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Author SHA1 Message Date
ReinUsesLisp
34c84d158f texture_cache: Always load textures on Recycle
This is a temporary fix. We should handle textures that have the
candidate as a super texture and they are an inner mipmap with copies.
2020-05-28 18:39:18 -03:00

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@@ -542,7 +542,7 @@ private:
const SurfaceParams& params, const GPUVAddr gpu_addr,
const bool preserve_contents,
const MatchTopologyResult untopological) {
const bool do_load = preserve_contents && Settings::IsGPULevelExtreme();
const bool do_load = preserve_contents;
for (auto& surface : overlaps) {
Unregister(surface);
}