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2 Commits

Author SHA1 Message Date
yuzubot
f21f8360e8 "Merge Tagged PR 9042" 2023-01-28 13:03:02 +00:00
yuzubot
7b8037df44 "Merge Tagged PR 9588" 2023-01-28 13:03:01 +00:00
14 changed files with 44 additions and 58 deletions

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@@ -487,7 +487,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
std::scoped_lock lock{packet_mutex};
switch (packet.type) {
case Network::LDNPacketType::Scan: {
LOG_INFO(Frontend, "Scan packet received!");
LOG_DEBUG(Frontend, "Scan packet received!");
if (state == State::AccessPointCreated) {
// Reply to the sender
SendPacket(Network::LDNPacketType::ScanResp, network_info, packet.local_ip);
@@ -495,7 +495,7 @@ void LANDiscovery::ReceivePacket(const Network::LDNPacket& packet) {
break;
}
case Network::LDNPacketType::ScanResp: {
LOG_INFO(Frontend, "ScanResp packet received!");
LOG_DEBUG(Frontend, "ScanResp packet received!");
NetworkInfo info{};
std::memcpy(&info, packet.data.data(), sizeof(NetworkInfo));
@@ -611,13 +611,6 @@ MacAddress LANDiscovery::GetFakeMac() const {
Result LANDiscovery::GetNodeInfo(NodeInfo& node, const UserConfig& userConfig,
u16 localCommunicationVersion) {
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
LOG_ERROR(Service_LDN, "No network interface available");
return ResultNoIpAddress;
}
node.mac_address = GetFakeMac();
node.is_connected = 1;
std::memcpy(node.user_name.data(), userConfig.user_name.data(), UserNameBytesMax + 1);

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@@ -150,7 +150,7 @@ public:
}
~IUserLocalCommunicationService() {
if (is_initialized) {
if (is_network_available) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
}
@@ -193,7 +193,7 @@ public:
NetworkInfo network_info{};
const auto rc = lan_discovery.GetNetworkInfo(network_info);
if (rc.IsError()) {
LOG_ERROR(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
LOG_DEBUG(Service_LDN, "NetworkInfo is not valid {}", rc.raw);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(rc);
return;
@@ -205,6 +205,14 @@ public:
}
void GetIpv4Address(Kernel::HLERequestContext& ctx) {
if (!is_network_available) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw(Ipv4Address{127, 0, 0, 1});
rb.PushRaw(Ipv4Address{255, 255, 255, 0});
return;
}
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
@@ -342,6 +350,13 @@ public:
return;
}
if (!is_network_available) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(0);
return;
}
u16 count = 0;
std::vector<NetworkInfo> network_infos(network_info_size);
Result rc = lan_discovery.Scan(network_infos, count, scan_filter);
@@ -488,18 +503,18 @@ public:
}
void Initialize(Kernel::HLERequestContext& ctx) {
const auto rc = InitializeImpl(ctx);
if (rc.IsError()) {
LOG_ERROR(Service_LDN, "Network isn't initialized, rc={}", rc.raw);
}
InitializeImpl(ctx);
// Initialize always returns success
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(rc);
rb.Push(ResultSuccess);
}
void Finalize(Kernel::HLERequestContext& ctx) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
if (is_network_available) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(ldn_packet_received);
}
}
is_initialized = false;
@@ -519,22 +534,25 @@ public:
}
Result InitializeImpl(Kernel::HLERequestContext& ctx) {
lan_discovery.Initialize([&]() { OnEventFired(); });
is_initialized = true;
is_network_available = false;
const auto network_interface = Network::GetSelectedNetworkInterface();
if (!network_interface) {
LOG_ERROR(Service_LDN, "No network interface is set");
return ResultAirplaneModeEnabled;
return ResultSuccess;
}
if (auto room_member = room_network.GetRoomMember().lock()) {
ldn_packet_received = room_member->BindOnLdnPacketReceived(
[this](const Network::LDNPacket& packet) { OnLDNPacketReceived(packet); });
is_network_available = true;
} else {
LOG_ERROR(Service_LDN, "Couldn't bind callback!");
return ResultAirplaneModeEnabled;
return ResultSuccess;
}
lan_discovery.Initialize([&]() { OnEventFired(); });
is_initialized = true;
return ResultSuccess;
}
@@ -547,6 +565,7 @@ public:
Network::RoomMember::CallbackHandle<Network::LDNPacket> ldn_packet_received;
bool is_initialized{};
bool is_network_available{};
};
class LDNS final : public ServiceFramework<LDNS> {

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@@ -200,7 +200,7 @@ std::optional<NetworkInterface> GetSelectedNetworkInterface() {
});
if (res == network_interfaces.end()) {
LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
LOG_DEBUG(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
return std::nullopt;
}

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@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {

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@@ -15,7 +15,6 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};

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@@ -11,7 +11,6 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
return ir.ISub(offset, low_cbuf);
}
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
Replace(*block, *inst, index, offset);
}
}

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@@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);

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@@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;

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@@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {

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@@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}

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@@ -73,8 +73,6 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);

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@@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};

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@@ -948,7 +948,6 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
// TODO (flTobi): Add the widget when multiplayer is fully implemented
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);