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b04c7b6343 |
@@ -25,7 +25,7 @@ def check_individual(repo_id, pr_id):
|
||||
|
||||
def merge_pr(pn, ref):
|
||||
print("Matched PR# %s" % pn)
|
||||
print(subprocess.check_output(["git", "fetch", "https://%sdev.azure.com/%s/_git/%s" % (user, org, repo), ref, "-f"]))
|
||||
print(subprocess.check_output(["git", "fetch", "https://%sdev.azure.com/%s/_git/%s" % (user, org, repo), ref, "-f", "--no-recurse-submodules"]))
|
||||
print(subprocess.check_output(["git", "merge", "--squash", 'origin/' + ref.replace('refs/heads/','')]))
|
||||
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
# Download all pull requests as patches that match a specific label
|
||||
# Usage: python download-patches-by-label.py <Label to Match> <Root Path Folder to DL to>
|
||||
|
||||
import requests, sys, json, urllib3.request, shutil, subprocess, os
|
||||
import requests, sys, json, urllib3.request, shutil, subprocess, os, traceback
|
||||
|
||||
tagline = sys.argv[2]
|
||||
|
||||
@@ -25,7 +25,7 @@ def do_page(page):
|
||||
if (check_individual(pr["labels"])):
|
||||
pn = pr["number"]
|
||||
print("Matched PR# %s" % pn)
|
||||
print(subprocess.check_output(["git", "fetch", "https://github.com/yuzu-emu/yuzu.git", "pull/%s/head:pr-%s" % (pn, pn), "-f"]))
|
||||
print(subprocess.check_output(["git", "fetch", "https://github.com/yuzu-emu/yuzu.git", "pull/%s/head:pr-%s" % (pn, pn), "-f", "--no-recurse-submodules"]))
|
||||
print(subprocess.check_output(["git", "merge", "--squash", "pr-%s" % pn]))
|
||||
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
|
||||
|
||||
@@ -33,4 +33,5 @@ try:
|
||||
for i in range(1,30):
|
||||
do_page(i)
|
||||
except:
|
||||
traceback.print_exc(file=sys.stdout)
|
||||
sys.exit(-1)
|
||||
|
||||
@@ -166,7 +166,7 @@ macro(yuzu_find_packages)
|
||||
# Capitalization matters here. We need the naming to match the generated paths from Conan
|
||||
set(REQUIRED_LIBS
|
||||
# Cmake Pkg Prefix Version Conan Pkg
|
||||
"Catch2 2.13 catch2/2.13.0"
|
||||
"Catch2 2.13.7 catch2/2.13.7"
|
||||
"fmt 8.0 fmt/8.0.0"
|
||||
"lz4 1.8 lz4/1.9.2"
|
||||
"nlohmann_json 3.8 nlohmann_json/3.8.0"
|
||||
@@ -600,6 +600,7 @@ if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
${LIBVA_LIBRARIES})
|
||||
set(FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi
|
||||
--enable-libdrm)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
@@ -620,6 +621,7 @@ if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
--enable-ffnvcodec
|
||||
--enable-nvdec
|
||||
--enable-hwaccel=h264_nvdec
|
||||
--enable-hwaccel=vp8_nvdec
|
||||
--enable-hwaccel=vp9_nvdec
|
||||
--extra-cflags=-I${CUDA_INCLUDE_DIRS}
|
||||
)
|
||||
@@ -670,6 +672,7 @@ if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
--disable-postproc
|
||||
--disable-swresample
|
||||
--enable-decoder=h264
|
||||
--enable-decoder=vp8
|
||||
--enable-decoder=vp9
|
||||
--cc="${CMAKE_C_COMPILER}"
|
||||
--cxx="${CMAKE_CXX_COMPILER}"
|
||||
|
||||
2656
externals/FidelityFX-FSR/ffx-fsr/ffx_a.h
vendored
Normal file
2656
externals/FidelityFX-FSR/ffx-fsr/ffx_a.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
1199
externals/FidelityFX-FSR/ffx-fsr/ffx_fsr1.h
vendored
Normal file
1199
externals/FidelityFX-FSR/ffx-fsr/ffx_fsr1.h
vendored
Normal file
File diff suppressed because it is too large
Load Diff
19
externals/FidelityFX-FSR/license.txt
vendored
Normal file
19
externals/FidelityFX-FSR/license.txt
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <chrono>
|
||||
#include <climits>
|
||||
#include <exception>
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
@@ -186,6 +187,10 @@ public:
|
||||
initialization_in_progress_suppress_logging = false;
|
||||
}
|
||||
|
||||
static void Start() {
|
||||
instance->StartBackendThread();
|
||||
}
|
||||
|
||||
Impl(const Impl&) = delete;
|
||||
Impl& operator=(const Impl&) = delete;
|
||||
|
||||
@@ -201,7 +206,7 @@ public:
|
||||
}
|
||||
|
||||
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
|
||||
const char* function, std::string message) {
|
||||
const char* function, std::string&& message) {
|
||||
if (!filter.CheckMessage(log_class, log_level))
|
||||
return;
|
||||
const Entry& entry =
|
||||
@@ -211,40 +216,41 @@ public:
|
||||
|
||||
private:
|
||||
Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_)
|
||||
: filter{filter_}, file_backend{file_backend_filename}, backend_thread{std::thread([this] {
|
||||
Common::SetCurrentThreadName("yuzu:Log");
|
||||
Entry entry;
|
||||
const auto write_logs = [this, &entry]() {
|
||||
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
|
||||
};
|
||||
while (true) {
|
||||
entry = message_queue.PopWait();
|
||||
if (entry.final_entry) {
|
||||
break;
|
||||
}
|
||||
write_logs();
|
||||
}
|
||||
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
|
||||
// case where a system is repeatedly spamming logs even on close.
|
||||
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
|
||||
while (max_logs_to_write-- && message_queue.Pop(entry)) {
|
||||
write_logs();
|
||||
}
|
||||
})} {}
|
||||
: filter{filter_}, file_backend{file_backend_filename} {}
|
||||
|
||||
~Impl() {
|
||||
StopBackendThread();
|
||||
}
|
||||
|
||||
void StartBackendThread() {
|
||||
backend_thread = std::thread([this] {
|
||||
Common::SetCurrentThreadName("yuzu:Log");
|
||||
Entry entry;
|
||||
const auto write_logs = [this, &entry]() {
|
||||
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
|
||||
};
|
||||
while (!stop.stop_requested()) {
|
||||
entry = message_queue.PopWait(stop.get_token());
|
||||
if (entry.filename != nullptr) {
|
||||
write_logs();
|
||||
}
|
||||
}
|
||||
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
|
||||
// case where a system is repeatedly spamming logs even on close.
|
||||
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
|
||||
while (max_logs_to_write-- && message_queue.Pop(entry)) {
|
||||
write_logs();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void StopBackendThread() {
|
||||
Entry stop_entry{};
|
||||
stop_entry.final_entry = true;
|
||||
message_queue.Push(stop_entry);
|
||||
stop.request_stop();
|
||||
backend_thread.join();
|
||||
}
|
||||
|
||||
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
|
||||
const char* function, std::string message) const {
|
||||
const char* function, std::string&& message) const {
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::microseconds;
|
||||
using std::chrono::steady_clock;
|
||||
@@ -257,7 +263,6 @@ private:
|
||||
.line_num = line_nr,
|
||||
.function = function,
|
||||
.message = std::move(message),
|
||||
.final_entry = false,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -278,8 +283,9 @@ private:
|
||||
ColorConsoleBackend color_console_backend{};
|
||||
FileBackend file_backend;
|
||||
|
||||
std::stop_source stop;
|
||||
std::thread backend_thread;
|
||||
MPSCQueue<Entry> message_queue{};
|
||||
MPSCQueue<Entry, true> message_queue{};
|
||||
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
|
||||
};
|
||||
} // namespace
|
||||
@@ -288,6 +294,10 @@ void Initialize() {
|
||||
Impl::Initialize();
|
||||
}
|
||||
|
||||
void Start() {
|
||||
Impl::Start();
|
||||
}
|
||||
|
||||
void DisableLoggingInTests() {
|
||||
initialization_in_progress_suppress_logging = true;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ class Filter;
|
||||
/// Initializes the logging system. This should be the first thing called in main.
|
||||
void Initialize();
|
||||
|
||||
void Start();
|
||||
|
||||
void DisableLoggingInTests();
|
||||
|
||||
/**
|
||||
|
||||
@@ -22,7 +22,6 @@ struct Entry {
|
||||
unsigned int line_num = 0;
|
||||
std::string function;
|
||||
std::string message;
|
||||
bool final_entry = false;
|
||||
};
|
||||
|
||||
} // namespace Common::Log
|
||||
|
||||
@@ -48,8 +48,8 @@ struct Rectangle {
|
||||
}
|
||||
|
||||
[[nodiscard]] Rectangle<T> Scale(const float s) const {
|
||||
return Rectangle{left, top, static_cast<T>(left + GetWidth() * s),
|
||||
static_cast<T>(top + GetHeight() * s)};
|
||||
return Rectangle{left, top, static_cast<T>(static_cast<float>(left + GetWidth()) * s),
|
||||
static_cast<T>(static_cast<float>(top + GetHeight()) * s)};
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -47,7 +47,9 @@ void LogSettings() {
|
||||
log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
|
||||
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
|
||||
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
|
||||
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
|
||||
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
|
||||
log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
|
||||
log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
|
||||
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
|
||||
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
|
||||
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
|
||||
@@ -105,6 +107,55 @@ float Volume() {
|
||||
return values.volume.GetValue() / 100.0f;
|
||||
}
|
||||
|
||||
void UpdateRescalingInfo() {
|
||||
const auto setup = values.resolution_setup.GetValue();
|
||||
auto& info = values.resolution_info;
|
||||
info.downscale = false;
|
||||
switch (setup) {
|
||||
case ResolutionSetup::Res1_2X:
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 1;
|
||||
info.downscale = true;
|
||||
break;
|
||||
case ResolutionSetup::Res3_4X:
|
||||
info.up_scale = 3;
|
||||
info.down_shift = 2;
|
||||
info.downscale = true;
|
||||
break;
|
||||
case ResolutionSetup::Res1X:
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
case ResolutionSetup::Res2X:
|
||||
info.up_scale = 2;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
case ResolutionSetup::Res3X:
|
||||
info.up_scale = 3;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
case ResolutionSetup::Res4X:
|
||||
info.up_scale = 4;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
case ResolutionSetup::Res5X:
|
||||
info.up_scale = 5;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
case ResolutionSetup::Res6X:
|
||||
info.up_scale = 6;
|
||||
info.down_shift = 0;
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
info.up_scale = 1;
|
||||
info.down_shift = 0;
|
||||
}
|
||||
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
|
||||
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
|
||||
info.active = info.up_scale != 1 || info.down_shift != 0;
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
|
||||
@@ -52,6 +52,56 @@ enum class NvdecEmulation : u32 {
|
||||
GPU = 2,
|
||||
};
|
||||
|
||||
enum class ResolutionSetup : u32 {
|
||||
Res1_2X = 0,
|
||||
Res3_4X = 1,
|
||||
Res1X = 2,
|
||||
Res2X = 3,
|
||||
Res3X = 4,
|
||||
Res4X = 5,
|
||||
Res5X = 6,
|
||||
Res6X = 7,
|
||||
};
|
||||
|
||||
enum class ScalingFilter : u32 {
|
||||
NearestNeighbor = 0,
|
||||
Bilinear = 1,
|
||||
Bicubic = 2,
|
||||
Gaussian = 3,
|
||||
ScaleForce = 4,
|
||||
Fsr = 5,
|
||||
LastFilter = Fsr,
|
||||
};
|
||||
|
||||
enum class AntiAliasing : u32 {
|
||||
None = 0,
|
||||
Fxaa = 1,
|
||||
LastAA = Fxaa,
|
||||
};
|
||||
|
||||
struct ResolutionScalingInfo {
|
||||
u32 up_scale{1};
|
||||
u32 down_shift{0};
|
||||
f32 up_factor{1.0f};
|
||||
f32 down_factor{1.0f};
|
||||
bool active{};
|
||||
bool downscale{};
|
||||
|
||||
s32 ScaleUp(s32 value) const {
|
||||
if (value == 0) {
|
||||
return 0;
|
||||
}
|
||||
return std::max((value * static_cast<s32>(up_scale)) >> static_cast<s32>(down_shift), 1);
|
||||
}
|
||||
|
||||
u32 ScaleUp(u32 value) const {
|
||||
if (value == 0U) {
|
||||
return 0U;
|
||||
}
|
||||
return std::max((value * up_scale) >> down_shift, 1U);
|
||||
}
|
||||
};
|
||||
|
||||
/** The BasicSetting class is a simple resource manager. It defines a label and default value
|
||||
* alongside the actual value of the setting for simpler and less-error prone use with frontend
|
||||
* configurations. Setting a default value and label is required, though subclasses may deviate from
|
||||
@@ -451,7 +501,10 @@ struct Values {
|
||||
"disable_shader_loop_safety_checks"};
|
||||
Setting<int> vulkan_device{0, "vulkan_device"};
|
||||
|
||||
Setting<u16> resolution_factor{1, "resolution_factor"};
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
RangedSetting<FullscreenMode> fullscreen_mode{
|
||||
@@ -462,7 +515,7 @@ struct Values {
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
|
||||
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
@@ -595,6 +648,8 @@ std::string GetTimeZoneString();
|
||||
|
||||
void LogSettings();
|
||||
|
||||
void UpdateRescalingInfo();
|
||||
|
||||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
|
||||
@@ -324,8 +324,8 @@ struct System::Impl {
|
||||
time_manager.Shutdown();
|
||||
core_timing.Shutdown();
|
||||
app_loader.reset();
|
||||
perf_stats.reset();
|
||||
gpu_core.reset();
|
||||
perf_stats.reset();
|
||||
kernel.Shutdown();
|
||||
memory.Reset();
|
||||
applet_manager.ClearAll();
|
||||
@@ -349,7 +349,7 @@ struct System::Impl {
|
||||
}
|
||||
|
||||
Service::Glue::ApplicationLaunchProperty launch{};
|
||||
launch.title_id = process.GetTitleID();
|
||||
launch.title_id = process.GetProgramID();
|
||||
|
||||
FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
|
||||
launch.version = pm.GetGameVersion().value_or(0);
|
||||
@@ -639,6 +639,10 @@ const Core::SpeedLimiter& System::SpeedLimiter() const {
|
||||
return impl->speed_limiter;
|
||||
}
|
||||
|
||||
u64 System::GetCurrentProcessProgramID() const {
|
||||
return impl->kernel.CurrentProcess()->GetProgramID();
|
||||
}
|
||||
|
||||
Loader::ResultStatus System::GetGameName(std::string& out) const {
|
||||
return impl->GetGameName(out);
|
||||
}
|
||||
|
||||
@@ -297,6 +297,8 @@ public:
|
||||
/// Provides a constant reference to the speed limiter
|
||||
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
|
||||
|
||||
[[nodiscard]] u64 GetCurrentProcessProgramID() const;
|
||||
|
||||
/// Gets the name of the current game
|
||||
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
|
||||
|
||||
|
||||
@@ -53,13 +53,16 @@ Loader::ResultStatus ProgramMetadata::Load(VirtualFile file) {
|
||||
}
|
||||
|
||||
/*static*/ ProgramMetadata ProgramMetadata::GetDefault() {
|
||||
// Allow use of cores 0~3 and thread priorities 1~63.
|
||||
constexpr u32 default_thread_info_capability = 0x30007F7;
|
||||
|
||||
ProgramMetadata result;
|
||||
|
||||
result.LoadManual(
|
||||
true /*is_64_bit*/, FileSys::ProgramAddressSpaceType::Is39Bit /*address_space*/,
|
||||
0x2c /*main_thread_prio*/, 0 /*main_thread_core*/, 0x00100000 /*main_thread_stack_size*/,
|
||||
0 /*title_id*/, 0xFFFFFFFFFFFFFFFF /*filesystem_permissions*/,
|
||||
0x1FE00000 /*system_resource_size*/, {} /*capabilities*/);
|
||||
0x1FE00000 /*system_resource_size*/, {default_thread_info_capability} /*capabilities*/);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -143,7 +142,7 @@ std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId s
|
||||
// be interpreted as the title id of the current process.
|
||||
if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
|
||||
if (title_id == 0) {
|
||||
title_id = system.CurrentProcess()->GetTitleID();
|
||||
title_id = system.GetCurrentProcessProgramID();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@ DefaultSoftwareKeyboardApplet::~DefaultSoftwareKeyboardApplet() = default;
|
||||
|
||||
void DefaultSoftwareKeyboardApplet::InitializeKeyboard(
|
||||
bool is_inline, KeyboardInitializeParameters initialize_parameters,
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)> submit_normal_callback_,
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
|
||||
submit_normal_callback_,
|
||||
std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
|
||||
submit_inline_callback_) {
|
||||
if (is_inline) {
|
||||
@@ -128,7 +129,7 @@ void DefaultSoftwareKeyboardApplet::ExitKeyboard() const {
|
||||
}
|
||||
|
||||
void DefaultSoftwareKeyboardApplet::SubmitNormalText(std::u16string text) const {
|
||||
submit_normal_callback(Service::AM::Applets::SwkbdResult::Ok, text);
|
||||
submit_normal_callback(Service::AM::Applets::SwkbdResult::Ok, text, true);
|
||||
}
|
||||
|
||||
void DefaultSoftwareKeyboardApplet::SubmitInlineText(std::u16string_view text) const {
|
||||
|
||||
@@ -57,7 +57,7 @@ public:
|
||||
|
||||
virtual void InitializeKeyboard(
|
||||
bool is_inline, KeyboardInitializeParameters initialize_parameters,
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)>
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
|
||||
submit_normal_callback_,
|
||||
std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
|
||||
submit_inline_callback_) = 0;
|
||||
@@ -82,7 +82,7 @@ public:
|
||||
|
||||
void InitializeKeyboard(
|
||||
bool is_inline, KeyboardInitializeParameters initialize_parameters,
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)>
|
||||
std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
|
||||
submit_normal_callback_,
|
||||
std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
|
||||
submit_inline_callback_) override;
|
||||
@@ -106,7 +106,7 @@ private:
|
||||
|
||||
KeyboardInitializeParameters parameters;
|
||||
|
||||
mutable std::function<void(Service::AM::Applets::SwkbdResult, std::u16string)>
|
||||
mutable std::function<void(Service::AM::Applets::SwkbdResult, std::u16string, bool)>
|
||||
submit_normal_callback;
|
||||
mutable std::function<void(Service::AM::Applets::SwkbdReplyType, std::u16string, s32)>
|
||||
submit_inline_callback;
|
||||
|
||||
@@ -44,16 +44,13 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
||||
u32 width, height;
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
|
||||
const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
|
||||
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
width = ScreenDocked::Width * res_scale;
|
||||
height = ScreenDocked::Height * res_scale;
|
||||
} else {
|
||||
width = ScreenUndocked::Width * res_scale;
|
||||
height = ScreenUndocked::Height * res_scale;
|
||||
}
|
||||
const u32 width = static_cast<u32>(static_cast<f32>(screen_width) * res_scale);
|
||||
const u32 height = static_cast<u32>(static_cast<f32>(screen_height) * res_scale);
|
||||
|
||||
return DefaultFrameLayout(width, height);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
|
||||
* Convenience method to get frame layout by resolution scale
|
||||
* @param res_scale resolution scale factor
|
||||
*/
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale);
|
||||
|
||||
/**
|
||||
* Convenience method to determine emulation aspect ratio
|
||||
|
||||
@@ -154,8 +154,8 @@ public:
|
||||
return process_id;
|
||||
}
|
||||
|
||||
/// Gets the title ID corresponding to this process.
|
||||
u64 GetTitleID() const {
|
||||
/// Gets the program ID corresponding to this process.
|
||||
u64 GetProgramID() const {
|
||||
return program_id;
|
||||
}
|
||||
|
||||
|
||||
@@ -768,7 +768,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
|
||||
return ResultSuccess;
|
||||
|
||||
case GetInfoType::TitleId:
|
||||
*result = process->GetTitleID();
|
||||
*result = process->GetProgramID();
|
||||
return ResultSuccess;
|
||||
|
||||
case GetInfoType::UserExceptionContextAddr:
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/service/acc/acc.h"
|
||||
#include "core/hle/service/acc/acc_aa.h"
|
||||
@@ -759,9 +758,8 @@ ResultCode Module::Interface::InitializeApplicationInfoBase() {
|
||||
// TODO(ogniK): This should be changed to reflect the target process for when we have multiple
|
||||
// processes emulated. As we don't actually have pid support we should assume we're just using
|
||||
// our own process
|
||||
const auto& current_process = system.Kernel().CurrentProcess();
|
||||
const auto launch_property =
|
||||
system.GetARPManager().GetLaunchProperty(current_process->GetTitleID());
|
||||
system.GetARPManager().GetLaunchProperty(system.GetCurrentProcessProgramID());
|
||||
|
||||
if (launch_property.Failed()) {
|
||||
LOG_ERROR(Service_ACC, "Failed to get launch property");
|
||||
@@ -805,7 +803,7 @@ void Module::Interface::IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx
|
||||
bool is_locked = false;
|
||||
|
||||
if (res != Loader::ResultStatus::Success) {
|
||||
const FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID(),
|
||||
const FileSys::PatchManager pm{system.GetCurrentProcessProgramID(),
|
||||
system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto nacp_unique = pm.GetControlMetadata().first;
|
||||
@@ -824,6 +822,13 @@ void Module::Interface::IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx
|
||||
rb.Push(is_locked);
|
||||
}
|
||||
|
||||
void Module::Interface::InitializeApplicationInfoV2(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
||||
|
||||
@@ -33,6 +33,7 @@ public:
|
||||
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
|
||||
void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
|
||||
void IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx);
|
||||
void InitializeApplicationInfoV2(Kernel::HLERequestContext& ctx);
|
||||
void GetProfileEditor(Kernel::HLERequestContext& ctx);
|
||||
void ListQualifiedUsers(Kernel::HLERequestContext& ctx);
|
||||
void LoadOpenContext(Kernel::HLERequestContext& ctx);
|
||||
|
||||
@@ -34,6 +34,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module_, std::shared_ptr<ProfileManager>
|
||||
{140, &ACC_U0::InitializeApplicationInfoRestricted, "InitializeApplicationInfoRestricted"}, // 6.0.0+
|
||||
{141, &ACC_U0::ListQualifiedUsers, "ListQualifiedUsers"}, // 6.0.0+
|
||||
{150, &ACC_U0::IsUserAccountSwitchLocked, "IsUserAccountSwitchLocked"}, // 6.0.0+
|
||||
{160, &ACC_U0::InitializeApplicationInfoV2, "InitializeApplicationInfoV2"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/kernel/k_transfer_memory.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
@@ -798,15 +797,11 @@ void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext&
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
||||
} else {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1429,7 +1424,7 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
|
||||
u64 build_id{};
|
||||
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
|
||||
|
||||
auto data = backend->GetLaunchParameter({system.CurrentProcess()->GetTitleID(), build_id});
|
||||
auto data = backend->GetLaunchParameter({system.GetCurrentProcessProgramID(), build_id});
|
||||
if (data.has_value()) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1481,7 +1476,7 @@ void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AM, "called, uid={:016X}{:016X}", user_id[1], user_id[0]);
|
||||
|
||||
FileSys::SaveDataAttribute attribute{};
|
||||
attribute.title_id = system.CurrentProcess()->GetTitleID();
|
||||
attribute.title_id = system.GetCurrentProcessProgramID();
|
||||
attribute.user_id = user_id;
|
||||
attribute.type = FileSys::SaveDataType::SaveData;
|
||||
const auto res = system.GetFileSystemController().CreateSaveData(
|
||||
@@ -1511,7 +1506,7 @@ void IApplicationFunctions::GetDisplayVersion(Kernel::HLERequestContext& ctx) {
|
||||
std::array<u8, 0x10> version_string{};
|
||||
|
||||
const auto res = [this] {
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
|
||||
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
@@ -1548,7 +1543,7 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
|
||||
u32 supported_languages = 0;
|
||||
|
||||
const auto res = [this] {
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
|
||||
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
@@ -1656,7 +1651,7 @@ void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
|
||||
static_cast<u8>(type), user_id[1], user_id[0], new_normal_size, new_journal_size);
|
||||
|
||||
system.GetFileSystemController().WriteSaveDataSize(
|
||||
type, system.CurrentProcess()->GetTitleID(), user_id, {new_normal_size, new_journal_size});
|
||||
type, system.GetCurrentProcessProgramID(), user_id, {new_normal_size, new_journal_size});
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
@@ -1680,7 +1675,7 @@ void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
|
||||
user_id[0]);
|
||||
|
||||
const auto size = system.GetFileSystemController().ReadSaveDataSize(
|
||||
type, system.CurrentProcess()->GetTitleID(), user_id);
|
||||
type, system.GetCurrentProcessProgramID(), user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/applets/error.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applets/applet_error.h"
|
||||
#include "core/reporter.h"
|
||||
@@ -167,7 +166,7 @@ void Error::Execute() {
|
||||
}
|
||||
|
||||
const auto callback = [this] { DisplayCompleted(); };
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
const auto& reporter{system.GetReporter()};
|
||||
|
||||
switch (mode) {
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/applets/general_frontend.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applets/applet_general_backend.h"
|
||||
@@ -187,7 +186,7 @@ void PhotoViewer::Execute() {
|
||||
const auto callback = [this] { ViewFinished(); };
|
||||
switch (mode) {
|
||||
case PhotoViewerAppletMode::CurrentApp:
|
||||
frontend.ShowPhotosForApplication(system.CurrentProcess()->GetTitleID(), callback);
|
||||
frontend.ShowPhotosForApplication(system.GetCurrentProcessProgramID(), callback);
|
||||
break;
|
||||
case PhotoViewerAppletMode::AllApps:
|
||||
frontend.ShowAllPhotos(callback);
|
||||
|
||||
@@ -109,13 +109,18 @@ void SoftwareKeyboard::Execute() {
|
||||
ShowNormalKeyboard();
|
||||
}
|
||||
|
||||
void SoftwareKeyboard::SubmitTextNormal(SwkbdResult result, std::u16string submitted_text) {
|
||||
void SoftwareKeyboard::SubmitTextNormal(SwkbdResult result, std::u16string submitted_text,
|
||||
bool confirmed) {
|
||||
if (complete) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (swkbd_config_common.use_text_check && result == SwkbdResult::Ok) {
|
||||
SubmitForTextCheck(submitted_text);
|
||||
if (confirmed) {
|
||||
SubmitNormalOutputAndExit(result, submitted_text);
|
||||
} else {
|
||||
SubmitForTextCheck(submitted_text);
|
||||
}
|
||||
} else {
|
||||
SubmitNormalOutputAndExit(result, submitted_text);
|
||||
}
|
||||
@@ -273,13 +278,21 @@ void SoftwareKeyboard::ProcessTextCheck() {
|
||||
|
||||
std::memcpy(&swkbd_text_check, text_check_data.data(), sizeof(SwkbdTextCheck));
|
||||
|
||||
std::u16string text_check_message =
|
||||
swkbd_text_check.text_check_result == SwkbdTextCheckResult::Failure ||
|
||||
swkbd_text_check.text_check_result == SwkbdTextCheckResult::Confirm
|
||||
? Common::UTF16StringFromFixedZeroTerminatedBuffer(
|
||||
swkbd_text_check.text_check_message.data(),
|
||||
swkbd_text_check.text_check_message.size())
|
||||
: u"";
|
||||
std::u16string text_check_message = [this, &swkbd_text_check]() -> std::u16string {
|
||||
if (swkbd_text_check.text_check_result == SwkbdTextCheckResult::Failure ||
|
||||
swkbd_text_check.text_check_result == SwkbdTextCheckResult::Confirm) {
|
||||
return swkbd_config_common.use_utf8
|
||||
? Common::UTF8ToUTF16(Common::StringFromFixedZeroTerminatedBuffer(
|
||||
reinterpret_cast<const char*>(
|
||||
swkbd_text_check.text_check_message.data()),
|
||||
swkbd_text_check.text_check_message.size() * sizeof(char16_t)))
|
||||
: Common::UTF16StringFromFixedZeroTerminatedBuffer(
|
||||
swkbd_text_check.text_check_message.data(),
|
||||
swkbd_text_check.text_check_message.size());
|
||||
} else {
|
||||
return u"";
|
||||
}
|
||||
}();
|
||||
|
||||
LOG_INFO(Service_AM, "\nTextCheckResult: {}\nTextCheckMessage: {}",
|
||||
GetTextCheckResultName(swkbd_text_check.text_check_result),
|
||||
@@ -583,11 +596,12 @@ void SoftwareKeyboard::InitializeFrontendKeyboard() {
|
||||
.disable_cancel_button{disable_cancel_button},
|
||||
};
|
||||
|
||||
frontend.InitializeKeyboard(false, std::move(initialize_parameters),
|
||||
[this](SwkbdResult result, std::u16string submitted_text) {
|
||||
SubmitTextNormal(result, submitted_text);
|
||||
},
|
||||
{});
|
||||
frontend.InitializeKeyboard(
|
||||
false, std::move(initialize_parameters),
|
||||
[this](SwkbdResult result, std::u16string submitted_text, bool confirmed) {
|
||||
SubmitTextNormal(result, submitted_text, confirmed);
|
||||
},
|
||||
{});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -36,8 +36,9 @@ public:
|
||||
*
|
||||
* @param result SwkbdResult enum
|
||||
* @param submitted_text UTF-16 encoded string
|
||||
* @param confirmed Whether the text has been confirmed after TextCheckResult::Confirm
|
||||
*/
|
||||
void SubmitTextNormal(SwkbdResult result, std::u16string submitted_text);
|
||||
void SubmitTextNormal(SwkbdResult result, std::u16string submitted_text, bool confirmed);
|
||||
|
||||
/**
|
||||
* Submits the input text to the application.
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "core/file_sys/system_archive/system_archive.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applets/applet_web_browser.h"
|
||||
@@ -395,7 +394,7 @@ void WebBrowser::InitializeOffline() {
|
||||
switch (document_kind) {
|
||||
case DocumentKind::OfflineHtmlPage:
|
||||
default:
|
||||
title_id = system.CurrentProcess()->GetTitleID();
|
||||
title_id = system.GetCurrentProcessProgramID();
|
||||
nca_type = FileSys::ContentRecordType::HtmlDocument;
|
||||
additional_paths = "html-document";
|
||||
break;
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/aoc/aoc_u.h"
|
||||
#include "core/loader/loader.h"
|
||||
|
||||
@@ -123,9 +122,14 @@ AOC_U::AOC_U(Core::System& system_)
|
||||
{8, &AOC_U::GetAddOnContentListChangedEvent, "GetAddOnContentListChangedEvent"},
|
||||
{9, nullptr, "GetAddOnContentLostErrorCode"},
|
||||
{10, &AOC_U::GetAddOnContentListChangedEventWithProcessId, "GetAddOnContentListChangedEventWithProcessId"},
|
||||
{11, &AOC_U::NotifyMountAddOnContent, "NotifyMountAddOnContent"},
|
||||
{12, &AOC_U::NotifyUnmountAddOnContent, "NotifyUnmountAddOnContent"},
|
||||
{13, nullptr, "IsAddOnContentMountedForDebug"},
|
||||
{50, &AOC_U::CheckAddOnContentMountStatus, "CheckAddOnContentMountStatus"},
|
||||
{100, &AOC_U::CreateEcPurchasedEventManager, "CreateEcPurchasedEventManager"},
|
||||
{101, &AOC_U::CreatePermanentEcPurchasedEventManager, "CreatePermanentEcPurchasedEventManager"},
|
||||
{110, nullptr, "CreateContentsServiceManager"},
|
||||
{200, nullptr, "SetRequiredAddOnContentsOnContentsAvailabilityTransition"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -152,7 +156,7 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
const auto current = system.CurrentProcess()->GetTitleID();
|
||||
const auto current = system.GetCurrentProcessProgramID();
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[current];
|
||||
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) {
|
||||
@@ -179,7 +183,7 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AOC, "called with offset={}, count={}, process_id={}", offset, count,
|
||||
process_id);
|
||||
|
||||
const auto current = system.CurrentProcess()->GetTitleID();
|
||||
const auto current = system.GetCurrentProcessProgramID();
|
||||
|
||||
std::vector<u32> out;
|
||||
const auto& disabled = Settings::values.disabled_addons[current];
|
||||
@@ -225,7 +229,7 @@ void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
|
||||
@@ -271,6 +275,27 @@ void AOC_U::GetAddOnContentListChangedEventWithProcessId(Kernel::HLERequestConte
|
||||
rb.PushCopyObjects(aoc_change_event->GetReadableEvent());
|
||||
}
|
||||
|
||||
void AOC_U::NotifyMountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void AOC_U::NotifyUnmountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void AOC_U::CheckAddOnContentMountStatus(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void AOC_U::CreateEcPurchasedEventManager(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called");
|
||||
|
||||
|
||||
@@ -29,6 +29,9 @@ private:
|
||||
void PrepareAddOnContent(Kernel::HLERequestContext& ctx);
|
||||
void GetAddOnContentListChangedEvent(Kernel::HLERequestContext& ctx);
|
||||
void GetAddOnContentListChangedEventWithProcessId(Kernel::HLERequestContext& ctx);
|
||||
void NotifyMountAddOnContent(Kernel::HLERequestContext& ctx);
|
||||
void NotifyUnmountAddOnContent(Kernel::HLERequestContext& ctx);
|
||||
void CheckAddOnContentMountStatus(Kernel::HLERequestContext& ctx);
|
||||
void CreateEcPurchasedEventManager(Kernel::HLERequestContext& ctx);
|
||||
void CreatePermanentEcPurchasedEventManager(Kernel::HLERequestContext& ctx);
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/kernel/k_readable_event.h"
|
||||
#include "core/hle/service/bcat/backend/backend.h"
|
||||
#include "core/hle/service/bcat/bcat.h"
|
||||
@@ -178,7 +177,7 @@ private:
|
||||
void RequestSyncDeliveryCache(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_BCAT, "called");
|
||||
|
||||
backend.Synchronize({system.CurrentProcess()->GetTitleID(),
|
||||
backend.Synchronize({system.GetCurrentProcessProgramID(),
|
||||
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
|
||||
GetProgressBackend(SyncType::Normal));
|
||||
|
||||
@@ -195,7 +194,7 @@ private:
|
||||
|
||||
LOG_DEBUG(Service_BCAT, "called, name={}", name);
|
||||
|
||||
backend.SynchronizeDirectory({system.CurrentProcess()->GetTitleID(),
|
||||
backend.SynchronizeDirectory({system.GetCurrentProcessProgramID(),
|
||||
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
|
||||
name, GetProgressBackend(SyncType::Directory));
|
||||
|
||||
@@ -556,7 +555,7 @@ private:
|
||||
void Module::Interface::CreateDeliveryCacheStorageService(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_BCAT, "called");
|
||||
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.PushIpcInterface<IDeliveryCacheStorageService>(system, fsc.GetBCATDirectory(title_id));
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/fatal/fatal.h"
|
||||
#include "core/hle/service/fatal/fatal_p.h"
|
||||
#include "core/hle/service/fatal/fatal_u.h"
|
||||
@@ -66,7 +65,7 @@ enum class FatalType : u32 {
|
||||
|
||||
static void GenerateErrorReport(Core::System& system, ResultCode error_code,
|
||||
const FatalInfo& info) {
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
std::string crash_report = fmt::format(
|
||||
"Yuzu {}-{} crash report\n"
|
||||
"Title ID: {:016x}\n"
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include "core/file_sys/sdmc_factory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_offset.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/filesystem/fsp_ldr.h"
|
||||
#include "core/hle/service/filesystem/fsp_pr.h"
|
||||
@@ -320,7 +319,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess()
|
||||
return ResultUnknown;
|
||||
}
|
||||
|
||||
return romfs_factory->OpenCurrentProcess(system.CurrentProcess()->GetTitleID());
|
||||
return romfs_factory->OpenCurrentProcess(system.GetCurrentProcessProgramID());
|
||||
}
|
||||
|
||||
ResultVal<FileSys::VirtualFile> FileSystemController::OpenPatchedRomFS(
|
||||
@@ -505,7 +504,7 @@ FileSys::SaveDataSize FileSystemController::ReadSaveDataSize(FileSys::SaveDataTy
|
||||
const auto res = system.GetAppLoader().ReadControlData(nacp);
|
||||
|
||||
if (res != Loader::ResultStatus::Success) {
|
||||
const FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID(),
|
||||
const FileSys::PatchManager pm{system.GetCurrentProcessProgramID(),
|
||||
system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
const auto metadata = pm.GetControlMetadata();
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "core/file_sys/system_archive/system_archive.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/filesystem/fsp_srv.h"
|
||||
#include "core/reporter.h"
|
||||
@@ -1035,7 +1034,7 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called, program_index={}", program_index);
|
||||
|
||||
auto patched_romfs = fsc.OpenPatchedRomFSWithProgramIndex(
|
||||
system.CurrentProcess()->GetTitleID(), program_index, FileSys::ContentRecordType::Program);
|
||||
system.GetCurrentProcessProgramID(), program_index, FileSys::ContentRecordType::Program);
|
||||
|
||||
if (patched_romfs.Failed()) {
|
||||
// TODO: Find the right error code to use here
|
||||
|
||||
@@ -26,7 +26,7 @@ std::optional<u64> GetTitleIDForProcessID(const Core::System& system, u64 proces
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return (*iter)->GetTitleID();
|
||||
return (*iter)->GetProgramID();
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_page_table.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/kernel/k_system_control.h"
|
||||
#include "core/hle/kernel/svc_results.h"
|
||||
#include "core/hle/service/ldr/ldr.h"
|
||||
@@ -247,7 +246,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
if (system.CurrentProcess()->GetTitleID() != header.application_id) {
|
||||
if (system.GetCurrentProcessProgramID() != header.application_id) {
|
||||
LOG_ERROR(Service_LDR,
|
||||
"Attempting to load NRR with title ID other than current process. (actual "
|
||||
"{:016X})!",
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/pctl/pctl.h"
|
||||
#include "core/hle/service/pctl/pctl_module.h"
|
||||
|
||||
@@ -45,7 +44,7 @@ public:
|
||||
{1014, nullptr, "ConfirmPlayableApplicationVideoOld"},
|
||||
{1015, nullptr, "ConfirmPlayableApplicationVideo"},
|
||||
{1016, nullptr, "ConfirmShowNewsPermission"},
|
||||
{1017, nullptr, "EndFreeCommunication"},
|
||||
{1017, &IParentalControlService::EndFreeCommunication, "EndFreeCommunication"},
|
||||
{1018, &IParentalControlService::IsFreeCommunicationAvailable, "IsFreeCommunicationAvailable"},
|
||||
{1031, &IParentalControlService::IsRestrictionEnabled, "IsRestrictionEnabled"},
|
||||
{1032, nullptr, "GetSafetyLevel"},
|
||||
@@ -189,7 +188,7 @@ private:
|
||||
|
||||
// TODO(ogniK): Recovery flag initialization for pctl:r
|
||||
|
||||
const auto tid = system.CurrentProcess()->GetTitleID();
|
||||
const auto tid = system.GetCurrentProcessProgramID();
|
||||
if (tid != 0) {
|
||||
const FileSys::PatchManager pm{tid, system.GetFileSystemController(),
|
||||
system.GetContentProvider()};
|
||||
@@ -237,6 +236,13 @@ private:
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void EndFreeCommunication(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_PCTL, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
void IsFreeCommunicationAvailable(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_PCTL, "(STUBBED) called");
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ private:
|
||||
|
||||
const auto process =
|
||||
SearchProcessList(kernel.GetProcessList(), [title_id](const auto& proc) {
|
||||
return proc->GetTitleID() == title_id;
|
||||
return proc->GetProgramID() == title_id;
|
||||
});
|
||||
|
||||
if (!process.has_value()) {
|
||||
@@ -152,7 +152,7 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push((*process)->GetTitleID());
|
||||
rb.Push((*process)->GetProgramID());
|
||||
}
|
||||
|
||||
const std::vector<Kernel::KProcess*>& process_list;
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/prepo/prepo.h"
|
||||
#include "core/hle/service/service.h"
|
||||
@@ -73,7 +72,7 @@ private:
|
||||
Type, process_id, data1.size(), data2.size());
|
||||
|
||||
const auto& reporter{system.GetReporter()};
|
||||
reporter.SavePlayReport(Type, system.CurrentProcess()->GetTitleID(), {data1, data2},
|
||||
reporter.SavePlayReport(Type, system.GetCurrentProcessProgramID(), {data1, data2},
|
||||
process_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
@@ -101,7 +100,7 @@ private:
|
||||
Type, user_id[1], user_id[0], process_id, data1.size(), data2.size());
|
||||
|
||||
const auto& reporter{system.GetReporter()};
|
||||
reporter.SavePlayReport(Type, system.CurrentProcess()->GetTitleID(), {data1, data2},
|
||||
reporter.SavePlayReport(Type, system.GetCurrentProcessProgramID(), {data1, data2},
|
||||
process_id, user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
|
||||
@@ -541,11 +541,8 @@ private:
|
||||
switch (transaction) {
|
||||
case TransactionId::Connect: {
|
||||
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
|
||||
IGBPConnectResponseParcel response{
|
||||
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedWidth) *
|
||||
Settings::values.resolution_factor.GetValue()),
|
||||
static_cast<u32>(static_cast<u32>(DisplayResolution::UndockedHeight) *
|
||||
Settings::values.resolution_factor.GetValue())};
|
||||
IGBPConnectResponseParcel response{static_cast<u32>(DisplayResolution::UndockedWidth),
|
||||
static_cast<u32>(DisplayResolution::UndockedHeight)};
|
||||
|
||||
buffer_queue.Connect();
|
||||
|
||||
@@ -775,15 +772,11 @@ private:
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
if (Settings::values.use_docked_mode.GetValue()) {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
|
||||
} else {
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedWidth));
|
||||
rb.Push(static_cast<u32>(Service::VI::DisplayResolution::UndockedHeight));
|
||||
}
|
||||
|
||||
rb.PushRaw<float>(60.0f); // This wouldn't seem to be correct for 30 fps games.
|
||||
@@ -1063,10 +1056,8 @@ private:
|
||||
// This only returns the fixed values of 1280x720 and makes no distinguishing
|
||||
// between docked and undocked dimensions. We take the liberty of applying
|
||||
// the resolution scaling factor here.
|
||||
rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight) *
|
||||
static_cast<u32>(Settings::values.resolution_factor.GetValue()));
|
||||
rb.Push(static_cast<u64>(DisplayResolution::UndockedWidth));
|
||||
rb.Push(static_cast<u64>(DisplayResolution::UndockedHeight));
|
||||
}
|
||||
|
||||
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1099,8 +1090,6 @@ private:
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called");
|
||||
|
||||
DisplayInfo display_info;
|
||||
display_info.width *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
|
||||
display_info.height *= static_cast<u64>(Settings::values.resolution_factor.GetValue());
|
||||
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
|
||||
@@ -192,7 +192,7 @@ void CheatEngine::Initialize() {
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
|
||||
|
||||
metadata.process_id = system.CurrentProcess()->GetProcessID();
|
||||
metadata.title_id = system.CurrentProcess()->GetTitleID();
|
||||
metadata.title_id = system.GetCurrentProcessProgramID();
|
||||
|
||||
const auto& page_table = system.CurrentProcess()->PageTable();
|
||||
metadata.heap_extents = {
|
||||
|
||||
@@ -236,7 +236,7 @@ void Reporter::SaveSvcBreakReport(u32 type, bool signal_debugger, u64 info1, u64
|
||||
}
|
||||
|
||||
const auto timestamp = GetTimestamp();
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
auto out = GetFullDataAuto(timestamp, title_id, system);
|
||||
|
||||
auto break_out = json{
|
||||
@@ -263,7 +263,7 @@ void Reporter::SaveUnimplementedFunctionReport(Kernel::HLERequestContext& ctx, u
|
||||
}
|
||||
|
||||
const auto timestamp = GetTimestamp();
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
auto out = GetFullDataAuto(timestamp, title_id, system);
|
||||
|
||||
auto function_out = GetHLERequestContextData(ctx, system.Memory());
|
||||
@@ -285,7 +285,7 @@ void Reporter::SaveUnimplementedAppletReport(
|
||||
}
|
||||
|
||||
const auto timestamp = GetTimestamp();
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
auto out = GetFullDataAuto(timestamp, title_id, system);
|
||||
|
||||
out["applet_common_args"] = {
|
||||
@@ -377,7 +377,7 @@ void Reporter::SaveUserReport() const {
|
||||
}
|
||||
|
||||
const auto timestamp = GetTimestamp();
|
||||
const auto title_id = system.CurrentProcess()->GetTitleID();
|
||||
const auto title_id = system.GetCurrentProcessProgramID();
|
||||
|
||||
SaveToFile(GetFullDataAuto(timestamp, title_id, system),
|
||||
GetPath("user_report", title_id, timestamp));
|
||||
|
||||
@@ -229,8 +229,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
|
||||
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
|
||||
AddField(field_type, "Renderer_Backend",
|
||||
TranslateRenderer(Settings::values.renderer_backend.GetValue()));
|
||||
AddField(field_type, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor.GetValue());
|
||||
AddField(field_type, "Renderer_UseSpeedLimit", Settings::values.use_speed_limit.GetValue());
|
||||
AddField(field_type, "Renderer_SpeedLimit", Settings::values.speed_limit.GetValue());
|
||||
AddField(field_type, "Renderer_UseDiskShaderCache",
|
||||
|
||||
@@ -221,6 +221,7 @@ add_library(shader_recompiler STATIC
|
||||
ir_opt/lower_fp16_to_fp32.cpp
|
||||
ir_opt/lower_int64_to_int32.cpp
|
||||
ir_opt/passes.h
|
||||
ir_opt/rescaling_pass.cpp
|
||||
ir_opt/ssa_rewrite_pass.cpp
|
||||
ir_opt/texture_pass.cpp
|
||||
ir_opt/verification_pass.cpp
|
||||
|
||||
@@ -14,6 +14,8 @@ struct Bindings {
|
||||
u32 storage_buffer{};
|
||||
u32 texture{};
|
||||
u32 image{};
|
||||
u32 texture_scaling_index{};
|
||||
u32 image_scaling_index{};
|
||||
};
|
||||
|
||||
} // namespace Shader::Backend
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
@@ -55,7 +56,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||
}
|
||||
if (!runtime_info.glasm_use_storage_buffers) {
|
||||
if (const size_t num = info.storage_buffers_descriptors.size(); num > 0) {
|
||||
Add("PARAM c[{}]={{program.local[0..{}]}};", num, num - 1);
|
||||
const size_t index{num + PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE};
|
||||
Add("PARAM c[{}]={{program.local[0..{}]}};", index, index - 1);
|
||||
}
|
||||
}
|
||||
stage = program.stage;
|
||||
|
||||
@@ -448,6 +448,9 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
|
||||
header += fmt::format("SHARED_MEMORY {};", program.shared_memory_size);
|
||||
header += fmt::format("SHARED shared_mem[]={{program.sharedmem}};");
|
||||
}
|
||||
if (program.info.uses_rescaling_uniform) {
|
||||
header += "PARAM scaling[1]={program.local[0..0]};";
|
||||
}
|
||||
header += "TEMP ";
|
||||
for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
|
||||
header += fmt::format("R{},", index);
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
constexpr u32 PROGRAM_LOCAL_PARAMETER_STORAGE_BUFFER_BASE = 1;
|
||||
|
||||
[[nodiscard]] std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info,
|
||||
IR::Program& program, Bindings& bindings);
|
||||
|
||||
|
||||
@@ -608,6 +608,24 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Re
|
||||
ctx.Add("STOREIM.{} {},{},{},{};", format, image, color, coord, type);
|
||||
}
|
||||
|
||||
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
||||
if (!index.IsImmediate()) {
|
||||
throw NotImplementedException("Non-constant texture rescaling");
|
||||
}
|
||||
ctx.Add("AND.U RC.x,scaling[0].x,{};"
|
||||
"SNE.S {},RC.x,0;",
|
||||
1u << index.U32(), ctx.reg_alloc.Define(inst));
|
||||
}
|
||||
|
||||
void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
||||
if (!index.IsImmediate()) {
|
||||
throw NotImplementedException("Non-constant texture rescaling");
|
||||
}
|
||||
ctx.Add("AND.U RC.x,scaling[0].y,{};"
|
||||
"SNE.S {},RC.x,0;",
|
||||
1u << index.U32(), ctx.reg_alloc.Define(inst));
|
||||
}
|
||||
|
||||
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
|
||||
ScalarU32 value) {
|
||||
ImageAtomic(ctx, inst, index, coord, value, "ADD.U32");
|
||||
|
||||
@@ -72,6 +72,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
|
||||
void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
|
||||
@@ -303,6 +304,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
|
||||
void EmitISub32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
|
||||
void EmitISub64(EmitContext& ctx, IR::Inst& inst, Register a, Register b);
|
||||
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
|
||||
void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b);
|
||||
void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b);
|
||||
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
|
||||
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, Register value);
|
||||
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value);
|
||||
@@ -553,6 +556,8 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord);
|
||||
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
|
||||
Register color);
|
||||
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
|
||||
void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
|
||||
void EmitBindlessImageAtomicIAdd32(EmitContext&);
|
||||
void EmitBindlessImageAtomicSMin32(EmitContext&);
|
||||
void EmitBindlessImageAtomicUMin32(EmitContext&);
|
||||
|
||||
@@ -90,6 +90,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("MUL.S {}.x,{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("DIV.S {}.x,{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, ScalarU32 a, ScalarU32 b) {
|
||||
ctx.Add("DIV.U {}.x,{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
if (value.type != Type::Register && static_cast<s32>(value.imm_u32) < 0) {
|
||||
ctx.Add("MOV.S {},{};", inst, -static_cast<s32>(value.imm_u32));
|
||||
|
||||
@@ -210,6 +210,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
@@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
||||
DefineGenericOutput(index, program.invocations);
|
||||
}
|
||||
}
|
||||
if (info.uses_rescaling_uniform) {
|
||||
header += "layout(location=0) uniform vec4 scaling;";
|
||||
}
|
||||
DefineConstantBuffers(bindings);
|
||||
DefineStorageBuffers(bindings);
|
||||
SetupImages(bindings);
|
||||
|
||||
@@ -445,6 +445,10 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.AddF32("{}=scaling.z;", inst);
|
||||
}
|
||||
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
|
||||
ctx.AddU32("{}=lmem[{}];", inst, word_offset);
|
||||
}
|
||||
|
||||
@@ -612,6 +612,22 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
|
||||
value);
|
||||
}
|
||||
|
||||
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
||||
if (!index.IsImmediate()) {
|
||||
throw NotImplementedException("Non-constant texture rescaling");
|
||||
}
|
||||
const u32 image_index{index.U32()};
|
||||
ctx.AddU1("{}=(ftou(scaling.x)&{})!=0;", inst, 1u << image_index);
|
||||
}
|
||||
|
||||
void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
||||
if (!index.IsImmediate()) {
|
||||
throw NotImplementedException("Non-constant texture rescaling");
|
||||
}
|
||||
const u32 image_index{index.U32()};
|
||||
ctx.AddU1("{}=(ftou(scaling.y)&{})!=0;", inst, 1u << image_index);
|
||||
}
|
||||
|
||||
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
@@ -85,6 +85,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
|
||||
void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
|
||||
@@ -362,6 +363,8 @@ void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
|
||||
void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
|
||||
void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
|
||||
void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
|
||||
void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
|
||||
void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
|
||||
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
|
||||
void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
|
||||
void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
|
||||
@@ -627,6 +630,8 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view coords);
|
||||
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||
std::string_view coords, std::string_view color);
|
||||
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
|
||||
void EmitIsImageScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index);
|
||||
void EmitBindlessImageAtomicIAdd32(EmitContext&);
|
||||
void EmitBindlessImageAtomicSMin32(EmitContext&);
|
||||
void EmitBindlessImageAtomicUMin32(EmitContext&);
|
||||
|
||||
@@ -78,6 +78,14 @@ void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::strin
|
||||
ctx.AddU32("{}=uint({}*{});", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
|
||||
ctx.AddU32("{}={}/{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
||||
ctx.AddU32("{}=uint(-({}));", inst, value);
|
||||
}
|
||||
|
||||
@@ -7,11 +7,14 @@
|
||||
#include <climits>
|
||||
#include <string_view>
|
||||
|
||||
#include <boost/container/static_vector.hpp>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
@@ -430,15 +433,33 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
|
||||
}
|
||||
}
|
||||
|
||||
size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
|
||||
size_t start_offset) {
|
||||
size_t FindAndSetNextUnusedLocation(std::bitset<IR::NUM_GENERICS>& used_locations,
|
||||
size_t& start_offset) {
|
||||
for (size_t location = start_offset; location < used_locations.size(); ++location) {
|
||||
if (!used_locations.test(location)) {
|
||||
start_offset = location;
|
||||
used_locations.set(location);
|
||||
return location;
|
||||
}
|
||||
}
|
||||
throw RuntimeError("Unable to get an unused location for legacy attribute");
|
||||
}
|
||||
|
||||
Id DefineLegacyInput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
|
||||
size_t& start_offset) {
|
||||
const Id id{DefineInput(ctx, ctx.F32[4], true)};
|
||||
const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
|
||||
ctx.Decorate(id, spv::Decoration::Location, location);
|
||||
return id;
|
||||
}
|
||||
|
||||
Id DefineLegacyOutput(EmitContext& ctx, std::bitset<IR::NUM_GENERICS>& used_locations,
|
||||
size_t& start_offset, std::optional<u32> invocations) {
|
||||
const Id id{DefineOutput(ctx, ctx.F32[4], invocations)};
|
||||
const size_t location = FindAndSetNextUnusedLocation(used_locations, start_offset);
|
||||
ctx.Decorate(id, spv::Decoration::Location, location);
|
||||
return id;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
|
||||
@@ -456,8 +477,9 @@ void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_vie
|
||||
|
||||
EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_info_,
|
||||
IR::Program& program, Bindings& bindings)
|
||||
: Sirit::Module(profile_.supported_spirv), profile{profile_},
|
||||
runtime_info{runtime_info_}, stage{program.stage} {
|
||||
: Sirit::Module(profile_.supported_spirv), profile{profile_}, runtime_info{runtime_info_},
|
||||
stage{program.stage}, texture_rescaling_index{bindings.texture_scaling_index},
|
||||
image_rescaling_index{bindings.image_scaling_index} {
|
||||
const bool is_unified{profile.unified_descriptor_binding};
|
||||
u32& uniform_binding{is_unified ? bindings.unified : bindings.uniform_buffer};
|
||||
u32& storage_binding{is_unified ? bindings.unified : bindings.storage_buffer};
|
||||
@@ -474,10 +496,11 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
|
||||
DefineStorageBuffers(program.info, storage_binding);
|
||||
DefineTextureBuffers(program.info, texture_binding);
|
||||
DefineImageBuffers(program.info, image_binding);
|
||||
DefineTextures(program.info, texture_binding);
|
||||
DefineImages(program.info, image_binding);
|
||||
DefineTextures(program.info, texture_binding, bindings.texture_scaling_index);
|
||||
DefineImages(program.info, image_binding, bindings.image_scaling_index);
|
||||
DefineAttributeMemAccess(program.info);
|
||||
DefineGlobalMemoryFunctions(program.info);
|
||||
DefineRescalingInput(program.info);
|
||||
}
|
||||
|
||||
EmitContext::~EmitContext() = default;
|
||||
@@ -520,6 +543,64 @@ Id EmitContext::BitOffset16(const IR::Value& offset) {
|
||||
return OpBitwiseAnd(U32[1], OpShiftLeftLogical(U32[1], Def(offset), Const(3u)), Const(16u));
|
||||
}
|
||||
|
||||
Id EmitContext::InputLegacyAttribute(IR::Attribute attribute) {
|
||||
if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorFrontDiffuseA) {
|
||||
return input_front_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorFrontSpecularR &&
|
||||
attribute <= IR::Attribute::ColorFrontSpecularA) {
|
||||
return input_front_secondary_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorBackDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorBackDiffuseA) {
|
||||
return input_back_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorBackSpecularR &&
|
||||
attribute <= IR::Attribute::ColorBackSpecularA) {
|
||||
return input_back_secondary_color;
|
||||
}
|
||||
if (attribute == IR::Attribute::FogCoordinate) {
|
||||
return input_fog_frag_coord;
|
||||
}
|
||||
if (attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||
attribute <= IR::Attribute::FixedFncTexture9Q) {
|
||||
u32 index =
|
||||
(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
|
||||
return input_fixed_fnc_textures[index];
|
||||
}
|
||||
throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
|
||||
}
|
||||
|
||||
Id EmitContext::OutputLegacyAttribute(IR::Attribute attribute) {
|
||||
if (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorFrontDiffuseA) {
|
||||
return output_front_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorFrontSpecularR &&
|
||||
attribute <= IR::Attribute::ColorFrontSpecularA) {
|
||||
return output_front_secondary_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorBackDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorBackDiffuseA) {
|
||||
return output_back_color;
|
||||
}
|
||||
if (attribute >= IR::Attribute::ColorBackSpecularR &&
|
||||
attribute <= IR::Attribute::ColorBackSpecularA) {
|
||||
return output_back_secondary_color;
|
||||
}
|
||||
if (attribute == IR::Attribute::FogCoordinate) {
|
||||
return output_fog_frag_coord;
|
||||
}
|
||||
if (attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||
attribute <= IR::Attribute::FixedFncTexture9Q) {
|
||||
u32 index =
|
||||
(static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4;
|
||||
return output_fixed_fnc_textures[index];
|
||||
}
|
||||
throw InvalidArgument("Attribute is not legacy attribute {}", attribute);
|
||||
}
|
||||
|
||||
void EmitContext::DefineCommonTypes(const Info& info) {
|
||||
void_id = TypeVoid();
|
||||
|
||||
@@ -920,6 +1001,73 @@ void EmitContext::DefineGlobalMemoryFunctions(const Info& info) {
|
||||
define(&StorageDefinitions::U32x4, storage_types.U32x4, U32[4], sizeof(u32[4]));
|
||||
}
|
||||
|
||||
void EmitContext::DefineRescalingInput(const Info& info) {
|
||||
if (!info.uses_rescaling_uniform) {
|
||||
return;
|
||||
}
|
||||
if (profile.unified_descriptor_binding) {
|
||||
DefineRescalingInputPushConstant();
|
||||
} else {
|
||||
DefineRescalingInputUniformConstant();
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineRescalingInputPushConstant() {
|
||||
boost::container::static_vector<Id, 3> members{};
|
||||
u32 member_index{0};
|
||||
|
||||
rescaling_textures_type = TypeArray(U32[1], Const(4u));
|
||||
Decorate(rescaling_textures_type, spv::Decoration::ArrayStride, 4u);
|
||||
members.push_back(rescaling_textures_type);
|
||||
rescaling_textures_member_index = member_index++;
|
||||
|
||||
rescaling_images_type = TypeArray(U32[1], Const(NUM_IMAGE_SCALING_WORDS));
|
||||
Decorate(rescaling_images_type, spv::Decoration::ArrayStride, 4u);
|
||||
members.push_back(rescaling_images_type);
|
||||
rescaling_images_member_index = member_index++;
|
||||
|
||||
if (stage != Stage::Compute) {
|
||||
members.push_back(F32[1]);
|
||||
rescaling_downfactor_member_index = member_index++;
|
||||
}
|
||||
const Id push_constant_struct{TypeStruct(std::span(members.data(), members.size()))};
|
||||
Decorate(push_constant_struct, spv::Decoration::Block);
|
||||
Name(push_constant_struct, "ResolutionInfo");
|
||||
|
||||
MemberDecorate(push_constant_struct, rescaling_textures_member_index, spv::Decoration::Offset,
|
||||
static_cast<u32>(offsetof(RescalingLayout, rescaling_textures)));
|
||||
MemberName(push_constant_struct, rescaling_textures_member_index, "rescaling_textures");
|
||||
|
||||
MemberDecorate(push_constant_struct, rescaling_images_member_index, spv::Decoration::Offset,
|
||||
static_cast<u32>(offsetof(RescalingLayout, rescaling_images)));
|
||||
MemberName(push_constant_struct, rescaling_images_member_index, "rescaling_images");
|
||||
|
||||
if (stage != Stage::Compute) {
|
||||
MemberDecorate(push_constant_struct, rescaling_downfactor_member_index,
|
||||
spv::Decoration::Offset,
|
||||
static_cast<u32>(offsetof(RescalingLayout, down_factor)));
|
||||
MemberName(push_constant_struct, rescaling_downfactor_member_index, "down_factor");
|
||||
}
|
||||
const Id pointer_type{TypePointer(spv::StorageClass::PushConstant, push_constant_struct)};
|
||||
rescaling_push_constants = AddGlobalVariable(pointer_type, spv::StorageClass::PushConstant);
|
||||
Name(rescaling_push_constants, "rescaling_push_constants");
|
||||
|
||||
if (profile.supported_spirv >= 0x00010400) {
|
||||
interfaces.push_back(rescaling_push_constants);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineRescalingInputUniformConstant() {
|
||||
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, F32[4])};
|
||||
rescaling_uniform_constant =
|
||||
AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant);
|
||||
Decorate(rescaling_uniform_constant, spv::Decoration::Location, 0u);
|
||||
|
||||
if (profile.supported_spirv >= 0x00010400) {
|
||||
interfaces.push_back(rescaling_uniform_constant);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
|
||||
if (info.constant_buffer_descriptors.empty()) {
|
||||
return;
|
||||
@@ -1108,7 +1256,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineTextures(const Info& info, u32& binding) {
|
||||
void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
|
||||
textures.reserve(info.texture_descriptors.size());
|
||||
for (const TextureDescriptor& desc : info.texture_descriptors) {
|
||||
const Id image_type{ImageType(*this, desc)};
|
||||
@@ -1130,13 +1278,14 @@ void EmitContext::DefineTextures(const Info& info, u32& binding) {
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
++binding;
|
||||
++scaling_index;
|
||||
}
|
||||
if (info.uses_atomic_image_u32) {
|
||||
image_u32 = TypePointer(spv::StorageClass::Image, U32[1]);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineImages(const Info& info, u32& binding) {
|
||||
void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_index) {
|
||||
images.reserve(info.image_descriptors.size());
|
||||
for (const ImageDescriptor& desc : info.image_descriptors) {
|
||||
if (desc.count != 1) {
|
||||
@@ -1157,6 +1306,7 @@ void EmitContext::DefineImages(const Info& info, u32& binding) {
|
||||
interfaces.push_back(id);
|
||||
}
|
||||
++binding;
|
||||
++scaling_index;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1279,22 +1429,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
|
||||
}
|
||||
size_t previous_unused_location = 0;
|
||||
if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
||||
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||
previous_unused_location = location;
|
||||
used_locations.set(location);
|
||||
const Id id{DefineInput(*this, F32[4], true)};
|
||||
Decorate(id, spv::Decoration::Location, location);
|
||||
input_front_color = id;
|
||||
input_front_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
if (loads.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
||||
input_front_secondary_color =
|
||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
if (loads.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
||||
input_back_color = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
if (loads.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
||||
input_back_secondary_color =
|
||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
if (loads.AnyComponent(IR::Attribute::FogCoordinate)) {
|
||||
input_fog_frag_coord = DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
||||
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
||||
const size_t location =
|
||||
FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||
previous_unused_location = location;
|
||||
used_locations.set(location);
|
||||
const Id id{DefineInput(*this, F32[4], true)};
|
||||
Decorate(id, spv::Decoration::Location, location);
|
||||
input_fixed_fnc_textures[index] = id;
|
||||
input_fixed_fnc_textures[index] =
|
||||
DefineLegacyInput(*this, used_locations, previous_unused_location);
|
||||
}
|
||||
}
|
||||
if (stage == Stage::TessellationEval) {
|
||||
@@ -1356,22 +1510,29 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
|
||||
}
|
||||
size_t previous_unused_location = 0;
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
|
||||
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||
previous_unused_location = location;
|
||||
used_locations.set(location);
|
||||
const Id id{DefineOutput(*this, F32[4], invocations)};
|
||||
Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
|
||||
output_front_color = id;
|
||||
output_front_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorFrontSpecularR)) {
|
||||
output_front_secondary_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackDiffuseR)) {
|
||||
output_back_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::ColorBackSpecularR)) {
|
||||
output_back_secondary_color =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
if (info.stores.AnyComponent(IR::Attribute::FogCoordinate)) {
|
||||
output_fog_frag_coord =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
|
||||
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
|
||||
const size_t location =
|
||||
FindNextUnusedLocation(used_locations, previous_unused_location);
|
||||
previous_unused_location = location;
|
||||
used_locations.set(location);
|
||||
const Id id{DefineOutput(*this, F32[4], invocations)};
|
||||
Decorate(id, spv::Decoration::Location, location);
|
||||
output_fixed_fnc_textures[index] = id;
|
||||
output_fixed_fnc_textures[index] =
|
||||
DefineLegacyOutput(*this, used_locations, previous_unused_location, invocations);
|
||||
}
|
||||
}
|
||||
switch (stage) {
|
||||
|
||||
@@ -113,6 +113,9 @@ public:
|
||||
[[nodiscard]] Id BitOffset8(const IR::Value& offset);
|
||||
[[nodiscard]] Id BitOffset16(const IR::Value& offset);
|
||||
|
||||
Id InputLegacyAttribute(IR::Attribute attribute);
|
||||
Id OutputLegacyAttribute(IR::Attribute attribute);
|
||||
|
||||
Id Const(u32 value) {
|
||||
return Constant(U32[1], value);
|
||||
}
|
||||
@@ -235,6 +238,16 @@ public:
|
||||
Id indexed_load_func{};
|
||||
Id indexed_store_func{};
|
||||
|
||||
Id rescaling_uniform_constant{};
|
||||
Id rescaling_push_constants{};
|
||||
Id rescaling_textures_type{};
|
||||
Id rescaling_images_type{};
|
||||
u32 rescaling_textures_member_index{};
|
||||
u32 rescaling_images_member_index{};
|
||||
u32 rescaling_downfactor_member_index{};
|
||||
u32 texture_rescaling_index{};
|
||||
u32 image_rescaling_index{};
|
||||
|
||||
Id local_memory{};
|
||||
|
||||
Id shared_memory_u8{};
|
||||
@@ -269,12 +282,20 @@ public:
|
||||
|
||||
Id input_position{};
|
||||
Id input_front_color{};
|
||||
Id input_front_secondary_color{};
|
||||
Id input_back_color{};
|
||||
Id input_back_secondary_color{};
|
||||
Id input_fog_frag_coord{};
|
||||
std::array<Id, 10> input_fixed_fnc_textures{};
|
||||
std::array<Id, 32> input_generics{};
|
||||
|
||||
Id output_point_size{};
|
||||
Id output_position{};
|
||||
Id output_front_color{};
|
||||
Id output_front_secondary_color{};
|
||||
Id output_back_color{};
|
||||
Id output_back_secondary_color{};
|
||||
Id output_fog_frag_coord{};
|
||||
std::array<Id, 10> output_fixed_fnc_textures{};
|
||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||
|
||||
@@ -299,10 +320,13 @@ private:
|
||||
void DefineStorageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextureBuffers(const Info& info, u32& binding);
|
||||
void DefineImageBuffers(const Info& info, u32& binding);
|
||||
void DefineTextures(const Info& info, u32& binding);
|
||||
void DefineImages(const Info& info, u32& binding);
|
||||
void DefineTextures(const Info& info, u32& binding, u32& scaling_index);
|
||||
void DefineImages(const Info& info, u32& binding, u32& scaling_index);
|
||||
void DefineAttributeMemAccess(const Info& info);
|
||||
void DefineGlobalMemoryFunctions(const Info& info);
|
||||
void DefineRescalingInput(const Info& info);
|
||||
void DefineRescalingInputPushConstant();
|
||||
void DefineRescalingInputUniformConstant();
|
||||
|
||||
void DefineInputs(const IR::Program& program);
|
||||
void DefineOutputs(const IR::Program& program);
|
||||
|
||||
@@ -16,6 +16,19 @@
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
constexpr u32 NUM_TEXTURE_SCALING_WORDS = 4;
|
||||
constexpr u32 NUM_IMAGE_SCALING_WORDS = 2;
|
||||
constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
|
||||
NUM_TEXTURE_SCALING_WORDS + NUM_IMAGE_SCALING_WORDS;
|
||||
|
||||
struct RescalingLayout {
|
||||
alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
|
||||
alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
|
||||
alignas(16) u32 down_factor;
|
||||
};
|
||||
constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescaling_textures);
|
||||
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
|
||||
|
||||
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
|
||||
IR::Program& program, Bindings& bindings);
|
||||
|
||||
|
||||
@@ -43,23 +43,12 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
|
||||
}
|
||||
}
|
||||
|
||||
bool IsFixedFncTexture(IR::Attribute attribute) {
|
||||
return attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||
attribute <= IR::Attribute::FixedFncTexture9Q;
|
||||
}
|
||||
|
||||
u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
|
||||
if (!IsFixedFncTexture(attribute)) {
|
||||
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
|
||||
}
|
||||
return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
|
||||
}
|
||||
|
||||
u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
|
||||
if (!IsFixedFncTexture(attribute)) {
|
||||
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
|
||||
}
|
||||
return static_cast<u32>(attribute) % 4u;
|
||||
bool IsLegacyAttribute(IR::Attribute attribute) {
|
||||
return (attribute >= IR::Attribute::ColorFrontDiffuseR &&
|
||||
attribute <= IR::Attribute::ColorBackSpecularA) ||
|
||||
attribute == IR::Attribute::FogCoordinate ||
|
||||
(attribute >= IR::Attribute::FixedFncTexture0S &&
|
||||
attribute <= IR::Attribute::FixedFncTexture9Q);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@@ -93,12 +82,16 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
|
||||
}
|
||||
}
|
||||
if (IsFixedFncTexture(attr)) {
|
||||
const u32 index{FixedFncTextureAttributeIndex(attr)};
|
||||
const u32 element{FixedFncTextureAttributeElement(attr)};
|
||||
const Id element_id{ctx.Const(element)};
|
||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
|
||||
element_id);
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
if (attr == IR::Attribute::FogCoordinate) {
|
||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
|
||||
ctx.Const(0u));
|
||||
} else {
|
||||
const u32 element{static_cast<u32>(attr) % 4};
|
||||
const Id element_id{ctx.Const(element)};
|
||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.OutputLegacyAttribute(attr),
|
||||
element_id);
|
||||
}
|
||||
}
|
||||
switch (attr) {
|
||||
case IR::Attribute::PointSize:
|
||||
@@ -111,14 +104,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
|
||||
const Id element_id{ctx.Const(element)};
|
||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
|
||||
}
|
||||
case IR::Attribute::ColorFrontDiffuseR:
|
||||
case IR::Attribute::ColorFrontDiffuseG:
|
||||
case IR::Attribute::ColorFrontDiffuseB:
|
||||
case IR::Attribute::ColorFrontDiffuseA: {
|
||||
const u32 element{static_cast<u32>(attr) % 4};
|
||||
const Id element_id{ctx.Const(element)};
|
||||
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
|
||||
}
|
||||
case IR::Attribute::ClipDistance0:
|
||||
case IR::Attribute::ClipDistance1:
|
||||
case IR::Attribute::ClipDistance2:
|
||||
@@ -341,11 +326,17 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||
const Id value{ctx.OpLoad(type->id, pointer)};
|
||||
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
|
||||
}
|
||||
if (IsFixedFncTexture(attr)) {
|
||||
const u32 index{FixedFncTextureAttributeIndex(attr)};
|
||||
const Id attr_id{ctx.input_fixed_fnc_textures[index]};
|
||||
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
|
||||
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
||||
if (IsLegacyAttribute(attr)) {
|
||||
if (attr == IR::Attribute::FogCoordinate) {
|
||||
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
|
||||
ctx.InputLegacyAttribute(attr), ctx.Const(0u))};
|
||||
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
||||
} else {
|
||||
const Id element_id{ctx.Const(element)};
|
||||
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex,
|
||||
ctx.InputLegacyAttribute(attr), element_id)};
|
||||
return ctx.OpLoad(ctx.F32[1], attr_ptr);
|
||||
}
|
||||
}
|
||||
switch (attr) {
|
||||
case IR::Attribute::PrimitiveId:
|
||||
@@ -356,13 +347,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
|
||||
case IR::Attribute::PositionW:
|
||||
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
|
||||
ctx.Const(element)));
|
||||
case IR::Attribute::ColorFrontDiffuseR:
|
||||
case IR::Attribute::ColorFrontDiffuseG:
|
||||
case IR::Attribute::ColorFrontDiffuseB:
|
||||
case IR::Attribute::ColorFrontDiffuseA: {
|
||||
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
|
||||
ctx.Const(element)));
|
||||
}
|
||||
case IR::Attribute::InstanceId:
|
||||
if (ctx.profile.support_vertex_instance_id) {
|
||||
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
|
||||
@@ -542,6 +526,18 @@ Id EmitYDirection(EmitContext& ctx) {
|
||||
return ctx.Const(ctx.runtime_info.y_negate ? -1.0f : 1.0f);
|
||||
}
|
||||
|
||||
Id EmitResolutionDownFactor(EmitContext& ctx) {
|
||||
if (ctx.profile.unified_descriptor_binding) {
|
||||
const Id pointer_type{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.F32[1])};
|
||||
const Id index{ctx.Const(ctx.rescaling_downfactor_member_index)};
|
||||
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.rescaling_push_constants, index)};
|
||||
return ctx.OpLoad(ctx.F32[1], pointer);
|
||||
} else {
|
||||
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
|
||||
return ctx.OpCompositeExtract(ctx.F32[1], composite, 2u);
|
||||
}
|
||||
}
|
||||
|
||||
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
|
||||
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
|
||||
return ctx.OpLoad(ctx.U32[1], pointer);
|
||||
|
||||
@@ -224,6 +224,36 @@ Id Emit(MethodPtrType sparse_ptr, MethodPtrType non_sparse_ptr, EmitContext& ctx
|
||||
Decorate(ctx, inst, sample);
|
||||
return ctx.OpCompositeExtract(result_type, sample, 1U);
|
||||
}
|
||||
|
||||
Id IsScaled(EmitContext& ctx, const IR::Value& index, Id member_index, u32 base_index) {
|
||||
const Id push_constant_u32{ctx.TypePointer(spv::StorageClass::PushConstant, ctx.U32[1])};
|
||||
Id bit{};
|
||||
if (index.IsImmediate()) {
|
||||
// Use BitwiseAnd instead of BitfieldExtract for better codegen on Nvidia OpenGL.
|
||||
// LOP32I.NZ is used to set the predicate rather than BFE+ISETP.
|
||||
const u32 index_value{index.U32() + base_index};
|
||||
const Id word_index{ctx.Const(index_value / 32)};
|
||||
const Id bit_index_mask{ctx.Const(1u << (index_value % 32))};
|
||||
const Id pointer{ctx.OpAccessChain(push_constant_u32, ctx.rescaling_push_constants,
|
||||
member_index, word_index)};
|
||||
const Id word{ctx.OpLoad(ctx.U32[1], pointer)};
|
||||
bit = ctx.OpBitwiseAnd(ctx.U32[1], word, bit_index_mask);
|
||||
} else {
|
||||
Id index_value{ctx.Def(index)};
|
||||
if (base_index != 0) {
|
||||
index_value = ctx.OpIAdd(ctx.U32[1], index_value, ctx.Const(base_index));
|
||||
}
|
||||
const Id bit_index{ctx.OpBitwiseAnd(ctx.U32[1], index_value, ctx.Const(31u))};
|
||||
bit = ctx.OpBitFieldUExtract(ctx.U32[1], index_value, bit_index, ctx.Const(1u));
|
||||
}
|
||||
return ctx.OpINotEqual(ctx.U1, bit, ctx.u32_zero_value);
|
||||
}
|
||||
|
||||
Id BitTest(EmitContext& ctx, Id mask, Id bit) {
|
||||
const Id shifted{ctx.OpShiftRightLogical(ctx.U32[1], mask, bit)};
|
||||
const Id bit_value{ctx.OpBitwiseAnd(ctx.U32[1], shifted, ctx.Const(1u))};
|
||||
return ctx.OpINotEqual(ctx.U1, bit_value, ctx.u32_zero_value);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
|
||||
@@ -470,4 +500,28 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
|
||||
ctx.OpImageWrite(Image(ctx, index, info), coords, color);
|
||||
}
|
||||
|
||||
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index) {
|
||||
if (ctx.profile.unified_descriptor_binding) {
|
||||
const Id member_index{ctx.Const(ctx.rescaling_textures_member_index)};
|
||||
return IsScaled(ctx, index, member_index, ctx.texture_rescaling_index);
|
||||
} else {
|
||||
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
|
||||
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 0u)};
|
||||
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
|
||||
return BitTest(ctx, mask, ctx.Def(index));
|
||||
}
|
||||
}
|
||||
|
||||
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index) {
|
||||
if (ctx.profile.unified_descriptor_binding) {
|
||||
const Id member_index{ctx.Const(ctx.rescaling_images_member_index)};
|
||||
return IsScaled(ctx, index, member_index, ctx.image_rescaling_index);
|
||||
} else {
|
||||
const Id composite{ctx.OpLoad(ctx.F32[4], ctx.rescaling_uniform_constant)};
|
||||
const Id mask_f32{ctx.OpCompositeExtract(ctx.F32[1], composite, 1u)};
|
||||
const Id mask{ctx.OpBitcast(ctx.U32[1], mask_f32)};
|
||||
return BitTest(ctx, mask, ctx.Def(index));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
||||
@@ -75,6 +75,7 @@ Id EmitInvocationId(EmitContext& ctx);
|
||||
Id EmitSampleId(EmitContext& ctx);
|
||||
Id EmitIsHelperInvocation(EmitContext& ctx);
|
||||
Id EmitYDirection(EmitContext& ctx);
|
||||
Id EmitResolutionDownFactor(EmitContext& ctx);
|
||||
Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
|
||||
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
|
||||
Id EmitUndefU1(EmitContext& ctx);
|
||||
@@ -283,6 +284,8 @@ Id EmitIAdd64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitISub32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitISub64(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
|
||||
Id EmitINeg32(EmitContext& ctx, Id value);
|
||||
Id EmitINeg64(EmitContext& ctx, Id value);
|
||||
Id EmitIAbs32(EmitContext& ctx, Id value);
|
||||
@@ -510,6 +513,8 @@ Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
|
||||
Id derivates, Id offset, Id lod_clamp);
|
||||
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);
|
||||
void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id color);
|
||||
Id EmitIsTextureScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitIsImageScaled(EmitContext& ctx, const IR::Value& index);
|
||||
Id EmitBindlessImageAtomicIAdd32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicSMin32(EmitContext&);
|
||||
Id EmitBindlessImageAtomicUMin32(EmitContext&);
|
||||
|
||||
@@ -72,6 +72,14 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b) {
|
||||
return ctx.OpIMul(ctx.U32[1], a, b);
|
||||
}
|
||||
|
||||
Id EmitSDiv32(EmitContext& ctx, Id a, Id b) {
|
||||
return ctx.OpSDiv(ctx.U32[1], a, b);
|
||||
}
|
||||
|
||||
Id EmitUDiv32(EmitContext& ctx, Id a, Id b) {
|
||||
return ctx.OpUDiv(ctx.U32[1], a, b);
|
||||
}
|
||||
|
||||
Id EmitINeg32(EmitContext& ctx, Id value) {
|
||||
return ctx.OpSNegate(ctx.U32[1], value);
|
||||
}
|
||||
|
||||
@@ -22,6 +22,11 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
|
||||
PrependNewInst(end(), op, args);
|
||||
}
|
||||
|
||||
Block::iterator Block::PrependNewInst(iterator insertion_point, const Inst& base_inst) {
|
||||
Inst* const inst{inst_pool->Create(base_inst)};
|
||||
return instructions.insert(insertion_point, *inst);
|
||||
}
|
||||
|
||||
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
|
||||
std::initializer_list<Value> args, u32 flags) {
|
||||
Inst* const inst{inst_pool->Create(op, flags)};
|
||||
|
||||
@@ -40,6 +40,9 @@ public:
|
||||
/// Appends a new instruction to the end of this basic block.
|
||||
void AppendNewInst(Opcode op, std::initializer_list<Value> args);
|
||||
|
||||
/// Prepends a copy of an instruction to this basic block before the insertion point.
|
||||
iterator PrependNewInst(iterator insertion_point, const Inst& base_inst);
|
||||
|
||||
/// Prepends a new instruction to this basic block before the insertion point.
|
||||
iterator PrependNewInst(iterator insertion_point, Opcode op,
|
||||
std::initializer_list<Value> args = {}, u32 flags = 0);
|
||||
|
||||
@@ -375,6 +375,10 @@ F32 IREmitter::YDirection() {
|
||||
return Inst<F32>(Opcode::YDirection);
|
||||
}
|
||||
|
||||
F32 IREmitter::ResolutionDownFactor() {
|
||||
return Inst<F32>(Opcode::ResolutionDownFactor);
|
||||
}
|
||||
|
||||
U32 IREmitter::LaneId() {
|
||||
return Inst<U32>(Opcode::LaneId);
|
||||
}
|
||||
@@ -1141,6 +1145,10 @@ U32 IREmitter::IMul(const U32& a, const U32& b) {
|
||||
return Inst<U32>(Opcode::IMul32, a, b);
|
||||
}
|
||||
|
||||
U32 IREmitter::IDiv(const U32& a, const U32& b, bool is_signed) {
|
||||
return Inst<U32>(is_signed ? Opcode::SDiv32 : Opcode::UDiv32, a, b);
|
||||
}
|
||||
|
||||
U32U64 IREmitter::INeg(const U32U64& value) {
|
||||
switch (value.Type()) {
|
||||
case Type::U32:
|
||||
@@ -1938,6 +1946,14 @@ Value IREmitter::ImageAtomicExchange(const Value& handle, const Value& coords, c
|
||||
return Inst(op, Flags{info}, handle, coords, value);
|
||||
}
|
||||
|
||||
U1 IREmitter::IsTextureScaled(const U32& index) {
|
||||
return Inst<U1>(Opcode::IsTextureScaled, index);
|
||||
}
|
||||
|
||||
U1 IREmitter::IsImageScaled(const U32& index) {
|
||||
return Inst<U1>(Opcode::IsImageScaled, index);
|
||||
}
|
||||
|
||||
U1 IREmitter::VoteAll(const U1& value) {
|
||||
return Inst<U1>(Opcode::VoteAll, value);
|
||||
}
|
||||
|
||||
@@ -102,6 +102,8 @@ public:
|
||||
[[nodiscard]] U1 IsHelperInvocation();
|
||||
[[nodiscard]] F32 YDirection();
|
||||
|
||||
[[nodiscard]] F32 ResolutionDownFactor();
|
||||
|
||||
[[nodiscard]] U32 LaneId();
|
||||
|
||||
[[nodiscard]] U32 LoadGlobalU8(const U64& address);
|
||||
@@ -207,6 +209,7 @@ public:
|
||||
[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
|
||||
[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
|
||||
[[nodiscard]] U32 IMul(const U32& a, const U32& b);
|
||||
[[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false);
|
||||
[[nodiscard]] U32U64 INeg(const U32U64& value);
|
||||
[[nodiscard]] U32 IAbs(const U32& value);
|
||||
[[nodiscard]] U32U64 ShiftLeftLogical(const U32U64& base, const U32& shift);
|
||||
@@ -356,6 +359,10 @@ public:
|
||||
TextureInstInfo info);
|
||||
[[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
|
||||
const Value& value, TextureInstInfo info);
|
||||
|
||||
[[nodiscard]] U1 IsTextureScaled(const U32& index);
|
||||
[[nodiscard]] U1 IsImageScaled(const U32& index);
|
||||
|
||||
[[nodiscard]] U1 VoteAll(const U1& value);
|
||||
[[nodiscard]] U1 VoteAny(const U1& value);
|
||||
[[nodiscard]] U1 VoteEqual(const U1& value);
|
||||
|
||||
@@ -47,6 +47,17 @@ Inst::Inst(IR::Opcode op_, u32 flags_) noexcept : op{op_}, flags{flags_} {
|
||||
}
|
||||
}
|
||||
|
||||
Inst::Inst(const Inst& base) : op{base.op}, flags{base.flags} {
|
||||
if (base.op == Opcode::Phi) {
|
||||
throw NotImplementedException("Copying phi node");
|
||||
}
|
||||
std::construct_at(&args);
|
||||
const size_t num_args{base.NumArgs()};
|
||||
for (size_t index = 0; index < num_args; ++index) {
|
||||
SetArg(index, base.Arg(index));
|
||||
}
|
||||
}
|
||||
|
||||
Inst::~Inst() {
|
||||
if (op == Opcode::Phi) {
|
||||
std::destroy_at(&phi_args);
|
||||
|
||||
@@ -62,6 +62,7 @@ OPCODE(InvocationId, U32,
|
||||
OPCODE(SampleId, U32, )
|
||||
OPCODE(IsHelperInvocation, U1, )
|
||||
OPCODE(YDirection, F32, )
|
||||
OPCODE(ResolutionDownFactor, F32, )
|
||||
|
||||
// Undefined
|
||||
OPCODE(UndefU1, U1, )
|
||||
@@ -286,6 +287,8 @@ OPCODE(IAdd64, U64, U64,
|
||||
OPCODE(ISub32, U32, U32, U32, )
|
||||
OPCODE(ISub64, U64, U64, U64, )
|
||||
OPCODE(IMul32, U32, U32, U32, )
|
||||
OPCODE(SDiv32, U32, U32, U32, )
|
||||
OPCODE(UDiv32, U32, U32, U32, )
|
||||
OPCODE(INeg32, U32, U32, )
|
||||
OPCODE(INeg64, U64, U64, )
|
||||
OPCODE(IAbs32, U32, U32, )
|
||||
@@ -490,6 +493,9 @@ OPCODE(ImageGradient, F32x4, Opaq
|
||||
OPCODE(ImageRead, U32x4, Opaque, Opaque, )
|
||||
OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
|
||||
|
||||
OPCODE(IsTextureScaled, U1, U32, )
|
||||
OPCODE(IsImageScaled, U1, U32, )
|
||||
|
||||
// Atomic Image operations
|
||||
|
||||
OPCODE(BindlessImageAtomicIAdd32, U32, U32, Opaque, U32, )
|
||||
|
||||
@@ -116,10 +116,10 @@ public:
|
||||
class Inst : public boost::intrusive::list_base_hook<> {
|
||||
public:
|
||||
explicit Inst(IR::Opcode op_, u32 flags_) noexcept;
|
||||
explicit Inst(const Inst& base);
|
||||
~Inst();
|
||||
|
||||
Inst& operator=(const Inst&) = delete;
|
||||
Inst(const Inst&) = delete;
|
||||
|
||||
Inst& operator=(Inst&&) = delete;
|
||||
Inst(Inst&&) = delete;
|
||||
|
||||
@@ -179,6 +179,10 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||
Optimization::TexturePass(env, program);
|
||||
|
||||
Optimization::ConstantPropagationPass(program);
|
||||
|
||||
if (Settings::values.resolution_info.active) {
|
||||
Optimization::RescalingPass(program);
|
||||
}
|
||||
Optimization::DeadCodeEliminationPass(program);
|
||||
if (Settings::values.renderer_debug) {
|
||||
Optimization::VerificationPass(program);
|
||||
|
||||
@@ -430,6 +430,11 @@ void VisitUsages(Info& info, IR::Inst& inst) {
|
||||
case IR::Opcode::IsHelperInvocation:
|
||||
info.uses_is_helper_invocation = true;
|
||||
break;
|
||||
case IR::Opcode::ResolutionDownFactor:
|
||||
case IR::Opcode::IsTextureScaled:
|
||||
case IR::Opcode::IsImageScaled:
|
||||
info.uses_rescaling_uniform = true;
|
||||
break;
|
||||
case IR::Opcode::LaneId:
|
||||
info.uses_subgroup_invocation_id = true;
|
||||
break;
|
||||
|
||||
@@ -19,6 +19,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program);
|
||||
void IdentityRemovalPass(IR::Program& program);
|
||||
void LowerFp16ToFp32(IR::Program& program);
|
||||
void LowerInt64ToInt32(IR::Program& program);
|
||||
void RescalingPass(IR::Program& program);
|
||||
void SsaRewritePass(IR::Program& program);
|
||||
void TexturePass(Environment& env, IR::Program& program);
|
||||
void VerificationPass(const IR::Program& program);
|
||||
|
||||
327
src/shader_recompiler/ir_opt/rescaling_pass.cpp
Normal file
327
src/shader_recompiler/ir_opt/rescaling_pass.cpp
Normal file
@@ -0,0 +1,327 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
namespace Shader::Optimization {
|
||||
namespace {
|
||||
[[nodiscard]] bool IsTextureTypeRescalable(TextureType type) {
|
||||
switch (type) {
|
||||
case TextureType::Color2D:
|
||||
case TextureType::ColorArray2D:
|
||||
return true;
|
||||
case TextureType::Color1D:
|
||||
case TextureType::ColorArray1D:
|
||||
case TextureType::Color3D:
|
||||
case TextureType::ColorCube:
|
||||
case TextureType::ColorArrayCube:
|
||||
case TextureType::Buffer:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void VisitMark(IR::Block& block, IR::Inst& inst) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::ShuffleIndex:
|
||||
case IR::Opcode::ShuffleUp:
|
||||
case IR::Opcode::ShuffleDown:
|
||||
case IR::Opcode::ShuffleButterfly: {
|
||||
const IR::Value shfl_arg{inst.Arg(0)};
|
||||
if (shfl_arg.IsImmediate()) {
|
||||
break;
|
||||
}
|
||||
const IR::Inst* const arg_inst{shfl_arg.InstRecursive()};
|
||||
if (arg_inst->GetOpcode() != IR::Opcode::BitCastU32F32) {
|
||||
break;
|
||||
}
|
||||
const IR::Value bitcast_arg{arg_inst->Arg(0)};
|
||||
if (bitcast_arg.IsImmediate()) {
|
||||
break;
|
||||
}
|
||||
IR::Inst* const bitcast_inst{bitcast_arg.InstRecursive()};
|
||||
bool must_patch_outside = false;
|
||||
if (bitcast_inst->GetOpcode() == IR::Opcode::GetAttribute) {
|
||||
const IR::Attribute attr{bitcast_inst->Arg(0).Attribute()};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
bitcast_inst->SetFlags<u32>(0xDEADBEEF);
|
||||
must_patch_outside = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (must_patch_outside) {
|
||||
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const IR::F32 new_inst{&*block.PrependNewInst(it, inst)};
|
||||
const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
|
||||
const IR::Value converted{ir.FPMul(new_inst, up_factor)};
|
||||
inst.ReplaceUsesWith(converted);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const IR::F32 down_factor{ir.ResolutionDownFactor()};
|
||||
const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())};
|
||||
const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)};
|
||||
inst.ReplaceUsesWith(downscaled_frag_coord);
|
||||
}
|
||||
|
||||
void PatchPointSize(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const IR::F32 point_value{inst.Arg(1)};
|
||||
const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
|
||||
const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)};
|
||||
inst.SetArg(1, upscaled_point_value);
|
||||
}
|
||||
|
||||
[[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
|
||||
IR::U32 scaled_value{value};
|
||||
if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
|
||||
scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale));
|
||||
}
|
||||
if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
|
||||
scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift));
|
||||
}
|
||||
return IR::U32{ir.Select(is_scaled, scaled_value, value)};
|
||||
}
|
||||
|
||||
[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
|
||||
const IR::Attribute attrib) {
|
||||
const IR::F32 up_factor{ir.Imm32(Settings::values.resolution_info.up_factor)};
|
||||
const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), up_factor)};
|
||||
const IR::F32 frag_coord{ir.GetAttribute(attrib)};
|
||||
const IR::F32 down_factor{ir.Imm32(Settings::values.resolution_info.down_factor)};
|
||||
const IR::F32 floor{ir.FPMul(up_factor, ir.FPFloor(ir.FPMul(frag_coord, down_factor)))};
|
||||
const IR::F16F32F64 deviation{ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor)))};
|
||||
return IR::U32{ir.Select(is_scaled, ir.ConvertFToU(32, deviation), value)};
|
||||
}
|
||||
|
||||
[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) {
|
||||
IR::U32 scaled_value{value};
|
||||
if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) {
|
||||
scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift));
|
||||
}
|
||||
if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) {
|
||||
scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale));
|
||||
}
|
||||
return IR::U32{ir.Select(is_scaled, scaled_value, value)};
|
||||
}
|
||||
|
||||
void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
|
||||
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
|
||||
switch (info.type) {
|
||||
case TextureType::Color2D:
|
||||
case TextureType::ColorArray2D: {
|
||||
const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
|
||||
const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
|
||||
const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
|
||||
const IR::Value replacement{ir.CompositeConstruct(
|
||||
width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))};
|
||||
inst.ReplaceUsesWith(replacement);
|
||||
break;
|
||||
}
|
||||
case TextureType::Color1D:
|
||||
case TextureType::ColorArray1D:
|
||||
case TextureType::Color3D:
|
||||
case TextureType::ColorCube:
|
||||
case TextureType::ColorArrayCube:
|
||||
case TextureType::Buffer:
|
||||
// Nothing to patch here
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled,
|
||||
size_t index) {
|
||||
const IR::Value composite{inst.Arg(index)};
|
||||
if (composite.IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})};
|
||||
const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
|
||||
switch (info.type) {
|
||||
case TextureType::Color2D:
|
||||
inst.SetArg(index, ir.CompositeConstruct(x, y));
|
||||
break;
|
||||
case TextureType::ColorArray2D: {
|
||||
const IR::U32 z{ir.CompositeExtract(composite, 2)};
|
||||
inst.SetArg(index, ir.CompositeConstruct(x, y, z));
|
||||
break;
|
||||
}
|
||||
case TextureType::Color1D:
|
||||
case TextureType::ColorArray1D:
|
||||
case TextureType::Color3D:
|
||||
case TextureType::ColorCube:
|
||||
case TextureType::ColorArrayCube:
|
||||
case TextureType::Buffer:
|
||||
// Nothing to patch here
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
const IR::Value coord{inst.Arg(1)};
|
||||
const IR::U32 coord_x{ir.CompositeExtract(coord, 0)};
|
||||
const IR::U32 coord_y{ir.CompositeExtract(coord, 1)};
|
||||
|
||||
const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)};
|
||||
const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
|
||||
switch (info.type) {
|
||||
case TextureType::Color2D:
|
||||
inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
|
||||
break;
|
||||
case TextureType::ColorArray2D: {
|
||||
const IR::U32 z{ir.CompositeExtract(coord, 2)};
|
||||
inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z));
|
||||
break;
|
||||
}
|
||||
case TextureType::Color1D:
|
||||
case TextureType::ColorArray1D:
|
||||
case TextureType::Color3D:
|
||||
case TextureType::ColorCube:
|
||||
case TextureType::ColorArrayCube:
|
||||
case TextureType::Buffer:
|
||||
// Nothing to patch here
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (!IsTextureTypeRescalable(info.type)) {
|
||||
return;
|
||||
}
|
||||
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
|
||||
SubScaleCoord(ir, inst, is_scaled);
|
||||
// Scale ImageFetch offset
|
||||
ScaleIntegerComposite(ir, inst, is_scaled, 2);
|
||||
}
|
||||
|
||||
void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (!IsTextureTypeRescalable(info.type)) {
|
||||
return;
|
||||
}
|
||||
const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
|
||||
SubScaleCoord(ir, inst, is_scaled);
|
||||
}
|
||||
|
||||
void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (!IsTextureTypeRescalable(info.type)) {
|
||||
return;
|
||||
}
|
||||
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
|
||||
ScaleIntegerComposite(ir, inst, is_scaled, 1);
|
||||
// Scale ImageFetch offset
|
||||
ScaleIntegerComposite(ir, inst, is_scaled, 2);
|
||||
}
|
||||
|
||||
void PatchImageRead(IR::Block& block, IR::Inst& inst) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||
if (!IsTextureTypeRescalable(info.type)) {
|
||||
return;
|
||||
}
|
||||
const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
|
||||
ScaleIntegerComposite(ir, inst, is_scaled, 1);
|
||||
}
|
||||
|
||||
void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
|
||||
const bool is_fragment_shader{program.stage == Stage::Fragment};
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::Opcode::GetAttribute: {
|
||||
const IR::Attribute attr{inst.Arg(0).Attribute()};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PositionX:
|
||||
case IR::Attribute::PositionY:
|
||||
if (is_fragment_shader && inst.Flags<u32>() != 0xDEADBEEF) {
|
||||
PatchFragCoord(block, inst);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::SetAttribute: {
|
||||
const IR::Attribute attr{inst.Arg(0).Attribute()};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PointSize:
|
||||
if (inst.Flags<u32>() != 0xDEADBEEF) {
|
||||
PatchPointSize(block, inst);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::Opcode::ImageQueryDimensions:
|
||||
PatchImageQueryDimensions(block, inst);
|
||||
break;
|
||||
case IR::Opcode::ImageFetch:
|
||||
if (is_fragment_shader) {
|
||||
SubScaleImageFetch(block, inst);
|
||||
} else {
|
||||
PatchImageFetch(block, inst);
|
||||
}
|
||||
break;
|
||||
case IR::Opcode::ImageRead:
|
||||
if (is_fragment_shader) {
|
||||
SubScaleImageRead(block, inst);
|
||||
} else {
|
||||
PatchImageRead(block, inst);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void RescalingPass(IR::Program& program) {
|
||||
const bool is_fragment_shader{program.stage == Stage::Fragment};
|
||||
if (is_fragment_shader) {
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
VisitMark(*block, inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (IR::Block* const block : program.post_order_blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
Visit(program, *block, inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Shader::Optimization
|
||||
@@ -172,6 +172,7 @@ struct Info {
|
||||
bool uses_global_memory{};
|
||||
bool uses_atomic_image_u32{};
|
||||
bool uses_shadow_lod{};
|
||||
bool uses_rescaling_uniform{};
|
||||
|
||||
IR::Type used_constant_buffer_types{};
|
||||
IR::Type used_storage_buffer_types{};
|
||||
@@ -190,4 +191,13 @@ struct Info {
|
||||
ImageDescriptors image_descriptors;
|
||||
};
|
||||
|
||||
template <typename Descriptors>
|
||||
u32 NumDescriptors(const Descriptors& descriptors) {
|
||||
u32 num{};
|
||||
for (const auto& desc : descriptors) {
|
||||
num += desc.count;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
} // namespace Shader
|
||||
|
||||
@@ -15,6 +15,8 @@ add_library(video_core STATIC
|
||||
command_classes/codecs/codec.h
|
||||
command_classes/codecs/h264.cpp
|
||||
command_classes/codecs/h264.h
|
||||
command_classes/codecs/vp8.cpp
|
||||
command_classes/codecs/vp8.h
|
||||
command_classes/codecs/vp9.cpp
|
||||
command_classes/codecs/vp9.h
|
||||
command_classes/codecs/vp9_types.h
|
||||
@@ -130,6 +132,8 @@ add_library(video_core STATIC
|
||||
renderer_vulkan/vk_descriptor_pool.h
|
||||
renderer_vulkan/vk_fence_manager.cpp
|
||||
renderer_vulkan/vk_fence_manager.h
|
||||
renderer_vulkan/vk_fsr.cpp
|
||||
renderer_vulkan/vk_fsr.h
|
||||
renderer_vulkan/vk_graphics_pipeline.cpp
|
||||
renderer_vulkan/vk_graphics_pipeline.h
|
||||
renderer_vulkan/vk_master_semaphore.cpp
|
||||
|
||||
@@ -853,12 +853,14 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
|
||||
}
|
||||
if constexpr (USE_MEMORY_MAPS) {
|
||||
auto download_staging = runtime.DownloadStagingBuffer(total_size_bytes);
|
||||
runtime.PreCopyBarrier();
|
||||
for (auto& [copy, buffer_id] : downloads) {
|
||||
// Have in mind the staging buffer offset for the copy
|
||||
copy.dst_offset += download_staging.offset;
|
||||
const std::array copies{copy};
|
||||
runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies);
|
||||
runtime.CopyBuffer(download_staging.buffer, slot_buffers[buffer_id], copies, false);
|
||||
}
|
||||
runtime.PostCopyBarrier();
|
||||
runtime.Finish();
|
||||
for (const auto& [copy, buffer_id] : downloads) {
|
||||
const Buffer& buffer = slot_buffers[buffer_id];
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "video_core/command_classes/codecs/codec.h"
|
||||
#include "video_core/command_classes/codecs/h264.h"
|
||||
#include "video_core/command_classes/codecs/vp8.h"
|
||||
#include "video_core/command_classes/codecs/vp9.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
@@ -46,6 +47,7 @@ void AVFrameDeleter(AVFrame* ptr) {
|
||||
|
||||
Codec::Codec(GPU& gpu_, const NvdecCommon::NvdecRegisters& regs)
|
||||
: gpu(gpu_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(gpu)),
|
||||
vp8_decoder(std::make_unique<Decoder::VP8>(gpu)),
|
||||
vp9_decoder(std::make_unique<Decoder::VP9>(gpu)) {}
|
||||
|
||||
Codec::~Codec() {
|
||||
@@ -135,7 +137,9 @@ void Codec::Initialize() {
|
||||
switch (current_codec) {
|
||||
case NvdecCommon::VideoCodec::H264:
|
||||
return AV_CODEC_ID_H264;
|
||||
case NvdecCommon::VideoCodec::Vp9:
|
||||
case NvdecCommon::VideoCodec::VP8:
|
||||
return AV_CODEC_ID_VP8;
|
||||
case NvdecCommon::VideoCodec::VP9:
|
||||
return AV_CODEC_ID_VP9;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
|
||||
@@ -176,19 +180,27 @@ void Codec::Decode() {
|
||||
return;
|
||||
}
|
||||
bool vp9_hidden_frame = false;
|
||||
std::vector<u8> frame_data;
|
||||
if (current_codec == NvdecCommon::VideoCodec::H264) {
|
||||
frame_data = h264_decoder->ComposeFrameHeader(state, is_first_frame);
|
||||
} else if (current_codec == NvdecCommon::VideoCodec::Vp9) {
|
||||
frame_data = vp9_decoder->ComposeFrameHeader(state);
|
||||
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
|
||||
}
|
||||
const auto& frame_data = [&]() {
|
||||
switch (current_codec) {
|
||||
case Tegra::NvdecCommon::VideoCodec::H264:
|
||||
return h264_decoder->ComposeFrame(state, is_first_frame);
|
||||
case Tegra::NvdecCommon::VideoCodec::VP8:
|
||||
return vp8_decoder->ComposeFrame(state);
|
||||
case Tegra::NvdecCommon::VideoCodec::VP9:
|
||||
vp9_decoder->ComposeFrame(state);
|
||||
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
|
||||
return vp9_decoder->GetFrameBytes();
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return std::vector<u8>{};
|
||||
}
|
||||
}();
|
||||
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
|
||||
if (!packet) {
|
||||
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed");
|
||||
return;
|
||||
}
|
||||
packet->data = frame_data.data();
|
||||
packet->data = const_cast<u8*>(frame_data.data());
|
||||
packet->size = static_cast<s32>(frame_data.size());
|
||||
if (const int res = avcodec_send_packet(av_codec_ctx, packet.get()); res != 0) {
|
||||
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", res);
|
||||
@@ -252,11 +264,11 @@ std::string_view Codec::GetCurrentCodecName() const {
|
||||
return "None";
|
||||
case NvdecCommon::VideoCodec::H264:
|
||||
return "H264";
|
||||
case NvdecCommon::VideoCodec::Vp8:
|
||||
case NvdecCommon::VideoCodec::VP8:
|
||||
return "VP8";
|
||||
case NvdecCommon::VideoCodec::H265:
|
||||
return "H265";
|
||||
case NvdecCommon::VideoCodec::Vp9:
|
||||
case NvdecCommon::VideoCodec::VP9:
|
||||
return "VP9";
|
||||
default:
|
||||
return "Unknown";
|
||||
|
||||
@@ -29,6 +29,7 @@ using AVFramePtr = std::unique_ptr<AVFrame, decltype(&AVFrameDeleter)>;
|
||||
|
||||
namespace Decoder {
|
||||
class H264;
|
||||
class VP8;
|
||||
class VP9;
|
||||
} // namespace Decoder
|
||||
|
||||
@@ -72,6 +73,7 @@ private:
|
||||
GPU& gpu;
|
||||
const NvdecCommon::NvdecRegisters& state;
|
||||
std::unique_ptr<Decoder::H264> h264_decoder;
|
||||
std::unique_ptr<Decoder::VP8> vp8_decoder;
|
||||
std::unique_ptr<Decoder::VP9> vp9_decoder;
|
||||
|
||||
std::queue<AVFramePtr> av_frames{};
|
||||
|
||||
@@ -45,8 +45,8 @@ H264::H264(GPU& gpu_) : gpu(gpu_) {}
|
||||
|
||||
H264::~H264() = default;
|
||||
|
||||
const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state,
|
||||
bool is_first_frame) {
|
||||
const std::vector<u8>& H264::ComposeFrame(const NvdecCommon::NvdecRegisters& state,
|
||||
bool is_first_frame) {
|
||||
H264DecoderContext context;
|
||||
gpu.MemoryManager().ReadBlock(state.picture_info_offset, &context, sizeof(H264DecoderContext));
|
||||
|
||||
|
||||
@@ -75,9 +75,9 @@ public:
|
||||
explicit H264(GPU& gpu);
|
||||
~H264();
|
||||
|
||||
/// Compose the H264 header of the frame for FFmpeg decoding
|
||||
[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
|
||||
const NvdecCommon::NvdecRegisters& state, bool is_first_frame = false);
|
||||
/// Compose the H264 frame for FFmpeg decoding
|
||||
[[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state,
|
||||
bool is_first_frame = false);
|
||||
|
||||
private:
|
||||
std::vector<u8> frame;
|
||||
|
||||
55
src/video_core/command_classes/codecs/vp8.cpp
Normal file
55
src/video_core/command_classes/codecs/vp8.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/command_classes/codecs/vp8.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
namespace Tegra::Decoder {
|
||||
VP8::VP8(GPU& gpu_) : gpu(gpu_) {}
|
||||
|
||||
VP8::~VP8() = default;
|
||||
|
||||
const std::vector<u8>& VP8::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
|
||||
VP8PictureInfo info;
|
||||
gpu.MemoryManager().ReadBlock(state.picture_info_offset, &info, sizeof(VP8PictureInfo));
|
||||
|
||||
const bool is_key_frame = info.key_frame == 1u;
|
||||
const auto bitstream_size = static_cast<size_t>(info.vld_buffer_size);
|
||||
const size_t header_size = is_key_frame ? 10u : 3u;
|
||||
frame.resize(header_size + bitstream_size);
|
||||
|
||||
// Based on page 30 of the VP8 specification.
|
||||
// https://datatracker.ietf.org/doc/rfc6386/
|
||||
frame[0] = is_key_frame ? 0u : 1u; // 1-bit frame type (0: keyframe, 1: interframes).
|
||||
frame[0] |= static_cast<u8>((info.version & 7u) << 1u); // 3-bit version number
|
||||
frame[0] |= static_cast<u8>(1u << 4u); // 1-bit show_frame flag
|
||||
|
||||
// The next 19-bits are the first partition size
|
||||
frame[0] |= static_cast<u8>((info.first_part_size & 7u) << 5u);
|
||||
frame[1] = static_cast<u8>((info.first_part_size & 0x7f8u) >> 3u);
|
||||
frame[2] = static_cast<u8>((info.first_part_size & 0x7f800u) >> 11u);
|
||||
|
||||
if (is_key_frame) {
|
||||
frame[3] = 0x9du;
|
||||
frame[4] = 0x01u;
|
||||
frame[5] = 0x2au;
|
||||
// TODO(ameerj): Horizontal/Vertical Scale
|
||||
// 16 bits: (2 bits Horizontal Scale << 14) | Width (14 bits)
|
||||
frame[6] = static_cast<u8>(info.frame_width & 0xff);
|
||||
frame[7] = static_cast<u8>(((info.frame_width >> 8) & 0x3f));
|
||||
// 16 bits:(2 bits Vertical Scale << 14) | Height (14 bits)
|
||||
frame[8] = static_cast<u8>(info.frame_height & 0xff);
|
||||
frame[9] = static_cast<u8>(((info.frame_height >> 8) & 0x3f));
|
||||
}
|
||||
const u64 bitstream_offset = state.frame_bitstream_offset;
|
||||
gpu.MemoryManager().ReadBlock(bitstream_offset, frame.data() + header_size, bitstream_size);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
} // namespace Tegra::Decoder
|
||||
74
src/video_core/command_classes/codecs/vp8.h
Normal file
74
src/video_core/command_classes/codecs/vp8.h
Normal file
@@ -0,0 +1,74 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/command_classes/nvdec_common.h"
|
||||
|
||||
namespace Tegra {
|
||||
class GPU;
|
||||
namespace Decoder {
|
||||
|
||||
class VP8 {
|
||||
public:
|
||||
explicit VP8(GPU& gpu);
|
||||
~VP8();
|
||||
|
||||
/// Compose the VP8 frame for FFmpeg decoding
|
||||
[[nodiscard]] const std::vector<u8>& ComposeFrame(const NvdecCommon::NvdecRegisters& state);
|
||||
|
||||
private:
|
||||
std::vector<u8> frame;
|
||||
GPU& gpu;
|
||||
|
||||
struct VP8PictureInfo {
|
||||
INSERT_PADDING_WORDS_NOINIT(14);
|
||||
u16 frame_width; // actual frame width
|
||||
u16 frame_height; // actual frame height
|
||||
u8 key_frame;
|
||||
u8 version;
|
||||
union {
|
||||
u8 raw;
|
||||
BitField<0, 2, u8> tile_format;
|
||||
BitField<2, 3, u8> gob_height;
|
||||
BitField<5, 3, u8> reserverd_surface_format;
|
||||
};
|
||||
u8 error_conceal_on; // 1: error conceal on; 0: off
|
||||
u32 first_part_size; // the size of first partition(frame header and mb header partition)
|
||||
u32 hist_buffer_size; // in units of 256
|
||||
u32 vld_buffer_size; // in units of 1
|
||||
// Current frame buffers
|
||||
std::array<u32, 2> frame_stride; // [y_c]
|
||||
u32 luma_top_offset; // offset of luma top field in units of 256
|
||||
u32 luma_bot_offset; // offset of luma bottom field in units of 256
|
||||
u32 luma_frame_offset; // offset of luma frame in units of 256
|
||||
u32 chroma_top_offset; // offset of chroma top field in units of 256
|
||||
u32 chroma_bot_offset; // offset of chroma bottom field in units of 256
|
||||
u32 chroma_frame_offset; // offset of chroma frame in units of 256
|
||||
|
||||
INSERT_PADDING_BYTES_NOINIT(0x1c); // NvdecDisplayParams
|
||||
|
||||
// Decode picture buffer related
|
||||
s8 current_output_memory_layout;
|
||||
// output NV12/NV24 setting. index 0: golden; 1: altref; 2: last
|
||||
std::array<s8, 3> output_memory_layout;
|
||||
|
||||
u8 segmentation_feature_data_update;
|
||||
INSERT_PADDING_BYTES_NOINIT(3);
|
||||
|
||||
// ucode return result
|
||||
u32 result_value;
|
||||
std::array<u32, 8> partition_offset;
|
||||
INSERT_PADDING_WORDS_NOINIT(3);
|
||||
};
|
||||
static_assert(sizeof(VP8PictureInfo) == 0xc0, "PictureInfo is an invalid size");
|
||||
};
|
||||
|
||||
} // namespace Decoder
|
||||
} // namespace Tegra
|
||||
@@ -770,7 +770,7 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
|
||||
return uncomp_writer;
|
||||
}
|
||||
|
||||
const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
|
||||
void VP9::ComposeFrame(const NvdecCommon::NvdecRegisters& state) {
|
||||
std::vector<u8> bitstream;
|
||||
{
|
||||
Vp9FrameContainer curr_frame = GetCurrentFrame(state);
|
||||
@@ -792,7 +792,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
|
||||
frame.begin() + uncompressed_header.size());
|
||||
std::copy(bitstream.begin(), bitstream.end(),
|
||||
frame.begin() + uncompressed_header.size() + compressed_header.size());
|
||||
return frame;
|
||||
}
|
||||
|
||||
VpxRangeEncoder::VpxRangeEncoder() {
|
||||
|
||||
@@ -116,16 +116,20 @@ public:
|
||||
VP9(VP9&&) = default;
|
||||
VP9& operator=(VP9&&) = delete;
|
||||
|
||||
/// Composes the VP9 frame from the GPU state information. Based on the official VP9 spec
|
||||
/// documentation
|
||||
[[nodiscard]] const std::vector<u8>& ComposeFrameHeader(
|
||||
const NvdecCommon::NvdecRegisters& state);
|
||||
/// Composes the VP9 frame from the GPU state information.
|
||||
/// Based on the official VP9 spec documentation
|
||||
void ComposeFrame(const NvdecCommon::NvdecRegisters& state);
|
||||
|
||||
/// Returns true if the most recent frame was a hidden frame.
|
||||
[[nodiscard]] bool WasFrameHidden() const {
|
||||
return !current_frame_info.show_frame;
|
||||
}
|
||||
|
||||
/// Returns a const reference to the composed frame data.
|
||||
[[nodiscard]] const std::vector<u8>& GetFrameBytes() const {
|
||||
return frame;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Generates compressed header probability updates in the bitstream writer
|
||||
template <typename T, std::size_t N>
|
||||
|
||||
@@ -35,7 +35,8 @@ AVFramePtr Nvdec::GetFrame() {
|
||||
void Nvdec::Execute() {
|
||||
switch (codec->GetCurrentCodec()) {
|
||||
case NvdecCommon::VideoCodec::H264:
|
||||
case NvdecCommon::VideoCodec::Vp9:
|
||||
case NvdecCommon::VideoCodec::VP8:
|
||||
case NvdecCommon::VideoCodec::VP9:
|
||||
codec->Decode();
|
||||
break;
|
||||
default:
|
||||
|
||||
@@ -13,9 +13,9 @@ namespace Tegra::NvdecCommon {
|
||||
enum class VideoCodec : u64 {
|
||||
None = 0x0,
|
||||
H264 = 0x3,
|
||||
Vp8 = 0x5,
|
||||
VP8 = 0x5,
|
||||
H265 = 0x7,
|
||||
Vp9 = 0x9,
|
||||
VP9 = 0x9,
|
||||
};
|
||||
|
||||
// NVDEC should use a 32-bit address space, but is mapped to 64-bit,
|
||||
@@ -50,7 +50,10 @@ struct NvdecRegisters {
|
||||
u64 h264_last_surface_chroma_offset; ///< 0x0858
|
||||
std::array<u64, 17> surface_luma_offset; ///< 0x0860
|
||||
std::array<u64, 17> surface_chroma_offset; ///< 0x08E8
|
||||
INSERT_PADDING_WORDS_NOINIT(132); ///< 0x0970
|
||||
INSERT_PADDING_WORDS_NOINIT(68); ///< 0x0970
|
||||
u64 vp8_prob_data_offset; ///< 0x0A80
|
||||
u64 vp8_header_partition_buf_offset; ///< 0x0A88
|
||||
INSERT_PADDING_WORDS_NOINIT(60); ///< 0x0A90
|
||||
u64 vp9_entropy_probs_offset; ///< 0x0B80
|
||||
u64 vp9_backward_updates_offset; ///< 0x0B88
|
||||
u64 vp9_last_frame_segmap_offset; ///< 0x0B90
|
||||
@@ -81,6 +84,8 @@ ASSERT_REG_POSITION(h264_last_surface_luma_offset, 0x10A);
|
||||
ASSERT_REG_POSITION(h264_last_surface_chroma_offset, 0x10B);
|
||||
ASSERT_REG_POSITION(surface_luma_offset, 0x10C);
|
||||
ASSERT_REG_POSITION(surface_chroma_offset, 0x11D);
|
||||
ASSERT_REG_POSITION(vp8_prob_data_offset, 0x150);
|
||||
ASSERT_REG_POSITION(vp8_header_partition_buf_offset, 0x151);
|
||||
ASSERT_REG_POSITION(vp9_entropy_probs_offset, 0x170);
|
||||
ASSERT_REG_POSITION(vp9_backward_updates_offset, 0x171);
|
||||
ASSERT_REG_POSITION(vp9_last_frame_segmap_offset, 0x172);
|
||||
|
||||
@@ -29,6 +29,8 @@ enum : u8 {
|
||||
ColorBuffer6,
|
||||
ColorBuffer7,
|
||||
ZetaBuffer,
|
||||
RescaleViewports,
|
||||
RescaleScissors,
|
||||
|
||||
VertexBuffers,
|
||||
VertexBuffer0,
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
|
||||
|
||||
set(GLSL_INCLUDES
|
||||
fidelityfx_fsr.comp
|
||||
${FIDELITYFX_INCLUDE_DIR}/ffx_a.h
|
||||
${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h
|
||||
)
|
||||
|
||||
set(SHADER_FILES
|
||||
astc_decoder.comp
|
||||
block_linear_unswizzle_2d.comp
|
||||
@@ -5,14 +13,25 @@ set(SHADER_FILES
|
||||
convert_depth_to_float.frag
|
||||
convert_float_to_depth.frag
|
||||
full_screen_triangle.vert
|
||||
fxaa.frag
|
||||
fxaa.vert
|
||||
opengl_copy_bc4.comp
|
||||
opengl_present.frag
|
||||
opengl_present.vert
|
||||
opengl_present_scaleforce.frag
|
||||
pitch_unswizzle.comp
|
||||
present_bicubic.frag
|
||||
present_gaussian.frag
|
||||
vulkan_blit_color_float.frag
|
||||
vulkan_blit_depth_stencil.frag
|
||||
vulkan_fidelityfx_fsr_easu_fp16.comp
|
||||
vulkan_fidelityfx_fsr_easu_fp32.comp
|
||||
vulkan_fidelityfx_fsr_rcas_fp16.comp
|
||||
vulkan_fidelityfx_fsr_rcas_fp32.comp
|
||||
vulkan_present.frag
|
||||
vulkan_present.vert
|
||||
vulkan_present_scaleforce_fp16.frag
|
||||
vulkan_present_scaleforce_fp32.frag
|
||||
vulkan_quad_indexed.comp
|
||||
vulkan_uint8.comp
|
||||
)
|
||||
@@ -76,7 +95,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
|
||||
OUTPUT
|
||||
${SPIRV_HEADER_FILE}
|
||||
COMMAND
|
||||
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
|
||||
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
|
||||
MAIN_DEPENDENCY
|
||||
${SOURCE_FILE}
|
||||
)
|
||||
@@ -84,9 +103,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(SHADER_SOURCES ${SHADER_FILES})
|
||||
list(APPEND SHADER_SOURCES ${GLSL_INCLUDES})
|
||||
|
||||
add_custom_target(host_shaders
|
||||
DEPENDS
|
||||
${SHADER_HEADERS}
|
||||
SOURCES
|
||||
${SHADER_FILES}
|
||||
${SHADER_SOURCES}
|
||||
)
|
||||
|
||||
116
src/video_core/host_shaders/fidelityfx_fsr.comp
Normal file
116
src/video_core/host_shaders/fidelityfx_fsr.comp
Normal file
@@ -0,0 +1,116 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
//!#version 460 core
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shading_language_420pack : enable
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types : require
|
||||
|
||||
// FidelityFX Super Resolution Sample
|
||||
//
|
||||
// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files(the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
layout( push_constant ) uniform constants {
|
||||
uvec4 Const0;
|
||||
uvec4 Const1;
|
||||
uvec4 Const2;
|
||||
uvec4 Const3;
|
||||
};
|
||||
|
||||
layout(set=0,binding=0) uniform sampler2D InputTexture;
|
||||
layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
|
||||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
|
||||
#ifndef YUZU_USE_FP16
|
||||
#include "ffx_a.h"
|
||||
|
||||
#if USE_EASU
|
||||
#define FSR_EASU_F 1
|
||||
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; }
|
||||
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; }
|
||||
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; }
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#define FSR_RCAS_F 1
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); }
|
||||
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
#endif
|
||||
#else
|
||||
#define A_HALF
|
||||
#include "ffx_a.h"
|
||||
|
||||
#if USE_EASU
|
||||
#define FSR_EASU_H 1
|
||||
AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; }
|
||||
AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; }
|
||||
AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; }
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#define FSR_RCAS_H 1
|
||||
AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); }
|
||||
void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
void CurrFilter(AU2 pos) {
|
||||
#if USE_BILINEAR
|
||||
AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw);
|
||||
imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0));
|
||||
#endif
|
||||
#if USE_EASU
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
|
||||
imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
|
||||
#else
|
||||
AH3 c;
|
||||
FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
|
||||
imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
|
||||
#endif
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, Const0);
|
||||
imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
|
||||
#else
|
||||
AH3 c;
|
||||
FsrRcasH(c.r, c.g, c.b, pos, Const0);
|
||||
imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
layout(local_size_x=64) in;
|
||||
void main() {
|
||||
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
||||
76
src/video_core/host_shaders/fxaa.frag
Normal file
76
src/video_core/host_shaders/fxaa.frag
Normal file
@@ -0,0 +1,76 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Source code is adapted from
|
||||
// https://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/
|
||||
|
||||
#version 460
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 1
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
|
||||
#endif
|
||||
|
||||
layout (location = 0) in vec4 posPos;
|
||||
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||
|
||||
const float FXAA_SPAN_MAX = 8.0;
|
||||
const float FXAA_REDUCE_MUL = 1.0 / 8.0;
|
||||
const float FXAA_REDUCE_MIN = 1.0 / 128.0;
|
||||
|
||||
#define FxaaTexLod0(t, p) textureLod(t, p, 0.0)
|
||||
#define FxaaTexOff(t, p, o) textureLodOffset(t, p, 0.0, o)
|
||||
|
||||
vec3 FxaaPixelShader(vec4 posPos, sampler2D tex) {
|
||||
|
||||
vec3 rgbNW = FxaaTexLod0(tex, posPos.zw).xyz;
|
||||
vec3 rgbNE = FxaaTexOff(tex, posPos.zw, ivec2(1,0)).xyz;
|
||||
vec3 rgbSW = FxaaTexOff(tex, posPos.zw, ivec2(0,1)).xyz;
|
||||
vec3 rgbSE = FxaaTexOff(tex, posPos.zw, ivec2(1,1)).xyz;
|
||||
vec3 rgbM = FxaaTexLod0(tex, posPos.xy).xyz;
|
||||
/*---------------------------------------------------------*/
|
||||
vec3 luma = vec3(0.299, 0.587, 0.114);
|
||||
float lumaNW = dot(rgbNW, luma);
|
||||
float lumaNE = dot(rgbNE, luma);
|
||||
float lumaSW = dot(rgbSW, luma);
|
||||
float lumaSE = dot(rgbSE, luma);
|
||||
float lumaM = dot(rgbM, luma);
|
||||
/*---------------------------------------------------------*/
|
||||
float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
|
||||
float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
|
||||
/*---------------------------------------------------------*/
|
||||
vec2 dir;
|
||||
dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
|
||||
dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
|
||||
/*---------------------------------------------------------*/
|
||||
float dirReduce = max(
|
||||
(lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL),
|
||||
FXAA_REDUCE_MIN);
|
||||
float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
|
||||
dir = min(vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),
|
||||
max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
|
||||
dir * rcpDirMin)) / textureSize(tex, 0);
|
||||
/*--------------------------------------------------------*/
|
||||
vec3 rgbA = (1.0 / 2.0) * (
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (1.0 / 3.0 - 0.5)).xyz +
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (2.0 / 3.0 - 0.5)).xyz);
|
||||
vec3 rgbB = rgbA * (1.0 / 2.0) + (1.0 / 4.0) * (
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (0.0 / 3.0 - 0.5)).xyz +
|
||||
FxaaTexLod0(tex, posPos.xy + dir * (3.0 / 3.0 - 0.5)).xyz);
|
||||
float lumaB = dot(rgbB, luma);
|
||||
if((lumaB < lumaMin) || (lumaB > lumaMax)) return rgbA;
|
||||
return rgbB;
|
||||
}
|
||||
|
||||
void main() {
|
||||
frag_color = vec4(FxaaPixelShader(posPos, input_texture), 1.0);
|
||||
}
|
||||
38
src/video_core/host_shaders/fxaa.vert
Normal file
38
src/video_core/host_shaders/fxaa.vert
Normal file
@@ -0,0 +1,38 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 460
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
const vec2 vertices[4] =
|
||||
vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
|
||||
|
||||
layout (location = 0) out vec4 posPos;
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexIndex
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
#define VERTEX_ID gl_VertexID
|
||||
|
||||
#endif
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||
|
||||
const float FXAA_SUBPIX_SHIFT = 0;
|
||||
|
||||
void main() {
|
||||
vec2 vertex = vertices[VERTEX_ID];
|
||||
gl_Position = vec4(vertex, 0.0, 1.0);
|
||||
vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
|
||||
posPos.xy = vert_tex_coord;
|
||||
posPos.zw = vert_tex_coord - (0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0);
|
||||
}
|
||||
130
src/video_core/host_shaders/opengl_present_scaleforce.frag
Normal file
130
src/video_core/host_shaders/opengl_present_scaleforce.frag
Normal file
@@ -0,0 +1,130 @@
|
||||
// MIT License
|
||||
//
|
||||
// Copyright (c) 2020 BreadFish64
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
// Adapted from https://github.com/BreadFish64/ScaleFish/tree/master/scaleforce
|
||||
|
||||
//! #version 460
|
||||
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
|
||||
#ifdef YUZU_USE_FP16
|
||||
|
||||
#extension GL_AMD_gpu_shader_half_float : enable
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
|
||||
#define lfloat float16_t
|
||||
#define lvec2 f16vec2
|
||||
#define lvec3 f16vec3
|
||||
#define lvec4 f16vec4
|
||||
|
||||
#else
|
||||
|
||||
#define lfloat float
|
||||
#define lvec2 vec2
|
||||
#define lvec3 vec3
|
||||
#define lvec4 vec4
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 1
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
|
||||
#endif
|
||||
|
||||
layout (location = 0) in vec2 tex_coord;
|
||||
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
|
||||
|
||||
const bool ignore_alpha = true;
|
||||
|
||||
lfloat ColorDist1(lvec4 a, lvec4 b) {
|
||||
// https://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.2020_conversion
|
||||
const lvec3 K = lvec3(0.2627, 0.6780, 0.0593);
|
||||
const lfloat scaleB = lfloat(0.5) / (lfloat(1.0) - K.b);
|
||||
const lfloat scaleR = lfloat(0.5) / (lfloat(1.0) - K.r);
|
||||
lvec4 diff = a - b;
|
||||
lfloat Y = dot(diff.rgb, K);
|
||||
lfloat Cb = scaleB * (diff.b - Y);
|
||||
lfloat Cr = scaleR * (diff.r - Y);
|
||||
lvec3 YCbCr = lvec3(Y, Cb, Cr);
|
||||
lfloat d = length(YCbCr);
|
||||
if (ignore_alpha) {
|
||||
return d;
|
||||
}
|
||||
return sqrt(a.a * b.a * d * d + diff.a * diff.a);
|
||||
}
|
||||
|
||||
lvec4 ColorDist(lvec4 ref, lvec4 A, lvec4 B, lvec4 C, lvec4 D) {
|
||||
return lvec4(
|
||||
ColorDist1(ref, A),
|
||||
ColorDist1(ref, B),
|
||||
ColorDist1(ref, C),
|
||||
ColorDist1(ref, D)
|
||||
);
|
||||
}
|
||||
|
||||
vec4 Scaleforce(sampler2D tex, vec2 tex_coord) {
|
||||
lvec4 bl = lvec4(textureOffset(tex, tex_coord, ivec2(-1, -1)));
|
||||
lvec4 bc = lvec4(textureOffset(tex, tex_coord, ivec2(0, -1)));
|
||||
lvec4 br = lvec4(textureOffset(tex, tex_coord, ivec2(1, -1)));
|
||||
lvec4 cl = lvec4(textureOffset(tex, tex_coord, ivec2(-1, 0)));
|
||||
lvec4 cc = lvec4(texture(tex, tex_coord));
|
||||
lvec4 cr = lvec4(textureOffset(tex, tex_coord, ivec2(1, 0)));
|
||||
lvec4 tl = lvec4(textureOffset(tex, tex_coord, ivec2(-1, 1)));
|
||||
lvec4 tc = lvec4(textureOffset(tex, tex_coord, ivec2(0, 1)));
|
||||
lvec4 tr = lvec4(textureOffset(tex, tex_coord, ivec2(1, 1)));
|
||||
|
||||
lvec4 offset_tl = ColorDist(cc, tl, tc, tr, cr);
|
||||
lvec4 offset_br = ColorDist(cc, br, bc, bl, cl);
|
||||
|
||||
// Calculate how different cc is from the texels around it
|
||||
const lfloat plus_weight = lfloat(1.5);
|
||||
const lfloat cross_weight = lfloat(1.5);
|
||||
lfloat total_dist = dot(offset_tl + offset_br, lvec4(cross_weight, plus_weight, cross_weight, plus_weight));
|
||||
|
||||
if (total_dist == lfloat(0.0)) {
|
||||
return cc;
|
||||
} else {
|
||||
// Add together all the distances with direction taken into account
|
||||
lvec4 tmp = offset_tl - offset_br;
|
||||
lvec2 total_offset = tmp.wy * plus_weight + (tmp.zz + lvec2(-tmp.x, tmp.x)) * cross_weight;
|
||||
|
||||
// When the image has thin points, they tend to split apart.
|
||||
// This is because the texels all around are different and total_offset reaches into clear areas.
|
||||
// This works pretty well to keep the offset in bounds for these cases.
|
||||
lfloat clamp_val = length(total_offset) / total_dist;
|
||||
vec2 final_offset = vec2(clamp(total_offset, -clamp_val, clamp_val)) / textureSize(tex, 0);
|
||||
|
||||
return texture(tex, tex_coord - final_offset);
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
frag_color = Scaleforce(input_texture, tex_coord);
|
||||
}
|
||||
67
src/video_core/host_shaders/present_bicubic.frag
Normal file
67
src/video_core/host_shaders/present_bicubic.frag
Normal file
@@ -0,0 +1,67 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 460 core
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 1
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
|
||||
|
||||
vec4 cubic(float v) {
|
||||
vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;
|
||||
vec4 s = n * n * n;
|
||||
float x = s.x;
|
||||
float y = s.y - 4.0 * s.x;
|
||||
float z = s.z - 4.0 * s.y + 6.0 * s.x;
|
||||
float w = 6.0 - x - y - z;
|
||||
return vec4(x, y, z, w) * (1.0 / 6.0);
|
||||
}
|
||||
|
||||
vec4 textureBicubic( sampler2D textureSampler, vec2 texCoords ) {
|
||||
|
||||
vec2 texSize = textureSize(textureSampler, 0);
|
||||
vec2 invTexSize = 1.0 / texSize;
|
||||
|
||||
texCoords = texCoords * texSize - 0.5;
|
||||
|
||||
vec2 fxy = fract(texCoords);
|
||||
texCoords -= fxy;
|
||||
|
||||
vec4 xcubic = cubic(fxy.x);
|
||||
vec4 ycubic = cubic(fxy.y);
|
||||
|
||||
vec4 c = texCoords.xxyy + vec2(-0.5, +1.5).xyxy;
|
||||
|
||||
vec4 s = vec4(xcubic.xz + xcubic.yw, ycubic.xz + ycubic.yw);
|
||||
vec4 offset = c + vec4(xcubic.yw, ycubic.yw) / s;
|
||||
|
||||
offset *= invTexSize.xxyy;
|
||||
|
||||
vec4 sample0 = texture(textureSampler, offset.xz);
|
||||
vec4 sample1 = texture(textureSampler, offset.yz);
|
||||
vec4 sample2 = texture(textureSampler, offset.xw);
|
||||
vec4 sample3 = texture(textureSampler, offset.yw);
|
||||
|
||||
float sx = s.x / (s.x + s.y);
|
||||
float sy = s.z / (s.z + s.w);
|
||||
|
||||
return mix(mix(sample3, sample2, sx), mix(sample1, sample0, sx), sy);
|
||||
}
|
||||
|
||||
void main() {
|
||||
color = vec4(textureBicubic(color_texture, frag_tex_coord).rgb, 1.0f);
|
||||
}
|
||||
70
src/video_core/host_shaders/present_gaussian.frag
Normal file
70
src/video_core/host_shaders/present_gaussian.frag
Normal file
@@ -0,0 +1,70 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Code adapted from the following sources:
|
||||
// - https://learnopengl.com/Advanced-Lighting/Bloom
|
||||
// - https://www.rastergrid.com/blog/2010/09/efficient-gaussian-blur-with-linear-sampling/
|
||||
|
||||
#version 460 core
|
||||
|
||||
#ifdef VULKAN
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 1
|
||||
|
||||
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
||||
|
||||
#define BINDING_COLOR_TEXTURE 0
|
||||
|
||||
#endif
|
||||
|
||||
layout(location = 0) in vec2 frag_tex_coord;
|
||||
|
||||
layout(location = 0) out vec4 color;
|
||||
|
||||
layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
|
||||
|
||||
const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
|
||||
const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);
|
||||
|
||||
vec4 blurVertical(sampler2D textureSampler, vec2 coord, vec2 norm) {
|
||||
vec4 result = vec4(0.0f);
|
||||
for (int i = 1; i < 3; i++) {
|
||||
result += texture(textureSampler, vec2(coord) + (vec2(0.0, offset[i]) * norm)) * weight[i];
|
||||
result += texture(textureSampler, vec2(coord) - (vec2(0.0, offset[i]) * norm)) * weight[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
vec4 blurHorizontal(sampler2D textureSampler, vec2 coord, vec2 norm) {
|
||||
vec4 result = vec4(0.0f);
|
||||
for (int i = 1; i < 3; i++) {
|
||||
result += texture(textureSampler, vec2(coord) + (vec2(offset[i], 0.0) * norm)) * weight[i];
|
||||
result += texture(textureSampler, vec2(coord) - (vec2(offset[i], 0.0) * norm)) * weight[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
vec4 blurDiagonal(sampler2D textureSampler, vec2 coord, vec2 norm) {
|
||||
vec4 result = vec4(0.0f);
|
||||
for (int i = 1; i < 3; i++) {
|
||||
result +=
|
||||
texture(textureSampler, vec2(coord) + (vec2(offset[i], offset[i]) * norm)) * weight[i];
|
||||
result +=
|
||||
texture(textureSampler, vec2(coord) - (vec2(offset[i], offset[i]) * norm)) * weight[i];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 base = texture(color_texture, vec2(frag_tex_coord)).rgb * weight[0];
|
||||
vec2 tex_offset = 1.0f / textureSize(color_texture, 0);
|
||||
|
||||
// TODO(Blinkhawk): This code can be optimized through shader group instructions.
|
||||
vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
|
||||
vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
|
||||
vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
|
||||
color = vec4(combination + base, 1.0f);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#version 460 core
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define YUZU_USE_FP16
|
||||
#define USE_EASU 1
|
||||
|
||||
#include "fidelityfx_fsr.comp"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user