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1 Commits

Author SHA1 Message Date
bunnei
b283812bd3 savedata_factory: Create save data directory if it's not already created. 2018-03-03 13:05:03 -05:00
620 changed files with 10710 additions and 55767 deletions

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@@ -1,39 +0,0 @@
# Set-up Visual Studio Command Prompt environment for PowerShell
pushd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\"
cmd /c "VsDevCmd.bat -arch=x64 & set" | foreach {
if ($_ -match "=") {
$v = $_.split("="); Set-Item -Force -Path "ENV:\$($v[0])" -Value "$($v[1])"
}
}
popd
function Which ($search_path, $name) {
($search_path).Split(";") | Get-ChildItem -Filter $name | Select -First 1 -Exp FullName
}
function GetDeps ($search_path, $binary) {
((dumpbin /dependents $binary).Where({ $_ -match "dependencies:"}, "SkipUntil") | Select-String "[^ ]*\.dll").Matches | foreach {
Which $search_path $_.Value
}
}
function RecursivelyGetDeps ($search_path, $binary) {
$final_deps = @()
$deps_to_process = GetDeps $search_path $binary
while ($deps_to_process.Count -gt 0) {
$current, $deps_to_process = $deps_to_process
if ($final_deps -contains $current) { continue }
# Is this a system dll file?
# We use the same algorithm that cmake uses to determine this.
if ($current -match "$([regex]::Escape($env:SystemRoot))\\sys") { continue }
if ($current -match "$([regex]::Escape($env:WinDir))\\sys") { continue }
if ($current -match "\\msvc[^\\]+dll") { continue }
if ($current -match "\\api-ms-win-[^\\]+dll") { continue }
$final_deps += $current
$new_deps = GetDeps $search_path $current
$deps_to_process += ($new_deps | ?{-not ($final_deps -contains $_)})
}
return $final_deps
}

1
.gitignore vendored
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@@ -11,7 +11,6 @@ src/common/scm_rev.cpp
.idea/
.vs/
.vscode/
CMakeLists.txt.user*
# *nix related
# Common convention for backup or temporary files

11
.gitmodules vendored
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@@ -7,9 +7,6 @@
[submodule "catch"]
path = externals/catch
url = https://github.com/philsquared/Catch.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/kinetiknz/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
@@ -21,13 +18,7 @@
url = https://github.com/fmtlib/fmt.git
[submodule "lz4"]
path = externals/lz4
url = https://github.com/lz4/lz4.git
url = http://github.com/lz4/lz4.git
[submodule "unicorn"]
path = externals/unicorn
url = https://github.com/yuzu-emu/unicorn
[submodule "mbedtls"]
path = externals/mbedtls
url = https://github.com/DarkLordZach/mbedtls
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git

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@@ -23,7 +23,7 @@ matrix:
- os: osx
env: NAME="macos build"
sudo: false
osx_image: xcode9.3
osx_image: xcode9.2
install: "./.travis/macos/deps.sh"
script: "./.travis/macos/build.sh"
after_success: "./.travis/macos/upload.sh"
@@ -42,7 +42,3 @@ notifications:
webhooks:
urls:
- https://api.yuzu-emu.org/code/travis/notify
cache:
directories:
- $HOME/.ccache

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@@ -1,3 +1,3 @@
#!/bin/bash -ex
docker run -e CCACHE_DIR=/ccache -v $HOME/.ccache:/ccache -v $(pwd):/yuzu ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh
docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh

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@@ -1,18 +1,16 @@
#!/bin/bash -ex
apt-get update
apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget cmake ninja-build ccache
apt-get install -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget
# Get a recent version of CMake
wget https://cmake.org/files/v3.10/cmake-3.10.1-Linux-x86_64.sh
sh cmake-3.10.1-Linux-x86_64.sh --exclude-subdir --prefix=/ --skip-license
cd /yuzu
export PATH=/usr/lib/ccache:$PATH
ln -sf /usr/bin/ccache /usr/lib/ccache/cc
ln -sf /usr/bin/ccache /usr/lib/ccache/c++
mkdir build && cd build
ccache --show-stats > ccache_before
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
make -j4
ctest -VV -C Release

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@@ -7,12 +7,8 @@ export Qt5_DIR=$(brew --prefix)/opt/qt5
export UNICORNDIR=$(pwd)/externals/unicorn
mkdir build && cd build
export PATH=/usr/local/opt/ccache/libexec:$PATH
ccache --show-stats > ccache_before
cmake --version
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
make -j4
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
ctest -VV -C Release

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@@ -1,5 +1,5 @@
#!/bin/sh -ex
brew update
brew install dylibbundler p7zip qt5 sdl2 ccache
brew install dylibbundler p7zip qt5 sdl2
brew outdated cmake || brew upgrade cmake

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@@ -17,8 +17,6 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "EN
option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
@@ -162,9 +160,6 @@ set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
math(EXPR EMU_ARCH_BITS ${CMAKE_SIZEOF_VOID_P}*8)
add_definitions(-DEMU_ARCH_BITS=${EMU_ARCH_BITS})
# System imported libraries
# ======================
@@ -280,7 +275,7 @@ endif()
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
if (MSVC14 AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.10.0-msvc2015_64)
set(QT_VER qt-5.7-msvc2015_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()

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@@ -3,9 +3,7 @@ function(copy_yuzu_Qt5_deps target_dir)
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(PLATFORMS ${DLL_DEST}platforms/)
set(STYLES ${DLL_DEST}styles/)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
icudt*.dll
icuin*.dll
@@ -16,5 +14,4 @@ function(copy_yuzu_Qt5_deps target_dir)
Qt5Widgets$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
endfunction(copy_yuzu_Qt5_deps)

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@@ -1,6 +1,6 @@
# Reporting Issues
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our Discord server, [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.

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@@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

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@@ -116,30 +116,33 @@ after_build:
mkdir $RELEASE_DIST
mkdir $RELEASE_DIST/platforms
mkdir $RELEASE_DIST/styles
# copy the compiled binaries and other release files to the release folder
Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
# hardcoded list because we don't build static and determining the list of dlls from the binary is a pain.
$MingwDLLs = "Qt5Core.dll","Qt5Widgets.dll","Qt5Gui.dll","Qt5OpenGL.dll",
# QT dll dependencies
"libbz2-*.dll","libicudt*.dll","libicuin*.dll","libicuuc*.dll","libffi-*.dll",
"libfreetype-*.dll","libglib-*.dll","libgobject-*.dll","libgraphite2.dll","libiconv-*.dll",
"libharfbuzz-*.dll","libintl-*.dll","libpcre-*.dll","libpcre2-16-*.dll","libpcre16-*.dll","libpng16-*.dll",
# Runtime/Other dependencies
"libgcc_s_seh-*.dll","libstdc++-*.dll","libwinpthread-*.dll","SDL2.dll","zlib1.dll"
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
Copy-Item -path "C:/msys64/mingw64/bin/$file" -force -destination "$RELEASE_DIST"
}
# the above list copies a few extra debug dlls that aren't needed (thanks globbing patterns!)
# so we can remove them by hardcoding another list of extra dlls to remove
$DebugDLLs = "libicudtd*.dll","libicuind*.dll","libicuucd*.dll"
foreach ($file in $DebugDLLs) {
Remove-Item -path "$RELEASE_DIST/$file"
}
# copy the qt windows plugin dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
# copy the qt windows vista style dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
7z a $MINGW_SEVENZIP $RELEASE_DIST
}

5
dist/icons/icons.qrc vendored Normal file
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@@ -0,0 +1,5 @@
<RCC>
<qresource prefix="icons">
<file>yuzu.png</file>
</qresource>
</RCC>

BIN
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@@ -1,11 +0,0 @@
<RCC>
<qresource prefix="icons/default">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="256x256/yuzu.png">icons/256x256/yuzu.png</file>
</qresource>
</RCC>

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@@ -1,10 +0,0 @@
[Icon Theme]
Name=default
Comment=default theme
Directories=16x16,256x256
[16x16]
Size=16
[256x256]
Size=256

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@@ -1,183 +0,0 @@
# License
## The MIT License (MIT) - Code
Copyright (c) 2013-2018 Colin Duquesnoy
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
## Creative Commons Attribution International 4.0 - Images
QDarkStyle (c) 2013-2018 Colin Duquesnoy
Creative Commons Corporation (“Creative Commons”) is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an “as-is” basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible.
### Using Creative Commons Public Licenses
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* __Considerations for the public:__ By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensors permission is not necessary for any reasonfor example, because of any applicable exception or limitation to copyrightthen that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described. Although not required by our licenses, you are encouraged to respect those requests where reasonable. [More considerations for the public](http://wiki.creativecommons.org/Considerations_for_licensors_and_licensees#Considerations_for_licensees).
## Creative Commons Attribution 4.0 International Public License
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b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
> Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at [creativecommons.org/policies](http://creativecommons.org/policies), Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
>
> Creative Commons may be contacted at creativecommons.org

View File

@@ -1,11 +0,0 @@
[Icon Theme]
Name=qdarkstyle
Comment=dark theme
Inherits=default
Directories=16x16,256x256
[16x16]
Size=16
[256x256]
Size=256

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@@ -1,49 +0,0 @@
<RCC>
<qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file>
</qresource>
<qresource prefix="qss_icons">
<file>rc/up_arrow_disabled.png</file>
<file>rc/Hmovetoolbar.png</file>
<file>rc/stylesheet-branch-end.png</file>
<file>rc/branch_closed-on.png</file>
<file>rc/stylesheet-vline.png</file>
<file>rc/branch_closed.png</file>
<file>rc/branch_open-on.png</file>
<file>rc/transparent.png</file>
<file>rc/right_arrow_disabled.png</file>
<file>rc/sizegrip.png</file>
<file>rc/close.png</file>
<file>rc/close-hover.png</file>
<file>rc/close-pressed.png</file>
<file>rc/down_arrow.png</file>
<file>rc/Vmovetoolbar.png</file>
<file>rc/left_arrow.png</file>
<file>rc/stylesheet-branch-more.png</file>
<file>rc/up_arrow.png</file>
<file>rc/right_arrow.png</file>
<file>rc/left_arrow_disabled.png</file>
<file>rc/Hsepartoolbar.png</file>
<file>rc/branch_open.png</file>
<file>rc/Vsepartoolbar.png</file>
<file>rc/down_arrow_disabled.png</file>
<file>rc/undock.png</file>
<file>rc/checkbox_checked_disabled.png</file>
<file>rc/checkbox_checked_focus.png</file>
<file>rc/checkbox_checked.png</file>
<file>rc/checkbox_indeterminate.png</file>
<file>rc/checkbox_indeterminate_focus.png</file>
<file>rc/checkbox_unchecked_disabled.png</file>
<file>rc/checkbox_unchecked_focus.png</file>
<file>rc/checkbox_unchecked.png</file>
<file>rc/radio_checked_disabled.png</file>
<file>rc/radio_checked_focus.png</file>
<file>rc/radio_checked.png</file>
<file>rc/radio_unchecked_disabled.png</file>
<file>rc/radio_unchecked_focus.png</file>
<file>rc/radio_unchecked.png</file>
</qresource>
<qresource prefix="qdarkstyle">
<file>style.qss</file>
</qresource>
</RCC>

File diff suppressed because it is too large Load Diff

View File

@@ -17,7 +17,6 @@ endif()
# libfmt
add_subdirectory(fmt)
add_library(fmt::fmt ALIAS fmt)
# getopt
if (MSVC)
@@ -35,10 +34,6 @@ set(LZ4_BUNDLED_MODE ON)
add_subdirectory(lz4/contrib/cmake_unofficial)
target_include_directories(lz4_static INTERFACE ./lz4/lib)
# mbedtls
add_subdirectory(mbedtls)
target_include_directories(mbedtls PUBLIC ./mbedtls/include)
# MicroProfile
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
@@ -54,13 +49,3 @@ if (ARCHITECTURE_x86_64)
target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
# Opus
add_subdirectory(opus)
target_include_directories(opus INTERFACE ./opus/include)
# Cubeb
if(ENABLE_CUBEB)
set(BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory(cubeb)
endif()

View File

@@ -1,4 +1,4 @@
# Copyright 2018 Yuzu Emulator Project
# Copyright 2016 Citra Emulator Project
# Licensed under GPLv2 or any later version
# Refer to the license.txt file included.
@@ -22,7 +22,7 @@ function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
# cmake adds an extra check for command success which doesn't work too well with robocopy
# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_DIR}
COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
)
endfunction()
endfunction()

1
externals/cubeb vendored

Submodule externals/cubeb deleted from 12b78c0edf

2
externals/fmt vendored

View File

@@ -1,5 +1,5 @@
These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
```
python -m glad --profile core --out-path glad/ --api gl=3.3 --generator=c
python -m glad --profile core --out-path glad/ --api gl=3.3,gles=3.0
```

View File

@@ -2,7 +2,7 @@
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,16 +26,18 @@
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
@@ -99,8 +101,6 @@
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
@@ -223,7 +223,7 @@ typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

1
externals/mbedtls vendored

Submodule externals/mbedtls deleted from 06442b840e

1
externals/opus vendored

Submodule externals/opus deleted from b2871922a1

View File

@@ -1,6 +1,6 @@
#!/bin/sh
# Enforce yuzu's whitespace policy
# Enforce citra's whitespace policy
git config --local core.whitespace tab-in-indent,trailing-space
paths_to_check="src/ CMakeLists.txt"

View File

@@ -3,7 +3,6 @@ include_directories(.)
add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(tests)

View File

@@ -1,23 +0,0 @@
add_library(audio_core STATIC
audio_out.cpp
audio_out.h
buffer.h
cubeb_sink.cpp
cubeb_sink.h
null_sink.h
stream.cpp
stream.h
sink.h
sink_details.cpp
sink_details.h
sink_stream.h
)
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
endif()

View File

@@ -1,58 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/audio_out.h"
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/settings.h"
namespace AudioCore {
/// Returns the stream format from the specified number of channels
static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
switch (num_channels) {
case 1:
return Stream::Format::Mono16;
case 2:
return Stream::Format::Stereo16;
case 6:
return Stream::Format::Multi51Channel16;
}
LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
UNREACHABLE();
return {};
}
StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels,
Stream::ReleaseCallback&& release_callback) {
if (!sink) {
const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
sink = sink_details.factory(Settings::values.audio_device_id);
}
return std::make_shared<Stream>(sample_rate, ChannelsToStreamFormat(num_channels),
std::move(release_callback),
sink->AcquireSinkStream(sample_rate, num_channels));
}
std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
return stream->GetTagsAndReleaseBuffers(max_count);
}
void AudioOut::StartStream(StreamPtr stream) {
stream->Play();
}
void AudioOut::StopStream(StreamPtr stream) {
stream->Stop();
}
bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data) {
return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
}
} // namespace AudioCore

View File

@@ -1,42 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "audio_core/buffer.h"
#include "audio_core/sink.h"
#include "audio_core/stream.h"
#include "common/common_types.h"
namespace AudioCore {
/**
* Represents an audio playback interface, used to open and play audio streams
*/
class AudioOut {
public:
/// Opens a new audio stream
StreamPtr OpenStream(u32 sample_rate, u32 num_channels,
Stream::ReleaseCallback&& release_callback);
/// Returns a vector of recently released buffers specified by tag for the specified stream
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
/// Starts an audio stream for playback
void StartStream(StreamPtr stream);
/// Stops an audio stream that is currently playing
void StopStream(StreamPtr stream);
/// Queues a buffer into the specified audio stream, returns true on success
bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<u8>&& data);
private:
SinkPtr sink;
};
} // namespace AudioCore

View File

@@ -1,40 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {
/**
* Represents a buffer of audio samples to be played in an audio stream
*/
class Buffer {
public:
using Tag = u64;
Buffer(Tag tag, std::vector<u8>&& data) : tag{tag}, data{std::move(data)} {}
/// Returns the raw audio data for the buffer
const std::vector<u8>& GetData() const {
return data;
}
/// Returns the buffer tag, this is provided by the game to the audout service
Tag GetTag() const {
return tag;
}
private:
Tag tag;
std::vector<u8> data;
};
using BufferPtr = std::shared_ptr<Buffer>;
} // namespace AudioCore

View File

@@ -1,190 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "common/logging/log.h"
namespace AudioCore {
class SinkStreamImpl final : public SinkStream {
public:
SinkStreamImpl(cubeb* ctx, cubeb_devid output_device) : ctx{ctx} {
cubeb_stream_params params;
params.rate = 48000;
params.channels = GetNumChannels();
params.format = CUBEB_SAMPLE_S16NE;
params.layout = CUBEB_LAYOUT_STEREO;
u32 minimum_latency = 0;
if (cubeb_get_min_latency(ctx, &params, &minimum_latency) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error getting minimum latency");
}
if (cubeb_stream_init(ctx, &stream_backend, "yuzu Audio Output", nullptr, nullptr,
output_device, &params, std::max(512u, minimum_latency),
&SinkStreamImpl::DataCallback, &SinkStreamImpl::StateCallback,
this) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
return;
}
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
return;
}
}
~SinkStreamImpl() {
if (!ctx) {
return;
}
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
}
cubeb_stream_destroy(stream_backend);
}
void EnqueueSamples(u32 num_channels, const s16* samples, size_t sample_count) override {
if (!ctx) {
return;
}
queue.reserve(queue.size() + sample_count * GetNumChannels());
if (num_channels == 2) {
// Copy as-is
std::copy(samples, samples + sample_count * GetNumChannels(),
std::back_inserter(queue));
} else if (num_channels == 6) {
// Downsample 6 channels to 2
const size_t sample_count_copy_size = sample_count * num_channels * 2;
queue.reserve(sample_count_copy_size);
for (size_t i = 0; i < sample_count * num_channels; i += num_channels) {
queue.push_back(samples[i]);
queue.push_back(samples[i + 1]);
}
} else {
ASSERT_MSG(false, "Unimplemented");
}
}
u32 GetNumChannels() const {
// Only support 2-channel stereo output for now
return 2;
}
private:
std::vector<std::string> device_list;
cubeb* ctx{};
cubeb_stream* stream_backend{};
std::vector<s16> queue;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames);
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
};
CubebSink::CubebSink(std::string target_device_name) {
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;
}
if (target_device_name != auto_device_name && !target_device_name.empty()) {
cubeb_device_collection collection;
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
const auto collection_end{collection.device + collection.count};
const auto device{std::find_if(collection.device, collection_end,
[&](const cubeb_device_info& device) {
return target_device_name == device.friendly_name;
})};
if (device != collection_end) {
output_device = device->devid;
}
cubeb_device_collection_destroy(ctx, &collection);
}
}
}
CubebSink::~CubebSink() {
if (!ctx) {
return;
}
for (auto& sink_stream : sink_streams) {
sink_stream.reset();
}
cubeb_destroy(ctx);
}
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels) {
sink_streams.push_back(std::make_unique<SinkStreamImpl>(ctx, output_device));
return *sink_streams.back();
}
long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
SinkStreamImpl* impl = static_cast<SinkStreamImpl*>(user_data);
u8* buffer = reinterpret_cast<u8*>(output_buffer);
if (!impl) {
return {};
}
const size_t frames_to_write{
std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};
memcpy(buffer, impl->queue.data(), frames_to_write * sizeof(s16) * impl->GetNumChannels());
impl->queue.erase(impl->queue.begin(),
impl->queue.begin() + frames_to_write * impl->GetNumChannels());
if (frames_to_write < num_frames) {
// Fill the rest of the frames with silence
memset(buffer + frames_to_write * sizeof(s16) * impl->GetNumChannels(), 0,
(num_frames - frames_to_write) * sizeof(s16) * impl->GetNumChannels());
}
return num_frames;
}
void SinkStreamImpl::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
std::vector<std::string> ListCubebSinkDevices() {
std::vector<std::string> device_list;
cubeb* ctx;
if (cubeb_init(&ctx, "Citra Device Enumerator", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return {};
}
cubeb_device_collection collection;
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
for (size_t i = 0; i < collection.count; i++) {
const cubeb_device_info& device = collection.device[i];
if (device.friendly_name) {
device_list.emplace_back(device.friendly_name);
}
}
cubeb_device_collection_destroy(ctx, &collection);
}
cubeb_destroy(ctx);
return device_list;
}
} // namespace AudioCore

View File

@@ -1,31 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include <cubeb/cubeb.h>
#include "audio_core/sink.h"
namespace AudioCore {
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string device_id);
~CubebSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels) override;
private:
cubeb* ctx{};
cubeb_devid output_device{};
std::vector<SinkStreamPtr> sink_streams;
};
std::vector<std::string> ListCubebSinkDevices();
} // namespace AudioCore

View File

@@ -1,27 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "audio_core/sink.h"
namespace AudioCore {
class NullSink final : public Sink {
public:
explicit NullSink(std::string){};
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/) override {
return null_sink_stream;
}
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const s16* /*samples*/,
size_t /*sample_count*/) override {}
} null_sink_stream;
};
} // namespace AudioCore

View File

@@ -1,29 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "audio_core/sink_stream.h"
#include "common/common_types.h"
namespace AudioCore {
constexpr char auto_device_name[] = "auto";
/**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
* PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
* They are dumb outputs.
*/
class Sink {
public:
virtual ~Sink() = default;
virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels) = 0;
};
using SinkPtr = std::unique_ptr<Sink>;
} // namespace AudioCore

View File

@@ -1,44 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
#include "audio_core/null_sink.h"
#include "audio_core/sink_details.h"
#ifdef HAVE_CUBEB
#include "audio_core/cubeb_sink.h"
#endif
#include "common/logging/log.h"
namespace AudioCore {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_CUBEB
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
#endif
SinkDetails{"null", &std::make_unique<NullSink, std::string>,
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string sink_id) {
auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == g_sink_details.end()) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
}
// Auto-select.
// g_sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin();
}
return *iter;
}
} // namespace AudioCore

View File

@@ -1,35 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace AudioCore {
class Sink;
struct SinkDetails {
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
using ListDevicesFn = std::function<std::vector<std::string>()>;
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string sink_id);
} // namespace AudioCore

View File

@@ -1,32 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
namespace AudioCore {
/**
* Accepts samples in stereo signed PCM16 format to be output. Sinks *do not* handle resampling and
* expect the correct sample rate. They are dumb outputs.
*/
class SinkStream {
public:
virtual ~SinkStream() = default;
/**
* Feed stereo samples to sink.
* @param num_channels Number of channels used.
* @param samples Samples in interleaved stereo PCM16 format.
* @param sample_count Number of samples.
*/
virtual void EnqueueSamples(u32 num_channels, const s16* samples, size_t sample_count) = 0;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;
} // namespace AudioCore

View File

@@ -1,135 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
namespace AudioCore {
constexpr size_t MaxAudioBufferCount{32};
u32 Stream::GetNumChannels() const {
switch (format) {
case Format::Mono16:
return 1;
case Format::Stereo16:
return 2;
case Format::Multi51Channel16:
return 6;
}
LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return {};
}
u32 Stream::GetSampleSize() const {
return GetNumChannels() * 2;
}
Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream)
: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
sink_stream{sink_stream} {
release_event = CoreTiming::RegisterEvent(
"Stream::Release", [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
}
void Stream::Play() {
state = State::Playing;
PlayNextBuffer();
}
void Stream::Stop() {
ASSERT_MSG(false, "Unimplemented");
}
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const size_t num_samples{buffer.GetData().size() / GetSampleSize()};
return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
}
static std::vector<s16> GetVolumeAdjustedSamples(const std::vector<u8>& data) {
std::vector<s16> samples(data.size() / sizeof(s16));
std::memcpy(samples.data(), data.data(), data.size());
const float volume{std::clamp(Settings::values.volume, 0.0f, 1.0f)};
if (volume == 1.0f) {
return samples;
}
// Implementation of a volume slider with a dynamic range of 60 dB
const float volume_scale_factor{std::exp(6.90775f * volume) * 0.001f};
for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor);
}
return samples;
}
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
return;
}
if (active_buffer) {
// Do not queue a new buffer if we are already playing a buffer
return;
}
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
return;
}
active_buffer = queued_buffers.front();
queued_buffers.pop();
const size_t sample_count{active_buffer->GetData().size() / GetSampleSize()};
sink_stream.EnqueueSamples(
GetNumChannels(), GetVolumeAdjustedSamples(active_buffer->GetData()).data(), sample_count);
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
void Stream::ReleaseActiveBuffer() {
released_buffers.push(std::move(active_buffer));
release_callback();
PlayNextBuffer();
}
bool Stream::QueueBuffer(BufferPtr&& buffer) {
if (queued_buffers.size() < MaxAudioBufferCount) {
queued_buffers.push(std::move(buffer));
PlayNextBuffer();
return true;
}
return false;
}
bool Stream::ContainsBuffer(Buffer::Tag tag) const {
ASSERT_MSG(false, "Unimplemented");
return {};
}
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
std::vector<Buffer::Tag> tags;
for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
tags.push_back(released_buffers.front()->GetTag());
released_buffers.pop();
}
return tags;
}
} // namespace AudioCore

View File

@@ -1,103 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <queue>
#include "audio_core/buffer.h"
#include "audio_core/sink_stream.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core_timing.h"
namespace AudioCore {
/**
* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
*/
class Stream {
public:
/// Audio format of the stream
enum class Format {
Mono16,
Stereo16,
Multi51Channel16,
};
/// Callback function type, used to change guest state on a buffer being released
using ReleaseCallback = std::function<void()>;
Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream);
/// Plays the audio stream
void Play();
/// Stops the audio stream
void Stop();
/// Queues a buffer into the audio stream, returns true on success
bool QueueBuffer(BufferPtr&& buffer);
/// Returns true if the audio stream contains a buffer with the specified tag
bool ContainsBuffer(Buffer::Tag tag) const;
/// Returns a vector of recently released buffers specified by tag
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
/// Returns true if the stream is currently playing
bool IsPlaying() const {
return state == State::Playing;
}
/// Returns the number of queued buffers
size_t GetQueueSize() const {
return queued_buffers.size();
}
/// Gets the sample rate
u32 GetSampleRate() const {
return sample_rate;
}
/// Gets the number of channels
u32 GetNumChannels() const;
/// Gets the sample size in bytes
u32 GetSampleSize() const;
private:
/// Current state of the stream
enum class State {
Stopped,
Playing,
};
/// Plays the next queued buffer in the audio stream, starting playback if necessary
void PlayNextBuffer();
/// Releases the actively playing buffer, signalling that it has been completed
void ReleaseActiveBuffer();
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseCycles(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream
ReleaseCallback release_callback; ///< Buffer release callback for the stream
State state{State::Stopped}; ///< Playback state of the stream
CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
BufferPtr active_buffer; ///< Actively playing buffer in the stream
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
};
using StreamPtr = std::shared_ptr<Stream>;
} // namespace AudioCore

View File

@@ -31,15 +31,17 @@ add_library(common STATIC
bit_set.h
break_points.cpp
break_points.h
cityhash.cpp
cityhash.h
chunk_file.h
code_block.h
color.h
common_funcs.h
common_paths.h
common_types.h
file_util.cpp
file_util.h
hash.cpp
hash.h
linear_disk_cache.h
logging/backend.cpp
logging/backend.h
logging/filter.cpp
@@ -56,6 +58,7 @@ add_library(common STATIC
misc.cpp
param_package.cpp
param_package.h
platform.h
quaternion.h
scm_rev.cpp
scm_rev.h
@@ -63,6 +66,7 @@ add_library(common STATIC
string_util.cpp
string_util.h
swap.h
synchronized_wrapper.h
telemetry.cpp
telemetry.h
thread.cpp
@@ -86,7 +90,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
target_link_libraries(common PUBLIC Boost::boost microprofile)
if (ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak)
endif()

View File

@@ -52,5 +52,5 @@ __declspec(noinline, noreturn)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
#define UNIMPLEMENTED() DEBUG_ASSERT_MSG(false, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)

View File

@@ -115,7 +115,7 @@ private:
// assignment would copy the full storage value, rather than just the bits
// relevant to this particular bit field.
// We don't delete it because we want BitField to be trivially copyable.
constexpr BitField& operator=(const BitField&) = default;
BitField& operator=(const BitField&) = default;
// StorageType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
@@ -166,20 +166,20 @@ public:
// so that we can use this within unions
constexpr BitField() = default;
constexpr FORCE_INLINE operator T() const {
FORCE_INLINE operator T() const {
return Value();
}
constexpr FORCE_INLINE void Assign(const T& value) {
FORCE_INLINE void Assign(const T& value) {
storage = (storage & ~mask) | FormatValue(value);
}
constexpr T Value() const {
FORCE_INLINE T Value() const {
return ExtractValue(storage);
}
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
constexpr FORCE_INLINE bool ToBool() const {
FORCE_INLINE bool ToBool() const {
return Value() != 0;
}
@@ -192,6 +192,11 @@ private:
static_assert(position < 8 * sizeof(T), "Invalid position");
static_assert(bits <= 8 * sizeof(T), "Invalid number of bits");
static_assert(bits > 0, "Invalid number of bits");
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable in a BitField");
static_assert(std::is_pod<T>::value, "Invalid base type");
};
#pragma pack()
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<BitField<0, 1, unsigned>>::value,
"BitField must be trivially copyable");
#endif

623
src/common/chunk_file.h Normal file
View File

@@ -0,0 +1,623 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
// Extremely simple serialization framework.
// (mis)-features:
// + Super fast
// + Very simple
// + Same code is used for serialization and deserializaition (in most cases)
// - Zero backwards/forwards compatibility
// - Serialization code for anything complex has to be manually written.
#include <cstring>
#include <deque>
#include <list>
#include <map>
#include <set>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
template <class T>
struct LinkedListItem : public T {
LinkedListItem<T>* next;
};
class PointerWrap;
class PointerWrapSection {
public:
PointerWrapSection(PointerWrap& p, int ver, const char* title)
: p_(p), ver_(ver), title_(title) {}
~PointerWrapSection();
bool operator==(const int& v) const {
return ver_ == v;
}
bool operator!=(const int& v) const {
return ver_ != v;
}
bool operator<=(const int& v) const {
return ver_ <= v;
}
bool operator>=(const int& v) const {
return ver_ >= v;
}
bool operator<(const int& v) const {
return ver_ < v;
}
bool operator>(const int& v) const {
return ver_ > v;
}
operator bool() const {
return ver_ > 0;
}
private:
PointerWrap& p_;
int ver_;
const char* title_;
};
// Wrapper class
class PointerWrap {
// This makes it a compile error if you forget to define DoState() on non-POD.
// Which also can be a problem, for example struct tm is non-POD on linux, for whatever reason...
#ifdef _MSC_VER
template <typename T, bool isPOD = std::is_pod<T>::value,
bool isPointer = std::is_pointer<T>::value>
#else
template <typename T, bool isPOD = __is_pod(T), bool isPointer = std::is_pointer<T>::value>
#endif
struct DoHelper {
static void DoArray(PointerWrap* p, T* x, int count) {
for (int i = 0; i < count; ++i)
p->Do(x[i]);
}
static void Do(PointerWrap* p, T& x) {
p->DoClass(x);
}
};
template <typename T>
struct DoHelper<T, true, false> {
static void DoArray(PointerWrap* p, T* x, int count) {
p->DoVoid((void*)x, sizeof(T) * count);
}
static void Do(PointerWrap* p, T& x) {
p->DoVoid((void*)&x, sizeof(x));
}
};
public:
enum Mode {
MODE_READ = 1, // load
MODE_WRITE, // save
MODE_MEASURE, // calculate size
MODE_VERIFY, // compare
};
enum Error {
ERROR_NONE = 0,
ERROR_WARNING = 1,
ERROR_FAILURE = 2,
};
u8** ptr;
Mode mode;
Error error;
public:
PointerWrap(u8** ptr_, Mode mode_) : ptr(ptr_), mode(mode_), error(ERROR_NONE) {}
PointerWrap(unsigned char** ptr_, int mode_)
: ptr((u8**)ptr_), mode((Mode)mode_), error(ERROR_NONE) {}
PointerWrapSection Section(const char* title, int ver) {
return Section(title, ver, ver);
}
// The returned object can be compared against the version that was loaded.
// This can be used to support versions as old as minVer.
// Version = 0 means the section was not found.
PointerWrapSection Section(const char* title, int minVer, int ver) {
char marker[16] = {0};
int foundVersion = ver;
strncpy(marker, title, sizeof(marker));
if (!ExpectVoid(marker, sizeof(marker))) {
// Might be before we added name markers for safety.
if (foundVersion == 1 && ExpectVoid(&foundVersion, sizeof(foundVersion)))
DoMarker(title);
// Wasn't found, but maybe we can still load the state.
else
foundVersion = 0;
} else
Do(foundVersion);
if (error == ERROR_FAILURE || foundVersion < minVer || foundVersion > ver) {
LOG_ERROR(Common, "Savestate failure: wrong version %d found for %s", foundVersion,
title);
SetError(ERROR_FAILURE);
return PointerWrapSection(*this, -1, title);
}
return PointerWrapSection(*this, foundVersion, title);
}
void SetMode(Mode mode_) {
mode = mode_;
}
Mode GetMode() const {
return mode;
}
u8** GetPPtr() {
return ptr;
}
void SetError(Error error_) {
if (error < error_)
error = error_;
if (error > ERROR_WARNING)
mode = PointerWrap::MODE_MEASURE;
}
bool ExpectVoid(void* data, int size) {
switch (mode) {
case MODE_READ:
if (memcmp(data, *ptr, size) != 0)
return false;
break;
case MODE_WRITE:
memcpy(*ptr, data, size);
break;
case MODE_MEASURE:
break; // MODE_MEASURE - don't need to do anything
case MODE_VERIFY:
for (int i = 0; i < size; i++) {
DEBUG_ASSERT_MSG(
((u8*)data)[i] == (*ptr)[i],
"Savestate verification failure: %d (0x%X) (at %p) != %d (0x%X) (at %p).\n",
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i], (*ptr)[i], (*ptr)[i],
&(*ptr)[i]);
}
break;
default:
break; // throw an error?
}
(*ptr) += size;
return true;
}
void DoVoid(void* data, int size) {
switch (mode) {
case MODE_READ:
memcpy(data, *ptr, size);
break;
case MODE_WRITE:
memcpy(*ptr, data, size);
break;
case MODE_MEASURE:
break; // MODE_MEASURE - don't need to do anything
case MODE_VERIFY:
for (int i = 0; i < size; i++) {
DEBUG_ASSERT_MSG(
((u8*)data)[i] == (*ptr)[i],
"Savestate verification failure: %d (0x%X) (at %p) != %d (0x%X) (at %p).\n",
((u8*)data)[i], ((u8*)data)[i], &((u8*)data)[i], (*ptr)[i], (*ptr)[i],
&(*ptr)[i]);
}
break;
default:
break; // throw an error?
}
(*ptr) += size;
}
template <class K, class T>
void Do(std::map<K, T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (it->second != nullptr)
delete it->second;
}
}
T* dv = nullptr;
DoMap(x, dv);
}
template <class K, class T>
void Do(std::map<K, T>& x) {
T dv = T();
DoMap(x, dv);
}
template <class K, class T>
void DoMap(std::map<K, T>& x, T& default_val) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode) {
case MODE_READ: {
x.clear();
while (number > 0) {
K first = K();
Do(first);
T second = default_val;
Do(second);
x[first] = second;
--number;
}
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY: {
typename std::map<K, T>::iterator itr = x.begin();
while (number > 0) {
K first = itr->first;
Do(first);
Do(itr->second);
--number;
++itr;
}
} break;
}
}
template <class K, class T>
void Do(std::multimap<K, T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (it->second != nullptr)
delete it->second;
}
}
T* dv = nullptr;
DoMultimap(x, dv);
}
template <class K, class T>
void Do(std::multimap<K, T>& x) {
T dv = T();
DoMultimap(x, dv);
}
template <class K, class T>
void DoMultimap(std::multimap<K, T>& x, T& default_val) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode) {
case MODE_READ: {
x.clear();
while (number > 0) {
K first = K();
Do(first);
T second = default_val;
Do(second);
x.insert(std::make_pair(first, second));
--number;
}
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY: {
typename std::multimap<K, T>::iterator itr = x.begin();
while (number > 0) {
Do(itr->first);
Do(itr->second);
--number;
++itr;
}
} break;
}
}
// Store vectors.
template <class T>
void Do(std::vector<T*>& x) {
T* dv = nullptr;
DoVector(x, dv);
}
template <class T>
void Do(std::vector<T>& x) {
T dv = T();
DoVector(x, dv);
}
template <class T>
void DoPOD(std::vector<T>& x) {
T dv = T();
DoVectorPOD(x, dv);
}
template <class T>
void Do(std::vector<T>& x, T& default_val) {
DoVector(x, default_val);
}
template <class T>
void DoVector(std::vector<T>& x, T& default_val) {
u32 vec_size = (u32)x.size();
Do(vec_size);
x.resize(vec_size, default_val);
if (vec_size > 0)
DoArray(&x[0], vec_size);
}
template <class T>
void DoVectorPOD(std::vector<T>& x, T& default_val) {
u32 vec_size = (u32)x.size();
Do(vec_size);
x.resize(vec_size, default_val);
if (vec_size > 0)
DoArray(&x[0], vec_size);
}
// Store deques.
template <class T>
void Do(std::deque<T*>& x) {
T* dv = nullptr;
DoDeque(x, dv);
}
template <class T>
void Do(std::deque<T>& x) {
T dv = T();
DoDeque(x, dv);
}
template <class T>
void DoDeque(std::deque<T>& x, T& default_val) {
u32 deq_size = (u32)x.size();
Do(deq_size);
x.resize(deq_size, default_val);
u32 i;
for (i = 0; i < deq_size; i++)
Do(x[i]);
}
// Store STL lists.
template <class T>
void Do(std::list<T*>& x) {
T* dv = nullptr;
Do(x, dv);
}
template <class T>
void Do(std::list<T>& x) {
T dv = T();
DoList(x, dv);
}
template <class T>
void Do(std::list<T>& x, T& default_val) {
DoList(x, default_val);
}
template <class T>
void DoList(std::list<T>& x, T& default_val) {
u32 list_size = (u32)x.size();
Do(list_size);
x.resize(list_size, default_val);
typename std::list<T>::iterator itr, end;
for (itr = x.begin(), end = x.end(); itr != end; ++itr)
Do(*itr);
}
// Store STL sets.
template <class T>
void Do(std::set<T*>& x) {
if (mode == MODE_READ) {
for (auto it = x.begin(), end = x.end(); it != end; ++it) {
if (*it != nullptr)
delete *it;
}
}
DoSet(x);
}
template <class T>
void Do(std::set<T>& x) {
DoSet(x);
}
template <class T>
void DoSet(std::set<T>& x) {
unsigned int number = (unsigned int)x.size();
Do(number);
switch (mode) {
case MODE_READ: {
x.clear();
while (number-- > 0) {
T it = T();
Do(it);
x.insert(it);
}
} break;
case MODE_WRITE:
case MODE_MEASURE:
case MODE_VERIFY: {
typename std::set<T>::iterator itr = x.begin();
while (number-- > 0)
Do(*itr++);
} break;
default:
LOG_ERROR(Common, "Savestate error: invalid mode %d.", mode);
}
}
// Store strings.
void Do(std::string& x) {
int stringLen = (int)x.length() + 1;
Do(stringLen);
switch (mode) {
case MODE_READ:
x = (char*)*ptr;
break;
case MODE_WRITE:
memcpy(*ptr, x.c_str(), stringLen);
break;
case MODE_MEASURE:
break;
case MODE_VERIFY:
DEBUG_ASSERT_MSG((x == (char*)*ptr),
"Savestate verification failure: \"%s\" != \"%s\" (at %p).\n",
x.c_str(), (char*)*ptr, ptr);
break;
}
(*ptr) += stringLen;
}
void Do(std::wstring& x) {
int stringLen = sizeof(wchar_t) * ((int)x.length() + 1);
Do(stringLen);
switch (mode) {
case MODE_READ:
x = (wchar_t*)*ptr;
break;
case MODE_WRITE:
memcpy(*ptr, x.c_str(), stringLen);
break;
case MODE_MEASURE:
break;
case MODE_VERIFY:
DEBUG_ASSERT_MSG((x == (wchar_t*)*ptr),
"Savestate verification failure: \"%ls\" != \"%ls\" (at %p).\n",
x.c_str(), (wchar_t*)*ptr, ptr);
break;
}
(*ptr) += stringLen;
}
template <class T>
void DoClass(T& x) {
x.DoState(*this);
}
template <class T>
void DoClass(T*& x) {
if (mode == MODE_READ) {
if (x != nullptr)
delete x;
x = new T();
}
x->DoState(*this);
}
template <class T>
void DoArray(T* x, int count) {
DoHelper<T>::DoArray(this, x, count);
}
template <class T>
void Do(T& x) {
DoHelper<T>::Do(this, x);
}
template <class T>
void DoPOD(T& x) {
DoHelper<T>::Do(this, x);
}
template <class T>
void DoPointer(T*& x, T* const base) {
// pointers can be more than 2^31 apart, but you're using this function wrong if you need
// that much range
s32 offset = x - base;
Do(offset);
if (mode == MODE_READ)
x = base + offset;
}
template <class T, LinkedListItem<T>* (*TNew)(), void (*TFree)(LinkedListItem<T>*),
void (*TDo)(PointerWrap&, T*)>
void DoLinkedList(LinkedListItem<T>*& list_start, LinkedListItem<T>** list_end = nullptr) {
LinkedListItem<T>* list_cur = list_start;
LinkedListItem<T>* prev = nullptr;
while (true) {
u8 shouldExist = (list_cur ? 1 : 0);
Do(shouldExist);
if (shouldExist == 1) {
LinkedListItem<T>* cur = list_cur ? list_cur : TNew();
TDo(*this, (T*)cur);
if (!list_cur) {
if (mode == MODE_READ) {
cur->next = nullptr;
list_cur = cur;
if (prev)
prev->next = cur;
else
list_start = cur;
} else {
TFree(cur);
continue;
}
}
} else {
if (mode == MODE_READ) {
if (prev)
prev->next = nullptr;
if (list_end)
*list_end = prev;
if (list_cur) {
if (list_start == list_cur)
list_start = nullptr;
do {
LinkedListItem<T>* next = list_cur->next;
TFree(list_cur);
list_cur = next;
} while (list_cur);
}
}
break;
}
prev = list_cur;
list_cur = list_cur->next;
}
}
void DoMarker(const char* prevName, u32 arbitraryNumber = 0x42) {
u32 cookie = arbitraryNumber;
Do(cookie);
if (mode == PointerWrap::MODE_READ && cookie != arbitraryNumber) {
LOG_ERROR(Common,
"After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load...",
prevName, cookie, cookie, arbitraryNumber, arbitraryNumber);
SetError(ERROR_FAILURE);
}
}
};
inline PointerWrapSection::~PointerWrapSection() {
if (ver_ > 0) {
p_.DoMarker(title_);
}
}

View File

@@ -1,340 +0,0 @@
// Copyright (c) 2011 Google, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// CityHash, by Geoff Pike and Jyrki Alakuijala
//
// This file provides CityHash64() and related functions.
//
// It's probably possible to create even faster hash functions by
// writing a program that systematically explores some of the space of
// possible hash functions, by using SIMD instructions, or by
// compromising on hash quality.
#include <algorithm>
#include <string.h> // for memcpy and memset
#include "cityhash.h"
#include "common/swap.h"
// #include "config.h"
#ifdef __GNUC__
#define HAVE_BUILTIN_EXPECT 1
#endif
#ifdef COMMON_BIG_ENDIAN
#define WORDS_BIGENDIAN 1
#endif
using namespace std;
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef uint64_t uint64;
namespace Common {
static uint64 UNALIGNED_LOAD64(const char* p) {
uint64 result;
memcpy(&result, p, sizeof(result));
return result;
}
static uint32 UNALIGNED_LOAD32(const char* p) {
uint32 result;
memcpy(&result, p, sizeof(result));
return result;
}
#ifdef WORDS_BIGENDIAN
#define uint32_in_expected_order(x) (swap32(x))
#define uint64_in_expected_order(x) (swap64(x))
#else
#define uint32_in_expected_order(x) (x)
#define uint64_in_expected_order(x) (x)
#endif
#if !defined(LIKELY)
#if HAVE_BUILTIN_EXPECT
#define LIKELY(x) (__builtin_expect(!!(x), 1))
#else
#define LIKELY(x) (x)
#endif
#endif
static uint64 Fetch64(const char* p) {
return uint64_in_expected_order(UNALIGNED_LOAD64(p));
}
static uint32 Fetch32(const char* p) {
return uint32_in_expected_order(UNALIGNED_LOAD32(p));
}
// Some primes between 2^63 and 2^64 for various uses.
static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
static const uint64 k1 = 0xb492b66fbe98f273ULL;
static const uint64 k2 = 0x9ae16a3b2f90404fULL;
// Bitwise right rotate. Normally this will compile to a single
// instruction, especially if the shift is a manifest constant.
static uint64 Rotate(uint64 val, int shift) {
// Avoid shifting by 64: doing so yields an undefined result.
return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
}
static uint64 ShiftMix(uint64 val) {
return val ^ (val >> 47);
}
static uint64 HashLen16(uint64 u, uint64 v) {
return Hash128to64(uint128(u, v));
}
static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
// Murmur-inspired hashing.
uint64 a = (u ^ v) * mul;
a ^= (a >> 47);
uint64 b = (v ^ a) * mul;
b ^= (b >> 47);
b *= mul;
return b;
}
static uint64 HashLen0to16(const char* s, size_t len) {
if (len >= 8) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) + k2;
uint64 b = Fetch64(s + len - 8);
uint64 c = Rotate(b, 37) * mul + a;
uint64 d = (Rotate(a, 25) + b) * mul;
return HashLen16(c, d, mul);
}
if (len >= 4) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch32(s);
return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul);
}
if (len > 0) {
uint8 a = s[0];
uint8 b = s[len >> 1];
uint8 c = s[len - 1];
uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
uint32 z = static_cast<uint32>(len) + (static_cast<uint32>(c) << 2);
return ShiftMix(y * k2 ^ z * k0) * k2;
}
return k2;
}
// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k1;
uint64 b = Fetch64(s + 8);
uint64 c = Fetch64(s + len - 8) * mul;
uint64 d = Fetch64(s + len - 16) * k2;
return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d, a + Rotate(b + k2, 18) + c, mul);
}
// Return a 16-byte hash for 48 bytes. Quick and dirty.
// Callers do best to use "random-looking" values for a and b.
static pair<uint64, uint64> WeakHashLen32WithSeeds(uint64 w, uint64 x, uint64 y, uint64 z, uint64 a,
uint64 b) {
a += w;
b = Rotate(b + a + z, 21);
uint64 c = a;
a += x;
a += y;
b += Rotate(a, 44);
return make_pair(a + z, b + c);
}
// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty.
static pair<uint64, uint64> WeakHashLen32WithSeeds(const char* s, uint64 a, uint64 b) {
return WeakHashLen32WithSeeds(Fetch64(s), Fetch64(s + 8), Fetch64(s + 16), Fetch64(s + 24), a,
b);
}
// Return an 8-byte hash for 33 to 64 bytes.
static uint64 HashLen33to64(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k2;
uint64 b = Fetch64(s + 8);
uint64 c = Fetch64(s + len - 24);
uint64 d = Fetch64(s + len - 32);
uint64 e = Fetch64(s + 16) * k2;
uint64 f = Fetch64(s + 24) * 9;
uint64 g = Fetch64(s + len - 8);
uint64 h = Fetch64(s + len - 16) * mul;
uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9;
uint64 v = ((a + g) ^ d) + f + 1;
uint64 w = swap64((u + v) * mul) + h;
uint64 x = Rotate(e + f, 42) + c;
uint64 y = (swap64((v + w) * mul) + g) * mul;
uint64 z = e + f + c;
a = swap64((x + z) * mul + y) + b;
b = ShiftMix((z + a) * mul + d + h) * mul;
return b + x;
}
uint64 CityHash64(const char* s, size_t len) {
if (len <= 32) {
if (len <= 16) {
return HashLen0to16(s, len);
} else {
return HashLen17to32(s, len);
}
} else if (len <= 64) {
return HashLen33to64(s, len);
}
// For strings over 64 bytes we hash the end first, and then as we
// loop we keep 56 bytes of state: v, w, x, y, and z.
uint64 x = Fetch64(s + len - 40);
uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
x = x * k1 + Fetch64(s);
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
len = (len - 1) & ~static_cast<size_t>(63);
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
len -= 64;
} while (len != 0);
return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
HashLen16(v.second, w.second) + x);
}
uint64 CityHash64WithSeed(const char* s, size_t len, uint64 seed) {
return CityHash64WithSeeds(s, len, k2, seed);
}
uint64 CityHash64WithSeeds(const char* s, size_t len, uint64 seed0, uint64 seed1) {
return HashLen16(CityHash64(s, len) - seed0, seed1);
}
// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
// of any length representable in signed long. Based on City and Murmur.
static uint128 CityMurmur(const char* s, size_t len, uint128 seed) {
uint64 a = Uint128Low64(seed);
uint64 b = Uint128High64(seed);
uint64 c = 0;
uint64 d = 0;
signed long l = static_cast<long>(len) - 16;
if (l <= 0) { // len <= 16
a = ShiftMix(a * k1) * k1;
c = b * k1 + HashLen0to16(s, len);
d = ShiftMix(a + (len >= 8 ? Fetch64(s) : c));
} else { // len > 16
c = HashLen16(Fetch64(s + len - 8) + k1, a);
d = HashLen16(b + len, c + Fetch64(s + len - 16));
a += d;
do {
a ^= ShiftMix(Fetch64(s) * k1) * k1;
a *= k1;
b ^= a;
c ^= ShiftMix(Fetch64(s + 8) * k1) * k1;
c *= k1;
d ^= c;
s += 16;
l -= 16;
} while (l > 0);
}
a = HashLen16(a, c);
b = HashLen16(d, b);
return uint128(a ^ b, HashLen16(b, a));
}
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
if (len < 128) {
return CityMurmur(s, len, seed);
}
// We expect len >= 128 to be the common case. Keep 56 bytes of state:
// v, w, x, y, and z.
pair<uint64, uint64> v, w;
uint64 x = Uint128Low64(seed);
uint64 y = Uint128High64(seed);
uint64 z = len * k1;
v.first = Rotate(y ^ k1, 49) * k1 + Fetch64(s);
v.second = Rotate(v.first, 42) * k1 + Fetch64(s + 8);
w.first = Rotate(y + z, 35) * k1 + x;
w.second = Rotate(x + Fetch64(s + 88), 53) * k1;
// This is the same inner loop as CityHash64(), manually unrolled.
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
len -= 128;
} while (LIKELY(len >= 128));
x += Rotate(v.first + z, 49) * k0;
y = y * k0 + Rotate(w.second, 37);
z = z * k0 + Rotate(w.first, 27);
w.first *= 9;
v.first *= k0;
// If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
for (size_t tail_done = 0; tail_done < len;) {
tail_done += 32;
y = Rotate(x + y, 42) * k0 + v.second;
w.first += Fetch64(s + len - tail_done + 16);
x = x * k0 + w.first;
z += w.second + Fetch64(s + len - tail_done);
w.second += v.first;
v = WeakHashLen32WithSeeds(s + len - tail_done, v.first + z, v.second);
v.first *= k0;
}
// At this point our 56 bytes of state should contain more than
// enough information for a strong 128-bit hash. We use two
// different 56-byte-to-8-byte hashes to get a 16-byte final result.
x = HashLen16(x, v.first);
y = HashLen16(y + z, w.first);
return uint128(HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second));
}
uint128 CityHash128(const char* s, size_t len) {
return len >= 16
? CityHash128WithSeed(s + 16, len - 16, uint128(Fetch64(s), Fetch64(s + 8) + k0))
: CityHash128WithSeed(s, len, uint128(k0, k1));
}
} // namespace Common

View File

@@ -1,110 +0,0 @@
// Copyright (c) 2011 Google, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// CityHash, by Geoff Pike and Jyrki Alakuijala
//
// http://code.google.com/p/cityhash/
//
// This file provides a few functions for hashing strings. All of them are
// high-quality functions in the sense that they pass standard tests such
// as Austin Appleby's SMHasher. They are also fast.
//
// For 64-bit x86 code, on short strings, we don't know of anything faster than
// CityHash64 that is of comparable quality. We believe our nearest competitor
// is Murmur3. For 64-bit x86 code, CityHash64 is an excellent choice for hash
// tables and most other hashing (excluding cryptography).
//
// For 64-bit x86 code, on long strings, the picture is more complicated.
// On many recent Intel CPUs, such as Nehalem, Westmere, Sandy Bridge, etc.,
// CityHashCrc128 appears to be faster than all competitors of comparable
// quality. CityHash128 is also good but not quite as fast. We believe our
// nearest competitor is Bob Jenkins' Spooky. We don't have great data for
// other 64-bit CPUs, but for long strings we know that Spooky is slightly
// faster than CityHash on some relatively recent AMD x86-64 CPUs, for example.
// Note that CityHashCrc128 is declared in citycrc.h.
//
// For 32-bit x86 code, we don't know of anything faster than CityHash32 that
// is of comparable quality. We believe our nearest competitor is Murmur3A.
// (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
//
// Functions in the CityHash family are not suitable for cryptography.
//
// Please see CityHash's README file for more details on our performance
// measurements and so on.
//
// WARNING: This code has been only lightly tested on big-endian platforms!
// It is known to work well on little-endian platforms that have a small penalty
// for unaligned reads, such as current Intel and AMD moderate-to-high-end CPUs.
// It should work on all 32-bit and 64-bit platforms that allow unaligned reads;
// bug reports are welcome.
//
// By the way, for some hash functions, given strings a and b, the hash
// of a+b is easily derived from the hashes of a and b. This property
// doesn't hold for any hash functions in this file.
#pragma once
#include <utility>
#include <stdint.h>
#include <stdlib.h> // for size_t.
namespace Common {
typedef std::pair<uint64_t, uint64_t> uint128;
inline uint64_t Uint128Low64(const uint128& x) {
return x.first;
}
inline uint64_t Uint128High64(const uint128& x) {
return x.second;
}
// Hash function for a byte array.
uint64_t CityHash64(const char* buf, size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64_t CityHash64WithSeed(const char* buf, size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64_t CityHash64WithSeeds(const char* buf, size_t len, uint64_t seed0, uint64_t seed1);
// Hash function for a byte array.
uint128 CityHash128(const char* s, size_t len);
// Hash function for a byte array. For convenience, a 128-bit seed is also
// hashed into the result.
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.
inline uint64_t Hash128to64(const uint128& x) {
// Murmur-inspired hashing.
const uint64_t kMul = 0x9ddfea08eb382d69ULL;
uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
a ^= (a >> 47);
uint64_t b = (Uint128High64(x) ^ a) * kMul;
b ^= (b >> 47);
b *= kMul;
return b;
}
} // namespace Common

85
src/common/code_block.h Normal file
View File

@@ -0,0 +1,85 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "common/common_types.h"
#include "common/memory_util.h"
// Everything that needs to generate code should inherit from this.
// You get memory management for free, plus, you can use all emitter functions without
// having to prefix them with gen-> or something similar.
// Example implementation:
// class JIT : public CodeBlock<ARMXEmitter> {}
template <class T>
class CodeBlock : public T, NonCopyable {
private:
// A privately used function to set the executable RAM space to something invalid.
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint
// instruction
virtual void PoisonMemory() = 0;
protected:
u8* region;
size_t region_size;
public:
CodeBlock() : region(nullptr), region_size(0) {}
virtual ~CodeBlock() {
if (region)
FreeCodeSpace();
}
// Call this before you generate any code.
void AllocCodeSpace(int size) {
region_size = size;
region = (u8*)AllocateExecutableMemory(region_size);
T::SetCodePtr(region);
}
// Always clear code space with breakpoints, so that if someone accidentally executes
// uninitialized, it just breaks into the debugger.
void ClearCodeSpace() {
PoisonMemory();
ResetCodePtr();
}
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
void FreeCodeSpace() {
#ifdef __SYMBIAN32__
ResetExecutableMemory(region);
#else
FreeMemoryPages(region, region_size);
#endif
region = nullptr;
region_size = 0;
}
bool IsInSpace(const u8* ptr) {
return (ptr >= region) && (ptr < (region + region_size));
}
// Cannot currently be undone. Will write protect the entire code region.
// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
void WriteProtect() {
WriteProtectMemory(region, region_size, true);
}
void ResetCodePtr() {
T::SetCodePtr(region);
}
size_t GetSpaceLeft() const {
return region_size - (T::GetCodePtr() - region);
}
u8* GetBasePtr() {
return region;
}
size_t GetOffset(const u8* ptr) const {
return ptr - region;
}
};

View File

@@ -4,13 +4,13 @@
#pragma once
#include <string>
#if !defined(ARCHITECTURE_x86_64)
#if !defined(ARCHITECTURE_x86_64) && !defined(_M_ARM)
#include <cstdlib> // for exit
#endif
#include "common/common_types.h"
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
/// Textually concatenates two tokens. The double-expansion is required by the C preprocessor.
#define CONCAT2(x, y) DO_CONCAT2(x, y)
#define DO_CONCAT2(x, y) x##y
@@ -32,12 +32,53 @@
#ifdef ARCHITECTURE_x86_64
#define Crash() __asm__ __volatile__("int $3")
#elif defined(_M_ARM)
#define Crash() __asm__ __volatile__("trap")
#else
#define Crash() exit(1)
#endif
// GCC 4.8 defines all the rotate functions now
// Small issue with GCC's lrotl/lrotr intrinsics is they are still 32bit while we require 64bit
#ifdef _rotl
#define rotl _rotl
#else
inline u32 rotl(u32 x, int shift) {
shift &= 31;
if (!shift)
return x;
return (x << shift) | (x >> (32 - shift));
}
#endif
#ifdef _rotr
#define rotr _rotr
#else
inline u32 rotr(u32 x, int shift) {
shift &= 31;
if (!shift)
return x;
return (x >> shift) | (x << (32 - shift));
}
#endif
inline u64 _rotl64(u64 x, unsigned int shift) {
unsigned int n = shift % 64;
return (x << n) | (x >> (64 - n));
}
inline u64 _rotr64(u64 x, unsigned int shift) {
unsigned int n = shift % 64;
return (x >> n) | (x << (64 - n));
}
#else // _MSC_VER
#if (_MSC_VER < 1900)
// Function Cross-Compatibility
#define snprintf _snprintf
#endif
// Locale Cross-Compatibility
#define locale_t _locale_t
@@ -46,13 +87,17 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
}
#define Crash() DebugBreak()
// cstdlib provides these on MSVC
#define rotr _rotr
#define rotl _rotl
#endif // _MSC_VER ndef
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in Misc.cpp.
std::string GetLastErrorMsg();
const char* GetLastErrorMsg();
namespace Common {

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