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14 Commits

Author SHA1 Message Date
James Rowe
7d209b3c9f HID: Update controllers less often 2018-07-15 13:47:41 -06:00
bunnei
98762e9601 Merge pull request #666 from bunnei/g8r8
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 10:09:36 -07:00
bunnei
3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 2018-07-15 01:33:42 -04:00
bunnei
aaec0b7e70 Merge pull request #665 from bunnei/fix-z24-s8
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei
f8ab956189 Merge pull request #659 from bunnei/depth16
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 21:39:23 -07:00
bunnei
3145114190 gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 2018-07-15 00:02:05 -04:00
bunnei
e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 2018-07-14 23:43:28 -04:00
bunnei
2cb3fdca86 Merge pull request #598 from bunnei/makedonecurrent
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
c324a378ac Merge pull request #663 from Subv/bsd
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
bunnei
fd1f5c5414 Merge pull request #662 from Subv/delete_file
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14 13:11:58 -07:00
Subv
b07f4d6afb Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 2018-07-14 12:34:07 -05:00
bunnei
ad0166a982 Merge pull request #661 from ogniK5377/assert-nit
No need to use ASSERT_MSG with an empty assert message
2018-07-14 09:12:21 -07:00
David Marcec
a7d6c0d6ea No need to use ASSERT_MSG with an empty message 2018-07-14 23:13:16 +10:00
bunnei
05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
12 changed files with 98 additions and 16 deletions

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@@ -214,8 +214,8 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(Thread& thread) {
(sizeof(IPC::CommandHeader) + sizeof(IPC::HandleDescriptorHeader)) / sizeof(u32);
ASSERT_MSG(!handle_descriptor_header->send_current_pid, "Sending PID is not implemented");
ASSERT_MSG(copy_objects.size() == handle_descriptor_header->num_handles_to_copy);
ASSERT_MSG(move_objects.size() == handle_descriptor_header->num_handles_to_move);
ASSERT(copy_objects.size() == handle_descriptor_header->num_handles_to_copy);
ASSERT(move_objects.size() == handle_descriptor_header->num_handles_to_move);
// We don't make a distinction between copy and move handles when translating since HLE
// services don't deal with handles directly. However, the guest applications might check

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@@ -18,9 +18,9 @@ namespace Service::HID {
// Updating period for each HID device.
// TODO(shinyquagsire23): These need better values.
constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 10000;
constexpr u64 accelerometer_update_ticks = CoreTiming::BASE_CLOCK_RATE / 10000;
constexpr u64 gyroscope_update_ticks = CoreTiming::BASE_CLOCK_RATE / 10000;
constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr u64 accelerometer_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr u64 gyroscope_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
class IAppletResource final : public ServiceFramework<IAppletResource> {
public:

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@@ -19,10 +19,9 @@ void BSD::RegisterClient(Kernel::HLERequestContext& ctx) {
void BSD::StartMonitoring(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0); // bsd errno
}
void BSD::Socket(Kernel::HLERequestContext& ctx) {

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@@ -15,6 +15,7 @@
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
@@ -22,6 +23,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat;
@@ -398,6 +400,8 @@ void RasterizerOpenGL::Clear() {
if (clear_mask == 0)
return;
ScopeAcquireGLContext acquire_context;
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(use_color_fb, use_depth_fb);
@@ -424,6 +428,8 @@ void RasterizerOpenGL::DrawArrays() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
ScopeAcquireGLContext acquire_context;
auto [dirty_color_surface, dirty_depth_surface] =
ConfigureFramebuffers(true, regs.zeta.Address() != 0);

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@@ -105,6 +105,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -112,6 +113,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
false}, // S8Z24
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
false}, // Z16
}};
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
@@ -194,8 +197,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
};
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
@@ -215,10 +219,12 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::ABGR8>,
nullptr,
MortonCopy<false, PixelFormat::G8R8>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -271,9 +277,10 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
S8Z24 input_pixel{};
Z24S8 output_pixel{};
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
const size_t offset{y * width + x};
const size_t offset{bpp * (y * width + x)};
std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
output_pixel.s8.Assign(input_pixel.s8);
output_pixel.z24.Assign(input_pixel.z24);
@@ -281,6 +288,19 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
}
}
}
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)};
for (size_t y = 0; y < height; ++y) {
for (size_t x = 0; x < width; ++x) {
const size_t offset{bpp * (y * width + x)};
const u8 temp{data[offset]};
data[offset] = data[offset + 1];
data[offset + 1] = temp;
}
}
}
/**
* Helper function to perform software conversion (as needed) when loading a buffer from Switch
* memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with
@@ -301,6 +321,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
ConvertS8Z24ToZ24S8(data, width, height);
break;
case PixelFormat::G8R8:
// Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8.
ConvertG8R8ToR8G8(data, width, height);
break;
}
}

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@@ -37,13 +37,15 @@ struct SurfaceParams {
DXN1 = 11, // This is also known as BC4
BC7U = 12,
ASTC_2D_4X4 = 13,
G8R8 = 14,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 14,
S8Z24 = 15,
Z32F = 16,
Z24S8 = 15,
S8Z24 = 16,
Z32F = 17,
Z16 = 18,
MaxDepthStencilFormat,
@@ -95,9 +97,11 @@ struct SurfaceParams {
4, // DXN1
4, // BC7U
4, // ASTC_2D_4X4
1, // G8R8
1, // Z24S8
1, // S8Z24
1, // Z32F
1, // Z16
}};
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
@@ -123,9 +127,11 @@ struct SurfaceParams {
64, // DXN1
128, // BC7U
32, // ASTC_2D_4X4
16, // G8R8
32, // Z24S8
32, // S8Z24
32, // Z32F
16, // Z16
}};
ASSERT(static_cast<size_t>(format) < bpp_table.size());
@@ -143,6 +149,8 @@ struct SurfaceParams {
return PixelFormat::Z24S8;
case Tegra::DepthFormat::Z32_FLOAT:
return PixelFormat::Z32F;
case Tegra::DepthFormat::Z16_UNORM:
return PixelFormat::Z16;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -181,6 +189,8 @@ struct SurfaceParams {
return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8:
return PixelFormat::R8;
case Tegra::Texture::TextureFormat::G8R8:
return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
return PixelFormat::RGBA16F;
case Tegra::Texture::TextureFormat::BF10GF11RF11:
@@ -218,6 +228,8 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::A1B5G5R5;
case PixelFormat::R8:
return Tegra::Texture::TextureFormat::R8;
case PixelFormat::G8R8:
return Tegra::Texture::TextureFormat::G8R8;
case PixelFormat::RGBA16F:
return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
case PixelFormat::R11FG11FB10F:
@@ -249,6 +261,8 @@ struct SurfaceParams {
return Tegra::DepthFormat::Z24_S8_UNORM;
case PixelFormat::Z32F:
return Tegra::DepthFormat::Z32_FLOAT;
case PixelFormat::Z16:
return Tegra::DepthFormat::Z16_UNORM;
default:
UNREACHABLE();
}
@@ -295,6 +309,7 @@ struct SurfaceParams {
static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::Z16_UNORM:
case Tegra::DepthFormat::S8_Z24_UNORM:
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;

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@@ -92,11 +92,24 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
ScopeAcquireGLContext::ScopeAcquireGLContext() {
if (Settings::values.use_multi_core) {
VideoCore::g_emu_window->MakeCurrent();
}
}
ScopeAcquireGLContext::~ScopeAcquireGLContext() {
if (Settings::values.use_multi_core) {
VideoCore::g_emu_window->DoneCurrent();
}
}
RendererOpenGL::RendererOpenGL() = default;
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
ScopeAcquireGLContext acquire_context;
Core::System::GetInstance().perf_stats.EndSystemFrame();
// Maintain the rasterizer's state as a priority
@@ -418,7 +431,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
/// Initialize the renderer
bool RendererOpenGL::Init() {
render_window->MakeCurrent();
ScopeAcquireGLContext acquire_context;
if (GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT);

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@@ -31,6 +31,13 @@ struct ScreenInfo {
TextureInfo texture;
};
/// Helper class to acquire/release OpenGL context within a given scope
class ScopeAcquireGLContext : NonCopyable {
public:
ScopeAcquireGLContext();
~ScopeAcquireGLContext();
};
class RendererOpenGL : public RendererBase {
public:
RendererOpenGL();

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@@ -62,6 +62,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::G8R8:
return 2;
case TextureFormat::R8:
return 1;
@@ -77,6 +78,8 @@ u32 BytesPerPixel(TextureFormat format) {
static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::Z16_UNORM:
return 2;
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
@@ -110,6 +113,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::R16_G16_B16_A16:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::BF10GF11RF11:
@@ -133,6 +137,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
switch (format) {
case DepthFormat::Z16_UNORM:
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
case DepthFormat::Z32_FLOAT:
@@ -164,6 +169,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
// TODO(Subv): For the time being just forward the same data without any decoding.

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@@ -20,7 +20,10 @@
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
void EmuThread::run() {
render_window->MakeCurrent();
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
render_window->MakeCurrent();
}
MicroProfileOnThreadCreate("EmuThread");

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@@ -374,6 +374,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
render_window->DoneCurrent();
if (result != Core::System::ResultStatus::Success) {
switch (result) {
case Core::System::ResultStatus::ErrorGetLoader:
@@ -916,6 +918,7 @@ int main(int argc, char* argv[]) {
QCoreApplication::setApplicationName("yuzu");
QApplication::setAttribute(Qt::AA_X11InitThreads);
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);
// Qt changes the locale and causes issues in float conversion using std::to_string() when

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@@ -148,6 +148,11 @@ int main(int argc, char** argv) {
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session
emu_window->MakeCurrent();
}
Core::System& system{Core::System::GetInstance()};
SCOPE_EXIT({ system.Shutdown(); });