Compare commits

..

2 Commits

Author SHA1 Message Date
Gabriel Gavazzi
9e11c21b34 Update sdl_driver.cpp 2022-09-07 01:12:08 -03:00
Gabriel Gavazzi
a31bffb2e1 Added Joy-Cons to the HD rumble list 2022-09-07 00:58:11 -03:00
578 changed files with 21900 additions and 35797 deletions

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@@ -33,14 +33,16 @@ DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
# Download tools needed to build an AppImage
wget -nc https://raw.githubusercontent.com/yuzu-emu/ext-linux-bin/main/gcc/deploy-linux.sh
wget -nc https://raw.githubusercontent.com/yuzu-emu/AppImageKit-checkrt/old/AppRun.sh
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-x86_64.AppImage
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-plugin-qt-x86_64.AppImage
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/AppRun-patched-x86_64
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/exec-x86_64.so
# Set executable bit
chmod 755 \
deploy-linux.sh \
AppRun.sh \
AppRun-patched-x86_64 \
exec-x86_64.so \
linuxdeploy-x86_64.AppImage \
linuxdeploy-plugin-qt-x86_64.AppImage
# Workaround for https://github.com/AppImage/AppImageKit/issues/828
export APPIMAGE_EXTRACT_AND_RUN=1
@@ -50,7 +52,7 @@ mkdir -p AppDir/usr/optional/libstdc++
mkdir -p AppDir/usr/optional/libgcc_s
# Deploy yuzu's needed dependencies
DEPLOY_QT=1 ./deploy-linux.sh AppDir/usr/bin/yuzu AppDir
./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt
# Workaround for libQt5MultimediaGstTools indirectly requiring libwayland-client and breaking Vulkan usage on end-user systems
find AppDir -type f -regex '.*libwayland-client\.so.*' -delete -print
@@ -58,6 +60,6 @@ find AppDir -type f -regex '.*libwayland-client\.so.*' -delete -print
# Workaround for building yuzu with GCC 10 but also trying to distribute it to Ubuntu 18.04 et al.
# See https://github.com/darealshinji/AppImageKit-checkrt
cp exec-x86_64.so AppDir/usr/optional/exec.so
cp AppRun.sh AppDir/AppRun
cp AppRun-patched-x86_64 AppDir/AppRun
cp --dereference /usr/lib/x86_64-linux-gnu/libstdc++.so.6 AppDir/usr/optional/libstdc++/libstdc++.so.6
cp --dereference /lib/x86_64-linux-gnu/libgcc_s.so.1 AppDir/usr/optional/libgcc_s/libgcc_s.so.1

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@@ -5,24 +5,21 @@
. .ci/scripts/common/pre-upload.sh
APPIMAGE_NAME="yuzu-${RELEASE_NAME}-${GITDATE}-${GITREV}.AppImage"
BASE_NAME="yuzu-linux"
REV_NAME="${BASE_NAME}-${GITDATE}-${GITREV}"
APPIMAGE_NAME="yuzu-${GITDATE}-${GITREV}.AppImage"
REV_NAME="yuzu-linux-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.xz"
COMPRESSION_FLAGS="-cJvf"
if [ "${RELEASE_NAME}" = "mainline" ] || [ "${RELEASE_NAME}" = "early-access" ]; then
DIR_NAME="${BASE_NAME}-${RELEASE_NAME}"
if [ "${RELEASE_NAME}" = "mainline" ]; then
DIR_NAME="${REV_NAME}"
else
DIR_NAME="${REV_NAME}-${RELEASE_NAME}"
DIR_NAME="${REV_NAME}_${RELEASE_NAME}"
fi
mkdir "$DIR_NAME"
cp build/bin/yuzu-cmd "$DIR_NAME"
if [ "${RELEASE_NAME}" != "early-access" ] && [ "${RELEASE_NAME}" != "mainline" ]; then
cp build/bin/yuzu "$DIR_NAME"
fi
cp build/bin/yuzu "$DIR_NAME"
# Build an AppImage
cd build
@@ -35,11 +32,6 @@ if ! ./appimagetool-x86_64.AppImage --version; then
export APPIMAGE_EXTRACT_AND_RUN=1
fi
# Don't let AppImageLauncher ask to integrate EA
if [ "${RELEASE_NAME}" = "mainline" ] || [ "${RELEASE_NAME}" = "early-access" ]; then
echo "X-AppImage-Integrate=false" >> AppDir/org.yuzu_emu.yuzu.desktop
fi
if [ "${RELEASE_NAME}" = "mainline" ]; then
# Generate update information if releasing to mainline
./appimagetool-x86_64.AppImage -u "gh-releases-zsync|yuzu-emu|yuzu-${RELEASE_NAME}|latest|yuzu-*.AppImage.zsync" AppDir "${APPIMAGE_NAME}"
@@ -54,9 +46,4 @@ if [ -f "build/${APPIMAGE_NAME}.zsync" ]; then
cp "build/${APPIMAGE_NAME}.zsync" "${ARTIFACTS_DIR}/"
fi
# Copy the AppImage to the general release directory and remove git revision info
if [ "${RELEASE_NAME}" = "mainline" ] || [ "${RELEASE_NAME}" = "early-access" ]; then
cp "build/${APPIMAGE_NAME}" "${DIR_NAME}/yuzu-${RELEASE_NAME}.AppImage"
fi
. .ci/scripts/common/post-upload.sh

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@@ -3,6 +3,15 @@
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Setup RC file for tx
cat << EOF > ~/.transifexrc
[https://www.transifex.com]
hostname = https://www.transifex.com
username = api
password = $TRANSIFEX_API_TOKEN
EOF
set -x
echo -e "\e[1m\e[33mBuild tools information:\e[0m"
@@ -10,6 +19,9 @@ cmake --version
gcc -v
tx --version
# vcpkg needs these: curl zip unzip tar, have tar
apt-get install -y curl zip unzip
mkdir build && cd build
cmake .. -DENABLE_QT_TRANSLATION=ON -DGENERATE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_SDL2=OFF -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON
make translation

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@@ -10,14 +10,17 @@ set -e
ccache -sv
mkdir -p build && cd build
export LDFLAGS="-fuse-ld=lld"
# -femulated-tls required due to an incompatibility between GCC and Clang
# TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate
export CXXFLAGS="-femulated-tls"
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWCross.cmake" \
-DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \
-DDISPLAY_VERSION="$1" \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_CCACHE=ON \
-DYUZU_CRASH_DUMPS=ON \
-DYUZU_USE_BUNDLED_SDL2=OFF \
-DYUZU_USE_EXTERNAL_SDL2=OFF \
-DYUZU_TESTS=OFF \

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@@ -65,8 +65,8 @@ if ("$env:GITHUB_ACTIONS" -eq "true") {
# None of the other GHA builds are including source, so commenting out today
#Copy-Item $MSVC_SOURCE_TARXZ -Destination "artifacts"
# Debugging symbols
cp .\build\bin\yuzu*.pdb .\artifacts\
# Are debug symbols important?
# cp .\build\bin\yuzu*.pdb .\pdb\
# Write out a tag BUILD_TAG to environment for the Upload step
# We're getting ${{ github.event.number }} as $env:PR_NUMBER"

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@@ -9,7 +9,7 @@ parameters:
steps:
- script: choco install vulkan-sdk
displayName: 'Install vulkan-sdk'
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_CRASH_DUMPS=ON .. && cd ..
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'

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@@ -11,30 +11,9 @@ stages:
- stage: build
displayName: 'build'
jobs:
- job: linux
- job: build
timeoutInMinutes: 120
displayName: 'linux'
pool:
vmImage: ubuntu-latest
strategy:
maxParallel: 10
matrix:
linux:
BuildSuffix: 'linux'
ScriptFolder: 'linux'
steps:
- template: ./templates/sync-source.yml
parameters:
artifactSource: $(parameters.artifactSource)
needSubmodules: 'true'
- template: ./templates/build-single.yml
parameters:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(DisplayVersion)
- job: msvc
timeoutInMinutes: 120
displayName: 'windows'
displayName: 'windows-msvc'
pool:
vmImage: windows-2022
steps:

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@@ -19,11 +19,11 @@ jobs:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
fetch-depth: 0
- name: Update Translation
run: ./.ci/scripts/transifex/docker.sh
env:
TX_TOKEN: ${{ secrets.TRANSIFEX_API_TOKEN }}
TRANSIFEX_API_TOKEN: ${{ secrets.TRANSIFEX_API_TOKEN }}
reuse:
runs-on: ubuntu-latest

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@@ -104,7 +104,7 @@ jobs:
run: |
glslangValidator --version
mkdir build
cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DGIT_BRANCH=pr-verify -DYUZU_CRASH_DUMPS=ON
cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DGIT_BRANCH=pr-verify
- name: Build
run: cmake --build build
- name: Cache Summary

2
.gitignore vendored
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@@ -2,7 +2,7 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Build directory
[Bb]uild*/
[Bb]uild/
doc-build/
# Generated source files

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@@ -6,7 +6,6 @@ Files: dist/english_plurals/*
dist/icons/controller/*.png
dist/icons/overlay/*.png
dist/languages/*
dist/qt_themes/*/icons/48x48/sd_card.png
dist/qt_themes/*/icons/index.theme
dist/qt_themes/default/style.qss
Copyright: yuzu Emulator Project
@@ -52,8 +51,6 @@ Files: dist/qt_themes/colorful/icons/16x16/lock.png
dist/qt_themes/colorful/icons/48x48/chip.png
dist/qt_themes/colorful/icons/48x48/folder.png
dist/qt_themes/colorful_dark/icons/16x16/lock.png
dist/qt_themes/colorful/icons/16x16/info.png
dist/qt_themes/colorful/icons/16x16/sync.png
Copyright: Icons8
License: MIT
Comment: https://github.com/icons8/flat-color-icons
@@ -69,9 +66,11 @@ Files: dist/qt_themes/*/icons/48x48/no_avatar.png
Copyright: Ionic (http://ionic.io/)
License: MIT
Files: dist/qt_themes/colorful/icons/48x48/star.png
dist/qt_themes/colorful/icons/16x16/checked.png
dist/qt_themes/colorful/icons/16x16/failed.png
Files: dist/qt_themes/*/icons/48x48/sd_card.png
dist/qt_themes/colorful/icons/48x48/star.png
dist/qt_themes/default/icons/16x16/checked.png
dist/qt_themes/default/icons/16x16/failed.png
Copyright: SVG Repo
License: CC0-1.0

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@@ -38,8 +38,6 @@ option(YUZU_USE_BUNDLED_OPUS "Compile bundled opus" ON)
option(YUZU_TESTS "Compile tests" ON)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile Windows crash dump (Minidump) support" OFF "WIN32" OFF)
option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" "${MSVC}")
option(YUZU_CHECK_SUBMODULES "Check if submodules are present" ON)
@@ -48,9 +46,6 @@ if (YUZU_USE_BUNDLED_VCPKG)
if (YUZU_TESTS)
list(APPEND VCPKG_MANIFEST_FEATURES "yuzu-tests")
endif()
if (YUZU_CRASH_DUMPS)
list(APPEND VCPKG_MANIFEST_FEATURES "dbghelp")
endif()
include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake)
elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "")
@@ -252,7 +247,7 @@ if(ENABLE_QT)
endif()
# Check for headers
find_package(PkgConfig REQUIRED)
Include(FindPkgConfig REQUIRED)
pkg_check_modules(QT_DEP_GLU QUIET glu>=9.0.0)
if (NOT QT_DEP_GLU_FOUND)
message(FATAL_ERROR "Qt bundled pacakge dependency `glu` not found. \
@@ -386,7 +381,7 @@ endif()
# Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
find_package(PkgConfig)
include(FindPkgConfig)
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
else()
@@ -410,7 +405,7 @@ set(FFmpeg_COMPONENTS
swscale)
if (UNIX AND NOT APPLE)
find_package(PkgConfig REQUIRED)
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT YUZU_USE_BUNDLED_FFMPEG)
@@ -452,13 +447,6 @@ elseif (WIN32)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
if (YUZU_CRASH_DUMPS)
find_library(DBGHELP_LIBRARY dbghelp)
if ("${DBGHELP_LIBRARY}" STREQUAL "DBGHELP_LIBRARY-NOTFOUND")
message(FATAL_ERROR "YUZU_CRASH_DUMPS enabled but dbghelp library not found")
endif()
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
@@ -541,9 +529,9 @@ add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
# Adjustments for MSVC + Ninja
if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja")
add_compile_options(
/wd4464 # relative include path contains '..'
/wd4711 # function 'function' selected for automatic inline expansion
/wd4820 # 'bytes' bytes padding added after construct 'member_name'
/wd4464 # relative include path contains '..'
/wd4820 # 'identifier1': '4' bytes padding added after data member 'identifier2'
)
endif()

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@@ -7,6 +7,11 @@ function(get_timestamp _var)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# Find the package here with the known path so that the GetGit commands can find it as well
find_package(Git QUIET PATHS "${GIT_EXECUTABLE}")
# generate git/build information
include(GetGitRevisionDescription)
if(NOT GIT_REF_SPEC)
@@ -24,7 +29,6 @@ get_timestamp(BUILD_DATE)
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
set(BUILD_ID ${DISPLAY_VERSION})
if (BUILD_REPOSITORY)
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
@@ -53,4 +57,6 @@ if (BUILD_REPOSITORY)
endif()
endif()
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)
# The variable SRC_DIR must be passed into the script
# (since it uses the current build directory for all values of CMAKE_*_DIR)
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

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@@ -1,7 +1,7 @@
[main]
host = https://www.transifex.com
[o:yuzu-emulator:p:yuzu:r:emulator]
[yuzu.emulator]
file_filter = <lang>.ts
source_file = en.ts
source_lang = en

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@@ -1,3 +1 @@
This directory stores translation patches (TS files) for yuzu Qt frontend. This directory is linked with [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu), so you can update the translation by executing `tx pull -t -a`. If you want to contribute to the translation, please go the transifex link and submit your translation there. This directory on the main repo will be synchronized with transifex periodically.
Do not directly open PRs on github to modify the translation.
This directory stores translation patches (TS files) for yuzu Qt frontend. This directory is linked with [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu), so you can update the translation by executing `tx pull -a`. If you want to contribute to the translation, please go the transifex link and submit your translation there. This directory on the main repo will be synchronized with transifex periodically. Do not directly open PRs on github to modify the translation.

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@@ -1,6 +1,7 @@
[Icon Theme]
Name=colorful
Comment=Colorful theme
Inherits=default
Directories=16x16,48x48,256x256
[16x16]

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@@ -6,20 +6,14 @@ SPDX-License-Identifier: GPL-2.0-or-later
<RCC>
<qresource prefix="icons/colorful">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/info.png">icons/16x16/info.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/sync.png">icons/16x16/sync.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>

View File

@@ -5,9 +5,19 @@ SPDX-License-Identifier: GPL-2.0-or-later
<RCC>
<qresource prefix="icons/colorful_dark">
<file alias="16x16/connected.png">../colorful/icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">../colorful/icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">../colorful/icons/16x16/disconnected.png</file>
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
<file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
<file alias="48x48/list-add.png">../colorful/icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
</qresource>
<qresource prefix="qss_icons">

View File

@@ -5,20 +5,23 @@ SPDX-License-Identifier: GPL-2.0-or-later
<RCC>
<qresource prefix="icons/default">
<!-- "colorful" is now the default theme, add new icons there -->
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/connected.png">icons/16x16/connected.png</file>
<file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
<file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/list-add.png">icons/48x48/list-add.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
<file alias="256x256/yuzu.png">icons/256x256/yuzu.png</file>
<file alias="256x256/plus_folder.png">icons/256x256/plus_folder.png</file>
</qresource>
<qresource prefix="default">
<file>style.qss</file>

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@@ -1,7 +1,6 @@
[Icon Theme]
Name=default
Comment=default theme
Inherits=colorful
Directories=16x16,48x48,256x256
[16x16]
@@ -11,4 +10,4 @@ Size=16
Size=48
[256x256]
Size=256
Size=256

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@@ -1,7 +1,7 @@
[Icon Theme]
Name=qdarkstyle
Comment=dark theme
Inherits=colorful
Inherits=default
Directories=16x16,48x48,256x256
[16x16]
@@ -11,4 +11,4 @@ Size=16
Size=48
[256x256]
Size=256
Size=256

View File

@@ -1,7 +1,7 @@
[Icon Theme]
Name=qdarkstyle_midnight_blue
Comment=dark theme
Inherits=colorful
Inherits=default
Directories=16x16,48x48,256x256
[16x16]

View File

@@ -16,6 +16,7 @@ endif()
# Dynarmic
if (ARCHITECTURE_x86_64)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
set(DYNARMIC_IGNORE_ASSERTS ON CACHE BOOL "" FORCE)
add_subdirectory(dynarmic)

View File

@@ -43,7 +43,7 @@ if (NOT WIN32)
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
find_package(PkgConfig REQUIRED)
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)

View File

@@ -108,7 +108,7 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
target_include_directories(usb INTERFACE "${LIBUSB_INCLUDE_DIRS}")
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(PkgConfig)
Include(FindPkgConfig)
pkg_check_modules(LIBUDEV REQUIRED libudev)
if (LIBUDEV_FOUND)

View File

@@ -58,11 +58,13 @@ if (MSVC)
# Warnings
/W3
/WX
/we4018 # 'expression': signed/unsigned mismatch
/we4062 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
/we4101 # 'identifier': unreferenced local variable
/we4189 # 'identifier': local variable is initialized but not referenced
/we4265 # 'class': class has virtual functions, but destructor is not virtual
/we4267 # 'var': conversion from 'size_t' to 'type', possible loss of data
/we4305 # 'context': truncation from 'type1' to 'type2'
/we4388 # 'expression': signed/unsigned mismatch
/we4389 # 'operator': signed/unsigned mismatch
/we4456 # Declaration of 'identifier' hides previous local declaration
@@ -73,13 +75,10 @@ if (MSVC)
/we4547 # 'operator': operator before comma has no effect; expected operator with side-effect
/we4549 # 'operator1': operator before comma has no effect; did you intend 'operator2'?
/we4555 # Expression has no effect; expected expression with side-effect
/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
/we4715 # 'function': not all control paths return a value
/we4834 # Discarding return value of function with 'nodiscard' attribute
/we5038 # data member 'member1' will be initialized after data member 'member2'
/we5233 # explicit lambda capture 'identifier' is not used
/we5245 # 'function': unreferenced function with internal linkage has been removed
/wd4100 # 'identifier': unreferenced formal parameter
/wd4324 # 'struct_name': structure was padded due to __declspec(align())
)
if (USE_CCACHE)
@@ -100,23 +99,28 @@ if (MSVC)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else()
add_compile_options(
-Werror=all
-Werror=extra
-Wall
-Werror=array-bounds
-Werror=implicit-fallthrough
-Werror=missing-declarations
-Werror=missing-field-initializers
-Werror=reorder
-Werror=shadow
-Werror=unused
-Werror=sign-compare
-Werror=switch
-Werror=uninitialized
-Werror=unused-function
-Werror=unused-result
-Werror=unused-variable
-Wextra
-Wmissing-declarations
-Wno-attributes
-Wno-invalid-offsetof
-Wno-unused-parameter
$<$<CXX_COMPILER_ID:Clang>:-Wno-braced-scalar-init>
$<$<CXX_COMPILER_ID:Clang>:-Wno-unused-private-field>
)
if (ARCHITECTURE_x86_64)
add_compile_options("-mcx16")
add_compile_options("-fwrapv")
endif()
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)

View File

@@ -194,7 +194,6 @@ add_library(audio_core STATIC
sink/sink.h
sink/sink_details.cpp
sink/sink_details.h
sink/sink_stream.cpp
sink/sink_stream.h
)
@@ -206,11 +205,20 @@ if (MSVC)
/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
/we4456 # Declaration of 'identifier' hides previous local declaration
/we4457 # Declaration of 'identifier' hides function parameter
/we4458 # Declaration of 'identifier' hides class member
/we4459 # Declaration of 'identifier' hides global declaration
)
else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Werror=ignored-qualifiers
-Werror=shadow
-Werror=unused-variable
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
-Wno-sign-conversion
)

View File

@@ -8,7 +8,7 @@
namespace AudioCore {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
CreateSinks();
// Must be created after the sinks
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
@@ -47,12 +47,22 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
return *adsp;
}
void AudioCore::SetNVDECActive(bool active) {
nvdec_active = active;
void AudioCore::PauseSinks(const bool pausing) const {
if (pausing) {
output_sink->PauseStreams();
input_sink->PauseStreams();
} else {
output_sink->UnpauseStreams();
input_sink->UnpauseStreams();
}
}
bool AudioCore::IsNVDECActive() const {
return nvdec_active;
u32 AudioCore::GetStreamQueue() const {
return estimated_queue.load();
}
void AudioCore::SetStreamQueue(u32 size) {
estimated_queue.store(size);
}
} // namespace AudioCore

View File

@@ -17,7 +17,7 @@ namespace AudioCore {
class AudioManager;
/**
* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
* Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
*/
class AudioCore {
public:
@@ -58,16 +58,26 @@ public:
AudioRenderer::ADSP::ADSP& GetADSP();
/**
* Toggle NVDEC state, used to avoid stall in playback.
* Pause the sink. Called from the core.
*
* @param active - Set true if nvdec is active, otherwise false.
* @param pausing - Is this pause due to an actual pause, or shutdown?
* Unfortunately, shutdown also pauses streams, which can cause issues.
*/
void SetNVDECActive(bool active);
void PauseSinks(bool pausing) const;
/**
* Get NVDEC state.
* Get the size of the current stream queue.
*
* @return Current stream queue size.
*/
bool IsNVDECActive() const;
u32 GetStreamQueue() const;
/**
* Get the size of the current stream queue.
*
* @param size - New stream size.
*/
void SetStreamQueue(u32 size);
private:
/**
@@ -83,8 +93,8 @@ private:
std::unique_ptr<Sink::Sink> input_sink;
/// The ADSP in the sysmodule
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
/// Is NVDec currently active?
bool nvdec_active{false};
/// Current size of the stream queue
std::atomic<u32> estimated_queue{0};
};
} // namespace AudioCore

View File

@@ -14,7 +14,7 @@ namespace AudioCore {
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
* recycling going.
* In a real Switch this is not a separate class, and exists entirely within the audio manager.
* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
* wait on multiple events at once, and the events are not needed by the backend.
*/
@@ -81,7 +81,7 @@ public:
void ClearEvents();
private:
/// Lock, used by the audio manager
/// Lock, used bythe audio manager
std::mutex event_lock;
/// Array of events, one per system type (see Type), last event is used to terminate
std::array<std::atomic<bool>, 4> events_signalled;

View File

@@ -82,7 +82,7 @@ u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceN
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
if (input_devices.size() > 1) {
names.emplace_back("Uac");
names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
return 1;
}
return 0;

View File

@@ -59,10 +59,9 @@ public:
/**
* Get a list of audio in device names.
*
* @param names - Output container to write names to.
* @param max_count - Maximum number of device names to write. Unused
* @oaram names - Output container to write names to.
* @param max_count - Maximum numebr of deivce names to write. Unused
* @param filter - Should the list be filtered? Unused.
*
* @return Number of names written.
*/
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,

View File

@@ -1,13 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "audio_core/audio_in_manager.h"
#include "audio_core/audio_manager.h"
#include "audio_core/audio_out_manager.h"
#include "core/core.h"
#include "core/hle/service/audio/errors.h"
namespace AudioCore {
AudioManager::AudioManager() {
AudioManager::AudioManager(Core::System& system_) : system{system_} {
thread = std::jthread([this]() { ThreadFunc(); });
}
@@ -26,7 +27,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = std::move(buffer_func);
buffer_events[index] = buffer_func;
needs_update = true;
events.SetAudioEvent(Event::Type::AudioOutManager, true);
}
@@ -42,7 +43,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
if (buffer_events[index] == nullptr) {
buffer_events[index] = std::move(buffer_func);
buffer_events[index] = buffer_func;
needs_update = true;
events.SetAudioEvent(Event::Type::AudioInManager, true);
}
@@ -59,21 +60,19 @@ void AudioManager::ThreadFunc() {
running = true;
while (running) {
const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
auto timed_out{events.Wait(l, std::chrono::seconds(2))};
if (events.CheckAudioEventSet(Event::Type::Max)) {
break;
}
for (size_t i = 0; i < buffer_events.size(); i++) {
const auto event_type = static_cast<Event::Type>(i);
if (events.CheckAudioEventSet(event_type) || timed_out) {
if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
if (buffer_events[i]) {
buffer_events[i]();
}
}
events.SetAudioEvent(event_type, false);
events.SetAudioEvent(Event::Type(i), false);
}
}
}

View File

@@ -10,11 +10,22 @@
#include <thread>
#include "audio_core/audio_event.h"
#include "core/hle/service/audio/errors.h"
union Result;
namespace Core {
class System;
}
namespace AudioCore {
namespace AudioOut {
class Manager;
}
namespace AudioIn {
class Manager;
}
/**
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
* and call an associated callback to release buffers.
@@ -32,7 +43,7 @@ class AudioManager {
using BufferEventFunc = std::function<void()>;
public:
explicit AudioManager();
explicit AudioManager(Core::System& system);
/**
* Shutdown the audio manager.
@@ -65,10 +76,14 @@ public:
private:
/**
* Main thread, waiting on a manager signal and calling the registered function.
* Main thread, waiting on a manager signal and calling the registered fucntion.
*/
void ThreadFunc();
/// Core system
Core::System& system;
/// Have sessions started palying?
bool sessions_started{};
/// Is the main thread running?
std::atomic<bool> running{};
/// Unused

View File

@@ -74,7 +74,7 @@ void Manager::BufferReleaseAndRegister() {
u32 Manager::GetAudioOutDeviceNames(
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
names.emplace_back("DeviceOut");
names.push_back({"DeviceOut"});
return 1;
}

View File

@@ -25,8 +25,8 @@ SystemManager& Manager::GetSystemManager() {
return *system_manager;
}
Result Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params,
u64& out_count) const {
auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
-> Result {
if (!CheckValidRevision(params.revision)) {
return Service::Audio::ERR_INVALID_REVISION;
}
@@ -54,7 +54,7 @@ void Manager::ReleaseSessionId(const s32 session_id) {
session_ids[--session_count] = session_id;
}
u32 Manager::GetSessionCount() const {
u32 Manager::GetSessionCount() {
std::scoped_lock l{session_lock};
return session_count;
}

View File

@@ -46,7 +46,7 @@ public:
* @param out_count - Output size of the required workbuffer.
* @return Result code.
*/
Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count) const;
Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
/**
* Get a new session id.
@@ -60,14 +60,14 @@ public:
*
* @return The number of active sessions.
*/
u32 GetSessionCount() const;
u32 GetSessionCount();
/**
* Add a renderer system to the manager.
* The system will be regularly called to generate commands for the AudioRenderer.
* The system will be reguarly called to generate commands for the AudioRenderer.
*
* @param system - The system to add.
* @return True if the system was successfully added, otherwise false.
* @return True if the system was sucessfully added, otherwise false.
*/
bool AddSystem(System& system);
@@ -75,7 +75,7 @@ public:
* Remove a renderer system from the manager.
*
* @param system - The system to remove.
* @return True if the system was successfully removed, otherwise false.
* @return True if the system was sucessfully removed, otherwise false.
*/
bool RemoveSystem(System& system);
@@ -94,7 +94,7 @@ private:
/// Number of active renderers
u32 session_count{};
/// Lock for interacting with the sessions
mutable std::mutex session_lock{};
std::mutex session_lock{};
/// Regularly generates commands from the registered systems for the AudioRenderer
std::unique_ptr<SystemManager> system_manager{};
};

View File

@@ -8,10 +8,6 @@
namespace AudioCore {
struct AudioBuffer {
/// Timestamp this buffer started playing.
u64 start_timestamp;
/// Timestamp this buffer should finish playing.
u64 end_timestamp;
/// Timestamp this buffer completed playing.
s64 played_timestamp;
/// Game memory address for these samples.

View File

@@ -36,7 +36,7 @@ public:
*
* @param buffer - The new buffer.
*/
void AppendBuffer(const AudioBuffer& buffer) {
void AppendBuffer(AudioBuffer& buffer) {
std::scoped_lock l{lock};
buffers[appended_index] = buffer;
appended_count++;
@@ -58,7 +58,6 @@ public:
if (index < 0) {
index += N;
}
out_buffers.push_back(buffers[index]);
registered_count++;
registered_index = (registered_index + 1) % append_limit;
@@ -88,12 +87,10 @@ public:
/**
* Release all registered buffers.
*
* @param core_timing - The CoreTiming instance
* @param session - The device session
*
* @param timestamp - The released timestamp for this buffer.
* @return Is the buffer was released.
*/
bool ReleaseBuffers(const Core::Timing::CoreTiming& core_timing, const DeviceSession& session) {
bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
std::scoped_lock l{lock};
bool buffer_released{false};
while (registered_count > 0) {
@@ -103,7 +100,7 @@ public:
}
// Check with the backend if this buffer can be released yet.
if (!session.IsBufferConsumed(buffers[index])) {
if (!session.IsBufferConsumed(buffers[index].tag)) {
break;
}
@@ -283,16 +280,6 @@ public:
return true;
}
u64 GetNextTimestamp() const {
// Iterate backwards through the buffer queue, and take the most recent buffer's end
std::scoped_lock l{lock};
auto index{appended_index - 1};
if (index < 0) {
index += append_limit;
}
return buffers[index].end_timestamp;
}
private:
/// Buffer lock
mutable std::recursive_mutex lock{};

View File

@@ -7,20 +7,11 @@
#include "audio_core/device/device_session.h"
#include "audio_core/sink/sink_stream.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/memory.h"
namespace AudioCore {
using namespace std::literals;
constexpr auto INCREMENT_TIME{5ms};
DeviceSession::DeviceSession(Core::System& system_)
: system{system_}, thread_event{Core::Timing::CreateEvent(
"AudioOutSampleTick",
[this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
return ThreadFunc();
})} {}
DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
DeviceSession::~DeviceSession() {
Finalize();
@@ -59,26 +50,25 @@ void DeviceSession::Finalize() {
}
void DeviceSession::Start() {
if (stream) {
stream->Start();
system.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds::zero(), INCREMENT_TIME,
thread_event);
}
stream->SetPlayedSampleCount(played_sample_count);
stream->Start();
}
void DeviceSession::Stop() {
if (stream) {
played_sample_count = stream->GetPlayedSampleCount();
stream->Stop();
system.CoreTiming().UnscheduleEvent(thread_event, {});
}
}
void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
for (const auto& buffer : buffers) {
void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
auto& memory{system.Memory()};
for (size_t i = 0; i < buffers.size(); i++) {
Sink::SinkBuffer new_buffer{
.frames = buffer.size / (channel_count * sizeof(s16)),
.frames = buffers[i].size / (channel_count * sizeof(s16)),
.frames_played = 0,
.tag = buffer.tag,
.tag = buffers[i].tag,
.consumed = false,
};
@@ -86,22 +76,26 @@ void DeviceSession::AppendBuffers(std::span<const AudioBuffer> buffers) const {
std::vector<s16> samples{};
stream->AppendBuffer(new_buffer, samples);
} else {
std::vector<s16> samples(buffer.size / sizeof(s16));
system.Memory().ReadBlockUnsafe(buffer.samples, samples.data(), buffer.size);
std::vector<s16> samples(buffers[i].size / sizeof(s16));
memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
stream->AppendBuffer(new_buffer, samples);
}
}
}
void DeviceSession::ReleaseBuffer(const AudioBuffer& buffer) const {
void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
if (type == Sink::StreamType::In) {
auto& memory{system.Memory()};
auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
system.Memory().WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
}
}
bool DeviceSession::IsBufferConsumed(const AudioBuffer& buffer) const {
return played_sample_count >= buffer.end_timestamp;
bool DeviceSession::IsBufferConsumed(u64 tag) const {
if (stream) {
return stream->IsBufferConsumed(tag);
}
return true;
}
void DeviceSession::SetVolume(f32 volume) const {
@@ -111,22 +105,10 @@ void DeviceSession::SetVolume(f32 volume) const {
}
u64 DeviceSession::GetPlayedSampleCount() const {
return played_sample_count;
}
std::optional<std::chrono::nanoseconds> DeviceSession::ThreadFunc() {
// Add 5ms of samples at a 48K sample rate.
played_sample_count += 48'000 * INCREMENT_TIME / 1s;
if (type == Sink::StreamType::Out) {
system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioOutManager, true);
} else {
system.AudioCore().GetAudioManager().SetEvent(Event::Type::AudioInManager, true);
if (stream) {
return stream->GetPlayedSampleCount();
}
return std::nullopt;
}
void DeviceSession::SetRingSize(u32 ring_size) {
stream->SetRingSize(ring_size);
return 0;
}
} // namespace AudioCore

View File

@@ -3,9 +3,6 @@
#pragma once
#include <chrono>
#include <memory>
#include <optional>
#include <span>
#include "audio_core/common/common.h"
@@ -14,13 +11,9 @@
namespace Core {
class System;
namespace Timing {
struct EventType;
} // namespace Timing
} // namespace Core
}
namespace AudioCore {
namespace Sink {
class SinkStream;
struct SinkBuffer;
@@ -62,23 +55,22 @@ public:
*
* @param buffers - The buffers to play.
*/
void AppendBuffers(std::span<const AudioBuffer> buffers) const;
void AppendBuffers(std::span<AudioBuffer> buffers) const;
/**
* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
*
* @param buffer - The buffer to write to.
*/
void ReleaseBuffer(const AudioBuffer& buffer) const;
void ReleaseBuffer(AudioBuffer& buffer) const;
/**
* Check if the buffer for the given tag has been consumed by the backend.
*
* @param buffer - the buffer to check.
*
* @param tag - Unqiue tag of the buffer to check.
* @return true if the buffer has been consumed, otherwise false.
*/
bool IsBufferConsumed(const AudioBuffer& buffer) const;
bool IsBufferConsumed(u64 tag) const;
/**
* Start this device session, starting the backend stream.
@@ -104,16 +96,6 @@ public:
*/
u64 GetPlayedSampleCount() const;
/*
* CoreTiming callback to increment played_sample_count over time.
*/
std::optional<std::chrono::nanoseconds> ThreadFunc();
/*
* Set the size of the ring buffer.
*/
void SetRingSize(u32 ring_size);
private:
/// System
Core::System& system;
@@ -136,13 +118,9 @@ private:
/// Applet resource user id of this device session
u64 applet_resource_user_id{};
/// Total number of samples played by this device session
std::atomic<u64> played_sample_count{};
/// Event increasing the played sample count every 5ms
std::shared_ptr<Core::Timing::EventType> thread_event;
u64 played_sample_count{};
/// Is this session initialised?
bool initialized{};
/// Buffer queue
std::vector<AudioBuffer> buffer_queue{};
};
} // namespace AudioCore

View File

@@ -72,7 +72,7 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
return event->GetReadableEvent();
}
f32 In::GetVolume() const {
f32 In::GetVolume() {
std::scoped_lock l{parent_mutex};
return system.GetVolume();
}
@@ -82,17 +82,17 @@ void In::SetVolume(f32 volume) {
system.SetVolume(volume);
}
bool In::ContainsAudioBuffer(u64 tag) const {
bool In::ContainsAudioBuffer(u64 tag) {
std::scoped_lock l{parent_mutex};
return system.ContainsAudioBuffer(tag);
}
u32 In::GetBufferCount() const {
u32 In::GetBufferCount() {
std::scoped_lock l{parent_mutex};
return system.GetBufferCount();
}
u64 In::GetPlayedSampleCount() const {
u64 In::GetPlayedSampleCount() {
std::scoped_lock l{parent_mutex};
return system.GetPlayedSampleCount();
}

View File

@@ -102,7 +102,7 @@ public:
*
* @return The current volume.
*/
f32 GetVolume() const;
f32 GetVolume();
/**
* Set the system volume.
@@ -117,21 +117,21 @@ public:
* @param tag - The tag to search for.
* @return True if the buffer is in the system, otherwise false.
*/
bool ContainsAudioBuffer(u64 tag) const;
bool ContainsAudioBuffer(u64 tag);
/**
* Get the maximum number of buffers.
*
* @return The maximum number of buffers.
*/
u32 GetBufferCount() const;
u32 GetBufferCount();
/**
* Get the total played sample count for this audio in.
*
* @return The played sample count.
*/
u64 GetPlayedSampleCount() const;
u64 GetPlayedSampleCount();
private:
/// The AudioIn::Manager this audio in is registered with

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