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__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
fa09f7aa6c |
@@ -2,7 +2,6 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <limits>
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#include <optional>
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#include <vector>
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#include "audio_core/audio_out.h"
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@@ -89,12 +88,9 @@ AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memor
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stream = audio_out->OpenStream(
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core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
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fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
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process_event =
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Core::Timing::CreateEvent(fmt::format("AudioRenderer-Instance{}-Process", instance_number),
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[this](std::uintptr_t, s64, std::chrono::nanoseconds) {
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ReleaseAndQueueBuffers();
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return std::nullopt;
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});
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process_event = Core::Timing::CreateEvent(
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fmt::format("AudioRenderer-Instance{}-Process", instance_number),
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[this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
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for (s32 i = 0; i < NUM_BUFFERS; ++i) {
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QueueMixedBuffer(i);
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}
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@@ -34,10 +34,9 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format
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ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_)
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: sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)},
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sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} {
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release_event = Core::Timing::CreateEvent(
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name, [this](std::uintptr_t, s64 time, std::chrono::nanoseconds ns_late) {
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release_event =
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Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
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ReleaseActiveBuffer(ns_late);
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return std::nullopt;
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});
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}
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@@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
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}
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};
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/** The Setting class is a simple resource manager. It defines a label and default value alongside
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* the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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* be specified for sanitization.
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/** The BasicSetting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Setting a default value and label is required, though subclasses may deviate from
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* this requirement.
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*/
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template <typename Type>
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class Setting {
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class BasicSetting {
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protected:
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Setting() = default;
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BasicSetting() = default;
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/**
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* Only sets the setting to the given initializer, leaving the other members to their default
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@@ -117,7 +117,7 @@ protected:
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*
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* @param global_val Initial value of the setting
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*/
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explicit Setting(const Type& val) : value{val} {}
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explicit BasicSetting(const Type& global_val) : global{global_val} {}
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public:
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/**
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@@ -126,22 +126,9 @@ public:
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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: value{default_val}, default_value{default_val}, ranged{false}, label{name} {}
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virtual ~Setting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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ranged{true}, label{name} {}
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explicit BasicSetting(const Type& default_val, const std::string& name)
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: default_value{default_val}, global{default_val}, label{name} {}
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virtual ~BasicSetting() = default;
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/**
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* Returns a reference to the setting's value.
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@@ -149,17 +136,17 @@ public:
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* @returns A reference to the setting
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*/
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[[nodiscard]] virtual const Type& GetValue() const {
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return value;
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return global;
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}
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/**
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* Sets the setting to the given value.
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*
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* @param val The desired value
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* @param value The desired value
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*/
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virtual void SetValue(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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virtual void SetValue(const Type& value) {
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Type temp{value};
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std::swap(global, temp);
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}
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/**
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@@ -183,14 +170,14 @@ public:
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/**
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* Assigns a value to the setting.
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*
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* @param val The desired setting value
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* @param value The desired setting value
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*
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& val) {
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Type temp{(ranged) ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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virtual const Type& operator=(const Type& value) {
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Type temp{value};
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std::swap(global, temp);
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return global;
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}
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/**
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@@ -199,39 +186,23 @@ public:
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* @returns A reference to the setting
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*/
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explicit virtual operator const Type&() const {
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return value;
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return global;
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}
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protected:
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const bool ranged; ///< The setting has sanitization ranges
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Type global{}; ///< The setting
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const std::string label{}; ///< The setting's label
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};
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/**
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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* BasicRangedSetting class is intended for use with quantifiable settings that need a more
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* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
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* simply used to sanitize SetValue and the assignment overload.
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*/
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template <typename Type>
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class SwitchableSetting : virtual public Setting<Type> {
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class BasicRangedSetting : virtual public BasicSetting<Type> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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: Setting<Type>{default_val, name} {}
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virtual ~SwitchableSetting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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@@ -240,9 +211,57 @@ public:
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: Setting<Type>{default_val, min_val, max_val, name} {}
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explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
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virtual ~BasicRangedSetting() = default;
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/**
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
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*
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* @param value The desired value
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*/
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void SetValue(const Type& value) override {
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this->global = std::clamp(value, minimum, maximum);
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}
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/**
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* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
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*
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* @param value The desired value
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* @returns A reference to the setting's value
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*/
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const Type& operator=(const Type& value) override {
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this->global = std::clamp(value, minimum, maximum);
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return this->global;
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}
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const Type minimum; ///< Minimum allowed value of the setting
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const Type maximum; ///< Maximum allowed value of the setting
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};
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/**
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* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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*
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* Like the BasicSetting, this requires setting a default value and label to use.
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*/
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template <typename Type>
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class Setting : virtual public BasicSetting<Type> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param default_val Intial value of the setting, and default value of the setting
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* @param name Label for the setting
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*/
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explicit Setting(const Type& default_val, const std::string& name)
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: BasicSetting<Type>(default_val, name) {}
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virtual ~Setting() = default;
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/**
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* Tells this setting to represent either the global or custom setting when other member
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@@ -273,13 +292,13 @@ public:
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*/
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[[nodiscard]] virtual const Type& GetValue() const override {
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if (use_global) {
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return this->value;
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return this->global;
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}
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return custom;
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}
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[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
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if (use_global || need_global) {
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return this->value;
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return this->global;
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}
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return custom;
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}
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@@ -287,12 +306,12 @@ public:
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/**
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* Sets the current setting value depending on the global state.
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*
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* @param val The new value
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* @param value The new value
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*/
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void SetValue(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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void SetValue(const Type& value) override {
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Type temp{value};
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if (use_global) {
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std::swap(this->value, temp);
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std::swap(this->global, temp);
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} else {
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std::swap(custom, temp);
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}
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@@ -301,15 +320,15 @@ public:
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/**
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* Assigns the current setting value depending on the global state.
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*
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* @param val The new value
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* @param value The new value
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*
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* @returns A reference to the current setting value
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*/
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const Type& operator=(const Type& val) override {
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Type temp{(this->ranged) ? std::clamp(val, this->minimum, this->maximum) : val};
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const Type& operator=(const Type& value) override {
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Type temp{value};
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if (use_global) {
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std::swap(this->value, temp);
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return this->value;
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std::swap(this->global, temp);
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return this->global;
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}
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std::swap(custom, temp);
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return custom;
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@@ -322,7 +341,7 @@ public:
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*/
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virtual explicit operator const Type&() const override {
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if (use_global) {
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return this->value;
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return this->global;
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}
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return custom;
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}
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@@ -332,6 +351,75 @@ protected:
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Type custom{}; ///< The custom value of the setting
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};
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/**
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* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
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* for use with quantifiable settings.
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*/
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template <typename Type>
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class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
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public:
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/**
|
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* Sets a default value, minimum value, maximum value, and label.
|
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*
|
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* @param default_val Intial value of the setting, and default value of the setting
|
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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*/
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explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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: BasicSetting<Type>{default_val, name},
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BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
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name} {}
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virtual ~RangedSetting() = default;
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// The following are needed to avoid a MSVC bug
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// (source: https://stackoverflow.com/questions/469508)
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[[nodiscard]] const Type& GetValue() const override {
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return Setting<Type>::GetValue();
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}
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[[nodiscard]] const Type& GetValue(bool need_global) const override {
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return Setting<Type>::GetValue(need_global);
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}
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explicit operator const Type&() const override {
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if (this->use_global) {
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return this->global;
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}
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return this->custom;
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}
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|
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/**
|
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* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
|
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* appropriate value depending on the global state.
|
||||
*
|
||||
* @param value The desired value
|
||||
*/
|
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void SetValue(const Type& value) override {
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const Type temp = std::clamp(value, this->minimum, this->maximum);
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if (this->use_global) {
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this->global = temp;
|
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}
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this->custom = temp;
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}
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||||
|
||||
/**
|
||||
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
|
||||
* Uses the appropriate value depending on the global state.
|
||||
*
|
||||
* @param value The desired value
|
||||
* @returns A reference to the setting's value
|
||||
*/
|
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const Type& operator=(const Type& value) override {
|
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const Type temp = std::clamp(value, this->minimum, this->maximum);
|
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if (this->use_global) {
|
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this->global = temp;
|
||||
return this->global;
|
||||
}
|
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this->custom = temp;
|
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return this->custom;
|
||||
}
|
||||
};
|
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|
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/**
|
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* The InputSetting class allows for getting a reference to either the global or custom members.
|
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* This is required as we cannot easily modify the values of user-defined types within containers
|
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@@ -343,7 +431,7 @@ template <typename Type>
|
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class InputSetting final {
|
||||
public:
|
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InputSetting() = default;
|
||||
explicit InputSetting(Type val) : Setting<Type>(val) {}
|
||||
explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
|
||||
~InputSetting() = default;
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
@@ -371,175 +459,175 @@ struct TouchFromButtonMap {
|
||||
|
||||
struct Values {
|
||||
// Audio
|
||||
Setting<std::string> audio_device_id{"auto", "output_device"};
|
||||
Setting<std::string> sink_id{"auto", "output_engine"};
|
||||
Setting<bool> audio_muted{false, "audio_muted"};
|
||||
SwitchableSetting<u8> volume{100, 0, 100, "volume"};
|
||||
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
|
||||
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
||||
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
||||
RangedSetting<u8> volume{100, 0, 100, "volume"};
|
||||
|
||||
// Core
|
||||
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
|
||||
SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
|
||||
Setting<bool> use_multi_core{true, "use_multi_core"};
|
||||
Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
|
||||
|
||||
// Cpu
|
||||
SwitchableSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
|
||||
CPUAccuracy::Paranoid, "cpu_accuracy"};
|
||||
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
|
||||
CPUAccuracy::Paranoid, "cpu_accuracy"};
|
||||
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
|
||||
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
|
||||
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
|
||||
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
|
||||
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
|
||||
|
||||
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
|
||||
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
|
||||
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
|
||||
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
|
||||
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
|
||||
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
|
||||
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
|
||||
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
|
||||
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
|
||||
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
|
||||
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
|
||||
BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
|
||||
BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
|
||||
BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
|
||||
BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
|
||||
BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
|
||||
BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
|
||||
BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
|
||||
BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
|
||||
BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
|
||||
BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
|
||||
BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
|
||||
|
||||
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
|
||||
true, "cpuopt_unsafe_ignore_standard_fpcr"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
|
||||
true, "cpuopt_unsafe_ignore_global_monitor"};
|
||||
Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
|
||||
Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
|
||||
Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
|
||||
Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
|
||||
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
|
||||
Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
|
||||
|
||||
// Renderer
|
||||
SwitchableSetting<RendererBackend> renderer_backend{
|
||||
RangedSetting<RendererBackend> renderer_backend{
|
||||
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
|
||||
Setting<bool> renderer_debug{false, "debug"};
|
||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
|
||||
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
|
||||
BasicSetting<bool> renderer_debug{false, "debug"};
|
||||
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
BasicSetting<bool> disable_shader_loop_safety_checks{false,
|
||||
"disable_shader_loop_safety_checks"};
|
||||
Setting<int> vulkan_device{0, "vulkan_device"};
|
||||
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode> fullscreen_mode{
|
||||
RangedSetting<FullscreenMode> fullscreen_mode{
|
||||
#ifdef _WIN32
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
SwitchableSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
SwitchableSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
SwitchableSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
SwitchableSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
|
||||
SwitchableSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
SwitchableSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
|
||||
RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
Setting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
Setting<bool> use_vsync{true, "use_vsync"};
|
||||
RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
|
||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
|
||||
Setting<u8> bg_red{0, "bg_red"};
|
||||
Setting<u8> bg_green{0, "bg_green"};
|
||||
Setting<u8> bg_blue{0, "bg_blue"};
|
||||
|
||||
// System
|
||||
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
// Measured in seconds since epoch
|
||||
std::optional<s64> custom_rtc;
|
||||
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
|
||||
s64 custom_rtc_differential;
|
||||
|
||||
Setting<s32> current_user{0, "current_user"};
|
||||
SwitchableSetting<s32> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32> sound_index{1, 0, 2, "sound_index"};
|
||||
BasicSetting<s32> current_user{0, "current_user"};
|
||||
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
|
||||
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
|
||||
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
Setting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
|
||||
Setting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
Setting<bool> controller_navigation{true, "controller_navigation"};
|
||||
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
BasicSetting<bool> controller_navigation{true, "controller_navigation"};
|
||||
|
||||
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
Setting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
|
||||
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
|
||||
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
Setting<bool> motion_enabled{true, "motion_enabled"};
|
||||
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
|
||||
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
Setting<bool> tas_enable{false, "tas_enable"};
|
||||
Setting<bool> tas_loop{false, "tas_loop"};
|
||||
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
BasicSetting<bool> tas_enable{false, "tas_enable"};
|
||||
BasicSetting<bool> tas_loop{false, "tas_loop"};
|
||||
|
||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||
Setting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
||||
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
|
||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
|
||||
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
|
||||
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
|
||||
"touch_device"};
|
||||
BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
RingconRaw ringcon_analogs;
|
||||
|
||||
// Data Storage
|
||||
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
Setting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
Setting<std::string> program_args{std::string(), "program_args"};
|
||||
Setting<bool> dump_exefs{false, "dump_exefs"};
|
||||
Setting<bool> dump_nso{false, "dump_nso"};
|
||||
Setting<bool> dump_shaders{false, "dump_shaders"};
|
||||
Setting<bool> dump_macros{false, "dump_macros"};
|
||||
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
Setting<bool> reporting_services{false, "reporting_services"};
|
||||
Setting<bool> quest_flag{false, "quest_flag"};
|
||||
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
Setting<bool> extended_logging{false, "extended_logging"};
|
||||
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
Setting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
BasicSetting<std::string> program_args{std::string(), "program_args"};
|
||||
BasicSetting<bool> dump_exefs{false, "dump_exefs"};
|
||||
BasicSetting<bool> dump_nso{false, "dump_nso"};
|
||||
BasicSetting<bool> dump_shaders{false, "dump_shaders"};
|
||||
BasicSetting<bool> dump_macros{false, "dump_macros"};
|
||||
BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
BasicSetting<bool> reporting_services{false, "reporting_services"};
|
||||
BasicSetting<bool> quest_flag{false, "quest_flag"};
|
||||
BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
BasicSetting<bool> extended_logging{false, "extended_logging"};
|
||||
BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
|
||||
// Miscellaneous
|
||||
Setting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
Setting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
|
||||
// Network
|
||||
Setting<std::string> network_interface{std::string(), "network_interface"};
|
||||
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
|
||||
|
||||
// WebService
|
||||
Setting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#include <cxxabi.h>
|
||||
#endif
|
||||
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include "common/bit_field.h"
|
||||
@@ -72,19 +68,8 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<Backt
|
||||
if (symbol_set != symbols.end()) {
|
||||
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
|
||||
if (symbol.has_value()) {
|
||||
#ifdef _MSC_VER
|
||||
// TODO(DarkLordZach): Add demangling of symbol names.
|
||||
entry.name = *symbol;
|
||||
#else
|
||||
int status{-1};
|
||||
char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)};
|
||||
if (status == 0 && demangled != nullptr) {
|
||||
entry.name = demangled;
|
||||
std::free(demangled);
|
||||
} else {
|
||||
entry.name = *symbol;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -427,38 +427,18 @@ void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
|
||||
}
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace(Core::System& system,
|
||||
u64 fp, u64 lr, u64 pc) {
|
||||
std::vector<BacktraceEntry> out;
|
||||
auto& memory = system.Memory();
|
||||
|
||||
out.push_back({"", 0, pc, 0, ""});
|
||||
|
||||
// fp (= r11) points to the last frame record.
|
||||
// Frame records are two words long:
|
||||
// fp+0 : pointer to previous frame record
|
||||
// fp+4 : value of lr for frame
|
||||
while (true) {
|
||||
out.push_back({"", 0, lr, 0, ""});
|
||||
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
|
||||
break;
|
||||
}
|
||||
lr = memory.Read32(fp + 4);
|
||||
fp = memory.Read32(fp);
|
||||
}
|
||||
|
||||
SymbolicateBacktrace(system, out);
|
||||
|
||||
return out;
|
||||
u64 sp, u64 lr) {
|
||||
// No way to get accurate stack traces in A32 yet
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktraceFromContext(
|
||||
System& system, const ThreadContext32& ctx) {
|
||||
const auto& reg = ctx.cpu_registers;
|
||||
return GetBacktrace(system, reg[11], reg[14], reg[15]);
|
||||
return GetBacktrace(system, ctx.cpu_registers[13], ctx.cpu_registers[14]);
|
||||
}
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace() const {
|
||||
return GetBacktrace(system, GetReg(11), GetReg(14), GetReg(15));
|
||||
return GetBacktrace(system, GetReg(13), GetReg(14));
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
||||
@@ -78,7 +78,7 @@ protected:
|
||||
private:
|
||||
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
|
||||
|
||||
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
|
||||
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 sp, u64 lr);
|
||||
|
||||
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
|
||||
using JitCacheType =
|
||||
|
||||
@@ -494,22 +494,22 @@ void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
|
||||
}
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::System& system,
|
||||
u64 fp, u64 lr, u64 pc) {
|
||||
u64 fp, u64 lr) {
|
||||
std::vector<BacktraceEntry> out;
|
||||
auto& memory = system.Memory();
|
||||
|
||||
out.push_back({"", 0, pc, 0, ""});
|
||||
|
||||
// fp (= x29) points to the previous frame record.
|
||||
// fp (= r29) points to the last frame record.
|
||||
// Note that this is the frame record for the *previous* frame, not the current one.
|
||||
// Note we need to subtract 4 from our last read to get the proper address
|
||||
// Frame records are two words long:
|
||||
// fp+0 : pointer to previous frame record
|
||||
// fp+8 : value of lr for frame
|
||||
while (true) {
|
||||
out.push_back({"", 0, lr, 0, ""});
|
||||
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
|
||||
if (!fp) {
|
||||
break;
|
||||
}
|
||||
lr = memory.Read64(fp + 8);
|
||||
lr = memory.Read64(fp + 8) - 4;
|
||||
fp = memory.Read64(fp);
|
||||
}
|
||||
|
||||
@@ -520,12 +520,11 @@ std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::S
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktraceFromContext(
|
||||
System& system, const ThreadContext64& ctx) {
|
||||
const auto& reg = ctx.cpu_registers;
|
||||
return GetBacktrace(system, reg[29], reg[30], ctx.pc);
|
||||
return GetBacktrace(system, ctx.cpu_registers[29], ctx.cpu_registers[30]);
|
||||
}
|
||||
|
||||
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace() const {
|
||||
return GetBacktrace(system, GetReg(29), GetReg(30), GetPC());
|
||||
return GetBacktrace(system, GetReg(29), GetReg(30));
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
||||
@@ -73,7 +73,7 @@ private:
|
||||
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable* page_table,
|
||||
std::size_t address_space_bits) const;
|
||||
|
||||
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
|
||||
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr);
|
||||
|
||||
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
|
||||
using JitCacheType =
|
||||
|
||||
@@ -22,11 +22,10 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
|
||||
}
|
||||
|
||||
struct CoreTiming::Event {
|
||||
s64 time;
|
||||
u64 time;
|
||||
u64 fifo_order;
|
||||
std::uintptr_t user_data;
|
||||
std::weak_ptr<EventType> type;
|
||||
s64 reschedule_time;
|
||||
|
||||
// Sort by time, unless the times are the same, in which case sort by
|
||||
// the order added to the queue
|
||||
@@ -59,11 +58,15 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
|
||||
event_fifo_id = 0;
|
||||
shutting_down = false;
|
||||
ticks = 0;
|
||||
const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
|
||||
-> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
|
||||
const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {};
|
||||
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
|
||||
if (is_multicore) {
|
||||
worker_threads.emplace_back(ThreadEntry, std::ref(*this), 0);
|
||||
const auto hardware_concurrency = std::thread::hardware_concurrency();
|
||||
size_t id = 0;
|
||||
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
|
||||
if (hardware_concurrency > 8) {
|
||||
worker_threads.emplace_back(ThreadEntry, std::ref(*this), id++);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -78,7 +81,6 @@ void CoreTiming::Shutdown() {
|
||||
thread.join();
|
||||
}
|
||||
worker_threads.clear();
|
||||
pause_callbacks.clear();
|
||||
ClearPendingEvents();
|
||||
has_started = false;
|
||||
}
|
||||
@@ -96,14 +98,6 @@ void CoreTiming::Pause(bool is_paused_) {
|
||||
}
|
||||
}
|
||||
paused_state.store(is_paused_, std::memory_order_relaxed);
|
||||
|
||||
if (!is_paused_) {
|
||||
pause_end_time = GetGlobalTimeNs().count();
|
||||
}
|
||||
|
||||
for (auto& cb : pause_callbacks) {
|
||||
cb(is_paused_);
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::SyncPause(bool is_paused_) {
|
||||
@@ -127,14 +121,6 @@ void CoreTiming::SyncPause(bool is_paused_) {
|
||||
wait_signal_cv.wait(main_lock, [this] { return pause_count == 0; });
|
||||
}
|
||||
}
|
||||
|
||||
if (!is_paused_) {
|
||||
pause_end_time = GetGlobalTimeNs().count();
|
||||
}
|
||||
|
||||
for (auto& cb : pause_callbacks) {
|
||||
cb(is_paused_);
|
||||
}
|
||||
}
|
||||
|
||||
bool CoreTiming::IsRunning() const {
|
||||
@@ -148,30 +134,12 @@ bool CoreTiming::HasPendingEvents() const {
|
||||
|
||||
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
|
||||
const std::shared_ptr<EventType>& event_type,
|
||||
std::uintptr_t user_data, bool absolute_time) {
|
||||
std::uintptr_t user_data) {
|
||||
|
||||
std::unique_lock main_lock(event_mutex);
|
||||
const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
|
||||
const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
|
||||
|
||||
event_queue.emplace_back(Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
|
||||
pending_events.fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
|
||||
if (is_multicore) {
|
||||
event_cv.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
|
||||
std::chrono::nanoseconds resched_time,
|
||||
const std::shared_ptr<EventType>& event_type,
|
||||
std::uintptr_t user_data, bool absolute_time) {
|
||||
std::unique_lock main_lock(event_mutex);
|
||||
const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
|
||||
|
||||
event_queue.emplace_back(
|
||||
Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
|
||||
event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type});
|
||||
pending_events.fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
@@ -250,11 +218,6 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
|
||||
}
|
||||
}
|
||||
|
||||
void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
|
||||
std::unique_lock main_lock(event_mutex);
|
||||
pause_callbacks.emplace_back(std::move(callback));
|
||||
}
|
||||
|
||||
std::optional<s64> CoreTiming::Advance() {
|
||||
global_timer = GetGlobalTimeNs().count();
|
||||
|
||||
@@ -265,31 +228,17 @@ std::optional<s64> CoreTiming::Advance() {
|
||||
event_queue.pop_back();
|
||||
|
||||
if (const auto event_type{evt.type.lock()}) {
|
||||
sequence_mutex.lock();
|
||||
event_mutex.unlock();
|
||||
|
||||
const auto new_schedule_time{event_type->callback(
|
||||
evt.user_data, evt.time,
|
||||
std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
|
||||
event_type->guard.lock();
|
||||
sequence_mutex.unlock();
|
||||
const s64 delay = static_cast<s64>(GetGlobalTimeNs().count() - evt.time);
|
||||
event_type->callback(evt.user_data, std::chrono::nanoseconds{delay});
|
||||
event_type->guard.unlock();
|
||||
|
||||
event_mutex.lock();
|
||||
pending_events.fetch_sub(1, std::memory_order_relaxed);
|
||||
|
||||
if (evt.reschedule_time != 0) {
|
||||
// If this event was scheduled into a pause, its time now is going to be way behind.
|
||||
// Re-set this event to continue from the end of the pause.
|
||||
auto next_time{evt.time + evt.reschedule_time};
|
||||
if (evt.time < pause_end_time) {
|
||||
next_time = pause_end_time + evt.reschedule_time;
|
||||
}
|
||||
|
||||
const auto next_schedule_time{new_schedule_time.has_value()
|
||||
? new_schedule_time.value().count()
|
||||
: evt.reschedule_time};
|
||||
event_queue.emplace_back(
|
||||
Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
|
||||
pending_events.fetch_add(1, std::memory_order_relaxed);
|
||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||
}
|
||||
}
|
||||
|
||||
global_timer = GetGlobalTimeNs().count();
|
||||
|
||||
@@ -20,9 +20,8 @@
|
||||
namespace Core::Timing {
|
||||
|
||||
/// A callback that may be scheduled for a particular core timing event.
|
||||
using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
|
||||
std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
|
||||
using PauseCallback = std::function<void(bool paused)>;
|
||||
using TimedCallback =
|
||||
std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
|
||||
|
||||
/// Contains the characteristics of a particular event.
|
||||
struct EventType {
|
||||
@@ -33,6 +32,7 @@ struct EventType {
|
||||
TimedCallback callback;
|
||||
/// A pointer to the name of the event.
|
||||
const std::string name;
|
||||
mutable std::mutex guard;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -94,15 +94,7 @@ public:
|
||||
|
||||
/// Schedules an event in core timing
|
||||
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
|
||||
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0,
|
||||
bool absolute_time = false);
|
||||
|
||||
/// Schedules an event which will automatically re-schedule itself with the given time, until
|
||||
/// unscheduled
|
||||
void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
|
||||
std::chrono::nanoseconds resched_time,
|
||||
const std::shared_ptr<EventType>& event_type,
|
||||
std::uintptr_t user_data = 0, bool absolute_time = false);
|
||||
const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
|
||||
|
||||
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
|
||||
|
||||
@@ -134,9 +126,6 @@ public:
|
||||
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
|
||||
std::optional<s64> Advance();
|
||||
|
||||
/// Register a callback function to be called when coretiming pauses.
|
||||
void RegisterPauseCallback(PauseCallback&& callback);
|
||||
|
||||
private:
|
||||
struct Event;
|
||||
|
||||
@@ -148,7 +137,7 @@ private:
|
||||
|
||||
std::unique_ptr<Common::WallClock> clock;
|
||||
|
||||
s64 global_timer = 0;
|
||||
u64 global_timer = 0;
|
||||
|
||||
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
|
||||
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
|
||||
@@ -168,19 +157,17 @@ private:
|
||||
std::condition_variable wait_pause_cv;
|
||||
std::condition_variable wait_signal_cv;
|
||||
mutable std::mutex event_mutex;
|
||||
mutable std::mutex sequence_mutex;
|
||||
|
||||
std::atomic<bool> paused_state{};
|
||||
bool is_paused{};
|
||||
bool shutting_down{};
|
||||
bool is_multicore{};
|
||||
size_t pause_count{};
|
||||
s64 pause_end_time{};
|
||||
|
||||
/// Cycle timing
|
||||
u64 ticks{};
|
||||
s64 downcount{};
|
||||
|
||||
std::vector<PauseCallback> pause_callbacks{};
|
||||
};
|
||||
|
||||
/// Creates a core timing event with the given name and callback.
|
||||
|
||||
@@ -11,14 +11,11 @@ namespace Core::Hardware {
|
||||
|
||||
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
|
||||
gpu_interrupt_event = Core::Timing::CreateEvent(
|
||||
"GPUInterrupt",
|
||||
[this](std::uintptr_t message, u64 time,
|
||||
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
|
||||
"GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) {
|
||||
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
|
||||
const u32 syncpt = static_cast<u32>(message >> 32);
|
||||
const u32 value = static_cast<u32>(message);
|
||||
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
|
||||
return std::nullopt;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -272,7 +272,6 @@ enum class VibrationDeviceType : u32 {
|
||||
Unknown = 0,
|
||||
LinearResonantActuator = 1,
|
||||
GcErm = 2,
|
||||
N64 = 3,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationGcErmCommand
|
||||
|
||||
@@ -161,7 +161,7 @@ bool KProcess::ReleaseUserException(KThread* thread) {
|
||||
std::addressof(num_waiters),
|
||||
reinterpret_cast<uintptr_t>(std::addressof(exception_thread)));
|
||||
next != nullptr) {
|
||||
next->EndWait(ResultSuccess);
|
||||
next->SetState(ThreadState::Runnable);
|
||||
}
|
||||
|
||||
KScheduler::SetSchedulerUpdateNeeded(kernel);
|
||||
|
||||
@@ -480,7 +480,9 @@ void KThread::Unpin() {
|
||||
|
||||
// Resume any threads that began waiting on us while we were pinned.
|
||||
for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) {
|
||||
it->EndWait(ResultSuccess);
|
||||
if (it->GetState() == ThreadState::Waiting) {
|
||||
it->SetState(ThreadState::Runnable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -875,7 +877,6 @@ void KThread::AddWaiterImpl(KThread* thread) {
|
||||
// Keep track of how many kernel waiters we have.
|
||||
if (IsKernelAddressKey(thread->GetAddressKey())) {
|
||||
ASSERT((num_kernel_waiters++) >= 0);
|
||||
KScheduler::SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
|
||||
// Insert the waiter.
|
||||
@@ -889,7 +890,6 @@ void KThread::RemoveWaiterImpl(KThread* thread) {
|
||||
// Keep track of how many kernel waiters we have.
|
||||
if (IsKernelAddressKey(thread->GetAddressKey())) {
|
||||
ASSERT((num_kernel_waiters--) > 0);
|
||||
KScheduler::SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
|
||||
// Remove the waiter.
|
||||
@@ -965,7 +965,6 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
|
||||
// Keep track of how many kernel waiters we have.
|
||||
if (IsKernelAddressKey(thread->GetAddressKey())) {
|
||||
ASSERT((num_kernel_waiters--) > 0);
|
||||
KScheduler::SetSchedulerUpdateNeeded(kernel);
|
||||
}
|
||||
it = waiter_list.erase(it);
|
||||
|
||||
|
||||
@@ -234,18 +234,17 @@ struct KernelCore::Impl {
|
||||
|
||||
void InitializePreemption(KernelCore& kernel) {
|
||||
preemption_event = Core::Timing::CreateEvent(
|
||||
"PreemptionCallback",
|
||||
[this, &kernel](std::uintptr_t, s64 time,
|
||||
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
|
||||
"PreemptionCallback", [this, &kernel](std::uintptr_t, std::chrono::nanoseconds) {
|
||||
{
|
||||
KScopedSchedulerLock lock(kernel);
|
||||
global_scheduler_context->PreemptThreads();
|
||||
}
|
||||
return std::nullopt;
|
||||
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
});
|
||||
|
||||
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
|
||||
system.CoreTiming().ScheduleLoopingEvent(time_interval, time_interval, preemption_event);
|
||||
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
|
||||
}
|
||||
|
||||
void InitializeShutdownThreads() {
|
||||
|
||||
@@ -11,17 +11,15 @@
|
||||
namespace Kernel {
|
||||
|
||||
TimeManager::TimeManager(Core::System& system_) : system{system_} {
|
||||
time_manager_event_type = Core::Timing::CreateEvent(
|
||||
"Kernel::TimeManagerCallback",
|
||||
[this](std::uintptr_t thread_handle, s64 time,
|
||||
std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
|
||||
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
|
||||
{
|
||||
KScopedSchedulerLock sl(system.Kernel());
|
||||
thread->OnTimer();
|
||||
}
|
||||
return std::nullopt;
|
||||
});
|
||||
time_manager_event_type =
|
||||
Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
|
||||
[this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
|
||||
KThread* thread = reinterpret_cast<KThread*>(thread_handle);
|
||||
{
|
||||
KScopedSchedulerLock sl(system.Kernel());
|
||||
thread->OnTimer();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
|
||||
|
||||
@@ -49,41 +49,28 @@ bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) {
|
||||
}
|
||||
}
|
||||
|
||||
Result Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
|
||||
bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
|
||||
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
|
||||
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
|
||||
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
|
||||
|
||||
if (!npad_type) {
|
||||
return VibrationInvalidStyleIndex;
|
||||
}
|
||||
if (!npad_id) {
|
||||
return VibrationInvalidNpadId;
|
||||
}
|
||||
if (!device_index) {
|
||||
return VibrationDeviceIndexOutOfRange;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
return npad_id && npad_type && device_index;
|
||||
}
|
||||
|
||||
Result Controller_NPad::VerifyValidSixAxisSensorHandle(
|
||||
const Core::HID::SixAxisSensorHandle& device_handle) {
|
||||
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
|
||||
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
|
||||
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
|
||||
|
||||
if (!npad_id) {
|
||||
return InvalidNpadId;
|
||||
}
|
||||
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
|
||||
if (!device_index) {
|
||||
return NpadDeviceIndexOutOfRange;
|
||||
}
|
||||
// This doesn't get validated on nnsdk
|
||||
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
|
||||
if (!npad_type) {
|
||||
return NpadInvalidHandle;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
@@ -718,11 +705,6 @@ Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const {
|
||||
}
|
||||
|
||||
void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
|
||||
if (activation_mode >= NpadHandheldActivationMode::MaxActivationMode) {
|
||||
ASSERT_MSG(false, "Activation mode should be always None, Single or Dual");
|
||||
return;
|
||||
}
|
||||
|
||||
handheld_activation_mode = activation_mode;
|
||||
}
|
||||
|
||||
@@ -858,7 +840,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
|
||||
void Controller_NPad::VibrateController(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle,
|
||||
const Core::HID::VibrationValue& vibration_value) {
|
||||
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
|
||||
if (!IsDeviceHandleValid(vibration_device_handle)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -921,7 +903,7 @@ void Controller_NPad::VibrateControllers(
|
||||
|
||||
Core::HID::VibrationValue Controller_NPad::GetLastVibration(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
|
||||
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
|
||||
if (!IsDeviceHandleValid(vibration_device_handle)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -932,7 +914,7 @@ Core::HID::VibrationValue Controller_NPad::GetLastVibration(
|
||||
|
||||
void Controller_NPad::InitializeVibrationDevice(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
|
||||
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
|
||||
if (!IsDeviceHandleValid(vibration_device_handle)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -959,7 +941,7 @@ void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
|
||||
|
||||
bool Controller_NPad::IsVibrationDeviceMounted(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
|
||||
if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
|
||||
if (!IsDeviceHandleValid(vibration_device_handle)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -81,7 +81,6 @@ public:
|
||||
Dual = 0,
|
||||
Single = 1,
|
||||
None = 2,
|
||||
MaxActivationMode = 3,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadCommunicationMode
|
||||
@@ -197,7 +196,7 @@ public:
|
||||
Core::HID::NpadButton GetAndResetPressState();
|
||||
|
||||
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
|
||||
static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
|
||||
static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
|
||||
static Result VerifyValidSixAxisSensorHandle(
|
||||
const Core::HID::SixAxisSensorHandle& device_handle);
|
||||
|
||||
|
||||
@@ -9,9 +9,6 @@ namespace Service::HID {
|
||||
|
||||
constexpr Result NpadInvalidHandle{ErrorModule::HID, 100};
|
||||
constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107};
|
||||
constexpr Result VibrationInvalidStyleIndex{ErrorModule::HID, 122};
|
||||
constexpr Result VibrationInvalidNpadId{ErrorModule::HID, 123};
|
||||
constexpr Result VibrationDeviceIndexOutOfRange{ErrorModule::HID, 124};
|
||||
constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423};
|
||||
constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601};
|
||||
constexpr Result NpadIsSameType{ErrorModule::HID, 602};
|
||||
|
||||
@@ -74,34 +74,26 @@ IAppletResource::IAppletResource(Core::System& system_,
|
||||
// Register update callbacks
|
||||
pad_update_event = Core::Timing::CreateEvent(
|
||||
"HID::UpdatePadCallback",
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateControllers(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
mouse_keyboard_update_event = Core::Timing::CreateEvent(
|
||||
"HID::UpdateMouseKeyboardCallback",
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateMouseKeyboard(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
motion_update_event = Core::Timing::CreateEvent(
|
||||
"HID::UpdateMotionCallback",
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateMotion(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
|
||||
system.CoreTiming().ScheduleLoopingEvent(pad_update_ns, pad_update_ns, pad_update_event);
|
||||
system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
|
||||
mouse_keyboard_update_event);
|
||||
system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
|
||||
motion_update_event);
|
||||
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
|
||||
system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
|
||||
system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
|
||||
|
||||
system.HIDCore().ReloadInputDevices();
|
||||
}
|
||||
@@ -143,6 +135,13 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
|
||||
}
|
||||
controller->OnUpdate(core_timing);
|
||||
}
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > pad_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
|
||||
}
|
||||
|
||||
void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
|
||||
@@ -151,12 +150,26 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
|
||||
|
||||
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(core_timing);
|
||||
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(core_timing);
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > mouse_keyboard_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
|
||||
}
|
||||
|
||||
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(core_timing);
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > motion_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);
|
||||
}
|
||||
|
||||
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
|
||||
@@ -765,7 +778,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
bool is_at_rest{};
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
|
||||
const auto result = controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
@@ -773,7 +786,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
rb.Push(is_at_rest);
|
||||
}
|
||||
|
||||
@@ -790,8 +803,8 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
|
||||
|
||||
bool is_firmware_available{};
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.IsFirmwareUpdateAvailableForSixAxisSensor(parameters.sixaxis_handle,
|
||||
is_firmware_available);
|
||||
const auto result = controller.IsFirmwareUpdateAvailableForSixAxisSensor(
|
||||
parameters.sixaxis_handle, is_firmware_available);
|
||||
|
||||
LOG_WARNING(
|
||||
Service_HID,
|
||||
@@ -800,7 +813,7 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
rb.Push(is_firmware_available);
|
||||
}
|
||||
|
||||
@@ -1070,13 +1083,13 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.DisconnectNpad(parameters.npad_id);
|
||||
const auto result = controller.DisconnectNpad(parameters.npad_id);
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
}
|
||||
|
||||
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1152,14 +1165,15 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
const auto result =
|
||||
controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1175,15 +1189,15 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
const auto result = controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
|
||||
Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id,
|
||||
parameters.npad_joy_device_type);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
}
|
||||
|
||||
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1198,13 +1212,14 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
controller.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
const auto result = controller.SetNpadMode(parameters.npad_id, {},
|
||||
Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
|
||||
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(result);
|
||||
}
|
||||
|
||||
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1397,11 +1412,8 @@ void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
|
||||
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
|
||||
const auto& controller =
|
||||
GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
|
||||
|
||||
Core::HID::VibrationDeviceInfo vibration_device_info;
|
||||
bool check_device_index = false;
|
||||
|
||||
switch (vibration_device_handle.npad_type) {
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
@@ -1409,46 +1421,34 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
default:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
|
||||
check_device_index = true;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
|
||||
break;
|
||||
case Core::HID::NpadStyleIndex::N64:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::N64;
|
||||
break;
|
||||
default:
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
|
||||
break;
|
||||
}
|
||||
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
|
||||
if (check_device_index) {
|
||||
switch (vibration_device_handle.device_index) {
|
||||
case Core::HID::DeviceIndex::Left:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
|
||||
break;
|
||||
case Core::HID::DeviceIndex::Right:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
|
||||
break;
|
||||
case Core::HID::DeviceIndex::None:
|
||||
default:
|
||||
ASSERT_MSG(false, "DeviceIndex should never be None!");
|
||||
break;
|
||||
}
|
||||
switch (vibration_device_handle.device_index) {
|
||||
case Core::HID::DeviceIndex::Left:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
|
||||
break;
|
||||
case Core::HID::DeviceIndex::Right:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
|
||||
break;
|
||||
case Core::HID::DeviceIndex::None:
|
||||
default:
|
||||
ASSERT_MSG(false, "DeviceIndex should never be None!");
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}",
|
||||
vibration_device_info.type, vibration_device_info.position);
|
||||
|
||||
const auto result = controller.IsDeviceHandleValid(vibration_device_handle);
|
||||
if (result.IsError()) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(result);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.PushRaw(vibration_device_info);
|
||||
|
||||
@@ -50,15 +50,12 @@ HidBus::HidBus(Core::System& system_)
|
||||
// Register update callbacks
|
||||
hidbus_update_event = Core::Timing::CreateEvent(
|
||||
"Hidbus::UpdateCallback",
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateHidbus(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
|
||||
system_.CoreTiming().ScheduleLoopingEvent(hidbus_update_ns, hidbus_update_ns,
|
||||
hidbus_update_event);
|
||||
system_.CoreTiming().ScheduleEvent(hidbus_update_ns, hidbus_update_event);
|
||||
}
|
||||
|
||||
HidBus::~HidBus() {
|
||||
@@ -66,6 +63,8 @@ HidBus::~HidBus() {
|
||||
}
|
||||
|
||||
void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
if (is_hidbus_enabled) {
|
||||
for (std::size_t i = 0; i < devices.size(); ++i) {
|
||||
if (!devices[i].is_device_initializated) {
|
||||
@@ -83,6 +82,13 @@ void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_
|
||||
sizeof(HidbusStatusManagerEntry));
|
||||
}
|
||||
}
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > hidbus_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(hidbus_update_ns - ns_late, hidbus_update_event);
|
||||
}
|
||||
|
||||
std::optional<std::size_t> HidBus::GetDeviceIndexFromHandle(BusHandle handle) const {
|
||||
|
||||
@@ -67,20 +67,21 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event = Core::Timing::CreateEvent(
|
||||
"ScreenComposition",
|
||||
[this](std::uintptr_t, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
"ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
|
||||
const auto lock_guard = Lock();
|
||||
Compose();
|
||||
|
||||
return std::max(std::chrono::nanoseconds::zero(),
|
||||
std::chrono::nanoseconds(GetNextTicks()) - ns_late);
|
||||
const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
|
||||
const auto ticks_delta = ticks - ns_late;
|
||||
const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
|
||||
|
||||
this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
|
||||
});
|
||||
|
||||
if (system.IsMulticore()) {
|
||||
vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
|
||||
} else {
|
||||
system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
|
||||
system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -184,12 +184,10 @@ CheatEngine::~CheatEngine() {
|
||||
void CheatEngine::Initialize() {
|
||||
event = Core::Timing::CreateEvent(
|
||||
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
FrameCallback(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
core_timing.ScheduleLoopingEvent(CHEAT_ENGINE_NS, CHEAT_ENGINE_NS, event);
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
|
||||
|
||||
metadata.process_id = system.CurrentProcess()->GetProcessID();
|
||||
metadata.title_id = system.GetCurrentProcessProgramID();
|
||||
@@ -239,6 +237,8 @@ void CheatEngine::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late
|
||||
MICROPROFILE_SCOPE(Cheat_Engine);
|
||||
|
||||
vm.Execute(metadata);
|
||||
|
||||
core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
|
||||
}
|
||||
|
||||
} // namespace Core::Memory
|
||||
|
||||
@@ -53,10 +53,8 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m
|
||||
: core_timing{core_timing_}, memory{memory_} {
|
||||
event = Core::Timing::CreateEvent(
|
||||
"MemoryFreezer::FrameCallback",
|
||||
[this](std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
FrameCallback(user_data, ns_late);
|
||||
return std::nullopt;
|
||||
});
|
||||
core_timing.ScheduleEvent(memory_freezer_ns, event);
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "core/core.h"
|
||||
@@ -26,15 +25,13 @@ u64 expected_callback = 0;
|
||||
std::mutex control_mutex;
|
||||
|
||||
template <unsigned int IDX>
|
||||
std::optional<std::chrono::nanoseconds> HostCallbackTemplate(std::uintptr_t user_data, s64 time,
|
||||
std::chrono::nanoseconds ns_late) {
|
||||
void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
std::unique_lock<std::mutex> lk(control_mutex);
|
||||
static_assert(IDX < CB_IDS.size(), "IDX out of range");
|
||||
callbacks_ran_flags.set(IDX);
|
||||
REQUIRE(CB_IDS[IDX] == user_data);
|
||||
delays[IDX] = ns_late.count();
|
||||
++expected_callback;
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
struct ScopeInit final {
|
||||
|
||||
@@ -131,12 +131,9 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
|
||||
// PixelFormat::ASTC_2D_10X5_SRGB
|
||||
|
||||
// Missing formats:
|
||||
// PixelFormat::ASTC_2D_10X6_UNORM
|
||||
// PixelFormat::ASTC_2D_10X6_SRGB
|
||||
|
||||
constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
|
||||
PixelFormat::ASTC_2D_10X6_UNORM,
|
||||
};
|
||||
|
||||
constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
|
||||
PixelFormat::ASTC_2D_10X8_UNORM,
|
||||
PixelFormat::ASTC_2D_10X8_SRGB,
|
||||
@@ -229,7 +226,6 @@ constexpr Table MakeViewTable() {
|
||||
EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
|
||||
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);
|
||||
|
||||
@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
|
||||
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
CommandDataContainer next;
|
||||
state.queue.Pop(next, stop_token);
|
||||
CommandDataContainer next = state.queue.PopWait(stop_token);
|
||||
if (stop_token.stop_requested()) {
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
#include "common/bounded_threadsafe_queue.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/framebuffer_config.h"
|
||||
|
||||
namespace Tegra {
|
||||
@@ -96,7 +96,7 @@ struct CommandDataContainer {
|
||||
|
||||
/// Struct used to synchronize the GPU thread
|
||||
struct SynchState final {
|
||||
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
|
||||
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
|
||||
std::mutex write_lock;
|
||||
CommandQueue queue;
|
||||
u64 last_fence{};
|
||||
|
||||
@@ -98,7 +98,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM
|
||||
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
|
||||
|
||||
@@ -195,7 +195,6 @@ struct FormatTuple {
|
||||
{VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB
|
||||
{VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM
|
||||
{VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB
|
||||
{VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM
|
||||
{VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM
|
||||
{VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB
|
||||
{VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM
|
||||
|
||||
@@ -247,7 +247,6 @@ bool IsPixelFormatASTC(PixelFormat format) {
|
||||
case PixelFormat::ASTC_2D_10X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X6_UNORM:
|
||||
case PixelFormat::ASTC_2D_6X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X6_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X10_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X10_SRGB:
|
||||
case PixelFormat::ASTC_2D_12X12_UNORM:
|
||||
|
||||
@@ -94,7 +94,6 @@ enum class PixelFormat {
|
||||
ASTC_2D_10X8_SRGB,
|
||||
ASTC_2D_6X6_UNORM,
|
||||
ASTC_2D_6X6_SRGB,
|
||||
ASTC_2D_10X6_UNORM,
|
||||
ASTC_2D_10X10_UNORM,
|
||||
ASTC_2D_10X10_SRGB,
|
||||
ASTC_2D_12X12_UNORM,
|
||||
@@ -228,7 +227,6 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
|
||||
10, // ASTC_2D_10X8_SRGB
|
||||
6, // ASTC_2D_6X6_UNORM
|
||||
6, // ASTC_2D_6X6_SRGB
|
||||
10, // ASTC_2D_10X6_UNORM
|
||||
10, // ASTC_2D_10X10_UNORM
|
||||
10, // ASTC_2D_10X10_SRGB
|
||||
12, // ASTC_2D_12X12_UNORM
|
||||
@@ -331,7 +329,6 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
|
||||
8, // ASTC_2D_10X8_SRGB
|
||||
6, // ASTC_2D_6X6_UNORM
|
||||
6, // ASTC_2D_6X6_SRGB
|
||||
6, // ASTC_2D_10X6_UNORM
|
||||
10, // ASTC_2D_10X10_UNORM
|
||||
10, // ASTC_2D_10X10_SRGB
|
||||
12, // ASTC_2D_12X12_UNORM
|
||||
@@ -434,7 +431,6 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
|
||||
128, // ASTC_2D_10X8_SRGB
|
||||
128, // ASTC_2D_6X6_UNORM
|
||||
128, // ASTC_2D_6X6_SRGB
|
||||
128, // ASTC_2D_10X6_UNORM
|
||||
128, // ASTC_2D_10X10_UNORM
|
||||
128, // ASTC_2D_10X10_SRGB
|
||||
128, // ASTC_2D_12X12_UNORM
|
||||
|
||||
@@ -206,8 +206,6 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
|
||||
return PixelFormat::ASTC_2D_6X6_UNORM;
|
||||
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
|
||||
return PixelFormat::ASTC_2D_6X6_SRGB;
|
||||
case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR):
|
||||
return PixelFormat::ASTC_2D_10X6_UNORM;
|
||||
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
|
||||
return PixelFormat::ASTC_2D_10X10_UNORM;
|
||||
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):
|
||||
|
||||
@@ -175,8 +175,6 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
|
||||
return "ASTC_2D_6X6_UNORM";
|
||||
case PixelFormat::ASTC_2D_6X6_SRGB:
|
||||
return "ASTC_2D_6X6_SRGB";
|
||||
case PixelFormat::ASTC_2D_10X6_UNORM:
|
||||
return "ASTC_2D_10X6_UNORM";
|
||||
case PixelFormat::ASTC_2D_10X10_UNORM:
|
||||
return "ASTC_2D_10X10_UNORM";
|
||||
case PixelFormat::ASTC_2D_10X10_SRGB:
|
||||
|
||||
@@ -30,6 +30,8 @@ add_executable(yuzu
|
||||
applets/qt_web_browser_scripts.h
|
||||
bootmanager.cpp
|
||||
bootmanager.h
|
||||
check_vulkan.cpp
|
||||
check_vulkan.h
|
||||
compatdb.ui
|
||||
compatibility_list.cpp
|
||||
compatibility_list.h
|
||||
@@ -153,8 +155,6 @@ add_executable(yuzu
|
||||
main.cpp
|
||||
main.h
|
||||
main.ui
|
||||
startup_checks.cpp
|
||||
startup_checks.h
|
||||
uisettings.cpp
|
||||
uisettings.h
|
||||
util/controller_navigation.cpp
|
||||
|
||||
53
src/yuzu/check_vulkan.cpp
Normal file
53
src/yuzu/check_vulkan.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
#include "yuzu/check_vulkan.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
constexpr char TEMP_FILE_NAME[] = "vulkan_check";
|
||||
|
||||
bool CheckVulkan() {
|
||||
if (UISettings::values.has_broken_vulkan) {
|
||||
return true;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Frontend, "Checking presence of Vulkan");
|
||||
|
||||
const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
|
||||
const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
|
||||
|
||||
if (std::filesystem::exists(temp_file_loc)) {
|
||||
LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
|
||||
|
||||
UISettings::values.has_broken_vulkan = true;
|
||||
std::filesystem::remove(temp_file_loc);
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ofstream temp_file_handle(temp_file_loc);
|
||||
temp_file_handle.close();
|
||||
|
||||
try {
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
|
||||
const Vulkan::vk::Instance instance =
|
||||
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
|
||||
|
||||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
|
||||
// Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
|
||||
// application, not when we can handle it.
|
||||
}
|
||||
|
||||
std::filesystem::remove(temp_file_loc);
|
||||
return true;
|
||||
}
|
||||
6
src/yuzu/check_vulkan.h
Normal file
6
src/yuzu/check_vulkan.h
Normal file
@@ -0,0 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
bool CheckVulkan();
|
||||
@@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
|
||||
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
|
||||
// can it implicitly convert a QVariant back to a {std::,Q}string
|
||||
template <>
|
||||
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
|
||||
void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const auto default_value = QString::fromStdString(setting.GetDefault());
|
||||
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
|
||||
@@ -144,7 +144,7 @@ void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
|
||||
void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type default_value = setting.GetDefault();
|
||||
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
|
||||
@@ -157,7 +157,7 @@ void Config::ReadBasicSetting(Settings::Setting<Type>& setting) {
|
||||
|
||||
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
|
||||
template <>
|
||||
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
|
||||
void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const std::string& value = setting.GetValue();
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
|
||||
@@ -165,7 +165,7 @@ void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
|
||||
void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type value = setting.GetValue();
|
||||
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
|
||||
@@ -173,7 +173,7 @@ void Config::WriteBasicSetting(const Settings::Setting<Type>& setting) {
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting) {
|
||||
void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
|
||||
const QString name = QString::fromStdString(setting.GetLabel());
|
||||
const Type& value = setting.GetValue(global);
|
||||
if (!global) {
|
||||
@@ -682,6 +682,12 @@ void Config::ReadRendererValues() {
|
||||
ReadGlobalSetting(Settings::values.bg_green);
|
||||
ReadGlobalSetting(Settings::values.bg_blue);
|
||||
|
||||
if (!global && UISettings::values.has_broken_vulkan &&
|
||||
Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
|
||||
!Settings::values.renderer_backend.UsingGlobal()) {
|
||||
Settings::values.renderer_backend.SetGlobal(true);
|
||||
}
|
||||
|
||||
if (global) {
|
||||
ReadBasicSetting(Settings::values.renderer_debug);
|
||||
ReadBasicSetting(Settings::values.renderer_shader_feedback);
|
||||
@@ -801,6 +807,7 @@ void Config::ReadUIValues() {
|
||||
ReadBasicSetting(UISettings::values.pause_when_in_background);
|
||||
ReadBasicSetting(UISettings::values.mute_when_in_background);
|
||||
ReadBasicSetting(UISettings::values.hide_mouse);
|
||||
ReadBasicSetting(UISettings::values.has_broken_vulkan);
|
||||
ReadBasicSetting(UISettings::values.disable_web_applet);
|
||||
|
||||
qt_config->endGroup();
|
||||
@@ -1348,6 +1355,7 @@ void Config::SaveUIValues() {
|
||||
WriteBasicSetting(UISettings::values.pause_when_in_background);
|
||||
WriteBasicSetting(UISettings::values.mute_when_in_background);
|
||||
WriteBasicSetting(UISettings::values.hide_mouse);
|
||||
WriteBasicSetting(UISettings::values.has_broken_vulkan);
|
||||
WriteBasicSetting(UISettings::values.disable_web_applet);
|
||||
|
||||
qt_config->endGroup();
|
||||
@@ -1414,7 +1422,7 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting) {
|
||||
void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
|
||||
QString name = QString::fromStdString(setting.GetLabel());
|
||||
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
|
||||
setting.SetGlobal(use_global);
|
||||
|
||||
@@ -160,7 +160,7 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadGlobalSetting(Settings::SwitchableSetting<Type>& setting);
|
||||
void ReadGlobalSetting(Settings::Setting<Type>& setting);
|
||||
|
||||
/**
|
||||
* Sets a value to the qt_config using the setting's label and default value. If the config is a
|
||||
@@ -169,7 +169,7 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteGlobalSetting(const Settings::SwitchableSetting<Type>& setting);
|
||||
void WriteGlobalSetting(const Settings::Setting<Type>& setting);
|
||||
|
||||
/**
|
||||
* Reads a value from the qt_config using the setting's label and default value and applies the
|
||||
@@ -178,14 +178,14 @@ private:
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadBasicSetting(Settings::Setting<Type>& setting);
|
||||
void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
|
||||
|
||||
/** Sets a value from the setting in the qt_config using the setting's label and default value.
|
||||
*
|
||||
* @param The setting
|
||||
*/
|
||||
template <typename Type>
|
||||
void WriteBasicSetting(const Settings::Setting<Type>& setting);
|
||||
void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
|
||||
|
||||
ConfigType type;
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||
const QCheckBox* checkbox,
|
||||
const CheckState& tracker) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
@@ -25,7 +25,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>*
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||
const Settings::SwitchableSetting<bool>* setting) {
|
||||
const Settings::Setting<bool>* setting) {
|
||||
if (setting->UsingGlobal()) {
|
||||
checkbox->setCheckState(Qt::PartiallyChecked);
|
||||
} else {
|
||||
@@ -45,7 +45,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
|
||||
const Settings::SwitchableSetting<bool>& setting,
|
||||
const Settings::Setting<bool>& setting,
|
||||
CheckState& tracker) {
|
||||
if (setting.UsingGlobal()) {
|
||||
tracker = CheckState::Global;
|
||||
|
||||
@@ -25,10 +25,10 @@ enum class CheckState {
|
||||
// Global-aware apply and set functions
|
||||
|
||||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
|
||||
const CheckState& tracker);
|
||||
template <typename Type>
|
||||
void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComboBox* combobox) {
|
||||
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
@@ -43,10 +43,10 @@ void ApplyPerGameSetting(Settings::SwitchableSetting<Type>* setting, const QComb
|
||||
}
|
||||
|
||||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
|
||||
template <typename Type>
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Type>* setting) {
|
||||
void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
|
||||
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
|
||||
: static_cast<int>(setting->GetValue()) +
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
@@ -56,7 +56,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::SwitchableSetting<Ty
|
||||
void SetHighlight(QWidget* widget, bool highlighted);
|
||||
|
||||
// Sets up a QCheckBox like a tristate one, given a Setting
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
|
||||
void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
|
||||
CheckState& tracker);
|
||||
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
|
||||
CheckState& tracker);
|
||||
|
||||
@@ -58,9 +58,24 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
|
||||
ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
|
||||
ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
|
||||
Settings::IsConfiguringGlobal());
|
||||
connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
|
||||
UISettings::values.has_broken_vulkan = false;
|
||||
|
||||
if (RetrieveVulkanDevices()) {
|
||||
ui->api->setEnabled(true);
|
||||
ui->button_check_vulkan->hide();
|
||||
|
||||
for (const auto& device : vulkan_devices) {
|
||||
ui->device->addItem(device);
|
||||
}
|
||||
} else {
|
||||
UISettings::values.has_broken_vulkan = true;
|
||||
}
|
||||
});
|
||||
|
||||
ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
|
||||
ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
|
||||
|
||||
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
|
||||
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
|
||||
}
|
||||
@@ -300,7 +315,7 @@ void ConfigureGraphics::UpdateAPILayout() {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue(true);
|
||||
shader_backend = Settings::values.shader_backend.GetValue(true);
|
||||
ui->device_widget->setEnabled(false);
|
||||
ui->backend_widget->setEnabled(false);
|
||||
ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
|
||||
} else {
|
||||
vulkan_device = Settings::values.vulkan_device.GetValue();
|
||||
shader_backend = Settings::values.shader_backend.GetValue();
|
||||
@@ -322,9 +337,9 @@ void ConfigureGraphics::UpdateAPILayout() {
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||
bool ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||
if (UISettings::values.has_broken_vulkan) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
using namespace Vulkan;
|
||||
@@ -340,8 +355,11 @@ void ConfigureGraphics::RetrieveVulkanDevices() try {
|
||||
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
|
||||
vulkan_devices.push_back(QString::fromStdString(name));
|
||||
}
|
||||
|
||||
return true;
|
||||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
|
||||
@@ -422,4 +440,11 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
|
||||
|
||||
if (UISettings::values.has_broken_vulkan) {
|
||||
ui->backend_widget->setEnabled(true);
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->backend, ui->backend_widget,
|
||||
static_cast<int>(Settings::values.shader_backend.GetValue(true)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ private:
|
||||
void UpdateDeviceSelection(int device);
|
||||
void UpdateShaderBackendSelection(int backend);
|
||||
|
||||
void RetrieveVulkanDevices();
|
||||
bool RetrieveVulkanDevices();
|
||||
|
||||
void SetupPerGameUI();
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>541</width>
|
||||
<width>471</width>
|
||||
<height>759</height>
|
||||
</rect>
|
||||
</property>
|
||||
@@ -574,6 +574,13 @@
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="button_check_vulkan">
|
||||
<property name="text">
|
||||
<string>Check for Working Vulkan</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
|
||||
@@ -115,6 +115,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "video_core/shader_notify.h"
|
||||
#include "yuzu/about_dialog.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/check_vulkan.h"
|
||||
#include "yuzu/compatdb.h"
|
||||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
@@ -130,7 +131,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "yuzu/install_dialog.h"
|
||||
#include "yuzu/loading_screen.h"
|
||||
#include "yuzu/main.h"
|
||||
#include "yuzu/startup_checks.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
using namespace Common::Literals;
|
||||
@@ -252,7 +252,7 @@ static QString PrettyProductName() {
|
||||
return QSysInfo::prettyProductName();
|
||||
}
|
||||
|
||||
GMainWindow::GMainWindow(bool has_broken_vulkan)
|
||||
GMainWindow::GMainWindow()
|
||||
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
|
||||
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
|
||||
config{std::make_unique<Config>(*system)},
|
||||
@@ -352,15 +352,17 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
||||
|
||||
MigrateConfigFiles();
|
||||
|
||||
if (has_broken_vulkan) {
|
||||
UISettings::values.has_broken_vulkan = true;
|
||||
|
||||
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
|
||||
tr("Vulkan initialization failed during boot.<br><br>Click <a "
|
||||
"href='https://yuzu-emu.org/wiki/faq/"
|
||||
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
|
||||
"here for instructions to fix the issue</a>."));
|
||||
if (!CheckVulkan()) {
|
||||
config->Save();
|
||||
|
||||
QMessageBox::warning(
|
||||
this, tr("Broken Vulkan Installation Detected"),
|
||||
tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
|
||||
"href='https://yuzu-emu.org/wiki/faq/"
|
||||
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
|
||||
"instructions to fix the issue</a>."));
|
||||
}
|
||||
if (UISettings::values.has_broken_vulkan) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
|
||||
|
||||
renderer_status_button->setDisabled(true);
|
||||
@@ -3851,11 +3853,6 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
#endif
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
bool has_broken_vulkan = false;
|
||||
if (StartupChecks(argv[0], &has_broken_vulkan)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
Common::DetachedTasks detached_tasks;
|
||||
MicroProfileOnThreadCreate("Frontend");
|
||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
@@ -3895,7 +3892,7 @@ int main(int argc, char* argv[]) {
|
||||
// generating shaders
|
||||
setlocale(LC_ALL, "C");
|
||||
|
||||
GMainWindow main_window{has_broken_vulkan};
|
||||
GMainWindow main_window{};
|
||||
// After settings have been loaded by GMainWindow, apply the filter
|
||||
main_window.show();
|
||||
|
||||
|
||||
@@ -118,7 +118,7 @@ class GMainWindow : public QMainWindow {
|
||||
public:
|
||||
void filterBarSetChecked(bool state);
|
||||
void UpdateUITheme();
|
||||
explicit GMainWindow(bool has_broken_vulkan);
|
||||
explicit GMainWindow();
|
||||
~GMainWindow() override;
|
||||
|
||||
bool DropAction(QDropEvent* event);
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <cstring> // for memset, strncpy
|
||||
#include <processthreadsapi.h>
|
||||
#include <windows.h>
|
||||
#elif defined(YUZU_UNIX)
|
||||
#include <errno.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#include <cstdio>
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
#include "yuzu/startup_checks.h"
|
||||
|
||||
void CheckVulkan() {
|
||||
// Just start the Vulkan loader, this will crash if something is wrong
|
||||
try {
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const Common::DynamicLibrary library = Vulkan::OpenLibrary();
|
||||
const Vulkan::vk::Instance instance =
|
||||
Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
|
||||
|
||||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what());
|
||||
}
|
||||
}
|
||||
|
||||
bool StartupChecks(const char* arg0, bool* has_broken_vulkan) {
|
||||
#ifdef _WIN32
|
||||
// Check environment variable to see if we are the child
|
||||
char variable_contents[8];
|
||||
const DWORD startup_check_var =
|
||||
GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8);
|
||||
if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) {
|
||||
CheckVulkan();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Set the startup variable for child processes
|
||||
const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
|
||||
if (!env_var_set) {
|
||||
std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n",
|
||||
STARTUP_CHECK_ENV_VAR, GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
PROCESS_INFORMATION process_info;
|
||||
std::memset(&process_info, '\0', sizeof(process_info));
|
||||
|
||||
if (!SpawnChild(arg0, &process_info)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Wait until the processs exits and get exit code from it
|
||||
WaitForSingleObject(process_info.hProcess, INFINITE);
|
||||
DWORD exit_code = STILL_ACTIVE;
|
||||
const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
|
||||
if (err == 0) {
|
||||
std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError());
|
||||
}
|
||||
|
||||
// Vulkan is broken if the child crashed (return value is not zero)
|
||||
*has_broken_vulkan = (exit_code != 0);
|
||||
|
||||
if (CloseHandle(process_info.hProcess) == 0) {
|
||||
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
|
||||
}
|
||||
if (CloseHandle(process_info.hThread) == 0) {
|
||||
std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
|
||||
}
|
||||
|
||||
if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) {
|
||||
std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n",
|
||||
STARTUP_CHECK_ENV_VAR, GetLastError());
|
||||
}
|
||||
|
||||
#elif defined(YUZU_UNIX)
|
||||
const pid_t pid = fork();
|
||||
if (pid == 0) {
|
||||
CheckVulkan();
|
||||
return true;
|
||||
} else if (pid == -1) {
|
||||
const int err = errno;
|
||||
std::fprintf(stderr, "fork failed with error %d\n", err);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get exit code from child process
|
||||
int status;
|
||||
const int r_val = wait(&status);
|
||||
if (r_val == -1) {
|
||||
const int err = errno;
|
||||
std::fprintf(stderr, "wait failed with error %d\n", err);
|
||||
return false;
|
||||
}
|
||||
// Vulkan is broken if the child crashed (return value is not zero)
|
||||
*has_broken_vulkan = (status != 0);
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) {
|
||||
STARTUPINFOA startup_info;
|
||||
|
||||
std::memset(&startup_info, '\0', sizeof(startup_info));
|
||||
startup_info.cb = sizeof(startup_info);
|
||||
|
||||
char p_name[255];
|
||||
std::strncpy(p_name, arg0, 255);
|
||||
|
||||
const bool process_created = CreateProcessA(nullptr, // lpApplicationName
|
||||
p_name, // lpCommandLine
|
||||
nullptr, // lpProcessAttributes
|
||||
nullptr, // lpThreadAttributes
|
||||
false, // bInheritHandles
|
||||
0, // dwCreationFlags
|
||||
nullptr, // lpEnvironment
|
||||
nullptr, // lpCurrentDirectory
|
||||
&startup_info, // lpStartupInfo
|
||||
pi // lpProcessInformation
|
||||
);
|
||||
if (!process_created) {
|
||||
std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -1,17 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS";
|
||||
|
||||
void CheckVulkan();
|
||||
bool StartupChecks(const char* arg0, bool* has_broken_vulkan);
|
||||
|
||||
#ifdef _WIN32
|
||||
bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi);
|
||||
#endif
|
||||
@@ -64,28 +64,28 @@ struct Values {
|
||||
QByteArray gamelist_header_state;
|
||||
|
||||
QByteArray microprofile_geometry;
|
||||
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
|
||||
Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
|
||||
|
||||
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
|
||||
Settings::Setting<bool> fullscreen{false, "fullscreen"};
|
||||
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
|
||||
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
|
||||
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
|
||||
Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
|
||||
Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
|
||||
Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
|
||||
Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
|
||||
Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
|
||||
|
||||
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::Setting<bool> first_start{true, "firstStart"};
|
||||
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
|
||||
Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
|
||||
Settings::BasicSetting<bool> first_start{true, "firstStart"};
|
||||
Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
|
||||
Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
|
||||
Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
|
||||
// Set when Vulkan is known to crash the application
|
||||
bool has_broken_vulkan = false;
|
||||
Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
|
||||
|
||||
Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
|
||||
|
||||
// Discord RPC
|
||||
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
|
||||
|
||||
Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
@@ -100,25 +100,25 @@ struct Values {
|
||||
// Shortcut name <Shortcut, context>
|
||||
std::vector<Shortcut> shortcuts;
|
||||
|
||||
Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
|
||||
|
||||
// logging
|
||||
Settings::Setting<bool> show_console{false, "showConsole"};
|
||||
Settings::BasicSetting<bool> show_console{false, "showConsole"};
|
||||
|
||||
// Game List
|
||||
Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
|
||||
Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
|
||||
Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
|
||||
Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
|
||||
Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
|
||||
Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
|
||||
Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
|
||||
Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
|
||||
QVector<u64> favorited_ids;
|
||||
|
||||
bool configuration_applied;
|
||||
bool reset_to_defaults;
|
||||
Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||
Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
@@ -90,17 +90,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
|
||||
}};
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
|
||||
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
|
||||
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) {
|
||||
void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
|
||||
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
|
||||
static_cast<long>(setting.GetDefault())));
|
||||
}
|
||||
|
||||
@@ -28,11 +28,11 @@ public:
|
||||
|
||||
private:
|
||||
/**
|
||||
* Applies a value read from the sdl2_config to a Setting.
|
||||
* Applies a value read from the sdl2_config to a BasicSetting.
|
||||
*
|
||||
* @param group The name of the INI group
|
||||
* @param setting The yuzu setting to modify
|
||||
*/
|
||||
template <typename Type>
|
||||
void ReadSetting(const std::string& group, Settings::Setting<Type>& setting);
|
||||
void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user