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__refs_pul
| Author | SHA1 | Date | |
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7220056974 | ||
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5462485cc3 | ||
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2c47f8aa18 |
@@ -17,7 +17,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
|
||||
alt="Azure Mainline CI Build Status">
|
||||
</a>
|
||||
<a href="https://discord.com/invite/u77vRWY">
|
||||
<img src="https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white"
|
||||
<img src="https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
</a>
|
||||
</p>
|
||||
|
||||
@@ -24,6 +24,7 @@ if (MSVC)
|
||||
# /W3 - Level 3 warnings
|
||||
# /MP - Multi-threaded compilation
|
||||
# /Zi - Output debugging information
|
||||
# /Zm - Specifies the precompiled header memory allocation limit
|
||||
# /Zo - Enhanced debug info for optimized builds
|
||||
# /permissive- - Enables stricter C++ standards conformance checks
|
||||
# /EHsc - C++-only exception handling semantics
|
||||
@@ -36,6 +37,7 @@ if (MSVC)
|
||||
add_compile_options(
|
||||
/MP
|
||||
/Zi
|
||||
/Zm200
|
||||
/Zo
|
||||
/permissive-
|
||||
/EHsc
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include "audio_core/delay_line.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#include <iterator>
|
||||
|
||||
@@ -114,6 +114,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
|
||||
SUB(Service, NGCT) \
|
||||
SUB(Service, NIFM) \
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||||
SUB(Service, NIM) \
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||||
SUB(Service, NOTIF) \
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||||
SUB(Service, NPNS) \
|
||||
SUB(Service, NS) \
|
||||
SUB(Service, NVDRV) \
|
||||
|
||||
@@ -82,6 +82,7 @@ enum class Class : u8 {
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||||
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
|
||||
Service_NIFM, ///< The NIFM (Network interface) service
|
||||
Service_NIM, ///< The NIM service
|
||||
Service_NOTIF, ///< The NOTIF (Notification) service
|
||||
Service_NPNS, ///< The NPNS service
|
||||
Service_NS, ///< The NS services
|
||||
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
|
||||
|
||||
@@ -408,6 +408,8 @@ add_library(core STATIC
|
||||
hle/service/glue/glue.h
|
||||
hle/service/glue/glue_manager.cpp
|
||||
hle/service/glue/glue_manager.h
|
||||
hle/service/glue/notif.cpp
|
||||
hle/service/glue/notif.h
|
||||
hle/service/grc/grc.cpp
|
||||
hle/service/grc/grc.h
|
||||
hle/service/hid/hid.cpp
|
||||
|
||||
@@ -145,6 +145,16 @@ NpadIdType HIDCore::GetFirstNpadId() const {
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||||
return NpadIdType::Player1;
|
||||
}
|
||||
|
||||
NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
|
||||
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
|
||||
const auto* const controller = GetEmulatedControllerByIndex(player_index);
|
||||
if (!controller->IsConnected()) {
|
||||
return controller->GetNpadIdType();
|
||||
}
|
||||
}
|
||||
return NpadIdType::Player1;
|
||||
}
|
||||
|
||||
void HIDCore::EnableAllControllerConfiguration() {
|
||||
player_1->EnableConfiguration();
|
||||
player_2->EnableConfiguration();
|
||||
|
||||
@@ -45,6 +45,9 @@ public:
|
||||
/// Returns the first connected npad id
|
||||
NpadIdType GetFirstNpadId() const;
|
||||
|
||||
/// Returns the first disconnected npad id
|
||||
NpadIdType GetFirstDisconnectedNpadId() const;
|
||||
|
||||
/// Sets all emulated controllers into configuring mode.
|
||||
void EnableAllControllerConfiguration();
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "core/hle/service/glue/bgtc.h"
|
||||
#include "core/hle/service/glue/ectx.h"
|
||||
#include "core/hle/service/glue/glue.h"
|
||||
#include "core/hle/service/glue/notif.h"
|
||||
|
||||
namespace Service::Glue {
|
||||
|
||||
@@ -24,6 +25,9 @@ void InstallInterfaces(Core::System& system) {
|
||||
|
||||
// Error Context
|
||||
std::make_shared<ECTX_AW>(system)->InstallAsService(system.ServiceManager());
|
||||
|
||||
// Notification Services for application
|
||||
std::make_shared<NOTIF_A>(system)->InstallAsService(system.ServiceManager());
|
||||
}
|
||||
|
||||
} // namespace Service::Glue
|
||||
|
||||
44
src/core/hle/service/glue/notif.cpp
Normal file
44
src/core/hle/service/glue/notif.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/service/glue/notif.h"
|
||||
|
||||
namespace Service::Glue {
|
||||
|
||||
NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{500, nullptr, "RegisterAlarmSetting"},
|
||||
{510, nullptr, "UpdateAlarmSetting"},
|
||||
{520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
|
||||
{530, nullptr, "LoadApplicationParameter"},
|
||||
{540, nullptr, "DeleteAlarmSetting"},
|
||||
{1000, &NOTIF_A::Initialize, "Initialize"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
NOTIF_A::~NOTIF_A() = default;
|
||||
|
||||
void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
|
||||
// Returns an array of AlarmSetting
|
||||
constexpr s32 alarm_count = 0;
|
||||
|
||||
LOG_WARNING(Service_NOTIF, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(alarm_count);
|
||||
}
|
||||
|
||||
void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NOTIF, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
} // namespace Service::Glue
|
||||
25
src/core/hle/service/glue/notif.h
Normal file
25
src/core/hle/service/glue/notif.h
Normal file
@@ -0,0 +1,25 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Service::Glue {
|
||||
|
||||
class NOTIF_A final : public ServiceFramework<NOTIF_A> {
|
||||
public:
|
||||
explicit NOTIF_A(Core::System& system_);
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||||
~NOTIF_A() override;
|
||||
|
||||
private:
|
||||
void ListAlarmSettings(Kernel::HLERequestContext& ctx);
|
||||
void Initialize(Kernel::HLERequestContext& ctx);
|
||||
};
|
||||
|
||||
} // namespace Service::Glue
|
||||
@@ -110,7 +110,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
|
||||
UpdateControllerAt(npad_type, npad_id, is_connected);
|
||||
break;
|
||||
case Core::HID::ControllerTriggerType::Battery: {
|
||||
if (!controller.is_connected) {
|
||||
if (!controller.device->IsConnected()) {
|
||||
return;
|
||||
}
|
||||
auto& shared_memory = controller.shared_memory_entry;
|
||||
@@ -150,7 +150,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
|
||||
shared_memory.system_properties.is_vertical.Assign(1);
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||||
shared_memory.system_properties.use_plus.Assign(1);
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||||
shared_memory.system_properties.use_minus.Assign(1);
|
||||
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
@@ -166,21 +165,30 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
shared_memory.style_tag.joycon_dual.Assign(1);
|
||||
shared_memory.device_type.joycon_left.Assign(1);
|
||||
shared_memory.device_type.joycon_right.Assign(1);
|
||||
shared_memory.system_properties.is_vertical.Assign(1);
|
||||
shared_memory.system_properties.use_plus.Assign(1);
|
||||
shared_memory.system_properties.use_minus.Assign(1);
|
||||
if (controller.is_dual_left_connected) {
|
||||
shared_memory.device_type.joycon_left.Assign(1);
|
||||
shared_memory.system_properties.use_minus.Assign(1);
|
||||
}
|
||||
if (controller.is_dual_right_connected) {
|
||||
shared_memory.device_type.joycon_right.Assign(1);
|
||||
shared_memory.system_properties.use_plus.Assign(1);
|
||||
}
|
||||
shared_memory.system_properties.use_directional_buttons.Assign(1);
|
||||
shared_memory.system_properties.is_vertical.Assign(1);
|
||||
shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
|
||||
if (controller.is_dual_left_connected && controller.is_dual_right_connected) {
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
|
||||
} else if (controller.is_dual_left_connected) {
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly;
|
||||
} else {
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyDualRightOnly;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
shared_memory.style_tag.joycon_left.Assign(1);
|
||||
shared_memory.device_type.joycon_left.Assign(1);
|
||||
shared_memory.system_properties.is_horizontal.Assign(1);
|
||||
shared_memory.system_properties.use_minus.Assign(1);
|
||||
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
@@ -188,7 +196,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
|
||||
shared_memory.device_type.joycon_right.Assign(1);
|
||||
shared_memory.system_properties.is_horizontal.Assign(1);
|
||||
shared_memory.system_properties.use_plus.Assign(1);
|
||||
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
|
||||
shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
@@ -200,7 +207,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
shared_memory.style_tag.palma.Assign(1);
|
||||
shared_memory.device_type.palma.Assign(1);
|
||||
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::NES:
|
||||
shared_memory.style_tag.lark.Assign(1);
|
||||
@@ -443,11 +449,15 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_left_connected.Assign(1);
|
||||
pad_state.connection_status.is_right_connected.Assign(1);
|
||||
if (controller.is_dual_left_connected) {
|
||||
pad_state.connection_status.is_left_connected.Assign(1);
|
||||
libnx_state.connection_status.is_left_connected.Assign(1);
|
||||
}
|
||||
if (controller.is_dual_right_connected) {
|
||||
pad_state.connection_status.is_right_connected.Assign(1);
|
||||
libnx_state.connection_status.is_right_connected.Assign(1);
|
||||
}
|
||||
|
||||
libnx_state.connection_status.is_left_connected.Assign(1);
|
||||
libnx_state.connection_status.is_right_connected.Assign(1);
|
||||
pad_state.sampling_number =
|
||||
npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.joy_dual_lifo.WriteNextEntry(pad_state);
|
||||
@@ -687,7 +697,7 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
|
||||
return communication_mode;
|
||||
}
|
||||
|
||||
void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
|
||||
void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
|
||||
NpadJoyAssignmentMode assignment_mode) {
|
||||
if (!IsNpadIdValid(npad_id)) {
|
||||
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
|
||||
@@ -698,6 +708,62 @@ void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
|
||||
if (controller.shared_memory_entry.assignment_mode != assignment_mode) {
|
||||
controller.shared_memory_entry.assignment_mode = assignment_mode;
|
||||
}
|
||||
|
||||
if (!controller.device->IsConnected()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (assignment_mode == NpadJoyAssignmentMode::Dual) {
|
||||
if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft) {
|
||||
DisconnectNpad(npad_id);
|
||||
controller.is_dual_left_connected = true;
|
||||
controller.is_dual_right_connected = false;
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
|
||||
return;
|
||||
}
|
||||
if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) {
|
||||
DisconnectNpad(npad_id);
|
||||
controller.is_dual_left_connected = false;
|
||||
controller.is_dual_right_connected = true;
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// This is for NpadJoyAssignmentMode::Single
|
||||
|
||||
// Only JoyconDual get affected by this function
|
||||
if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::JoyconDual) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (controller.is_dual_left_connected && !controller.is_dual_right_connected) {
|
||||
DisconnectNpad(npad_id);
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
|
||||
return;
|
||||
}
|
||||
if (!controller.is_dual_left_connected && controller.is_dual_right_connected) {
|
||||
DisconnectNpad(npad_id);
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
|
||||
return;
|
||||
}
|
||||
|
||||
// We have two controllers connected to the same npad_id we need to split them
|
||||
const auto npad_id_2 = hid_core.GetFirstDisconnectedNpadId();
|
||||
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
|
||||
DisconnectNpad(npad_id);
|
||||
if (npad_device_type == NpadJoyDeviceType::Left) {
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
|
||||
controller_2.is_dual_left_connected = false;
|
||||
controller_2.is_dual_right_connected = true;
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
|
||||
} else {
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
|
||||
controller_2.is_dual_left_connected = true;
|
||||
controller_2.is_dual_right_connected = false;
|
||||
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
|
||||
}
|
||||
}
|
||||
|
||||
bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
|
||||
@@ -907,6 +973,7 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
|
||||
}
|
||||
|
||||
auto& shared_memory_entry = controller.shared_memory_entry;
|
||||
// Don't reset shared_memory_entry.assignment_mode this value is persistent
|
||||
shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out
|
||||
shared_memory_entry.device_type.raw = 0;
|
||||
shared_memory_entry.system_properties.raw = 0;
|
||||
@@ -923,9 +990,10 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
|
||||
.left = {},
|
||||
.right = {},
|
||||
};
|
||||
shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
|
||||
shared_memory_entry.applet_footer.type = AppletFooterUiType::None;
|
||||
|
||||
controller.is_dual_left_connected = true;
|
||||
controller.is_dual_right_connected = true;
|
||||
controller.is_connected = false;
|
||||
controller.device->Disconnect();
|
||||
SignalStyleSetChangedEvent(npad_id);
|
||||
@@ -1022,19 +1090,70 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
|
||||
npad_id_2);
|
||||
return;
|
||||
}
|
||||
auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
|
||||
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
|
||||
auto& controller_1 = GetControllerFromNpadIdType(npad_id_1);
|
||||
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
|
||||
const auto controller_style_1 = controller_1.device->GetNpadStyleIndex();
|
||||
const auto controller_style_2 = controller_2.device->GetNpadStyleIndex();
|
||||
bool merge_controllers = false;
|
||||
|
||||
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
|
||||
// Otherwise, do nothing.
|
||||
if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
|
||||
(controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight &&
|
||||
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight &&
|
||||
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected &&
|
||||
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
|
||||
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected &&
|
||||
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
|
||||
merge_controllers = true;
|
||||
}
|
||||
|
||||
if (merge_controllers) {
|
||||
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
|
||||
DisconnectNpad(npad_id_2);
|
||||
controller_1.is_dual_left_connected = true;
|
||||
controller_1.is_dual_right_connected = true;
|
||||
AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1);
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(Service_HID,
|
||||
"Controllers can't be merged npad_id_1:{}, npad_id_2:{}, type_1:{}, type_2:{}, "
|
||||
"dual_1(left/right):{}/{}, dual_2(left/right):{}/{}",
|
||||
npad_id_1, npad_id_2, controller_1.device->GetNpadStyleIndex(),
|
||||
controller_2.device->GetNpadStyleIndex(), controller_1.is_dual_left_connected,
|
||||
controller_1.is_dual_right_connected, controller_2.is_dual_left_connected,
|
||||
controller_2.is_dual_right_connected);
|
||||
}
|
||||
|
||||
void Controller_NPad::StartLRAssignmentMode() {
|
||||
|
||||
@@ -113,7 +113,8 @@ public:
|
||||
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
|
||||
NpadCommunicationMode GetNpadCommunicationMode() const;
|
||||
|
||||
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
|
||||
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
|
||||
NpadJoyAssignmentMode assignment_mode);
|
||||
|
||||
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
|
||||
const Core::HID::VibrationValue& vibration_value);
|
||||
@@ -464,7 +465,10 @@ private:
|
||||
std::array<VibrationData, 2> vibration{};
|
||||
bool unintended_home_button_input_protection{};
|
||||
bool is_connected{};
|
||||
Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
|
||||
|
||||
// Dual joycons can have only one side connected
|
||||
bool is_dual_left_connected{true};
|
||||
bool is_dual_right_connected{true};
|
||||
|
||||
// Motion parameters
|
||||
bool sixaxis_at_rest{true};
|
||||
|
||||
@@ -293,8 +293,8 @@ Hid::Hid(Core::System& system_)
|
||||
{132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"},
|
||||
{133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"},
|
||||
{134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"},
|
||||
{135, nullptr, "SetNpadCaptureButtonAssignment"},
|
||||
{136, nullptr, "ClearNpadCaptureButtonAssignment"},
|
||||
{135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"},
|
||||
{136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"},
|
||||
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
|
||||
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
|
||||
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
|
||||
@@ -975,35 +975,35 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
||||
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
u64 npad_joy_device_type;
|
||||
Controller_NPad::NpadJoyDeviceType npad_joy_device_type;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id,
|
||||
parameters.npad_joy_device_type);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id,
|
||||
parameters.npad_joy_device_type);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1021,10 +1021,10 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1186,6 +1186,37 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Core::HID::NpadStyleSet npad_styleset;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
Core::HID::NpadButton button;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}",
|
||||
parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
|
||||
applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
|
||||
|
||||
@@ -136,6 +136,8 @@ private:
|
||||
void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx);
|
||||
void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx);
|
||||
void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
|
||||
void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
|
||||
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
|
||||
void SendVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
|
||||
|
||||
@@ -20,8 +20,12 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
|
||||
switch (command.group) {
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
case 0x1:
|
||||
return Submit(input, output);
|
||||
case 0x1: {
|
||||
if (!fd_to_id.contains(fd)) {
|
||||
fd_to_id[fd] = next_id++;
|
||||
}
|
||||
return Submit(fd, input, output);
|
||||
}
|
||||
case 0x2:
|
||||
return GetSyncpoint(input, output);
|
||||
case 0x3:
|
||||
@@ -66,7 +70,10 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
|
||||
|
||||
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
|
||||
system.GPU().ClearCdmaInstance();
|
||||
const auto iter = fd_to_id.find(fd);
|
||||
if (iter != fd_to_id.end()) {
|
||||
system.GPU().ClearCdmaInstance(iter->second);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -24,6 +24,9 @@ public:
|
||||
|
||||
void OnOpen(DeviceFD fd) override;
|
||||
void OnClose(DeviceFD fd) override;
|
||||
|
||||
private:
|
||||
u32 next_id{};
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
|
||||
return NvResult::Success;
|
||||
}
|
||||
|
||||
NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
|
||||
std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
|
||||
@@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
|
||||
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
|
||||
system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
|
||||
cmdlist.size() * sizeof(u32));
|
||||
gpu.PushCommandBuffer(cmdlist);
|
||||
gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
|
||||
}
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
// Some games expect command_buffers to be written back
|
||||
|
||||
@@ -104,13 +104,14 @@ protected:
|
||||
|
||||
/// Ioctl command implementations
|
||||
NvResult SetNVMAPfd(const std::vector<u8>& input);
|
||||
NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
|
||||
std::unordered_map<DeviceFD, u32> fd_to_id{};
|
||||
s32_le nvmap_fd{};
|
||||
u32_le submit_timeout{};
|
||||
std::shared_ptr<nvmap> nvmap_dev;
|
||||
|
||||
@@ -21,7 +21,10 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
|
||||
case 0x0:
|
||||
switch (command.cmd) {
|
||||
case 0x1:
|
||||
return Submit(input, output);
|
||||
if (!fd_to_id.contains(fd)) {
|
||||
fd_to_id[fd] = next_id++;
|
||||
}
|
||||
return Submit(fd, input, output);
|
||||
case 0x2:
|
||||
return GetSyncpoint(input, output);
|
||||
case 0x3:
|
||||
@@ -65,7 +68,10 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
|
||||
void nvhost_vic::OnOpen(DeviceFD fd) {}
|
||||
|
||||
void nvhost_vic::OnClose(DeviceFD fd) {
|
||||
system.GPU().ClearCdmaInstance();
|
||||
const auto iter = fd_to_id.find(fd);
|
||||
if (iter != fd_to_id.end()) {
|
||||
system.GPU().ClearCdmaInstance(iter->second);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -23,5 +23,8 @@ public:
|
||||
|
||||
void OnOpen(DeviceFD fd) override;
|
||||
void OnClose(DeviceFD fd) override;
|
||||
|
||||
private:
|
||||
u32 next_id{};
|
||||
};
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
@@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
|
||||
}
|
||||
metadata.Print();
|
||||
|
||||
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3",
|
||||
"subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"};
|
||||
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2",
|
||||
"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7",
|
||||
"subsdk8", "subsdk9", "sdk"};
|
||||
|
||||
// Use the NSO module loader to figure out the code layout
|
||||
std::size_t code_size{};
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
add_library(shader_recompiler STATIC
|
||||
backend/bindings.h
|
||||
backend/glasm/emit_context.cpp
|
||||
backend/glasm/emit_context.h
|
||||
backend/glasm/emit_glasm.cpp
|
||||
backend/glasm/emit_glasm.h
|
||||
backend/glasm/emit_glasm_barriers.cpp
|
||||
@@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glasm/emit_glasm_special.cpp
|
||||
backend/glasm/emit_glasm_undefined.cpp
|
||||
backend/glasm/emit_glasm_warp.cpp
|
||||
backend/glasm/glasm_emit_context.cpp
|
||||
backend/glasm/glasm_emit_context.h
|
||||
backend/glasm/reg_alloc.cpp
|
||||
backend/glasm/reg_alloc.h
|
||||
backend/glsl/emit_context.cpp
|
||||
backend/glsl/emit_context.h
|
||||
backend/glsl/emit_glsl.cpp
|
||||
backend/glsl/emit_glsl.h
|
||||
backend/glsl/emit_glsl_atomic.cpp
|
||||
@@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glsl/emit_glsl_special.cpp
|
||||
backend/glsl/emit_glsl_undefined.cpp
|
||||
backend/glsl/emit_glsl_warp.cpp
|
||||
backend/glsl/glsl_emit_context.cpp
|
||||
backend/glsl/glsl_emit_context.h
|
||||
backend/glsl/var_alloc.cpp
|
||||
backend/glsl/var_alloc.h
|
||||
backend/spirv/emit_context.cpp
|
||||
backend/spirv/emit_context.h
|
||||
backend/spirv/emit_spirv.cpp
|
||||
backend/spirv/emit_spirv.h
|
||||
backend/spirv/emit_spirv_atomic.cpp
|
||||
@@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC
|
||||
backend/spirv/emit_spirv_special.cpp
|
||||
backend/spirv/emit_spirv_undefined.cpp
|
||||
backend/spirv/emit_spirv_warp.cpp
|
||||
backend/spirv/spirv_emit_context.cpp
|
||||
backend/spirv/spirv_emit_context.h
|
||||
environment.h
|
||||
exception.h
|
||||
frontend/ir/abstract_syntax_list.h
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
@@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
|
||||
ctx.Add("MOV.F result.depth.z,{};", value);
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
|
||||
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitJoin(EmitContext&) {
|
||||
throw NotImplementedException("Join shouldn't be emitted");
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
@@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM {
|
||||
|
||||
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitJoin(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
void EmitGetRegister(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitGetZeroFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/reg_alloc.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
|
||||
@@ -6,13 +6,11 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
@@ -1,3 +1,7 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
@@ -185,16 +185,6 @@ struct GPU::Impl {
|
||||
return *dma_pusher;
|
||||
}
|
||||
|
||||
/// Returns a reference to the GPU CDMA pusher.
|
||||
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
|
||||
return *cdma_pusher;
|
||||
}
|
||||
|
||||
/// Returns a const reference to the GPU CDMA pusher.
|
||||
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
|
||||
return *cdma_pusher;
|
||||
}
|
||||
|
||||
/// Returns a reference to the underlying renderer.
|
||||
[[nodiscard]] VideoCore::RendererBase& Renderer() {
|
||||
return *renderer;
|
||||
@@ -338,25 +328,27 @@ struct GPU::Impl {
|
||||
}
|
||||
|
||||
/// Push GPU command buffer entries to be processed
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
|
||||
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
|
||||
if (!use_nvdec) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cdma_pusher) {
|
||||
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
|
||||
if (!cdma_pushers.contains(id)) {
|
||||
cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu));
|
||||
}
|
||||
|
||||
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
|
||||
// TODO(ameerj): RE proper async nvdec operation
|
||||
// gpu_thread.SubmitCommandBuffer(std::move(entries));
|
||||
|
||||
cdma_pusher->ProcessEntries(std::move(entries));
|
||||
cdma_pushers[id]->ProcessEntries(std::move(entries));
|
||||
}
|
||||
|
||||
/// Frees the CDMAPusher instance to free up resources
|
||||
void ClearCdmaInstance() {
|
||||
cdma_pusher.reset();
|
||||
void ClearCdmaInstance(u32 id) {
|
||||
const auto iter = cdma_pushers.find(id);
|
||||
if (iter != cdma_pushers.end()) {
|
||||
cdma_pushers.erase(iter);
|
||||
}
|
||||
}
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
@@ -659,7 +651,7 @@ struct GPU::Impl {
|
||||
Core::System& system;
|
||||
std::unique_ptr<Tegra::MemoryManager> memory_manager;
|
||||
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
|
||||
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
|
||||
std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
|
||||
std::unique_ptr<VideoCore::RendererBase> renderer;
|
||||
VideoCore::RasterizerInterface* rasterizer = nullptr;
|
||||
const bool use_nvdec;
|
||||
@@ -811,14 +803,6 @@ const Tegra::DmaPusher& GPU::DmaPusher() const {
|
||||
return impl->DmaPusher();
|
||||
}
|
||||
|
||||
Tegra::CDmaPusher& GPU::CDmaPusher() {
|
||||
return impl->CDmaPusher();
|
||||
}
|
||||
|
||||
const Tegra::CDmaPusher& GPU::CDmaPusher() const {
|
||||
return impl->CDmaPusher();
|
||||
}
|
||||
|
||||
VideoCore::RendererBase& GPU::Renderer() {
|
||||
return impl->Renderer();
|
||||
}
|
||||
@@ -887,12 +871,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
impl->PushGPUEntries(std::move(entries));
|
||||
}
|
||||
|
||||
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
|
||||
impl->PushCommandBuffer(entries);
|
||||
void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
|
||||
impl->PushCommandBuffer(id, entries);
|
||||
}
|
||||
|
||||
void GPU::ClearCdmaInstance() {
|
||||
impl->ClearCdmaInstance();
|
||||
void GPU::ClearCdmaInstance(u32 id) {
|
||||
impl->ClearCdmaInstance(id);
|
||||
}
|
||||
|
||||
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
|
||||
@@ -242,10 +242,10 @@ public:
|
||||
void PushGPUEntries(Tegra::CommandList&& entries);
|
||||
|
||||
/// Push GPU command buffer entries to be processed
|
||||
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
|
||||
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
|
||||
|
||||
/// Frees the CDMAPusher instance to free up resources
|
||||
void ClearCdmaInstance();
|
||||
void ClearCdmaInstance(u32 id);
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
@@ -162,7 +162,7 @@ struct FormatTuple {
|
||||
{VK_FORMAT_UNDEFINED}, // R16_SINT
|
||||
{VK_FORMAT_R16G16_UNORM, Attachable | Storage}, // R16G16_UNORM
|
||||
{VK_FORMAT_R16G16_SFLOAT, Attachable | Storage}, // R16G16_FLOAT
|
||||
{VK_FORMAT_UNDEFINED}, // R16G16_UINT
|
||||
{VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT
|
||||
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
|
||||
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
|
||||
{VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT
|
||||
|
||||
@@ -130,6 +130,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
|
||||
VK_FORMAT_R16G16_UNORM,
|
||||
VK_FORMAT_R16G16_SNORM,
|
||||
VK_FORMAT_R16G16_SFLOAT,
|
||||
VK_FORMAT_R16G16_UINT,
|
||||
VK_FORMAT_R16G16_SINT,
|
||||
VK_FORMAT_R16_UNORM,
|
||||
VK_FORMAT_R16_SNORM,
|
||||
|
||||
@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
|
||||
}
|
||||
|
||||
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
|
||||
const auto wheel_position = ev->pos();
|
||||
const auto wheel_position = ev->position().toPoint();
|
||||
MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
|
||||
ev->angleDelta().y() / 120);
|
||||
ev->accept();
|
||||
|
||||
@@ -1082,14 +1082,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
||||
state != Qt::ApplicationActive) {
|
||||
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
||||
}
|
||||
if (ui->action_Pause->isEnabled() &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
auto_paused = true;
|
||||
OnPauseGame();
|
||||
} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
|
||||
state == Qt::ApplicationActive) {
|
||||
auto_paused = false;
|
||||
OnStartGame();
|
||||
if (emulation_running) {
|
||||
if (emu_thread->IsRunning() &&
|
||||
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
||||
auto_paused = true;
|
||||
OnPauseGame();
|
||||
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
|
||||
auto_paused = false;
|
||||
OnStartGame();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user