readme: add link to Japanese README

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Silvan Jegen
2019-11-04 10:18:19 +01:00
parent 7513f9d1a6
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  _[![Appveyor build status](https://img.shields.io/appveyor/ci/pond3r/ggpo/master.svg?logo=appveyor)](https://ci.appveyor.com/project/pond3r/ggpo/branch/master)_   _[![Appveyor build status](https://img.shields.io/appveyor/ci/pond3r/ggpo/master.svg?logo=appveyor)](https://ci.appveyor.com/project/pond3r/ggpo/branch/master)_
(日本語ドキュメントは[こちら](README.ja.md))
## What's GGPO? ## What's GGPO?
Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions, visual and audio queues, and muscle memory your players build up playing offline will translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible. Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions, visual and audio queues, and muscle memory your players build up playing offline will translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.