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1 Commits

Author SHA1 Message Date
bunnei
7dea0e1a81 nvdec: Defer texture cache invalidation until end of video stream 2021-07-20 18:14:42 -04:00
633 changed files with 30979 additions and 56682 deletions

View File

@@ -18,8 +18,7 @@ cmake .. \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DYUZU_USE_BUNDLED_FFMPEG=ON
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
make -j$(nproc)

View File

@@ -19,7 +19,6 @@ stages:
displayName: 'build'
jobs:
- job: build
timeoutInMinutes: 120
displayName: 'standard'
pool:
vmImage: ubuntu-latest
@@ -44,7 +43,6 @@ stages:
displayName: 'build-windows'
jobs:
- job: build
timeoutInMinutes: 120
displayName: 'msvc'
pool:
vmImage: windows-2019
@@ -67,4 +65,4 @@ stages:
- job: github
displayName: 'github'
steps:
- template: ./templates/release-github.yml
- template: ./templates/release-github.yml

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@@ -25,7 +25,7 @@ option(YUZU_USE_BUNDLED_BOOST "Download bundled Boost" OFF)
option(YUZU_USE_BUNDLED_LIBUSB "Compile bundled libusb" OFF)
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}")
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" ON "WIN32" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
@@ -376,7 +376,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.16")
set(SDL2_VER "SDL2-2.0.15-prerelease")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -396,7 +396,7 @@ if (ENABLE_SDL2)
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
find_package(SDL2 2.0.16 REQUIRED)
find_package(SDL2 2.0.15 REQUIRED)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
@@ -496,7 +496,7 @@ endif()
# Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
include(FindPkgConfig)
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
if (PKG_CONFIG_FOUND)
pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
else()
find_package(LibUSB)
@@ -518,10 +518,6 @@ set(FFmpeg_COMPONENTS
avutil
swscale)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT YUZU_USE_BUNDLED_FFMPEG)
# Use system installed FFmpeg
find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -544,9 +540,6 @@ endif()
if (YUZU_USE_BUNDLED_FFMPEG)
if (NOT WIN32)
# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
# externals/ffmpeg/ffmpeg)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
@@ -586,84 +579,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
set(FFmpeg_HWACCEL_LIBRARIES)
set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
set(FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
if (FFNVCODEC_FOUND AND CUDA_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-cuvid
--enable-ffnvcodec
--enable-nvdec
--enable-hwaccel=h264_nvdec
--enable-hwaccel=vp9_nvdec
--extra-cflags=-I${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${FFNVCODEC_LIBRARIES}
${CUDA_LIBRARIES}
)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${FFNVCODEC_INCLUDE_DIRS}
${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LDFLAGS
${FFNVCODEC_LDFLAGS}
${CUDA_LDFLAGS}
)
message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
endif()
if (VDPAU_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
--enable-hwaccel=vp9_vdpau
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
endif()
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
CACHE PATH "Path to FFmpeg headers" FORCE)
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
# `--disable-{vaapi,vdpau}` is needed to avoid linking issues
add_custom_command(
OUTPUT
${FFmpeg_MAKEFILE}
@@ -679,15 +600,13 @@ if (YUZU_USE_BUNDLED_FFMPEG)
--disable-network
--disable-postproc
--disable-swresample
--disable-vaapi
--disable-vdpau
--enable-decoder=h264
--enable-decoder=vp9
--cc="${CMAKE_C_COMPILER}"
--cxx="${CMAKE_CXX_COMPILER}"
${FFmpeg_HWACCEL_FLAGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
unset(FFmpeg_HWACCEL_FLAGS)
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
# with context of the jobserver. Also helps ninja users.
@@ -697,36 +616,19 @@ if (YUZU_USE_BUNDLED_FFMPEG)
OUTPUT_VARIABLE
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
add_custom_command(
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
${FFmpeg_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LDFLAGS
"${FFmpeg_HWACCEL_LDFLAGS}"
CACHE STRING "FFmpeg linker flags" FORCE)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_HWACCEL_FLAGS)
unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
unset(FFmpeg_HWACCEL_LDFLAGS)
unset(FFmpeg_HWACCEL_LIBRARIES)
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_LIBRARIES} ffmpeg-configure)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
@@ -735,13 +637,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
endif()
else() # WIN32
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-4.4")
set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARY_DIR}/swscale.lib
@@ -767,7 +668,7 @@ if (APPLE)
elseif (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
set(PLATFORM_LIBRARIES winmm ws2_32)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)

View File

@@ -48,6 +48,69 @@ if (BUILD_REPOSITORY)
endif()
endif()
# The variable SRC_DIR must be passed into the script
# (since it uses the current build directory for all values of CMAKE_*_DIR)
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

View File

@@ -35,7 +35,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!
@@ -43,7 +43,7 @@ Check out our [website](https://yuzu-emu.org/) for the latest news on exciting f
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations.
@@ -78,5 +78,3 @@ If you wish to support us a different way, please join our [Discord](https://dis
## License
yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv2 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.

View File

@@ -38,26 +38,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #b06020;
}
QPushButton#GPUStatusBarButton:!checked {
color: #109010;
}
QPushButton#buttonRefreshDevices {
min-width: 21px;
min-height: 21px;

View File

@@ -1283,27 +1283,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 23px;
min-height: 23px;

View File

@@ -2186,27 +2186,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 19px;
min-height: 19px;

View File

@@ -7,9 +7,7 @@ include(DownloadExternals)
# xbyak
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
add_library(xbyak INTERFACE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/xbyak/xbyak DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
target_include_directories(xbyak SYSTEM INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
target_include_directories(xbyak SYSTEM INTERFACE ./xbyak/xbyak)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
@@ -21,7 +19,6 @@ target_include_directories(catch-single-include INTERFACE catch/single_include)
if (ARCHITECTURE_x86_64)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
set(DYNARMIC_IGNORE_ASSERTS ON CACHE BOOL "" FORCE)
add_subdirectory(dynarmic)
endif()

2
externals/SDL vendored

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@@ -67,8 +67,6 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
"${LIBUSB_MAKEFILE}"
COMMAND
env
CC="${CMAKE_C_COMPILER}"
CXX="${CMAKE_CXX_COMPILER}"
CFLAGS="${LIBUSB_CFLAGS}"
sh "${LIBUSB_CONFIGURE}"
${LIBUSB_CONFIGURE_ARGS}

View File

@@ -142,7 +142,6 @@ add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
add_subdirectory(tests)
if (ENABLE_SDL2)

View File

@@ -1,3 +1,8 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
@@ -25,7 +30,64 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
# Check that the scm_rev files haven't changed
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
@@ -53,8 +115,6 @@ add_library(common STATIC
div_ceil.h
dynamic_library.cpp
dynamic_library.h
error.cpp
error.h
fiber.cpp
fiber.h
fs/file.cpp
@@ -90,6 +150,7 @@ add_library(common STATIC
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
nvidia_flags.cpp
nvidia_flags.h
page_table.cpp
@@ -170,7 +231,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
if (MSVC)
target_link_libraries(common PRIVATE zstd::zstd)

View File

@@ -52,12 +52,8 @@ assert_noinline_call(const Fn& fn) {
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_) \
do { \
} while (0)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
do { \
} while (0)
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")

View File

@@ -4,8 +4,9 @@
#pragma once
#include <algorithm>
#include <array>
#include <iterator>
#include <string>
#if !defined(ARCHITECTURE_x86_64)
#include <cstdlib> // for exit
@@ -48,6 +49,16 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
#endif // _MSC_VER ndef
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in misc.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in misc.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
#define DECLARE_ENUM_FLAG_OPERATORS(type) \
[[nodiscard]] constexpr type operator|(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
@@ -61,14 +72,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
a = a | b; \
return a; \
@@ -81,14 +84,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
a = a ^ b; \
return a; \
} \
constexpr type& operator<<=(type& a, type b) noexcept { \
a = a << b; \
return a; \
} \
constexpr type& operator>>=(type& a, type b) noexcept { \
a = a >> b; \
return a; \
} \
[[nodiscard]] constexpr type operator~(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(~static_cast<T>(key)); \

View File

@@ -1,21 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in error.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in error.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
} // namespace Common

View File

@@ -21,7 +21,6 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
// yuzu-specific files

View File

@@ -20,10 +20,6 @@ std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
std::string BufferToUTF8String(std::span<const u8> buffer) {
return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}

View File

@@ -46,17 +46,6 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
/**
* Converts a buffer of bytes to a UTF8-encoded std::string.
* This converts from the start of the buffer until the first encountered null-terminator.
* If no null-terminator is found, this converts the entire buffer instead.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string BufferToUTF8String(std::span<const u8> buffer);
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*

View File

@@ -116,7 +116,6 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;

View File

@@ -23,7 +23,6 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
TASDir, // Where TAS scripts are stored.
};
/**

View File

@@ -61,7 +61,7 @@ template <typename ContiguousContainer>
return out;
}
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[33]) {
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[17]) {
return HexStringToArray<16>(data);
}

View File

@@ -6,7 +6,7 @@
#include <windows.h>
#include "common/dynamic_library.h"
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
@@ -343,7 +343,7 @@ private:
std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
};
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
class HostMemory::Impl {
public:
@@ -357,12 +357,7 @@ public:
});
// Backing memory initialization
#if defined(__FreeBSD__) && __FreeBSD__ < 13
// XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30
fd = shm_open(SHM_ANON, O_RDWR, 0600);
#else
fd = memfd_create("HostMemory", 0);
#endif
if (fd == -1) {
LOG_CRITICAL(HW_Memory, "memfd_create failed: {}", strerror(errno));
throw std::bad_alloc{};

View File

@@ -2,10 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <chrono>
#include <climits>
#include <exception>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
@@ -13,174 +16,28 @@
#include <windows.h> // For OutputDebugStringW
#endif
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/thread.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/settings.h"
#ifdef _WIN32
#include "common/string_util.h"
#endif
#include "common/threadsafe_queue.h"
namespace Common::Log {
namespace {
/**
* Interface for logging backends.
*/
class Backend {
public:
virtual ~Backend() = default;
virtual void Write(const Entry& entry) = 0;
virtual void EnableForStacktrace() = 0;
virtual void Flush() = 0;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend final : public Backend {
public:
explicit ColorConsoleBackend() = default;
~ColorConsoleBackend() override = default;
void Write(const Entry& entry) override {
if (enabled.load(std::memory_order_relaxed)) {
PrintColoredMessage(entry);
}
}
void Flush() override {
// stderr shouldn't be buffered
}
void EnableForStacktrace() override {
enabled = true;
}
void SetEnabled(bool enabled_) {
enabled = enabled_;
}
private:
std::atomic_bool enabled{false};
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend final : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
static_cast<void>(FS::RemoveFile(old_filename));
static_cast<void>(FS::RenameFile(filename, old_filename));
file = std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write,
FS::FileType::TextFile);
}
~FileBackend() override = default;
void Write(const Entry& entry) override {
if (!enabled) {
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) {
// Stop writing after the write limit is exceeded.
// Don't close the file so we can print a stacktrace if necessary
enabled = false;
}
file->Flush();
}
}
void Flush() override {
file->Flush();
}
void EnableForStacktrace() override {
enabled = true;
bytes_written = 0;
}
private:
std::unique_ptr<FS::IOFile> file;
bool enabled = true;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend final : public Backend {
public:
explicit DebuggerBackend() = default;
~DebuggerBackend() override = default;
void Write(const Entry& entry) override {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void Flush() override {}
void EnableForStacktrace() override {}
};
bool initialization_in_progress_suppress_logging = true;
/**
* Static state as a singleton.
*/
class Impl {
public:
static Impl& Instance() {
if (!instance) {
throw std::runtime_error("Using Logging instance before its initialization");
}
return *instance;
}
static void Initialize() {
if (instance) {
LOG_WARNING(Log, "Reinitializing logging backend");
return;
}
using namespace Common::FS;
const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
Deleter);
initialization_in_progress_suppress_logging = false;
static Impl backend;
return backend;
}
Impl(const Impl&) = delete;
@@ -189,54 +46,74 @@ public:
Impl(Impl&&) = delete;
Impl& operator=(Impl&&) = delete;
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
message_queue.Push(
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
}
void AddBackend(std::unique_ptr<Backend> backend) {
std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
std::lock_guard lock{writing_mutex};
std::erase_if(backends, [&backend_name](const auto& backend) {
return backend_name == backend->GetName();
});
}
const Filter& GetGlobalFilter() const {
return filter;
}
void SetGlobalFilter(const Filter& f) {
filter = f;
}
void SetColorConsoleBackendEnabled(bool enabled) {
color_console_backend.SetEnabled(enabled);
}
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
if (!filter.CheckMessage(log_class, log_level))
return;
const Entry& entry =
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message));
message_queue.Push(entry);
Backend* GetBackend(std::string_view backend_name) {
const auto it =
std::find_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
if (it == backends.end())
return nullptr;
return it->get();
}
private:
Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_)
: filter{filter_}, file_backend{file_backend_filename}, backend_thread{std::thread([this] {
Common::SetCurrentThreadName("yuzu:Log");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
};
while (true) {
entry = message_queue.PopWait();
if (entry.final_entry) {
break;
}
write_logs();
}
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
while (max_logs_to_write-- && message_queue.Pop(entry)) {
write_logs();
}
})} {}
Impl() {
backend_thread = std::thread([&] {
Entry entry;
auto write_logs = [&](Entry& e) {
std::lock_guard lock{writing_mutex};
for (const auto& backend : backends) {
backend->Write(e);
}
};
while (true) {
entry = message_queue.PopWait();
if (entry.final_entry) {
break;
}
write_logs(entry);
}
~Impl() {
StopBackendThread();
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
int logs_written = 0;
while (logs_written++ < MAX_LOGS_TO_WRITE && message_queue.Pop(entry)) {
write_logs(entry);
}
});
}
void StopBackendThread() {
Entry stop_entry{};
stop_entry.final_entry = true;
message_queue.Push(stop_entry);
~Impl() {
Entry entry;
entry.final_entry = true;
message_queue.Push(entry);
backend_thread.join();
}
@@ -258,51 +135,100 @@ private:
};
}
void ForEachBackend(auto lambda) {
lambda(static_cast<Backend&>(debugger_backend));
lambda(static_cast<Backend&>(color_console_backend));
lambda(static_cast<Backend&>(file_backend));
}
static void Deleter(Impl* ptr) {
delete ptr;
}
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
Filter filter;
DebuggerBackend debugger_backend{};
ColorConsoleBackend color_console_backend{};
FileBackend file_backend;
std::mutex writing_mutex;
std::thread backend_thread;
MPSCQueue<Entry> message_queue{};
std::vector<std::unique_ptr<Backend>> backends;
MPSCQueue<Entry> message_queue;
Filter filter;
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
};
} // namespace
void Initialize() {
Impl::Initialize();
ConsoleBackend::~ConsoleBackend() = default;
void ConsoleBackend::Write(const Entry& entry) {
PrintMessage(entry);
}
void DisableLoggingInTests() {
initialization_in_progress_suppress_logging = true;
ColorConsoleBackend::~ColorConsoleBackend() = default;
void ColorConsoleBackend::Write(const Entry& entry) {
PrintColoredMessage(entry);
}
FileBackend::FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
FS::RemoveFile(old_filename);
void(FS::RenameFile(filename, old_filename));
file =
std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
}
FileBackend::~FileBackend() = default;
void FileBackend::Write(const Entry& entry) {
if (!file->IsOpen()) {
return;
}
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
const bool write_limit_exceeded =
bytes_written > MAX_BYTES_WRITTEN_EXTENDED ||
(bytes_written > MAX_BYTES_WRITTEN && !Settings::values.extended_logging);
// Close the file after the write limit is exceeded.
if (write_limit_exceeded) {
file->Close();
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
if (entry.log_level >= Level::Error) {
file->Flush();
}
}
DebuggerBackend::~DebuggerBackend() = default;
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
void SetColorConsoleBackendEnabled(bool enabled) {
Impl::Instance().SetColorConsoleBackendEnabled(enabled);
void AddBackend(std::unique_ptr<Backend> backend) {
Impl::Instance().AddBackend(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
Impl::Instance().RemoveBackend(backend_name);
}
Backend* GetBackend(std::string_view backend_name) {
return Impl::Instance().GetBackend(backend_name);
}
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
if (!initialization_in_progress_suppress_logging) {
Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
}
auto& instance = Impl::Instance();
const auto& filter = instance.GetGlobalFilter();
if (!filter.CheckMessage(log_class, log_level))
return;
instance.PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
}
} // namespace Common::Log

View File

@@ -5,21 +5,120 @@
#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include "common/logging/filter.h"
#include "common/logging/log.h"
namespace Common::FS {
class IOFile;
}
namespace Common::Log {
class Filter;
/// Initializes the logging system. This should be the first thing called in main.
void Initialize();
/**
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
class Backend {
public:
virtual ~Backend() = default;
void DisableLoggingInTests();
virtual void SetFilter(const Filter& new_filter) {
filter = new_filter;
}
virtual const char* GetName() const = 0;
virtual void Write(const Entry& entry) = 0;
private:
Filter filter;
};
/**
* The global filter will prevent any messages from even being processed if they are filtered.
* Backend that writes to stderr without any color commands
*/
class ConsoleBackend : public Backend {
public:
~ConsoleBackend() override;
static const char* Name() {
return "console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend : public Backend {
public:
~ColorConsoleBackend() override;
static const char* Name() {
return "color_console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename);
~FileBackend() override;
static const char* Name() {
return "file";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
private:
std::unique_ptr<FS::IOFile> file;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend : public Backend {
public:
~DebuggerBackend() override;
static const char* Name() {
return "debugger";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
Backend* GetBackend(std::string_view backend_name);
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
*/
void SetGlobalFilter(const Filter& filter);
void SetColorConsoleBackendEnabled(bool enabled);
} // namespace Common::Log
} // namespace Common::Log

View File

@@ -111,7 +111,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, NCM) \
SUB(Service, NFC) \
SUB(Service, NFP) \
SUB(Service, NGCT) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
SUB(Service, NPNS) \
@@ -145,10 +144,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
CLS(Shader) \
SUB(Shader, SPIRV) \
SUB(Shader, GLASM) \
SUB(Shader, GLSL) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \

View File

@@ -81,7 +81,6 @@ enum class Class : u8 {
Service_NCM, ///< The NCM service
Service_NFC, ///< The NFC (Near-field communication) service
Service_NFP, ///< The NFP service
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
Service_NPNS, ///< The NPNS service
@@ -115,10 +114,6 @@ enum class Class : u8 {
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Shader, ///< Shader recompiler
Shader_SPIRV, ///< Shader SPIR-V code generation
Shader_GLASM, ///< Shader GLASM code generation
Shader_GLSL, ///< Shader GLSL code generation
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend

View File

@@ -1,140 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2+ or any later version
// Refer to the license.txt file included.
#pragma once
#include <deque>
#include <memory>
#include <type_traits>
#include "common/common_types.h"
namespace Common {
template <class Traits>
class LeastRecentlyUsedCache {
using ObjectType = typename Traits::ObjectType;
using TickType = typename Traits::TickType;
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = Build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
Attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
Detach(item);
Attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
Detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t Build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
auto& item = item_pool.emplace_back();
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void Attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void Detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item{};
Item* last_item{};
};
} // namespace Common

View File

@@ -10,9 +10,7 @@
#include <cstring>
#endif
#include "common/error.h"
namespace Common {
#include "common/common_funcs.h"
std::string NativeErrorToString(int e) {
#ifdef _WIN32
@@ -52,5 +50,3 @@ std::string GetLastErrorMsg() {
return NativeErrorToString(errno);
#endif
}
} // namespace Common

View File

@@ -14,6 +14,7 @@
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@@ -27,6 +28,7 @@ const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace

View File

@@ -48,19 +48,21 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
@@ -71,9 +73,6 @@ void LogSettings() {
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
}
bool IsConfiguringGlobal() {
@@ -114,6 +113,7 @@ void RestoreGlobalState(bool is_powered_on) {
}
// Audio
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Core
@@ -132,17 +132,18 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_frame_limit.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.use_nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);

View File

@@ -4,7 +4,6 @@
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
@@ -16,6 +15,7 @@
#include "common/common_types.h"
#include "common/settings_input.h"
#include "input_common/udp/client.h"
namespace Settings {
@@ -24,12 +24,6 @@ enum class RendererBackend : u32 {
Vulkan = 1,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
@@ -42,17 +36,6 @@ enum class CPUAccuracy : u32 {
Unsafe = 2,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -80,14 +63,14 @@ public:
*/
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
virtual ~BasicSetting() = default;
~BasicSetting() = default;
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
[[nodiscard]] const Type& GetValue() const {
return global;
}
@@ -96,7 +79,7 @@ public:
*
* @param value The desired value
*/
virtual void SetValue(const Type& value) {
void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
}
@@ -126,7 +109,7 @@ public:
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& value) {
const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
@@ -137,7 +120,7 @@ public:
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
explicit operator const Type&() const {
return global;
}
@@ -147,51 +130,6 @@ protected:
const std::string label{}; ///< The setting's label
};
/**
* BasicRangedSetting class is intended for use with quantifiable settings that need a more
* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
* simply used to sanitize SetValue and the assignment overload.
*/
template <typename Type>
class BasicRangedSetting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
virtual ~BasicRangedSetting() = default;
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
return this->global;
}
const Type minimum; ///< Minimum allowed value of the setting
const Type maximum; ///< Maximum allowed value of the setting
};
/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
@@ -203,7 +141,7 @@ public:
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
class Setting : virtual public BasicSetting<Type> {
class Setting final : public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
@@ -213,7 +151,7 @@ public:
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
virtual ~Setting() = default;
~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -242,13 +180,7 @@ public:
*
* @returns The required value of the setting
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->global;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
[[nodiscard]] const Type& GetValue(bool need_global = false) const {
if (use_global || need_global) {
return this->global;
}
@@ -260,7 +192,7 @@ public:
*
* @param value The new value
*/
void SetValue(const Type& value) override {
void SetValue(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -276,7 +208,7 @@ public:
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& value) override {
const Type& operator=(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -291,87 +223,18 @@ public:
*
* @returns A reference to the current setting value
*/
virtual explicit operator const Type&() const override {
explicit operator const Type&() const {
if (use_global) {
return this->global;
}
return custom;
}
protected:
private:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
* for use with quantifiable settings.
*/
template <typename Type>
class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name},
BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
name} {}
virtual ~RangedSetting() = default;
// The following are needed to avoid a MSVC bug
// (source: https://stackoverflow.com/questions/469508)
[[nodiscard]] const Type& GetValue() const override {
return Setting<Type>::GetValue();
}
[[nodiscard]] const Type& GetValue(bool need_global) const override {
return Setting<Type>::GetValue(need_global);
}
explicit operator const Type&() const override {
if (this->use_global) {
return this->global;
}
return this->custom;
}
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
* appropriate value depending on the global state.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
}
this->custom = temp;
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
* Uses the appropriate value depending on the global state.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
return this->global;
}
this->custom = temp;
return this->custom;
}
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
@@ -414,14 +277,14 @@ struct Values {
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<u8> volume{100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
// Cpu
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Unsafe, "cpu_accuracy"};
Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
@@ -443,42 +306,35 @@ struct Values {
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
// Renderer
RangedSetting<RendererBackend> renderer_backend{
RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{
Setting<int> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
0,
#else
FullscreenMode::Exclusive,
1,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
Setting<bool> use_frame_limit{true, "use_frame_limit"};
Setting<u16> frame_limit{100, "frame_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"};
@@ -492,33 +348,27 @@ struct Values {
std::chrono::seconds custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
Setting<s32> language_index{1, "language_index"};
Setting<s32> region_index{1, "region_index"};
Setting<s32> time_zone_index{0, "time_zone_index"};
Setting<s32> sound_index{1, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
@@ -567,10 +417,9 @@ struct Values {
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
// Services
BasicSetting<std::string> bcat_backend{"none", "bcat_backend"};
BasicSetting<bool> bcat_boxcat_local{false, "bcat_boxcat_local"};
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
// WebService
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};

View File

@@ -2,9 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include "common/error.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/thread.h"
#ifdef __APPLE__
@@ -23,6 +21,8 @@
#include <unistd.h>
#endif
#include <string>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif

View File

@@ -5,7 +5,6 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <stop_token>
@@ -40,7 +39,7 @@ public:
const auto lambda = [this, func](std::stop_token stop_token) {
Common::SetCurrentThreadName(thread_name.c_str());
{
[[maybe_unused]] std::conditional_t<with_state, StateType, int> state{func()};
std::conditional_t<with_state, StateType, int> state{func()};
while (!stop_token.stop_requested()) {
Task task;
{

View File

@@ -14,7 +14,7 @@
#include <utility>
namespace Common {
template <typename T, bool with_stop_token = false>
template <typename T>
class SPSCQueue {
public:
SPSCQueue() {
@@ -46,13 +46,15 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
++size;
// cv_mutex must be held or else there will be a missed wakeup if the other thread is in the
// line before cv.wait
const size_t previous_size{size++};
// Acquire the mutex and then immediately release it as a fence.
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
std::lock_guard lock{cv_mutex};
if (previous_size == 0) {
std::lock_guard lock{cv_mutex};
}
cv.notify_one();
}
@@ -84,7 +86,7 @@ public:
void Wait() {
if (Empty()) {
std::unique_lock lock{cv_mutex};
cv.wait(lock, [this] { return !Empty(); });
cv.wait(lock, [this]() { return !Empty(); });
}
}
@@ -95,19 +97,6 @@ public:
return t;
}
T PopWait(std::stop_token stop_token) {
if (Empty()) {
std::unique_lock lock{cv_mutex};
cv.wait(lock, stop_token, [this] { return !Empty(); });
}
if (stop_token.stop_requested()) {
return T{};
}
T t;
Pop(t);
return t;
}
// not thread-safe
void Clear() {
size.store(0);
@@ -136,13 +125,13 @@ private:
ElementPtr* read_ptr;
std::atomic_size_t size{0};
std::mutex cv_mutex;
std::conditional_t<with_stop_token, std::condition_variable_any, std::condition_variable> cv;
std::condition_variable cv;
};
// a simple thread-safe,
// single reader, multiple writer queue
template <typename T, bool with_stop_token = false>
template <typename T>
class MPSCQueue {
public:
[[nodiscard]] std::size_t Size() const {
@@ -179,17 +168,13 @@ public:
return spsc_queue.PopWait();
}
T PopWait(std::stop_token stop_token) {
return spsc_queue.PopWait(stop_token);
}
// not thread-safe
void Clear() {
spsc_queue.Clear();
}
private:
SPSCQueue<T, with_stop_token> spsc_queue;
SPSCQueue<T> spsc_queue;
std::mutex write_lock;
};
} // namespace Common

View File

@@ -6,64 +6,10 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/uuid.h"
namespace Common {
namespace {
bool IsHexDigit(char c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
u8 HexCharToByte(char c) {
if (c >= '0' && c <= '9') {
return static_cast<u8>(c - '0');
}
if (c >= 'a' && c <= 'f') {
return static_cast<u8>(c - 'a' + 10);
}
if (c >= 'A' && c <= 'F') {
return static_cast<u8>(c - 'A' + 10);
}
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return u8{0};
}
} // Anonymous namespace
u128 HexStringToU128(std::string_view hex_string) {
const size_t length = hex_string.length();
// Detect "0x" prefix.
const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
const size_t offset = has_0x_prefix ? 2 : 0;
// Check length.
if (length > 32 + offset) {
ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
return INVALID_UUID;
}
u64 lo = 0;
u64 hi = 0;
for (size_t i = 0; i < length - offset; ++i) {
const char c = hex_string[length - 1 - i];
if (!IsHexDigit(c)) {
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return INVALID_UUID;
}
if (i < 16) {
lo |= u64{HexCharToByte(c)} << (i * 4);
}
if (i >= 16) {
hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
}
}
return u128{lo, hi};
}
UUID UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
@@ -72,7 +18,7 @@ UUID UUID::Generate() {
}
std::string UUID::Format() const {
return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {

View File

@@ -5,7 +5,6 @@
#pragma once
#include <string>
#include <string_view>
#include "common/common_types.h"
@@ -13,30 +12,12 @@ namespace Common {
constexpr u128 INVALID_UUID{{0, 0}};
/**
* Converts a hex string to a 128-bit unsigned integer.
*
* The hex string can be formatted in lowercase or uppercase, with or without the "0x" prefix.
*
* This function will assert and return INVALID_UUID under the following conditions:
* - If the hex string is more than 32 characters long
* - If the hex string contains non-hexadecimal characters
*
* @param hex_string Hexadecimal string
*
* @returns A 128-bit unsigned integer if successfully converted, INVALID_UUID otherwise.
*/
[[nodiscard]] u128 HexStringToU128(std::string_view hex_string);
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid;
UUID() = default;
constexpr explicit UUID(const u128& id) : uuid{id} {}
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit UUID(std::string_view hex_string) {
uuid = HexStringToU128(hex_string);
}
[[nodiscard]] constexpr explicit operator bool() const {
return uuid != INVALID_UUID;
@@ -58,13 +39,6 @@ struct UUID {
uuid = INVALID_UUID;
}
[[nodiscard]] constexpr bool IsInvalid() const {
return uuid == INVALID_UUID;
}
[[nodiscard]] constexpr bool IsValid() const {
return !IsInvalid();
}
// TODO(ogniK): Properly generate a Nintendo ID
[[nodiscard]] constexpr u64 GetNintendoID() const {
return uuid[0];
@@ -76,14 +50,3 @@ struct UUID {
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
} // namespace Common
namespace std {
template <>
struct hash<Common::UUID> {
size_t operator()(const Common::UUID& uuid) const noexcept {
return uuid.uuid[1] ^ uuid.uuid[0];
}
};
} // namespace std

View File

@@ -6,7 +6,7 @@
#include <bitset>
#include <initializer_list>
#include <xbyak/xbyak.h>
#include <xbyak.h>
#include "common/assert.h"
namespace Common::X64 {

View File

@@ -5,7 +5,7 @@
#pragma once
#include <type_traits>
#include <xbyak/xbyak.h>
#include <xbyak.h>
#include "common/x64/xbyak_abi.h"
namespace Common::X64 {

View File

@@ -263,8 +263,6 @@ add_library(core STATIC
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/acc/async_context.cpp
hle/service/acc/async_context.h
hle/service/acc/errors.h
hle/service/acc/profile_manager.cpp
hle/service/acc/profile_manager.h
@@ -454,8 +452,6 @@ add_library(core STATIC
hle/service/nfp/nfp.h
hle/service/nfp/nfp_user.cpp
hle/service/nfp/nfp_user.h
hle/service/ngct/ngct.cpp
hle/service/ngct/ngct.h
hle/service/nifm/nifm.cpp
hle/service/nifm/nifm.h
hle/service/nim/nim.cpp
@@ -521,8 +517,6 @@ add_library(core STATIC
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/kernel_helpers.cpp
hle/service/kernel_helpers.h
hle/service/service.cpp
hle/service/service.h
hle/service/set/set.cpp
@@ -640,8 +634,6 @@ add_library(core STATIC
memory.h
network/network.cpp
network/network.h
network/network_interface.cpp
network/network_interface.h
network/sockets.h
perf_stats.cpp
perf_stats.h

View File

@@ -4,7 +4,6 @@
#include <array>
#include <atomic>
#include <exception>
#include <memory>
#include <utility>
@@ -83,14 +82,10 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
}
}
void KProcessDeleter(Kernel::KProcess* process) {
process->Destroy();
}
using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
} // Anonymous namespace
/*static*/ System System::s_instance;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
@@ -239,8 +234,8 @@ struct System::Impl {
}
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
auto main_process = Kernel::KProcess::Create(system.Kernel());
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
main_process->Open();
@@ -253,7 +248,7 @@ struct System::Impl {
static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
kernel.MakeCurrentProcess(main_process);
kernel.InitializeCores();
// Initialize cheat engine
@@ -305,7 +300,10 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
gpu_core.reset();
if (gpu_core) {
gpu_core->ShutDown();
}
services.reset();
service_manager.reset();
cheat_engine.reset();
@@ -314,12 +312,11 @@ struct System::Impl {
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
memory.Reset();
applet_manager.ClearAll();
// TODO: The main process should be freed based on KAutoObject ref counting.
main_process.reset();
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -378,7 +375,6 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
KProcessPtr main_process{nullptr, KProcessDeleter};
Core::Memory::Memory memory;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
@@ -415,7 +411,7 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::SpeedLimiter speed_limiter;
Core::FrameLimiter frame_limiter;
bool is_multicore{};
bool is_async_gpu{};
@@ -429,20 +425,6 @@ struct System::Impl {
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
System& System::GetInstance() {
if (!s_instance) {
throw std::runtime_error("Using System instance before its initialization");
}
return *s_instance;
}
void System::InitializeGlobalInstance() {
if (s_instance) {
throw std::runtime_error("Reinitializing Global System instance.");
}
s_instance = std::unique_ptr<System>(new System);
}
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}
@@ -624,12 +606,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
}
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {

View File

@@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
class SpeedLimiter;
class FrameLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@@ -120,9 +120,9 @@ public:
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
static void InitializeGlobalInstance();
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
@@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the speed limiter;
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
/// Provides a reference to the frame limiter;
[[nodiscard]] Core::FrameLimiter& FrameLimiter();
/// Provides a constant reference to the speed limiter
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Provides a constant referent to the frame limiter
[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
@@ -396,7 +396,7 @@ private:
struct Impl;
std::unique_ptr<Impl> impl;
inline static std::unique_ptr<System> s_instance{};
static System s_instance;
};
} // namespace Core

View File

@@ -21,25 +21,34 @@ namespace Core {
CpuManager::CpuManager(System& system_) : system{system_} {}
CpuManager::~CpuManager() = default;
void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
std::size_t core) {
cpu_manager.RunThread(stop_token, core);
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
cpu_manager.RunThread(core);
}
void CpuManager::Initialize() {
running_mode = true;
if (is_multicore) {
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
core_data[core].host_thread =
std::make_unique<std::thread>(ThreadStart, std::ref(*this), core);
}
} else {
core_data[0].host_thread = std::jthread(ThreadStart, std::ref(*this), 0);
core_data[0].host_thread = std::make_unique<std::thread>(ThreadStart, std::ref(*this), 0);
}
}
void CpuManager::Shutdown() {
running_mode = false;
Pause(false);
if (is_multicore) {
for (auto& data : core_data) {
data.host_thread->join();
data.host_thread.reset();
}
} else {
core_data[0].host_thread->join();
core_data[0].host_thread.reset();
}
}
std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
@@ -308,7 +317,7 @@ void CpuManager::Pause(bool paused) {
}
}
void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
void CpuManager::RunThread(std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name;
@@ -352,10 +361,6 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
return;
}
if (stop_token.stop_requested()) {
break;
}
auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
data.is_running = true;
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());

View File

@@ -78,9 +78,9 @@ private:
void SingleCoreRunSuspendThread();
void SingleCorePause(bool paused);
static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
static void ThreadStart(CpuManager& cpu_manager, std::size_t core);
void RunThread(std::stop_token stop_token, std::size_t core);
void RunThread(std::size_t core);
struct CoreData {
std::shared_ptr<Common::Fiber> host_context;
@@ -89,7 +89,7 @@ private:
std::atomic<bool> is_running;
std::atomic<bool> is_paused;
std::atomic<bool> initialized;
std::jthread host_thread;
std::unique_ptr<std::thread> host_thread;
};
std::atomic<bool> running_mode{};

View File

@@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <string>
#include <vector>
#include "common/common_funcs.h"

View File

@@ -273,10 +273,6 @@ VirtualFile VfsDirectory::GetFile(std::string_view name) const {
return iter == files.end() ? nullptr : *iter;
}
FileTimeStampRaw VfsDirectory::GetFileTimeStamp([[maybe_unused]] std::string_view path) const {
return {};
}
VirtualDir VfsDirectory::GetSubdirectory(std::string_view name) const {
const auto& subs = GetSubdirectories();
const auto iter = std::find_if(subs.begin(), subs.end(),

View File

@@ -199,9 +199,6 @@ public:
// file with name.
virtual VirtualFile GetFile(std::string_view name) const;
// Returns a struct containing the file's timestamp.
virtual FileTimeStampRaw GetFileTimeStamp(std::string_view path) const;
// Returns a vector containing all of the subdirectories in this directory.
virtual std::vector<VirtualDir> GetSubdirectories() const = 0;
// Returns the directory with name matching name. Returns nullptr if directory dosen't have a

View File

@@ -13,13 +13,6 @@
#include "common/logging/log.h"
#include "core/file_sys/vfs_real.h"
// For FileTimeStampRaw
#include <sys/stat.h>
#ifdef _MSC_VER
#define stat _stat64
#endif
namespace FileSys {
namespace FS = Common::FS;
@@ -399,28 +392,6 @@ std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
return IterateEntries<RealVfsFile, VfsFile>();
}
FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) const {
const auto full_path = FS::SanitizePath(path + '/' + std::string(path_));
const auto fs_path = std::filesystem::path{FS::ToU8String(full_path)};
struct stat file_status;
#ifdef _WIN32
const auto stat_result = _wstat64(fs_path.c_str(), &file_status);
#else
const auto stat_result = stat(fs_path.c_str(), &file_status);
#endif
if (stat_result != 0) {
return {};
}
return {
.created{static_cast<u64>(file_status.st_ctime)},
.accessed{static_cast<u64>(file_status.st_atime)},
.modified{static_cast<u64>(file_status.st_mtime)},
};
}
std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
return IterateEntries<RealVfsDirectory, VfsDirectory>();
}

View File

@@ -86,7 +86,6 @@ public:
VirtualDir CreateDirectoryRelative(std::string_view relative_path) override;
bool DeleteSubdirectoryRecursive(std::string_view name) override;
std::vector<VirtualFile> GetFiles() const override;
FileTimeStampRaw GetFileTimeStamp(std::string_view path) const override;
std::vector<VirtualDir> GetSubdirectories() const override;
bool IsWritable() const override;
bool IsReadable() const override;

View File

@@ -6,8 +6,6 @@
#include <memory>
#include "common/common_types.h"
namespace FileSys {
class VfsDirectory;
@@ -20,11 +18,4 @@ using VirtualDir = std::shared_ptr<VfsDirectory>;
using VirtualFile = std::shared_ptr<VfsFile>;
using VirtualFilesystem = std::shared_ptr<VfsFilesystem>;
struct FileTimeStampRaw {
u64 created{};
u64 accessed{};
u64 modified{};
u64 padding{};
};
} // namespace FileSys

View File

@@ -13,8 +13,7 @@ ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile(
std::function<void(std::optional<Common::UUID>)> callback) const {
Service::Account::ProfileManager manager;
callback(manager.GetUser(Settings::values.current_user.GetValue())
.value_or(Common::UUID{Common::INVALID_UUID}));
callback(manager.GetUser(Settings::values.current_user.GetValue()).value_or(Common::UUID{}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
}

View File

@@ -12,9 +12,9 @@ namespace HLE::ApiVersion {
// Horizon OS version constants.
constexpr u8 HOS_VERSION_MAJOR = 12;
constexpr u8 HOS_VERSION_MINOR = 1;
constexpr u8 HOS_VERSION_MICRO = 0;
constexpr u8 HOS_VERSION_MAJOR = 11;
constexpr u8 HOS_VERSION_MINOR = 0;
constexpr u8 HOS_VERSION_MICRO = 1;
// NintendoSDK version constants.
@@ -22,26 +22,19 @@ constexpr u8 SDK_REVISION_MAJOR = 1;
constexpr u8 SDK_REVISION_MINOR = 0;
constexpr char PLATFORM_STRING[] = "NX";
constexpr char VERSION_HASH[] = "76b10c2dab7d3aa73fc162f8dff1655e6a21caf4";
constexpr char DISPLAY_VERSION[] = "12.1.0";
constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 12.1.0-1.0";
constexpr char VERSION_HASH[] = "69103fcb2004dace877094c2f8c29e6113be5dbf";
constexpr char DISPLAY_VERSION[] = "11.0.1";
constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 11.0.1-1.0";
// Atmosphere version constants.
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MAJOR = 1;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MINOR = 0;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 0;
constexpr u32 AtmosphereTargetFirmwareWithRevision(u8 major, u8 minor, u8 micro, u8 rev) {
return u32{major} << 24 | u32{minor} << 16 | u32{micro} << 8 | u32{rev};
}
constexpr u32 AtmosphereTargetFirmware(u8 major, u8 minor, u8 micro) {
return AtmosphereTargetFirmwareWithRevision(major, minor, micro, 0);
}
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MAJOR = 0;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MINOR = 19;
constexpr u8 ATMOSPHERE_RELEASE_VERSION_MICRO = 4;
constexpr u32 GetTargetFirmware() {
return AtmosphereTargetFirmware(HOS_VERSION_MAJOR, HOS_VERSION_MINOR, HOS_VERSION_MICRO);
return u32{HOS_VERSION_MAJOR} << 24 | u32{HOS_VERSION_MINOR} << 16 |
u32{HOS_VERSION_MICRO} << 8 | 0U;
}
} // namespace HLE::ApiVersion

View File

@@ -58,9 +58,6 @@ bool SessionRequestManager::HasSessionRequestHandler(const HLERequestContext& co
void SessionRequestHandler::ClientConnected(KServerSession* session) {
session->ClientConnected(shared_from_this());
// Ensure our server session is tracked globally.
kernel.RegisterServerSession(session);
}
void SessionRequestHandler::ClientDisconnected(KServerSession* session) {

View File

@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
@@ -12,12 +11,4 @@ KAutoObject* KAutoObject::Create(KAutoObject* obj) {
return obj;
}
void KAutoObject::RegisterWithKernel() {
kernel.RegisterKernelObject(this);
}
void KAutoObject::UnregisterWithKernel() {
kernel.UnregisterKernelObject(this);
}
} // namespace Kernel

View File

@@ -85,12 +85,8 @@ private:
KERNEL_AUTOOBJECT_TRAITS(KAutoObject, KAutoObject);
public:
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {
RegisterWithKernel();
}
virtual ~KAutoObject() {
UnregisterWithKernel();
}
explicit KAutoObject(KernelCore& kernel_) : kernel(kernel_) {}
virtual ~KAutoObject() = default;
static KAutoObject* Create(KAutoObject* ptr);
@@ -170,10 +166,6 @@ public:
}
}
private:
void RegisterWithKernel();
void UnregisterWithKernel();
protected:
KernelCore& kernel;
std::string name;

View File

@@ -10,7 +10,6 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/device_memory.h"
@@ -44,8 +43,6 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority
ASSERT(owner_process.GetResourceLimit()->Reserve(LimitableResource::Threads, 1));
KThread* thread = KThread::Create(system.Kernel());
SCOPE_EXIT({ thread->Close(); });
ASSERT(KThread::InitializeUserThread(system, thread, entry_point, 0, stack_top, priority,
owner_process.GetIdealCoreId(), &owner_process)
.IsSuccess());
@@ -165,7 +162,7 @@ void KProcess::DecrementThreadCount() {
ASSERT(num_threads > 0);
if (const auto count = --num_threads; count == 0) {
LOG_WARNING(Kernel, "Process termination is not fully implemented.");
UNIMPLEMENTED_MSG("Process termination is not implemented!");
}
}
@@ -409,9 +406,6 @@ void KProcess::Finalize() {
resource_limit->Close();
}
// Finalize the handle table and close any open handles.
handle_table.Finalize();
// Perform inherited finalization.
KAutoObjectWithSlabHeapAndContainer<KProcess, KSynchronizationObject>::Finalize();
}

View File

@@ -28,10 +28,7 @@ namespace Kernel {
KServerSession::KServerSession(KernelCore& kernel_) : KSynchronizationObject{kernel_} {}
KServerSession::~KServerSession() {
// Ensure that the global list tracking server sessions does not hold on to a reference.
kernel.UnregisterServerSession(this);
}
KServerSession::~KServerSession() {}
void KServerSession::Initialize(KSession* parent_session_, std::string&& name_,
std::shared_ptr<SessionRequestManager> manager_) {

View File

@@ -61,7 +61,6 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
global_handle_table = std::make_unique<Kernel::KHandleTable>(kernel);
global_handle_table->Initialize(KHandleTable::MaxTableSize);
is_phantom_mode_for_singlecore = false;
@@ -91,39 +90,9 @@ struct KernelCore::Impl {
}
void Shutdown() {
// Shutdown all processes.
if (current_process) {
current_process->Finalize();
current_process->Close();
current_process = nullptr;
}
process_list.clear();
// Close all open server ports.
std::unordered_set<KServerPort*> server_ports_;
{
std::lock_guard lk(server_ports_lock);
server_ports_ = server_ports;
server_ports.clear();
}
for (auto* server_port : server_ports_) {
server_port->Close();
}
// Close all open server sessions.
std::unordered_set<KServerSession*> server_sessions_;
{
std::lock_guard lk(server_sessions_lock);
server_sessions_ = server_sessions;
server_sessions.clear();
}
for (auto* server_session : server_sessions_) {
server_session->Close();
}
// Ensure that the object list container is finalized and properly shutdown.
object_list_container.Finalize();
// Ensures all service threads gracefully shutdown.
// Ensures all service threads gracefully shutdown
service_threads.clear();
next_object_id = 0;
@@ -142,7 +111,11 @@ struct KernelCore::Impl {
cores.clear();
global_handle_table->Finalize();
if (current_process) {
current_process->Close();
current_process = nullptr;
}
global_handle_table.reset();
preemption_event = nullptr;
@@ -169,16 +142,6 @@ struct KernelCore::Impl {
// Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others
next_host_thread_id = Core::Hardware::NUM_CPU_CORES;
// Track kernel objects that were not freed on shutdown
{
std::lock_guard lk(registered_objects_lock);
if (registered_objects.size()) {
LOG_WARNING(Kernel, "{} kernel objects were dangling on shutdown!",
registered_objects.size());
registered_objects.clear();
}
}
}
void InitializePhysicalCores() {
@@ -267,23 +230,20 @@ struct KernelCore::Impl {
}
}
static inline thread_local u32 host_thread_id = UINT32_MAX;
/// Gets the host thread ID for the caller, allocating a new one if this is the first time
u32 GetHostThreadId(std::size_t core_id) {
if (host_thread_id == UINT32_MAX) {
// The first four slots are reserved for CPU core threads
ASSERT(core_id < Core::Hardware::NUM_CPU_CORES);
host_thread_id = static_cast<u32>(core_id);
/// Creates a new host thread ID, should only be called by GetHostThreadId
u32 AllocateHostThreadId(std::optional<std::size_t> core_id) {
if (core_id) {
// The first for slots are reserved for CPU core threads
ASSERT(*core_id < Core::Hardware::NUM_CPU_CORES);
return static_cast<u32>(*core_id);
} else {
return next_host_thread_id++;
}
return host_thread_id;
}
/// Gets the host thread ID for the caller, allocating a new one if this is the first time
u32 GetHostThreadId() {
if (host_thread_id == UINT32_MAX) {
host_thread_id = next_host_thread_id++;
}
u32 GetHostThreadId(std::optional<std::size_t> core_id = std::nullopt) {
const thread_local auto host_thread_id{AllocateHostThreadId(core_id)};
return host_thread_id;
}
@@ -670,21 +630,6 @@ struct KernelCore::Impl {
user_slab_heap_size);
}
KClientPort* CreateNamedServicePort(std::string name) {
auto search = service_interface_factory.find(name);
if (search == service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
KClientPort* port = &search->second(system.ServiceManager(), system);
{
std::lock_guard lk(server_ports_lock);
server_ports.insert(&port->GetParent()->GetServerPort());
}
return port;
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{KProcess::ProcessIDMin};
@@ -711,12 +656,6 @@ struct KernelCore::Impl {
/// the ConnectToPort SVC.
std::unordered_map<std::string, ServiceInterfaceFactory> service_interface_factory;
NamedPortTable named_ports;
std::unordered_set<KServerPort*> server_ports;
std::unordered_set<KServerSession*> server_sessions;
std::unordered_set<KAutoObject*> registered_objects;
std::mutex server_ports_lock;
std::mutex server_sessions_lock;
std::mutex registered_objects_lock;
std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor;
std::vector<Kernel::PhysicalCore> cores;
@@ -905,27 +844,12 @@ void KernelCore::RegisterNamedService(std::string name, ServiceInterfaceFactory&
}
KClientPort* KernelCore::CreateNamedServicePort(std::string name) {
return impl->CreateNamedServicePort(std::move(name));
}
void KernelCore::RegisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.insert(server_session);
}
void KernelCore::UnregisterServerSession(KServerSession* server_session) {
std::lock_guard lk(impl->server_sessions_lock);
impl->server_sessions.erase(server_session);
}
void KernelCore::RegisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.insert(object);
}
void KernelCore::UnregisterKernelObject(KAutoObject* object) {
std::lock_guard lk(impl->registered_objects_lock);
impl->registered_objects.erase(object);
auto search = impl->service_interface_factory.find(name);
if (search == impl->service_interface_factory.end()) {
UNIMPLEMENTED();
return {};
}
return &search->second(impl->system.ServiceManager(), impl->system);
}
bool KernelCore::IsValidNamedPort(NamedPortTable::const_iterator port) const {

View File

@@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
@@ -46,7 +45,6 @@ class KPort;
class KProcess;
class KResourceLimit;
class KScheduler;
class KServerSession;
class KSession;
class KSharedMemory;
class KThread;
@@ -187,22 +185,6 @@ public:
/// Opens a port to a service previously registered with RegisterNamedService.
KClientPort* CreateNamedServicePort(std::string name);
/// Registers a server session with the gobal emulation state, to be freed on shutdown. This is
/// necessary because we do not emulate processes for HLE sessions.
void RegisterServerSession(KServerSession* server_session);
/// Unregisters a server session previously registered with RegisterServerSession when it was
/// destroyed during the current emulation session.
void UnregisterServerSession(KServerSession* server_session);
/// Registers all kernel objects with the global emulation state, this is purely for tracking
/// leaks after emulation has been shutdown.
void RegisterKernelObject(KAutoObject* object);
/// Unregisters a kernel object previously registered with RegisterKernelObject when it was
/// destroyed during the current emulation session.
void UnregisterKernelObject(KAutoObject* object);
/// Determines whether or not the given port is a valid named port.
bool IsValidNamedPort(NamedPortTable::const_iterator port) const;

View File

@@ -298,7 +298,6 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po
// Create a session.
KClientSession* session{};
R_TRY(port->CreateSession(std::addressof(session)));
port->Close();
// Register the session in the table, close the extra reference.
handle_table.Register(*out, session);
@@ -1078,8 +1077,8 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand
for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetCurrentThread()) {
current = true;
break;
}
break;
}
// If the thread is current, retry until it isn't.
@@ -1440,6 +1439,11 @@ static void ExitProcess(Core::System& system) {
LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID());
ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running,
"Process has already exited");
current_process->PrepareForTermination();
// Kill the current thread
system.Kernel().CurrentScheduler()->GetCurrentThread()->Exit();
}
static void ExitProcess32(Core::System& system) {

View File

@@ -23,7 +23,6 @@
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/async_context.h"
#include "core/hle/service/acc/errors.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/glue/arp.h"
@@ -293,7 +292,7 @@ public:
protected:
void Get(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
@@ -302,7 +301,7 @@ protected:
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user=0x{}",
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
@@ -310,14 +309,14 @@ protected:
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(ResultSuccess);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base for user=0x{}", user_id.Format());
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown); // TODO(ogniK): Get actual error code
}
@@ -373,7 +372,7 @@ protected:
const auto user_data = ctx.ReadBuffer();
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
@@ -406,7 +405,7 @@ protected:
const auto user_data = ctx.ReadBuffer();
const auto image_data = ctx.ReadBuffer(1);
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid=0x{}",
LOG_DEBUG(Service_ACC, "called, username='{}', timestamp={:016X}, uuid={}",
Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.Format());
@@ -455,6 +454,22 @@ public:
: IProfileCommon{system_, "IProfileEditor", true, user_id_, profile_manager_} {}
};
class IAsyncContext final : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_) : ServiceFramework{system_, "IAsyncContext"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "GetSystemEvent"},
{1, nullptr, "Cancel"},
{2, nullptr, "HasDone"},
{3, nullptr, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
};
class ISessionObject final : public ServiceFramework<ISessionObject> {
public:
explicit ISessionObject(Core::System& system_, Common::UUID)
@@ -489,44 +504,16 @@ public:
}
};
class EnsureTokenIdCacheAsyncInterface final : public IAsyncContext {
public:
explicit EnsureTokenIdCacheAsyncInterface(Core::System& system_) : IAsyncContext{system_} {
MarkComplete();
}
~EnsureTokenIdCacheAsyncInterface() = default;
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
protected:
bool IsComplete() const override {
return true;
}
void Cancel() override {}
ResultCode GetResult() const override {
return ResultSuccess;
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
explicit IManagerForApplication(Core::System& system_, Common::UUID user_id_)
: ServiceFramework{system_, "IManagerForApplication"},
ensure_token_id{std::make_shared<EnsureTokenIdCacheAsyncInterface>(system)},
user_id{user_id_} {
: ServiceFramework{system_, "IManagerForApplication"}, user_id{user_id_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, &IManagerForApplication::EnsureIdTokenCacheAsync, "EnsureIdTokenCacheAsync"},
{3, &IManagerForApplication::LoadIdTokenCache, "LoadIdTokenCache"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{130, &IManagerForApplication::GetNintendoAccountUserResourceCacheForApplication, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, &IManagerForApplication::StoreOpenContext, "StoreOpenContext"},
@@ -553,20 +540,6 @@ private:
rb.PushRaw<u64>(user_id.GetNintendoID());
}
void EnsureIdTokenCacheAsync(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
rb.PushIpcInterface(ensure_token_id);
}
void LoadIdTokenCache(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ensure_token_id->LoadIdTokenCache(ctx);
}
void GetNintendoAccountUserResourceCacheForApplication(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
@@ -589,7 +562,6 @@ private:
rb.Push(ResultSuccess);
}
std::shared_ptr<EnsureTokenIdCacheAsyncInterface> ensure_token_id{};
Common::UUID user_id{Common::INVALID_UUID};
};
@@ -690,7 +662,7 @@ void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@@ -721,7 +693,7 @@ void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.Format());
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
@@ -830,7 +802,7 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called, user_id=0x{}", user_id.Format());
LOG_DEBUG(Service_ACC, "called, user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
@@ -872,7 +844,7 @@ void Module::Interface::StoreSaveDataThumbnailApplication(Kernel::HLERequestCont
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}", uuid.Format());
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}", uuid.Format());
// TODO(ogniK): Check if application ID is zero on acc initialize. As we don't have a reliable
// way of confirming things like the TID, we're going to assume a non zero value for the time
@@ -886,7 +858,7 @@ void Module::Interface::StoreSaveDataThumbnailSystem(Kernel::HLERequestContext&
const auto uuid = rp.PopRaw<Common::UUID>();
const auto tid = rp.Pop<u64_le>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid=0x{}, tid={:016X}", uuid.Format(), tid);
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}, tid={:016X}", uuid.Format(), tid);
StoreSaveDataThumbnail(ctx, uuid, tid);
}
@@ -929,7 +901,8 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
}
const auto user_list = profile_manager->GetAllUsers();
if (std::ranges::all_of(user_list, [](const auto& user) { return user.IsInvalid(); })) {
if (std::all_of(user_list.begin(), user_list.end(),
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
rb.Push(ResultUnknown); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(Common::INVALID_UUID);
return;

View File

@@ -1,68 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/async_context.h"
namespace Service::Account {
IAsyncContext::IAsyncContext(Core::System& system_)
: ServiceFramework{system_, "IAsyncContext"}, compeletion_event{system_.Kernel()} {
Kernel::KAutoObject::Create(std::addressof(compeletion_event));
compeletion_event.Initialize("IAsyncContext:CompletionEvent");
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAsyncContext::GetSystemEvent, "GetSystemEvent"},
{1, &IAsyncContext::Cancel, "Cancel"},
{2, &IAsyncContext::HasDone, "HasDone"},
{3, &IAsyncContext::GetResult, "GetResult"},
};
// clang-format on
RegisterHandlers(functions);
}
void IAsyncContext::GetSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(compeletion_event.GetReadableEvent());
}
void IAsyncContext::Cancel(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
Cancel();
MarkComplete();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void IAsyncContext::HasDone(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
is_complete.store(IsComplete());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(is_complete.load());
}
void IAsyncContext::GetResult(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(GetResult());
}
void IAsyncContext::MarkComplete() {
is_complete.store(true);
compeletion_event.GetWritableEvent().Signal();
}
} // namespace Service::Account

View File

@@ -1,37 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::Account {
class IAsyncContext : public ServiceFramework<IAsyncContext> {
public:
explicit IAsyncContext(Core::System& system_);
void GetSystemEvent(Kernel::HLERequestContext& ctx);
void Cancel(Kernel::HLERequestContext& ctx);
void HasDone(Kernel::HLERequestContext& ctx);
void GetResult(Kernel::HLERequestContext& ctx);
protected:
virtual bool IsComplete() const = 0;
virtual void Cancel() = 0;
virtual ResultCode GetResult() const = 0;
void MarkComplete();
std::atomic<bool> is_complete{false};
Kernel::KEvent compeletion_event;
};
} // namespace Service::Account

View File

@@ -208,10 +208,9 @@ bool ProfileManager::UserExists(UUID uuid) const {
}
bool ProfileManager::UserExistsIndex(std::size_t index) const {
if (index >= MAX_USERS) {
if (index >= MAX_USERS)
return false;
}
return profiles[index].user_uuid.IsValid();
return profiles[index].user_uuid.uuid != Common::INVALID_UUID;
}
/// Opens a specific user
@@ -305,7 +304,7 @@ bool ProfileManager::RemoveUser(UUID uuid) {
bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
const auto index = GetUserIndex(uuid);
if (!index || profile_new.user_uuid.IsInvalid()) {
if (!index || profile_new.user_uuid == UUID(Common::INVALID_UUID)) {
return false;
}
@@ -347,7 +346,7 @@ void ProfileManager::ParseUserSaveFile() {
}
for (const auto& user : data.users) {
if (user.uuid.IsInvalid()) {
if (user.uuid == UUID(Common::INVALID_UUID)) {
continue;
}

View File

@@ -1270,8 +1270,7 @@ void ILibraryAppletCreator::CreateHandleStorage(Kernel::HLERequestContext& ctx)
IApplicationFunctions::IApplicationFunctions(Core::System& system_)
: ServiceFramework{system_, "IApplicationFunctions"}, gpu_error_detected_event{system.Kernel()},
friend_invitation_storage_channel_event{system.Kernel()},
notification_storage_channel_event{system.Kernel()}, health_warning_disappeared_system_event{
system.Kernel()} {
health_warning_disappeared_system_event{system.Kernel()} {
// clang-format off
static const FunctionInfo functions[] = {
{1, &IApplicationFunctions::PopLaunchParameter, "PopLaunchParameter"},
@@ -1323,7 +1322,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
{131, nullptr, "SetDelayTimeToAbortOnGpuError"},
{140, &IApplicationFunctions::GetFriendInvitationStorageChannelEvent, "GetFriendInvitationStorageChannelEvent"},
{141, &IApplicationFunctions::TryPopFromFriendInvitationStorageChannel, "TryPopFromFriendInvitationStorageChannel"},
{150, &IApplicationFunctions::GetNotificationStorageChannelEvent, "GetNotificationStorageChannelEvent"},
{150, nullptr, "GetNotificationStorageChannelEvent"},
{151, nullptr, "TryPopFromNotificationStorageChannel"},
{160, &IApplicationFunctions::GetHealthWarningDisappearedSystemEvent, "GetHealthWarningDisappearedSystemEvent"},
{170, nullptr, "SetHdcpAuthenticationActivated"},
@@ -1341,14 +1340,11 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
Kernel::KAutoObject::Create(std::addressof(gpu_error_detected_event));
Kernel::KAutoObject::Create(std::addressof(friend_invitation_storage_channel_event));
Kernel::KAutoObject::Create(std::addressof(notification_storage_channel_event));
Kernel::KAutoObject::Create(std::addressof(health_warning_disappeared_system_event));
gpu_error_detected_event.Initialize("IApplicationFunctions:GpuErrorDetectedSystemEvent");
friend_invitation_storage_channel_event.Initialize(
"IApplicationFunctions:FriendInvitationStorageChannelEvent");
notification_storage_channel_event.Initialize(
"IApplicationFunctions:NotificationStorageChannelEvent");
health_warning_disappeared_system_event.Initialize(
"IApplicationFunctions:HealthWarningDisappearedSystemEvent");
}
@@ -1766,14 +1762,6 @@ void IApplicationFunctions::TryPopFromFriendInvitationStorageChannel(
rb.Push(ERR_NO_DATA_IN_CHANNEL);
}
void IApplicationFunctions::GetNotificationStorageChannelEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
rb.PushCopyObjects(notification_storage_channel_event.GetReadableEvent());
}
void IApplicationFunctions::GetHealthWarningDisappearedSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");

View File

@@ -295,7 +295,6 @@ private:
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
void GetFriendInvitationStorageChannelEvent(Kernel::HLERequestContext& ctx);
void TryPopFromFriendInvitationStorageChannel(Kernel::HLERequestContext& ctx);
void GetNotificationStorageChannelEvent(Kernel::HLERequestContext& ctx);
void GetHealthWarningDisappearedSystemEvent(Kernel::HLERequestContext& ctx);
bool launch_popped_application_specific = false;
@@ -303,7 +302,6 @@ private:
s32 previous_program_index{-1};
Kernel::KEvent gpu_error_detected_event;
Kernel::KEvent friend_invitation_storage_channel_event;
Kernel::KEvent notification_storage_channel_event;
Kernel::KEvent health_warning_disappeared_system_event;
};

View File

@@ -87,10 +87,6 @@ void Controller::Initialize() {
case sizeof(ControllerUpdateFirmwareArg):
controller_private_arg.mode = ControllerSupportMode::ShowControllerFirmwareUpdate;
break;
case sizeof(ControllerKeyRemappingArg):
controller_private_arg.mode =
ControllerSupportMode::ShowControllerKeyRemappingForSystem;
break;
default:
UNIMPLEMENTED_MSG("Unknown ControllerPrivateArg mode={} with arg_size={}",
controller_private_arg.mode, controller_private_arg.arg_size);
@@ -103,9 +99,7 @@ void Controller::Initialize() {
// This is always 0 (Application) except with ShowControllerFirmwareUpdateForSystem.
if (controller_private_arg.caller >= ControllerSupportCaller::MaxControllerSupportCaller) {
if (controller_private_arg.flag_1 &&
(controller_private_arg.mode == ControllerSupportMode::ShowControllerFirmwareUpdate ||
controller_private_arg.mode ==
ControllerSupportMode::ShowControllerKeyRemappingForSystem)) {
controller_private_arg.mode == ControllerSupportMode::ShowControllerFirmwareUpdate) {
controller_private_arg.caller = ControllerSupportCaller::System;
} else {
controller_private_arg.caller = ControllerSupportCaller::Application;
@@ -127,7 +121,6 @@ void Controller::Initialize() {
std::memcpy(&controller_user_arg_old, user_arg.data(), user_arg.size());
break;
case ControllerAppletVersion::Version7:
case ControllerAppletVersion::Version8:
ASSERT(user_arg.size() == sizeof(ControllerSupportArgNew));
std::memcpy(&controller_user_arg_new, user_arg.data(), user_arg.size());
break;
@@ -150,16 +143,6 @@ void Controller::Initialize() {
std::memcpy(&controller_update_arg, update_arg.data(), update_arg.size());
break;
}
case ControllerSupportMode::ShowControllerKeyRemappingForSystem: {
const auto remapping_arg_storage = broker.PopNormalDataToApplet();
ASSERT(remapping_arg_storage != nullptr);
const auto& remapping_arg = remapping_arg_storage->GetData();
ASSERT(remapping_arg.size() == sizeof(ControllerKeyRemappingArg));
std::memcpy(&controller_key_remapping_arg, remapping_arg.data(), remapping_arg.size());
break;
}
default: {
UNIMPLEMENTED_MSG("Unimplemented ControllerSupportMode={}", controller_private_arg.mode);
break;
@@ -196,7 +179,6 @@ void Controller::Execute() {
std::vector<ExplainText>(controller_user_arg_old.explain_text.begin(),
controller_user_arg_old.explain_text.end()));
case ControllerAppletVersion::Version7:
case ControllerAppletVersion::Version8:
default:
return ConvertToFrontendParameters(
controller_private_arg, controller_user_arg_new.header,
@@ -228,7 +210,6 @@ void Controller::Execute() {
}
case ControllerSupportMode::ShowControllerStrapGuide:
case ControllerSupportMode::ShowControllerFirmwareUpdate:
case ControllerSupportMode::ShowControllerKeyRemappingForSystem:
UNIMPLEMENTED_MSG("ControllerSupportMode={} is not implemented",
controller_private_arg.mode);
ConfigurationComplete();

View File

@@ -25,15 +25,13 @@ enum class ControllerAppletVersion : u32_le {
Version3 = 0x3, // 1.0.0 - 2.3.0
Version4 = 0x4, // 3.0.0 - 5.1.0
Version5 = 0x5, // 6.0.0 - 7.0.1
Version7 = 0x7, // 8.0.0 - 10.2.0
Version8 = 0x8, // 11.0.0+
Version7 = 0x7, // 8.0.0+
};
enum class ControllerSupportMode : u8 {
ShowControllerSupport,
ShowControllerStrapGuide,
ShowControllerFirmwareUpdate,
ShowControllerKeyRemappingForSystem,
MaxControllerSupportMode,
};
@@ -80,7 +78,7 @@ struct ControllerSupportArgOld {
static_assert(sizeof(ControllerSupportArgOld) == 0x21C,
"ControllerSupportArgOld has incorrect size.");
// LibraryAppletVersion 0x7, 0x8
// LibraryAppletVersion 0x7
struct ControllerSupportArgNew {
ControllerSupportArgHeader header{};
std::array<IdentificationColor, 8> identification_colors{};
@@ -97,14 +95,6 @@ struct ControllerUpdateFirmwareArg {
static_assert(sizeof(ControllerUpdateFirmwareArg) == 0x4,
"ControllerUpdateFirmwareArg has incorrect size.");
struct ControllerKeyRemappingArg {
u64 unknown{};
u32 unknown_2{};
INSERT_PADDING_WORDS(1);
};
static_assert(sizeof(ControllerKeyRemappingArg) == 0x10,
"ControllerKeyRemappingArg has incorrect size.");
struct ControllerSupportResultInfo {
s8 player_count{};
INSERT_PADDING_BYTES(3);
@@ -138,7 +128,6 @@ private:
ControllerSupportArgOld controller_user_arg_old;
ControllerSupportArgNew controller_user_arg_new;
ControllerUpdateFirmwareArg controller_update_arg;
ControllerKeyRemappingArg controller_key_remapping_arg;
bool complete{false};
ResultCode status{ResultSuccess};
bool is_single_mode{false};

View File

@@ -16,30 +16,6 @@
namespace Service::AM::Applets {
struct ErrorCode {
u32 error_category{};
u32 error_number{};
static constexpr ErrorCode FromU64(u64 error_code) {
return {
.error_category{static_cast<u32>(error_code >> 32)},
.error_number{static_cast<u32>(error_code & 0xFFFFFFFF)},
};
}
static constexpr ErrorCode FromResultCode(ResultCode result) {
return {
.error_category{2000 + static_cast<u32>(result.module.Value())},
.error_number{result.description.Value()},
};
}
constexpr ResultCode ToResultCode() const {
return ResultCode{static_cast<ErrorModule>(error_category - 2000), error_number};
}
};
static_assert(sizeof(ErrorCode) == 0x8, "ErrorCode has incorrect size.");
#pragma pack(push, 4)
struct ShowError {
u8 mode;
@@ -100,7 +76,12 @@ void CopyArgumentData(const std::vector<u8>& data, T& variable) {
}
ResultCode Decode64BitError(u64 error) {
return ErrorCode::FromU64(error).ToResultCode();
const auto description = (error >> 32) & 0x1FFF;
auto module = error & 0x3FF;
if (module >= 2000)
module -= 2000;
module &= 0x1FF;
return {static_cast<ErrorModule>(module), static_cast<u32>(description)};
}
} // Anonymous namespace

View File

@@ -60,7 +60,7 @@ void ProfileSelect::Execute() {
void ProfileSelect::SelectionComplete(std::optional<Common::UUID> uuid) {
UserSelectionOutput output{};
if (uuid.has_value() && uuid->IsValid()) {
if (uuid.has_value() && uuid->uuid != Common::INVALID_UUID) {
output.result = 0;
output.uuid_selected = uuid->uuid;
} else {

View File

@@ -377,8 +377,7 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
if (swkbd_config_common.use_utf8) {
std::string utf8_submitted_text = Common::UTF16ToUTF8(current_text);
// Include the null terminator in the buffer size.
const u64 buffer_size = utf8_submitted_text.size() + 1;
const u64 buffer_size = sizeof(u64) + utf8_submitted_text.size();
LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-8 Submitted Text: {}", buffer_size,
utf8_submitted_text);
@@ -387,8 +386,7 @@ void SoftwareKeyboard::SubmitForTextCheck(std::u16string submitted_text) {
std::memcpy(out_data.data() + sizeof(u64), utf8_submitted_text.data(),
utf8_submitted_text.size());
} else {
// Include the null terminator in the buffer size.
const u64 buffer_size = (current_text.size() + 1) * sizeof(char16_t);
const u64 buffer_size = sizeof(u64) + current_text.size() * sizeof(char16_t);
LOG_DEBUG(Service_AM, "\nBuffer Size: {}\nUTF-16 Submitted Text: {}", buffer_size,
Common::UTF16ToUTF8(current_text));

View File

@@ -97,24 +97,14 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
// NOTE: This is inaccurate behavior. CreateDirectory is not recursive.
// CreateDirectory should return PathNotFound if the parent directory does not exist.
// This is here temporarily in order to have UMM "work" in the meantime.
// TODO (Morph): Remove this when a hardware test verifies the correct behavior.
const auto components = Common::FS::SplitPathComponents(path);
std::string relative_path;
for (const auto& component : components) {
// Skip empty path components
if (component.empty()) {
continue;
}
relative_path = Common::FS::SanitizePath(relative_path + '/' + component);
auto new_dir = backing->CreateSubdirectory(relative_path);
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr || Common::FS::GetFilename(Common::FS::GetParentPath(path)).empty()) {
dir = backing;
}
auto new_dir = dir->CreateSubdirectory(Common::FS::GetFilename(path));
if (new_dir == nullptr) {
// TODO(DarkLordZach): Find a better error code for this
return ResultUnknown;
}
return ResultSuccess;
}
@@ -261,18 +251,6 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
return FileSys::ERROR_PATH_NOT_FOUND;
}
ResultVal<FileSys::FileTimeStampRaw> VfsDirectoryServiceWrapper::GetFileTimeStampRaw(
const std::string& path) const {
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
if (GetEntryType(path).Failed()) {
return FileSys::ERROR_PATH_NOT_FOUND;
}
return MakeResult(dir->GetFileTimeStamp(Common::FS::GetFilename(path)));
}
FileSystemController::FileSystemController(Core::System& system_) : system{system_} {}
FileSystemController::~FileSystemController() = default;

View File

@@ -240,12 +240,6 @@ public:
*/
ResultVal<FileSys::EntryType> GetEntryType(const std::string& path) const;
/**
* Get the timestamp of the specified path
* @return The timestamp of the specified path or error code
*/
ResultVal<FileSys::FileTimeStampRaw> GetFileTimeStampRaw(const std::string& path) const;
private:
FileSys::VirtualDir backing;
};

View File

@@ -326,7 +326,7 @@ public:
{11, &IFileSystem::GetFreeSpaceSize, "GetFreeSpaceSize"},
{12, &IFileSystem::GetTotalSpaceSize, "GetTotalSpaceSize"},
{13, &IFileSystem::CleanDirectoryRecursively, "CleanDirectoryRecursively"},
{14, &IFileSystem::GetFileTimeStampRaw, "GetFileTimeStampRaw"},
{14, nullptr, "GetFileTimeStampRaw"},
{15, nullptr, "QueryEntry"},
};
RegisterHandlers(functions);
@@ -501,24 +501,6 @@ public:
rb.Push(size.get_total_size());
}
void GetFileTimeStampRaw(Kernel::HLERequestContext& ctx) {
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
LOG_WARNING(Service_FS, "(Partial Implementation) called. file={}", name);
auto result = backend.GetFileTimeStampRaw(name);
if (result.Failed()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result.Code());
return;
}
IPC::ResponseBuilder rb{ctx, 10};
rb.Push(ResultSuccess);
rb.PushRaw(*result);
}
private:
VfsDirectoryServiceWrapper backend;
SizeGetter size;

View File

@@ -158,7 +158,7 @@ private:
const auto local_play = rp.Pop<bool>();
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_Friend, "(STUBBED) called, local_play={}, uuid=0x{}", local_play,
LOG_WARNING(Service_Friend, "(STUBBED) called local_play={} uuid={}", local_play,
uuid.Format());
IPC::ResponseBuilder rb{ctx, 2};
@@ -171,7 +171,7 @@ private:
const auto uuid = rp.PopRaw<Common::UUID>();
[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
const auto pid = rp.Pop<u64>();
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid={}, pid={}", friend_offset,
uuid.Format(), pid);
IPC::ResponseBuilder rb{ctx, 3};
@@ -289,7 +289,7 @@ void Module::Interface::CreateNotificationService(Kernel::HLERequestContext& ctx
IPC::RequestParser rp{ctx};
auto uuid = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_Friend, "called, uuid=0x{}", uuid.Format());
LOG_DEBUG(Service_Friend, "called, uuid={}", uuid.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);

View File

@@ -18,7 +18,6 @@
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
@@ -148,9 +147,7 @@ bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
device_handle.device_index < DeviceIndex::MaxDeviceIndex;
}
Controller_NPad::Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ControllerBase{system_}, service_context{service_context_} {
Controller_NPad::Controller_NPad(Core::System& system_) : ControllerBase{system_} {
latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
}
@@ -254,9 +251,10 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
}
void Controller_NPad::OnInit() {
auto& kernel = system.Kernel();
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
styleset_changed_events[i] =
service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i));
styleset_changed_events[i] = Kernel::KEvent::Create(kernel);
styleset_changed_events[i]->Initialize(fmt::format("npad:NpadStyleSetChanged_{}", i));
}
if (!IsControllerActivated()) {
@@ -346,7 +344,8 @@ void Controller_NPad::OnRelease() {
}
for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) {
service_context.CloseEvent(styleset_changed_events[i]);
styleset_changed_events[i]->Close();
styleset_changed_events[i] = nullptr;
}
}

View File

@@ -20,10 +20,6 @@ class KEvent;
class KReadableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
}
namespace Service::HID {
constexpr u32 NPAD_HANDHELD = 32;
@@ -31,8 +27,7 @@ constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
class Controller_NPad final : public ControllerBase {
public:
explicit Controller_NPad(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
explicit Controller_NPad(Core::System& system_);
~Controller_NPad() override;
// Called when the controller is initialized
@@ -571,7 +566,6 @@ private:
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
10>;
KernelHelpers::ServiceContext& service_context;
std::mutex mutex;
ButtonArray buttons;
StickArray sticks;

View File

@@ -15,20 +15,6 @@
namespace Service::HID {
class Controller_Touchscreen final : public ControllerBase {
public:
enum class TouchScreenModeForNx : u8 {
UseSystemSetting,
Finger,
Heat2,
};
struct TouchScreenConfigurationForNx {
TouchScreenModeForNx mode;
INSERT_PADDING_BYTES_NOINIT(0x7);
INSERT_PADDING_BYTES_NOINIT(0xF); // Reserved
};
static_assert(sizeof(TouchScreenConfigurationForNx) == 0x17,
"TouchScreenConfigurationForNx is an invalid size");
explicit Controller_Touchscreen(Core::System& system_);
~Controller_Touchscreen() override;

View File

@@ -46,9 +46,8 @@ constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; //
constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz)
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_)
: ServiceFramework{system_, "IAppletResource"}, service_context{service_context_} {
IAppletResource::IAppletResource(Core::System& system_)
: ServiceFramework{system_, "IAppletResource"} {
static const FunctionInfo functions[] = {
{0, &IAppletResource::GetSharedMemoryHandle, "GetSharedMemoryHandle"},
};
@@ -64,7 +63,7 @@ IAppletResource::IAppletResource(Core::System& system_,
MakeController<Controller_Stubbed>(HidController::CaptureButton);
MakeController<Controller_Stubbed>(HidController::InputDetector);
MakeController<Controller_Stubbed>(HidController::UniquePad);
MakeControllerWithServiceContext<Controller_NPad>(HidController::NPad);
MakeController<Controller_NPad>(HidController::NPad);
MakeController<Controller_Gesture>(HidController::Gesture);
MakeController<Controller_ConsoleSixAxis>(HidController::ConsoleSixAxisSensor);
@@ -192,14 +191,13 @@ private:
std::shared_ptr<IAppletResource> Hid::GetAppletResource() {
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system, service_context);
applet_resource = std::make_shared<IAppletResource>(system);
}
return applet_resource;
}
Hid::Hid(Core::System& system_)
: ServiceFramework{system_, "hid"}, service_context{system_, service_name} {
Hid::Hid(Core::System& system_) : ServiceFramework{system_, "hid"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
@@ -331,7 +329,7 @@ Hid::Hid(Core::System& system_)
{529, nullptr, "SetDisallowedPalmaConnection"},
{1000, &Hid::SetNpadCommunicationMode, "SetNpadCommunicationMode"},
{1001, &Hid::GetNpadCommunicationMode, "GetNpadCommunicationMode"},
{1002, &Hid::SetTouchScreenConfiguration, "SetTouchScreenConfiguration"},
{1002, nullptr, "SetTouchScreenConfiguration"},
{1003, nullptr, "IsFirmwareUpdateNeededForNotification"},
{2000, nullptr, "ActivateDigitizer"},
};
@@ -349,7 +347,7 @@ void Hid::CreateAppletResource(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
if (applet_resource == nullptr) {
applet_resource = std::make_shared<IAppletResource>(system, service_context);
applet_resource = std::make_shared<IAppletResource>(system);
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -1631,18 +1629,6 @@ void Hid::GetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
.GetNpadCommunicationMode());
}
void Hid::SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto touchscreen_mode{rp.PopRaw<Controller_Touchscreen::TouchScreenConfigurationForNx>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, touchscreen_mode={}, applet_resource_user_id={}",
touchscreen_mode.mode, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
class HidDbg final : public ServiceFramework<HidDbg> {
public:
explicit HidDbg(Core::System& system_) : ServiceFramework{system_, "hid:dbg"} {

View File

@@ -7,7 +7,6 @@
#include <chrono>
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
@@ -40,8 +39,7 @@ enum class HidController : std::size_t {
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:
explicit IAppletResource(Core::System& system_,
KernelHelpers::ServiceContext& service_context_);
explicit IAppletResource(Core::System& system_);
~IAppletResource() override;
void ActivateController(HidController controller);
@@ -62,18 +60,11 @@ private:
void MakeController(HidController controller) {
controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system);
}
template <typename T>
void MakeControllerWithServiceContext(HidController controller) {
controllers[static_cast<std::size_t>(controller)] =
std::make_unique<T>(system, service_context);
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
KernelHelpers::ServiceContext& service_context;
std::shared_ptr<Core::Timing::EventType> pad_update_event;
std::shared_ptr<Core::Timing::EventType> motion_update_event;
@@ -159,7 +150,6 @@ private:
void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
void SetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
void SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx);
enum class VibrationDeviceType : u32 {
Unknown = 0,
@@ -186,8 +176,6 @@ private:
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
std::shared_ptr<IAppletResource> applet_resource;
KernelHelpers::ServiceContext service_context;
};
/// Reload input devices. Used when input configuration changed

View File

@@ -1,62 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/service/kernel_helpers.h"
namespace Service::KernelHelpers {
ServiceContext::ServiceContext(Core::System& system_, std::string name_)
: kernel(system_.Kernel()) {
process = Kernel::KProcess::Create(kernel);
ASSERT(Kernel::KProcess::Initialize(process, system_, std::move(name_),
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
}
ServiceContext::~ServiceContext() {
process->Close();
process = nullptr;
}
Kernel::KEvent* ServiceContext::CreateEvent(std::string&& name) {
// Reserve a new event from the process resource limit
Kernel::KScopedResourceReservation event_reservation(process,
Kernel::LimitableResource::Events);
if (!event_reservation.Succeeded()) {
LOG_CRITICAL(Service, "Resource limit reached!");
return {};
}
// Create a new event.
auto* event = Kernel::KEvent::Create(kernel);
if (!event) {
LOG_CRITICAL(Service, "Unable to create event!");
return {};
}
// Initialize the event.
event->Initialize(std::move(name));
// Commit the thread reservation.
event_reservation.Commit();
// Register the event.
Kernel::KEvent::Register(kernel, event);
return event;
}
void ServiceContext::CloseEvent(Kernel::KEvent* event) {
event->GetReadableEvent().Close();
event->GetWritableEvent().Close();
}
} // namespace Service::KernelHelpers

View File

@@ -1,35 +0,0 @@
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Core {
class System;
}
namespace Kernel {
class KernelCore;
class KEvent;
class KProcess;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext {
public:
ServiceContext(Core::System& system_, std::string name_);
~ServiceContext();
Kernel::KEvent* CreateEvent(std::string&& name);
void CloseEvent(Kernel::KEvent* event);
private:
Kernel::KernelCore& kernel;
Kernel::KProcess* process{};
};
} // namespace Service::KernelHelpers

View File

@@ -1,59 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/ngct/ngct.h"
#include "core/hle/service/service.h"
namespace Service::NGCT {
class IService final : public ServiceFramework<IService> {
public:
explicit IService(Core::System& system_) : ServiceFramework{system_, "ngct:u"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IService::Match, "Match"},
{1, &IService::Filter, "Filter"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void Match(Kernel::HLERequestContext& ctx) {
const auto buffer = ctx.ReadBuffer();
const auto text = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(buffer.data()), buffer.size());
LOG_WARNING(Service_NGCT, "(STUBBED) called, text={}", text);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
// Return false since we don't censor anything
rb.Push(false);
}
void Filter(Kernel::HLERequestContext& ctx) {
const auto buffer = ctx.ReadBuffer();
const auto text = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(buffer.data()), buffer.size());
LOG_WARNING(Service_NGCT, "(STUBBED) called, text={}", text);
// Return the same string since we don't censor anything
ctx.WriteBuffer(buffer);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
};
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<IService>(system)->InstallAsService(system.ServiceManager());
}
} // namespace Service::NGCT

View File

@@ -1,20 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
namespace Core {
class System;
}
namespace Service::SM {
class ServiceManager;
}
namespace Service::NGCT {
/// Registers all NGCT services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
} // namespace Service::NGCT

View File

@@ -11,7 +11,6 @@
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
#include "core/network/network.h"
#include "core/network/network_interface.h"
namespace Service::NIFM {
@@ -180,10 +179,10 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
if (Network::GetHostIPv4Address().has_value()) {
rb.PushEnum(RequestState::Connected);
} else {
if (Settings::values.bcat_backend.GetValue() == "none") {
rb.PushEnum(RequestState::NotSubmitted);
} else {
rb.PushEnum(RequestState::Connected);
}
}
@@ -277,45 +276,37 @@ private:
void GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
const auto net_iface = Network::GetSelectedNetworkInterface();
const SfNetworkProfileData network_profile_data = [&net_iface] {
if (!net_iface) {
return SfNetworkProfileData{};
}
return SfNetworkProfileData{
.ip_setting_data{
.ip_address_setting{
.is_automatic{true},
.current_address{Network::TranslateIPv4(net_iface->ip_address)},
.subnet_mask{Network::TranslateIPv4(net_iface->subnet_mask)},
.gateway{Network::TranslateIPv4(net_iface->gateway)},
},
.dns_setting{
.is_automatic{true},
.primary_dns{1, 1, 1, 1},
.secondary_dns{1, 0, 0, 1},
},
.proxy_setting{
.enabled{false},
.port{},
.proxy_server{},
.automatic_auth_enabled{},
.user{},
.password{},
},
.mtu{1500},
const SfNetworkProfileData network_profile_data{
.ip_setting_data{
.ip_address_setting{
.is_automatic{true},
.current_address{192, 168, 1, 100},
.subnet_mask{255, 255, 255, 0},
.gateway{192, 168, 1, 1},
},
.uuid{0xdeadbeef, 0xdeadbeef},
.network_name{"yuzu Network"},
.wireless_setting_data{
.ssid_length{12},
.ssid{"yuzu Network"},
.passphrase{"yuzupassword"},
.dns_setting{
.is_automatic{true},
.primary_dns{1, 1, 1, 1},
.secondary_dns{1, 0, 0, 1},
},
};
}();
.proxy_setting{
.enabled{false},
.port{},
.proxy_server{},
.automatic_auth_enabled{},
.user{},
.password{},
},
.mtu{1500},
},
.uuid{0xdeadbeef, 0xdeadbeef},
.network_name{"yuzu Network"},
.wireless_setting_data{
.ssid_length{12},
.ssid{"yuzu Network"},
.passphrase{"yuzupassword"},
},
};
ctx.WriteBuffer(network_profile_data);
@@ -331,15 +322,12 @@ private:
void GetCurrentIpAddress(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
auto ipv4 = Network::GetHostIPv4Address();
if (!ipv4) {
LOG_ERROR(Service_NIFM, "Couldn't get host IPv4 address, defaulting to 0.0.0.0");
ipv4.emplace(Network::IPv4Address{0, 0, 0, 0});
}
const auto [ipv4, error] = Network::GetHostIPv4Address();
UNIMPLEMENTED_IF(error != Network::Errno::SUCCESS);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.PushRaw(*ipv4);
rb.PushRaw(ipv4);
}
void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NIFM, "called");
@@ -360,33 +348,25 @@ private:
LOG_WARNING(Service_NIFM, "(STUBBED) called");
struct IpConfigInfo {
IpAddressSetting ip_address_setting{};
DnsSetting dns_setting{};
IpAddressSetting ip_address_setting;
DnsSetting dns_setting;
};
static_assert(sizeof(IpConfigInfo) == sizeof(IpAddressSetting) + sizeof(DnsSetting),
"IpConfigInfo has incorrect size.");
const auto net_iface = Network::GetSelectedNetworkInterface();
const IpConfigInfo ip_config_info = [&net_iface] {
if (!net_iface) {
return IpConfigInfo{};
}
return IpConfigInfo{
.ip_address_setting{
.is_automatic{true},
.current_address{Network::TranslateIPv4(net_iface->ip_address)},
.subnet_mask{Network::TranslateIPv4(net_iface->subnet_mask)},
.gateway{Network::TranslateIPv4(net_iface->gateway)},
},
.dns_setting{
.is_automatic{true},
.primary_dns{1, 1, 1, 1},
.secondary_dns{1, 0, 0, 1},
},
};
}();
const IpConfigInfo ip_config_info{
.ip_address_setting{
.is_automatic{true},
.current_address{192, 168, 1, 100},
.subnet_mask{255, 255, 255, 0},
.gateway{192, 168, 1, 1},
},
.dns_setting{
.is_automatic{true},
.primary_dns{1, 1, 1, 1},
.secondary_dns{1, 0, 0, 1},
},
};
IPC::ResponseBuilder rb{ctx, 2 + (sizeof(IpConfigInfo) + 3) / sizeof(u32)};
rb.Push(ResultSuccess);
@@ -404,10 +384,10 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
if (Network::GetHostIPv4Address().has_value()) {
rb.Push<u8>(1);
} else {
if (Settings::values.bcat_backend.GetValue() == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
@@ -415,10 +395,10 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
if (Network::GetHostIPv4Address().has_value()) {
rb.Push<u8>(1);
} else {
if (Settings::values.bcat_backend.GetValue() == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
}
};

View File

@@ -339,16 +339,13 @@ std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
case Set::LanguageCode::FR_CA:
return ApplicationLanguage::CanadianFrench;
case Set::LanguageCode::PT:
case Set::LanguageCode::PT_BR:
return ApplicationLanguage::Portuguese;
case Set::LanguageCode::RU:
return ApplicationLanguage::Russian;
case Set::LanguageCode::KO:
return ApplicationLanguage::Korean;
case Set::LanguageCode::ZH_TW:
case Set::LanguageCode::ZH_HANT:
return ApplicationLanguage::TraditionalChinese;
case Set::LanguageCode::ZH_CN:
case Set::LanguageCode::ZH_HANS:
return ApplicationLanguage::SimplifiedChinese;
default:

View File

@@ -0,0 +1,42 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
#include "core/hle/service/set/set.h"
namespace Service::NS {
/// This is nn::ns::detail::ApplicationLanguage
enum class ApplicationLanguage : u8 {
AmericanEnglish = 0,
BritishEnglish,
Japanese,
French,
German,
LatinAmericanSpanish,
Spanish,
Italian,
Dutch,
CanadianFrench,
Portuguese,
Russian,
Korean,
TraditionalChinese,
SimplifiedChinese,
Count
};
using ApplicationLanguagePriorityList =
const std::array<ApplicationLanguage, static_cast<std::size_t>(ApplicationLanguage::Count)>;
constexpr u32 GetSupportedLanguageFlag(const ApplicationLanguage lang) {
return 1U << static_cast<u32>(lang);
}
const ApplicationLanguagePriorityList* GetApplicationLanguagePriorityList(ApplicationLanguage lang);
std::optional<ApplicationLanguage> ConvertToApplicationLanguage(
Service::Set::LanguageCode language_code);
std::optional<Service::Set::LanguageCode> ConvertToLanguageCode(ApplicationLanguage lang);
} // namespace Service::NS

View File

@@ -42,18 +42,19 @@ void nvdisp_disp0::OnClose(DeviceFD fd) {}
void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height,
u32 stride, NVFlinger::BufferQueue::BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) {
const VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
VAddr addr = nvmap_dev->GetObjectAddress(buffer_handle);
LOG_TRACE(Service,
"Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
addr, offset, width, height, stride, format);
const auto pixel_format = static_cast<Tegra::FramebufferConfig::PixelFormat>(format);
const Tegra::FramebufferConfig framebuffer{addr, offset, width, height,
stride, pixel_format, transform, crop_rect};
using PixelFormat = Tegra::FramebufferConfig::PixelFormat;
const Tegra::FramebufferConfig framebuffer{
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
}

View File

@@ -68,6 +68,7 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
system.GPU().MemoryManager().InvalidateQueuedCaches();
}
} // namespace Service::Nvidia::Devices

View File

@@ -166,6 +166,8 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
} else {
cmd_buffer.map_address = object->dma_map_addr;
AddBufferMap(object->dma_map_addr, object->size, object->addr,
object->status == nvmap::Object::Status::Allocated);
}
}
std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
@@ -176,11 +178,36 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
}
NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
// This is intntionally stubbed.
// Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
// addresses, and risk invalidating data before the async GPU thread is done with it
IoctlMapBuffer params{};
std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
auto& gpu = system.GPU();
for (auto& cmd_buffer : cmd_buffer_handles) {
const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
if (!object) {
LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
std::memcpy(output.data(), &params, output.size());
return NvResult::InvalidState;
}
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
if (vic_device) {
// UnmapVicFrame defers texture_cache invalidation of the frame address until
// the stream is over
gpu.MemoryManager().UnmapVicFrame(object->dma_map_addr, *size);
} else {
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
}
} else {
// This occurs quite frequently, however does not seem to impact functionality
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
object->dma_map_addr);
}
object->dma_map_addr = 0;
}
std::memset(output.data(), 0, output.size());
LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
return NvResult::Success;
}
@@ -191,4 +218,33 @@ NvResult nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input,
return NvResult::Success;
}
std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
GPUVAddr gpu_addr) const {
const auto it = std::find_if(
buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
});
ASSERT(it != buffer_mappings.end());
return it->second;
}
void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
bool is_allocated) {
buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
}
std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
const auto iter{buffer_mappings.find(gpu_addr)};
if (iter == buffer_mappings.end()) {
return std::nullopt;
}
std::size_t size = 0;
if (iter->second.IsAllocated()) {
size = iter->second.Size();
}
buffer_mappings.erase(iter);
return size;
}
} // namespace Service::Nvidia::Devices

View File

@@ -23,6 +23,45 @@ public:
~nvhost_nvdec_common() override;
protected:
class BufferMap final {
public:
constexpr BufferMap() = default;
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_)
: start_addr{start_addr_}, end_addr{start_addr_ + size_} {}
constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_, VAddr cpu_addr_,
bool is_allocated_)
: start_addr{start_addr_}, end_addr{start_addr_ + size_}, cpu_addr{cpu_addr_},
is_allocated{is_allocated_} {}
constexpr VAddr StartAddr() const {
return start_addr;
}
constexpr VAddr EndAddr() const {
return end_addr;
}
constexpr std::size_t Size() const {
return end_addr - start_addr;
}
constexpr VAddr CpuAddr() const {
return cpu_addr;
}
constexpr bool IsAllocated() const {
return is_allocated;
}
private:
GPUVAddr start_addr{};
GPUVAddr end_addr{};
VAddr cpu_addr{};
bool is_allocated{};
};
struct IoctlSetNvmapFD {
s32_le nvmap_fd{};
};
@@ -115,11 +154,18 @@ protected:
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
s32_le nvmap_fd{};
u32_le submit_timeout{};
bool vic_device{};
std::shared_ptr<nvmap> nvmap_dev;
SyncpointManager& syncpoint_manager;
std::array<u32, MaxSyncPoints> device_syncpoints{};
// This is expected to be ordered, therefore we must use a map, not unordered_map
std::map<GPUVAddr, BufferMap> buffer_mappings;
};
}; // namespace Devices
} // namespace Service::Nvidia

View File

@@ -12,8 +12,9 @@
namespace Service::Nvidia::Devices {
nvhost_vic::nvhost_vic(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
SyncpointManager& syncpoint_manager_)
: nvhost_nvdec_common{system_, std::move(nvmap_dev_), syncpoint_manager_} {}
: nvhost_nvdec_common(system_, std::move(nvmap_dev_), syncpoint_manager_) {
vic_device = true;
}
nvhost_vic::~nvhost_vic() = default;
NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,

View File

@@ -39,11 +39,11 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger
nvflinger.SetNVDrvInstance(module_);
}
Module::Module(Core::System& system)
: syncpoint_manager{system.GPU()}, service_context{system, "nvdrv"} {
Module::Module(Core::System& system) : syncpoint_manager{system.GPU()} {
auto& kernel = system.Kernel();
for (u32 i = 0; i < MaxNvEvents; i++) {
events_interface.events[i].event =
service_context.CreateEvent(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.events[i].event = Kernel::KEvent::Create(kernel);
events_interface.events[i].event->Initialize(fmt::format("NVDRV::NvEvent_{}", i));
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
@@ -65,7 +65,8 @@ Module::Module(Core::System& system)
Module::~Module() {
for (u32 i = 0; i < MaxNvEvents; i++) {
service_context.CloseEvent(events_interface.events[i].event);
events_interface.events[i].event->Close();
events_interface.events[i].event = nullptr;
}
}

View File

@@ -9,7 +9,6 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/syncpoint_manager.h"
#include "core/hle/service/service.h"
@@ -155,8 +154,6 @@ private:
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
EventInterface events_interface;
KernelHelpers::ServiceContext service_context;
};
/// Registers all NVDRV services with the specified service manager.

View File

@@ -9,20 +9,17 @@
#include "core/core.h"
#include "core/hle/kernel/k_writable_event.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
namespace Service::NVFlinger {
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_)
: id(id_), layer_id(layer_id_), service_context{service_context_} {
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_)
: id(id_), layer_id(layer_id_), buffer_wait_event{kernel} {
Kernel::KAutoObject::Create(std::addressof(buffer_wait_event));
buffer_wait_event.Initialize("BufferQueue:WaitEvent");
}
BufferQueue::~BufferQueue() {
service_context.CloseEvent(buffer_wait_event);
}
BufferQueue::~BufferQueue() = default;
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
ASSERT(slot < buffer_slots);
@@ -44,7 +41,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
.multi_fence = {},
};
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
@@ -122,7 +119,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
@@ -157,7 +154,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
}
free_buffers_condition.notify_one();
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
}
void BufferQueue::Connect() {
@@ -172,7 +169,7 @@ void BufferQueue::Disconnect() {
std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
}
buffer_wait_event->GetWritableEvent().Signal();
buffer_wait_event.GetWritableEvent().Signal();
is_connect = false;
free_buffers_condition.notify_one();
}
@@ -192,11 +189,11 @@ u32 BufferQueue::Query(QueryType type) {
}
Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
return buffer_wait_event->GetWritableEvent();
return buffer_wait_event.GetWritableEvent();
}
Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
return buffer_wait_event->GetReadableEvent();
return buffer_wait_event.GetReadableEvent();
}
} // namespace Service::NVFlinger

View File

@@ -24,10 +24,6 @@ class KReadableEvent;
class KWritableEvent;
} // namespace Kernel
namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
namespace Service::NVFlinger {
constexpr u32 buffer_slots = 0x40;
@@ -42,9 +38,7 @@ struct IGBPBuffer {
u32_le index;
INSERT_PADDING_WORDS(3);
u32_le gpu_buffer_id;
INSERT_PADDING_WORDS(6);
u32_le external_format;
INSERT_PADDING_WORDS(10);
INSERT_PADDING_WORDS(17);
u32_le nvmap_handle;
u32_le offset;
INSERT_PADDING_WORDS(60);
@@ -60,8 +54,7 @@ public:
NativeWindowFormat = 2,
};
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
KernelHelpers::ServiceContext& service_context_);
explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_);
~BufferQueue();
enum class BufferTransformFlags : u32 {
@@ -137,14 +130,12 @@ private:
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::KEvent* buffer_wait_event{};
Kernel::KEvent buffer_wait_event;
std::mutex free_buffers_mutex;
std::condition_variable free_buffers_condition;
std::mutex queue_sequence_mutex;
KernelHelpers::ServiceContext& service_context;
};
} // namespace Service::NVFlinger

View File

@@ -61,13 +61,12 @@ void NVFlinger::SplitVSync() {
}
}
NVFlinger::NVFlinger(Core::System& system_)
: system(system_), service_context(system_, "nvflinger") {
displays.emplace_back(0, "Default", service_context, system);
displays.emplace_back(1, "External", service_context, system);
displays.emplace_back(2, "Edid", service_context, system);
displays.emplace_back(3, "Internal", service_context, system);
displays.emplace_back(4, "Null", service_context, system);
NVFlinger::NVFlinger(Core::System& system_) : system(system_) {
displays.emplace_back(0, "Default", system);
displays.emplace_back(1, "External", system);
displays.emplace_back(2, "Edid", system);
displays.emplace_back(3, "Internal", system);
displays.emplace_back(4, "Null", system);
guard = std::make_shared<std::mutex>();
// Schedule the screen composition events
@@ -147,7 +146,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back(
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
display.CreateLayer(layer_id, *buffer_queues.back());
}
@@ -298,7 +297,7 @@ void NVFlinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.external_format,
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
@@ -308,12 +307,11 @@ void NVFlinger::Compose() {
}
s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;
const auto& settings = Settings::values;
const bool unlocked_fps = settings.disable_fps_limit.GetValue();
const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
if (Settings::values.disable_fps_limit.GetValue()) {
return 0;
}
constexpr s64 max_hertz = 120LL;
return (1000000000 * (1LL << swap_interval)) / max_hertz;
}
} // namespace Service::NVFlinger

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