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2 Commits

Author SHA1 Message Date
Narr the Reg
de8f7e1250 yuzu: input: fix invert symbol on axis and order options alphabetically 2022-09-06 11:44:29 -05:00
Narr the Reg
2898be69f4 input_common: Add support for analog toggle 2022-09-06 11:21:28 -05:00
49 changed files with 123 additions and 246 deletions

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@@ -9,7 +9,7 @@ parameters:
steps:
- script: choco install vulkan-sdk
displayName: 'Install vulkan-sdk'
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'

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@@ -50,7 +50,7 @@ stages:
timeoutInMinutes: 120
displayName: 'msvc'
pool:
vmImage: windows-2022
vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:

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@@ -15,7 +15,7 @@ stages:
timeoutInMinutes: 120
displayName: 'windows-msvc'
pool:
vmImage: windows-2022
vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:

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@@ -71,7 +71,7 @@ jobs:
build-msvc:
name: 'test build (windows, msvc)'
needs: format
runs-on: windows-2022
runs-on: windows-2019
steps:
- name: Set up cache
uses: actions/cache@v3

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@@ -16,7 +16,6 @@ namespace AnnounceMultiplayerRoom {
struct GameInfo {
std::string name{""};
u64 id{0};
std::string version{""};
};
struct Member {

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@@ -102,6 +102,8 @@ struct AnalogProperties {
float offset{};
// Invert direction of the sensor data
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
};
// Single analog sensor data
@@ -115,8 +117,11 @@ struct AnalogStatus {
struct ButtonStatus {
Common::UUID uuid{};
bool value{};
// Invert value of the button
bool inverted{};
// Press once to activate, press again to release
bool toggle{};
// Internal lock for the toggle status
bool locked{};
};

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@@ -2,6 +2,8 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(core STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/dynarmic/arm_dynarmic_32.cpp
@@ -538,14 +540,14 @@ add_library(core STATIC
hle/service/npns/npns.cpp
hle/service/npns/npns.h
hle/service/ns/errors.h
hle/service/ns/iplatform_service_manager.cpp
hle/service/ns/iplatform_service_manager.h
hle/service/ns/language.cpp
hle/service/ns/language.h
hle/service/ns/ns.cpp
hle/service/ns/ns.h
hle/service/ns/pdm_qry.cpp
hle/service/ns/pdm_qry.h
hle/service/ns/pl_u.cpp
hle/service/ns/pl_u.h
hle/service/nvdrv/devices/nvdevice.h
hle/service/nvdrv/devices/nvdisp_disp0.cpp
hle/service/nvdrv/devices/nvdisp_disp0.h

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@@ -319,19 +319,10 @@ struct System::Impl {
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
title_version = metadata.first->GetVersionString();
}
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}

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@@ -9,7 +9,7 @@
#include "core/file_sys/system_archive/data/font_standard.h"
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/hle/service/ns/pl_u.h"
namespace FileSys::SystemArchive {

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@@ -52,6 +52,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
Common::Input::ButtonStatus status{};
switch (callback.type) {
case Common::Input::InputType::Analog:
status.value = TransformToTrigger(callback).pressed.value;
status.toggle = callback.analog_status.properties.toggle;
break;
case Common::Input::InputType::Trigger:
status.value = TransformToTrigger(callback).pressed.value;
break;

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@@ -534,7 +534,7 @@ public:
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "(STUBBED) called");
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not

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@@ -21,7 +21,7 @@
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/applet_web_browser.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/loader/loader.h"
namespace Service::AM::Applets {

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@@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
Bad,
Low,
Good,
Excellent,
Excelent,
};
struct NodeLatestUpdate {
@@ -145,19 +145,11 @@ struct NetworkId {
static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
struct Ssid {
u8 length{};
std::array<char, SsidLengthMax + 1> raw{};
Ssid() = default;
explicit Ssid(std::string_view data) {
length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
data.copy(raw.data(), length);
raw[length] = 0;
}
u8 length;
std::array<char, SsidLengthMax + 1> raw;
std::string GetStringValue() const {
return std::string(raw.data());
return std::string(raw.data(), length);
}
};
static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");

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@@ -9,10 +9,10 @@
#include "core/file_sys/vfs.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/ns/errors.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/hle/service/ns/language.h"
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/ns/pdm_qry.h"
#include "core/hle/service/ns/pl_u.h"
#include "core/hle/service/set/set.h"
namespace Service::NS {
@@ -764,8 +764,7 @@ void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system
std::make_shared<PDM_QRY>(system)->InstallAsService(service_manager);
std::make_shared<IPlatformServiceManager>(system, "pl:s")->InstallAsService(service_manager);
std::make_shared<IPlatformServiceManager>(system, "pl:u")->InstallAsService(service_manager);
std::make_shared<PL_U>(system)->InstallAsService(service_manager);
}
} // namespace Service::NS

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@@ -20,7 +20,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_memory.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/iplatform_service_manager.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service::NS {
@@ -99,7 +99,7 @@ static u32 GetU32Swapped(const u8* data) {
return Common::swap32(value);
}
struct IPlatformServiceManager::Impl {
struct PL_U::Impl {
const FontRegion& GetSharedFontRegion(std::size_t index) const {
if (index >= shared_font_regions.size() || shared_font_regions.empty()) {
// No font fallback
@@ -134,16 +134,16 @@ struct IPlatformServiceManager::Impl {
std::vector<FontRegion> shared_font_regions;
};
IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const char* service_name_)
: ServiceFramework{system_, service_name_}, impl{std::make_unique<Impl>()} {
PL_U::PL_U(Core::System& system_)
: ServiceFramework{system_, "pl:u"}, impl{std::make_unique<Impl>()} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IPlatformServiceManager::RequestLoad, "RequestLoad"},
{1, &IPlatformServiceManager::GetLoadState, "GetLoadState"},
{2, &IPlatformServiceManager::GetSize, "GetSize"},
{3, &IPlatformServiceManager::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &IPlatformServiceManager::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{5, &IPlatformServiceManager::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
{0, &PL_U::RequestLoad, "RequestLoad"},
{1, &PL_U::GetLoadState, "GetLoadState"},
{2, &PL_U::GetSize, "GetSize"},
{3, &PL_U::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &PL_U::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{5, &PL_U::GetSharedFontInOrderOfPriority, "GetSharedFontInOrderOfPriority"},
{6, nullptr, "GetSharedFontInOrderOfPriorityForSystem"},
{100, nullptr, "RequestApplicationFunctionAuthorization"},
{101, nullptr, "RequestApplicationFunctionAuthorizationByProcessId"},
@@ -206,9 +206,9 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
}
}
IPlatformServiceManager::~IPlatformServiceManager() = default;
PL_U::~PL_U() = default;
void IPlatformServiceManager::RequestLoad(Kernel::HLERequestContext& ctx) {
void PL_U::RequestLoad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 shared_font_type{rp.Pop<u32>()};
// Games don't call this so all fonts should be loaded
@@ -218,7 +218,7 @@ void IPlatformServiceManager::RequestLoad(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
void IPlatformServiceManager::GetLoadState(Kernel::HLERequestContext& ctx) {
void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@@ -228,7 +228,7 @@ void IPlatformServiceManager::GetLoadState(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(static_cast<u32>(LoadState::Done));
}
void IPlatformServiceManager::GetSize(Kernel::HLERequestContext& ctx) {
void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@@ -238,7 +238,7 @@ void IPlatformServiceManager::GetSize(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(impl->GetSharedFontRegion(font_id).size);
}
void IPlatformServiceManager::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id={}", font_id);
@@ -248,7 +248,7 @@ void IPlatformServiceManager::GetSharedMemoryAddressOffset(Kernel::HLERequestCon
rb.Push<u32>(impl->GetSharedFontRegion(font_id).offset);
}
void IPlatformServiceManager::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// Map backing memory for the font data
LOG_DEBUG(Service_NS, "called");
@@ -261,7 +261,7 @@ void IPlatformServiceManager::GetSharedMemoryNativeHandle(Kernel::HLERequestCont
rb.PushCopyObjects(&kernel.GetFontSharedMem());
}
void IPlatformServiceManager::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 language_code{rp.Pop<u64>()}; // TODO(ogniK): Find out what this is used for
LOG_DEBUG(Service_NS, "called, language_code={:X}", language_code);

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@@ -36,10 +36,10 @@ constexpr std::array<std::pair<FontArchives, const char*>, 7> SHARED_FONTS{
void DecryptSharedFontToTTF(const std::vector<u32>& input, std::vector<u8>& output);
void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, std::size_t& offset);
class IPlatformServiceManager final : public ServiceFramework<IPlatformServiceManager> {
class PL_U final : public ServiceFramework<PL_U> {
public:
explicit IPlatformServiceManager(Core::System& system_, const char* service_name_);
~IPlatformServiceManager() override;
explicit PL_U(Core::System& system_);
~PL_U() override;
private:
void RequestLoad(Kernel::HLERequestContext& ctx);

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@@ -933,11 +933,7 @@ BSD::BSD(Core::System& system_, const char* name)
}
}
BSD::~BSD() {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Unbind(proxy_packet_received);
}
}
BSD::~BSD() = default;
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
// clang-format off

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@@ -26,12 +26,6 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
closed) {
return;
}
if (!broadcast && packet.broadcast) {
LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
return;
}
std::lock_guard guard(packets_mutex);
received_packets.push(packet);
}
@@ -209,7 +203,7 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& mess
packet.local_endpoint = local_endpoint;
packet.remote_endpoint = *addr;
packet.protocol = protocol;
packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
packet.broadcast = broadcast;
auto& ip = local_endpoint.ip;
auto ipv4 = Network::GetHostIPv4Address();

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@@ -10,13 +10,13 @@ add_executable(yuzu-room
create_target_directory_groups(yuzu-room)
target_link_libraries(yuzu-room PRIVATE common network)
target_link_libraries(yuzu-room PRIVATE common core network)
if (ENABLE_WEB_SERVICE)
target_compile_definitions(yuzu-room PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(yuzu-room PRIVATE web_service)
endif()
target_link_libraries(yuzu-room PRIVATE mbedtls mbedcrypto)
target_link_libraries(yuzu-room PRIVATE mbedtls)
if (MSVC)
target_link_libraries(yuzu-room PRIVATE getopt)
endif()

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@@ -27,8 +27,8 @@
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/announce_multiplayer_session.h"
#include "core/core.h"
#include "network/announce_multiplayer_session.h"
#include "network/network.h"
#include "network/room.h"
#include "network/verify_user.h"
@@ -75,12 +75,6 @@ static constexpr char BanListMagic[] = "YuzuRoom-BanList-1";
static constexpr char token_delimiter{':'};
static void PadToken(std::string& token) {
while (token.size() % 4 != 0) {
token.push_back('=');
}
}
static std::string UsernameFromDisplayToken(const std::string& display_token) {
std::size_t outlen;
@@ -306,7 +300,6 @@ int main(int argc, char** argv) {
if (username.empty()) {
LOG_INFO(Network, "Hosting a public room");
Settings::values.web_api_url = web_api_url;
PadToken(token);
Settings::values.yuzu_username = UsernameFromDisplayToken(token);
username = Settings::values.yuzu_username.GetValue();
Settings::values.yuzu_token = TokenFromDisplayToken(token);

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@@ -40,13 +40,13 @@ public:
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
if (has_accel) {
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
has_accel = true;
}
if (has_gyro) {
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
has_gyro = true;
}
}
}
@@ -305,7 +305,6 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
joystick->EnableMotion();
joystick_map[guid].emplace_back(std::move(joystick));
return;
}
@@ -317,7 +316,6 @@ void SDLDriver::InitJoystick(int joystick_index) {
if (joystick_it != joystick_guid_list.end()) {
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
(*joystick_it)->EnableMotion();
return;
}
@@ -325,7 +323,6 @@ void SDLDriver::InitJoystick(int joystick_index) {
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
PreSetController(joystick->GetPadIdentifier());
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
joystick->EnableMotion();
joystick_guid_list.emplace_back(std::move(joystick));
}

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@@ -824,6 +824,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
.inverted = params.Get("invert", "+") == "-",
.toggle = static_cast<bool>(params.Get("toggle", false)),
};
input_engine->PreSetController(identifier);
input_engine->PreSetAxis(identifier, axis);

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@@ -2,8 +2,6 @@
# SPDX-License-Identifier: GPL-3.0-or-later
add_library(network STATIC
announce_multiplayer_session.cpp
announce_multiplayer_session.h
network.cpp
network.h
packet.cpp
@@ -19,7 +17,3 @@ add_library(network STATIC
create_target_directory_groups(network)
target_link_libraries(network PRIVATE common enet Boost::boost)
if (ENABLE_WEB_SERVICE)
target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(network PRIVATE web_service)
endif()

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@@ -221,7 +221,7 @@ public:
* Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received.
*/
void HandleGameInfoPacket(const ENetEvent* event);
void HandleGameNamePacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
@@ -234,7 +234,7 @@ public:
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 5) > 0) {
if (enet_host_service(server, &event, 50) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
HandleJoinRequest(&event);
break;
case IdSetGameInfo:
HandleGameInfoPacket(&event);
HandleGameNamePacket(&event);
break;
case IdProxyPacket:
HandleProxyPacket(&event);
@@ -778,7 +778,6 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet.Write(member.fake_ip);
packet.Write(member.game_info.name);
packet.Write(member.game_info.id);
packet.Write(member.game_info.version);
packet.Write(member.user_data.username);
packet.Write(member.user_data.display_name);
packet.Write(member.user_data.avatar_url);
@@ -818,7 +817,6 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
in_packet.IgnoreBytes(sizeof(u16)); // Port
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
bool broadcast;
in_packet.Read(broadcast); // Broadcast
@@ -911,7 +909,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
}
}
void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
@@ -919,7 +917,6 @@ void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
GameInfo game_info;
in_packet.Read(game_info.name);
in_packet.Read(game_info.id);
in_packet.Read(game_info.version);
{
std::lock_guard lock(member_mutex);
@@ -938,8 +935,7 @@ void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
if (game_info.name.empty()) {
LOG_INFO(Network, "{} is not playing", display_name);
} else {
LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
game_info.version);
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
}
}
}

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@@ -103,7 +103,7 @@ public:
/**
* Extracts a ProxyPacket from a received ENet packet.
* @param event The ENet event that was received.
* @param event The ENet event that was received.
*/
void HandleProxyPackets(const ENetEvent* event);
@@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
while (IsConnected()) {
std::lock_guard lock(network_mutex);
ENetEvent event;
if (enet_host_service(client, &event, 5) > 0) {
if (enet_host_service(client, &event, 100) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
switch (event.packet->data[0]) {
@@ -315,7 +315,6 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
packet.Read(member.fake_ip);
packet.Read(member.game_info.name);
packet.Read(member.game_info.id);
packet.Read(member.game_info.version);
packet.Read(member.username);
packet.Read(member.display_name);
packet.Read(member.avatar_url);
@@ -623,7 +622,6 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
packet.Write(static_cast<u8>(IdSetGameInfo));
packet.Write(game_info.name);
packet.Write(game_info.id);
packet.Write(game_info.version);
room_member_impl->Send(std::move(packet));
}

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@@ -146,7 +146,7 @@ public:
const std::string& password = "", const std::string& token = "");
/**
* Sends a Proxy packet to the room.
* Sends a WiFi packet to the room.
* @param packet The WiFi packet to send.
*/
void SendProxyPacket(const ProxyPacket& packet);

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@@ -415,11 +415,11 @@ void TexturePass(Environment& env, IR::Program& program) {
inst->SetFlags(flags);
break;
case IR::Opcode::ImageSampleImplicitLod:
if (flags.type != TextureType::Color2D) {
break;
}
if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
if (flags.type == TextureType::Color2D) {
auto texture_type = ReadTextureType(env, cbuf);
if (texture_type == TextureType::Color2DRect) {
PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
}
}
break;
case IR::Opcode::ImageFetch:

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@@ -49,7 +49,7 @@ using VideoCommon::LoadPipelines;
using VideoCommon::SerializePipeline;
using Context = ShaderContext::Context;
constexpr u32 CACHE_VERSION = 6;
constexpr u32 CACHE_VERSION = 5;
template <typename Container>
auto MakeSpan(Container& container) {

View File

@@ -53,7 +53,7 @@ using VideoCommon::FileEnvironment;
using VideoCommon::GenericEnvironment;
using VideoCommon::GraphicsEnvironment;
constexpr u32 CACHE_VERSION = 6;
constexpr u32 CACHE_VERSION = 5;
template <typename Container>
auto MakeSpan(Container& container) {

View File

@@ -39,8 +39,11 @@ static Shader::TextureType ConvertType(const Tegra::Texture::TICEntry& entry) {
return Shader::TextureType::Color1D;
case Tegra::Texture::TextureType::Texture2D:
case Tegra::Texture::TextureType::Texture2DNoMipmap:
return entry.normalized_coords ? Shader::TextureType::Color2D
: Shader::TextureType::Color2DRect;
if (entry.normalized_coords) {
return Shader::TextureType::Color2D;
} else {
return Shader::TextureType::Color2DRect;
}
case Tegra::Texture::TextureType::Texture3D:
return Shader::TextureType::Color3D;
case Tegra::Texture::TextureType::TextureCubemap:

View File

@@ -14,7 +14,7 @@
#include "yuzu/uisettings.h"
ConfigureDebug::ConfigureDebug(const Core::System& system_, QWidget* parent)
: QScrollArea(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
: QWidget(parent), ui{std::make_unique<Ui::ConfigureDebug>()}, system{system_} {
ui->setupUi(this);
SetConfiguration();

View File

@@ -4,7 +4,7 @@
#pragma once
#include <memory>
#include <QScrollArea>
#include <QWidget>
namespace Core {
class System;
@@ -14,7 +14,7 @@ namespace Ui {
class ConfigureDebug;
}
class ConfigureDebug : public QScrollArea {
class ConfigureDebug : public QWidget {
Q_OBJECT
public:

View File

@@ -1,11 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureDebug</class>
<widget class="QScrollArea" name="ConfigureDebug">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget">
<widget class="QWidget" name="ConfigureDebug">
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2">
@@ -326,7 +322,6 @@
</item>
</layout>
</widget>
</widget>
<tabstops>
<tabstop>log_filter_edit</tabstop>
<tabstop>toggle_console</tabstop>

View File

@@ -161,6 +161,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : "");
const QString invert = QString::fromStdString(param.Get("invert", "+") == "-" ? "-" : "");
const auto common_button_name = input_subsystem->GetButtonName(param);
// Retrieve the names from Qt
@@ -184,7 +185,7 @@ QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) {
}
if (param.Has("axis")) {
const QString axis = QString::fromStdString(param.Get("axis", ""));
return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis);
return QObject::tr("%1%2Axis %3").arg(toggle, invert, axis);
}
if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) {
const QString axis_x = QString::fromStdString(param.Get("axis_x", ""));
@@ -362,18 +363,18 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button_map[button_id]->setText(tr("[not set]"));
});
if (param.Has("code") || param.Has("button") || param.Has("hat")) {
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Invert button"), [&] {
const bool invert_value = !param.Get("inverted", false);
param.Set("inverted", invert_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Toggle button"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
}
if (param.Has("axis")) {
context_menu.addAction(tr("Invert axis"), [&] {
@@ -398,6 +399,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
emulated_controller->SetButtonParam(button_id, param);
});
context_menu.addAction(tr("Toggle axis"), [&] {
const bool toggle_value = !param.Get("toggle", false);
param.Set("toggle", toggle_value);
button_map[button_id]->setText(ButtonToText(param));
emulated_controller->SetButtonParam(button_id, param);
});
}
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});

View File

@@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() {
});
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
ui->action_Show_Room, *system);
ui->action_Show_Room, system->GetRoomNetwork());
multiplayer_state->setVisible(false);
// Create status bar

View File

@@ -16,7 +16,7 @@
#include <QUrl>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "network/announce_multiplayer_session.h"
#include "core/announce_multiplayer_session.h"
#include "ui_chat_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/chat_room.h"
@@ -122,22 +122,19 @@ public:
static const int UsernameRole = Qt::UserRole + 2;
static const int AvatarUrlRole = Qt::UserRole + 3;
static const int GameNameRole = Qt::UserRole + 4;
static const int GameVersionRole = Qt::UserRole + 5;
PlayerListItem() = default;
explicit PlayerListItem(const std::string& nickname, const std::string& username,
const std::string& avatar_url,
const AnnounceMultiplayerRoom::GameInfo& game_info) {
const std::string& avatar_url, const std::string& game_name) {
setEditable(false);
setData(QString::fromStdString(nickname), NicknameRole);
setData(QString::fromStdString(username), UsernameRole);
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
if (game_info.name.empty()) {
if (game_name.empty()) {
setData(QObject::tr("Not playing a game"), GameNameRole);
} else {
setData(QString::fromStdString(game_info.name), GameNameRole);
setData(QString::fromStdString(game_name), GameNameRole);
}
setData(QString::fromStdString(game_info.version), GameVersionRole);
}
QVariant data(int role) const override {
@@ -152,13 +149,7 @@ public:
} else {
name = QStringLiteral("%1 (%2)").arg(nickname, username);
}
const QString version = data(GameVersionRole).toString();
QString version_string;
if (!version.isEmpty()) {
version_string = QStringLiteral("(%1)").arg(version);
}
return QStringLiteral("%1\n %2 %3")
.arg(name, data(GameNameRole).toString(), version_string);
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
}
};
@@ -176,10 +167,6 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
auto font = ui->chat_history->font();
font.setPointSizeF(10);
ui->chat_history->setFont(font);
// register the network structs to use in slots and signals
qRegisterMetaType<Network::ChatEntry>();
qRegisterMetaType<Network::StatusMessageEntry>();
@@ -379,7 +366,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
if (member.nickname.empty())
continue;
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
member.avatar_url, member.game_info);
member.avatar_url, member.game_info.name);
#ifdef ENABLE_WEB_SERVICE
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {

View File

@@ -10,7 +10,7 @@
#include <QTime>
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "network/announce_multiplayer_session.h"
#include "core/announce_multiplayer_session.h"
#include "ui_client_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/multiplayer/client_room.h"

View File

@@ -8,8 +8,6 @@
#include <QString>
#include <QtConcurrent/QtConcurrentRun>
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_direct_connect.h"
#include "yuzu/main.h"
@@ -22,10 +20,9 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
system.GetRoomNetwork()} {
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
ui->setupUi(this);
@@ -56,20 +53,10 @@ void DirectConnectWindow::RetranslateUi() {
}
void DirectConnectWindow::Connect() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->nickname->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {

View File

@@ -12,15 +12,11 @@ namespace Ui {
class DirectConnect;
}
namespace Core {
class System;
}
class DirectConnectWindow : public QDialog {
Q_OBJECT
public:
explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
~DirectConnectWindow();
void RetranslateUi();
@@ -43,6 +39,5 @@ private:
QFutureWatcher<void>* watcher;
std::unique_ptr<Ui::DirectConnect> ui;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

View File

@@ -12,9 +12,7 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/announce_multiplayer_session.h"
#include "core/announce_multiplayer_session.h"
#include "ui_host_room.h"
#include "yuzu/game_list_p.h"
#include "yuzu/main.h"
@@ -29,11 +27,10 @@
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_)
Network::RoomNetwork& room_network_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::HostRoom>()),
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
announce_multiplayer_session(session), room_network{room_network_} {
ui->setupUi(this);
// set up validation for all of the fields
@@ -108,11 +105,6 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
}
void HostRoomWindow::Host() {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (!ui->username->hasAcceptableInput()) {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
@@ -129,11 +121,6 @@ void HostRoomWindow::Host() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (auto member = room_network.GetRoomMember().lock()) {
if (member->GetState() == Network::RoomMember::State::Joining) {
return;

View File

@@ -17,9 +17,8 @@ class HostRoom;
}
namespace Core {
class System;
class AnnounceMultiplayerSession;
} // namespace Core
}
class ConnectionError;
class ComboBoxProxyModel;
@@ -36,7 +35,7 @@ class HostRoomWindow : public QDialog {
public:
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_);
Network::RoomNetwork& room_network_);
~HostRoomWindow();
/**
@@ -55,7 +54,6 @@ private:
QStandardItemModel* game_list;
ComboBoxProxyModel* proxy;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

View File

@@ -6,8 +6,6 @@
#include <QtConcurrent/QtConcurrentRun>
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/internal_network/network_interface.h"
#include "network/network.h"
#include "ui_lobby.h"
#include "yuzu/game_list_p.h"
@@ -24,11 +22,11 @@
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), system{system_}, room_network{
system.GetRoomNetwork()} {
announce_multiplayer_session(session), room_network{room_network_} {
ui->setupUi(this);
// setup the watcher for background connections
@@ -116,18 +114,6 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (!Network::GetSelectedNetworkInterface()) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
return;
}
if (system.IsPoweredOn()) {
if (!NetworkMessage::WarnGameRunning()) {
return;
}
}
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {

View File

@@ -9,7 +9,7 @@
#include <QSortFilterProxyModel>
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "network/announce_multiplayer_session.h"
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
#include "yuzu/multiplayer/validation.h"
@@ -20,10 +20,6 @@ class Lobby;
class LobbyModel;
class LobbyFilterProxyModel;
namespace Core {
class System;
}
/**
* Listing of all public games pulled from services. The lobby should be simple enough for users to
* find the game they want to play, and join it.
@@ -34,7 +30,7 @@ class Lobby : public QDialog {
public:
explicit Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Core::System& system_);
Network::RoomNetwork& room_network_);
~Lobby() override;
/**
@@ -98,7 +94,6 @@ private:
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
QFutureWatcher<void>* watcher;
Validation validation;
Core::System& system;
Network::RoomNetwork& room_network;
};

View File

@@ -49,9 +49,6 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
QT_TR_NOOP("You do not have enough permission to perform this action."));
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
"make a selection."));
static bool WarnMessage(const std::string& title, const std::string& text) {
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
@@ -63,13 +60,6 @@ void ErrorManager::ShowError(const ConnectionError& e) {
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
}
bool WarnGameRunning() {
return WarnMessage(
QT_TR_NOOP("Game already running"),
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
"and can cause the room feature not to work correctly.\nProceed anyway?"));
}
bool WarnCloseRoom() {
return WarnMessage(
QT_TR_NOOP("Leave Room"),

View File

@@ -43,20 +43,11 @@ public:
static const ConnectionError IP_COLLISION;
static const ConnectionError PERMISSION_DENIED;
static const ConnectionError NO_SUCH_USER;
static const ConnectionError NO_INTERFACE_SELECTED;
/**
* Shows a standard QMessageBox with a error message
*/
static void ShowError(const ConnectionError& e);
};
/**
* Show a standard QMessageBox with a warning message about joining a room when
* the game is already running
* return true if the user wants to close the network connection
*/
bool WarnGameRunning();
/**
* Show a standard QMessageBox with a warning message about leaving the room
* return true if the user wants to close the network connection

View File

@@ -8,7 +8,6 @@
#include <QStandardItemModel>
#include "common/announce_multiplayer_room.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "yuzu/game_list.h"
#include "yuzu/multiplayer/client_room.h"
#include "yuzu/multiplayer/direct_connect.h"
@@ -20,9 +19,10 @@
#include "yuzu/util/clickable_label.h"
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
QAction* leave_room_, QAction* show_room_, Core::System& system_)
QAction* leave_room_, QAction* show_room_,
Network::RoomNetwork& room_network_)
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
show_room(show_room_), room_network{room_network_} {
if (auto member = room_network.GetRoomMember().lock()) {
// register the network structs to use in slots and signals
state_callback_handle = member->BindOnStateChanged(
@@ -208,14 +208,15 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
}
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
host_room =
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
}
BringWidgetToFront(host_room);
}
@@ -278,7 +279,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(system, this);
direct_connect = new DirectConnectWindow(room_network, this);
}
BringWidgetToFront(direct_connect);
}

View File

@@ -4,7 +4,7 @@
#pragma once
#include <QWidget>
#include "network/announce_multiplayer_session.h"
#include "core/announce_multiplayer_session.h"
#include "network/network.h"
class QStandardItemModel;
@@ -14,16 +14,12 @@ class ClientRoomWindow;
class DirectConnectWindow;
class ClickableLabel;
namespace Core {
class System;
}
class MultiplayerState : public QWidget {
Q_OBJECT;
public:
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
QAction* show_room, Core::System& system_);
QAction* show_room, Network::RoomNetwork& room_network_);
~MultiplayerState();
/**
@@ -90,7 +86,6 @@ private:
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
bool show_notification = false;
Core::System& system;
Network::RoomNetwork& room_network;
};