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__refs_pul
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145ae36963 | ||
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4aa9779ae1 |
@@ -11,7 +11,6 @@
|
||||
#include "audio_core/stream.h"
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#include "common/assert.h"
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||||
#include "common/logging/log.h"
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#include "common/microprofile.h"
|
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/settings.h"
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@@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
|
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void Stream::ReleaseActiveBuffer() {
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MICROPROFILE_SCOPE(AudioOutput);
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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release_callback();
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@@ -395,16 +395,42 @@ struct BreakReason {
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/// Break program execution
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static void Break(u32 reason, u64 info1, u64 info2) {
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BreakReason break_reason{reason};
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bool has_dumped_buffer{};
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const auto handle_debug_buffer = [&](VAddr addr, u64 sz) {
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if (sz == 0 || addr == 0 || has_dumped_buffer) {
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return;
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}
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|
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// This typically is an error code so we're going to assume this is the case
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if (sz == sizeof(u32)) {
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LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
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} else {
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// We don't know what's in here so we'll hexdump it
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std::vector<u8> debug_buffer(sz);
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Memory::ReadBlock(addr, debug_buffer.data(), sz);
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std::string hexdump;
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for (std::size_t i = 0; i < debug_buffer.size(); i++) {
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hexdump += fmt::format("{:02X} ", debug_buffer[i]);
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if (i != 0 && i % 16 == 0) {
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hexdump += '\n';
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}
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}
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LOG_CRITICAL(Debug_Emulated, "debug_buffer=\n{}", hexdump);
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}
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has_dumped_buffer = true;
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};
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switch (break_reason.break_type) {
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case BreakType::Panic:
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LOG_CRITICAL(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
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info1, info2);
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handle_debug_buffer(info1, info2);
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break;
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case BreakType::AssertionFailed:
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LOG_CRITICAL(Debug_Emulated,
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"Signalling debugger, Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
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info1, info2);
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handle_debug_buffer(info1, info2);
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break;
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case BreakType::PreNROLoad:
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LOG_WARNING(
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@@ -433,6 +459,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
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Debug_Emulated,
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"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
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static_cast<u32>(break_reason.break_type.Value()), info1, info2);
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handle_debug_buffer(info1, info2);
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break;
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}
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||||
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@@ -441,6 +468,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
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Debug_Emulated,
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"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
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||||
reason, info1, info2);
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handle_debug_buffer(info1, info2);
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ASSERT(false);
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Core::CurrentProcess()->PrepareForTermination();
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@@ -242,6 +242,28 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
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LOG_DEBUG(Service_ACC, "called");
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}
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void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_ACC, "called");
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// A u8 is passed into this function which we can safely ignore. It's to determine if we have
|
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// access to use the network or not by the looks of it
|
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IPC::ResponseBuilder rb{ctx, 6};
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if (profile_manager->GetUserCount() != 1) {
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<u128>(INVALID_UUID);
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return;
|
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}
|
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auto user_list = profile_manager->GetAllUsers();
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if (user_list.empty()) {
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rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
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rb.PushRaw<u128>(INVALID_UUID);
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return;
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}
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// Select the first user we have
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
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}
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Module::Interface::Interface(std::shared_ptr<Module> module,
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std::shared_ptr<ProfileManager> profile_manager, const char* name)
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: ServiceFramework(name), module(std::move(module)),
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@@ -27,6 +27,7 @@ public:
|
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void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
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void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
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void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
|
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void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
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|
||||
protected:
|
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std::shared_ptr<Module> module;
|
||||
|
||||
@@ -17,7 +17,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
|
||||
{5, &ACC_SU::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
|
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{51, &ACC_SU::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
|
||||
{60, nullptr, "ListOpenContextStoredUsers"},
|
||||
{100, nullptr, "GetUserRegistrationNotifier"},
|
||||
{101, nullptr, "GetUserStateChangeNotifier"},
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||||
@@ -17,7 +17,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
|
||||
{5, &ACC_U0::GetProfile, "GetProfile"},
|
||||
{6, nullptr, "GetProfileDigest"},
|
||||
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
|
||||
{51, nullptr, "TrySelectUserWithoutInteraction"},
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{51, &ACC_U0::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
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{60, nullptr, "ListOpenContextStoredUsers"},
|
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{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
|
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{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
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@@ -17,7 +17,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
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{5, &ACC_U1::GetProfile, "GetProfile"},
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{6, nullptr, "GetProfileDigest"},
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{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
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{51, nullptr, "TrySelectUserWithoutInteraction"},
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{51, &ACC_U1::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
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||||
{60, nullptr, "ListOpenContextStoredUsers"},
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||||
{100, nullptr, "GetUserRegistrationNotifier"},
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{101, nullptr, "GetUserStateChangeNotifier"},
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@@ -338,7 +338,54 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
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LOG_WARNING(Service_AM, "(STUBBED) called");
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}
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ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
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AppletMessageQueue::AppletMessageQueue() {
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auto& kernel = Core::System::GetInstance().Kernel();
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on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
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"AMMessageQueue:OnMessageRecieved");
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on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
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"AMMessageQueue:OperationModeChanged");
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}
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AppletMessageQueue::~AppletMessageQueue() = default;
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const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
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return on_new_message;
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}
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const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
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return on_operation_mode_changed;
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}
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||||
void AppletMessageQueue::PushMessage(AppletMessage msg) {
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messages.push(msg);
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on_new_message->Signal();
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||||
}
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||||
|
||||
AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
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if (messages.empty()) {
|
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on_new_message->Clear();
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||||
return AppletMessage::NoMessage;
|
||||
}
|
||||
auto msg = messages.front();
|
||||
messages.pop();
|
||||
if (messages.empty()) {
|
||||
on_new_message->Clear();
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
||||
std::size_t AppletMessageQueue::GetMessageCount() const {
|
||||
return messages.size();
|
||||
}
|
||||
|
||||
void AppletMessageQueue::OperationModeChanged() {
|
||||
PushMessage(AppletMessage::OperationModeChanged);
|
||||
PushMessage(AppletMessage::PerformanceModeChanged);
|
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on_operation_mode_changed->Signal();
|
||||
}
|
||||
|
||||
ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("ICommonStateGetter"), msg_queue(std::move(msg_queue)) {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
|
||||
@@ -388,21 +435,19 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
|
||||
event->Signal();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(event);
|
||||
rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
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void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
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rb.Push(RESULT_SUCCESS);
|
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rb.Push<u32>(15);
|
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rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_AM, "called");
|
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}
|
||||
|
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void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
|
||||
@@ -414,13 +459,11 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
|
||||
event->Signal();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushCopyObjects(event);
|
||||
rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
|
||||
@@ -444,7 +487,7 @@ void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
|
||||
@@ -454,7 +497,7 @@ void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
|
||||
: APM::PerformanceMode::Handheld));
|
||||
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
|
||||
@@ -840,8 +883,12 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager,
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
|
||||
std::make_shared<AppletAE>(nvflinger)->InstallAsService(service_manager);
|
||||
std::make_shared<AppletOE>(nvflinger)->InstallAsService(service_manager);
|
||||
auto message_queue = std::make_shared<AppletMessageQueue>();
|
||||
message_queue->PushMessage(
|
||||
AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
|
||||
|
||||
std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
|
||||
std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
|
||||
std::make_shared<IdleSys>()->InstallAsService(service_manager);
|
||||
std::make_shared<OMM>()->InstallAsService(service_manager);
|
||||
std::make_shared<SPSM>()->InstallAsService(service_manager);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Kernel {
|
||||
@@ -39,6 +40,31 @@ enum SystemLanguage {
|
||||
TraditionalChinese = 16,
|
||||
};
|
||||
|
||||
class AppletMessageQueue {
|
||||
public:
|
||||
enum class AppletMessage : u32 {
|
||||
NoMessage = 0,
|
||||
FocusStateChanged = 15,
|
||||
OperationModeChanged = 30,
|
||||
PerformanceModeChanged = 31,
|
||||
};
|
||||
|
||||
AppletMessageQueue();
|
||||
~AppletMessageQueue();
|
||||
|
||||
const Kernel::SharedPtr<Kernel::Event>& GetMesssageRecieveEvent() const;
|
||||
const Kernel::SharedPtr<Kernel::Event>& GetOperationModeChangedEvent() const;
|
||||
void PushMessage(AppletMessage msg);
|
||||
AppletMessage PopMessage();
|
||||
std::size_t GetMessageCount() const;
|
||||
void OperationModeChanged();
|
||||
|
||||
private:
|
||||
std::queue<AppletMessage> messages;
|
||||
Kernel::SharedPtr<Kernel::Event> on_new_message;
|
||||
Kernel::SharedPtr<Kernel::Event> on_operation_mode_changed;
|
||||
};
|
||||
|
||||
class IWindowController final : public ServiceFramework<IWindowController> {
|
||||
public:
|
||||
IWindowController();
|
||||
@@ -102,7 +128,7 @@ private:
|
||||
|
||||
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
|
||||
public:
|
||||
ICommonStateGetter();
|
||||
explicit ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue);
|
||||
~ICommonStateGetter() override;
|
||||
|
||||
private:
|
||||
@@ -126,6 +152,7 @@ private:
|
||||
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> event;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
|
||||
|
||||
@@ -12,8 +12,10 @@ namespace Service::AM {
|
||||
|
||||
class ILibraryAppletProxy final : public ServiceFramework<ILibraryAppletProxy> {
|
||||
public:
|
||||
explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
: ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)) {
|
||||
explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)),
|
||||
msg_queue(std::move(msg_queue)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ILibraryAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
|
||||
{1, &ILibraryAppletProxy::GetSelfController, "GetSelfController"},
|
||||
@@ -32,7 +34,7 @@ private:
|
||||
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ICommonStateGetter>();
|
||||
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
@@ -93,12 +95,15 @@ private:
|
||||
}
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
class ISystemAppletProxy final : public ServiceFramework<ISystemAppletProxy> {
|
||||
public:
|
||||
explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
: ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)) {
|
||||
explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)),
|
||||
msg_queue(std::move(msg_queue)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &ISystemAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
|
||||
{1, &ISystemAppletProxy::GetSelfController, "GetSelfController"},
|
||||
@@ -119,7 +124,7 @@ private:
|
||||
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ICommonStateGetter>();
|
||||
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
@@ -186,31 +191,34 @@ private:
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
void AppletAE::OpenSystemAppletProxy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ISystemAppletProxy>(nvflinger);
|
||||
rb.PushIpcInterface<ISystemAppletProxy>(nvflinger, msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
void AppletAE::OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
|
||||
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
void AppletAE::OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
|
||||
rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
: ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)) {
|
||||
AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)),
|
||||
msg_queue(std::move(msg_queue)) {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{100, &AppletAE::OpenSystemAppletProxy, "OpenSystemAppletProxy"},
|
||||
@@ -228,4 +236,8 @@ AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
|
||||
AppletAE::~AppletAE() = default;
|
||||
|
||||
const std::shared_ptr<AppletMessageQueue>& AppletAE::GetMessageQueue() const {
|
||||
return msg_queue;
|
||||
}
|
||||
|
||||
} // namespace Service::AM
|
||||
|
||||
@@ -17,15 +17,19 @@ namespace AM {
|
||||
|
||||
class AppletAE final : public ServiceFramework<AppletAE> {
|
||||
public:
|
||||
explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
|
||||
explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue);
|
||||
~AppletAE() override;
|
||||
|
||||
const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
|
||||
|
||||
private:
|
||||
void OpenSystemAppletProxy(Kernel::HLERequestContext& ctx);
|
||||
void OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx);
|
||||
void OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
} // namespace AM
|
||||
|
||||
@@ -12,8 +12,10 @@ namespace Service::AM {
|
||||
|
||||
class IApplicationProxy final : public ServiceFramework<IApplicationProxy> {
|
||||
public:
|
||||
explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
: ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)) {
|
||||
explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)),
|
||||
msg_queue(std::move(msg_queue)) {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IApplicationProxy::GetCommonStateGetter, "GetCommonStateGetter"},
|
||||
@@ -70,7 +72,7 @@ private:
|
||||
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<ICommonStateGetter>();
|
||||
rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
@@ -89,17 +91,20 @@ private:
|
||||
}
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
void AppletOE::OpenApplicationProxy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<IApplicationProxy>(nvflinger);
|
||||
rb.PushIpcInterface<IApplicationProxy>(nvflinger, msg_queue);
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
}
|
||||
|
||||
AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
: ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)) {
|
||||
AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue)
|
||||
: ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)),
|
||||
msg_queue(std::move(msg_queue)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &AppletOE::OpenApplicationProxy, "OpenApplicationProxy"},
|
||||
};
|
||||
@@ -108,4 +113,8 @@ AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
|
||||
|
||||
AppletOE::~AppletOE() = default;
|
||||
|
||||
const std::shared_ptr<AppletMessageQueue>& AppletOE::GetMessageQueue() const {
|
||||
return msg_queue;
|
||||
}
|
||||
|
||||
} // namespace Service::AM
|
||||
|
||||
@@ -17,13 +17,17 @@ namespace AM {
|
||||
|
||||
class AppletOE final : public ServiceFramework<AppletOE> {
|
||||
public:
|
||||
explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
|
||||
explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue);
|
||||
~AppletOE() override;
|
||||
|
||||
const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
|
||||
|
||||
private:
|
||||
void OpenApplicationProxy(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
|
||||
std::shared_ptr<AppletMessageQueue> msg_queue;
|
||||
};
|
||||
|
||||
} // namespace AM
|
||||
|
||||
@@ -392,8 +392,10 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
|
||||
}
|
||||
|
||||
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
|
||||
styleset_changed_event->Signal();
|
||||
hold_type = joy_hold_type;
|
||||
}
|
||||
|
||||
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
|
||||
return hold_type;
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ add_library(video_core STATIC
|
||||
macro_interpreter.h
|
||||
memory_manager.cpp
|
||||
memory_manager.h
|
||||
rasterizer_cache.cpp
|
||||
rasterizer_cache.h
|
||||
rasterizer_interface.h
|
||||
renderer_base.cpp
|
||||
@@ -33,6 +34,7 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_rasterizer.h
|
||||
renderer_opengl/gl_rasterizer_cache.cpp
|
||||
renderer_opengl/gl_rasterizer_cache.h
|
||||
renderer_opengl/gl_resource_manager.cpp
|
||||
renderer_opengl/gl_resource_manager.h
|
||||
renderer_opengl/gl_shader_cache.cpp
|
||||
renderer_opengl/gl_shader_cache.h
|
||||
|
||||
@@ -37,6 +37,35 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
regs.viewport[viewport].depth_range_near = 0.0f;
|
||||
regs.viewport[viewport].depth_range_far = 1.0f;
|
||||
}
|
||||
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
|
||||
// so initialize blend registers with sane values
|
||||
regs.blend.equation_rgb = Regs::Blend::Equation::Add;
|
||||
regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
|
||||
regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
|
||||
regs.blend.equation_a = Regs::Blend::Equation::Add;
|
||||
regs.blend.factor_source_a = Regs::Blend::Factor::One;
|
||||
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
|
||||
for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
|
||||
regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
|
||||
regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
|
||||
regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
|
||||
regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
|
||||
regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
|
||||
regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
|
||||
}
|
||||
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
|
||||
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
|
||||
regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
|
||||
regs.stencil_front_func_func = Regs::ComparisonOp::Always;
|
||||
regs.stencil_front_func_mask = 0xFFFFFFFF;
|
||||
regs.stencil_front_mask = 0xFFFFFFFF;
|
||||
regs.stencil_two_side_enable = 1;
|
||||
regs.stencil_back_op_fail = Regs::StencilOp::Keep;
|
||||
regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
|
||||
regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
|
||||
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
|
||||
regs.stencil_back_func_mask = 0xFFFFFFFF;
|
||||
regs.stencil_back_mask = 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
|
||||
@@ -92,8 +121,16 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
|
||||
}
|
||||
|
||||
u32 old = regs.reg_array[method];
|
||||
regs.reg_array[method] = value;
|
||||
|
||||
if (value != old) {
|
||||
if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
|
||||
method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
|
||||
dirty_flags.vertex_attrib_format = true;
|
||||
}
|
||||
}
|
||||
|
||||
switch (method) {
|
||||
case MAXWELL3D_REG_INDEX(macros.data): {
|
||||
ProcessMacroUpload(value);
|
||||
|
||||
@@ -345,6 +345,14 @@ public:
|
||||
Invert = 6,
|
||||
IncrWrap = 7,
|
||||
DecrWrap = 8,
|
||||
KeepOGL = 0x1E00,
|
||||
ZeroOGL = 0,
|
||||
ReplaceOGL = 0x1E01,
|
||||
IncrOGL = 0x1E02,
|
||||
DecrOGL = 0x1E03,
|
||||
InvertOGL = 0x150A,
|
||||
IncrWrapOGL = 0x8507,
|
||||
DecrWrapOGL = 0x8508,
|
||||
};
|
||||
|
||||
enum class MemoryLayout : u32 {
|
||||
@@ -462,6 +470,16 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct ColorMask {
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 4, u32> R;
|
||||
BitField<4, 4, u32> G;
|
||||
BitField<8, 4, u32> B;
|
||||
BitField<12, 4, u32> A;
|
||||
};
|
||||
};
|
||||
|
||||
bool IsShaderConfigEnabled(std::size_t index) const {
|
||||
// The VertexB is always enabled.
|
||||
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
|
||||
@@ -571,7 +589,11 @@ public:
|
||||
u32 stencil_back_mask;
|
||||
u32 stencil_back_func_mask;
|
||||
|
||||
INSERT_PADDING_WORDS(0x13);
|
||||
INSERT_PADDING_WORDS(0xC);
|
||||
|
||||
u32 color_mask_common;
|
||||
|
||||
INSERT_PADDING_WORDS(0x6);
|
||||
|
||||
u32 rt_separate_frag_data;
|
||||
|
||||
@@ -646,8 +668,14 @@ public:
|
||||
ComparisonOp depth_test_func;
|
||||
float alpha_test_ref;
|
||||
ComparisonOp alpha_test_func;
|
||||
|
||||
INSERT_PADDING_WORDS(0x9);
|
||||
u32 draw_tfb_stride;
|
||||
struct {
|
||||
float r;
|
||||
float g;
|
||||
float b;
|
||||
float a;
|
||||
} blend_color;
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
|
||||
struct {
|
||||
u32 separate_alpha;
|
||||
@@ -841,8 +869,9 @@ public:
|
||||
BitField<6, 4, u32> RT;
|
||||
BitField<10, 11, u32> layer;
|
||||
} clear_buffers;
|
||||
|
||||
INSERT_PADDING_WORDS(0x4B);
|
||||
INSERT_PADDING_WORDS(0xB);
|
||||
std::array<ColorMask, NumRenderTargets> color_mask;
|
||||
INSERT_PADDING_WORDS(0x38);
|
||||
|
||||
struct {
|
||||
u32 query_address_high;
|
||||
@@ -983,6 +1012,12 @@ public:
|
||||
State state{};
|
||||
MemoryManager& memory_manager;
|
||||
|
||||
struct DirtyFlags {
|
||||
bool vertex_attrib_format = true;
|
||||
};
|
||||
|
||||
DirtyFlags dirty_flags;
|
||||
|
||||
/// Reads a register value located at the input method address
|
||||
u32 GetRegisterValue(u32 method) const;
|
||||
|
||||
@@ -1075,6 +1110,7 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
|
||||
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
|
||||
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
|
||||
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
|
||||
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
|
||||
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
|
||||
ASSERT_REG_POSITION(zeta, 0x3F8);
|
||||
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
|
||||
@@ -1087,6 +1123,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
|
||||
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
|
||||
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
|
||||
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
|
||||
ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
|
||||
ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
|
||||
ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
|
||||
ASSERT_REG_POSITION(blend_color, 0x4C7);
|
||||
ASSERT_REG_POSITION(blend, 0x4CF);
|
||||
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
|
||||
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
|
||||
@@ -1117,6 +1157,7 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(logic_op, 0x671);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(color_mask, 0x680);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
ASSERT_REG_POSITION(independent_blend, 0x780);
|
||||
|
||||
@@ -4,18 +4,21 @@
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
namespace Tegra {
|
||||
|
||||
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
|
||||
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
|
||||
ASSERT(gpu_addr);
|
||||
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot = PageSlot(*gpu_addr + offset);
|
||||
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
|
||||
|
||||
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot{PageSlot(*gpu_addr + offset)};
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
|
||||
slot = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
@@ -23,10 +26,11 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
|
||||
}
|
||||
|
||||
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot{PageSlot(gpu_addr + offset)};
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
|
||||
slot = static_cast<u64>(PageStatus::Allocated);
|
||||
}
|
||||
|
||||
@@ -34,17 +38,19 @@ GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
|
||||
}
|
||||
|
||||
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
|
||||
std::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
|
||||
ASSERT(gpu_addr);
|
||||
const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot = PageSlot(*gpu_addr + offset);
|
||||
ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
|
||||
|
||||
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot{PageSlot(*gpu_addr + offset)};
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
|
||||
|
||||
slot = cpu_addr + offset;
|
||||
}
|
||||
|
||||
MappedRegion region{cpu_addr, *gpu_addr, size};
|
||||
const MappedRegion region{cpu_addr, *gpu_addr, size};
|
||||
mapped_regions.push_back(region);
|
||||
|
||||
return *gpu_addr;
|
||||
@@ -53,14 +59,31 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
|
||||
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
|
||||
ASSERT((gpu_addr & PAGE_MASK) == 0);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
|
||||
// Page has been already mapped. In this case, we must find a new area of memory to use that
|
||||
// is different than the specified one. Super Mario Odyssey hits this scenario when changing
|
||||
// areas, but we do not want to overwrite the old pages.
|
||||
// TODO(bunnei): We need to write a hardware test to confirm this behavior.
|
||||
|
||||
LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
|
||||
|
||||
const std::optional<GPUVAddr> new_gpu_addr{
|
||||
FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
|
||||
|
||||
ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
|
||||
|
||||
gpu_addr = *new_gpu_addr;
|
||||
}
|
||||
|
||||
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot{PageSlot(gpu_addr + offset)};
|
||||
|
||||
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
|
||||
|
||||
slot = cpu_addr + offset;
|
||||
}
|
||||
|
||||
MappedRegion region{cpu_addr, gpu_addr, size};
|
||||
const MappedRegion region{cpu_addr, gpu_addr, size};
|
||||
mapped_regions.push_back(region);
|
||||
|
||||
return gpu_addr;
|
||||
@@ -69,11 +92,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
|
||||
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
|
||||
ASSERT((gpu_addr & PAGE_MASK) == 0);
|
||||
|
||||
for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot = PageSlot(gpu_addr + offset);
|
||||
for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
|
||||
VAddr& slot{PageSlot(gpu_addr + offset)};
|
||||
|
||||
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
|
||||
slot != static_cast<u64>(PageStatus::Unmapped));
|
||||
|
||||
slot = static_cast<u64>(PageStatus::Unmapped);
|
||||
}
|
||||
|
||||
@@ -97,13 +121,14 @@ GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
|
||||
GPUVAddr gpu_addr = 0;
|
||||
u64 free_space = 0;
|
||||
std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
|
||||
PageStatus status) {
|
||||
GPUVAddr gpu_addr{region_start};
|
||||
u64 free_space{};
|
||||
align = (align + PAGE_MASK) & ~PAGE_MASK;
|
||||
|
||||
while (gpu_addr + free_space < MAX_ADDRESS) {
|
||||
if (!IsPageMapped(gpu_addr + free_space)) {
|
||||
if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
|
||||
free_space += PAGE_SIZE;
|
||||
if (free_space >= size) {
|
||||
return gpu_addr;
|
||||
@@ -119,7 +144,7 @@ std::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
|
||||
}
|
||||
|
||||
std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
|
||||
VAddr base_addr = PageSlot(gpu_addr);
|
||||
const VAddr base_addr{PageSlot(gpu_addr)};
|
||||
|
||||
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
|
||||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
|
||||
@@ -133,19 +158,15 @@ std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
|
||||
std::vector<GPUVAddr> results;
|
||||
for (const auto& region : mapped_regions) {
|
||||
if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
|
||||
u64 offset = cpu_addr - region.cpu_addr;
|
||||
const u64 offset{cpu_addr - region.cpu_addr};
|
||||
results.push_back(region.gpu_addr + offset);
|
||||
}
|
||||
}
|
||||
return results;
|
||||
}
|
||||
|
||||
bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
|
||||
return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
|
||||
}
|
||||
|
||||
VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
|
||||
auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
|
||||
auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
|
||||
if (!block) {
|
||||
block = std::make_unique<PageBlock>();
|
||||
block->fill(static_cast<VAddr>(PageStatus::Unmapped));
|
||||
|
||||
@@ -34,15 +34,15 @@ public:
|
||||
static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
|
||||
|
||||
private:
|
||||
std::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
|
||||
bool IsPageMapped(GPUVAddr gpu_addr);
|
||||
VAddr& PageSlot(GPUVAddr gpu_addr);
|
||||
|
||||
enum class PageStatus : u64 {
|
||||
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
|
||||
Allocated = 0xFFFFFFFFFFFFFFFEULL,
|
||||
};
|
||||
|
||||
std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
|
||||
PageStatus status);
|
||||
VAddr& PageSlot(GPUVAddr gpu_addr);
|
||||
|
||||
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
|
||||
static constexpr u64 PAGE_TABLE_BITS{10};
|
||||
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
|
||||
|
||||
7
src/video_core/rasterizer_cache.cpp
Normal file
7
src/video_core/rasterizer_cache.cpp
Normal file
@@ -0,0 +1,7 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
|
||||
RasterizerCacheObject::~RasterizerCacheObject() = default;
|
||||
@@ -10,13 +10,13 @@
|
||||
#include <boost/range/iterator_range_core.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
class RasterizerCacheObject {
|
||||
public:
|
||||
virtual ~RasterizerCacheObject();
|
||||
|
||||
/// Gets the address of the shader in guest memory, required for cache management
|
||||
virtual VAddr GetAddr() const = 0;
|
||||
|
||||
@@ -64,6 +64,8 @@ class RasterizerCache : NonCopyable {
|
||||
friend class RasterizerCacheObject;
|
||||
|
||||
public:
|
||||
explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
|
||||
|
||||
/// Write any cached resources overlapping the specified region back to memory
|
||||
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
|
||||
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
|
||||
@@ -109,14 +111,12 @@ protected:
|
||||
void Register(const T& object) {
|
||||
object->SetIsRegistered(true);
|
||||
object_cache.add({GetInterval(object), ObjectSet{object}});
|
||||
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
||||
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
|
||||
}
|
||||
|
||||
/// Unregisters an object from the cache
|
||||
void Unregister(const T& object) {
|
||||
object->SetIsRegistered(false);
|
||||
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
||||
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
|
||||
|
||||
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
|
||||
@@ -177,4 +177,5 @@ private:
|
||||
|
||||
ObjectCache object_cache; ///< Cache of objects
|
||||
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
};
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {}
|
||||
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
|
||||
: RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
|
||||
|
||||
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
|
||||
std::size_t alignment, bool cache) {
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class RasterizerOpenGL;
|
||||
|
||||
struct CachedBufferEntry final : public RasterizerCacheObject {
|
||||
VAddr GetAddr() const override {
|
||||
return addr;
|
||||
@@ -35,7 +37,7 @@ struct CachedBufferEntry final : public RasterizerCacheObject {
|
||||
|
||||
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
|
||||
public:
|
||||
explicit OGLBufferCache(std::size_t size);
|
||||
explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
|
||||
|
||||
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
|
||||
/// allocated.
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <array>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
|
||||
|
||||
@@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
|
||||
@@ -79,7 +80,8 @@ struct DrawParameters {
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
|
||||
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
@@ -122,18 +124,23 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexArrays() {
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
void RasterizerOpenGL::SetupVertexFormat() {
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
if (!gpu.dirty_flags.vertex_attrib_format)
|
||||
return;
|
||||
gpu.dirty_flags.vertex_attrib_format = false;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_VAO);
|
||||
|
||||
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
|
||||
auto& VAO = iter->second;
|
||||
|
||||
if (is_cache_miss) {
|
||||
VAO.Create();
|
||||
state.draw.vertex_array = VAO.handle;
|
||||
state.Apply();
|
||||
state.ApplyVertexBufferState();
|
||||
|
||||
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
|
||||
// around.
|
||||
@@ -175,8 +182,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
||||
}
|
||||
}
|
||||
state.draw.vertex_array = VAO.handle;
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
state.Apply();
|
||||
state.ApplyVertexBufferState();
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupVertexBuffer() {
|
||||
MICROPROFILE_SCOPE(OpenGL_VB);
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
// Upload all guest vertex arrays sequentially to our buffer
|
||||
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
|
||||
@@ -203,6 +215,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
|
||||
glVertexBindingDivisor(index, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Implicit set by glBindVertexBuffer. Stupid glstate handling...
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
}
|
||||
|
||||
DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||
@@ -327,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||
@@ -397,8 +410,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents,
|
||||
void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
|
||||
bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
@@ -414,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
|
||||
|
||||
// Bind the framebuffer surfaces
|
||||
state.draw.draw_framebuffer = framebuffer.handle;
|
||||
state.Apply();
|
||||
state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
||||
current_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
current_state.ApplyFramebufferState();
|
||||
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
||||
|
||||
if (using_color_fb) {
|
||||
if (single_color_target) {
|
||||
@@ -494,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
}
|
||||
|
||||
SyncViewport();
|
||||
|
||||
state.Apply();
|
||||
SyncViewport(current_state);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
@@ -510,22 +520,23 @@ void RasterizerOpenGL::Clear() {
|
||||
bool use_stencil{};
|
||||
|
||||
OpenGLState clear_state;
|
||||
clear_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
|
||||
|
||||
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
|
||||
regs.clear_buffers.A) {
|
||||
use_color = true;
|
||||
}
|
||||
if (use_color) {
|
||||
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
|
||||
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
if (regs.clear_buffers.Z) {
|
||||
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
|
||||
use_depth = true;
|
||||
|
||||
// Always enable the depth write when clearing the depth buffer. The depth write mask is
|
||||
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
|
||||
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to
|
||||
// true.
|
||||
clear_state.depth.test_enabled = true;
|
||||
clear_state.depth.test_func = GL_ALWAYS;
|
||||
}
|
||||
@@ -542,11 +553,8 @@ void RasterizerOpenGL::Clear() {
|
||||
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
|
||||
ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
|
||||
regs.clear_buffers.RT.Value());
|
||||
// Copy the sRGB setting to the clear state to avoid problem with
|
||||
// specific driver implementations
|
||||
clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
|
||||
clear_state.Apply();
|
||||
|
||||
if (use_color) {
|
||||
@@ -572,15 +580,14 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
ConfigureFramebuffers();
|
||||
|
||||
ConfigureFramebuffers(state);
|
||||
SyncColorMask();
|
||||
SyncDepthTestState();
|
||||
SyncStencilTestState();
|
||||
SyncBlendState();
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
SyncPrimitiveRestart();
|
||||
SyncDepthRange();
|
||||
SyncScissorTest();
|
||||
// Alpha Testing is synced on shaders.
|
||||
SyncTransformFeedback();
|
||||
@@ -594,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
|
||||
|
||||
state.draw.vertex_buffer = buffer_cache.GetHandle();
|
||||
state.Apply();
|
||||
state.ApplyVertexBufferState();
|
||||
|
||||
std::size_t buffer_size = CalculateVertexArraysSize();
|
||||
|
||||
@@ -621,7 +628,8 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
|
||||
buffer_cache.Map(buffer_size);
|
||||
|
||||
SetupVertexArrays();
|
||||
SetupVertexFormat();
|
||||
SetupVertexBuffer();
|
||||
DrawParameters params = SetupDraw();
|
||||
SetupShaders(params.primitive_mode);
|
||||
|
||||
@@ -725,9 +733,9 @@ void RasterizerOpenGL::SamplerInfo::Create() {
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
|
||||
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
|
||||
const GLuint s = sampler.handle;
|
||||
|
||||
const Tegra::Texture::TSCEntry& config = info.tsc;
|
||||
if (mag_filter != config.mag_filter) {
|
||||
mag_filter = config.mag_filter;
|
||||
glSamplerParameteri(
|
||||
@@ -778,6 +786,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
||||
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
|
||||
}
|
||||
}
|
||||
if (info.tic.use_header_opt_control == 0) {
|
||||
if (GLAD_GL_ARB_texture_filter_anisotropic) {
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
|
||||
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
|
||||
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
|
||||
}
|
||||
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
|
||||
static_cast<float>(info.tic.res_min_mip_level.Value()));
|
||||
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
|
||||
static_cast<float>(info.tic.res_max_mip_level.Value() == 0
|
||||
? 16
|
||||
: info.tic.res_max_mip_level.Value()));
|
||||
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
|
||||
}
|
||||
}
|
||||
|
||||
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
|
||||
@@ -875,7 +899,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
||||
continue;
|
||||
}
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture);
|
||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||
if (surface != nullptr) {
|
||||
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
|
||||
@@ -897,14 +921,18 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
||||
return current_unit + static_cast<u32>(entries.size());
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport() {
|
||||
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
|
||||
state.viewport.x = viewport_rect.left;
|
||||
state.viewport.y = viewport_rect.bottom;
|
||||
state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
|
||||
state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
|
||||
auto& viewport = current_state.viewports[i];
|
||||
viewport.x = viewport_rect.left;
|
||||
viewport.y = viewport_rect.bottom;
|
||||
viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
|
||||
viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
|
||||
viewport.depth_range_far = regs.viewport[i].depth_range_far;
|
||||
viewport.depth_range_near = regs.viewport[i].depth_range_near;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled() {
|
||||
@@ -946,13 +974,6 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
state.primitive_restart.index = regs.primitive_restart.index;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthRange() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.depth.depth_range_near = regs.viewport->depth_range_near;
|
||||
state.depth.depth_range_far = regs.viewport->depth_range_far;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthTestState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
@@ -973,9 +994,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(bunnei): Verify behavior when this is not set
|
||||
ASSERT(regs.stencil_two_side_enable);
|
||||
|
||||
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
|
||||
state.stencil.front.test_ref = regs.stencil_front_func_ref;
|
||||
state.stencil.front.test_mask = regs.stencil_front_func_mask;
|
||||
@@ -983,36 +1001,79 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
||||
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
|
||||
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
|
||||
state.stencil.front.write_mask = regs.stencil_front_mask;
|
||||
if (regs.stencil_two_side_enable) {
|
||||
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
|
||||
state.stencil.back.test_ref = regs.stencil_back_func_ref;
|
||||
state.stencil.back.test_mask = regs.stencil_back_func_mask;
|
||||
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
|
||||
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
|
||||
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
|
||||
state.stencil.back.write_mask = regs.stencil_back_mask;
|
||||
} else {
|
||||
state.stencil.back.test_func = GL_ALWAYS;
|
||||
state.stencil.back.test_ref = 0;
|
||||
state.stencil.back.test_mask = 0xFFFFFFFF;
|
||||
state.stencil.back.write_mask = 0xFFFFFFFF;
|
||||
state.stencil.back.action_stencil_fail = GL_KEEP;
|
||||
state.stencil.back.action_depth_fail = GL_KEEP;
|
||||
state.stencil.back.action_depth_pass = GL_KEEP;
|
||||
}
|
||||
}
|
||||
|
||||
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
|
||||
state.stencil.back.test_ref = regs.stencil_back_func_ref;
|
||||
state.stencil.back.test_mask = regs.stencil_back_func_mask;
|
||||
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
|
||||
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
|
||||
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
|
||||
state.stencil.back.write_mask = regs.stencil_back_mask;
|
||||
void RasterizerOpenGL::SyncColorMask() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
|
||||
auto& dest = state.color_mask[i];
|
||||
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
|
||||
dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
|
||||
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
|
||||
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.blend.enabled = regs.blend.enable[0] != 0;
|
||||
state.blend_color.red = regs.blend_color.r;
|
||||
state.blend_color.green = regs.blend_color.g;
|
||||
state.blend_color.blue = regs.blend_color.b;
|
||||
state.blend_color.alpha = regs.blend_color.a;
|
||||
|
||||
if (!state.blend.enabled)
|
||||
state.independant_blend.enabled = regs.independent_blend_enable;
|
||||
if (!state.independant_blend.enabled) {
|
||||
auto& blend = state.blend[0];
|
||||
blend.enabled = regs.blend.enable[0] != 0;
|
||||
blend.separate_alpha = regs.blend.separate_alpha;
|
||||
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
|
||||
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
|
||||
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
|
||||
if (blend.separate_alpha) {
|
||||
blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
|
||||
blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
|
||||
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
|
||||
}
|
||||
for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
state.blend[i].enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT_MSG(regs.logic_op.enable == 0,
|
||||
"Blending and logic op can't be enabled at the same time.");
|
||||
|
||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
|
||||
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
|
||||
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
|
||||
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
|
||||
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
|
||||
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
|
||||
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
|
||||
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
auto& blend = state.blend[i];
|
||||
blend.enabled = regs.blend.enable[i] != 0;
|
||||
if (!blend.enabled)
|
||||
continue;
|
||||
blend.separate_alpha = regs.independent_blend[i].separate_alpha;
|
||||
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
|
||||
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
|
||||
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
|
||||
if (blend.separate_alpha) {
|
||||
blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
|
||||
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
|
||||
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOpState() {
|
||||
@@ -1031,19 +1092,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncScissorTest() {
|
||||
// TODO: what is the correct behavior here, a single scissor for all targets
|
||||
// or scissor disabled for the rest of the targets?
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.scissor.enabled = (regs.scissor_test.enable != 0);
|
||||
// TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
|
||||
// implemented.
|
||||
if (regs.scissor_test.enable != 0) {
|
||||
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
|
||||
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
|
||||
state.scissor.x = regs.scissor_test.min_x;
|
||||
state.scissor.y = regs.scissor_test.min_y;
|
||||
state.scissor.width = width;
|
||||
state.scissor.height = height;
|
||||
if (regs.scissor_test.enable == 0) {
|
||||
return;
|
||||
}
|
||||
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
|
||||
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
|
||||
state.scissor.x = regs.scissor_test.min_x;
|
||||
state.scissor.y = regs.scissor_test.min_y;
|
||||
state.scissor.width = width;
|
||||
state.scissor.height = height;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
@@ -1068,9 +1129,8 @@ void RasterizerOpenGL::CheckAlphaTests() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
|
||||
LOG_CRITICAL(
|
||||
Render_OpenGL,
|
||||
"Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
|
||||
LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, "
|
||||
"this behavior is undefined.");
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +88,7 @@ private:
|
||||
/// SamplerInfo struct.
|
||||
void Create();
|
||||
/// Syncs the sampler object with the config, updating any necessary state.
|
||||
void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
|
||||
void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
|
||||
|
||||
private:
|
||||
Tegra::Texture::TextureFilter mag_filter;
|
||||
@@ -109,8 +109,8 @@ private:
|
||||
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
||||
* @param single_color_target Specifies if a single color buffer target should be used.
|
||||
*/
|
||||
void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true,
|
||||
bool preserve_contents = true,
|
||||
void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
|
||||
bool using_depth_fb = true, bool preserve_contents = true,
|
||||
std::optional<std::size_t> single_color_target = {});
|
||||
|
||||
/*
|
||||
@@ -133,8 +133,8 @@ private:
|
||||
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_unit);
|
||||
|
||||
/// Syncs the viewport to match the guest state
|
||||
void SyncViewport();
|
||||
/// Syncs the viewport and depth range to match the guest state
|
||||
void SyncViewport(OpenGLState& current_state);
|
||||
|
||||
/// Syncs the clip enabled status to match the guest state
|
||||
void SyncClipEnabled();
|
||||
@@ -148,9 +148,6 @@ private:
|
||||
/// Syncs the primitve restart to match the guest state
|
||||
void SyncPrimitiveRestart();
|
||||
|
||||
/// Syncs the depth range to match the guest state
|
||||
void SyncDepthRange();
|
||||
|
||||
/// Syncs the depth test state to match the guest state
|
||||
void SyncDepthTestState();
|
||||
|
||||
@@ -172,6 +169,9 @@ private:
|
||||
/// Syncs the point state to match the guest state
|
||||
void SyncPointState();
|
||||
|
||||
/// Syncs Color Mask
|
||||
void SyncColorMask();
|
||||
|
||||
/// Check asserts for alpha testing.
|
||||
void CheckAlphaTests();
|
||||
|
||||
@@ -207,7 +207,8 @@ private:
|
||||
|
||||
std::size_t CalculateIndexBufferSize() const;
|
||||
|
||||
void SetupVertexArrays();
|
||||
void SetupVertexFormat();
|
||||
void SetupVertexBuffer();
|
||||
|
||||
DrawParameters SetupDraw();
|
||||
|
||||
|
||||
@@ -15,7 +15,9 @@
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/astc.h"
|
||||
@@ -561,9 +563,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
|
||||
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
|
||||
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
||||
MICROPROFILE_SCOPE(OpenGL_BlitSurface);
|
||||
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
@@ -576,7 +580,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
// Set sRGB enabled if the destination surfaces need it
|
||||
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
|
||||
state.Apply();
|
||||
state.ApplyFramebufferState();
|
||||
|
||||
u32 buffers{};
|
||||
|
||||
@@ -703,9 +707,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
|
||||
0, 0, width, height, 1);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
|
||||
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
GLuint copy_pbo_handle, GLenum src_attachment = 0,
|
||||
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CopySurface);
|
||||
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
|
||||
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
@@ -974,7 +980,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
|
||||
}
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::LoadGLBuffer() {
|
||||
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
|
||||
gl_buffer.resize(params.max_mip_level);
|
||||
@@ -1156,7 +1162,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
if (params.type == SurfaceType::Fill)
|
||||
return;
|
||||
@@ -1167,7 +1173,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
||||
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
||||
}
|
||||
|
||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
|
||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
|
||||
: RasterizerCache{rasterizer} {
|
||||
read_framebuffer.Create();
|
||||
draw_framebuffer.Create();
|
||||
copy_pbo.Create();
|
||||
|
||||
@@ -264,6 +264,8 @@ struct hash<SurfaceReserveKey> {
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class RasterizerOpenGL;
|
||||
|
||||
class CachedSurface final : public RasterizerCacheObject {
|
||||
public:
|
||||
CachedSurface(const SurfaceParams& params);
|
||||
@@ -311,7 +313,7 @@ private:
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
public:
|
||||
RasterizerCacheOpenGL();
|
||||
explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
|
||||
/// Get a surface based on the texture configuration
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
||||
|
||||
186
src/video_core/renderer_opengl/gl_resource_manager.cpp
Normal file
186
src/video_core/renderer_opengl/gl_resource_manager.cpp
Normal file
@@ -0,0 +1,186 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <utility>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLTexture::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLSampler::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLSampler::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLShader::Create(const char* source, GLenum type) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
handle = GLShader::LoadShader(source, type);
|
||||
}
|
||||
|
||||
void OGLShader::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteShader(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||
const char* frag_shader, bool separable_program) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
if (geo_shader)
|
||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||
if (frag_shader)
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLPipeline::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
|
||||
void OGLPipeline::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLBuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLBuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLSync::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
// Don't profile here, this one is expected to happen ingame.
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
void OGLSync::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
// Don't profile here, this one is expected to happen ingame.
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLVertexArray::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
void OGLVertexArray::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -8,7 +8,6 @@
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
@@ -29,20 +28,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -64,20 +53,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenSamplers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -98,20 +77,9 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Create(const char* source, GLenum type) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
if (source == nullptr)
|
||||
return;
|
||||
handle = GLShader::LoadShader(source, type);
|
||||
}
|
||||
void Create(const char* source, GLenum type);
|
||||
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteShader(handle);
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -141,25 +109,10 @@ public:
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
bool separable_program = false) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
if (geo_shader)
|
||||
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
|
||||
if (frag_shader)
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
bool separable_program = false);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -178,20 +131,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -213,20 +156,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -247,19 +180,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLsync handle = 0;
|
||||
};
|
||||
@@ -281,20 +205,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
@@ -316,20 +230,10 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/utils.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
@@ -121,12 +121,16 @@ GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
const std::string& glsl_topology,
|
||||
const std::string& glsl_topology, u32 max_vertices,
|
||||
const std::string& debug_name) {
|
||||
if (target_program.handle != 0) {
|
||||
return target_program.handle;
|
||||
}
|
||||
const std::string source{geometry_programs.code + "layout (" + glsl_topology + ") in;\n"};
|
||||
std::string source = "#version 430 core\n";
|
||||
source += "layout (" + glsl_topology + ") in;\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
source += geometry_programs.code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
||||
target_program.Create(true, shader.handle);
|
||||
@@ -135,6 +139,8 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
return target_program.handle;
|
||||
};
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
const VAddr program_addr{GetShaderAddress(program)};
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedShader;
|
||||
class RasterizerOpenGL;
|
||||
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
@@ -46,22 +48,23 @@ public:
|
||||
}
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints");
|
||||
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines");
|
||||
return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency",
|
||||
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
|
||||
"ShaderLinesAdjacency");
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles");
|
||||
return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
|
||||
"ShaderTriangles");
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
|
||||
"ShaderLines");
|
||||
6, "ShaderTrianglesAdjacency");
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
}
|
||||
@@ -76,7 +79,7 @@ public:
|
||||
private:
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
|
||||
const std::string& debug_name);
|
||||
u32 max_vertices, const std::string& debug_name);
|
||||
|
||||
VAddr addr;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
@@ -104,6 +107,8 @@ private:
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
};
|
||||
|
||||
@@ -494,10 +494,10 @@ public:
|
||||
// instruction for now.
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
|
||||
// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
|
||||
// shader. These instructions use a dirty register as buffer index. To avoid some
|
||||
// drivers from complaining for the out of boundary writes, guard them.
|
||||
const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " +
|
||||
std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'};
|
||||
// shader. These instructions use a dirty register as buffer index, to avoid some
|
||||
// drivers from complaining about out of boundary writes, guard them.
|
||||
const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
|
||||
std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
|
||||
shader.AddLine("amem[" + buf_index + "][" +
|
||||
std::to_string(static_cast<u32>(attribute)) + ']' +
|
||||
GetSwizzle(elem) + " = " + src + ';');
|
||||
@@ -811,7 +811,11 @@ private:
|
||||
std::optional<Register> vertex = {}) {
|
||||
auto GeometryPass = [&](const std::string& name) {
|
||||
if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
|
||||
return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) + ']';
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set
|
||||
// an 0x80000000 index for those and the shader fails to build. Find out why this
|
||||
// happens and what's its intent.
|
||||
return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) +
|
||||
" % MAX_VERTEX_INPUT]";
|
||||
}
|
||||
return name;
|
||||
};
|
||||
@@ -2742,12 +2746,12 @@ private:
|
||||
}
|
||||
case 3: {
|
||||
if (is_array) {
|
||||
UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
is_array = false;
|
||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord =
|
||||
"vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
|
||||
} else {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
@@ -2777,7 +2781,11 @@ private:
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
if (depth_compare && is_array) {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
} else {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL: {
|
||||
|
||||
@@ -82,8 +82,8 @@ void main() {
|
||||
}
|
||||
|
||||
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_geometry();\n";
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
@@ -22,17 +22,15 @@ OpenGLState::OpenGLState() {
|
||||
depth.test_enabled = false;
|
||||
depth.test_func = GL_LESS;
|
||||
depth.write_mask = GL_TRUE;
|
||||
depth.depth_range_near = 0.0f;
|
||||
depth.depth_range_far = 1.0f;
|
||||
|
||||
primitive_restart.enabled = false;
|
||||
primitive_restart.index = 0;
|
||||
|
||||
color_mask.red_enabled = GL_TRUE;
|
||||
color_mask.green_enabled = GL_TRUE;
|
||||
color_mask.blue_enabled = GL_TRUE;
|
||||
color_mask.alpha_enabled = GL_TRUE;
|
||||
|
||||
for (auto& item : color_mask) {
|
||||
item.red_enabled = GL_TRUE;
|
||||
item.green_enabled = GL_TRUE;
|
||||
item.blue_enabled = GL_TRUE;
|
||||
item.alpha_enabled = GL_TRUE;
|
||||
}
|
||||
stencil.test_enabled = false;
|
||||
auto reset_stencil = [](auto& config) {
|
||||
config.test_func = GL_ALWAYS;
|
||||
@@ -45,19 +43,33 @@ OpenGLState::OpenGLState() {
|
||||
};
|
||||
reset_stencil(stencil.front);
|
||||
reset_stencil(stencil.back);
|
||||
|
||||
blend.enabled = true;
|
||||
blend.rgb_equation = GL_FUNC_ADD;
|
||||
blend.a_equation = GL_FUNC_ADD;
|
||||
blend.src_rgb_func = GL_ONE;
|
||||
blend.dst_rgb_func = GL_ZERO;
|
||||
blend.src_a_func = GL_ONE;
|
||||
blend.dst_a_func = GL_ZERO;
|
||||
blend.color.red = 0.0f;
|
||||
blend.color.green = 0.0f;
|
||||
blend.color.blue = 0.0f;
|
||||
blend.color.alpha = 0.0f;
|
||||
|
||||
for (auto& item : viewports) {
|
||||
item.x = 0;
|
||||
item.y = 0;
|
||||
item.width = 0;
|
||||
item.height = 0;
|
||||
item.depth_range_near = 0.0f;
|
||||
item.depth_range_far = 1.0f;
|
||||
}
|
||||
scissor.enabled = false;
|
||||
scissor.x = 0;
|
||||
scissor.y = 0;
|
||||
scissor.width = 0;
|
||||
scissor.height = 0;
|
||||
for (auto& item : blend) {
|
||||
item.enabled = true;
|
||||
item.rgb_equation = GL_FUNC_ADD;
|
||||
item.a_equation = GL_FUNC_ADD;
|
||||
item.src_rgb_func = GL_ONE;
|
||||
item.dst_rgb_func = GL_ZERO;
|
||||
item.src_a_func = GL_ONE;
|
||||
item.dst_a_func = GL_ZERO;
|
||||
}
|
||||
independant_blend.enabled = false;
|
||||
blend_color.red = 0.0f;
|
||||
blend_color.green = 0.0f;
|
||||
blend_color.blue = 0.0f;
|
||||
blend_color.alpha = 0.0f;
|
||||
logic_op.enabled = false;
|
||||
logic_op.operation = GL_COPY;
|
||||
|
||||
@@ -73,17 +85,6 @@ OpenGLState::OpenGLState() {
|
||||
draw.shader_program = 0;
|
||||
draw.program_pipeline = 0;
|
||||
|
||||
scissor.enabled = false;
|
||||
scissor.x = 0;
|
||||
scissor.y = 0;
|
||||
scissor.width = 0;
|
||||
scissor.height = 0;
|
||||
|
||||
viewport.x = 0;
|
||||
viewport.y = 0;
|
||||
viewport.width = 0;
|
||||
viewport.height = 0;
|
||||
|
||||
clip_distance = {};
|
||||
|
||||
point.size = 1;
|
||||
@@ -134,6 +135,32 @@ void OpenGLState::ApplyCulling() const {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyColorMask() const {
|
||||
if (GLAD_GL_ARB_viewport_array) {
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
const auto& updated = color_mask[i];
|
||||
const auto& current = cur_state.color_mask[i];
|
||||
if (updated.red_enabled != current.red_enabled ||
|
||||
updated.green_enabled != current.green_enabled ||
|
||||
updated.blue_enabled != current.blue_enabled ||
|
||||
updated.alpha_enabled != current.alpha_enabled) {
|
||||
glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
|
||||
updated.blue_enabled, updated.alpha_enabled);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto& updated = color_mask[0];
|
||||
const auto& current = cur_state.color_mask[0];
|
||||
if (updated.red_enabled != current.red_enabled ||
|
||||
updated.green_enabled != current.green_enabled ||
|
||||
updated.blue_enabled != current.blue_enabled ||
|
||||
updated.alpha_enabled != current.alpha_enabled) {
|
||||
glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
|
||||
updated.alpha_enabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyDepth() const {
|
||||
// Depth test
|
||||
const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
|
||||
@@ -152,11 +179,6 @@ void OpenGLState::ApplyDepth() const {
|
||||
if (depth.write_mask != cur_state.depth.write_mask) {
|
||||
glDepthMask(depth.write_mask);
|
||||
}
|
||||
// Depth range
|
||||
if (depth.depth_range_near != cur_state.depth.depth_range_near ||
|
||||
depth.depth_range_far != cur_state.depth.depth_range_far) {
|
||||
glDepthRange(depth.depth_range_near, depth.depth_range_far);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyPrimitiveRestart() const {
|
||||
@@ -208,7 +230,7 @@ void OpenGLState::ApplyStencilTest() const {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyScissorTest() const {
|
||||
void OpenGLState::ApplyScissor() const {
|
||||
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
|
||||
if (scissor_changed) {
|
||||
if (scissor.enabled) {
|
||||
@@ -217,51 +239,141 @@ void OpenGLState::ApplyScissorTest() const {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
if (scissor_changed || scissor_changed || scissor.x != cur_state.scissor.x ||
|
||||
scissor.y != cur_state.scissor.y || scissor.width != cur_state.scissor.width ||
|
||||
scissor.height != cur_state.scissor.height) {
|
||||
if (scissor.enabled &&
|
||||
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
|
||||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
|
||||
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyBlending() const {
|
||||
const bool blend_changed = blend.enabled != cur_state.blend.enabled;
|
||||
void OpenGLState::ApplyViewport() const {
|
||||
if (GLAD_GL_ARB_viewport_array) {
|
||||
for (GLuint i = 0;
|
||||
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
|
||||
const auto& current = cur_state.viewports[i];
|
||||
const auto& updated = viewports[i];
|
||||
if (updated.x != current.x || updated.y != current.y ||
|
||||
updated.width != current.width || updated.height != current.height) {
|
||||
glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
|
||||
}
|
||||
if (updated.depth_range_near != current.depth_range_near ||
|
||||
updated.depth_range_far != current.depth_range_far) {
|
||||
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const auto& current = cur_state.viewports[0];
|
||||
const auto& updated = viewports[0];
|
||||
if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
|
||||
updated.height != current.height) {
|
||||
glViewport(updated.x, updated.y, updated.width, updated.height);
|
||||
}
|
||||
if (updated.depth_range_near != current.depth_range_near ||
|
||||
updated.depth_range_far != current.depth_range_far) {
|
||||
glDepthRange(updated.depth_range_near, updated.depth_range_far);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyGlobalBlending() const {
|
||||
const Blend& current = cur_state.blend[0];
|
||||
const Blend& updated = blend[0];
|
||||
const bool blend_changed = updated.enabled != current.enabled;
|
||||
if (blend_changed) {
|
||||
if (blend.enabled) {
|
||||
ASSERT(!logic_op.enabled);
|
||||
if (updated.enabled) {
|
||||
glEnable(GL_BLEND);
|
||||
} else {
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
if (blend.enabled) {
|
||||
if (blend_changed || blend.color.red != cur_state.blend.color.red ||
|
||||
blend.color.green != cur_state.blend.color.green ||
|
||||
blend.color.blue != cur_state.blend.color.blue ||
|
||||
blend.color.alpha != cur_state.blend.color.alpha) {
|
||||
glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
|
||||
if (!updated.enabled) {
|
||||
return;
|
||||
}
|
||||
if (updated.separate_alpha) {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func ||
|
||||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
|
||||
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
|
||||
updated.dst_a_func);
|
||||
}
|
||||
|
||||
if (blend_changed || blend.src_rgb_func != cur_state.blend.src_rgb_func ||
|
||||
blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
|
||||
blend.src_a_func != cur_state.blend.src_a_func ||
|
||||
blend.dst_a_func != cur_state.blend.dst_a_func) {
|
||||
glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
|
||||
blend.dst_a_func);
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
|
||||
updated.a_equation != current.a_equation) {
|
||||
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
|
||||
}
|
||||
} else {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func) {
|
||||
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
|
||||
}
|
||||
|
||||
if (blend_changed || blend.rgb_equation != cur_state.blend.rgb_equation ||
|
||||
blend.a_equation != cur_state.blend.a_equation) {
|
||||
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
|
||||
glBlendEquation(updated.rgb_equation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTargetBlending(int target, bool force) const {
|
||||
const Blend& updated = blend[target];
|
||||
const Blend& current = cur_state.blend[target];
|
||||
const bool blend_changed = updated.enabled != current.enabled || force;
|
||||
if (blend_changed) {
|
||||
if (updated.enabled) {
|
||||
glEnablei(GL_BLEND, static_cast<GLuint>(target));
|
||||
} else {
|
||||
glDisablei(GL_BLEND, static_cast<GLuint>(target));
|
||||
}
|
||||
}
|
||||
if (!updated.enabled) {
|
||||
return;
|
||||
}
|
||||
if (updated.separate_alpha) {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func ||
|
||||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
|
||||
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
|
||||
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
|
||||
}
|
||||
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
|
||||
updated.a_equation != current.a_equation) {
|
||||
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
|
||||
updated.a_equation);
|
||||
}
|
||||
} else {
|
||||
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
|
||||
updated.dst_rgb_func != current.dst_rgb_func) {
|
||||
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
|
||||
updated.dst_rgb_func);
|
||||
}
|
||||
|
||||
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
|
||||
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyBlending() const {
|
||||
if (independant_blend.enabled) {
|
||||
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
ApplyTargetBlending(i,
|
||||
independant_blend.enabled != cur_state.independant_blend.enabled);
|
||||
}
|
||||
} else {
|
||||
ApplyGlobalBlending();
|
||||
}
|
||||
if (blend_color.red != cur_state.blend_color.red ||
|
||||
blend_color.green != cur_state.blend_color.green ||
|
||||
blend_color.blue != cur_state.blend_color.blue ||
|
||||
blend_color.alpha != cur_state.blend_color.alpha) {
|
||||
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyLogicOp() const {
|
||||
const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
|
||||
if (logic_op_changed) {
|
||||
if (logic_op.enabled) {
|
||||
ASSERT(!blend.enabled);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
@@ -315,7 +427,7 @@ void OpenGLState::ApplySamplers() const {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
void OpenGLState::ApplyFramebufferState() const {
|
||||
// Framebuffer
|
||||
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
|
||||
@@ -323,7 +435,9 @@ void OpenGLState::Apply() const {
|
||||
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyVertexBufferState() const {
|
||||
// Vertex array
|
||||
if (draw.vertex_array != cur_state.draw.vertex_array) {
|
||||
glBindVertexArray(draw.vertex_array);
|
||||
@@ -333,7 +447,11 @@ void OpenGLState::Apply() const {
|
||||
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
ApplyFramebufferState();
|
||||
ApplyVertexBufferState();
|
||||
// Uniform buffer
|
||||
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
|
||||
@@ -348,12 +466,6 @@ void OpenGLState::Apply() const {
|
||||
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
|
||||
glBindProgramPipeline(draw.program_pipeline);
|
||||
}
|
||||
// Viewport
|
||||
if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
|
||||
viewport.width != cur_state.viewport.width ||
|
||||
viewport.height != cur_state.viewport.height) {
|
||||
glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
|
||||
}
|
||||
// Clip distance
|
||||
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
|
||||
if (clip_distance[i] != cur_state.clip_distance[i]) {
|
||||
@@ -364,19 +476,13 @@ void OpenGLState::Apply() const {
|
||||
}
|
||||
}
|
||||
}
|
||||
// Color mask
|
||||
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
|
||||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
|
||||
color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
|
||||
color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
|
||||
glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
|
||||
color_mask.alpha_enabled);
|
||||
}
|
||||
// Point
|
||||
if (point.size != cur_state.point.size) {
|
||||
glPointSize(point.size);
|
||||
}
|
||||
ApplyScissorTest();
|
||||
ApplyColorMask();
|
||||
ApplyViewport();
|
||||
ApplyScissor();
|
||||
ApplyStencilTest();
|
||||
ApplySRgb();
|
||||
ApplyCulling();
|
||||
|
||||
@@ -46,11 +46,9 @@ public:
|
||||
} cull;
|
||||
|
||||
struct {
|
||||
bool test_enabled; // GL_DEPTH_TEST
|
||||
GLenum test_func; // GL_DEPTH_FUNC
|
||||
GLboolean write_mask; // GL_DEPTH_WRITEMASK
|
||||
GLfloat depth_range_near; // GL_DEPTH_RANGE
|
||||
GLfloat depth_range_far; // GL_DEPTH_RANGE
|
||||
bool test_enabled; // GL_DEPTH_TEST
|
||||
GLenum test_func; // GL_DEPTH_FUNC
|
||||
GLboolean write_mask; // GL_DEPTH_WRITEMASK
|
||||
} depth;
|
||||
|
||||
struct {
|
||||
@@ -58,13 +56,14 @@ public:
|
||||
GLuint index;
|
||||
} primitive_restart; // GL_PRIMITIVE_RESTART
|
||||
|
||||
struct {
|
||||
struct ColorMask {
|
||||
GLboolean red_enabled;
|
||||
GLboolean green_enabled;
|
||||
GLboolean blue_enabled;
|
||||
GLboolean alpha_enabled;
|
||||
} color_mask; // GL_COLOR_WRITEMASK
|
||||
|
||||
};
|
||||
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
|
||||
color_mask; // GL_COLOR_WRITEMASK
|
||||
struct {
|
||||
bool test_enabled; // GL_STENCIL_TEST
|
||||
struct {
|
||||
@@ -78,22 +77,28 @@ public:
|
||||
} front, back;
|
||||
} stencil;
|
||||
|
||||
struct {
|
||||
struct Blend {
|
||||
bool enabled; // GL_BLEND
|
||||
bool separate_alpha; // Independent blend enabled
|
||||
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
|
||||
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
|
||||
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
|
||||
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
|
||||
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
|
||||
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
|
||||
};
|
||||
std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
|
||||
|
||||
struct {
|
||||
GLclampf red;
|
||||
GLclampf green;
|
||||
GLclampf blue;
|
||||
GLclampf alpha;
|
||||
} color; // GL_BLEND_COLOR
|
||||
} blend;
|
||||
struct {
|
||||
bool enabled;
|
||||
} independant_blend;
|
||||
|
||||
struct {
|
||||
GLclampf red;
|
||||
GLclampf green;
|
||||
GLclampf blue;
|
||||
GLclampf alpha;
|
||||
} blend_color; // GL_BLEND_COLOR
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_LOGIC_OP_MODE
|
||||
@@ -138,6 +143,16 @@ public:
|
||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
||||
} draw;
|
||||
|
||||
struct viewport {
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
GLfloat width;
|
||||
GLfloat height;
|
||||
GLfloat depth_range_near; // GL_DEPTH_RANGE
|
||||
GLfloat depth_range_far; // GL_DEPTH_RANGE
|
||||
};
|
||||
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_SCISSOR_TEST
|
||||
GLint x;
|
||||
@@ -146,13 +161,6 @@ public:
|
||||
GLsizei height;
|
||||
} scissor;
|
||||
|
||||
struct {
|
||||
GLint x;
|
||||
GLint y;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
} viewport;
|
||||
|
||||
struct {
|
||||
float size; // GL_POINT_SIZE
|
||||
} point;
|
||||
@@ -173,6 +181,10 @@ public:
|
||||
}
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply() const;
|
||||
/// Apply only the state afecting the framebuffer
|
||||
void ApplyFramebufferState() const;
|
||||
/// Apply only the state afecting the vertex buffer
|
||||
void ApplyVertexBufferState() const;
|
||||
/// Set the initial OpenGL state
|
||||
static void ApplyDefaultState();
|
||||
/// Resets any references to the given resource
|
||||
@@ -191,14 +203,18 @@ private:
|
||||
static bool s_rgb_used;
|
||||
void ApplySRgb() const;
|
||||
void ApplyCulling() const;
|
||||
void ApplyColorMask() const;
|
||||
void ApplyDepth() const;
|
||||
void ApplyPrimitiveRestart() const;
|
||||
void ApplyStencilTest() const;
|
||||
void ApplyScissorTest() const;
|
||||
void ApplyViewport() const;
|
||||
void ApplyTargetBlending(int target, bool force) const;
|
||||
void ApplyGlobalBlending() const;
|
||||
void ApplyBlending() const;
|
||||
void ApplyLogicOp() const;
|
||||
void ApplyTextures() const;
|
||||
void ApplySamplers() const;
|
||||
void ApplyScissor() const;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -6,9 +6,13 @@
|
||||
#include <vector>
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
|
||||
MP_RGB(128, 128, 192));
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
|
||||
@@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
|
||||
}
|
||||
|
||||
if (invalidate || !persistent) {
|
||||
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
|
||||
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
|
||||
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
|
||||
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
|
||||
@@ -159,10 +159,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
}
|
||||
}
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
|
||||
static_cast<u32>(filter_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
|
||||
return GL_LINEAR;
|
||||
}
|
||||
|
||||
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
@@ -183,9 +181,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return GL_MIRROR_CLAMP_TO_EDGE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
|
||||
return GL_REPEAT;
|
||||
}
|
||||
|
||||
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
|
||||
@@ -207,10 +204,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
|
||||
case Tegra::Texture::DepthCompareFunc::Always:
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
|
||||
static_cast<u32>(func));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
|
||||
static_cast<u32>(func));
|
||||
return GL_GREATER;
|
||||
}
|
||||
|
||||
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
|
||||
@@ -226,9 +222,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
|
||||
case Maxwell::Blend::Equation::Max:
|
||||
return GL_MAX;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
|
||||
return GL_FUNC_ADD;
|
||||
}
|
||||
|
||||
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
|
||||
@@ -291,9 +286,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
|
||||
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
|
||||
return GL_ONE_MINUS_CONSTANT_ALPHA;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
|
||||
@@ -312,9 +306,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
|
||||
case Tegra::Texture::SwizzleSource::OneFloat:
|
||||
return GL_ONE;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
@@ -344,33 +337,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
case Maxwell::ComparisonOp::AlwaysOld:
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
|
||||
return GL_ALWAYS;
|
||||
}
|
||||
|
||||
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
|
||||
switch (stencil) {
|
||||
case Maxwell::StencilOp::Keep:
|
||||
case Maxwell::StencilOp::KeepOGL:
|
||||
return GL_KEEP;
|
||||
case Maxwell::StencilOp::Zero:
|
||||
case Maxwell::StencilOp::ZeroOGL:
|
||||
return GL_ZERO;
|
||||
case Maxwell::StencilOp::Replace:
|
||||
case Maxwell::StencilOp::ReplaceOGL:
|
||||
return GL_REPLACE;
|
||||
case Maxwell::StencilOp::Incr:
|
||||
case Maxwell::StencilOp::IncrOGL:
|
||||
return GL_INCR;
|
||||
case Maxwell::StencilOp::Decr:
|
||||
case Maxwell::StencilOp::DecrOGL:
|
||||
return GL_DECR;
|
||||
case Maxwell::StencilOp::Invert:
|
||||
case Maxwell::StencilOp::InvertOGL:
|
||||
return GL_INVERT;
|
||||
case Maxwell::StencilOp::IncrWrap:
|
||||
case Maxwell::StencilOp::IncrWrapOGL:
|
||||
return GL_INCR_WRAP;
|
||||
case Maxwell::StencilOp::DecrWrap:
|
||||
case Maxwell::StencilOp::DecrWrapOGL:
|
||||
return GL_DECR_WRAP;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
|
||||
return GL_KEEP;
|
||||
}
|
||||
|
||||
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
|
||||
@@ -380,9 +379,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
|
||||
case Maxwell::Cull::FrontFace::CounterClockWise:
|
||||
return GL_CCW;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
|
||||
return GL_CCW;
|
||||
}
|
||||
|
||||
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
|
||||
@@ -394,9 +392,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
|
||||
case Maxwell::Cull::CullFace::FrontAndBack:
|
||||
return GL_FRONT_AND_BACK;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
|
||||
return GL_BACK;
|
||||
}
|
||||
|
||||
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
|
||||
@@ -434,9 +431,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
|
||||
case Maxwell::LogicOperation::Set:
|
||||
return GL_SET;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
|
||||
return GL_COPY;
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
||||
@@ -168,20 +168,29 @@ struct TICEntry {
|
||||
|
||||
// High 16 bits of the pitch value
|
||||
BitField<0, 16, u32> pitch_high;
|
||||
|
||||
BitField<26, 1, u32> use_header_opt_control;
|
||||
BitField<27, 1, u32> depth_texture;
|
||||
BitField<28, 4, u32> max_mip_level;
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> width_minus_1;
|
||||
BitField<22, 1, u32> srgb_conversion;
|
||||
BitField<23, 4, TextureType> texture_type;
|
||||
BitField<29, 3, u32> border_size;
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> height_minus_1;
|
||||
BitField<16, 15, u32> depth_minus_1;
|
||||
};
|
||||
union {
|
||||
BitField<6, 13, u32> mip_lod_bias;
|
||||
BitField<27, 3, u32> max_anisotropy;
|
||||
};
|
||||
|
||||
INSERT_PADDING_BYTES(8);
|
||||
union {
|
||||
BitField<0, 4, u32> res_min_mip_level;
|
||||
BitField<4, 4, u32> res_max_mip_level;
|
||||
};
|
||||
|
||||
GPUVAddr Address() const {
|
||||
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
|
||||
|
||||
@@ -3,6 +3,10 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applet_ae.h"
|
||||
#include "core/hle/service/am/applet_oe.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_general.h"
|
||||
#include "yuzu/configuration/configure_general.h"
|
||||
@@ -20,7 +24,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
||||
this->setConfiguration();
|
||||
|
||||
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
|
||||
ConfigureGeneral::~ConfigureGeneral() = default;
|
||||
@@ -38,6 +41,30 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
|
||||
ui->widget->Populate(registry);
|
||||
}
|
||||
|
||||
void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
|
||||
if (last_state == new_state) {
|
||||
return;
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
Service::SM::ServiceManager& sm = system.ServiceManager();
|
||||
|
||||
// Message queue is shared between these services, we just need to signal an operation
|
||||
// change to one and it will handle both automatically
|
||||
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
|
||||
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
|
||||
bool has_signalled = false;
|
||||
|
||||
if (applet_oe != nullptr) {
|
||||
applet_oe->GetMessageQueue()->OperationModeChanged();
|
||||
has_signalled = true;
|
||||
}
|
||||
|
||||
if (applet_ae != nullptr && !has_signalled) {
|
||||
applet_ae->GetMessageQueue()->OperationModeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGeneral::applyConfiguration() {
|
||||
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
|
||||
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
|
||||
@@ -45,6 +72,9 @@ void ConfigureGeneral::applyConfiguration() {
|
||||
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
|
||||
|
||||
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
|
||||
const bool pre_docked_mode = Settings::values.use_docked_mode;
|
||||
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
|
||||
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
|
||||
|
||||
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
|
||||
}
|
||||
|
||||
@@ -25,6 +25,7 @@ public:
|
||||
|
||||
private:
|
||||
void setConfiguration();
|
||||
void OnDockedModeChanged(bool last_state, bool new_state);
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGeneral> ui;
|
||||
};
|
||||
|
||||
@@ -933,8 +933,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
|
||||
const auto full = res == "Full";
|
||||
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
|
||||
|
||||
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
|
||||
static_cast<s32>(entry_size), this);
|
||||
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
|
||||
progress.setWindowModality(Qt::WindowModal);
|
||||
progress.setMinimumDuration(100);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user