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12 Commits

Author SHA1 Message Date
bunnei
61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 2018-06-15 20:43:33 -04:00
bunnei
17f3590d59 Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
2018-06-13 10:15:00 -04:00
Subv
7786f41cc0 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
bunnei
019d7208c8 Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
2018-06-12 14:25:17 -04:00
bunnei
2015a1b180 Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
db0497b808 GPU: Implemented the iadd32i shader instruction. 2018-06-12 11:46:45 -05:00
Subv
987a170665 GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12 11:27:36 -05:00
bunnei
33dbf24b56 Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
2018-06-12 09:07:38 -04:00
bunnei
2dc8b5c224 Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 23:19:37 -04:00
bunnei
5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 2018-06-11 21:46:34 -04:00
shinyquagsire23
2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 2018-06-11 19:41:29 -06:00
bunnei
09b8a16414 Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
2018-06-10 20:55:27 -04:00
17 changed files with 315 additions and 342 deletions

View File

@@ -94,7 +94,6 @@ private:
layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES;
ControllerInputEntry& entry = layout.entries[layout.header.latest_entry];
entry.connection_state = ConnectionState_Connected | ConnectionState_Wired;
entry.timestamp++;
// TODO(shinyquagsire23): Is this always identical to timestamp?
entry.timestamp_2++;
@@ -103,6 +102,8 @@ private:
if (controller != Controller_Handheld)
continue;
entry.connection_state = ConnectionState_Connected | ConnectionState_Wired;
// TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future?
// For now everything is just the default handheld layout, but split Joy-Con will
// rotate the face buttons and directions for certain layouts.

View File

@@ -12,7 +12,7 @@ namespace Service::HID {
// Begin enums and output structs
constexpr u32 HID_NUM_ENTRIES = 17;
constexpr u32 HID_NUM_LAYOUTS = 2;
constexpr u32 HID_NUM_LAYOUTS = 7;
constexpr s32 HID_JOYSTICK_MAX = 0x8000;
constexpr s32 HID_JOYSTICK_MIN = -0x8000;

View File

@@ -9,6 +9,8 @@ add_library(video_core STATIC
engines/maxwell_3d.h
engines/maxwell_compute.cpp
engines/maxwell_compute.h
engines/maxwell_dma.cpp
engines/maxwell_dma.h
engines/shader_bytecode.h
gpu.cpp
gpu.h

View File

@@ -16,6 +16,7 @@
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_compute.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -60,8 +61,11 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params)
case EngineID::MAXWELL_COMPUTE_B:
maxwell_compute->WriteReg(method, value);
break;
case EngineID::MAXWELL_DMA_COPY_A:
maxwell_dma->WriteReg(method, value);
break;
default:
UNIMPLEMENTED();
UNIMPLEMENTED_MSG("Unimplemented engine");
}
}

View File

@@ -47,6 +47,7 @@ void Fermi2D::HandleSurfaceCopy() {
if (regs.src.linear == regs.dst.linear) {
// If the input layout and the output layout are the same, just perform a raw copy.
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
Memory::CopyBlock(dest_cpu, source_cpu,
src_bytes_per_pixel * regs.dst.width * regs.dst.height);
return;

View File

@@ -0,0 +1,69 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/memory.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/textures/decoders.h"
namespace Tegra {
namespace Engines {
MaxwellDMA::MaxwellDMA(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
void MaxwellDMA::WriteReg(u32 method, u32 value) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid MaxwellDMA register, increase the size of the Regs structure");
regs.reg_array[method] = value;
#define MAXWELLDMA_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32))
switch (method) {
case MAXWELLDMA_REG_INDEX(exec): {
HandleCopy();
break;
}
}
#undef MAXWELLDMA_REG_INDEX
}
void MaxwellDMA::HandleCopy() {
NGLOG_WARNING(HW_GPU, "Requested a DMA copy");
const GPUVAddr source = regs.src_address.Address();
const GPUVAddr dest = regs.dst_address.Address();
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
// TODO(Subv): Perform more research and implement all features of this engine.
ASSERT(regs.exec.enable_swizzle == 0);
ASSERT(regs.exec.enable_2d == 1);
ASSERT(regs.exec.query_mode == Regs::QueryMode::None);
ASSERT(regs.exec.query_intr == Regs::QueryIntr::None);
ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2);
ASSERT(regs.src_params.pos_x == 0);
ASSERT(regs.src_params.pos_y == 0);
ASSERT(regs.dst_params.pos_x == 0);
ASSERT(regs.dst_params.pos_y == 0);
ASSERT(regs.exec.is_dst_linear != regs.exec.is_src_linear);
u8* src_buffer = Memory::GetPointer(source_cpu);
u8* dst_buffer = Memory::GetPointer(dest_cpu);
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer,
dst_buffer, true, regs.src_params.BlockHeight());
} else {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer,
src_buffer, false, regs.dst_params.BlockHeight());
}
}
} // namespace Engines
} // namespace Tegra

View File

@@ -0,0 +1,155 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace Tegra {
namespace Engines {
class MaxwellDMA final {
public:
explicit MaxwellDMA(MemoryManager& memory_manager);
~MaxwellDMA() = default;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value);
struct Regs {
static constexpr size_t NUM_REGS = 0x1D6;
struct Parameters {
union {
BitField<0, 4, u32> block_depth;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_width;
};
u32 size_x;
u32 size_y;
u32 size_z;
u32 pos_z;
union {
BitField<0, 16, u32> pos_x;
BitField<16, 16, u32> pos_y;
};
u32 BlockHeight() const {
return 1 << block_height;
}
};
static_assert(sizeof(Parameters) == 24, "Parameters has wrong size");
enum class CopyMode : u32 {
None = 0,
Unk1 = 1,
Unk2 = 2,
};
enum class QueryMode : u32 {
None = 0,
Short = 1,
Long = 2,
};
enum class QueryIntr : u32 {
None = 0,
Block = 1,
NonBlock = 2,
};
union {
struct {
INSERT_PADDING_WORDS(0xC0);
struct {
union {
BitField<0, 2, CopyMode> copy_mode;
BitField<2, 1, u32> flush;
BitField<3, 2, QueryMode> query_mode;
BitField<5, 2, QueryIntr> query_intr;
BitField<7, 1, u32> is_src_linear;
BitField<8, 1, u32> is_dst_linear;
BitField<9, 1, u32> enable_2d;
BitField<10, 1, u32> enable_swizzle;
};
} exec;
INSERT_PADDING_WORDS(0x3F);
struct {
u32 address_high;
u32 address_low;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} src_address;
struct {
u32 address_high;
u32 address_low;
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
} dst_address;
u32 src_pitch;
u32 dst_pitch;
u32 x_count;
u32 y_count;
INSERT_PADDING_WORDS(0xBB);
Parameters dst_params;
INSERT_PADDING_WORDS(1);
Parameters src_params;
INSERT_PADDING_WORDS(0x13);
};
std::array<u32, NUM_REGS> reg_array;
};
} regs{};
MemoryManager& memory_manager;
private:
/// Performs the copy from the source buffer to the destination buffer as configured in the
/// registers.
void HandleCopy();
};
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(MaxwellDMA::Regs, field_name) == position * 4, \
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(exec, 0xC0);
ASSERT_REG_POSITION(src_address, 0x100);
ASSERT_REG_POSITION(dst_address, 0x102);
ASSERT_REG_POSITION(src_pitch, 0x104);
ASSERT_REG_POSITION(dst_pitch, 0x105);
ASSERT_REG_POSITION(x_count, 0x106);
ASSERT_REG_POSITION(y_count, 0x107);
ASSERT_REG_POSITION(dst_params, 0x1C3);
ASSERT_REG_POSITION(src_params, 0x1CA);
#undef ASSERT_REG_POSITION
} // namespace Engines
} // namespace Tegra

View File

@@ -213,16 +213,15 @@ union Instruction {
BitField<28, 8, Register> gpr28;
BitField<39, 8, Register> gpr39;
BitField<48, 16, u64> opcode;
BitField<50, 1, u64> saturate_a;
union {
BitField<20, 19, u64> imm20_19;
BitField<20, 32, u64> imm20_32;
BitField<20, 32, s64> imm20_32;
BitField<45, 1, u64> negate_b;
BitField<46, 1, u64> abs_a;
BitField<48, 1, u64> negate_a;
BitField<49, 1, u64> abs_b;
BitField<50, 1, u64> abs_d;
BitField<50, 1, u64> saturate_d;
BitField<56, 1, u64> negate_imm;
union {
@@ -247,7 +246,7 @@ union Instruction {
float GetImm20_32() const {
float result{};
u32 imm{static_cast<u32>(imm20_32)};
s32 imm{static_cast<s32>(imm20_32)};
std::memcpy(&result, &imm, sizeof(imm));
return result;
}
@@ -270,6 +269,11 @@ union Instruction {
BitField<49, 1, u64> negate_a;
} alu_integer;
union {
BitField<54, 1, u64> saturate;
BitField<56, 1, u64> negate_a;
} iadd32i;
union {
BitField<20, 8, u64> shift_position;
BitField<28, 8, u64> shift_length;
@@ -451,6 +455,7 @@ public:
IADD_C,
IADD_R,
IADD_IMM,
IADD32I,
ISCADD_C, // Scale and Add
ISCADD_R,
ISCADD_IMM,
@@ -510,6 +515,7 @@ public:
Trivial,
Arithmetic,
ArithmeticInteger,
ArithmeticIntegerImmediate,
Bfe,
Logic,
Shift,
@@ -642,6 +648,7 @@ private:
INST("0100110000010---", Id::IADD_C, Type::ArithmeticInteger, "IADD_C"),
INST("0101110000010---", Id::IADD_R, Type::ArithmeticInteger, "IADD_R"),
INST("0011100-00010---", Id::IADD_IMM, Type::ArithmeticInteger, "IADD_IMM"),
INST("0001110---------", Id::IADD32I, Type::ArithmeticIntegerImmediate, "IADD32I"),
INST("0100110000011---", Id::ISCADD_C, Type::ArithmeticInteger, "ISCADD_C"),
INST("0101110000011---", Id::ISCADD_R, Type::ArithmeticInteger, "ISCADD_R"),
INST("0011100-00011---", Id::ISCADD_IMM, Type::ArithmeticInteger, "ISCADD_IMM"),

View File

@@ -5,6 +5,7 @@
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_compute.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
namespace Tegra {
@@ -14,6 +15,7 @@ GPU::GPU() {
maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
}
GPU::~GPU() = default;

View File

@@ -63,6 +63,7 @@ namespace Engines {
class Fermi2D;
class Maxwell3D;
class MaxwellCompute;
class MaxwellDMA;
} // namespace Engines
enum class EngineID {
@@ -103,6 +104,8 @@ private:
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
/// DMA engine
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
};
} // namespace Tegra

View File

@@ -299,13 +299,15 @@ public:
* @param value The code representing the value to assign.
* @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_abs Optional, when True, applies absolute value to output.
* @param is_saturated Optional, when True, saturates the provided value.
* @param dest_elem Optional, the destination element to use for the operation.
*/
void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
u64 dest_num_components, u64 value_num_components, bool is_abs = false,
u64 dest_elem = 0) {
SetRegister(reg, elem, value, dest_num_components, value_num_components, is_abs, dest_elem);
u64 dest_num_components, u64 value_num_components,
bool is_saturated = false, u64 dest_elem = 0) {
SetRegister(reg, elem, is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value,
dest_num_components, value_num_components, dest_elem);
}
/**
@@ -315,18 +317,21 @@ public:
* @param value The code representing the value to assign.
* @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_abs Optional, when True, applies absolute value to output.
* @param is_saturated Optional, when True, saturates the provided value.
* @param dest_elem Optional, the destination element to use for the operation.
*/
void SetRegisterToInteger(const Register& reg, bool is_signed, u64 elem,
const std::string& value, u64 dest_num_components,
u64 value_num_components, bool is_abs = false, u64 dest_elem = 0) {
u64 value_num_components, bool is_saturated = false,
u64 dest_elem = 0) {
ASSERT_MSG(!is_saturated, "Unimplemented");
const std::string func = GetGLSLConversionFunc(
is_signed ? GLSLRegister::Type::Integer : GLSLRegister::Type::UnsignedInteger,
GLSLRegister::Type::Float);
SetRegister(reg, elem, func + '(' + value + ')', dest_num_components, value_num_components,
is_abs, dest_elem);
dest_elem);
}
/**
@@ -500,12 +505,10 @@ private:
* @param value The code representing the value to assign.
* @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_abs Optional, when True, applies absolute value to output.
* @param dest_elem Optional, the destination element to use for the operation.
*/
void SetRegister(const Register& reg, u64 elem, const std::string& value,
u64 dest_num_components, u64 value_num_components, bool is_abs,
u64 dest_elem) {
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
std::string dest = GetRegister(reg, dest_elem);
if (dest_num_components > 1) {
dest += GetSwizzle(elem);
@@ -516,8 +519,6 @@ private:
src += GetSwizzle(elem);
}
src = is_abs ? "abs(" + src + ')' : src;
shader.AddLine(dest + " = " + src + ';');
}
@@ -808,9 +809,8 @@ private:
case OpCode::Id::FMUL_C:
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1, instr.alu.abs_d);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
instr.alu.saturate_d);
break;
}
case OpCode::Id::FMUL32_IMM: {
@@ -823,41 +823,39 @@ private:
case OpCode::Id::FADD_C:
case OpCode::Id::FADD_R:
case OpCode::Id::FADD_IMM: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, instr.alu.abs_d);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d);
break;
}
case OpCode::Id::MUFU: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
switch (instr.sub_op) {
case SubOp::Cos:
regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
case SubOp::Sin:
regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
case SubOp::Ex2:
regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
case SubOp::Lg2:
regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
case SubOp::Rcp:
regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1, instr.alu.abs_d);
regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1,
instr.alu.saturate_d);
break;
case SubOp::Rsq:
regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
case SubOp::Min:
regs.SetRegisterToFloat(instr.gpr0, 0, "min(" + op_a + "," + op_b + ')', 1, 1,
instr.alu.abs_d);
instr.alu.saturate_d);
break;
default:
NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
@@ -932,20 +930,26 @@ private:
if (instr.alu.lop.invert_b)
imm = ~imm;
std::string op_b = std::to_string(imm);
switch (instr.alu.lop.operation) {
case Tegra::Shader::LogicOperation::And: {
regs.SetRegisterToInteger(instr.gpr0, true, 0,
'(' + op_a + " & " + std::to_string(imm) + ')', 1, 1);
regs.SetRegisterToInteger(instr.gpr0, true, 0, '(' + op_a + " & " + op_b + ')',
1, 1);
break;
}
case Tegra::Shader::LogicOperation::Or: {
regs.SetRegisterToInteger(instr.gpr0, true, 0,
'(' + op_a + " | " + std::to_string(imm) + ')', 1, 1);
regs.SetRegisterToInteger(instr.gpr0, true, 0, '(' + op_a + " | " + op_b + ')',
1, 1);
break;
}
case Tegra::Shader::LogicOperation::Xor: {
regs.SetRegisterToInteger(instr.gpr0, true, 0,
'(' + op_a + " ^ " + std::to_string(imm) + ')', 1, 1);
regs.SetRegisterToInteger(instr.gpr0, true, 0, '(' + op_a + " ^ " + op_b + ')',
1, 1);
break;
}
case Tegra::Shader::LogicOperation::PassB: {
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_b, 1, 1);
break;
}
default:
@@ -1005,6 +1009,27 @@ private:
break;
}
case OpCode::Type::ArithmeticIntegerImmediate: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
if (instr.iadd32i.negate_a)
op_a = '-' + op_a;
std::string op_b = '(' + std::to_string(instr.alu.imm20_32.Value()) + ')';
switch (opcode->GetId()) {
case OpCode::Id::IADD32I:
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.iadd32i.saturate != 0);
break;
default: {
NGLOG_CRITICAL(HW_GPU, "Unhandled ArithmeticIntegerImmediate instruction: {}",
opcode->GetName());
UNREACHABLE();
}
}
break;
}
case OpCode::Type::ArithmeticInteger: {
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
@@ -1028,8 +1053,8 @@ private:
case OpCode::Id::IADD_C:
case OpCode::Id::IADD_R:
case OpCode::Id::IADD_IMM: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1);
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d);
break;
}
case OpCode::Id::ISCADD_C:
@@ -1051,8 +1076,6 @@ private:
break;
}
case OpCode::Type::Ffma: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
std::string op_b = instr.ffma.negate_b ? "-" : "";
std::string op_c = instr.ffma.negate_c ? "-" : "";
@@ -1086,13 +1109,13 @@ private:
}
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1,
instr.alu.saturate_d);
break;
}
case OpCode::Type::Conversion: {
ASSERT_MSG(instr.conversion.size == Register::Size::Word, "Unimplemented");
ASSERT_MSG(!instr.conversion.negate_a, "Unimplemented");
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
switch (opcode->GetId()) {
case OpCode::Id::I2I_R: {
@@ -1106,7 +1129,7 @@ private:
}
regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
1);
1, instr.alu.saturate_d);
break;
}
case OpCode::Id::I2F_R: {
@@ -1122,8 +1145,6 @@ private:
break;
}
case OpCode::Id::F2F_R: {
ASSERT_MSG(!instr.saturate_a, "Unimplemented");
std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
switch (instr.conversion.f2f.rounding) {
@@ -1149,7 +1170,7 @@ private:
op_a = "abs(" + op_a + ')';
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
break;
}
case OpCode::Id::F2I_R: {

View File

@@ -32,8 +32,6 @@ add_executable(yuzu
debugger/graphics/graphics_surface.h
debugger/profiler.cpp
debugger/profiler.h
debugger/registers.cpp
debugger/registers.h
debugger/wait_tree.cpp
debugger/wait_tree.h
game_list.cpp
@@ -60,7 +58,6 @@ set(UIS
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_system.ui
debugger/registers.ui
hotkeys.ui
main.ui
)

View File

@@ -1,190 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QTreeWidgetItem>
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "yuzu/debugger/registers.h"
#include "yuzu/util/util.h"
RegistersWidget::RegistersWidget(QWidget* parent) : QDockWidget(parent) {
cpu_regs_ui.setupUi(this);
tree = cpu_regs_ui.treeWidget;
tree->addTopLevelItem(core_registers = new QTreeWidgetItem(QStringList(tr("Registers"))));
tree->addTopLevelItem(vfp_registers = new QTreeWidgetItem(QStringList(tr("VFP Registers"))));
tree->addTopLevelItem(vfp_system_registers =
new QTreeWidgetItem(QStringList(tr("VFP System Registers"))));
tree->addTopLevelItem(cpsr = new QTreeWidgetItem(QStringList("CPSR")));
for (int i = 0; i < 16; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("R[%1]").arg(i)));
core_registers->addChild(child);
}
for (int i = 0; i < 32; ++i) {
QTreeWidgetItem* child = new QTreeWidgetItem(QStringList(QString("S[%1]").arg(i)));
vfp_registers->addChild(child);
}
QFont font = GetMonospaceFont();
CreateCPSRChildren();
CreateVFPSystemRegisterChildren();
// Set Registers to display in monospace font
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setFont(1, font);
for (int i = 0; i < vfp_system_registers->childCount(); ++i) {
vfp_system_registers->child(i)->setFont(1, font);
for (int x = 0; x < vfp_system_registers->child(i)->childCount(); ++x) {
vfp_system_registers->child(i)->child(x)->setFont(1, font);
}
}
// Set CSPR to display in monospace font
cpsr->setFont(1, font);
for (int i = 0; i < cpsr->childCount(); ++i) {
cpsr->child(i)->setFont(1, font);
for (int x = 0; x < cpsr->child(i)->childCount(); ++x) {
cpsr->child(i)->child(x)->setFont(1, font);
}
}
setEnabled(false);
}
void RegistersWidget::OnDebugModeEntered() {
if (!Core::System::GetInstance().IsPoweredOn())
return;
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(
1, QString("0x%1").arg(Core::CurrentArmInterface().GetReg(i), 8, 16, QLatin1Char('0')));
UpdateCPSRValues();
}
void RegistersWidget::OnDebugModeLeft() {}
void RegistersWidget::OnEmulationStarting(EmuThread* emu_thread) {
setEnabled(true);
}
void RegistersWidget::OnEmulationStopping() {
// Reset widget text
for (int i = 0; i < core_registers->childCount(); ++i)
core_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < vfp_registers->childCount(); ++i)
vfp_registers->child(i)->setText(1, QString(""));
for (int i = 0; i < cpsr->childCount(); ++i)
cpsr->child(i)->setText(1, QString(""));
cpsr->setText(1, QString(""));
// FPSCR
for (int i = 0; i < vfp_system_registers->child(0)->childCount(); ++i)
vfp_system_registers->child(0)->child(i)->setText(1, QString(""));
// FPEXC
for (int i = 0; i < vfp_system_registers->child(1)->childCount(); ++i)
vfp_system_registers->child(1)->child(i)->setText(1, QString(""));
vfp_system_registers->child(0)->setText(1, QString(""));
vfp_system_registers->child(1)->setText(1, QString(""));
vfp_system_registers->child(2)->setText(1, QString(""));
vfp_system_registers->child(3)->setText(1, QString(""));
setEnabled(false);
}
void RegistersWidget::CreateCPSRChildren() {
cpsr->addChild(new QTreeWidgetItem(QStringList("M")));
cpsr->addChild(new QTreeWidgetItem(QStringList("T")));
cpsr->addChild(new QTreeWidgetItem(QStringList("F")));
cpsr->addChild(new QTreeWidgetItem(QStringList("I")));
cpsr->addChild(new QTreeWidgetItem(QStringList("A")));
cpsr->addChild(new QTreeWidgetItem(QStringList("E")));
cpsr->addChild(new QTreeWidgetItem(QStringList("IT")));
cpsr->addChild(new QTreeWidgetItem(QStringList("GE")));
cpsr->addChild(new QTreeWidgetItem(QStringList("DNM")));
cpsr->addChild(new QTreeWidgetItem(QStringList("J")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Q")));
cpsr->addChild(new QTreeWidgetItem(QStringList("V")));
cpsr->addChild(new QTreeWidgetItem(QStringList("C")));
cpsr->addChild(new QTreeWidgetItem(QStringList("Z")));
cpsr->addChild(new QTreeWidgetItem(QStringList("N")));
}
void RegistersWidget::UpdateCPSRValues() {
const u32 cpsr_val = Core::CurrentArmInterface().GetCPSR();
cpsr->setText(1, QString("0x%1").arg(cpsr_val, 8, 16, QLatin1Char('0')));
cpsr->child(0)->setText(
1, QString("b%1").arg(cpsr_val & 0x1F, 5, 2, QLatin1Char('0'))); // M - Mode
cpsr->child(1)->setText(1, QString::number((cpsr_val >> 5) & 1)); // T - State
cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1)); // F - FIQ disable
cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1)); // I - IRQ disable
cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1)); // A - Imprecise abort
cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1)); // E - Data endianness
cpsr->child(6)->setText(1,
QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
cpsr->child(7)->setText(1,
QString::number((cpsr_val >> 16) & 0xF)); // GE - Greater-than-or-Equal
cpsr->child(8)->setText(1, QString::number((cpsr_val >> 20) & 0xF)); // DNM - Do not modify
cpsr->child(9)->setText(1, QString::number((cpsr_val >> 24) & 1)); // J - Jazelle
cpsr->child(10)->setText(1, QString::number((cpsr_val >> 27) & 1)); // Q - Saturation
cpsr->child(11)->setText(1, QString::number((cpsr_val >> 28) & 1)); // V - Overflow
cpsr->child(12)->setText(1, QString::number((cpsr_val >> 29) & 1)); // C - Carry/Borrow/Extend
cpsr->child(13)->setText(1, QString::number((cpsr_val >> 30) & 1)); // Z - Zero
cpsr->child(14)->setText(1, QString::number((cpsr_val >> 31) & 1)); // N - Negative/Less than
}
void RegistersWidget::CreateVFPSystemRegisterChildren() {
QTreeWidgetItem* const fpscr = new QTreeWidgetItem(QStringList("FPSCR"));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDC")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IOE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DZE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("OFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("UFE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IXE")));
fpscr->addChild(new QTreeWidgetItem(QStringList("IDE")));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Length"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Vector Stride"))));
fpscr->addChild(new QTreeWidgetItem(QStringList(tr("Rounding Mode"))));
fpscr->addChild(new QTreeWidgetItem(QStringList("FZ")));
fpscr->addChild(new QTreeWidgetItem(QStringList("DN")));
fpscr->addChild(new QTreeWidgetItem(QStringList("V")));
fpscr->addChild(new QTreeWidgetItem(QStringList("C")));
fpscr->addChild(new QTreeWidgetItem(QStringList("Z")));
fpscr->addChild(new QTreeWidgetItem(QStringList("N")));
QTreeWidgetItem* const fpexc = new QTreeWidgetItem(QStringList("FPEXC"));
fpexc->addChild(new QTreeWidgetItem(QStringList("IOC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("OFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("UFC")));
fpexc->addChild(new QTreeWidgetItem(QStringList("INV")));
fpexc->addChild(new QTreeWidgetItem(QStringList(tr("Vector Iteration Count"))));
fpexc->addChild(new QTreeWidgetItem(QStringList("FP2V")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EN")));
fpexc->addChild(new QTreeWidgetItem(QStringList("EX")));
vfp_system_registers->addChild(fpscr);
vfp_system_registers->addChild(fpexc);
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST")));
vfp_system_registers->addChild(new QTreeWidgetItem(QStringList("FPINST2")));
}
void RegistersWidget::UpdateVFPSystemRegisterValues() {
UNIMPLEMENTED();
}

View File

@@ -1,42 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDockWidget>
#include "ui_registers.h"
class QTreeWidget;
class QTreeWidgetItem;
class EmuThread;
class RegistersWidget : public QDockWidget {
Q_OBJECT
public:
explicit RegistersWidget(QWidget* parent = nullptr);
public slots:
void OnDebugModeEntered();
void OnDebugModeLeft();
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
private:
void CreateCPSRChildren();
void UpdateCPSRValues();
void CreateVFPSystemRegisterChildren();
void UpdateVFPSystemRegisterValues();
Ui::ARMRegisters cpu_regs_ui;
QTreeWidget* tree;
QTreeWidgetItem* core_registers;
QTreeWidgetItem* vfp_registers;
QTreeWidgetItem* vfp_system_registers;
QTreeWidgetItem* cpsr;
};

View File

@@ -1,40 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ARMRegisters</class>
<widget class="QDockWidget" name="ARMRegisters">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>ARM Registers</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTreeWidget" name="treeWidget">
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<column>
<property name="text">
<string>Register</string>
</property>
</column>
<column>
<property name="text">
<string>Value</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -33,7 +33,6 @@
#include "yuzu/debugger/graphics/graphics_breakpoints.h"
#include "yuzu/debugger/graphics/graphics_surface.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/registers.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/game_list.h"
#include "yuzu/hotkeys.h"
@@ -169,15 +168,6 @@ void GMainWindow::InitializeDebugWidgets() {
debug_menu->addAction(microProfileDialog->toggleViewAction());
#endif
registersWidget = new RegistersWidget(this);
addDockWidget(Qt::RightDockWidgetArea, registersWidget);
registersWidget->hide();
debug_menu->addAction(registersWidget->toggleViewAction());
connect(this, &GMainWindow::EmulationStarting, registersWidget,
&RegistersWidget::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, registersWidget,
&RegistersWidget::OnEmulationStopping);
graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
graphicsBreakpointsWidget->hide();
@@ -460,17 +450,12 @@ void GMainWindow::BootGame(const QString& filename) {
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues
connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
&RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
&RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI
registersWidget->OnDebugModeEntered();
if (ui.action_Single_Window_Mode->isChecked()) {
game_list->hide();
}

View File

@@ -19,7 +19,6 @@ class GraphicsSurfaceWidget;
class GRenderWindow;
class MicroProfileDialog;
class ProfilerWidget;
class RegistersWidget;
class WaitTreeWidget;
namespace Tegra {
@@ -163,7 +162,6 @@ private:
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
RegistersWidget* registersWidget;
GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
GraphicsSurfaceWidget* graphicsSurfaceWidget;
WaitTreeWidget* waitTreeWidget;