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3 Commits
master
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mainline-0
| Author | SHA1 | Date | |
|---|---|---|---|
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82a771797c | ||
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fe3b374f00 | ||
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ff77377e03 |
@@ -487,7 +487,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
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std::scoped_lock lock{packet_mutex};
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switch (packet.type) {
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case Network::LDNPacketType::Scan: {
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LOG_INFO(Frontend, "Scan packet received!");
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LOG_DEBUG(Frontend, "Scan packet received!");
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if (state == State::AccessPointCreated) {
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// Reply to the sender
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SendPacket(Network::LDNPacketType::ScanResp, network_info, packet.local_ip);
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@@ -495,7 +495,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
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break;
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}
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case Network::LDNPacketType::ScanResp: {
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LOG_INFO(Frontend, "ScanResp packet received!");
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LOG_DEBUG(Frontend, "ScanResp packet received!");
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NetworkInfo info{};
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std::memcpy(&info, packet.data.data(), sizeof(NetworkInfo));
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@@ -611,13 +611,6 @@ MacAddress LANDiscovery::GetFakeMac() const {
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Result LANDiscovery::GetNodeInfo(NodeInfo& node, const UserConfig& userConfig,
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u16 localCommunicationVersion) {
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const auto network_interface = Network::GetSelectedNetworkInterface();
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if (!network_interface) {
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LOG_ERROR(Service_LDN, "No network interface available");
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return ResultNoIpAddress;
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}
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node.mac_address = GetFakeMac();
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node.is_connected = 1;
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std::memcpy(node.user_name.data(), userConfig.user_name.data(), UserNameBytesMax + 1);
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@@ -150,7 +150,7 @@ public:
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}
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~IUserLocalCommunicationService() {
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if (is_initialized) {
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if (is_network_available) {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(ldn_packet_received);
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}
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@@ -193,7 +193,7 @@ public:
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NetworkInfo network_info{};
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const auto rc = lan_discovery.GetNetworkInfo(network_info);
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if (rc.IsError()) {
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LOG_ERROR(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
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LOG_DEBUG(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(rc);
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return;
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@@ -205,6 +205,14 @@ public:
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}
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void GetIpv4Address(Kernel::HLERequestContext& ctx) {
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if (!is_network_available) {
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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rb.PushRaw(Ipv4Address{127, 0, 0, 1});
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rb.PushRaw(Ipv4Address{255, 255, 255, 0});
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return;
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}
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const auto network_interface = Network::GetSelectedNetworkInterface();
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if (!network_interface) {
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@@ -342,6 +350,13 @@ public:
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return;
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}
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if (!is_network_available) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(0);
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return;
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}
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u16 count = 0;
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std::vector<NetworkInfo> network_infos(network_info_size);
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Result rc = lan_discovery.Scan(network_infos, count, scan_filter);
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@@ -488,18 +503,18 @@ public:
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}
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void Initialize(Kernel::HLERequestContext& ctx) {
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const auto rc = InitializeImpl(ctx);
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if (rc.IsError()) {
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LOG_ERROR(Service_LDN, "Network isn't initialized, rc={}", rc.raw);
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}
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InitializeImpl(ctx);
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// Initialize always returns success
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(rc);
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rb.Push(ResultSuccess);
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}
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void Finalize(Kernel::HLERequestContext& ctx) {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(ldn_packet_received);
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if (is_network_available) {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(ldn_packet_received);
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}
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}
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is_initialized = false;
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@@ -519,22 +534,25 @@ public:
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}
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Result InitializeImpl(Kernel::HLERequestContext& ctx) {
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lan_discovery.Initialize([&]() { OnEventFired(); });
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is_initialized = true;
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is_network_available = false;
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const auto network_interface = Network::GetSelectedNetworkInterface();
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if (!network_interface) {
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LOG_ERROR(Service_LDN, "No network interface is set");
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return ResultAirplaneModeEnabled;
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return ResultSuccess;
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}
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if (auto room_member = room_network.GetRoomMember().lock()) {
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ldn_packet_received = room_member->BindOnLdnPacketReceived(
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[this](const Network::LDNPacket& packet) { OnLDNPacketReceived(packet); });
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is_network_available = true;
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} else {
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LOG_ERROR(Service_LDN, "Couldn't bind callback!");
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return ResultAirplaneModeEnabled;
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return ResultSuccess;
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}
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lan_discovery.Initialize([&]() { OnEventFired(); });
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is_initialized = true;
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return ResultSuccess;
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}
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@@ -547,6 +565,7 @@ public:
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Network::RoomMember::CallbackHandle<Network::LDNPacket> ldn_packet_received;
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bool is_initialized{};
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bool is_network_available{};
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};
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class LDNS final : public ServiceFramework<LDNS> {
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@@ -200,7 +200,7 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
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});
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if (res == network_interfaces.end()) {
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LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
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LOG_DEBUG(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
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return std::nullopt;
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}
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@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::PositionPass(env, program);
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Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
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Optimization::GlobalMemoryToStorageBufferPass(program);
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Optimization::TexturePass(env, program, host_info);
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if (Settings::values.resolution_info.active) {
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@@ -15,7 +15,6 @@ struct HostTranslateInfo {
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bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
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bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
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bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
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u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
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bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
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///< passthrough shaders
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};
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@@ -11,7 +11,6 @@
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/ir_opt/passes.h"
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namespace Shader::Optimization {
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@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
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}
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/// Returns the offset in indices (not bytes) for an equivalent storage instruction
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IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
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IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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IR::U32 offset;
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if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
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@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
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}
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// Subtract the least significant 32 bits from the guest offset. The result is the storage
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// buffer offset in bytes.
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IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
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// Align the offset base to match the host alignment requirements
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low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
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const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
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return ir.ISub(offset, low_cbuf);
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}
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@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
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}
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} // Anonymous namespace
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void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
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void GlobalMemoryToStorageBufferPass(IR::Program& program) {
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StorageInfo info;
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
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const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
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IR::Block* const block{storage_inst.block};
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IR::Inst* const inst{storage_inst.inst};
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const IR::U32 offset{
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StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
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const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
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Replace(*block, *inst, index, offset);
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}
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}
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@@ -15,7 +15,7 @@ namespace Shader::Optimization {
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void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConstantPropagationPass(Environment& env, IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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void LowerInt64ToInt32(IR::Program& program);
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@@ -100,6 +100,8 @@ add_library(video_core STATIC
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renderer_null/null_rasterizer.h
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renderer_null/renderer_null.cpp
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renderer_null/renderer_null.h
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_compute_pipeline.cpp
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@@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
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bool is_written) const {
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const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
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const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
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const u32 alignment = runtime.GetStorageBufferAlignment();
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const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
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const u32 aligned_size =
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Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
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const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
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const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
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if (!cpu_addr || size == 0) {
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return NULL_BINDING;
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}
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const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
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const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
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const Binding binding{
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.cpu_addr = *cpu_addr,
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.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
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.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
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.buffer_id = BufferId{},
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};
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return binding;
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@@ -51,6 +51,10 @@ void DrawManager::ProcessMethodCall(u32 method, u32 argument) {
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LOG_WARNING(HW_GPU, "(STUBBED) called");
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break;
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}
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case MAXWELL3D_REG_INDEX(draw_texture.src_y0): {
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DrawTexture();
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break;
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}
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default:
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break;
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}
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@@ -179,6 +183,33 @@ void DrawManager::DrawIndexSmall(u32 argument) {
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ProcessDraw(true, 1);
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}
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void DrawManager::DrawTexture() {
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const auto& regs{maxwell3d->regs};
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draw_texture_state.dst_x0 = static_cast<float>(regs.draw_texture.dst_x0) / 4096.f;
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draw_texture_state.dst_y0 = static_cast<float>(regs.draw_texture.dst_y0) / 4096.f;
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const auto dst_width = static_cast<float>(regs.draw_texture.dst_width) / 4096.f;
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const auto dst_height = static_cast<float>(regs.draw_texture.dst_height) / 4096.f;
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const bool lower_left{regs.window_origin.mode !=
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Maxwell3D::Regs::WindowOrigin::Mode::UpperLeft};
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if (lower_left) {
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draw_texture_state.dst_y0 -= dst_height;
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}
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draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
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draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_x1 =
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(static_cast<float>(regs.draw_texture.dx_du) / 4294967296.f) * dst_width +
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draw_texture_state.src_x0;
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draw_texture_state.src_y1 =
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(static_cast<float>(regs.draw_texture.dy_dv) / 4294967296.f) * dst_height +
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draw_texture_state.src_y0;
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draw_texture_state.src_sampler = regs.draw_texture.src_sampler;
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draw_texture_state.src_texture = regs.draw_texture.src_texture;
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maxwell3d->rasterizer->DrawTexture();
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}
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void DrawManager::UpdateTopology() {
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const auto& regs{maxwell3d->regs};
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switch (regs.primitive_topology_control) {
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@@ -32,6 +32,19 @@ public:
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std::vector<u8> inline_index_draw_indexes;
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};
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struct DrawTextureState {
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f32 dst_x0;
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f32 dst_y0;
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f32 dst_x1;
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f32 dst_y1;
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f32 src_x0;
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f32 src_y0;
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f32 src_x1;
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f32 src_y1;
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u32 src_sampler;
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u32 src_texture;
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};
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struct IndirectParams {
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bool is_indexed;
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bool include_count;
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@@ -64,6 +77,10 @@ public:
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return draw_state;
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}
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const DrawTextureState& GetDrawTextureState() const {
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return draw_texture_state;
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}
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IndirectParams& GetIndirectParams() {
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return indirect_state;
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}
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@@ -81,6 +98,8 @@ private:
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|
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void DrawIndexSmall(u32 argument);
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void DrawTexture();
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void UpdateTopology();
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void ProcessDraw(bool draw_indexed, u32 instance_count);
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@@ -89,6 +108,7 @@ private:
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|
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Maxwell3D* maxwell3d{};
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State draw_state{};
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DrawTextureState draw_texture_state{};
|
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IndirectParams indirect_state{};
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};
|
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} // namespace Tegra::Engines
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@@ -149,6 +149,7 @@ bool Maxwell3D::IsMethodExecutable(u32 method) {
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case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
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case MAXWELL3D_REG_INDEX(vertex_array_instance_first):
|
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case MAXWELL3D_REG_INDEX(vertex_array_instance_subsequent):
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case MAXWELL3D_REG_INDEX(draw_texture.src_y0):
|
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case MAXWELL3D_REG_INDEX(wait_for_idle):
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case MAXWELL3D_REG_INDEX(shadow_ram_control):
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case MAXWELL3D_REG_INDEX(load_mme.instruction_ptr):
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|
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@@ -1599,6 +1599,20 @@ public:
|
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};
|
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static_assert(sizeof(TIRModulationCoeff) == 0x4);
|
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|
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struct DrawTexture {
|
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s32 dst_x0;
|
||||
s32 dst_y0;
|
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s32 dst_width;
|
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s32 dst_height;
|
||||
s64 dx_du;
|
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s64 dy_dv;
|
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u32 src_sampler;
|
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u32 src_texture;
|
||||
s32 src_x0;
|
||||
s32 src_y0;
|
||||
};
|
||||
static_assert(sizeof(DrawTexture) == 0x30);
|
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|
||||
struct ReduceColorThreshold {
|
||||
union {
|
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BitField<0, 8, u32> all_hit_once;
|
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@@ -2751,7 +2765,7 @@ public:
|
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u32 reserved_sw_method2; ///< 0x102C
|
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std::array<TIRModulationCoeff, 5> tir_modulation_coeff; ///< 0x1030
|
||||
std::array<u32, 15> spare_nop; ///< 0x1044
|
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INSERT_PADDING_BYTES_NOINIT(0x30);
|
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DrawTexture draw_texture; ///< 0x1080
|
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std::array<u32, 7> reserved_sw_method3_to_7; ///< 0x10B0
|
||||
ReduceColorThreshold reduce_color_thresholds_unorm8; ///< 0x10CC
|
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std::array<u32, 4> reserved_sw_method10_to_13; ///< 0x10D0
|
||||
|
||||
@@ -11,6 +11,7 @@ set(GLSL_INCLUDES
|
||||
|
||||
set(SHADER_FILES
|
||||
astc_decoder.comp
|
||||
blit_color_float.frag
|
||||
block_linear_unswizzle_2d.comp
|
||||
block_linear_unswizzle_3d.comp
|
||||
convert_abgr8_to_d24s8.frag
|
||||
@@ -36,7 +37,6 @@ set(SHADER_FILES
|
||||
smaa_blending_weight_calculation.frag
|
||||
smaa_neighborhood_blending.vert
|
||||
smaa_neighborhood_blending.frag
|
||||
vulkan_blit_color_float.frag
|
||||
vulkan_blit_depth_stencil.frag
|
||||
vulkan_fidelityfx_fsr_easu_fp16.comp
|
||||
vulkan_fidelityfx_fsr_easu_fp32.comp
|
||||
|
||||
@@ -4,13 +4,20 @@
|
||||
#version 450
|
||||
|
||||
#ifdef VULKAN
|
||||
#define VERTEX_ID gl_VertexIndex
|
||||
#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
||||
#define END_PUSH_CONSTANTS };
|
||||
#define UNIFORM(n)
|
||||
#define FLIPY 1
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
#define VERTEX_ID gl_VertexID
|
||||
#define BEGIN_PUSH_CONSTANTS
|
||||
#define END_PUSH_CONSTANTS
|
||||
#define FLIPY -1
|
||||
#define UNIFORM(n) layout (location = n) uniform
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
#endif
|
||||
|
||||
BEGIN_PUSH_CONSTANTS
|
||||
@@ -21,8 +28,8 @@ END_PUSH_CONSTANTS
|
||||
layout(location = 0) out vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
float x = float((gl_VertexIndex & 1) << 2);
|
||||
float y = float((gl_VertexIndex & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
|
||||
float x = float((VERTEX_ID & 1) << 2);
|
||||
float y = float((VERTEX_ID & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
|
||||
texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
|
||||
}
|
||||
}
|
||||
@@ -47,6 +47,9 @@ public:
|
||||
/// Dispatches an indirect draw invocation
|
||||
virtual void DrawIndirect() {}
|
||||
|
||||
/// Dispatches an draw texture invocation
|
||||
virtual void DrawTexture() = 0;
|
||||
|
||||
/// Clear the current framebuffer
|
||||
virtual void Clear(u32 layer_count) = 0;
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gp
|
||||
RasterizerNull::~RasterizerNull() = default;
|
||||
|
||||
void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
|
||||
void RasterizerNull::DrawTexture() {}
|
||||
void RasterizerNull::Clear(u32 layer_count) {}
|
||||
void RasterizerNull::DispatchCompute() {}
|
||||
void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
|
||||
|
||||
@@ -31,6 +31,7 @@ public:
|
||||
~RasterizerNull() override;
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
void DrawTexture() override;
|
||||
void Clear(u32 layer_count) override;
|
||||
void DispatchCompute() override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
|
||||
59
src/video_core/renderer_opengl/blit_image.cpp
Normal file
59
src/video_core/renderer_opengl/blit_image.cpp
Normal file
@@ -0,0 +1,59 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "video_core/host_shaders/blit_color_float_frag.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/renderer_opengl/blit_image.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
|
||||
: program_manager(program_manager_),
|
||||
full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
|
||||
blit_color_to_color_frag(
|
||||
CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
|
||||
|
||||
BlitImageHelper::~BlitImageHelper() = default;
|
||||
|
||||
void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
const Extent3D& src_size) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
|
||||
glProgramUniform2f(full_screen_vert.handle, 0,
|
||||
static_cast<float>(src_region.end.x - src_region.start.x) /
|
||||
static_cast<float>(src_size.width),
|
||||
static_cast<float>(src_region.end.y - src_region.start.y) /
|
||||
static_cast<float>(src_size.height));
|
||||
glProgramUniform2f(full_screen_vert.handle, 1,
|
||||
static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
|
||||
static_cast<float>(src_region.start.y) /
|
||||
static_cast<float>(src_size.height));
|
||||
glViewport(std::min(dst_region.start.x, dst_region.end.x),
|
||||
std::min(dst_region.start.y, dst_region.end.y),
|
||||
std::abs(dst_region.end.x - dst_region.start.x),
|
||||
std::abs(dst_region.end.y - dst_region.start.y));
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
|
||||
glBindSampler(0, src_sampler);
|
||||
glBindTextureUnit(0, src_image_view);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
}
|
||||
} // namespace OpenGL
|
||||
38
src/video_core/renderer_opengl/blit_image.h
Normal file
38
src/video_core/renderer_opengl/blit_image.h
Normal file
@@ -0,0 +1,38 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/texture_cache/types.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using VideoCommon::Extent3D;
|
||||
using VideoCommon::Offset2D;
|
||||
using VideoCommon::Region2D;
|
||||
|
||||
class ProgramManager;
|
||||
class Framebuffer;
|
||||
class ImageView;
|
||||
|
||||
class BlitImageHelper {
|
||||
public:
|
||||
explicit BlitImageHelper(ProgramManager& program_manager);
|
||||
~BlitImageHelper();
|
||||
|
||||
void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
const Extent3D& src_size);
|
||||
|
||||
private:
|
||||
ProgramManager& program_manager;
|
||||
|
||||
OGLProgram full_screen_vert;
|
||||
OGLProgram blit_color_to_color_frag;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -160,10 +160,6 @@ public:
|
||||
return device.CanReportMemoryUsage();
|
||||
}
|
||||
|
||||
u32 GetStorageBufferAlignment() const {
|
||||
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr std::array PABO_LUT{
|
||||
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
|
||||
|
||||
@@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
|
||||
has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
|
||||
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
|
||||
has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
|
||||
has_draw_texture = GLAD_GL_NV_draw_texture;
|
||||
warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
|
||||
need_fastmath_off = is_nvidia;
|
||||
can_report_memory = GLAD_GL_NVX_gpu_memory_info;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <string>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "shader_recompiler/stage.h"
|
||||
@@ -146,6 +148,10 @@ public:
|
||||
return has_sparse_texture_2;
|
||||
}
|
||||
|
||||
bool HasDrawTexture() const {
|
||||
return has_draw_texture;
|
||||
}
|
||||
|
||||
bool IsWarpSizePotentiallyLargerThanGuest() const {
|
||||
return warp_size_potentially_larger_than_guest;
|
||||
}
|
||||
@@ -216,6 +222,7 @@ private:
|
||||
bool has_shader_int64{};
|
||||
bool has_amd_shader_half_float{};
|
||||
bool has_sparse_texture_2{};
|
||||
bool has_draw_texture{};
|
||||
bool warp_size_potentially_larger_than_guest{};
|
||||
bool need_fastmath_off{};
|
||||
bool has_cbuf_ftou_bug{};
|
||||
|
||||
@@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
|
||||
shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
|
||||
state_tracker, gpu.ShaderNotify()),
|
||||
query_cache(*this), accelerate_dma(buffer_cache),
|
||||
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
|
||||
fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
|
||||
blit_image(program_manager_) {}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() = default;
|
||||
|
||||
@@ -320,6 +321,47 @@ void RasterizerOpenGL::DrawIndirect() {
|
||||
buffer_cache.SetDrawIndirect(nullptr);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DrawTexture() {
|
||||
MICROPROFILE_SCOPE(OpenGL_Drawing);
|
||||
|
||||
SCOPE_EXIT({ gpu.TickWork(); });
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
texture_cache.SynchronizeGraphicsDescriptors();
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
|
||||
SyncState();
|
||||
|
||||
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
|
||||
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
||||
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
||||
|
||||
if (device.HasDrawTexture()) {
|
||||
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
|
||||
|
||||
glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
|
||||
draw_texture_state.dst_y0, draw_texture_state.dst_x1,
|
||||
draw_texture_state.dst_y1, 0,
|
||||
draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
|
||||
draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
|
||||
draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
|
||||
draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
|
||||
} else {
|
||||
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
||||
blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
|
||||
sampler->Handle(), dst_region, src_region, texture.size);
|
||||
}
|
||||
|
||||
++num_queued_commands;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute() {
|
||||
gpu_memory->FlushCaching();
|
||||
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "video_core/engines/maxwell_dma.h"
|
||||
#include "video_core/rasterizer_accelerated.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/blit_image.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_fence_manager.h"
|
||||
@@ -70,6 +71,7 @@ public:
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
void DrawIndirect() override;
|
||||
void DrawTexture() override;
|
||||
void Clear(u32 layer_count) override;
|
||||
void DispatchCompute() override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
@@ -224,6 +226,8 @@ private:
|
||||
AccelerateDMA accelerate_dma;
|
||||
FenceManagerOpenGL fence_manager;
|
||||
|
||||
BlitImageHelper blit_image;
|
||||
|
||||
boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
|
||||
std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
|
||||
boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
|
||||
|
||||
@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
.needs_demote_reorder = device.IsAmd(),
|
||||
.support_snorm_render_buffer = false,
|
||||
.support_viewport_index_layer = device.HasVertexViewportLayer(),
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
|
||||
} {
|
||||
if (use_asynchronous_shaders) {
|
||||
|
||||
@@ -1,2 +1,123 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
|
||||
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||
};
|
||||
|
||||
ProgramManager::ProgramManager(const Device& device) {
|
||||
glCreateProgramPipelines(1, &pipeline.handle);
|
||||
if (device.UseAssemblyShaders()) {
|
||||
glEnable(GL_COMPUTE_PROGRAM_NV);
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramManager::BindComputeProgram(GLuint program) {
|
||||
glUseProgram(program);
|
||||
is_compute_bound = true;
|
||||
}
|
||||
|
||||
void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
|
||||
if (current_assembly_compute_program != program) {
|
||||
current_assembly_compute_program = program;
|
||||
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
|
||||
}
|
||||
UnbindPipeline();
|
||||
}
|
||||
|
||||
void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
|
||||
static constexpr std::array<GLenum, 5> stage_enums{
|
||||
GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
|
||||
GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
|
||||
};
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (current_programs[stage] != programs[stage].handle) {
|
||||
current_programs[stage] = programs[stage].handle;
|
||||
glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
|
||||
}
|
||||
}
|
||||
BindPipeline();
|
||||
}
|
||||
|
||||
void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
|
||||
if (current_programs[0] != vertex) {
|
||||
current_programs[0] = vertex;
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
|
||||
}
|
||||
if (current_programs[4] != fragment) {
|
||||
current_programs[4] = fragment;
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
|
||||
}
|
||||
glUseProgramStages(
|
||||
pipeline.handle,
|
||||
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
|
||||
current_programs[1] = 0;
|
||||
current_programs[2] = 0;
|
||||
current_programs[3] = 0;
|
||||
|
||||
if (current_stage_mask != 0) {
|
||||
current_stage_mask = 0;
|
||||
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
|
||||
glDisable(program_type);
|
||||
}
|
||||
}
|
||||
BindPipeline();
|
||||
}
|
||||
|
||||
void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
||||
u32 stage_mask) {
|
||||
const u32 changed_mask = current_stage_mask ^ stage_mask;
|
||||
current_stage_mask = stage_mask;
|
||||
|
||||
if (changed_mask != 0) {
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (((changed_mask >> stage) & 1) != 0) {
|
||||
if (((stage_mask >> stage) & 1) != 0) {
|
||||
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||
} else {
|
||||
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (current_programs[stage] != programs[stage].handle) {
|
||||
current_programs[stage] = programs[stage].handle;
|
||||
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
|
||||
}
|
||||
}
|
||||
UnbindPipeline();
|
||||
}
|
||||
|
||||
void ProgramManager::RestoreGuestCompute() {}
|
||||
|
||||
void ProgramManager::BindPipeline() {
|
||||
if (!is_pipeline_bound) {
|
||||
is_pipeline_bound = true;
|
||||
glBindProgramPipeline(pipeline.handle);
|
||||
}
|
||||
UnbindCompute();
|
||||
}
|
||||
|
||||
void ProgramManager::UnbindPipeline() {
|
||||
if (is_pipeline_bound) {
|
||||
is_pipeline_bound = false;
|
||||
glBindProgramPipeline(0);
|
||||
}
|
||||
UnbindCompute();
|
||||
}
|
||||
|
||||
void ProgramManager::UnbindCompute() {
|
||||
if (is_compute_bound) {
|
||||
is_compute_bound = false;
|
||||
glUseProgram(0);
|
||||
}
|
||||
}
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -6,8 +6,6 @@
|
||||
#include <array>
|
||||
#include <span>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
@@ -16,121 +14,28 @@ namespace OpenGL {
|
||||
class ProgramManager {
|
||||
static constexpr size_t NUM_STAGES = 5;
|
||||
|
||||
static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
|
||||
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||
};
|
||||
|
||||
public:
|
||||
explicit ProgramManager(const Device& device) {
|
||||
glCreateProgramPipelines(1, &pipeline.handle);
|
||||
if (device.UseAssemblyShaders()) {
|
||||
glEnable(GL_COMPUTE_PROGRAM_NV);
|
||||
}
|
||||
}
|
||||
explicit ProgramManager(const Device& device);
|
||||
|
||||
void BindComputeProgram(GLuint program) {
|
||||
glUseProgram(program);
|
||||
is_compute_bound = true;
|
||||
}
|
||||
void BindComputeProgram(GLuint program);
|
||||
|
||||
void BindComputeAssemblyProgram(GLuint program) {
|
||||
if (current_assembly_compute_program != program) {
|
||||
current_assembly_compute_program = program;
|
||||
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
|
||||
}
|
||||
UnbindPipeline();
|
||||
}
|
||||
void BindComputeAssemblyProgram(GLuint program);
|
||||
|
||||
void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
|
||||
static constexpr std::array<GLenum, 5> stage_enums{
|
||||
GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
|
||||
GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
|
||||
};
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (current_programs[stage] != programs[stage].handle) {
|
||||
current_programs[stage] = programs[stage].handle;
|
||||
glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
|
||||
}
|
||||
}
|
||||
BindPipeline();
|
||||
}
|
||||
void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
|
||||
|
||||
void BindPresentPrograms(GLuint vertex, GLuint fragment) {
|
||||
if (current_programs[0] != vertex) {
|
||||
current_programs[0] = vertex;
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
|
||||
}
|
||||
if (current_programs[4] != fragment) {
|
||||
current_programs[4] = fragment;
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
|
||||
}
|
||||
glUseProgramStages(
|
||||
pipeline.handle,
|
||||
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
|
||||
current_programs[1] = 0;
|
||||
current_programs[2] = 0;
|
||||
current_programs[3] = 0;
|
||||
|
||||
if (current_stage_mask != 0) {
|
||||
current_stage_mask = 0;
|
||||
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
|
||||
glDisable(program_type);
|
||||
}
|
||||
}
|
||||
BindPipeline();
|
||||
}
|
||||
void BindPresentPrograms(GLuint vertex, GLuint fragment);
|
||||
|
||||
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
||||
u32 stage_mask) {
|
||||
const u32 changed_mask = current_stage_mask ^ stage_mask;
|
||||
current_stage_mask = stage_mask;
|
||||
u32 stage_mask);
|
||||
|
||||
if (changed_mask != 0) {
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (((changed_mask >> stage) & 1) != 0) {
|
||||
if (((stage_mask >> stage) & 1) != 0) {
|
||||
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||
} else {
|
||||
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||
if (current_programs[stage] != programs[stage].handle) {
|
||||
current_programs[stage] = programs[stage].handle;
|
||||
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
|
||||
}
|
||||
}
|
||||
UnbindPipeline();
|
||||
}
|
||||
|
||||
void RestoreGuestCompute() {}
|
||||
void RestoreGuestCompute();
|
||||
|
||||
private:
|
||||
void BindPipeline() {
|
||||
if (!is_pipeline_bound) {
|
||||
is_pipeline_bound = true;
|
||||
glBindProgramPipeline(pipeline.handle);
|
||||
}
|
||||
UnbindCompute();
|
||||
}
|
||||
void BindPipeline();
|
||||
|
||||
void UnbindPipeline() {
|
||||
if (is_pipeline_bound) {
|
||||
is_pipeline_bound = false;
|
||||
glBindProgramPipeline(0);
|
||||
}
|
||||
UnbindCompute();
|
||||
}
|
||||
void UnbindPipeline();
|
||||
|
||||
void UnbindCompute() {
|
||||
if (is_compute_bound) {
|
||||
is_compute_bound = false;
|
||||
glUseProgram(0);
|
||||
}
|
||||
}
|
||||
void UnbindCompute();
|
||||
|
||||
OGLPipeline pipeline;
|
||||
bool is_pipeline_bound{};
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
||||
#include "video_core/renderer_vulkan/blit_image.h"
|
||||
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
||||
@@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
|
||||
}
|
||||
|
||||
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
|
||||
const Region2D& src_region) {
|
||||
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
|
||||
const VkOffset2D offset{
|
||||
.x = std::min(dst_region.start.x, dst_region.end.x),
|
||||
.y = std::min(dst_region.start.y, dst_region.end.y),
|
||||
@@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
|
||||
.offset = offset,
|
||||
.extent = extent,
|
||||
};
|
||||
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x);
|
||||
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y);
|
||||
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
|
||||
static_cast<float>(src_size.width);
|
||||
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
|
||||
static_cast<float>(src_size.height);
|
||||
const PushConstants push_constants{
|
||||
.tex_scale = {scale_x, scale_y},
|
||||
.tex_offset = {static_cast<float>(src_region.start.x),
|
||||
static_cast<float>(src_region.start.y)},
|
||||
.tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
|
||||
static_cast<float>(src_region.start.y) /
|
||||
static_cast<float>(src_size.height)},
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
@@ -347,6 +350,51 @@ VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
|
||||
.height = is_rescaled ? resolution.ScaleUp(height) : height,
|
||||
};
|
||||
}
|
||||
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
|
||||
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
|
||||
const VkImageMemoryBarrier barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = flags,
|
||||
.dstAccessMask = flags,
|
||||
.oldLayout = source_layout,
|
||||
.newLayout = target_layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, barrier);
|
||||
}
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
|
||||
const VkRenderPass render_pass = framebuffer->RenderPass();
|
||||
const VkFramebuffer framebuffer_handle = framebuffer->Handle();
|
||||
const VkExtent2D render_area = framebuffer->RenderArea();
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = render_pass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea{
|
||||
.offset{},
|
||||
.extent = render_area,
|
||||
},
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
@@ -365,7 +413,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
|
||||
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
|
||||
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
||||
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
|
||||
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
|
||||
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
|
||||
@@ -404,6 +452,32 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
|
||||
VkImage src_image, VkSampler src_sampler,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
const Extent3D& src_size) {
|
||||
const BlitImagePipelineKey key{
|
||||
.renderpass = dst_framebuffer->RenderPass(),
|
||||
.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
|
||||
};
|
||||
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, dst_framebuffer, src_image_view, src_image, src_sampler, dst_region,
|
||||
src_region, src_size, pipeline, layout](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, src_image, VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL);
|
||||
BeginRenderPass(cmdbuf, dst_framebuffer);
|
||||
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
});
|
||||
}
|
||||
|
||||
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
||||
VkImageView src_depth_view, VkImageView src_stencil_view,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using VideoCommon::Extent3D;
|
||||
using VideoCommon::Offset2D;
|
||||
using VideoCommon::Region2D;
|
||||
|
||||
class Device;
|
||||
@@ -36,6 +38,10 @@ public:
|
||||
Tegra::Engines::Fermi2D::Filter filter,
|
||||
Tegra::Engines::Fermi2D::Operation operation);
|
||||
|
||||
void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
|
||||
VkImage src_image, VkSampler src_sampler, const Region2D& dst_region,
|
||||
const Region2D& src_region, const Extent3D& src_size);
|
||||
|
||||
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
|
||||
VkImageView src_stencil_view, const Region2D& dst_region,
|
||||
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
||||
|
||||
@@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
|
||||
return device.CanReportMemoryUsage();
|
||||
}
|
||||
|
||||
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
|
||||
return static_cast<u32>(device.GetStorageBufferAlignment());
|
||||
}
|
||||
|
||||
void BufferCacheRuntime::Finish() {
|
||||
scheduler.Finish();
|
||||
}
|
||||
|
||||
@@ -73,8 +73,6 @@ public:
|
||||
|
||||
bool CanReportMemoryUsage() const;
|
||||
|
||||
u32 GetStorageBufferAlignment() const;
|
||||
|
||||
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
|
||||
|
||||
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
|
||||
|
||||
@@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
|
||||
.support_snorm_render_buffer = true,
|
||||
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
|
||||
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
|
||||
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
|
||||
};
|
||||
|
||||
|
||||
@@ -266,6 +266,35 @@ void RasterizerVulkan::DrawIndirect() {
|
||||
buffer_cache.SetDrawIndirect(nullptr);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::DrawTexture() {
|
||||
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||
|
||||
SCOPE_EXIT({ gpu.TickWork(); });
|
||||
FlushWork();
|
||||
|
||||
query_cache.UpdateCounters();
|
||||
|
||||
texture_cache.SynchronizeGraphicsDescriptors();
|
||||
texture_cache.UpdateRenderTargets(false);
|
||||
|
||||
UpdateDynamicStates();
|
||||
|
||||
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
|
||||
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
||||
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
||||
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
||||
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
||||
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
||||
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
||||
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(),
|
||||
texture.ImageHandle(), sampler->Handle(), dst_region, src_region,
|
||||
texture.size);
|
||||
}
|
||||
|
||||
void RasterizerVulkan::Clear(u32 layer_count) {
|
||||
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
||||
|
||||
|
||||
@@ -66,6 +66,7 @@ public:
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
void DrawIndirect() override;
|
||||
void DrawTexture() override;
|
||||
void Clear(u32 layer_count) override;
|
||||
void DispatchCompute() override;
|
||||
void ResetCounter(VideoCore::QueryType type) override;
|
||||
|
||||
@@ -148,6 +148,13 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
|
||||
return slot_image_views[id];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
|
||||
const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
|
||||
channel_state->graphics_image_view_ids, index);
|
||||
return slot_image_views[image_view_id];
|
||||
}
|
||||
|
||||
template <class P>
|
||||
void TextureCache<P>::MarkModification(ImageId id) noexcept {
|
||||
MarkModification(slot_images[id]);
|
||||
|
||||
@@ -129,6 +129,9 @@ public:
|
||||
/// Return a reference to the given image view id
|
||||
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
|
||||
|
||||
/// Get the imageview from the graphics descriptor table in the specified index
|
||||
[[nodiscard]] ImageView& GetImageView(u32 index) noexcept;
|
||||
|
||||
/// Mark an image as modified from the GPU
|
||||
void MarkModification(ImageId id) noexcept;
|
||||
|
||||
|
||||
@@ -948,7 +948,6 @@ void GMainWindow::InitializeWidgets() {
|
||||
statusBar()->addPermanentWidget(label);
|
||||
}
|
||||
|
||||
// TODO (flTobi): Add the widget when multiplayer is fully implemented
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
||||
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user