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11 Commits

Author SHA1 Message Date
mailwl
c06d6b27f3 Service/Audio: update audren:u service 2018-06-21 10:26:24 +03:00
bunnei
c3e95086b6 Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 16:46:14 -04:00
Subv
a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
greggameplayer
be1f5dedfb Implement GetAvailableLanguageCodes2 (#575)
* Implement GetAvailableLanguageCodes2

* Revert "Implement GetAvailableLanguageCodes2"

This reverts commit caadd9eea3.

* Implement GetAvailableLanguageCodes2

* Implement GetAvailableLanguageCodes2
2018-06-19 11:29:04 -04:00
bunnei
7a0bb406d5 Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
bunnei
0d8ae773f1 Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
2018-06-18 22:06:11 -04:00
bunnei
1ab133d7fa Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
2018-06-18 21:52:56 -04:00
Subv
eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
Zach Hilman
ac88d3e89f Narrow down filter of layout configs 2018-06-13 20:03:12 -04:00
Zach Hilman
a353322b58 Move loop condition to free function 2018-06-13 13:44:46 -04:00
Zach Hilman
50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 2018-06-13 13:01:05 -04:00
15 changed files with 107 additions and 89 deletions

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@@ -73,21 +73,21 @@ u32 PartitionFilesystem::GetNumEntries() const {
return pfs_header.num_entries;
}
u64 PartitionFilesystem::GetEntryOffset(int index) const {
u64 PartitionFilesystem::GetEntryOffset(u32 index) const {
if (index > GetNumEntries())
return 0;
return content_offset + pfs_entries[index].fs_entry.offset;
}
u64 PartitionFilesystem::GetEntrySize(int index) const {
u64 PartitionFilesystem::GetEntrySize(u32 index) const {
if (index > GetNumEntries())
return 0;
return pfs_entries[index].fs_entry.size;
}
std::string PartitionFilesystem::GetEntryName(int index) const {
std::string PartitionFilesystem::GetEntryName(u32 index) const {
if (index > GetNumEntries())
return "";

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@@ -27,9 +27,9 @@ public:
Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0);
u32 GetNumEntries() const;
u64 GetEntryOffset(int index) const;
u64 GetEntrySize(int index) const;
std::string GetEntryName(int index) const;
u64 GetEntryOffset(u32 index) const;
u64 GetEntrySize(u32 index) const;
std::string GetEntryName(u32 index) const;
u64 GetFileOffset(const std::string& name) const;
u64 GetFileSize(const std::string& name) const;

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@@ -749,7 +749,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
ASSERT(thread->owner_process->ideal_processor != THREADPROCESSORID_DEFAULT);
// Set the target CPU to the one specified in the process' exheader.
core = thread->owner_process->ideal_processor;
mask = 1 << core;
mask = 1ull << core;
}
if (mask == 0) {
@@ -766,7 +766,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
}
// Error out if the input core isn't enabled in the input mask.
if (core < Core::NUM_CPU_CORES && (mask & (1 << core)) == 0) {
if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination);
}

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@@ -57,27 +57,26 @@ private:
}
void RequestUpdateAudioRenderer(Kernel::HLERequestContext& ctx) {
NGLOG_DEBUG(Service_Audio, "{}", ctx.Description());
AudioRendererResponseData response_data{};
AudioRendererConfig config;
auto buf = ctx.ReadBuffer();
std::memcpy(&config, buf.data(), sizeof(AudioRendererConfig));
response_data.section_0_size =
static_cast<u32>(response_data.state_entries.size() * sizeof(AudioRendererStateEntry));
response_data.section_1_size = static_cast<u32>(response_data.section_1.size());
response_data.section_2_size = static_cast<u32>(response_data.section_2.size());
response_data.section_3_size = static_cast<u32>(response_data.section_3.size());
response_data.section_4_size = static_cast<u32>(response_data.section_4.size());
response_data.section_5_size = static_cast<u32>(response_data.section_5.size());
response_data.total_size = sizeof(AudioRendererResponseData);
AudioRendererResponse response_data{config};
for (unsigned i = 0; i < response_data.state_entries.size(); i++) {
// 4 = Busy and 5 = Ready?
response_data.state_entries[i].state = 5;
ASSERT(ctx.GetWriteBufferSize() == response_data.total_size);
std::vector<u8> output(response_data.total_size);
std::memcpy(output.data(), &response_data, sizeof(AudioRendererResponse));
std::vector<MemoryPoolEntry> memory_pool(config.memory_pools_size / 0x20);
for (auto& entry : memory_pool) {
entry.state = 5;
}
std::memcpy(output.data() + sizeof(AudioRendererResponse), memory_pool.data(),
response_data.memory_pools_size);
ctx.WriteBuffer(&response_data, response_data.total_size);
ctx.WriteBuffer(output);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
NGLOG_WARNING(Service_Audio, "(STUBBED) called");
@@ -109,43 +108,55 @@ private:
NGLOG_WARNING(Service_Audio, "(STUBBED) called");
}
struct AudioRendererStateEntry {
struct MemoryPoolEntry {
u32_le state;
u32_le unknown_4;
u32_le unknown_8;
u32_le unknown_c;
};
static_assert(sizeof(AudioRendererStateEntry) == 0x10,
"AudioRendererStateEntry has wrong size");
static_assert(sizeof(MemoryPoolEntry) == 0x10, "MemoryPoolEntry has wrong size");
struct AudioRendererResponseData {
u32_le unknown_0;
u32_le section_5_size;
u32_le section_0_size;
u32_le section_1_size;
u32_le unknown_10;
u32_le section_2_size;
u32_le unknown_18;
u32_le section_3_size;
u32_le section_4_size;
u32_le unknown_24;
u32_le unknown_28;
u32_le unknown_2c;
u32_le unknown_30;
u32_le unknown_34;
u32_le unknown_38;
u32_le total_size;
std::array<AudioRendererStateEntry, 0x18e> state_entries;
std::array<u8, 0x600> section_1;
std::array<u8, 0xe0> section_2;
std::array<u8, 0x20> section_3;
std::array<u8, 0x10> section_4;
std::array<u8, 0xb0> section_5;
struct AudioRendererConfig {
u32 revision;
u32 behavior_size;
u32 memory_pools_size;
u32 voices_size;
u32 voice_resource_size;
u32 effects_size;
u32 mixes_size;
u32 sinks_size;
u32 performance_buffer_size;
INSERT_PADDING_WORDS(6);
u32 total_size;
};
static_assert(sizeof(AudioRendererResponseData) == 0x20e0,
"AudioRendererResponseData has wrong size");
static_assert(sizeof(AudioRendererConfig) == 0x40, "AudioRendererConfig has wrong size");
struct AudioRendererResponse {
AudioRendererResponse(const AudioRendererConfig& config) {
revision = config.revision;
error_info_size = 0xb0;
memory_pools_size = (config.memory_pools_size / 0x20) * 0x10;
voices_size = (config.voices_size / 0x170) * 0x10;
effects_size = (config.effects_size / 0xC0) * 0x10;
sinks_size = (config.sinks_size / 0x140) * 0x20;
performance_manager_size = 0x10;
total_size = sizeof(AudioRendererResponse) + error_info_size + memory_pools_size +
voices_size + effects_size + sinks_size + performance_manager_size;
}
u32_le revision;
u32_le error_info_size;
u32_le memory_pools_size;
u32_le voices_size;
u32_le unknown_10;
u32_le effects_size;
u32_le unknown_18;
u32_le sinks_size;
u32_le performance_manager_size;
INSERT_PADDING_WORDS(6);
u32_le total_size;
};
static_assert(sizeof(AudioRendererResponse) == 0x40, "AudioRendererResponse has wrong size");
/// This is used to trigger the audio event callback.
CoreTiming::EventType* audio_event;
@@ -258,7 +269,7 @@ void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto params = rp.PopRaw<WorkerBufferParameters>();
auto params = rp.PopRaw<AudioRendererParameters>();
u64 buffer_sz = Common::AlignUp(4 * params.unknown8, 0x40);
buffer_sz += params.unknownC * 1024;
@@ -328,7 +339,7 @@ bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
switch (feature) {
case AudioFeatures::Splitter:
return version_num >= 2;
return version_num >= 2u;
default:
return false;
}

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@@ -22,7 +22,7 @@ private:
void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
void GetAudioDevice(Kernel::HLERequestContext& ctx);
struct WorkerBufferParameters {
struct AudioRendererParameters {
u32_le sample_rate;
u32_le sample_count;
u32_le unknown8;
@@ -38,8 +38,8 @@ private:
u8 padding2[4];
u32_le magic;
};
static_assert(sizeof(WorkerBufferParameters) == 52,
"WorkerBufferParameters is an invalid size");
static_assert(sizeof(AudioRendererParameters) == 52,
"AudioRendererParameters is an invalid size");
enum class AudioFeatures : u32 {
Splitter,

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@@ -84,6 +84,10 @@ private:
for (size_t controller = 0; controller < mem.controllers.size(); controller++) {
for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
// TODO(DarkLordZach): Is this layout/controller config actually invalid?
if (controller == Controller_Handheld && index == Layout_Single)
continue;
ControllerLayout& layout = mem.controllers[controller].layouts[index];
layout.header.num_entries = HID_NUM_ENTRIES;
layout.header.max_entry_index = HID_NUM_ENTRIES - 1;

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@@ -121,8 +121,9 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
}
u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) {
if (input.size() < sizeof(IoctlSubmitGpfifo))
if (input.size() < sizeof(IoctlSubmitGpfifo)) {
UNIMPLEMENTED();
}
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
NGLOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",

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@@ -12,9 +12,6 @@
namespace Service::Set {
void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
static constexpr std::array<LanguageCode, 17> available_language_codes = {{
LanguageCode::JA,
LanguageCode::EN_US,
@@ -50,7 +47,7 @@ SET::SET() : ServiceFramework("set") {
{2, nullptr, "MakeLanguageCode"},
{3, nullptr, "GetAvailableLanguageCodeCount"},
{4, nullptr, "GetRegionCode"},
{5, nullptr, "GetAvailableLanguageCodes2"},
{5, &SET::GetAvailableLanguageCodes, "GetAvailableLanguageCodes2"},
{6, nullptr, "GetAvailableLanguageCodeCount2"},
{7, nullptr, "GetKeyCodeMap"},
{8, nullptr, "GetQuestFlag"},

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@@ -328,8 +328,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) /
sizeof(Texture::TextureHandle);
tex_info.index =
static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
sizeof(Texture::TextureHandle);
// Load the TIC data.
if (tex_handle.tic_id != 0) {

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@@ -372,7 +372,7 @@ union Instruction {
BitField<31, 4, u64> component_mask;
bool IsComponentEnabled(size_t component) const {
return ((1 << component) & component_mask) != 0;
return ((1ull << component) & component_mask) != 0;
}
} tex;
@@ -391,7 +391,7 @@ union Instruction {
ASSERT(component_mask_selector < mask.size());
return ((1 << component) & mask[component_mask_selector]) != 0;
return ((1ull << component) & mask[component_mask_selector]) != 0;
}
} texs;
@@ -526,6 +526,7 @@ public:
enum class Type {
Trivial,
Arithmetic,
ArithmeticImmediate,
ArithmeticInteger,
ArithmeticIntegerImmediate,
Bfe,
@@ -655,7 +656,7 @@ private:
INST("0100110001101---", Id::FMUL_C, Type::Arithmetic, "FMUL_C"),
INST("0101110001101---", Id::FMUL_R, Type::Arithmetic, "FMUL_R"),
INST("0011100-01101---", Id::FMUL_IMM, Type::Arithmetic, "FMUL_IMM"),
INST("00011110--------", Id::FMUL32_IMM, Type::Arithmetic, "FMUL32_IMM"),
INST("00011110--------", Id::FMUL32_IMM, Type::ArithmeticImmediate, "FMUL32_IMM"),
INST("0100110000010---", Id::IADD_C, Type::ArithmeticInteger, "IADD_C"),
INST("0101110000010---", Id::IADD_R, Type::ArithmeticInteger, "IADD_R"),
INST("0011100-00010---", Id::IADD_IMM, Type::ArithmeticInteger, "IADD_IMM"),
@@ -676,7 +677,7 @@ private:
INST("0100110010011---", Id::MOV_C, Type::Arithmetic, "MOV_C"),
INST("0101110010011---", Id::MOV_R, Type::Arithmetic, "MOV_R"),
INST("0011100-10011---", Id::MOV_IMM, Type::Arithmetic, "MOV_IMM"),
INST("000000010000----", Id::MOV32_IMM, Type::Arithmetic, "MOV32_IMM"),
INST("000000010000----", Id::MOV32_IMM, Type::ArithmeticImmediate, "MOV32_IMM"),
INST("0100110001100---", Id::FMNMX_C, Type::Arithmetic, "FMNMX_C"),
INST("0101110001100---", Id::FMNMX_R, Type::Arithmetic, "FMNMX_R"),
INST("0011100-01100---", Id::FMNMX_IMM, Type::Arithmetic, "FMNMX_IMM"),

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@@ -633,7 +633,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
state.Apply();
return current_bindpoint + entries.size();
return current_bindpoint + static_cast<u32>(entries.size());
}
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
@@ -679,7 +679,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
state.Apply();
return current_unit + entries.size();
return current_unit + static_cast<u32>(entries.size());
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,

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@@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format,
static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()),
static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0,
size, &gl_buffer[buffer_offset]);
static_cast<GLsizei>(size), &gl_buffer[buffer_offset]);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,

View File

@@ -535,7 +535,7 @@ private:
*/
void SetRegister(const Register& reg, u64 elem, const std::string& value,
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
std::string dest = GetRegister(reg, dest_elem);
std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
if (dest_num_components > 1) {
dest += GetSwizzle(elem);
}
@@ -859,11 +859,6 @@ private:
break;
}
case OpCode::Id::MOV32_IMM: {
// mov32i doesn't have abs or neg bits.
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
break;
}
case OpCode::Id::FMUL_C:
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
@@ -871,13 +866,6 @@ private:
instr.alu.saturate_d);
break;
}
case OpCode::Id::FMUL32_IMM: {
// fmul32i doesn't have abs or neg bits.
regs.SetRegisterToFloat(
instr.gpr0, 0,
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
break;
}
case OpCode::Id::FADD_C:
case OpCode::Id::FADD_R:
case OpCode::Id::FADD_IMM: {
@@ -950,6 +938,21 @@ private:
}
break;
}
case OpCode::Type::ArithmeticImmediate: {
switch (opcode->GetId()) {
case OpCode::Id::MOV32_IMM: {
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
break;
}
case OpCode::Id::FMUL32_IMM: {
regs.SetRegisterToFloat(
instr.gpr0, 0,
regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1);
break;
}
}
break;
}
case OpCode::Type::Bfe: {
ASSERT_MSG(!instr.bfe.negate_b, "Unimplemented");

View File

@@ -38,8 +38,8 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): Support more than one viewport
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0 : 1.0;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0 : 1.0;
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
}
} // namespace GLShader

View File

@@ -196,13 +196,13 @@ void OpenGLState::Apply() const {
}
// Textures
for (size_t i = 0; i < std::size(texture_units); ++i) {
for (int i = 0; i < std::size(texture_units); ++i) {
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
}
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
glBindSampler(i, texture_units[i].sampler);
glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler);
}
// Update the texture swizzle
if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r ||