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__refs_pul
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mainline-0
| Author | SHA1 | Date | |
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e919a5e37e | ||
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a7264b26a1 | ||
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7b1b6c694e | ||
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b73dc964fe | ||
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433445102c | ||
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f7e0651944 | ||
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150fdca065 | ||
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140ac69b2c | ||
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a676860491 | ||
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32e41a5798 | ||
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1bb485c0dc | ||
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beb2f02666 |
@@ -28,18 +28,14 @@ __declspec(noinline, noreturn)
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}
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#define ASSERT(_a_) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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}
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#define ASSERT_MSG(_a_, ...) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
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}
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#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
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#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
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@@ -304,6 +304,13 @@ public:
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return levels[priority == Depth ? 63 : priority].back();
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}
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void clear() {
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used_priorities = 0;
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for (std::size_t i = 0; i < Depth; i++) {
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levels[i].clear();
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}
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}
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private:
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using const_list_iterator = typename std::list<T>::const_iterator;
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@@ -108,6 +108,8 @@ add_library(core STATIC
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file_sys/vfs_offset.h
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file_sys/vfs_real.cpp
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file_sys/vfs_real.h
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file_sys/vfs_ro_layer.cpp
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file_sys/vfs_ro_layer.h
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file_sys/vfs_static.h
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file_sys/vfs_types.h
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file_sys/vfs_vector.cpp
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@@ -116,7 +116,7 @@ public:
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num_interpreted_instructions = 0;
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}
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u64 GetTicksRemaining() override {
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return std::max(parent.system.CoreTiming().GetDowncount(), 0);
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return std::max(parent.system.CoreTiming().GetDowncount(), s64{0});
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}
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u64 GetCNTPCT() override {
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return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
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@@ -156,7 +156,7 @@ void ARM_Unicorn::Run() {
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if (GDBStub::IsServerEnabled()) {
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ExecuteInstructions(std::max(4000000, 0));
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} else {
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ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), 0));
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ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), s64{0}));
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}
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}
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@@ -256,6 +256,8 @@ struct System::Impl {
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is_powered_on = false;
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exit_lock = false;
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gpu_core->WaitIdle();
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// Shutdown emulation session
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renderer.reset();
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GDBStub::Shutdown();
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@@ -404,6 +406,12 @@ void System::PrepareReschedule() {
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CurrentCpuCore().PrepareReschedule();
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}
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void System::PrepareReschedule(const u32 core_index) {
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if (core_index < GlobalScheduler().CpuCoresCount()) {
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CpuCore(core_index).PrepareReschedule();
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}
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}
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PerfStatsResults System::GetAndResetPerfStats() {
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return impl->GetAndResetPerfStats();
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}
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@@ -444,6 +452,16 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
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return CpuCore(core_index).Scheduler();
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}
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/// Gets the global scheduler
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Kernel::GlobalScheduler& System::GlobalScheduler() {
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return impl->kernel.GlobalScheduler();
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}
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/// Gets the global scheduler
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const Kernel::GlobalScheduler& System::GlobalScheduler() const {
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return impl->kernel.GlobalScheduler();
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}
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Kernel::Process* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
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}
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@@ -24,6 +24,7 @@ class VfsFilesystem;
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} // namespace FileSys
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namespace Kernel {
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class GlobalScheduler;
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class KernelCore;
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class Process;
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class Scheduler;
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@@ -184,6 +185,9 @@ public:
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule(u32 core_index);
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/// Gets and resets core performance statistics
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PerfStatsResults GetAndResetPerfStats();
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@@ -238,6 +242,12 @@ public:
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/// Gets the scheduler for the CPU core with the specified index
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const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
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/// Gets the global scheduler
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Kernel::GlobalScheduler& GlobalScheduler();
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/// Gets the global scheduler
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const Kernel::GlobalScheduler& GlobalScheduler() const;
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/// Provides a pointer to the current process
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Kernel::Process* CurrentProcess();
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@@ -52,7 +52,8 @@ bool CpuBarrier::Rendezvous() {
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Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
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std::size_t core_index)
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: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
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: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
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core_timing{system.CoreTiming()}, core_index{core_index} {
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#ifdef ARCHITECTURE_x86_64
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arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
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#else
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@@ -60,7 +61,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
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LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
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scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
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}
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Cpu::~Cpu() = default;
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@@ -81,29 +82,21 @@ void Cpu::RunLoop(bool tight_loop) {
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return;
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}
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Reschedule();
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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LOG_TRACE(Core, "Core-{} idling", core_index);
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if (IsMainCore()) {
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// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
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core_timing.Idle();
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core_timing.Advance();
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}
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PrepareReschedule();
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core_timing.Idle();
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} else {
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if (IsMainCore()) {
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core_timing.Advance();
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}
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if (tight_loop) {
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arm_interface->Run();
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} else {
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arm_interface->Step();
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}
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}
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core_timing.Advance();
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Reschedule();
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}
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@@ -114,18 +107,18 @@ void Cpu::SingleStep() {
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void Cpu::PrepareReschedule() {
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arm_interface->PrepareReschedule();
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reschedule_pending = true;
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}
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void Cpu::Reschedule() {
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if (!reschedule_pending) {
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return;
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}
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reschedule_pending = false;
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// Lock the global kernel mutex when we manipulate the HLE state
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std::lock_guard lock{HLE::g_hle_lock};
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scheduler->Reschedule();
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std::lock_guard lock(HLE::g_hle_lock);
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global_scheduler.SelectThread(core_index);
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scheduler->TryDoContextSwitch();
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}
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void Cpu::Shutdown() {
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scheduler->Shutdown();
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}
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} // namespace Core
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@@ -12,8 +12,9 @@
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#include "common/common_types.h"
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namespace Kernel {
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class GlobalScheduler;
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class Scheduler;
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}
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} // namespace Kernel
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namespace Core {
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class System;
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@@ -83,6 +84,8 @@ public:
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return core_index;
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}
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void Shutdown();
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static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
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private:
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@@ -90,6 +93,7 @@ private:
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std::unique_ptr<ARM_Interface> arm_interface;
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CpuBarrier& cpu_barrier;
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Kernel::GlobalScheduler& global_scheduler;
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std::unique_ptr<Kernel::Scheduler> scheduler;
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Timing::CoreTiming& core_timing;
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@@ -15,7 +15,7 @@
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namespace Core::Timing {
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constexpr int MAX_SLICE_LENGTH = 20000;
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constexpr int MAX_SLICE_LENGTH = 10000;
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struct CoreTiming::Event {
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s64 time;
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@@ -38,10 +38,12 @@ CoreTiming::CoreTiming() = default;
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CoreTiming::~CoreTiming() = default;
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void CoreTiming::Initialize() {
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downcount = MAX_SLICE_LENGTH;
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downcounts.fill(MAX_SLICE_LENGTH);
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time_slice.fill(MAX_SLICE_LENGTH);
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slice_length = MAX_SLICE_LENGTH;
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global_timer = 0;
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idled_cycles = 0;
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current_context = 0;
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// The time between CoreTiming being initialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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@@ -110,7 +112,7 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
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u64 CoreTiming::GetTicks() const {
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u64 ticks = static_cast<u64>(global_timer);
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if (!is_global_timer_sane) {
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ticks += slice_length - downcount;
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ticks += accumulated_ticks;
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}
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return ticks;
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}
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@@ -120,7 +122,8 @@ u64 CoreTiming::GetIdleTicks() const {
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}
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void CoreTiming::AddTicks(u64 ticks) {
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downcount -= static_cast<int>(ticks);
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accumulated_ticks += ticks;
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downcounts[current_context] -= static_cast<s64>(ticks);
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}
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void CoreTiming::ClearPendingEvents() {
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@@ -141,22 +144,35 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
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void CoreTiming::ForceExceptionCheck(s64 cycles) {
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cycles = std::max<s64>(0, cycles);
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if (downcount <= cycles) {
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if (downcounts[current_context] <= cycles) {
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return;
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}
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
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// here. Account for cycles already executed by adjusting the g.slice_length
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slice_length -= downcount - static_cast<int>(cycles);
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downcount = static_cast<int>(cycles);
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downcounts[current_context] = static_cast<int>(cycles);
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}
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std::optional<u64> CoreTiming::NextAvailableCore(const s64 needed_ticks) const {
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const u64 original_context = current_context;
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u64 next_context = (original_context + 1) % num_cpu_cores;
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while (next_context != original_context) {
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if (time_slice[next_context] >= needed_ticks) {
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return {next_context};
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} else if (time_slice[next_context] >= 0) {
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return std::nullopt;
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}
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next_context = (next_context + 1) % num_cpu_cores;
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}
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return std::nullopt;
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}
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void CoreTiming::Advance() {
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std::unique_lock<std::mutex> guard(inner_mutex);
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const int cycles_executed = slice_length - downcount;
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const u64 cycles_executed = accumulated_ticks;
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time_slice[current_context] = std::max<s64>(0, time_slice[current_context] - accumulated_ticks);
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global_timer += cycles_executed;
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slice_length = MAX_SLICE_LENGTH;
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is_global_timer_sane = true;
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@@ -173,24 +189,46 @@ void CoreTiming::Advance() {
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// Still events left (scheduled in the future)
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if (!event_queue.empty()) {
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slice_length = static_cast<int>(
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
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const s64 needed_ticks =
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
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const auto next_core = NextAvailableCore(needed_ticks);
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if (next_core) {
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downcounts[*next_core] = needed_ticks;
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}
|
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}
|
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|
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downcount = slice_length;
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accumulated_ticks = 0;
|
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|
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downcounts[current_context] = time_slice[current_context];
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}
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|
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void CoreTiming::ResetRun() {
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downcounts.fill(MAX_SLICE_LENGTH);
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time_slice.fill(MAX_SLICE_LENGTH);
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current_context = 0;
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// Still events left (scheduled in the future)
|
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if (!event_queue.empty()) {
|
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const s64 needed_ticks =
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std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
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downcounts[current_context] = needed_ticks;
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}
|
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|
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is_global_timer_sane = false;
|
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accumulated_ticks = 0;
|
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}
|
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|
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void CoreTiming::Idle() {
|
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idled_cycles += downcount;
|
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downcount = 0;
|
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accumulated_ticks += downcounts[current_context];
|
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idled_cycles += downcounts[current_context];
|
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downcounts[current_context] = 0;
|
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}
|
||||
|
||||
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
|
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return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
|
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}
|
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|
||||
int CoreTiming::GetDowncount() const {
|
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return downcount;
|
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s64 CoreTiming::GetDowncount() const {
|
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return downcounts[current_context];
|
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}
|
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|
||||
} // namespace Core::Timing
|
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|
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@@ -7,6 +7,7 @@
|
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#include <chrono>
|
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#include <functional>
|
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#include <mutex>
|
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#include <optional>
|
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#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
@@ -104,7 +105,19 @@ public:
|
||||
|
||||
std::chrono::microseconds GetGlobalTimeUs() const;
|
||||
|
||||
int GetDowncount() const;
|
||||
void ResetRun();
|
||||
|
||||
s64 GetDowncount() const;
|
||||
|
||||
void SwitchContext(u64 new_context) {
|
||||
current_context = new_context;
|
||||
}
|
||||
|
||||
bool CanCurrentContextRun() const {
|
||||
return time_slice[current_context] > 0;
|
||||
}
|
||||
|
||||
std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
|
||||
|
||||
private:
|
||||
struct Event;
|
||||
@@ -112,10 +125,16 @@ private:
|
||||
/// Clear all pending events. This should ONLY be done on exit.
|
||||
void ClearPendingEvents();
|
||||
|
||||
static constexpr u64 num_cpu_cores = 4;
|
||||
|
||||
s64 global_timer = 0;
|
||||
s64 idled_cycles = 0;
|
||||
int slice_length = 0;
|
||||
int downcount = 0;
|
||||
s64 slice_length = 0;
|
||||
u64 accumulated_ticks = 0;
|
||||
std::array<s64, num_cpu_cores> downcounts{};
|
||||
// Slice of time assigned to each core per run.
|
||||
std::array<s64, num_cpu_cores> time_slice{};
|
||||
u64 current_context = 0;
|
||||
|
||||
// Are we in a function that has been called from Advance()
|
||||
// If events are scheduled from a function that gets called from Advance(),
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "core/arm/exclusive_monitor.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/cpu_core_manager.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/settings.h"
|
||||
@@ -57,6 +58,7 @@ void CpuCoreManager::Shutdown() {
|
||||
|
||||
thread_to_cpu.clear();
|
||||
for (auto& cpu_core : cores) {
|
||||
cpu_core->Shutdown();
|
||||
cpu_core.reset();
|
||||
}
|
||||
|
||||
@@ -122,13 +124,19 @@ void CpuCoreManager::RunLoop(bool tight_loop) {
|
||||
}
|
||||
}
|
||||
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
cores[active_core]->RunLoop(tight_loop);
|
||||
if (Settings::values.use_multi_core) {
|
||||
// Cores 1-3 are run on other threads in this mode
|
||||
break;
|
||||
auto& core_timing = system.CoreTiming();
|
||||
core_timing.ResetRun();
|
||||
bool keep_running{};
|
||||
do {
|
||||
keep_running = false;
|
||||
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
||||
core_timing.SwitchContext(active_core);
|
||||
if (core_timing.CanCurrentContextRun()) {
|
||||
cores[active_core]->RunLoop(tight_loop);
|
||||
}
|
||||
keep_running |= core_timing.CanCurrentContextRun();
|
||||
}
|
||||
}
|
||||
} while (keep_running);
|
||||
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
GDBStub::SetCpuStepFlag(false);
|
||||
|
||||
181
src/core/file_sys/vfs_ro_layer.cpp
Normal file
181
src/core/file_sys/vfs_ro_layer.cpp
Normal file
@@ -0,0 +1,181 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/file_sys/vfs_ro_layer.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
ReadOnlyVfsFileLayer::ReadOnlyVfsFileLayer(VirtualFile base) : base(std::move(base)) {}
|
||||
|
||||
ReadOnlyVfsFileLayer::~ReadOnlyVfsFileLayer() = default;
|
||||
|
||||
std::string ReadOnlyVfsFileLayer::GetName() const {
|
||||
return base->GetName();
|
||||
}
|
||||
|
||||
std::size_t ReadOnlyVfsFileLayer::GetSize() const {
|
||||
return base->GetSize();
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsFileLayer::Resize(std::size_t new_size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsFileLayer::GetContainingDirectory() const {
|
||||
// Make containing read-only to prevent escaping the layer by getting containing and then
|
||||
// getting this file again.
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(base->GetContainingDirectory());
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsFileLayer::IsWritable() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsFileLayer::IsReadable() const {
|
||||
return base->IsReadable();
|
||||
}
|
||||
|
||||
std::size_t ReadOnlyVfsFileLayer::Read(u8* data, std::size_t length, std::size_t offset) const {
|
||||
return base->Read(data, length, offset);
|
||||
}
|
||||
|
||||
std::size_t ReadOnlyVfsFileLayer::Write(const u8* data, std::size_t length, std::size_t offset) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsFileLayer::Rename(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string ReadOnlyVfsFileLayer::GetFullPath() const {
|
||||
return base->GetFullPath();
|
||||
}
|
||||
|
||||
ReadOnlyVfsDirectoryLayer::ReadOnlyVfsDirectoryLayer(VirtualDir base) : base(std::move(base)) {}
|
||||
|
||||
ReadOnlyVfsDirectoryLayer::~ReadOnlyVfsDirectoryLayer() = default;
|
||||
|
||||
std::vector<std::shared_ptr<VfsFile>> ReadOnlyVfsDirectoryLayer::GetFiles() const {
|
||||
std::vector<VirtualFile> out;
|
||||
const auto in = base->GetFiles();
|
||||
std::transform(in.begin(), in.end(), std::back_inserter(out),
|
||||
[](const VirtualFile& i) { return std::make_shared<ReadOnlyVfsFileLayer>(i); });
|
||||
return out;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<VfsDirectory>> ReadOnlyVfsDirectoryLayer::GetSubdirectories() const {
|
||||
std::vector<VirtualDir> out;
|
||||
const auto in = base->GetSubdirectories();
|
||||
std::transform(in.begin(), in.end(), std::back_inserter(out), [](const VirtualDir& i) {
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(i);
|
||||
});
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string ReadOnlyVfsDirectoryLayer::GetName() const {
|
||||
return base->GetName();
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::GetParentDirectory() const {
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(base->GetParentDirectory());
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::GetFileRelative(std::string_view path) const {
|
||||
return std::make_shared<ReadOnlyVfsFileLayer>(base->GetFileRelative(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::GetFileAbsolute(std::string_view path) const {
|
||||
return std::make_shared<ReadOnlyVfsFileLayer>(base->GetFileAbsolute(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::GetDirectoryRelative(
|
||||
std::string_view path) const {
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(base->GetDirectoryRelative(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::GetDirectoryAbsolute(
|
||||
std::string_view path) const {
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(base->GetDirectoryAbsolute(path));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::GetFile(std::string_view name) const {
|
||||
return std::make_shared<ReadOnlyVfsFileLayer>(base->GetFile(name));
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::GetSubdirectory(
|
||||
std::string_view name) const {
|
||||
return std::make_shared<ReadOnlyVfsDirectoryLayer>(base->GetSubdirectory(name));
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::IsRoot() const {
|
||||
return base->IsRoot();
|
||||
}
|
||||
|
||||
std::size_t ReadOnlyVfsDirectoryLayer::GetSize() const {
|
||||
return base->GetSize();
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::Copy(std::string_view src, std::string_view dest) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string ReadOnlyVfsDirectoryLayer::GetFullPath() const {
|
||||
return base->GetFullPath();
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::IsWritable() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::IsReadable() const {
|
||||
return base->IsReadable();
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::CreateSubdirectory(std::string_view name) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::CreateFile(std::string_view name) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::CreateFileAbsolute(std::string_view path) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsFile> ReadOnlyVfsDirectoryLayer::CreateFileRelative(std::string_view path) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::CreateDirectoryAbsolute(
|
||||
std::string_view path) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<VfsDirectory> ReadOnlyVfsDirectoryLayer::CreateDirectoryRelative(
|
||||
std::string_view path) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::DeleteSubdirectory(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::DeleteSubdirectoryRecursive(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::CleanSubdirectoryRecursive(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::DeleteFile(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ReadOnlyVfsDirectoryLayer::Rename(std::string_view name) {
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace FileSys
|
||||
73
src/core/file_sys/vfs_ro_layer.h
Normal file
73
src/core/file_sys/vfs_ro_layer.h
Normal file
@@ -0,0 +1,73 @@
|
||||
// Copyright 2019 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
// Class that wraps a VfsFile making it read-only
|
||||
class ReadOnlyVfsFileLayer : public VfsFile {
|
||||
public:
|
||||
explicit ReadOnlyVfsFileLayer(VirtualFile base);
|
||||
~ReadOnlyVfsFileLayer() override;
|
||||
|
||||
std::string GetName() const override;
|
||||
std::size_t GetSize() const override;
|
||||
bool Resize(std::size_t new_size) override;
|
||||
std::shared_ptr<VfsDirectory> GetContainingDirectory() const override;
|
||||
bool IsWritable() const override;
|
||||
bool IsReadable() const override;
|
||||
std::size_t Read(u8* data, std::size_t length, std::size_t offset) const override;
|
||||
std::size_t Write(const u8* data, std::size_t length, std::size_t offset) override;
|
||||
bool Rename(std::string_view name) override;
|
||||
|
||||
std::string GetFullPath() const override;
|
||||
|
||||
private:
|
||||
VirtualFile base;
|
||||
};
|
||||
|
||||
// Class that wraps a VfsDirectory making it and its children read only.
|
||||
class ReadOnlyVfsDirectoryLayer : public ReadOnlyVfsDirectory {
|
||||
public:
|
||||
explicit ReadOnlyVfsDirectoryLayer(VirtualDir base);
|
||||
~ReadOnlyVfsDirectoryLayer() override;
|
||||
|
||||
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
|
||||
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
|
||||
std::string GetName() const override;
|
||||
std::shared_ptr<VfsDirectory> GetParentDirectory() const override;
|
||||
|
||||
std::shared_ptr<VfsFile> GetFileRelative(std::string_view path) const override;
|
||||
std::shared_ptr<VfsFile> GetFileAbsolute(std::string_view path) const override;
|
||||
std::shared_ptr<VfsDirectory> GetDirectoryRelative(std::string_view path) const override;
|
||||
std::shared_ptr<VfsDirectory> GetDirectoryAbsolute(std::string_view path) const override;
|
||||
std::shared_ptr<VfsFile> GetFile(std::string_view name) const override;
|
||||
std::shared_ptr<VfsDirectory> GetSubdirectory(std::string_view name) const override;
|
||||
bool IsRoot() const override;
|
||||
std::size_t GetSize() const override;
|
||||
bool Copy(std::string_view src, std::string_view dest) override;
|
||||
std::string GetFullPath() const override;
|
||||
bool IsWritable() const override;
|
||||
bool IsReadable() const override;
|
||||
std::shared_ptr<VfsDirectory> CreateSubdirectory(std::string_view name) override;
|
||||
std::shared_ptr<VfsFile> CreateFile(std::string_view name) override;
|
||||
std::shared_ptr<VfsFile> CreateFileAbsolute(std::string_view path) override;
|
||||
std::shared_ptr<VfsFile> CreateFileRelative(std::string_view path) override;
|
||||
std::shared_ptr<VfsDirectory> CreateDirectoryAbsolute(std::string_view path) override;
|
||||
std::shared_ptr<VfsDirectory> CreateDirectoryRelative(std::string_view path) override;
|
||||
bool DeleteSubdirectory(std::string_view name) override;
|
||||
bool DeleteSubdirectoryRecursive(std::string_view name) override;
|
||||
bool CleanSubdirectoryRecursive(std::string_view name) override;
|
||||
bool DeleteFile(std::string_view name) override;
|
||||
bool Rename(std::string_view name) override;
|
||||
|
||||
private:
|
||||
VirtualDir base;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
@@ -202,13 +202,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
|
||||
}
|
||||
|
||||
static Kernel::Thread* FindThreadById(s64 id) {
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (auto& thread : threads) {
|
||||
if (thread->GetThreadID() == static_cast<u64>(id)) {
|
||||
current_core = core;
|
||||
return thread.get();
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (auto& thread : threads) {
|
||||
if (thread->GetThreadID() == static_cast<u64>(id)) {
|
||||
current_core = thread->GetProcessorID();
|
||||
return thread.get();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
@@ -647,11 +645,9 @@ static void HandleQuery() {
|
||||
SendReply(buffer.c_str());
|
||||
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
|
||||
std::string val = "m";
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
val += fmt::format("{:x},", thread->GetThreadID());
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
val += fmt::format("{:x},", thread->GetThreadID());
|
||||
}
|
||||
val.pop_back();
|
||||
SendReply(val.c_str());
|
||||
@@ -661,13 +657,11 @@ static void HandleQuery() {
|
||||
std::string buffer;
|
||||
buffer += "l<?xml version=\"1.0\"?>";
|
||||
buffer += "<threads>";
|
||||
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
|
||||
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
buffer +=
|
||||
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
|
||||
thread->GetThreadID(), core, thread->GetThreadID());
|
||||
}
|
||||
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
|
||||
for (const auto& thread : threads) {
|
||||
buffer +=
|
||||
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
|
||||
thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
|
||||
}
|
||||
buffer += "</threads>";
|
||||
SendReply(buffer.c_str());
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Kernel {
|
||||
namespace {
|
||||
// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
@@ -35,6 +36,7 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
|
||||
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
waiting_threads[i]->SetArbiterWaitAddress(0);
|
||||
waiting_threads[i]->ResumeFromWait();
|
||||
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
@@ -89,12 +91,20 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
|
||||
|
||||
// Determine the modified value depending on the waiting count.
|
||||
s32 updated_value;
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
|
||||
updated_value = value - 1;
|
||||
if (num_to_wake <= 0) {
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else {
|
||||
updated_value = value - 1;
|
||||
}
|
||||
} else {
|
||||
updated_value = value;
|
||||
if (waiting_threads.empty()) {
|
||||
updated_value = value + 1;
|
||||
} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
|
||||
updated_value = value - 1;
|
||||
} else {
|
||||
updated_value = value;
|
||||
}
|
||||
}
|
||||
|
||||
if (static_cast<s32>(Memory::Read32(address)) != value) {
|
||||
@@ -169,30 +179,22 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
|
||||
current_thread->WakeAfterDelay(timeout);
|
||||
|
||||
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
|
||||
const auto RetrieveWaitingThreads = [this](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr arb_addr) {
|
||||
const auto& scheduler = system.Scheduler(core_index);
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == arb_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Retrieve all threads that are waiting for this address.
|
||||
std::vector<SharedPtr<Thread>> threads;
|
||||
RetrieveWaitingThreads(0, threads, address);
|
||||
RetrieveWaitingThreads(1, threads, address);
|
||||
RetrieveWaitingThreads(2, threads, address);
|
||||
RetrieveWaitingThreads(3, threads, address);
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == address) {
|
||||
threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(threads.begin(), threads.end(),
|
||||
|
||||
@@ -12,12 +12,15 @@
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/result.h"
|
||||
@@ -58,12 +61,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
if (thread->HasWakeupCallback()) {
|
||||
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
|
||||
thread->GetWaitHandle() != 0) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
@@ -83,18 +82,23 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
|
||||
thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
}
|
||||
thread->ResumeFromWait();
|
||||
}
|
||||
}
|
||||
|
||||
struct KernelCore::Impl {
|
||||
explicit Impl(Core::System& system) : system{system} {}
|
||||
explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
|
||||
|
||||
void Initialize(KernelCore& kernel) {
|
||||
Shutdown();
|
||||
|
||||
InitializeSystemResourceLimit(kernel);
|
||||
InitializeThreads();
|
||||
InitializePreemption();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
@@ -110,6 +114,9 @@ struct KernelCore::Impl {
|
||||
|
||||
thread_wakeup_callback_handle_table.Clear();
|
||||
thread_wakeup_event_type = nullptr;
|
||||
preemption_event = nullptr;
|
||||
|
||||
global_scheduler.Shutdown();
|
||||
|
||||
named_ports.clear();
|
||||
}
|
||||
@@ -132,6 +139,18 @@ struct KernelCore::Impl {
|
||||
system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
}
|
||||
|
||||
void InitializePreemption() {
|
||||
preemption_event = system.CoreTiming().RegisterEvent(
|
||||
"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
|
||||
global_scheduler.PreemptThreads();
|
||||
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
});
|
||||
|
||||
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
}
|
||||
|
||||
std::atomic<u32> next_object_id{0};
|
||||
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
|
||||
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
|
||||
@@ -140,10 +159,12 @@ struct KernelCore::Impl {
|
||||
// Lists all processes that exist in the current session.
|
||||
std::vector<SharedPtr<Process>> process_list;
|
||||
Process* current_process = nullptr;
|
||||
Kernel::GlobalScheduler global_scheduler;
|
||||
|
||||
SharedPtr<ResourceLimit> system_resource_limit;
|
||||
|
||||
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
|
||||
Core::Timing::EventType* preemption_event = nullptr;
|
||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
|
||||
// allowing us to simply use a pool index or similar.
|
||||
Kernel::HandleTable thread_wakeup_callback_handle_table;
|
||||
@@ -203,6 +224,14 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
|
||||
return impl->process_list;
|
||||
}
|
||||
|
||||
Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
|
||||
return impl->global_scheduler;
|
||||
}
|
||||
|
||||
const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
|
||||
return impl->global_scheduler;
|
||||
}
|
||||
|
||||
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
|
||||
impl->named_ports.emplace(std::move(name), std::move(port));
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Kernel {
|
||||
|
||||
class AddressArbiter;
|
||||
class ClientPort;
|
||||
class GlobalScheduler;
|
||||
class HandleTable;
|
||||
class Process;
|
||||
class ResourceLimit;
|
||||
@@ -75,6 +76,12 @@ public:
|
||||
/// Retrieves the list of processes.
|
||||
const std::vector<SharedPtr<Process>>& GetProcessList() const;
|
||||
|
||||
/// Gets the sole instance of the global scheduler
|
||||
Kernel::GlobalScheduler& GlobalScheduler();
|
||||
|
||||
/// Gets the sole instance of the global scheduler
|
||||
const Kernel::GlobalScheduler& GlobalScheduler() const;
|
||||
|
||||
/// Adds a port to the named port table
|
||||
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
@@ -78,7 +79,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
// thread.
|
||||
ASSERT(requesting_thread == current_thread);
|
||||
|
||||
const u32 addr_value = Memory::Read32(address);
|
||||
u32 addr_value = Memory::Read32(address);
|
||||
|
||||
// If the mutex isn't being held, just return success.
|
||||
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
|
||||
@@ -89,6 +90,20 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// This a workaround where an unknown bug writes the mutex value to give ownership to a cond var
|
||||
// waiting thread.
|
||||
if (holding_thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
if (holding_thread->GetMutexWaitAddress() == address) {
|
||||
Release(address, holding_thread.get());
|
||||
addr_value = Memory::Read32(address);
|
||||
if (addr_value == 0)
|
||||
return RESULT_SUCCESS;
|
||||
else {
|
||||
holding_thread = handle_table.Get<Thread>(addr_value & Mutex::MutexOwnerMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait until the mutex is released
|
||||
current_thread->SetMutexWaitAddress(address);
|
||||
current_thread->SetWaitHandle(requesting_thread_handle);
|
||||
@@ -104,14 +119,13 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode Mutex::Release(VAddr address) {
|
||||
ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
|
||||
// The mutex address must be 4-byte aligned
|
||||
if ((address % sizeof(u32)) != 0) {
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
|
||||
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(holding_thread, address);
|
||||
|
||||
// There are no more threads waiting for the mutex, release it completely.
|
||||
if (thread == nullptr) {
|
||||
@@ -120,7 +134,7 @@ ResultCode Mutex::Release(VAddr address) {
|
||||
}
|
||||
|
||||
// Transfer the ownership of the mutex from the previous owner to the new one.
|
||||
TransferMutexOwnership(address, current_thread, thread);
|
||||
TransferMutexOwnership(address, holding_thread, thread);
|
||||
|
||||
u32 mutex_value = thread->GetWaitHandle();
|
||||
|
||||
@@ -139,6 +153,12 @@ ResultCode Mutex::Release(VAddr address) {
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
|
||||
if (thread->GetProcessorID() >= 0)
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
if (holding_thread->GetProcessorID() >= 0)
|
||||
system.CpuCore(holding_thread->GetProcessorID()).PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
Handle requesting_thread_handle);
|
||||
|
||||
/// Releases the mutex at the specified address.
|
||||
ResultCode Release(VAddr address);
|
||||
ResultCode Release(VAddr address, Thread* holding_thread);
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
|
||||
@@ -213,10 +213,7 @@ void Process::PrepareForTermination() {
|
||||
}
|
||||
};
|
||||
|
||||
stop_threads(system.Scheduler(0).GetThreadList());
|
||||
stop_threads(system.Scheduler(1).GetThreadList());
|
||||
stop_threads(system.Scheduler(2).GetThreadList());
|
||||
stop_threads(system.Scheduler(3).GetThreadList());
|
||||
stop_threads(system.GlobalScheduler().GetThreadList());
|
||||
|
||||
FreeTLSRegion(tls_region_address);
|
||||
tls_region_address = 0;
|
||||
|
||||
@@ -1,8 +1,13 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
//
|
||||
// SelectThreads, Yield functions originally by TuxSH.
|
||||
// licensed under GPLv2 or later under exception provided by the author.
|
||||
|
||||
#include <algorithm>
|
||||
#include <set>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
|
||||
#include "common/assert.h"
|
||||
@@ -17,56 +22,405 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
std::mutex Scheduler::scheduler_mutex;
|
||||
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
|
||||
is_reselection_pending = false;
|
||||
}
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
|
||||
: cpu_core{cpu_core}, system{system} {}
|
||||
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
Scheduler::~Scheduler() {
|
||||
for (auto& thread : thread_list) {
|
||||
thread->Stop();
|
||||
void GlobalScheduler::RemoveThread(const Thread* thread) {
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
/*
|
||||
* UnloadThread selects a core and forces it to unload its current thread's context
|
||||
*/
|
||||
void GlobalScheduler::UnloadThread(s32 core) {
|
||||
Scheduler& sched = system.Scheduler(core);
|
||||
sched.UnloadThread();
|
||||
}
|
||||
|
||||
/*
|
||||
* SelectThread takes care of selecting the new scheduled thread.
|
||||
* It does it in 3 steps:
|
||||
* - First a thread is selected from the top of the priority queue. If no thread
|
||||
* is obtained then we move to step two, else we are done.
|
||||
* - Second we try to get a suggested thread that's not assigned to any core or
|
||||
* that is not the top thread in that core.
|
||||
* - Third is no suggested thread is found, we do a second pass and pick a running
|
||||
* thread in another core and swap it with its current thread.
|
||||
*/
|
||||
void GlobalScheduler::SelectThread(u32 core) {
|
||||
const auto update_thread = [](Thread* thread, Scheduler& sched) {
|
||||
if (thread != sched.selected_thread) {
|
||||
if (thread == nullptr) {
|
||||
++sched.idle_selection_count;
|
||||
}
|
||||
sched.selected_thread = thread;
|
||||
}
|
||||
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
|
||||
std::atomic_thread_fence(std::memory_order_seq_cst);
|
||||
};
|
||||
Scheduler& sched = system.Scheduler(core);
|
||||
Thread* current_thread = nullptr;
|
||||
// Step 1: Get top thread in schedule queue.
|
||||
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
|
||||
if (current_thread) {
|
||||
update_thread(current_thread, sched);
|
||||
return;
|
||||
}
|
||||
// Step 2: Try selecting a suggested thread.
|
||||
Thread* winner = nullptr;
|
||||
std::set<s32> sug_cores;
|
||||
for (auto thread : suggested_queue[core]) {
|
||||
s32 this_core = thread->GetProcessorID();
|
||||
Thread* thread_on_core = nullptr;
|
||||
if (this_core >= 0) {
|
||||
thread_on_core = scheduled_queue[this_core].front();
|
||||
}
|
||||
if (this_core < 0 || thread != thread_on_core) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
sug_cores.insert(this_core);
|
||||
}
|
||||
// if we got a suggested thread, select it, else do a second pass.
|
||||
if (winner && winner->GetPriority() > 2) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core, winner);
|
||||
update_thread(winner, sched);
|
||||
return;
|
||||
}
|
||||
// Step 3: Select a suggested thread from another core
|
||||
for (auto& src_core : sug_cores) {
|
||||
auto it = scheduled_queue[src_core].begin();
|
||||
it++;
|
||||
if (it != scheduled_queue[src_core].end()) {
|
||||
Thread* thread_on_core = scheduled_queue[src_core].front();
|
||||
Thread* to_change = *it;
|
||||
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
|
||||
UnloadThread(src_core);
|
||||
}
|
||||
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
|
||||
current_thread = thread_on_core;
|
||||
break;
|
||||
}
|
||||
}
|
||||
update_thread(current_thread, sched);
|
||||
}
|
||||
|
||||
/*
|
||||
* YieldThread takes a thread and moves it to the back of the it's priority list
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
|
||||
// Note: caller should use critical section, etc.
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
|
||||
"Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
|
||||
Thread* winner = scheduled_queue[core_id].front(priority);
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
/*
|
||||
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
|
||||
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
|
||||
* a better priority than the next thread in the core.
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
const u32 priority = yielding_thread->GetPriority();
|
||||
|
||||
// Yield the thread
|
||||
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
|
||||
"Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
|
||||
Thread* next_thread = scheduled_queue[core_id].front(priority);
|
||||
Thread* winner = nullptr;
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core >= 0) {
|
||||
if (current_threads[source_core] != nullptr) {
|
||||
if (thread == current_threads[source_core] ||
|
||||
current_threads[source_core]->GetPriority() < min_regular_priority) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
|
||||
next_thread->GetPriority() < thread->GetPriority()) {
|
||||
if (thread->GetPriority() <= priority) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
}
|
||||
} else {
|
||||
winner = next_thread;
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
/*
|
||||
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
|
||||
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
|
||||
* a suggested thread is obtained instead.
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
|
||||
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
|
||||
// etc.
|
||||
Thread* winner = nullptr;
|
||||
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
|
||||
|
||||
// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
|
||||
TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
|
||||
|
||||
// If the core is idle, perform load balancing, excluding the threads that have just used this
|
||||
// function...
|
||||
if (scheduled_queue[core_id].empty()) {
|
||||
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core < 0 || thread == current_threads[source_core]) {
|
||||
continue;
|
||||
}
|
||||
if (current_threads[source_core] == nullptr ||
|
||||
current_threads[source_core]->GetPriority() >= min_regular_priority) {
|
||||
winner = thread;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
}
|
||||
} else {
|
||||
winner = yielding_thread;
|
||||
}
|
||||
}
|
||||
|
||||
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
|
||||
}
|
||||
|
||||
void GlobalScheduler::PreemptThreads() {
|
||||
for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
|
||||
const u32 priority = preemption_priorities[core_id];
|
||||
|
||||
if (scheduled_queue[core_id].size(priority) > 0) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
if (scheduled_queue[core_id].size(priority) > 1) {
|
||||
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
|
||||
}
|
||||
}
|
||||
|
||||
Thread* current_thread =
|
||||
scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
|
||||
Thread* winner = nullptr;
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (thread->GetPriority() != priority) {
|
||||
continue;
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Thread* next_thread = scheduled_queue[source_core].empty()
|
||||
? nullptr
|
||||
: scheduled_queue[source_core].front();
|
||||
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
|
||||
break;
|
||||
}
|
||||
if (next_thread == thread) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (current_thread != nullptr &&
|
||||
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
current_thread =
|
||||
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
|
||||
}
|
||||
|
||||
if (current_thread != nullptr && current_thread->GetPriority() > priority) {
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (thread->GetPriority() < priority) {
|
||||
continue;
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Thread* next_thread = scheduled_queue[source_core].empty()
|
||||
? nullptr
|
||||
: scheduled_queue[source_core].front();
|
||||
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
|
||||
break;
|
||||
}
|
||||
if (next_thread == thread) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (current_thread != nullptr &&
|
||||
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
|
||||
winner = thread;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
current_thread = winner;
|
||||
}
|
||||
}
|
||||
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
|
||||
suggested_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
|
||||
suggested_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority, false);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
|
||||
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
|
||||
const s32 source_core = thread->GetProcessorID();
|
||||
if (source_core == destination_core || !schedulable) {
|
||||
return;
|
||||
}
|
||||
thread->SetProcessorID(destination_core);
|
||||
if (source_core >= 0) {
|
||||
Unschedule(priority, source_core, thread);
|
||||
}
|
||||
if (destination_core >= 0) {
|
||||
Unsuggest(priority, destination_core, thread);
|
||||
Schedule(priority, destination_core, thread);
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Suggest(priority, source_core, thread);
|
||||
}
|
||||
}
|
||||
|
||||
bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
|
||||
if (current_thread == winner) {
|
||||
current_thread->IncrementYieldCount();
|
||||
return true;
|
||||
} else {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Shutdown() {
|
||||
for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
|
||||
scheduled_queue[core].clear();
|
||||
suggested_queue[core].clear();
|
||||
}
|
||||
thread_list.clear();
|
||||
}
|
||||
|
||||
GlobalScheduler::~GlobalScheduler() = default;
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
|
||||
: system(system), cpu_core(cpu_core), core_id(core_id) {}
|
||||
|
||||
Scheduler::~Scheduler() = default;
|
||||
|
||||
bool Scheduler::HaveReadyThreads() const {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
return !ready_queue.empty();
|
||||
return system.GlobalScheduler().HaveReadyThreads(core_id);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetCurrentThread() const {
|
||||
return current_thread.get();
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetSelectedThread() const {
|
||||
return selected_thread.get();
|
||||
}
|
||||
|
||||
void Scheduler::SelectThreads() {
|
||||
system.GlobalScheduler().SelectThread(core_id);
|
||||
}
|
||||
|
||||
u64 Scheduler::GetLastContextSwitchTicks() const {
|
||||
return last_context_switch_time;
|
||||
}
|
||||
|
||||
Thread* Scheduler::PopNextReadyThread() {
|
||||
Thread* next = nullptr;
|
||||
Thread* thread = GetCurrentThread();
|
||||
|
||||
if (thread && thread->GetStatus() == ThreadStatus::Running) {
|
||||
if (ready_queue.empty()) {
|
||||
return thread;
|
||||
}
|
||||
// We have to do better than the current thread.
|
||||
// This call returns null when that's not possible.
|
||||
next = ready_queue.front();
|
||||
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
|
||||
next = thread;
|
||||
}
|
||||
} else {
|
||||
if (ready_queue.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
next = ready_queue.front();
|
||||
void Scheduler::TryDoContextSwitch() {
|
||||
if (is_context_switch_pending) {
|
||||
SwitchContext();
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
Thread* previous_thread = GetCurrentThread();
|
||||
void Scheduler::UnloadThread() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
@@ -80,23 +434,52 @@ void Scheduler::SwitchContext(Thread* new_thread) {
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
}
|
||||
current_thread = nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::SwitchContext() {
|
||||
Thread* const previous_thread = GetCurrentThread();
|
||||
Thread* const new_thread = GetSelectedThread();
|
||||
|
||||
is_context_switch_pending = false;
|
||||
if (new_thread == previous_thread) {
|
||||
return;
|
||||
}
|
||||
|
||||
Process* const previous_process = system.Kernel().CurrentProcess();
|
||||
|
||||
UpdateLastContextSwitchTime(previous_thread, previous_process);
|
||||
|
||||
// Save context for previous thread
|
||||
if (previous_thread) {
|
||||
cpu_core.SaveContext(previous_thread->GetContext());
|
||||
// Save the TPIDR_EL0 system register in case it was modified.
|
||||
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
|
||||
|
||||
if (previous_thread->GetStatus() == ThreadStatus::Running) {
|
||||
// This is only the case when a reschedule is triggered without the current thread
|
||||
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
|
||||
previous_thread->SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
previous_thread->SetIsRunning(false);
|
||||
}
|
||||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
|
||||
"Thread must be assigned to this core.");
|
||||
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
new_thread->CancelWakeupTimer();
|
||||
|
||||
current_thread = new_thread;
|
||||
|
||||
ready_queue.remove(new_thread, new_thread->GetPriority());
|
||||
new_thread->SetStatus(ThreadStatus::Running);
|
||||
new_thread->SetIsRunning(true);
|
||||
|
||||
auto* const thread_owner_process = current_thread->GetOwnerProcess();
|
||||
if (previous_process != thread_owner_process) {
|
||||
@@ -130,124 +513,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
|
||||
last_context_switch_time = most_recent_switch_ticks;
|
||||
}
|
||||
|
||||
void Scheduler::Reschedule() {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
Thread* cur = GetCurrentThread();
|
||||
Thread* next = PopNextReadyThread();
|
||||
|
||||
if (cur && next) {
|
||||
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
|
||||
} else if (cur) {
|
||||
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
|
||||
} else if (next) {
|
||||
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
|
||||
}
|
||||
|
||||
SwitchContext(next);
|
||||
}
|
||||
|
||||
void Scheduler::AddThread(SharedPtr<Thread> thread) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
void Scheduler::RemoveThread(Thread* thread) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.add(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
|
||||
ready_queue.remove(thread, priority);
|
||||
}
|
||||
|
||||
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
if (thread->GetPriority() == priority) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If thread was ready, adjust queues
|
||||
if (thread->GetStatus() == ThreadStatus::Ready)
|
||||
ready_queue.adjust(thread, thread->GetPriority(), priority);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||
std::lock_guard lock{scheduler_mutex};
|
||||
|
||||
const u32 mask = 1U << core;
|
||||
for (auto* thread : ready_queue) {
|
||||
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
|
||||
return thread;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||
|
||||
// Yield this thread -- sleep for zero time and force reschedule to different thread
|
||||
GetCurrentThread()->Sleep(0);
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
const auto priority = thread->GetPriority();
|
||||
const auto core = static_cast<u32>(thread->GetProcessorID());
|
||||
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(priority < THREADPRIO_COUNT);
|
||||
|
||||
// Sleep for zero time to be able to force reschedule to different thread
|
||||
GetCurrentThread()->Sleep(0);
|
||||
|
||||
Thread* suggested_thread = nullptr;
|
||||
|
||||
// Search through all of the cpu cores (except this one) for a suggested thread.
|
||||
// Take the first non-nullptr one
|
||||
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
|
||||
const auto res =
|
||||
system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
|
||||
|
||||
// If scheduler provides a suggested thread
|
||||
if (res != nullptr) {
|
||||
// And its better than the current suggested thread (or is the first valid one)
|
||||
if (suggested_thread == nullptr ||
|
||||
suggested_thread->GetPriority() > res->GetPriority()) {
|
||||
suggested_thread = res;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If a suggested thread was found, queue that for this core
|
||||
if (suggested_thread != nullptr)
|
||||
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||
}
|
||||
|
||||
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
|
||||
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||
void Scheduler::Shutdown() {
|
||||
current_thread = nullptr;
|
||||
selected_thread = nullptr;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -20,124 +20,172 @@ namespace Kernel {
|
||||
|
||||
class Process;
|
||||
|
||||
class Scheduler final {
|
||||
class GlobalScheduler final {
|
||||
public:
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
|
||||
~Scheduler();
|
||||
|
||||
/// Returns whether there are any threads that are ready to run.
|
||||
bool HaveReadyThreads() const;
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void Reschedule();
|
||||
|
||||
/// Gets the current running thread
|
||||
Thread* GetCurrentThread() const;
|
||||
|
||||
/// Gets the timestamp for the last context switch in ticks.
|
||||
u64 GetLastContextSwitchTicks() const;
|
||||
static constexpr u32 NUM_CPU_CORES = 4;
|
||||
|
||||
explicit GlobalScheduler(Core::System& system);
|
||||
~GlobalScheduler();
|
||||
/// Adds a new thread to the scheduler
|
||||
void AddThread(SharedPtr<Thread> thread);
|
||||
|
||||
/// Removes a thread from the scheduler
|
||||
void RemoveThread(Thread* thread);
|
||||
|
||||
/// Schedules a thread that has become "ready"
|
||||
void ScheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Unschedules a thread that was already scheduled
|
||||
void UnscheduleThread(Thread* thread, u32 priority);
|
||||
|
||||
/// Sets the priority of a thread in the scheduler
|
||||
void SetThreadPriority(Thread* thread, u32 priority);
|
||||
|
||||
/// Gets the next suggested thread for load balancing
|
||||
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
|
||||
|
||||
/**
|
||||
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
|
||||
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
|
||||
* system to the new head of the queue.
|
||||
*
|
||||
* Example (Single Core -- but can be extrapolated to multi):
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
|
||||
* Currently Running: ThreadR
|
||||
*
|
||||
* ThreadR calls YieldWithoutLoadBalancing
|
||||
*
|
||||
* ThreadR is moved to the end of ready_queue[prio=0]:
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: Nothing
|
||||
*
|
||||
* System is rescheduled (ThreadA is popped off of queue):
|
||||
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: ThreadA
|
||||
*
|
||||
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
|
||||
* or priorities at all.
|
||||
*/
|
||||
void YieldWithoutLoadBalancing(Thread* thread);
|
||||
|
||||
/**
|
||||
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
|
||||
* Moves the current thread to the end of the ready queue for its priority, then selects a
|
||||
* 'suggested thread' (a thread on a different core that could run on this core) from the
|
||||
* scheduler, changes its core, and reschedules the current core to that thread.
|
||||
*
|
||||
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
|
||||
* single core):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* ThreadQ calls YieldWithLoadBalancing
|
||||
*
|
||||
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* A list of suggested threads for each core is compiled
|
||||
* Suggested Threads: {ThreadC on Core 1}
|
||||
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
|
||||
* list. If there are more than one, the thread is selected by highest prio.
|
||||
*
|
||||
* ThreadC is core changed to Core 0:
|
||||
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: None on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* System is rescheduled (ThreadC is popped off of queue):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* If no suggested threads can be found this will behave just as normal yield. If there are
|
||||
* multiple candidates for the suggested thread on a core, the highest prio is taken.
|
||||
*/
|
||||
void YieldWithLoadBalancing(Thread* thread);
|
||||
|
||||
/// Currently unknown -- asserts as unimplemented on call
|
||||
void YieldAndWaitForLoadBalancing(Thread* thread);
|
||||
void RemoveThread(const Thread* thread);
|
||||
|
||||
/// Returns a list of all threads managed by the scheduler
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||
return thread_list;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Pops and returns the next thread from the thread queue
|
||||
* @return A pointer to the next ready thread
|
||||
*/
|
||||
Thread* PopNextReadyThread();
|
||||
// Add a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
// picked if no thread is scheduled to run on the core.
|
||||
void Suggest(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
// picked if no thread is scheduled to run on the core.
|
||||
void Unsuggest(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
// back the queue in its priority level
|
||||
void Schedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
// front the queue in its priority level
|
||||
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Reschedule an already scheduled thread based on a new priority
|
||||
void Reschedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Unschedule a thread.
|
||||
void Unschedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
// Transfers a thread into an specific core. If the destination_core is -1
|
||||
// it will be unscheduled from its source code and added into its suggested
|
||||
// queue.
|
||||
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
|
||||
|
||||
/*
|
||||
* UnloadThread selects a core and forces it to unload its current thread's context
|
||||
*/
|
||||
void UnloadThread(s32 core);
|
||||
|
||||
/*
|
||||
* SelectThread takes care of selecting the new scheduled thread.
|
||||
* It does it in 3 steps:
|
||||
* - First a thread is selected from the top of the priority queue. If no thread
|
||||
* is obtained then we move to step two, else we are done.
|
||||
* - Second we try to get a suggested thread that's not assigned to any core or
|
||||
* that is not the top thread in that core.
|
||||
* - Third is no suggested thread is found, we do a second pass and pick a running
|
||||
* thread in another core and swap it with its current thread.
|
||||
*/
|
||||
void SelectThread(u32 core);
|
||||
|
||||
bool HaveReadyThreads(u32 core_id) const {
|
||||
return !scheduled_queue[core_id].empty();
|
||||
}
|
||||
|
||||
/*
|
||||
* YieldThread takes a thread and moves it to the back of the it's priority list
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThread(Thread* thread);
|
||||
|
||||
/*
|
||||
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
|
||||
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
|
||||
* a better priority than the next thread in the core.
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThreadAndBalanceLoad(Thread* thread);
|
||||
|
||||
/*
|
||||
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
|
||||
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
|
||||
* a suggested thread is obtained instead.
|
||||
* This operation can be redundant and no scheduling is changed if marked as so.
|
||||
*/
|
||||
bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
|
||||
|
||||
/*
|
||||
* PreemptThreads this operation rotates the scheduling queues of threads at
|
||||
* a preemption priority and then does some core rebalancing. Preemption priorities
|
||||
* can be found in the array 'preemption_priorities'. This operation happens
|
||||
* every 10ms.
|
||||
*/
|
||||
void PreemptThreads();
|
||||
|
||||
u32 CpuCoresCount() const {
|
||||
return NUM_CPU_CORES;
|
||||
}
|
||||
|
||||
void SetReselectionPending() {
|
||||
is_reselection_pending.store(true, std::memory_order_release);
|
||||
}
|
||||
|
||||
bool IsReselectionPending() const {
|
||||
return is_reselection_pending.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
|
||||
|
||||
static constexpr u32 min_regular_priority = 2;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
|
||||
std::atomic<bool> is_reselection_pending;
|
||||
|
||||
// `preemption_priorities` are the priority levels at which the global scheduler
|
||||
// preempts threads every 10 ms. They are ordered from Core 0 to Core 3
|
||||
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<SharedPtr<Thread>> thread_list;
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
class Scheduler final {
|
||||
public:
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
|
||||
~Scheduler();
|
||||
|
||||
/// Returns whether there are any threads that are ready to run.
|
||||
bool HaveReadyThreads() const;
|
||||
|
||||
/// Reschedules to the next available thread (call after current thread is suspended)
|
||||
void TryDoContextSwitch();
|
||||
|
||||
/// Unloads currently running thread
|
||||
void UnloadThread();
|
||||
|
||||
/// Select the threads in top of the scheduling multilist.
|
||||
void SelectThreads();
|
||||
|
||||
/// Gets the current running thread
|
||||
Thread* GetCurrentThread() const;
|
||||
|
||||
/// Gets the currently selected thread from the top of the multilevel queue
|
||||
Thread* GetSelectedThread() const;
|
||||
|
||||
/// Gets the timestamp for the last context switch in ticks.
|
||||
u64 GetLastContextSwitchTicks() const;
|
||||
|
||||
bool ContextSwitchPending() const {
|
||||
return is_context_switch_pending;
|
||||
}
|
||||
|
||||
/// Shutdowns the scheduler.
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
friend class GlobalScheduler;
|
||||
/**
|
||||
* Switches the CPU's active thread context to that of the specified thread
|
||||
* @param new_thread The thread to switch to
|
||||
*/
|
||||
void SwitchContext(Thread* new_thread);
|
||||
void SwitchContext();
|
||||
|
||||
/**
|
||||
* Called on every context switch to update the internal timestamp
|
||||
@@ -152,19 +200,16 @@ private:
|
||||
*/
|
||||
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<SharedPtr<Thread>> thread_list;
|
||||
|
||||
/// Lists only ready thread ids.
|
||||
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
|
||||
|
||||
SharedPtr<Thread> current_thread = nullptr;
|
||||
|
||||
Core::ARM_Interface& cpu_core;
|
||||
u64 last_context_switch_time = 0;
|
||||
SharedPtr<Thread> selected_thread = nullptr;
|
||||
|
||||
Core::System& system;
|
||||
static std::mutex scheduler_mutex;
|
||||
Core::ARM_Interface& cpu_core;
|
||||
u64 last_context_switch_time = 0;
|
||||
u64 idle_selection_count = 0;
|
||||
const u32 core_id;
|
||||
|
||||
bool is_context_switch_pending = false;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
@@ -534,6 +534,7 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
|
||||
}
|
||||
|
||||
thread->CancelWait();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -577,7 +578,8 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
|
||||
}
|
||||
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
return current_process->GetMutex().Release(mutex_addr);
|
||||
return current_process->GetMutex().Release(mutex_addr,
|
||||
system.CurrentScheduler().GetCurrentThread());
|
||||
}
|
||||
|
||||
enum class BreakType : u32 {
|
||||
@@ -1066,6 +1068,8 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
|
||||
}
|
||||
|
||||
thread->SetActivity(static_cast<ThreadActivity>(activity));
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1147,7 +1151,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
|
||||
|
||||
thread->SetPriority(priority);
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1503,7 +1507,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
||||
thread->SetName(
|
||||
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
|
||||
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -1525,7 +1529,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
||||
thread->ResumeFromWait();
|
||||
|
||||
if (thread->GetStatus() == ThreadStatus::Ready) {
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
@@ -1537,7 +1541,7 @@ static void ExitThread(Core::System& system) {
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->Stop();
|
||||
system.CurrentScheduler().RemoveThread(current_thread);
|
||||
system.GlobalScheduler().RemoveThread(current_thread);
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
|
||||
@@ -1553,17 +1557,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
|
||||
auto& scheduler = system.CurrentScheduler();
|
||||
auto* const current_thread = scheduler.GetCurrentThread();
|
||||
bool is_redundant = false;
|
||||
|
||||
if (nanoseconds <= 0) {
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
scheduler.YieldWithoutLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldSimple();
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
scheduler.YieldWithLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldAndBalanceLoad();
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
scheduler.YieldAndWaitForLoadBalancing(current_thread);
|
||||
is_redundant = current_thread->YieldAndWaitForLoadBalancing();
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
@@ -1572,10 +1577,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
current_thread->Sleep(nanoseconds);
|
||||
}
|
||||
|
||||
// Reschedule all CPU cores
|
||||
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
|
||||
system.CpuCore(i).PrepareReschedule();
|
||||
if (is_redundant) {
|
||||
// If it's redundant, the core is pretty much idle. Some games keep idling
|
||||
// a core while it's doing nothing, we advance timing to avoid costly continuous
|
||||
// calls.
|
||||
system.CoreTiming().AddTicks(2000);
|
||||
}
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
@@ -1601,17 +1609,21 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
||||
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
ASSERT(thread);
|
||||
|
||||
const auto release_result = current_process->GetMutex().Release(mutex_addr);
|
||||
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
|
||||
const auto release_result =
|
||||
current_process->GetMutex().Release(mutex_addr, current_thread.get());
|
||||
if (release_result.IsError()) {
|
||||
return release_result;
|
||||
}
|
||||
|
||||
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetCondVarWaitAddress(condition_variable_addr);
|
||||
current_thread->SetMutexWaitAddress(mutex_addr);
|
||||
current_thread->SetWaitHandle(thread_handle);
|
||||
@@ -1622,7 +1634,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
|
||||
// Note: Deliberately don't attempt to inherit the lock owner's priority.
|
||||
|
||||
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
|
||||
system.PrepareReschedule(current_thread->GetProcessorID());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1632,24 +1644,19 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
|
||||
std::vector<SharedPtr<Thread>>& waiting_threads,
|
||||
VAddr condvar_addr) {
|
||||
const auto& scheduler = system.Scheduler(core_index);
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condvar_addr)
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
};
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
// Retrieve a list of all threads that are waiting for this condition variable.
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
|
||||
RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(waiting_threads.begin(), waiting_threads.end(),
|
||||
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
|
||||
@@ -1679,18 +1686,20 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
|
||||
// Atomically read the value of the mutex.
|
||||
u32 mutex_val = 0;
|
||||
u32 update_val = 0;
|
||||
const VAddr mutex_address = thread->GetMutexWaitAddress();
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
monitor.SetExclusive(current_core, mutex_address);
|
||||
|
||||
// If the mutex is not yet acquired, acquire it.
|
||||
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
mutex_val = Memory::Read32(mutex_address);
|
||||
|
||||
if (mutex_val != 0) {
|
||||
monitor.ClearExclusive();
|
||||
break;
|
||||
update_val = mutex_val | Mutex::MutexHasWaitersFlag;
|
||||
} else {
|
||||
update_val = thread->GetWaitHandle();
|
||||
}
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
thread->GetWaitHandle()));
|
||||
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
|
||||
if (mutex_val == 0) {
|
||||
// We were able to acquire the mutex, resume this thread.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
|
||||
@@ -1704,20 +1713,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
thread->SetLockOwner(nullptr);
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
} else {
|
||||
// Atomically signal that the mutex now has a waiting thread.
|
||||
do {
|
||||
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
|
||||
|
||||
// Ensure that the mutex value is still what we expect.
|
||||
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
|
||||
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
|
||||
// retries the initial read for this thread.
|
||||
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
|
||||
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
|
||||
mutex_val | Mutex::MutexHasWaitersFlag));
|
||||
|
||||
// The mutex is already owned by some other thread, make this thread wait on it.
|
||||
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
@@ -1728,6 +1726,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
thread->SetStatus(ThreadStatus::WaitMutex);
|
||||
|
||||
owner->AddMutexWaiter(thread);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1754,7 +1753,12 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
|
||||
|
||||
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
|
||||
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
|
||||
return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
const ResultCode result =
|
||||
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
|
||||
if (result == RESULT_SUCCESS) {
|
||||
system.PrepareReschedule();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Signals to an address (via Address Arbiter)
|
||||
@@ -2040,7 +2044,10 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
thread->ChangeCore(core, affinity_mask);
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -2151,6 +2158,7 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
|
||||
}
|
||||
|
||||
writable_event->Signal();
|
||||
system.PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -45,15 +45,7 @@ void Thread::Stop() {
|
||||
callback_handle);
|
||||
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
|
||||
callback_handle = 0;
|
||||
|
||||
// Clean up thread from ready queue
|
||||
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
}
|
||||
|
||||
status = ThreadStatus::Dead;
|
||||
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
WakeupAllWaitingThreads();
|
||||
|
||||
// Clean up any dangling references in objects that this thread was waiting for
|
||||
@@ -132,17 +124,16 @@ void Thread::ResumeFromWait() {
|
||||
wakeup_callback = nullptr;
|
||||
|
||||
if (activity == ThreadActivity::Paused) {
|
||||
status = ThreadStatus::Paused;
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
return;
|
||||
}
|
||||
|
||||
status = ThreadStatus::Ready;
|
||||
|
||||
ChangeScheduler();
|
||||
SetStatus(ThreadStatus::Ready);
|
||||
}
|
||||
|
||||
void Thread::CancelWait() {
|
||||
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
|
||||
ClearWaitObjects();
|
||||
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
|
||||
ResumeFromWait();
|
||||
}
|
||||
@@ -205,9 +196,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
||||
thread->name = std::move(name);
|
||||
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
|
||||
thread->owner_process = &owner_process;
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
scheduler.AddThread(thread);
|
||||
thread->tls_address = thread->owner_process->CreateTLSRegion();
|
||||
thread->scheduler = &system.Scheduler(processor_id);
|
||||
thread->scheduler->AddThread(thread);
|
||||
|
||||
thread->owner_process->RegisterThread(thread.get());
|
||||
|
||||
@@ -250,6 +241,22 @@ void Thread::SetStatus(ThreadStatus new_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (new_status) {
|
||||
case ThreadStatus::Ready:
|
||||
case ThreadStatus::Running:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Runnable);
|
||||
break;
|
||||
case ThreadStatus::Dormant:
|
||||
SetSchedulingStatus(ThreadSchedStatus::None);
|
||||
break;
|
||||
case ThreadStatus::Dead:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Exited);
|
||||
break;
|
||||
default:
|
||||
SetSchedulingStatus(ThreadSchedStatus::Paused);
|
||||
break;
|
||||
}
|
||||
|
||||
if (status == ThreadStatus::Running) {
|
||||
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
|
||||
}
|
||||
@@ -311,8 +318,7 @@ void Thread::UpdatePriority() {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler->SetThreadPriority(this, new_priority);
|
||||
current_priority = new_priority;
|
||||
SetCurrentPriority(new_priority);
|
||||
|
||||
if (!lock_owner) {
|
||||
return;
|
||||
@@ -328,47 +334,7 @@ void Thread::UpdatePriority() {
|
||||
}
|
||||
|
||||
void Thread::ChangeCore(u32 core, u64 mask) {
|
||||
ideal_core = core;
|
||||
affinity_mask = mask;
|
||||
ChangeScheduler();
|
||||
}
|
||||
|
||||
void Thread::ChangeScheduler() {
|
||||
if (status != ThreadStatus::Ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
|
||||
|
||||
if (!new_processor_id) {
|
||||
new_processor_id = processor_id;
|
||||
}
|
||||
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
|
||||
new_processor_id = ideal_core;
|
||||
}
|
||||
|
||||
ASSERT(*new_processor_id < 4);
|
||||
|
||||
// Add thread to new core's scheduler
|
||||
auto& next_scheduler = system.Scheduler(*new_processor_id);
|
||||
|
||||
if (*new_processor_id != processor_id) {
|
||||
// Remove thread from previous core's scheduler
|
||||
scheduler->RemoveThread(this);
|
||||
next_scheduler.AddThread(this);
|
||||
}
|
||||
|
||||
processor_id = *new_processor_id;
|
||||
|
||||
// If the thread was ready, unschedule from the previous core and schedule on the new core
|
||||
scheduler->UnscheduleThread(this, current_priority);
|
||||
next_scheduler.ScheduleThread(this, current_priority);
|
||||
|
||||
// Change thread's scheduler
|
||||
scheduler = &next_scheduler;
|
||||
|
||||
system.CpuCore(processor_id).PrepareReschedule();
|
||||
SetCoreAndAffinityMask(core, mask);
|
||||
}
|
||||
|
||||
bool Thread::AllWaitObjectsReady() const {
|
||||
@@ -388,10 +354,8 @@ void Thread::SetActivity(ThreadActivity value) {
|
||||
|
||||
if (value == ThreadActivity::Paused) {
|
||||
// Set status if not waiting
|
||||
if (status == ThreadStatus::Ready) {
|
||||
status = ThreadStatus::Paused;
|
||||
} else if (status == ThreadStatus::Running) {
|
||||
status = ThreadStatus::Paused;
|
||||
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
|
||||
SetStatus(ThreadStatus::Paused);
|
||||
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
|
||||
}
|
||||
} else if (status == ThreadStatus::Paused) {
|
||||
@@ -408,6 +372,170 @@ void Thread::Sleep(s64 nanoseconds) {
|
||||
WakeAfterDelay(nanoseconds);
|
||||
}
|
||||
|
||||
bool Thread::YieldSimple() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThread(this);
|
||||
}
|
||||
|
||||
bool Thread::YieldAndBalanceLoad() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndBalanceLoad(this);
|
||||
}
|
||||
|
||||
bool Thread::YieldAndWaitForLoadBalancing() {
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
return scheduler.YieldThreadAndWaitForLoadBalancing(this);
|
||||
}
|
||||
|
||||
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
|
||||
const u32 old_flags = scheduling_state;
|
||||
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
|
||||
static_cast<u32>(new_status);
|
||||
AdjustSchedulingOnStatus(old_flags);
|
||||
}
|
||||
|
||||
void Thread::SetCurrentPriority(u32 new_priority) {
|
||||
const u32 old_priority = std::exchange(current_priority, new_priority);
|
||||
AdjustSchedulingOnPriority(old_priority);
|
||||
}
|
||||
|
||||
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
for (s32 core = max_cores - 1; core >= 0; core--) {
|
||||
if (((mask >> core) & 1) != 0) {
|
||||
return core;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
|
||||
const bool use_override = affinity_override_count != 0;
|
||||
if (new_core == THREADPROCESSORID_DONT_UPDATE) {
|
||||
new_core = use_override ? ideal_core_override : ideal_core;
|
||||
if ((new_affinity_mask & (1ULL << new_core)) == 0) {
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
}
|
||||
if (use_override) {
|
||||
ideal_core_override = new_core;
|
||||
affinity_mask_override = new_affinity_mask;
|
||||
} else {
|
||||
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
|
||||
ideal_core = new_core;
|
||||
if (old_affinity_mask != new_affinity_mask) {
|
||||
const s32 old_core = processor_id;
|
||||
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
|
||||
if (ideal_core < 0) {
|
||||
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
|
||||
} else {
|
||||
processor_id = ideal_core;
|
||||
}
|
||||
}
|
||||
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
|
||||
}
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
||||
if (old_flags == scheduling_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& scheduler = kernel.GlobalScheduler();
|
||||
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
|
||||
ThreadSchedStatus::Runnable) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
|
||||
}
|
||||
}
|
||||
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
|
||||
return;
|
||||
}
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(old_priority, processor_id, this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
// Add thread to the new priority queues.
|
||||
Thread* current_thread = GetCurrentThread();
|
||||
|
||||
if (processor_id >= 0) {
|
||||
if (current_thread == this) {
|
||||
scheduler.SchedulePrepend(current_priority, processor_id, this);
|
||||
} else {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
|
||||
current_priority >= THREADPRIO_COUNT) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == old_core) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == processor_id) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.SetReselectionPending();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
||||
@@ -75,6 +75,26 @@ enum class ThreadActivity : u32 {
|
||||
Paused = 1,
|
||||
};
|
||||
|
||||
enum class ThreadSchedStatus : u32 {
|
||||
None = 0,
|
||||
Paused = 1,
|
||||
Runnable = 2,
|
||||
Exited = 3,
|
||||
};
|
||||
|
||||
enum class ThreadSchedFlags : u32 {
|
||||
ProcessPauseFlag = 1 << 4,
|
||||
ThreadPauseFlag = 1 << 5,
|
||||
ProcessDebugPauseFlag = 1 << 6,
|
||||
KernelInitPauseFlag = 1 << 8,
|
||||
};
|
||||
|
||||
enum class ThreadSchedMasks : u32 {
|
||||
LowMask = 0x000f,
|
||||
HighMask = 0xfff0,
|
||||
ForcePauseMask = 0x0070,
|
||||
};
|
||||
|
||||
class Thread final : public WaitObject {
|
||||
public:
|
||||
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
|
||||
@@ -278,6 +298,10 @@ public:
|
||||
return processor_id;
|
||||
}
|
||||
|
||||
void SetProcessorID(s32 new_core) {
|
||||
processor_id = new_core;
|
||||
}
|
||||
|
||||
Process* GetOwnerProcess() {
|
||||
return owner_process;
|
||||
}
|
||||
@@ -295,6 +319,9 @@ public:
|
||||
}
|
||||
|
||||
void ClearWaitObjects() {
|
||||
for (const auto& waiting_object : wait_objects) {
|
||||
waiting_object->RemoveWaitingThread(this);
|
||||
}
|
||||
wait_objects.clear();
|
||||
}
|
||||
|
||||
@@ -383,11 +410,47 @@ public:
|
||||
/// Sleeps this thread for the given amount of nanoseconds.
|
||||
void Sleep(s64 nanoseconds);
|
||||
|
||||
/// Yields this thread without rebalancing loads.
|
||||
bool YieldSimple();
|
||||
|
||||
/// Yields this thread and does a load rebalancing.
|
||||
bool YieldAndBalanceLoad();
|
||||
|
||||
/// Yields this thread and if the core is left idle, loads are rebalanced
|
||||
bool YieldAndWaitForLoadBalancing();
|
||||
|
||||
void IncrementYieldCount() {
|
||||
yield_count++;
|
||||
}
|
||||
|
||||
u64 GetYieldCount() const {
|
||||
return yield_count;
|
||||
}
|
||||
|
||||
ThreadSchedStatus GetSchedulingStatus() const {
|
||||
return static_cast<ThreadSchedStatus>(scheduling_state &
|
||||
static_cast<u32>(ThreadSchedMasks::LowMask));
|
||||
}
|
||||
|
||||
bool IsRunning() const {
|
||||
return is_running;
|
||||
}
|
||||
|
||||
void SetIsRunning(bool value) {
|
||||
is_running = value;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
||||
void ChangeScheduler();
|
||||
void SetSchedulingStatus(ThreadSchedStatus new_status);
|
||||
void SetCurrentPriority(u32 new_priority);
|
||||
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
|
||||
|
||||
void AdjustSchedulingOnStatus(u32 old_flags);
|
||||
void AdjustSchedulingOnPriority(u32 old_priority);
|
||||
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
|
||||
|
||||
Core::ARM_Interface::ThreadContext context{};
|
||||
|
||||
@@ -409,6 +472,8 @@ private:
|
||||
|
||||
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
|
||||
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
|
||||
u64 yield_count = 0; ///< Number of redundant yields carried by this thread.
|
||||
///< a redundant yield is one where no scheduling is changed
|
||||
|
||||
s32 processor_id = 0;
|
||||
|
||||
@@ -453,6 +518,13 @@ private:
|
||||
|
||||
ThreadActivity activity = ThreadActivity::Normal;
|
||||
|
||||
s32 ideal_core_override = -1;
|
||||
u64 affinity_mask_override = 0x1;
|
||||
u32 affinity_override_count = 0;
|
||||
|
||||
u32 scheduling_state = 0;
|
||||
bool is_running = false;
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
|
||||
@@ -23,6 +23,8 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
|
||||
transfer_memory->owner_permissions = permissions;
|
||||
transfer_memory->owner_process = kernel.CurrentProcess();
|
||||
|
||||
transfer_memory->MapMemory(base_address, size, permissions);
|
||||
|
||||
return transfer_memory;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
@@ -48,17 +51,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
|
||||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
// A thread is ready to run if it's either in ThreadStatus::WaitSynch
|
||||
// and the rest of the objects it is waiting on are ready.
|
||||
bool ready_to_run = true;
|
||||
if (thread_status == ThreadStatus::WaitSynch) {
|
||||
ready_to_run = thread->AllWaitObjectsReady();
|
||||
}
|
||||
|
||||
if (ready_to_run) {
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
|
||||
return candidate;
|
||||
@@ -82,9 +76,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
|
||||
|
||||
const std::size_t index = thread->GetWaitObjectIndex(this);
|
||||
|
||||
for (const auto& object : thread->GetWaitObjects()) {
|
||||
object->RemoveWaitingThread(thread.get());
|
||||
}
|
||||
thread->ClearWaitObjects();
|
||||
|
||||
thread->CancelWakeupTimer();
|
||||
@@ -95,6 +86,7 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
|
||||
}
|
||||
if (resume) {
|
||||
thread->ResumeFromWait();
|
||||
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -847,17 +847,16 @@ private:
|
||||
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
const auto storage = applet->GetBroker().PopInteractiveDataToGame();
|
||||
if (storage == nullptr) {
|
||||
LOG_ERROR(Service_AM,
|
||||
"storage is a nullptr. There is no data in the current interactive channel");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NO_DATA_IN_CHANNEL);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<IStorage>(std::move(*storage));
|
||||
}
|
||||
|
||||
@@ -27,9 +27,9 @@ AppletDataBroker::AppletDataBroker(Kernel::KernelCore& kernel) {
|
||||
state_changed_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:StateChangedEvent");
|
||||
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopDataOutEvent");
|
||||
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopDataOutEvent");
|
||||
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
|
||||
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
|
||||
}
|
||||
|
||||
AppletDataBroker::~AppletDataBroker() = default;
|
||||
|
||||
@@ -91,6 +91,7 @@ void SoftwareKeyboard::ExecuteInteractive() {
|
||||
|
||||
if (status == INTERACTIVE_STATUS_OK) {
|
||||
complete = true;
|
||||
broker.SignalStateChanged();
|
||||
} else {
|
||||
std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
|
||||
std::memcpy(string.data(), data.data() + 4, string.size() * 2);
|
||||
|
||||
@@ -40,7 +40,10 @@ static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
|
||||
if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
|
||||
return base;
|
||||
|
||||
return base->GetDirectoryRelative(dir_name);
|
||||
const auto res = base->GetDirectoryRelative(dir_name);
|
||||
if (res == nullptr)
|
||||
return base->CreateDirectoryRelative(dir_name);
|
||||
return res;
|
||||
}
|
||||
|
||||
VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
|
||||
@@ -722,8 +725,7 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
|
||||
void InstallInterfaces(Core::System& system) {
|
||||
std::make_shared<FSP_LDR>()->InstallAsService(system.ServiceManager());
|
||||
std::make_shared<FSP_PR>()->InstallAsService(system.ServiceManager());
|
||||
std::make_shared<FSP_SRV>(system.GetFileSystemController(), system.GetReporter())
|
||||
->InstallAsService(system.ServiceManager());
|
||||
std::make_shared<FSP_SRV>(system)->InstallAsService(system.ServiceManager());
|
||||
}
|
||||
|
||||
} // namespace Service::FileSystem
|
||||
|
||||
@@ -14,17 +14,22 @@
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/directory.h"
|
||||
#include "core/file_sys/errors.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/system_archive/system_archive.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_ro_layer.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/filesystem/fsp_srv.h"
|
||||
#include "core/reporter.h"
|
||||
@@ -54,6 +59,12 @@ enum class FileSystemType : u8 {
|
||||
ApplicationPackage = 7,
|
||||
};
|
||||
|
||||
enum class SaveDataOpenMode {
|
||||
Normal,
|
||||
ReadOnly,
|
||||
System,
|
||||
};
|
||||
|
||||
class IStorage final : public ServiceFramework<IStorage> {
|
||||
public:
|
||||
explicit IStorage(FileSys::VirtualFile backend_)
|
||||
@@ -503,14 +514,17 @@ private:
|
||||
|
||||
class ISaveDataInfoReader final : public ServiceFramework<ISaveDataInfoReader> {
|
||||
public:
|
||||
explicit ISaveDataInfoReader(FileSys::SaveDataSpaceId space, FileSystemController& fsc)
|
||||
explicit ISaveDataInfoReader(FileSystemController& fsc,
|
||||
std::vector<FileSys::SaveDataSpaceId> spaces)
|
||||
: ServiceFramework("ISaveDataInfoReader"), fsc(fsc) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ISaveDataInfoReader::ReadSaveDataInfo, "ReadSaveDataInfo"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
|
||||
FindAllSaves(space);
|
||||
for (const auto& space : spaces) {
|
||||
FindAllSaves(space);
|
||||
}
|
||||
}
|
||||
|
||||
void ReadSaveDataInfo(Kernel::HLERequestContext& ctx) {
|
||||
@@ -650,8 +664,31 @@ private:
|
||||
u64 next_entry_index = 0;
|
||||
};
|
||||
|
||||
FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
: ServiceFramework("fsp-srv"), fsc(fsc), reporter(reporter) {
|
||||
class IEventNotifier final : public ServiceFramework<IEventNotifier> {
|
||||
public:
|
||||
explicit IEventNotifier(Kernel::SharedPtr<Kernel::ReadableEvent> event)
|
||||
: ServiceFramework{"IEventNotifier"}, event(std::move(event)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IEventNotifier::GetEventHandle, "GetEventHandle"},
|
||||
};
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
void GetEventHandle(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(event);
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> event;
|
||||
};
|
||||
|
||||
FSP_SRV::FSP_SRV(Core::System& system)
|
||||
: ServiceFramework("fsp-srv"), system(system), fsc(system.GetFileSystemController()) {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "OpenFileSystem"},
|
||||
@@ -660,15 +697,15 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
{7, &FSP_SRV::OpenFileSystemWithPatch, "OpenFileSystemWithPatch"},
|
||||
{8, nullptr, "OpenFileSystemWithId"},
|
||||
{9, nullptr, "OpenDataFileSystemByApplicationId"},
|
||||
{11, nullptr, "OpenBisFileSystem"},
|
||||
{12, nullptr, "OpenBisStorage"},
|
||||
{13, nullptr, "InvalidateBisCache"},
|
||||
{11, &FSP_SRV::OpenBisFileSystem, "OpenBisFileSystem"},
|
||||
{12, &FSP_SRV::OpenBisStorage, "OpenBisStorage"},
|
||||
{13, &FSP_SRV::InvalidateBisCache, "InvalidateBisCache"},
|
||||
{17, nullptr, "OpenHostFileSystem"},
|
||||
{18, &FSP_SRV::OpenSdCardFileSystem, "OpenSdCardFileSystem"},
|
||||
{19, nullptr, "FormatSdCardFileSystem"},
|
||||
{21, nullptr, "DeleteSaveDataFileSystem"},
|
||||
{22, &FSP_SRV::CreateSaveDataFileSystem, "CreateSaveDataFileSystem"},
|
||||
{23, nullptr, "CreateSaveDataFileSystemBySystemSaveDataId"},
|
||||
{23, &FSP_SRV::CreateSaveDataFileSystemBySystemSaveDataId, "CreateSaveDataFileSystemBySystemSaveDataId"},
|
||||
{24, nullptr, "RegisterSaveDataFileSystemAtomicDeletion"},
|
||||
{25, nullptr, "DeleteSaveDataFileSystemBySaveDataSpaceId"},
|
||||
{26, nullptr, "FormatSdCardDryRun"},
|
||||
@@ -681,12 +718,12 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
{34, nullptr, "GetCacheStorageSize"},
|
||||
{35, nullptr, "CreateSaveDataFileSystemByHashSalt"},
|
||||
{51, &FSP_SRV::OpenSaveDataFileSystem, "OpenSaveDataFileSystem"},
|
||||
{52, nullptr, "OpenSaveDataFileSystemBySystemSaveDataId"},
|
||||
{52, &FSP_SRV::OpenSaveDataFileSystemBySystemSaveDataId, "OpenSaveDataFileSystemBySystemSaveDataId"},
|
||||
{53, &FSP_SRV::OpenReadOnlySaveDataFileSystem, "OpenReadOnlySaveDataFileSystem"},
|
||||
{57, nullptr, "ReadSaveDataFileSystemExtraDataBySaveDataSpaceId"},
|
||||
{58, nullptr, "ReadSaveDataFileSystemExtraData"},
|
||||
{59, nullptr, "WriteSaveDataFileSystemExtraData"},
|
||||
{60, nullptr, "OpenSaveDataInfoReader"},
|
||||
{60, &FSP_SRV::OpenSaveDataInfoReader, "OpenSaveDataInfoReader"},
|
||||
{61, &FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
|
||||
{62, nullptr, "OpenCacheStorageList"},
|
||||
{64, nullptr, "OpenSaveDataInternalStorageFileSystem"},
|
||||
@@ -699,8 +736,8 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
{82, nullptr, "OpenSaveDataTransferManagerVersion2"},
|
||||
{83, nullptr, "OpenSaveDataTransferProhibiterForCloudBackUp"},
|
||||
{84, nullptr, "ListApplicationAccessibleSaveDataOwnerId"},
|
||||
{100, nullptr, "OpenImageDirectoryFileSystem"},
|
||||
{110, nullptr, "OpenContentStorageFileSystem"},
|
||||
{100, &FSP_SRV::OpenImageDirectoryFileSystem, "OpenImageDirectoryFileSystem"},
|
||||
{110, &FSP_SRV::OpenContentStorageFileSystem, "OpenContentStorageFileSystem"},
|
||||
{120, nullptr, "OpenCloudBackupWorkStorageFileSystem"},
|
||||
{130, nullptr, "OpenCustomStorageFileSystem"},
|
||||
{200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
|
||||
@@ -710,8 +747,8 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
{204, nullptr, "OpenDataFileSystemByProgramIndex"},
|
||||
{205, nullptr, "OpenDataStorageByProgramIndex"},
|
||||
{400, nullptr, "OpenDeviceOperator"},
|
||||
{500, nullptr, "OpenSdCardDetectionEventNotifier"},
|
||||
{501, nullptr, "OpenGameCardDetectionEventNotifier"},
|
||||
{500, &FSP_SRV::OpenSdCardDetectionEventNotifier, "OpenSdCardDetectionEventNotifier"},
|
||||
{501, &FSP_SRV::OpenGameCardDetectionEventNotifier, "OpenGameCardDetectionEventNotifier"},
|
||||
{510, nullptr, "OpenSystemDataUpdateEventNotifier"},
|
||||
{511, nullptr, "NotifySystemDataUpdateEvent"},
|
||||
{520, nullptr, "SimulateGameCardDetectionEvent"},
|
||||
@@ -733,7 +770,7 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
{615, nullptr, "QuerySaveDataInternalStorageTotalSize"},
|
||||
{616, nullptr, "GetSaveDataCommitId"},
|
||||
{617, nullptr, "UnregisterExternalKey"},
|
||||
{620, nullptr, "SetSdCardEncryptionSeed"},
|
||||
{620, &FSP_SRV::SetSdCardEncryptionSeed, "SetSdCardEncryptionSeed"},
|
||||
{630, nullptr, "SetSdCardAccessibility"},
|
||||
{631, nullptr, "IsSdCardAccessible"},
|
||||
{640, nullptr, "IsSignedSystemPartitionOnSdCardValid"},
|
||||
@@ -762,6 +799,12 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel{system.Kernel()};
|
||||
sd_card_detection_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, "fsp-srv:SdCardDetectionEvent");
|
||||
game_card_detection_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, "fsp-srv:GameCardDetectionEvent");
|
||||
}
|
||||
|
||||
FSP_SRV::~FSP_SRV() = default;
|
||||
@@ -781,11 +824,134 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
const auto type = rp.PopRaw<FileSystemType>();
|
||||
const auto title_id = rp.PopRaw<u64>();
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called with type={}, title_id={:016X}",
|
||||
static_cast<u8>(type), title_id);
|
||||
LOG_DEBUG(Service_FS, "called with type={}, title_id={:016X}", static_cast<u8>(type), title_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
rb.Push(ResultCode(-1));
|
||||
const auto& prov{system.GetContentProvider()};
|
||||
|
||||
FileSys::PatchManager pm{title_id};
|
||||
FileSys::ContentRecordType cr_type;
|
||||
|
||||
switch (type) {
|
||||
case FileSystemType::ApplicationPackage:
|
||||
case FileSystemType::Logo:
|
||||
cr_type = FileSys::ContentRecordType::Program;
|
||||
break;
|
||||
case FileSystemType::ContentControl:
|
||||
cr_type = FileSys::ContentRecordType::Control;
|
||||
break;
|
||||
case FileSystemType::ContentManual:
|
||||
cr_type = FileSys::ContentRecordType::HtmlDocument;
|
||||
break;
|
||||
case FileSystemType::ContentMeta:
|
||||
cr_type = FileSys::ContentRecordType::Meta;
|
||||
break;
|
||||
case FileSystemType::ContentData:
|
||||
cr_type = FileSys::ContentRecordType::Data;
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Service_FS, "called with invalid filesystem type!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& nca{prov.GetEntry(title_id, cr_type)};
|
||||
if (nca == nullptr) {
|
||||
LOG_WARNING(Service_FS, "NCA requested doesn't exist in content provider!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
FileSys::VirtualDir dir;
|
||||
|
||||
if (type == FileSystemType::ApplicationPackage) {
|
||||
dir = nca->GetExeFS();
|
||||
if (dir != nullptr)
|
||||
dir = pm.PatchExeFS(dir);
|
||||
} else if (type == FileSystemType::Logo) {
|
||||
dir = nca->GetSubdirectories()[1];
|
||||
} else if (type == FileSystemType::ContentControl || type == FileSystemType::ContentManual ||
|
||||
type == FileSystemType::ContentData) {
|
||||
if (nca->GetRomFS() != nullptr) {
|
||||
const auto romfs = pm.PatchRomFS(nca->GetRomFS(), nca->GetBaseIVFCOffset(), cr_type);
|
||||
if (romfs != nullptr)
|
||||
dir = FileSys::ExtractRomFS(romfs);
|
||||
}
|
||||
} else {
|
||||
dir = nca->GetSubdirectories()[0];
|
||||
}
|
||||
|
||||
if (dir == nullptr) {
|
||||
LOG_WARNING(Service_FS, "couldn't get requested NCA section!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface(std::make_shared<IFileSystem>(
|
||||
dir, SizeGetter::FromStorageId(fsc, FileSys::StorageId::Host)));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenBisFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto partition = rp.PopRaw<FileSys::BisPartitionId>();
|
||||
|
||||
LOG_DEBUG(Service_FS, "called with partition_id={:08X}", static_cast<u32>(partition));
|
||||
|
||||
auto dir = fsc.OpenBISPartition(partition);
|
||||
|
||||
if (dir.Failed()) {
|
||||
LOG_ERROR(Service_FS,
|
||||
"Failed to mount BIS filesystem for partition_id={:08X}! Could be invalid "
|
||||
"argument or uninitialized system.",
|
||||
static_cast<u32>(partition));
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(dir.Code());
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
IFileSystem fs(dir.Unwrap(), SizeGetter::FromStorageId(fsc, FileSys::StorageId::Host));
|
||||
rb.PushIpcInterface<IFileSystem>(std::move(fs));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenBisStorage(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto partition = rp.PopRaw<FileSys::BisPartitionId>();
|
||||
|
||||
LOG_DEBUG(Service_FS, "called with partition_id={:08X}", static_cast<u32>(partition));
|
||||
|
||||
auto file = fsc.OpenBISPartitionStorage(partition);
|
||||
|
||||
if (file.Failed()) {
|
||||
LOG_ERROR(Service_FS,
|
||||
"Failed to mount BIS storage for partition_id={:08X}! Could be invalid "
|
||||
"argument or uninitialized system.",
|
||||
static_cast<u32>(partition));
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(file.Code());
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
IStorage fs(file.Unwrap());
|
||||
rb.PushIpcInterface<IStorage>(std::move(fs));
|
||||
}
|
||||
|
||||
void FSP_SRV::InvalidateBisCache(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
// Exists for SDK compatibility -- We do not emulate a BIS cache.
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSdCardFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
@@ -815,44 +981,103 @@ void FSP_SRV::CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
LOG_INFO(Service_FS, "called.");
|
||||
void FSP_SRV::CreateSaveDataFileSystemBySystemSaveDataId(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
auto save_struct = rp.PopRaw<FileSys::SaveDataDescriptor>();
|
||||
auto save_create_struct = rp.PopRaw<std::array<u8, 0x40>>();
|
||||
|
||||
LOG_DEBUG(Service_FS, "called save_struct = {}", save_struct.DebugInfo());
|
||||
|
||||
const auto dir = fsc.CreateSaveData(FileSys::SaveDataSpaceId::NandSystem, save_struct);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(dir.Code());
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
FileSys::StorageId StorageFromSaveDataSpace(FileSys::SaveDataSpaceId space) {
|
||||
switch (space) {
|
||||
case FileSys::SaveDataSpaceId::NandSystem:
|
||||
case FileSys::SaveDataSpaceId::ProperSystem:
|
||||
case FileSys::SaveDataSpaceId::TemporaryStorage:
|
||||
return FileSys::StorageId::NandSystem;
|
||||
case FileSys::SaveDataSpaceId::NandUser:
|
||||
return FileSys::StorageId::NandUser;
|
||||
case FileSys::SaveDataSpaceId::SdCardSystem:
|
||||
case FileSys::SaveDataSpaceId::SdCardUser:
|
||||
return FileSys::StorageId::SdCard;
|
||||
default:
|
||||
return FileSys::StorageId::None;
|
||||
}
|
||||
}
|
||||
|
||||
template <SaveDataOpenMode mode>
|
||||
void OpenSaveDataFileSystemGeneric(Kernel::HLERequestContext& ctx, FileSystemController& fsc) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
struct Parameters {
|
||||
FileSys::SaveDataSpaceId save_data_space_id;
|
||||
FileSys::SaveDataDescriptor descriptor;
|
||||
};
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto parameters = rp.PopRaw<Parameters>();
|
||||
|
||||
auto dir = fsc.OpenSaveData(parameters.save_data_space_id, parameters.descriptor);
|
||||
|
||||
if (dir.Failed()) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_ENTITY_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
FileSys::StorageId id;
|
||||
if (parameters.save_data_space_id == FileSys::SaveDataSpaceId::NandUser) {
|
||||
id = FileSys::StorageId::NandUser;
|
||||
} else if (parameters.save_data_space_id == FileSys::SaveDataSpaceId::SdCardSystem ||
|
||||
parameters.save_data_space_id == FileSys::SaveDataSpaceId::SdCardUser) {
|
||||
id = FileSys::StorageId::SdCard;
|
||||
} else {
|
||||
id = FileSys::StorageId::NandSystem;
|
||||
auto diru = dir.Unwrap();
|
||||
|
||||
if (diru == nullptr) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_ENTITY_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
IFileSystem filesystem(std::move(dir.Unwrap()), SizeGetter::FromStorageId(fsc, id));
|
||||
if constexpr (mode == SaveDataOpenMode::ReadOnly) {
|
||||
diru = std::make_shared<FileSys::ReadOnlyVfsDirectoryLayer>(diru);
|
||||
}
|
||||
|
||||
IFileSystem filesystem(
|
||||
std::move(diru),
|
||||
SizeGetter::FromStorageId(fsc, StorageFromSaveDataSpace(parameters.save_data_space_id)));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<IFileSystem>(std::move(filesystem));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void FSP_SRV::OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
OpenSaveDataFileSystemGeneric<SaveDataOpenMode::Normal>(ctx, fsc);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called, delegating to 51 OpenSaveDataFilesystem");
|
||||
OpenSaveDataFileSystem(ctx);
|
||||
OpenSaveDataFileSystemGeneric<SaveDataOpenMode::ReadOnly>(ctx, fsc);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSaveDataFileSystemBySystemSaveDataId(Kernel::HLERequestContext& ctx) {
|
||||
OpenSaveDataFileSystemGeneric<SaveDataOpenMode::System>(ctx, fsc);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSaveDataInfoReader(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ISaveDataInfoReader>(
|
||||
std::make_shared<ISaveDataInfoReader>(fsc, std::vector<FileSys::SaveDataSpaceId>{
|
||||
FileSys::SaveDataSpaceId::NandSystem,
|
||||
FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataSpaceId::TemporaryStorage,
|
||||
FileSys::SaveDataSpaceId::SdCardUser,
|
||||
}));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx) {
|
||||
@@ -862,7 +1087,64 @@ void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext&
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ISaveDataInfoReader>(std::make_shared<ISaveDataInfoReader>(space, fsc));
|
||||
rb.PushIpcInterface<ISaveDataInfoReader>(
|
||||
std::make_shared<ISaveDataInfoReader>(fsc, std::vector<FileSys::SaveDataSpaceId>{space}));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenImageDirectoryFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto storage = rp.PopRaw<ImageDirectoryId>();
|
||||
LOG_DEBUG(Service_FS, "called, storage={:08X}", static_cast<u32>(storage));
|
||||
|
||||
auto dir = fsc.GetImageDirectory(storage);
|
||||
|
||||
if (dir == nullptr) {
|
||||
LOG_ERROR(Service_FS, "The image directory requested was invalid!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface(std::make_shared<IFileSystem>(
|
||||
std::move(dir), SizeGetter::FromStorageId(fsc, storage == ImageDirectoryId::NAND
|
||||
? FileSys::StorageId::NandUser
|
||||
: FileSys::StorageId::SdCard)));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenContentStorageFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto storage = rp.PopRaw<ContentStorageId>();
|
||||
|
||||
LOG_DEBUG(Service_FS, "called, storage={:08X}", static_cast<u32>(storage));
|
||||
|
||||
auto dir = fsc.GetContentDirectory(storage);
|
||||
|
||||
if (dir == nullptr) {
|
||||
LOG_ERROR(Service_FS, "The content storage requested was invalid!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(FileSys::ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
FileSys::StorageId storage_id = FileSys::StorageId::None;
|
||||
switch (storage) {
|
||||
case ContentStorageId::SdCard:
|
||||
storage_id = FileSys::StorageId::SdCard;
|
||||
break;
|
||||
case ContentStorageId::User:
|
||||
storage_id = FileSys::StorageId::NandUser;
|
||||
break;
|
||||
case ContentStorageId::System:
|
||||
storage_id = FileSys::StorageId::NandSystem;
|
||||
break;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface(
|
||||
std::make_shared<IFileSystem>(std::move(dir), SizeGetter::FromStorageId(fsc, storage_id)));
|
||||
}
|
||||
|
||||
void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
|
||||
@@ -961,7 +1243,7 @@ void FSP_SRV::OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
LOG_DEBUG(Service_FS, "called, log='{}'", log);
|
||||
|
||||
reporter.SaveFilesystemAccessReport(log_mode, std::move(log));
|
||||
system.GetReporter().SaveFilesystemAccessReport(log_mode, std::move(log));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -976,4 +1258,30 @@ void FSP_SRV::GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(access_log_program_index);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSdCardDetectionEventNotifier(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface(std::make_shared<IEventNotifier>(sd_card_detection_event.readable));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenGameCardDetectionEventNotifier(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface(std::make_shared<IEventNotifier>(game_card_detection_event.readable));
|
||||
}
|
||||
|
||||
void FSP_SRV::SetSdCardEncryptionSeed(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto seed = rp.PopRaw<u128>();
|
||||
|
||||
LOG_INFO(Service_FS, "called with seed={:016X}{:016X}", seed[1], seed[0]);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
} // namespace Service::FileSystem
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Core {
|
||||
@@ -32,17 +33,25 @@ enum class LogMode : u32 {
|
||||
|
||||
class FSP_SRV final : public ServiceFramework<FSP_SRV> {
|
||||
public:
|
||||
explicit FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter);
|
||||
explicit FSP_SRV(Core::System& system);
|
||||
~FSP_SRV() override;
|
||||
|
||||
private:
|
||||
void SetCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
void OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx);
|
||||
void OpenBisFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenBisStorage(Kernel::HLERequestContext& ctx);
|
||||
void InvalidateBisCache(Kernel::HLERequestContext& ctx);
|
||||
void OpenSdCardFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void CreateSaveDataFileSystemBySystemSaveDataId(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataFileSystemBySystemSaveDataId(Kernel::HLERequestContext& ctx);
|
||||
void OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataInfoReader(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx);
|
||||
void OpenImageDirectoryFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenContentStorageFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
|
||||
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
|
||||
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
@@ -50,7 +59,11 @@ private:
|
||||
void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
|
||||
void GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx);
|
||||
void OpenSdCardDetectionEventNotifier(Kernel::HLERequestContext& ctx);
|
||||
void OpenGameCardDetectionEventNotifier(Kernel::HLERequestContext& ctx);
|
||||
void SetSdCardEncryptionSeed(Kernel::HLERequestContext& ctx);
|
||||
|
||||
Core::System& system;
|
||||
FileSystemController& fsc;
|
||||
|
||||
FileSys::VirtualFile romfs;
|
||||
@@ -58,7 +71,8 @@ private:
|
||||
u32 access_log_program_index = 0;
|
||||
LogMode log_mode = LogMode::LogToSdCard;
|
||||
|
||||
const Core::Reporter& reporter;
|
||||
Kernel::EventPair sd_card_detection_event;
|
||||
Kernel::EventPair game_card_detection_event;
|
||||
};
|
||||
|
||||
} // namespace Service::FileSystem
|
||||
|
||||
@@ -203,13 +203,13 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
|
||||
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
|
||||
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
|
||||
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault, "SetNpadJoyAssignmentModeSingleByDefault"},
|
||||
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
|
||||
{123, &Hid::SetNpadJoyAssignmentModeSingle, "SetNpadJoyAssignmentModeSingle"},
|
||||
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
|
||||
{125, &Hid::MergeSingleJoyAsDualJoy, "MergeSingleJoyAsDualJoy"},
|
||||
{126, &Hid::StartLrAssignmentMode, "StartLrAssignmentMode"},
|
||||
{127, &Hid::StopLrAssignmentMode, "StopLrAssignmentMode"},
|
||||
{128, &Hid::SetNpadHandheldActivationMode, "SetNpadHandheldActivationMode"},
|
||||
{129, nullptr, "GetNpadHandheldActivationMode"},
|
||||
{129, &Hid::GetNpadHandheldActivationMode, "GetNpadHandheldActivationMode"},
|
||||
{130, &Hid::SwapNpadAssignment, "SwapNpadAssignment"},
|
||||
{131, nullptr, "IsUnintendedHomeButtonInputProtectionEnabled"},
|
||||
{132, nullptr, "EnableUnintendedHomeButtonInputProtection"},
|
||||
@@ -557,10 +557,126 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}", npad_id,
|
||||
applet_resource_user_id);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
||||
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
const auto npad_joy_device_type{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
npad_id, applet_resource_user_id, npad_joy_device_type);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
|
||||
applet_resource_user_id);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto unknown_1{rp.Pop<u32>()};
|
||||
const auto unknown_2{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
|
||||
unknown_1, unknown_2, applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.StartLRAssignmentMode();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.StopLRAssignmentMode();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
const auto mode{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
|
||||
applet_resource_user_id, mode);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
|
||||
applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_1{rp.Pop<u32>()};
|
||||
const auto npad_2{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
|
||||
applet_resource_user_id, npad_1, npad_2);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
} else {
|
||||
LOG_ERROR(Service_HID, "Npads are not connected!");
|
||||
rb.Push(ERR_NPAD_NOT_CONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
void Hid::BeginPermitVibrationSession(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
@@ -635,47 +751,6 @@ void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).GetLastVibration());
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
|
||||
applet_resource_user_id);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto unknown_1{rp.Pop<u32>()};
|
||||
const auto unknown_2{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
|
||||
unknown_1, unknown_2, applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
const auto mode{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
|
||||
applet_resource_user_id, mode);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_HID, "called");
|
||||
|
||||
@@ -769,49 +844,6 @@ void Hid::SetPalmaBoostMode(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.StartLRAssignmentMode();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.StopLRAssignmentMode();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_1{rp.Pop<u32>()};
|
||||
const auto npad_2{rp.Pop<u32>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
|
||||
applet_resource_user_id, npad_1, npad_2);
|
||||
|
||||
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
} else {
|
||||
LOG_ERROR(Service_HID, "Npads are not connected!");
|
||||
rb.Push(ERR_NPAD_NOT_CONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
class HidDbg final : public ServiceFramework<HidDbg> {
|
||||
public:
|
||||
explicit HidDbg() : ServiceFramework{"hid:dbg"} {
|
||||
|
||||
@@ -106,14 +106,19 @@ private:
|
||||
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
|
||||
void GetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
|
||||
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
|
||||
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
|
||||
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
|
||||
void GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
|
||||
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
|
||||
void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx);
|
||||
void EndPermitVibrationSession(Kernel::HLERequestContext& ctx);
|
||||
void SendVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
void SendVibrationValues(Kernel::HLERequestContext& ctx);
|
||||
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
|
||||
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
|
||||
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
|
||||
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx);
|
||||
void PermitVibration(Kernel::HLERequestContext& ctx);
|
||||
@@ -123,9 +128,6 @@ private:
|
||||
void StopSixAxisSensor(Kernel::HLERequestContext& ctx);
|
||||
void SetIsPalmaAllConnectable(Kernel::HLERequestContext& ctx);
|
||||
void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
|
||||
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
|
||||
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
|
||||
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<IAppletResource> applet_resource;
|
||||
Core::System& system;
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
#include "core/hle/service/lbl/lbl.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
namespace Service::LBL {
|
||||
|
||||
@@ -18,21 +20,21 @@ public:
|
||||
explicit LBL() : ServiceFramework{"lbl"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "SaveCurrentSetting"},
|
||||
{1, nullptr, "LoadCurrentSetting"},
|
||||
{2, nullptr, "SetCurrentBrightnessSetting"},
|
||||
{3, nullptr, "GetCurrentBrightnessSetting"},
|
||||
{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
|
||||
{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
|
||||
{6, nullptr, "SwitchBacklightOn"},
|
||||
{7, nullptr, "SwitchBacklightOff"},
|
||||
{8, nullptr, "GetBacklightSwitchStatus"},
|
||||
{9, nullptr, "EnableDimming"},
|
||||
{10, nullptr, "DisableDimming"},
|
||||
{11, nullptr, "IsDimmingEnabled"},
|
||||
{12, nullptr, "EnableAutoBrightnessControl"},
|
||||
{13, nullptr, "DisableAutoBrightnessControl"},
|
||||
{14, nullptr, "IsAutoBrightnessControlEnabled"},
|
||||
{0, &LBL::SaveCurrentSetting, "SaveCurrentSetting"},
|
||||
{1, &LBL::LoadCurrentSetting, "LoadCurrentSetting"},
|
||||
{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
|
||||
{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
|
||||
{4, &LBL::ApplyCurrentBrightnessSettingToBacklight, "ApplyCurrentBrightnessSettingToBacklight"},
|
||||
{5, &LBL::GetBrightnessSettingAppliedToBacklight, "GetBrightnessSettingAppliedToBacklight"},
|
||||
{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
|
||||
{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
|
||||
{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
|
||||
{9, &LBL::EnableDimming, "EnableDimming"},
|
||||
{10, &LBL::DisableDimming, "DisableDimming"},
|
||||
{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
|
||||
{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
|
||||
{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
|
||||
{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
|
||||
{15, nullptr, "SetAmbientLightSensorValue"},
|
||||
{16, nullptr, "GetAmbientLightSensorValue"},
|
||||
{17, nullptr, "SetBrightnessReflectionDelayLevel"},
|
||||
@@ -42,8 +44,8 @@ public:
|
||||
{21, nullptr, "SetCurrentAmbientLightSensorMapping"},
|
||||
{22, nullptr, "GetCurrentAmbientLightSensorMapping"},
|
||||
{23, nullptr, "IsAmbientLightSensorAvailable"},
|
||||
{24, nullptr, "SetCurrentBrightnessSettingForVrMode"},
|
||||
{25, nullptr, "GetCurrentBrightnessSettingForVrMode"},
|
||||
{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
|
||||
{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
|
||||
{26, &LBL::EnableVrMode, "EnableVrMode"},
|
||||
{27, &LBL::DisableVrMode, "DisableVrMode"},
|
||||
{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
|
||||
@@ -53,13 +55,209 @@ public:
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
void LoadFromSettings() {
|
||||
current_brightness = Settings::values.backlight_brightness;
|
||||
current_vr_mode_brightness = Settings::values.backlight_brightness;
|
||||
|
||||
if (auto_brightness_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (vr_mode_enabled) {
|
||||
Renderer().SetCurrentBrightness(current_vr_mode_brightness);
|
||||
} else {
|
||||
Renderer().SetCurrentBrightness(current_brightness);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
f32 GetAutoBrightnessValue() const {
|
||||
return 0.5f;
|
||||
}
|
||||
|
||||
VideoCore::RendererBase& Renderer() {
|
||||
return Core::System::GetInstance().Renderer();
|
||||
}
|
||||
|
||||
void SaveCurrentSetting(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
Settings::values.backlight_brightness = current_brightness;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void LoadCurrentSetting(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
LoadFromSettings();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void SetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto value = rp.PopRaw<f32>();
|
||||
|
||||
LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
|
||||
|
||||
current_brightness = std::clamp(value, 0.0f, 1.0f);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(current_brightness);
|
||||
}
|
||||
|
||||
void ApplyCurrentBrightnessSettingToBacklight(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
if (!auto_brightness_enabled) {
|
||||
Renderer().SetCurrentBrightness(vr_mode_enabled ? current_vr_mode_brightness
|
||||
: current_brightness);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetBrightnessSettingAppliedToBacklight(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(Renderer().GetCurrentResultantBrightness());
|
||||
}
|
||||
|
||||
void SwitchBacklightOn(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto fade_time = rp.PopRaw<u64>();
|
||||
|
||||
LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
|
||||
|
||||
Renderer().SetBacklightStatus(true, fade_time);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void SwitchBacklightOff(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto fade_time = rp.PopRaw<u64>();
|
||||
|
||||
LOG_DEBUG(Service_LBL, "called, fade_time={:016X}", fade_time);
|
||||
|
||||
Renderer().SetBacklightStatus(false, fade_time);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetBacklightSwitchStatus(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(Renderer().GetBacklightStatus());
|
||||
}
|
||||
|
||||
void EnableDimming(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
dimming_enabled = true;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void DisableDimming(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "callled");
|
||||
|
||||
dimming_enabled = false;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void IsDimmingEnabled(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(dimming_enabled);
|
||||
}
|
||||
|
||||
void EnableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
auto_brightness_enabled = true;
|
||||
Renderer().SetCurrentBrightness(GetAutoBrightnessValue());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void DisableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
auto_brightness_enabled = false;
|
||||
Renderer().SetCurrentBrightness(current_brightness);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void IsAutoBrightnessControlEnabled(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(auto_brightness_enabled);
|
||||
}
|
||||
|
||||
void SetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto value = rp.PopRaw<f32>();
|
||||
|
||||
LOG_DEBUG(Service_LBL, "called, value={:.3f}", value);
|
||||
|
||||
current_vr_mode_brightness = std::clamp(value, 0.0f, 1.0f);
|
||||
|
||||
if (vr_mode_enabled && !auto_brightness_enabled) {
|
||||
Renderer().SetCurrentBrightness(value);
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(current_vr_mode_brightness);
|
||||
}
|
||||
|
||||
void EnableVrMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_LBL, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (!vr_mode_enabled && !auto_brightness_enabled &&
|
||||
current_brightness != current_vr_mode_brightness) {
|
||||
Renderer().SetCurrentBrightness(current_vr_mode_brightness);
|
||||
}
|
||||
|
||||
vr_mode_enabled = true;
|
||||
}
|
||||
|
||||
@@ -69,6 +267,11 @@ private:
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (vr_mode_enabled && !auto_brightness_enabled &&
|
||||
current_brightness != current_vr_mode_brightness) {
|
||||
Renderer().SetCurrentBrightness(current_brightness);
|
||||
}
|
||||
|
||||
vr_mode_enabled = false;
|
||||
}
|
||||
|
||||
@@ -80,9 +283,27 @@ private:
|
||||
rb.Push(vr_mode_enabled);
|
||||
}
|
||||
|
||||
bool auto_brightness_enabled = false;
|
||||
bool dimming_enabled = true;
|
||||
|
||||
f32 current_brightness = GetAutoBrightnessValue();
|
||||
f32 current_vr_mode_brightness = GetAutoBrightnessValue();
|
||||
|
||||
bool vr_mode_enabled = false;
|
||||
};
|
||||
|
||||
void RequestLoadCurrentSetting(SM::ServiceManager& sm) {
|
||||
if (&sm == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto lbl = sm.GetService<LBL>("lbl");
|
||||
|
||||
if (lbl) {
|
||||
lbl->LoadFromSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& sm) {
|
||||
std::make_shared<LBL>()->InstallAsService(sm);
|
||||
}
|
||||
|
||||
@@ -10,6 +10,9 @@ class ServiceManager;
|
||||
|
||||
namespace Service::LBL {
|
||||
|
||||
// Requests the LBL service passed to load brightness values from Settings
|
||||
void RequestLoadCurrentSetting(SM::ServiceManager& sm);
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& sm);
|
||||
|
||||
} // namespace Service::LBL
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nifm/nifm.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::NIFM {
|
||||
|
||||
@@ -88,7 +89,12 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.PushEnum(RequestState::NotSubmitted);
|
||||
} else {
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResult(Kernel::HLERequestContext& ctx) {
|
||||
@@ -196,14 +202,22 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NIFM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvmap.h"
|
||||
#include "core/perf_stats.h"
|
||||
@@ -38,7 +39,10 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
|
||||
transform, crop_rect};
|
||||
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
system.GPU().SwapBuffers(&framebuffer);
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -63,16 +63,26 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
u32 event_id = params.value & 0x00FF;
|
||||
|
||||
if (event_id >= MaxNvEvents) {
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
|
||||
auto event = events_interface.events[event_id];
|
||||
auto& gpu = system.GPU();
|
||||
// This is mostly to take into account unimplemented features. As synced
|
||||
// gpu is always synced.
|
||||
if (!gpu.IsAsync()) {
|
||||
event.writable->Signal();
|
||||
return NvResult::Success;
|
||||
}
|
||||
auto lock = gpu.LockSync();
|
||||
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
|
||||
const s32 diff = current_syncpoint_value - params.threshold;
|
||||
if (diff >= 0) {
|
||||
event.writable->Signal();
|
||||
params.value = current_syncpoint_value;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::Success;
|
||||
@@ -88,27 +98,6 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
return NvResult::Timeout;
|
||||
}
|
||||
|
||||
u32 event_id;
|
||||
if (is_async) {
|
||||
event_id = params.value & 0x00FF;
|
||||
if (event_id >= MaxNvEvents) {
|
||||
std::memcpy(output.data(), ¶ms, sizeof(params));
|
||||
return NvResult::BadParameter;
|
||||
}
|
||||
} else {
|
||||
if (ctrl.fresh_call) {
|
||||
const auto result = events_interface.GetFreeEvent();
|
||||
if (result) {
|
||||
event_id = *result;
|
||||
} else {
|
||||
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
|
||||
event_id = params.value & 0x00FF;
|
||||
}
|
||||
} else {
|
||||
event_id = ctrl.event_id;
|
||||
}
|
||||
}
|
||||
|
||||
EventState status = events_interface.status[event_id];
|
||||
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
|
||||
events_interface.SetEventStatus(event_id, EventState::Waiting);
|
||||
@@ -120,7 +109,7 @@ u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>&
|
||||
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
|
||||
}
|
||||
params.value |= event_id;
|
||||
events_interface.events[event_id].writable->Clear();
|
||||
event.writable->Clear();
|
||||
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
|
||||
if (!is_async && ctrl.fresh_call) {
|
||||
ctrl.must_delay = true;
|
||||
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBufferEx(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
|
||||
u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,16 +23,66 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC0A40009,
|
||||
IocUnmapBufferEx = 0xC0A4000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
u32_le nvmap_fd;
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,6 +23,12 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
@@ -30,9 +36,53 @@ private:
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -134,7 +134,9 @@ void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 3, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
if (event_id < MaxNvEvents) {
|
||||
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
|
||||
auto event = nvdrv->GetEvent(event_id);
|
||||
event->Clear();
|
||||
rb.PushCopyObjects(event);
|
||||
rb.Push<u32>(NvResult::Success);
|
||||
} else {
|
||||
rb.Push<u32>(0);
|
||||
|
||||
@@ -40,8 +40,8 @@ Module::Module(Core::System& system) {
|
||||
auto& kernel = system.Kernel();
|
||||
for (u32 i = 0; i < MaxNvEvents; i++) {
|
||||
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
|
||||
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, event_label);
|
||||
events_interface.events[i] =
|
||||
Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, event_label);
|
||||
events_interface.status[i] = EventState::Free;
|
||||
events_interface.registered[i] = false;
|
||||
}
|
||||
|
||||
@@ -187,14 +187,18 @@ void NVFlinger::Compose() {
|
||||
MicroProfileFlip();
|
||||
|
||||
if (!buffer) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
system.GetPerfStats().EndGameFrame();
|
||||
system.GPU().SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& multi_fence = buffer->get().multi_fence;
|
||||
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
|
||||
const auto& fence = multi_fence.fences[fence_id];
|
||||
gpu.WaitFence(fence.id, fence.value);
|
||||
}
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
// on which display we're drawing (Default, Internal, External, etc)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "core/core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/lbl/lbl.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@@ -70,6 +72,7 @@ void Apply() {
|
||||
auto& system_instance = Core::System::GetInstance();
|
||||
if (system_instance.IsPoweredOn()) {
|
||||
system_instance.Renderer().RefreshBaseSettings();
|
||||
Service::LBL::RequestLoadCurrentSetting(system_instance.ServiceManager());
|
||||
}
|
||||
|
||||
Service::HID::ReloadInputDevices();
|
||||
|
||||
@@ -428,6 +428,8 @@ struct Values {
|
||||
float bg_green;
|
||||
float bg_blue;
|
||||
|
||||
float backlight_brightness = 0.5f;
|
||||
|
||||
std::string log_filter;
|
||||
|
||||
bool use_dev_keys;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
@@ -13,7 +14,7 @@
|
||||
|
||||
// Numbers are chosen randomly to make sure the correct one is given.
|
||||
static constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
|
||||
static constexpr int MAX_SLICE_LENGTH = 20000; // Copied from CoreTiming internals
|
||||
static constexpr int MAX_SLICE_LENGTH = 10000; // Copied from CoreTiming internals
|
||||
|
||||
static std::bitset<CB_IDS.size()> callbacks_ran_flags;
|
||||
static u64 expected_callback = 0;
|
||||
@@ -28,6 +29,12 @@ void CallbackTemplate(u64 userdata, s64 cycles_late) {
|
||||
REQUIRE(lateness == cycles_late);
|
||||
}
|
||||
|
||||
static u64 callbacks_done = 0;
|
||||
|
||||
void EmptyCallback(u64 userdata, s64 cycles_late) {
|
||||
++callbacks_done;
|
||||
}
|
||||
|
||||
struct ScopeInit final {
|
||||
ScopeInit() {
|
||||
core_timing.Initialize();
|
||||
@@ -39,18 +46,19 @@ struct ScopeInit final {
|
||||
Core::Timing::CoreTiming core_timing;
|
||||
};
|
||||
|
||||
static void AdvanceAndCheck(Core::Timing::CoreTiming& core_timing, u32 idx, int downcount,
|
||||
static void AdvanceAndCheck(Core::Timing::CoreTiming& core_timing, u32 idx, u32 context = 0,
|
||||
int expected_lateness = 0, int cpu_downcount = 0) {
|
||||
callbacks_ran_flags = 0;
|
||||
expected_callback = CB_IDS[idx];
|
||||
lateness = expected_lateness;
|
||||
|
||||
// Pretend we executed X cycles of instructions.
|
||||
core_timing.SwitchContext(context);
|
||||
core_timing.AddTicks(core_timing.GetDowncount() - cpu_downcount);
|
||||
core_timing.Advance();
|
||||
core_timing.SwitchContext((context + 1) % 4);
|
||||
|
||||
REQUIRE(decltype(callbacks_ran_flags)().set(idx) == callbacks_ran_flags);
|
||||
REQUIRE(downcount == core_timing.GetDowncount());
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
@@ -64,9 +72,10 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
core_timing.SwitchContext(0);
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||
@@ -78,98 +87,46 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
|
||||
core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 3, 400);
|
||||
AdvanceAndCheck(core_timing, 1, 300);
|
||||
AdvanceAndCheck(core_timing, 2, 200);
|
||||
AdvanceAndCheck(core_timing, 0, 200);
|
||||
AdvanceAndCheck(core_timing, 4, MAX_SLICE_LENGTH);
|
||||
AdvanceAndCheck(core_timing, 3, 0);
|
||||
AdvanceAndCheck(core_timing, 1, 1);
|
||||
AdvanceAndCheck(core_timing, 2, 2);
|
||||
AdvanceAndCheck(core_timing, 0, 3);
|
||||
AdvanceAndCheck(core_timing, 4, 0);
|
||||
}
|
||||
|
||||
TEST_CASE("CoreTiming[Threadsave]", "[core]") {
|
||||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", CallbackTemplate<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", CallbackTemplate<2>);
|
||||
Core::Timing::EventType* cb_d = core_timing.RegisterEvent("callbackD", CallbackTemplate<3>);
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", CallbackTemplate<4>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
|
||||
// D -> B -> C -> A -> E
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(1000);
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(500);
|
||||
REQUIRE(500 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(800, cb_c, CB_IDS[2]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(800);
|
||||
REQUIRE(500 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(100, cb_d, CB_IDS[3]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(100);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||
// Manually force since ScheduleEvent doesn't call it
|
||||
core_timing.ForceExceptionCheck(1200);
|
||||
REQUIRE(100 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 3, 400);
|
||||
AdvanceAndCheck(core_timing, 1, 300);
|
||||
AdvanceAndCheck(core_timing, 2, 200);
|
||||
AdvanceAndCheck(core_timing, 0, 200);
|
||||
AdvanceAndCheck(core_timing, 4, MAX_SLICE_LENGTH);
|
||||
}
|
||||
|
||||
namespace SharedSlotTest {
|
||||
static unsigned int counter = 0;
|
||||
|
||||
template <unsigned int ID>
|
||||
void FifoCallback(u64 userdata, s64 cycles_late) {
|
||||
static_assert(ID < CB_IDS.size(), "ID out of range");
|
||||
callbacks_ran_flags.set(ID);
|
||||
REQUIRE(CB_IDS[ID] == userdata);
|
||||
REQUIRE(ID == counter);
|
||||
REQUIRE(lateness == cycles_late);
|
||||
++counter;
|
||||
}
|
||||
} // namespace SharedSlotTest
|
||||
|
||||
TEST_CASE("CoreTiming[SharedSlot]", "[core]") {
|
||||
using namespace SharedSlotTest;
|
||||
TEST_CASE("CoreTiming[FairSharing]", "[core]") {
|
||||
|
||||
ScopeInit guard;
|
||||
auto& core_timing = guard.core_timing;
|
||||
|
||||
Core::Timing::EventType* cb_a = core_timing.RegisterEvent("callbackA", FifoCallback<0>);
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", FifoCallback<1>);
|
||||
Core::Timing::EventType* cb_c = core_timing.RegisterEvent("callbackC", FifoCallback<2>);
|
||||
Core::Timing::EventType* cb_d = core_timing.RegisterEvent("callbackD", FifoCallback<3>);
|
||||
Core::Timing::EventType* cb_e = core_timing.RegisterEvent("callbackE", FifoCallback<4>);
|
||||
Core::Timing::EventType* empty_callback =
|
||||
core_timing.RegisterEvent("empty_callback", EmptyCallback);
|
||||
|
||||
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
core_timing.ScheduleEvent(1000, cb_c, CB_IDS[2]);
|
||||
core_timing.ScheduleEvent(1000, cb_d, CB_IDS[3]);
|
||||
core_timing.ScheduleEvent(1000, cb_e, CB_IDS[4]);
|
||||
callbacks_done = 0;
|
||||
u64 MAX_CALLBACKS = 10;
|
||||
for (std::size_t i = 0; i < 10; i++) {
|
||||
core_timing.ScheduleEvent(i * 3333U, empty_callback, 0);
|
||||
}
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
REQUIRE(1000 == core_timing.GetDowncount());
|
||||
const s64 advances = MAX_SLICE_LENGTH / 10;
|
||||
core_timing.ResetRun();
|
||||
u64 current_time = core_timing.GetTicks();
|
||||
bool keep_running{};
|
||||
do {
|
||||
keep_running = false;
|
||||
for (u32 active_core = 0; active_core < 4; ++active_core) {
|
||||
core_timing.SwitchContext(active_core);
|
||||
if (core_timing.CanCurrentContextRun()) {
|
||||
core_timing.AddTicks(std::min<s64>(advances, core_timing.GetDowncount()));
|
||||
core_timing.Advance();
|
||||
}
|
||||
keep_running |= core_timing.CanCurrentContextRun();
|
||||
}
|
||||
} while (keep_running);
|
||||
u64 current_time_2 = core_timing.GetTicks();
|
||||
|
||||
callbacks_ran_flags = 0;
|
||||
counter = 0;
|
||||
lateness = 0;
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance();
|
||||
REQUIRE(MAX_SLICE_LENGTH == core_timing.GetDowncount());
|
||||
REQUIRE(0x1FULL == callbacks_ran_flags.to_ullong());
|
||||
REQUIRE(MAX_CALLBACKS == callbacks_done);
|
||||
REQUIRE(current_time_2 == current_time + MAX_SLICE_LENGTH * 4);
|
||||
}
|
||||
|
||||
TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
||||
@@ -180,13 +137,13 @@ TEST_CASE("Core::Timing[PredictableLateness]", "[core]") {
|
||||
Core::Timing::EventType* cb_b = core_timing.RegisterEvent("callbackB", CallbackTemplate<1>);
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
core_timing.ScheduleEvent(100, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(200, cb_b, CB_IDS[1]);
|
||||
|
||||
AdvanceAndCheck(core_timing, 0, 90, 10, -10); // (100 - 10)
|
||||
AdvanceAndCheck(core_timing, 1, MAX_SLICE_LENGTH, 50, -50);
|
||||
AdvanceAndCheck(core_timing, 0, 0, 10, -10); // (100 - 10)
|
||||
AdvanceAndCheck(core_timing, 1, 1, 50, -50);
|
||||
}
|
||||
|
||||
namespace ChainSchedulingTest {
|
||||
@@ -220,7 +177,7 @@ TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
});
|
||||
|
||||
// Enter slice 0
|
||||
core_timing.Advance();
|
||||
core_timing.ResetRun();
|
||||
|
||||
core_timing.ScheduleEvent(800, cb_a, CB_IDS[0]);
|
||||
core_timing.ScheduleEvent(1000, cb_b, CB_IDS[1]);
|
||||
@@ -229,19 +186,19 @@ TEST_CASE("CoreTiming[ChainScheduling]", "[core]") {
|
||||
REQUIRE(800 == core_timing.GetDowncount());
|
||||
|
||||
reschedules = 3;
|
||||
AdvanceAndCheck(core_timing, 0, 200); // cb_a
|
||||
AdvanceAndCheck(core_timing, 1, 1000); // cb_b, cb_rs
|
||||
AdvanceAndCheck(core_timing, 0, 0); // cb_a
|
||||
AdvanceAndCheck(core_timing, 1, 1); // cb_b, cb_rs
|
||||
REQUIRE(2 == reschedules);
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
core_timing.SwitchContext(3);
|
||||
REQUIRE(1 == reschedules);
|
||||
REQUIRE(200 == core_timing.GetDowncount());
|
||||
|
||||
AdvanceAndCheck(core_timing, 2, 800); // cb_c
|
||||
AdvanceAndCheck(core_timing, 2, 3); // cb_c
|
||||
|
||||
core_timing.AddTicks(core_timing.GetDowncount());
|
||||
core_timing.Advance(); // cb_rs
|
||||
REQUIRE(0 == reschedules);
|
||||
REQUIRE(MAX_SLICE_LENGTH == core_timing.GetDowncount());
|
||||
}
|
||||
|
||||
@@ -47,10 +47,20 @@ void Fermi2D::HandleSurfaceCopy() {
|
||||
src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
|
||||
src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
|
||||
}
|
||||
const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
|
||||
const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
|
||||
regs.blit_dst_x + regs.blit_dst_width,
|
||||
regs.blit_dst_y + regs.blit_dst_height};
|
||||
const u32 dst_blit_x2 = regs.blit_dst_x + regs.blit_dst_width;
|
||||
const u32 dst_blit_y2 = regs.blit_dst_x + regs.blit_dst_height;
|
||||
const u32 excess_src_x2 = std::max<s32>(0, dst_blit_x2 - regs.dst.width);
|
||||
const u32 excess_src_y2 = std::max<s32>(0, dst_blit_y2 - regs.dst.height);
|
||||
const u32 excess_dst_x2 = std::max<s32>(0, src_blit_x2 - regs.src.width);
|
||||
const u32 excess_dst_y2 = std::max<s32>(0, src_blit_y2 - regs.src.height);
|
||||
|
||||
const Common::Rectangle<u32> src_rect{
|
||||
src_blit_x1, src_blit_y1, std::min<u32>(regs.src.width, src_blit_x2) - excess_src_x2,
|
||||
std::min<u32>(regs.src.height, src_blit_y2) - excess_src_y2};
|
||||
const Common::Rectangle<u32> dst_rect{
|
||||
regs.blit_dst_x, regs.blit_dst_y,
|
||||
std::min<u32>(regs.dst.width, dst_blit_x2) - excess_dst_x2,
|
||||
std::min<u32>(regs.dst.height, dst_blit_y2) - excess_dst_y2};
|
||||
Config copy_config;
|
||||
copy_config.operation = regs.operation;
|
||||
copy_config.filter = regs.blit_control.filter;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/memory.h"
|
||||
@@ -17,6 +18,8 @@
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
||||
|
||||
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
|
||||
: system{system}, renderer{renderer}, is_async{is_async} {
|
||||
auto& rasterizer{renderer.Rasterizer()};
|
||||
@@ -63,6 +66,16 @@ const DmaPusher& GPU::DmaPusher() const {
|
||||
return *dma_pusher;
|
||||
}
|
||||
|
||||
void GPU::WaitFence(u32 syncpoint_id, u32 value) const {
|
||||
// Synced GPU, is always in sync
|
||||
if (!is_async) {
|
||||
return;
|
||||
}
|
||||
MICROPROFILE_SCOPE(GPU_wait);
|
||||
while (syncpoints[syncpoint_id].load(std::memory_order_relaxed) < value) {
|
||||
}
|
||||
}
|
||||
|
||||
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
|
||||
syncpoints[syncpoint_id]++;
|
||||
std::lock_guard lock{sync_mutex};
|
||||
|
||||
@@ -177,6 +177,12 @@ public:
|
||||
/// Returns a reference to the GPU DMA pusher.
|
||||
Tegra::DmaPusher& DmaPusher();
|
||||
|
||||
// Waits for the GPU to finish working
|
||||
virtual void WaitIdle() const = 0;
|
||||
|
||||
/// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame.
|
||||
void WaitFence(u32 syncpoint_id, u32 value) const;
|
||||
|
||||
void IncrementSyncPoint(u32 syncpoint_id);
|
||||
|
||||
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
||||
|
||||
@@ -44,4 +44,8 @@ void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) con
|
||||
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
|
||||
}
|
||||
|
||||
void GPUAsynch::WaitIdle() const {
|
||||
gpu_thread.WaitIdle();
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
@@ -25,6 +25,7 @@ public:
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void WaitIdle() const override;
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
|
||||
|
||||
@@ -24,6 +24,7 @@ public:
|
||||
void FlushRegion(CacheAddr addr, u64 size) override;
|
||||
void InvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
void WaitIdle() const override {}
|
||||
|
||||
protected:
|
||||
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/frontend/scope_acquire_window_context.h"
|
||||
#include "video_core/dma_pusher.h"
|
||||
#include "video_core/gpu.h"
|
||||
@@ -68,14 +66,10 @@ ThreadManager::~ThreadManager() {
|
||||
|
||||
void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
|
||||
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
|
||||
synchronization_event = system.CoreTiming().RegisterEvent(
|
||||
"GPUThreadSynch", [this](u64 fence, s64) { state.WaitForSynchronization(fence); });
|
||||
}
|
||||
|
||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||
const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))};
|
||||
const s64 synchronization_ticks{Core::Timing::usToCycles(std::chrono::microseconds{9000})};
|
||||
system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence);
|
||||
PushCommand(SubmitListCommand(std::move(entries)));
|
||||
}
|
||||
|
||||
void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
@@ -96,16 +90,15 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||
InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void ThreadManager::WaitIdle() const {
|
||||
while (state.last_fence > state.signaled_fence.load(std::memory_order_relaxed)) {
|
||||
}
|
||||
}
|
||||
|
||||
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
||||
const u64 fence{++state.last_fence};
|
||||
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
||||
return fence;
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
||||
void SynchState::WaitForSynchronization(u64 fence) {
|
||||
while (signaled_fence.load() < fence)
|
||||
;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::GPUThread
|
||||
|
||||
@@ -21,9 +21,6 @@ class DmaPusher;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
namespace Timing {
|
||||
struct EventType;
|
||||
} // namespace Timing
|
||||
} // namespace Core
|
||||
|
||||
namespace VideoCommon::GPUThread {
|
||||
@@ -89,8 +86,6 @@ struct CommandDataContainer {
|
||||
struct SynchState final {
|
||||
std::atomic_bool is_running{true};
|
||||
|
||||
void WaitForSynchronization(u64 fence);
|
||||
|
||||
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
|
||||
CommandQueue queue;
|
||||
u64 last_fence{};
|
||||
@@ -121,6 +116,9 @@ public:
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
|
||||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size);
|
||||
|
||||
// Wait until the gpu thread is idle.
|
||||
void WaitIdle() const;
|
||||
|
||||
private:
|
||||
/// Pushes a command to be executed by the GPU thread
|
||||
u64 PushCommand(CommandData&& command_data);
|
||||
@@ -128,7 +126,6 @@ private:
|
||||
private:
|
||||
SynchState state;
|
||||
Core::System& system;
|
||||
Core::Timing::EventType* synchronization_event{};
|
||||
std::thread thread;
|
||||
std::thread::id thread_id;
|
||||
};
|
||||
|
||||
@@ -93,6 +93,7 @@ static constexpr ConversionArray morton_to_linear_fns = {
|
||||
MortonCopy<true, PixelFormat::DXT23_SRGB>,
|
||||
MortonCopy<true, PixelFormat::DXT45_SRGB>,
|
||||
MortonCopy<true, PixelFormat::BC7U_SRGB>,
|
||||
MortonCopy<true, PixelFormat::R4G4B4A4U>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
|
||||
@@ -101,6 +102,16 @@ static constexpr ConversionArray morton_to_linear_fns = {
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_6X6>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_6X6_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_10X10>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_10X10_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_12X12>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_12X12_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X6>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X6_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_6X5>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_6X5_SRGB>,
|
||||
MortonCopy<true, PixelFormat::Z32F>,
|
||||
MortonCopy<true, PixelFormat::Z16>,
|
||||
MortonCopy<true, PixelFormat::Z24S8>,
|
||||
@@ -162,6 +173,17 @@ static constexpr ConversionArray linear_to_morton_fns = {
|
||||
MortonCopy<false, PixelFormat::DXT23_SRGB>,
|
||||
MortonCopy<false, PixelFormat::DXT45_SRGB>,
|
||||
MortonCopy<false, PixelFormat::BC7U_SRGB>,
|
||||
MortonCopy<false, PixelFormat::R4G4B4A4U>,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
|
||||
@@ -40,4 +40,35 @@ void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
||||
renderer_settings.screenshot_requested = true;
|
||||
}
|
||||
|
||||
f32 RendererBase::GetCurrentResultantBrightness() const {
|
||||
return renderer_settings.current_brightness / 2.0f;
|
||||
}
|
||||
|
||||
void RendererBase::SetBacklightStatus(bool enabled, u64 fade_transition_time) {
|
||||
if (fade_transition_time == 0) {
|
||||
// Needed to ensure the renderer recognizes that a change must occur.
|
||||
fade_transition_time = 1;
|
||||
}
|
||||
|
||||
if (enabled && renderer_settings.current_brightness == 0) {
|
||||
renderer_settings.current_brightness = current_brightness_backup;
|
||||
renderer_settings.backlight_fade_time = fade_transition_time;
|
||||
} else if (!enabled && renderer_settings.current_brightness != 0) {
|
||||
current_brightness_backup = renderer_settings.current_brightness;
|
||||
renderer_settings.current_brightness = 0;
|
||||
renderer_settings.backlight_fade_time = fade_transition_time;
|
||||
}
|
||||
}
|
||||
|
||||
bool RendererBase::GetBacklightStatus() const {
|
||||
return renderer_settings.current_brightness != 0;
|
||||
}
|
||||
|
||||
void RendererBase::SetCurrentBrightness(f32 value) {
|
||||
if (value != renderer_settings.current_brightness) {
|
||||
renderer_settings.current_brightness = value * 2.0f;
|
||||
renderer_settings.backlight_fade_time = 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -28,6 +28,10 @@ struct RendererSettings {
|
||||
void* screenshot_bits;
|
||||
std::function<void()> screenshot_complete_callback;
|
||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||
|
||||
// Backlight & Brightness
|
||||
std::atomic<f32> current_brightness{1.f};
|
||||
std::atomic<u64> backlight_fade_time{0};
|
||||
};
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
@@ -86,6 +90,17 @@ public:
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
// Gets the current brightness, even if it has been changed from the set value. Most of the time
|
||||
// for yuzu this will simply match what was returned, but implementations are free to change the
|
||||
// value in settings.
|
||||
f32 GetCurrentResultantBrightness() const;
|
||||
|
||||
void SetBacklightStatus(bool enabled, u64 fade_transition_time);
|
||||
|
||||
bool GetBacklightStatus() const;
|
||||
|
||||
void SetCurrentBrightness(f32 value);
|
||||
|
||||
protected:
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
@@ -97,6 +112,9 @@ protected:
|
||||
private:
|
||||
/// Updates the framebuffer layout of the contained render window handle.
|
||||
void UpdateCurrentFramebufferLayout();
|
||||
|
||||
// Value of brightness before backlight switch used to preserve value.
|
||||
f32 current_brightness_backup;
|
||||
};
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
std::lock_guard lock{pages_mutex};
|
||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
@@ -230,6 +231,8 @@ private:
|
||||
|
||||
using CachedPageMap = boost::icl::interval_map<u64, int>;
|
||||
CachedPageMap cached_pages;
|
||||
|
||||
std::mutex pages_mutex;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -111,7 +111,8 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U_SRGB
|
||||
true}, // BC7U_SRGB
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
|
||||
@@ -120,6 +121,16 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
|
||||
@@ -54,11 +54,13 @@ in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D color_texture;
|
||||
uniform vec4 backlight;
|
||||
|
||||
void main() {
|
||||
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
||||
// support more framebuffer pixel formats.
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
// Also multiply the color by the backlight multiplier supplied.
|
||||
color = texture(color_texture, frag_tex_coord) * backlight;
|
||||
}
|
||||
)";
|
||||
|
||||
@@ -102,8 +104,6 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::Syst
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
system.GetPerfStats().EndSystemFrame();
|
||||
|
||||
// Maintain the rasterizer's state as a priority
|
||||
OpenGLState prev_state = OpenGLState::GetCurState();
|
||||
state.AllDirty();
|
||||
@@ -123,8 +123,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
|
||||
if (renderer_settings.screenshot_requested)
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
CaptureScreenshot();
|
||||
}
|
||||
|
||||
if (renderer_settings.backlight_fade_time > 0) {
|
||||
UpdateBacklight();
|
||||
}
|
||||
|
||||
DrawScreen(render_window.GetFramebufferLayout());
|
||||
|
||||
@@ -135,9 +140,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
|
||||
render_window.PollEvents();
|
||||
|
||||
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
|
||||
system.GetPerfStats().BeginSystemFrame();
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.AllDirty();
|
||||
prev_state.Apply();
|
||||
@@ -210,9 +212,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
||||
uniform_backlight = glGetUniformLocation(shader.handle, "backlight");
|
||||
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
|
||||
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
|
||||
|
||||
// Initialize backlight
|
||||
glUniform4f(uniform_backlight, 1.f, 1.f, 1.f, 1.f);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
@@ -421,6 +427,29 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
void RendererOpenGL::UpdateBacklight() {
|
||||
constexpr u64 PER_FRAME_FADE_TIME = 1000000000.0f / 60;
|
||||
|
||||
const auto fade_time = renderer_settings.backlight_fade_time.load(std::memory_order_relaxed);
|
||||
auto value = renderer_settings.current_brightness.load(std::memory_order_relaxed);
|
||||
if (fade_time <= PER_FRAME_FADE_TIME) {
|
||||
glUniform4f(uniform_backlight, value, value, value, value);
|
||||
renderer_settings.backlight_fade_time = 0;
|
||||
fade_time_max = 0;
|
||||
} else {
|
||||
if (fade_time_max == 0) {
|
||||
fade_time_max = fade_time;
|
||||
value_max = value;
|
||||
}
|
||||
|
||||
value += (value_max - value) * PER_FRAME_FADE_TIME / fade_time_max;
|
||||
|
||||
glUniform4f(uniform_backlight, value, value, value, value);
|
||||
renderer_settings.backlight_fade_time -= PER_FRAME_FADE_TIME;
|
||||
renderer_settings.current_brightness = value;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
|
||||
@@ -70,6 +70,7 @@ private:
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
void UpdateBacklight();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
@@ -97,6 +98,7 @@ private:
|
||||
// Shader uniform location indices
|
||||
GLuint uniform_modelview_matrix;
|
||||
GLuint uniform_color_texture;
|
||||
GLuint uniform_backlight;
|
||||
|
||||
// Shader attribute input indices
|
||||
GLuint attrib_position;
|
||||
@@ -105,6 +107,10 @@ private:
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
// Used for backlight transitions
|
||||
u64 fade_time_max = 0;
|
||||
f32 value_max = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -212,6 +212,14 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Tegra::Texture::TextureFormat::A4B4G4R4:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
return PixelFormat::R4G4B4A4U;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Tegra::Texture::TextureFormat::R8:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
@@ -350,6 +358,16 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_6X6:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_6X6_SRGB : PixelFormat::ASTC_2D_6X6;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_10X10:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_10X10_SRGB : PixelFormat::ASTC_2D_10X10;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_12X12:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_12X12_SRGB : PixelFormat::ASTC_2D_12X12;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X6:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X6_SRGB : PixelFormat::ASTC_2D_8X6;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_6X5:
|
||||
return is_srgb ? PixelFormat::ASTC_2D_6X5_SRGB : PixelFormat::ASTC_2D_6X5;
|
||||
case Tegra::Texture::TextureFormat::R16_G16:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::FLOAT:
|
||||
@@ -510,6 +528,16 @@ bool IsPixelFormatASTC(PixelFormat format) {
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X8:
|
||||
case PixelFormat::ASTC_2D_10X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X6:
|
||||
case PixelFormat::ASTC_2D_6X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X10:
|
||||
case PixelFormat::ASTC_2D_10X10_SRGB:
|
||||
case PixelFormat::ASTC_2D_12X12:
|
||||
case PixelFormat::ASTC_2D_12X12_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X6:
|
||||
case PixelFormat::ASTC_2D_8X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X5:
|
||||
case PixelFormat::ASTC_2D_6X5_SRGB:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@@ -530,6 +558,11 @@ bool IsPixelFormatSRGB(PixelFormat format) {
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X10_SRGB:
|
||||
case PixelFormat::ASTC_2D_12X12_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X5_SRGB:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
@@ -67,27 +67,38 @@ enum class PixelFormat {
|
||||
DXT23_SRGB = 49,
|
||||
DXT45_SRGB = 50,
|
||||
BC7U_SRGB = 51,
|
||||
ASTC_2D_4X4_SRGB = 52,
|
||||
ASTC_2D_8X8_SRGB = 53,
|
||||
ASTC_2D_8X5_SRGB = 54,
|
||||
ASTC_2D_5X4_SRGB = 55,
|
||||
ASTC_2D_5X5 = 56,
|
||||
ASTC_2D_5X5_SRGB = 57,
|
||||
ASTC_2D_10X8 = 58,
|
||||
ASTC_2D_10X8_SRGB = 59,
|
||||
R4G4B4A4U = 52,
|
||||
ASTC_2D_4X4_SRGB = 53,
|
||||
ASTC_2D_8X8_SRGB = 54,
|
||||
ASTC_2D_8X5_SRGB = 55,
|
||||
ASTC_2D_5X4_SRGB = 56,
|
||||
ASTC_2D_5X5 = 57,
|
||||
ASTC_2D_5X5_SRGB = 58,
|
||||
ASTC_2D_10X8 = 59,
|
||||
ASTC_2D_10X8_SRGB = 60,
|
||||
ASTC_2D_6X6 = 61,
|
||||
ASTC_2D_6X6_SRGB = 62,
|
||||
ASTC_2D_10X10 = 63,
|
||||
ASTC_2D_10X10_SRGB = 64,
|
||||
ASTC_2D_12X12 = 65,
|
||||
ASTC_2D_12X12_SRGB = 66,
|
||||
ASTC_2D_8X6 = 67,
|
||||
ASTC_2D_8X6_SRGB = 68,
|
||||
ASTC_2D_6X5 = 69,
|
||||
ASTC_2D_6X5_SRGB = 70,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 60,
|
||||
Z16 = 61,
|
||||
Z32F = 71,
|
||||
Z16 = 72,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 62,
|
||||
S8Z24 = 63,
|
||||
Z32FS8 = 64,
|
||||
Z24S8 = 73,
|
||||
S8Z24 = 74,
|
||||
Z32FS8 = 75,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -177,6 +188,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
|
||||
2, // DXT23_SRGB
|
||||
2, // DXT45_SRGB
|
||||
2, // BC7U_SRGB
|
||||
0, // R4G4B4A4U
|
||||
2, // ASTC_2D_4X4_SRGB
|
||||
2, // ASTC_2D_8X8_SRGB
|
||||
2, // ASTC_2D_8X5_SRGB
|
||||
@@ -185,6 +197,16 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
|
||||
2, // ASTC_2D_5X5_SRGB
|
||||
2, // ASTC_2D_10X8
|
||||
2, // ASTC_2D_10X8_SRGB
|
||||
2, // ASTC_2D_6X6
|
||||
2, // ASTC_2D_6X6_SRGB
|
||||
2, // ASTC_2D_10X10
|
||||
2, // ASTC_2D_10X10_SRGB
|
||||
2, // ASTC_2D_12X12
|
||||
2, // ASTC_2D_12X12_SRGB
|
||||
2, // ASTC_2D_8X6
|
||||
2, // ASTC_2D_8X6_SRGB
|
||||
2, // ASTC_2D_6X5
|
||||
2, // ASTC_2D_6X5_SRGB
|
||||
0, // Z32F
|
||||
0, // Z16
|
||||
0, // Z24S8
|
||||
@@ -261,6 +283,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
1, // R4G4B4A4U
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
8, // ASTC_2D_8X5_SRGB
|
||||
@@ -269,6 +292,16 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
||||
5, // ASTC_2D_5X5_SRGB
|
||||
10, // ASTC_2D_10X8
|
||||
10, // ASTC_2D_10X8_SRGB
|
||||
6, // ASTC_2D_6X6
|
||||
6, // ASTC_2D_6X6_SRGB
|
||||
10, // ASTC_2D_10X10
|
||||
10, // ASTC_2D_10X10_SRGB
|
||||
12, // ASTC_2D_12X12
|
||||
12, // ASTC_2D_12X12_SRGB
|
||||
8, // ASTC_2D_8X6
|
||||
8, // ASTC_2D_8X6_SRGB
|
||||
6, // ASTC_2D_6X5
|
||||
6, // ASTC_2D_6X5_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
@@ -285,71 +318,82 @@ static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
|
||||
}
|
||||
|
||||
constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
1, // R8U
|
||||
1, // R8UI
|
||||
1, // RGBA16F
|
||||
1, // RGBA16U
|
||||
1, // RGBA16UI
|
||||
1, // R11FG11FB10F
|
||||
1, // RGBA32UI
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
4, // DXN1
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16U
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // RGBX16F
|
||||
1, // R32UI
|
||||
8, // ASTC_2D_8X8
|
||||
5, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
5, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
5, // ASTC_2D_5X5
|
||||
5, // ASTC_2D_5X5_SRGB
|
||||
8, // ASTC_2D_10X8
|
||||
8, // ASTC_2D_10X8_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32FS8
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
1, // R8U
|
||||
1, // R8UI
|
||||
1, // RGBA16F
|
||||
1, // RGBA16U
|
||||
1, // RGBA16UI
|
||||
1, // R11FG11FB10F
|
||||
1, // RGBA32UI
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
4, // DXN1
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16U
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // RGBX16F
|
||||
1, // R32UI
|
||||
8, // ASTC_2D_8X8
|
||||
5, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
1, // R4G4B4A4U
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
5, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
5, // ASTC_2D_5X5
|
||||
5, // ASTC_2D_5X5_SRGB
|
||||
8, // ASTC_2D_10X8
|
||||
8, // ASTC_2D_10X8_SRGB
|
||||
6, // ASTC_2D_6X6
|
||||
6, // ASTC_2D_6X6_SRGB
|
||||
10, // ASTC_2D_10X10
|
||||
10, // ASTC_2D_10X10_SRGB
|
||||
12, // ASTC_2D_12X12
|
||||
12, // ASTC_2D_12X12_SRGB
|
||||
6, // ASTC_2D_8X6
|
||||
6, // ASTC_2D_8X6_SRGB
|
||||
5, // ASTC_2D_6X5
|
||||
5, // ASTC_2D_6X5_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32FS8
|
||||
}};
|
||||
|
||||
static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
||||
@@ -413,6 +457,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||
128, // DXT23_SRGB
|
||||
128, // DXT45_SRGB
|
||||
128, // BC7U
|
||||
16, // R4G4B4A4U
|
||||
128, // ASTC_2D_4X4_SRGB
|
||||
128, // ASTC_2D_8X8_SRGB
|
||||
128, // ASTC_2D_8X5_SRGB
|
||||
@@ -421,6 +466,16 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
|
||||
128, // ASTC_2D_5X5_SRGB
|
||||
128, // ASTC_2D_10X8
|
||||
128, // ASTC_2D_10X8_SRGB
|
||||
128, // ASTC_2D_6X6
|
||||
128, // ASTC_2D_6X6_SRGB
|
||||
128, // ASTC_2D_10X10
|
||||
128, // ASTC_2D_10X10_SRGB
|
||||
128, // ASTC_2D_12X12
|
||||
128, // ASTC_2D_12X12_SRGB
|
||||
128, // ASTC_2D_8X6
|
||||
128, // ASTC_2D_8X6_SRGB
|
||||
128, // ASTC_2D_6X5
|
||||
128, // ASTC_2D_6X5_SRGB
|
||||
32, // Z32F
|
||||
16, // Z16
|
||||
32, // Z24S8
|
||||
@@ -504,6 +559,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
|
||||
SurfaceCompression::Compressed, // DXT23_SRGB
|
||||
SurfaceCompression::Compressed, // DXT45_SRGB
|
||||
SurfaceCompression::Compressed, // BC7U_SRGB
|
||||
SurfaceCompression::None, // R4G4B4A4U
|
||||
SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
|
||||
@@ -512,6 +568,16 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
|
||||
SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X8
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_6X6
|
||||
SurfaceCompression::Converted, // ASTC_2D_6X6_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X10
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X10_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_12X12
|
||||
SurfaceCompression::Converted, // ASTC_2D_12X12_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X6
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X6_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_6X5
|
||||
SurfaceCompression::Converted, // ASTC_2D_6X5_SRGB
|
||||
SurfaceCompression::None, // Z32F
|
||||
SurfaceCompression::None, // Z16
|
||||
SurfaceCompression::None, // Z24S8
|
||||
|
||||
@@ -62,6 +62,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
}
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
connect(ui->brightness_reset, &QPushButton::pressed, this,
|
||||
[this] { ui->brightness_slider->setValue(100); });
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
@@ -80,6 +82,7 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
ui->brightness_slider->setValue(Settings::values.backlight_brightness * 100 + 50);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
@@ -93,6 +96,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
Settings::values.backlight_brightness = (ui->brightness_slider->value() - 50.0f) / 100.0f;
|
||||
}
|
||||
|
||||
void ConfigureGraphics::changeEvent(QEvent* event) {
|
||||
|
||||
@@ -111,6 +111,68 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Brightness</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="brightness_slider">
|
||||
<property name="minimum">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>150</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="tickPosition">
|
||||
<enum>QSlider::NoTicks</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="brightness_reset">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Reset</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -66,10 +66,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
|
||||
};
|
||||
|
||||
const auto& system = Core::System::GetInstance();
|
||||
add_threads(system.Scheduler(0).GetThreadList());
|
||||
add_threads(system.Scheduler(1).GetThreadList());
|
||||
add_threads(system.Scheduler(2).GetThreadList());
|
||||
add_threads(system.Scheduler(3).GetThreadList());
|
||||
add_threads(system.GlobalScheduler().GetThreadList());
|
||||
|
||||
return item_list;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user