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2 Commits

Author SHA1 Message Date
Liam
505923f0f3 Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
This reverts commit 8804a4eb23.
2023-01-07 15:50:58 -05:00
Liam
57a4388e2d Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 9e2997c4b6.
2023-01-07 15:48:50 -05:00
28 changed files with 1221 additions and 814 deletions

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@@ -292,6 +292,9 @@ class InputDevice {
public:
virtual ~InputDevice() = default;
// Request input device to update if necessary
virtual void SoftUpdate() {}
// Force input device to update data regardless of the current state
virtual void ForceUpdate() {}

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@@ -415,7 +415,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};

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@@ -1434,6 +1434,16 @@ AnalogSticks EmulatedController::GetSticks() const {
return {};
}
// Some drivers like stick from buttons need constant refreshing
for (auto& device : stick_devices) {
if (!device) {
continue;
}
lock.unlock();
device->SoftUpdate();
lock.lock();
}
return controller.analog_stick_state;
}

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@@ -13,11 +13,11 @@ class Stick final : public Common::Input::InputDevice {
public:
using Button = std::unique_ptr<Common::Input::InputDevice>;
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, Button updater_,
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
float modifier_scale_, float modifier_angle_)
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
right(std::move(right_)), modifier(std::move(modifier_)), updater(std::move(updater_)),
modifier_scale(modifier_scale_), modifier_angle(modifier_angle_) {
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
modifier_angle(modifier_angle_) {
up->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
@@ -48,9 +48,6 @@ public:
UpdateModButtonStatus(callback_);
},
});
updater->SetCallback({
.on_change = [this](const Common::Input::CallbackStatus& callback_) { SoftUpdate(); },
});
last_x_axis_value = 0.0f;
last_y_axis_value = 0.0f;
}
@@ -251,7 +248,7 @@ public:
modifier->ForceUpdate();
}
void SoftUpdate() {
void SoftUpdate() override {
Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
@@ -311,7 +308,6 @@ private:
Button left;
Button right;
Button modifier;
Button updater;
float modifier_scale{};
float modifier_angle{};
float angle{};
@@ -335,12 +331,11 @@ std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
auto left = Common::Input::CreateInputDeviceFromString(params.Get("left", null_engine));
auto right = Common::Input::CreateInputDeviceFromString(params.Get("right", null_engine));
auto modifier = Common::Input::CreateInputDeviceFromString(params.Get("modifier", null_engine));
auto updater = Common::Input::CreateInputDeviceFromString("engine:updater,button:0");
auto modifier_scale = params.Get("modifier_scale", 0.5f);
auto modifier_angle = params.Get("modifier_angle", 5.5f);
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
std::move(right), std::move(modifier), std::move(updater),
modifier_scale, modifier_angle);
std::move(right), std::move(modifier), modifier_scale,
modifier_angle);
}
} // namespace InputCommon

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@@ -28,28 +28,6 @@
namespace InputCommon {
/// Dummy engine to get periodic updates
class UpdateEngine final : public InputEngine {
public:
explicit UpdateEngine(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
PreSetController(identifier);
}
void PumpEvents() {
SetButton(identifier, 0, last_state);
last_state = !last_state;
}
private:
static constexpr PadIdentifier identifier = {
.guid = Common::UUID{},
.port = 0,
.pad = 0,
};
bool last_state{};
};
struct InputSubsystem::Impl {
template <typename Engine>
void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
@@ -67,7 +45,6 @@ struct InputSubsystem::Impl {
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
RegisterEngine("updater", update_engine);
RegisterEngine("keyboard", keyboard);
RegisterEngine("mouse", mouse);
RegisterEngine("touch", touch_screen);
@@ -97,7 +74,6 @@ struct InputSubsystem::Impl {
}
void Shutdown() {
UnregisterEngine(update_engine);
UnregisterEngine(keyboard);
UnregisterEngine(mouse);
UnregisterEngine(touch_screen);
@@ -276,7 +252,6 @@ struct InputSubsystem::Impl {
}
void PumpEvents() const {
update_engine->PumpEvents();
#ifdef HAVE_SDL2
sdl->PumpEvents();
#endif
@@ -288,7 +263,6 @@ struct InputSubsystem::Impl {
std::shared_ptr<MappingFactory> mapping_factory;
std::shared_ptr<UpdateEngine> update_engine;
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<Mouse> mouse;
std::shared_ptr<TouchScreen> touch_screen;

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@@ -259,7 +259,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0;
if (program.is_geometry_passthrough) {
const auto& mask{env.GpPassthroughMask()};
for (size_t i = 0; i < mask.size() * 32; ++i) {
for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) {
program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0;
}
@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {

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@@ -15,7 +15,6 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};

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@@ -11,7 +11,6 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
return ir.ISub(offset, low_cbuf);
}
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
Replace(*block, *inst, index, offset);
}
}

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@@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);

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@@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;

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@@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,

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@@ -139,7 +139,6 @@ void RasterizerOpenGL::LoadDiskResources(u64 title_id, std::stop_token stop_load
void RasterizerOpenGL::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(OpenGL_Clears);
gpu_memory->FlushCaching();
const auto& regs = maxwell3d->regs;
bool use_color{};
bool use_depth{};
@@ -208,7 +207,6 @@ void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
gpu_memory->FlushCaching();
query_cache.UpdateCounters();
GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
@@ -321,7 +319,6 @@ void RasterizerOpenGL::DrawIndirect() {
}
void RasterizerOpenGL::DispatchCompute() {
gpu_memory->FlushCaching();
ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
if (!pipeline) {
return;
@@ -529,7 +526,6 @@ void RasterizerOpenGL::TickFrame() {
}
bool RasterizerOpenGL::AccelerateConditionalRendering() {
gpu_memory->FlushCaching();
if (Settings::IsGPULevelHigh()) {
// Reimplement Host conditional rendering.
return false;

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@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {

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@@ -60,9 +60,22 @@ std::string GetDriverVersion(const Device& device) {
return GetReadableVersion(version);
}
std::string BuildCommaSeparatedExtensions(
const std::set<std::string, std::less<>>& available_extensions) {
return fmt::format("{}", fmt::join(available_extensions, ","));
std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_extensions) {
std::sort(std::begin(available_extensions), std::end(available_extensions));
static constexpr std::size_t AverageExtensionSize = 64;
std::string separated_extensions;
separated_extensions.reserve(available_extensions.size() * AverageExtensionSize);
const auto end = std::end(available_extensions);
for (auto extension = std::begin(available_extensions); extension != end; ++extension) {
if (const bool is_last = extension + 1 == end; is_last) {
separated_extensions += *extension;
} else {
separated_extensions += fmt::format("{},", *extension);
}
}
return separated_extensions;
}
} // Anonymous namespace
@@ -99,7 +112,6 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
state_tracker, scheduler) {
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
turbo_mode.emplace(instance, dld);
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
}
Report();
} catch (const vk::Exception& exception) {
@@ -108,7 +120,6 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
}
RendererVulkan::~RendererVulkan() {
scheduler.RegisterOnSubmit([] {});
void(device.GetLogical().WaitIdle());
}

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@@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}

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@@ -73,8 +73,6 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);

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@@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};

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@@ -270,7 +270,6 @@ void RasterizerVulkan::Clear(u32 layer_count) {
MICROPROFILE_SCOPE(Vulkan_Clearing);
FlushWork();
gpu_memory->FlushCaching();
query_cache.UpdateCounters();
@@ -629,7 +628,6 @@ void RasterizerVulkan::TickFrame() {
}
bool RasterizerVulkan::AccelerateConditionalRendering() {
gpu_memory->FlushCaching();
if (Settings::IsGPULevelHigh()) {
// TODO(Blinkhawk): Reimplement Host conditional rendering.
return false;

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@@ -213,11 +213,6 @@ void Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_s
.signalSemaphoreCount = num_signal_semaphores,
.pSignalSemaphores = signal_semaphores.data(),
};
if (on_submit) {
on_submit();
}
switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
case VK_SUCCESS:
break;

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@@ -5,7 +5,6 @@
#include <condition_variable>
#include <cstddef>
#include <functional>
#include <memory>
#include <thread>
#include <utility>
@@ -67,11 +66,6 @@ public:
query_cache = &query_cache_;
}
// Registers a callback to perform on queue submission.
void RegisterOnSubmit(std::function<void()>&& func) {
on_submit = std::move(func);
}
/// Send work to a separate thread.
template <typename T>
void Record(T&& command) {
@@ -222,7 +216,6 @@ private:
vk::CommandBuffer current_cmdbuf;
std::unique_ptr<CommandChunk> chunk;
std::function<void()> on_submit;
State state;

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@@ -14,21 +14,11 @@ using namespace Common::Literals;
TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
: m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
{
std::scoped_lock lk{m_submission_lock};
m_submission_time = std::chrono::steady_clock::now();
}
m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
}
TurboMode::~TurboMode() = default;
void TurboMode::QueueSubmitted() {
std::scoped_lock lk{m_submission_lock};
m_submission_time = std::chrono::steady_clock::now();
m_submission_cv.notify_one();
}
void TurboMode::Run(std::stop_token stop_token) {
auto& dld = m_device.GetLogical();
@@ -209,13 +199,6 @@ void TurboMode::Run(std::stop_token stop_token) {
// Wait for completion.
fence.Wait();
// Wait for the next graphics queue submission if necessary.
std::unique_lock lk{m_submission_lock};
Common::CondvarWait(m_submission_cv, lk, stop_token, [this] {
return (std::chrono::steady_clock::now() - m_submission_time) <=
std::chrono::milliseconds{100};
});
}
}

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@@ -3,9 +3,6 @@
#pragma once
#include <chrono>
#include <mutex>
#include "common/polyfill_thread.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
@@ -18,17 +15,11 @@ public:
explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
~TurboMode();
void QueueSubmitted();
private:
void Run(std::stop_token stop_token);
Device m_device;
MemoryAllocator m_allocator;
std::mutex m_submission_lock;
std::condition_variable_any m_submission_cv;
std::chrono::time_point<std::chrono::steady_clock> m_submission_time{};
std::jthread m_thread;
};

File diff suppressed because it is too large Load Diff

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@@ -3,7 +3,6 @@
#pragma once
#include <set>
#include <span>
#include <string>
#include <unordered_map>
@@ -12,156 +11,6 @@
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
// Define all features which may be used by the implementation here.
// Vulkan version in the macro describes the minimum version required for feature availability.
// If the Vulkan version is lower than the required version, the named extension is required.
#define FOR_EACH_VK_FEATURE_1_1(FEATURE) \
FEATURE(EXT, SubgroupSizeControl, SUBGROUP_SIZE_CONTROL, subgroup_size_control) \
FEATURE(KHR, 16BitStorage, 16BIT_STORAGE, bit16_storage) \
FEATURE(KHR, ShaderAtomicInt64, SHADER_ATOMIC_INT64, shader_atomic_int64) \
FEATURE(KHR, ShaderDrawParameters, SHADER_DRAW_PARAMETERS, shader_draw_parameters) \
FEATURE(KHR, ShaderFloat16Int8, SHADER_FLOAT16_INT8, shader_float16_int8) \
FEATURE(KHR, UniformBufferStandardLayout, UNIFORM_BUFFER_STANDARD_LAYOUT, \
uniform_buffer_standard_layout) \
FEATURE(KHR, VariablePointer, VARIABLE_POINTERS, variable_pointer)
#define FOR_EACH_VK_FEATURE_1_2(FEATURE) \
FEATURE(EXT, HostQueryReset, HOST_QUERY_RESET, host_query_reset) \
FEATURE(KHR, 8BitStorage, 8BIT_STORAGE, bit8_storage) \
FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore)
#define FOR_EACH_VK_FEATURE_1_3(FEATURE) \
FEATURE(EXT, ShaderDemoteToHelperInvocation, SHADER_DEMOTE_TO_HELPER_INVOCATION, \
shader_demote_to_helper_invocation)
// Define all features which may be used by the implementation and require an extension here.
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
FEATURE(EXT, ExtendedDynamicState3, EXTENDED_DYNAMIC_STATE_3, extended_dynamic_state3) \
FEATURE(EXT, IndexTypeUint8, INDEX_TYPE_UINT8, index_type_uint8) \
FEATURE(EXT, LineRasterization, LINE_RASTERIZATION, line_rasterization) \
FEATURE(EXT, PrimitiveTopologyListRestart, PRIMITIVE_TOPOLOGY_LIST_RESTART, \
primitive_topology_list_restart) \
FEATURE(EXT, ProvokingVertex, PROVOKING_VERTEX, provoking_vertex) \
FEATURE(EXT, Robustness2, ROBUSTNESS_2, robustness2) \
FEATURE(EXT, TransformFeedback, TRANSFORM_FEEDBACK, transform_feedback) \
FEATURE(EXT, VertexInputDynamicState, VERTEX_INPUT_DYNAMIC_STATE, vertex_input_dynamic_state) \
FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \
pipeline_executable_properties) \
FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT, \
workgroup_memory_explicit_layout)
// Define miscellaneous extensions which may be used by the implementation here.
#define FOR_EACH_VK_EXTENSION(EXTENSION) \
EXTENSION(EXT, CONSERVATIVE_RASTERIZATION, conservative_rasterization) \
EXTENSION(EXT, DEPTH_RANGE_UNRESTRICTED, depth_range_unrestricted) \
EXTENSION(EXT, MEMORY_BUDGET, memory_budget) \
EXTENSION(EXT, ROBUSTNESS_2, robustness_2) \
EXTENSION(EXT, SAMPLER_FILTER_MINMAX, sampler_filter_minmax) \
EXTENSION(EXT, SHADER_STENCIL_EXPORT, shader_stencil_export) \
EXTENSION(EXT, SHADER_VIEWPORT_INDEX_LAYER, shader_viewport_index_layer) \
EXTENSION(EXT, TOOLING_INFO, tooling_info) \
EXTENSION(EXT, VERTEX_ATTRIBUTE_DIVISOR, vertex_attribute_divisor) \
EXTENSION(KHR, DRAW_INDIRECT_COUNT, draw_indirect_count) \
EXTENSION(KHR, DRIVER_PROPERTIES, driver_properties) \
EXTENSION(KHR, EXTERNAL_MEMORY_FD, external_memory_fd) \
EXTENSION(KHR, PUSH_DESCRIPTOR, push_descriptor) \
EXTENSION(KHR, SAMPLER_MIRROR_CLAMP_TO_EDGE, sampler_mirror_clamp_to_edge) \
EXTENSION(KHR, SHADER_FLOAT_CONTROLS, shader_float_controls) \
EXTENSION(KHR, SPIRV_1_4, spirv_1_4) \
EXTENSION(KHR, SWAPCHAIN, swapchain) \
EXTENSION(KHR, SWAPCHAIN_MUTABLE_FORMAT, swapchain_mutable_format) \
EXTENSION(NV, DEVICE_DIAGNOSTICS_CONFIG, device_diagnostics_config) \
EXTENSION(NV, GEOMETRY_SHADER_PASSTHROUGH, geometry_shader_passthrough) \
EXTENSION(NV, VIEWPORT_ARRAY2, viewport_array2) \
EXTENSION(NV, VIEWPORT_SWIZZLE, viewport_swizzle)
#define FOR_EACH_VK_EXTENSION_WIN32(EXTENSION) \
EXTENSION(KHR, EXTERNAL_MEMORY_WIN32, external_memory_win32)
// Define extensions which must be supported.
#define FOR_EACH_VK_MANDATORY_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME)
#define FOR_EACH_VK_MANDATORY_EXTENSION_GENERIC(EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME)
#define FOR_EACH_VK_MANDATORY_EXTENSION_WIN32(EXTENSION_NAME) \
EXTENSION_NAME(VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME)
// Define extensions where the absence of the extension may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME) \
EXTENSION_NAME(VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME) \
EXTENSION_NAME(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)
// Define features which must be supported.
#define FOR_EACH_VK_MANDATORY_FEATURE(FEATURE_NAME) \
FEATURE_NAME(bit16_storage, storageBuffer16BitAccess) \
FEATURE_NAME(bit16_storage, uniformAndStorageBuffer16BitAccess) \
FEATURE_NAME(bit8_storage, storageBuffer8BitAccess) \
FEATURE_NAME(bit8_storage, uniformAndStorageBuffer8BitAccess) \
FEATURE_NAME(features, depthBiasClamp) \
FEATURE_NAME(features, depthClamp) \
FEATURE_NAME(features, drawIndirectFirstInstance) \
FEATURE_NAME(features, dualSrcBlend) \
FEATURE_NAME(features, fillModeNonSolid) \
FEATURE_NAME(features, fragmentStoresAndAtomics) \
FEATURE_NAME(features, geometryShader) \
FEATURE_NAME(features, imageCubeArray) \
FEATURE_NAME(features, independentBlend) \
FEATURE_NAME(features, largePoints) \
FEATURE_NAME(features, logicOp) \
FEATURE_NAME(features, multiDrawIndirect) \
FEATURE_NAME(features, multiViewport) \
FEATURE_NAME(features, occlusionQueryPrecise) \
FEATURE_NAME(features, robustBufferAccess) \
FEATURE_NAME(features, samplerAnisotropy) \
FEATURE_NAME(features, sampleRateShading) \
FEATURE_NAME(features, shaderClipDistance) \
FEATURE_NAME(features, shaderCullDistance) \
FEATURE_NAME(features, shaderImageGatherExtended) \
FEATURE_NAME(features, shaderStorageImageWriteWithoutFormat) \
FEATURE_NAME(features, tessellationShader) \
FEATURE_NAME(features, vertexPipelineStoresAndAtomics) \
FEATURE_NAME(features, wideLines) \
FEATURE_NAME(host_query_reset, hostQueryReset) \
FEATURE_NAME(robustness2, nullDescriptor) \
FEATURE_NAME(robustness2, robustBufferAccess2) \
FEATURE_NAME(robustness2, robustImageAccess2) \
FEATURE_NAME(shader_demote_to_helper_invocation, shaderDemoteToHelperInvocation) \
FEATURE_NAME(shader_draw_parameters, shaderDrawParameters) \
FEATURE_NAME(timeline_semaphore, timelineSemaphore) \
FEATURE_NAME(variable_pointer, variablePointers) \
FEATURE_NAME(variable_pointer, variablePointersStorageBuffer)
// Define features where the absence of the feature may result in a degraded experience.
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
FEATURE_NAME(custom_border_color, customBorderColors) \
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
FEATURE_NAME(primitive_topology_list_restart, primitiveTopologyListRestart) \
FEATURE_NAME(provoking_vertex, provokingVertexLast) \
FEATURE_NAME(shader_float16_int8, shaderFloat16) \
FEATURE_NAME(shader_float16_int8, shaderInt8) \
FEATURE_NAME(transform_feedback, transformFeedback) \
FEATURE_NAME(uniform_buffer_standard_layout, uniformBufferStandardLayout) \
FEATURE_NAME(vertex_input_dynamic_state, vertexInputDynamicState)
namespace Vulkan {
class NsightAftermathTracker;
@@ -239,69 +88,69 @@ public:
/// Returns the current Vulkan API version provided in Vulkan-formatted version numbers.
u32 ApiVersion() const {
return properties.properties.apiVersion;
return properties.apiVersion;
}
/// Returns the current driver version provided in Vulkan-formatted version numbers.
u32 GetDriverVersion() const {
return properties.properties.driverVersion;
return properties.driverVersion;
}
/// Returns the device name.
std::string_view GetModelName() const {
return properties.properties.deviceName;
return properties.deviceName;
}
/// Returns the driver ID.
VkDriverIdKHR GetDriverID() const {
return properties.driver.driverID;
return driver_id;
}
bool ShouldBoostClocks() const;
/// Returns uniform buffer alignment requeriment.
VkDeviceSize GetUniformBufferAlignment() const {
return properties.properties.limits.minUniformBufferOffsetAlignment;
return properties.limits.minUniformBufferOffsetAlignment;
}
/// Returns storage alignment requeriment.
VkDeviceSize GetStorageBufferAlignment() const {
return properties.properties.limits.minStorageBufferOffsetAlignment;
return properties.limits.minStorageBufferOffsetAlignment;
}
/// Returns the maximum range for storage buffers.
VkDeviceSize GetMaxStorageBufferRange() const {
return properties.properties.limits.maxStorageBufferRange;
return properties.limits.maxStorageBufferRange;
}
/// Returns the maximum size for push constants.
VkDeviceSize GetMaxPushConstantsSize() const {
return properties.properties.limits.maxPushConstantsSize;
return properties.limits.maxPushConstantsSize;
}
/// Returns the maximum size for shared memory.
u32 GetMaxComputeSharedMemorySize() const {
return properties.properties.limits.maxComputeSharedMemorySize;
return properties.limits.maxComputeSharedMemorySize;
}
/// Returns float control properties of the device.
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
return properties.float_controls;
return float_controls;
}
/// Returns true if ASTC is natively supported.
bool IsOptimalAstcSupported() const {
return features.features.textureCompressionASTC_LDR;
return is_optimal_astc_supported;
}
/// Returns true if the device supports float16 natively.
bool IsFloat16Supported() const {
return features.shader_float16_int8.shaderFloat16;
return is_float16_supported;
}
/// Returns true if the device supports int8 natively.
bool IsInt8Supported() const {
return features.shader_float16_int8.shaderInt8;
return is_int8_supported;
}
/// Returns true if the device warp size can potentially be bigger than guest's warp size.
@@ -311,32 +160,32 @@ public:
/// Returns true if the device can be forced to use the guest warp size.
bool IsGuestWarpSizeSupported(VkShaderStageFlagBits stage) const {
return properties.subgroup_size_control.requiredSubgroupSizeStages & stage;
return guest_warp_stages & stage;
}
/// Returns the maximum number of push descriptors.
u32 MaxPushDescriptors() const {
return properties.push_descriptor.maxPushDescriptors;
return max_push_descriptors;
}
/// Returns true if formatless image load is supported.
bool IsFormatlessImageLoadSupported() const {
return features.features.shaderStorageImageReadWithoutFormat;
return is_formatless_image_load_supported;
}
/// Returns true if shader int64 is supported.
bool IsShaderInt64Supported() const {
return features.features.shaderInt64;
return is_shader_int64_supported;
}
/// Returns true if shader int16 is supported.
bool IsShaderInt16Supported() const {
return features.features.shaderInt16;
return is_shader_int16_supported;
}
// Returns true if depth bounds is supported.
bool IsDepthBoundsSupported() const {
return features.features.depthBounds;
return is_depth_bounds_supported;
}
/// Returns true when blitting from and to depth stencil images is supported.
@@ -346,151 +195,151 @@ public:
/// Returns true if the device supports VK_NV_viewport_swizzle.
bool IsNvViewportSwizzleSupported() const {
return extensions.viewport_swizzle;
return nv_viewport_swizzle;
}
/// Returns true if the device supports VK_NV_viewport_array2.
bool IsNvViewportArray2Supported() const {
return extensions.viewport_array2;
return nv_viewport_array2;
}
/// Returns true if the device supports VK_NV_geometry_shader_passthrough.
bool IsNvGeometryShaderPassthroughSupported() const {
return extensions.geometry_shader_passthrough;
return nv_geometry_shader_passthrough;
}
/// Returns true if the device supports VK_KHR_uniform_buffer_standard_layout.
bool IsKhrUniformBufferStandardLayoutSupported() const {
return extensions.uniform_buffer_standard_layout;
return khr_uniform_buffer_standard_layout;
}
/// Returns true if the device supports VK_KHR_push_descriptor.
bool IsKhrPushDescriptorSupported() const {
return extensions.push_descriptor;
return khr_push_descriptor;
}
/// Returns true if VK_KHR_pipeline_executable_properties is enabled.
bool IsKhrPipelineExecutablePropertiesEnabled() const {
return extensions.pipeline_executable_properties;
return khr_pipeline_executable_properties;
}
/// Returns true if VK_KHR_swapchain_mutable_format is enabled.
bool IsKhrSwapchainMutableFormatEnabled() const {
return extensions.swapchain_mutable_format;
return khr_swapchain_mutable_format;
}
/// Returns true if the device supports VK_KHR_workgroup_memory_explicit_layout.
bool IsKhrWorkgroupMemoryExplicitLayoutSupported() const {
return extensions.workgroup_memory_explicit_layout;
return khr_workgroup_memory_explicit_layout;
}
/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
bool IsTopologyListPrimitiveRestartSupported() const {
return features.primitive_topology_list_restart.primitiveTopologyListRestart;
return is_topology_list_restart_supported;
}
/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
bool IsPatchListPrimitiveRestartSupported() const {
return features.primitive_topology_list_restart.primitiveTopologyPatchListRestart;
return is_patch_list_restart_supported;
}
/// Returns true if the device supports VK_EXT_index_type_uint8.
bool IsExtIndexTypeUint8Supported() const {
return extensions.index_type_uint8;
return ext_index_type_uint8;
}
/// Returns true if the device supports VK_EXT_sampler_filter_minmax.
bool IsExtSamplerFilterMinmaxSupported() const {
return extensions.sampler_filter_minmax;
return ext_sampler_filter_minmax;
}
/// Returns true if the device supports VK_EXT_depth_range_unrestricted.
bool IsExtDepthRangeUnrestrictedSupported() const {
return extensions.depth_range_unrestricted;
return ext_depth_range_unrestricted;
}
/// Returns true if the device supports VK_EXT_depth_clip_control.
bool IsExtDepthClipControlSupported() const {
return extensions.depth_clip_control;
return ext_depth_clip_control;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const {
return extensions.shader_viewport_index_layer;
return ext_shader_viewport_index_layer;
}
/// Returns true if the device supports VK_EXT_subgroup_size_control.
bool IsExtSubgroupSizeControlSupported() const {
return extensions.subgroup_size_control;
return ext_subgroup_size_control;
}
/// Returns true if the device supports VK_EXT_transform_feedback.
bool IsExtTransformFeedbackSupported() const {
return extensions.transform_feedback;
return ext_transform_feedback;
}
/// Returns true if the device supports VK_EXT_custom_border_color.
bool IsExtCustomBorderColorSupported() const {
return extensions.custom_border_color;
return ext_custom_border_color;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state.
bool IsExtExtendedDynamicStateSupported() const {
return extensions.extended_dynamic_state;
return ext_extended_dynamic_state;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state2.
bool IsExtExtendedDynamicState2Supported() const {
return extensions.extended_dynamic_state2;
return ext_extended_dynamic_state_2;
}
bool IsExtExtendedDynamicState2ExtrasSupported() const {
return features.extended_dynamic_state2.extendedDynamicState2LogicOp;
return ext_extended_dynamic_state_2_extra;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
bool IsExtExtendedDynamicState3Supported() const {
return extensions.extended_dynamic_state3;
return ext_extended_dynamic_state_3;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
bool IsExtExtendedDynamicState3BlendingSupported() const {
return dynamic_state3_blending;
return ext_extended_dynamic_state_3_blend;
}
/// Returns true if the device supports VK_EXT_extended_dynamic_state3.
bool IsExtExtendedDynamicState3EnablesSupported() const {
return dynamic_state3_enables;
return ext_extended_dynamic_state_3_enables;
}
/// Returns true if the device supports VK_EXT_line_rasterization.
bool IsExtLineRasterizationSupported() const {
return extensions.line_rasterization;
return ext_line_rasterization;
}
/// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
bool IsExtVertexInputDynamicStateSupported() const {
return extensions.vertex_input_dynamic_state;
return ext_vertex_input_dynamic_state;
}
/// Returns true if the device supports VK_EXT_shader_stencil_export.
bool IsExtShaderStencilExportSupported() const {
return extensions.shader_stencil_export;
return ext_shader_stencil_export;
}
/// Returns true if the device supports VK_EXT_conservative_rasterization.
bool IsExtConservativeRasterizationSupported() const {
return extensions.conservative_rasterization;
return ext_conservative_rasterization;
}
/// Returns true if the device supports VK_EXT_provoking_vertex.
bool IsExtProvokingVertexSupported() const {
return extensions.provoking_vertex;
return ext_provoking_vertex;
}
/// Returns true if the device supports VK_KHR_shader_atomic_int64.
bool IsExtShaderAtomicInt64Supported() const {
return extensions.shader_atomic_int64;
return ext_shader_atomic_int64;
}
/// Returns the minimum supported version of SPIR-V.
@@ -498,7 +347,7 @@ public:
if (instance_version >= VK_API_VERSION_1_3) {
return 0x00010600U;
}
if (extensions.spirv_1_4) {
if (khr_spirv_1_4) {
return 0x00010400U;
}
return 0x00010000U;
@@ -516,11 +365,11 @@ public:
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return properties.driver.driverName;
return vendor_name;
}
/// Returns the list of available extensions.
const std::set<std::string, std::less<>>& GetAvailableExtensions() const {
const std::vector<std::string>& GetAvailableExtensions() const {
return supported_extensions;
}
@@ -529,7 +378,7 @@ public:
}
bool CanReportMemoryUsage() const {
return extensions.memory_budget;
return ext_memory_budget;
}
u64 GetDeviceMemoryUsage() const;
@@ -551,29 +400,36 @@ public:
}
bool HasNullDescriptor() const {
return features.robustness2.nullDescriptor;
return has_null_descriptor;
}
u32 GetMaxVertexInputAttributes() const {
return properties.properties.limits.maxVertexInputAttributes;
return max_vertex_input_attributes;
}
u32 GetMaxVertexInputBindings() const {
return properties.properties.limits.maxVertexInputBindings;
return max_vertex_input_bindings;
}
private:
/// Checks if the physical device is suitable and configures the object state
/// with all necessary info about its properties.
bool GetSuitability(bool requires_swapchain);
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
// Remove extensions which have incomplete feature support.
void RemoveUnsuitableExtensions();
void RemoveExtensionIfUnsuitable(bool is_suitable, const std::string& extension_name);
/// Loads extensions into a vector and stores available ones in this object.
std::vector<const char*> LoadExtensions(bool requires_surface);
/// Sets up queue families.
void SetupFamilies(VkSurfaceKHR surface);
/// Sets up device features.
void SetupFeatures();
/// Sets up device properties.
void SetupProperties();
/// Collects telemetry information from the device.
void CollectTelemetryParameters();
/// Collects information about attached tools.
void CollectToolingInfo();
@@ -584,93 +440,91 @@ private:
std::vector<VkDeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
/// Returns true if ASTC textures are natively supported.
bool ComputeIsOptimalAstcSupported() const;
bool IsOptimalAstcSupported(const VkPhysicalDeviceFeatures& features) const;
/// Returns true if the device natively supports blitting depth stencil images.
bool TestDepthStencilBlits() const;
private:
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan instance version.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
struct Extensions {
#define EXTENSION(prefix, macro_name, var_name) bool var_name{};
#define FEATURE(prefix, struct_name, macro_name, var_name) bool var_name{};
FOR_EACH_VK_FEATURE_1_1(FEATURE);
FOR_EACH_VK_FEATURE_1_2(FEATURE);
FOR_EACH_VK_FEATURE_1_3(FEATURE);
FOR_EACH_VK_FEATURE_EXT(FEATURE);
FOR_EACH_VK_EXTENSION(EXTENSION);
FOR_EACH_VK_EXTENSION_WIN32(EXTENSION);
#undef EXTENSION
#undef FEATURE
};
struct Features {
#define FEATURE_CORE(prefix, struct_name, macro_name, var_name) \
VkPhysicalDevice##struct_name##Features var_name{};
#define FEATURE_EXT(prefix, struct_name, macro_name, var_name) \
VkPhysicalDevice##struct_name##Features##prefix var_name{};
FOR_EACH_VK_FEATURE_1_1(FEATURE_CORE);
FOR_EACH_VK_FEATURE_1_2(FEATURE_CORE);
FOR_EACH_VK_FEATURE_1_3(FEATURE_CORE);
FOR_EACH_VK_FEATURE_EXT(FEATURE_EXT);
#undef FEATURE_CORE
#undef FEATURE_EXT
VkPhysicalDeviceFeatures features{};
};
struct Properties {
VkPhysicalDeviceDriverProperties driver{};
VkPhysicalDeviceFloatControlsProperties float_controls{};
VkPhysicalDevicePushDescriptorPropertiesKHR push_descriptor{};
VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{};
VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{};
VkPhysicalDeviceProperties properties{};
};
Extensions extensions{};
Features features{};
Properties properties{};
VkPhysicalDeviceFeatures2 features2{};
VkPhysicalDeviceProperties2 properties2{};
// Misc features
bool is_optimal_astc_supported{}; ///< Support for all guest ASTC formats.
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
bool is_integrated{}; ///< Is GPU an iGPU.
bool is_virtual{}; ///< Is GPU a virtual GPU.
bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 sets_per_pool{}; ///< Sets per Description Pool
VkInstance instance; ///< Vulkan instance.
vk::DeviceDispatch dld; ///< Device function pointers.
vk::PhysicalDevice physical; ///< Physical device.
VkPhysicalDeviceProperties properties; ///< Device properties.
VkPhysicalDeviceFloatControlsPropertiesKHR float_controls{}; ///< Float control properties.
vk::Device logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 instance_version{}; ///< Vulkan onstance version.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
VkDriverIdKHR driver_id{}; ///< Driver ID.
VkShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 max_push_descriptors{}; ///< Maximum number of push descriptors
u32 sets_per_pool{}; ///< Sets per Description Pool
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetic.
bool is_int8_supported{}; ///< Support for int8 arithmetic.
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
bool is_depth_bounds_supported{}; ///< Support for depth bounds.
bool is_shader_float64_supported{}; ///< Support for float64.
bool is_shader_int64_supported{}; ///< Support for int64.
bool is_shader_int16_supported{}; ///< Support for int16.
bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
bool is_topology_list_restart_supported{}; ///< Support for primitive restart with list
///< topologies.
bool is_patch_list_restart_supported{}; ///< Support for primitive restart with list patch.
bool is_integrated{}; ///< Is GPU an iGPU.
bool is_virtual{}; ///< Is GPU a virtual GPU.
bool is_non_gpu{}; ///< Is SoftwareRasterizer, FPGA, non-GPU device.
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2.
bool nv_geometry_shader_passthrough{}; ///< Support for VK_NV_geometry_shader_passthrough.
bool khr_draw_indirect_count{}; ///< Support for VK_KHR_draw_indirect_count.
bool khr_uniform_buffer_standard_layout{}; ///< Support for scalar uniform buffer layouts.
bool khr_spirv_1_4{}; ///< Support for VK_KHR_spirv_1_4.
bool khr_workgroup_memory_explicit_layout{}; ///< Support for explicit workgroup layouts.
bool khr_push_descriptor{}; ///< Support for VK_KHR_push_descritor.
bool khr_pipeline_executable_properties{}; ///< Support for executable properties.
bool khr_swapchain_mutable_format{}; ///< Support for VK_KHR_swapchain_mutable_format.
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
bool ext_depth_clip_control{}; ///< Support for VK_EXT_depth_clip_control
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
bool ext_subgroup_size_control{}; ///< Support for VK_EXT_subgroup_size_control.
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool ext_extended_dynamic_state_2{}; ///< Support for VK_EXT_extended_dynamic_state2.
bool ext_extended_dynamic_state_2_extra{}; ///< Support for VK_EXT_extended_dynamic_state2.
bool ext_extended_dynamic_state_3{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_blend{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_extended_dynamic_state_3_enables{}; ///< Support for VK_EXT_extended_dynamic_state3.
bool ext_line_rasterization{}; ///< Support for VK_EXT_line_rasterization.
bool ext_vertex_input_dynamic_state{}; ///< Support for VK_EXT_vertex_input_dynamic_state.
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
bool ext_shader_atomic_int64{}; ///< Support for VK_KHR_shader_atomic_int64.
bool ext_conservative_rasterization{}; ///< Support for VK_EXT_conservative_rasterization.
bool ext_provoking_vertex{}; ///< Support for VK_EXT_provoking_vertex.
bool ext_memory_budget{}; ///< Support for VK_EXT_memory_budget.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
bool has_broken_cube_compatibility{}; ///< Has broken cube compatiblity bit
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
bool has_null_descriptor{}; ///< Has support for null descriptors.
u32 max_vertex_input_attributes{}; ///< Max vertex input attributes in pipeline
u32 max_vertex_input_bindings{}; ///< Max vertex input buffers in pipeline
// Telemetry parameters
std::set<std::string, std::less<>> supported_extensions; ///< Reported Vulkan extensions.
std::set<std::string, std::less<>> loaded_extensions; ///< Loaded Vulkan extensions.
std::vector<size_t> valid_heap_memory; ///< Heaps used.
std::string vendor_name; ///< Device's driver name.
std::vector<std::string> supported_extensions; ///< Reported Vulkan extensions.
std::vector<size_t> valid_heap_memory; ///< Heaps used.
/// Format properties dictionary.
std::unordered_map<VkFormat, VkFormatProperties> format_properties;

View File

@@ -96,8 +96,8 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdDrawIndexed);
X(vkCmdDrawIndirect);
X(vkCmdDrawIndexedIndirect);
X(vkCmdDrawIndirectCount);
X(vkCmdDrawIndexedIndirectCount);
X(vkCmdDrawIndirectCountKHR);
X(vkCmdDrawIndexedIndirectCountKHR);
X(vkCmdEndQuery);
X(vkCmdEndRenderPass);
X(vkCmdEndTransformFeedbackEXT);
@@ -221,12 +221,6 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
if (!dld.vkResetQueryPool) {
Proc(dld.vkResetQueryPool, dld, "vkResetQueryPoolEXT", device);
}
// Support for draw indirect with count is optional in Vulkan 1.2
if (!dld.vkCmdDrawIndirectCount) {
Proc(dld.vkCmdDrawIndirectCount, dld, "vkCmdDrawIndirectCountKHR", device);
Proc(dld.vkCmdDrawIndexedIndirectCount, dld, "vkCmdDrawIndexedIndirectCountKHR", device);
}
#undef X
}

View File

@@ -215,8 +215,8 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdDrawIndexed vkCmdDrawIndexed{};
PFN_vkCmdDrawIndirect vkCmdDrawIndirect{};
PFN_vkCmdDrawIndexedIndirect vkCmdDrawIndexedIndirect{};
PFN_vkCmdDrawIndirectCount vkCmdDrawIndirectCount{};
PFN_vkCmdDrawIndexedIndirectCount vkCmdDrawIndexedIndirectCount{};
PFN_vkCmdDrawIndirectCountKHR vkCmdDrawIndirectCountKHR{};
PFN_vkCmdDrawIndexedIndirectCountKHR vkCmdDrawIndexedIndirectCountKHR{};
PFN_vkCmdEndDebugUtilsLabelEXT vkCmdEndDebugUtilsLabelEXT{};
PFN_vkCmdEndQuery vkCmdEndQuery{};
PFN_vkCmdEndRenderPass vkCmdEndRenderPass{};
@@ -1065,15 +1065,15 @@ public:
void DrawIndirectCount(VkBuffer src_buffer, VkDeviceSize src_offset, VkBuffer count_buffer,
VkDeviceSize count_offset, u32 draw_count, u32 stride) const noexcept {
dld->vkCmdDrawIndirectCount(handle, src_buffer, src_offset, count_buffer, count_offset,
draw_count, stride);
dld->vkCmdDrawIndirectCountKHR(handle, src_buffer, src_offset, count_buffer, count_offset,
draw_count, stride);
}
void DrawIndexedIndirectCount(VkBuffer src_buffer, VkDeviceSize src_offset,
VkBuffer count_buffer, VkDeviceSize count_offset, u32 draw_count,
u32 stride) const noexcept {
dld->vkCmdDrawIndexedIndirectCount(handle, src_buffer, src_offset, count_buffer,
count_offset, draw_count, stride);
dld->vkCmdDrawIndexedIndirectCountKHR(handle, src_buffer, src_offset, count_buffer,
count_offset, draw_count, stride);
}
void ClearAttachments(Span<VkClearAttachment> attachments,

View File

@@ -34,8 +34,6 @@ SPDX-License-Identifier: GPL-2.0-or-later
<string></string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>

View File

@@ -1839,11 +1839,9 @@ void GMainWindow::OnEmulationStopTimeExpired() {
void GMainWindow::OnEmulationStopped() {
shutdown_timer.stop();
if (emu_thread) {
emu_thread->disconnect();
emu_thread->wait();
emu_thread.reset();
}
emu_thread->disconnect();
emu_thread->wait();
emu_thread = nullptr;
if (shutdown_dialog) {
shutdown_dialog->deleteLater();
@@ -3031,8 +3029,6 @@ void GMainWindow::OnStopGame() {
if (OnShutdownBegin()) {
OnShutdownBeginDialog();
} else {
OnEmulationStopped();
}
}