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9 Commits
__refs_pul
...
mainline-0
| Author | SHA1 | Date | |
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9f4e674931 | ||
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e8e4820c57 | ||
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3ea90f281e | ||
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6c3e0815cb | ||
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5d4d9dad03 | ||
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b3e297c825 | ||
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b7ca58d822 | ||
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3d8e0dbfd7 | ||
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51c25abe83 |
@@ -28,18 +28,14 @@ __declspec(noinline, noreturn)
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}
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#define ASSERT(_a_) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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}
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#define ASSERT_MSG(_a_, ...) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
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}
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#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
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#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
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@@ -7,6 +7,7 @@
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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@@ -78,7 +79,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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// thread.
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ASSERT(requesting_thread == current_thread);
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const u32 addr_value = Memory::Read32(address);
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u32 addr_value = Memory::Read32(address);
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// If the mutex isn't being held, just return success.
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if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
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@@ -89,6 +90,20 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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return ERR_INVALID_HANDLE;
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}
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// This a workaround where an unknown bug writes the mutex value to give ownership to a cond var
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// waiting thread.
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if (holding_thread->GetStatus() == ThreadStatus::WaitCondVar) {
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if (holding_thread->GetMutexWaitAddress() == address) {
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Release(address, holding_thread.get());
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addr_value = Memory::Read32(address);
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if (addr_value == 0)
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return RESULT_SUCCESS;
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else {
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holding_thread = handle_table.Get<Thread>(addr_value & Mutex::MutexOwnerMask);
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}
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}
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}
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// Wait until the mutex is released
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current_thread->SetMutexWaitAddress(address);
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current_thread->SetWaitHandle(requesting_thread_handle);
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@@ -104,14 +119,13 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
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return RESULT_SUCCESS;
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}
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ResultCode Mutex::Release(VAddr address) {
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ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
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// The mutex address must be 4-byte aligned
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if ((address % sizeof(u32)) != 0) {
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return ERR_INVALID_ADDRESS;
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}
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
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auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(holding_thread, address);
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// There are no more threads waiting for the mutex, release it completely.
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if (thread == nullptr) {
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@@ -120,7 +134,7 @@ ResultCode Mutex::Release(VAddr address) {
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}
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// Transfer the ownership of the mutex from the previous owner to the new one.
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TransferMutexOwnership(address, current_thread, thread);
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TransferMutexOwnership(address, holding_thread, thread);
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u32 mutex_value = thread->GetWaitHandle();
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@@ -141,7 +155,10 @@ ResultCode Mutex::Release(VAddr address) {
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thread->SetWaitHandle(0);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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system.PrepareReschedule();
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if (thread->GetProcessorID() >= 0)
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system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
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if (holding_thread->GetProcessorID() >= 0)
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system.CpuCore(holding_thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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}
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@@ -29,7 +29,7 @@ public:
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Handle requesting_thread_handle);
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/// Releases the mutex at the specified address.
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ResultCode Release(VAddr address);
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ResultCode Release(VAddr address, Thread* holding_thread);
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private:
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Core::System& system;
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@@ -578,7 +578,8 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
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}
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auto* const current_process = system.Kernel().CurrentProcess();
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return current_process->GetMutex().Release(mutex_addr);
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return current_process->GetMutex().Release(mutex_addr,
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system.CurrentScheduler().GetCurrentThread());
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}
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enum class BreakType : u32 {
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@@ -1615,12 +1616,14 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
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SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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ASSERT(thread);
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const auto release_result = current_process->GetMutex().Release(mutex_addr);
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SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
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const auto release_result =
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current_process->GetMutex().Release(mutex_addr, current_thread.get());
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if (release_result.IsError()) {
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return release_result;
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}
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SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->SetCondVarWaitAddress(condition_variable_addr);
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current_thread->SetMutexWaitAddress(mutex_addr);
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current_thread->SetWaitHandle(thread_handle);
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@@ -23,6 +23,8 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
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transfer_memory->owner_permissions = permissions;
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transfer_memory->owner_process = kernel.CurrentProcess();
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transfer_memory->MapMemory(base_address, size, permissions);
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return transfer_memory;
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}
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@@ -51,17 +51,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in ThreadStatus::WaitSynch
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// and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread_status == ThreadStatus::WaitSynch) {
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ready_to_run = thread->AllWaitObjectsReady();
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->GetPriority();
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}
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candidate = thread.get();
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candidate_priority = thread->GetPriority();
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}
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return candidate;
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@@ -847,17 +847,16 @@ private:
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void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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const auto storage = applet->GetBroker().PopInteractiveDataToGame();
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if (storage == nullptr) {
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LOG_ERROR(Service_AM,
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"storage is a nullptr. There is no data in the current interactive channel");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ERR_NO_DATA_IN_CHANNEL);
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return;
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}
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushIpcInterface<IStorage>(std::move(*storage));
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}
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@@ -88,6 +88,7 @@ std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToApplet() {
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void AppletDataBroker::PushNormalDataFromGame(IStorage storage) {
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in_channel.push_back(std::make_unique<IStorage>(storage));
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pop_out_data_event.writable->Clear();
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}
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void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
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@@ -97,6 +98,7 @@ void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
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void AppletDataBroker::PushInteractiveDataFromGame(IStorage storage) {
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in_interactive_channel.push_back(std::make_unique<IStorage>(storage));
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pop_interactive_out_data_event.writable->Clear();
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}
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void AppletDataBroker::PushInteractiveDataFromApplet(IStorage storage) {
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@@ -91,6 +91,7 @@ void SoftwareKeyboard::ExecuteInteractive() {
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if (status == INTERACTIVE_STATUS_OK) {
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complete = true;
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broker.SignalStateChanged();
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} else {
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std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
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std::memcpy(string.data(), data.data() + 4, string.size() * 2);
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@@ -40,7 +40,10 @@ static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
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if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
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return base;
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return base->GetDirectoryRelative(dir_name);
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const auto res = base->GetDirectoryRelative(dir_name);
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if (res == nullptr)
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return base->CreateDirectoryRelative(dir_name);
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return res;
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}
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VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
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@@ -10,6 +10,8 @@
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#include "core/hle/service/lbl/lbl.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/settings.h"
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#include "video_core/renderer_base.h"
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namespace Service::LBL {
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@@ -18,21 +20,21 @@ public:
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explicit LBL() : ServiceFramework{"lbl"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "SaveCurrentSetting"},
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{1, nullptr, "LoadCurrentSetting"},
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{2, nullptr, "SetCurrentBrightnessSetting"},
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{3, nullptr, "GetCurrentBrightnessSetting"},
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{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
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{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
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{6, nullptr, "SwitchBacklightOn"},
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{7, nullptr, "SwitchBacklightOff"},
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{8, nullptr, "GetBacklightSwitchStatus"},
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{9, nullptr, "EnableDimming"},
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{10, nullptr, "DisableDimming"},
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{11, nullptr, "IsDimmingEnabled"},
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{12, nullptr, "EnableAutoBrightnessControl"},
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{13, nullptr, "DisableAutoBrightnessControl"},
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{14, nullptr, "IsAutoBrightnessControlEnabled"},
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{0, &LBL::SaveCurrentSetting, "SaveCurrentSetting"},
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{1, &LBL::LoadCurrentSetting, "LoadCurrentSetting"},
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{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
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{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
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{4, &LBL::ApplyCurrentBrightnessSettingToBacklight, "ApplyCurrentBrightnessSettingToBacklight"},
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{5, &LBL::GetBrightnessSettingAppliedToBacklight, "GetBrightnessSettingAppliedToBacklight"},
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{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
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{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
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{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
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{9, &LBL::EnableDimming, "EnableDimming"},
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{10, &LBL::DisableDimming, "DisableDimming"},
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{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
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{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
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{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
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{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
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{15, nullptr, "SetAmbientLightSensorValue"},
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{16, nullptr, "GetAmbientLightSensorValue"},
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{17, nullptr, "SetBrightnessReflectionDelayLevel"},
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@@ -42,8 +44,8 @@ public:
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{21, nullptr, "SetCurrentAmbientLightSensorMapping"},
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{22, nullptr, "GetCurrentAmbientLightSensorMapping"},
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{23, nullptr, "IsAmbientLightSensorAvailable"},
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{24, nullptr, "SetCurrentBrightnessSettingForVrMode"},
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{25, nullptr, "GetCurrentBrightnessSettingForVrMode"},
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{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
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{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
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{26, &LBL::EnableVrMode, "EnableVrMode"},
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{27, &LBL::DisableVrMode, "DisableVrMode"},
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{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
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@@ -53,13 +55,209 @@ public:
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RegisterHandlers(functions);
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}
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void LoadFromSettings() {
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current_brightness = Settings::values.backlight_brightness;
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current_vr_mode_brightness = Settings::values.backlight_brightness;
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if (auto_brightness_enabled) {
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return;
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}
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if (vr_mode_enabled) {
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Renderer().SetCurrentBrightness(current_vr_mode_brightness);
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} else {
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Renderer().SetCurrentBrightness(current_brightness);
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}
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}
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private:
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f32 GetAutoBrightnessValue() const {
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return 0.5f;
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}
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VideoCore::RendererBase& Renderer() {
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return Core::System::GetInstance().Renderer();
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}
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void SaveCurrentSetting(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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Settings::values.backlight_brightness = current_brightness;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void LoadCurrentSetting(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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LoadFromSettings();
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void SetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto value = rp.PopRaw<f32>();
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LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
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current_brightness = std::clamp(value, 0.0f, 1.0f);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void GetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(current_brightness);
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}
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void ApplyCurrentBrightnessSettingToBacklight(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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if (!auto_brightness_enabled) {
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Renderer().SetCurrentBrightness(vr_mode_enabled ? current_vr_mode_brightness
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: current_brightness);
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}
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
|
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void GetBrightnessSettingAppliedToBacklight(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push(Renderer().GetCurrentResultantBrightness());
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}
|
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|
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void SwitchBacklightOn(Kernel::HLERequestContext& ctx) {
|
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IPC::RequestParser rp{ctx};
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const auto fade_time = rp.PopRaw<u64>();
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LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
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Renderer().SetBacklightStatus(true, fade_time);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void SwitchBacklightOff(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto fade_time = rp.PopRaw<u64>();
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LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
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Renderer().SetBacklightStatus(false, fade_time);
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IPC::ResponseBuilder rb{ctx, 2};
|
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rb.Push(RESULT_SUCCESS);
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}
|
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|
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void GetBacklightSwitchStatus(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
|
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|
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IPC::ResponseBuilder rb{ctx, 3};
|
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rb.Push(RESULT_SUCCESS);
|
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rb.Push<u8>(Renderer().GetBacklightStatus());
|
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}
|
||||
|
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void EnableDimming(Kernel::HLERequestContext& ctx) {
|
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LOG_DEBUG(Service_LBL, "called");
|
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|
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dimming_enabled = true;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void DisableDimming(Kernel::HLERequestContext& ctx) {
|
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LOG_DEBUG(Service_LBL, "callled");
|
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|
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dimming_enabled = false;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void IsDimmingEnabled(Kernel::HLERequestContext& ctx) {
|
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LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(dimming_enabled);
|
||||
}
|
||||
|
||||
void EnableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
|
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LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
auto_brightness_enabled = true;
|
||||
Renderer().SetCurrentBrightness(GetAutoBrightnessValue());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void DisableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
auto_brightness_enabled = false;
|
||||
Renderer().SetCurrentBrightness(current_brightness);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void IsAutoBrightnessControlEnabled(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(auto_brightness_enabled);
|
||||
}
|
||||
|
||||
void SetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto value = rp.PopRaw<f32>();
|
||||
|
||||
LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
|
||||
|
||||
current_vr_mode_brightness = std::clamp(value, 0.0f, 1.0f);
|
||||
|
||||
if (vr_mode_enabled && !auto_brightness_enabled) {
|
||||
Renderer().SetCurrentBrightness(value);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(current_vr_mode_brightness);
|
||||
}
|
||||
|
||||
void EnableVrMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (!vr_mode_enabled && !auto_brightness_enabled &&
|
||||
current_brightness != current_vr_mode_brightness) {
|
||||
Renderer().SetCurrentBrightness(current_vr_mode_brightness);
|
||||
}
|
||||
|
||||
vr_mode_enabled = true;
|
||||
}
|
||||
|
||||
@@ -69,6 +267,11 @@ private:
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (vr_mode_enabled && !auto_brightness_enabled &&
|
||||
current_brightness != current_vr_mode_brightness) {
|
||||
Renderer().SetCurrentBrightness(current_brightness);
|
||||
}
|
||||
|
||||
vr_mode_enabled = false;
|
||||
}
|
||||
|
||||
@@ -80,9 +283,27 @@ private:
|
||||
rb.Push(vr_mode_enabled);
|
||||
}
|
||||
|
||||
bool auto_brightness_enabled = false;
|
||||
bool dimming_enabled = true;
|
||||
|
||||
f32 current_brightness = GetAutoBrightnessValue();
|
||||
f32 current_vr_mode_brightness = GetAutoBrightnessValue();
|
||||
|
||||
bool vr_mode_enabled = false;
|
||||
};
|
||||
|
||||
void RequestLoadCurrentSetting(SM::ServiceManager& sm) {
|
||||
if (&sm == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto lbl = sm.GetService<LBL>("lbl");
|
||||
|
||||
if (lbl) {
|
||||
lbl->LoadFromSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& sm) {
|
||||
std::make_shared<LBL>()->InstallAsService(sm);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,9 @@ class ServiceManager;
|
||||
|
||||
namespace Service::LBL {
|
||||
|
||||
// Requests the LBL service passed to load brightness values from Settings
|
||||
void RequestLoadCurrentSetting(SM::ServiceManager& sm);
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& sm);
|
||||
|
||||
} // namespace Service::LBL
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nifm/nifm.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::NIFM {
|
||||
|
||||
@@ -86,7 +87,12 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.PushEnum(RequestState::NotSubmitted);
|
||||
} else {
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResult(Kernel::HLERequestContext& ctx) {
|
||||
@@ -194,14 +200,22 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NIFM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBufferEx(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
|
||||
u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,16 +23,66 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC0A40009,
|
||||
IocUnmapBufferEx = 0xC0A4000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
u32_le nvmap_fd;
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,6 +23,12 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
@@ -30,9 +36,53 @@ private:
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "core/core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/lbl/lbl.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@@ -70,6 +72,7 @@ void Apply() {
|
||||
auto& system_instance = Core::System::GetInstance();
|
||||
if (system_instance.IsPoweredOn()) {
|
||||
system_instance.Renderer().RefreshBaseSettings();
|
||||
Service::LBL::RequestLoadCurrentSetting(system_instance.ServiceManager());
|
||||
}
|
||||
|
||||
Service::HID::ReloadInputDevices();
|
||||
|
||||
@@ -428,6 +428,8 @@ struct Values {
|
||||
float bg_green;
|
||||
float bg_blue;
|
||||
|
||||
float backlight_brightness = 0.5f;
|
||||
|
||||
std::string log_filter;
|
||||
|
||||
bool use_dev_keys;
|
||||
|
||||
@@ -40,4 +40,35 @@ void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
||||
renderer_settings.screenshot_requested = true;
|
||||
}
|
||||
|
||||
f32 RendererBase::GetCurrentResultantBrightness() const {
|
||||
return renderer_settings.current_brightness / 2.0f;
|
||||
}
|
||||
|
||||
void RendererBase::SetBacklightStatus(bool enabled, u64 fade_transition_time) {
|
||||
if (fade_transition_time == 0) {
|
||||
// Needed to ensure the renderer recognizes that a change must occur.
|
||||
fade_transition_time = 1;
|
||||
}
|
||||
|
||||
if (enabled && renderer_settings.current_brightness == 0) {
|
||||
renderer_settings.current_brightness = current_brightness_backup;
|
||||
renderer_settings.backlight_fade_time = fade_transition_time;
|
||||
} else if (!enabled && renderer_settings.current_brightness != 0) {
|
||||
current_brightness_backup = renderer_settings.current_brightness;
|
||||
renderer_settings.current_brightness = 0;
|
||||
renderer_settings.backlight_fade_time = fade_transition_time;
|
||||
}
|
||||
}
|
||||
|
||||
bool RendererBase::GetBacklightStatus() const {
|
||||
return renderer_settings.current_brightness != 0;
|
||||
}
|
||||
|
||||
void RendererBase::SetCurrentBrightness(f32 value) {
|
||||
if (value != renderer_settings.current_brightness) {
|
||||
renderer_settings.current_brightness = value * 2.0f;
|
||||
renderer_settings.backlight_fade_time = 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -28,6 +28,10 @@ struct RendererSettings {
|
||||
void* screenshot_bits;
|
||||
std::function<void()> screenshot_complete_callback;
|
||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||
|
||||
// Backlight & Brightness
|
||||
std::atomic<f32> current_brightness{1.f};
|
||||
std::atomic<u64> backlight_fade_time{0};
|
||||
};
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
@@ -86,6 +90,17 @@ public:
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
// Gets the current brightness, even if it has been changed from the set value. Most of the time
|
||||
// for yuzu this will simply match what was returned, but implementations are free to change the
|
||||
// value in settings.
|
||||
f32 GetCurrentResultantBrightness() const;
|
||||
|
||||
void SetBacklightStatus(bool enabled, u64 fade_transition_time);
|
||||
|
||||
bool GetBacklightStatus() const;
|
||||
|
||||
void SetCurrentBrightness(f32 value);
|
||||
|
||||
protected:
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
@@ -97,6 +112,9 @@ protected:
|
||||
private:
|
||||
/// Updates the framebuffer layout of the contained render window handle.
|
||||
void UpdateCurrentFramebufferLayout();
|
||||
|
||||
// Value of brightness before backlight switch used to preserve value.
|
||||
f32 current_brightness_backup;
|
||||
};
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -257,10 +257,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu, stage);
|
||||
ubo.SetFromRegs(gpu);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
|
||||
@@ -269,10 +267,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
SetupDrawConstBuffers(stage_enum, shader);
|
||||
SetupDrawGlobalMemory(stage_enum, shader);
|
||||
const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
|
||||
// Stage indices are 0 - 5
|
||||
const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
|
||||
SetupDrawConstBuffers(stage, shader);
|
||||
SetupDrawGlobalMemory(stage, shader);
|
||||
const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
|
||||
|
||||
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
|
||||
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
|
||||
@@ -1055,6 +1054,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
}
|
||||
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
|
||||
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
|
||||
|
||||
bool flip_y = false;
|
||||
if (regs.viewport_transform[0].scale_y < 0.0) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
if (regs.screen_y_control.y_negate != 0) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
@@ -1077,28 +1085,14 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
|
||||
const auto& regs = maxwell3d.regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.cull.enabled = regs.cull.enabled != 0;
|
||||
if (state.cull.enabled) {
|
||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
||||
|
||||
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
|
||||
regs.viewport_transform[0].scale_y < 0.0f};
|
||||
|
||||
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
|
||||
// notion of front and back. Note: We flip the triangles when the value of the register is 0
|
||||
// because OpenGL already does it for us.
|
||||
if (flip_triangles) {
|
||||
if (state.cull.front_face == GL_CCW)
|
||||
state.cull.front_face = GL_CW;
|
||||
else if (state.cull.front_face == GL_CW)
|
||||
state.cull.front_face = GL_CCW;
|
||||
}
|
||||
}
|
||||
|
||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
|
||||
@@ -1872,10 +1872,6 @@ private:
|
||||
Expression EmitVertex(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
"EmitVertex is expected to be used in a geometry shader.");
|
||||
|
||||
// If a geometry shader is attached, it will always flip (it's the last stage before
|
||||
// fragment). For more info about flipping, refer to gl_shader_gen.cpp.
|
||||
code.AddLine("gl_Position.xy *= viewport_flip.xy;");
|
||||
code.AddLine("EmitVertex();");
|
||||
return {};
|
||||
}
|
||||
@@ -1883,14 +1879,12 @@ private:
|
||||
Expression EndPrimitive(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
"EndPrimitive is expected to be used in a geometry shader.");
|
||||
|
||||
code.AddLine("EndPrimitive();");
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression YNegate(Operation operation) {
|
||||
// Config pack's third value is Y_NEGATE's state.
|
||||
return {"config_pack[2]", Type::Uint};
|
||||
return {"y_direction", Type::Float};
|
||||
}
|
||||
|
||||
template <u32 element>
|
||||
|
||||
@@ -20,8 +20,7 @@ std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
float y_direction;
|
||||
};
|
||||
|
||||
)";
|
||||
@@ -35,23 +34,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
void main() {
|
||||
execute_vertex();
|
||||
)";
|
||||
|
||||
if (ir_b) {
|
||||
out += " execute_vertex_b();";
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
||||
// Set Position Y direction
|
||||
gl_Position.y *= utof(config_pack[2]);
|
||||
// Check if the flip stage is VertexB
|
||||
// Config pack's second value is flip_stage
|
||||
if (config_pack[1] == 1) {
|
||||
// Viewport can be flipped, which is unsupported by glViewport
|
||||
gl_Position.xy *= viewport_flip.xy;
|
||||
}
|
||||
}
|
||||
)";
|
||||
out += "}\n";
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -59,8 +45,7 @@ std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
float y_direction;
|
||||
};
|
||||
|
||||
)";
|
||||
@@ -87,8 +72,7 @@ layout (location = 6) out vec4 FragColor6;
|
||||
layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
float y_direction;
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
@@ -40,27 +40,11 @@ void ProgramManager::UpdatePipeline() {
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
|
||||
const auto& regs = maxwell.regs;
|
||||
const auto& state = maxwell.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped
|
||||
// (the last stage before the fragment shader).
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
||||
if (maxwell.regs.shader_config[geometry_index].enable) {
|
||||
flip_stage = geometry_index;
|
||||
} else {
|
||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
||||
}
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
||||
@@ -18,17 +18,12 @@ namespace OpenGL::GLShader {
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
struct alignas(16) MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell);
|
||||
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
struct alignas(16) {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
};
|
||||
GLfloat y_direction;
|
||||
};
|
||||
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
|
||||
@@ -410,6 +410,12 @@ void OpenGLState::ApplyAlphaTest() {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyClipControl() {
|
||||
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
|
||||
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() {
|
||||
if (const auto update = UpdateArray(cur_state.textures, textures)) {
|
||||
glBindTextures(update->first, update->second, textures.data() + update->first);
|
||||
@@ -453,6 +459,7 @@ void OpenGLState::Apply() {
|
||||
ApplyImages();
|
||||
ApplyPolygonOffset();
|
||||
ApplyAlphaTest();
|
||||
ApplyClipControl();
|
||||
}
|
||||
|
||||
void OpenGLState::EmulateViewportWithScissor() {
|
||||
|
||||
@@ -146,6 +146,10 @@ public:
|
||||
|
||||
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
|
||||
|
||||
struct {
|
||||
GLenum origin = GL_LOWER_LEFT;
|
||||
} clip_control;
|
||||
|
||||
OpenGLState();
|
||||
|
||||
/// Get the currently active OpenGL state
|
||||
@@ -182,6 +186,7 @@ public:
|
||||
void ApplyDepthClamp();
|
||||
void ApplyPolygonOffset();
|
||||
void ApplyAlphaTest();
|
||||
void ApplyClipControl();
|
||||
|
||||
/// Resets any references to the given resource
|
||||
OpenGLState& UnbindTexture(GLuint handle);
|
||||
|
||||
@@ -54,11 +54,13 @@ in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D color_texture;
|
||||
uniform vec4 backlight;
|
||||
|
||||
void main() {
|
||||
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
||||
// support more framebuffer pixel formats.
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
// Also multiply the color by the backlight multiplier supplied.
|
||||
color = texture(color_texture, frag_tex_coord) * backlight;
|
||||
}
|
||||
)";
|
||||
|
||||
@@ -121,8 +123,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
|
||||
if (renderer_settings.screenshot_requested)
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
CaptureScreenshot();
|
||||
}
|
||||
|
||||
if (renderer_settings.backlight_fade_time > 0) {
|
||||
UpdateBacklight();
|
||||
}
|
||||
|
||||
DrawScreen(render_window.GetFramebufferLayout());
|
||||
|
||||
@@ -205,9 +212,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
||||
uniform_backlight = glGetUniformLocation(shader.handle, "backlight");
|
||||
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
|
||||
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
|
||||
|
||||
// Initialize backlight
|
||||
glUniform4f(uniform_backlight, 1.f, 1.f, 1.f, 1.f);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
@@ -416,6 +427,29 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
void RendererOpenGL::UpdateBacklight() {
|
||||
constexpr u64 PER_FRAME_FADE_TIME = 1000000000.0f / 60;
|
||||
|
||||
const auto fade_time = renderer_settings.backlight_fade_time.load(std::memory_order_relaxed);
|
||||
auto value = renderer_settings.current_brightness.load(std::memory_order_relaxed);
|
||||
if (fade_time <= PER_FRAME_FADE_TIME) {
|
||||
glUniform4f(uniform_backlight, value, value, value, value);
|
||||
renderer_settings.backlight_fade_time = 0;
|
||||
fade_time_max = 0;
|
||||
} else {
|
||||
if (fade_time_max == 0) {
|
||||
fade_time_max = fade_time;
|
||||
value_max = value;
|
||||
}
|
||||
|
||||
value += (value_max - value) * PER_FRAME_FADE_TIME / fade_time_max;
|
||||
|
||||
glUniform4f(uniform_backlight, value, value, value, value);
|
||||
renderer_settings.backlight_fade_time -= PER_FRAME_FADE_TIME;
|
||||
renderer_settings.current_brightness = value;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
|
||||
@@ -70,6 +70,7 @@ private:
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
void UpdateBacklight();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
@@ -97,6 +98,7 @@ private:
|
||||
// Shader uniform location indices
|
||||
GLuint uniform_modelview_matrix;
|
||||
GLuint uniform_color_texture;
|
||||
GLuint uniform_backlight;
|
||||
|
||||
// Shader attribute input indices
|
||||
GLuint attrib_position;
|
||||
@@ -105,6 +107,10 @@ private:
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
// Used for backlight transitions
|
||||
u64 fade_time_max = 0;
|
||||
f32 value_max = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -250,6 +250,16 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
|
||||
return params;
|
||||
}
|
||||
|
||||
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
|
||||
}
|
||||
|
||||
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
|
||||
const VideoCommon::Shader::Image& entry) {
|
||||
return ImageTypeToSurfaceTarget(entry.GetType());
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsLayered() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
|
||||
@@ -41,6 +41,14 @@ public:
|
||||
static SurfaceParams CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
||||
|
||||
/// Obtains the texture target from a shader's sampler entry.
|
||||
static VideoCore::Surface::SurfaceTarget ExpectedTarget(
|
||||
const VideoCommon::Shader::Sampler& entry);
|
||||
|
||||
/// Obtains the texture target from a shader's sampler entry.
|
||||
static VideoCore::Surface::SurfaceTarget ExpectedTarget(
|
||||
const VideoCommon::Shader::Image& entry);
|
||||
|
||||
std::size_t Hash() const {
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
|
||||
@@ -94,10 +94,16 @@ public:
|
||||
std::lock_guard lock{mutex};
|
||||
const auto gpu_addr{tic.Address()};
|
||||
if (!gpu_addr) {
|
||||
return {};
|
||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||
}
|
||||
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
if (!cache_addr) {
|
||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForTexture(tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
}
|
||||
@@ -109,10 +115,15 @@ public:
|
||||
std::lock_guard lock{mutex};
|
||||
const auto gpu_addr{tic.Address()};
|
||||
if (!gpu_addr) {
|
||||
return {};
|
||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||
}
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
if (!cache_addr) {
|
||||
return GetNullSurface(SurfaceParams::ExpectedTarget(entry));
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForImage(tic, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
const auto [surface, view] = GetSurface(gpu_addr, cache_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
}
|
||||
@@ -142,11 +153,17 @@ public:
|
||||
SetEmptyDepthBuffer();
|
||||
return {};
|
||||
}
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
if (!cache_addr) {
|
||||
SetEmptyDepthBuffer();
|
||||
return {};
|
||||
}
|
||||
const auto depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
|
||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
|
||||
auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
|
||||
if (depth_buffer.target)
|
||||
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
||||
depth_buffer.target = surface_view.first;
|
||||
@@ -179,8 +196,16 @@ public:
|
||||
return {};
|
||||
}
|
||||
|
||||
auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||
preserve_contents, true);
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
if (!cache_addr) {
|
||||
SetEmptyColorBuffer(index);
|
||||
return {};
|
||||
}
|
||||
|
||||
auto surface_view =
|
||||
GetSurface(gpu_addr, cache_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||
preserve_contents, true);
|
||||
if (render_targets[index].target)
|
||||
render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
|
||||
render_targets[index].target = surface_view.first;
|
||||
@@ -229,8 +254,14 @@ public:
|
||||
const GPUVAddr src_gpu_addr = src_config.Address();
|
||||
const GPUVAddr dst_gpu_addr = dst_config.Address();
|
||||
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
|
||||
std::pair<TSurface, TView> dst_surface = GetSurface(dst_gpu_addr, dst_params, true, false);
|
||||
std::pair<TSurface, TView> src_surface = GetSurface(src_gpu_addr, src_params, true, false);
|
||||
const auto dst_host_ptr{system.GPU().MemoryManager().GetPointer(dst_gpu_addr)};
|
||||
const auto dst_cache_addr{ToCacheAddr(dst_host_ptr)};
|
||||
const auto src_host_ptr{system.GPU().MemoryManager().GetPointer(src_gpu_addr)};
|
||||
const auto src_cache_addr{ToCacheAddr(src_host_ptr)};
|
||||
std::pair<TSurface, TView> dst_surface =
|
||||
GetSurface(dst_gpu_addr, dst_cache_addr, dst_params, true, false);
|
||||
std::pair<TSurface, TView> src_surface =
|
||||
GetSurface(src_gpu_addr, src_cache_addr, src_params, true, false);
|
||||
ImageBlit(src_surface.second, dst_surface.second, copy_config);
|
||||
dst_surface.first->MarkAsModified(true, Tick());
|
||||
}
|
||||
@@ -346,13 +377,6 @@ protected:
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
std::pair<TSurface, TView> GetFermiSurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
|
||||
const GPUVAddr gpu_addr = config.Address();
|
||||
return GetSurface(gpu_addr, params, true, false);
|
||||
}
|
||||
|
||||
Core::System& system;
|
||||
|
||||
private:
|
||||
@@ -615,22 +639,9 @@ private:
|
||||
* left blank.
|
||||
* @param is_render Whether or not the surface is a render target.
|
||||
**/
|
||||
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
bool preserve_contents, bool is_render) {
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
|
||||
// Step 0: guarantee a valid surface
|
||||
if (!cache_addr) {
|
||||
// Return a null surface if it's invalid
|
||||
SurfaceParams new_params = params;
|
||||
new_params.width = 1;
|
||||
new_params.height = 1;
|
||||
new_params.depth = 1;
|
||||
new_params.block_height = 0;
|
||||
new_params.block_depth = 0;
|
||||
return InitializeSurface(gpu_addr, new_params, false);
|
||||
}
|
||||
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
|
||||
const SurfaceParams& params, bool preserve_contents,
|
||||
bool is_render) {
|
||||
|
||||
// Step 1
|
||||
// Check Level 1 Cache for a fast structural match. If candidate surface
|
||||
@@ -794,6 +805,42 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a null surface based on a target texture.
|
||||
* @param target The target of the null surface.
|
||||
**/
|
||||
TView GetNullSurface(SurfaceTarget target) {
|
||||
const u32 i_target = static_cast<u32>(target);
|
||||
if (const auto it = invalid_cache.find(i_target); it != invalid_cache.end()) {
|
||||
return it->second->GetMainView();
|
||||
}
|
||||
SurfaceParams params{};
|
||||
params.target = target;
|
||||
params.is_tiled = false;
|
||||
params.srgb_conversion = false;
|
||||
params.is_layered = false;
|
||||
params.block_width = 0;
|
||||
params.block_height = 0;
|
||||
params.block_depth = 0;
|
||||
params.tile_width_spacing = 1;
|
||||
params.width = 1;
|
||||
params.height = 1;
|
||||
params.depth = 1;
|
||||
params.pitch = 4;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.pixel_format = VideoCore::Surface::PixelFormat::RGBA16F;
|
||||
params.component_type = VideoCore::Surface::ComponentType::Float;
|
||||
params.type = VideoCore::Surface::SurfaceType::ColorTexture;
|
||||
auto surface = CreateSurface(0ULL, params);
|
||||
invalid_memory.clear();
|
||||
invalid_memory.resize(surface->GetHostSizeInBytes(), 0U);
|
||||
surface->UploadTexture(invalid_memory);
|
||||
surface->MarkAsModified(false, Tick());
|
||||
invalid_cache.emplace(i_target, surface);
|
||||
return surface->GetMainView();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the a source and destination starting address and parameters,
|
||||
* and tries to deduce if they are supposed to be depth textures. If so, their
|
||||
@@ -991,6 +1038,11 @@ private:
|
||||
|
||||
std::vector<TSurface> sampled_textures;
|
||||
|
||||
/// This cache stores null surfaces in order to be used as a placeholder
|
||||
/// for invalid texture calls.
|
||||
std::unordered_map<u32, TSurface> invalid_cache;
|
||||
std::vector<u8> invalid_memory{};
|
||||
|
||||
StagingCache staging_cache;
|
||||
std::recursive_mutex mutex;
|
||||
};
|
||||
|
||||
@@ -62,6 +62,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
}
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
connect(ui->brightness_reset, &QPushButton::pressed, this,
|
||||
[this] { ui->brightness_slider->setValue(100); });
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
@@ -80,6 +82,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
ui->brightness_slider->setValue(Settings::values.backlight_brightness * 100 + 50);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
@@ -93,6 +96,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
Settings::values.backlight_brightness = (ui->brightness_slider->value() - 50.0f) / 100.0f;
|
||||
}
|
||||
|
||||
void ConfigureGraphics::changeEvent(QEvent* event) {
|
||||
|
||||
@@ -111,6 +111,68 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Brightness</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="brightness_slider">
|
||||
<property name="minimum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>150</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="brightness_reset">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Reset</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -817,6 +817,9 @@ QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
||||
if (!GLAD_GL_ARB_multi_bind) {
|
||||
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
|
||||
}
|
||||
if (!GLAD_GL_ARB_clip_control) {
|
||||
unsupported_ext.append(QStringLiteral("ARB_clip_control"));
|
||||
}
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc) {
|
||||
|
||||
@@ -50,7 +50,7 @@ private:
|
||||
};
|
||||
|
||||
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string> unsupported_ext;
|
||||
std::vector<std::string_view> unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_buffer_storage)
|
||||
unsupported_ext.push_back("ARB_buffer_storage");
|
||||
@@ -62,6 +62,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
|
||||
if (!GLAD_GL_ARB_multi_bind)
|
||||
unsupported_ext.push_back("ARB_multi_bind");
|
||||
if (!GLAD_GL_ARB_clip_control)
|
||||
unsupported_ext.push_back("ARB_clip_control");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
@@ -71,8 +73,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
if (!GLAD_GL_ARB_depth_buffer_float)
|
||||
unsupported_ext.push_back("ARB_depth_buffer_float");
|
||||
|
||||
for (const std::string& ext : unsupported_ext)
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
|
||||
for (const auto& extension : unsupported_ext)
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
|
||||
|
||||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user