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Author SHA1 Message Date
tech-ticks
8ad712b044 hle: kernel: Invalidate icache in UnmapProcessMemory (fixes #8174) 2022-04-08 21:31:56 +02:00
27 changed files with 210 additions and 422 deletions

View File

@@ -101,7 +101,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, GRC) \
SUB(Service, HID) \
SUB(Service, IRS) \
SUB(Service, JIT) \
SUB(Service, LBL) \
SUB(Service, LDN) \
SUB(Service, LDR) \

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@@ -69,7 +69,6 @@ enum class Class : u8 {
Service_GRC, ///< The game recording service
Service_HID, ///< The HID (Human interface device) service
Service_IRS, ///< The IRS service
Service_JIT, ///< The JIT service
Service_LBL, ///< The LBL (LCD backlight) service
Service_LDN, ///< The LDN (Local domain network) service
Service_LDR, ///< The loader service

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@@ -458,8 +458,6 @@ add_library(core STATIC
hle/service/hid/controllers/touchscreen.h
hle/service/hid/controllers/xpad.cpp
hle/service/hid/controllers/xpad.h
hle/service/jit/jit.cpp
hle/service/jit/jit.h
hle/service/lbl/lbl.cpp
hle/service/lbl/lbl.h
hle/service/ldn/errors.h

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@@ -132,7 +132,7 @@ void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
}
void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
auto& raw_status = console.motion_values.raw_status;
auto& emulated = console.motion_values.emulated;
@@ -151,7 +151,6 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
emulated.UpdateOrientation(raw_status.delta_timestamp);
if (is_configuring) {
lock.unlock();
TriggerOnChange(ConsoleTriggerType::Motion);
return;
}
@@ -167,7 +166,6 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
// Find what is this value
motion.verticalization_error = 0.0f;
lock.unlock();
TriggerOnChange(ConsoleTriggerType::Motion);
}
@@ -175,12 +173,11 @@ void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, st
if (index >= console.touch_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
console.touch_values[index] = TransformToTouch(callback);
if (is_configuring) {
lock.unlock();
TriggerOnChange(ConsoleTriggerType::Touch);
return;
}
@@ -192,32 +189,26 @@ void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, st
.pressed = console.touch_values[index].pressed.value,
};
lock.unlock();
TriggerOnChange(ConsoleTriggerType::Touch);
}
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
std::scoped_lock lock{mutex};
return console.motion_values;
}
TouchValues EmulatedConsole::GetTouchValues() const {
std::scoped_lock lock{mutex};
return console.touch_values;
}
ConsoleMotion EmulatedConsole::GetMotion() const {
std::scoped_lock lock{mutex};
return console.motion_state;
}
TouchFingerState EmulatedConsole::GetTouch() const {
std::scoped_lock lock{mutex};
return console.touch_state;
}
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {
const ConsoleUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
@@ -227,13 +218,13 @@ void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
}
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, update_callback);
return last_callback_key++;
}
void EmulatedConsole::DeleteCallback(int key) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);

View File

@@ -183,7 +183,6 @@ private:
TouchDevices touch_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
int last_callback_key = 0;

View File

@@ -353,17 +353,14 @@ void EmulatedController::DisableConfiguration() {
}
void EmulatedController::EnableSystemButtons() {
std::scoped_lock lock{mutex};
system_buttons_enabled = true;
}
void EmulatedController::DisableSystemButtons() {
std::scoped_lock lock{mutex};
system_buttons_enabled = false;
}
void EmulatedController::ResetSystemButtons() {
std::scoped_lock lock{mutex};
controller.home_button_state.home.Assign(false);
controller.capture_button_state.capture.Assign(false);
}
@@ -497,141 +494,139 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
if (index >= controller.button_values.size()) {
return;
}
std::unique_lock lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
{
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = controller.button_values[index];
// Only read button values that have the same uuid or are pressed once
if (current_status.uuid != uuid) {
if (!new_status.value) {
// Only read button values that have the same uuid or are pressed once
if (current_status.uuid != uuid) {
if (!new_status.value) {
return;
}
}
current_status.toggle = new_status.toggle;
current_status.uuid = uuid;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
}
current_status.toggle = new_status.toggle;
current_status.uuid = uuid;
// Update button status with current
if (!current_status.toggle) {
current_status.locked = false;
if (current_status.value != new_status.value) {
current_status.value = new_status.value;
value_changed = true;
}
} else {
// Toggle button and lock status
if (new_status.value && !current_status.locked) {
current_status.locked = true;
current_status.value = !current_status.value;
value_changed = true;
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
TriggerOnChange(ControllerTriggerType::Button, false);
return;
}
// Unlock button ready for next press
if (!new_status.value && current_status.locked) {
current_status.locked = false;
}
}
if (!value_changed) {
return;
}
if (is_configuring) {
controller.npad_button_state.raw = NpadButton::None;
controller.debug_pad_button_state.raw = 0;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Button, false);
return;
}
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
controller.debug_pad_button_state.a.Assign(current_status.value);
break;
case Settings::NativeButton::B:
controller.npad_button_state.b.Assign(current_status.value);
controller.debug_pad_button_state.b.Assign(current_status.value);
break;
case Settings::NativeButton::X:
controller.npad_button_state.x.Assign(current_status.value);
controller.debug_pad_button_state.x.Assign(current_status.value);
break;
case Settings::NativeButton::Y:
controller.npad_button_state.y.Assign(current_status.value);
controller.debug_pad_button_state.y.Assign(current_status.value);
break;
case Settings::NativeButton::LStick:
controller.npad_button_state.stick_l.Assign(current_status.value);
break;
case Settings::NativeButton::RStick:
controller.npad_button_state.stick_r.Assign(current_status.value);
break;
case Settings::NativeButton::L:
controller.npad_button_state.l.Assign(current_status.value);
controller.debug_pad_button_state.l.Assign(current_status.value);
break;
case Settings::NativeButton::R:
controller.npad_button_state.r.Assign(current_status.value);
controller.debug_pad_button_state.r.Assign(current_status.value);
break;
case Settings::NativeButton::ZL:
controller.npad_button_state.zl.Assign(current_status.value);
controller.debug_pad_button_state.zl.Assign(current_status.value);
break;
case Settings::NativeButton::ZR:
controller.npad_button_state.zr.Assign(current_status.value);
controller.debug_pad_button_state.zr.Assign(current_status.value);
break;
case Settings::NativeButton::Plus:
controller.npad_button_state.plus.Assign(current_status.value);
controller.debug_pad_button_state.plus.Assign(current_status.value);
break;
case Settings::NativeButton::Minus:
controller.npad_button_state.minus.Assign(current_status.value);
controller.debug_pad_button_state.minus.Assign(current_status.value);
break;
case Settings::NativeButton::DLeft:
controller.npad_button_state.left.Assign(current_status.value);
controller.debug_pad_button_state.d_left.Assign(current_status.value);
break;
case Settings::NativeButton::DUp:
controller.npad_button_state.up.Assign(current_status.value);
controller.debug_pad_button_state.d_up.Assign(current_status.value);
break;
case Settings::NativeButton::DRight:
controller.npad_button_state.right.Assign(current_status.value);
controller.debug_pad_button_state.d_right.Assign(current_status.value);
break;
case Settings::NativeButton::DDown:
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
controller.npad_button_state.left_sl.Assign(current_status.value);
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
controller.npad_button_state.left_sr.Assign(current_status.value);
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
if (!system_buttons_enabled) {
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
controller.debug_pad_button_state.a.Assign(current_status.value);
break;
case Settings::NativeButton::B:
controller.npad_button_state.b.Assign(current_status.value);
controller.debug_pad_button_state.b.Assign(current_status.value);
break;
case Settings::NativeButton::X:
controller.npad_button_state.x.Assign(current_status.value);
controller.debug_pad_button_state.x.Assign(current_status.value);
break;
case Settings::NativeButton::Y:
controller.npad_button_state.y.Assign(current_status.value);
controller.debug_pad_button_state.y.Assign(current_status.value);
break;
case Settings::NativeButton::LStick:
controller.npad_button_state.stick_l.Assign(current_status.value);
break;
case Settings::NativeButton::RStick:
controller.npad_button_state.stick_r.Assign(current_status.value);
break;
case Settings::NativeButton::L:
controller.npad_button_state.l.Assign(current_status.value);
controller.debug_pad_button_state.l.Assign(current_status.value);
break;
case Settings::NativeButton::R:
controller.npad_button_state.r.Assign(current_status.value);
controller.debug_pad_button_state.r.Assign(current_status.value);
break;
case Settings::NativeButton::ZL:
controller.npad_button_state.zl.Assign(current_status.value);
controller.debug_pad_button_state.zl.Assign(current_status.value);
break;
case Settings::NativeButton::ZR:
controller.npad_button_state.zr.Assign(current_status.value);
controller.debug_pad_button_state.zr.Assign(current_status.value);
break;
case Settings::NativeButton::Plus:
controller.npad_button_state.plus.Assign(current_status.value);
controller.debug_pad_button_state.plus.Assign(current_status.value);
break;
case Settings::NativeButton::Minus:
controller.npad_button_state.minus.Assign(current_status.value);
controller.debug_pad_button_state.minus.Assign(current_status.value);
break;
case Settings::NativeButton::DLeft:
controller.npad_button_state.left.Assign(current_status.value);
controller.debug_pad_button_state.d_left.Assign(current_status.value);
break;
case Settings::NativeButton::DUp:
controller.npad_button_state.up.Assign(current_status.value);
controller.debug_pad_button_state.d_up.Assign(current_status.value);
break;
case Settings::NativeButton::DRight:
controller.npad_button_state.right.Assign(current_status.value);
controller.debug_pad_button_state.d_right.Assign(current_status.value);
break;
case Settings::NativeButton::DDown:
controller.npad_button_state.down.Assign(current_status.value);
controller.debug_pad_button_state.d_down.Assign(current_status.value);
break;
case Settings::NativeButton::SL:
controller.npad_button_state.left_sl.Assign(current_status.value);
controller.npad_button_state.right_sl.Assign(current_status.value);
break;
case Settings::NativeButton::SR:
controller.npad_button_state.left_sr.Assign(current_status.value);
controller.npad_button_state.right_sr.Assign(current_status.value);
break;
case Settings::NativeButton::Home:
if (!system_buttons_enabled) {
break;
}
controller.home_button_state.home.Assign(current_status.value);
break;
case Settings::NativeButton::Screenshot:
if (!system_buttons_enabled) {
break;
}
controller.capture_button_state.capture.Assign(current_status.value);
break;
}
controller.home_button_state.home.Assign(current_status.value);
break;
case Settings::NativeButton::Screenshot:
if (!system_buttons_enabled) {
break;
}
controller.capture_button_state.capture.Assign(current_status.value);
break;
}
lock.unlock();
if (!is_connected) {
if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
Connect();
@@ -648,7 +643,7 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
if (index >= controller.stick_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
const auto stick_value = TransformToStick(callback);
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
@@ -664,7 +659,6 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
if (is_configuring) {
controller.analog_stick_state.left = {};
controller.analog_stick_state.right = {};
lock.unlock();
TriggerOnChange(ControllerTriggerType::Stick, false);
return;
}
@@ -691,7 +685,6 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
break;
}
lock.unlock();
TriggerOnChange(ControllerTriggerType::Stick, true);
}
@@ -700,7 +693,7 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
if (index >= controller.trigger_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
const auto trigger_value = TransformToTrigger(callback);
// Only read trigger values that have the same uuid or are pressed once
@@ -716,7 +709,6 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
if (is_configuring) {
controller.gc_trigger_state.left = 0;
controller.gc_trigger_state.right = 0;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Trigger, false);
return;
}
@@ -735,7 +727,6 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
break;
}
lock.unlock();
TriggerOnChange(ControllerTriggerType::Trigger, true);
}
@@ -744,7 +735,7 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
if (index >= controller.motion_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
auto& raw_status = controller.motion_values[index].raw_status;
auto& emulated = controller.motion_values[index].emulated;
@@ -765,7 +756,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
force_update_motion = raw_status.force_update;
if (is_configuring) {
lock.unlock();
TriggerOnChange(ControllerTriggerType::Motion, false);
return;
}
@@ -777,7 +767,6 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
motion.orientation = emulated.GetOrientation();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
lock.unlock();
TriggerOnChange(ControllerTriggerType::Motion, true);
}
@@ -786,11 +775,10 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
if (index >= controller.battery_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
controller.battery_values[index] = TransformToBattery(callback);
if (is_configuring) {
lock.unlock();
TriggerOnChange(ControllerTriggerType::Battery, false);
return;
}
@@ -847,8 +835,6 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
};
break;
}
lock.unlock();
TriggerOnChange(ControllerTriggerType::Battery, true);
}
@@ -946,7 +932,6 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
}
bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
std::scoped_lock lock{mutex};
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
switch (type) {
case NpadStyleIndex::ProController:
@@ -962,7 +947,6 @@ bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
}
bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
std::scoped_lock lock{mutex};
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
switch (type) {
case NpadStyleIndex::ProController:
@@ -998,44 +982,40 @@ void EmulatedController::Connect(bool use_temporary_value) {
LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
return;
}
{
std::lock_guard lock{mutex};
if (is_configuring) {
tmp_is_connected = true;
TriggerOnChange(ControllerTriggerType::Connected, false);
return;
}
std::unique_lock lock{mutex};
if (is_configuring) {
tmp_is_connected = true;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Connected, false);
return;
if (is_connected) {
return;
}
is_connected = true;
}
if (is_connected) {
return;
}
is_connected = true;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Connected, true);
}
void EmulatedController::Disconnect() {
std::unique_lock lock{mutex};
if (is_configuring) {
tmp_is_connected = false;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Disconnected, false);
return;
}
{
std::lock_guard lock{mutex};
if (is_configuring) {
tmp_is_connected = false;
TriggerOnChange(ControllerTriggerType::Disconnected, false);
return;
}
if (!is_connected) {
return;
if (!is_connected) {
return;
}
is_connected = false;
}
is_connected = false;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Disconnected, true);
}
bool EmulatedController::IsConnected(bool get_temporary_value) const {
std::scoped_lock lock{mutex};
if (get_temporary_value && is_configuring) {
return tmp_is_connected;
}
@@ -1049,12 +1029,10 @@ bool EmulatedController::IsVibrationEnabled() const {
}
NpadIdType EmulatedController::GetNpadIdType() const {
std::scoped_lock lock{mutex};
return npad_id_type;
}
NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
std::scoped_lock lock{mutex};
if (get_temporary_value && is_configuring) {
return tmp_npad_type;
}
@@ -1062,28 +1040,27 @@ NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) c
}
void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
std::unique_lock lock{mutex};
{
std::lock_guard lock{mutex};
if (is_configuring) {
if (tmp_npad_type == npad_type_) {
if (is_configuring) {
if (tmp_npad_type == npad_type_) {
return;
}
tmp_npad_type = npad_type_;
TriggerOnChange(ControllerTriggerType::Type, false);
return;
}
tmp_npad_type = npad_type_;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Type, false);
return;
}
if (npad_type == npad_type_) {
return;
if (npad_type == npad_type_) {
return;
}
if (is_connected) {
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
NpadIdTypeToIndex(npad_id_type));
}
npad_type = npad_type_;
}
if (is_connected) {
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
NpadIdTypeToIndex(npad_id_type));
}
npad_type = npad_type_;
lock.unlock();
TriggerOnChange(ControllerTriggerType::Type, true);
}
@@ -1111,37 +1088,30 @@ LedPattern EmulatedController::GetLedPattern() const {
}
ButtonValues EmulatedController::GetButtonsValues() const {
std::scoped_lock lock{mutex};
return controller.button_values;
}
SticksValues EmulatedController::GetSticksValues() const {
std::scoped_lock lock{mutex};
return controller.stick_values;
}
TriggerValues EmulatedController::GetTriggersValues() const {
std::scoped_lock lock{mutex};
return controller.trigger_values;
}
ControllerMotionValues EmulatedController::GetMotionValues() const {
std::scoped_lock lock{mutex};
return controller.motion_values;
}
ColorValues EmulatedController::GetColorsValues() const {
std::scoped_lock lock{mutex};
return controller.color_values;
}
BatteryValues EmulatedController::GetBatteryValues() const {
std::scoped_lock lock{mutex};
return controller.battery_values;
}
HomeButtonState EmulatedController::GetHomeButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
return {};
}
@@ -1149,7 +1119,6 @@ HomeButtonState EmulatedController::GetHomeButtons() const {
}
CaptureButtonState EmulatedController::GetCaptureButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
return {};
}
@@ -1157,7 +1126,6 @@ CaptureButtonState EmulatedController::GetCaptureButtons() const {
}
NpadButtonState EmulatedController::GetNpadButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
return {};
}
@@ -1165,7 +1133,6 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
}
DebugPadButton EmulatedController::GetDebugPadButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
return {};
}
@@ -1173,27 +1140,20 @@ DebugPadButton EmulatedController::GetDebugPadButtons() const {
}
AnalogSticks EmulatedController::GetSticks() const {
std::unique_lock lock{mutex};
if (is_configuring) {
return {};
}
// Some drivers like stick from buttons need constant refreshing
for (auto& device : stick_devices) {
if (!device) {
continue;
}
lock.unlock();
device->SoftUpdate();
lock.lock();
}
return controller.analog_stick_state;
}
NpadGcTriggerState EmulatedController::GetTriggers() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
return {};
}
@@ -1201,35 +1161,26 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
}
MotionState EmulatedController::GetMotions() const {
std::unique_lock lock{mutex};
// Some drivers like mouse motion need constant refreshing
if (force_update_motion) {
for (auto& device : motion_devices) {
if (!device) {
continue;
}
lock.unlock();
device->ForceUpdate();
lock.lock();
}
}
return controller.motion_state;
}
ControllerColors EmulatedController::GetColors() const {
std::scoped_lock lock{mutex};
return controller.colors_state;
}
BatteryLevelState EmulatedController::GetBattery() const {
std::scoped_lock lock{mutex};
return controller.battery_state;
}
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {
const ControllerUpdateCallback& poller = poller_pair.second;
if (!is_npad_service_update && poller.is_npad_service) {
@@ -1242,13 +1193,13 @@ void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npa
}
int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
return last_callback_key++;
}
void EmulatedController::DeleteCallback(int key) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);

View File

@@ -400,7 +400,7 @@ private:
*/
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
const NpadIdType npad_id_type;
NpadIdType npad_id_type;
NpadStyleIndex npad_type{NpadStyleIndex::None};
NpadStyleTag supported_style_tag{NpadStyleSet::All};
bool is_connected{false};
@@ -434,7 +434,6 @@ private:
StickDevices tas_stick_devices;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;

View File

@@ -169,7 +169,7 @@ void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& cal
if (index >= device_status.keyboard_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_values[index];
@@ -201,7 +201,6 @@ void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& cal
}
if (is_configuring) {
lock.unlock();
TriggerOnChange(DeviceTriggerType::Keyboard);
return;
}
@@ -209,7 +208,6 @@ void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& cal
// Index should be converted from NativeKeyboard to KeyboardKeyIndex
UpdateKey(index, current_status.value);
lock.unlock();
TriggerOnChange(DeviceTriggerType::Keyboard);
}
@@ -229,7 +227,7 @@ void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& c
if (index >= device_status.keyboard_moddifier_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.keyboard_moddifier_values[index];
@@ -261,7 +259,6 @@ void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& c
}
if (is_configuring) {
lock.unlock();
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
return;
}
@@ -292,7 +289,6 @@ void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& c
break;
}
lock.unlock();
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
}
@@ -301,7 +297,7 @@ void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callba
if (index >= device_status.mouse_button_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
bool value_changed = false;
const auto new_status = TransformToButton(callback);
auto& current_status = device_status.mouse_button_values[index];
@@ -333,7 +329,6 @@ void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callba
}
if (is_configuring) {
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
@@ -356,7 +351,6 @@ void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callba
break;
}
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
}
@@ -365,14 +359,13 @@ void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callba
if (index >= device_status.mouse_analog_values.size()) {
return;
}
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
const auto analog_value = TransformToAnalog(callback);
device_status.mouse_analog_values[index] = analog_value;
if (is_configuring) {
device_status.mouse_position_state = {};
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
@@ -386,19 +379,17 @@ void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callba
break;
}
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
}
void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callback) {
std::unique_lock lock{mutex};
std::lock_guard lock{mutex};
const auto touch_value = TransformToTouch(callback);
device_status.mouse_stick_value = touch_value;
if (is_configuring) {
device_status.mouse_position_state = {};
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
return;
}
@@ -406,52 +397,42 @@ void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callbac
device_status.mouse_position_state.x = touch_value.x.value;
device_status.mouse_position_state.y = touch_value.y.value;
lock.unlock();
TriggerOnChange(DeviceTriggerType::Mouse);
}
KeyboardValues EmulatedDevices::GetKeyboardValues() const {
std::scoped_lock lock{mutex};
return device_status.keyboard_values;
}
KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
std::scoped_lock lock{mutex};
return device_status.keyboard_moddifier_values;
}
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
std::scoped_lock lock{mutex};
return device_status.mouse_button_values;
}
KeyboardKey EmulatedDevices::GetKeyboard() const {
std::scoped_lock lock{mutex};
return device_status.keyboard_state;
}
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
std::scoped_lock lock{mutex};
return device_status.keyboard_moddifier_state;
}
MouseButton EmulatedDevices::GetMouseButtons() const {
std::scoped_lock lock{mutex};
return device_status.mouse_button_state;
}
MousePosition EmulatedDevices::GetMousePosition() const {
std::scoped_lock lock{mutex};
return device_status.mouse_position_state;
}
AnalogStickState EmulatedDevices::GetMouseWheel() const {
std::scoped_lock lock{mutex};
return device_status.mouse_wheel_state;
}
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {
const InterfaceUpdateCallback& poller = poller_pair.second;
if (poller.on_change) {
@@ -461,13 +442,13 @@ void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
}
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
return last_callback_key++;
}
void EmulatedDevices::DeleteCallback(int key) {
std::scoped_lock lock{callback_mutex};
std::lock_guard lock{mutex};
const auto& iterator = callback_list.find(key);
if (iterator == callback_list.end()) {
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);

View File

@@ -200,7 +200,6 @@ private:
MouseStickDevice mouse_stick_device;
mutable std::mutex mutex;
mutable std::mutex callback_mutex;
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
int last_callback_key = 0;

View File

@@ -24,15 +24,8 @@
namespace Kernel {
SessionRequestHandler::SessionRequestHandler(KernelCore& kernel_, const char* service_name_,
ServiceThreadType thread_type)
: kernel{kernel_} {
if (thread_type == ServiceThreadType::CreateNew) {
service_thread = kernel.CreateServiceThread(service_name_);
} else {
service_thread = kernel.GetDefaultServiceThread();
}
}
SessionRequestHandler::SessionRequestHandler(KernelCore& kernel_, const char* service_name_)
: kernel{kernel_}, service_thread{kernel.CreateServiceThread(service_name_)} {}
SessionRequestHandler::~SessionRequestHandler() {
kernel.ReleaseServiceThread(service_thread);

View File

@@ -33,11 +33,6 @@ namespace Service {
class ServiceFrameworkBase;
}
enum class ServiceThreadType {
Default,
CreateNew,
};
namespace Kernel {
class Domain;
@@ -62,8 +57,7 @@ enum class ThreadWakeupReason;
*/
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
public:
SessionRequestHandler(KernelCore& kernel_, const char* service_name_,
ServiceThreadType thread_type);
SessionRequestHandler(KernelCore& kernel, const char* service_name_);
virtual ~SessionRequestHandler();
/**

View File

@@ -563,6 +563,8 @@ ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size,
block_manager->Update(dst_addr, num_pages, KMemoryState::Free, KMemoryPermission::None,
KMemoryAttribute::None);
system.InvalidateCpuInstructionCaches();
return ResultSuccess;
}

View File

@@ -61,7 +61,6 @@ struct KernelCore::Impl {
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
global_handle_table->Initialize(KHandleTable::MaxTableSize);
default_service_thread = CreateServiceThread(kernel, "DefaultServiceThread");
is_phantom_mode_for_singlecore = false;
@@ -678,12 +677,6 @@ struct KernelCore::Impl {
void ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
if (auto strong_ptr = service_thread.lock()) {
if (strong_ptr == default_service_thread.lock()) {
// Nothing to do here, the service is using default_service_thread, which will be
// released on shutdown.
return;
}
service_threads_manager.QueueWork(
[this, strong_ptr{std::move(strong_ptr)}]() { service_threads.erase(strong_ptr); });
}
@@ -746,8 +739,7 @@ struct KernelCore::Impl {
std::unique_ptr<KMemoryLayout> memory_layout;
// Threads used for services
std::unordered_set<std::shared_ptr<ServiceThread>> service_threads;
std::weak_ptr<ServiceThread> default_service_thread;
std::unordered_set<std::shared_ptr<Kernel::ServiceThread>> service_threads;
Common::ThreadWorker service_threads_manager;
std::array<KThread*, Core::Hardware::NUM_CPU_CORES> suspend_threads;
@@ -1073,10 +1065,6 @@ std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::
return impl->CreateServiceThread(*this, name);
}
std::weak_ptr<Kernel::ServiceThread> KernelCore::GetDefaultServiceThread() const {
return impl->default_service_thread;
}
void KernelCore::ReleaseServiceThread(std::weak_ptr<Kernel::ServiceThread> service_thread) {
impl->ReleaseServiceThread(service_thread);
}

View File

@@ -271,25 +271,15 @@ public:
void ExitSVCProfile();
/**
* Creates a host thread to execute HLE service requests, which are used to execute service
* routines asynchronously. While these are allocated per ServerSession, these need to be owned
* and managed outside of ServerSession to avoid a circular dependency. In general, most
* services can just use the default service thread, and not need their own host service thread.
* See GetDefaultServiceThread.
* Creates an HLE service thread, which are used to execute service routines asynchronously.
* While these are allocated per ServerSession, these need to be owned and managed outside
* of ServerSession to avoid a circular dependency.
* @param name String name for the ServerSession creating this thread, used for debug
* purposes.
* @returns The a weak pointer newly created service thread.
*/
std::weak_ptr<Kernel::ServiceThread> CreateServiceThread(const std::string& name);
/**
* Gets the default host service thread, which executes HLE service requests. Unless service
* requests need to block on the host, the default service thread should be used in favor of
* creating a new service thread.
* @returns The a weak pointer for the default service thread.
*/
std::weak_ptr<Kernel::ServiceThread> GetDefaultServiceThread() const;
/**
* Releases a HLE service thread, instructing KernelCore to free it. This should be called when
* the ServerSession associated with the thread is destroyed.

View File

@@ -1337,7 +1337,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
{200, nullptr, "GetLastApplicationExitReason"},
{500, nullptr, "StartContinuousRecordingFlushForDebug"},
{1000, nullptr, "CreateMovieMaker"},
{1001, &IApplicationFunctions::PrepareForJit, "PrepareForJit"},
{1001, nullptr, "PrepareForJit"},
};
// clang-format on
@@ -1787,13 +1787,6 @@ void IApplicationFunctions::GetHealthWarningDisappearedSystemEvent(Kernel::HLERe
rb.PushCopyObjects(health_warning_disappeared_system_event->GetReadableEvent());
}
void IApplicationFunctions::PrepareForJit(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
Core::System& system) {
auto message_queue = std::make_shared<AppletMessageQueue>(system);

View File

@@ -336,7 +336,6 @@ private:
void TryPopFromFriendInvitationStorageChannel(Kernel::HLERequestContext& ctx);
void GetNotificationStorageChannelEvent(Kernel::HLERequestContext& ctx);
void GetHealthWarningDisappearedSystemEvent(Kernel::HLERequestContext& ctx);
void PrepareForJit(Kernel::HLERequestContext& ctx);
KernelHelpers::ServiceContext service_context;

View File

@@ -41,10 +41,9 @@ public:
explicit IAudioOut(Core::System& system_, AudoutParams audio_params_,
AudioCore::AudioOut& audio_core_, std::string&& device_name_,
std::string&& unique_name)
: ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew},
audio_core{audio_core_}, device_name{std::move(device_name_)},
audio_params{audio_params_}, main_memory{system.Memory()}, service_context{system_,
"IAudioOut"} {
: ServiceFramework{system_, "IAudioOut"}, audio_core{audio_core_},
device_name{std::move(device_name_)}, audio_params{audio_params_},
main_memory{system.Memory()}, service_context{system_, "IAudioOut"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},

View File

@@ -24,8 +24,7 @@ public:
explicit IAudioRenderer(Core::System& system_,
const AudioCommon::AudioRendererParameter& audren_params,
const std::size_t instance_number)
: ServiceFramework{system_, "IAudioRenderer", ServiceThreadType::CreateNew},
service_context{system_, "IAudioRenderer"} {
: ServiceFramework{system_, "IAudioRenderer"}, service_context{system_, "IAudioRenderer"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioRenderer::GetSampleRate, "GetSampleRate"},

View File

@@ -58,8 +58,7 @@ enum class FileSystemType : u8 {
class IStorage final : public ServiceFramework<IStorage> {
public:
explicit IStorage(Core::System& system_, FileSys::VirtualFile backend_)
: ServiceFramework{system_, "IStorage", ServiceThreadType::CreateNew},
backend(std::move(backend_)) {
: ServiceFramework{system_, "IStorage"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IStorage::Read, "Read"},
{1, nullptr, "Write"},
@@ -117,8 +116,7 @@ private:
class IFile final : public ServiceFramework<IFile> {
public:
explicit IFile(Core::System& system_, FileSys::VirtualFile backend_)
: ServiceFramework{system_, "IFile", ServiceThreadType::CreateNew},
backend(std::move(backend_)) {
: ServiceFramework{system_, "IFile"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IFile::Read, "Read"},
{1, &IFile::Write, "Write"},
@@ -254,8 +252,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
class IDirectory final : public ServiceFramework<IDirectory> {
public:
explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
: ServiceFramework{system_, "IDirectory", ServiceThreadType::CreateNew},
backend(std::move(backend_)) {
: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IDirectory::Read, "Read"},
{1, &IDirectory::GetEntryCount, "GetEntryCount"},
@@ -311,8 +308,8 @@ private:
class IFileSystem final : public ServiceFramework<IFileSystem> {
public:
explicit IFileSystem(Core::System& system_, FileSys::VirtualDir backend_, SizeGetter size_)
: ServiceFramework{system_, "IFileSystem", ServiceThreadType::CreateNew},
backend{std::move(backend_)}, size{std::move(size_)} {
: ServiceFramework{system_, "IFileSystem"}, backend{std::move(backend_)}, size{std::move(
size_)} {
static const FunctionInfo functions[] = {
{0, &IFileSystem::CreateFile, "CreateFile"},
{1, &IFileSystem::DeleteFile, "DeleteFile"},

View File

@@ -1,53 +0,0 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/result.h"
#include "core/hle/service/jit/jit.h"
#include "core/hle/service/service.h"
namespace Service::JIT {
class IJitEnvironment final : public ServiceFramework<IJitEnvironment> {
public:
explicit IJitEnvironment(Core::System& system_) : ServiceFramework{system_, "IJitEnvironment"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GenerateCode"},
{1, nullptr, "Control"},
{1000, nullptr, "LoadPlugin"},
{1001, nullptr, "GetCodeAddress"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class JITU final : public ServiceFramework<JITU> {
public:
explicit JITU(Core::System& system_) : ServiceFramework{system_, "jit:u"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &JITU::CreateJitEnvironment, "CreateJitEnvironment"},
};
// clang-format on
RegisterHandlers(functions);
}
void CreateJitEnvironment(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_JIT, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface<IJitEnvironment>(system);
}
};
void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
std::make_shared<JITU>(system)->InstallAsService(sm);
}
} // namespace Service::JIT

View File

@@ -1,20 +0,0 @@
// Copyright 2022 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Core {
class System;
}
namespace Service::SM {
class ServiceManager;
}
namespace Service::JIT {
/// Registers all JIT services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& sm, Core::System& system);
} // namespace Service::JIT

View File

@@ -230,7 +230,7 @@ void NVDRV::DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx) {
}
NVDRV::NVDRV(Core::System& system_, std::shared_ptr<Module> nvdrv_, const char* name)
: ServiceFramework{system_, name, ServiceThreadType::CreateNew}, nvdrv{std::move(nvdrv_)} {
: ServiceFramework{system_, name}, nvdrv{std::move(nvdrv_)} {
static const FunctionInfo functions[] = {
{0, &NVDRV::Open, "Open"},
{1, &NVDRV::Ioctl1, "Ioctl"},

View File

@@ -32,7 +32,6 @@
#include "core/hle/service/glue/glue.h"
#include "core/hle/service/grc/grc.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/jit/jit.h"
#include "core/hle/service/lbl/lbl.h"
#include "core/hle/service/ldn/ldn.h"
#include "core/hle/service/ldr/ldr.h"
@@ -92,9 +91,8 @@ namespace Service {
}
ServiceFrameworkBase::ServiceFrameworkBase(Core::System& system_, const char* service_name_,
ServiceThreadType thread_type, u32 max_sessions_,
InvokerFn* handler_invoker_)
: SessionRequestHandler(system_.Kernel(), service_name_, thread_type), system{system_},
u32 max_sessions_, InvokerFn* handler_invoker_)
: SessionRequestHandler(system_.Kernel(), service_name_), system{system_},
service_name{service_name_}, max_sessions{max_sessions_}, handler_invoker{handler_invoker_} {}
ServiceFrameworkBase::~ServiceFrameworkBase() {
@@ -263,7 +261,6 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
Glue::InstallInterfaces(system);
GRC::InstallInterfaces(*sm, system);
HID::InstallInterfaces(*sm, system);
JIT::InstallInterfaces(*sm, system);
LBL::InstallInterfaces(*sm, system);
LDN::InstallInterfaces(*sm, system);
LDR::InstallInterfaces(*sm, system);

View File

@@ -114,8 +114,7 @@ private:
Kernel::HLERequestContext& ctx);
explicit ServiceFrameworkBase(Core::System& system_, const char* service_name_,
ServiceThreadType thread_type, u32 max_sessions_,
InvokerFn* handler_invoker_);
u32 max_sessions_, InvokerFn* handler_invoker_);
~ServiceFrameworkBase() override;
void RegisterHandlersBase(const FunctionInfoBase* functions, std::size_t n);
@@ -177,17 +176,14 @@ protected:
/**
* Initializes the handler with no functions installed.
*
* @param system_ The system context to construct this service under.
* @param system_ The system context to construct this service under.
* @param service_name_ Name of the service.
* @param thread_type Specifies the thread type for this service. If this is set to CreateNew,
* it creates a new thread for it, otherwise this uses the default thread.
* @param max_sessions_ Maximum number of sessions that can be connected to this service at the
* same time.
* @param max_sessions_ Maximum number of sessions that can be
* connected to this service at the same time.
*/
explicit ServiceFramework(Core::System& system_, const char* service_name_,
ServiceThreadType thread_type = ServiceThreadType::Default,
u32 max_sessions_ = ServerSessionCountMax)
: ServiceFrameworkBase(system_, service_name_, thread_type, max_sessions_, Invoker) {}
: ServiceFrameworkBase(system_, service_name_, max_sessions_, Invoker) {}
/// Registers handlers in the service.
template <std::size_t N>

View File

@@ -206,7 +206,7 @@ void SM::UnregisterService(Kernel::HLERequestContext& ctx) {
}
SM::SM(ServiceManager& service_manager_, Core::System& system_)
: ServiceFramework{system_, "sm:", ServiceThreadType::Default, 4},
: ServiceFramework{system_, "sm:", 4},
service_manager{service_manager_}, kernel{system_.Kernel()} {
RegisterHandlers({
{0, &SM::Initialize, "Initialize"},

View File

@@ -837,8 +837,7 @@ void BSD::BuildErrnoResponse(Kernel::HLERequestContext& ctx, Errno bsd_errno) co
rb.PushEnum(bsd_errno);
}
BSD::BSD(Core::System& system_, const char* name)
: ServiceFramework{system_, name, ServiceThreadType::CreateNew} {
BSD::BSD(Core::System& system_, const char* name) : ServiceFramework{system_, name} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &BSD::RegisterClient, "RegisterClient"},

View File

@@ -77,8 +77,7 @@ static_assert(sizeof(NativeWindow) == 0x28, "NativeWindow has wrong size");
class IHOSBinderDriver final : public ServiceFramework<IHOSBinderDriver> {
public:
explicit IHOSBinderDriver(Core::System& system_, NVFlinger::HosBinderDriverServer& server_)
: ServiceFramework{system_, "IHOSBinderDriver", ServiceThreadType::CreateNew},
server(server_) {
: ServiceFramework{system_, "IHOSBinderDriver"}, server(server_) {
static const FunctionInfo functions[] = {
{0, &IHOSBinderDriver::TransactParcel, "TransactParcel"},
{1, &IHOSBinderDriver::AdjustRefcount, "AdjustRefcount"},