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__refs_pul
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3fe77be392 |
@@ -46,7 +46,7 @@ void Filter::Process(std::vector<s16>& signal) {
|
||||
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
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||||
a2 * out[2][ch];
|
||||
|
||||
signal[i * 2 + ch] = std::clamp(out[0][ch], -32768.0, 32767.0);
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||||
signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,8 +178,7 @@ public:
|
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return ExtractValue(storage);
|
||||
}
|
||||
|
||||
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
|
||||
constexpr FORCE_INLINE bool ToBool() const {
|
||||
constexpr explicit operator bool() const {
|
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return Value() != 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ void PrintColoredMessage(const Entry& entry) {
|
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return;
|
||||
}
|
||||
|
||||
CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
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CONSOLE_SCREEN_BUFFER_INFO original_info = {};
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GetConsoleScreenBufferInfo(console_handle, &original_info);
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||||
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||||
WORD color = 0;
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||||
|
||||
@@ -7,6 +7,7 @@
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#include <cstring>
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#include <memory>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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@@ -6,15 +6,18 @@
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#include <memory>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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|
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namespace FileSys {
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RomFSFactory::RomFSFactory(Loader::AppLoader& app_loader) {
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// Load the RomFS from the app
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if (Loader::ResultStatus::Success != app_loader.ReadRomFS(file)) {
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if (app_loader.ReadRomFS(file) != Loader::ResultStatus::Success) {
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LOG_ERROR(Service_FS, "Unable to read RomFS!");
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||||
}
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||||
}
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||||
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||||
@@ -6,11 +6,17 @@
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||||
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||||
#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/vfs.h"
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||||
#include "core/hle/result.h"
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||||
#include "core/loader/loader.h"
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||||
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||||
namespace Loader {
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||||
class AppLoader;
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||||
} // namespace Loader
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||||
|
||||
namespace FileSys {
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||||
|
||||
enum class ContentRecordType : u8;
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||||
|
||||
enum class StorageId : u8 {
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||||
None = 0,
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Host = 1,
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||||
|
||||
@@ -73,7 +73,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescr
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||||
}
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||||
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||||
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
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u128 user_id, u64 save_id) const {
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u128 user_id, u64 save_id) {
|
||||
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
|
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if (type == SaveDataType::SaveData && title_id == 0)
|
||||
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@@ -49,11 +49,11 @@ public:
|
||||
|
||||
ResultVal<VirtualDir> Open(SaveDataSpaceId space, SaveDataDescriptor meta);
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||||
|
||||
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
|
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u128 user_id, u64 save_id);
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|
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private:
|
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VirtualDir dir;
|
||||
|
||||
std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id,
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u64 save_id) const;
|
||||
};
|
||||
|
||||
} // namespace FileSys
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
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#include "core/core.h"
|
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#include "core/file_sys/sdmc_factory.h"
|
||||
|
||||
namespace FileSys {
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||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -9,9 +9,8 @@
|
||||
#include <string_view>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
#include "boost/optional.hpp"
|
||||
#include <boost/optional.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
@@ -19,6 +18,8 @@ class VfsDirectory;
|
||||
class VfsFile;
|
||||
class VfsFilesystem;
|
||||
|
||||
enum class Mode : u32;
|
||||
|
||||
// Convenience typedefs to use Vfs* interfaces
|
||||
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
|
||||
using VirtualDir = std::shared_ptr<VfsDirectory>;
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <cinttypes>
|
||||
#include <stack>
|
||||
#include "core/core.h"
|
||||
@@ -625,16 +626,16 @@ IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationF
|
||||
}
|
||||
|
||||
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
|
||||
constexpr u8 data[0x88] = {
|
||||
constexpr std::array<u8, 0x88> data{{
|
||||
0xca, 0x97, 0x94, 0xc7, // Magic
|
||||
1, 0, 0, 0, // IsAccountSelected (bool)
|
||||
1, 0, 0, 0, // User Id (word 0)
|
||||
0, 0, 0, 0, // User Id (word 1)
|
||||
0, 0, 0, 0, // User Id (word 2)
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||||
0, 0, 0, 0 // User Id (word 3)
|
||||
};
|
||||
}};
|
||||
|
||||
std::vector<u8> buffer(data, data + sizeof(data));
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||||
std::vector<u8> buffer(data.begin(), data.end());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
|
||||
@@ -7,12 +7,14 @@
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||||
#include "common/assert.h"
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||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/bis_factory.h"
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||||
#include "core/file_sys/errors.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/sdmc_factory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_offset.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/filesystem/fsp_ldr.h"
|
||||
#include "core/hle/service/filesystem/fsp_pr.h"
|
||||
|
||||
@@ -6,14 +6,24 @@
|
||||
|
||||
#include <memory>
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/directory.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/sdmc_factory.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace FileSys {
|
||||
class BISFactory;
|
||||
class RegisteredCache;
|
||||
class RomFSFactory;
|
||||
class SaveDataFactory;
|
||||
class SDMCFactory;
|
||||
|
||||
enum class ContentRecordType : u8;
|
||||
enum class Mode : u32;
|
||||
enum class SaveDataSpaceId : u8;
|
||||
enum class StorageId : u8;
|
||||
|
||||
struct SaveDataDescriptor;
|
||||
} // namespace FileSys
|
||||
|
||||
namespace Service {
|
||||
|
||||
namespace SM {
|
||||
|
||||
@@ -13,9 +13,12 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/directory.h"
|
||||
#include "core/file_sys/errors.h"
|
||||
#include "core/file_sys/mode.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
|
||||
@@ -5,31 +5,98 @@
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/hle/service/ns/pl_u.h"
|
||||
|
||||
namespace Service::NS {
|
||||
|
||||
enum class FontArchives : u64 {
|
||||
Extension = 0x0100000000000810,
|
||||
Standard = 0x0100000000000811,
|
||||
Korean = 0x0100000000000812,
|
||||
ChineseTraditional = 0x0100000000000813,
|
||||
ChineseSimple = 0x0100000000000814,
|
||||
};
|
||||
|
||||
struct FontRegion {
|
||||
u32 offset;
|
||||
u32 size;
|
||||
};
|
||||
|
||||
static constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
|
||||
std::make_pair(FontArchives::Standard, "nintendo_udsg-r_std_003.bfttf"),
|
||||
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_org_zh-cn_003.bfttf"),
|
||||
std::make_pair(FontArchives::ChineseSimple, "nintendo_udsg-r_ext_zh-cn_003.bfttf"),
|
||||
std::make_pair(FontArchives::ChineseTraditional, "nintendo_udjxh-db_zh-tw_003.bfttf"),
|
||||
std::make_pair(FontArchives::Korean, "nintendo_udsg-r_ko_003.bfttf"),
|
||||
std::make_pair(FontArchives::Extension, "nintendo_ext_003.bfttf"),
|
||||
std::make_pair(FontArchives::Extension, "nintendo_ext2_003.bfttf")};
|
||||
|
||||
// The below data is specific to shared font data dumped from Switch on f/w 2.2
|
||||
// Virtual address and offsets/sizes likely will vary by dump
|
||||
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
|
||||
static constexpr u32 EXPECTED_RESULT{
|
||||
0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
|
||||
static constexpr u32 EXPECTED_MAGIC{
|
||||
0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
|
||||
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
|
||||
static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
|
||||
FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
|
||||
FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
|
||||
FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
|
||||
};
|
||||
static constexpr FontRegion EMPTY_REGION{0, 0};
|
||||
std::vector<FontRegion>
|
||||
SHARED_FONT_REGIONS{}; // Automatically populated based on shared_fonts dump or system archives
|
||||
|
||||
const FontRegion& GetSharedFontRegion(size_t index) {
|
||||
if (index >= SHARED_FONT_REGIONS.size() || SHARED_FONT_REGIONS.empty()) {
|
||||
// No font fallback
|
||||
return EMPTY_REGION;
|
||||
}
|
||||
return SHARED_FONT_REGIONS.at(index);
|
||||
}
|
||||
|
||||
enum class LoadState : u32 {
|
||||
Loading = 0,
|
||||
Done = 1,
|
||||
};
|
||||
|
||||
void DecryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, size_t& offset) {
|
||||
ASSERT_MSG(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE,
|
||||
"Shared fonts exceeds 17mb!");
|
||||
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
|
||||
|
||||
const u32 KEY = input[0] ^ EXPECTED_RESULT; // Derive key using an inverse xor
|
||||
std::vector<u32> transformed_font(input.size());
|
||||
// TODO(ogniK): Figure out a better way to do this
|
||||
std::transform(input.begin(), input.end(), transformed_font.begin(),
|
||||
[&KEY](u32 font_data) { return Common::swap32(font_data ^ KEY); });
|
||||
transformed_font[1] = Common::swap32(transformed_font[1]) ^ KEY; // "re-encrypt" the size
|
||||
std::memcpy(output.data() + offset, transformed_font.data(),
|
||||
transformed_font.size() * sizeof(u32));
|
||||
offset += transformed_font.size() * sizeof(u32);
|
||||
}
|
||||
|
||||
static u32 GetU32Swapped(const u8* data) {
|
||||
u32 value;
|
||||
std::memcpy(&value, data, sizeof(value));
|
||||
return Common::swap32(value); // Helper function to make BuildSharedFontsRawRegions a bit nicer
|
||||
}
|
||||
|
||||
void BuildSharedFontsRawRegions(const std::vector<u8>& input) {
|
||||
unsigned cur_offset = 0; // As we can derive the xor key we can just populate the offsets based
|
||||
// on the shared memory dump
|
||||
for (size_t i = 0; i < SHARED_FONTS.size(); i++) {
|
||||
// Out of shared fonts/Invalid font
|
||||
if (GetU32Swapped(input.data() + cur_offset) != EXPECTED_RESULT)
|
||||
break;
|
||||
const u32 KEY = GetU32Swapped(input.data() + cur_offset) ^
|
||||
EXPECTED_MAGIC; // Derive key withing inverse xor
|
||||
const u32 SIZE = GetU32Swapped(input.data() + cur_offset + 4) ^ KEY;
|
||||
SHARED_FONT_REGIONS.push_back(FontRegion{cur_offset + 8, SIZE});
|
||||
cur_offset += SIZE + 8;
|
||||
}
|
||||
}
|
||||
|
||||
PL_U::PL_U() : ServiceFramework("pl:u") {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &PL_U::RequestLoad, "RequestLoad"},
|
||||
@@ -40,26 +107,78 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
|
||||
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
|
||||
// Attempt to load shared font data from disk
|
||||
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) + SHARED_FONT};
|
||||
FileUtil::CreateFullPath(filepath); // Create path if not already created
|
||||
FileUtil::IOFile file(filepath, "rb");
|
||||
|
||||
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
|
||||
if (file.IsOpen()) {
|
||||
// Read shared font data
|
||||
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
|
||||
file.ReadBytes(shared_font->data(), shared_font->size());
|
||||
const auto nand = FileSystem::GetSystemNANDContents();
|
||||
// Rebuild shared fonts from data ncas
|
||||
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
|
||||
FileSys::ContentRecordType::Data)) {
|
||||
size_t offset = 0;
|
||||
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
|
||||
for (auto font : SHARED_FONTS) {
|
||||
const auto nca =
|
||||
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
|
||||
if (!nca) {
|
||||
LOG_ERROR(Service_NS, "Failed to find {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto romfs = nca->GetRomFS();
|
||||
if (!romfs) {
|
||||
LOG_ERROR(Service_NS, "{:016X} has no RomFS! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
|
||||
if (!extracted_romfs) {
|
||||
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping",
|
||||
static_cast<u64>(font.first));
|
||||
continue;
|
||||
}
|
||||
const auto font_fp = extracted_romfs->GetFile(font.second);
|
||||
if (!font_fp) {
|
||||
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping",
|
||||
static_cast<u64>(font.first), font.second);
|
||||
continue;
|
||||
}
|
||||
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
|
||||
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
|
||||
// We need to be BigEndian as u32s for the xor encryption
|
||||
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
|
||||
Common::swap32);
|
||||
FontRegion region{
|
||||
static_cast<u32>(offset + 8),
|
||||
static_cast<u32>((font_data_u32.size() * sizeof(u32)) -
|
||||
8)}; // Font offset and size do not account for the header
|
||||
DecryptSharedFont(font_data_u32, *shared_font, offset);
|
||||
SHARED_FONT_REGIONS.push_back(region);
|
||||
}
|
||||
} else {
|
||||
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
|
||||
const std::string filepath{FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir) +
|
||||
SHARED_FONT};
|
||||
// Create path if not already created
|
||||
if (!FileUtil::CreateFullPath(filepath)) {
|
||||
LOG_ERROR(Service_NS, "Failed to create sharedfonts path \"{}\"!", filepath);
|
||||
return;
|
||||
}
|
||||
FileUtil::IOFile file(filepath, "rb");
|
||||
|
||||
shared_font = std::make_shared<std::vector<u8>>(
|
||||
SHARED_FONT_MEM_SIZE); // Shared memory needs to always be allocated and a fixed size
|
||||
if (file.IsOpen()) {
|
||||
// Read shared font data
|
||||
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
|
||||
file.ReadBytes(shared_font->data(), shared_font->size());
|
||||
BuildSharedFontsRawRegions(*shared_font);
|
||||
} else {
|
||||
LOG_WARNING(Service_NS, "Unable to load shared font: {}", filepath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 shared_font_type{rp.Pop<u32>()};
|
||||
|
||||
// Games don't call this so all fonts should be loaded
|
||||
LOG_DEBUG(Service_NS, "called, shared_font_type={}", shared_font_type);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -82,7 +201,7 @@ void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
|
||||
rb.Push<u32>(GetSharedFontRegion(font_id).size);
|
||||
}
|
||||
|
||||
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
|
||||
@@ -92,14 +211,10 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
|
||||
rb.Push<u32>(GetSharedFontRegion(font_id).offset);
|
||||
}
|
||||
|
||||
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
|
||||
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
|
||||
// font data. This (likely) relies on exact address, size, and offsets from the original
|
||||
// dump. In the future, we need to replace this with a more robust solution.
|
||||
|
||||
// Map backing memory for the font data
|
||||
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
|
||||
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
|
||||
@@ -128,8 +243,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
|
||||
// TODO(ogniK): Have actual priority order
|
||||
for (size_t i = 0; i < SHARED_FONT_REGIONS.size(); i++) {
|
||||
font_codes.push_back(static_cast<u32>(i));
|
||||
font_offsets.push_back(SHARED_FONT_REGIONS[i].offset);
|
||||
font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
|
||||
auto region = GetSharedFontRegion(i);
|
||||
font_offsets.push_back(region.offset);
|
||||
font_sizes.push_back(region.size);
|
||||
}
|
||||
|
||||
ctx.WriteBuffer(font_codes, 0);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/deconstructed_rom_directory.h"
|
||||
|
||||
@@ -76,22 +76,31 @@ double PerfStats::GetLastFrameTimeScale() {
|
||||
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||
// values increase the time needed to recover and limit framerate again after spikes.
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25us;
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25000us;
|
||||
|
||||
if (!Settings::values.toggle_framelimit) {
|
||||
if (!Settings::values.use_frame_limit) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = Clock::now();
|
||||
|
||||
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
|
||||
const double sleep_scale = Settings::values.frame_limit / 100.0;
|
||||
|
||||
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
|
||||
// speed percent or it will clamp too much and prevent this from properly limiting to that
|
||||
// percent. High values means it'll take longer after a slow frame to recover and start
|
||||
// limiting
|
||||
const microseconds max_lag_time_us = duration_cast<microseconds>(
|
||||
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
|
||||
frame_limiting_delta_err += duration_cast<microseconds>(
|
||||
std::chrono::duration<double, std::chrono::microseconds::period>(
|
||||
(current_system_time_us - previous_system_time_us) / sleep_scale));
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
frame_limiting_delta_err =
|
||||
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
|
||||
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
|
||||
|
||||
if (frame_limiting_delta_err > microseconds::zero()) {
|
||||
std::this_thread::sleep_for(frame_limiting_delta_err);
|
||||
|
||||
auto now_after_sleep = Clock::now();
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
|
||||
now = now_after_sleep;
|
||||
|
||||
@@ -130,7 +130,8 @@ struct Values {
|
||||
|
||||
// Renderer
|
||||
float resolution_factor;
|
||||
bool toggle_framelimit;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
bool use_accurate_framebuffers;
|
||||
|
||||
float bg_red;
|
||||
|
||||
@@ -106,8 +106,9 @@ TelemetrySession::TelemetrySession() {
|
||||
Settings::values.use_multi_core);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
|
||||
Settings::values.toggle_framelimit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||
Settings::values.use_frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
|
||||
Settings::values.use_accurate_framebuffers);
|
||||
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
||||
|
||||
@@ -311,6 +311,25 @@ public:
|
||||
AlwaysOld = 8,
|
||||
};
|
||||
|
||||
enum class LogicOperation : u32 {
|
||||
Clear = 0x1500,
|
||||
And = 0x1501,
|
||||
AndReverse = 0x1502,
|
||||
Copy = 0x1503,
|
||||
AndInverted = 0x1504,
|
||||
NoOp = 0x1505,
|
||||
Xor = 0x1506,
|
||||
Or = 0x1507,
|
||||
Nor = 0x1508,
|
||||
Equiv = 0x1509,
|
||||
Invert = 0x150A,
|
||||
OrReverse = 0x150B,
|
||||
CopyInverted = 0x150C,
|
||||
OrInverted = 0x150D,
|
||||
Nand = 0x150E,
|
||||
Set = 0x150F,
|
||||
};
|
||||
|
||||
struct Cull {
|
||||
enum class FrontFace : u32 {
|
||||
ClockWise = 0x0900,
|
||||
@@ -695,7 +714,14 @@ public:
|
||||
|
||||
Cull cull;
|
||||
|
||||
INSERT_PADDING_WORDS(0x2B);
|
||||
INSERT_PADDING_WORDS(0x28);
|
||||
|
||||
struct {
|
||||
u32 enable;
|
||||
LogicOperation operation;
|
||||
} logic_op;
|
||||
|
||||
INSERT_PADDING_WORDS(0x1);
|
||||
|
||||
union {
|
||||
u32 raw;
|
||||
@@ -942,6 +968,7 @@ ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(logic_op, 0x671);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
|
||||
@@ -518,7 +518,7 @@ union Instruction {
|
||||
return TextureType::Texture1D;
|
||||
}
|
||||
if (texture_info == 2 || texture_info == 8 || texture_info == 12 ||
|
||||
texture_info >= 4 && texture_info <= 6) {
|
||||
(texture_info >= 4 && texture_info <= 6)) {
|
||||
return TextureType::Texture2D;
|
||||
}
|
||||
if (texture_info == 7) {
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
struct ScreenInfo;
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
class RasterizerInterface {
|
||||
@@ -55,7 +53,7 @@ public:
|
||||
|
||||
/// Attempt to use a faster method to display the framebuffer to screen
|
||||
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride, ScreenInfo& screen_info) {
|
||||
u32 pixel_stride) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@@ -17,16 +16,9 @@ RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{wi
|
||||
RendererBase::~RendererBase() = default;
|
||||
|
||||
void RendererBase::RefreshBaseSettings() {
|
||||
RefreshRasterizerSetting();
|
||||
UpdateCurrentFramebufferLayout();
|
||||
|
||||
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
|
||||
}
|
||||
|
||||
void RendererBase::RefreshRasterizerSetting() {
|
||||
if (rasterizer == nullptr) {
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
|
||||
}
|
||||
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
|
||||
}
|
||||
|
||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
|
||||
@@ -58,9 +58,6 @@ public:
|
||||
void RefreshBaseSettings();
|
||||
|
||||
protected:
|
||||
/// Refreshes settings specific to the rasterizer.
|
||||
void RefreshRasterizerSetting();
|
||||
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
||||
|
||||
@@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
|
||||
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
|
||||
: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
|
||||
// Create sampler objects
|
||||
for (size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
@@ -304,7 +304,8 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
|
||||
}
|
||||
|
||||
std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
|
||||
@@ -327,7 +328,7 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||
Surface depth_surface;
|
||||
MathUtil::Rectangle<u32> surfaces_rect;
|
||||
std::tie(color_surface, depth_surface, surfaces_rect) =
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
|
||||
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, preserve_contents);
|
||||
|
||||
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
||||
const MathUtil::Rectangle<u32> draw_rect{
|
||||
@@ -390,7 +391,7 @@ void RasterizerOpenGL::Clear() {
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb);
|
||||
ConfigureFramebuffers(use_color_fb, use_depth_fb, false);
|
||||
|
||||
// TODO(Subv): Support clearing only partial colors.
|
||||
glClearColor(regs.clear_color[0], regs.clear_color[1], regs.clear_color[2],
|
||||
@@ -445,10 +446,11 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
ScopeAcquireGLContext acquire_context{emu_window};
|
||||
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0);
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncBlendState();
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
|
||||
// TODO(bunnei): Sync framebuffer_scale uniform here
|
||||
@@ -574,8 +576,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride,
|
||||
ScreenInfo& screen_info) {
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
if (!framebuffer_addr) {
|
||||
return {};
|
||||
}
|
||||
@@ -847,6 +848,9 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||
if (!state.blend.enabled)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(regs.logic_op.enable == 0,
|
||||
"Blending and logic op can't be enabled at the same time.");
|
||||
|
||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
|
||||
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
|
||||
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
|
||||
@@ -856,3 +860,17 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
|
||||
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncLogicOpState() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.logic_op.enabled = regs.logic_op.enable != 0;
|
||||
|
||||
if (!state.logic_op.enabled)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(regs.blend.enable == 0, "Blending and logic op can't be enabled at the same time.");
|
||||
|
||||
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ class EmuWindow;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
@@ -43,8 +43,8 @@ public:
|
||||
bool AccelerateDisplayTransfer(const void* config) override;
|
||||
bool AccelerateTextureCopy(const void* config) override;
|
||||
bool AccelerateFill(const void* config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
|
||||
u32 pixel_stride, ScreenInfo& screen_info) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
|
||||
/// OpenGL shader generated for a given Maxwell register state
|
||||
@@ -87,7 +87,8 @@ private:
|
||||
|
||||
/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
|
||||
/// surfaces if writing was enabled.
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb);
|
||||
std::pair<Surface, Surface> ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Binds the framebuffer color and depth surface
|
||||
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
|
||||
@@ -141,6 +142,9 @@ private:
|
||||
/// Syncs the blend state to match the guest state
|
||||
void SyncBlendState();
|
||||
|
||||
/// Syncs the LogicOp state to match the guest state
|
||||
void SyncLogicOpState();
|
||||
|
||||
bool has_ARB_direct_state_access = false;
|
||||
bool has_ARB_separate_shader_objects = false;
|
||||
bool has_ARB_vertex_attrib_binding = false;
|
||||
@@ -151,6 +155,8 @@ private:
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
|
||||
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
|
||||
OGLVertexArray sw_vao;
|
||||
OGLVertexArray hw_vao;
|
||||
|
||||
@@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
|
||||
}
|
||||
|
||||
SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
|
||||
bool using_depth_fb) {
|
||||
bool using_depth_fb,
|
||||
bool preserve_contents) {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
@@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
||||
MathUtil::Rectangle<u32> color_rect{};
|
||||
Surface color_surface;
|
||||
if (using_color_fb) {
|
||||
color_surface = GetSurface(color_params);
|
||||
color_surface = GetSurface(color_params, preserve_contents);
|
||||
if (color_surface) {
|
||||
color_rect = color_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
@@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
||||
MathUtil::Rectangle<u32> depth_rect{};
|
||||
Surface depth_surface;
|
||||
if (using_depth_fb) {
|
||||
depth_surface = GetSurface(depth_params);
|
||||
depth_surface = GetSurface(depth_params, preserve_contents);
|
||||
if (depth_surface) {
|
||||
depth_rect = depth_surface->GetSurfaceParams().GetRect();
|
||||
}
|
||||
@@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) {
|
||||
surface->FlushGLBuffer();
|
||||
}
|
||||
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
||||
Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) {
|
||||
if (params.addr == 0 || params.height * params.width == 0) {
|
||||
return {};
|
||||
}
|
||||
@@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
|
||||
} else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
|
||||
// Use the cached surface as-is
|
||||
return surface;
|
||||
} else {
|
||||
// If surface parameters changed, recreate the surface from the old one
|
||||
} else if (preserve_contents) {
|
||||
// If surface parameters changed and we care about keeping the previous data, recreate
|
||||
// the surface from the old one
|
||||
return RecreateSurface(surface, params);
|
||||
} else {
|
||||
// Delete the old surface before creating a new one to prevent collisions.
|
||||
UnregisterSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -793,12 +798,58 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
|
||||
// Verify surface is compatible for blitting
|
||||
const auto& params{surface->GetSurfaceParams()};
|
||||
ASSERT(params.type == new_params.type);
|
||||
ASSERT_MSG(params.GetCompressionFactor(params.pixel_format) == 1,
|
||||
"Compressed texture reinterpretation is not supported");
|
||||
|
||||
// Create a new surface with the new parameters, and blit the previous surface to it
|
||||
Surface new_surface{std::make_shared<CachedSurface>(new_params)};
|
||||
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
|
||||
new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle,
|
||||
draw_framebuffer.handle);
|
||||
|
||||
auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
|
||||
|
||||
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
|
||||
|
||||
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
// using the new format.
|
||||
OGLBuffer pbo;
|
||||
pbo.Create();
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
|
||||
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
|
||||
glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
|
||||
params.SizeInBytes(), nullptr);
|
||||
|
||||
// If the new texture is bigger than the previous one, we need to fill in the rest with data
|
||||
// from the CPU.
|
||||
if (params.SizeInBytes() < new_params.SizeInBytes()) {
|
||||
// Upload the rest of the memory.
|
||||
if (new_params.is_tiled) {
|
||||
// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
|
||||
// the data in this case. Games like Super Mario Odyssey seem to hit this case when
|
||||
// drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
|
||||
// doesn't clear it beforehand, the texture is already full of zeros.
|
||||
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
|
||||
"reinterpretation but the texture is tiled.");
|
||||
}
|
||||
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
|
||||
auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
|
||||
new_params.addr + params.SizeInBytes());
|
||||
std::vector<u8> data(remaining_size);
|
||||
Memory::ReadBlock(*address, data.data(), data.size());
|
||||
glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
|
||||
}
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
const auto& dest_rect{new_params.GetRect()};
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
|
||||
glTextureSubImage2D(
|
||||
new_surface->Texture().handle, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
|
||||
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format, dest_format.type, nullptr);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
pbo.Release();
|
||||
|
||||
// Update cache accordingly
|
||||
UnregisterSurface(surface);
|
||||
|
||||
@@ -722,7 +722,8 @@ public:
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
bool preserve_contents);
|
||||
|
||||
/// Flushes the surface to Switch memory
|
||||
void FlushSurface(const Surface& surface);
|
||||
@@ -738,7 +739,7 @@ public:
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
|
||||
|
||||
@@ -440,12 +440,13 @@ public:
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
|
||||
const auto& samplers = GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
|
||||
';');
|
||||
// Append the sampler2D array for the used textures.
|
||||
size_t num_samplers = GetSamplers().size();
|
||||
if (num_samplers > 0) {
|
||||
declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
|
||||
std::to_string(num_samplers) + "];");
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
}
|
||||
|
||||
/// Returns a list of constant buffer declarations
|
||||
@@ -457,14 +458,13 @@ public:
|
||||
}
|
||||
|
||||
/// Returns a list of samplers used in the shader
|
||||
const std::vector<SamplerEntry>& GetSamplers() const {
|
||||
std::vector<SamplerEntry> GetSamplers() const {
|
||||
return used_samplers;
|
||||
}
|
||||
|
||||
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
|
||||
/// necessary.
|
||||
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
|
||||
bool is_array) {
|
||||
std::string AccessSampler(const Sampler& sampler) {
|
||||
size_t offset = static_cast<size_t>(sampler.index.Value());
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
@@ -473,13 +473,12 @@ public:
|
||||
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
|
||||
|
||||
if (itr != used_samplers.end()) {
|
||||
ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
|
||||
return itr->GetName();
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
size_t next_index = used_samplers.size();
|
||||
SamplerEntry entry{stage, offset, next_index, type, is_array};
|
||||
SamplerEntry entry{stage, offset, next_index};
|
||||
used_samplers.emplace_back(entry);
|
||||
return entry.GetName();
|
||||
}
|
||||
@@ -657,8 +656,8 @@ private:
|
||||
}
|
||||
|
||||
/// Generates code representing a texture sampler.
|
||||
std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
|
||||
return regs.AccessSampler(sampler, type, is_array);
|
||||
std::string GetSampler(const Sampler& sampler) {
|
||||
return regs.AccessSampler(sampler);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1556,39 +1555,10 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEX: {
|
||||
ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tex.texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.tex.texture_type.Value()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1610,72 +1580,20 @@ private:
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TEXS: {
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.texs.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.texs.IsArrayTexture()) {
|
||||
std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.texs.GetTextureType()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
|
||||
instr.texs.IsArrayTexture());
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tlds.IsArrayTexture() == false);
|
||||
std::string coord{};
|
||||
|
||||
switch (instr.tlds.GetTextureType()) {
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (instr.tlds.IsArrayTexture()) {
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
|
||||
UNREACHABLE();
|
||||
} else {
|
||||
std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureType()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
|
||||
instr.tlds.IsArrayTexture());
|
||||
const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||
WriteTexsInstruction(instr, coord, texture);
|
||||
break;
|
||||
@@ -1698,8 +1616,7 @@ private:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
shader.AddLine("{");
|
||||
@@ -1725,8 +1642,7 @@ private:
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
|
||||
const std::string sampler = GetSampler(instr.sampler);
|
||||
const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace GLShader {
|
||||
|
||||
@@ -73,9 +72,8 @@ class SamplerEntry {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
public:
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index,
|
||||
Tegra::Shader::TextureType type, bool is_array)
|
||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
|
||||
SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
|
||||
: offset(offset), stage(stage), sampler_index(index) {}
|
||||
|
||||
size_t GetOffset() const {
|
||||
return offset;
|
||||
@@ -90,41 +88,8 @@ public:
|
||||
}
|
||||
|
||||
std::string GetName() const {
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '_' +
|
||||
std::to_string(sampler_index);
|
||||
}
|
||||
|
||||
std::string GetTypeString() const {
|
||||
using Tegra::Shader::TextureType;
|
||||
std::string glsl_type;
|
||||
|
||||
switch (type) {
|
||||
case TextureType::Texture1D:
|
||||
glsl_type = "sampler1D";
|
||||
break;
|
||||
case TextureType::Texture2D:
|
||||
glsl_type = "sampler2D";
|
||||
break;
|
||||
case TextureType::Texture3D:
|
||||
glsl_type = "sampler3D";
|
||||
break;
|
||||
case TextureType::TextureCube:
|
||||
glsl_type = "samplerCube";
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
if (is_array)
|
||||
glsl_type += "Array";
|
||||
return glsl_type;
|
||||
}
|
||||
|
||||
Tegra::Shader::TextureType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsArray() const {
|
||||
return is_array;
|
||||
return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
|
||||
std::to_string(sampler_index) + ']';
|
||||
}
|
||||
|
||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
||||
@@ -135,14 +100,11 @@ private:
|
||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
||||
};
|
||||
|
||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
||||
/// instruction.
|
||||
size_t offset;
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
||||
size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
||||
@@ -45,7 +45,8 @@ OpenGLState::OpenGLState() {
|
||||
blend.color.blue = 0.0f;
|
||||
blend.color.alpha = 0.0f;
|
||||
|
||||
logic_op = GL_COPY;
|
||||
logic_op.enabled = false;
|
||||
logic_op.operation = GL_COPY;
|
||||
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.Reset();
|
||||
@@ -148,11 +149,10 @@ void OpenGLState::Apply() const {
|
||||
// Blending
|
||||
if (blend.enabled != cur_state.blend.enabled) {
|
||||
if (blend.enabled) {
|
||||
ASSERT(!logic_op.enabled);
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_BLEND);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,8 +176,18 @@ void OpenGLState::Apply() const {
|
||||
glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
|
||||
}
|
||||
|
||||
if (logic_op != cur_state.logic_op) {
|
||||
glLogicOp(logic_op);
|
||||
// Logic Operation
|
||||
if (logic_op.enabled != cur_state.logic_op.enabled) {
|
||||
if (logic_op.enabled) {
|
||||
ASSERT(!blend.enabled);
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
} else {
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
}
|
||||
|
||||
if (logic_op.operation != cur_state.logic_op.operation) {
|
||||
glLogicOp(logic_op.operation);
|
||||
}
|
||||
|
||||
// Textures
|
||||
|
||||
@@ -83,7 +83,10 @@ public:
|
||||
} color; // GL_BLEND_COLOR
|
||||
} blend;
|
||||
|
||||
GLenum logic_op; // GL_LOGIC_OP_MODE
|
||||
struct {
|
||||
bool enabled; // GL_LOGIC_OP_MODE
|
||||
GLenum operation;
|
||||
} logic_op;
|
||||
|
||||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||
struct TextureUnit {
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <tuple>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -107,6 +107,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return GL_POINTS;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
return GL_LINES;
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
return GL_LINE_STRIP;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
@@ -317,4 +319,44 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
|
||||
return {};
|
||||
}
|
||||
|
||||
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
|
||||
switch (operation) {
|
||||
case Maxwell::LogicOperation::Clear:
|
||||
return GL_CLEAR;
|
||||
case Maxwell::LogicOperation::And:
|
||||
return GL_AND;
|
||||
case Maxwell::LogicOperation::AndReverse:
|
||||
return GL_AND_REVERSE;
|
||||
case Maxwell::LogicOperation::Copy:
|
||||
return GL_COPY;
|
||||
case Maxwell::LogicOperation::AndInverted:
|
||||
return GL_AND_INVERTED;
|
||||
case Maxwell::LogicOperation::NoOp:
|
||||
return GL_NOOP;
|
||||
case Maxwell::LogicOperation::Xor:
|
||||
return GL_XOR;
|
||||
case Maxwell::LogicOperation::Or:
|
||||
return GL_OR;
|
||||
case Maxwell::LogicOperation::Nor:
|
||||
return GL_NOR;
|
||||
case Maxwell::LogicOperation::Equiv:
|
||||
return GL_EQUIV;
|
||||
case Maxwell::LogicOperation::Invert:
|
||||
return GL_INVERT;
|
||||
case Maxwell::LogicOperation::OrReverse:
|
||||
return GL_OR_REVERSE;
|
||||
case Maxwell::LogicOperation::CopyInverted:
|
||||
return GL_COPY_INVERTED;
|
||||
case Maxwell::LogicOperation::OrInverted:
|
||||
return GL_OR_INVERTED;
|
||||
case Maxwell::LogicOperation::Nand:
|
||||
return GL_NAND;
|
||||
case Maxwell::LogicOperation::Set:
|
||||
return GL_SET;
|
||||
}
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MaxwellToGL
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/utils.h"
|
||||
|
||||
@@ -130,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer, screen_info);
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
DrawScreen();
|
||||
render_window.SwapBuffers();
|
||||
}
|
||||
@@ -142,14 +143,12 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
|
||||
|
||||
// Restore the rasterizer state
|
||||
prev_state.Apply();
|
||||
RefreshRasterizerSetting();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
|
||||
ScreenInfo& screen_info) {
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
|
||||
const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
@@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
// only allows rows to have a memory alignement of 4.
|
||||
ASSERT(framebuffer.stride % 4 == 0);
|
||||
|
||||
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
|
||||
screen_info)) {
|
||||
if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
@@ -276,6 +274,14 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
|
||||
void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
|
||||
@@ -432,7 +438,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -463,8 +469,7 @@ bool RendererOpenGL::Init() {
|
||||
}
|
||||
|
||||
InitOpenGLObjects();
|
||||
|
||||
RefreshRasterizerSetting();
|
||||
CreateRasterizer();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -59,6 +59,8 @@ public:
|
||||
|
||||
private:
|
||||
void InitOpenGLObjects();
|
||||
void CreateRasterizer();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void DrawScreen();
|
||||
@@ -66,7 +68,7 @@ private:
|
||||
void UpdateFramerate();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
@@ -83,7 +83,8 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
|
||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
qt_config->value("use_accurate_framebuffers", false).toBool();
|
||||
|
||||
@@ -124,7 +125,7 @@ void Config::ReadValues() {
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
|
||||
UISettings::values.icon_size = qt_config->value("icon_size", 48).toUInt();
|
||||
UISettings::values.icon_size = qt_config->value("icon_size", 64).toUInt();
|
||||
UISettings::values.row_1_text_id = qt_config->value("row_1_text_id", 0).toUInt();
|
||||
UISettings::values.row_2_text_id = qt_config->value("row_2_text_id", 3).toUInt();
|
||||
qt_config->endGroup();
|
||||
@@ -203,7 +204,8 @@ void Config::SaveValues() {
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
|
||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
||||
@@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
|
||||
ui->setupUi(this);
|
||||
this->setConfiguration();
|
||||
|
||||
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
|
||||
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
|
||||
&QSpinBox::setEnabled);
|
||||
}
|
||||
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
@@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
|
||||
void ConfigureGraphics::setConfiguration() {
|
||||
ui->resolution_factor_combobox->setCurrentIndex(
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
|
||||
}
|
||||
|
||||
void ConfigureGraphics::applyConfiguration() {
|
||||
Settings::values.resolution_factor =
|
||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
|
||||
}
|
||||
|
||||
@@ -23,11 +23,31 @@
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_framelimit">
|
||||
<property name="text">
|
||||
<string>Limit framerate</string>
|
||||
</property>
|
||||
</widget>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="toggle_frame_limit">
|
||||
<property name="text">
|
||||
<string>Limit Speed Percent</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="frame_limit">
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>9999</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_framebuffers">
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/romfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/loader/loader.h"
|
||||
@@ -326,7 +327,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
connect(open_save_location, &QAction::triggered,
|
||||
[&]() { emit OpenSaveFolderRequested(program_id); });
|
||||
[&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); });
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
class GameListWorker;
|
||||
|
||||
enum class GameListOpenTarget { SaveData };
|
||||
|
||||
class GameList : public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
@@ -76,7 +78,7 @@ public:
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenSaveFolderRequested(u64 program_id);
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
@@ -99,3 +101,5 @@ private:
|
||||
GameListWorker* current_worker = nullptr;
|
||||
QFileSystemWatcher* watcher = nullptr;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(GameListOpenTarget);
|
||||
|
||||
@@ -6,12 +6,15 @@
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <QImage>
|
||||
#include <QRunnable>
|
||||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "ui_settings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
|
||||
@@ -27,7 +27,10 @@
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/bis_factory.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/savedata_factory.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/loader/loader.h"
|
||||
@@ -213,6 +216,14 @@ void GMainWindow::InitializeRecentFileMenuActions() {
|
||||
|
||||
ui.menu_recent_files->addAction(actions_recent_files[i]);
|
||||
}
|
||||
ui.menu_recent_files->addSeparator();
|
||||
QAction* action_clear_recent_files = new QAction(this);
|
||||
action_clear_recent_files->setText(tr("Clear Recent Files"));
|
||||
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
|
||||
UISettings::values.recent_files.clear();
|
||||
UpdateRecentFiles();
|
||||
});
|
||||
ui.menu_recent_files->addAction(action_clear_recent_files);
|
||||
|
||||
UpdateRecentFiles();
|
||||
}
|
||||
@@ -221,11 +232,16 @@ void GMainWindow::InitializeHotkeys() {
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
@@ -242,6 +258,12 @@ void GMainWindow::InitializeHotkeys() {
|
||||
}
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
|
||||
[this] {
|
||||
if (!Core::System::GetInstance().IsPoweredOn())
|
||||
return;
|
||||
BootGame(QString(game_path));
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
|
||||
@@ -255,9 +277,24 @@ void GMainWindow::InitializeHotkeys() {
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
|
||||
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
||||
UpdateStatusBar();
|
||||
});
|
||||
constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit += SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
@@ -301,8 +338,7 @@ void GMainWindow::RestoreUIState() {
|
||||
|
||||
void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
||||
connect(game_list, &GameList::OpenSaveFolderRequested, this,
|
||||
&GMainWindow::OnGameListOpenSaveFolder);
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
@@ -326,6 +362,7 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
|
||||
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
|
||||
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
|
||||
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
|
||||
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
|
||||
|
||||
// View
|
||||
@@ -475,6 +512,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
game_path = filename;
|
||||
|
||||
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
||||
return true;
|
||||
}
|
||||
@@ -533,6 +572,7 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Start->setText(tr("Start"));
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(false);
|
||||
ui.action_Restart->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
@@ -545,6 +585,8 @@ void GMainWindow::ShutdownGame() {
|
||||
emu_frametime_label->setVisible(false);
|
||||
|
||||
emulation_running = false;
|
||||
|
||||
game_path.clear();
|
||||
}
|
||||
|
||||
void GMainWindow::StoreRecentFile(const QString& filename) {
|
||||
@@ -582,8 +624,37 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
|
||||
UNIMPLEMENTED();
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
||||
std::string path;
|
||||
std::string open_target;
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = "Save Data";
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
// TODO(tech4me): Update this to work with arbitrary user profile
|
||||
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
|
||||
constexpr u128 user_id = {1, 0};
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id, 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
const QString qpath = QString::fromStdString(path);
|
||||
|
||||
const QDir dir(qpath);
|
||||
if (!dir.exists()) {
|
||||
QMessageBox::warning(this,
|
||||
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
||||
tr("Folder does not exist!"));
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
@@ -809,6 +880,7 @@ void GMainWindow::OnPauseGame() {
|
||||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Restart->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
@@ -910,7 +982,13 @@ void GMainWindow::UpdateStatusBar() {
|
||||
|
||||
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
||||
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
if (Settings::values.use_frame_limit) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ class GRenderWindow;
|
||||
class MicroProfileDialog;
|
||||
class ProfilerWidget;
|
||||
class WaitTreeWidget;
|
||||
enum class GameListOpenTarget;
|
||||
|
||||
namespace Tegra {
|
||||
class DebugContext;
|
||||
@@ -122,7 +123,7 @@ private slots:
|
||||
void OnStopGame();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenSaveFolder(u64 program_id);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
@@ -161,6 +162,8 @@ private:
|
||||
// Whether emulation is currently running in yuzu.
|
||||
bool emulation_running = false;
|
||||
std::unique_ptr<EmuThread> emu_thread;
|
||||
// The path to the game currently running
|
||||
QString game_path;
|
||||
|
||||
// FS
|
||||
FileSys::VirtualFilesystem vfs;
|
||||
|
||||
@@ -211,6 +211,14 @@
|
||||
<string>Fullscreen</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restart</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
</ui>
|
||||
|
||||
@@ -96,8 +96,9 @@ void Config::ReadValues() {
|
||||
// Renderer
|
||||
Settings::values.resolution_factor =
|
||||
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
||||
Settings::values.toggle_framelimit =
|
||||
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
|
||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||
Settings::values.frame_limit =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||
Settings::values.use_accurate_framebuffers =
|
||||
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
|
||||
|
||||
|
||||
@@ -102,6 +102,14 @@ resolution_factor =
|
||||
# 0 (default): Off, 1: On
|
||||
use_vsync =
|
||||
|
||||
# Turns on the frame limiter, which will limit frames output to the target game speed
|
||||
# 0: Off, 1: On (default)
|
||||
use_frame_limit =
|
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||
frame_limit =
|
||||
|
||||
# Whether to use accurate framebuffers
|
||||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_framebuffers =
|
||||
@@ -132,10 +140,6 @@ custom_bottom_top =
|
||||
custom_bottom_right =
|
||||
custom_bottom_bottom =
|
||||
|
||||
# Whether to toggle frame limiter on or off.
|
||||
# 0: Off, 1 (default): On
|
||||
toggle_framelimit =
|
||||
|
||||
# Swaps the prominent screen with the other screen.
|
||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
||||
|
||||
Reference in New Issue
Block a user