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20 Commits

Author SHA1 Message Date
tech4me
8ce02d85e9 config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
bunnei
b38d67d940 Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
cea627b0fc Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
5abf71fe65 Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
eef0c93643 Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei
125d7122ac Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
ad1220e1b3 maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
92b85fad70 Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei
cb8b371570 Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
bunnei
38517241ec Merge pull request #1152 from ogniK5377/plu-include
Added missing include for pl:u
2018-08-21 22:41:09 -04:00
David Marcec
15cc34b93e Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
David
99fc32428a PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei
d63b1d21f1 Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 3ef4b3d4b4.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
Lioncash
5a53d75313 logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
fearlessTobi
f2d5b100c2 Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
tech4me
cc71832b19 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
Subv
2b9eee4d1e GPU: Implemented the logic op functionality of the GPU.
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
Subv
f24ab6d9e6 GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. 2018-08-20 18:43:11 -05:00
Subv
6bcdf37d4f GPU: Added registers for the logicop functionality. 2018-08-20 18:42:36 -05:00
fearlessTobi
ba8ff096fd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
27 changed files with 459 additions and 241 deletions

View File

@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
return;
}
CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
CONSOLE_SCREEN_BUFFER_INFO original_info = {};
GetConsoleScreenBufferInfo(console_handle, &original_info);
WORD color = 0;

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@@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) const {
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0)

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@@ -49,11 +49,11 @@ public:
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);
private:
VirtualDir dir;
std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
u64 save_id) const;
};
} // namespace FileSys

View File

@@ -5,31 +5,98 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/romfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service::NS {
enum class FontArchives : u64 {
Extension = 0x0100000000000810,
Standard = 0x0100000000000811,
Korean = 0x0100000000000812,
ChineseTraditional = 0x0100000000000813,
ChineseSimple = 0x0100000000000814,
};
struct FontRegion {
u32 offset;
u32 size;
};
static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
static constexpr u32 EXPECTED_RESULT{
0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
static constexpr u32 EXPECTED_MAGIC{
0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
};
static constexpr FontRegion EMPTY_REGION{0, 0};
std::vector<FontRegion>
SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
const FontRegion& GetSharedFontRegion(size_t index) {
if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
// No font fallback
return EMPTY_REGION;
}
return SHARED_FONT_REGIONS.at(index);
}
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
"Shared fonts exceeds 17mb!");
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
std::vector<u32> transformed_font(input.size());
// TODO(ogniK): Figure out a better way to do this
std::transform(input.begin(), input.end(), transformed_font.begin(),
[&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
std::memcpy(output.data() + offset, transformed_font.data(),
transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
}
static u32 GetU32Swapped(const u8* data) {
u32 value;
std::memcpy(&value, data, sizeof(value));
return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
}
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
// on the shared memory dump
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
// Out of shared fonts/Invalid font
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
break;
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
EXPECTED_MAGIC; // Derive key withing inverse xor
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
cur_offset += SIZE + 8;
}
}
PL_U::PL_U() : ServiceFramework("pl:u") {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
@@ -40,26 +107,78 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
const auto nand = FileSystem::GetSystemNANDContents();
// Rebuild shared fonts from data ncas
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
FileSys::ContentRecordType::Data)) {
size_t offset = 0;
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
for (auto font : SHARED_FONTS) {
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
if (!nca) {
LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto romfs = nca->GetRomFS();
if (!romfs) {
LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
if (!extracted_romfs) {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
static_cast<u64>(font.first));
continue;
}
const auto font_fp = extracted_romfs->GetFile(font.second);
if (!font_fp) {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
static_cast<u64>(font.first), font.second);
continue;
}
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
Common::swap32);
FontRegion region{
static_cast<u32>(offset + 8),
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
8)}; // Font offset and size do not account for the header
DecryptSharedFont(font_data_u32, *shared_font, offset);
SHARED_FONT_REGIONS.push_back(region);
}
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
SHARED_FONT};
// Create path if not already created
if (!FileUtil::CreateFullPath(filepath)) {
LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
return;
}
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
file.ReadBytes(shared_font->data(), shared_font->size());
BuildSharedFontsRawRegions(*shared_font);
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
}
}
}
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -82,7 +201,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
rb.Push<u32>(GetSharedFontRegion(font_id).size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
@@ -92,14 +211,10 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
rb.Push<u32>(GetSharedFontRegion(font_id).offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
@@ -128,8 +243,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
// TODO(ogniK): Have actual priority order
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
font_codes.push_back(static_cast<u32>(i));
font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
auto region = GetSharedFontRegion(i);
font_offsets.push_back(region.offset);
font_sizes.push_back(region.size);
}
ctx.WriteBuffer(font_codes, 0);

View File

@@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25000us;
if (!Settings::values.toggle_framelimit) {
if (!Settings::values.use_frame_limit) {
return;
}
auto now = Clock::now();
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
const double sleep_scale = Settings::values.frame_limit / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
// percent. High values means it'll take longer after a slow frame to recover and start
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;

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@@ -130,7 +130,8 @@ struct Values {
// Renderer
float resolution_factor;
bool toggle_framelimit;
bool use_frame_limit;
u16 frame_limit;
bool use_accurate_framebuffers;
float bg_red;

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@@ -106,8 +106,9 @@ TelemetrySession::TelemetrySession() {
Settings::values.use_multi_core);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",

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@@ -311,6 +311,25 @@ public:
AlwaysOld = 8,
};
enum class LogicOperation : u32 {
Clear = 0x1500,
And = 0x1501,
AndReverse = 0x1502,
Copy = 0x1503,
AndInverted = 0x1504,
NoOp = 0x1505,
Xor = 0x1506,
Or = 0x1507,
Nor = 0x1508,
Equiv = 0x1509,
Invert = 0x150A,
OrReverse = 0x150B,
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F,
};
struct Cull {
enum class FrontFace : u32 {
ClockWise = 0x0900,
@@ -695,7 +714,14 @@ public:
Cull cull;
INSERT_PADDING_WORDS(0x2B);
INSERT_PADDING_WORDS(0x28);
struct {
u32 enable;
LogicOperation operation;
} logic_op;
INSERT_PADDING_WORDS(0x1);
union {
u32 raw;
@@ -942,6 +968,7 @@ ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);

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@@ -18,7 +18,7 @@ RendererBase::~RendererBase() = default;
void RendererBase::RefreshBaseSettings() {
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
}
void RendererBase::UpdateCurrentFramebufferLayout() {

View File

@@ -450,6 +450,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncDepthTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
// TODO(bunnei): Sync framebuffer_scale uniform here
@@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
if (!state.blend.enabled)
return;
ASSERT_MSG(regs.logic_op.enable == 0,
"Blending and logic op can't be enabled at the same time.");
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
@@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
}
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
return;
ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
}

View File

@@ -142,6 +142,9 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
/// Syncs the LogicOp state to match the guest state
void SyncLogicOpState();
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;

View File

@@ -440,12 +440,13 @@ public:
}
declarations.AddNewLine();
const auto& samplers = GetSamplers();
for (const auto& sampler : samplers) {
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
';');
// Append the sampler2D array for the used textures.
size_t num_samplers = GetSamplers().size();
if (num_samplers > 0) {
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
std::to_string(num_samplers) + "];");
declarations.AddNewLine();
}
declarations.AddNewLine();
}
/// Returns a list of constant buffer declarations
@@ -457,14 +458,13 @@ public:
}
/// Returns a list of samplers used in the shader
const std::vector<SamplerEntry>& GetSamplers() const {
std::vector<SamplerEntry> GetSamplers() const {
return used_samplers;
}
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
bool is_array) {
std::string AccessSampler(const Sampler& sampler) {
size_t offset = static_cast<size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -473,13 +473,12 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
size_t next_index = used_samplers.size();
SamplerEntry entry{stage, offset, next_index, type, is_array};
SamplerEntry entry{stage, offset, next_index};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -657,8 +656,8 @@ private:
}
/// Generates code representing a texture sampler.
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
return regs.AccessSampler(sampler, type, is_array);
std::string GetSampler(const Sampler& sampler) {
return regs.AccessSampler(sampler);
}
/**
@@ -1556,39 +1555,10 @@ private:
break;
}
case OpCode::Id::TEX: {
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
std::string coord{};
switch (instr.tex.texture_type) {
case Tegra::Shader::TextureType::Texture2D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tex.texture_type.Value()));
UNREACHABLE();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1610,72 +1580,20 @@ private:
break;
}
case OpCode::Id::TEXS: {
std::string coord{};
switch (instr.texs.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.texs.IsArrayTexture()) {
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
} else {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
}
break;
}
case Tegra::Shader::TextureType::Texture3D: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
case Tegra::Shader::TextureType::TextureCube: {
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.texs.GetTextureType()));
UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
instr.texs.IsArrayTexture());
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texture(" + sampler + ", coords)";
WriteTexsInstruction(instr, coord, texture);
break;
}
case OpCode::Id::TLDS: {
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tlds.IsArrayTexture() == false);
std::string coord{};
switch (instr.tlds.GetTextureType()) {
case Tegra::Shader::TextureType::Texture2D: {
if (instr.tlds.IsArrayTexture()) {
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
UNREACHABLE();
} else {
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
}
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
static_cast<u32>(instr.tlds.GetTextureType()));
UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
instr.tlds.IsArrayTexture());
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
WriteTexsInstruction(instr, coord, texture);
break;
@@ -1698,8 +1616,7 @@ private:
UNREACHABLE();
}
const std::string sampler =
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
const std::string sampler = GetSampler(instr.sampler);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -1725,8 +1642,7 @@ private:
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
const std::string sampler = GetSampler(instr.sampler);
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';

View File

@@ -11,7 +11,6 @@
#include <vector>
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/shader_bytecode.h"
namespace GLShader {
@@ -73,9 +72,8 @@ class SamplerEntry {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
public:
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
Tegra::Shader::TextureType type, bool is_array)
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
: offset(offset), stage(stage), sampler_index(index) {}
size_t GetOffset() const {
return offset;
@@ -90,41 +88,8 @@ public:
}
std::string GetName() const {
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
std::to_string(sampler_index);
}
std::string GetTypeString() const {
using Tegra::Shader::TextureType;
std::string glsl_type;
switch (type) {
case TextureType::Texture1D:
glsl_type = "sampler1D";
break;
case TextureType::Texture2D:
glsl_type = "sampler2D";
break;
case TextureType::Texture3D:
glsl_type = "sampler3D";
break;
case TextureType::TextureCube:
glsl_type = "samplerCube";
break;
default:
UNIMPLEMENTED();
}
if (is_array)
glsl_type += "Array";
return glsl_type;
}
Tegra::Shader::TextureType GetType() const {
return type;
}
bool IsArray() const {
return is_array;
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
std::to_string(sampler_index) + ']';
}
static std::string GetArrayName(Maxwell::ShaderStage stage) {
@@ -135,14 +100,11 @@ private:
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
};
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
/// instruction.
size_t offset;
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
};
struct ShaderEntries {

View File

@@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
blend.color.blue = 0.0f;
blend.color.alpha = 0.0f;
logic_op = GL_COPY;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
for (auto& texture_unit : texture_units) {
texture_unit.Reset();
@@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
// Blending
if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) {
ASSERT(!logic_op.enabled);
glEnable(GL_BLEND);
glDisable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_BLEND);
glEnable(GL_COLOR_LOGIC_OP);
}
}
@@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
}
if (logic_op != cur_state.logic_op) {
glLogicOp(logic_op);
// Logic Operation
if (logic_op.enabled != cur_state.logic_op.enabled) {
if (logic_op.enabled) {
ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
}
}
if (logic_op.operation != cur_state.logic_op.operation) {
glLogicOp(logic_op.operation);
}
// Textures

View File

@@ -83,7 +83,10 @@ public:
} color; // GL_BLEND_COLOR
} blend;
GLenum logic_op; // GL_LOGIC_OP_MODE
struct {
bool enabled; // GL_LOGIC_OP_MODE
GLenum operation;
} logic_op;
// 3 texture units - one for each that is used in PICA fragment shader emulation
struct TextureUnit {

View File

@@ -107,6 +107,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return GL_POINTS;
case Maxwell::PrimitiveTopology::Lines:
return GL_LINES;
case Maxwell::PrimitiveTopology::LineStrip:
return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
@@ -317,4 +319,44 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
return {};
}
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
switch (operation) {
case Maxwell::LogicOperation::Clear:
return GL_CLEAR;
case Maxwell::LogicOperation::And:
return GL_AND;
case Maxwell::LogicOperation::AndReverse:
return GL_AND_REVERSE;
case Maxwell::LogicOperation::Copy:
return GL_COPY;
case Maxwell::LogicOperation::AndInverted:
return GL_AND_INVERTED;
case Maxwell::LogicOperation::NoOp:
return GL_NOOP;
case Maxwell::LogicOperation::Xor:
return GL_XOR;
case Maxwell::LogicOperation::Or:
return GL_OR;
case Maxwell::LogicOperation::Nor:
return GL_NOR;
case Maxwell::LogicOperation::Equiv:
return GL_EQUIV;
case Maxwell::LogicOperation::Invert:
return GL_INVERT;
case Maxwell::LogicOperation::OrReverse:
return GL_OR_REVERSE;
case Maxwell::LogicOperation::CopyInverted:
return GL_COPY_INVERTED;
case Maxwell::LogicOperation::OrInverted:
return GL_OR_INVERTED;
case Maxwell::LogicOperation::Nand:
return GL_NAND;
case Maxwell::LogicOperation::Set:
return GL_SET;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL

View File

@@ -83,7 +83,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
@@ -124,7 +125,7 @@ void Config::ReadValues() {
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
qt_config->endGroup();
@@ -203,7 +204,8 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable

View File

@@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() = default;
@@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
}

View File

@@ -23,11 +23,31 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_framelimit">
<property name="text">
<string>Limit framerate</string>
</property>
</widget>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">

View File

@@ -29,24 +29,6 @@
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="0" column="0">
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
<item>
<widget class="QLabel" name="labelMinus">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
<item>
<widget class="QLabel" name="labelPlus">
@@ -64,6 +46,24 @@
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
<item>
<widget class="QLabel" name="labelMinus">
<property name="text">
<string>Minus:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonMinus">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
<item>

View File

@@ -327,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
open_save_location->setEnabled(program_id != 0);
connect(open_save_location, &QAction::triggered,
[&]() { emit OpenSaveFolderRequested(program_id); });
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}

View File

@@ -21,6 +21,8 @@
class GameListWorker;
enum class GameListOpenTarget { SaveData };
class GameList : public QWidget {
Q_OBJECT
@@ -76,7 +78,7 @@ public:
signals:
void GameChosen(QString game_path);
void ShouldCancelWorker();
void OpenSaveFolderRequested(u64 program_id);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
private slots:
void onTextChanged(const QString& newText);
@@ -99,3 +101,5 @@ private:
GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr;
};
Q_DECLARE_METATYPE(GameListOpenTarget);

View File

@@ -30,6 +30,7 @@
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/loader/loader.h"
@@ -231,11 +232,16 @@ void GMainWindow::InitializeHotkeys() {
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -252,6 +258,12 @@ void GMainWindow::InitializeHotkeys() {
}
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
[this] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(game_path));
});
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
@@ -265,9 +277,24 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
&QShortcut::activated, this, [&] {
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -311,8 +338,7 @@ void GMainWindow::RestoreUIState() {
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenSaveFolderRequested, this,
&GMainWindow::OnGameListOpenSaveFolder);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
@@ -336,6 +362,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
// View
@@ -545,6 +572,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@@ -596,8 +624,37 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
BootGame(game_path);
}
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
UNIMPLEMENTED();
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = "Save Data";
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
// TODO(tech4me): Update this to work with arbitrary user profile
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
constexpr u128 user_id = {1, 0};
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id, 0);
break;
}
default:
UNIMPLEMENTED();
}
const QString qpath = QString::fromStdString(path);
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnMenuLoadFile() {
@@ -823,6 +880,7 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
}
void GMainWindow::OnStopGame() {
@@ -924,7 +982,13 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

View File

@@ -21,6 +21,7 @@ class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class WaitTreeWidget;
enum class GameListOpenTarget;
namespace Tegra {
class DebugContext;
@@ -122,7 +123,7 @@ private slots:
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnGameListOpenSaveFolder(u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void OnMenuInstallToNAND();

View File

@@ -211,6 +211,14 @@
<string>Fullscreen</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
</widget>
<resources/>
</ui>

View File

@@ -96,8 +96,9 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);

View File

@@ -102,6 +102,14 @@ resolution_factor =
# 0 (default): Off, 1: On
use_vsync =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
@@ -132,10 +140,6 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Whether to toggle frame limiter on or off.
# 0: Off, 1 (default): On
toggle_framelimit =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent