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__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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0c8eb0d611 | ||
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4984c9b418 | ||
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34c49a4125 | ||
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ed3ede2f3e | ||
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4363462c08 | ||
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09da213fb3 | ||
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6bded3aa7c | ||
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e6728afbef | ||
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23f30d1b65 | ||
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cc86efff36 |
@@ -55,6 +55,7 @@ add_library(video_core STATIC
|
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engines/maxwell_dma.h
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||||
engines/puller.cpp
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engines/puller.h
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framebuffer_config.cpp
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||||
framebuffer_config.h
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fsr.cpp
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fsr.h
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@@ -114,8 +115,21 @@ add_library(video_core STATIC
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renderer_null/null_rasterizer.h
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||||
renderer_null/renderer_null.cpp
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||||
renderer_null/renderer_null.h
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||||
renderer_opengl/present/filters.cpp
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||||
renderer_opengl/present/filters.h
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renderer_opengl/present/fsr.cpp
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renderer_opengl/present/fsr.h
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renderer_opengl/present/fxaa.cpp
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||||
renderer_opengl/present/fxaa.h
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||||
renderer_opengl/present/smaa.cpp
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||||
renderer_opengl/present/smaa.h
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renderer_opengl/present/util.h
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||||
renderer_opengl/present/window_adapt_pass.cpp
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||||
renderer_opengl/present/window_adapt_pass.h
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||||
renderer_opengl/blit_image.cpp
|
||||
renderer_opengl/blit_image.h
|
||||
renderer_opengl/gl_blit_screen.cpp
|
||||
renderer_opengl/gl_blit_screen.h
|
||||
renderer_opengl/gl_buffer_cache_base.cpp
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||||
renderer_opengl/gl_buffer_cache.cpp
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||||
renderer_opengl/gl_buffer_cache.h
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||||
@@ -125,8 +139,6 @@ add_library(video_core STATIC
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||||
renderer_opengl/gl_device.h
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renderer_opengl/gl_fence_manager.cpp
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||||
renderer_opengl/gl_fence_manager.h
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||||
renderer_opengl/gl_fsr.cpp
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||||
renderer_opengl/gl_fsr.h
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renderer_opengl/gl_graphics_pipeline.cpp
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||||
renderer_opengl/gl_graphics_pipeline.h
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||||
renderer_opengl/gl_rasterizer.cpp
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||||
@@ -154,6 +166,19 @@ add_library(video_core STATIC
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renderer_opengl/renderer_opengl.h
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.h
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renderer_vulkan/present/anti_alias_pass.h
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renderer_vulkan/present/filters.cpp
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renderer_vulkan/present/filters.h
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renderer_vulkan/present/fsr.cpp
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/smaa.cpp
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/util.cpp
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renderer_vulkan/present/util.h
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renderer_vulkan/present/window_adapt_pass.cpp
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renderer_vulkan/present/window_adapt_pass.h
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.h
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renderer_vulkan/fixed_pipeline_state.cpp
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@@ -180,8 +205,6 @@ add_library(video_core STATIC
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_fsr.cpp
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renderer_vulkan/vk_fsr.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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@@ -202,8 +225,6 @@ add_library(video_core STATIC
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_util.cpp
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||||
renderer_vulkan/vk_shader_util.h
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||||
renderer_vulkan/vk_smaa.cpp
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renderer_vulkan/vk_smaa.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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||||
|
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55
src/video_core/framebuffer_config.cpp
Normal file
55
src/video_core/framebuffer_config.cpp
Normal file
@@ -0,0 +1,55 @@
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||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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||||
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#include "common/assert.h"
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#include "video_core/framebuffer_config.h"
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namespace Tegra {
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Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
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u32 texture_height) {
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f32 left, top, right, bottom;
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if (!framebuffer.crop_rect.IsEmpty()) {
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// If crop rectangle is not empty, apply properties from rectangle.
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left = static_cast<f32>(framebuffer.crop_rect.left);
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top = static_cast<f32>(framebuffer.crop_rect.top);
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right = static_cast<f32>(framebuffer.crop_rect.right);
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bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
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} else {
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// Otherwise, fall back to framebuffer dimensions.
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left = 0;
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top = 0;
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right = static_cast<f32>(framebuffer.width);
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bottom = static_cast<f32>(framebuffer.height);
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}
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// Apply transformation flags.
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auto framebuffer_transform_flags = framebuffer.transform_flags;
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
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// Switch left and right.
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std::swap(left, right);
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}
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
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// Switch top and bottom.
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std::swap(top, bottom);
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}
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
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if (True(framebuffer_transform_flags)) {
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UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
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static_cast<u32>(framebuffer_transform_flags));
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}
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// Normalize coordinate space.
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left /= static_cast<f32>(texture_width);
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top /= static_cast<f32>(texture_height);
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right /= static_cast<f32>(texture_width);
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bottom /= static_cast<f32>(texture_height);
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return Common::Rectangle<f32>(left, top, right, bottom);
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}
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} // namespace Tegra
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@@ -24,4 +24,7 @@ struct FramebufferConfig {
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Common::Rectangle<int> crop_rect;
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};
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Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
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u32 texture_height);
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} // namespace Tegra
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||||
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||||
@@ -9,7 +9,7 @@ set(FIDELITYFX_FILES
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)
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||||
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||||
set(GLSL_INCLUDES
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fidelityfx_fsr.comp
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fidelityfx_fsr.frag
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${FIDELITYFX_FILES}
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)
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@@ -56,10 +56,11 @@ set(SHADER_FILES
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vulkan_color_clear.frag
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vulkan_color_clear.vert
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vulkan_depthstencil_clear.frag
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vulkan_fidelityfx_fsr_easu_fp16.comp
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vulkan_fidelityfx_fsr_easu_fp32.comp
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vulkan_fidelityfx_fsr_rcas_fp16.comp
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vulkan_fidelityfx_fsr_rcas_fp32.comp
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vulkan_fidelityfx_fsr.vert
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vulkan_fidelityfx_fsr_easu_fp16.frag
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vulkan_fidelityfx_fsr_easu_fp32.frag
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vulkan_fidelityfx_fsr_rcas_fp16.frag
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vulkan_fidelityfx_fsr_rcas_fp32.frag
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vulkan_present.frag
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vulkan_present.vert
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vulkan_present_scaleforce_fp16.frag
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||||
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||||
@@ -34,7 +34,6 @@ layout( push_constant ) uniform constants {
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||||
};
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||||
|
||||
layout(set=0,binding=0) uniform sampler2D InputTexture;
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layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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||||
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||||
#define A_GPU 1
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||||
#define A_GLSL 1
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||||
@@ -72,44 +71,40 @@ layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
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#include "ffx_fsr1.h"
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|
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void CurrFilter(AU2 pos) {
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#if USE_BILINEAR
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AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw);
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imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0));
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||||
#if USE_RCAS
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||||
layout(location = 0) in vec2 frag_texcoord;
|
||||
#endif
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||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
void CurrFilter(AU2 pos) {
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#if USE_EASU
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||||
#ifndef YUZU_USE_FP16
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AF3 c;
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FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
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||||
imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
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||||
frag_color = AF4(c, 1.0);
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#else
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AH3 c;
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FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
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||||
imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
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frag_color = AH4(c, 1.0);
|
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#endif
|
||||
#endif
|
||||
#if USE_RCAS
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||||
#ifndef YUZU_USE_FP16
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||||
AF3 c;
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FsrRcasF(c.r, c.g, c.b, pos, Const0);
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imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
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frag_color = AF4(c, 1.0);
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#else
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||||
AH3 c;
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||||
FsrRcasH(c.r, c.g, c.b, pos, Const0);
|
||||
imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
|
||||
frag_color = AH4(c, 1.0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
layout(local_size_x=64) in;
|
||||
void main() {
|
||||
// Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
#if USE_RCAS
|
||||
CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
|
||||
#else
|
||||
CurrFilter(AU2(gl_FragCoord.xy));
|
||||
#endif
|
||||
}
|
||||
@@ -7,8 +7,8 @@ out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
const vec2 vertices[4] =
|
||||
vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
|
||||
const vec2 vertices[3] =
|
||||
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
|
||||
|
||||
layout (location = 0) out vec4 posPos;
|
||||
|
||||
|
||||
13
src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
Normal file
13
src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
Normal file
@@ -0,0 +1,13 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 texcoord;
|
||||
|
||||
void main() {
|
||||
float x = float((gl_VertexIndex & 1) << 2);
|
||||
float y = float((gl_VertexIndex & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
|
||||
texcoord = vec2(x, y) / 2.0;
|
||||
}
|
||||
@@ -7,4 +7,4 @@
|
||||
#define YUZU_USE_FP16
|
||||
#define USE_EASU 1
|
||||
|
||||
#include "fidelityfx_fsr.comp"
|
||||
#include "fidelityfx_fsr.frag"
|
||||
@@ -6,4 +6,4 @@
|
||||
|
||||
#define USE_EASU 1
|
||||
|
||||
#include "fidelityfx_fsr.comp"
|
||||
#include "fidelityfx_fsr.frag"
|
||||
@@ -7,4 +7,4 @@
|
||||
#define YUZU_USE_FP16
|
||||
#define USE_RCAS 1
|
||||
|
||||
#include "fidelityfx_fsr.comp"
|
||||
#include "fidelityfx_fsr.frag"
|
||||
@@ -6,4 +6,4 @@
|
||||
|
||||
#define USE_RCAS 1
|
||||
|
||||
#include "fidelityfx_fsr.comp"
|
||||
#include "fidelityfx_fsr.frag"
|
||||
@@ -155,12 +155,6 @@ public:
|
||||
virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) = 0;
|
||||
|
||||
/// Attempt to use a faster method to display the framebuffer to screen
|
||||
[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Increase/decrease the number of object in pages touching the specified region
|
||||
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
|
||||
|
||||
|
||||
@@ -94,10 +94,6 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac
|
||||
}
|
||||
void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) {}
|
||||
bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
return true;
|
||||
}
|
||||
void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {}
|
||||
void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {
|
||||
|
||||
@@ -78,8 +78,6 @@ public:
|
||||
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
|
||||
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
void InitializeChannel(Tegra::Control::ChannelState& channel) override;
|
||||
|
||||
279
src/video_core/renderer_opengl/gl_blit_screen.cpp
Normal file
279
src/video_core/renderer_opengl/gl_blit_screen.cpp
Normal file
@@ -0,0 +1,279 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/framebuffer_config.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/gl_state_tracker.h"
|
||||
#include "video_core/renderer_opengl/present/filters.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||
#include "video_core/renderer_opengl/present/smaa.h"
|
||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_,
|
||||
StateTracker& state_tracker_, ProgramManager& program_manager_,
|
||||
Device& device_)
|
||||
: rasterizer(rasterizer_), cpu_memory(cpu_memory_), state_tracker(state_tracker_),
|
||||
program_manager(program_manager_), device(device_) {
|
||||
// Allocate textures for the screen
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
const GLuint texture = framebuffer_texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
// Clear screen to black
|
||||
const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
||||
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
framebuffer_data);
|
||||
}
|
||||
|
||||
BlitScreen::~BlitScreen() = default;
|
||||
|
||||
FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
|
||||
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
|
||||
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory if needed
|
||||
return LoadFBToScreenInfo(framebuffer);
|
||||
}
|
||||
|
||||
FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
const auto accelerated_info =
|
||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||
if (accelerated_info) {
|
||||
return *accelerated_info;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
FramebufferTextureInfo info{};
|
||||
info.display_texture = framebuffer_texture.resource.handle;
|
||||
info.width = framebuffer.width;
|
||||
info.height = framebuffer.height;
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
|
||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||
0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, framebuffer_texture.gl_format,
|
||||
framebuffer_texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
||||
framebuffer_texture.width = framebuffer.width;
|
||||
framebuffer_texture.height = framebuffer.height;
|
||||
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
||||
bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
framebuffer_texture.gl_format = GL_RGB;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
framebuffer_texture.resource.Release();
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
||||
framebuffer_texture.width, framebuffer_texture.height);
|
||||
|
||||
fxaa.reset();
|
||||
smaa.reset();
|
||||
}
|
||||
|
||||
void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||
auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScreenDrawVertexArray();
|
||||
state_tracker.NotifyPolygonModes();
|
||||
state_tracker.NotifyViewport0();
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyColorMask(0);
|
||||
state_tracker.NotifyBlend0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
state_tracker.NotifyFrontFace();
|
||||
state_tracker.NotifyCullTest();
|
||||
state_tracker.NotifyDepthTest();
|
||||
state_tracker.NotifyStencilTest();
|
||||
state_tracker.NotifyPolygonOffset();
|
||||
state_tracker.NotifyRasterizeEnable();
|
||||
state_tracker.NotifyFramebufferSRGB();
|
||||
state_tracker.NotifyLogicOp();
|
||||
state_tracker.NotifyClipControl();
|
||||
state_tracker.NotifyAlphaTest();
|
||||
|
||||
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
GLuint texture = info.display_texture;
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer.width);
|
||||
auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer.height);
|
||||
|
||||
glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa:
|
||||
CreateFXAA();
|
||||
texture = fxaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
case Settings::AntiAliasing::Smaa:
|
||||
default:
|
||||
CreateSMAA();
|
||||
texture = smaa->Draw(program_manager, info.display_texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
|
||||
fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
|
||||
}
|
||||
|
||||
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(info.width);
|
||||
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(info.height);
|
||||
|
||||
texture = fsr->Draw(program_manager, texture, fsr_input_width, fsr_input_height, crop);
|
||||
crop = {0, 0, 1, 1};
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
CreateWindowAdapt();
|
||||
window_adapt->DrawToFramebuffer(program_manager, texture, layout, crop);
|
||||
|
||||
// TODO
|
||||
// program_manager.RestoreGuestPipeline();
|
||||
}
|
||||
|
||||
void BlitScreen::CreateFXAA() {
|
||||
smaa.reset();
|
||||
if (!fxaa) {
|
||||
fxaa = std::make_unique<FXAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::CreateSMAA() {
|
||||
fxaa.reset();
|
||||
if (!smaa) {
|
||||
smaa = std::make_unique<SMAA>(
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::CreateWindowAdapt() {
|
||||
if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
|
||||
return;
|
||||
}
|
||||
|
||||
current_window_adapt = Settings::values.scaling_filter.GetValue();
|
||||
switch (current_window_adapt) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
window_adapt = MakeNearestNeighbor(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
window_adapt = MakeBicubic(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
window_adapt = MakeGaussian(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
window_adapt = MakeScaleForce(device);
|
||||
break;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
default:
|
||||
window_adapt = MakeBilinear(device);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
99
src/video_core/renderer_opengl/gl_blit_screen.h
Normal file
99
src/video_core/renderer_opengl/gl_blit_screen.h
Normal file
@@ -0,0 +1,99 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "core/hle/service/nvnflinger/pixel_format.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Core::Memory {
|
||||
class Memory;
|
||||
}
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
enum class ScalingFilter : u32;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
class FSR;
|
||||
class FXAA;
|
||||
class ProgramManager;
|
||||
class RasterizerOpenGL;
|
||||
class SMAA;
|
||||
class StateTracker;
|
||||
class WindowAdaptPass;
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
OGLTexture resource;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
Service::android::PixelFormat pixel_format;
|
||||
};
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct FramebufferTextureInfo {
|
||||
GLuint display_texture{};
|
||||
u32 width;
|
||||
u32 height;
|
||||
};
|
||||
|
||||
class BlitScreen {
|
||||
public:
|
||||
explicit BlitScreen(RasterizerOpenGL& rasterizer, Core::Memory::Memory& cpu_memory,
|
||||
StateTracker& state_tracker, ProgramManager& program_manager,
|
||||
Device& device);
|
||||
~BlitScreen();
|
||||
|
||||
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
private:
|
||||
void CreateFXAA();
|
||||
void CreateSMAA();
|
||||
void CreateWindowAdapt();
|
||||
|
||||
RasterizerOpenGL& rasterizer;
|
||||
Core::Memory::Memory& cpu_memory;
|
||||
StateTracker& state_tracker;
|
||||
ProgramManager& program_manager;
|
||||
Device& device;
|
||||
|
||||
/// Display information for Switch screen
|
||||
TextureInfo framebuffer_texture;
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<FXAA> fxaa;
|
||||
std::unique_ptr<SMAA> smaa;
|
||||
|
||||
Settings::ScalingFilter current_window_adapt{};
|
||||
std::unique_ptr<WindowAdaptPass> window_adapt;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -1,101 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
using namespace FSR;
|
||||
|
||||
using FsrConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source)
|
||||
: fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
|
||||
fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
|
||||
fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
|
||||
glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
|
||||
glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
FSR::~FSR() = default;
|
||||
|
||||
void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
|
||||
u32 input_image_width, u32 input_image_height,
|
||||
const Common::Rectangle<int>& crop_rect) {
|
||||
|
||||
const auto output_image_width = screen.GetWidth();
|
||||
const auto output_image_height = screen.GetHeight();
|
||||
|
||||
if (fsr_intermediate_tex.handle) {
|
||||
GLint fsr_tex_width, fsr_tex_height;
|
||||
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
|
||||
&fsr_tex_width);
|
||||
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
|
||||
&fsr_tex_height);
|
||||
if (static_cast<u32>(fsr_tex_width) != output_image_width ||
|
||||
static_cast<u32>(fsr_tex_height) != output_image_height) {
|
||||
fsr_intermediate_tex.Release();
|
||||
}
|
||||
}
|
||||
if (!fsr_intermediate_tex.handle) {
|
||||
fsr_intermediate_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
|
||||
output_image_height);
|
||||
glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
fsr_intermediate_tex.handle, 0);
|
||||
}
|
||||
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
|
||||
static_cast<GLfloat>(output_image_height));
|
||||
|
||||
FsrConstants constants;
|
||||
FsrEasuConOffset(
|
||||
constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
|
||||
|
||||
static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
|
||||
static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
|
||||
static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
|
||||
static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
|
||||
|
||||
glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
|
||||
|
||||
program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
glBindTextureUnit(0, fsr_intermediate_tex.handle);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
|
||||
FsrRcasCon(constants.data(), sharpening);
|
||||
glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
|
||||
}
|
||||
|
||||
void FSR::InitBuffers() {
|
||||
fsr_framebuffer.Create();
|
||||
}
|
||||
|
||||
void FSR::ReleaseBuffers() {
|
||||
fsr_framebuffer.Release();
|
||||
fsr_intermediate_tex.Release();
|
||||
}
|
||||
|
||||
const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
|
||||
return fsr_rcas_frag;
|
||||
}
|
||||
|
||||
bool FSR::AreBuffersInitialized() const noexcept {
|
||||
return fsr_framebuffer.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -1,43 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source);
|
||||
~FSR();
|
||||
|
||||
void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
|
||||
u32 input_image_width, u32 input_image_height,
|
||||
const Common::Rectangle<int>& crop_rect);
|
||||
|
||||
void InitBuffers();
|
||||
|
||||
void ReleaseBuffers();
|
||||
|
||||
[[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
|
||||
|
||||
[[nodiscard]] bool AreBuffersInitialized() const noexcept;
|
||||
|
||||
private:
|
||||
OGLFramebuffer fsr_framebuffer;
|
||||
OGLProgram fsr_vertex;
|
||||
OGLProgram fsr_easu_frag;
|
||||
OGLProgram fsr_rcas_frag;
|
||||
OGLTexture fsr_intermediate_tex;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -71,9 +71,8 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Core::Memory::Memory& cpu_memory_, const Device& device_,
|
||||
ScreenInfo& screen_info_, ProgramManager& program_manager_,
|
||||
StateTracker& state_tracker_)
|
||||
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_), screen_info(screen_info_),
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_)
|
||||
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), device(device_),
|
||||
program_manager(program_manager_), state_tracker(state_tracker_),
|
||||
texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
|
||||
texture_cache(texture_cache_runtime, *this),
|
||||
@@ -738,10 +737,10 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
|
||||
query_cache.InvalidateRegion(*cpu_addr, copy_size);
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
|
||||
const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
if (framebuffer_addr == 0) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
||||
@@ -749,16 +748,14 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
ImageView* const image_view{
|
||||
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
|
||||
if (!image_view) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
// Verify that the cached surface is the same size and format as the requested framebuffer
|
||||
// ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
|
||||
// ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
|
||||
|
||||
screen_info.texture.width = image_view->size.width;
|
||||
screen_info.texture.height = image_view->size.height;
|
||||
screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
|
||||
return true;
|
||||
FramebufferTextureInfo info{};
|
||||
info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
|
||||
info.width = image_view->size.width;
|
||||
info.height = image_view->size.height;
|
||||
return info;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncState() {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "video_core/rasterizer_accelerated.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/blit_image.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_fence_manager.h"
|
||||
@@ -38,7 +39,7 @@ class MemoryManager;
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct ScreenInfo;
|
||||
struct FramebufferTextureInfo;
|
||||
struct ShaderEntries;
|
||||
|
||||
struct BindlessSSBO {
|
||||
@@ -77,8 +78,7 @@ class RasterizerOpenGL : public VideoCore::RasterizerAccelerated,
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Core::Memory::Memory& cpu_memory_, const Device& device_,
|
||||
ScreenInfo& screen_info_, ProgramManager& program_manager_,
|
||||
StateTracker& state_tracker_);
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
@@ -123,8 +123,6 @@ public:
|
||||
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
|
||||
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
@@ -145,6 +143,10 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr,
|
||||
u32 pixel_stride);
|
||||
|
||||
private:
|
||||
static constexpr size_t MAX_TEXTURES = 192;
|
||||
static constexpr size_t MAX_IMAGES = 48;
|
||||
@@ -237,7 +239,6 @@ private:
|
||||
Tegra::GPU& gpu;
|
||||
|
||||
const Device& device;
|
||||
ScreenInfo& screen_info;
|
||||
ProgramManager& program_manager;
|
||||
StateTracker& state_tracker;
|
||||
|
||||
|
||||
39
src/video_core/renderer_opengl/present/filters.cpp
Normal file
39
src/video_core/renderer_opengl/present/filters.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/host_shaders/opengl_present_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
||||
#include "video_core/renderer_opengl/present/filters.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
|
||||
HostShaders::OPENGL_PRESENT_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::OPENGL_PRESENT_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::PRESENT_BICUBIC_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
|
||||
HostShaders::PRESENT_GAUSSIAN_FRAG);
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
|
||||
return std::make_unique<WindowAdaptPass>(
|
||||
device, CreateBilinearSampler(),
|
||||
fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
17
src/video_core/renderer_opengl/present/filters.h
Normal file
17
src/video_core/renderer_opengl/present/filters.h
Normal file
@@ -0,0 +1,17 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
|
||||
|
||||
} // namespace OpenGL
|
||||
98
src/video_core/renderer_opengl/present/fsr.cpp
Normal file
98
src/video_core/renderer_opengl/present/fsr.cpp
Normal file
@@ -0,0 +1,98 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/host_shaders/ffx_a_h.h"
|
||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/fsr.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
using namespace FSR;
|
||||
|
||||
using FsrConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
|
||||
easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
|
||||
rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
|
||||
glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
framebuffer.Create();
|
||||
|
||||
easu_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
|
||||
rcas_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
}
|
||||
|
||||
FSR::~FSR() = default;
|
||||
|
||||
GLuint FSR::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
|
||||
u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
|
||||
const f32 input_width = static_cast<f32>(input_image_width);
|
||||
const f32 input_height = static_cast<f32>(input_image_height);
|
||||
const f32 output_width = static_cast<f32>(width);
|
||||
const f32 output_height = static_cast<f32>(height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
|
||||
const f32 viewport_x = crop_rect.left * input_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
|
||||
const f32 viewport_y = crop_rect.top * input_height;
|
||||
|
||||
FsrConstants easu_con{};
|
||||
FsrConstants rcas_con{};
|
||||
|
||||
FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
|
||||
easu_con.data() + 12, viewport_width, viewport_height, input_width,
|
||||
input_height, output_width, output_height, viewport_x, viewport_y);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
|
||||
FsrRcasCon(rcas_con.data(), sharpening);
|
||||
|
||||
glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
|
||||
glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
|
||||
program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
|
||||
glBindTextureUnit(0, texture);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
|
||||
program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
|
||||
glBindTextureUnit(0, easu_tex.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
return rcas_tex.handle;
|
||||
}
|
||||
|
||||
bool FSR::NeedsRecreation(const Common::Rectangle<u32>& screen) {
|
||||
return screen.GetWidth() != width || screen.GetHeight() != height;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
39
src/video_core/renderer_opengl/present/fsr.h
Normal file
39
src/video_core/renderer_opengl/present/fsr.h
Normal file
@@ -0,0 +1,39 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(u32 output_width, u32 output_height);
|
||||
~FSR();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
|
||||
u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
bool NeedsRecreation(const Common::Rectangle<u32>& screen);
|
||||
|
||||
private:
|
||||
const u32 width;
|
||||
const u32 height;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLSampler sampler;
|
||||
OGLProgram vert;
|
||||
OGLProgram easu_frag;
|
||||
OGLProgram rcas_frag;
|
||||
OGLTexture easu_tex;
|
||||
OGLTexture rcas_tex;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
41
src/video_core/renderer_opengl/present/fxaa.cpp
Normal file
41
src/video_core/renderer_opengl/present/fxaa.cpp
Normal file
@@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/host_shaders/fxaa_frag.h"
|
||||
#include "video_core/host_shaders/fxaa_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/fxaa.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
FXAA::FXAA(u32 width, u32 height) {
|
||||
vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
|
||||
frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
|
||||
framebuffer.Create();
|
||||
|
||||
texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
}
|
||||
|
||||
FXAA::~FXAA() = default;
|
||||
|
||||
GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
return texture.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
27
src/video_core/renderer_opengl/present/fxaa.h
Normal file
27
src/video_core/renderer_opengl/present/fxaa.h
Normal file
@@ -0,0 +1,27 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FXAA {
|
||||
public:
|
||||
explicit FXAA(u32 width, u32 height);
|
||||
~FXAA();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
|
||||
|
||||
private:
|
||||
OGLProgram vert_shader;
|
||||
OGLProgram frag_shader;
|
||||
OGLSampler sampler;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
102
src/video_core/renderer_opengl/present/smaa.cpp
Normal file
102
src/video_core/renderer_opengl/present/smaa.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/host_shaders/opengl_smaa_glsl.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/smaa.h"
|
||||
#include "video_core/renderer_opengl/present/util.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
SMAA::SMAA(u32 width, u32 height) {
|
||||
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
|
||||
std::string shader_source{specialized_source};
|
||||
ReplaceInclude(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
|
||||
return CreateProgram(shader_source, stage);
|
||||
};
|
||||
|
||||
edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
|
||||
edge_detection_frag = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
|
||||
blending_weight_calculation_vert =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
|
||||
blending_weight_calculation_frag =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
|
||||
neighborhood_blending_vert =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
|
||||
neighborhood_blending_frag =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
area_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
||||
glTextureSubImage2D(area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
||||
GL_UNSIGNED_BYTE, areaTexBytes);
|
||||
search_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
||||
glTextureSubImage2D(search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
||||
GL_UNSIGNED_BYTE, searchTexBytes);
|
||||
|
||||
edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(edges_tex.handle, 1, GL_RG16F, width, height);
|
||||
|
||||
blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(blend_tex.handle, 1, GL_RGBA16F, width, height);
|
||||
|
||||
sampler = CreateBilinearSampler();
|
||||
|
||||
framebuffer.Create();
|
||||
|
||||
texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
}
|
||||
|
||||
SMAA::~SMAA() = default;
|
||||
|
||||
GLuint SMAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glFrontFace(GL_CCW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
|
||||
glBindSampler(0, sampler.handle);
|
||||
glBindSampler(1, sampler.handle);
|
||||
glBindSampler(2, sampler.handle);
|
||||
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, edges_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(edge_detection_vert.handle, edge_detection_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, edges_tex.handle);
|
||||
glBindTextureUnit(1, area_tex.handle);
|
||||
glBindTextureUnit(2, search_tex.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, blend_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(blending_weight_calculation_vert.handle,
|
||||
blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, input_texture);
|
||||
glBindTextureUnit(1, blend_tex.handle);
|
||||
glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
|
||||
program_manager.BindPresentPrograms(neighborhood_blending_vert.handle,
|
||||
neighborhood_blending_frag.handle);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
|
||||
return texture.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
35
src/video_core/renderer_opengl/present/smaa.h
Normal file
35
src/video_core/renderer_opengl/present/smaa.h
Normal file
@@ -0,0 +1,35 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class SMAA {
|
||||
public:
|
||||
explicit SMAA(u32 width, u32 height);
|
||||
~SMAA();
|
||||
|
||||
GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
|
||||
|
||||
private:
|
||||
OGLProgram edge_detection_vert;
|
||||
OGLProgram blending_weight_calculation_vert;
|
||||
OGLProgram neighborhood_blending_vert;
|
||||
OGLProgram edge_detection_frag;
|
||||
OGLProgram blending_weight_calculation_frag;
|
||||
OGLProgram neighborhood_blending_frag;
|
||||
OGLTexture area_tex;
|
||||
OGLTexture search_tex;
|
||||
OGLTexture edges_tex;
|
||||
OGLTexture blend_tex;
|
||||
OGLSampler sampler;
|
||||
OGLFramebuffer framebuffer;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
43
src/video_core/renderer_opengl/present/util.h
Normal file
43
src/video_core/renderer_opengl/present/util.h
Normal file
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static inline void ReplaceInclude(std::string& shader_source, std::string_view include_name,
|
||||
std::string_view include_content) {
|
||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
||||
const std::size_t pos = shader_source.find(include_string);
|
||||
ASSERT(pos != std::string::npos);
|
||||
shader_source.replace(pos, include_string.size(), include_content);
|
||||
};
|
||||
|
||||
static inline OGLSampler CreateBilinearSampler() {
|
||||
OGLSampler sampler;
|
||||
sampler.Create();
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
return sampler;
|
||||
}
|
||||
|
||||
static inline OGLSampler CreateNearestNeighborSampler() {
|
||||
OGLSampler sampler;
|
||||
sampler.Create();
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
return sampler;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
128
src/video_core/renderer_opengl/present/window_adapt_pass.cpp
Normal file
128
src/video_core/renderer_opengl/present/window_adapt_pass.cpp
Normal file
@@ -0,0 +1,128 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/present/window_adapt_pass.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position;
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
*
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
|
||||
std::string_view frag_source)
|
||||
: device(device_), sampler(std::move(sampler_)) {
|
||||
vert = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
frag = CreateProgram(frag_source, GL_FRAGMENT_SHADER);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
// Query vertex buffer address when the driver supports unified vertex attributes
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
}
|
||||
|
||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||
|
||||
void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop) {
|
||||
glBindTextureUnit(0, texture);
|
||||
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
||||
program_manager.BindPresentPrograms(vert.handle, frag.handle);
|
||||
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
ortho_matrix.data());
|
||||
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = screen.left;
|
||||
const auto y = screen.top;
|
||||
const auto w = screen.GetWidth();
|
||||
const auto h = screen.GetHeight();
|
||||
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(x, y, crop.left, crop.top),
|
||||
ScreenRectVertex(x + w, y, crop.right, crop.top),
|
||||
ScreenRectVertex(x, y + h, crop.left, crop.bottom),
|
||||
ScreenRectVertex(x + w, y + h, crop.right, crop.bottom),
|
||||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||
static_cast<GLfloat>(layout.height));
|
||||
|
||||
glEnableVertexAttribArray(PositionLocation);
|
||||
glEnableVertexAttribArray(TexCoordLocation);
|
||||
glVertexAttribDivisor(PositionLocation, 0);
|
||||
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(vertices));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
|
||||
glBindSampler(0, sampler.handle);
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
39
src/video_core/renderer_opengl/present/window_adapt_pass.h
Normal file
39
src/video_core/renderer_opengl/present/window_adapt_pass.h
Normal file
@@ -0,0 +1,39 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
class ProgramManager;
|
||||
|
||||
class WindowAdaptPass final {
|
||||
public:
|
||||
explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
|
||||
std::string_view frag_source);
|
||||
~WindowAdaptPass();
|
||||
|
||||
void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop);
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
OGLSampler sampler;
|
||||
OGLProgram vert;
|
||||
OGLProgram frag;
|
||||
OGLBuffer vertex_buffer;
|
||||
|
||||
// GPU address of the vertex buffer
|
||||
GLuint64EXT vertex_buffer_address = 0;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -17,68 +17,15 @@
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/host_shaders/ffx_a_h.h"
|
||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
||||
#include "video_core/host_shaders/fxaa_frag.h"
|
||||
#include "video_core/host_shaders/fxaa_vert.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
|
||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
||||
#include "video_core/host_shaders/opengl_smaa_glsl.h"
|
||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace OpenGL {
|
||||
namespace {
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position;
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
*
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
const char* GetSource(GLenum source) {
|
||||
switch (source) {
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
@@ -149,14 +96,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
|
||||
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
|
||||
state_tracker{}, program_manager{device},
|
||||
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
|
||||
rasterizer(emu_window, gpu, cpu_memory, device, program_manager, state_tracker) {
|
||||
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
}
|
||||
AddTelemetryFields();
|
||||
InitOpenGLObjects();
|
||||
|
||||
// Initialize default attributes to match hardware's disabled attributes
|
||||
GLint max_attribs{};
|
||||
@@ -168,14 +114,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||
}
|
||||
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
||||
// Enable unified vertex attributes when the driver supports it
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
||||
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
||||
&vertex_buffer_address);
|
||||
}
|
||||
blit_screen = std::make_unique<BlitScreen>(rasterizer, cpu_memory, state_tracker,
|
||||
program_manager, device);
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
@@ -184,11 +129,11 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
PrepareRendertarget(framebuffer);
|
||||
RenderScreenshot();
|
||||
|
||||
RenderScreenshot(*framebuffer);
|
||||
|
||||
state_tracker.BindFramebuffer(0);
|
||||
DrawScreen(emu_window.GetFramebufferLayout());
|
||||
blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
|
||||
|
||||
++m_current_frame;
|
||||
|
||||
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.OnFrameDisplayed();
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
framebuffer_crop_rect = framebuffer.crop_rect;
|
||||
framebuffer_width = framebuffer.width;
|
||||
framebuffer_height = framebuffer.height;
|
||||
|
||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
||||
screen_info.was_accelerated =
|
||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
||||
if (screen_info.was_accelerated) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset the screen info's display texture to its own permanent texture
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
// TODO(Rodrigo): Read this from HLE
|
||||
constexpr u32 block_height_log2 = 4;
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
||||
const u8* const host_ptr{cpu_memory.GetPointer(framebuffer_addr)};
|
||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
||||
0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
// Create shader programs
|
||||
fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
|
||||
fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
const auto replace_include = [](std::string& shader_source, std::string_view include_name,
|
||||
std::string_view include_content) {
|
||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
||||
const std::size_t pos = shader_source.find(include_string);
|
||||
ASSERT(pos != std::string::npos);
|
||||
shader_source.replace(pos, include_string.size(), include_content);
|
||||
};
|
||||
|
||||
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
|
||||
std::string shader_source{specialized_source};
|
||||
replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
|
||||
return CreateProgram(shader_source, stage);
|
||||
};
|
||||
|
||||
smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
|
||||
smaa_edge_detection_frag =
|
||||
SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
|
||||
smaa_blending_weight_calculation_vert =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
|
||||
smaa_blending_weight_calculation_frag =
|
||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
|
||||
smaa_neighborhood_blending_vert =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
|
||||
smaa_neighborhood_blending_frag =
|
||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
|
||||
|
||||
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
||||
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_gaussian_fragment =
|
||||
CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
|
||||
present_scaleforce_fragment =
|
||||
CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
|
||||
GL_FRAGMENT_SHADER);
|
||||
|
||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
||||
replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
||||
replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
||||
|
||||
std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
||||
std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
||||
replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
||||
|
||||
fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
|
||||
fsr_rcas_frag_source);
|
||||
|
||||
// Generate presentation sampler
|
||||
present_sampler.Create();
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
present_sampler_nn.Create();
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
|
||||
// Allocate textures for the screen
|
||||
screen_info.texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
const GLuint texture = screen_info.texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
// Clear screen to black
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
|
||||
aa_framebuffer.Create();
|
||||
|
||||
smaa_area_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
||||
glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
||||
GL_UNSIGNED_BYTE, areaTexBytes);
|
||||
smaa_search_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
||||
glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
||||
GL_UNSIGNED_BYTE, searchTexBytes);
|
||||
}
|
||||
|
||||
void RendererOpenGL::AddTelemetryFields() {
|
||||
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
texture.width = framebuffer.width;
|
||||
texture.height = framebuffer.height;
|
||||
texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
texture.gl_format = GL_RGB;
|
||||
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
aa_texture.Release();
|
||||
aa_texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
||||
smaa_edges_tex.Release();
|
||||
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
smaa_blend_tex.Release();
|
||||
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScreenDrawVertexArray();
|
||||
state_tracker.NotifyPolygonModes();
|
||||
state_tracker.NotifyViewport0();
|
||||
state_tracker.NotifyScissor0();
|
||||
state_tracker.NotifyColorMask(0);
|
||||
state_tracker.NotifyBlend0();
|
||||
state_tracker.NotifyFramebuffer();
|
||||
state_tracker.NotifyFrontFace();
|
||||
state_tracker.NotifyCullTest();
|
||||
state_tracker.NotifyDepthTest();
|
||||
state_tracker.NotifyStencilTest();
|
||||
state_tracker.NotifyPolygonOffset();
|
||||
state_tracker.NotifyRasterizeEnable();
|
||||
state_tracker.NotifyFramebufferSRGB();
|
||||
state_tracker.NotifyLogicOp();
|
||||
state_tracker.NotifyClipControl();
|
||||
state_tracker.NotifyAlphaTest();
|
||||
|
||||
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisablei(GL_BLEND, 0);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glCullFace(GL_BACK);
|
||||
glFrontFace(GL_CW);
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
||||
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
||||
anti_aliasing = Settings::AntiAliasing::None;
|
||||
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
||||
}
|
||||
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = screen_info.texture.width;
|
||||
auto scissor_width = framebuffer_crop_rect.GetWidth();
|
||||
if (scissor_width <= 0) {
|
||||
scissor_width = viewport_width;
|
||||
}
|
||||
auto viewport_height = screen_info.texture.height;
|
||||
auto scissor_height = framebuffer_crop_rect.GetHeight();
|
||||
if (scissor_height <= 0) {
|
||||
scissor_height = viewport_height;
|
||||
}
|
||||
if (screen_info.was_accelerated) {
|
||||
viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
|
||||
scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
|
||||
viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
|
||||
scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
|
||||
}
|
||||
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
switch (anti_aliasing) {
|
||||
case Settings::AntiAliasing::Fxaa: {
|
||||
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
} break;
|
||||
case Settings::AntiAliasing::Smaa: {
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glFrontFace(GL_CCW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||
glBindSampler(1, present_sampler.handle);
|
||||
glBindSampler(2, present_sampler.handle);
|
||||
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_edges_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
||||
smaa_edge_detection_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, smaa_edges_tex.handle);
|
||||
glBindTextureUnit(1, smaa_area_tex.handle);
|
||||
glBindTextureUnit(2, smaa_search_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
smaa_blend_tex.handle, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
||||
smaa_blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindTextureUnit(1, smaa_blend_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
aa_texture.handle, 0);
|
||||
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
||||
smaa_neighborhood_blending_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFrontFace(GL_CW);
|
||||
} break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
|
||||
glBindTextureUnit(0, aa_texture.handle);
|
||||
}
|
||||
glDisablei(GL_SCISSOR_TEST, 0);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
if (!fsr->AreBuffersInitialized()) {
|
||||
fsr->InitBuffers();
|
||||
}
|
||||
|
||||
auto crop_rect = framebuffer_crop_rect;
|
||||
if (crop_rect.GetWidth() == 0) {
|
||||
crop_rect.right = framebuffer_width;
|
||||
}
|
||||
if (crop_rect.GetHeight() == 0) {
|
||||
crop_rect.bottom = framebuffer_height;
|
||||
}
|
||||
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
|
||||
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
|
||||
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
|
||||
} else {
|
||||
if (fsr->AreBuffersInitialized()) {
|
||||
fsr->ReleaseBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
|
||||
const auto fragment_handle = [this]() {
|
||||
switch (Settings::values.scaling_filter.GetValue()) {
|
||||
case Settings::ScalingFilter::NearestNeighbor:
|
||||
case Settings::ScalingFilter::Bilinear:
|
||||
return present_bilinear_fragment.handle;
|
||||
case Settings::ScalingFilter::Bicubic:
|
||||
return present_bicubic_fragment.handle;
|
||||
case Settings::ScalingFilter::Gaussian:
|
||||
return present_gaussian_fragment.handle;
|
||||
case Settings::ScalingFilter::ScaleForce:
|
||||
return present_scaleforce_fragment.handle;
|
||||
case Settings::ScalingFilter::Fsr:
|
||||
return fsr->GetPresentFragmentProgram().handle;
|
||||
default:
|
||||
return present_bilinear_fragment.handle;
|
||||
}
|
||||
}();
|
||||
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
ortho_matrix.data());
|
||||
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
auto left = texcoords.left;
|
||||
auto right = texcoords.right;
|
||||
if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
|
||||
if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
|
||||
// Flip the framebuffer vertically
|
||||
left = texcoords.right;
|
||||
right = texcoords.left;
|
||||
} else {
|
||||
// Other transformations are unsupported
|
||||
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
|
||||
framebuffer_transform_flags);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
|
||||
|
||||
f32 left_start{};
|
||||
if (framebuffer_crop_rect.Top() > 0) {
|
||||
left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
|
||||
static_cast<f32>(framebuffer_crop_rect.Bottom());
|
||||
}
|
||||
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
|
||||
f32 scale_v =
|
||||
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
|
||||
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
|
||||
// (e.g. handheld mode) on a 1920x1080 framebuffer.
|
||||
if (framebuffer_crop_rect.GetWidth() > 0) {
|
||||
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
|
||||
static_cast<f32>(screen_info.texture.width);
|
||||
}
|
||||
if (framebuffer_crop_rect.GetHeight() > 0) {
|
||||
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
}
|
||||
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
|
||||
!screen_info.was_accelerated) {
|
||||
scale_u /= Settings::values.resolution_info.up_factor;
|
||||
scale_v /= Settings::values.resolution_info.up_factor;
|
||||
}
|
||||
|
||||
const auto& screen = layout.screen;
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
|
||||
left_start + right * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
|
||||
left_start + right * scale_v),
|
||||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||
static_cast<GLfloat>(layout.height));
|
||||
|
||||
glEnableVertexAttribArray(PositionLocation);
|
||||
glEnableVertexAttribArray(TexCoordLocation);
|
||||
glVertexAttribDivisor(PositionLocation, 0);
|
||||
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexAttribBinding(PositionLocation, 0);
|
||||
glVertexAttribBinding(TexCoordLocation, 0);
|
||||
if (device.HasVertexBufferUnifiedMemory()) {
|
||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||
sizeof(vertices));
|
||||
} else {
|
||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||
}
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
} else {
|
||||
glBindSampler(0, present_sampler_nn.handle);
|
||||
}
|
||||
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||
Settings::values.bg_green.GetValue() / 255.0f,
|
||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// TODO
|
||||
// program_manager.RestoreGuestPipeline();
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
blit_screen->DrawScreen(framebuffer, layout);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
@@ -25,37 +24,13 @@ namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Core::Memory {
|
||||
class Memory;
|
||||
}
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
class GPU;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
struct TextureInfo {
|
||||
OGLTexture resource;
|
||||
GLsizei width;
|
||||
GLsizei height;
|
||||
GLenum gl_format;
|
||||
GLenum gl_type;
|
||||
Service::android::PixelFormat pixel_format;
|
||||
};
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture{};
|
||||
bool was_accelerated = false;
|
||||
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
TextureInfo texture;
|
||||
};
|
||||
class BlitScreen;
|
||||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
@@ -76,28 +51,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
void InitOpenGLObjects();
|
||||
|
||||
void AddTelemetryFields();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
|
||||
void RenderScreenshot();
|
||||
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
|
||||
/// can be 1x1 but will stretch across whatever it's rendered on.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
@@ -108,49 +63,9 @@ private:
|
||||
StateTracker state_tracker;
|
||||
ProgramManager program_manager;
|
||||
RasterizerOpenGL rasterizer;
|
||||
|
||||
// OpenGL object IDs
|
||||
OGLSampler present_sampler;
|
||||
OGLSampler present_sampler_nn;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram fxaa_vertex;
|
||||
OGLProgram fxaa_fragment;
|
||||
OGLProgram present_vertex;
|
||||
OGLProgram present_bilinear_fragment;
|
||||
OGLProgram present_bicubic_fragment;
|
||||
OGLProgram present_gaussian_fragment;
|
||||
OGLProgram present_scaleforce_fragment;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
|
||||
// GPU address of the vertex buffer
|
||||
GLuint64EXT vertex_buffer_address = 0;
|
||||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
OGLTexture aa_texture;
|
||||
OGLFramebuffer aa_framebuffer;
|
||||
|
||||
OGLProgram smaa_edge_detection_vert;
|
||||
OGLProgram smaa_blending_weight_calculation_vert;
|
||||
OGLProgram smaa_neighborhood_blending_vert;
|
||||
OGLProgram smaa_edge_detection_frag;
|
||||
OGLProgram smaa_blending_weight_calculation_frag;
|
||||
OGLProgram smaa_neighborhood_blending_frag;
|
||||
OGLTexture smaa_area_tex;
|
||||
OGLTexture smaa_search_tex;
|
||||
OGLTexture smaa_edges_tex;
|
||||
OGLTexture smaa_blend_tex;
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Service::android::BufferTransformFlags framebuffer_transform_flags{};
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
u32 framebuffer_width;
|
||||
u32 framebuffer_height;
|
||||
std::unique_ptr<BlitScreen> blit_screen;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
25
src/video_core/renderer_vulkan/present/anti_alias_pass.h
Normal file
25
src/video_core/renderer_vulkan/present/anti_alias_pass.h
Normal file
@@ -0,0 +1,25 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Scheduler;
|
||||
|
||||
class AntiAliasPass {
|
||||
public:
|
||||
virtual ~AntiAliasPass() = default;
|
||||
virtual void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) = 0;
|
||||
};
|
||||
|
||||
class NoAA final : public AntiAliasPass {
|
||||
public:
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) override {}
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
70
src/video_core/renderer_vulkan/present/filters.cpp
Normal file
70
src/video_core/renderer_vulkan/present/filters.cpp
Normal file
@@ -0,0 +1,70 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "video_core/host_shaders/present_bicubic_frag_spv.h"
|
||||
#include "video_core/host_shaders/present_gaussian_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/filters.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
vk::ShaderModule SelectScaleForceShader(const Device& device) {
|
||||
if (device.IsFloat16Supported()) {
|
||||
return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
|
||||
} else {
|
||||
return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
|
||||
CreateNearestNeighborSampler(device),
|
||||
BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
|
||||
CreateBilinearSampler(device),
|
||||
BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
|
||||
CreateBilinearSampler(device),
|
||||
BuildShader(device, PRESENT_BICUBIC_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
|
||||
CreateBilinearSampler(device),
|
||||
BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
|
||||
}
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format) {
|
||||
return std::make_unique<WindowAdaptPass>(device, memory_allocator, image_count, frame_format,
|
||||
CreateBilinearSampler(device),
|
||||
SelectScaleForceShader(device));
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
30
src/video_core/renderer_vulkan/present/filters.h
Normal file
30
src/video_core/renderer_vulkan/present/filters.h
Normal file
@@ -0,0 +1,30 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format);
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format);
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format);
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format);
|
||||
|
||||
std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device,
|
||||
const MemoryAllocator& memory_allocator,
|
||||
size_t image_count, VkFormat frame_format);
|
||||
|
||||
} // namespace Vulkan
|
||||
226
src/video_core/renderer_vulkan/present/fsr.cpp
Normal file
226
src/video_core/renderer_vulkan/present/fsr.cpp
Normal file
@@ -0,0 +1,226 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/fsr.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
using namespace FSR;
|
||||
|
||||
using PushConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D extent)
|
||||
: m_device{device}, m_memory_allocator{memory_allocator},
|
||||
m_image_count{image_count}, m_extent{extent} {
|
||||
|
||||
CreateImages();
|
||||
CreateRenderPasses();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayout();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayouts();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
void FSR::CreateImages() {
|
||||
m_dynamic_images.resize(m_image_count);
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.images[Easu] =
|
||||
CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.images[Rcas] =
|
||||
CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.image_views[Easu] =
|
||||
CreateWrappedImageView(m_device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.image_views[Rcas] =
|
||||
CreateWrappedImageView(m_device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreateRenderPasses() {
|
||||
m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.framebuffers[Easu] =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Easu], m_extent);
|
||||
images.framebuffers[Rcas] =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Rcas], m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreateSampler() {
|
||||
m_sampler = CreateBilinearSampler(m_device);
|
||||
}
|
||||
|
||||
void FSR::CreateShaders() {
|
||||
m_vert_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_VERT_SPV);
|
||||
|
||||
if (m_device.IsFloat16Supported()) {
|
||||
m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
|
||||
m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
|
||||
} else {
|
||||
m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
|
||||
m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorPool() {
|
||||
// EASU: 1 descriptor
|
||||
// RCAS: 1 descriptor
|
||||
// 2 descriptors, 2 descriptor sets per invocation
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, 2 * m_image_count);
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSetLayout() {
|
||||
m_descriptor_set_layout =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSets() {
|
||||
std::vector<VkDescriptorSetLayout> layouts(MaxFsrStage, *m_descriptor_set_layout);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreatePipelineLayouts() {
|
||||
const VkPushConstantRange range{
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(PushConstants),
|
||||
};
|
||||
VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = m_descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &range,
|
||||
};
|
||||
|
||||
m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void FSR::CreatePipelines() {
|
||||
m_easu_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
|
||||
std::tie(m_vert_shader, m_easu_shader));
|
||||
m_rcas_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
|
||||
std::tie(m_vert_shader, m_rcas_shader));
|
||||
}
|
||||
|
||||
void FSR::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(2);
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[Easu], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
|
||||
images.descriptor_sets[Rcas], 0));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void FSR::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& image : m_dynamic_images) {
|
||||
ClearColorImage(cmdbuf, *image.images[Easu]);
|
||||
ClearColorImage(cmdbuf, *image.images[Rcas]);
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view, VkExtent2D input_image_extent,
|
||||
const Common::Rectangle<f32>& crop_rect) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
|
||||
VkImage easu_image = *images.images[Easu];
|
||||
VkImage rcas_image = *images.images[Rcas];
|
||||
VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
|
||||
VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
|
||||
VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
|
||||
VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
|
||||
VkPipeline easu_pipeline = *m_easu_pipeline;
|
||||
VkPipeline rcas_pipeline = *m_rcas_pipeline;
|
||||
VkPipelineLayout pipeline_layout = *m_pipeline_layout;
|
||||
VkRenderPass renderpass = *m_renderpass;
|
||||
VkExtent2D extent = m_extent;
|
||||
|
||||
const f32 input_image_width = static_cast<f32>(input_image_extent.width);
|
||||
const f32 input_image_height = static_cast<f32>(input_image_extent.height);
|
||||
const f32 output_image_width = static_cast<f32>(extent.width);
|
||||
const f32 output_image_height = static_cast<f32>(extent.height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 viewport_x = crop_rect.left * input_image_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
const f32 viewport_y = crop_rect.top * input_image_height;
|
||||
|
||||
PushConstants easu_con{};
|
||||
PushConstants rcas_con{};
|
||||
FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
|
||||
easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
|
||||
input_image_height, output_image_width, output_image_height, viewport_x,
|
||||
viewport_y);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
FsrRcasCon(rcas_con.data(), sharpening);
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||
easu_descriptor_set, {});
|
||||
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||
rcas_descriptor_set, {});
|
||||
cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
return *images.image_views[Rcas];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
69
src/video_core/renderer_vulkan/present/fsr.h
Normal file
69
src/video_core/renderer_vulkan/present/fsr.h
Normal file
@@ -0,0 +1,69 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view, VkExtent2D input_image_extent,
|
||||
const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
private:
|
||||
void CreateImages();
|
||||
void CreateRenderPasses();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayouts();
|
||||
void CreatePipelines();
|
||||
|
||||
void UploadImages(Scheduler& scheduler);
|
||||
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
|
||||
|
||||
const Device& m_device;
|
||||
MemoryAllocator& m_memory_allocator;
|
||||
const size_t m_image_count;
|
||||
const VkExtent2D m_extent;
|
||||
|
||||
enum FsrStage {
|
||||
Easu,
|
||||
Rcas,
|
||||
MaxFsrStage,
|
||||
};
|
||||
|
||||
vk::DescriptorPool m_descriptor_pool;
|
||||
vk::DescriptorSetLayout m_descriptor_set_layout;
|
||||
vk::PipelineLayout m_pipeline_layout;
|
||||
vk::ShaderModule m_vert_shader;
|
||||
vk::ShaderModule m_easu_shader;
|
||||
vk::ShaderModule m_rcas_shader;
|
||||
vk::Pipeline m_easu_pipeline;
|
||||
vk::Pipeline m_rcas_pipeline;
|
||||
vk::RenderPass m_renderpass;
|
||||
vk::Sampler m_sampler;
|
||||
|
||||
struct Images {
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
std::array<vk::Image, MaxFsrStage> images;
|
||||
std::array<vk::ImageView, MaxFsrStage> image_views;
|
||||
std::array<vk::Framebuffer, MaxFsrStage> framebuffers;
|
||||
};
|
||||
std::vector<Images> m_dynamic_images;
|
||||
bool m_images_ready{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
148
src/video_core/renderer_vulkan/present/fxaa.cpp
Normal file
148
src/video_core/renderer_vulkan/present/fxaa.cpp
Normal file
@@ -0,0 +1,148 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "video_core/host_shaders/fxaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/fxaa_vert_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/fxaa.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
|
||||
: m_device(device), m_allocator(allocator), m_extent(extent),
|
||||
m_image_count(static_cast<u32>(image_count)) {
|
||||
CreateImages();
|
||||
CreateRenderPasses();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayouts();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayouts();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
FXAA::~FXAA() = default;
|
||||
|
||||
void FXAA::CreateImages() {
|
||||
for (u32 i = 0; i < m_image_count; i++) {
|
||||
Image& image = m_dynamic_images.emplace_back();
|
||||
|
||||
image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
image.image_view =
|
||||
CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
}
|
||||
}
|
||||
|
||||
void FXAA::CreateRenderPasses() {
|
||||
m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& image : m_dynamic_images) {
|
||||
image.framebuffer =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void FXAA::CreateSampler() {
|
||||
m_sampler = CreateWrappedSampler(m_device);
|
||||
}
|
||||
|
||||
void FXAA::CreateShaders() {
|
||||
m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
|
||||
m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
|
||||
}
|
||||
|
||||
void FXAA::CreateDescriptorPool() {
|
||||
// 2 descriptors, 1 descriptor set per image
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
|
||||
}
|
||||
|
||||
void FXAA::CreateDescriptorSetLayouts() {
|
||||
m_descriptor_set_layout =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void FXAA::CreateDescriptorSets() {
|
||||
VkDescriptorSetLayout layout = *m_descriptor_set_layout;
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
|
||||
}
|
||||
}
|
||||
|
||||
void FXAA::CreatePipelineLayouts() {
|
||||
m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
|
||||
}
|
||||
|
||||
void FXAA::CreatePipelines() {
|
||||
m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
|
||||
std::tie(m_vertex_shader, m_fragment_shader));
|
||||
}
|
||||
|
||||
void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Image& image = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(2);
|
||||
|
||||
updates.push_back(
|
||||
CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
|
||||
updates.push_back(
|
||||
CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void FXAA::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& image : m_dynamic_images) {
|
||||
ClearColorImage(cmdbuf, *image.image);
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
void FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) {
|
||||
const Image& image{m_dynamic_images[image_index]};
|
||||
const VkImage input_image{*inout_image};
|
||||
const VkImage output_image{*image.image};
|
||||
const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
|
||||
const VkFramebuffer framebuffer{*image.framebuffer};
|
||||
const VkRenderPass renderpass{*m_renderpass};
|
||||
const VkPipeline pipeline{*m_pipeline};
|
||||
const VkPipelineLayout layout{*m_pipeline_layout};
|
||||
const VkExtent2D extent{m_extent};
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(*inout_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
*inout_image = *image.image;
|
||||
*inout_image_view = *image.image_view;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
63
src/video_core/renderer_vulkan/present/fxaa.h
Normal file
63
src/video_core/renderer_vulkan/present/fxaa.h
Normal file
@@ -0,0 +1,63 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
class StagingBufferPool;
|
||||
|
||||
class FXAA final : public AntiAliasPass {
|
||||
public:
|
||||
explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
~FXAA() override;
|
||||
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) override;
|
||||
|
||||
private:
|
||||
void CreateImages();
|
||||
void CreateRenderPasses();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayouts();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayouts();
|
||||
void CreatePipelines();
|
||||
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
|
||||
void UploadImages(Scheduler& scheduler);
|
||||
|
||||
const Device& m_device;
|
||||
MemoryAllocator& m_allocator;
|
||||
const VkExtent2D m_extent;
|
||||
const u32 m_image_count;
|
||||
|
||||
vk::ShaderModule m_vertex_shader{};
|
||||
vk::ShaderModule m_fragment_shader{};
|
||||
vk::DescriptorPool m_descriptor_pool{};
|
||||
vk::DescriptorSetLayout m_descriptor_set_layout{};
|
||||
vk::PipelineLayout m_pipeline_layout{};
|
||||
vk::Pipeline m_pipeline{};
|
||||
vk::RenderPass m_renderpass{};
|
||||
|
||||
struct Image {
|
||||
vk::DescriptorSets descriptor_sets{};
|
||||
vk::Framebuffer framebuffer{};
|
||||
vk::Image image{};
|
||||
vk::ImageView image_view{};
|
||||
};
|
||||
std::vector<Image> m_dynamic_images{};
|
||||
bool m_images_ready{};
|
||||
|
||||
vk::Sampler m_sampler{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
277
src/video_core/renderer_vulkan/present/smaa.cpp
Normal file
277
src/video_core/renderer_vulkan/present/smaa.cpp
Normal file
@@ -0,0 +1,277 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/polyfill_ranges.h"
|
||||
|
||||
#include "video_core/renderer_vulkan/present/smaa.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
|
||||
: m_device(device), m_allocator(allocator), m_extent(extent),
|
||||
m_image_count(static_cast<u32>(image_count)) {
|
||||
CreateImages();
|
||||
CreateRenderPasses();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayouts();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayouts();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
SMAA::~SMAA() = default;
|
||||
|
||||
void SMAA::CreateImages() {
|
||||
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
|
||||
m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
|
||||
|
||||
m_static_image_views[Area] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
|
||||
m_static_image_views[Search] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
|
||||
|
||||
for (u32 i = 0; i < m_image_count; i++) {
|
||||
Images& images = m_dynamic_images.emplace_back();
|
||||
|
||||
images.images[Blend] =
|
||||
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
|
||||
images.images[Output] =
|
||||
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
images.image_views[Blend] =
|
||||
CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.image_views[Edges] =
|
||||
CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
|
||||
images.image_views[Output] =
|
||||
CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateRenderPasses() {
|
||||
m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
|
||||
m_renderpasses[BlendingWeightCalculation] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
m_renderpasses[NeighborhoodBlending] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
|
||||
|
||||
images.framebuffers[BlendingWeightCalculation] =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
|
||||
images.image_views[Blend], m_extent);
|
||||
|
||||
images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateSampler() {
|
||||
m_sampler = CreateWrappedSampler(m_device);
|
||||
}
|
||||
|
||||
void SMAA::CreateShaders() {
|
||||
// These match the order of the SMAAStage enum
|
||||
static constexpr std::array vert_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
|
||||
};
|
||||
static constexpr std::array frag_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
|
||||
m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorPool() {
|
||||
// Edge detection: 1 descriptor
|
||||
// Blending weight calculation: 3 descriptors
|
||||
// Neighborhood blending: 2 descriptors
|
||||
|
||||
// 6 descriptors, 3 descriptor sets per image
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSetLayouts() {
|
||||
m_descriptor_set_layouts[EdgeDetection] =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
m_descriptor_set_layouts[BlendingWeightCalculation] =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
m_descriptor_set_layouts[NeighborhoodBlending] =
|
||||
CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSets() {
|
||||
std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
|
||||
std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
|
||||
[](auto& layout) { return *layout; });
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelineLayouts() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelines() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipelines[i] =
|
||||
CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
|
||||
std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(6);
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[EdgeDetection], 0));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
1));
|
||||
updates.push_back(
|
||||
CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
|
||||
images.descriptor_sets[BlendingWeightCalculation], 2));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[NeighborhoodBlending], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
|
||||
images.descriptor_sets[NeighborhoodBlending], 1));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void SMAA::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
|
||||
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
|
||||
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& images : m_dynamic_images) {
|
||||
for (size_t i = 0; i < MaxDynamicImage; i++) {
|
||||
ClearColorImage(cmdbuf, *images.images[i]);
|
||||
}
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
void SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
|
||||
VkImage input_image = *inout_image;
|
||||
VkImage output_image = *images.images[Output];
|
||||
VkImage edges_image = *images.images[Edges];
|
||||
VkImage blend_image = *images.images[Blend];
|
||||
|
||||
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
|
||||
VkDescriptorSet blending_weight_calculation_descriptor_set =
|
||||
images.descriptor_sets[BlendingWeightCalculation];
|
||||
VkDescriptorSet neighborhood_blending_descriptor_set =
|
||||
images.descriptor_sets[NeighborhoodBlending];
|
||||
|
||||
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
|
||||
VkFramebuffer blending_weight_calculation_framebuffer =
|
||||
*images.framebuffers[BlendingWeightCalculation];
|
||||
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(*inout_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[EdgeDetection], 0,
|
||||
edge_detection_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
||||
blending_weight_calculation_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipelines[BlendingWeightCalculation]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[BlendingWeightCalculation], 0,
|
||||
blending_weight_calculation_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
||||
neighborhood_blending_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[NeighborhoodBlending], 0,
|
||||
neighborhood_blending_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
*inout_image = *images.images[Output];
|
||||
*inout_image_view = *images.image_views[Output];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
@@ -13,12 +14,14 @@ class Device;
|
||||
class Scheduler;
|
||||
class StagingBufferPool;
|
||||
|
||||
class SMAA {
|
||||
class SMAA final : public AntiAliasPass {
|
||||
public:
|
||||
explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view);
|
||||
~SMAA() override;
|
||||
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) override;
|
||||
|
||||
private:
|
||||
enum SMAAStage {
|
||||
@@ -1,29 +1,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/polyfill_ranges.h"
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/renderer_vulkan/vk_smaa.h"
|
||||
#include "video_core/smaa_area_tex.h"
|
||||
#include "video_core/smaa_search_tex.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
|
||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
|
||||
namespace Vulkan {
|
||||
namespace {
|
||||
|
||||
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
|
||||
|
||||
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
|
||||
const VkImageCreateInfo image_ci{
|
||||
@@ -48,7 +30,7 @@ vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions,
|
||||
}
|
||||
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
|
||||
VkImageLayout source_layout) {
|
||||
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
|
||||
const VkImageMemoryBarrier barrier{
|
||||
@@ -75,7 +57,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
|
||||
|
||||
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
|
||||
vk::Image& image, VkExtent2D dimensions, VkFormat format,
|
||||
std::span<const u8> initial_contents = {}) {
|
||||
std::span<const u8> initial_contents) {
|
||||
const VkBufferCreateInfo upload_ci = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -200,13 +182,13 @@ vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& r
|
||||
});
|
||||
}
|
||||
|
||||
vk::Sampler CreateWrappedSampler(const Device& device) {
|
||||
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.magFilter = filter,
|
||||
.minFilter = filter,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
@@ -233,32 +215,37 @@ vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
|
||||
u32 max_sets) {
|
||||
const VkDescriptorPoolSize pool_size{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(max_descriptors),
|
||||
};
|
||||
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
|
||||
size_t max_sets,
|
||||
std::initializer_list<VkDescriptorType> types) {
|
||||
std::vector<VkDescriptorPoolSize> pool_sizes(types.size());
|
||||
for (u32 i = 0; i < types.size(); i++) {
|
||||
pool_sizes[i] = VkDescriptorPoolSize{
|
||||
.type = std::data(types)[i],
|
||||
.descriptorCount = static_cast<u32>(max_descriptors),
|
||||
};
|
||||
}
|
||||
|
||||
return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = max_sets,
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &pool_size,
|
||||
.maxSets = static_cast<u32>(max_sets),
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
u32 max_sampler_bindings) {
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
|
||||
for (u32 i = 0; i < max_sampler_bindings; i++) {
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types) {
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings(types.size());
|
||||
for (size_t i = 0; i < types.size(); i++) {
|
||||
bindings[i] = {
|
||||
.binding = i,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.binding = static_cast<u32>(i),
|
||||
.descriptorType = std::data(types)[i],
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT |
|
||||
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
}
|
||||
@@ -459,6 +446,56 @@ VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>
|
||||
};
|
||||
}
|
||||
|
||||
vk::Sampler CreateBilinearSampler(const Device& device) {
|
||||
const VkSamplerCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
};
|
||||
|
||||
return device.GetLogical().CreateSampler(ci);
|
||||
}
|
||||
|
||||
vk::Sampler CreateNearestNeighborSampler(const Device& device) {
|
||||
const VkSamplerCreateInfo ci_nn{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_NEAREST,
|
||||
.minFilter = VK_FILTER_NEAREST,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
};
|
||||
|
||||
return device.GetLogical().CreateSampler(ci_nn);
|
||||
}
|
||||
|
||||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
|
||||
static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
@@ -471,12 +508,12 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
|
||||
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
|
||||
}
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
|
||||
VkFramebuffer framebuffer, VkExtent2D extent) {
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent) {
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = *render_pass,
|
||||
.renderPass = render_pass,
|
||||
.framebuffer = framebuffer,
|
||||
.renderArea{
|
||||
.offset{},
|
||||
@@ -503,248 +540,4 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
|
||||
: m_device(device), m_allocator(allocator), m_extent(extent),
|
||||
m_image_count(static_cast<u32>(image_count)) {
|
||||
CreateImages();
|
||||
CreateRenderPasses();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayouts();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayouts();
|
||||
CreatePipelines();
|
||||
}
|
||||
|
||||
void SMAA::CreateImages() {
|
||||
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
|
||||
m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
|
||||
|
||||
m_static_image_views[Area] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
|
||||
m_static_image_views[Search] =
|
||||
CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
|
||||
|
||||
for (u32 i = 0; i < m_image_count; i++) {
|
||||
Images& images = m_dynamic_images.emplace_back();
|
||||
|
||||
images.images[Blend] =
|
||||
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
|
||||
images.images[Output] =
|
||||
CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
images.image_views[Blend] =
|
||||
CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
images.image_views[Edges] =
|
||||
CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
|
||||
images.image_views[Output] =
|
||||
CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateRenderPasses() {
|
||||
m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
|
||||
m_renderpasses[BlendingWeightCalculation] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
m_renderpasses[NeighborhoodBlending] =
|
||||
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
|
||||
|
||||
images.framebuffers[BlendingWeightCalculation] =
|
||||
CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
|
||||
images.image_views[Blend], m_extent);
|
||||
|
||||
images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
|
||||
m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateSampler() {
|
||||
m_sampler = CreateWrappedSampler(m_device);
|
||||
}
|
||||
|
||||
void SMAA::CreateShaders() {
|
||||
// These match the order of the SMAAStage enum
|
||||
static constexpr std::array vert_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
|
||||
};
|
||||
static constexpr std::array frag_shader_sources{
|
||||
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
|
||||
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
|
||||
m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorPool() {
|
||||
// Edge detection: 1 descriptor
|
||||
// Blending weight calculation: 3 descriptors
|
||||
// Neighborhood blending: 2 descriptors
|
||||
|
||||
// 6 descriptors, 3 descriptor sets per image
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSetLayouts() {
|
||||
m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
|
||||
m_descriptor_set_layouts[BlendingWeightCalculation] =
|
||||
CreateWrappedDescriptorSetLayout(m_device, 3);
|
||||
m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
|
||||
}
|
||||
|
||||
void SMAA::CreateDescriptorSets() {
|
||||
std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
|
||||
std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
|
||||
[](auto& layout) { return *layout; });
|
||||
|
||||
for (auto& images : m_dynamic_images) {
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelineLayouts() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::CreatePipelines() {
|
||||
for (size_t i = 0; i < MaxSMAAStage; i++) {
|
||||
m_pipelines[i] =
|
||||
CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
|
||||
std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(6);
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[EdgeDetection], 0));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
|
||||
images.descriptor_sets[BlendingWeightCalculation],
|
||||
1));
|
||||
updates.push_back(
|
||||
CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
|
||||
images.descriptor_sets[BlendingWeightCalculation], 2));
|
||||
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
|
||||
images.descriptor_sets[NeighborhoodBlending], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
|
||||
images.descriptor_sets[NeighborhoodBlending], 1));
|
||||
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void SMAA::UploadImages(Scheduler& scheduler) {
|
||||
if (m_images_ready) {
|
||||
return;
|
||||
}
|
||||
|
||||
static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
|
||||
static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
|
||||
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
|
||||
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
|
||||
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
|
||||
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
|
||||
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& images : m_dynamic_images) {
|
||||
for (size_t i = 0; i < MaxDynamicImage; i++) {
|
||||
ClearColorImage(cmdbuf, *images.images[i]);
|
||||
}
|
||||
}
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
m_images_ready = true;
|
||||
}
|
||||
|
||||
VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
|
||||
VkImageView source_image_view) {
|
||||
Images& images = m_dynamic_images[image_index];
|
||||
|
||||
VkImage output_image = *images.images[Output];
|
||||
VkImage edges_image = *images.images[Edges];
|
||||
VkImage blend_image = *images.images[Blend];
|
||||
|
||||
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
|
||||
VkDescriptorSet blending_weight_calculation_descriptor_set =
|
||||
images.descriptor_sets[BlendingWeightCalculation];
|
||||
VkDescriptorSet neighborhood_blending_descriptor_set =
|
||||
images.descriptor_sets[NeighborhoodBlending];
|
||||
|
||||
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
|
||||
VkFramebuffer blending_weight_calculation_framebuffer =
|
||||
*images.framebuffers[BlendingWeightCalculation];
|
||||
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(source_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||
m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[EdgeDetection], 0,
|
||||
edge_detection_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[BlendingWeightCalculation],
|
||||
blending_weight_calculation_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipelines[BlendingWeightCalculation]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[BlendingWeightCalculation], 0,
|
||||
blending_weight_calculation_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
|
||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, m_renderpasses[NeighborhoodBlending],
|
||||
neighborhood_blending_framebuffer, m_extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
*m_pipeline_layouts[NeighborhoodBlending], 0,
|
||||
neighborhood_blending_descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
return *images.image_views[Output];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
50
src/video_core/renderer_vulkan/present/util.h
Normal file
50
src/video_core/renderer_vulkan/present/util.h
Normal file
@@ -0,0 +1,50 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
|
||||
|
||||
vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
|
||||
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
|
||||
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
|
||||
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
|
||||
vk::Image& image, VkExtent2D dimensions, VkFormat format,
|
||||
std::span<const u8> initial_contents = {});
|
||||
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
|
||||
|
||||
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
|
||||
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format);
|
||||
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
|
||||
vk::ImageView& dest_image, VkExtent2D extent);
|
||||
vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
|
||||
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code);
|
||||
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
|
||||
size_t max_sets,
|
||||
std::initializer_list<VkDescriptorType> types = {
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types);
|
||||
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
vk::Span<VkDescriptorSetLayout> layouts);
|
||||
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
vk::DescriptorSetLayout& layout);
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
|
||||
VkSampler sampler, VkImageView view,
|
||||
VkDescriptorSet set, u32 binding);
|
||||
vk::Sampler CreateBilinearSampler(const Device& device);
|
||||
vk::Sampler CreateNearestNeighborSampler(const Device& device);
|
||||
|
||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
||||
VkExtent2D extent);
|
||||
|
||||
} // namespace Vulkan
|
||||
514
src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
Normal file
514
src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
Normal file
@@ -0,0 +1,514 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "video_core/host_shaders/vulkan_present_vert_spv.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
struct ScreenRectVertex {
|
||||
ScreenRectVertex() = default;
|
||||
explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<f32, 2> position;
|
||||
std::array<f32, 2> tex_coord;
|
||||
|
||||
static VkVertexInputBindingDescription GetDescription() {
|
||||
return {
|
||||
.binding = 0,
|
||||
.stride = sizeof(ScreenRectVertex),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
};
|
||||
}
|
||||
|
||||
static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
|
||||
return {{
|
||||
{
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(ScreenRectVertex, position),
|
||||
},
|
||||
{
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof(ScreenRectVertex, tex_coord),
|
||||
},
|
||||
}};
|
||||
}
|
||||
};
|
||||
|
||||
std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
|
||||
// clang-format off
|
||||
return { 2.f / width, 0.f, 0.f, 0.f,
|
||||
0.f, 2.f / height, 0.f, 0.f,
|
||||
0.f, 0.f, 1.f, 0.f,
|
||||
-1.f, -1.f, 0.f, 1.f};
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
struct WindowAdaptPass::BufferData {
|
||||
struct {
|
||||
std::array<f32, 4 * 4> modelview_matrix;
|
||||
} uniform;
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices;
|
||||
};
|
||||
|
||||
WindowAdaptPass::WindowAdaptPass(const Device& device_, const MemoryAllocator& memory_allocator,
|
||||
size_t num_images, VkFormat frame_format, vk::Sampler&& sampler_,
|
||||
vk::ShaderModule&& fragment_shader_)
|
||||
: device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
|
||||
CreateDescriptorPool(num_images);
|
||||
CreateDescriptorSetLayout();
|
||||
CreateDescriptorSets(num_images);
|
||||
CreatePipelineLayout();
|
||||
CreateVertexShader();
|
||||
CreateRenderPass(frame_format);
|
||||
CreatePipeline();
|
||||
CreateBuffer(memory_allocator);
|
||||
}
|
||||
|
||||
WindowAdaptPass::~WindowAdaptPass() = default;
|
||||
|
||||
void WindowAdaptPass::Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
|
||||
VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst) {
|
||||
ConfigureLayout(image_index, src_image_view, layout, crop_rect);
|
||||
|
||||
const VkFramebuffer host_framebuffer{*dst->framebuffer};
|
||||
const VkRenderPass renderpass{*render_pass};
|
||||
const VkPipeline graphics_pipeline{*pipeline};
|
||||
const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
|
||||
const VkDescriptorSet descriptor_set{descriptor_sets[image_index]};
|
||||
const VkBuffer vertex_buffer{*buffer};
|
||||
const VkExtent2D render_area{
|
||||
.width = dst->width,
|
||||
.height = dst->height,
|
||||
};
|
||||
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||
const VkClearValue clear_color{
|
||||
.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
|
||||
};
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = host_framebuffer,
|
||||
.renderArea =
|
||||
{
|
||||
.offset = {0, 0},
|
||||
.extent = render_area,
|
||||
},
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = &clear_color,
|
||||
};
|
||||
const VkViewport viewport{
|
||||
.x = 0.0f,
|
||||
.y = 0.0f,
|
||||
.width = static_cast<float>(render_area.width),
|
||||
.height = static_cast<float>(render_area.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
const VkRect2D scissor{
|
||||
.offset = {0, 0},
|
||||
.extent = render_area,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
cmdbuf.BindVertexBuffer(0, vertex_buffer, offsetof(BufferData, vertices));
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
|
||||
descriptor_set, {});
|
||||
cmdbuf.Draw(4, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
});
|
||||
}
|
||||
|
||||
VkRenderPass WindowAdaptPass::GetRenderPass() {
|
||||
return *render_pass;
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorPool(size_t num_images) {
|
||||
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = static_cast<u32>(num_images),
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(num_images),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = static_cast<u32>(num_images),
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorSetLayout() {
|
||||
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorSetLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<u32>(layout_bindings.size()),
|
||||
.pBindings = layout_bindings.data(),
|
||||
};
|
||||
|
||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateDescriptorSets(size_t num_images) {
|
||||
const std::vector layouts(num_images, *descriptor_set_layout);
|
||||
descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateBuffer(const MemoryAllocator& memory_allocator) {
|
||||
const VkBufferCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = sizeof(BufferData),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
|
||||
const VkAttachmentDescription color_attachment{
|
||||
.flags = 0,
|
||||
.format = frame_format,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkAttachmentReference color_attachment_ref{
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkSubpassDescription subpass_description{
|
||||
.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputAttachmentCount = 0,
|
||||
.pInputAttachments = nullptr,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &color_attachment_ref,
|
||||
.pResolveAttachments = nullptr,
|
||||
.pDepthStencilAttachment = nullptr,
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
|
||||
const VkSubpassDependency dependency{
|
||||
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dependencyFlags = 0,
|
||||
};
|
||||
|
||||
const VkRenderPassCreateInfo renderpass_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_attachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass_description,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
};
|
||||
|
||||
render_pass = device.GetLogical().CreateRenderPass(renderpass_ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreateVertexShader() {
|
||||
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreatePipelineLayout() {
|
||||
const VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::SetUniformData(BufferData& data,
|
||||
const Layout::FramebufferLayout& layout) const {
|
||||
data.uniform.modelview_matrix =
|
||||
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
|
||||
}
|
||||
|
||||
void WindowAdaptPass::SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop) const {
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = static_cast<f32>(screen.left);
|
||||
const auto y = static_cast<f32>(screen.top);
|
||||
const auto w = static_cast<f32>(screen.GetWidth());
|
||||
const auto h = static_cast<f32>(screen.GetHeight());
|
||||
|
||||
data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
|
||||
data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
|
||||
data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
|
||||
data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::UpdateDescriptorSet(size_t image_index, VkImageView image_view) {
|
||||
const VkDescriptorBufferInfo buffer_info{
|
||||
.buffer = *buffer,
|
||||
.offset = offsetof(BufferData, uniform),
|
||||
.range = sizeof(BufferData::uniform),
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet ubo_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &buffer_info,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.sampler = *sampler,
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
const VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index],
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
|
||||
}
|
||||
|
||||
void WindowAdaptPass::ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect) {
|
||||
BufferData data;
|
||||
SetUniformData(data, layout);
|
||||
SetVertexData(data, layout, crop_rect);
|
||||
|
||||
const std::span<u8> mapped_span = buffer.Mapped();
|
||||
std::memcpy(mapped_span.data(), &data, sizeof(data));
|
||||
|
||||
UpdateDescriptorSet(image_index, image_view);
|
||||
}
|
||||
|
||||
void WindowAdaptPass::CreatePipeline() {
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = *vertex_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = *fragment_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
|
||||
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
|
||||
|
||||
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &vertex_binding_description,
|
||||
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
|
||||
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
|
||||
};
|
||||
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
const VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendAttachmentState color_blend_attachment{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
|
||||
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
static constexpr std::array dynamic_states{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
|
||||
.pDynamicStates = dynamic_states.data(),
|
||||
};
|
||||
|
||||
const VkGraphicsPipelineCreateInfo pipeline_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||
.pStages = shader_stages.data(),
|
||||
.pVertexInputState = &vertex_input_ci,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &viewport_state_ci,
|
||||
.pRasterizationState = &rasterization_ci,
|
||||
.pMultisampleState = &multisampling_ci,
|
||||
.pDepthStencilState = nullptr,
|
||||
.pColorBlendState = &color_blend_ci,
|
||||
.pDynamicState = &dynamic_state_ci,
|
||||
.layout = *pipeline_layout,
|
||||
.renderPass = *render_pass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = 0,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
71
src/video_core/renderer_vulkan/present/window_adapt_pass.h
Normal file
71
src/video_core/renderer_vulkan/present/window_adapt_pass.h
Normal file
@@ -0,0 +1,71 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Layout {
|
||||
struct FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
struct FramebufferConfig;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
struct Frame;
|
||||
class MemoryAllocator;
|
||||
class Scheduler;
|
||||
|
||||
class WindowAdaptPass final {
|
||||
public:
|
||||
explicit WindowAdaptPass(const Device& device, const MemoryAllocator& memory_allocator,
|
||||
size_t num_images, VkFormat frame_format, vk::Sampler&& sampler,
|
||||
vk::ShaderModule&& fragment_shader);
|
||||
~WindowAdaptPass();
|
||||
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImageView src_image_view,
|
||||
VkExtent2D src_image_extent, const Common::Rectangle<f32>& crop_rect,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||
|
||||
VkRenderPass GetRenderPass();
|
||||
|
||||
private:
|
||||
struct BufferData;
|
||||
|
||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout& layout) const;
|
||||
void SetVertexData(BufferData& data, const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect) const;
|
||||
void UpdateDescriptorSet(size_t image_index, VkImageView image_view);
|
||||
void ConfigureLayout(size_t image_index, VkImageView image_view,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
void CreateDescriptorPool(size_t num_images);
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets(size_t num_images);
|
||||
void CreatePipelineLayout();
|
||||
void CreateVertexShader();
|
||||
void CreateRenderPass(VkFormat frame_format);
|
||||
void CreatePipeline();
|
||||
void CreateBuffer(const MemoryAllocator& memory_allocator);
|
||||
|
||||
private:
|
||||
const Device& device;
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::Sampler sampler;
|
||||
vk::ShaderModule vertex_shader;
|
||||
vk::ShaderModule fragment_shader;
|
||||
vk::RenderPass render_pass;
|
||||
vk::Pipeline pipeline;
|
||||
vk::Buffer buffer;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -97,10 +97,10 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||
render_window.GetFramebufferLayout().height),
|
||||
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
|
||||
surface),
|
||||
blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, present_manager,
|
||||
scheduler, screen_info),
|
||||
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
|
||||
state_tracker, scheduler) {
|
||||
blit_swapchain(cpu_memory, device, memory_allocator, present_manager, scheduler),
|
||||
blit_screenshot(cpu_memory, device, memory_allocator, present_manager, scheduler),
|
||||
rasterizer(render_window, gpu, cpu_memory, device, memory_allocator, state_tracker,
|
||||
scheduler) {
|
||||
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
||||
turbo_mode.emplace(instance, dld);
|
||||
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
|
||||
@@ -124,17 +124,12 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!render_window.IsShown()) {
|
||||
return;
|
||||
}
|
||||
// Update screen info if the framebuffer size has changed.
|
||||
screen_info.width = framebuffer->width;
|
||||
screen_info.height = framebuffer->height;
|
||||
|
||||
const VAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
|
||||
const bool use_accelerated =
|
||||
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
|
||||
RenderScreenshot(*framebuffer, use_accelerated);
|
||||
|
||||
RenderScreenshot(*framebuffer);
|
||||
Frame* frame = present_manager.GetRenderFrame();
|
||||
blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated);
|
||||
blit_swapchain.DrawToFrame(rasterizer, frame, *framebuffer,
|
||||
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
|
||||
swapchain.GetImageViewFormat());
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
present_manager.Present(frame);
|
||||
|
||||
@@ -168,60 +163,73 @@ void RendererVulkan::Report() const {
|
||||
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
|
||||
}
|
||||
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated) {
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.extent =
|
||||
{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
auto frame = [&]() {
|
||||
vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.extent =
|
||||
{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
|
||||
const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *staging_image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
});
|
||||
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
|
||||
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
|
||||
blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated);
|
||||
vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *staging_image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = VK_FORMAT_B8G8R8A8_UNORM,
|
||||
.components{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
});
|
||||
vk::Framebuffer screenshot_fb =
|
||||
blit_screenshot.CreateFramebuffer(layout, *dst_view, VK_FORMAT_B8G8R8A8_UNORM);
|
||||
return Frame{
|
||||
.width = layout.width,
|
||||
.height = layout.height,
|
||||
.image = std::move(staging_image),
|
||||
.image_view = std::move(dst_view),
|
||||
.framebuffer = std::move(screenshot_fb),
|
||||
.cmdbuf{},
|
||||
.render_ready{},
|
||||
.present_done{},
|
||||
};
|
||||
}();
|
||||
|
||||
blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffer, layout, 1,
|
||||
VK_FORMAT_B8G8R8A8_UNORM);
|
||||
|
||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||
const VkBufferCreateInfo dst_buffer_info{
|
||||
@@ -248,7 +256,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *staging_image,
|
||||
.image = *frame.image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
@@ -266,7 +274,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = *staging_image,
|
||||
.image = *frame.image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
@@ -300,7 +308,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, read_barrier);
|
||||
cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
||||
cmdbuf.CopyImageToBuffer(*frame.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
|
||||
copy);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, memory_write_barrier, nullptr, image_write_barrier);
|
||||
|
||||
@@ -59,7 +59,7 @@ public:
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Memory::Memory& cpu_memory;
|
||||
@@ -72,15 +72,14 @@ private:
|
||||
vk::DebugUtilsMessenger debug_messenger;
|
||||
vk::SurfaceKHR surface;
|
||||
|
||||
ScreenInfo screen_info;
|
||||
|
||||
Device device;
|
||||
MemoryAllocator memory_allocator;
|
||||
StateTracker state_tracker;
|
||||
Scheduler scheduler;
|
||||
Swapchain swapchain;
|
||||
PresentManager present_manager;
|
||||
BlitScreen blit_screen;
|
||||
BlitScreen blit_swapchain;
|
||||
BlitScreen blit_screenshot;
|
||||
RasterizerVulkan rasterizer;
|
||||
std::optional<TurboMode> turbo_mode;
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -33,21 +33,24 @@ namespace Service::android {
|
||||
enum class PixelFormat : u32;
|
||||
}
|
||||
|
||||
namespace Settings {
|
||||
enum class AntiAliasing : u32;
|
||||
enum class ScalingFilter : u32;
|
||||
} // namespace Settings
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct ScreenInfo;
|
||||
|
||||
class AntiAliasPass;
|
||||
class Device;
|
||||
class FSR;
|
||||
class RasterizerVulkan;
|
||||
class Scheduler;
|
||||
class SMAA;
|
||||
class Swapchain;
|
||||
class PresentManager;
|
||||
class WindowAdaptPass;
|
||||
|
||||
struct Frame;
|
||||
|
||||
struct ScreenInfo {
|
||||
struct FramebufferTextureInfo {
|
||||
VkImage image{};
|
||||
VkImageView image_view{};
|
||||
u32 width{};
|
||||
@@ -56,89 +59,46 @@ struct ScreenInfo {
|
||||
|
||||
class BlitScreen {
|
||||
public:
|
||||
explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window,
|
||||
const Device& device, MemoryAllocator& memory_manager, Swapchain& swapchain,
|
||||
PresentManager& present_manager, Scheduler& scheduler,
|
||||
const ScreenInfo& screen_info);
|
||||
explicit BlitScreen(Core::Memory::Memory& cpu_memory, const Device& device,
|
||||
MemoryAllocator& memory_allocator, PresentManager& present_manager,
|
||||
Scheduler& scheduler);
|
||||
~BlitScreen();
|
||||
|
||||
void Recreate();
|
||||
void DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, size_t swapchain_images,
|
||||
VkFormat current_swapchain_view_format);
|
||||
|
||||
void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
|
||||
const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
|
||||
|
||||
void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
||||
VkExtent2D extent);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
||||
VkExtent2D extent, vk::RenderPass& rd);
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
|
||||
const VkImageView& image_view,
|
||||
VkFormat current_view_format);
|
||||
|
||||
private:
|
||||
struct BufferData;
|
||||
void WaitIdle();
|
||||
void SetWindowAdaptPass(const Layout::FramebufferLayout& layout);
|
||||
void SetAntiAliasPass();
|
||||
|
||||
void CreateStaticResources();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateRenderPass();
|
||||
vk::RenderPass CreateRenderPassImpl(VkFormat format);
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayout();
|
||||
void CreateGraphicsPipeline();
|
||||
void CreateSampler();
|
||||
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout, Frame* dst);
|
||||
|
||||
void CreateDynamicResources();
|
||||
vk::Framebuffer CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
|
||||
VkRenderPass render_pass);
|
||||
|
||||
void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
|
||||
void ReleaseRawImages();
|
||||
void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
|
||||
void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
void UpdateDescriptorSet(VkImageView image_view, bool nn) const;
|
||||
void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
|
||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
|
||||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const;
|
||||
|
||||
void CreateSMAA(VkExtent2D smaa_size);
|
||||
void CreateFSR();
|
||||
|
||||
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
|
||||
|
||||
Core::Memory::Memory& cpu_memory;
|
||||
Core::Frontend::EmuWindow& render_window;
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
Swapchain& swapchain;
|
||||
PresentManager& present_manager;
|
||||
Scheduler& scheduler;
|
||||
std::size_t image_count;
|
||||
std::size_t image_index{};
|
||||
const ScreenInfo& screen_info;
|
||||
|
||||
vk::ShaderModule vertex_shader;
|
||||
vk::ShaderModule fxaa_vertex_shader;
|
||||
vk::ShaderModule fxaa_fragment_shader;
|
||||
vk::ShaderModule bilinear_fragment_shader;
|
||||
vk::ShaderModule bicubic_fragment_shader;
|
||||
vk::ShaderModule gaussian_fragment_shader;
|
||||
vk::ShaderModule scaleforce_fragment_shader;
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::Pipeline nearest_neighbor_pipeline;
|
||||
vk::Pipeline bilinear_pipeline;
|
||||
vk::Pipeline bicubic_pipeline;
|
||||
vk::Pipeline gaussian_pipeline;
|
||||
vk::Pipeline scaleforce_pipeline;
|
||||
vk::RenderPass renderpass;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::Sampler nn_sampler;
|
||||
vk::Sampler sampler;
|
||||
|
||||
vk::Buffer buffer;
|
||||
|
||||
@@ -146,25 +106,19 @@ private:
|
||||
|
||||
std::vector<vk::Image> raw_images;
|
||||
std::vector<vk::ImageView> raw_image_views;
|
||||
|
||||
vk::DescriptorPool aa_descriptor_pool;
|
||||
vk::DescriptorSetLayout aa_descriptor_set_layout;
|
||||
vk::PipelineLayout aa_pipeline_layout;
|
||||
vk::Pipeline aa_pipeline;
|
||||
vk::RenderPass aa_renderpass;
|
||||
vk::Framebuffer aa_framebuffer;
|
||||
vk::DescriptorSets aa_descriptor_sets;
|
||||
vk::Image aa_image;
|
||||
vk::ImageView aa_image_view;
|
||||
|
||||
u32 raw_width = 0;
|
||||
u32 raw_height = 0;
|
||||
|
||||
Service::android::PixelFormat pixel_format{};
|
||||
VkFormat framebuffer_view_format;
|
||||
VkFormat swapchain_view_format;
|
||||
|
||||
Settings::AntiAliasing anti_aliasing{};
|
||||
Settings::ScalingFilter scaling_filter{};
|
||||
|
||||
std::unique_ptr<FSR> fsr;
|
||||
std::unique_ptr<SMAA> smaa;
|
||||
std::unique_ptr<AntiAliasPass> anti_alias;
|
||||
std::unique_ptr<WindowAdaptPass> window_adapt;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -1,420 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_comp_spv.h"
|
||||
#include "video_core/renderer_vulkan/vk_fsr.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
using namespace FSR;
|
||||
|
||||
FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
|
||||
VkExtent2D output_size_)
|
||||
: device{device_}, memory_allocator{memory_allocator_}, image_count{image_count_},
|
||||
output_size{output_size_} {
|
||||
|
||||
CreateImages();
|
||||
CreateSampler();
|
||||
CreateShaders();
|
||||
CreateDescriptorPool();
|
||||
CreateDescriptorSetLayout();
|
||||
CreateDescriptorSets();
|
||||
CreatePipelineLayout();
|
||||
CreatePipeline();
|
||||
}
|
||||
|
||||
VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
|
||||
VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
|
||||
|
||||
UpdateDescriptorSet(image_index, image_view);
|
||||
|
||||
scheduler.Record([this, image_index, input_image_extent, crop_rect](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageMemoryBarrier base_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = {},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
|
||||
|
||||
const f32 input_image_width = static_cast<f32>(input_image_extent.width);
|
||||
const f32 input_image_height = static_cast<f32>(input_image_extent.height);
|
||||
const f32 output_image_width = static_cast<f32>(output_size.width);
|
||||
const f32 output_image_height = static_cast<f32>(output_size.height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 viewport_x = crop_rect.left * input_image_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
const f32 viewport_y = crop_rect.top * input_image_height;
|
||||
|
||||
std::array<u32, 4 * 4> push_constants;
|
||||
FsrEasuConOffset(push_constants.data() + 0, push_constants.data() + 4,
|
||||
push_constants.data() + 8, push_constants.data() + 12,
|
||||
|
||||
viewport_width, viewport_height, input_image_width, input_image_height,
|
||||
output_image_width, output_image_height, viewport_x, viewport_y);
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
|
||||
|
||||
{
|
||||
VkImageMemoryBarrier fsr_write_barrier = base_barrier;
|
||||
fsr_write_barrier.image = *images[image_index];
|
||||
fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
|
||||
}
|
||||
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index * 2], {});
|
||||
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
|
||||
Common::DivCeil(output_size.height, 16u), 1);
|
||||
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
|
||||
FsrRcasCon(push_constants.data(), sharpening);
|
||||
cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
|
||||
|
||||
{
|
||||
std::array<VkImageMemoryBarrier, 2> barriers;
|
||||
auto& fsr_read_barrier = barriers[0];
|
||||
auto& blit_write_barrier = barriers[1];
|
||||
|
||||
fsr_read_barrier = base_barrier;
|
||||
fsr_read_barrier.image = *images[image_index];
|
||||
fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
blit_write_barrier = base_barrier;
|
||||
blit_write_barrier.image = *images[image_count + image_index];
|
||||
blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
|
||||
}
|
||||
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||
descriptor_sets[image_index * 2 + 1], {});
|
||||
cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
|
||||
Common::DivCeil(output_size.height, 16u), 1);
|
||||
|
||||
{
|
||||
std::array<VkImageMemoryBarrier, 1> barriers;
|
||||
auto& blit_read_barrier = barriers[0];
|
||||
|
||||
blit_read_barrier = base_barrier;
|
||||
blit_read_barrier.image = *images[image_count + image_index];
|
||||
blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
|
||||
blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
|
||||
}
|
||||
});
|
||||
|
||||
return *image_views[image_count + image_index];
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorPool() {
|
||||
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = static_cast<u32>(image_count * 2),
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = static_cast<u32>(image_count * 2),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorPoolCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = static_cast<u32>(image_count * 2),
|
||||
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
|
||||
.pPoolSizes = pool_sizes.data(),
|
||||
};
|
||||
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSetLayout() {
|
||||
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = sampler.address(),
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = sampler.address(),
|
||||
},
|
||||
}};
|
||||
|
||||
const VkDescriptorSetLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<u32>(layout_bindings.size()),
|
||||
.pBindings = layout_bindings.data(),
|
||||
};
|
||||
|
||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateDescriptorSets() {
|
||||
const u32 sets = static_cast<u32>(image_count * 2);
|
||||
const std::vector layouts(sets, *descriptor_set_layout);
|
||||
|
||||
const VkDescriptorSetAllocateInfo ai{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = *descriptor_pool,
|
||||
.descriptorSetCount = sets,
|
||||
.pSetLayouts = layouts.data(),
|
||||
};
|
||||
|
||||
descriptor_sets = descriptor_pool.Allocate(ai);
|
||||
}
|
||||
|
||||
void FSR::CreateImages() {
|
||||
images.resize(image_count * 2);
|
||||
image_views.resize(image_count * 2);
|
||||
|
||||
for (size_t i = 0; i < image_count * 2; ++i) {
|
||||
images[i] = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
.extent =
|
||||
{
|
||||
.width = output_size.width,
|
||||
.height = output_size.height,
|
||||
.depth = 1,
|
||||
},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
});
|
||||
image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *images[i],
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
|
||||
.components =
|
||||
{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreatePipelineLayout() {
|
||||
VkPushConstantRange push_const{
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(std::array<u32, 4 * 4>),
|
||||
};
|
||||
VkPipelineLayoutCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = descriptor_set_layout.address(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &push_const,
|
||||
};
|
||||
|
||||
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
|
||||
}
|
||||
|
||||
void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
|
||||
const auto fsr_image_view = *image_views[image_index];
|
||||
const auto blit_image_view = *image_views[image_count + image_index];
|
||||
|
||||
const VkDescriptorImageInfo image_info{
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo fsr_image_info{
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = fsr_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
const VkDescriptorImageInfo blit_image_info{
|
||||
.sampler = VK_NULL_HANDLE,
|
||||
.imageView = blit_image_view,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet sampler_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet output_write{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptor_sets[image_index * 2],
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.pImageInfo = &fsr_image_info,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
|
||||
sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
sampler_write.pImageInfo = &fsr_image_info;
|
||||
output_write.dstSet = descriptor_sets[image_index * 2 + 1];
|
||||
output_write.pImageInfo = &blit_image_info;
|
||||
|
||||
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
|
||||
}
|
||||
|
||||
void FSR::CreateSampler() {
|
||||
const VkSamplerCreateInfo ci{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = 0.0f,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
};
|
||||
|
||||
sampler = device.GetLogical().CreateSampler(ci);
|
||||
}
|
||||
|
||||
void FSR::CreateShaders() {
|
||||
if (device.IsFloat16Supported()) {
|
||||
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_COMP_SPV);
|
||||
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_COMP_SPV);
|
||||
} else {
|
||||
easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_COMP_SPV);
|
||||
rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_COMP_SPV);
|
||||
}
|
||||
}
|
||||
|
||||
void FSR::CreatePipeline() {
|
||||
VkPipelineShaderStageCreateInfo shader_stage_easu{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = *easu_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
};
|
||||
|
||||
VkPipelineShaderStageCreateInfo shader_stage_rcas{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = *rcas_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo pipeline_ci_easu{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = shader_stage_easu,
|
||||
.layout = *pipeline_layout,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo pipeline_ci_rcas{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = shader_stage_rcas,
|
||||
.layout = *pipeline_layout,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_easu);
|
||||
rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_rcas);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,52 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
|
||||
VkExtent2D output_size);
|
||||
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
|
||||
VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect);
|
||||
|
||||
private:
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayout();
|
||||
void CreateDescriptorSets();
|
||||
void CreateImages();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreatePipeline();
|
||||
void CreatePipelineLayout();
|
||||
|
||||
void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
|
||||
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
size_t image_count;
|
||||
VkExtent2D output_size;
|
||||
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::DescriptorSets descriptor_sets;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::ShaderModule easu_shader;
|
||||
vk::ShaderModule rcas_shader;
|
||||
vk::Pipeline easu_pipeline;
|
||||
vk::Pipeline rcas_pipeline;
|
||||
vk::Sampler sampler;
|
||||
std::vector<vk::Image> images;
|
||||
std::vector<vk::ImageView> image_views;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -163,10 +163,10 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
|
||||
} // Anonymous namespace
|
||||
|
||||
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
|
||||
const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
StateTracker& state_tracker_, Scheduler& scheduler_)
|
||||
: RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, screen_info{screen_info_}, device{device_},
|
||||
Core::Memory::Memory& cpu_memory_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
|
||||
Scheduler& scheduler_)
|
||||
: RasterizerAccelerated{cpu_memory_}, gpu{gpu_}, device{device_},
|
||||
memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
|
||||
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
|
||||
guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
|
||||
@@ -781,23 +781,25 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
|
||||
query_cache.InvalidateRegion(*cpu_addr, copy_size);
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
std::optional<FramebufferTextureInfo> RasterizerVulkan::AccelerateDisplay(
|
||||
const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) {
|
||||
if (!framebuffer_addr) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
std::scoped_lock lock{texture_cache.mutex};
|
||||
ImageView* const image_view =
|
||||
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
|
||||
if (!image_view) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
query_cache.NotifySegment(false);
|
||||
screen_info.image = image_view->ImageHandle();
|
||||
screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
|
||||
screen_info.width = image_view->size.width;
|
||||
screen_info.height = image_view->size.height;
|
||||
return true;
|
||||
|
||||
FramebufferTextureInfo info{};
|
||||
info.image = image_view->ImageHandle();
|
||||
info.image_view = image_view->Handle(Shader::TextureType::Color2D);
|
||||
info.width = image_view->size.width;
|
||||
info.height = image_view->size.height;
|
||||
return info;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
|
||||
@@ -40,7 +40,7 @@ class Maxwell3D;
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct ScreenInfo;
|
||||
struct FramebufferTextureInfo;
|
||||
|
||||
class StateTracker;
|
||||
|
||||
@@ -74,9 +74,9 @@ class RasterizerVulkan final : public VideoCore::RasterizerAccelerated,
|
||||
protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
|
||||
public:
|
||||
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
|
||||
const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
StateTracker& state_tracker_, Scheduler& scheduler_);
|
||||
Core::Memory::Memory& cpu_memory_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
|
||||
Scheduler& scheduler_);
|
||||
~RasterizerVulkan() override;
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
@@ -122,8 +122,6 @@ public:
|
||||
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
|
||||
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
@@ -133,6 +131,10 @@ public:
|
||||
|
||||
void ReleaseChannel(s32 channel_id) override;
|
||||
|
||||
std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr,
|
||||
u32 pixel_stride);
|
||||
|
||||
private:
|
||||
static constexpr size_t MAX_TEXTURES = 192;
|
||||
static constexpr size_t MAX_IMAGES = 48;
|
||||
@@ -177,7 +179,6 @@ private:
|
||||
|
||||
Tegra::GPU& gpu;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
StateTracker& state_tracker;
|
||||
|
||||
Reference in New Issue
Block a user