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1 Commits

Author SHA1 Message Date
Morph
fa09f7aa6c gpu_thread: Use the previous MPSCQueue implementation
The bounded MPSCQueue implementation causes crashes in Fire Emblem Three Houses, use the previous implementation for now.
2022-07-06 01:33:17 -04:00
51 changed files with 597 additions and 715 deletions

View File

@@ -2,7 +2,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <limits>
#include <optional>
#include <vector>
#include "audio_core/audio_out.h"
@@ -89,12 +88,9 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memor
stream = audio_out->OpenStream(
core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
process_event =
Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number),
[this](std::uintptr_t, s64, std::chrono::nanoseconds) {
ReleaseAndQueueBuffers();
return std::nullopt;
});
process_event = Core::Timing::CreateEvent(
fmt::format("AudioRenderer-Instance{}-Process", instance_number),
[this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
for (s32 i = 0; i < NUM_BUFFERS; ++i) {
QueueMixedBuffer(i);
}

View File

@@ -34,10 +34,9 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format
ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_)
: sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)},
sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} {
release_event = Core::Timing::CreateEvent(
name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) {
release_event =
Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
ReleaseActiveBuffer(ns_late);
return std::nullopt;
});
}

View File

@@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
}
};
/** The Setting class is a simple resource manager. It defines a label and default value alongside
* the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range can
* be specified for sanitization.
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
* this requirement.
*/
template <typename Type>
class Setting {
class BasicSetting {
protected:
Setting() = default;
BasicSetting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
@@ -117,7 +117,7 @@ protected:
*
* @param global_val Initial value of the setting
*/
explicit Setting(const Type& val) : value{val} {}
explicit BasicSetting(const Type& global_val) : global{global_val} {}
public:
/**
@@ -126,22 +126,9 @@ public:
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name)
: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
ranged{true}, label{name} {}
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
virtual ~BasicSetting() = default;
/**
* Returns a reference to the setting's value.
@@ -149,17 +136,17 @@ public:
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return value;
return global;
}
/**
* Sets the setting to the given value.
*
* @param val The desired value
* @param value The desired value
*/
virtual void SetValue(const Type& val) {
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
virtual void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
}
/**
@@ -183,14 +170,14 @@ public:
/**
* Assigns a value to the setting.
*
* @param val The desired setting value
* @param value The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& val) {
Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
virtual const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
}
/**
@@ -199,39 +186,23 @@ public:
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return value;
return global;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const bool ranged; ///< The setting has sanitization ranges
Type global{}; ///< The setting
const std::string label{}; ///< The setting's label
};
/**
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
* BasicRangedSetting class is intended for use with quantifiable settings that need a more
* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
* simply used to sanitize SetValue and the assignment overload.
*/
template <typename Type>
class SwitchableSetting : virtual public Setting<Type> {
class BasicRangedSetting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const std::string& name)
: Setting<Type>{default_val, name} {}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
@@ -240,9 +211,57 @@ public:
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: Setting<Type>{default_val, min_val, max_val, name} {}
explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
virtual ~BasicRangedSetting() = default;
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
return this->global;
}
const Type minimum; ///< Minimum allowed value of the setting
const Type maximum; ///< Maximum allowed value of the setting
};
/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
class Setting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
virtual ~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -273,13 +292,13 @@ public:
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->value;
return this->global;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->value;
return this->global;
}
return custom;
}
@@ -287,12 +306,12 @@ public:
/**
* Sets the current setting value depending on the global state.
*
* @param val The new value
* @param value The new value
*/
void SetValue(const Type& val) override {
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
void SetValue(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->value, temp);
std::swap(this->global, temp);
} else {
std::swap(custom, temp);
}
@@ -301,15 +320,15 @@ public:
/**
* Assigns the current setting value depending on the global state.
*
* @param val The new value
* @param value The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& val) override {
Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
const Type& operator=(const Type& value) override {
Type temp{value};
if (use_global) {
std::swap(this->value, temp);
return this->value;
std::swap(this->global, temp);
return this->global;
}
std::swap(custom, temp);
return custom;
@@ -322,7 +341,7 @@ public:
*/
virtual explicit operator const Type&() const override {
if (use_global) {
return this->value;
return this->global;
}
return custom;
}
@@ -332,6 +351,75 @@ protected:
Type custom{}; ///< The custom value of the setting
};
/**
* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
* for use with quantifiable settings.
*/
template <typename Type>
class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name},
BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
name} {}
virtual ~RangedSetting() = default;
// The following are needed to avoid a MSVC bug
// (source: https://stackoverflow.com/questions/469508)
[[nodiscard]] const Type& GetValue() const override {
return Setting<Type>::GetValue();
}
[[nodiscard]] const Type& GetValue(bool need_global) const override {
return Setting<Type>::GetValue(need_global);
}
explicit operator const Type&() const override {
if (this->use_global) {
return this->global;
}
return this->custom;
}
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
* appropriate value depending on the global state.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
}
this->custom = temp;
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
* Uses the appropriate value depending on the global state.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
return this->global;
}
this->custom = temp;
return this->custom;
}
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
@@ -343,7 +431,7 @@ template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
explicit InputSetting(Type val) : Setting<Type>(val) {}
explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
@@ -371,175 +459,175 @@ struct TouchFromButtonMap {
struct Values {
// Audio
Setting<std::string> audio_device_id{"auto", "output_device"};
Setting<std::string> sink_id{"auto", "output_engine"};
Setting<bool> audio_muted{false, "audio_muted"};
SwitchableSetting<u8> volume{100, 0, 100, "volume"};
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
Setting<bool> use_multi_core{true, "use_multi_core"};
Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
// Cpu
SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Paranoid, "cpu_accuracy"};
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Paranoid, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
true, "cpuopt_unsafe_ignore_standard_fpcr"};
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
true, "cpuopt_unsafe_ignore_global_monitor"};
Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
// Renderer
SwitchableSetting<RendererBackend> renderer_backend{
RangedSetting<RendererBackend> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
SwitchableSetting<FullscreenMode> fullscreen_mode{
RangedSetting<FullscreenMode> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
SwitchableSetting<u8> bg_red{0, "bg_red"};
SwitchableSetting<u8> bg_green{0, "bg_green"};
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"};
Setting<u8> bg_blue{0, "bg_blue"};
// System
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
// Measured in seconds since epoch
std::optional<s64> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
Setting<s32> current_user{0, "current_user"};
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
BasicSetting<s32> current_user{0, "current_user"};
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
Setting<bool> use_docked_mode{true, "use_docked_mode"};
Setting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> controller_navigation{true, "controller_navigation"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
Setting<bool> tas_enable{false, "tas_enable"};
Setting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
Setting<bool> mouse_panning{false, "mouse_panning"};
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
Setting<bool> mouse_enabled{false, "mouse_enabled"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
"touch_device"};
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
RingconRaw ringcon_analogs;
// Data Storage
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
// Debugging
bool record_frame_times;
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
Setting<std::string> program_args{std::string(), "program_args"};
Setting<bool> dump_exefs{false, "dump_exefs"};
Setting<bool> dump_nso{false, "dump_nso"};
Setting<bool> dump_shaders{false, "dump_shaders"};
Setting<bool> dump_macros{false, "dump_macros"};
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
Setting<bool> reporting_services{false, "reporting_services"};
Setting<bool> quest_flag{false, "quest_flag"};
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
Setting<bool> extended_logging{false, "extended_logging"};
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
Setting<bool> use_auto_stub{false, "use_auto_stub"};
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
BasicSetting<std::string> program_args{std::string(), "program_args"};
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
BasicSetting<bool> dump_nso{false, "dump_nso"};
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
BasicSetting<bool> dump_macros{false, "dump_macros"};
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
BasicSetting<bool> reporting_services{false, "reporting_services"};
BasicSetting<bool> quest_flag{false, "quest_flag"};
BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
BasicSetting<bool> extended_logging{false, "extended_logging"};
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
Setting<bool> use_dev_keys{false, "use_dev_keys"};
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
Setting<std::string> network_interface{std::string(), "network_interface"};
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
// WebService
Setting<bool> enable_telemetry{true, "enable_telemetry"};
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;

View File

@@ -1,10 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef _MSC_VER
#include <cxxabi.h>
#endif
#include <map>
#include <optional>
#include "common/bit_field.h"
@@ -72,19 +68,8 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<Backt
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol.has_value()) {
#ifdef _MSC_VER
// TODO(DarkLordZach): Add demangling of symbol names.
entry.name = *symbol;
#else
int status{-1};
char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)};
if (status == 0 && demangled != nullptr) {
entry.name = demangled;
std::free(demangled);
} else {
entry.name = *symbol;
}
#endif
}
}
}

View File

@@ -427,38 +427,18 @@ void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace(Core::System& system,
u64 fp, u64 lr, u64 pc) {
std::vector<BacktraceEntry> out;
auto& memory = system.Memory();
out.push_back({"", 0, pc, 0, ""});
// fp (= r11) points to the last frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+4 : value of lr for frame
while (true) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
break;
}
lr = memory.Read32(fp + 4);
fp = memory.Read32(fp);
}
SymbolicateBacktrace(system, out);
return out;
u64 sp, u64 lr) {
// No way to get accurate stack traces in A32 yet
return {};
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktraceFromContext(
System& system, const ThreadContext32& ctx) {
const auto& reg = ctx.cpu_registers;
return GetBacktrace(system, reg[11], reg[14], reg[15]);
return GetBacktrace(system, ctx.cpu_registers[13], ctx.cpu_registers[14]);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace() const {
return GetBacktrace(system, GetReg(11), GetReg(14), GetReg(15));
return GetBacktrace(system, GetReg(13), GetReg(14));
}
} // namespace Core

View File

@@ -78,7 +78,7 @@ protected:
private:
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 sp, u64 lr);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =

View File

@@ -494,22 +494,22 @@ void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::System& system,
u64 fp, u64 lr, u64 pc) {
u64 fp, u64 lr) {
std::vector<BacktraceEntry> out;
auto& memory = system.Memory();
out.push_back({"", 0, pc, 0, ""});
// fp (= x29) points to the previous frame record.
// fp (= r29) points to the last frame record.
// Note that this is the frame record for the *previous* frame, not the current one.
// Note we need to subtract 4 from our last read to get the proper address
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+8 : value of lr for frame
while (true) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
if (!fp) {
break;
}
lr = memory.Read64(fp + 8);
lr = memory.Read64(fp + 8) - 4;
fp = memory.Read64(fp);
}
@@ -520,12 +520,11 @@ std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::S
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktraceFromContext(
System& system, const ThreadContext64& ctx) {
const auto& reg = ctx.cpu_registers;
return GetBacktrace(system, reg[29], reg[30], ctx.pc);
return GetBacktrace(system, ctx.cpu_registers[29], ctx.cpu_registers[30]);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace() const {
return GetBacktrace(system, GetReg(29), GetReg(30), GetPC());
return GetBacktrace(system, GetReg(29), GetReg(30));
}
} // namespace Core

View File

@@ -73,7 +73,7 @@ private:
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const;
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =

View File

@@ -22,11 +22,10 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
}
struct CoreTiming::Event {
s64 time;
u64 time;
u64 fifo_order;
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
s64 reschedule_time;
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@@ -59,11 +58,15 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
event_fifo_id = 0;
shutting_down = false;
ticks = 0;
const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
-> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {};
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
if (is_multicore) {
worker_threads.emplace_back(ThreadEntry, std::ref(*this), 0);
const auto hardware_concurrency = std::thread::hardware_concurrency();
size_t id = 0;
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
if (hardware_concurrency > 8) {
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
}
}
}
@@ -78,7 +81,6 @@ void CoreTiming::Shutdown() {
thread.join();
}
worker_threads.clear();
pause_callbacks.clear();
ClearPendingEvents();
has_started = false;
}
@@ -96,14 +98,6 @@ void CoreTiming::Pause(bool is_paused_) {
}
}
paused_state.store(is_paused_, std::memory_order_relaxed);
if (!is_paused_) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused_);
}
}
void CoreTiming::SyncPause(bool is_paused_) {
@@ -127,14 +121,6 @@ void CoreTiming::SyncPause(bool is_paused_) {
wait_signal_cv.wait(main_lock, [this] { return pause_count == 0; });
}
}
if (!is_paused_) {
pause_end_time = GetGlobalTimeNs().count();
}
for (auto& cb : pause_callbacks) {
cb(is_paused_);
}
}
bool CoreTiming::IsRunning() const {
@@ -148,30 +134,12 @@ bool CoreTiming::HasPendingEvents() const {
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool absolute_time) {
std::uintptr_t user_data) {
std::unique_lock main_lock(event_mutex);
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
event_queue.emplace_back(Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
if (is_multicore) {
event_cv.notify_one();
}
}
void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data, bool absolute_time) {
std::unique_lock main_lock(event_mutex);
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
event_queue.emplace_back(
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
@@ -250,11 +218,6 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
}
}
void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
std::unique_lock main_lock(event_mutex);
pause_callbacks.emplace_back(std::move(callback));
}
std::optional<s64> CoreTiming::Advance() {
global_timer = GetGlobalTimeNs().count();
@@ -265,31 +228,17 @@ std::optional<s64> CoreTiming::Advance() {
event_queue.pop_back();
if (const auto event_type{evt.type.lock()}) {
sequence_mutex.lock();
event_mutex.unlock();
const auto new_schedule_time{event_type->callback(
evt.user_data, evt.time,
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
event_type->guard.lock();
sequence_mutex.unlock();
const s64 delay = static_cast<s64>(GetGlobalTimeNs().count() - evt.time);
event_type->callback(evt.user_data, std::chrono::nanoseconds{delay});
event_type->guard.unlock();
event_mutex.lock();
pending_events.fetch_sub(1, std::memory_order_relaxed);
if (evt.reschedule_time != 0) {
// If this event was scheduled into a pause, its time now is going to be way behind.
// Re-set this event to continue from the end of the pause.
auto next_time{evt.time + evt.reschedule_time};
if (evt.time < pause_end_time) {
next_time = pause_end_time + evt.reschedule_time;
}
const auto next_schedule_time{new_schedule_time.has_value()
? new_schedule_time.value().count()
: evt.reschedule_time};
event_queue.emplace_back(
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
pending_events.fetch_add(1, std::memory_order_relaxed);
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
}
global_timer = GetGlobalTimeNs().count();

View File

@@ -20,9 +20,8 @@
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
using PauseCallback = std::function<void(bool paused)>;
using TimedCallback =
std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
@@ -33,6 +32,7 @@ struct EventType {
TimedCallback callback;
/// A pointer to the name of the event.
const std::string name;
mutable std::mutex guard;
};
/**
@@ -94,15 +94,7 @@ public:
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0,
bool absolute_time = false);
/// Schedules an event which will automatically re-schedule itself with the given time, until
/// unscheduled
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
std::chrono::nanoseconds resched_time,
const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data = 0, bool absolute_time = false);
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
@@ -134,9 +126,6 @@ public:
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
/// Register a callback function to be called when coretiming pauses.
void RegisterPauseCallback(PauseCallback&& callback);
private:
struct Event;
@@ -148,7 +137,7 @@ private:
std::unique_ptr<Common::WallClock> clock;
s64 global_timer = 0;
u64 global_timer = 0;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
@@ -168,19 +157,17 @@ private:
std::condition_variable wait_pause_cv;
std::condition_variable wait_signal_cv;
mutable std::mutex event_mutex;
mutable std::mutex sequence_mutex;
std::atomic<bool> paused_state{};
bool is_paused{};
bool shutting_down{};
bool is_multicore{};
size_t pause_count{};
s64 pause_end_time{};
/// Cycle timing
u64 ticks{};
s64 downcount{};
std::vector<PauseCallback> pause_callbacks{};
};
/// Creates a core timing event with the given name and callback.

View File

@@ -11,14 +11,11 @@ namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event = Core::Timing::CreateEvent(
"GPUInterrupt",
[this](std::uintptr_t message, u64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
"GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
return std::nullopt;
});
}

View File

@@ -272,7 +272,6 @@ enum class VibrationDeviceType : u32 {
Unknown = 0,
LinearResonantActuator = 1,
GcErm = 2,
N64 = 3,
};
// This is nn::hid::VibrationGcErmCommand

View File

@@ -161,7 +161,7 @@ bool KProcess::ReleaseUserException(KThread* thread) {
std::addressof(num_waiters),
reinterpret_cast<uintptr_t>(std::addressof(exception_thread)));
next != nullptr) {
next->EndWait(ResultSuccess);
next->SetState(ThreadState::Runnable);
}
KScheduler::SetSchedulerUpdateNeeded(kernel);

View File

@@ -480,7 +480,9 @@ void KThread::Unpin() {
// Resume any threads that began waiting on us while we were pinned.
for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) {
it->EndWait(ResultSuccess);
if (it->GetState() == ThreadState::Waiting) {
it->SetState(ThreadState::Runnable);
}
}
}
@@ -875,7 +877,6 @@ void KThread::AddWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters++) >= 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Insert the waiter.
@@ -889,7 +890,6 @@ void KThread::RemoveWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Remove the waiter.
@@ -965,7 +965,6 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
it = waiter_list.erase(it);

View File

@@ -234,18 +234,17 @@ struct KernelCore::Impl {
void InitializePreemption(KernelCore& kernel) {
preemption_event = Core::Timing::CreateEvent(
"PreemptionCallback",
[this, &kernel](std::uintptr_t, s64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
"PreemptionCallback", [this, &kernel](std::uintptr_t, std::chrono::nanoseconds) {
{
KScopedSchedulerLock lock(kernel);
global_scheduler_context->PreemptThreads();
}
return std::nullopt;
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
});
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
system.CoreTiming().ScheduleLoopingEvent(time_interval, time_interval, preemption_event);
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
}
void InitializeShutdownThreads() {

View File

@@ -11,17 +11,15 @@
namespace Kernel {
TimeManager::TimeManager(Core::System& system_) : system{system_} {
time_manager_event_type = Core::Timing::CreateEvent(
"Kernel::TimeManagerCallback",
[this](std::uintptr_t thread_handle, s64 time,
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
{
KScopedSchedulerLock sl(system.Kernel());
thread->OnTimer();
}
return std::nullopt;
});
time_manager_event_type =
Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
{
KScopedSchedulerLock sl(system.Kernel());
thread->OnTimer();
}
});
}
void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {

View File

@@ -49,41 +49,28 @@ bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) {
}
}
Result Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
if (!npad_type) {
return VibrationInvalidStyleIndex;
}
if (!npad_id) {
return VibrationInvalidNpadId;
}
if (!device_index) {
return VibrationDeviceIndexOutOfRange;
}
return ResultSuccess;
return npad_id && npad_type && device_index;
}
Result Controller_NPad::VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
if (!npad_id) {
return InvalidNpadId;
}
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
if (!device_index) {
return NpadDeviceIndexOutOfRange;
}
// This doesn't get validated on nnsdk
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
if (!npad_type) {
return NpadInvalidHandle;
}
return ResultSuccess;
}
@@ -718,11 +705,6 @@ Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const {
}
void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
if (activation_mode >= NpadHandheldActivationMode::MaxActivationMode) {
ASSERT_MSG(false, "Activation mode should be always None, Single or Dual");
return;
}
handheld_activation_mode = activation_mode;
}
@@ -858,7 +840,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
void Controller_NPad::VibrateController(
const Core::HID::VibrationDeviceHandle& vibration_device_handle,
const Core::HID::VibrationValue& vibration_value) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return;
}
@@ -921,7 +903,7 @@ void Controller_NPad::VibrateControllers(
Core::HID::VibrationValue Controller_NPad::GetLastVibration(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return {};
}
@@ -932,7 +914,7 @@ Core::HID::VibrationValue Controller_NPad::GetLastVibration(
void Controller_NPad::InitializeVibrationDevice(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return;
}
@@ -959,7 +941,7 @@ void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
bool Controller_NPad::IsVibrationDeviceMounted(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
if (!IsDeviceHandleValid(vibration_device_handle)) {
return false;
}

View File

@@ -81,7 +81,6 @@ public:
Dual = 0,
Single = 1,
None = 2,
MaxActivationMode = 3,
};
// This is nn::hid::NpadCommunicationMode
@@ -197,7 +196,7 @@ public:
Core::HID::NpadButton GetAndResetPressState();
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
static Result VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle);

View File

@@ -9,9 +9,6 @@ namespace Service::HID {
constexpr Result NpadInvalidHandle{ErrorModule::HID, 100};
constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107};
constexpr Result VibrationInvalidStyleIndex{ErrorModule::HID, 122};
constexpr Result VibrationInvalidNpadId{ErrorModule::HID, 123};
constexpr Result VibrationDeviceIndexOutOfRange{ErrorModule::HID, 124};
constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423};
constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601};
constexpr Result NpadIsSameType{ErrorModule::HID, 602};

View File

@@ -74,34 +74,26 @@ IAppletResource::IAppletResource(Core::System& system_,
// Register update callbacks
pad_update_event = Core::Timing::CreateEvent(
"HID::UpdatePadCallback",
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
const auto guard = LockService();
UpdateControllers(user_data, ns_late);
return std::nullopt;
});
mouse_keyboard_update_event = Core::Timing::CreateEvent(
"HID::UpdateMouseKeyboardCallback",
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
const auto guard = LockService();
UpdateMouseKeyboard(user_data, ns_late);
return std::nullopt;
});
motion_update_event = Core::Timing::CreateEvent(
"HID::UpdateMotionCallback",
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
const auto guard = LockService();
UpdateMotion(user_data, ns_late);
return std::nullopt;
});
system.CoreTiming().ScheduleLoopingEvent(pad_update_ns, pad_update_ns, pad_update_event);
system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
mouse_keyboard_update_event);
system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
motion_update_event);
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
system.HIDCore().ReloadInputDevices();
}
@@ -143,6 +135,13 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
}
controller->OnUpdate(core_timing);
}
// If ns_late is higher than the update rate ignore the delay
if (ns_late > pad_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
@@ -151,12 +150,26 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(core_timing);
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(core_timing);
// If ns_late is higher than the update rate ignore the delay
if (ns_late > mouse_keyboard_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
}
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(core_timing);
// If ns_late is higher than the update rate ignore the delay
if (ns_late > motion_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);
}
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
@@ -765,7 +778,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
bool is_at_rest{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
const auto result = controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -773,7 +786,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(result);
rb.Push(is_at_rest);
}
@@ -790,8 +803,8 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
bool is_firmware_available{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.IsFirmwareUpdateAvailableForSixAxisSensor(parameters.sixaxis_handle,
is_firmware_available);
const auto result = controller.IsFirmwareUpdateAvailableForSixAxisSensor(
parameters.sixaxis_handle, is_firmware_available);
LOG_WARNING(
Service_HID,
@@ -800,7 +813,7 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(result);
rb.Push(is_firmware_available);
}
@@ -1070,13 +1083,13 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.DisconnectNpad(parameters.npad_id);
const auto result = controller.DisconnectNpad(parameters.npad_id);
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
rb.Push(result);
}
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
@@ -1152,14 +1165,15 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
Controller_NPad::NpadJoyAssignmentMode::Single);
const auto result =
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
rb.Push(result);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
@@ -1175,15 +1189,15 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
Controller_NPad::NpadJoyAssignmentMode::Single);
const auto result = controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
parameters.npad_id, parameters.applet_resource_user_id,
parameters.npad_joy_device_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
rb.Push(result);
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
@@ -1198,13 +1212,14 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
const auto result = controller.SetNpadMode(parameters.npad_id, {},
Controller_NPad::NpadJoyAssignmentMode::Dual);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
rb.Push(result);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
@@ -1397,11 +1412,8 @@ void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
const auto& controller =
GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
Core::HID::VibrationDeviceInfo vibration_device_info;
bool check_device_index = false;
switch (vibration_device_handle.npad_type) {
case Core::HID::NpadStyleIndex::ProController:
@@ -1409,46 +1421,34 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
default:
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
check_device_index = true;
break;
case Core::HID::NpadStyleIndex::GameCube:
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
break;
case Core::HID::NpadStyleIndex::N64:
vibration_device_info.type = Core::HID::VibrationDeviceType::N64;
break;
default:
case Core::HID::NpadStyleIndex::Pokeball:
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
break;
}
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
if (check_device_index) {
switch (vibration_device_handle.device_index) {
case Core::HID::DeviceIndex::Left:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
case Core::HID::DeviceIndex::Right:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
case Core::HID::DeviceIndex::None:
default:
ASSERT_MSG(false, "DeviceIndex should never be None!");
break;
}
switch (vibration_device_handle.device_index) {
case Core::HID::DeviceIndex::Left:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
break;
case Core::HID::DeviceIndex::Right:
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
break;
case Core::HID::DeviceIndex::None:
default:
ASSERT_MSG(false, "DeviceIndex should never be None!");
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
break;
}
LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}",
vibration_device_info.type, vibration_device_info.position);
const auto result = controller.IsDeviceHandleValid(vibration_device_handle);
if (result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw(vibration_device_info);

View File

@@ -50,15 +50,12 @@ HidBus::HidBus(Core::System& system_)
// Register update callbacks
hidbus_update_event = Core::Timing::CreateEvent(
"Hidbus::UpdateCallback",
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
const auto guard = LockService();
UpdateHidbus(user_data, ns_late);
return std::nullopt;
});
system_.CoreTiming().ScheduleLoopingEvent(hidbus_update_ns, hidbus_update_ns,
hidbus_update_event);
system_.CoreTiming().ScheduleEvent(hidbus_update_ns, hidbus_update_event);
}
HidBus::~HidBus() {
@@ -66,6 +63,8 @@ HidBus::~HidBus() {
}
void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
if (is_hidbus_enabled) {
for (std::size_t i = 0; i < devices.size(); ++i) {
if (!devices[i].is_device_initializated) {
@@ -83,6 +82,13 @@ void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_
sizeof(HidbusStatusManagerEntry));
}
}
// If ns_late is higher than the update rate ignore the delay
if (ns_late > hidbus_update_ns) {
ns_late = {};
}
core_timing.ScheduleEvent(hidbus_update_ns - ns_late, hidbus_update_event);
}
std::optional<std::size_t> HidBus::GetDeviceIndexFromHandle(BusHandle handle) const {

View File

@@ -67,20 +67,21 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
// Schedule the screen composition events
composition_event = Core::Timing::CreateEvent(
"ScreenComposition",
[this](std::uintptr_t, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
"ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
const auto lock_guard = Lock();
Compose();
return std::max(std::chrono::nanoseconds::zero(),
std::chrono::nanoseconds(GetNextTicks()) - ns_late);
const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
const auto ticks_delta = ticks - ns_late;
const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
});
if (system.IsMulticore()) {
vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
} else {
system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
}
}

View File

@@ -184,12 +184,10 @@ CheatEngine::~CheatEngine() {
void CheatEngine::Initialize() {
event = Core::Timing::CreateEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
FrameCallback(user_data, ns_late);
return std::nullopt;
});
core_timing.ScheduleLoopingEvent(CHEAT_ENGINE_NS, CHEAT_ENGINE_NS, event);
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.GetCurrentProcessProgramID();
@@ -239,6 +237,8 @@ void CheatEngine::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late
MICROPROFILE_SCOPE(Cheat_Engine);
vm.Execute(metadata);
core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
}
} // namespace Core::Memory

View File

@@ -53,10 +53,8 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m
: core_timing{core_timing_}, memory{memory_} {
event = Core::Timing::CreateEvent(
"MemoryFreezer::FrameCallback",
[this](std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
FrameCallback(user_data, ns_late);
return std::nullopt;
});
core_timing.ScheduleEvent(memory_freezer_ns, event);
}

View File

@@ -9,7 +9,6 @@
#include <cstdlib>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include "core/core.h"
@@ -26,15 +25,13 @@ u64 expected_callback = 0;
std::mutex control_mutex;
template <unsigned int IDX>
std::optional<std::chrono::nanoseconds> HostCallbackTemplate(std::uintptr_t user_data, s64 time,
std::chrono::nanoseconds ns_late) {
void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
std::unique_lock<std::mutex> lk(control_mutex);
static_assert(IDX < CB_IDS.size(), "IDX out of range");
callbacks_ran_flags.set(IDX);
REQUIRE(CB_IDS[IDX] == user_data);
delays[IDX] = ns_late.count();
++expected_callback;
return std::nullopt;
}
struct ScopeInit final {

View File

@@ -131,12 +131,9 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
// PixelFormat::ASTC_2D_10X5_SRGB
// Missing formats:
// PixelFormat::ASTC_2D_10X6_UNORM
// PixelFormat::ASTC_2D_10X6_SRGB
constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
PixelFormat::ASTC_2D_10X6_UNORM,
};
constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
PixelFormat::ASTC_2D_10X8_UNORM,
PixelFormat::ASTC_2D_10X8_SRGB,
@@ -229,7 +226,6 @@ constexpr Table MakeViewTable() {
EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);

View File

@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
CommandDataContainer next;
state.queue.Pop(next, stop_token);
CommandDataContainer next = state.queue.PopWait(stop_token);
if (stop_token.stop_requested()) {
break;
}

View File

@@ -10,7 +10,7 @@
#include <thread>
#include <variant>
#include "common/bounded_threadsafe_queue.h"
#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@@ -96,7 +96,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};

View File

@@ -98,7 +98,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM

View File

@@ -195,7 +195,6 @@ struct FormatTuple {
{VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB
{VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM
{VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB
{VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM
{VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM
{VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB
{VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM

View File

@@ -247,7 +247,6 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_UNORM:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X6_UNORM:
case PixelFormat::ASTC_2D_10X10_UNORM:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_UNORM:

View File

@@ -94,7 +94,6 @@ enum class PixelFormat {
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
ASTC_2D_10X6_UNORM,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X12_UNORM,
@@ -228,7 +227,6 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -331,7 +329,6 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
6, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -434,7 +431,6 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6_UNORM
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X6_UNORM
128, // ASTC_2D_10X10_UNORM
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12_UNORM

View File

@@ -206,8 +206,6 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::ASTC_2D_6X6_UNORM;
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
return PixelFormat::ASTC_2D_6X6_SRGB;
case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X6_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X10_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):

View File

@@ -175,8 +175,6 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
return "ASTC_2D_6X6_UNORM";
case PixelFormat::ASTC_2D_6X6_SRGB:
return "ASTC_2D_6X6_SRGB";
case PixelFormat::ASTC_2D_10X6_UNORM:
return "ASTC_2D_10X6_UNORM";
case PixelFormat::ASTC_2D_10X10_UNORM:
return "ASTC_2D_10X10_UNORM";
case PixelFormat::ASTC_2D_10X10_SRGB:

View File

@@ -30,6 +30,8 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
check_vulkan.cpp
check_vulkan.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
@@ -153,8 +155,6 @@ add_executable(yuzu
main.cpp
main.h
main.ui
startup_checks.cpp
startup_checks.h
uisettings.cpp
uisettings.h
util/controller_navigation.cpp

53
src/yuzu/check_vulkan.cpp Normal file
View File

@@ -0,0 +1,53 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <filesystem>
#include <fstream>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/uisettings.h"
constexpr char TEMP_FILE_NAME[] = "vulkan_check";
bool CheckVulkan() {
if (UISettings::values.has_broken_vulkan) {
return true;
}
LOG_DEBUG(Frontend, "Checking presence of Vulkan");
const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
if (std::filesystem::exists(temp_file_loc)) {
LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
UISettings::values.has_broken_vulkan = true;
std::filesystem::remove(temp_file_loc);
return false;
}
std::ofstream temp_file_handle(temp_file_loc);
temp_file_handle.close();
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
// application, not when we can handle it.
}
std::filesystem::remove(temp_file_loc);
return true;
}

6
src/yuzu/check_vulkan.h Normal file
View File

@@ -0,0 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
bool CheckVulkan();

View File

@@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
}
template <typename Type>
void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
}
template <typename Type>
void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
@@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
}
template <typename Type>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
@@ -682,6 +682,12 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
if (!global && UISettings::values.has_broken_vulkan &&
Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
!Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetGlobal(true);
}
if (global) {
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
@@ -801,6 +807,7 @@ void Config::ReadUIValues() {
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
ReadBasicSetting(UISettings::values.has_broken_vulkan);
ReadBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1348,6 +1355,7 @@ void Config::SaveUIValues() {
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
WriteBasicSetting(UISettings::values.has_broken_vulkan);
WriteBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1414,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
}
template <typename Type>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);

View File

@@ -160,7 +160,7 @@ private:
* @param The setting
*/
template <typename Type>
void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
void ReadGlobalSetting(Settings::Setting<Type>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
@@ -169,7 +169,7 @@ private:
* @param The setting
*/
template <typename Type>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
void WriteGlobalSetting(const Settings::Setting<Type>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
@@ -178,14 +178,14 @@ private:
* @param The setting
*/
template <typename Type>
void ReadBasicSetting(Settings::Setting<Type>& setting);
void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type>
void WriteBasicSetting(const Settings::Setting<Type>& setting);
void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;

View File

@@ -9,7 +9,7 @@
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
@@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>*
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>* setting) {
const Settings::Setting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
@@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>& setting,
const Settings::Setting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;

View File

@@ -25,10 +25,10 @@ enum class CheckState {
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
template <typename Type>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
@@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComb
}
// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
template <typename Type>
void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
@@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Ty
void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);

View File

@@ -58,9 +58,24 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color);
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
Settings::IsConfiguringGlobal());
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
UISettings::values.has_broken_vulkan = false;
if (RetrieveVulkanDevices()) {
ui->api->setEnabled(true);
ui->button_check_vulkan->hide();
for (const auto& device : vulkan_devices) {
ui->device->addItem(device);
}
} else {
UISettings::values.has_broken_vulkan = true;
}
});
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
@@ -300,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
ui->backend_widget->setEnabled(false);
ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
@@ -322,9 +337,9 @@ void ConfigureGraphics::UpdateAPILayout() {
}
}
void ConfigureGraphics::RetrieveVulkanDevices() try {
bool ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
return;
return false;
}
using namespace Vulkan;
@@ -340,8 +355,11 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
return true;
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
return false;
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@@ -422,4 +440,11 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
if (UISettings::values.has_broken_vulkan) {
ui->backend_widget->setEnabled(true);
ConfigurationShared::SetColoredComboBox(
ui->backend, ui->backend_widget,
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
}
}

View File

@@ -41,7 +41,7 @@ private:
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
void RetrieveVulkanDevices();
bool RetrieveVulkanDevices();
void SetupPerGameUI();

View File

@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>541</width>
<width>471</width>
<height>759</height>
</rect>
</property>
@@ -574,6 +574,13 @@
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="button_check_vulkan">
<property name="text">
<string>Check for Working Vulkan</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>

View File

@@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
@@ -130,7 +131,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
using namespace Common::Literals;
@@ -252,7 +252,7 @@ static QString PrettyProductName() {
return QSysInfo::prettyProductName();
}
GMainWindow::GMainWindow(bool has_broken_vulkan)
GMainWindow::GMainWindow()
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
@@ -352,15 +352,17 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
MigrateConfigFiles();
if (has_broken_vulkan) {
UISettings::values.has_broken_vulkan = true;
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed during boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
"here for instructions to fix the issue</a>."));
if (!CheckVulkan()) {
config->Save();
QMessageBox::warning(
this, tr("Broken Vulkan Installation Detected"),
tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
"href='https://yuzu-emu.org/wiki/faq/"
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
"instructions to fix the issue</a>."));
}
if (UISettings::values.has_broken_vulkan) {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
@@ -3851,11 +3853,6 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#endif
int main(int argc, char* argv[]) {
bool has_broken_vulkan = false;
if (StartupChecks(argv[0], &has_broken_vulkan)) {
return 0;
}
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
@@ -3895,7 +3892,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
GMainWindow main_window{has_broken_vulkan};
GMainWindow main_window{};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();

View File

@@ -118,7 +118,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
explicit GMainWindow(bool has_broken_vulkan);
explicit GMainWindow();
~GMainWindow() override;
bool DropAction(QDropEvent* event);

View File

@@ -1,136 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef _WIN32
#include <cstring> // for memset, strncpy
#include <processthreadsapi.h>
#include <windows.h>
#elif defined(YUZU_UNIX)
#include <errno.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include <cstdio>
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_library.h"
#include "yuzu/startup_checks.h"
void CheckVulkan() {
// Just start the Vulkan loader, this will crash if something is wrong
try {
Vulkan::vk::InstanceDispatch dld;
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
const Vulkan::vk::Instance instance =
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
} catch (const Vulkan::vk::Exception& exception) {
std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what());
}
}
bool StartupChecks(const char* arg0, bool* has_broken_vulkan) {
#ifdef _WIN32
// Check environment variable to see if we are the child
char variable_contents[8];
const DWORD startup_check_var =
GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8);
if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) {
CheckVulkan();
return true;
}
// Set the startup variable for child processes
const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
if (!env_var_set) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
return false;
}
PROCESS_INFORMATION process_info;
std::memset(&process_info, '\0', sizeof(process_info));
if (!SpawnChild(arg0, &process_info)) {
return false;
}
// Wait until the processs exits and get exit code from it
WaitForSingleObject(process_info.hProcess, INFINITE);
DWORD exit_code = STILL_ACTIVE;
const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
if (err == 0) {
std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError());
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (exit_code != 0);
if (CloseHandle(process_info.hProcess) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (CloseHandle(process_info.hThread) == 0) {
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
}
if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) {
std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n",
STARTUP_CHECK_ENV_VAR, GetLastError());
}
#elif defined(YUZU_UNIX)
const pid_t pid = fork();
if (pid == 0) {
CheckVulkan();
return true;
} else if (pid == -1) {
const int err = errno;
std::fprintf(stderr, "fork failed with error %d\n", err);
return false;
}
// Get exit code from child process
int status;
const int r_val = wait(&status);
if (r_val == -1) {
const int err = errno;
std::fprintf(stderr, "wait failed with error %d\n", err);
return false;
}
// Vulkan is broken if the child crashed (return value is not zero)
*has_broken_vulkan = (status != 0);
#endif
return false;
}
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) {
STARTUPINFOA startup_info;
std::memset(&startup_info, '\0', sizeof(startup_info));
startup_info.cb = sizeof(startup_info);
char p_name[255];
std::strncpy(p_name, arg0, 255);
const bool process_created = CreateProcessA(nullptr, // lpApplicationName
p_name, // lpCommandLine
nullptr, // lpProcessAttributes
nullptr, // lpThreadAttributes
false, // bInheritHandles
0, // dwCreationFlags
nullptr, // lpEnvironment
nullptr, // lpCurrentDirectory
&startup_info, // lpStartupInfo
pi // lpProcessInformation
);
if (!process_created) {
std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError());
return false;
}
return true;
}
#endif

View File

@@ -1,17 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif
constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS";
void CheckVulkan();
bool StartupChecks(const char* arg0, bool* has_broken_vulkan);
#ifdef _WIN32
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi);
#endif

View File

@@ -64,28 +64,28 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
Settings::BasicSetting<bool> first_start{true, "firstStart"};
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
bool has_broken_vulkan = false;
Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
@@ -100,25 +100,25 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
// logging
Settings::Setting<bool> show_console{false, "showConsole"};
Settings::BasicSetting<bool> show_console{false, "showConsole"};
// Game List
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;

View File

@@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
}};
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
}
template <>
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
template <typename Type>
void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
static_cast<long>(setting.GetDefault())));
}

View File

@@ -28,11 +28,11 @@ public:
private:
/**
* Applies a value read from the sdl2_config to a Setting.
* Applies a value read from the sdl2_config to a BasicSetting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
template <typename Type>
void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
};