From 1dfb6c2a1ccb513f1b63321a2eac5a52bfd0e555 Mon Sep 17 00:00:00 2001 From: Silvan Jegen Date: Mon, 4 Nov 2019 10:18:19 +0100 Subject: [PATCH] readme: add link to Japanese README --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 3c37275..bdb6699 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,8 @@   _[![Appveyor build status](https://img.shields.io/appveyor/ci/pond3r/ggpo/master.svg?logo=appveyor)](https://ci.appveyor.com/project/pond3r/ggpo/branch/master)_ +(日本語ドキュメントは[こちら](README.ja.md)) + ## What's GGPO? Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions, visual and audio queues, and muscle memory your players build up playing offline will translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.