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12 Commits
__refs_pul
...
__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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7e5e4f8d7a | ||
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81739a5448 | ||
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b37354cca8 | ||
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9fc0d1d701 | ||
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e066bc75b9 | ||
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8aeff9cf8e | ||
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c4015cd93a | ||
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ce23ae3ede | ||
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64b5e5d5d9 | ||
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52636f67cc | ||
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49c0c081c4 | ||
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4757ffdcce |
@@ -134,7 +134,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
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size_t dir_end = full_path.find_last_of("/"
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// windows needs the : included for something like just "C:" to be considered a directory
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#ifdef _WIN32
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":"
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"\\:"
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#endif
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);
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if (std::string::npos == dir_end)
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@@ -193,11 +193,11 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
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}
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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SaveContext(thread->context);
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if (last_bkpt_hit) {
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if (last_bkpt_hit || (num_instructions == 1)) {
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last_bkpt_hit = false;
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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}
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GDBStub::SendTrap(thread, 5);
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}
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}
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@@ -58,11 +58,13 @@ ResultVal<std::unique_ptr<StorageBackend>> Disk_FileSystem::OpenFile(const std::
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}
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ResultCode Disk_FileSystem::DeleteFile(const std::string& path) const {
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if (!FileUtil::Exists(path)) {
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std::string full_path = base_directory + path;
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if (!FileUtil::Exists(full_path)) {
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return ERROR_PATH_NOT_FOUND;
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}
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FileUtil::Delete(path);
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FileUtil::Delete(full_path);
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return RESULT_SUCCESS;
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}
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@@ -61,10 +61,16 @@ const u32 SIGTERM = 15;
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const u32 MSG_WAITALL = 8;
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#endif
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const u32 X30_REGISTER = 30;
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const u32 LR_REGISTER = 30;
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const u32 SP_REGISTER = 31;
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const u32 PC_REGISTER = 32;
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const u32 CPSR_REGISTER = 33;
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const u32 UC_ARM64_REG_Q0 = 34;
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const u32 FPSCR_REGISTER = 66;
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// TODO/WiP - Used while working on support for FPU
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const u32 TODO_DUMMY_REG_997 = 997;
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const u32 TODO_DUMMY_REG_998 = 998;
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// For sample XML files see the GDB source /gdb/features
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// GDB also wants the l character at the start
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@@ -130,6 +136,8 @@ static const char* target_xml =
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</flags>
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<reg name="cpsr" bitsize="32" type="cpsr_flags"/>
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</feature>
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<feature name="org.gnu.gdb.aarch64.fpu">
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</feature>
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</target>
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)";
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@@ -144,6 +152,7 @@ static u32 latest_signal = 0;
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static bool memory_break = false;
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static Kernel::Thread* current_thread = nullptr;
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static u32 current_core = 0;
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// Binding to a port within the reserved ports range (0-1023) requires root permissions,
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// so default to a port outside of that range.
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@@ -171,13 +180,34 @@ static std::map<u64, Breakpoint> breakpoints_execute;
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static std::map<u64, Breakpoint> breakpoints_read;
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static std::map<u64, Breakpoint> breakpoints_write;
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struct Module {
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std::string name;
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PAddr beg;
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PAddr end;
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};
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static std::vector<Module> modules;
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void RegisterModule(std::string name, PAddr beg, PAddr end, bool add_elf_ext) {
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Module module;
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if (add_elf_ext) {
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Common::SplitPath(name, nullptr, &module.name, nullptr);
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module.name += ".elf";
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} else {
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module.name = std::move(name);
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}
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module.beg = beg;
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module.end = end;
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modules.push_back(std::move(module));
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}
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static Kernel::Thread* FindThreadById(int id) {
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for (int core = 0; core < Core::NUM_CPU_CORES; core++) {
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auto threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (auto thread : threads) {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (auto& thread : threads) {
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if (thread->GetThreadId() == id) {
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current_thread = thread.get();
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return current_thread;
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current_core = core;
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return thread.get();
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}
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}
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}
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@@ -197,6 +227,8 @@ static u64 RegRead(int id, Kernel::Thread* thread = nullptr) {
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return thread->context.pc;
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} else if (id == CPSR_REGISTER) {
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return thread->context.cpsr;
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} else if (id > CPSR_REGISTER && id < FPSCR_REGISTER) {
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return thread->context.fpu_registers[id - UC_ARM64_REG_Q0][0];
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} else {
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return 0;
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}
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@@ -215,6 +247,8 @@ static void RegWrite(int id, u64 val, Kernel::Thread* thread = nullptr) {
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thread->context.pc = val;
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} else if (id == CPSR_REGISTER) {
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thread->context.cpsr = val;
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} else if (id > CPSR_REGISTER && id < FPSCR_REGISTER) {
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thread->context.fpu_registers[id - (CPSR_REGISTER + 1)][0] = val;
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}
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}
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@@ -534,7 +568,11 @@ static void HandleQuery() {
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SendReply("T0");
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} else if (strncmp(query, "Supported", strlen("Supported")) == 0) {
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// PacketSize needs to be large enough for target xml
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SendReply("PacketSize=2000;qXfer:features:read+");
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std::string buffer = "PacketSize=2000;qXfer:features:read+;qXfer:threads:read+";
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if (!modules.empty()) {
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buffer += ";qXfer:libraries:read+";
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}
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SendReply(buffer.c_str());
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} else if (strncmp(query, "Xfer:features:read:target.xml:",
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strlen("Xfer:features:read:target.xml:")) == 0) {
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SendReply(target_xml);
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@@ -543,9 +581,9 @@ static void HandleQuery() {
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SendReply(buffer.c_str());
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} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
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std::string val = "m";
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for (int core = 0; core < Core::NUM_CPU_CORES; core++) {
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auto threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (auto thread : threads) {
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (const auto& thread : threads) {
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val += fmt::format("{:x}", thread->GetThreadId());
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val += ",";
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}
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@@ -554,6 +592,31 @@ static void HandleQuery() {
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SendReply(val.c_str());
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} else if (strncmp(query, "sThreadInfo", strlen("sThreadInfo")) == 0) {
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SendReply("l");
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} else if (strncmp(query, "Xfer:threads:read", strlen("Xfer:threads:read")) == 0) {
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std::string buffer;
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buffer += "l<?xml version=\"1.0\"?>";
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buffer += "<threads>";
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for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
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const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
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for (const auto& thread : threads) {
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buffer +=
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fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
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thread->GetThreadId(), core, thread->GetThreadId());
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}
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}
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buffer += "</threads>";
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SendReply(buffer.c_str());
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} else if (strncmp(query, "Xfer:libraries:read", strlen("Xfer:libraries:read")) == 0) {
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std::string buffer;
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buffer += "l<?xml version=\"1.0\"?>";
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buffer += "<library-list>";
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for (const auto& module : modules) {
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buffer +=
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fmt::format(R"*("<library name = "{}"><segment address = "0x{:x}"/></library>)*",
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module.name, module.beg);
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}
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buffer += "</library-list>";
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SendReply(buffer.c_str());
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} else {
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SendReply("");
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}
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@@ -561,33 +624,27 @@ static void HandleQuery() {
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/// Handle set thread command from gdb client.
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static void HandleSetThread() {
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if (memcmp(command_buffer, "Hc", 2) == 0 || memcmp(command_buffer, "Hg", 2) == 0) {
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int thread_id = -1;
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if (command_buffer[2] != '-') {
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thread_id = static_cast<int>(HexToInt(
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command_buffer + 2,
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command_length - 2 /*strlen(reinterpret_cast<char*>(command_buffer) + 2)*/));
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}
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if (thread_id >= 1) {
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current_thread = FindThreadById(thread_id);
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}
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if (!current_thread) {
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thread_id = 1;
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current_thread = FindThreadById(thread_id);
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}
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if (current_thread) {
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SendReply("OK");
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return;
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}
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int thread_id = -1;
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if (command_buffer[2] != '-') {
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thread_id = static_cast<int>(HexToInt(command_buffer + 2, command_length - 2));
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}
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if (thread_id >= 1) {
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current_thread = FindThreadById(thread_id);
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}
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if (!current_thread) {
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thread_id = 1;
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current_thread = FindThreadById(thread_id);
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}
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if (current_thread) {
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SendReply("OK");
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return;
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}
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SendReply("E01");
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}
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/// Handle thread alive command from gdb client.
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static void HandleThreadAlive() {
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int thread_id = static_cast<int>(
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HexToInt(command_buffer + 1,
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command_length - 1 /*strlen(reinterpret_cast<char*>(command_buffer) + 1)*/));
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int thread_id = static_cast<int>(HexToInt(command_buffer + 1, command_length - 1));
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if (thread_id == 0) {
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thread_id = 1;
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}
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@@ -610,16 +667,23 @@ static void SendSignal(Kernel::Thread* thread, u32 signal, bool full = true) {
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latest_signal = signal;
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std::string buffer;
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if (full) {
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buffer = fmt::format("T{:02x}{:02x}:{:016x};{:02x}:{:016x};", latest_signal, PC_REGISTER,
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Common::swap64(RegRead(PC_REGISTER, thread)), SP_REGISTER,
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Common::swap64(RegRead(SP_REGISTER, thread)));
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} else {
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buffer = fmt::format("T{:02x};", latest_signal);
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if (!thread) {
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full = false;
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}
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buffer += fmt::format("thread:{:x};", thread->GetThreadId());
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std::string buffer;
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if (full) {
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buffer = fmt::format("T{:02x}{:02x}:{:016x};{:02x}:{:016x};{:02x}:{:016x}", latest_signal,
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PC_REGISTER, Common::swap64(RegRead(PC_REGISTER, thread)), SP_REGISTER,
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Common::swap64(RegRead(SP_REGISTER, thread)), LR_REGISTER,
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Common::swap64(RegRead(LR_REGISTER, thread)));
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} else {
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buffer = fmt::format("T{:02x}", latest_signal);
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}
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if (thread) {
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buffer += fmt::format(";thread:{:x};", thread->GetThreadId());
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}
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||||
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SendReply(buffer.c_str());
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}
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@@ -711,8 +775,12 @@ static void ReadRegister() {
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LongToGdbHex(reply, RegRead(id, current_thread));
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} else if (id == CPSR_REGISTER) {
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IntToGdbHex(reply, (u32)RegRead(id, current_thread));
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} else if (id >= UC_ARM64_REG_Q0 && id < FPSCR_REGISTER) {
|
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LongToGdbHex(reply, RegRead(id, current_thread));
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} else if (id == FPSCR_REGISTER) {
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LongToGdbHex(reply, RegRead(TODO_DUMMY_REG_998, current_thread));
|
||||
} else {
|
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return SendReply("E01");
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||||
LongToGdbHex(reply, RegRead(TODO_DUMMY_REG_997, current_thread));
|
||||
}
|
||||
|
||||
SendReply(reinterpret_cast<char*>(reply));
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||||
@@ -729,7 +797,7 @@ static void ReadRegisters() {
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LongToGdbHex(bufptr + reg * 16, RegRead(reg, current_thread));
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||||
}
|
||||
|
||||
bufptr += (32 * 16);
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||||
bufptr += 32 * 16;
|
||||
|
||||
LongToGdbHex(bufptr, RegRead(PC_REGISTER, current_thread));
|
||||
|
||||
@@ -739,6 +807,16 @@ static void ReadRegisters() {
|
||||
|
||||
bufptr += 8;
|
||||
|
||||
for (int reg = UC_ARM64_REG_Q0; reg <= UC_ARM64_REG_Q0 + 31; reg++) {
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||||
LongToGdbHex(bufptr + reg * 16, RegRead(reg, current_thread));
|
||||
}
|
||||
|
||||
bufptr += 32 * 32;
|
||||
|
||||
LongToGdbHex(bufptr, RegRead(TODO_DUMMY_REG_998, current_thread));
|
||||
|
||||
bufptr += 8;
|
||||
|
||||
SendReply(reinterpret_cast<char*>(buffer));
|
||||
}
|
||||
|
||||
@@ -759,10 +837,17 @@ static void WriteRegister() {
|
||||
RegWrite(id, GdbHexToLong(buffer_ptr), current_thread);
|
||||
} else if (id == CPSR_REGISTER) {
|
||||
RegWrite(id, GdbHexToInt(buffer_ptr), current_thread);
|
||||
} else if (id >= UC_ARM64_REG_Q0 && id < FPSCR_REGISTER) {
|
||||
RegWrite(id, GdbHexToLong(buffer_ptr), current_thread);
|
||||
} else if (id == FPSCR_REGISTER) {
|
||||
RegWrite(TODO_DUMMY_REG_998, GdbHexToLong(buffer_ptr), current_thread);
|
||||
} else {
|
||||
return SendReply("E01");
|
||||
RegWrite(TODO_DUMMY_REG_997, GdbHexToLong(buffer_ptr), current_thread);
|
||||
}
|
||||
|
||||
// Update Unicorn context skipping scheduler, no running threads at this point
|
||||
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
|
||||
|
||||
SendReply("OK");
|
||||
}
|
||||
|
||||
@@ -773,18 +858,25 @@ static void WriteRegisters() {
|
||||
if (command_buffer[0] != 'G')
|
||||
return SendReply("E01");
|
||||
|
||||
for (int i = 0, reg = 0; reg <= CPSR_REGISTER; i++, reg++) {
|
||||
for (int i = 0, reg = 0; reg <= FPSCR_REGISTER; i++, reg++) {
|
||||
if (reg <= SP_REGISTER) {
|
||||
RegWrite(reg, GdbHexToLong(buffer_ptr + i * 16), current_thread);
|
||||
} else if (reg == PC_REGISTER) {
|
||||
RegWrite(PC_REGISTER, GdbHexToLong(buffer_ptr + i * 16), current_thread);
|
||||
} else if (reg == CPSR_REGISTER) {
|
||||
RegWrite(CPSR_REGISTER, GdbHexToInt(buffer_ptr + i * 16), current_thread);
|
||||
} else if (reg >= UC_ARM64_REG_Q0 && reg < FPSCR_REGISTER) {
|
||||
RegWrite(reg, GdbHexToLong(buffer_ptr + i * 16), current_thread);
|
||||
} else if (reg == FPSCR_REGISTER) {
|
||||
RegWrite(TODO_DUMMY_REG_998, GdbHexToLong(buffer_ptr + i * 16), current_thread);
|
||||
} else {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
// Update Unicorn context skipping scheduler, no running threads at this point
|
||||
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
|
||||
|
||||
SendReply("OK");
|
||||
}
|
||||
|
||||
@@ -806,6 +898,10 @@ static void ReadMemory() {
|
||||
SendReply("E01");
|
||||
}
|
||||
|
||||
if (addr < Memory::PROCESS_IMAGE_VADDR || addr >= Memory::MAP_REGION_VADDR_END) {
|
||||
return SendReply("E00");
|
||||
}
|
||||
|
||||
if (!Memory::IsValidVirtualAddress(addr)) {
|
||||
return SendReply("E00");
|
||||
}
|
||||
@@ -840,16 +936,18 @@ static void WriteMemory() {
|
||||
}
|
||||
|
||||
void Break(bool is_memory_break) {
|
||||
if (!halt_loop) {
|
||||
halt_loop = true;
|
||||
send_trap = true;
|
||||
}
|
||||
send_trap = true;
|
||||
|
||||
memory_break = is_memory_break;
|
||||
}
|
||||
|
||||
/// Tell the CPU that it should perform a single step.
|
||||
static void Step() {
|
||||
if (command_length > 1) {
|
||||
RegWrite(PC_REGISTER, GdbHexToLong(command_buffer + 1), current_thread);
|
||||
// Update Unicorn context skipping scheduler, no running threads at this point
|
||||
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
|
||||
}
|
||||
step_loop = true;
|
||||
halt_loop = true;
|
||||
send_trap = true;
|
||||
@@ -1090,6 +1188,8 @@ static void Init(u16 port) {
|
||||
breakpoints_read.clear();
|
||||
breakpoints_write.clear();
|
||||
|
||||
modules.clear();
|
||||
|
||||
// Start gdb server
|
||||
LOG_INFO(Debug_GDBStub, "Starting GDB server on port {}...", port);
|
||||
|
||||
@@ -1192,8 +1292,12 @@ void SetCpuStepFlag(bool is_step) {
|
||||
|
||||
void SendTrap(Kernel::Thread* thread, int trap) {
|
||||
if (send_trap) {
|
||||
if (!halt_loop || current_thread == thread) {
|
||||
current_thread = thread;
|
||||
SendSignal(thread, trap);
|
||||
}
|
||||
halt_loop = true;
|
||||
send_trap = false;
|
||||
SendSignal(thread, trap);
|
||||
}
|
||||
}
|
||||
}; // namespace GDBStub
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
@@ -51,6 +52,9 @@ bool IsServerEnabled();
|
||||
/// Returns true if there is an active socket connection.
|
||||
bool IsConnected();
|
||||
|
||||
/// Register module.
|
||||
void RegisterModule(std::string name, PAddr beg, PAddr end, bool add_elf_ext = true);
|
||||
|
||||
/**
|
||||
* Signal to the gdbstub server that it should halt CPU execution.
|
||||
*
|
||||
@@ -80,10 +84,10 @@ BreakpointAddress GetNextBreakpointFromAddress(PAddr addr, GDBStub::BreakpointTy
|
||||
*/
|
||||
bool CheckBreakpoint(PAddr addr, GDBStub::BreakpointType type);
|
||||
|
||||
// If set to true, the CPU will halt at the beginning of the next CPU loop.
|
||||
/// If set to true, the CPU will halt at the beginning of the next CPU loop.
|
||||
bool GetCpuHaltFlag();
|
||||
|
||||
// If set to true and the CPU is halted, the CPU will step one instruction.
|
||||
/// If set to true and the CPU is halted, the CPU will step one instruction.
|
||||
bool GetCpuStepFlag();
|
||||
|
||||
/**
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
@@ -133,6 +134,8 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
|
||||
next_load_addr = AppLoader_NSO::LoadModule(path, load_addr);
|
||||
if (next_load_addr) {
|
||||
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
|
||||
// Register module with GDBStub
|
||||
GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);
|
||||
} else {
|
||||
next_load_addr = load_addr;
|
||||
}
|
||||
|
||||
@@ -7,10 +7,12 @@
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/program_metadata.h"
|
||||
#include "core/file_sys/romfs_factory.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
@@ -259,6 +261,8 @@ ResultStatus AppLoader_NCA::Load(Kernel::SharedPtr<Kernel::Process>& process) {
|
||||
next_load_addr = AppLoader_NSO::LoadModule(module, nca->GetExeFsFile(module), load_addr);
|
||||
if (next_load_addr) {
|
||||
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
|
||||
// Register module with GDBStub
|
||||
GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);
|
||||
} else {
|
||||
next_load_addr = load_addr;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/nro.h"
|
||||
@@ -115,6 +116,9 @@ bool AppLoader_NRO::LoadNro(const std::string& path, VAddr load_base) {
|
||||
codeset->memory = std::make_shared<std::vector<u8>>(std::move(program_image));
|
||||
Core::CurrentProcess()->LoadModule(codeset, load_base);
|
||||
|
||||
// Register module with GDBStub
|
||||
GDBStub::RegisterModule(codeset->name, load_base, load_base);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/loader/nso.h"
|
||||
@@ -147,6 +148,9 @@ VAddr AppLoader_NSO::LoadModule(const std::string& name, const std::vector<u8>&
|
||||
codeset->memory = std::make_shared<std::vector<u8>>(std::move(program_image));
|
||||
Core::CurrentProcess()->LoadModule(codeset, load_base);
|
||||
|
||||
// Register module with GDBStub
|
||||
GDBStub::RegisterModule(codeset->name, load_base, load_base);
|
||||
|
||||
return load_base + image_size;
|
||||
}
|
||||
|
||||
|
||||
@@ -398,27 +398,6 @@ u32 Maxwell3D::GetRegisterValue(u32 method) const {
|
||||
return regs.reg_array[method];
|
||||
}
|
||||
|
||||
bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
|
||||
// The Vertex stage is always enabled.
|
||||
if (stage == Regs::ShaderStage::Vertex)
|
||||
return true;
|
||||
|
||||
switch (stage) {
|
||||
case Regs::ShaderStage::TesselationControl:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
|
||||
.enable != 0;
|
||||
case Regs::ShaderStage::TesselationEval:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
|
||||
.enable != 0;
|
||||
case Regs::ShaderStage::Geometry:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
|
||||
case Regs::ShaderStage::Fragment:
|
||||
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
|
||||
}
|
||||
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessClearBuffers() {
|
||||
ASSERT(regs.clear_buffers.R == regs.clear_buffers.G &&
|
||||
regs.clear_buffers.R == regs.clear_buffers.B &&
|
||||
|
||||
@@ -379,6 +379,14 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
bool IsShaderConfigEnabled(size_t index) const {
|
||||
// The VertexB is always enabled.
|
||||
if (index == static_cast<size_t>(Regs::ShaderProgram::VertexB)) {
|
||||
return true;
|
||||
}
|
||||
return shader_config[index].enable != 0;
|
||||
}
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x45);
|
||||
@@ -780,9 +788,6 @@ public:
|
||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
|
||||
|
||||
/// Returns whether the specified shader stage is enabled or not.
|
||||
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
|
||||
|
||||
private:
|
||||
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
|
||||
|
||||
|
||||
@@ -142,6 +142,7 @@ enum class PredCondition : u64 {
|
||||
GreaterThan = 4,
|
||||
NotEqual = 5,
|
||||
GreaterEqual = 6,
|
||||
LessThanWithNan = 9,
|
||||
NotEqualWithNan = 13,
|
||||
// TODO(Subv): Other condition types
|
||||
};
|
||||
@@ -201,6 +202,11 @@ enum class IMinMaxExchange : u64 {
|
||||
XHi = 3,
|
||||
};
|
||||
|
||||
enum class FlowCondition : u64 {
|
||||
Always = 0xF,
|
||||
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -315,6 +321,10 @@ union Instruction {
|
||||
}
|
||||
} bfe;
|
||||
|
||||
union {
|
||||
BitField<0, 5, FlowCondition> cond;
|
||||
} flow;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> negate_b;
|
||||
BitField<49, 1, u64> negate_c;
|
||||
|
||||
@@ -181,6 +181,19 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
|
||||
return {array_ptr, buffer_offset};
|
||||
}
|
||||
|
||||
static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program) {
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
|
||||
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
|
||||
return program_code;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
// Helper function for uploading uniform data
|
||||
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
|
||||
@@ -193,26 +206,23 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
};
|
||||
|
||||
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
|
||||
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
|
||||
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
||||
u32 current_constbuffer_bindpoint = uniform_buffers.size();
|
||||
u32 current_texture_bindpoint = 0;
|
||||
|
||||
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
auto& shader_config = gpu.regs.shader_config[index];
|
||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
|
||||
const auto& stage = index - 1; // Stage indices are 0 - 5
|
||||
|
||||
const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!is_enabled) {
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
|
||||
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
|
||||
@@ -228,16 +238,21 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
buffer_ptr += sizeof(GLShader::MaxwellUniformData);
|
||||
buffer_offset += sizeof(GLShader::MaxwellUniformData);
|
||||
|
||||
// Fetch program code from memory
|
||||
GLShader::ProgramCode program_code;
|
||||
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
|
||||
const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(gpu_address)};
|
||||
Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
|
||||
GLShader::ShaderSetup setup{std::move(program_code)};
|
||||
|
||||
GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
|
||||
GLShader::ShaderEntries shader_resources;
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA: {
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderProgramCode(Maxwell::ShaderProgram::VertexB));
|
||||
GLShader::MaxwellVSConfig vs_config{setup};
|
||||
shader_resources =
|
||||
shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
|
||||
break;
|
||||
}
|
||||
|
||||
case Maxwell::ShaderProgram::VertexB: {
|
||||
GLShader::MaxwellVSConfig vs_config{setup};
|
||||
shader_resources =
|
||||
@@ -268,6 +283,12 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
|
||||
current_texture_bindpoint =
|
||||
SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
|
||||
current_texture_bindpoint, shader_resources.texture_samplers);
|
||||
|
||||
// When VertexA is enabled, we have dual vertex shaders
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
@@ -301,9 +322,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
||||
bool using_depth_fb) {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// Sync the depth test state before configuring the framebuffer surfaces.
|
||||
SyncDepthTestState();
|
||||
|
||||
// TODO(bunnei): Implement this
|
||||
const bool has_stencil = false;
|
||||
|
||||
@@ -368,6 +386,13 @@ void RasterizerOpenGL::Clear() {
|
||||
if (regs.clear_buffers.Z) {
|
||||
clear_mask |= GL_DEPTH_BUFFER_BIT;
|
||||
use_depth_fb = true;
|
||||
|
||||
// Always enable the depth write when clearing the depth buffer. The depth write mask is
|
||||
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
|
||||
state.depth.test_enabled = true;
|
||||
state.depth.write_mask = GL_TRUE;
|
||||
state.depth.test_func = GL_ALWAYS;
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
if (clear_mask == 0)
|
||||
@@ -402,6 +427,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
auto [dirty_color_surface, dirty_depth_surface] =
|
||||
ConfigureFramebuffers(true, regs.zeta.Address() != 0);
|
||||
|
||||
SyncDepthTestState();
|
||||
SyncBlendState();
|
||||
SyncCullMode();
|
||||
|
||||
@@ -605,9 +631,6 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload constbuffer of disabled shader stage");
|
||||
|
||||
// Reset all buffer draw state for this stage.
|
||||
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
|
||||
buffer.bindpoint = 0;
|
||||
@@ -674,9 +697,6 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
auto& maxwell3d = gpu.Get3DEngine();
|
||||
|
||||
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
|
||||
"Attempted to upload textures of disabled shader stage");
|
||||
|
||||
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
|
||||
@@ -42,13 +42,14 @@ enum class ExitMethod {
|
||||
struct Subroutine {
|
||||
/// Generates a name suitable for GLSL source code.
|
||||
std::string GetName() const {
|
||||
return "sub_" + std::to_string(begin) + '_' + std::to_string(end);
|
||||
return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix;
|
||||
}
|
||||
|
||||
u32 begin; ///< Entry point of the subroutine.
|
||||
u32 end; ///< Return point of the subroutine.
|
||||
ExitMethod exit_method; ///< Exit method of the subroutine.
|
||||
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
|
||||
u32 begin; ///< Entry point of the subroutine.
|
||||
u32 end; ///< Return point of the subroutine.
|
||||
const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name
|
||||
ExitMethod exit_method; ///< Exit method of the subroutine.
|
||||
std::set<u32> labels; ///< Addresses refereced by JMP instructions.
|
||||
|
||||
bool operator<(const Subroutine& rhs) const {
|
||||
return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
|
||||
@@ -58,11 +59,11 @@ struct Subroutine {
|
||||
/// Analyzes shader code and produces a set of subroutines.
|
||||
class ControlFlowAnalyzer {
|
||||
public:
|
||||
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset)
|
||||
ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
|
||||
: program_code(program_code) {
|
||||
|
||||
// Recursively finds all subroutines.
|
||||
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END);
|
||||
const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
|
||||
if (program_main.exit_method != ExitMethod::AlwaysEnd)
|
||||
throw DecompileFail("Program does not always end");
|
||||
}
|
||||
@@ -77,12 +78,12 @@ private:
|
||||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||
|
||||
/// Adds and analyzes a new subroutine if it is not added yet.
|
||||
const Subroutine& AddSubroutine(u32 begin, u32 end) {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
|
||||
auto iter = subroutines.find(Subroutine{begin, end, suffix});
|
||||
if (iter != subroutines.end())
|
||||
return *iter;
|
||||
|
||||
Subroutine subroutine{begin, end};
|
||||
Subroutine subroutine{begin, end, suffix};
|
||||
subroutine.exit_method = Scan(begin, end, subroutine.labels);
|
||||
if (subroutine.exit_method == ExitMethod::Undetermined)
|
||||
throw DecompileFail("Recursive function detected");
|
||||
@@ -191,7 +192,8 @@ public:
|
||||
UnsignedInteger,
|
||||
};
|
||||
|
||||
GLSLRegister(size_t index, ShaderWriter& shader) : index{index}, shader{shader} {}
|
||||
GLSLRegister(size_t index, ShaderWriter& shader, const std::string& suffix)
|
||||
: index{index}, shader{shader}, suffix{suffix} {}
|
||||
|
||||
/// Gets the GLSL type string for a register
|
||||
static std::string GetTypeString(Type type) {
|
||||
@@ -216,7 +218,7 @@ public:
|
||||
/// Returns a GLSL string representing the current state of the register
|
||||
const std::string GetActiveString() {
|
||||
declr_type.insert(active_type);
|
||||
return GetPrefixString(active_type) + std::to_string(index);
|
||||
return GetPrefixString(active_type) + std::to_string(index) + '_' + suffix;
|
||||
}
|
||||
|
||||
/// Returns true if the active type is a float
|
||||
@@ -251,6 +253,7 @@ private:
|
||||
ShaderWriter& shader;
|
||||
Type active_type{Type::Float};
|
||||
std::set<Type> declr_type;
|
||||
const std::string& suffix;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -262,8 +265,8 @@ private:
|
||||
class GLSLRegisterManager {
|
||||
public:
|
||||
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
|
||||
const Maxwell3D::Regs::ShaderStage& stage)
|
||||
: shader{shader}, declarations{declarations}, stage{stage} {
|
||||
const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix)
|
||||
: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} {
|
||||
BuildRegisterList();
|
||||
}
|
||||
|
||||
@@ -430,12 +433,12 @@ public:
|
||||
}
|
||||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
void GenerateDeclarations(const std::string& suffix) {
|
||||
for (const auto& reg : regs) {
|
||||
for (const auto& type : reg.DeclaredTypes()) {
|
||||
declarations.AddLine(GLSLRegister::GetTypeString(type) + ' ' +
|
||||
GLSLRegister::GetPrefixString(type) +
|
||||
std::to_string(reg.GetIndex()) + " = 0;");
|
||||
reg.GetPrefixString(type) + std::to_string(reg.GetIndex()) +
|
||||
'_' + suffix + " = 0;");
|
||||
}
|
||||
}
|
||||
declarations.AddNewLine();
|
||||
@@ -558,7 +561,7 @@ private:
|
||||
/// Build the GLSL register list.
|
||||
void BuildRegisterList() {
|
||||
for (size_t index = 0; index < Register::NumRegisters; ++index) {
|
||||
regs.emplace_back(index, shader);
|
||||
regs.emplace_back(index, shader, suffix);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -620,16 +623,17 @@ private:
|
||||
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
|
||||
std::vector<SamplerEntry> used_samplers;
|
||||
const Maxwell3D::Regs::ShaderStage& stage;
|
||||
const std::string& suffix;
|
||||
};
|
||||
|
||||
class GLSLGenerator {
|
||||
public:
|
||||
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
|
||||
u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix)
|
||||
: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
|
||||
stage(stage) {
|
||||
stage(stage), suffix(suffix) {
|
||||
|
||||
Generate();
|
||||
Generate(suffix);
|
||||
}
|
||||
|
||||
std::string GetShaderCode() {
|
||||
@@ -644,7 +648,7 @@ public:
|
||||
private:
|
||||
/// Gets the Subroutine object corresponding to the specified address.
|
||||
const Subroutine& GetSubroutine(u32 begin, u32 end) const {
|
||||
auto iter = subroutines.find(Subroutine{begin, end});
|
||||
auto iter = subroutines.find(Subroutine{begin, end, suffix});
|
||||
ASSERT(iter != subroutines.end());
|
||||
return *iter;
|
||||
}
|
||||
@@ -689,7 +693,7 @@ private:
|
||||
// Can't assign to the constant predicate.
|
||||
ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
|
||||
|
||||
std::string variable = 'p' + std::to_string(pred);
|
||||
std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
|
||||
shader.AddLine(variable + " = " + value + ';');
|
||||
declr_predicates.insert(std::move(variable));
|
||||
}
|
||||
@@ -707,7 +711,7 @@ private:
|
||||
if (index == static_cast<u64>(Pred::UnusedIndex))
|
||||
variable = "true";
|
||||
else
|
||||
variable = 'p' + std::to_string(index);
|
||||
variable = 'p' + std::to_string(index) + '_' + suffix;
|
||||
|
||||
if (negate) {
|
||||
return "!(" + variable + ')';
|
||||
@@ -728,10 +732,10 @@ private:
|
||||
const std::string& op_a, const std::string& op_b) const {
|
||||
using Tegra::Shader::PredCondition;
|
||||
static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
|
||||
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::NotEqualWithNan, "!="},
|
||||
{PredCondition::LessThan, "<"}, {PredCondition::Equal, "=="},
|
||||
{PredCondition::LessEqual, "<="}, {PredCondition::GreaterThan, ">"},
|
||||
{PredCondition::NotEqual, "!="}, {PredCondition::GreaterEqual, ">="},
|
||||
{PredCondition::LessThanWithNan, "<"}, {PredCondition::NotEqualWithNan, "!="},
|
||||
};
|
||||
|
||||
const auto& comparison{PredicateComparisonStrings.find(condition)};
|
||||
@@ -739,7 +743,8 @@ private:
|
||||
"Unknown predicate comparison operation");
|
||||
|
||||
std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'};
|
||||
if (condition == PredCondition::NotEqualWithNan) {
|
||||
if (condition == PredCondition::LessThanWithNan ||
|
||||
condition == PredCondition::NotEqualWithNan) {
|
||||
predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')';
|
||||
}
|
||||
|
||||
@@ -1639,16 +1644,32 @@ private:
|
||||
shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';');
|
||||
}
|
||||
|
||||
shader.AddLine("return true;");
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// If this is an unconditional exit then just end processing here, otherwise
|
||||
// we have to account for the possibility of the condition not being met, so
|
||||
// continue processing the next instruction.
|
||||
offset = PROGRAM_END - 1;
|
||||
switch (instr.flow.cond) {
|
||||
case Tegra::Shader::FlowCondition::Always:
|
||||
shader.AddLine("return true;");
|
||||
if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
|
||||
// If this is an unconditional exit then just end processing here,
|
||||
// otherwise we have to account for the possibility of the condition
|
||||
// not being met, so continue processing the next instruction.
|
||||
offset = PROGRAM_END - 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case Tegra::Shader::FlowCondition::Fcsm_Tr:
|
||||
// TODO(bunnei): What is this used for? If we assume this conditon is not
|
||||
// satisifed, dual vertex shaders in Farming Simulator make more sense
|
||||
LOG_CRITICAL(HW_GPU, "Skipping unknown FlowCondition::Fcsm_Tr");
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled flow condition: {}",
|
||||
static_cast<u32>(instr.flow.cond.Value()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::KIL: {
|
||||
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
|
||||
shader.AddLine("discard;");
|
||||
break;
|
||||
}
|
||||
@@ -1669,8 +1690,9 @@ private:
|
||||
// can ignore this when generating GLSL code.
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR:
|
||||
case OpCode::Id::SYNC: {
|
||||
case OpCode::Id::SYNC:
|
||||
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
|
||||
case OpCode::Id::DEPBAR: {
|
||||
// TODO(Subv): Find out if we actually have to care about these instructions or if
|
||||
// the GLSL compiler takes care of that for us.
|
||||
LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
|
||||
@@ -1710,7 +1732,7 @@ private:
|
||||
return program_counter;
|
||||
}
|
||||
|
||||
void Generate() {
|
||||
void Generate(const std::string& suffix) {
|
||||
// Add declarations for all subroutines
|
||||
for (const auto& subroutine : subroutines) {
|
||||
shader.AddLine("bool " + subroutine.GetName() + "();");
|
||||
@@ -1718,7 +1740,7 @@ private:
|
||||
shader.AddNewLine();
|
||||
|
||||
// Add the main entry point
|
||||
shader.AddLine("bool exec_shader() {");
|
||||
shader.AddLine("bool exec_" + suffix + "() {");
|
||||
++shader.scope;
|
||||
CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
|
||||
--shader.scope;
|
||||
@@ -1781,7 +1803,7 @@ private:
|
||||
|
||||
/// Add declarations for registers
|
||||
void GenerateDeclarations() {
|
||||
regs.GenerateDeclarations();
|
||||
regs.GenerateDeclarations(suffix);
|
||||
|
||||
for (const auto& pred : declr_predicates) {
|
||||
declarations.AddLine("bool " + pred + " = false;");
|
||||
@@ -1794,27 +1816,30 @@ private:
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
Maxwell3D::Regs::ShaderStage stage;
|
||||
const std::string& suffix;
|
||||
|
||||
ShaderWriter shader;
|
||||
ShaderWriter declarations;
|
||||
GLSLRegisterManager regs{shader, declarations, stage};
|
||||
GLSLRegisterManager regs{shader, declarations, stage, suffix};
|
||||
|
||||
// Declarations
|
||||
std::set<std::string> declr_predicates;
|
||||
}; // namespace Decompiler
|
||||
|
||||
std::string GetCommonDeclarations() {
|
||||
std::string declarations = "bool exec_shader();\n";
|
||||
std::string declarations;
|
||||
declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
|
||||
std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
|
||||
declarations += '\n';
|
||||
return declarations;
|
||||
}
|
||||
|
||||
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
|
||||
Maxwell3D::Regs::ShaderStage stage) {
|
||||
Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::string& suffix) {
|
||||
try {
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset, stage);
|
||||
auto subroutines = ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
|
||||
GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix);
|
||||
return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
|
||||
} catch (const DecompileFail& exception) {
|
||||
LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
|
||||
|
||||
@@ -20,7 +20,8 @@ using Tegra::Engines::Maxwell3D;
|
||||
std::string GetCommonDeclarations();
|
||||
|
||||
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
|
||||
Maxwell3D::Regs::ShaderStage stage);
|
||||
Maxwell3D::Regs::ShaderStage stage,
|
||||
const std::string& suffix);
|
||||
|
||||
} // namespace Decompiler
|
||||
} // namespace GLShader
|
||||
|
||||
@@ -17,10 +17,17 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_vertex();\n";
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
out += "bool exec_vertex_b();\n";
|
||||
}
|
||||
|
||||
ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
|
||||
.get_value_or({});
|
||||
|
||||
ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex)
|
||||
.get_value_or({});
|
||||
out += R"(
|
||||
|
||||
out gl_PerVertex {
|
||||
@@ -34,7 +41,14 @@ layout (std140) uniform vs_config {
|
||||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_vertex();
|
||||
)";
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
out += " exec_vertex_b();";
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
||||
// Viewport can be flipped, which is unsupported by glViewport
|
||||
position.xy *= viewport_flip.xy;
|
||||
@@ -44,8 +58,19 @@ void main() {
|
||||
// For now, this is here to bring order in lieu of proper emulation
|
||||
position.w = 1.0;
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
ProgramResult program_b =
|
||||
Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
|
||||
.get_value_or({});
|
||||
out += program_b.first;
|
||||
}
|
||||
|
||||
return {out, program.second};
|
||||
}
|
||||
|
||||
@@ -53,12 +78,13 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSCo
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_fragment();\n";
|
||||
|
||||
ProgramResult program = Decompiler::DecompileProgram(setup.program_code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment)
|
||||
.get_value_or({});
|
||||
ProgramResult program =
|
||||
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
|
||||
Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
|
||||
.get_value_or({});
|
||||
out += R"(
|
||||
|
||||
in vec4 position;
|
||||
out vec4 color;
|
||||
|
||||
@@ -67,7 +93,7 @@ layout (std140) uniform fs_config {
|
||||
};
|
||||
|
||||
void main() {
|
||||
exec_shader();
|
||||
exec_fragment();
|
||||
}
|
||||
|
||||
)";
|
||||
|
||||
@@ -115,21 +115,48 @@ struct ShaderEntries {
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
struct ShaderSetup {
|
||||
ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {}
|
||||
ShaderSetup(const ProgramCode& program_code) {
|
||||
program.code = program_code;
|
||||
}
|
||||
|
||||
struct {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
} program;
|
||||
|
||||
ProgramCode program_code;
|
||||
bool program_code_hash_dirty = true;
|
||||
|
||||
u64 GetProgramCodeHash() {
|
||||
if (program_code_hash_dirty) {
|
||||
program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code));
|
||||
program_code_hash = GetNewHash();
|
||||
program_code_hash_dirty = false;
|
||||
}
|
||||
return program_code_hash;
|
||||
}
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(const ProgramCode& program_b) {
|
||||
program.code_b = program_b;
|
||||
has_program_b = true;
|
||||
}
|
||||
|
||||
bool IsDualProgram() const {
|
||||
return has_program_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 GetNewHash() const {
|
||||
if (has_program_b) {
|
||||
// Compute hash over dual shader programs
|
||||
return Common::ComputeHash64(&program, sizeof(program));
|
||||
} else {
|
||||
// Compute hash over a single shader program
|
||||
return Common::ComputeHash64(&program.code, program.code.size());
|
||||
}
|
||||
}
|
||||
|
||||
u64 program_code_hash{};
|
||||
bool has_program_b{};
|
||||
};
|
||||
|
||||
struct MaxwellShaderConfigCommon {
|
||||
|
||||
Reference in New Issue
Block a user