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Author SHA1 Message Date
german77
5798537ce4 input_common: Enable steam controllers and 8 player support 2021-09-10 00:58:12 -05:00
68 changed files with 377 additions and 1033 deletions

View File

@@ -518,10 +518,6 @@ set(FFmpeg_COMPONENTS
avutil
swscale)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT YUZU_USE_BUNDLED_FFMPEG)
# Use system installed FFmpeg
find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -544,9 +540,6 @@ endif()
if (YUZU_USE_BUNDLED_FFMPEG)
if (NOT WIN32)
# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
# externals/ffmpeg/ffmpeg)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
@@ -586,23 +579,20 @@ if (YUZU_USE_BUNDLED_FFMPEG)
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
set(FFmpeg_HWACCEL_LIBRARIES)
set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
CACHE PATH "Path to FFmpeg headers" FORCE)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
set(FFmpeg_LIBVA_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
@@ -612,56 +602,11 @@ if (YUZU_USE_BUNDLED_FFMPEG)
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
if (FFNVCODEC_FOUND AND CUDA_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-cuvid
--enable-ffnvcodec
--enable-nvdec
--enable-hwaccel=h264_nvdec
--enable-hwaccel=vp9_nvdec
--extra-cflags=-I${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${FFNVCODEC_LIBRARIES}
${CUDA_LIBRARIES}
)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${FFNVCODEC_INCLUDE_DIRS}
${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LDFLAGS
${FFNVCODEC_LDFLAGS}
${CUDA_LDFLAGS}
)
message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
endif()
if (VDPAU_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
--enable-hwaccel=vp9_vdpau
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
add_custom_command(
@@ -679,6 +624,7 @@ if (YUZU_USE_BUNDLED_FFMPEG)
--disable-network
--disable-postproc
--disable-swresample
--disable-vdpau
--enable-decoder=h264
--enable-decoder=vp9
--cc="${CMAKE_C_COMPILER}"
@@ -707,26 +653,15 @@ if (YUZU_USE_BUNDLED_FFMPEG)
${FFmpeg_BUILD_DIR}
)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LDFLAGS
"${FFmpeg_HWACCEL_LDFLAGS}"
CACHE STRING "FFmpeg linker flags" FORCE)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
set(FFmpeg_LIBRARIES ${FFmpeg_LIBVA_LIBRARIES} ${FFmpeg_BUILD_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_HWACCEL_FLAGS)
unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
unset(FFmpeg_HWACCEL_LDFLAGS)
unset(FFmpeg_HWACCEL_LIBRARIES)
unset(FFmpeg_LIBVA_LIBRARIES)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
@@ -735,13 +670,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
endif()
else() # WIN32
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-4.4")
set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARY_DIR}/swscale.lib

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@@ -53,8 +53,6 @@ add_library(common STATIC
div_ceil.h
dynamic_library.cpp
dynamic_library.h
error.cpp
error.h
fiber.cpp
fiber.h
fs/file.cpp
@@ -90,6 +88,7 @@ add_library(common STATIC
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
nvidia_flags.cpp
nvidia_flags.h
page_table.cpp

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@@ -4,8 +4,9 @@
#pragma once
#include <algorithm>
#include <array>
#include <iterator>
#include <string>
#if !defined(ARCHITECTURE_x86_64)
#include <cstdlib> // for exit
@@ -48,6 +49,16 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
#endif // _MSC_VER ndef
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in misc.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in misc.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
#define DECLARE_ENUM_FLAG_OPERATORS(type) \
[[nodiscard]] constexpr type operator|(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
@@ -61,14 +72,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
a = a | b; \
return a; \
@@ -81,14 +84,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
a = a ^ b; \
return a; \
} \
constexpr type& operator<<=(type& a, type b) noexcept { \
a = a << b; \
return a; \
} \
constexpr type& operator>>=(type& a, type b) noexcept { \
a = a >> b; \
return a; \
} \
[[nodiscard]] constexpr type operator~(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(~static_cast<T>(key)); \

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@@ -1,21 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in error.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in error.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
} // namespace Common

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@@ -10,9 +10,7 @@
#include <cstring>
#endif
#include "common/error.h"
namespace Common {
#include "common/common_funcs.h"
std::string NativeErrorToString(int e) {
#ifdef _WIN32
@@ -52,5 +50,3 @@ std::string GetLastErrorMsg() {
return NativeErrorToString(errno);
#endif
}
} // namespace Common

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@@ -54,7 +54,7 @@ void LogSettings() {
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
@@ -72,6 +72,9 @@ void LogSettings() {
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
}
bool IsConfiguringGlobal() {
@@ -136,7 +139,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.use_nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);

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@@ -16,7 +16,6 @@
#include "common/common_types.h"
#include "common/settings_input.h"
#include "input_common/udp/client.h"
namespace Settings {
@@ -48,12 +47,6 @@ enum class FullscreenMode : u32 {
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -472,7 +465,7 @@ struct Values {
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
@@ -504,14 +497,15 @@ struct Values {
Setting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
"motion_device"};
BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
"udp_input_servers"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};

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@@ -2,9 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include "common/error.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/thread.h"
#ifdef __APPLE__
@@ -23,6 +21,8 @@
#include <unistd.h>
#endif
#include <string>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif

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@@ -263,8 +263,6 @@ add_library(core STATIC
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/acc/async_context.cpp
hle/service/acc/async_context.h
hle/service/acc/errors.h
hle/service/acc/profile_manager.cpp
hle/service/acc/profile_manager.h

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@@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <string>
#include <vector>
#include "common/common_funcs.h"

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@@ -28,20 +28,13 @@ constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 12.1.0-1.0";
// Atmosphere version constants.
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MAJOR = 1;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MINOR = 0;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 0;
constexpr u32 AtmosphereTargetFirmwareWithRevision(u8 major, u8 minor, u8 micro, u8 rev) {
return u32{major} << 24 | u32{minor} << 16 | u32{micro} << 8 | u32{rev};
}
constexpr u32 AtmosphereTargetFirmware(u8 major, u8 minor, u8 micro) {
return AtmosphereTargetFirmwareWithRevision(major, minor, micro, 0);
}
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MAJOR = 0;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MINOR = 19;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 5;
constexpr u32 GetTargetFirmware() {
return AtmosphereTargetFirmware(HOS_VERSION_MAJOR, HOS_VERSION_MINOR, HOS_VERSION_MICRO);
return u32{HOS_VERSION_MAJOR} << 24 | u32{HOS_VERSION_MINOR} << 16 |
u32{HOS_VERSION_MICRO} << 8 | 0U;
}
} // namespace HLE::ApiVersion

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@@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>

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@@ -23,7 +23,6 @@
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/async_context.h"
#include "core/hle/service/acc/errors.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/glue/arp.h"
@@ -455,6 +454,22 @@ public:
: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
};
class IAsyncContext final : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_) : ServiceFramework{system_, "IAsyncContext"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSystemEvent"},
{1, nullptr, "Cancel"},
{2, nullptr, "HasDone"},
{3, nullptr, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class ISessionObject final : public ServiceFramework<ISessionObject> {
public:
explicit ISessionObject(Core::System& system_, Common::UUID)
@@ -489,44 +504,16 @@ public:
}
};
class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
public:
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext{system_} {
MarkComplete();
}
~EnsureTokenIdCacheAsyncInterface() = default;
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
protected:
bool IsComplete() const override {
return true;
}
void Cancel() override {}
ResultCode GetResult() const override {
return ResultSuccess;
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
: ServiceFramework{system_, "IManagerForApplication"},
ensure_token_id{std::make_shared<EnsureTokenIdCacheAsyncInterface>(system)},
user_id{user_id_} {
: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, &IManagerForApplication::EnsureIdTokenCacheAsync, "EnsureIdTokenCacheAsync"},
{3, &IManagerForApplication::LoadIdTokenCache, "LoadIdTokenCache"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
@@ -553,20 +540,6 @@ private:
rb.PushRaw<u64>(user_id.GetNintendoID());
}
void EnsureIdTokenCacheAsync(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface(ensure_token_id);
}
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ensure_token_id->LoadIdTokenCache(ctx);
}
void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
@@ -589,7 +562,6 @@ private:
rb.Push(ResultSuccess);
}
std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
Common::UUID user_id{Common::INVALID_UUID};
};

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@@ -1,68 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/async_context.h"
namespace Service::Account {
IAsyncContext::IAsyncContext(Core::System& system_)
: ServiceFramework{system_, "IAsyncContext"}, compeletion_event{system_.Kernel()} {
Kernel::KAutoObject::Create(std::addressof(compeletion_event));
compeletion_event.Initialize("IAsyncContext:CompletionEvent");
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
{1, &IAsyncContext::Cancel, "Cancel"},
{2, &IAsyncContext::HasDone, "HasDone"},
{3, &IAsyncContext::GetResult, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
void IAsyncContext::GetSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(compeletion_event.GetReadableEvent());
}
void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
Cancel();
MarkComplete();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
is_complete.store(IsComplete());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(is_complete.load());
}
void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(GetResult());
}
void IAsyncContext::MarkComplete() {
is_complete.store(true);
compeletion_event.GetWritableEvent().Signal();
}
} // namespace Service::Account

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@@ -1,37 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Account {
class IAsyncContext : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_);
void GetSystemEvent(Kernel::HLERequestContext& ctx);
void Cancel(Kernel::HLERequestContext& ctx);
void HasDone(Kernel::HLERequestContext& ctx);
void GetResult(Kernel::HLERequestContext& ctx);
protected:
virtual bool IsComplete() const = 0;
virtual void Cancel() = 0;
virtual ResultCode GetResult() const = 0;
void MarkComplete();
std::atomic<bool> is_complete{false};
Kernel::KEvent compeletion_event;
};
} // namespace Service::Account

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@@ -1270,8 +1270,7 @@ void ILibraryAppletCreator::CreateHandleStorage(Kernel::HLERequestContext& ctx)
IApplicationFunctions::IApplicationFunctions(Core::System& system_)
: ServiceFramework{system_, "IApplicationFunctions"}, gpu_error_detected_event{system.Kernel()},
friend_invitation_storage_channel_event{system.Kernel()},
notification_storage_channel_event{system.Kernel()}, health_warning_disappeared_system_event{
system.Kernel()} {
health_warning_disappeared_system_event{system.Kernel()} {
// clang-format off
static const FunctionInfo functions[] = {
{1, &IApplicationFunctions::PopLaunchParameter, "PopLaunchParameter"},
@@ -1323,7 +1322,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
{131, nullptr, "SetDelayTimeToAbortOnGpuError"},
{140, &IApplicationFunctions::GetFriendInvitationStorageChannelEvent, "GetFriendInvitationStorageChannelEvent"},
{141, &IApplicationFunctions::TryPopFromFriendInvitationStorageChannel, "TryPopFromFriendInvitationStorageChannel"},
{150, &IApplicationFunctions::GetNotificationStorageChannelEvent, "GetNotificationStorageChannelEvent"},
{150, nullptr, "GetNotificationStorageChannelEvent"},
{151, nullptr, "TryPopFromNotificationStorageChannel"},
{160, &IApplicationFunctions::GetHealthWarningDisappearedSystemEvent, "GetHealthWarningDisappearedSystemEvent"},
{170, nullptr, "SetHdcpAuthenticationActivated"},
@@ -1341,14 +1340,11 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
Kernel::KAutoObject::Create(std::addressof(gpu_error_detected_event));
Kernel::KAutoObject::Create(std::addressof(friend_invitation_storage_channel_event));
Kernel::KAutoObject::Create(std::addressof(notification_storage_channel_event));
Kernel::KAutoObject::Create(std::addressof(health_warning_disappeared_system_event));
gpu_error_detected_event.Initialize("IApplicationFunctions:GpuErrorDetectedSystemEvent");
friend_invitation_storage_channel_event.Initialize(
"IApplicationFunctions:FriendInvitationStorageChannelEvent");
notification_storage_channel_event.Initialize(
"IApplicationFunctions:NotificationStorageChannelEvent");
health_warning_disappeared_system_event.Initialize(
"IApplicationFunctions:HealthWarningDisappearedSystemEvent");
}
@@ -1766,14 +1762,6 @@ void IApplicationFunctions::TryPopFromFriendInvitationStorageChannel(
rb.Push(ERR_NO_DATA_IN_CHANNEL);
}
void IApplicationFunctions::GetNotificationStorageChannelEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(notification_storage_channel_event.GetReadableEvent());
}
void IApplicationFunctions::GetHealthWarningDisappearedSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");

View File

@@ -295,7 +295,6 @@ private:
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
void GetFriendInvitationStorageChannelEvent(Kernel::HLERequestContext& ctx);
void TryPopFromFriendInvitationStorageChannel(Kernel::HLERequestContext& ctx);
void GetNotificationStorageChannelEvent(Kernel::HLERequestContext& ctx);
void GetHealthWarningDisappearedSystemEvent(Kernel::HLERequestContext& ctx);
bool launch_popped_application_specific = false;
@@ -303,7 +302,6 @@ private:
s32 previous_program_index{-1};
Kernel::KEvent gpu_error_detected_event;
Kernel::KEvent friend_invitation_storage_channel_event;
Kernel::KEvent notification_storage_channel_event;
Kernel::KEvent health_warning_disappeared_system_event;
};

View File

@@ -97,24 +97,14 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
// NOTE: This is inaccurate behavior. CreateDirectory is not recursive.
// CreateDirectory should return PathNotFound if the parent directory does not exist.
// This is here temporarily in order to have UMM "work" in the meantime.
// TODO (Morph): Remove this when a hardware test verifies the correct behavior.
const auto components = Common::FS::SplitPathComponents(path);
std::string relative_path;
for (const auto& component : components) {
// Skip empty path components
if (component.empty()) {
continue;
}
relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
auto new_dir = backing->CreateSubdirectory(relative_path);
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) {
dir = backing;
}
auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}

View File

@@ -15,20 +15,6 @@
namespace Service::HID {
class Controller_Touchscreen final : public ControllerBase {
public:
enum class TouchScreenModeForNx : u8 {
UseSystemSetting,
Finger,
Heat2,
};
struct TouchScreenConfigurationForNx {
TouchScreenModeForNx mode;
INSERT_PADDING_BYTES_NOINIT(0x7);
INSERT_PADDING_BYTES_NOINIT(0xF); // Reserved
};
static_assert(sizeof(TouchScreenConfigurationForNx) == 0x17,
"TouchScreenConfigurationForNx is an invalid size");
explicit Controller_Touchscreen(Core::System& system_);
~Controller_Touchscreen() override;

View File

@@ -331,7 +331,7 @@ Hid::Hid(Core::System& system_)
{529, nullptr, "SetDisallowedPalmaConnection"},
{1000, &Hid::SetNpadCommunicationMode, "SetNpadCommunicationMode"},
{1001, &Hid::GetNpadCommunicationMode, "GetNpadCommunicationMode"},
{1002, &Hid::SetTouchScreenConfiguration, "SetTouchScreenConfiguration"},
{1002, nullptr, "SetTouchScreenConfiguration"},
{1003, nullptr, "IsFirmwareUpdateNeededForNotification"},
{2000, nullptr, "ActivateDigitizer"},
};
@@ -1631,18 +1631,6 @@ void Hid::GetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
.GetNpadCommunicationMode());
}
void Hid::SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto touchscreen_mode{rp.PopRaw<Controller_Touchscreen::TouchScreenConfigurationForNx>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, touchscreen_mode={}, applet_resource_user_id={}",
touchscreen_mode.mode, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
class HidDbg final : public ServiceFramework<HidDbg> {
public:
explicit HidDbg(Core::System& system_) : ServiceFramework{system_, "hid:dbg"} {

View File

@@ -159,7 +159,6 @@ private:
void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
void SetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
void SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx);
enum class VibrationDeviceType : u32 {
Unknown = 0,

View File

@@ -42,14 +42,15 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) {
const VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform, crop_rect};
using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);

View File

@@ -9,20 +9,17 @@
#include "core/core.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service::NVFlinger {
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_)
: id(id_), layer_id(layer_id_), service_context{service_context_} {
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_)
: id(id_), layer_id(layer_id_), buffer_wait_event{kernel} {
Kernel::KAutoObject::Create(std::addressof(buffer_wait_event));
buffer_wait_event.Initialize("BufferQueue:WaitEvent");
}
BufferQueue::~BufferQueue() {
service_context.CloseEvent(buffer_wait_event);
}
BufferQueue::~BufferQueue() = default;
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
ASSERT(slot < buffer_slots);
@@ -44,7 +41,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
.multi_fence = {},
};
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
@@ -122,7 +119,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
@@ -157,7 +154,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
void BufferQueue::Connect() {
@@ -172,7 +169,7 @@ void BufferQueue::Disconnect() {
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
}
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
is_connect = false;
free_buffers_condition.notify_one();
}
@@ -192,11 +189,11 @@ u32 BufferQueue::Query(QueryType type) {
}
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
return buffer_wait_event->GetWritableEvent();
return buffer_wait_event.GetWritableEvent();
}
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
return buffer_wait_event->GetReadableEvent();
return buffer_wait_event.GetReadableEvent();
}
} // namespace Service::NVFlinger

View File

@@ -24,10 +24,6 @@ class KReadableEvent;
class KWritableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
namespace Service::NVFlinger {
constexpr u32 buffer_slots = 0x40;
@@ -42,9 +38,7 @@ struct IGBPBuffer {
u32_le index;
INSERT_PADDING_WORDS(3);
u32_le gpu_buffer_id;
INSERT_PADDING_WORDS(6);
u32_le external_format;
INSERT_PADDING_WORDS(10);
INSERT_PADDING_WORDS(17);
u32_le nvmap_handle;
u32_le offset;
INSERT_PADDING_WORDS(60);
@@ -60,8 +54,7 @@ public:
NativeWindowFormat = 2,
};
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_);
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
~BufferQueue();
enum class BufferTransformFlags : u32 {
@@ -137,14 +130,12 @@ private:
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::KEvent* buffer_wait_event{};
Kernel::KEvent buffer_wait_event;
std::mutex free_buffers_mutex;
std::condition_variable free_buffers_condition;
std::mutex queue_sequence_mutex;
KernelHelpers::ServiceContext& service_context;
};
} // namespace Service::NVFlinger

View File

@@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
display.CreateLayer(layer_id, *buffer_queues.back());
}
@@ -298,7 +298,7 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);

View File

@@ -7,8 +7,7 @@
#include <limits>
#include <utility>
#include <vector>
#include "common/error.h"
#include "common/common_funcs.h"
#ifdef _WIN32
#include <winsock2.h>
@@ -224,7 +223,7 @@ Errno GetAndLogLastError() {
if (err == Errno::AGAIN) {
return err;
}
LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e));
LOG_ERROR(Network, "Socket operation error: {}", NativeErrorToString(e));
return err;
}

View File

@@ -72,18 +72,6 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
return "Unknown";
}
static const char* TranslateNvdecEmulation(Settings::NvdecEmulation backend) {
switch (backend) {
case Settings::NvdecEmulation::Off:
return "Off";
case Settings::NvdecEmulation::CPU:
return "CPU";
case Settings::NvdecEmulation::GPU:
return "GPU";
}
return "Unknown";
}
u64 GetTelemetryId() {
u64 telemetry_id{};
const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id";
@@ -241,8 +229,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation.GetValue());
AddField(field_type, "Renderer_NvdecEmulation",
TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue()));
AddField(field_type, "Renderer_UseNvdecEmulation",
Settings::values.use_nvdec_emulation.GetValue());
AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_ShaderBackend",

View File

@@ -21,7 +21,7 @@
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
#include "common/settings_input.h"
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "core/frontend/input.h"
#include "input_common/motion_input.h"
@@ -889,8 +889,10 @@ SDLState::SDLState() {
RegisterFactory<VibrationDevice>("sdl", vibration_factory);
RegisterFactory<MotionDevice>("sdl", motion_factory);
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
if (!Settings::values.enable_raw_input) {
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
}
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
@@ -898,10 +900,10 @@ SDLState::SDLState() {
// Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a
// GameController and not a generic one
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
// Turn off Pro controller home led
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
// If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0;

View File

@@ -21,8 +21,6 @@
namespace InputCommon::CemuhookUDP {
constexpr char DEFAULT_SRV[] = "127.0.0.1:26760";
class Socket;
namespace Response {

View File

@@ -11,8 +11,6 @@
namespace Shader::Backend::GLSL {
namespace {
constexpr char THREAD_ID[]{"gl_SubGroupInvocationARB"};
void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) {
IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)};
if (!in_bounds) {
@@ -45,100 +43,84 @@ void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op,
ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width);
SetInBoundsFlag(ctx, inst);
}
std::string_view BallotIndex(EmitContext& ctx) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return ".x";
}
return "[gl_SubGroupInvocationARB>>5]";
}
std::string GetMask(EmitContext& ctx, std::string_view mask) {
const auto ballot_index{BallotIndex(ctx)};
return fmt::format("uint(uvec2({}){})", mask, ballot_index);
}
} // Anonymous namespace
void EmitLaneId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={}&31u;", inst, THREAD_ID);
ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst);
}
void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
return;
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask);
}
const auto ballot_index{BallotIndex(ctx)};
const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask);
}
void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
return;
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask);
}
const auto ballot_index{BallotIndex(ctx)};
const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask);
}
void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
return;
} else {
const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")};
const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)};
const auto value{fmt::format("({}^{})", ballot, active_mask)};
ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask);
}
const auto ballot_index{BallotIndex(ctx)};
const auto active_mask{fmt::format("uvec2(ballotARB(true)){}", ballot_index)};
const auto ballot{fmt::format("uvec2(ballotARB({})){}", pred, ballot_index)};
const auto value{fmt::format("({}^{})", ballot, active_mask)};
ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask);
}
void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
const auto ballot_index{BallotIndex(ctx)};
ctx.AddU32("{}=uvec2(ballotARB({})){};", inst, pred, ballot_index);
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
} else {
ctx.AddU32("{}=uvec2(ballotARB({}))[gl_SubGroupInvocationARB];", inst, pred);
}
}
void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupEqMaskARB"));
ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst);
}
void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupLtMaskARB"));
ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst);
}
void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupLeMaskARB"));
ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst);
}
void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupGtMaskARB"));
ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst);
}
void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}={};", inst, GetMask(ctx, "gl_SubGroupGeMaskARB"));
ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst);
}
void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp, std::string_view seg_mask) {
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, seg_mask);
UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask);
return;
}
const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
const auto upper_index{fmt::format("{}?{}+32:{}", is_upper_partition, index, index)};
const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)};
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)};
const auto max_thread_id{ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask)};
const auto not_seg_mask{fmt::format("(~{})", seg_mask)};
const auto min_thread_id{ComputeMinThreadId(THREAD_ID, seg_mask)};
const auto max_thread_id{
ComputeMaxThreadId(min_thread_id, big_warp ? upper_clamp : clamp, not_seg_mask)};
const auto lhs{fmt::format("({}&{})", big_warp ? upper_index : index, not_seg_mask)};
const auto lhs{fmt::format("({}&{})", index, not_seg_mask)};
const auto src_thread_id{fmt::format("({})|({})", lhs, min_thread_id)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
@@ -146,34 +128,29 @@ void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
}
void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
std::string_view clamp, std::string_view seg_mask) {
std::string_view clamp, std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, seg_mask);
UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask);
return;
}
const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
const auto src_thread_id{fmt::format("({}-{})", THREAD_ID, index)};
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}-{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})>=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
}
void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp, std::string_view seg_mask) {
std::string_view index, std::string_view clamp,
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, seg_mask);
UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask);
return;
}
const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
const auto src_thread_id{fmt::format("({}+{})", THREAD_ID, index)};
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}+{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);
@@ -181,17 +158,14 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
std::string_view index, std::string_view clamp,
std::string_view seg_mask) {
std::string_view segmentation_mask) {
if (ctx.profile.support_gl_warp_intrinsics) {
UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, seg_mask);
UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask);
return;
}
const bool big_warp{ctx.profile.warp_size_potentially_larger_than_guest};
const auto is_upper_partition{"int(gl_SubGroupInvocationARB)>=32"};
const auto upper_clamp{fmt::format("{}?{}+32:{}", is_upper_partition, clamp, clamp)};
const auto max_thread_id{GetMaxThreadId(THREAD_ID, big_warp ? upper_clamp : clamp, seg_mask)};
const auto src_thread_id{fmt::format("({}^{})", THREAD_ID, index)};
const auto thread_id{"gl_SubGroupInvocationARB"};
const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)};
const auto src_thread_id{fmt::format("({}^{})", thread_id, index)};
ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id);
SetInBoundsFlag(ctx, inst);
ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value);

View File

@@ -15,8 +15,6 @@
namespace Shader::Backend::SPIRV {
namespace {
constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
enum class Operation {
Increment,
Decrement,
@@ -429,16 +427,6 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
return pointer_type;
}
}
size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
size_t start_offset) {
for (size_t location = start_offset; location < used_locations.size(); ++location) {
if (!used_locations.test(location)) {
return location;
}
}
throw RuntimeError("Unable to get an unused location for legacy attribute");
}
} // Anonymous namespace
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -1239,7 +1227,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
loads[IR::Attribute::TessellationEvaluationPointV]) {
tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
}
std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
const AttributeType input_type{runtime_info.generic_input_types[index]};
if (!runtime_info.previous_stage_stores.Generic(index)) {
@@ -1251,7 +1238,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (input_type == AttributeType::Disabled) {
continue;
}
used_locations.set(index);
const Id type{GetAttributeType(*this, input_type)};
const Id id{DefineInput(*this, type, true)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
@@ -1277,26 +1263,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
break;
}
}
size_t previous_unused_location = 0;
if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, location);
input_front_color = id;
}
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
const size_t location =
FindNextUnusedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineInput(*this, F32[4], true)};
Decorate(id, spv::Decoration::Location, location);
input_fixed_fnc_textures[index] = id;
}
}
if (stage == Stage::TessellationEval) {
for (size_t index = 0; index < info.uses_patches.size(); ++index) {
if (!info.uses_patches[index]) {
@@ -1347,31 +1313,9 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
spv::BuiltIn::ViewportMaskNV);
}
std::bitset<IR::NUM_GENERICS> used_locations{};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.stores.Generic(index)) {
DefineGenericOutput(*this, index, invocations);
used_locations.set(index);
}
}
size_t previous_unused_location = 0;
if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
output_front_color = id;
}
for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
const size_t location =
FindNextUnusedLocation(used_locations, previous_unused_location);
previous_unused_location = location;
used_locations.set(location);
const Id id{DefineOutput(*this, F32[4], invocations)};
Decorate(id, spv::Decoration::Location, location);
output_fixed_fnc_textures[index] = id;
}
}
switch (stage) {

View File

@@ -268,14 +268,10 @@ public:
Id write_global_func_u32x4{};
Id input_position{};
Id input_front_color{};
std::array<Id, 10> input_fixed_fnc_textures{};
std::array<Id, 32> input_generics{};
Id output_point_size{};
Id output_position{};
Id output_front_color{};
std::array<Id, 10> output_fixed_fnc_textures{};
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
Id output_tess_level_outer{};

View File

@@ -43,25 +43,6 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
}
}
bool IsFixedFncTexture(IR::Attribute attribute) {
return attribute >= IR::Attribute::FixedFncTexture0S &&
attribute <= IR::Attribute::FixedFncTexture9Q;
}
u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
}
return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
}
u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
if (!IsFixedFncTexture(attribute)) {
throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
}
return static_cast<u32>(attribute) % 4u;
}
template <typename... Args>
Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
if (ctx.stage == Stage::TessellationControl) {
@@ -93,13 +74,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
}
}
if (IsFixedFncTexture(attr)) {
const u32 index{FixedFncTextureAttributeIndex(attr)};
const u32 element{FixedFncTextureAttributeElement(attr)};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
element_id);
}
switch (attr) {
case IR::Attribute::PointSize:
return ctx.output_point_size;
@@ -111,14 +85,6 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
}
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA: {
const u32 element{static_cast<u32>(attr) % 4};
const Id element_id{ctx.Const(element)};
return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
}
case IR::Attribute::ClipDistance0:
case IR::Attribute::ClipDistance1:
case IR::Attribute::ClipDistance2:
@@ -341,12 +307,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
const Id value{ctx.OpLoad(type->id, pointer)};
return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
}
if (IsFixedFncTexture(attr)) {
const u32 index{FixedFncTextureAttributeIndex(attr)};
const Id attr_id{ctx.input_fixed_fnc_textures[index]};
const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
return ctx.OpLoad(ctx.F32[1], attr_ptr);
}
switch (attr) {
case IR::Attribute::PrimitiveId:
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@@ -356,13 +316,6 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
case IR::Attribute::PositionW:
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
ctx.Const(element)));
case IR::Attribute::ColorFrontDiffuseR:
case IR::Attribute::ColorFrontDiffuseG:
case IR::Attribute::ColorFrontDiffuseB:
case IR::Attribute::ColorFrontDiffuseA: {
return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
ctx.Const(element)));
}
case IR::Attribute::InstanceId:
if (ctx.profile.support_vertex_instance_id) {
return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));

View File

@@ -7,13 +7,8 @@
namespace Shader::Backend::SPIRV {
namespace {
Id GetThreadId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id);
}
Id WarpExtract(EmitContext& ctx, Id value) {
const Id thread_id{GetThreadId(ctx)};
const Id local_index{ctx.OpShiftRightArithmetic(ctx.U32[1], thread_id, ctx.Const(5U))};
const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
}
@@ -53,17 +48,10 @@ Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) {
return ctx.OpSelect(ctx.U32[1], in_range,
ctx.OpSubgroupReadInvocationKHR(ctx.U32[1], value, src_thread_id), value);
}
Id GetUpperClamp(EmitContext& ctx, Id invocation_id, Id clamp) {
const Id thirty_two{ctx.Const(32u)};
const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, invocation_id, thirty_two)};
const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
return ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
}
} // Anonymous namespace
Id EmitLaneId(EmitContext& ctx) {
const Id id{GetThreadId(ctx)};
const Id id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return id;
}
@@ -135,15 +123,7 @@ Id EmitSubgroupGeMask(EmitContext& ctx) {
Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
const Id thirty_two{ctx.Const(32u)};
const Id is_upper_partition{ctx.OpSGreaterThanEqual(ctx.U1, thread_id, thirty_two)};
const Id upper_index{ctx.OpIAdd(ctx.U32[1], thirty_two, index)};
const Id upper_clamp{ctx.OpIAdd(ctx.U32[1], thirty_two, clamp)};
index = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_index, index);
clamp = ctx.OpSelect(ctx.U32[1], is_upper_partition, upper_clamp, clamp);
}
const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)};
@@ -157,10 +137,7 @@ Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id cla
Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)};
@@ -171,10 +148,7 @@ Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};
@@ -185,10 +159,7 @@ Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clam
Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
const Id thread_id{GetThreadId(ctx)};
if (ctx.profile.warp_size_potentially_larger_than_guest) {
clamp = GetUpperClamp(ctx, thread_id, clamp);
}
const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)};

View File

@@ -231,7 +231,6 @@ endif()
target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
add_dependencies(video_core host_shaders)
target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})

View File

@@ -5,7 +5,6 @@
#include <fstream>
#include <vector>
#include "common/assert.h"
#include "common/settings.h"
#include "video_core/command_classes/codecs/codec.h"
#include "video_core/command_classes/codecs/h264.h"
#include "video_core/command_classes/codecs/vp9.h"
@@ -17,28 +16,44 @@ extern "C" {
}
namespace Tegra {
#if defined(LIBVA_FOUND)
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c originally under MIT license
namespace {
constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12;
constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P;
constexpr std::array<const char*, 2> VAAPI_DRIVERS = {
"i915",
"amdgpu",
};
void AVPacketDeleter(AVPacket* ptr) {
av_packet_free(&ptr);
}
using AVPacketPtr = std::unique_ptr<AVPacket, decltype(&AVPacketDeleter)>;
AVPixelFormat GetGpuFormat(AVCodecContext* av_codec_ctx, const AVPixelFormat* pix_fmts) {
AVPixelFormat GetHwFormat(AVCodecContext*, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == av_codec_ctx->pix_fmt) {
return av_codec_ctx->pix_fmt;
if (*p == AV_PIX_FMT_VAAPI) {
return AV_PIX_FMT_VAAPI;
}
}
LOG_INFO(Service_NVDRV, "Could not find compatible GPU AV format, falling back to CPU");
av_buffer_unref(&av_codec_ctx->hw_device_ctx);
av_codec_ctx->pix_fmt = PREFERRED_CPU_FMT;
return PREFERRED_CPU_FMT;
return *pix_fmts;
}
bool CreateVaapiHwdevice(AVBufferRef** av_hw_device) {
AVDictionary* hwdevice_options = nullptr;
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
for (const auto& driver : VAAPI_DRIVERS) {
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
const int hwdevice_error = av_hwdevice_ctx_create(av_hw_device, AV_HWDEVICE_TYPE_VAAPI,
nullptr, hwdevice_options, 0);
if (hwdevice_error >= 0) {
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
av_dict_free(&hwdevice_options);
return true;
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
av_dict_free(&hwdevice_options);
return false;
}
} // namespace
#endif
void AVFrameDeleter(AVFrame* ptr) {
av_frame_free(&ptr);
@@ -53,110 +68,56 @@ Codec::~Codec() {
return;
}
// Free libav memory
avcodec_free_context(&av_codec_ctx);
av_buffer_unref(&av_gpu_decoder);
avcodec_send_packet(av_codec_ctx, nullptr);
AVFrame* av_frame = av_frame_alloc();
avcodec_receive_frame(av_codec_ctx, av_frame);
avcodec_flush_buffers(av_codec_ctx);
av_frame_free(&av_frame);
avcodec_close(av_codec_ctx);
av_buffer_unref(&av_hw_device);
}
bool Codec::CreateGpuAvDevice() {
void Codec::InitializeHwdec() {
// Prioritize integrated GPU to mitigate bandwidth bottlenecks
#if defined(LIBVA_FOUND)
static constexpr std::array<const char*, 3> VAAPI_DRIVERS = {
"i915",
"iHD",
"amdgpu",
};
AVDictionary* hwdevice_options = nullptr;
av_dict_set(&hwdevice_options, "connection_type", "drm", 0);
for (const auto& driver : VAAPI_DRIVERS) {
av_dict_set(&hwdevice_options, "kernel_driver", driver, 0);
const int hwdevice_error = av_hwdevice_ctx_create(&av_gpu_decoder, AV_HWDEVICE_TYPE_VAAPI,
nullptr, hwdevice_options, 0);
if (hwdevice_error >= 0) {
LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver);
av_dict_free(&hwdevice_options);
av_codec_ctx->pix_fmt = AV_PIX_FMT_VAAPI;
return true;
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error);
}
LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers");
av_dict_free(&hwdevice_options);
#endif
static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX;
static constexpr std::array GPU_DECODER_TYPES{
AV_HWDEVICE_TYPE_CUDA,
#ifdef _WIN32
AV_HWDEVICE_TYPE_D3D11VA,
#else
AV_HWDEVICE_TYPE_VDPAU,
#endif
};
for (const auto& type : GPU_DECODER_TYPES) {
const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0);
if (hwdevice_res < 0) {
LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}",
av_hwdevice_get_type_name(type), hwdevice_res);
continue;
}
for (int i = 0;; i++) {
const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i);
if (!config) {
LOG_DEBUG(Service_NVDRV, "{} decoder does not support device type {}.",
av_codec->name, av_hwdevice_get_type_name(type));
break;
}
if (config->methods & HW_CONFIG_METHOD && config->device_type == type) {
av_codec_ctx->pix_fmt = config->pix_fmt;
LOG_INFO(Service_NVDRV, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
return true;
}
}
}
return false;
}
void Codec::InitializeAvCodecContext() {
av_codec_ctx = avcodec_alloc_context3(av_codec);
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
}
void Codec::InitializeGpuDecoder() {
if (!CreateGpuAvDevice()) {
av_buffer_unref(&av_gpu_decoder);
if (CreateVaapiHwdevice(&av_hw_device)) {
const auto hw_device_ctx = av_buffer_ref(av_hw_device);
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
av_codec_ctx->hw_device_ctx = hw_device_ctx;
av_codec_ctx->get_format = GetHwFormat;
return;
}
auto* hw_device_ctx = av_buffer_ref(av_gpu_decoder);
ASSERT_MSG(hw_device_ctx, "av_buffer_ref failed");
av_codec_ctx->hw_device_ctx = hw_device_ctx;
av_codec_ctx->get_format = GetGpuFormat;
#endif
// TODO more GPU accelerated decoders
}
void Codec::Initialize() {
const AVCodecID codec = [&] {
switch (current_codec) {
case NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case NvdecCommon::VideoCodec::Vp9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
return AV_CODEC_ID_NONE;
}
}();
av_codec = avcodec_find_decoder(codec);
InitializeAvCodecContext();
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::GPU) {
InitializeGpuDecoder();
}
if (const int res = avcodec_open2(av_codec_ctx, av_codec, nullptr); res < 0) {
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed with result {}", res);
avcodec_free_context(&av_codec_ctx);
av_buffer_unref(&av_gpu_decoder);
AVCodecID codec;
switch (current_codec) {
case NvdecCommon::VideoCodec::H264:
codec = AV_CODEC_ID_H264;
break;
case NvdecCommon::VideoCodec::Vp9:
codec = AV_CODEC_ID_VP9;
break;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", current_codec);
return;
}
av_codec = avcodec_find_decoder(codec);
av_codec_ctx = avcodec_alloc_context3(av_codec);
av_opt_set(av_codec_ctx->priv_data, "tune", "zerolatency", 0);
InitializeHwdec();
if (!av_codec_ctx->hw_device_ctx) {
LOG_INFO(Service_NVDRV, "Using FFmpeg software decoding");
}
const auto av_error = avcodec_open2(av_codec_ctx, av_codec, nullptr);
if (av_error < 0) {
LOG_ERROR(Service_NVDRV, "avcodec_open2() Failed.");
avcodec_close(av_codec_ctx);
av_buffer_unref(&av_hw_device);
return;
}
initialized = true;
}
@@ -172,9 +133,6 @@ void Codec::Decode() {
if (is_first_frame) {
Initialize();
}
if (!initialized) {
return;
}
bool vp9_hidden_frame = false;
std::vector<u8> frame_data;
if (current_codec == NvdecCommon::VideoCodec::H264) {
@@ -183,48 +141,50 @@ void Codec::Decode() {
frame_data = vp9_decoder->ComposeFrameHeader(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
}
AVPacketPtr packet{av_packet_alloc(), AVPacketDeleter};
if (!packet) {
LOG_ERROR(Service_NVDRV, "av_packet_alloc failed");
return;
}
packet->data = frame_data.data();
packet->size = static_cast<s32>(frame_data.size());
if (const int res = avcodec_send_packet(av_codec_ctx, packet.get()); res != 0) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", res);
AVPacket packet{};
av_init_packet(&packet);
packet.data = frame_data.data();
packet.size = static_cast<s32>(frame_data.size());
if (const int ret = avcodec_send_packet(av_codec_ctx, &packet); ret) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", ret);
return;
}
// Only receive/store visible frames
if (vp9_hidden_frame) {
return;
}
AVFramePtr initial_frame{av_frame_alloc(), AVFrameDeleter};
AVFramePtr final_frame{nullptr, AVFrameDeleter};
ASSERT_MSG(initial_frame, "av_frame_alloc initial_frame failed");
if (const int ret = avcodec_receive_frame(av_codec_ctx, initial_frame.get()); ret) {
AVFrame* hw_frame = av_frame_alloc();
AVFrame* sw_frame = hw_frame;
ASSERT_MSG(hw_frame, "av_frame_alloc hw_frame failed");
if (const int ret = avcodec_receive_frame(av_codec_ctx, hw_frame); ret) {
LOG_DEBUG(Service_NVDRV, "avcodec_receive_frame error {}", ret);
av_frame_free(&hw_frame);
return;
}
if (initial_frame->width == 0 || initial_frame->height == 0) {
if (!hw_frame->width || !hw_frame->height) {
LOG_WARNING(Service_NVDRV, "Zero width or height in frame");
av_frame_free(&hw_frame);
return;
}
if (av_codec_ctx->hw_device_ctx) {
final_frame = AVFramePtr{av_frame_alloc(), AVFrameDeleter};
ASSERT_MSG(final_frame, "av_frame_alloc final_frame failed");
#if defined(LIBVA_FOUND)
// Hardware acceleration code from FFmpeg/doc/examples/hw_decode.c under MIT license
if (hw_frame->format == AV_PIX_FMT_VAAPI) {
sw_frame = av_frame_alloc();
ASSERT_MSG(sw_frame, "av_frame_alloc sw_frame failed");
// Can't use AV_PIX_FMT_YUV420P and share code with software decoding in vic.cpp
// because Intel drivers crash unless using AV_PIX_FMT_NV12
final_frame->format = PREFERRED_GPU_FMT;
const int ret = av_hwframe_transfer_data(final_frame.get(), initial_frame.get(), 0);
ASSERT_MSG(!ret, "av_hwframe_transfer_data error {}", ret);
} else {
final_frame = std::move(initial_frame);
sw_frame->format = AV_PIX_FMT_NV12;
const int transfer_data_ret = av_hwframe_transfer_data(sw_frame, hw_frame, 0);
ASSERT_MSG(!transfer_data_ret, "av_hwframe_transfer_data error {}", transfer_data_ret);
av_frame_free(&hw_frame);
}
if (final_frame->format != PREFERRED_CPU_FMT && final_frame->format != PREFERRED_GPU_FMT) {
UNIMPLEMENTED_MSG("Unexpected video format: {}", final_frame->format);
#endif
if (sw_frame->format != AV_PIX_FMT_YUV420P && sw_frame->format != AV_PIX_FMT_NV12) {
UNIMPLEMENTED_MSG("Unexpected video format from host graphics: {}", sw_frame->format);
av_frame_free(&sw_frame);
return;
}
av_frames.push(std::move(final_frame));
av_frames.push(AVFramePtr{sw_frame, AVFrameDeleter});
if (av_frames.size() > 10) {
LOG_TRACE(Service_NVDRV, "av_frames.push overflow dropped frame");
av_frames.pop();

View File

@@ -5,7 +5,6 @@
#pragma once
#include <memory>
#include <string_view>
#include <queue>
#include "common/common_types.h"
#include "video_core/command_classes/nvdec_common.h"
@@ -51,23 +50,18 @@ public:
/// Returns the value of current_codec
[[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const;
/// Return name of the current codec
[[nodiscard]] std::string_view GetCurrentCodecName() const;
private:
void InitializeAvCodecContext();
void InitializeGpuDecoder();
bool CreateGpuAvDevice();
void InitializeHwdec();
bool initialized{};
NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None};
AVCodec* av_codec{nullptr};
AVBufferRef* av_hw_device{nullptr};
AVCodecContext* av_codec_ctx{nullptr};
AVBufferRef* av_gpu_decoder{nullptr};
GPU& gpu;
const NvdecCommon::NvdecRegisters& state;

View File

@@ -95,8 +95,7 @@ const std::vector<u8>& H264::ComposeFrameHeader(const NvdecCommon::NvdecRegister
const s32 pic_height = context.h264_parameter_set.frame_height_in_map_units /
(context.h264_parameter_set.frame_mbs_only_flag ? 1 : 2);
// TODO (ameerj): Where do we get this number, it seems to be particular for each stream
writer.WriteUe(6); // Max number of reference frames
writer.WriteUe(16);
writer.WriteBit(false);
writer.WriteUe(context.h264_parameter_set.pic_width_in_mbs - 1);
writer.WriteUe(pic_height - 1);

View File

@@ -475,10 +475,10 @@ public:
// These values are used by Nouveau and some games.
AddGL = 0x8006,
MinGL = 0x8007,
MaxGL = 0x8008,
SubtractGL = 0x800a,
ReverseSubtractGL = 0x800b
SubtractGL = 0x8007,
ReverseSubtractGL = 0x8008,
MinGL = 0x800a,
MaxGL = 0x800b
};
enum class Factor : u32 {

View File

@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"

View File

@@ -164,8 +164,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
blit_screen.Recreate();
}
const VkSemaphore render_semaphore = blit_screen.DrawToSwapchain(*framebuffer, use_accelerated);
const VkSemaphore present_semaphore = swapchain.CurrentPresentSemaphore();
scheduler.Flush(render_semaphore, present_semaphore);
scheduler.Flush(render_semaphore);
scheduler.WaitWorker();
swapchain.Present(render_semaphore);

View File

@@ -358,7 +358,7 @@ void VKBlitScreen::CreateDescriptorPool() {
void VKBlitScreen::CreateRenderPass() {
const VkAttachmentDescription color_attachment{
.flags = 0,
.format = swapchain.GetImageViewFormat(),
.format = swapchain.GetImageFormat(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <mutex>
#include <span>
#include <vector>
@@ -19,6 +18,7 @@ namespace Vulkan {
// Prefer small grow rates to avoid saturating the descriptor pool with barely used pipelines
constexpr size_t SETS_GROW_RATE = 16;
constexpr s32 SCORE_THRESHOLD = 3;
constexpr u32 SETS_PER_POOL = 64;
struct DescriptorBank {
DescriptorBankInfo info;
@@ -58,12 +58,11 @@ static DescriptorBankInfo MakeBankInfo(std::span<const Shader::Info> infos) {
static void AllocatePool(const Device& device, DescriptorBank& bank) {
std::array<VkDescriptorPoolSize, 6> pool_sizes;
size_t pool_cursor{};
const u32 sets_per_pool = device.GetSetsPerPool();
const auto add = [&](VkDescriptorType type, u32 count) {
if (count > 0) {
pool_sizes[pool_cursor++] = {
.type = type,
.descriptorCount = count * sets_per_pool,
.descriptorCount = count * SETS_PER_POOL,
};
}
};
@@ -78,7 +77,7 @@ static void AllocatePool(const Device& device, DescriptorBank& bank) {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = sets_per_pool,
.maxSets = SETS_PER_POOL,
.poolSizeCount = static_cast<u32>(pool_cursor),
.pPoolSizes = std::data(pool_sizes),
}));

View File

@@ -228,7 +228,9 @@ void RasterizerVulkan::Clear() {
};
const u32 color_attachment = regs.clear_buffers.RT;
if (use_color && framebuffer->HasAspectColorBit(color_attachment)) {
const auto attachment_aspect_mask = framebuffer->ImageRanges()[color_attachment].aspectMask;
const bool is_color_rt = (attachment_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
if (use_color && is_color_rt) {
VkClearValue clear_value;
std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
@@ -246,15 +248,12 @@ void RasterizerVulkan::Clear() {
return;
}
VkImageAspectFlags aspect_flags = 0;
if (use_depth && framebuffer->HasAspectDepthBit()) {
if (use_depth) {
aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (use_stencil && framebuffer->HasAspectStencilBit()) {
if (use_stencil) {
aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
if (aspect_flags == 0) {
return;
}
scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
VkClearAttachment attachment;
@@ -765,7 +764,12 @@ void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
if (regs.stencil_two_side_enable) {
// Separate stencil op per face
scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
MaxwellToVK::ComparisonOp(compare));
});
} else {
const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
@@ -780,13 +784,6 @@ void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
MaxwellToVK::StencilOp(back_zfail),
MaxwellToVK::ComparisonOp(back_compare));
});
} else {
// Front face defines the stencil op of both faces
scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
MaxwellToVK::ComparisonOp(compare));
});
}
}

View File

@@ -55,14 +55,14 @@ VKScheduler::~VKScheduler() {
worker_thread.join();
}
void VKScheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
SubmitExecution(signal_semaphore, wait_semaphore);
void VKScheduler::Flush(VkSemaphore semaphore) {
SubmitExecution(semaphore);
AllocateNewContext();
}
void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
void VKScheduler::Finish(VkSemaphore semaphore) {
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal_semaphore, wait_semaphore);
SubmitExecution(semaphore);
WaitWorker();
Wait(presubmit_tick);
AllocateNewContext();
@@ -171,41 +171,37 @@ void VKScheduler::AllocateWorkerCommandBuffer() {
});
}
void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
EndPendingOperations();
InvalidateState();
const u64 signal_value = master_semaphore->NextTick();
Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
Record([semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
cmdbuf.End();
const u32 num_signal_semaphores = semaphore ? 2U : 1U;
const u64 wait_value = signal_value - 1;
const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
const VkSemaphore timeline_semaphore = master_semaphore->Handle();
const u32 num_signal_semaphores = signal_semaphore ? 2U : 1U;
const std::array signal_values{signal_value, u64(0)};
const std::array signal_semaphores{timeline_semaphore, signal_semaphore};
const u32 num_wait_semaphores = wait_semaphore ? 2U : 1U;
const std::array wait_values{signal_value - 1, u64(1)};
const std::array wait_semaphores{timeline_semaphore, wait_semaphore};
static constexpr std::array<VkPipelineStageFlags, 2> wait_stage_masks{
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
};
const std::array signal_semaphores{timeline_semaphore, semaphore};
const VkTimelineSemaphoreSubmitInfoKHR timeline_si{
.sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
.pNext = nullptr,
.waitSemaphoreValueCount = num_wait_semaphores,
.pWaitSemaphoreValues = wait_values.data(),
.waitSemaphoreValueCount = 1,
.pWaitSemaphoreValues = &wait_value,
.signalSemaphoreValueCount = num_signal_semaphores,
.pSignalSemaphoreValues = signal_values.data(),
};
const VkSubmitInfo submit_info{
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.pNext = &timeline_si,
.waitSemaphoreCount = num_wait_semaphores,
.pWaitSemaphores = wait_semaphores.data(),
.pWaitDstStageMask = wait_stage_masks.data(),
.waitSemaphoreCount = 1,
.pWaitSemaphores = &timeline_semaphore,
.pWaitDstStageMask = &wait_stage_mask,
.commandBufferCount = 1,
.pCommandBuffers = cmdbuf.address(),
.signalSemaphoreCount = num_signal_semaphores,

View File

@@ -34,10 +34,10 @@ public:
~VKScheduler();
/// Sends the current execution context to the GPU.
void Flush(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
void Flush(VkSemaphore semaphore = nullptr);
/// Sends the current execution context to the GPU and waits for it to complete.
void Finish(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
void Finish(VkSemaphore semaphore = nullptr);
/// Waits for the worker thread to finish executing everything. After this function returns it's
/// safe to touch worker resources.
@@ -191,7 +191,7 @@ private:
void AllocateWorkerCommandBuffer();
void SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore);
void SubmitExecution(VkSemaphore semaphore);
void AllocateNewContext();

View File

@@ -110,6 +110,10 @@ public:
return Exchange(Dirty::DepthTestEnable, false);
}
bool TouchDepthBoundsEnable() {
return Exchange(Dirty::DepthBoundsEnable, false);
}
bool TouchDepthWriteEnable() {
return Exchange(Dirty::DepthWriteEnable, false);
}

View File

@@ -20,15 +20,16 @@ namespace Vulkan {
namespace {
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats) {
VkSurfaceFormatKHR ChooseSwapSurfaceFormat(vk::Span<VkSurfaceFormatKHR> formats, bool srgb) {
if (formats.size() == 1 && formats[0].format == VK_FORMAT_UNDEFINED) {
VkSurfaceFormatKHR format;
format.format = VK_FORMAT_B8G8R8A8_UNORM;
format.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
return format;
}
const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
return format.format == VK_FORMAT_B8G8R8A8_UNORM &&
const auto& found = std::find_if(formats.begin(), formats.end(), [srgb](const auto& format) {
const auto request_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
return format.format == request_format &&
format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
});
return found != formats.end() ? *found : formats[0];
@@ -106,12 +107,14 @@ void VKSwapchain::AcquireNextImage() {
}
void VKSwapchain::Present(VkSemaphore render_semaphore) {
const VkSemaphore present_semaphore{*present_semaphores[frame_index]};
const std::array<VkSemaphore, 2> semaphores{present_semaphore, render_semaphore};
const auto present_queue{device.GetPresentQueue()};
const VkPresentInfoKHR present_info{
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.pNext = nullptr,
.waitSemaphoreCount = render_semaphore ? 1U : 0U,
.pWaitSemaphores = &render_semaphore,
.waitSemaphoreCount = render_semaphore ? 2U : 1U,
.pWaitSemaphores = semaphores.data(),
.swapchainCount = 1,
.pSwapchains = swapchain.address(),
.pImageIndices = &image_index,
@@ -142,7 +145,7 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
const VkSurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)};
const VkPresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
u32 requested_image_count{capabilities.minImageCount + 1};
@@ -177,17 +180,6 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
swapchain_ci.queueFamilyIndexCount = static_cast<u32>(queue_indices.size());
swapchain_ci.pQueueFamilyIndices = queue_indices.data();
}
static constexpr std::array view_formats{VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_SRGB};
VkImageFormatListCreateInfo format_list{
.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR,
.pNext = nullptr,
.viewFormatCount = static_cast<u32>(view_formats.size()),
.pViewFormats = view_formats.data(),
};
if (device.IsKhrSwapchainMutableFormatEnabled()) {
format_list.pNext = std::exchange(swapchain_ci.pNext, &format_list);
swapchain_ci.flags |= VK_SWAPCHAIN_CREATE_MUTABLE_FORMAT_BIT_KHR;
}
// Request the size again to reduce the possibility of a TOCTOU race condition.
const auto updated_capabilities = physical_device.GetSurfaceCapabilitiesKHR(surface);
swapchain_ci.imageExtent = ChooseSwapExtent(updated_capabilities, width, height);
@@ -199,7 +191,7 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
images = swapchain.GetImages();
image_count = static_cast<u32>(images.size());
image_view_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
image_format = surface_format.format;
}
void VKSwapchain::CreateSemaphores() {
@@ -215,7 +207,7 @@ void VKSwapchain::CreateImageViews() {
.flags = 0,
.image = {},
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = image_view_format,
.format = image_format,
.components =
{
.r = VK_COMPONENT_SWIZZLE_IDENTITY,

View File

@@ -68,12 +68,8 @@ public:
return *image_views[index];
}
VkFormat GetImageViewFormat() const {
return image_view_format;
}
VkSemaphore CurrentPresentSemaphore() const {
return *present_semaphores[frame_index];
VkFormat GetImageFormat() const {
return image_format;
}
private:
@@ -100,7 +96,7 @@ private:
u32 image_index{};
u32 frame_index{};
VkFormat image_view_format{};
VkFormat image_format{};
VkExtent2D extent{};
bool current_srgb{};

View File

@@ -1186,12 +1186,9 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
renderpass_key.depth_format = depth_buffer->format;
num_layers = std::max(num_layers, depth_buffer->range.extent.layers);
images[num_images] = depth_buffer->ImageHandle();
const VkImageSubresourceRange subresource_range = MakeSubresourceRange(depth_buffer);
image_ranges[num_images] = subresource_range;
image_ranges[num_images] = MakeSubresourceRange(depth_buffer);
samples = depth_buffer->Samples();
++num_images;
has_depth = (subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
has_stencil = (subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
} else {
renderpass_key.depth_format = PixelFormat::Invalid;
}

View File

@@ -232,18 +232,6 @@ public:
return image_ranges;
}
[[nodiscard]] bool HasAspectColorBit(size_t index) const noexcept {
return (image_ranges.at(index).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
}
[[nodiscard]] bool HasAspectDepthBit() const noexcept {
return has_depth;
}
[[nodiscard]] bool HasAspectStencilBit() const noexcept {
return has_stencil;
}
private:
vk::Framebuffer framebuffer;
VkRenderPass renderpass{};
@@ -253,8 +241,6 @@ private:
u32 num_images = 0;
std::array<VkImage, 9> images{};
std::array<VkImageSubresourceRange, 9> image_ranges{};
bool has_depth{};
bool has_stencil{};
};
struct TextureCacheParams {

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <memory>

View File

@@ -4,7 +4,6 @@
#pragma once
#include <algorithm>
#include <array>
#include <bit>
#include <concepts>

View File

@@ -37,8 +37,7 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
namespace VideoCore {
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
const bool use_nvdec = Settings::values.use_nvdec_emulation.GetValue();
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
auto context = emu_window.CreateSharedContext();

View File

@@ -587,26 +587,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
ext_extended_dynamic_state = false;
}
}
sets_per_pool = 64;
if (driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE) {
// AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2.
sets_per_pool = 96;
}
const bool is_amd = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY ||
driver_id == VK_DRIVER_ID_MESA_RADV ||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE;
if (ext_sampler_filter_minmax && is_amd) {
// Disable ext_sampler_filter_minmax on AMD GCN4 and lower as it is broken.
if (!is_float16_supported) {
LOG_WARNING(
Render_Vulkan,
"Blacklisting AMD GCN4 and lower for VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME");
ext_sampler_filter_minmax = false;
}
}
if (ext_vertex_input_dynamic_state && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
LOG_WARNING(Render_Vulkan, "Blacklisting Intel for VK_EXT_vertex_input_dynamic_state");
ext_vertex_input_dynamic_state = false;
@@ -859,8 +839,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
bool has_khr_shader_float16_int8{};
bool has_khr_workgroup_memory_explicit_layout{};
bool has_khr_pipeline_executable_properties{};
bool has_khr_image_format_list{};
bool has_khr_swapchain_mutable_format{};
bool has_ext_subgroup_size_control{};
bool has_ext_transform_feedback{};
bool has_ext_custom_border_color{};
@@ -910,9 +888,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
test(has_khr_workgroup_memory_explicit_layout,
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
test(has_khr_image_format_list, VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME, false);
test(has_khr_swapchain_mutable_format, VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME,
false);
test(has_ext_line_rasterization, VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME, false);
if (Settings::values.enable_nsight_aftermath) {
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
@@ -1091,11 +1066,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
khr_pipeline_executable_properties = true;
}
}
if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
khr_swapchain_mutable_format = true;
}
if (khr_push_descriptor) {
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor;
push_descriptor.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;

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@@ -224,11 +224,6 @@ public:
return khr_pipeline_executable_properties;
}
/// Returns true if VK_KHR_swapchain_mutable_format is enabled.
bool IsKhrSwapchainMutableFormatEnabled() const {
return khr_swapchain_mutable_format;
}
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
return khr_workgroup_memory_explicit_layout;
@@ -323,10 +318,6 @@ public:
return device_access_memory;
}
u32 GetSetsPerPool() const {
return sets_per_pool;
}
private:
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
@@ -380,7 +371,6 @@ private:
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 max_push_descriptors{}; ///< Maximum number of push descriptors
u32 sets_per_pool{}; ///< Sets per Description Pool
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetic.
bool is_int8_supported{}; ///< Support for int8 arithmetic.
@@ -400,7 +390,6 @@ private:
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.

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@@ -560,6 +560,7 @@ void Config::ReadControlValues() {
ReadTouchscreenValues();
ReadMotionTouchValues();
ReadBasicSetting(Settings::values.enable_raw_input);
ReadBasicSetting(Settings::values.emulate_analog_keyboard);
Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
@@ -812,7 +813,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
ReadGlobalSetting(Settings::values.nvdec_emulation);
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
ReadGlobalSetting(Settings::values.accelerate_astc);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.shader_backend);
@@ -1184,6 +1185,7 @@ void Config::SaveControlValues() {
WriteGlobalSetting(Settings::values.vibration_enabled);
WriteGlobalSetting(Settings::values.enable_accurate_vibrations);
WriteGlobalSetting(Settings::values.motion_enabled);
WriteBasicSetting(Settings::values.enable_raw_input);
WriteBasicSetting(Settings::values.keyboard_enabled);
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
@@ -1349,10 +1351,7 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.gpu_accuracy.GetDefault()),
Settings::values.gpu_accuracy.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
WriteSetting(QString::fromStdString(Settings::values.nvdec_emulation.GetLabel()),
static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)),
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
Settings::values.nvdec_emulation.UsingGlobal());
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
WriteGlobalSetting(Settings::values.accelerate_astc);
WriteGlobalSetting(Settings::values.use_vsync);
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),

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@@ -182,6 +182,5 @@ private:
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::ShaderBackend);

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@@ -88,30 +88,24 @@ void ConfigureGraphics::SetConfiguration() {
ui->api_widget->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setEnabled(runtime_lock);
ui->nvdec_emulation_widget->setEnabled(runtime_lock);
ui->use_nvdec_emulation->setEnabled(runtime_lock);
ui->accelerate_astc->setEnabled(runtime_lock);
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->use_asynchronous_gpu_emulation->setChecked(
Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->fullscreen_mode_combobox->setCurrentIndex(
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
ui->nvdec_emulation->setCurrentIndex(
static_cast<int>(Settings::values.nvdec_emulation.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
ConfigurationShared::SetHighlight(ui->api_widget,
!Settings::values.renderer_backend.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation,
&Settings::values.nvdec_emulation);
ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget,
!Settings::values.nvdec_emulation.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->fullscreen_mode_combobox,
&Settings::values.fullscreen_mode);
ConfigurationShared::SetHighlight(ui->fullscreen_mode_label,
@@ -143,6 +137,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation,
ui->use_asynchronous_gpu_emulation,
use_asynchronous_gpu_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
ui->use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
accelerate_astc);
@@ -151,9 +147,6 @@ void ConfigureGraphics::ApplyConfiguration() {
if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
}
if (Settings::values.nvdec_emulation.UsingGlobal()) {
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
}
if (Settings::values.shader_backend.UsingGlobal()) {
Settings::values.shader_backend.SetValue(shader_backend);
}
@@ -187,13 +180,6 @@ void ConfigureGraphics::ApplyConfiguration() {
}
}
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.nvdec_emulation.SetGlobal(true);
} else {
Settings::values.nvdec_emulation.SetGlobal(false);
Settings::values.nvdec_emulation.SetValue(GetCurrentNvdecEmulation());
}
if (ui->bg_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.bg_red.SetGlobal(true);
Settings::values.bg_green.SetGlobal(true);
@@ -292,20 +278,6 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
ConfigurationShared::USE_GLOBAL_OFFSET);
}
Settings::NvdecEmulation ConfigureGraphics::GetCurrentNvdecEmulation() const {
if (Settings::IsConfiguringGlobal()) {
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex());
}
if (ui->nvdec_emulation->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
Settings::values.nvdec_emulation.SetGlobal(true);
return Settings::values.nvdec_emulation.GetValue();
}
Settings::values.nvdec_emulation.SetGlobal(false);
return static_cast<Settings::NvdecEmulation>(ui->nvdec_emulation->currentIndex() -
ConfigurationShared::USE_GLOBAL_OFFSET);
}
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
@@ -314,7 +286,7 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
ui->use_asynchronous_gpu_emulation->setEnabled(
Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal());
ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
@@ -329,6 +301,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(
ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(
ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
accelerate_astc);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
@@ -342,6 +316,4 @@ void ConfigureGraphics::SetupPerGameUI() {
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
}

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@@ -43,7 +43,6 @@ private:
void SetupPerGameUI();
Settings::RendererBackend GetCurrentGraphicsBackend() const;
Settings::NvdecEmulation GetCurrentNvdecEmulation() const;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;

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@@ -156,7 +156,7 @@
<item>
<widget class="QCheckBox" name="use_disk_shader_cache">
<property name="text">
<string>Use disk pipeline cache</string>
<string>Use disk shader cache</string>
</property>
</widget>
</item>
@@ -167,6 +167,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_nvdec_emulation">
<property name="text">
<string>Use NVDEC emulation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="accelerate_astc">
<property name="text">
@@ -174,50 +181,6 @@
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="nvdec_emulation_widget" native="true">
<layout class="QHBoxLayout" name="nvdec_emulation_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="nvdec_emulation_label">
<property name="text">
<string>NVDEC emulation:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="nvdec_emulation">
<item>
<property name="text">
<string>Disabled</string>
</property>
</item>
<item>
<property name="text">
<string>CPU Decoding</string>
</property>
</item>
<item>
<property name="text">
<string>GPU Decoding</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="fullscreen_mode_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">

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@@ -82,7 +82,7 @@
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Use asynchronous shader building (Hack)</string>
<string>Use asynchronous shader building (hack)</string>
</property>
</widget>
</item>
@@ -92,7 +92,7 @@
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
<string>Use Fast GPU Time (hack)</string>
</property>
</widget>
</item>

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@@ -126,6 +126,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
Settings::values.mouse_panning_sensitivity =
static_cast<float>(ui->mouse_panning_sensitivity->value());
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
@@ -155,6 +156,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->mouse_panning->setChecked(Settings::values.mouse_panning.GetValue());
ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue());
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
UpdateUIEnabled();
}

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@@ -2672,6 +2672,22 @@
</property>
</widget>
</item>
<item row="9" column="0">
<widget class="QCheckBox" name="enable_raw_input">
<property name="toolTip">
<string>Requires restarting yuzu</string>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>23</height>
</size>
</property>
<property name="text">
<string>Enable XInput 8 player support (disables web applet)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

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@@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
context_menu.addAction(tr("Open Transferable Pipeline Cache"));
context_menu.addAction(tr("Open Transferable Shader Cache"));
context_menu.addSeparator();
QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
remove_menu->addSeparator();
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));

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@@ -557,7 +557,8 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
const std::string& additional_args, bool is_local) {
#ifdef YUZU_USE_QT_WEB_ENGINE
if (disable_web_applet) {
// Raw input breaks with the web applet, Disable web applets if enabled
if (disable_web_applet || Settings::values.enable_raw_input) {
emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
"http://localhost/");
return;
@@ -3174,11 +3175,12 @@ std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProv
}
bool GMainWindow::ConfirmClose() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
return true;
}
const auto text = tr("Are you sure you want to close yuzu?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
QMessageBox::StandardButton answer =
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
@@ -3260,13 +3262,14 @@ bool GMainWindow::ConfirmChangeGame() {
}
bool GMainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
if (emu_thread == nullptr)
return true;
}
const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
"Would you like to bypass this and exit anyway?");
const auto answer = QMessageBox::question(this, tr("yuzu"), text);
const auto answer =
QMessageBox::question(this, tr("yuzu"),
tr("The currently running application has requested yuzu to not "
"exit.\n\nWould you like to bypass this and exit anyway?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}

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@@ -465,7 +465,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.disable_fps_limit);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);

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@@ -261,9 +261,9 @@ shader_backend =
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# NVDEC emulation.
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
nvdec_emulation =
# Enable NVDEC emulation.
# 0: Off, 1 (default): On
use_nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0: Off, 1 (default): On