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6 Commits
__refs_pul
...
__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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7105204a7e | ||
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1e1f7b3234 | ||
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f32b2bcd20 | ||
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5286a7bc4c | ||
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fae07919af | ||
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7347cdb651 |
@@ -179,8 +179,6 @@ add_library(core STATIC
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hle/kernel/k_client_port.h
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hle/kernel/k_client_session.cpp
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hle/kernel/k_client_session.h
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hle/kernel/k_code_memory.cpp
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hle/kernel/k_code_memory.h
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hle/kernel/k_condition_variable.cpp
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hle/kernel/k_condition_variable.h
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hle/kernel/k_event.cpp
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@@ -882,6 +882,8 @@ bool EmulatedController::IsControllerSupported() const {
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switch (npad_type) {
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case NpadStyleIndex::ProController:
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return supported_style_tag.fullkey;
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case NpadStyleIndex::Handheld:
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return supported_style_tag.handheld;
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case NpadStyleIndex::JoyconDual:
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return supported_style_tag.joycon_dual;
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case NpadStyleIndex::JoyconLeft:
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@@ -9,7 +9,6 @@
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#include "core/core.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/init/init_slab_setup.h"
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#include "core/hle/kernel/k_code_memory.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_memory_layout.h"
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#include "core/hle/kernel/k_memory_manager.h"
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@@ -33,7 +32,6 @@ namespace Kernel::Init {
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HANDLER(KPort, (SLAB_COUNT(KPort)), ##__VA_ARGS__) \
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HANDLER(KSharedMemory, (SLAB_COUNT(KSharedMemory)), ##__VA_ARGS__) \
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HANDLER(KTransferMemory, (SLAB_COUNT(KTransferMemory)), ##__VA_ARGS__) \
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HANDLER(KCodeMemory, (SLAB_COUNT(KCodeMemory)), ##__VA_ARGS__) \
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HANDLER(KSession, (SLAB_COUNT(KSession)), ##__VA_ARGS__) \
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HANDLER(KResourceLimit, (SLAB_COUNT(KResourceLimit)), ##__VA_ARGS__)
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@@ -6,7 +6,6 @@
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#include "core/hle/kernel/k_class_token.h"
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#include "core/hle/kernel/k_client_port.h"
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#include "core/hle/kernel/k_client_session.h"
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#include "core/hle/kernel/k_code_memory.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_port.h"
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#include "core/hle/kernel/k_process.h"
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@@ -49,7 +48,7 @@ static_assert(ClassToken<KWritableEvent> == 0b10001001'00000000);
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static_assert(ClassToken<KTransferMemory> == 0b10010001'00000000);
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// static_assert(ClassToken<KDeviceAddressSpace> == 0b01100001'00000000);
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// static_assert(ClassToken<KSessionRequest> == 0b10100001'00000000);
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static_assert(ClassToken<KCodeMemory> == 0b11000001'00000000);
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// static_assert(ClassToken<KCodeMemory> == 0b11000001'00000000);
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// Ensure that the token hierarchy is correct.
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@@ -80,7 +79,7 @@ static_assert(ClassToken<KWritableEvent> == ((0b10001001 << 8) | ClassToken<KAut
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static_assert(ClassToken<KTransferMemory> == ((0b10010001 << 8) | ClassToken<KAutoObject>));
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// static_assert(ClassToken<KDeviceAddressSpace> == ((0b01100001 << 8) | ClassToken<KAutoObject>));
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// static_assert(ClassToken<KSessionRequest> == ((0b10100001 << 8) | ClassToken<KAutoObject>));
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static_assert(ClassToken<KCodeMemory> == ((0b11000001 << 8) | ClassToken<KAutoObject>));
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// static_assert(ClassToken<KCodeMemory> == ((0b11000001 << 8) | ClassToken<KAutoObject>));
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// Ensure that the token hierarchy reflects the class hierarchy.
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@@ -1,146 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common_types.h"
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#include "core/device_memory.h"
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#include "core/hle/kernel/k_auto_object.h"
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#include "core/hle/kernel/k_code_memory.h"
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#include "core/hle/kernel/k_light_lock.h"
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#include "core/hle/kernel/k_memory_block.h"
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#include "core/hle/kernel/k_page_linked_list.h"
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#include "core/hle/kernel/k_page_table.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/slab_helpers.h"
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#include "core/hle/kernel/svc_types.h"
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#include "core/hle/result.h"
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namespace Kernel {
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KCodeMemory::KCodeMemory(KernelCore& kernel_)
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: KAutoObjectWithSlabHeapAndContainer{kernel_}, m_lock(kernel_) {}
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ResultCode KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) {
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// Set members.
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m_owner = kernel.CurrentProcess();
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// Get the owner page table.
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auto& page_table = m_owner->PageTable();
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// Construct the page group.
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KMemoryInfo kBlockInfo = page_table.QueryInfo(addr);
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m_page_group = KPageLinkedList(kBlockInfo.GetAddress(), kBlockInfo.GetNumPages());
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// Lock the memory.
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R_TRY(page_table.LockForCodeMemory(addr, size))
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// Clear the memory.
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for (const auto& block : m_page_group.Nodes()) {
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std::memset(device_memory.GetPointer(block.GetAddress()), 0xFF, block.GetSize());
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}
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// Set remaining tracking members.
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m_address = addr;
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m_is_initialized = true;
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m_is_owner_mapped = false;
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m_is_mapped = false;
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// We succeeded.
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return ResultSuccess;
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}
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void KCodeMemory::Finalize() {
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// Unlock.
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if (!m_is_mapped && !m_is_owner_mapped) {
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const size_t size = m_page_group.GetNumPages() * PageSize;
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m_owner->PageTable().UnlockForCodeMemory(m_address, size);
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}
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}
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ResultCode KCodeMemory::Map(VAddr address, size_t size) {
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// Validate the size.
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R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
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// Lock ourselves.
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KScopedLightLock lk(m_lock);
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// Ensure we're not already mapped.
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R_UNLESS(!m_is_mapped, ResultInvalidState);
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// Map the memory.
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R_TRY(kernel.CurrentProcess()->PageTable().MapPages(
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address, m_page_group, KMemoryState::CodeOut, KMemoryPermission::UserReadWrite));
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// Mark ourselves as mapped.
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m_is_mapped = true;
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return ResultSuccess;
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}
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ResultCode KCodeMemory::Unmap(VAddr address, size_t size) {
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// Validate the size.
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R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
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// Lock ourselves.
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KScopedLightLock lk(m_lock);
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// Unmap the memory.
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R_TRY(kernel.CurrentProcess()->PageTable().UnmapPages(address, m_page_group,
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KMemoryState::CodeOut));
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// Mark ourselves as unmapped.
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m_is_mapped = false;
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return ResultSuccess;
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}
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ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) {
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// Validate the size.
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R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
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// Lock ourselves.
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KScopedLightLock lk(m_lock);
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// Ensure we're not already mapped.
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R_UNLESS(!m_is_owner_mapped, ResultInvalidState);
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// Convert the memory permission.
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KMemoryPermission k_perm{};
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switch (perm) {
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case Svc::MemoryPermission::Read:
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k_perm = KMemoryPermission::UserRead;
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break;
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case Svc::MemoryPermission::ReadExecute:
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k_perm = KMemoryPermission::UserReadExecute;
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break;
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default:
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break;
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}
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// Map the memory.
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R_TRY(
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m_owner->PageTable().MapPages(address, m_page_group, KMemoryState::GeneratedCode, k_perm));
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// Mark ourselves as mapped.
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m_is_owner_mapped = true;
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return ResultSuccess;
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}
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ResultCode KCodeMemory::UnmapFromOwner(VAddr address, size_t size) {
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// Validate the size.
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R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
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// Lock ourselves.
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KScopedLightLock lk(m_lock);
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// Unmap the memory.
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R_TRY(m_owner->PageTable().UnmapPages(address, m_page_group, KMemoryState::GeneratedCode));
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// Mark ourselves as unmapped.
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m_is_owner_mapped = false;
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return ResultSuccess;
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}
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} // namespace Kernel
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@@ -1,66 +0,0 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/device_memory.h"
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#include "core/hle/kernel/k_auto_object.h"
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#include "core/hle/kernel/k_light_lock.h"
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#include "core/hle/kernel/k_page_linked_list.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/slab_helpers.h"
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#include "core/hle/kernel/svc_types.h"
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#include "core/hle/result.h"
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namespace Kernel {
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enum class CodeMemoryOperation : u32 {
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Map = 0,
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MapToOwner = 1,
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Unmap = 2,
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UnmapFromOwner = 3,
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};
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class KCodeMemory final
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: public KAutoObjectWithSlabHeapAndContainer<KCodeMemory, KAutoObjectWithList> {
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KERNEL_AUTOOBJECT_TRAITS(KCodeMemory, KAutoObject);
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public:
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explicit KCodeMemory(KernelCore& kernel_);
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ResultCode Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size);
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void Finalize();
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ResultCode Map(VAddr address, size_t size);
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ResultCode Unmap(VAddr address, size_t size);
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ResultCode MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm);
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ResultCode UnmapFromOwner(VAddr address, size_t size);
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bool IsInitialized() const {
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return m_is_initialized;
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}
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static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
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KProcess* GetOwner() const {
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return m_owner;
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}
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VAddr GetSourceAddress() const {
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return m_address;
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}
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size_t GetSize() const {
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return m_is_initialized ? m_page_group.GetNumPages() * PageSize : 0;
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}
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private:
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KPageLinkedList m_page_group{};
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KProcess* m_owner{};
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VAddr m_address{};
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KLightLock m_lock;
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bool m_is_initialized{};
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bool m_is_owner_mapped{};
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bool m_is_mapped{};
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};
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} // namespace Kernel
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@@ -131,26 +131,6 @@ enum class KMemoryPermission : u8 {
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UserMask = static_cast<u8>(Svc::MemoryPermission::Read | Svc::MemoryPermission::Write |
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Svc::MemoryPermission::Execute),
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KernelShift = 3,
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KernelRead = Read << KernelShift,
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KernelWrite = Write << KernelShift,
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KernelExecute = Execute << KernelShift,
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NotMapped = (1 << (2 * KernelShift)),
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KernelReadWrite = KernelRead | KernelWrite,
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KernelReadExecute = KernelRead | KernelExecute,
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UserRead = Read | KernelRead,
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UserWrite = Write | KernelWrite,
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UserExecute = Execute,
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UserReadWrite = UserRead | UserWrite,
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UserReadExecute = UserRead | UserExecute,
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IpcLockChangeMask = NotMapped | UserReadWrite
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};
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DECLARE_ENUM_FLAG_OPERATORS(KMemoryPermission);
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@@ -27,10 +27,6 @@ public:
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return num_pages;
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}
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constexpr std::size_t GetSize() const {
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return GetNumPages() * PageSize;
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}
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private:
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u64 addr{};
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std::size_t num_pages{};
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@@ -368,33 +368,6 @@ ResultCode KPageTable::UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, st
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return ResultSuccess;
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}
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ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size,
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KPageTable& src_page_table, VAddr src_addr) {
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std::lock_guard lock{page_table_lock};
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const std::size_t num_pages{size / PageSize};
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// Check that the memory is mapped in the destination process.
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size_t num_allocator_blocks;
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R_TRY(CheckMemoryState(&num_allocator_blocks, dst_addr, size, KMemoryState::All,
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KMemoryState::SharedCode, KMemoryPermission::UserReadWrite,
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KMemoryPermission::UserReadWrite, KMemoryAttribute::All,
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KMemoryAttribute::None));
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// Check that the memory is mapped in the source process.
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R_TRY(src_page_table.CheckMemoryState(src_addr, size, KMemoryState::FlagCanMapProcess,
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KMemoryState::FlagCanMapProcess, KMemoryPermission::None,
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KMemoryPermission::None, KMemoryAttribute::All,
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KMemoryAttribute::None));
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CASCADE_CODE(Operate(dst_addr, num_pages, KMemoryPermission::None, OperationType::Unmap));
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// Apply the memory block update.
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block_manager->Update(dst_addr, num_pages, KMemoryState::Free, KMemoryPermission::None,
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KMemoryAttribute::None);
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return ResultSuccess;
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}
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void KPageTable::MapPhysicalMemory(KPageLinkedList& page_linked_list, VAddr start, VAddr end) {
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auto node{page_linked_list.Nodes().begin()};
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PAddr map_addr{node->GetAddress()};
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@@ -969,60 +942,6 @@ ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size)
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return ResultSuccess;
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}
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ResultCode KPageTable::LockForCodeMemory(VAddr addr, std::size_t size) {
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std::lock_guard lock{page_table_lock};
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KMemoryPermission new_perm = KMemoryPermission::NotMapped | KMemoryPermission::KernelReadWrite;
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KMemoryPermission old_perm{};
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if (const ResultCode result{CheckMemoryState(
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nullptr, &old_perm, nullptr, addr, size, KMemoryState::FlagCanCodeMemory,
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KMemoryState::FlagCanCodeMemory, KMemoryPermission::Mask,
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KMemoryPermission::UserReadWrite, KMemoryAttribute::All, KMemoryAttribute::None)};
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result.IsError()) {
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return result;
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}
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new_perm = (new_perm != KMemoryPermission::None) ? new_perm : old_perm;
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|
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block_manager->UpdateLock(
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addr, size / PageSize,
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[](KMemoryBlockManager::iterator block, KMemoryPermission permission) {
|
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block->ShareToDevice(permission);
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},
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new_perm);
|
||||
|
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return ResultSuccess;
|
||||
}
|
||||
|
||||
ResultCode KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size) {
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std::lock_guard lock{page_table_lock};
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|
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KMemoryPermission new_perm = KMemoryPermission::UserReadWrite;
|
||||
|
||||
KMemoryPermission old_perm{};
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||||
|
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if (const ResultCode result{CheckMemoryState(
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nullptr, &old_perm, nullptr, addr, size, KMemoryState::FlagCanCodeMemory,
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KMemoryState::FlagCanCodeMemory, KMemoryPermission::None, KMemoryPermission::None,
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KMemoryAttribute::All, KMemoryAttribute::Locked)};
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result.IsError()) {
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return result;
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||||
}
|
||||
|
||||
new_perm = (new_perm != KMemoryPermission::None) ? new_perm : old_perm;
|
||||
|
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block_manager->UpdateLock(
|
||||
addr, size / PageSize,
|
||||
[](KMemoryBlockManager::iterator block, KMemoryPermission permission) {
|
||||
block->UnshareToDevice(permission);
|
||||
},
|
||||
new_perm);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
ResultCode KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) {
|
||||
block_manager = std::make_unique<KMemoryBlockManager>(start, end);
|
||||
|
||||
@@ -1312,42 +1231,4 @@ ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermissi
|
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return ResultSuccess;
|
||||
}
|
||||
|
||||
ResultCode KPageTable::CheckMemoryState(size_t* out_blocks_needed, VAddr addr, size_t size,
|
||||
KMemoryState state_mask, KMemoryState state,
|
||||
KMemoryPermission perm_mask, KMemoryPermission perm,
|
||||
KMemoryAttribute attr_mask, KMemoryAttribute attr) const {
|
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// Get information about the first block.
|
||||
const VAddr last_addr = addr + size - 1;
|
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KMemoryBlockManager::const_iterator it{block_manager->FindIterator(addr)};
|
||||
KMemoryInfo info = it->GetMemoryInfo();
|
||||
|
||||
// If the start address isn't aligned, we need a block.
|
||||
const size_t blocks_for_start_align =
|
||||
(Common::AlignDown(addr, PageSize) != info.GetAddress()) ? 1 : 0;
|
||||
|
||||
while (true) {
|
||||
// Validate against the provided masks.
|
||||
R_TRY(CheckMemoryState(info, state_mask, state, perm_mask, perm, attr_mask, attr));
|
||||
|
||||
// Break once we're done.
|
||||
if (last_addr <= info.GetLastAddress()) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Advance our iterator.
|
||||
it++;
|
||||
info = it->GetMemoryInfo();
|
||||
}
|
||||
|
||||
// If the end address isn't aligned, we need a block.
|
||||
const size_t blocks_for_end_align =
|
||||
(Common::AlignUp(addr + size, PageSize) != info.GetEndAddress()) ? 1 : 0;
|
||||
|
||||
if (out_blocks_needed != nullptr) {
|
||||
*out_blocks_needed = blocks_for_start_align + blocks_for_end_align;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -33,8 +33,6 @@ public:
|
||||
KMemoryPermission perm);
|
||||
ResultCode MapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
|
||||
ResultCode UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
|
||||
ResultCode UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table,
|
||||
VAddr src_addr);
|
||||
ResultCode MapPhysicalMemory(VAddr addr, std::size_t size);
|
||||
ResultCode UnmapPhysicalMemory(VAddr addr, std::size_t size);
|
||||
ResultCode UnmapMemory(VAddr addr, std::size_t size);
|
||||
@@ -57,8 +55,6 @@ public:
|
||||
KMemoryPermission perm, PAddr map_addr = 0);
|
||||
ResultCode LockForDeviceAddressSpace(VAddr addr, std::size_t size);
|
||||
ResultCode UnlockForDeviceAddressSpace(VAddr addr, std::size_t size);
|
||||
ResultCode LockForCodeMemory(VAddr addr, std::size_t size);
|
||||
ResultCode UnlockForCodeMemory(VAddr addr, std::size_t size);
|
||||
|
||||
Common::PageTable& PageTableImpl() {
|
||||
return page_table_impl;
|
||||
@@ -119,10 +115,6 @@ private:
|
||||
return CheckMemoryState(nullptr, nullptr, nullptr, addr, size, state_mask, state, perm_mask,
|
||||
perm, attr_mask, attr, ignore_attr);
|
||||
}
|
||||
ResultCode CheckMemoryState(size_t* out_blocks_needed, VAddr addr, size_t size,
|
||||
KMemoryState state_mask, KMemoryState state,
|
||||
KMemoryPermission perm_mask, KMemoryPermission perm,
|
||||
KMemoryAttribute attr_mask, KMemoryAttribute attr) const;
|
||||
|
||||
std::recursive_mutex page_table_lock;
|
||||
std::unique_ptr<KMemoryBlockManager> block_manager;
|
||||
|
||||
@@ -53,7 +53,6 @@ class KSharedMemoryInfo;
|
||||
class KThread;
|
||||
class KTransferMemory;
|
||||
class KWritableEvent;
|
||||
class KCodeMemory;
|
||||
class PhysicalCore;
|
||||
class ServiceThread;
|
||||
class Synchronization;
|
||||
@@ -327,8 +326,6 @@ public:
|
||||
return slab_heap_container->transfer_memory;
|
||||
} else if constexpr (std::is_same_v<T, KWritableEvent>) {
|
||||
return slab_heap_container->writeable_event;
|
||||
} else if constexpr (std::is_same_v<T, KCodeMemory>) {
|
||||
return slab_heap_container->code_memory;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -380,7 +377,6 @@ private:
|
||||
KSlabHeap<KThread> thread;
|
||||
KSlabHeap<KTransferMemory> transfer_memory;
|
||||
KSlabHeap<KWritableEvent> writeable_event;
|
||||
KSlabHeap<KCodeMemory> code_memory;
|
||||
};
|
||||
|
||||
std::unique_ptr<SlabHeapContainer> slab_heap_container;
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/k_client_port.h"
|
||||
#include "core/hle/kernel/k_client_session.h"
|
||||
#include "core/hle/kernel/k_code_memory.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
#include "core/hle/kernel/k_handle_table.h"
|
||||
#include "core/hle/kernel/k_memory_block.h"
|
||||
@@ -1198,22 +1197,6 @@ constexpr bool IsValidProcessMemoryPermission(Svc::MemoryPermission perm) {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr bool IsValidMapCodeMemoryPermission(Svc::MemoryPermission perm) {
|
||||
return perm == Svc::MemoryPermission::ReadWrite;
|
||||
}
|
||||
|
||||
constexpr bool IsValidMapToOwnerCodeMemoryPermission(Svc::MemoryPermission perm) {
|
||||
return perm == Svc::MemoryPermission::Read || perm == Svc::MemoryPermission::ReadExecute;
|
||||
}
|
||||
|
||||
constexpr bool IsValidUnmapCodeMemoryPermission(Svc::MemoryPermission perm) {
|
||||
return perm == Svc::MemoryPermission::None;
|
||||
}
|
||||
|
||||
constexpr bool IsValidUnmapFromOwnerCodeMemoryPermission(Svc::MemoryPermission perm) {
|
||||
return perm == Svc::MemoryPermission::None;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address,
|
||||
@@ -1323,195 +1306,6 @@ static ResultCode SetProcessMemoryPermission(Core::System& system, Handle proces
|
||||
return page_table.SetProcessMemoryPermission(address, size, ConvertToKMemoryPermission(perm));
|
||||
}
|
||||
|
||||
static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
|
||||
VAddr src_address, u64 size) {
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}",
|
||||
dst_address, process_handle, src_address, size);
|
||||
|
||||
// Validate the address/size.
|
||||
R_UNLESS(Common::IsAligned(dst_address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(src_address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
|
||||
R_UNLESS(size > 0, ResultInvalidSize);
|
||||
R_UNLESS((dst_address < dst_address + size), ResultInvalidCurrentMemory);
|
||||
R_UNLESS((src_address < src_address + size), ResultInvalidCurrentMemory);
|
||||
|
||||
// Get the processes.
|
||||
KProcess* dst_process = system.CurrentProcess();
|
||||
KScopedAutoObject src_process =
|
||||
dst_process->GetHandleTable().GetObjectWithoutPseudoHandle<KProcess>(process_handle);
|
||||
R_UNLESS(src_process.IsNotNull(), ResultInvalidHandle);
|
||||
|
||||
// Get the page tables.
|
||||
auto& dst_pt = dst_process->PageTable();
|
||||
auto& src_pt = src_process->PageTable();
|
||||
|
||||
// Validate that the mapping is in range.
|
||||
R_UNLESS(src_pt.Contains(src_address, size), ResultInvalidCurrentMemory);
|
||||
R_UNLESS(dst_pt.CanContain(dst_address, size, KMemoryState::SharedCode),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Create a new page group.
|
||||
KMemoryInfo kBlockInfo = dst_pt.QueryInfo(dst_address);
|
||||
KPageLinkedList pg(kBlockInfo.GetAddress(), kBlockInfo.GetNumPages());
|
||||
|
||||
// Map the group.
|
||||
R_TRY(dst_pt.MapPages(dst_address, pg, KMemoryState::SharedCode,
|
||||
KMemoryPermission::UserReadWrite));
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
|
||||
VAddr src_address, u64 size) {
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}",
|
||||
dst_address, process_handle, src_address, size);
|
||||
|
||||
// Validate the address/size.
|
||||
R_UNLESS(Common::IsAligned(dst_address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(src_address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
|
||||
R_UNLESS(size > 0, ResultInvalidSize);
|
||||
R_UNLESS((dst_address < dst_address + size), ResultInvalidCurrentMemory);
|
||||
R_UNLESS((src_address < src_address + size), ResultInvalidCurrentMemory);
|
||||
|
||||
// Get the processes.
|
||||
KProcess* dst_process = system.CurrentProcess();
|
||||
KScopedAutoObject src_process =
|
||||
dst_process->GetHandleTable().GetObjectWithoutPseudoHandle<KProcess>(process_handle);
|
||||
R_UNLESS(src_process.IsNotNull(), ResultInvalidHandle);
|
||||
|
||||
// Get the page tables.
|
||||
auto& dst_pt = dst_process->PageTable();
|
||||
auto& src_pt = src_process->PageTable();
|
||||
|
||||
// Validate that the mapping is in range.
|
||||
R_UNLESS(src_pt.Contains(src_address, size), ResultInvalidCurrentMemory);
|
||||
R_UNLESS(dst_pt.CanContain(dst_address, size, KMemoryState::SharedCode),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Unmap the memory.
|
||||
R_TRY(dst_pt.UnmapProcessMemory(dst_address, size, src_pt, src_address));
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) {
|
||||
LOG_TRACE(Kernel_SVC, "called, handle_out=0x{:X}, address=0x{:X}, size=0x{:X}",
|
||||
static_cast<void*>(out), address, size);
|
||||
// Get kernel instance.
|
||||
auto& kernel = system.Kernel();
|
||||
|
||||
// Validate address / size.
|
||||
R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
|
||||
R_UNLESS(size > 0, ResultInvalidSize);
|
||||
R_UNLESS((address < address + size), ResultInvalidCurrentMemory);
|
||||
|
||||
// Create the code memory.
|
||||
|
||||
KCodeMemory* code_mem = KCodeMemory::Create(kernel);
|
||||
R_UNLESS(code_mem != nullptr, ResultOutOfResource);
|
||||
|
||||
// Verify that the region is in range.
|
||||
R_UNLESS(system.CurrentProcess()->PageTable().Contains(address, size),
|
||||
ResultInvalidCurrentMemory);
|
||||
|
||||
// Initialize the code memory.
|
||||
R_TRY(code_mem->Initialize(system.DeviceMemory(), address, size));
|
||||
|
||||
// Register the code memory.
|
||||
KCodeMemory::Register(kernel, code_mem);
|
||||
|
||||
// Add the code memory to the handle table.
|
||||
R_TRY(system.CurrentProcess()->GetHandleTable().Add(out, code_mem));
|
||||
|
||||
code_mem->Close();
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation,
|
||||
VAddr address, size_t size, Svc::MemoryPermission perm) {
|
||||
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called, code_memory_handle=0x{:X}, operation=0x{:X}, address=0x{:X}, size=0x{:X}, "
|
||||
"permission=0x{:X}",
|
||||
code_memory_handle, operation, address, size, perm);
|
||||
|
||||
// Validate the address / size.
|
||||
R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress);
|
||||
R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
|
||||
R_UNLESS(size > 0, ResultInvalidSize);
|
||||
R_UNLESS((address < address + size), ResultInvalidCurrentMemory);
|
||||
|
||||
// Get the code memory from its handle.
|
||||
KScopedAutoObject code_mem =
|
||||
system.CurrentProcess()->GetHandleTable().GetObject<KCodeMemory>(code_memory_handle);
|
||||
R_UNLESS(code_mem.IsNotNull(), ResultInvalidHandle);
|
||||
|
||||
// NOTE: Here, Atmosphere extends the SVC to allow code memory operations on one's own process.
|
||||
// This enables homebrew usage of these SVCs for JIT.
|
||||
|
||||
// Perform the operation.
|
||||
switch (static_cast<CodeMemoryOperation>(operation)) {
|
||||
case CodeMemoryOperation::Map: {
|
||||
// Check that the region is in range.
|
||||
R_UNLESS(
|
||||
system.CurrentProcess()->PageTable().CanContain(address, size, KMemoryState::CodeOut),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Check the memory permission.
|
||||
R_UNLESS(IsValidMapCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission);
|
||||
|
||||
// Map the memory.
|
||||
R_TRY(code_mem->Map(address, size));
|
||||
} break;
|
||||
case CodeMemoryOperation::Unmap: {
|
||||
// Check that the region is in range.
|
||||
R_UNLESS(
|
||||
system.CurrentProcess()->PageTable().CanContain(address, size, KMemoryState::CodeOut),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Check the memory permission.
|
||||
R_UNLESS(IsValidUnmapCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission);
|
||||
|
||||
// Unmap the memory.
|
||||
R_TRY(code_mem->Unmap(address, size));
|
||||
} break;
|
||||
case CodeMemoryOperation::MapToOwner: {
|
||||
// Check that the region is in range.
|
||||
R_UNLESS(code_mem->GetOwner()->PageTable().CanContain(address, size,
|
||||
KMemoryState::GeneratedCode),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Check the memory permission.
|
||||
R_UNLESS(IsValidMapToOwnerCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission);
|
||||
|
||||
// Map the memory to its owner.
|
||||
R_TRY(code_mem->MapToOwner(address, size, perm));
|
||||
} break;
|
||||
case CodeMemoryOperation::UnmapFromOwner: {
|
||||
// Check that the region is in range.
|
||||
R_UNLESS(code_mem->GetOwner()->PageTable().CanContain(address, size,
|
||||
KMemoryState::GeneratedCode),
|
||||
ResultInvalidMemoryRegion);
|
||||
|
||||
// Check the memory permission.
|
||||
R_UNLESS(IsValidUnmapFromOwnerCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission);
|
||||
|
||||
// Unmap the memory from its owner.
|
||||
R_TRY(code_mem->UnmapFromOwner(address, size));
|
||||
} break;
|
||||
default:
|
||||
return ResultInvalidEnumValue;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address,
|
||||
VAddr page_info_address, Handle process_handle,
|
||||
VAddr address) {
|
||||
@@ -2806,8 +2600,8 @@ static const FunctionDef SVC_Table_64[] = {
|
||||
{0x48, nullptr, "MapPhysicalMemoryUnsafe"},
|
||||
{0x49, nullptr, "UnmapPhysicalMemoryUnsafe"},
|
||||
{0x4A, nullptr, "SetUnsafeLimit"},
|
||||
{0x4B, SvcWrap64<CreateCodeMemory>, "CreateCodeMemory"},
|
||||
{0x4C, SvcWrap64<ControlCodeMemory>, "ControlCodeMemory"},
|
||||
{0x4B, nullptr, "CreateCodeMemory"},
|
||||
{0x4C, nullptr, "ControlCodeMemory"},
|
||||
{0x4D, nullptr, "SleepSystem"},
|
||||
{0x4E, nullptr, "ReadWriteRegister"},
|
||||
{0x4F, nullptr, "SetProcessActivity"},
|
||||
@@ -2847,8 +2641,8 @@ static const FunctionDef SVC_Table_64[] = {
|
||||
{0x71, nullptr, "ManageNamedPort"},
|
||||
{0x72, nullptr, "ConnectToPort"},
|
||||
{0x73, SvcWrap64<SetProcessMemoryPermission>, "SetProcessMemoryPermission"},
|
||||
{0x74, SvcWrap64<MapProcessMemory>, "MapProcessMemory"},
|
||||
{0x75, SvcWrap64<UnmapProcessMemory>, "UnmapProcessMemory"},
|
||||
{0x74, nullptr, "MapProcessMemory"},
|
||||
{0x75, nullptr, "UnmapProcessMemory"},
|
||||
{0x76, SvcWrap64<QueryProcessMemory>, "QueryProcessMemory"},
|
||||
{0x77, SvcWrap64<MapProcessCodeMemory>, "MapProcessCodeMemory"},
|
||||
{0x78, SvcWrap64<UnmapProcessCodeMemory>, "UnmapProcessCodeMemory"},
|
||||
|
||||
@@ -73,23 +73,6 @@ void SvcWrap64(Core::System& system) {
|
||||
.raw);
|
||||
}
|
||||
|
||||
// Used by MapProcessMemory and UnmapProcessMemory
|
||||
template <ResultCode func(Core::System&, u64, u32, u64, u64)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1)),
|
||||
Param(system, 2), Param(system, 3))
|
||||
.raw);
|
||||
}
|
||||
|
||||
// Used by ControlCodeMemory
|
||||
template <ResultCode func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
FuncReturn(system, func(system, static_cast<Handle>(Param(system, 0)),
|
||||
static_cast<u32>(Param(system, 1)), Param(system, 2), Param(system, 3),
|
||||
static_cast<Svc::MemoryPermission>(Param(system, 4)))
|
||||
.raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u32*)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
u32 param = 0;
|
||||
@@ -318,16 +301,6 @@ void SvcWrap64(Core::System& system) {
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
// Used by CreateCodeMemory
|
||||
template <ResultCode func(Core::System&, Handle*, u64, u64)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
u32 param_1 = 0;
|
||||
const u32 retval = func(system, ¶m_1, Param(system, 1), Param(system, 2)).raw;
|
||||
|
||||
system.CurrentArmInterface().SetReg(1, param_1);
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, Handle*, u64, u32, u32)>
|
||||
void SvcWrap64(Core::System& system) {
|
||||
u32 param_1 = 0;
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
add_library(shader_recompiler STATIC
|
||||
backend/bindings.h
|
||||
backend/glasm/emit_context.cpp
|
||||
backend/glasm/emit_context.h
|
||||
backend/glasm/emit_glasm.cpp
|
||||
backend/glasm/emit_glasm.h
|
||||
backend/glasm/emit_glasm_barriers.cpp
|
||||
@@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glasm/emit_glasm_special.cpp
|
||||
backend/glasm/emit_glasm_undefined.cpp
|
||||
backend/glasm/emit_glasm_warp.cpp
|
||||
backend/glasm/glasm_emit_context.cpp
|
||||
backend/glasm/glasm_emit_context.h
|
||||
backend/glasm/reg_alloc.cpp
|
||||
backend/glasm/reg_alloc.h
|
||||
backend/glsl/emit_context.cpp
|
||||
backend/glsl/emit_context.h
|
||||
backend/glsl/emit_glsl.cpp
|
||||
backend/glsl/emit_glsl.h
|
||||
backend/glsl/emit_glsl_atomic.cpp
|
||||
@@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC
|
||||
backend/glsl/emit_glsl_special.cpp
|
||||
backend/glsl/emit_glsl_undefined.cpp
|
||||
backend/glsl/emit_glsl_warp.cpp
|
||||
backend/glsl/glsl_emit_context.cpp
|
||||
backend/glsl/glsl_emit_context.h
|
||||
backend/glsl/var_alloc.cpp
|
||||
backend/glsl/var_alloc.h
|
||||
backend/spirv/emit_context.cpp
|
||||
backend/spirv/emit_context.h
|
||||
backend/spirv/emit_spirv.cpp
|
||||
backend/spirv/emit_spirv.h
|
||||
backend/spirv/emit_spirv_atomic.cpp
|
||||
@@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC
|
||||
backend/spirv/emit_spirv_special.cpp
|
||||
backend/spirv/emit_spirv_undefined.cpp
|
||||
backend/spirv/emit_spirv_warp.cpp
|
||||
backend/spirv/spirv_emit_context.cpp
|
||||
backend/spirv/spirv_emit_context.h
|
||||
environment.h
|
||||
exception.h
|
||||
frontend/ir/abstract_syntax_list.h
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
@@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
|
||||
ctx.Add("MOV.F result.depth.z,{};", value);
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
|
||||
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitJoin(EmitContext&) {
|
||||
throw NotImplementedException("Join shouldn't be emitted");
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
@@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM {
|
||||
|
||||
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitJoin(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitDemoteToHelperInvocation(EmitContext& ctx) {
|
||||
ctx.Add("KIL TR.x;");
|
||||
}
|
||||
|
||||
void EmitBarrier(EmitContext& ctx) {
|
||||
ctx.Add("BAR;");
|
||||
}
|
||||
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR.CTA;");
|
||||
}
|
||||
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
|
||||
ctx.Add("MEMBAR;");
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext& ctx) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
void EmitGetRegister(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.groupid;", inst);
|
||||
}
|
||||
|
||||
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {},invocation.localid;", inst);
|
||||
}
|
||||
|
||||
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
|
||||
}
|
||||
|
||||
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
|
||||
}
|
||||
|
||||
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
|
||||
}
|
||||
|
||||
void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.uses_y_direction = true;
|
||||
ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
|
||||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitGetZeroFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("OR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("AND.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
|
||||
ctx.Add("XOR.S {},{},{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
|
||||
ctx.Add("SEQ.S {},{},0;", inst, value);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
switch (phi.Type()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.reg_alloc.Define(phi);
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.reg_alloc.LongDefine(phi);
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
|
||||
const size_t num_args{phi.NumArgs()};
|
||||
for (size_t i = 0; i < num_args; ++i) {
|
||||
ctx.reg_alloc.Consume(phi.Arg(i));
|
||||
}
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitVoid(EmitContext&) {}
|
||||
|
||||
void EmitReference(EmitContext& ctx, const IR::Value& value) {
|
||||
ctx.reg_alloc.Consume(value);
|
||||
}
|
||||
|
||||
void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
|
||||
IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
|
||||
if (!phi.Definition<Id>().is_valid) {
|
||||
// The phi node wasn't forward defined
|
||||
DefinePhi(ctx, phi);
|
||||
}
|
||||
const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
|
||||
const Value eval_value{ctx.reg_alloc.Consume(value)};
|
||||
|
||||
if (phi_reg == eval_value) {
|
||||
return;
|
||||
}
|
||||
switch (phi.Flags<IR::Type>()) {
|
||||
case IR::Type::U1:
|
||||
case IR::Type::U32:
|
||||
case IR::Type::F32:
|
||||
ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
|
||||
break;
|
||||
case IR::Type::U64:
|
||||
case IR::Type::F64:
|
||||
ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
|
||||
break;
|
||||
default:
|
||||
throw NotImplementedException("Phi node type {}", phi.Type());
|
||||
}
|
||||
}
|
||||
|
||||
void EmitPrologue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEpilogue(EmitContext&) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
|
||||
if (stream.type == Type::U32 && stream.imm_u32 == 0) {
|
||||
ctx.Add("EMIT;");
|
||||
} else {
|
||||
ctx.Add("EMITS {};", stream);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
LOG_WARNING(Shader_GLASM, "Stream is not immediate");
|
||||
}
|
||||
ctx.reg_alloc.Consume(stream);
|
||||
ctx.Add("ENDPRIM;");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.Add("MOV.S {}.x,0;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
|
||||
ctx.LongAdd("MOV.S64 {}.x,0;", inst);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLASM
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/emit_glasm.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
|
||||
#include "shader_recompiler/backend/glasm/reg_alloc.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
#ifdef _MSC_VER
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
|
||||
|
||||
@@ -6,13 +6,11 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_context.h"
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
Reference in New Issue
Block a user