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__refs_pul
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ba8ff096fd |
@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
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return;
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}
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CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
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CONSOLE_SCREEN_BUFFER_INFO original_info = {};
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GetConsoleScreenBufferInfo(console_handle, &original_info);
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WORD color = 0;
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@@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
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}
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std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id) const {
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData && title_id == 0)
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@@ -49,11 +49,11 @@ public:
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ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
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static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id);
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private:
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VirtualDir dir;
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std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
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u64 save_id) const;
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};
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} // namespace FileSys
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@@ -5,31 +5,98 @@
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/romfs.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/ns/pl_u.h"
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namespace Service::NS {
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enum class FontArchives : u64 {
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Extension = 0x0100000000000810,
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Standard = 0x0100000000000811,
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Korean = 0x0100000000000812,
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ChineseTraditional = 0x0100000000000813,
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ChineseSimple = 0x0100000000000814,
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};
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struct FontRegion {
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u32 offset;
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u32 size;
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};
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static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
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std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
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std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
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std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
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std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
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std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
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std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
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std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
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// The below data is specific to shared font data dumped from Switch on f/w 2.2
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// Virtual address and offsets/sizes likely will vary by dump
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static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
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static constexpr u32 EXPECTED_RESULT{
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0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
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static constexpr u32 EXPECTED_MAGIC{
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0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
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static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
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static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
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FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
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FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
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FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
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};
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static constexpr FontRegion EMPTY_REGION{0, 0};
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std::vector<FontRegion>
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SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
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const FontRegion& GetSharedFontRegion(size_t index) {
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if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
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// No font fallback
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return EMPTY_REGION;
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}
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return SHARED_FONT_REGIONS.at(index);
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}
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enum class LoadState : u32 {
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Loading = 0,
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Done = 1,
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};
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void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
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ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
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"Shared fonts exceeds 17mb!");
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ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
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const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
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std::vector<u32> transformed_font(input.size());
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// TODO(ogniK): Figure out a better way to do this
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std::transform(input.begin(), input.end(), transformed_font.begin(),
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[&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
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transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
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std::memcpy(output.data() + offset, transformed_font.data(),
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transformed_font.size() * sizeof(u32));
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offset += transformed_font.size() * sizeof(u32);
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}
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static u32 GetU32Swapped(const u8* data) {
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u32 value;
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std::memcpy(&value, data, sizeof(value));
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return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
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}
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void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
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unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
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// on the shared memory dump
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for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
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// Out of shared fonts/Invalid font
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if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
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break;
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const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
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EXPECTED_MAGIC; // Derive key withing inverse xor
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const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
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SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
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cur_offset += SIZE + 8;
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}
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}
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PL_U::PL_U() : ServiceFramework("pl:u") {
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static const FunctionInfo functions[] = {
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{0, &PL_U::RequestLoad, "RequestLoad"},
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@@ -40,26 +107,78 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
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{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
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};
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RegisterHandlers(functions);
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// Attempt to load shared font data from disk
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const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
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FileUtil::CreateFullPath(filepath); // Create path if not already created
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FileUtil::IOFile file(filepath, "rb");
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shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
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if (file.IsOpen()) {
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// Read shared font data
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ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
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file.ReadBytes(shared_font->data(), shared_font->size());
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const auto nand = FileSystem::GetSystemNANDContents();
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// Rebuild shared fonts from data ncas
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if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
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FileSys::ContentRecordType::Data)) {
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size_t offset = 0;
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shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
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for (auto font : SHARED_FONTS) {
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const auto nca =
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nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
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if (!nca) {
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LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
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static_cast<u64>(font.first));
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continue;
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}
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const auto romfs = nca->GetRomFS();
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if (!romfs) {
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LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
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static_cast<u64>(font.first));
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continue;
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}
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const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
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if (!extracted_romfs) {
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LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
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static_cast<u64>(font.first));
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continue;
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}
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const auto font_fp = extracted_romfs->GetFile(font.second);
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if (!font_fp) {
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LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
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static_cast<u64>(font.first), font.second);
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continue;
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}
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std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
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font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
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// We need to be BigEndian as u32s for the xor encryption
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std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
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Common::swap32);
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FontRegion region{
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static_cast<u32>(offset + 8),
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static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
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8)}; // Font offset and size do not account for the header
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DecryptSharedFont(font_data_u32, *shared_font, offset);
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SHARED_FONT_REGIONS.push_back(region);
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}
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} else {
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LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
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const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
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SHARED_FONT};
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// Create path if not already created
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if (!FileUtil::CreateFullPath(filepath)) {
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LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
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return;
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}
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FileUtil::IOFile file(filepath, "rb");
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shared_font = std::make_shared<std::vector<u8>>(
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SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
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if (file.IsOpen()) {
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// Read shared font data
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ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
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file.ReadBytes(shared_font->data(), shared_font->size());
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BuildSharedFontsRawRegions(*shared_font);
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} else {
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LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
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}
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}
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}
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void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const u32 shared_font_type{rp.Pop<u32>()};
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// Games don't call this so all fonts should be loaded
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LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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@@ -82,7 +201,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
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rb.Push<u32>(GetSharedFontRegion(font_id).size);
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}
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void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
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@@ -92,14 +211,10 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
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rb.Push<u32>(GetSharedFontRegion(font_id).offset);
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}
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void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
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// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
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// font data. This (likely) relies on exact address, size, and offsets from the original
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// dump. In the future, we need to replace this with a more robust solution.
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// Map backing memory for the font data
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Core::CurrentProcess()->vm_manager.MapMemoryBlock(
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SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
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@@ -128,8 +243,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
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// TODO(ogniK): Have actual priority order
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for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
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font_codes.push_back(static_cast<u32>(i));
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font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
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font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
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auto region = GetSharedFontRegion(i);
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font_offsets.push_back(region.offset);
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font_sizes.push_back(region.size);
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}
|
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ctx.WriteBuffer(font_codes, 0);
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|
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@@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25000us;
|
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|
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if (!Settings::values.toggle_framelimit) {
|
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if (!Settings::values.use_frame_limit) {
|
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return;
|
||||
}
|
||||
|
||||
auto now = Clock::now();
|
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|
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frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
|
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const double sleep_scale = Settings::values.frame_limit / 100.0;
|
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|
||||
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
|
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// speed percent or it will clamp too much and prevent this from properly limiting to that
|
||||
// percent. High values means it'll take longer after a slow frame to recover and start
|
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// limiting
|
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const microseconds max_lag_time_us = duration_cast<microseconds>(
|
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std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
|
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frame_limiting_delta_err += duration_cast<microseconds>(
|
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std::chrono::duration<double, std::chrono::microseconds::period>(
|
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(current_system_time_us - previous_system_time_us) / sleep_scale));
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
frame_limiting_delta_err =
|
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std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
|
||||
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
|
||||
|
||||
if (frame_limiting_delta_err > microseconds::zero()) {
|
||||
std::this_thread::sleep_for(frame_limiting_delta_err);
|
||||
|
||||
auto now_after_sleep = Clock::now();
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
|
||||
now = now_after_sleep;
|
||||
|
||||
@@ -130,7 +130,8 @@ struct Values {
|
||||
|
||||
// Renderer
|
||||
float resolution_factor;
|
||||
bool toggle_framelimit;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
bool use_accurate_framebuffers;
|
||||
|
||||
float bg_red;
|
||||
|
||||
@@ -106,8 +106,9 @@ TelemetrySession::TelemetrySession() {
|
||||
Settings::values.use_multi_core);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
|
||||
Settings::values.toggle_framelimit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||
Settings::values.use_frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
|
||||
Settings::values.use_accurate_framebuffers);
|
||||
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
||||
|
||||
@@ -311,6 +311,25 @@ public:
|
||||
AlwaysOld = 8,
|
||||
};
|
||||
|
||||
enum class LogicOperation : u32 {
|
||||
Clear = 0x1500,
|
||||
And = 0x1501,
|
||||
AndReverse = 0x1502,
|
||||
Copy = 0x1503,
|
||||
AndInverted = 0x1504,
|
||||
NoOp = 0x1505,
|
||||
Xor = 0x1506,
|
||||
Or = 0x1507,
|
||||
Nor = 0x1508,
|
||||
Equiv = 0x1509,
|
||||
Invert = 0x150A,
|
||||
OrReverse = 0x150B,
|
||||
CopyInverted = 0x150C,
|
||||
OrInverted = 0x150D,
|
||||
Nand = 0x150E,
|
||||
Set = 0x150F,
|
||||
};
|
||||
|
||||
struct Cull {
|
||||
enum class FrontFace : u32 {
|
||||
ClockWise = 0x0900,
|
||||
@@ -695,7 +714,14 @@ public:
|
||||
|
||||
Cull cull;
|
||||
|
||||
INSERT_PADDING_WORDS(0x2B);
|
||||
INSERT_PADDING_WORDS(0x28);
|
||||
|
||||
struct {
|
||||
u32 enable;
|
||||
LogicOperation operation;
|
||||
} logic_op;
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
u32 raw;
|
||||
@@ -942,6 +968,7 @@ ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(logic_op, 0x671);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
|
||||
@@ -18,7 +18,7 @@ RendererBase::~RendererBase() = default;
|
||||
void RendererBase::RefreshBaseSettings() {
|
||||
UpdateCurrentFramebufferLayout();
|
||||
|
||||
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
|
||||
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
|
||||
}
|
||||
|
||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
|
||||
@@ -450,6 +450,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncBlendState();
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
|
||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||
@@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||
if (!state.blend.enabled)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(regs.logic_op.enable == 0,
|
||||
"Blending and logic op can't be enabled at the same time.");
|
||||
|
||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
|
||||
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
|
||||
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
|
||||
@@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
|
||||
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOpState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.logic_op.enabled = regs.logic_op.enable != 0;
|
||||
|
||||
if (!state.logic_op.enabled)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
|
||||
|
||||
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
|
||||
}
|
||||
|
||||
@@ -142,6 +142,9 @@ private:
|
||||
/// Syncs the blend state to match the guest state
|
||||
void SyncBlendState();
|
||||
|
||||
/// Syncs the LogicOp state to match the guest state
|
||||
void SyncLogicOpState();
|
||||
|
||||
bool has_ARB_direct_state_access = false;
|
||||
bool has_ARB_separate_shader_objects = false;
|
||||
bool has_ARB_vertex_attrib_binding = false;
|
||||
|
||||
@@ -440,12 +440,13 @@ public:
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
const auto& samplers = GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
|
||||
';');
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
@@ -457,14 +458,13 @@ public:
|
||||
}
|
||||
|
||||
/// Returns a list of samplers used in the shader
|
||||
const std::vector<SamplerEntry>& GetSamplers() const {
|
||||
std::vector<SamplerEntry> GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||
/// necessary.
|
||||
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
|
||||
bool is_array) {
|
||||
std::string AccessSampler(const Sampler& sampler) {
|
||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
@@ -473,13 +473,12 @@ public:
|
||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||
|
||||
if (itr != used_samplers.end()) {
|
||||
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
|
||||
return itr->GetName();
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
size_t next_index = used_samplers.size();
|
||||
SamplerEntry entry{stage, offset, next_index, type, is_array};
|
||||
SamplerEntry entry{stage, offset, next_index};
|
||||
used_samplers.emplace_back(entry);
|
||||
return entry.GetName();
|
||||
}
|
||||
@@ -657,8 +656,8 @@ private:
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
|
||||
return regs.AccessSampler(sampler, type, is_array);
|
||||
std::string GetSampler(const Sampler& sampler) {
|
||||
return regs.AccessSampler(sampler);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1556,39 +1555,10 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tex.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.tex.texture_type.Value()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1610,72 +1580,20 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.texs.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.texs.IsArrayTexture()) {
|
||||
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.texs.GetTextureType()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
|
||||
instr.texs.IsArrayTexture());
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tlds.IsArrayTexture() == false);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tlds.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.tlds.IsArrayTexture()) {
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
|
||||
UNREACHABLE();
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureType()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
|
||||
instr.tlds.IsArrayTexture());
|
||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
@@ -1698,8 +1616,7 @@ private:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1725,8 +1642,7 @@ private:
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace GLShader {
|
||||
|
||||
@@ -73,9 +72,8 @@ class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
||||
: offset(offset), stage(stage), sampler_index(index) {}
|
||||
|
||||
size_t GetOffset() const {
|
||||
return offset;
|
||||
@@ -90,41 +88,8 @@ public:
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
|
||||
std::to_string(sampler_index);
|
||||
}
|
||||
|
||||
std::string GetTypeString() const {
|
||||
using Tegra::Shader::TextureType;
|
||||
std::string glsl_type;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Texture1D:
|
||||
glsl_type = "sampler1D";
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
glsl_type = "sampler2D";
|
||||
break;
|
||||
case TextureType::Texture3D:
|
||||
glsl_type = "sampler3D";
|
||||
break;
|
||||
case TextureType::TextureCube:
|
||||
glsl_type = "samplerCube";
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
||||
std::to_string(sampler_index) + ']';
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
@@ -135,14 +100,11 @@ private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
||||
@@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
|
||||
blend.color.blue = 0.0f;
|
||||
blend.color.alpha = 0.0f;
|
||||
|
||||
logic_op = GL_COPY;
|
||||
logic_op.enabled = false;
|
||||
logic_op.operation = GL_COPY;
|
||||
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.Reset();
|
||||
@@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
|
||||
// Blending
|
||||
if (blend.enabled != cur_state.blend.enabled) {
|
||||
if (blend.enabled) {
|
||||
ASSERT(!logic_op.enabled);
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
|
||||
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
|
||||
}
|
||||
|
||||
if (logic_op != cur_state.logic_op) {
|
||||
glLogicOp(logic_op);
|
||||
// Logic Operation
|
||||
if (logic_op.enabled != cur_state.logic_op.enabled) {
|
||||
if (logic_op.enabled) {
|
||||
ASSERT(!blend.enabled);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
}
|
||||
|
||||
if (logic_op.operation != cur_state.logic_op.operation) {
|
||||
glLogicOp(logic_op.operation);
|
||||
}
|
||||
|
||||
// Textures
|
||||
|
||||
@@ -83,7 +83,10 @@ public:
|
||||
} color; // GL_BLEND_COLOR
|
||||
} blend;
|
||||
|
||||
GLenum logic_op; // GL_LOGIC_OP_MODE
|
||||
struct {
|
||||
bool enabled; // GL_LOGIC_OP_MODE
|
||||
GLenum operation;
|
||||
} logic_op;
|
||||
|
||||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||
struct TextureUnit {
|
||||
|
||||
@@ -107,6 +107,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return GL_POINTS;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
return GL_LINES;
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
return GL_LINE_STRIP;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
@@ -317,4 +319,44 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
|
||||
switch (operation) {
|
||||
case Maxwell::LogicOperation::Clear:
|
||||
return GL_CLEAR;
|
||||
case Maxwell::LogicOperation::And:
|
||||
return GL_AND;
|
||||
case Maxwell::LogicOperation::AndReverse:
|
||||
return GL_AND_REVERSE;
|
||||
case Maxwell::LogicOperation::Copy:
|
||||
return GL_COPY;
|
||||
case Maxwell::LogicOperation::AndInverted:
|
||||
return GL_AND_INVERTED;
|
||||
case Maxwell::LogicOperation::NoOp:
|
||||
return GL_NOOP;
|
||||
case Maxwell::LogicOperation::Xor:
|
||||
return GL_XOR;
|
||||
case Maxwell::LogicOperation::Or:
|
||||
return GL_OR;
|
||||
case Maxwell::LogicOperation::Nor:
|
||||
return GL_NOR;
|
||||
case Maxwell::LogicOperation::Equiv:
|
||||
return GL_EQUIV;
|
||||
case Maxwell::LogicOperation::Invert:
|
||||
return GL_INVERT;
|
||||
case Maxwell::LogicOperation::OrReverse:
|
||||
return GL_OR_REVERSE;
|
||||
case Maxwell::LogicOperation::CopyInverted:
|
||||
return GL_COPY_INVERTED;
|
||||
case Maxwell::LogicOperation::OrInverted:
|
||||
return GL_OR_INVERTED;
|
||||
case Maxwell::LogicOperation::Nand:
|
||||
return GL_NAND;
|
||||
case Maxwell::LogicOperation::Set:
|
||||
return GL_SET;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
||||
@@ -83,7 +83,8 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
|
||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
qt_config->value("use_accurate_framebuffers", false).toBool();
|
||||
|
||||
@@ -124,7 +125,7 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
|
||||
UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
|
||||
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
|
||||
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
|
||||
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
|
||||
qt_config->endGroup();
|
||||
@@ -203,7 +204,8 @@ void Config::SaveValues() {
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
|
||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
||||
@@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
|
||||
ui->setupUi(this);
|
||||
this->setConfiguration();
|
||||
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
|
||||
&QSpinBox::setEnabled);
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
@@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
|
||||
void ConfigureGraphics::setConfiguration() {
|
||||
ui->resolution_factor_combobox->setCurrentIndex(
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::applyConfiguration() {
|
||||
Settings::values.resolution_factor =
|
||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
|
||||
}
|
||||
|
||||
@@ -23,11 +23,31 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_framelimit">
|
||||
<property name="text">
|
||||
<string>Limit framerate</string>
|
||||
</property>
|
||||
</widget>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_frame_limit">
|
||||
<property name="text">
|
||||
<string>Limit Speed Percent</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="frame_limit">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>9999</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_framebuffers">
|
||||
|
||||
@@ -29,24 +29,6 @@
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_6">
|
||||
<item row="0" column="0">
|
||||
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="labelMinus">
|
||||
<property name="text">
|
||||
<string>Minus:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonMinus">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QVBoxLayout" name="buttonMiscPlusVerticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="labelPlus">
|
||||
@@ -64,6 +46,24 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<layout class="QVBoxLayout" name="buttonMiscMinusVerticalLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="labelMinus">
|
||||
<property name="text">
|
||||
<string>Minus:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="buttonMinus">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<layout class="QVBoxLayout" name="buttonMiscHomeVerticalLayout">
|
||||
<item>
|
||||
|
||||
@@ -327,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenSaveFolderRequested(program_id); });
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
class GameListWorker;
|
||||
|
||||
enum class GameListOpenTarget { SaveData };
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
@@ -76,7 +78,7 @@ public:
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenSaveFolderRequested(u64 program_id);
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
@@ -99,3 +101,5 @@ private:
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
@@ -231,11 +232,16 @@ void GMainWindow::InitializeHotkeys() {
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
@@ -252,6 +258,12 @@ void GMainWindow::InitializeHotkeys() {
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
|
||||
[this] {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
BootGame(QString(game_path));
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
@@ -265,9 +277,24 @@ void GMainWindow::InitializeHotkeys() {
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
|
||||
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
||||
UpdateStatusBar();
|
||||
});
|
||||
constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit += SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
@@ -311,8 +338,7 @@ void GMainWindow::RestoreUIState() {
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenSaveFolderRequested, this,
|
||||
&GMainWindow::OnGameListOpenSaveFolder);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
@@ -336,6 +362,7 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
||||
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
||||
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
|
||||
// View
|
||||
@@ -545,6 +572,7 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Start->setText(tr("Start"));
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
@@ -596,8 +624,37 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
|
||||
UNIMPLEMENTED();
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
||||
std::string path;
|
||||
std::string open_target;
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = "Save Data";
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
// TODO(tech4me): Update this to work with arbitrary user profile
|
||||
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
|
||||
constexpr u128 user_id = {1, 0};
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id, 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const QString qpath = QString::fromStdString(path);
|
||||
|
||||
const QDir dir(qpath);
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::warning(this,
|
||||
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
||||
tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
@@ -823,6 +880,7 @@ void GMainWindow::OnPauseGame() {
|
||||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Restart->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
@@ -924,7 +982,13 @@ void GMainWindow::UpdateStatusBar() {
|
||||
|
||||
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
||||
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
if (Settings::values.use_frame_limit) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ class GRenderWindow;
|
||||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
@@ -122,7 +123,7 @@ private slots:
|
||||
void OnStopGame();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenSaveFolder(u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
|
||||
@@ -211,6 +211,14 @@
|
||||
<string>Fullscreen</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restart</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
</ui>
|
||||
|
||||
@@ -96,8 +96,9 @@ void Config::ReadValues() {
|
||||
// Renderer
|
||||
Settings::values.resolution_factor =
|
||||
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
||||
Settings::values.toggle_framelimit =
|
||||
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
|
||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||
Settings::values.frame_limit =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
|
||||
|
||||
|
||||
@@ -102,6 +102,14 @@ resolution_factor =
|
||||
# 0 (default): Off, 1: On
|
||||
use_vsync =
|
||||
|
||||
# Turns on the frame limiter, which will limit frames output to the target game speed
|
||||
# 0: Off, 1: On (default)
|
||||
use_frame_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
|
||||
# Whether to use accurate framebuffers
|
||||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_framebuffers =
|
||||
@@ -132,10 +140,6 @@ custom_bottom_top =
|
||||
custom_bottom_right =
|
||||
custom_bottom_bottom =
|
||||
|
||||
# Whether to toggle frame limiter on or off.
|
||||
# 0: Off, 1 (default): On
|
||||
toggle_framelimit =
|
||||
|
||||
# Swaps the prominent screen with the other screen.
|
||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
||||
|
||||
Reference in New Issue
Block a user