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43 Commits

Author SHA1 Message Date
Lioncash
b46c0ed1fa vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()
We already return by value, so we don't explicitly need to make the
copy.
2018-07-20 22:30:22 -04:00
Lioncash
ec71915ede partition_filesystem, vfs_real: Add missing standard includes 2018-07-20 22:28:35 -04:00
Lioncash
d36e327ba6 partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicable
Avoids unnecessary atomic increment and decrement operations.
2018-07-20 22:23:58 -04:00
Lioncash
2b91386e15 partition_filesystem, vfs_real: Use std::distance() instead of subtraction
This is a little bit more self-documenting on what is being done here.
2018-07-20 22:19:17 -04:00
bunnei
8afc21f175 Merge pull request #743 from lioncash/view
logging: Use std::string_view where applicable
2018-07-20 17:17:04 -07:00
bunnei
d4104c72aa Merge pull request #745 from lioncash/package
param_package: Minor changes
2018-07-20 17:16:54 -07:00
bunnei
2b7d862366 Merge pull request #742 from bunnei/misc-apm
apm: Improve stub for GetPerformanceConfiguration.
2018-07-20 15:01:19 -07:00
bunnei
3acd6fa086 Merge pull request #741 from lioncash/enum
ipc_helpers: Add PushEnum() member function to ResponseBuilder
2018-07-20 15:00:44 -07:00
Lioncash
3268321f4b param_package: Take std::string by value in string-based Set() function
Allows avoiding string copies by letting the strings be moved into the
function calls.
2018-07-20 17:24:06 -04:00
Lioncash
6279c2dcf4 param_package: Use std::unordered_map's insert_or_assign instead of map indexing
This avoids a redundant std::string construction if a key doesn't exist
in the map already.

e.g.

data[key] requires constructing a new default instance of the value in
the map (but this is wasteful, since we're already setting something
into the map over top of it).
2018-07-20 17:24:06 -04:00
Lioncash
474ec2ee5f param_package: Get rid of file-static std::string construction
Avoids potential dynamic allocation occuring during program launch
2018-07-20 17:24:02 -04:00
Lioncash
f63ccbd936 logging/filter: Use std::string_view in ParseFilterString()
Allows avoiding constructing std::string instances, since this only
reads an arbitrary sequence of characters.

We can also make ParseFilterRule() internal, since it doesn't depend on
any private instance state of Filter
2018-07-20 15:58:46 -04:00
Lioncash
7a1a860abe logging/backend: Add missing standard includes
A few inclusions were being satisfied indirectly. To prevent breakages
in the future, include these directly.
2018-07-20 15:31:27 -04:00
Lioncash
457d1b4490 logging/backend: Use std::string_view in RemoveBackend() and GetBackend()
These can just use a view to a string since its only comparing against
two names in both cases for matches. This avoids constructing
std::string instances where they aren't necessary.
2018-07-20 15:27:20 -04:00
bunnei
dffd154d6d apm: Improve stub for GetPerformanceConfiguration. 2018-07-20 15:20:01 -04:00
Lioncash
0a0b3c4b9f ipc_helpers: Add PushEnum() member function to ResponseBuilder
Allows pushing strongly-typed enum members without the need to always
cast them at the call sites.

Note that we *only* allow strongly-typed enums in this case. The reason
for this is that strongly typed enums have a guaranteed defined size, so
the size of the data being pushed is always deterministic. With regular
enums this can be a little more error-prone, so we disallow them.

This function simply uses the underlying type of the enum to determine
the size of the data. For example, if an enum is defined as:

enum class SomeEnum : u16 {
  SomeEntry
};

if PushEnum(SomeEnum::SomeEntry); is called, then it will push a
u16-size amount of data.
2018-07-20 15:00:58 -04:00
bunnei
c1c9ab31e8 Merge pull request #740 from Subv/acc_crash
HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
2018-07-20 09:47:47 -07:00
bunnei
8346541901 Merge pull request #739 from lioncash/glad
externals: Update glad to version 0.1.25
2018-07-20 09:22:26 -07:00
bunnei
29f49bd3c1 Merge pull request #738 from lioncash/sign
gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei
ffbd51e207 Merge pull request #737 from lioncash/move
filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
bunnei
701c7cb85c Merge pull request #736 from lioncash/null
audout_u/audren_u: Ensure null terminators are written out in ListAudioOutsImpl(), ListAudioDeviceName(), and GetActiveAudioDeviceName()
2018-07-20 09:17:07 -07:00
bunnei
fbc2bcd4a9 Merge pull request #735 from lioncash/video-unused
maxwell_3d: Remove unused variable within GetStageTextures()
2018-07-20 09:16:15 -07:00
bunnei
741cae1e1d Merge pull request #734 from lioncash/thread
thread: Convert ThreadStatus into an enum class
2018-07-20 09:15:52 -07:00
bunnei
a1805ceb0b Merge pull request #733 from lioncash/dirs
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
2018-07-20 09:15:16 -07:00
bunnei
86d1649b32 Merge pull request #732 from lioncash/unused
nso: Minor changes
2018-07-20 09:14:10 -07:00
bunnei
204d707ce7 Merge pull request #731 from lioncash/shadow
gl_shader_decompiler: Eliminate variable and declaration shadowing
2018-07-20 09:13:36 -07:00
Subv
9c7321fe6d HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.
And make IManagerForApplication::CheckAvailability always return false.
Returning a bogus id from GetAccountId causes games to crash on boot.
We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20 11:02:25 -05:00
Lioncash
6a9cd17227 externals: Update glad to version 0.1.25
Keeps the OpenGL loader library up to date. Previously we were at
version 0.1.16
2018-07-20 02:00:05 -04:00
Lioncash
0faa13baeb gl_state: Make references const where applicable in Apply() 2018-07-20 01:12:29 -04:00
Lioncash
e6b3d3a9ea gl_state: Get rid of mismatched sign conversions
While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
Lioncash
8874d0e657 loader/{nca, nro}: std::move VirtualFile in the constructors where applicable
This avoids unnecessary atomic reference count increments and decrements
2018-07-20 00:10:24 -04:00
Lioncash
0e9d58e82a vfs_offset: std::move file and name parameters of OffsetVfsFile
Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
bunnei
f36affdbe3 Merge pull request #730 from lioncash/string
gl_shader_decompiler: Remove unnecessary const from return values
2018-07-19 20:46:43 -07:00
bunnei
ce66a188d0 Merge pull request #729 from lioncash/simplify
pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()
2018-07-19 20:46:11 -07:00
Lioncash
40c9c5a55c audren_u: Use a std::array instead of std::string for holding the audio interface/device name
std::string doesn't include the null-terminator in its data() + size()
range. This ensures that the null-terminator will also be written to the buffer
2018-07-19 23:15:27 -04:00
Lioncash
c20cea118b audout_u: Use a std::array instead of std::string for holding the audio interface name
Uses a type that doesn't potentially dynamically allocate, and ensures
that the name of the interface is properly null-terminated when writing
it to the buffer.
2018-07-19 23:15:00 -04:00
Lioncash
dbfe82773d thread: Convert ThreadStatus into an enum class
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-07-19 22:08:56 -04:00
Lioncash
bbd6429ecb partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
Lioncash
364b950515 nso: Silence implicit sign conversion warnings 2018-07-19 20:51:15 -04:00
Lioncash
a25c5b982a nso: Remove unused function ReadSegment() 2018-07-19 20:49:27 -04:00
Lioncash
f26866ff6a gl_shader_decompiler: Eliminate variable and declaration shadowing
Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
2018-07-19 20:32:49 -04:00
Lioncash
c2121cb059 gl_shader_decompiler: Remove unnecessary const from return values
This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
2018-07-19 20:11:04 -04:00
Lioncash
1bdb67440b pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()
With the new overload, we can simply pass the container directly.
2018-07-19 19:50:30 -04:00
34 changed files with 1325 additions and 1210 deletions

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@@ -2,7 +2,7 @@
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@
/* Khronos platform-specific types and definitions.
*
* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@@ -3,19 +3,20 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
#include <climits>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#ifdef _WIN32
#include <share.h> // For _SH_DENYWR
#else
#define _SH_DENYWR 0
#endif
#include "common/assert.h"
#include "common/common_funcs.h" // snprintf compatibility define
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
@@ -48,11 +49,11 @@ public:
backends.push_back(std::move(backend));
}
void RemoveBackend(const std::string& backend_name) {
void RemoveBackend(std::string_view backend_name) {
std::lock_guard<std::mutex> lock(writing_mutex);
auto it = std::remove_if(backends.begin(), backends.end(), [&backend_name](const auto& i) {
return !strcmp(i->GetName(), backend_name.c_str());
});
const auto it =
std::remove_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
backends.erase(it, backends.end());
}
@@ -64,10 +65,10 @@ public:
filter = f;
}
Backend* GetBackend(const std::string& backend_name) {
auto it = std::find_if(backends.begin(), backends.end(), [&backend_name](const auto& i) {
return !strcmp(i->GetName(), backend_name.c_str());
});
Backend* GetBackend(std::string_view backend_name) {
const auto it =
std::find_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
if (it == backends.end())
return nullptr;
return it->get();
@@ -265,11 +266,11 @@ void AddBackend(std::unique_ptr<Backend> backend) {
Impl::Instance().AddBackend(std::move(backend));
}
void RemoveBackend(const std::string& backend_name) {
void RemoveBackend(std::string_view backend_name) {
Impl::Instance().RemoveBackend(backend_name);
}
Backend* GetBackend(const std::string& backend_name) {
Backend* GetBackend(std::string_view backend_name) {
return Impl::Instance().GetBackend(backend_name);
}

View File

@@ -4,10 +4,9 @@
#pragma once
#include <chrono>
#include <cstdarg>
#include <memory>
#include <string>
#include <utility>
#include <string_view>
#include "common/file_util.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
@@ -106,9 +105,9 @@ private:
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(const std::string& backend_name);
void RemoveBackend(std::string_view backend_name);
Backend* GetBackend(const std::string& backend_name);
Backend* GetBackend(std::string_view backend_name);
/**
* Returns the name of the passed log class as a C-string. Subclasses are separated by periods

View File

@@ -8,39 +8,9 @@
#include "common/string_util.h"
namespace Log {
Filter::Filter(Level default_level) {
ResetAll(default_level);
}
void Filter::ResetAll(Level level) {
class_levels.fill(level);
}
void Filter::SetClassLevel(Class log_class, Level level) {
class_levels[static_cast<size_t>(log_class)] = level;
}
void Filter::ParseFilterString(const std::string& filter_str) {
auto clause_begin = filter_str.cbegin();
while (clause_begin != filter_str.cend()) {
auto clause_end = std::find(clause_begin, filter_str.cend(), ' ');
// If clause isn't empty
if (clause_end != clause_begin) {
ParseFilterRule(clause_begin, clause_end);
}
if (clause_end != filter_str.cend()) {
// Skip over the whitespace
++clause_end;
}
clause_begin = clause_end;
}
}
namespace {
template <typename It>
static Level GetLevelByName(const It begin, const It end) {
Level GetLevelByName(const It begin, const It end) {
for (u8 i = 0; i < static_cast<u8>(Level::Count); ++i) {
const char* level_name = GetLevelName(static_cast<Level>(i));
if (Common::ComparePartialString(begin, end, level_name)) {
@@ -51,7 +21,7 @@ static Level GetLevelByName(const It begin, const It end) {
}
template <typename It>
static Class GetClassByName(const It begin, const It end) {
Class GetClassByName(const It begin, const It end) {
for (ClassType i = 0; i < static_cast<ClassType>(Class::Count); ++i) {
const char* level_name = GetLogClassName(static_cast<Class>(i));
if (Common::ComparePartialString(begin, end, level_name)) {
@@ -61,8 +31,8 @@ static Class GetClassByName(const It begin, const It end) {
return Class::Count;
}
bool Filter::ParseFilterRule(const std::string::const_iterator begin,
const std::string::const_iterator end) {
template <typename Iterator>
bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
auto level_separator = std::find(begin, end, ':');
if (level_separator == end) {
LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: {}",
@@ -77,7 +47,7 @@ bool Filter::ParseFilterRule(const std::string::const_iterator begin,
}
if (Common::ComparePartialString(begin, level_separator, "*")) {
ResetAll(level);
instance.ResetAll(level);
return true;
}
@@ -87,9 +57,40 @@ bool Filter::ParseFilterRule(const std::string::const_iterator begin,
return false;
}
SetClassLevel(log_class, level);
instance.SetClassLevel(log_class, level);
return true;
}
} // Anonymous namespace
Filter::Filter(Level default_level) {
ResetAll(default_level);
}
void Filter::ResetAll(Level level) {
class_levels.fill(level);
}
void Filter::SetClassLevel(Class log_class, Level level) {
class_levels[static_cast<size_t>(log_class)] = level;
}
void Filter::ParseFilterString(std::string_view filter_view) {
auto clause_begin = filter_view.cbegin();
while (clause_begin != filter_view.cend()) {
auto clause_end = std::find(clause_begin, filter_view.cend(), ' ');
// If clause isn't empty
if (clause_end != clause_begin) {
ParseFilterRule(*this, clause_begin, clause_end);
}
if (clause_end != filter_view.cend()) {
// Skip over the whitespace
++clause_end;
}
clause_begin = clause_end;
}
}
bool Filter::CheckMessage(Class log_class, Level level) const {
return static_cast<u8>(level) >= static_cast<u8>(class_levels[static_cast<size_t>(log_class)]);

View File

@@ -6,7 +6,7 @@
#include <array>
#include <cstddef>
#include <string>
#include <string_view>
#include "common/logging/log.h"
namespace Log {
@@ -40,9 +40,7 @@ public:
* - `Service:Info` -- Sets the level of Service to Info.
* - `Service.FS:Trace` -- Sets the level of the Service.FS class to Trace.
*/
void ParseFilterString(const std::string& filter_str);
bool ParseFilterRule(const std::string::const_iterator start,
const std::string::const_iterator end);
void ParseFilterString(std::string_view filter_view);
/// Matches class/level combination against the filter, returning true if it passed.
bool CheckMessage(Class log_class, Level level) const;

View File

@@ -3,7 +3,9 @@
// Refer to the license.txt file included.
#include <array>
#include <utility>
#include <vector>
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/string_util.h"
@@ -12,10 +14,11 @@ namespace Common {
constexpr char KEY_VALUE_SEPARATOR = ':';
constexpr char PARAM_SEPARATOR = ',';
constexpr char ESCAPE_CHARACTER = '$';
const std::string KEY_VALUE_SEPARATOR_ESCAPE{ESCAPE_CHARACTER, '0'};
const std::string PARAM_SEPARATOR_ESCAPE{ESCAPE_CHARACTER, '1'};
const std::string ESCAPE_CHARACTER_ESCAPE{ESCAPE_CHARACTER, '2'};
constexpr char KEY_VALUE_SEPARATOR_ESCAPE[] = "$0";
constexpr char PARAM_SEPARATOR_ESCAPE[] = "$1";
constexpr char ESCAPE_CHARACTER_ESCAPE[] = "$2";
ParamPackage::ParamPackage(const std::string& serialized) {
std::vector<std::string> pairs;
@@ -35,7 +38,7 @@ ParamPackage::ParamPackage(const std::string& serialized) {
part = Common::ReplaceAll(part, ESCAPE_CHARACTER_ESCAPE, {ESCAPE_CHARACTER});
}
Set(key_value[0], key_value[1]);
Set(key_value[0], std::move(key_value[1]));
}
}
@@ -101,16 +104,16 @@ float ParamPackage::Get(const std::string& key, float default_value) const {
}
}
void ParamPackage::Set(const std::string& key, const std::string& value) {
data[key] = value;
void ParamPackage::Set(const std::string& key, std::string value) {
data.insert_or_assign(key, std::move(value));
}
void ParamPackage::Set(const std::string& key, int value) {
data[key] = std::to_string(value);
data.insert_or_assign(key, std::to_string(value));
}
void ParamPackage::Set(const std::string& key, float value) {
data[key] = std::to_string(value);
data.insert_or_assign(key, std::to_string(value));
}
bool ParamPackage::Has(const std::string& key) const {

View File

@@ -28,7 +28,7 @@ public:
std::string Get(const std::string& key, const std::string& default_value) const;
int Get(const std::string& key, int default_value) const;
float Get(const std::string& key, float default_value) const;
void Set(const std::string& key, const std::string& value);
void Set(const std::string& key, std::string value);
void Set(const std::string& key, int value);
void Set(const std::string& key, float value);
bool Has(const std::string& key) const;

View File

@@ -2,7 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <cstring>
#include <iterator>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/partition_filesystem.h"
@@ -76,7 +81,7 @@ std::vector<std::shared_ptr<VfsFile>> PartitionFilesystem::GetFiles() const {
}
std::vector<std::shared_ptr<VfsDirectory>> PartitionFilesystem::GetSubdirectories() const {
return {};
return pfs_dirs;
}
std::string PartitionFilesystem::GetName() const {
@@ -99,14 +104,15 @@ void PartitionFilesystem::PrintDebugInfo() const {
}
bool PartitionFilesystem::ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) {
auto iter = std::find(pfs_files.begin(), pfs_files.end(), file);
const auto iter = std::find(pfs_files.begin(), pfs_files.end(), file);
if (iter == pfs_files.end())
return false;
pfs_files[iter - pfs_files.begin()] = pfs_files.back();
const std::ptrdiff_t offset = std::distance(pfs_files.begin(), iter);
pfs_files[offset] = pfs_files.back();
pfs_files.pop_back();
pfs_dirs.emplace_back(dir);
pfs_dirs.emplace_back(std::move(dir));
return true;
}

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@@ -2,13 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "core/file_sys/vfs_offset.h"
namespace FileSys {
OffsetVfsFile::OffsetVfsFile(std::shared_ptr<VfsFile> file_, size_t size_, size_t offset_,
const std::string& name_)
: file(file_), offset(offset_), size(size_), name(name_) {}
std::string name_)
: file(std::move(file_)), offset(offset_), size(size_), name(std::move(name_)) {}
std::string OffsetVfsFile::GetName() const {
return name.empty() ? file->GetName() : name;

View File

@@ -14,7 +14,7 @@ namespace FileSys {
// the size of this wrapper.
struct OffsetVfsFile : public VfsFile {
OffsetVfsFile(std::shared_ptr<VfsFile> file, size_t size, size_t offset = 0,
const std::string& new_name = "");
std::string new_name = "");
std::string GetName() const override;
size_t GetSize() const override;

View File

@@ -2,6 +2,11 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstddef>
#include <iterator>
#include <utility>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "core/file_sys/vfs_real.h"
@@ -104,11 +109,11 @@ RealVfsDirectory::RealVfsDirectory(const std::string& path_, Mode perms_)
}
std::vector<std::shared_ptr<VfsFile>> RealVfsDirectory::GetFiles() const {
return std::vector<std::shared_ptr<VfsFile>>(files);
return files;
}
std::vector<std::shared_ptr<VfsDirectory>> RealVfsDirectory::GetSubdirectories() const {
return std::vector<std::shared_ptr<VfsDirectory>>(subdirectories);
return subdirectories;
}
bool RealVfsDirectory::IsWritable() const {
@@ -163,14 +168,15 @@ bool RealVfsDirectory::Rename(const std::string& name) {
}
bool RealVfsDirectory::ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) {
auto iter = std::find(files.begin(), files.end(), file);
const auto iter = std::find(files.begin(), files.end(), file);
if (iter == files.end())
return false;
files[iter - files.begin()] = files.back();
const std::ptrdiff_t offset = std::distance(files.begin(), iter);
files[offset] = files.back();
files.pop_back();
subdirectories.emplace_back(dir);
subdirectories.emplace_back(std::move(dir));
return true;
}

View File

@@ -174,6 +174,25 @@ public:
template <typename First, typename... Other>
void Push(const First& first_value, const Other&... other_values);
/**
* Helper function for pushing strongly-typed enumeration values.
*
* @tparam Enum The enumeration type to be pushed
*
* @param value The value to push.
*
* @note The underlying size of the enumeration type is the size of the
* data that gets pushed. e.g. "enum class SomeEnum : u16" will
* push a u16-sized amount of data.
*/
template <typename Enum>
void PushEnum(Enum value) {
static_assert(std::is_enum_v<Enum>, "T must be an enum type within a PushEnum call.");
static_assert(!std::is_convertible_v<Enum, int>,
"enum type in PushEnum must be a strongly typed enum.");
Push(static_cast<std::underlying_type_t<Enum>>(value));
}
/**
* @brief Copies the content of the given trivially copyable class to the buffer as a normal
* param

View File

@@ -20,7 +20,7 @@ namespace AddressArbiter {
static ResultCode WaitForAddress(VAddr address, s64 timeout) {
SharedPtr<Thread> current_thread = GetCurrentThread();
current_thread->arb_wait_address = address;
current_thread->status = THREADSTATUS_WAIT_ARB;
current_thread->status = ThreadStatus::WaitArb;
current_thread->wakeup_callback = nullptr;
current_thread->WakeAfterDelay(timeout);
@@ -65,7 +65,7 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num
// Signal the waiting threads.
for (size_t i = 0; i < last; i++) {
ASSERT(waiting_threads[i]->status == THREADSTATUS_WAIT_ARB);
ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb);
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->arb_wait_address = 0;
waiting_threads[i]->ResumeFromWait();

View File

@@ -38,7 +38,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
thread->wakeup_callback =
[context = *this, callback](ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, size_t index) mutable -> bool {
ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
ASSERT(thread->status == ThreadStatus::WaitHLEEvent);
callback(thread, context, reason);
context.WriteToOutgoingCommandBuffer(*thread);
return true;
@@ -50,7 +50,7 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
}
event->Clear();
thread->status = THREADSTATUS_WAIT_HLE_EVENT;
thread->status = ThreadStatus::WaitHLEEvent;
thread->wait_objects = {event};
event->AddWaitingThread(thread);

View File

@@ -28,7 +28,7 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
if (thread->mutex_wait_address != mutex_addr)
continue;
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
ASSERT(thread->status == ThreadStatus::WaitMutex);
++num_waiters;
if (highest_priority_thread == nullptr ||
@@ -83,7 +83,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
GetCurrentThread()->mutex_wait_address = address;
GetCurrentThread()->wait_handle = requesting_thread_handle;
GetCurrentThread()->status = THREADSTATUS_WAIT_MUTEX;
GetCurrentThread()->status = ThreadStatus::WaitMutex;
GetCurrentThread()->wakeup_callback = nullptr;
// Update the lock holder thread's priority to prevent priority inversion.
@@ -121,7 +121,7 @@ ResultCode Mutex::Release(VAddr address) {
// Grant the mutex to the next waiting thread and resume it.
Memory::Write32(address, mutex_value);
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->ResumeFromWait();
thread->lock_owner = nullptr;

View File

@@ -34,7 +34,7 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->status == THREADSTATUS_RUNNING) {
if (thread && thread->status == ThreadStatus::Running) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
@@ -57,17 +57,17 @@ void Scheduler::SwitchContext(Thread* new_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
cpu_core->SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
if (previous_thread->status == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = THREADSTATUS_READY;
previous_thread->status = ThreadStatus::Ready;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
@@ -78,7 +78,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
new_thread->status = ThreadStatus::Running;
if (previous_process != current_thread->owner_process) {
Core::CurrentProcess() = current_thread->owner_process;
@@ -129,14 +129,14 @@ void Scheduler::RemoveThread(Thread* thread) {
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
ASSERT(thread->status == THREADSTATUS_READY);
ASSERT(thread->status == ThreadStatus::Ready);
ready_queue.push_back(priority, thread);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
ASSERT(thread->status == THREADSTATUS_READY);
ASSERT(thread->status == ThreadStatus::Ready);
ready_queue.remove(priority, thread);
}
@@ -144,7 +144,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
// If thread was ready, adjust queues
if (thread->status == THREADSTATUS_READY)
if (thread->status == ThreadStatus::Ready)
ready_queue.move(thread, thread->current_priority, priority);
else
ready_queue.prepare(priority);

View File

@@ -110,10 +110,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
result = hle_handler->HandleSyncRequest(context);
}
if (thread->status == THREADSTATUS_RUNNING) {
if (thread->status == ThreadStatus::Running) {
// Put the thread to sleep until the server replies, it will be awoken in
// svcReplyAndReceive for LLE servers.
thread->status = THREADSTATUS_WAIT_IPC;
thread->status = ThreadStatus::WaitIPC;
if (hle_handler != nullptr) {
// For HLE services, we put the request threads to sleep for a short duration to

View File

@@ -133,7 +133,7 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
/// Default thread wakeup callback for WaitSynchronization
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, size_t index) {
ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
if (reason == ThreadWakeupReason::Timeout) {
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
@@ -197,7 +197,7 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
object->AddWaitingThread(thread);
thread->wait_objects = std::move(objects);
thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
thread->status = ThreadStatus::WaitSynchAny;
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
@@ -217,7 +217,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
return ERR_INVALID_HANDLE;
}
ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
thread->SetWaitSynchronizationResult(
ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled));
thread->ResumeFromWait();
@@ -468,8 +468,8 @@ static void ExitProcess() {
continue;
// TODO(Subv): When are the other running/ready threads terminated?
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll,
"Exiting processes with non-waiting threads is currently unimplemented");
thread->Stop();
@@ -545,7 +545,7 @@ static ResultCode StartThread(Handle thread_handle) {
return ERR_INVALID_HANDLE;
}
ASSERT(thread->status == THREADSTATUS_DORMANT);
ASSERT(thread->status == ThreadStatus::Dormant);
thread->ResumeFromWait();
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
@@ -596,7 +596,7 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
current_thread->condvar_wait_address = condition_variable_addr;
current_thread->mutex_wait_address = mutex_addr;
current_thread->wait_handle = thread_handle;
current_thread->status = THREADSTATUS_WAIT_MUTEX;
current_thread->status = ThreadStatus::WaitMutex;
current_thread->wakeup_callback = nullptr;
current_thread->WakeAfterDelay(nano_seconds);
@@ -656,7 +656,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
Memory::Write32(thread->mutex_wait_address, thread->wait_handle);
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->ResumeFromWait();
auto lock_owner = thread->lock_owner;
@@ -672,8 +672,8 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
auto owner = g_handle_table.Get<Thread>(owner_handle);
ASSERT(owner);
ASSERT(thread->status != THREADSTATUS_RUNNING);
thread->status = THREADSTATUS_WAIT_MUTEX;
ASSERT(thread->status != ThreadStatus::Running);
thread->status = ThreadStatus::WaitMutex;
thread->wakeup_callback = nullptr;
// Signal that the mutex now has a waiting thread.

View File

@@ -30,7 +30,7 @@ namespace Kernel {
static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
bool Thread::ShouldWait(Thread* thread) const {
return status != THREADSTATUS_DEAD;
return status != ThreadStatus::Dead;
}
void Thread::Acquire(Thread* thread) {
@@ -63,11 +63,11 @@ void Thread::Stop() {
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == THREADSTATUS_READY) {
if (status == ThreadStatus::Ready) {
scheduler->UnscheduleThread(this, current_priority);
}
status = THREADSTATUS_DEAD;
status = ThreadStatus::Dead;
WakeupAllWaitingThreads();
@@ -86,7 +86,7 @@ void Thread::Stop() {
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP;
thread->status = ThreadStatus::WaitSleep;
}
void ExitCurrentThread() {
@@ -110,10 +110,9 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
bool resume = true;
if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
if (thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll ||
thread->status == ThreadStatus::WaitHLEEvent) {
// Remove the thread from each of its waiting objects' waitlists
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
@@ -126,7 +125,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
thread->wait_handle) {
ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX);
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0;
thread->wait_handle = 0;
@@ -141,7 +140,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
}
if (thread->arb_wait_address != 0) {
ASSERT(thread->status == THREADSTATUS_WAIT_ARB);
ASSERT(thread->status == ThreadStatus::WaitArb);
thread->arb_wait_address = 0;
}
@@ -178,28 +177,28 @@ void Thread::ResumeFromWait() {
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
switch (status) {
case THREADSTATUS_WAIT_SYNCH_ALL:
case THREADSTATUS_WAIT_SYNCH_ANY:
case THREADSTATUS_WAIT_HLE_EVENT:
case THREADSTATUS_WAIT_SLEEP:
case THREADSTATUS_WAIT_IPC:
case THREADSTATUS_WAIT_MUTEX:
case THREADSTATUS_WAIT_ARB:
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitHLEEvent:
case ThreadStatus::WaitSleep:
case ThreadStatus::WaitIPC:
case ThreadStatus::WaitMutex:
case ThreadStatus::WaitArb:
break;
case THREADSTATUS_READY:
case ThreadStatus::Ready:
// The thread's wakeup callback must have already been cleared when the thread was first
// awoken.
ASSERT(wakeup_callback == nullptr);
// If the thread is waiting on multiple wait objects, it might be awoken more than once
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to THREADSTATUS_READY.
// already been set to ThreadStatus::Ready.
return;
case THREADSTATUS_RUNNING:
case ThreadStatus::Running:
DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
return;
case THREADSTATUS_DEAD:
case ThreadStatus::Dead:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
GetObjectId());
@@ -208,7 +207,7 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
status = THREADSTATUS_READY;
status = ThreadStatus::Ready;
boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
if (!new_processor_id) {
@@ -310,7 +309,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread);
thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT;
thread->status = ThreadStatus::Dormant;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
thread->nominal_priority = thread->current_priority = priority;
@@ -471,7 +470,7 @@ void Thread::ChangeCore(u32 core, u64 mask) {
ideal_core = core;
affinity_mask = mask;
if (status != THREADSTATUS_READY) {
if (status != ThreadStatus::Ready) {
return;
}

View File

@@ -36,18 +36,18 @@ enum ThreadProcessorId : s32 {
(1 << THREADPROCESSORID_2) | (1 << THREADPROCESSORID_3)
};
enum ThreadStatus {
THREADSTATUS_RUNNING, ///< Currently running
THREADSTATUS_READY, ///< Ready to run
THREADSTATUS_WAIT_HLE_EVENT, ///< Waiting for hle event to finish
THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
THREADSTATUS_WAIT_IPC, ///< Waiting for the reply from an IPC request
THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
THREADSTATUS_WAIT_MUTEX, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
THREADSTATUS_WAIT_ARB, ///< Waiting due to a SignalToAddress/WaitForAddress svc
THREADSTATUS_DORMANT, ///< Created but not yet made ready
THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
enum class ThreadStatus {
Running, ///< Currently running
Ready, ///< Ready to run
WaitHLEEvent, ///< Waiting for hle event to finish
WaitSleep, ///< Waiting due to a SleepThread SVC
WaitIPC, ///< Waiting for the reply from an IPC request
WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
WaitMutex, ///< Waiting due to an ArbitrateLock/WaitProcessWideKey svc
WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
Dormant, ///< Created but not yet made ready
Dead ///< Run to completion, or forcefully terminated
};
enum class ThreadWakeupReason {
@@ -194,14 +194,14 @@ public:
* with wait_all = true.
*/
bool IsSleepingOnWaitAll() const {
return status == THREADSTATUS_WAIT_SYNCH_ALL;
return status == ThreadStatus::WaitSynchAll;
}
ARM_Interface::ThreadContext context;
u32 thread_id;
u32 status;
ThreadStatus status;
VAddr entry_point;
VAddr stack_top;

View File

@@ -38,9 +38,9 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
for (const auto& thread : waiting_threads) {
// The list of waiting threads must not contain threads that are not waiting to be awakened.
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL ||
thread->status == THREADSTATUS_WAIT_HLE_EVENT,
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll ||
thread->status == ThreadStatus::WaitHLEEvent,
"Inconsistent thread statuses in waiting_threads");
if (thread->current_priority >= candidate_priority)
@@ -49,10 +49,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
if (ShouldWait(thread.get()))
continue;
// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
if (thread->status == ThreadStatus::WaitSynchAll) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const SharedPtr<WaitObject>& object) {
return object->ShouldWait(thread.get());

View File

@@ -82,14 +82,16 @@ private:
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0x12345678ABCDEF);
// TODO(Subv): Find out what this actually does and implement it. Stub it as an error for
// now since we do not implement NNID. Returning a bogus id here will cause games to send
// invalid IPC requests after ListOpenUsers is called.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1));
}
};
@@ -104,7 +106,7 @@ void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
@@ -113,7 +115,7 @@ void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// TODO(Subv): There is only one user for now.
const std::vector<u128> user_ids = {DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size() * sizeof(u128));
ctx.WriteBuffer(user_ids);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}

View File

@@ -20,6 +20,21 @@ public:
}
private:
enum class PerformanceConfiguration : u32 {
Config1 = 0x00010000,
Config2 = 0x00010001,
Config3 = 0x00010002,
Config4 = 0x00020000,
Config5 = 0x00020001,
Config6 = 0x00020002,
Config7 = 0x00020003,
Config8 = 0x00020004,
Config9 = 0x00020005,
Config10 = 0x00020006,
Config11 = 0x92220007,
Config12 = 0x92220008,
};
void SetPerformanceConfiguration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
@@ -40,7 +55,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // Performance configuration
rb.Push<u32>(static_cast<u32>(PerformanceConfiguration::Config1));
LOG_WARNING(Service_APM, "(STUBBED) called mode={}", static_cast<u32>(mode));
}

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <vector>
#include "common/logging/log.h"
#include "core/core_timing.h"
@@ -167,7 +168,7 @@ void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const std::string audio_interface = "AudioInterface";
constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
ctx.WriteBuffer(audio_interface);
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);

View File

@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include "common/alignment.h"
#include "common/logging/log.h"
#include "core/core_timing.h"
@@ -298,7 +300,7 @@ private:
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const std::string audio_interface = "AudioInterface";
constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
ctx.WriteBuffer(audio_interface);
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
@@ -323,7 +325,7 @@ private:
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const std::string audio_interface = "AudioDevice";
constexpr std::array<char, 12> audio_interface{{"AudioDevice"}};
ctx.WriteBuffer(audio_interface);
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);

View File

@@ -132,9 +132,9 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
font_sizes.push_back(SHARED_FONT_REGIONS[i].size);
}
ctx.WriteBuffer(font_codes.data(), font_codes.size() * sizeof(u32), 0);
ctx.WriteBuffer(font_offsets.data(), font_offsets.size() * sizeof(u32), 1);
ctx.WriteBuffer(font_sizes.data(), font_sizes.size() * sizeof(u32), 2);
ctx.WriteBuffer(font_codes, 0);
ctx.WriteBuffer(font_offsets, 1);
ctx.WriteBuffer(font_sizes, 2);
rb.Push(RESULT_SUCCESS);
rb.Push<u8>(static_cast<u8>(LoadState::Done)); // Fonts Loaded

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include <vector>
#include "common/file_util.h"
@@ -21,7 +22,7 @@
namespace Loader {
AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file) : AppLoader(file) {}
AppLoader_NCA::AppLoader_NCA(FileSys::VirtualFile file) : AppLoader(std::move(file)) {}
FileType AppLoader_NCA::IdentifyType(const FileSys::VirtualFile& file) {
// TODO(DarkLordZach): Assuming everything is decrypted. Add crypto support.

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include <vector>
#include "common/common_funcs.h"
@@ -48,7 +49,7 @@ struct ModHeader {
};
static_assert(sizeof(ModHeader) == 0x1c, "ModHeader has incorrect size.");
AppLoader_NRO::AppLoader_NRO(FileSys::VirtualFile file) : AppLoader(file) {}
AppLoader_NRO::AppLoader_NRO(FileSys::VirtualFile file) : AppLoader(std::move(file)) {}
FileType AppLoader_NRO::IdentifyType(const FileSys::VirtualFile& file) {
// Read NSO header

View File

@@ -69,29 +69,18 @@ FileType AppLoader_NSO::IdentifyType(const FileSys::VirtualFile& file) {
static std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
const NsoSegmentHeader& header) {
std::vector<u8> uncompressed_data(header.size);
const int bytes_uncompressed = LZ4_decompress_safe(
reinterpret_cast<const char*>(compressed_data.data()),
reinterpret_cast<char*>(uncompressed_data.data()), compressed_data.size(), header.size);
const int bytes_uncompressed =
LZ4_decompress_safe(reinterpret_cast<const char*>(compressed_data.data()),
reinterpret_cast<char*>(uncompressed_data.data()),
static_cast<int>(compressed_data.size()), header.size);
ASSERT_MSG(bytes_uncompressed == header.size && bytes_uncompressed == uncompressed_data.size(),
ASSERT_MSG(bytes_uncompressed == static_cast<int>(header.size) &&
bytes_uncompressed == static_cast<int>(uncompressed_data.size()),
"{} != {} != {}", bytes_uncompressed, header.size, uncompressed_data.size());
return uncompressed_data;
}
static std::vector<u8> ReadSegment(FileUtil::IOFile& file, const NsoSegmentHeader& header,
size_t compressed_size) {
std::vector<u8> compressed_data(compressed_size);
file.Seek(header.offset, SEEK_SET);
if (compressed_size != file.ReadBytes(compressed_data.data(), compressed_size)) {
LOG_CRITICAL(Loader, "Failed to read {} NSO LZ4 compressed bytes", compressed_size);
return {};
}
return DecompressSegment(compressed_data, header);
}
static constexpr u32 PageAlignSize(u32 size) {
return (size + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
}

View File

@@ -216,7 +216,7 @@ public:
}
/// Returns a GLSL string representing the current state of the register
const std::string GetActiveString() {
std::string GetActiveString() {
declr_type.insert(active_type);
return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
}
@@ -518,7 +518,7 @@ public:
private:
/// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
const std::string src_type = GLSLRegister::GetTypeString(src);
std::string dest_type = GLSLRegister::GetTypeString(dest);
dest_type[0] = toupper(dest_type[0]);
@@ -1405,7 +1405,7 @@ private:
// TEXS has two destination registers. RG goes into gpr0+0 and gpr0+1, and BA
// goes into gpr28+0 and gpr28+1
size_t offset{};
size_t texs_offset{};
for (const auto& dest : {instr.gpr0.Value(), instr.gpr28.Value()}) {
for (unsigned elem = 0; elem < 2; ++elem) {
@@ -1413,7 +1413,8 @@ private:
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(dest, elem + offset, texture, 1, 4, false, elem);
regs.SetRegisterToFloat(dest, elem + texs_offset, texture, 1, 4, false,
elem);
}
if (!instr.texs.HasTwoDestinations()) {
@@ -1421,7 +1422,7 @@ private:
break;
}
offset += 2;
texs_offset += 2;
}
--shader.scope;
shader.AddLine("}");
@@ -1463,7 +1464,6 @@ private:
op_b = "abs(" + op_b + ')';
}
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
@@ -1500,7 +1500,6 @@ private:
}
}
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
@@ -1528,7 +1527,6 @@ private:
std::string op_b =
GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
using Tegra::Shader::Pred;
// We can't use the constant predicate as destination.
ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));

View File

@@ -181,30 +181,34 @@ void OpenGLState::Apply() const {
}
// Textures
for (int i = 0; i < std::size(texture_units); ++i) {
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
const auto& cur_state_texture_unit = cur_state.texture_units[i];
if (texture_unit.texture_2d != cur_state_texture_unit.texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
glBindTexture(GL_TEXTURE_2D, texture_unit.texture_2d);
}
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
if (texture_unit.sampler != cur_state_texture_unit.sampler) {
glBindSampler(static_cast<GLuint>(i), texture_unit.sampler);
}
// Update the texture swizzle
if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||
texture_units[i].swizzle.g != cur_state.texture_units[i].swizzle.g ||
texture_units[i].swizzle.b != cur_state.texture_units[i].swizzle.b ||
texture_units[i].swizzle.a != cur_state.texture_units[i].swizzle.a) {
std::array<GLint, 4> mask = {texture_units[i].swizzle.r, texture_units[i].swizzle.g,
texture_units[i].swizzle.b, texture_units[i].swizzle.a};
if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
texture_unit.swizzle.b, texture_unit.swizzle.a};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
}
}
// Constbuffers
for (u32 stage = 0; stage < draw.const_buffers.size(); ++stage) {
for (u32 buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
auto& current = cur_state.draw.const_buffers[stage][buffer_id];
auto& new_state = draw.const_buffers[stage][buffer_id];
for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
const auto& new_state = draw.const_buffers[stage][buffer_id];
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) {
if (new_state.enabled) {

View File

@@ -194,32 +194,32 @@ QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.status) {
case THREADSTATUS_RUNNING:
case ThreadStatus::Running:
status = tr("running");
break;
case THREADSTATUS_READY:
case ThreadStatus::Ready:
status = tr("ready");
break;
case THREADSTATUS_WAIT_HLE_EVENT:
case ThreadStatus::WaitHLEEvent:
status = tr("waiting for HLE return");
break;
case THREADSTATUS_WAIT_SLEEP:
case ThreadStatus::WaitSleep:
status = tr("sleeping");
break;
case THREADSTATUS_WAIT_SYNCH_ALL:
case THREADSTATUS_WAIT_SYNCH_ANY:
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
status = tr("waiting for objects");
break;
case THREADSTATUS_WAIT_MUTEX:
case ThreadStatus::WaitMutex:
status = tr("waiting for mutex");
break;
case THREADSTATUS_WAIT_ARB:
case ThreadStatus::WaitArb:
status = tr("waiting for address arbiter");
break;
case THREADSTATUS_DORMANT:
case ThreadStatus::Dormant:
status = tr("dormant");
break;
case THREADSTATUS_DEAD:
case ThreadStatus::Dead:
status = tr("dead");
break;
}
@@ -232,22 +232,22 @@ QString WaitTreeThread::GetText() const {
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) {
case THREADSTATUS_RUNNING:
case ThreadStatus::Running:
return QColor(Qt::GlobalColor::darkGreen);
case THREADSTATUS_READY:
case ThreadStatus::Ready:
return QColor(Qt::GlobalColor::darkBlue);
case THREADSTATUS_WAIT_HLE_EVENT:
case ThreadStatus::WaitHLEEvent:
return QColor(Qt::GlobalColor::darkRed);
case THREADSTATUS_WAIT_SLEEP:
case ThreadStatus::WaitSleep:
return QColor(Qt::GlobalColor::darkYellow);
case THREADSTATUS_WAIT_SYNCH_ALL:
case THREADSTATUS_WAIT_SYNCH_ANY:
case THREADSTATUS_WAIT_MUTEX:
case THREADSTATUS_WAIT_ARB:
case ThreadStatus::WaitSynchAll:
case ThreadStatus::WaitSynchAny:
case ThreadStatus::WaitMutex:
case ThreadStatus::WaitArb:
return QColor(Qt::GlobalColor::red);
case THREADSTATUS_DORMANT:
case ThreadStatus::Dormant:
return QColor(Qt::GlobalColor::darkCyan);
case THREADSTATUS_DEAD:
case ThreadStatus::Dead:
return QColor(Qt::GlobalColor::gray);
default:
return WaitTreeItem::GetColor();
@@ -291,8 +291,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
else
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
if (thread.status == ThreadStatus::WaitSynchAny ||
thread.status == ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
thread.IsSleepingOnWaitAll()));
}