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107 Commits

Author SHA1 Message Date
Frederic Laing
95d3965f31 textures/decoders: Minor cleanup 2018-11-15 21:04:17 +01:00
bunnei
8a537a2021 Merge pull request #1637 from FernandoS27/cache
Improved GPU Caches lookup Speed
2018-11-14 19:07:52 -08:00
bunnei
c6c74248fe Merge pull request #1697 from lioncash/acc
acc/profile_manager: Minor cleanup-related changes
2018-11-14 19:02:25 -08:00
bunnei
0478308094 Merge pull request #1696 from lioncash/acc-cond
service/acc: Correct error case within TrySelectUserWithoutInteraction()
2018-11-14 19:02:16 -08:00
bunnei
53b3c3ab7f Merge pull request #1695 from lioncash/tr
yuzu/configure_system: Mark the entropy mask string as nontranslatable
2018-11-14 15:32:04 -08:00
Lioncash
cd47af8af0 service/acc: Correct error case within TrySelectUserWithoutInteraction()
empty() in this case will always return false, since the returned
container is a std::array. Instead, check if all given users are invalid
before returning the error code.
2018-11-14 17:43:23 -05:00
Lioncash
9761936e02 profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile() 2018-11-14 17:13:17 -05:00
Lioncash
1af13e0802 profile_manager: Move UUID Format function definitions into the cpp file
Avoids relying on fmt always being indirectly included.
2018-11-14 17:08:59 -05:00
bunnei
c681690358 Merge pull request #1690 from lioncash/nfp
nfp: Correct erroneous sizeof expression within GetTagInfo()
2018-11-14 11:55:09 -08:00
bunnei
7384b33c4f Merge pull request #1689 from lioncash/break
hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate
2018-11-14 11:54:45 -08:00
bunnei
c95ded3a4a Merge pull request #1688 from lioncash/unused
service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
2018-11-14 11:54:29 -08:00
Lioncash
e6676afa18 yuzu/configure_system: Mark the entropy mask string as nontranslatable
There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei
ebf1b58a22 Merge pull request #1684 from lioncash/common
common/string_util: Minor cleanup
2018-11-14 11:53:10 -08:00
bunnei
e1ea8cc721 Merge pull request #1679 from DarkLordZach/deterministic-rng-2
svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Lioncash
b4f63db04e nfp: Correct erroneous sizeof expression within GetTagInfo()
The previous expression would copy sizeof(size_t) amount of bytes (8 on
a 64-bit platform) rather than the full 10 bytes comprising the uuid
member.

Given the source and destination types are the same, we can just use an
assignment here instead.
2018-11-14 12:53:39 -05:00
Lioncash
fcde356f15 hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() 2018-11-14 00:59:17 -05:00
Lioncash
958fa15a4c service: Mark MakeFunctionString with the [[maybe_unused]] attribute.
When yuzu is compiled in release mode this function is unused, however,
when compiled in debug mode, it's used within a LOG_TRACE statement.
This prevents erroneous compilation warnings about an unused function
(that isn't actually totally unused).
2018-11-14 00:49:04 -05:00
bunnei
3bd503d59c Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
09f4150241 Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei
d2b2b05b6a Merge pull request #1685 from lioncash/base
video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei
723bd89883 Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei
70f189d7af Merge pull request #1680 from lioncash/mem
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei
a80467db57 Merge pull request #1682 from lioncash/audio
hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
d2a630c41f Merge pull request #1683 from lioncash/typo
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei
9b12623743 Merge pull request #1608 from DarkLordZach/save-data-reader
[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash
c7387e6504 string_util: Remove ArrayToString()
An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
2018-11-13 18:14:11 -05:00
Lioncash
f1219e3a87 string_util: Remove TryParse()
This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
2018-11-13 18:13:45 -05:00
Zach Hilman
6001af2b89 qt: Move Open yuzu Folder action from Help to File 2018-11-13 17:17:47 -05:00
Lioncash
4ed9ef15c4 video_core/renderer_base: Remove GL include from the renderer base class files
Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash
9bc18eada8 string_util: Remove ThousandSeparate()
This is currently unused and doesn't really provide much value to keep
around either.
2018-11-13 14:04:26 -05:00
Lioncash
454cf1dc09 hle/audren_u: Implement Get/SetRenderingTimeLimit
These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
81a39181b0 audio_core/audio_renderer: Fix typo in AuxInfo member name 2018-11-13 13:32:13 -05:00
Lioncash
004277477a vm_manager: Unstub GetTotalHeapUsage()
Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
b8e885c6e5 kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
ab552e4a25 svc: Use proper random entropy generation algorithm 2018-11-13 12:26:03 -05:00
Frederic L
ab362aa7e5 gl_rasterizer: Minor cleanup
Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
bunnei
65bd03d74c Merge pull request #1628 from greggameplayer/Texture2DArray
Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
7f3c2525e6 Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
fd72d889bf Merge pull request #1665 from ogniK5377/GetClockSnapshot
Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 2018-11-12 21:46:21 -05:00
greggameplayer
c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
d08b876c9d Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
b4a6ce02ce Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
9333ee29ca yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 2018-11-12 20:57:15 +01:00
Zach Hilman
2a16fd7ffc settings: Add config option to set RNG seed 2018-11-11 23:09:46 -05:00
Zach Hilman
4b4f883aef csrng: Use std::mt19937 engine for random number generation 2018-11-11 23:08:39 -05:00
bunnei
2c6efda235 Merge pull request #1660 from Tinob/master
Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
7474382266 Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
a264fac943 Merge pull request #1664 from FreddyFunk/cast2
gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
72b1fae984 Use core extensions when available to set max anisotropic filtering level 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 2018-11-11 16:31:00 -03:00
Rodolfo Bogado
e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 2018-11-11 16:31:00 -03:00
FernandoS27
3088e36237 Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
bunnei
eaee73f95d Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c82bccab56 Merge pull request #1663 from lioncash/raster
rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
1916213311 Merge pull request #1648 from FernandoS27/texs-3-array
Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
8ea6261547 Merge pull request #1654 from degasus/dirty_flags
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
93fca5d9cf Merge pull request #1656 from ogniK5377/message-queue
Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
James Rowe
c21a6c6b37 Merge pull request #1661 from lioncash/dtor
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-10 11:08:55 -07:00
David Marcec
48cd61d9c8 Added maybe_unused 2018-11-10 18:07:34 +11:00
David Marcec
ddc242dd51 Added ToPosixTime & ToPosixTimeWithMyRule
Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
84c6134264 Added consts and static 2018-11-10 12:31:48 +11:00
David Marcec
4f78f5c0df Implement GetClockSnapshot
Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e2bf581e3a gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 2018-11-08 16:50:09 +01:00
Frederic Laing
1d36aec267 gl_rasterizer: Fix compiler warnings 2018-11-08 13:33:30 +01:00
Lioncash
9046f764bf rasterizer_cache: Remove reliance on the System singleton
Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
29f082775b gl_resource_manager: Amend clang-format discrepancies
Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
0e05a9d58f Merge pull request #1658 from ogniK5377/holdtype-style
Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
581406af18 svcBreak now dumps information from the debug buffer passed (#1646)
* svcBreak now dumps information from the debug buffer passed

info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.

* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
481d8716e0 Merge pull request #1655 from ogniK5377/shantae
Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
David Marcec
40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
FernandoS27
ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
David Marcec
a9c25ab9e4 Updated npad styles on holdtype switches
Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
bunnei
81ff9e2473 Merge pull request #1630 from bunnei/fix-mapbufferex
memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
74bce4d68f Merge pull request #1635 from Tinob/master
Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
bunnei
e5a0a23553 Merge pull request #1653 from degasus/profiler
gl_rasterizer: Update microprofile scopes.
2018-11-07 00:10:13 -08:00
David Marcec
41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
ad45d68871 fixed spelling error 2018-11-07 12:04:43 +11:00
David Marcec
49cb4fa37b Added missing log 2018-11-07 11:46:04 +11:00
David Marcec
92fcc6d15a Implement acc:TrySelectUserWithoutInteraction
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 2018-11-06 22:31:33 +01:00
Markus Wick
0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 2018-11-06 22:31:33 +01:00
greggameplayer
d3b9599b2d Merge branch 'master' into Texture2DArray 2018-11-06 19:05:57 +01:00
Markus Wick
2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit.
They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
7e59e907ef gl_resource_manager: Profile creation and deletion. 2018-11-06 17:45:32 +01:00
Markus Wick
80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
2ba4d878e5 microprofile: Drop ReleaseActiveBuffer scope.
This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
bunnei
dd321dc85f Merge pull request #1649 from degasus/split_resource_manager
gl_resource_manager: Split implementations in .cpp file.
2018-11-06 11:43:17 -05:00
Frederic Laing
d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Markus Wick
54df9fe29e gl_resource_manager: Split implementations in .cpp file.
Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Rodolfo Bogado
19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963 Implement multi-target viewports and blending 2018-11-04 20:49:48 -03:00
greggameplayer
9249fadb9e correct syntax 2018-11-02 14:28:28 +01:00
greggameplayer
cb8e4a4633 Merge branch 'master' into Texture2DArray 2018-11-02 14:26:32 +01:00
bunnei
4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory.
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01 18:57:59 -04:00
greggameplayer
9ae972ab4e Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Zach Hilman
bdaa76c0db ns: Implement command 400: GetApplicationControlData
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29 16:20:16 -04:00
Zach Hilman
5ee19add1b fsp_srv: Implement ISaveDataInfoReader
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29 13:54:39 -04:00
Zach Hilman
2e8177f0c9 fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29 13:54:39 -04:00
Zach Hilman
df264d2ccb savedata_factory: Expose accessors for SaveDataSpace 2018-10-29 13:54:38 -04:00
Zach Hilman
f2f679bf3f loader/nro: Call RegisterRomFS from Load
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29 13:54:38 -04:00
Zach Hilman
b04e39107f control_metadata: Add GetRawBytes function to NACP
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29 13:54:38 -04:00
81 changed files with 1976 additions and 920 deletions

View File

@@ -143,7 +143,7 @@ struct AuxInfo {
std::array<u8, 24> output_mix_buffers;
u32_le mix_buffer_count;
u32_le sample_rate; // Stored in the aux buffer currently
u32_le sampe_count;
u32_le sample_count;
u64_le send_buffer_info;
u64_le send_buffer_base;

View File

@@ -11,7 +11,6 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
@@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();

View File

@@ -4,11 +4,10 @@
#include <algorithm>
#include <cctype>
#include <cerrno>
#include <codecvt>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <locale>
#include <sstream>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -33,24 +32,6 @@ std::string ToUpper(std::string str) {
return str;
}
// For Debugging. Read out an u8 array.
std::string ArrayToString(const u8* data, std::size_t size, int line_len, bool spaces) {
std::ostringstream oss;
oss << std::setfill('0') << std::hex;
for (int line = 0; size; ++data, --size) {
oss << std::setw(2) << (int)*data;
if (line_len == ++line) {
oss << '\n';
line = 0;
} else if (spaces)
oss << ' ';
}
return oss.str();
}
std::string StringFromBuffer(const std::vector<u8>& data) {
return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
}
@@ -75,40 +56,6 @@ std::string StripQuotes(const std::string& s) {
return s;
}
bool TryParse(const std::string& str, u32* const output) {
char* endptr = nullptr;
// Reset errno to a value other than ERANGE
errno = 0;
unsigned long value = strtoul(str.c_str(), &endptr, 0);
if (!endptr || *endptr)
return false;
if (errno == ERANGE)
return false;
#if ULONG_MAX > UINT_MAX
if (value >= 0x100000000ull && value <= 0xFFFFFFFF00000000ull)
return false;
#endif
*output = static_cast<u32>(value);
return true;
}
bool TryParse(const std::string& str, bool* const output) {
if ("1" == str || "true" == ToLower(str))
*output = true;
else if ("0" == str || "false" == ToLower(str))
*output = false;
else
return false;
return true;
}
std::string StringFromBool(bool value) {
return value ? "True" : "False";
}

View File

@@ -5,8 +5,6 @@
#pragma once
#include <cstddef>
#include <iomanip>
#include <sstream>
#include <string>
#include <vector>
#include "common/common_types.h"
@@ -19,44 +17,13 @@ std::string ToLower(std::string str);
/// Make a string uppercase
std::string ToUpper(std::string str);
std::string ArrayToString(const u8* data, std::size_t size, int line_len = 20, bool spaces = true);
std::string StringFromBuffer(const std::vector<u8>& data);
std::string StripSpaces(const std::string& s);
std::string StripQuotes(const std::string& s);
// Thousand separator. Turns 12345678 into 12,345,678
template <typename I>
std::string ThousandSeparate(I value, int spaces = 0) {
std::ostringstream oss;
// std::locale("") seems to be broken on many platforms
#if defined _WIN32 || (defined __linux__ && !defined __clang__)
oss.imbue(std::locale(""));
#endif
oss << std::setw(spaces) << value;
return oss.str();
}
std::string StringFromBool(bool value);
bool TryParse(const std::string& str, bool* output);
bool TryParse(const std::string& str, u32* output);
template <typename N>
static bool TryParse(const std::string& str, N* const output) {
std::istringstream iss(str);
N tmp = 0;
if (iss >> tmp) {
*output = tmp;
return true;
} else
return false;
}
std::string TabsToSpaces(int tab_size, std::string in);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);

View File

@@ -66,4 +66,10 @@ std::string NACP::GetVersionString() const {
return Common::StringFromFixedZeroTerminatedBuffer(raw->version_string.data(),
raw->version_string.size());
}
std::vector<u8> NACP::GetRawBytes() const {
std::vector<u8> out(sizeof(RawNACP));
std::memcpy(out.data(), raw.get(), sizeof(RawNACP));
return out;
}
} // namespace FileSys

View File

@@ -81,6 +81,7 @@ public:
u64 GetTitleId() const;
u64 GetDLCBaseTitleId() const;
std::string GetVersionString() const;
std::vector<u8> GetRawBytes() const;
private:
std::unique_ptr<RawNACP> raw;

View File

@@ -83,6 +83,24 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
return MakeResult<VirtualDir>(std::move(out));
}
VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
}
std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
switch (space) {
case SaveDataSpaceId::NandSystem:
return "/system/";
case SaveDataSpaceId::NandUser:
return "/user/";
case SaveDataSpaceId::TemporaryStorage:
return "/temp/";
default:
ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
}
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
@@ -90,21 +108,7 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
if (type == SaveDataType::SaveData && title_id == 0)
title_id = Core::CurrentProcess()->GetTitleID();
std::string out;
switch (space) {
case SaveDataSpaceId::NandSystem:
out = "/system/";
break;
case SaveDataSpaceId::NandUser:
out = "/user/";
break;
case SaveDataSpaceId::TemporaryStorage:
out = "/temp/";
break;
default:
ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
}
std::string out = GetSaveDataSpaceIdPath(space);
switch (type) {
case SaveDataType::SystemSaveData:

View File

@@ -52,6 +52,9 @@ public:
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);

View File

@@ -5,11 +5,9 @@
#include <algorithm>
#include <memory>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
@@ -17,6 +15,7 @@
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
#include "core/settings.h"
namespace Kernel {
@@ -35,6 +34,11 @@ SharedPtr<Process> Process::Create(KernelCore& kernel, std::string&& name) {
process->process_id = kernel.CreateNewProcessID();
process->svc_access_mask.set();
std::mt19937 rng(Settings::values.rng_seed.value_or(0));
std::uniform_int_distribution<u64> distribution;
std::generate(process->random_entropy.begin(), process->random_entropy.end(),
[&] { return distribution(rng); });
kernel.AppendNewProcess(process);
return process;
}
@@ -241,83 +245,15 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
}
ResultVal<VAddr> Process::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
if (target < vm_manager.GetHeapRegionBaseAddress() ||
target + size > vm_manager.GetHeapRegionEndAddress() || target + size < target) {
return ERR_INVALID_ADDRESS;
}
if (heap_memory == nullptr) {
// Initialize heap
heap_memory = std::make_shared<std::vector<u8>>();
heap_start = heap_end = target;
} else {
vm_manager.UnmapRange(heap_start, heap_end - heap_start);
}
// If necessary, expand backing vector to cover new heap extents.
if (target < heap_start) {
heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
heap_start = target;
vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
}
if (target + size > heap_end) {
heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
heap_end = target + size;
vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
}
ASSERT(heap_end - heap_start == heap_memory->size());
CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start,
size, MemoryState::Heap));
vm_manager.Reprotect(vma, perms);
heap_used = size;
return MakeResult<VAddr>(heap_end - size);
return vm_manager.HeapAllocate(target, size, perms);
}
ResultCode Process::HeapFree(VAddr target, u32 size) {
if (target < vm_manager.GetHeapRegionBaseAddress() ||
target + size > vm_manager.GetHeapRegionEndAddress() || target + size < target) {
return ERR_INVALID_ADDRESS;
}
if (size == 0) {
return RESULT_SUCCESS;
}
ResultCode result = vm_manager.UnmapRange(target, size);
if (result.IsError())
return result;
heap_used -= size;
return RESULT_SUCCESS;
return vm_manager.HeapFree(target, size);
}
ResultCode Process::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
auto vma = vm_manager.FindVMA(src_addr);
ASSERT_MSG(vma != vm_manager.vma_map.end(), "Invalid memory address");
ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
// The returned VMA might be a bigger one encompassing the desired address.
auto vma_offset = src_addr - vma->first;
ASSERT_MSG(vma_offset + size <= vma->second.size,
"Shared memory exceeds bounds of mapped block");
const std::shared_ptr<std::vector<u8>>& backing_block = vma->second.backing_block;
std::size_t backing_block_offset = vma->second.offset + vma_offset;
CASCADE_RESULT(auto new_vma,
vm_manager.MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size,
MemoryState::Mapped));
// Protect mirror with permissions from old region
vm_manager.Reprotect(new_vma, vma->second.permissions);
// Remove permissions from old region
vm_manager.Reprotect(vma, VMAPermission::None);
return RESULT_SUCCESS;
return vm_manager.MirrorMemory(dst_addr, src_addr, size);
}
ResultCode Process::UnmapMemory(VAddr dst_addr, VAddr /*src_addr*/, u64 size) {

View File

@@ -8,6 +8,7 @@
#include <bitset>
#include <cstddef>
#include <memory>
#include <random>
#include <string>
#include <vector>
#include <boost/container/static_vector.hpp>
@@ -119,6 +120,8 @@ struct CodeSet final {
class Process final : public Object {
public:
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
static SharedPtr<Process> Create(KernelCore& kernel, std::string&& name);
std::string GetTypeName() const override {
@@ -212,6 +215,11 @@ public:
total_process_running_time_ticks += ticks;
}
/// Gets 8 bytes of random data for svcGetInfo RandomEntropy
u64 GetRandomEntropy(std::size_t index) const {
return random_entropy.at(index);
}
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
@@ -292,17 +300,6 @@ private:
u32 allowed_thread_priority_mask = 0xFFFFFFFF;
u32 is_virtual_address_memory_enabled = 0;
// Memory used to back the allocations in the regular heap. A single vector is used to cover
// the entire virtual address space extents that bound the allocations, including any holes.
// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
std::shared_ptr<std::vector<u8>> heap_memory;
// The left/right bounds of the address space covered by heap_memory.
VAddr heap_start = 0;
VAddr heap_end = 0;
u64 heap_used = 0;
/// The Thread Local Storage area is allocated as processes create threads,
/// each TLS area is 0x200 bytes, so one page (0x1000) is split up in 8 parts, and each part
/// holds the TLS for a specific thread. This vector contains which parts are in use for each
@@ -321,6 +318,9 @@ private:
/// Per-process handle table for storing created object handles in.
HandleTable handle_table;
/// Random values for svcGetInfo RandomEntropy
std::array<u64, RANDOM_ENTROPY_SIZE> random_entropy;
std::string name;
};

View File

@@ -34,6 +34,7 @@
#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Kernel {
namespace {
@@ -395,16 +396,42 @@ struct BreakReason {
/// Break program execution
static void Break(u32 reason, u64 info1, u64 info2) {
BreakReason break_reason{reason};
bool has_dumped_buffer{};
const auto handle_debug_buffer = [&](VAddr addr, u64 sz) {
if (sz == 0 || addr == 0 || has_dumped_buffer) {
return;
}
// This typically is an error code so we're going to assume this is the case
if (sz == sizeof(u32)) {
LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
} else {
// We don't know what's in here so we'll hexdump it
std::vector<u8> debug_buffer(sz);
Memory::ReadBlock(addr, debug_buffer.data(), sz);
std::string hexdump;
for (std::size_t i = 0; i < debug_buffer.size(); i++) {
hexdump += fmt::format("{:02X} ", debug_buffer[i]);
if (i != 0 && i % 16 == 0) {
hexdump += '\n';
}
}
LOG_CRITICAL(Debug_Emulated, "debug_buffer=\n{}", hexdump);
}
has_dumped_buffer = true;
};
switch (break_reason.break_type) {
case BreakType::Panic:
LOG_CRITICAL(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
handle_debug_buffer(info1, info2);
break;
case BreakType::AssertionFailed:
LOG_CRITICAL(Debug_Emulated,
"Signalling debugger, Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
handle_debug_buffer(info1, info2);
break;
case BreakType::PreNROLoad:
LOG_WARNING(
@@ -433,6 +460,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
static_cast<u32>(break_reason.break_type.Value()), info1, info2);
handle_debug_buffer(info1, info2);
break;
}
@@ -441,6 +469,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
handle_debug_buffer(info1, info2);
ASSERT(false);
Core::CurrentProcess()->PrepareForTermination();
@@ -530,7 +559,16 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
*result = 0;
break;
case GetInfoType::RandomEntropy:
*result = 0;
if (handle != 0) {
return ERR_INVALID_HANDLE;
}
if (info_sub_id >= Process::RANDOM_ENTROPY_SIZE) {
return ERR_INVALID_COMBINATION_KERNEL;
}
*result = current_process->GetRandomEntropy(info_sub_id);
return RESULT_SUCCESS;
break;
case GetInfoType::ASLRRegionBaseAddr:
*result = vm_manager.GetASLRRegionBaseAddress();

View File

@@ -243,6 +243,85 @@ ResultCode VMManager::ReprotectRange(VAddr target, u64 size, VMAPermission new_p
return RESULT_SUCCESS;
}
ResultVal<VAddr> VMManager::HeapAllocate(VAddr target, u64 size, VMAPermission perms) {
if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() ||
target + size < target) {
return ERR_INVALID_ADDRESS;
}
if (heap_memory == nullptr) {
// Initialize heap
heap_memory = std::make_shared<std::vector<u8>>();
heap_start = heap_end = target;
} else {
UnmapRange(heap_start, heap_end - heap_start);
}
// If necessary, expand backing vector to cover new heap extents.
if (target < heap_start) {
heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
heap_start = target;
RefreshMemoryBlockMappings(heap_memory.get());
}
if (target + size > heap_end) {
heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
heap_end = target + size;
RefreshMemoryBlockMappings(heap_memory.get());
}
ASSERT(heap_end - heap_start == heap_memory->size());
CASCADE_RESULT(auto vma, MapMemoryBlock(target, heap_memory, target - heap_start, size,
MemoryState::Heap));
Reprotect(vma, perms);
heap_used = size;
return MakeResult<VAddr>(heap_end - size);
}
ResultCode VMManager::HeapFree(VAddr target, u64 size) {
if (target < GetHeapRegionBaseAddress() || target + size > GetHeapRegionEndAddress() ||
target + size < target) {
return ERR_INVALID_ADDRESS;
}
if (size == 0) {
return RESULT_SUCCESS;
}
const ResultCode result = UnmapRange(target, size);
if (result.IsError()) {
return result;
}
heap_used -= size;
return RESULT_SUCCESS;
}
ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
const auto vma = FindVMA(src_addr);
ASSERT_MSG(vma != vma_map.end(), "Invalid memory address");
ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
// The returned VMA might be a bigger one encompassing the desired address.
const auto vma_offset = src_addr - vma->first;
ASSERT_MSG(vma_offset + size <= vma->second.size,
"Shared memory exceeds bounds of mapped block");
const std::shared_ptr<std::vector<u8>>& backing_block = vma->second.backing_block;
const std::size_t backing_block_offset = vma->second.offset + vma_offset;
CASCADE_RESULT(auto new_vma, MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size,
MemoryState::Mapped));
// Protect mirror with permissions from old region
Reprotect(new_vma, vma->second.permissions);
// Remove permissions from old region
Reprotect(vma, VMAPermission::None);
return RESULT_SUCCESS;
}
void VMManager::RefreshMemoryBlockMappings(const std::vector<u8>* block) {
// If this ever proves to have a noticeable performance impact, allow users of the function to
// specify a specific range of addresses to limit the scan to.
@@ -495,8 +574,7 @@ u64 VMManager::GetTotalMemoryUsage() const {
}
u64 VMManager::GetTotalHeapUsage() const {
LOG_WARNING(Kernel, "(STUBBED) called");
return 0x0;
return heap_used;
}
VAddr VMManager::GetAddressSpaceBaseAddress() const {

View File

@@ -186,6 +186,11 @@ public:
/// Changes the permissions of a range of addresses, splitting VMAs as necessary.
ResultCode ReprotectRange(VAddr target, u64 size, VMAPermission new_perms);
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u64 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
/**
* Scans all VMAs and updates the page table range of any that use the given vector as backing
* memory. This should be called after any operation that causes reallocation of the vector.
@@ -343,5 +348,15 @@ private:
VAddr tls_io_region_base = 0;
VAddr tls_io_region_end = 0;
// Memory used to back the allocations in the regular heap. A single vector is used to cover
// the entire virtual address space extents that bound the allocations, including any holes.
// This makes deallocation and reallocation of holes fast and keeps process memory contiguous
// in the emulator address space, allowing Memory::GetPointer to be reasonably safe.
std::shared_ptr<std::vector<u8>> heap_memory;
// The left/right bounds of the address space covered by heap_memory.
VAddr heap_start = 0;
VAddr heap_end = 0;
u64 heap_used = 0;
};
} // namespace Kernel

View File

@@ -242,6 +242,30 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
// A u8 is passed into this function which we can safely ignore. It's to determine if we have
// access to use the network or not by the looks of it
IPC::ResponseBuilder rb{ctx, 6};
if (profile_manager->GetUserCount() != 1) {
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(INVALID_UUID);
return;
}
const auto user_list = profile_manager->GetAllUsers();
if (std::all_of(user_list.begin(), user_list.end(),
[](const auto& user) { return user.uuid == INVALID_UUID; })) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(INVALID_UUID);
return;
}
// Select the first user we have
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
}
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name)
: ServiceFramework(name), module(std::move(module)),

View File

@@ -27,6 +27,7 @@ public:
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;

View File

@@ -17,7 +17,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{51, &ACC_SU::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},

View File

@@ -17,7 +17,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{51, &ACC_U0::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},

View File

@@ -17,7 +17,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{51, &ACC_U1::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},

View File

@@ -2,8 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include <random>
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
@@ -39,6 +42,19 @@ UUID UUID::Generate() {
return UUID{distribution(gen), distribution(gen)};
}
std::string UUID::Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {
std::array<u8, 16> s{};
std::memcpy(s.data(), uuid.data(), sizeof(u128));
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
":02x}{:02x}{:02x}{:02x}{:02x}",
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
s[12], s[13], s[14], s[15]);
}
ProfileManager::ProfileManager() {
ParseUserSaveFile();
@@ -325,11 +341,12 @@ void ProfileManager::ParseUserSaveFile() {
return;
}
for (std::size_t i = 0; i < MAX_USERS; ++i) {
const auto& user = data.users[i];
for (const auto& user : data.users) {
if (user.uuid == UUID(INVALID_UUID)) {
continue;
}
if (user.uuid != UUID(INVALID_UUID))
AddUser({user.uuid, user.username, user.timestamp, {}, false});
AddUser({user.uuid, user.username, user.timestamp, {}, false});
}
std::stable_partition(profiles.begin(), profiles.end(),

View File

@@ -42,18 +42,9 @@ struct UUID {
void Invalidate() {
uuid = INVALID_UUID;
}
std::string Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string FormatSwitch() const {
std::array<u8, 16> s{};
std::memcpy(s.data(), uuid.data(), sizeof(u128));
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
":02x}{:02x}{:02x}{:02x}{:02x}",
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
s[12], s[13], s[14], s[15]);
}
std::string Format() const;
std::string FormatSwitch() const;
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");

View File

@@ -338,7 +338,54 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
LOG_WARNING(Service_AM, "(STUBBED) called");
}
ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
AppletMessageQueue::AppletMessageQueue() {
auto& kernel = Core::System::GetInstance().Kernel();
on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
"AMMessageQueue:OnMessageRecieved");
on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
"AMMessageQueue:OperationModeChanged");
}
AppletMessageQueue::~AppletMessageQueue() = default;
const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
return on_new_message;
}
const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
return on_operation_mode_changed;
}
void AppletMessageQueue::PushMessage(AppletMessage msg) {
messages.push(msg);
on_new_message->Signal();
}
AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
if (messages.empty()) {
on_new_message->Clear();
return AppletMessage::NoMessage;
}
auto msg = messages.front();
messages.pop();
if (messages.empty()) {
on_new_message->Clear();
}
return msg;
}
std::size_t AppletMessageQueue::GetMessageCount() const {
return messages.size();
}
void AppletMessageQueue::OperationModeChanged() {
PushMessage(AppletMessage::OperationModeChanged);
PushMessage(AppletMessage::PerformanceModeChanged);
on_operation_mode_changed->Signal();
}
ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("ICommonStateGetter"), msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
@@ -388,21 +435,19 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
event->Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(event);
rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(15);
rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
@@ -414,13 +459,11 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
event->Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(event);
rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
@@ -444,7 +487,7 @@ void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
@@ -454,7 +497,7 @@ void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
: APM::PerformanceMode::Handheld));
LOG_WARNING(Service_AM, "(STUBBED) called");
LOG_DEBUG(Service_AM, "called");
}
class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
@@ -840,8 +883,12 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
std::make_shared<AppletAE>(nvflinger)->InstallAsService(service_manager);
std::make_shared<AppletOE>(nvflinger)->InstallAsService(service_manager);
auto message_queue = std::make_shared<AppletMessageQueue>();
message_queue->PushMessage(
AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
std::make_shared<IdleSys>()->InstallAsService(service_manager);
std::make_shared<OMM>()->InstallAsService(service_manager);
std::make_shared<SPSM>()->InstallAsService(service_manager);

View File

@@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <queue>
#include "core/hle/service/service.h"
namespace Kernel {
@@ -39,6 +40,31 @@ enum SystemLanguage {
TraditionalChinese = 16,
};
class AppletMessageQueue {
public:
enum class AppletMessage : u32 {
NoMessage = 0,
FocusStateChanged = 15,
OperationModeChanged = 30,
PerformanceModeChanged = 31,
};
AppletMessageQueue();
~AppletMessageQueue();
const Kernel::SharedPtr<Kernel::Event>& GetMesssageRecieveEvent() const;
const Kernel::SharedPtr<Kernel::Event>& GetOperationModeChangedEvent() const;
void PushMessage(AppletMessage msg);
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
void OperationModeChanged();
private:
std::queue<AppletMessage> messages;
Kernel::SharedPtr<Kernel::Event> on_new_message;
Kernel::SharedPtr<Kernel::Event> on_operation_mode_changed;
};
class IWindowController final : public ServiceFramework<IWindowController> {
public:
IWindowController();
@@ -102,7 +128,7 @@ private:
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
public:
ICommonStateGetter();
explicit ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue);
~ICommonStateGetter() override;
private:
@@ -126,6 +152,7 @@ private:
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> event;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {

View File

@@ -12,8 +12,10 @@ namespace Service::AM {
class ILibraryAppletProxy final : public ServiceFramework<ILibraryAppletProxy> {
public:
explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)) {
explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)),
msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ILibraryAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ILibraryAppletProxy::GetSelfController, "GetSelfController"},
@@ -32,7 +34,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>();
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -93,12 +95,15 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ISystemAppletProxy final : public ServiceFramework<ISystemAppletProxy> {
public:
explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)) {
explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)),
msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ISystemAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ISystemAppletProxy::GetSelfController, "GetSelfController"},
@@ -119,7 +124,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>();
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -186,31 +191,34 @@ private:
LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletAE::OpenSystemAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemAppletProxy>(nvflinger);
rb.PushIpcInterface<ISystemAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)) {
AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)),
msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{100, &AppletAE::OpenSystemAppletProxy, "OpenSystemAppletProxy"},
@@ -228,4 +236,8 @@ AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletAE::~AppletAE() = default;
const std::shared_ptr<AppletMessageQueue>& AppletAE::GetMessageQueue() const {
return msg_queue;
}
} // namespace Service::AM

View File

@@ -17,15 +17,19 @@ namespace AM {
class AppletAE final : public ServiceFramework<AppletAE> {
public:
explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletAE() override;
const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
private:
void OpenSystemAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM

View File

@@ -12,8 +12,10 @@ namespace Service::AM {
class IApplicationProxy final : public ServiceFramework<IApplicationProxy> {
public:
explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)) {
explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)),
msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IApplicationProxy::GetCommonStateGetter, "GetCommonStateGetter"},
@@ -70,7 +72,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ICommonStateGetter>();
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -89,17 +91,20 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletOE::OpenApplicationProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IApplicationProxy>(nvflinger);
rb.PushIpcInterface<IApplicationProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)) {
AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)),
msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &AppletOE::OpenApplicationProxy, "OpenApplicationProxy"},
};
@@ -108,4 +113,8 @@ AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletOE::~AppletOE() = default;
const std::shared_ptr<AppletMessageQueue>& AppletOE::GetMessageQueue() const {
return msg_queue;
}
} // namespace Service::AM

View File

@@ -17,13 +17,17 @@ namespace AM {
class AppletOE final : public ServiceFramework<AppletOE> {
public:
explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletOE() override;
const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
private:
void OpenApplicationProxy(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM

View File

@@ -32,8 +32,8 @@ public:
{5, &IAudioRenderer::Start, "Start"},
{6, &IAudioRenderer::Stop, "Stop"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{8, nullptr, "SetRenderingTimeLimit"},
{9, nullptr, "GetRenderingTimeLimit"},
{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
{10, nullptr, "RequestUpdateAuto"},
{11, nullptr, "ExecuteAudioRendererRendering"},
};
@@ -110,8 +110,29 @@ private:
LOG_WARNING(Service_Audio, "(STUBBED) called");
}
void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
rendering_time_limit_percent = rp.Pop<u32>();
ASSERT(rendering_time_limit_percent >= 0 && rendering_time_limit_percent <= 100);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}",
rendering_time_limit_percent);
}
void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(rendering_time_limit_percent);
}
Kernel::SharedPtr<Kernel::Event> system_event;
std::unique_ptr<AudioCore::AudioRenderer> renderer;
u32 rendering_time_limit_percent = 100;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {

View File

@@ -309,6 +309,16 @@ ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
return save_data_factory->Open(space, save_struct);
}
ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space) {
LOG_TRACE(Service_FS, "Opening Save Data Space for space_id={:01X}", static_cast<u8>(space));
if (save_data_factory == nullptr) {
return ResultCode(ErrorModule::FS, FileSys::ErrCodes::TitleNotFound);
}
return MakeResult(save_data_factory->GetSaveDataSpaceDirectory(space));
}
ResultVal<FileSys::VirtualDir> OpenSDMC() {
LOG_TRACE(Service_FS, "Opening SDMC");

View File

@@ -45,6 +45,7 @@ ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId stora
FileSys::ContentRecordType type);
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
FileSys::SaveDataDescriptor save_struct);
ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space);
ResultVal<FileSys::VirtualDir> OpenSDMC();
std::unique_ptr<FileSys::RegisteredCacheUnion> GetUnionContents();

View File

@@ -11,6 +11,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/file_sys/directory.h"
@@ -451,7 +452,147 @@ private:
VfsDirectoryServiceWrapper backend;
};
class ISaveDataInfoReader final : public ServiceFramework<ISaveDataInfoReader> {
public:
explicit ISaveDataInfoReader(FileSys::SaveDataSpaceId space)
: ServiceFramework("ISaveDataInfoReader") {
static const FunctionInfo functions[] = {
{0, &ISaveDataInfoReader::ReadSaveDataInfo, "ReadSaveDataInfo"},
};
RegisterHandlers(functions);
FindAllSaves(space);
}
void ReadSaveDataInfo(Kernel::HLERequestContext& ctx) {
// Calculate how many entries we can fit in the output buffer
const u64 count_entries = ctx.GetWriteBufferSize() / sizeof(SaveDataInfo);
// Cap at total number of entries.
const u64 actual_entries = std::min(count_entries, info.size() - next_entry_index);
// Determine data start and end
const auto* begin = reinterpret_cast<u8*>(info.data() + next_entry_index);
const auto* end = reinterpret_cast<u8*>(info.data() + next_entry_index + actual_entries);
const auto range_size = static_cast<std::size_t>(std::distance(begin, end));
next_entry_index += actual_entries;
// Write the data to memory
ctx.WriteBuffer(begin, range_size);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(actual_entries));
}
private:
static u64 stoull_be(std::string_view str) {
if (str.size() != 16)
return 0;
const auto bytes = Common::HexStringToArray<0x8>(str);
u64 out{};
std::memcpy(&out, bytes.data(), sizeof(u64));
return Common::swap64(out);
}
void FindAllSaves(FileSys::SaveDataSpaceId space) {
const auto save_root = OpenSaveDataSpace(space);
ASSERT(save_root.Succeeded());
for (const auto& type : (*save_root)->GetSubdirectories()) {
if (type->GetName() == "save") {
for (const auto& save_id : type->GetSubdirectories()) {
for (const auto& user_id : save_id->GetSubdirectories()) {
const auto save_id_numeric = stoull_be(save_id->GetName());
auto user_id_numeric = Common::HexStringToArray<0x10>(user_id->GetName());
std::reverse(user_id_numeric.begin(), user_id_numeric.end());
if (save_id_numeric != 0) {
// System Save Data
info.emplace_back(SaveDataInfo{
0,
space,
FileSys::SaveDataType::SystemSaveData,
{},
user_id_numeric,
save_id_numeric,
0,
user_id->GetSize(),
{},
});
continue;
}
for (const auto& title_id : user_id->GetSubdirectories()) {
const auto device =
std::all_of(user_id_numeric.begin(), user_id_numeric.end(),
[](u8 val) { return val == 0; });
info.emplace_back(SaveDataInfo{
0,
space,
device ? FileSys::SaveDataType::DeviceSaveData
: FileSys::SaveDataType::SaveData,
{},
user_id_numeric,
save_id_numeric,
stoull_be(title_id->GetName()),
title_id->GetSize(),
{},
});
}
}
}
} else if (space == FileSys::SaveDataSpaceId::TemporaryStorage) {
// Temporary Storage
for (const auto& user_id : type->GetSubdirectories()) {
for (const auto& title_id : user_id->GetSubdirectories()) {
if (!title_id->GetFiles().empty() ||
!title_id->GetSubdirectories().empty()) {
auto user_id_numeric =
Common::HexStringToArray<0x10>(user_id->GetName());
std::reverse(user_id_numeric.begin(), user_id_numeric.end());
info.emplace_back(SaveDataInfo{
0,
space,
FileSys::SaveDataType::TemporaryStorage,
{},
user_id_numeric,
stoull_be(type->GetName()),
stoull_be(title_id->GetName()),
title_id->GetSize(),
{},
});
}
}
}
}
}
}
struct SaveDataInfo {
u64_le save_id_unknown;
FileSys::SaveDataSpaceId space;
FileSys::SaveDataType type;
INSERT_PADDING_BYTES(0x6);
std::array<u8, 0x10> user_id;
u64_le save_id;
u64_le title_id;
u64_le save_image_size;
INSERT_PADDING_BYTES(0x28);
};
static_assert(sizeof(SaveDataInfo) == 0x60, "SaveDataInfo has incorrect size.");
std::vector<SaveDataInfo> info;
u64 next_entry_index = 0;
};
FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "MountContent"},
{1, &FSP_SRV::Initialize, "Initialize"},
@@ -485,7 +626,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{58, nullptr, "ReadSaveDataFileSystemExtraData"},
{59, nullptr, "WriteSaveDataFileSystemExtraData"},
{60, nullptr, "OpenSaveDataInfoReader"},
{61, nullptr, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
{61, &FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
{62, nullptr, "OpenCacheStorageList"},
{64, nullptr, "OpenSaveDataInternalStorageFileSystem"},
{65, nullptr, "UpdateSaveDataMacForDebug"},
@@ -544,6 +685,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{1009, nullptr, "GetAndClearMemoryReportInfo"},
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
};
// clang-format on
RegisterHandlers(functions);
}
@@ -618,6 +760,15 @@ void FSP_SRV::OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx) {
MountSaveData(ctx);
}
void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto space = rp.PopRaw<FileSys::SaveDataSpaceId>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISaveDataInfoReader>(std::make_shared<ISaveDataInfoReader>(space));
}
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");

View File

@@ -25,6 +25,7 @@ private:
void CreateSaveData(Kernel::HLERequestContext& ctx);
void MountSaveData(Kernel::HLERequestContext& ctx);
void OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx);
void OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx);
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);

View File

@@ -310,6 +310,7 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
dual_entry.pad_states.raw = pad_state.raw;
dual_entry.l_stick = lstick_entry;
dual_entry.r_stick = rstick_entry;
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
@@ -392,8 +393,10 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
styleset_changed_event->Signal();
hold_type = joy_hold_type;
}
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}

View File

@@ -212,7 +212,7 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
auto amiibo = nfp_interface.GetAmiiboBuffer();
TagInfo tag_info{};
std::memcpy(tag_info.uuid.data(), amiibo.uuid.data(), sizeof(tag_info.uuid.size()));
tag_info.uuid = amiibo.uuid;
tag_info.uuid_length = static_cast<u8>(tag_info.uuid.size());
tag_info.protocol = 1; // TODO(ogniK): Figure out actual values

View File

@@ -2,6 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/ns/ns.h"
@@ -118,7 +121,7 @@ public:
{305, nullptr, "TerminateSystemApplet"},
{306, nullptr, "LaunchOverlayApplet"},
{307, nullptr, "TerminateOverlayApplet"},
{400, nullptr, "GetApplicationControlData"},
{400, &IApplicationManagerInterface::GetApplicationControlData, "GetApplicationControlData"},
{401, nullptr, "InvalidateAllApplicationControlCache"},
{402, nullptr, "RequestDownloadApplicationControlData"},
{403, nullptr, "GetMaxApplicationControlCacheCount"},
@@ -243,6 +246,65 @@ public:
RegisterHandlers(functions);
}
void GetApplicationControlData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto flag = rp.PopRaw<u64>();
LOG_DEBUG(Service_NS, "called with flag={:016X}", flag);
const auto title_id = rp.PopRaw<u64>();
const auto size = ctx.GetWriteBufferSize();
const FileSys::PatchManager pm{title_id};
const auto control = pm.GetControlMetadata();
std::vector<u8> out;
if (control.first != nullptr) {
if (size < 0x4000) {
LOG_ERROR(Service_NS,
"output buffer is too small! (actual={:016X}, expected_min=0x4000)",
size);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code for this.
rb.Push(ResultCode(-1));
return;
}
out.resize(0x4000);
const auto bytes = control.first->GetRawBytes();
std::memcpy(out.data(), bytes.data(), bytes.size());
} else {
LOG_WARNING(Service_NS, "missing NACP data for title_id={:016X}, defaulting to zeros.",
title_id);
out.resize(std::min<u64>(0x4000, size));
}
if (control.second != nullptr) {
if (size < 0x4000 + control.second->GetSize()) {
LOG_ERROR(Service_NS,
"output buffer is too small! (actual={:016X}, expected_min={:016X})",
size, 0x4000 + control.second->GetSize());
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code for this.
rb.Push(ResultCode(-1));
return;
}
out.resize(0x4000 + control.second->GetSize());
control.second->Read(out.data() + 0x4000, control.second->GetSize());
} else {
LOG_WARNING(Service_NS, "missing icon data for title_id={:016X}, defaulting to zeros.",
title_id);
}
ctx.WriteBuffer(out);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(out.size()));
}
};
class IApplicationVersionInterface final : public ServiceFramework<IApplicationVersionInterface> {

View File

@@ -80,8 +80,8 @@ namespace Service {
* Creates a function string for logging, complete with the name (or header code, depending
* on what's passed in) the port name, and all the cmd_buff arguments.
*/
static std::string MakeFunctionString(const char* name, const char* port_name,
const u32* cmd_buff) {
[[maybe_unused]] static std::string MakeFunctionString(const char* name, const char* port_name,
const u32* cmd_buff) {
// Number of params == bits 0-5 + bits 6-11
int num_params = (cmd_buff[0] & 0x3F) + ((cmd_buff[0] >> 6) & 0x3F);

View File

@@ -3,18 +3,23 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <chrono>
#include <cstdlib>
#include <ctime>
#include <functional>
#include <vector>
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/spl/csrng.h"
#include "core/hle/service/spl/module.h"
#include "core/hle/service/spl/spl.h"
#include "core/settings.h"
namespace Service::SPL {
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {}
: ServiceFramework(name), module(std::move(module)),
rng(Settings::values.rng_seed.value_or(std::time(nullptr))) {}
Module::Interface::~Interface() = default;
@@ -24,7 +29,7 @@ void Module::Interface::GetRandomBytes(Kernel::HLERequestContext& ctx) {
std::size_t size = ctx.GetWriteBufferSize();
std::vector<u8> data(size);
std::generate(data.begin(), data.end(), std::rand);
std::generate(data.begin(), data.end(), rng);
ctx.WriteBuffer(data);

View File

@@ -4,6 +4,7 @@
#pragma once
#include <random>
#include "core/hle/service/service.h"
namespace Service::SPL {
@@ -19,6 +20,9 @@ public:
protected:
std::shared_ptr<Module> module;
private:
std::mt19937 rng;
};
};

View File

@@ -21,7 +21,7 @@ Time::Time(std::shared_ptr<Module> time, const char* name)
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, nullptr, "GetClockSnapshot"},
{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},

View File

@@ -15,6 +15,44 @@
namespace Service::Time {
static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
CalendarAdditionalInfo& additional_info,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
const std::time_t time(posix_time);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
calendar_time = {};
additional_info = {};
return;
}
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
additional_info.day_of_week = tm->tm_wday;
additional_info.day_of_year = tm->tm_yday;
std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
additional_info.utc_offset = 0;
}
static u64 CalendarToPosix(const CalendarTime& calendar_time,
[[maybe_unused]] const TimeZoneRule& /*rule*/) {
std::tm time{};
time.tm_year = calendar_time.year - 1900;
time.tm_mon = calendar_time.month - 1;
time.tm_mday = calendar_time.day;
time.tm_hour = calendar_time.hour;
time.tm_min = calendar_time.minute;
time.tm_sec = calendar_time.second;
std::time_t epoch_time = std::mktime(&time);
return static_cast<u64>(epoch_time);
}
class ISystemClock final : public ServiceFramework<ISystemClock> {
public:
ISystemClock() : ServiceFramework("ISystemClock") {
@@ -80,8 +118,8 @@ public:
{5, nullptr, "GetTimeZoneRuleVersion"},
{100, &ITimeZoneService::ToCalendarTime, "ToCalendarTime"},
{101, &ITimeZoneService::ToCalendarTimeWithMyRule, "ToCalendarTimeWithMyRule"},
{201, nullptr, "ToPosixTime"},
{202, nullptr, "ToPosixTimeWithMyRule"},
{201, &ITimeZoneService::ToPosixTime, "ToPosixTime"},
{202, &ITimeZoneService::ToPosixTimeWithMyRule, "ToPosixTimeWithMyRule"},
};
RegisterHandlers(functions);
}
@@ -151,24 +189,29 @@ private:
rb.PushRaw(additional_info);
}
void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
CalendarAdditionalInfo& additional_info, const TimeZoneRule& /*rule*/) {
std::time_t t(posix_time);
std::tm* tm = std::localtime(&t);
if (!tm) {
return;
}
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
void ToPosixTime(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Figure out how to handle multiple times
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
additional_info.day_of_week = tm->tm_wday;
additional_info.day_of_year = tm->tm_yday;
std::memcpy(additional_info.name.data(), "UTC", sizeof("UTC"));
additional_info.utc_offset = 0;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
void ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Time, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto calendar_time = rp.PopRaw<CalendarTime>();
auto posix_time = CalendarToPosix(calendar_time, {});
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u32>(1); // Amount of times we're returning
ctx.WriteBuffer(&posix_time, sizeof(u64));
}
};
@@ -207,6 +250,55 @@ void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& c
LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
auto unknown_u8 = rp.PopRaw<u8>();
ClockSnapshot clock_snapshot{};
const s64 time_since_epoch{std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count()};
CalendarTime calendar_time{};
const std::time_t time(time_since_epoch);
const std::tm* tm = std::localtime(&time);
if (tm == nullptr) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
return;
}
SteadyClockTimePoint steady_clock_time_point{CoreTiming::cyclesToMs(CoreTiming::GetTicks()) /
1000};
LocationName location_name{"UTC"};
calendar_time.year = tm->tm_year + 1900;
calendar_time.month = tm->tm_mon + 1;
calendar_time.day = tm->tm_mday;
calendar_time.hour = tm->tm_hour;
calendar_time.minute = tm->tm_min;
calendar_time.second = tm->tm_sec;
clock_snapshot.system_posix_time = time_since_epoch;
clock_snapshot.network_posix_time = time_since_epoch;
clock_snapshot.system_calendar_time = calendar_time;
clock_snapshot.network_calendar_time = calendar_time;
CalendarAdditionalInfo additional_info{};
PosixToCalendar(time_since_epoch, calendar_time, additional_info, {});
clock_snapshot.system_calendar_info = additional_info;
clock_snapshot.network_calendar_info = additional_info;
clock_snapshot.steady_clock_timepoint = steady_clock_time_point;
clock_snapshot.location_name = location_name;
clock_snapshot.clock_auto_adjustment_enabled = 1;
clock_snapshot.ipc_u8 = unknown_u8;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
}
Module::Interface::Interface(std::shared_ptr<Module> time, const char* name)
: ServiceFramework(name), time(std::move(time)) {}

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include "common/common_funcs.h"
#include "core/hle/service/service.h"
namespace Service::Time {
@@ -53,6 +54,23 @@ struct SystemClockContext {
static_assert(sizeof(SystemClockContext) == 0x20,
"SystemClockContext structure has incorrect size");
struct ClockSnapshot {
SystemClockContext user_clock_context;
SystemClockContext network_clock_context;
s64_le system_posix_time;
s64_le network_posix_time;
CalendarTime system_calendar_time;
CalendarTime network_calendar_time;
CalendarAdditionalInfo system_calendar_info;
CalendarAdditionalInfo network_calendar_info;
SteadyClockTimePoint steady_clock_timepoint;
LocationName location_name;
u8 clock_auto_adjustment_enabled;
u8 ipc_u8;
INSERT_PADDING_BYTES(2);
};
static_assert(sizeof(ClockSnapshot) == 0xd0, "ClockSnapshot is an invalid size");
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
@@ -65,6 +83,7 @@ public:
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
void GetClockSnapshot(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> time;

View File

@@ -12,10 +12,12 @@
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs_offset.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/nro.h"
#include "core/loader/nso.h"
#include "core/memory.h"
@@ -208,6 +210,9 @@ ResultStatus AppLoader_NRO::Load(Kernel::Process& process) {
return ResultStatus::ErrorLoadingNRO;
}
if (romfs != nullptr)
Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
process.Run(base_address, Kernel::THREADPRIO_DEFAULT, Memory::DEFAULT_STACK_SIZE);
is_loaded = true;

View File

@@ -6,6 +6,7 @@
#include <array>
#include <atomic>
#include <optional>
#include <string>
#include "common/common_types.h"
@@ -114,8 +115,9 @@ struct Values {
// System
bool use_docked_mode;
bool enable_nfc;
int current_user;
int language_index;
std::optional<u32> rng_seed;
s32 current_user;
s32 language_index;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;

View File

@@ -21,6 +21,7 @@ add_library(video_core STATIC
macro_interpreter.h
memory_manager.cpp
memory_manager.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
@@ -33,6 +34,7 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h

View File

@@ -37,6 +37,35 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.blend.equation_a = Regs::Blend::Equation::Add;
regs.blend.factor_source_a = Regs::Blend::Factor::One;
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
}
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
regs.stencil_front_func_func = Regs::ComparisonOp::Always;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
regs.stencil_back_op_fail = Regs::StencilOp::Keep;
regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
@@ -92,7 +121,13 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
regs.reg_array[method] = value;
if (regs.reg_array[method] != value) {
regs.reg_array[method] = value;
if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
dirty_flags.vertex_attrib_format = true;
}
}
switch (method) {
case MAXWELL3D_REG_INDEX(macros.data): {

View File

@@ -345,6 +345,14 @@ public:
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
KeepOGL = 0x1E00,
ZeroOGL = 0,
ReplaceOGL = 0x1E01,
IncrOGL = 0x1E02,
DecrOGL = 0x1E03,
InvertOGL = 0x150A,
IncrWrapOGL = 0x8507,
DecrWrapOGL = 0x8508,
};
enum class MemoryLayout : u32 {
@@ -462,6 +470,16 @@ public:
}
};
struct ColorMask {
union {
u32 raw;
BitField<0, 4, u32> R;
BitField<4, 4, u32> G;
BitField<8, 4, u32> B;
BitField<12, 4, u32> A;
};
};
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -571,7 +589,11 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
INSERT_PADDING_WORDS(0x13);
INSERT_PADDING_WORDS(0xC);
u32 color_mask_common;
INSERT_PADDING_WORDS(0x6);
u32 rt_separate_frag_data;
@@ -646,8 +668,14 @@ public:
ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
INSERT_PADDING_WORDS(0x9);
u32 draw_tfb_stride;
struct {
float r;
float g;
float b;
float a;
} blend_color;
INSERT_PADDING_WORDS(0x4);
struct {
u32 separate_alpha;
@@ -841,8 +869,9 @@ public:
BitField<6, 4, u32> RT;
BitField<10, 11, u32> layer;
} clear_buffers;
INSERT_PADDING_WORDS(0x4B);
INSERT_PADDING_WORDS(0xB);
std::array<ColorMask, NumRenderTargets> color_mask;
INSERT_PADDING_WORDS(0x38);
struct {
u32 query_address_high;
@@ -983,6 +1012,12 @@ public:
State state{};
MemoryManager& memory_manager;
struct DirtyFlags {
bool vertex_attrib_format = true;
};
DirtyFlags dirty_flags;
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1075,6 +1110,7 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1087,6 +1123,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
ASSERT_REG_POSITION(blend_color, 0x4C7);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
@@ -1117,6 +1157,7 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(color_mask, 0x680);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);

View File

@@ -4,18 +4,21 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/memory_manager.h"
namespace Tegra {
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
ASSERT(gpu_addr);
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(*gpu_addr + offset);
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -23,10 +26,11 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -34,17 +38,19 @@ GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
ASSERT(gpu_addr);
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(*gpu_addr + offset);
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
slot = cpu_addr + offset;
}
MappedRegion region{cpu_addr, *gpu_addr, size};
const MappedRegion region{cpu_addr, *gpu_addr, size};
mapped_regions.push_back(region);
return *gpu_addr;
@@ -53,14 +59,31 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
// Page has been already mapped. In this case, we must find a new area of memory to use that
// is different than the specified one. Super Mario Odyssey hits this scenario when changing
// areas, but we do not want to overwrite the old pages.
// TODO(bunnei): We need to write a hardware test to confirm this behavior.
LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
const std::optional<GPUVAddr> new_gpu_addr{
FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
gpu_addr = *new_gpu_addr;
}
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
slot = cpu_addr + offset;
}
MappedRegion region{cpu_addr, gpu_addr, size};
const MappedRegion region{cpu_addr, gpu_addr, size};
mapped_regions.push_back(region);
return gpu_addr;
@@ -69,11 +92,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
VAddr& slot = PageSlot(gpu_addr + offset);
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
slot != static_cast<u64>(PageStatus::Unmapped));
slot = static_cast<u64>(PageStatus::Unmapped);
}
@@ -97,13 +121,14 @@ GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
return {};
}
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
GPUVAddr gpu_addr = 0;
u64 free_space = 0;
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
PageStatus status) {
GPUVAddr gpu_addr{region_start};
u64 free_space{};
align = (align + PAGE_MASK) & ~PAGE_MASK;
while (gpu_addr + free_space < MAX_ADDRESS) {
if (!IsPageMapped(gpu_addr + free_space)) {
if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
free_space += PAGE_SIZE;
if (free_space >= size) {
return gpu_addr;
@@ -119,7 +144,7 @@ std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
}
std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
VAddr base_addr = PageSlot(gpu_addr);
const VAddr base_addr{PageSlot(gpu_addr)};
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
@@ -133,19 +158,15 @@ std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
std::vector<GPUVAddr> results;
for (const auto& region : mapped_regions) {
if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
u64 offset = cpu_addr - region.cpu_addr;
const u64 offset{cpu_addr - region.cpu_addr};
results.push_back(region.gpu_addr + offset);
}
}
return results;
}
bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
}
VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
if (!block) {
block = std::make_unique<PageBlock>();
block->fill(static_cast<VAddr>(PageStatus::Unmapped));

View File

@@ -34,15 +34,15 @@ public:
static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
private:
std::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
bool IsPageMapped(GPUVAddr gpu_addr);
VAddr& PageSlot(GPUVAddr gpu_addr);
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
};
std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
PageStatus status);
VAddr& PageSlot(GPUVAddr gpu_addr);
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
static constexpr u64 PAGE_TABLE_BITS{10};
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};

View File

@@ -0,0 +1,7 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "video_core/rasterizer_cache.h"
RasterizerCacheObject::~RasterizerCacheObject() = default;

View File

@@ -5,18 +5,19 @@
#pragma once
#include <set>
#include <unordered_map>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range_core.hpp>
#include "common/common_types.h"
#include "core/core.h"
#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
class RasterizerCacheObject {
public:
virtual ~RasterizerCacheObject();
/// Gets the address of the shader in guest memory, required for cache management
virtual VAddr GetAddr() const = 0;
@@ -64,6 +65,8 @@ class RasterizerCache : NonCopyable {
friend class RasterizerCacheObject;
public:
explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
@@ -86,45 +89,39 @@ public:
/// Invalidates everything in the cache
void InvalidateAll() {
while (object_cache.begin() != object_cache.end()) {
Unregister(*object_cache.begin()->second.begin());
while (interval_cache.begin() != interval_cache.end()) {
Unregister(*interval_cache.begin()->second.begin());
}
}
protected:
/// Tries to get an object from the cache with the specified address
T TryGet(VAddr addr) const {
const ObjectInterval interval{addr};
for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
for (auto& cached_object : pair.second) {
if (cached_object->GetAddr() == addr) {
return cached_object;
}
}
}
const auto iter = map_cache.find(addr);
if (iter != map_cache.end())
return iter->second;
return nullptr;
}
/// Register an object into the cache
void Register(const T& object) {
object->SetIsRegistered(true);
object_cache.add({GetInterval(object), ObjectSet{object}});
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
interval_cache.add({GetInterval(object), ObjectSet{object}});
map_cache.insert({object->GetAddr(), object});
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
}
/// Unregisters an object from the cache
void Unregister(const T& object) {
object->SetIsRegistered(false);
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
if (Settings::values.use_accurate_gpu_emulation) {
FlushObject(object);
}
object_cache.subtract({GetInterval(object), ObjectSet{object}});
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
map_cache.erase(object->GetAddr());
}
/// Returns a ticks counter used for tracking when cached objects were last modified
@@ -141,7 +138,7 @@ private:
std::vector<T> objects;
const ObjectInterval interval{addr, addr + size};
for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
for (auto& pair : boost::make_iterator_range(interval_cache.equal_range(interval))) {
for (auto& cached_object : pair.second) {
if (!cached_object) {
continue;
@@ -167,14 +164,17 @@ private:
}
using ObjectSet = std::set<T>;
using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
using ObjectInterval = typename ObjectCache::interval_type;
using ObjectCache = std::unordered_map<VAddr, T>;
using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
using ObjectInterval = typename IntervalCache::interval_type;
static auto GetInterval(const T& object) {
return ObjectInterval::right_open(object->GetAddr(),
object->GetAddr() + object->GetSizeInBytes());
}
ObjectCache object_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
ObjectCache map_cache;
IntervalCache interval_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
VideoCore::RasterizerInterface& rasterizer;
};

View File

@@ -5,7 +5,6 @@
#include "core/frontend/emu_window.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace VideoCore {

View File

@@ -9,10 +9,12 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace OpenGL {
OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {}
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {

View File

@@ -15,6 +15,8 @@
namespace OpenGL {
class RasterizerOpenGL;
struct CachedBufferEntry final : public RasterizerCacheObject {
VAddr GetAddr() const override {
return addr;
@@ -35,7 +37,7 @@ struct CachedBufferEntry final : public RasterizerCacheObject {
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
explicit OGLBufferCache(std::size_t size);
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.

View File

@@ -6,6 +6,7 @@
#include <array>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"

View File

@@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat;
using SurfaceType = VideoCore::Surface::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
@@ -79,7 +80,8 @@ struct DrawParameters {
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -122,18 +124,23 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
RasterizerOpenGL::~RasterizerOpenGL() {}
void RasterizerOpenGL::SetupVertexArrays() {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
void RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
if (!gpu.dirty_flags.vertex_attrib_format)
return;
gpu.dirty_flags.vertex_attrib_format = false;
MICROPROFILE_SCOPE(OpenGL_VAO);
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
auto& VAO = iter->second;
if (is_cache_miss) {
VAO.Create();
state.draw.vertex_array = VAO.handle;
state.Apply();
state.ApplyVertexBufferState();
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
// around.
@@ -175,8 +182,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
state.draw.vertex_array = VAO.handle;
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
state.ApplyVertexBufferState();
}
void RasterizerOpenGL::SetupVertexBuffer() {
MICROPROFILE_SCOPE(OpenGL_VB);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -203,6 +215,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
glVertexBindingDivisor(index, 0);
}
}
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
state.draw.vertex_buffer = buffer_cache.GetHandle();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -327,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
index++;
}
}
state.Apply();
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -397,8 +410,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta});
}
void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
bool preserve_contents,
void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -414,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces
state.draw.draw_framebuffer = framebuffer.handle;
state.Apply();
state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
current_state.draw.draw_framebuffer = framebuffer.handle;
current_state.ApplyFramebufferState();
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
if (using_color_fb) {
if (single_color_target) {
@@ -494,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
SyncViewport();
state.Apply();
SyncViewport(current_state);
}
void RasterizerOpenGL::Clear() {
@@ -510,22 +520,23 @@ void RasterizerOpenGL::Clear() {
bool use_stencil{};
OpenGLState clear_state;
clear_state.draw.draw_framebuffer = framebuffer.handle;
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
use_color = true;
}
if (use_color) {
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
}
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth = true;
// Always enable the depth write when clearing the depth buffer. The depth write mask is
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to
// true.
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
}
@@ -542,11 +553,8 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
regs.clear_buffers.RT.Value());
// Copy the sRGB setting to the clear state to avoid problem with
// specific driver implementations
clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
clear_state.Apply();
if (use_color) {
@@ -572,15 +580,14 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers();
ConfigureFramebuffers(state);
SyncColorMask();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -594,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() {
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
state.ApplyVertexBufferState();
std::size_t buffer_size = CalculateVertexArraysSize();
@@ -621,7 +628,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
SetupVertexArrays();
SetupVertexFormat();
SetupVertexBuffer();
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);
@@ -725,9 +733,9 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
const GLuint s = sampler.handle;
const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
glSamplerParameteri(
@@ -778,6 +786,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
}
}
if (info.tic.use_header_opt_control == 0) {
if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
}
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
static_cast<float>(info.tic.res_min_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
static_cast<float>(info.tic.res_max_mip_level.Value() == 0
? 16
: info.tic.res_max_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
}
}
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
@@ -875,7 +899,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue;
}
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
texture_samplers[current_bindpoint].SyncWithConfig(texture);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@@ -897,14 +921,18 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
void RasterizerOpenGL::SyncViewport() {
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
state.viewport.x = viewport_rect.left;
state.viewport.y = viewport_rect.bottom;
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
viewport.depth_range_far = regs.viewport[i].depth_range_far;
viewport.depth_range_near = regs.viewport[i].depth_range_near;
}
}
void RasterizerOpenGL::SyncClipEnabled() {
@@ -946,13 +974,6 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
state.primitive_restart.index = regs.primitive_restart.index;
}
void RasterizerOpenGL::SyncDepthRange() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.depth.depth_range_near = regs.viewport->depth_range_near;
state.depth.depth_range_far = regs.viewport->depth_range_far;
}
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -973,9 +994,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
return;
}
// TODO(bunnei): Verify behavior when this is not set
ASSERT(regs.stencil_two_side_enable);
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
state.stencil.front.test_ref = regs.stencil_front_func_ref;
state.stencil.front.test_mask = regs.stencil_front_func_mask;
@@ -983,36 +1001,79 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
state.stencil.front.write_mask = regs.stencil_front_mask;
if (regs.stencil_two_side_enable) {
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
state.stencil.back.test_ref = regs.stencil_back_func_ref;
state.stencil.back.test_mask = regs.stencil_back_func_mask;
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
state.stencil.back.write_mask = regs.stencil_back_mask;
} else {
state.stencil.back.test_func = GL_ALWAYS;
state.stencil.back.test_ref = 0;
state.stencil.back.test_mask = 0xFFFFFFFF;
state.stencil.back.write_mask = 0xFFFFFFFF;
state.stencil.back.action_stencil_fail = GL_KEEP;
state.stencil.back.action_depth_fail = GL_KEEP;
state.stencil.back.action_depth_pass = GL_KEEP;
}
}
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
state.stencil.back.test_ref = regs.stencil_back_func_ref;
state.stencil.back.test_mask = regs.stencil_back_func_mask;
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
state.stencil.back.write_mask = regs.stencil_back_mask;
void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
auto& dest = state.color_mask[i];
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
}
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.blend.enabled = regs.blend.enable[0] != 0;
state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g;
state.blend_color.blue = regs.blend_color.b;
state.blend_color.alpha = regs.blend_color.a;
if (!state.blend.enabled)
state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) {
auto& blend = state.blend[0];
blend.enabled = regs.blend.enable[0] != 0;
blend.separate_alpha = regs.blend.separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
}
for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
return;
}
ASSERT_MSG(regs.logic_op.enable == 0,
"Blending and logic op can't be enabled at the same time.");
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
auto& blend = state.blend[i];
blend.enabled = regs.blend.enable[i] != 0;
if (!blend.enabled)
continue;
blend.separate_alpha = regs.independent_blend[i].separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
}
}
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1031,19 +1092,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
// TODO: what is the correct behavior here, a single scissor for all targets
// or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.scissor.enabled = (regs.scissor_test.enable != 0);
// TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
// implemented.
if (regs.scissor_test.enable != 0) {
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
if (regs.scissor_test.enable == 0) {
return;
}
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
@@ -1068,9 +1129,8 @@ void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
LOG_CRITICAL(
Render_OpenGL,
"Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, "
"this behavior is undefined.");
UNREACHABLE();
}
}

View File

@@ -88,7 +88,7 @@ private:
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
private:
Tegra::Texture::TextureFilter mag_filter;
@@ -109,8 +109,8 @@ private:
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used.
*/
void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true,
bool preserve_contents = true,
void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
bool using_depth_fb = true, bool preserve_contents = true,
std::optional<std::size_t> single_color_target = {});
/*
@@ -133,8 +133,8 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit);
/// Syncs the viewport to match the guest state
void SyncViewport();
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
@@ -148,9 +148,6 @@ private:
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
/// Syncs the depth range to match the guest state
void SyncDepthRange();
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
@@ -172,6 +169,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
/// Syncs Color Mask
void SyncColorMask();
/// Check asserts for alpha testing.
void CheckAlphaTests();
@@ -207,7 +207,8 @@ private:
std::size_t CalculateIndexBufferSize() const;
void SetupVertexArrays();
void SetupVertexFormat();
void SetupVertexBuffer();
DrawParameters SetupDraw();

View File

@@ -15,7 +15,9 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/surface.h"
#include "video_core/textures/astc.h"
@@ -312,6 +314,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -454,6 +458,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -524,6 +530,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -561,9 +569,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
}
}
MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_BlitSurface);
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -576,7 +586,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
state.draw.draw_framebuffer = draw_fb_handle;
// Set sRGB enabled if the destination surfaces need it
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
state.Apply();
state.ApplyFramebufferState();
u32 buffers{};
@@ -703,18 +713,20 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0, 0, width, height, 1);
}
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
@@ -738,13 +750,10 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
std::vector<u8> data(remaining_size);
std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
data.size());
const std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
data.data());
Memory::GetPointer(dst_params.addr + src_params.size_in_bytes));
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
@@ -926,7 +935,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB: {
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
@@ -961,7 +972,11 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB: {
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_5X5:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB: {
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
static_cast<u32>(pixel_format));
UNREACHABLE();
@@ -974,7 +989,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
gl_buffer.resize(params.max_mip_level);
@@ -1156,7 +1171,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill)
return;
@@ -1167,7 +1182,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
}
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
: RasterizerCache{rasterizer} {
read_framebuffer.Create();
draw_framebuffer.Create();
copy_pbo.Create();
@@ -1329,6 +1345,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
break;
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::Texture3D:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
AccurateCopySurface(old_surface, new_surface);
break;

View File

@@ -264,6 +264,8 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
class RasterizerOpenGL;
class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
@@ -311,7 +313,7 @@ private:
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
public:
RasterizerCacheOpenGL();
explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,

View File

@@ -0,0 +1,186 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
namespace OpenGL {
void OGLTexture::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenTextures(1, &handle);
}
void OGLTexture::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
void OGLSampler::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenSamplers(1, &handle);
}
void OGLSampler::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
void OGLShader::Create(const char* source, GLenum type) {
if (handle != 0)
return;
if (source == nullptr)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
handle = GLShader::LoadShader(source, type);
}
void OGLShader::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteShader(handle);
handle = 0;
}
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
const char* frag_shader, bool separable_program) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
void OGLProgram::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
void OGLPipeline::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenProgramPipelines(1, &handle);
}
void OGLPipeline::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
void OGLBuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenBuffers(1, &handle);
}
void OGLBuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
void OGLSync::Create() {
if (handle != 0)
return;
// Don't profile here, this one is expected to happen ingame.
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void OGLSync::Release() {
if (handle == 0)
return;
// Don't profile here, this one is expected to happen ingame.
glDeleteSync(handle);
handle = 0;
}
void OGLVertexArray::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenVertexArrays(1, &handle);
}
void OGLVertexArray::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
void OGLFramebuffer::Create() {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenFramebuffers(1, &handle);
}
void OGLFramebuffer::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
} // namespace OpenGL

View File

@@ -8,7 +8,6 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -29,20 +28,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenTextures(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -64,20 +53,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenSamplers(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -98,20 +77,9 @@ public:
return *this;
}
void Create(const char* source, GLenum type) {
if (handle != 0)
return;
if (source == nullptr)
return;
handle = GLShader::LoadShader(source, type);
}
void Create(const char* source, GLenum type);
void Release() {
if (handle == 0)
return;
glDeleteShader(handle);
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -141,25 +109,10 @@ public:
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
bool separable_program = false);
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -178,20 +131,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenProgramPipelines(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -213,20 +156,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenBuffers(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -247,19 +180,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteSync(handle);
handle = 0;
}
void Release();
GLsync handle = 0;
};
@@ -281,20 +205,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenVertexArrays(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};
@@ -316,20 +230,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenFramebuffers(1, &handle);
}
void Create();
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
void Release();
GLuint handle = 0;
};

View File

@@ -6,10 +6,10 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/utils.h"
#include "video_core/utils.h"
namespace OpenGL {
@@ -121,12 +121,16 @@ GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
}
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
const std::string& glsl_topology,
const std::string& glsl_topology, u32 max_vertices,
const std::string& debug_name) {
if (target_program.handle != 0) {
return target_program.handle;
}
const std::string source{geometry_programs.code + "layout (" + glsl_topology + ") in;\n"};
std::string source = "#version 430 core\n";
source += "layout (" + glsl_topology + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
source += geometry_programs.code;
OGLShader shader;
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle);
@@ -135,6 +139,8 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
return target_program.handle;
};
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr program_addr{GetShaderAddress(program)};

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@@ -16,6 +16,8 @@
namespace OpenGL {
class CachedShader;
class RasterizerOpenGL;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -46,22 +48,23 @@ public:
}
switch (primitive_mode) {
case GL_POINTS:
return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints");
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
case GL_LINES:
case GL_LINE_STRIP:
return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines");
return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency",
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
"ShaderLinesAdjacency");
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles");
return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
"ShaderTriangles");
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
"ShaderLines");
6, "ShaderTrianglesAdjacency");
default:
UNREACHABLE_MSG("Unknown primitive mode.");
}
@@ -76,7 +79,7 @@ public:
private:
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
const std::string& debug_name);
u32 max_vertices, const std::string& debug_name);
VAddr addr;
Maxwell::ShaderProgram program_type;
@@ -104,6 +107,8 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
};

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@@ -494,10 +494,10 @@ public:
// instruction for now.
if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
// shader. These instructions use a dirty register as buffer index. To avoid some
// drivers from complaining for the out of boundary writes, guard them.
const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " +
std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'};
// shader. These instructions use a dirty register as buffer index, to avoid some
// drivers from complaining about out of boundary writes, guard them.
const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
shader.AddLine("amem[" + buf_index + "][" +
std::to_string(static_cast<u32>(attribute)) + ']' +
GetSwizzle(elem) + " = " + src + ';');
@@ -811,7 +811,11 @@ private:
std::optional<Register> vertex = {}) {
auto GeometryPass = [&](const std::string& name) {
if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + ']';
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set
// an 0x80000000 index for those and the shader fails to build. Find out why this
// happens and what's its intent.
return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) +
" % MAX_VERTEX_INPUT]";
}
return name;
};
@@ -2742,12 +2746,12 @@ private:
}
case 3: {
if (is_array) {
UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord =
"vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -2777,7 +2781,11 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "textureLod(" + sampler + ", coords, 0.0)";
if (depth_compare && is_array) {
texture = "texture(" + sampler + ", coords)";
} else {
texture = "textureLod(" + sampler + ", coords, 0.0)";
}
break;
}
case Tegra::Shader::TextureProcessMode::LL: {

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@@ -82,8 +82,8 @@ void main() {
}
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_geometry();\n";

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@@ -7,6 +7,7 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {

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@@ -22,17 +22,15 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
depth.depth_range_near = 0.0f;
depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
color_mask.red_enabled = GL_TRUE;
color_mask.green_enabled = GL_TRUE;
color_mask.blue_enabled = GL_TRUE;
color_mask.alpha_enabled = GL_TRUE;
for (auto& item : color_mask) {
item.red_enabled = GL_TRUE;
item.green_enabled = GL_TRUE;
item.blue_enabled = GL_TRUE;
item.alpha_enabled = GL_TRUE;
}
stencil.test_enabled = false;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
@@ -45,19 +43,33 @@ OpenGLState::OpenGLState() {
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD;
blend.a_equation = GL_FUNC_ADD;
blend.src_rgb_func = GL_ONE;
blend.dst_rgb_func = GL_ZERO;
blend.src_a_func = GL_ONE;
blend.dst_a_func = GL_ZERO;
blend.color.red = 0.0f;
blend.color.green = 0.0f;
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
for (auto& item : viewports) {
item.x = 0;
item.y = 0;
item.width = 0;
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
}
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
item.a_equation = GL_FUNC_ADD;
item.src_rgb_func = GL_ONE;
item.dst_rgb_func = GL_ZERO;
item.src_a_func = GL_ONE;
item.dst_a_func = GL_ZERO;
}
independant_blend.enabled = false;
blend_color.red = 0.0f;
blend_color.green = 0.0f;
blend_color.blue = 0.0f;
blend_color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -73,17 +85,6 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
draw.program_pipeline = 0;
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
viewport.x = 0;
viewport.y = 0;
viewport.width = 0;
viewport.height = 0;
clip_distance = {};
point.size = 1;
@@ -134,6 +135,32 @@ void OpenGLState::ApplyCulling() const {
}
}
void OpenGLState::ApplyColorMask() const {
if (GLAD_GL_ARB_viewport_array) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& updated = color_mask[i];
const auto& current = cur_state.color_mask[i];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
updated.blue_enabled, updated.alpha_enabled);
}
}
} else {
const auto& updated = color_mask[0];
const auto& current = cur_state.color_mask[0];
if (updated.red_enabled != current.red_enabled ||
updated.green_enabled != current.green_enabled ||
updated.blue_enabled != current.blue_enabled ||
updated.alpha_enabled != current.alpha_enabled) {
glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
updated.alpha_enabled);
}
}
}
void OpenGLState::ApplyDepth() const {
// Depth test
const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
@@ -152,11 +179,6 @@ void OpenGLState::ApplyDepth() const {
if (depth.write_mask != cur_state.depth.write_mask) {
glDepthMask(depth.write_mask);
}
// Depth range
if (depth.depth_range_near != cur_state.depth.depth_range_near ||
depth.depth_range_far != cur_state.depth.depth_range_far) {
glDepthRange(depth.depth_range_near, depth.depth_range_far);
}
}
void OpenGLState::ApplyPrimitiveRestart() const {
@@ -208,7 +230,7 @@ void OpenGLState::ApplyStencilTest() const {
}
}
void OpenGLState::ApplyScissorTest() const {
void OpenGLState::ApplyScissor() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
@@ -217,51 +239,141 @@ void OpenGLState::ApplyScissorTest() const {
glDisable(GL_SCISSOR_TEST);
}
}
if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x ||
scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width ||
scissor.height != cur_state.scissor.height) {
if (scissor.enabled &&
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
void OpenGLState::ApplyBlending() const {
const bool blend_changed = blend.enabled != cur_state.blend.enabled;
void OpenGLState::ApplyViewport() const {
if (GLAD_GL_ARB_viewport_array) {
for (GLuint i = 0;
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
const auto& current = cur_state.viewports[i];
const auto& updated = viewports[i];
if (updated.x != current.x || updated.y != current.y ||
updated.width != current.width || updated.height != current.height) {
glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
}
} else {
const auto& current = cur_state.viewports[0];
const auto& updated = viewports[0];
if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
updated.height != current.height) {
glViewport(updated.x, updated.y, updated.width, updated.height);
}
if (updated.depth_range_near != current.depth_range_near ||
updated.depth_range_far != current.depth_range_far) {
glDepthRange(updated.depth_range_near, updated.depth_range_far);
}
}
}
void OpenGLState::ApplyGlobalBlending() const {
const Blend& current = cur_state.blend[0];
const Blend& updated = blend[0];
const bool blend_changed = updated.enabled != current.enabled;
if (blend_changed) {
if (blend.enabled) {
ASSERT(!logic_op.enabled);
if (updated.enabled) {
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
if (blend.enabled) {
if (blend_changed || blend.color.red != cur_state.blend.color.red ||
blend.color.green != cur_state.blend.color.green ||
blend.color.blue != cur_state.blend.color.blue ||
blend.color.alpha != cur_state.blend.color.alpha) {
glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
}
if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func ||
blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
blend.src_a_func != cur_state.blend.src_a_func ||
blend.dst_a_func != cur_state.blend.dst_a_func) {
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
blend.dst_a_func);
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
}
if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation ||
blend.a_equation != cur_state.blend.a_equation) {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquation(updated.rgb_equation);
}
}
}
void OpenGLState::ApplyTargetBlending(int target, bool force) const {
const Blend& updated = blend[target];
const Blend& current = cur_state.blend[target];
const bool blend_changed = updated.enabled != current.enabled || force;
if (blend_changed) {
if (updated.enabled) {
glEnablei(GL_BLEND, static_cast<GLuint>(target));
} else {
glDisablei(GL_BLEND, static_cast<GLuint>(target));
}
}
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
}
}
}
void OpenGLState::ApplyBlending() const {
if (independant_blend.enabled) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
ApplyTargetBlending(i,
independant_blend.enabled != cur_state.independant_blend.enabled);
}
} else {
ApplyGlobalBlending();
}
if (blend_color.red != cur_state.blend_color.red ||
blend_color.green != cur_state.blend_color.green ||
blend_color.blue != cur_state.blend_color.blue ||
blend_color.alpha != cur_state.blend_color.alpha) {
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
void OpenGLState::ApplyLogicOp() const {
const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
if (logic_op_changed) {
if (logic_op.enabled) {
ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
@@ -315,7 +427,7 @@ void OpenGLState::ApplySamplers() const {
}
}
void OpenGLState::Apply() const {
void OpenGLState::ApplyFramebufferState() const {
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -323,7 +435,9 @@ void OpenGLState::Apply() const {
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
}
void OpenGLState::ApplyVertexBufferState() const {
// Vertex array
if (draw.vertex_array != cur_state.draw.vertex_array) {
glBindVertexArray(draw.vertex_array);
@@ -333,7 +447,11 @@ void OpenGLState::Apply() const {
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
}
}
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexBufferState();
// Uniform buffer
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
@@ -348,12 +466,6 @@ void OpenGLState::Apply() const {
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
// Viewport
if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
viewport.width != cur_state.viewport.width ||
viewport.height != cur_state.viewport.height) {
glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
}
// Clip distance
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -364,19 +476,13 @@ void OpenGLState::Apply() const {
}
}
}
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
color_mask.alpha_enabled);
}
// Point
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
ApplyScissorTest();
ApplyColorMask();
ApplyViewport();
ApplyScissor();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();

View File

@@ -46,11 +46,9 @@ public:
} cull;
struct {
bool test_enabled; // GL_DEPTH_TEST
GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
bool test_enabled; // GL_DEPTH_TEST
GLenum test_func; // GL_DEPTH_FUNC
GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
struct {
@@ -58,13 +56,14 @@ public:
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
struct {
struct ColorMask {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
} color_mask; // GL_COLOR_WRITEMASK
};
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
@@ -78,22 +77,28 @@ public:
} front, back;
} stencil;
struct {
struct Blend {
bool enabled; // GL_BLEND
bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
};
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
struct {
GLclampf red;
GLclampf green;
GLclampf blue;
GLclampf alpha;
} color; // GL_BLEND_COLOR
} blend;
struct {
bool enabled;
} independant_blend;
struct {
GLclampf red;
GLclampf green;
GLclampf blue;
GLclampf alpha;
} blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -138,6 +143,16 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
struct viewport {
GLfloat x;
GLfloat y;
GLfloat width;
GLfloat height;
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
@@ -146,13 +161,6 @@ public:
GLsizei height;
} scissor;
struct {
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} viewport;
struct {
float size; // GL_POINT_SIZE
} point;
@@ -173,6 +181,10 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
/// Apply only the state afecting the framebuffer
void ApplyFramebufferState() const;
/// Apply only the state afecting the vertex buffer
void ApplyVertexBufferState() const;
/// Set the initial OpenGL state
static void ApplyDefaultState();
/// Resets any references to the given resource
@@ -191,14 +203,18 @@ private:
static bool s_rgb_used;
void ApplySRgb() const;
void ApplyCulling() const;
void ApplyColorMask() const;
void ApplyDepth() const;
void ApplyPrimitiveRestart() const;
void ApplyStencilTest() const;
void ApplyScissorTest() const;
void ApplyViewport() const;
void ApplyTargetBlending(int target, bool force) const;
void ApplyGlobalBlending() const;
void ApplyBlending() const;
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
void ApplyScissor() const;
};
} // namespace OpenGL

View File

@@ -6,9 +6,13 @@
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
MP_RGB(128, 128, 192));
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
@@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
}
if (invalidate || !persistent) {
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);

View File

@@ -159,10 +159,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
}
}
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
static_cast<u32>(filter_mode));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
return GL_LINEAR;
}
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
@@ -183,9 +181,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
return GL_REPEAT;
}
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
@@ -207,10 +204,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
case Tegra::Texture::DepthCompareFunc::Always:
return GL_ALWAYS;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
static_cast<u32>(func));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
static_cast<u32>(func));
return GL_GREATER;
}
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
@@ -226,9 +222,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
case Maxwell::Blend::Equation::Max:
return GL_MAX;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
return GL_FUNC_ADD;
}
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
@@ -291,9 +286,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return GL_ONE_MINUS_CONSTANT_ALPHA;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
return GL_ZERO;
}
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
@@ -312,9 +306,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
case Tegra::Texture::SwizzleSource::OneFloat:
return GL_ONE;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
return GL_ZERO;
}
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
@@ -344,33 +337,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
case Maxwell::ComparisonOp::AlwaysOld:
return GL_ALWAYS;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
return GL_ALWAYS;
}
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
switch (stencil) {
case Maxwell::StencilOp::Keep:
case Maxwell::StencilOp::KeepOGL:
return GL_KEEP;
case Maxwell::StencilOp::Zero:
case Maxwell::StencilOp::ZeroOGL:
return GL_ZERO;
case Maxwell::StencilOp::Replace:
case Maxwell::StencilOp::ReplaceOGL:
return GL_REPLACE;
case Maxwell::StencilOp::Incr:
case Maxwell::StencilOp::IncrOGL:
return GL_INCR;
case Maxwell::StencilOp::Decr:
case Maxwell::StencilOp::DecrOGL:
return GL_DECR;
case Maxwell::StencilOp::Invert:
case Maxwell::StencilOp::InvertOGL:
return GL_INVERT;
case Maxwell::StencilOp::IncrWrap:
case Maxwell::StencilOp::IncrWrapOGL:
return GL_INCR_WRAP;
case Maxwell::StencilOp::DecrWrap:
case Maxwell::StencilOp::DecrWrapOGL:
return GL_DECR_WRAP;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
return GL_KEEP;
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
@@ -380,9 +379,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
case Maxwell::Cull::FrontFace::CounterClockWise:
return GL_CCW;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
return GL_CCW;
}
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
@@ -394,9 +392,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
case Maxwell::Cull::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
return GL_BACK;
}
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
@@ -434,9 +431,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
case Maxwell::LogicOperation::Set:
return GL_SET;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
UNREACHABLE();
return {};
LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
return GL_COPY;
}
} // namespace MaxwellToGL

View File

@@ -306,6 +306,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT:
@@ -453,6 +455,8 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB:
return true;
default:
return false;

View File

@@ -74,19 +74,21 @@ enum class PixelFormat {
ASTC_2D_5X4_SRGB = 56,
ASTC_2D_5X5 = 57,
ASTC_2D_5X5_SRGB = 58,
ASTC_2D_10X8 = 59,
ASTC_2D_10X8_SRGB = 60,
MaxColorFormat,
// Depth formats
Z32F = 59,
Z16 = 60,
Z32F = 61,
Z16 = 62,
MaxDepthFormat,
// DepthStencil formats
Z24S8 = 61,
S8Z24 = 62,
Z32FS8 = 63,
Z24S8 = 63,
S8Z24 = 64,
Z32FS8 = 65,
MaxDepthStencilFormat,
@@ -193,6 +195,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB
4, // ASTC_2D_5X5
4, // ASTC_2D_5X5_SRGB
4, // ASTC_2D_10X8
4, // ASTC_2D_10X8_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@@ -208,70 +212,72 @@ static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
if (format == PixelFormat::Invalid)
return 0;
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // ABGR8U
1, // ABGR8S
1, // ABGR8UI
1, // B5G6R5U
1, // A2B10G10R10U
1, // A1B5G5R5U
1, // R8U
1, // R8UI
1, // RGBA16F
1, // RGBA16U
1, // RGBA16UI
1, // R11FG11FB10F
1, // RGBA32UI
4, // DXT1
4, // DXT23
4, // DXT45
4, // DXN1
4, // DXN2UNORM
4, // DXN2SNORM
4, // BC7U
4, // BC6H_UF16
4, // BC6H_SF16
4, // ASTC_2D_4X4
1, // G8R8U
1, // G8R8S
1, // BGRA8
1, // RGBA32F
1, // RG32F
1, // R32F
1, // R16F
1, // R16U
1, // R16S
1, // R16UI
1, // R16I
1, // RG16
1, // RG16F
1, // RG16UI
1, // RG16I
1, // RG16S
1, // RGB32F
1, // RGBA8_SRGB
1, // RG8U
1, // RG8S
1, // RG32UI
1, // R32UI
8, // ASTC_2D_8X8
8, // ASTC_2D_8X5
5, // ASTC_2D_5X4
1, // BGRA8_SRGB
4, // DXT1_SRGB
4, // DXT23_SRGB
4, // DXT45_SRGB
4, // BC7U_SRGB
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB
5, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
1, // S8Z24
1, // Z32FS8
1, // ABGR8U
1, // ABGR8S
1, // ABGR8UI
1, // B5G6R5U
1, // A2B10G10R10U
1, // A1B5G5R5U
1, // R8U
1, // R8UI
1, // RGBA16F
1, // RGBA16U
1, // RGBA16UI
1, // R11FG11FB10F
1, // RGBA32UI
4, // DXT1
4, // DXT23
4, // DXT45
4, // DXN1
4, // DXN2UNORM
4, // DXN2SNORM
4, // BC7U
4, // BC6H_UF16
4, // BC6H_SF16
4, // ASTC_2D_4X4
1, // G8R8U
1, // G8R8S
1, // BGRA8
1, // RGBA32F
1, // RG32F
1, // R32F
1, // R16F
1, // R16U
1, // R16S
1, // R16UI
1, // R16I
1, // RG16
1, // RG16F
1, // RG16UI
1, // RG16I
1, // RG16S
1, // RGB32F
1, // RGBA8_SRGB
1, // RG8U
1, // RG8S
1, // RG32UI
1, // R32UI
8, // ASTC_2D_8X8
8, // ASTC_2D_8X5
5, // ASTC_2D_5X4
1, // BGRA8_SRGB
4, // DXT1_SRGB
4, // DXT23_SRGB
4, // DXT45_SRGB
4, // BC7U_SRGB
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB
5, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB
10, // ASTC_2D_10X8
10, // ASTC_2D_10X8_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
1, // S8Z24
1, // Z32FS8
}};
ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
return block_width_table[static_cast<std::size_t>(format)];
@@ -341,6 +347,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8
8, // ASTC_2D_10X8_SRGB
1, // Z32F
1, // Z16
1, // Z24S8
@@ -416,6 +424,8 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
128, // ASTC_2D_5X4_SRGB
128, // ASTC_2D_5X5
128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8
128, // ASTC_2D_10X8_SRGB
32, // Z32F
16, // Z16
32, // Z24S8

View File

@@ -45,7 +45,7 @@ constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
const u32 y_end, const u32 z_end, const u32 tile_offset,
const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
@@ -81,7 +81,7 @@ void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unsw
* Instead of going gob by gob, we map the coordinates inside a block and manage from
* those. Block_Width is assumed to be 1.
*/
void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end,
const u32 y_end, const u32 z_end, const u32 tile_offset,
const u32 xy_block_size, const u32 layer_z, const u32 stride_x,
@@ -90,10 +90,10 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz
u32 z_address = tile_offset;
const u32 x_startb = x_start * bytes_per_pixel;
const u32 x_endb = x_end * bytes_per_pixel;
const u32 copy_size = 16;
const u32 gob_size_x = 64;
const u32 gob_size_y = 8;
const u32 gob_size_z = 1;
constexpr u32 copy_size = 16;
constexpr u32 gob_size_x = 64;
constexpr u32 gob_size_y = 8;
constexpr u32 gob_size_z = 1;
const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
for (u32 z = z_start; z < z_end; z++) {
u32 y_address = z_address;
@@ -126,23 +126,23 @@ void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizz
* https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces
*/
template <bool fast>
void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width,
const u32 height, const u32 depth, const u32 bytes_per_pixel,
void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool unswizzle,
const u32 width, const u32 height, const u32 depth, const u32 bytes_per_pixel,
const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) {
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
const u32 stride_x = width * out_bytes_per_pixel;
const u32 layer_z = height * stride_x;
const u32 gob_x_bytes = 64;
constexpr u32 gob_x_bytes = 64;
const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
const u32 gob_elements_y = 8;
const u32 gob_elements_z = 1;
constexpr u32 gob_elements_y = 8;
constexpr u32 gob_elements_z = 1;
const u32 block_x_elements = gob_elements_x;
const u32 block_y_elements = gob_elements_y * block_height;
const u32 block_z_elements = gob_elements_z * block_depth;
const u32 blocks_on_x = div_ceil(width, block_x_elements);
const u32 blocks_on_y = div_ceil(height, block_y_elements);
const u32 blocks_on_z = div_ceil(depth, block_z_elements);
const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
constexpr u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
const u32 xy_block_size = gob_size * block_height;
const u32 block_size = xy_block_size * block_depth;
u32 tile_offset = 0;
@@ -171,7 +171,7 @@ void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle,
}
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
@@ -202,6 +202,8 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_8X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
@@ -294,6 +296,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
@@ -321,9 +325,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
const u32 gobs_in_x = 64;
const u32 gobs_in_y = 8;
const u32 gobs_in_z = 1;
constexpr u32 gobs_in_x = 64;
constexpr u32 gobs_in_y = 8;
constexpr u32 gobs_in_z = 1;
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);

View File

@@ -168,20 +168,29 @@ struct TICEntry {
// High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high;
BitField<26, 1, u32> use_header_opt_control;
BitField<27, 1, u32> depth_texture;
BitField<28, 4, u32> max_mip_level;
};
union {
BitField<0, 16, u32> width_minus_1;
BitField<22, 1, u32> srgb_conversion;
BitField<23, 4, TextureType> texture_type;
BitField<29, 3, u32> border_size;
};
union {
BitField<0, 16, u32> height_minus_1;
BitField<16, 15, u32> depth_minus_1;
};
union {
BitField<6, 13, u32> mip_lod_bias;
BitField<27, 3, u32> max_anisotropy;
};
INSERT_PADDING_BYTES(8);
union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
};
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);

View File

@@ -134,6 +134,14 @@ void Config::ReadValues() {
Service::Account::MAX_USERS - 1);
Settings::values.language_index = qt_config->value("language_index", 1).toInt();
const auto enabled = qt_config->value("rng_seed_enabled", false).toBool();
if (enabled) {
Settings::values.rng_seed = qt_config->value("rng_seed", 0).toULongLong();
} else {
Settings::values.rng_seed = std::nullopt;
}
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");
@@ -272,6 +280,10 @@ void Config::SaveValues() {
qt_config->setValue("current_user", Settings::values.current_user);
qt_config->setValue("language_index", Settings::values.language_index);
qt_config->setValue("rng_seed_enabled", Settings::values.rng_seed.has_value());
qt_config->setValue("rng_seed", Settings::values.rng_seed.value_or(0));
qt_config->endGroup();
qt_config->beginGroup("Miscellaneous");

View File

@@ -3,6 +3,10 @@
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
@@ -20,7 +24,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -38,6 +41,30 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
ui->widget->Populate(registry);
}
void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@@ -45,6 +72,9 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}

View File

@@ -25,6 +25,7 @@ public:
private:
void setConfiguration();
void OnDockedModeChanged(bool last_state, bool new_state);
std::unique_ptr<Ui::ConfigureGeneral> ui;
};

View File

@@ -137,6 +137,12 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
connect(ui->pm_remove, &QPushButton::pressed, this, &ConfigureSystem::DeleteUser);
connect(ui->pm_set_image, &QPushButton::pressed, this, &ConfigureSystem::SetUserImage);
connect(ui->rng_seed_checkbox, &QCheckBox::stateChanged, this, [this](bool checked) {
ui->rng_seed_edit->setEnabled(checked);
if (!checked)
ui->rng_seed_edit->setText(QStringLiteral("00000000"));
});
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
@@ -155,6 +161,13 @@ void ConfigureSystem::setConfiguration() {
PopulateUserList();
UpdateCurrentUser();
ui->rng_seed_checkbox->setChecked(Settings::values.rng_seed.has_value());
ui->rng_seed_edit->setEnabled(Settings::values.rng_seed.has_value());
const auto rng_seed =
QString("%1").arg(Settings::values.rng_seed.value_or(0), 8, 16, QLatin1Char{'0'}).toUpper();
ui->rng_seed_edit->setText(rng_seed);
}
void ConfigureSystem::PopulateUserList() {
@@ -195,6 +208,12 @@ void ConfigureSystem::applyConfiguration() {
return;
Settings::values.language_index = ui->combo_language->currentIndex();
if (ui->rng_seed_checkbox->isChecked())
Settings::values.rng_seed = ui->rng_seed_edit->text().toULongLong(nullptr, 16);
else
Settings::values.rng_seed = std::nullopt;
Settings::Apply();
}
@@ -240,7 +259,7 @@ void ConfigureSystem::RefreshConsoleID() {
void ConfigureSystem::SelectUser(const QModelIndex& index) {
Settings::values.current_user =
std::clamp<std::size_t>(index.row(), 0, profile_manager->GetUserCount() - 1);
std::clamp<s32>(index.row(), 0, static_cast<s32>(profile_manager->GetUserCount() - 1));
UpdateCurrentUser();

View File

@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>360</width>
<width>366</width>
<height>483</height>
</rect>
</property>
@@ -22,98 +22,6 @@
<string>System Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="0">
<widget class="QLabel" name="label_language">
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_birthday">
<property name="text">
<string>Birthday</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_console_id">
<property name="text">
<string>Console ID:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_birthday2">
<item>
<widget class="QComboBox" name="combo_birthmonth">
<item>
<property name="text">
<string>January</string>
</property>
</item>
<item>
<property name="text">
<string>February</string>
</property>
</item>
<item>
<property name="text">
<string>March</string>
</property>
</item>
<item>
<property name="text">
<string>April</string>
</property>
</item>
<item>
<property name="text">
<string>May</string>
</property>
</item>
<item>
<property name="text">
<string>June</string>
</property>
</item>
<item>
<property name="text">
<string>July</string>
</property>
</item>
<item>
<property name="text">
<string>August</string>
</property>
</item>
<item>
<property name="text">
<string>September</string>
</property>
</item>
<item>
<property name="text">
<string>October</string>
</property>
</item>
<item>
<property name="text">
<string>November</string>
</property>
</item>
<item>
<property name="text">
<string>December</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QComboBox" name="combo_birthday"/>
</item>
</layout>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="combo_language">
<property name="toolTip">
@@ -206,6 +114,13 @@
</item>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_console_id">
<property name="text">
<string>Console ID:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_sound">
<property name="text">
@@ -213,6 +128,100 @@
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_birthday">
<property name="text">
<string>Birthday</string>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_birthday2">
<item>
<widget class="QComboBox" name="combo_birthmonth">
<item>
<property name="text">
<string>January</string>
</property>
</item>
<item>
<property name="text">
<string>February</string>
</property>
</item>
<item>
<property name="text">
<string>March</string>
</property>
</item>
<item>
<property name="text">
<string>April</string>
</property>
</item>
<item>
<property name="text">
<string>May</string>
</property>
</item>
<item>
<property name="text">
<string>June</string>
</property>
</item>
<item>
<property name="text">
<string>July</string>
</property>
</item>
<item>
<property name="text">
<string>August</string>
</property>
</item>
<item>
<property name="text">
<string>September</string>
</property>
</item>
<item>
<property name="text">
<string>October</string>
</property>
</item>
<item>
<property name="text">
<string>November</string>
</property>
</item>
<item>
<property name="text">
<string>December</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QComboBox" name="combo_birthday"/>
</item>
</layout>
</item>
<item row="3" column="1">
<widget class="QPushButton" name="button_regenerate_console_id">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
</property>
<property name="text">
<string>Regenerate</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="combo_sound">
<item>
@@ -232,19 +241,38 @@
</item>
</widget>
</item>
<item row="3" column="1">
<widget class="QPushButton" name="button_regenerate_console_id">
<item row="1" column="0">
<widget class="QLabel" name="label_language">
<property name="text">
<string>Language</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="rng_seed_checkbox">
<property name="text">
<string>RNG Seed</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="rng_seed_edit">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="layoutDirection">
<enum>Qt::RightToLeft</enum>
<property name="font">
<font>
<family>Lucida Console</family>
</font>
</property>
<property name="text">
<string>Regenerate</string>
<property name="inputMask">
<string notr="true">HHHHHHHH</string>
</property>
<property name="maxLength">
<number>8</number>
</property>
</widget>
</item>

View File

@@ -1622,7 +1622,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
return;
}
if (ui.action_Fullscreen->isChecked()) {
if (!ui.action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}

View File

@@ -70,6 +70,8 @@
<addaction name="separator"/>
<addaction name="action_Load_Amiibo"/>
<addaction name="separator"/>
<addaction name="action_Open_yuzu_Folder"/>
<addaction name="separator"/>
<addaction name="action_Exit"/>
</widget>
<widget class="QMenu" name="menu_Emulation">
@@ -110,7 +112,6 @@
<string>&amp;Help</string>
</property>
<addaction name="action_Report_Compatibility"/>
<addaction name="action_Open_yuzu_Folder" />
<addaction name="separator"/>
<addaction name="action_About"/>
</widget>

View File

@@ -132,6 +132,13 @@ void Config::ReadValues() {
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
const auto enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (enabled) {
Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
} else {
Settings::values.rng_seed = std::nullopt;
}
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);

View File

@@ -178,6 +178,11 @@ use_docked_mode =
# 1 (default): Yes, 0 : No
enable_nfc =
# Sets the seed for the RNG generator built into the switch
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
rng_seed_enabled =
rng_seed =
# Sets the account username, max length is 32 characters
# yuzu (default)
username = yuzu