Compare commits

..

28 Commits

Author SHA1 Message Date
Morph
9ba812485a profiler: Use QWheelEvent position().toPoint()
QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
2021-12-08 15:25:46 -05:00
bunnei
7dd2764f2a Merge pull request #7544 from Morph1984/r16g16
renderer_vulkan: Add R16G16_UINT
2021-12-08 11:47:05 -08:00
Morph
47a724780f renderer_vulkan: Add R16G16_UINT
- Used by Immortals Fenyx Rising
2021-12-08 10:55:11 -05:00
bunnei
5f7e73c74a Merge pull request #7525 from german77/notifa
service/notif: Add notif:a and stub ListAlarmSettings, Initialize
2021-12-07 23:31:44 -08:00
bunnei
f6e8e61e3e Merge pull request #7521 from german77/dual_single_joycons
service/hid: Implement SetNpadJoyAssignmentMode
2021-12-07 21:03:42 -08:00
bunnei
815189eaf3 Merge pull request #7488 from vonchenplus/support_multiple_videos_playing
Support multiple videos playing
2021-12-07 18:38:14 -08:00
Mai M
5b2cb22a04 Merge pull request #7506 from heinermann/focus_crash
Fixed #7502
2021-12-07 18:28:16 -05:00
Mai M
edbde7a220 Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
2021-12-07 18:27:50 -05:00
Mai M
00f65af8b2 Merge pull request #7526 from Void48/patch-1
(README) changed the color of Discord badge to use the new color
2021-12-07 18:20:52 -05:00
bunnei
204d198d16 Merge pull request #7531 from Morph1984/zm-msvc
CMakeLists: Specify /Zm200 when compiling in MSVC
2021-12-06 19:52:27 -08:00
Morph
c61857286d CMakeLists: Specify /Zm200 when compiling in MSVC
This increases the memory heap size for constructing precompiled headers to 2x the default.
2021-12-06 19:31:26 -05:00
bunnei
77b11b927c Merge pull request #7529 from german77/sdl2.0.18
input_common: Update SDL to 2.0.18
2021-12-06 15:09:30 -08:00
bunnei
bafee97589 Merge pull request #7524 from german77/hid_stub
service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignment
2021-12-06 13:06:18 -08:00
german77
ac1bfe228f service/notif: Add notif:a and stub ListAlarmSettings,Initialize
Used by ring fit adventure 1.2.0
2021-12-06 10:36:37 -06:00
Void48
6d25fe6c9a Update README.md 2021-12-06 11:39:55 +01:00
german77
189741b521 service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignment
Used by ring fit adventure 1.2.0
2021-12-05 22:44:31 -06:00
Morph
df47cfc32c Merge pull request #7523 from jam1garner/support-all-subsdks
Add support for subsdk8 and subsdk9
2021-12-05 23:28:41 -05:00
jam1garner
29559930e9 loader: Support loading subsdk{8,9} 2021-12-05 23:07:50 -05:00
ameerj
7105204a7e emit_spirv: Reduce emit_spirv.h include overhead
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 2021-12-05 18:11:19 -05:00
ameerj
f32b2bcd20 shader_recompiler: Adjust emit_context includes 2021-12-05 18:11:19 -05:00
Morph
975931e8fa Merge pull request #7520 from ameerj/missing-copyright
general: Add missing copyright notices
2021-12-05 18:08:08 -05:00
german77
d6ae9c68f8 service/hid: Implement SetNpadJoyAssignmentMode 2021-12-05 16:18:23 -06:00
ameerj
5286a7bc4c shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ameerj
41aec2773f general: Add missing copyright notices 2021-12-05 16:18:53 -05:00
Adam Heinermann
7220056974 Fixed #7502 2021-12-04 23:22:39 -08:00
Feng Chen
5462485cc3 Address feedback 2021-12-05 00:06:14 +08:00
Feng Chen
2c47f8aa18 Support multiple videos playing 2021-12-02 12:48:42 +08:00
97 changed files with 651 additions and 307 deletions

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@@ -17,7 +17,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
alt="Azure Mainline CI Build Status">
</a>
<a href="https://discord.com/invite/u77vRWY">
<img src="https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white"
<img src="https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
alt="Discord">
</a>
</p>

View File

@@ -24,6 +24,7 @@ if (MSVC)
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zm - Specifies the precompiled header memory allocation limit
# /Zo - Enhanced debug info for optimized builds
# /permissive- - Enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
@@ -36,6 +37,7 @@ if (MSVC)
add_compile_options(
/MP
/Zi
/Zm200
/Zo
/permissive-
/EHsc

View File

@@ -1,3 +1,7 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "audio_core/delay_line.h"

View File

@@ -1,3 +1,7 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"

View File

@@ -1,3 +1,7 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _WIN32
#include <iterator>

View File

@@ -114,6 +114,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, NGCT) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
SUB(Service, NOTIF) \
SUB(Service, NPNS) \
SUB(Service, NS) \
SUB(Service, NVDRV) \

View File

@@ -82,6 +82,7 @@ enum class Class : u8 {
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
Service_NOTIF, ///< The NOTIF (Notification) service
Service_NPNS, ///< The NPNS service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service

View File

@@ -408,6 +408,8 @@ add_library(core STATIC
hle/service/glue/glue.h
hle/service/glue/glue_manager.cpp
hle/service/glue/glue_manager.h
hle/service/glue/notif.cpp
hle/service/glue/notif.h
hle/service/grc/grc.cpp
hle/service/grc/grc.h
hle/service/hid/hid.cpp

View File

@@ -145,6 +145,16 @@ NpadIdType HIDCore::GetFirstNpadId() const {
return NpadIdType::Player1;
}
NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
const auto* const controller = GetEmulatedControllerByIndex(player_index);
if (!controller->IsConnected()) {
return controller->GetNpadIdType();
}
}
return NpadIdType::Player1;
}
void HIDCore::EnableAllControllerConfiguration() {
player_1->EnableConfiguration();
player_2->EnableConfiguration();

View File

@@ -45,6 +45,9 @@ public:
/// Returns the first connected npad id
NpadIdType GetFirstNpadId() const;
/// Returns the first disconnected npad id
NpadIdType GetFirstDisconnectedNpadId() const;
/// Sets all emulated controllers into configuring mode.
void EnableAllControllerConfiguration();

View File

@@ -8,6 +8,7 @@
#include "core/hle/service/glue/bgtc.h"
#include "core/hle/service/glue/ectx.h"
#include "core/hle/service/glue/glue.h"
#include "core/hle/service/glue/notif.h"
namespace Service::Glue {
@@ -24,6 +25,9 @@ void InstallInterfaces(Core::System& system) {
// Error Context
std::make_shared<ECTX_AW>(system)->InstallAsService(system.ServiceManager());
// Notification Services for application
std::make_shared<NOTIF_A>(system)->InstallAsService(system.ServiceManager());
}
} // namespace Service::Glue

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@@ -0,0 +1,44 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/glue/notif.h"
namespace Service::Glue {
NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
// clang-format off
static const FunctionInfo functions[] = {
{500, nullptr, "RegisterAlarmSetting"},
{510, nullptr, "UpdateAlarmSetting"},
{520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
{530, nullptr, "LoadApplicationParameter"},
{540, nullptr, "DeleteAlarmSetting"},
{1000, &NOTIF_A::Initialize, "Initialize"},
};
// clang-format on
RegisterHandlers(functions);
}
NOTIF_A::~NOTIF_A() = default;
void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
// Returns an array of AlarmSetting
constexpr s32 alarm_count = 0;
LOG_WARNING(Service_NOTIF, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(alarm_count);
}
void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NOTIF, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
} // namespace Service::Glue

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@@ -0,0 +1,25 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Glue {
class NOTIF_A final : public ServiceFramework<NOTIF_A> {
public:
explicit NOTIF_A(Core::System& system_);
~NOTIF_A() override;
private:
void ListAlarmSettings(Kernel::HLERequestContext& ctx);
void Initialize(Kernel::HLERequestContext& ctx);
};
} // namespace Service::Glue

View File

@@ -110,7 +110,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
UpdateControllerAt(npad_type, npad_id, is_connected);
break;
case Core::HID::ControllerTriggerType::Battery: {
if (!controller.is_connected) {
if (!controller.device->IsConnected()) {
return;
}
auto& shared_memory = controller.shared_memory_entry;
@@ -150,7 +150,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory.system_properties.is_vertical.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
break;
case Core::HID::NpadStyleIndex::Handheld:
@@ -166,21 +165,30 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
break;
case Core::HID::NpadStyleIndex::JoyconDual:
shared_memory.style_tag.joycon_dual.Assign(1);
shared_memory.device_type.joycon_left.Assign(1);
shared_memory.device_type.joycon_right.Assign(1);
shared_memory.system_properties.is_vertical.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
if (controller.is_dual_left_connected) {
shared_memory.device_type.joycon_left.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
}
if (controller.is_dual_right_connected) {
shared_memory.device_type.joycon_right.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
}
shared_memory.system_properties.use_directional_buttons.Assign(1);
shared_memory.system_properties.is_vertical.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
if (controller.is_dual_left_connected && controller.is_dual_right_connected) {
shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
} else if (controller.is_dual_left_connected) {
shared_memory.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly;
} else {
shared_memory.applet_footer.type = AppletFooterUiType::JoyDualRightOnly;
}
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
shared_memory.style_tag.joycon_left.Assign(1);
shared_memory.device_type.joycon_left.Assign(1);
shared_memory.system_properties.is_horizontal.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
break;
case Core::HID::NpadStyleIndex::JoyconRight:
@@ -188,7 +196,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory.device_type.joycon_right.Assign(1);
shared_memory.system_properties.is_horizontal.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
break;
case Core::HID::NpadStyleIndex::GameCube:
@@ -200,7 +207,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
case Core::HID::NpadStyleIndex::Pokeball:
shared_memory.style_tag.palma.Assign(1);
shared_memory.device_type.palma.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
break;
case Core::HID::NpadStyleIndex::NES:
shared_memory.style_tag.lark.Assign(1);
@@ -443,11 +449,15 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
case Core::HID::NpadStyleIndex::JoyconDual:
pad_state.connection_status.raw = 0;
pad_state.connection_status.is_connected.Assign(1);
pad_state.connection_status.is_left_connected.Assign(1);
pad_state.connection_status.is_right_connected.Assign(1);
if (controller.is_dual_left_connected) {
pad_state.connection_status.is_left_connected.Assign(1);
libnx_state.connection_status.is_left_connected.Assign(1);
}
if (controller.is_dual_right_connected) {
pad_state.connection_status.is_right_connected.Assign(1);
libnx_state.connection_status.is_right_connected.Assign(1);
}
libnx_state.connection_status.is_left_connected.Assign(1);
libnx_state.connection_status.is_right_connected.Assign(1);
pad_state.sampling_number =
npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
npad.joy_dual_lifo.WriteNextEntry(pad_state);
@@ -687,7 +697,7 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
return communication_mode;
}
void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
NpadJoyAssignmentMode assignment_mode) {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
@@ -698,6 +708,62 @@ void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
if (controller.shared_memory_entry.assignment_mode != assignment_mode) {
controller.shared_memory_entry.assignment_mode = assignment_mode;
}
if (!controller.device->IsConnected()) {
return;
}
if (assignment_mode == NpadJoyAssignmentMode::Dual) {
if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft) {
DisconnectNpad(npad_id);
controller.is_dual_left_connected = true;
controller.is_dual_right_connected = false;
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
return;
}
if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) {
DisconnectNpad(npad_id);
controller.is_dual_left_connected = false;
controller.is_dual_right_connected = true;
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
return;
}
return;
}
// This is for NpadJoyAssignmentMode::Single
// Only JoyconDual get affected by this function
if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::JoyconDual) {
return;
}
if (controller.is_dual_left_connected && !controller.is_dual_right_connected) {
DisconnectNpad(npad_id);
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
return;
}
if (!controller.is_dual_left_connected && controller.is_dual_right_connected) {
DisconnectNpad(npad_id);
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
return;
}
// We have two controllers connected to the same npad_id we need to split them
const auto npad_id_2 = hid_core.GetFirstDisconnectedNpadId();
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
DisconnectNpad(npad_id);
if (npad_device_type == NpadJoyDeviceType::Left) {
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
controller_2.is_dual_left_connected = false;
controller_2.is_dual_right_connected = true;
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
} else {
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
controller_2.is_dual_left_connected = true;
controller_2.is_dual_right_connected = false;
UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
}
}
bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
@@ -907,6 +973,7 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
}
auto& shared_memory_entry = controller.shared_memory_entry;
// Don't reset shared_memory_entry.assignment_mode this value is persistent
shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out
shared_memory_entry.device_type.raw = 0;
shared_memory_entry.system_properties.raw = 0;
@@ -923,9 +990,10 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
.left = {},
.right = {},
};
shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
shared_memory_entry.applet_footer.type = AppletFooterUiType::None;
controller.is_dual_left_connected = true;
controller.is_dual_right_connected = true;
controller.is_connected = false;
controller.device->Disconnect();
SignalStyleSetChangedEvent(npad_id);
@@ -1022,19 +1090,70 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
npad_id_2);
return;
}
auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
auto& controller_1 = GetControllerFromNpadIdType(npad_id_1);
auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
const auto controller_style_1 = controller_1.device->GetNpadStyleIndex();
const auto controller_style_2 = controller_2.device->GetNpadStyleIndex();
bool merge_controllers = false;
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
// Otherwise, do nothing.
if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
(controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight) {
merge_controllers = true;
}
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight) {
merge_controllers = true;
}
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight &&
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected) {
merge_controllers = true;
}
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected) {
merge_controllers = true;
}
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight &&
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
merge_controllers = true;
}
if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
merge_controllers = true;
}
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected &&
!controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
merge_controllers = true;
}
if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
!controller_1.is_dual_left_connected && controller_1.is_dual_right_connected &&
controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
merge_controllers = true;
}
if (merge_controllers) {
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
DisconnectNpad(npad_id_2);
controller_1.is_dual_left_connected = true;
controller_1.is_dual_right_connected = true;
AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1);
return;
}
LOG_WARNING(Service_HID,
"Controllers can't be merged npad_id_1:{}, npad_id_2:{}, type_1:{}, type_2:{}, "
"dual_1(left/right):{}/{}, dual_2(left/right):{}/{}",
npad_id_1, npad_id_2, controller_1.device->GetNpadStyleIndex(),
controller_2.device->GetNpadStyleIndex(), controller_1.is_dual_left_connected,
controller_1.is_dual_right_connected, controller_2.is_dual_left_connected,
controller_2.is_dual_right_connected);
}
void Controller_NPad::StartLRAssignmentMode() {

View File

@@ -113,7 +113,8 @@ public:
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
NpadCommunicationMode GetNpadCommunicationMode() const;
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
NpadJoyAssignmentMode assignment_mode);
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
const Core::HID::VibrationValue& vibration_value);
@@ -464,7 +465,10 @@ private:
std::array<VibrationData, 2> vibration{};
bool unintended_home_button_input_protection{};
bool is_connected{};
Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
// Dual joycons can have only one side connected
bool is_dual_left_connected{true};
bool is_dual_right_connected{true};
// Motion parameters
bool sixaxis_at_rest{true};

View File

@@ -293,8 +293,8 @@ Hid::Hid(Core::System& system_)
{132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"},
{133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"},
{134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"},
{135, nullptr, "SetNpadCaptureButtonAssignment"},
{136, nullptr, "ClearNpadCaptureButtonAssignment"},
{135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"},
{136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"},
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
@@ -975,35 +975,35 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
parameters.npad_id, parameters.applet_resource_user_id);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
IPC::RequestParser rp{ctx};
struct Parameters {
Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
u64 npad_joy_device_type;
Controller_NPad::NpadJoyDeviceType npad_joy_device_type;
};
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_WARNING(Service_HID,
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
parameters.npad_id, parameters.applet_resource_user_id,
parameters.npad_joy_device_type);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
parameters.npad_id, parameters.applet_resource_user_id,
parameters.npad_joy_device_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1021,10 +1021,10 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
parameters.npad_id, parameters.applet_resource_user_id);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1186,6 +1186,37 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
Core::HID::NpadStyleSet npad_styleset;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
Core::HID::NpadButton button;
};
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}",
parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};

View File

@@ -136,6 +136,8 @@ private:
void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx);
void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx);
void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx);
void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
void SendVibrationValue(Kernel::HLERequestContext& ctx);
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);

View File

@@ -20,8 +20,12 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
switch (command.group) {
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
case 0x1: {
if (!fd_to_id.contains(fd)) {
fd_to_id[fd] = next_id++;
}
return Submit(fd, input, output);
}
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@@ -66,7 +70,10 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
const auto iter = fd_to_id.find(fd);
if (iter != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
}
} // namespace Service::Nvidia::Devices

View File

@@ -24,6 +24,9 @@ public:
void OnOpen(DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
private:
u32 next_id{};
};
} // namespace Service::Nvidia::Devices

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@@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
return NvResult::Success;
}
NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
@@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(cmdlist);
gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
}
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back

View File

@@ -104,13 +104,14 @@ protected:
/// Ioctl command implementations
NvResult SetNVMAPfd(const std::vector<u8>& input);
NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::unordered_map<DeviceFD, u32> fd_to_id{};
s32_le nvmap_fd{};
u32_le submit_timeout{};
std::shared_ptr<nvmap> nvmap_dev;

View File

@@ -21,7 +21,10 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
if (!fd_to_id.contains(fd)) {
fd_to_id[fd] = next_id++;
}
return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@@ -65,7 +68,10 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
void nvhost_vic::OnOpen(DeviceFD fd) {}
void nvhost_vic::OnClose(DeviceFD fd) {
system.GPU().ClearCdmaInstance();
const auto iter = fd_to_id.find(fd);
if (iter != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(iter->second);
}
}
} // namespace Service::Nvidia::Devices

View File

@@ -23,5 +23,8 @@ public:
void OnOpen(DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
private:
u32 next_id{};
};
} // namespace Service::Nvidia::Devices

View File

@@ -1,3 +1,7 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>

View File

@@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
}
metadata.Print();
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3",
"subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"};
const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2",
"subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7",
"subsdk8", "subsdk9", "sdk"};
// Use the NSO module loader to figure out the code layout
std::size_t code_size{};

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@@ -1,7 +1,5 @@
add_library(shader_recompiler STATIC
backend/bindings.h
backend/glasm/emit_context.cpp
backend/glasm/emit_context.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
@@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_context.cpp
backend/glsl/emit_context.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
@@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
backend/spirv/emit_context.cpp
backend/spirv/emit_context.h
backend/spirv/emit_spirv.cpp
backend/spirv/emit_spirv.h
backend/spirv/emit_spirv_atomic.cpp
@@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC
backend/spirv/emit_spirv_special.cpp
backend/spirv/emit_spirv_undefined.cpp
backend/spirv/emit_spirv_warp.cpp
backend/spirv/spirv_emit_context.cpp
backend/spirv/spirv_emit_context.h
environment.h
exception.h
frontend/ir/abstract_syntax_list.h

View File

@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

View File

@@ -0,0 +1,22 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
namespace Shader::Backend::GLASM {
void EmitBarrier(EmitContext& ctx) {
ctx.Add("BAR;");
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR.CTA;");
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR;");
}
} // namespace Shader::Backend::GLASM

View File

@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

View File

@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
@@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
ctx.Add("MOV.F result.depth.z,{};", value);
}
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.groupid;", inst);
}
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.localid;", inst);
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true;
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
}
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
}
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
}

View File

@@ -0,0 +1,18 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
namespace Shader::Backend::GLASM {
void EmitJoin(EmitContext&) {
throw NotImplementedException("Join shouldn't be emitted");
}
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
ctx.Add("KIL TR.x;");
}
} // namespace Shader::Backend::GLASM

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

View File

@@ -4,8 +4,8 @@
#include <utility>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

View File

@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

View File

@@ -0,0 +1,26 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
namespace Shader::Backend::GLASM {
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("OR.S {},{},{};", inst, a, b);
}
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("AND.S {},{},{};", inst, a, b);
}
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("XOR.S {},{},{};", inst, a, b);
}
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("SEQ.S {},{},0;", inst, value);
}
} // namespace Shader::Backend::GLASM

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
@@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Type()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.reg_alloc.Define(phi);
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.reg_alloc.LongDefine(phi);
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
ctx.reg_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
}
void EmitVoid(EmitContext&) {}
void EmitReference(EmitContext& ctx, const IR::Value& value) {
ctx.reg_alloc.Consume(value);
}
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
const Value eval_value{ctx.reg_alloc.Consume(value)};
if (phi_reg == eval_value) {
return;
}
switch (phi.Flags<IR::Type>()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitJoin(EmitContext& ctx) {
NotImplemented();
}
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
ctx.Add("KIL TR.x;");
}
void EmitBarrier(EmitContext& ctx) {
ctx.Add("BAR;");
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR.CTA;");
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
ctx.Add("MEMBAR;");
}
void EmitPrologue(EmitContext& ctx) {
// TODO
}
void EmitEpilogue(EmitContext& ctx) {
// TODO
}
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
ctx.Add("EMIT;");
} else {
ctx.Add("EMITS {};", stream);
}
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
if (!stream.IsImmediate()) {
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
}
ctx.reg_alloc.Consume(stream);
ctx.Add("ENDPRIM;");
}
void EmitGetRegister(EmitContext& ctx) {
NotImplemented();
}
@@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.groupid;", inst);
}
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {},invocation.localid;", inst);
}
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
}
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
ctx.uses_y_direction = true;
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
}
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
}
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
}
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
@@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented();
}
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("OR.S {},{},{};", inst, a, b);
}
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("AND.S {},{},{};", inst, a, b);
}
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
ctx.Add("XOR.S {},{},{};", inst, a, b);
}
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
ctx.Add("SEQ.S {},{},0;", inst, value);
}
} // namespace Shader::Backend::GLASM

View File

@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

View File

@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {

View File

@@ -0,0 +1,95 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
switch (phi.Type()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.reg_alloc.Define(phi);
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.reg_alloc.LongDefine(phi);
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
const size_t num_args{phi.NumArgs()};
for (size_t i = 0; i < num_args; ++i) {
ctx.reg_alloc.Consume(phi.Arg(i));
}
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
}
void EmitVoid(EmitContext&) {}
void EmitReference(EmitContext& ctx, const IR::Value& value) {
ctx.reg_alloc.Consume(value);
}
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
if (!phi.Definition<Id>().is_valid) {
// The phi node wasn't forward defined
DefinePhi(ctx, phi);
}
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
const Value eval_value{ctx.reg_alloc.Consume(value)};
if (phi_reg == eval_value) {
return;
}
switch (phi.Flags<IR::Type>()) {
case IR::Type::U1:
case IR::Type::U32:
case IR::Type::F32:
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
break;
case IR::Type::U64:
case IR::Type::F64:
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
break;
default:
throw NotImplementedException("Phi node type {}", phi.Type());
}
}
void EmitPrologue(EmitContext&) {
// TODO
}
void EmitEpilogue(EmitContext&) {
// TODO
}
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
ctx.Add("EMIT;");
} else {
ctx.Add("EMITS {};", stream);
}
}
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
if (!stream.IsImmediate()) {
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
}
ctx.reg_alloc.Consume(stream);
ctx.Add("ENDPRIM;");
}
} // namespace Shader::Backend::GLASM

View File

@@ -0,0 +1,30 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
namespace Shader::Backend::GLASM {
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,0;", inst);
}
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
}
} // namespace Shader::Backend::GLASM

View File

@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

View File

@@ -5,8 +5,8 @@
#include <string_view>
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

View File

@@ -6,7 +6,7 @@
#include <fmt/format.h>
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"

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@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
namespace Shader::Backend::GLSL {

View File

@@ -4,8 +4,8 @@
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"

View File

@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

View File

@@ -11,6 +11,7 @@
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"

View File

@@ -6,13 +6,11 @@
#include <vector>
#include <sirit/sirit.h>
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {

View File

@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {

View File

@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {

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@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {

View File

@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -13,8 +13,8 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {

View File

@@ -1,3 +1,7 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>

View File

@@ -185,16 +185,6 @@ struct GPU::Impl {
return *dma_pusher;
}
/// Returns a reference to the GPU CDMA pusher.
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
return *cdma_pusher;
}
/// Returns a const reference to the GPU CDMA pusher.
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
return *cdma_pusher;
}
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
@@ -338,25 +328,27 @@ struct GPU::Impl {
}
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
if (!cdma_pusher) {
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
if (!cdma_pushers.contains(id)) {
cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu));
}
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
// TODO(ameerj): RE proper async nvdec operation
// gpu_thread.SubmitCommandBuffer(std::move(entries));
cdma_pusher->ProcessEntries(std::move(entries));
cdma_pushers[id]->ProcessEntries(std::move(entries));
}
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance() {
cdma_pusher.reset();
void ClearCdmaInstance(u32 id) {
const auto iter = cdma_pushers.find(id);
if (iter != cdma_pushers.end()) {
cdma_pushers.erase(iter);
}
}
/// Swap buffers (render frame)
@@ -659,7 +651,7 @@ struct GPU::Impl {
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
@@ -811,14 +803,6 @@ const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->DmaPusher();
}
Tegra::CDmaPusher& GPU::CDmaPusher() {
return impl->CDmaPusher();
}
const Tegra::CDmaPusher& GPU::CDmaPusher() const {
return impl->CDmaPusher();
}
VideoCore::RendererBase& GPU::Renderer() {
return impl->Renderer();
}
@@ -887,12 +871,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
impl->PushGPUEntries(std::move(entries));
}
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(entries);
void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(id, entries);
}
void GPU::ClearCdmaInstance() {
impl->ClearCdmaInstance();
void GPU::ClearCdmaInstance(u32 id) {
impl->ClearCdmaInstance(id);
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {

View File

@@ -242,10 +242,10 @@ public:
void PushGPUEntries(Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance();
void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);

View File

@@ -162,7 +162,7 @@ struct FormatTuple {
{VK_FORMAT_UNDEFINED}, // R16_SINT
{VK_FORMAT_R16G16_UNORM, Attachable | Storage}, // R16G16_UNORM
{VK_FORMAT_R16G16_SFLOAT, Attachable | Storage}, // R16G16_FLOAT
{VK_FORMAT_UNDEFINED}, // R16G16_UINT
{VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
{VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT

View File

@@ -130,6 +130,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,

View File

@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
const auto wheel_position = ev->pos();
const auto wheel_position = ev->position().toPoint();
MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
ev->angleDelta().y() / 120);
ev->accept();

View File

@@ -1082,14 +1082,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui->action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
if (emulation_running) {
if (emu_thread->IsRunning() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
}