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8 Commits

Author SHA1 Message Date
german77
3a6e2922a2 Update libusb to 1.0.24 2021-05-20 22:10:48 -05:00
bunnei
b5d21cc1b1 Merge pull request #6297 from lioncash/common-conv
parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
41b1f8d616 Merge pull request #6310 from german77/nanMotion
input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
bunnei
7d86a6ff02 Merge pull request #6317 from ameerj/fps-fix
perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
bunnei
61f293e5c9 Merge pull request #6337 from Morph1984/transfer-mem-size
KTransferMemory: Return size instead of size * PageSize in GetSize()
2021-05-18 11:00:34 -07:00
ameerj
5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
german77
fd7c273fab input_common: Sanitize motion data 2021-05-13 13:41:32 -05:00
Lioncash
0aff3ba2ff parent_of_member: Make sign conversion explicit in OffsetOfImpl()
Previously these conversions were implicit and causing quite a few
warnings on clang.
2021-05-10 08:07:33 -04:00
14 changed files with 55 additions and 19 deletions

View File

@@ -48,7 +48,7 @@ if(WIN32 OR CYGWIN)
libusb/libusb/os/threads_windows.c
libusb/libusb/os/windows_winusb.c
libusb/libusb/os/windows_usbdk.c
libusb/libusb/os/windows_nt_common.c
libusb/libusb/os/windows_common.c
)
set(OS_WINDOWS TRUE)
elseif(APPLE)
@@ -105,7 +105,7 @@ endif()
if(UNIX)
target_sources(usb PRIVATE
libusb/libusb/os/poll_posix.c
libusb/libusb/os/events_posix.c
libusb/libusb/os/threads_posix.c
)
find_package(Threads REQUIRED)
@@ -118,7 +118,7 @@ if(UNIX)
set(THREADS_POSIX TRUE)
elseif(WIN32)
target_sources(usb PRIVATE
libusb/libusb/os/poll_windows.c
libusb/libusb/os/events_windows.c
libusb/libusb/os/threads_windows.c
)
endif()

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@@ -109,7 +109,8 @@ struct OffsetOfCalculator {
}
}
return (next - start) * sizeof(MemberType) + Offset;
return static_cast<ptrdiff_t>(static_cast<size_t>(next - start) * sizeof(MemberType) +
Offset);
}
static constexpr std::ptrdiff_t OffsetOf(MemberType ParentType::*member) {

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@@ -289,7 +289,8 @@ struct System::Impl {
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
telemetry_session->AddField(performance, "Shutdown_Framerate",
perf_results.average_game_fps);
telemetry_session->AddField(performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(performance, "Mean_Frametime_MS",

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@@ -52,7 +52,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());

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@@ -69,9 +69,7 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
std::lock_guard lock{object_mutex};
game_frames += 1;
game_frames.fetch_add(1, std::memory_order_relaxed);
}
double PerfStats::GetMeanFrametime() const {
@@ -94,10 +92,11 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed));
const auto current_fps = current_frames / interval;
const PerfStatsResults results{
.system_fps = static_cast<double>(system_frames) / interval,
.game_fps = static_cast<double>(game_frames) / interval,
.average_game_fps = (current_fps + previous_fps) / 2.0,
.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames),
.emulation_speed = system_us_per_second.count() / 1'000'000.0,
@@ -108,7 +107,8 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
reset_point_system_us = current_system_time_us;
accumulated_frametime = Clock::duration::zero();
system_frames = 0;
game_frames = 0;
game_frames.store(0, std::memory_order_relaxed);
previous_fps = current_fps;
return results;
}

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@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <atomic>
#include <chrono>
#include <cstddef>
#include <mutex>
@@ -15,8 +16,8 @@ namespace Core {
struct PerfStatsResults {
/// System FPS (LCD VBlanks) in Hz
double system_fps;
/// Game FPS (GSP frame submissions) in Hz
double game_fps;
/// Average game FPS (GPU frame renders) in Hz
double average_game_fps;
/// Walltime per system frame, in seconds, excluding any waits
double frametime;
/// Ratio of walltime / emulated time elapsed
@@ -72,7 +73,7 @@ private:
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
u32 system_frames = 0;
/// Cumulative number of game frames (GSP frame submissions) since last reset
u32 game_frames = 0;
std::atomic<u32> game_frames = 0;
/// Point when the previous system frame ended
Clock::time_point previous_frame_end = reset_point;
@@ -80,6 +81,8 @@ private:
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
/// Previously computed fps
double previous_fps = 0;
};
class FrameLimiter {

View File

@@ -86,6 +86,7 @@ private:
case Type::PadData: {
Response::PadData pad_data;
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
SanitizeMotion(pad_data);
callback.pad_data(std::move(pad_data));
break;
}
@@ -114,6 +115,28 @@ private:
StartSend(timer.expiry());
}
void SanitizeMotion(Response::PadData& data) {
// Zero out any non number value
if (!std::isnormal(data.gyro.pitch)) {
data.gyro.pitch = 0;
}
if (!std::isnormal(data.gyro.roll)) {
data.gyro.roll = 0;
}
if (!std::isnormal(data.gyro.yaw)) {
data.gyro.yaw = 0;
}
if (!std::isnormal(data.accel.x)) {
data.accel.x = 0;
}
if (!std::isnormal(data.accel.y)) {
data.accel.y = 0;
}
if (!std::isnormal(data.accel.z)) {
data.accel.z = 0;
}
}
SocketCallback callback;
boost::asio::io_service io_service;
boost::asio::basic_waitable_timer<clock> timer;

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@@ -13,6 +13,7 @@
#include "core/frontend/emu_window.h"
#include "core/hardware_interrupt_manager.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
@@ -191,6 +192,10 @@ u64 GPU::GetTicks() const {
return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
}
void GPU::RendererFrameEndNotify() {
system.GetPerfStats().EndGameFrame();
}
void GPU::FlushCommands() {
rasterizer->FlushCommands();
}

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@@ -247,6 +247,8 @@ public:
return use_nvdec;
}
void RendererFrameEndNotify();
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,

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@@ -155,6 +155,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
++m_current_frame;
gpu.RendererFrameEndNotify();
rasterizer.TickFrame();
context->SwapBuffers();

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@@ -154,6 +154,7 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
if (swapchain.Present(render_semaphore)) {
blit_screen.Recreate();
}
gpu.RendererFrameEndNotify();
rasterizer.TickFrame();
}

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@@ -1378,7 +1378,7 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(2000);
status_bar_update_timer.start(500);
async_status_button->setDisabled(true);
multicore_status_button->setDisabled(true);
renderer_status_button->setDisabled(true);
@@ -2809,7 +2809,7 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());

View File

@@ -215,7 +215,7 @@ void EmuWindow_SDL2::WaitEvent() {
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
const auto title =
fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.game_fps,
Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps,
results.emulation_speed * 100.0);
SDL_SetWindowTitle(render_window, title.c_str());
last_time = current_time;