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__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
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89c15dd115 | ||
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fe494a0ccd | ||
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6676687694 | ||
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7f37822c74 | ||
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fb99446f24 | ||
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cc2c3e447f | ||
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28e78d81b2 | ||
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185388f341 | ||
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76b465f3ef | ||
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af540b0057 | ||
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06e0506cb3 | ||
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71264ce9a7 | ||
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3e03391a49 | ||
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ba2ea7eeac | ||
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22be115eb2 | ||
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0ec71b78fb |
@@ -69,6 +69,7 @@ else()
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||||
-Werror=reorder
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||||
-Werror=switch
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-Werror=uninitialized
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-Werror=unused-function
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-Werror=unused-result
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-Werror=unused-variable
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-Wextra
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@@ -129,7 +130,6 @@ add_subdirectory(tests)
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if (ENABLE_SDL2)
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add_subdirectory(yuzu_cmd)
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add_subdirectory(yuzu_tester)
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endif()
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if (ENABLE_QT)
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@@ -9,50 +9,45 @@
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namespace Common {
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template <typename T>
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[[nodiscard]] constexpr T AlignUp(T value, std::size_t size) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignUp(T value, size_t size) {
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auto mod{static_cast<T>(value % size)};
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value -= mod;
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return static_cast<T>(mod == T{0} ? value : value + size);
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}
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template <typename T>
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[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignUpLog2(T value, size_t align_log2) {
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return static_cast<T>((value + ((1ULL << align_log2) - 1)) >> align_log2 << align_log2);
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}
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template <typename T>
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requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignDown(T value, size_t size) {
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return static_cast<T>(value - value % size);
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}
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template <typename T>
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[[nodiscard]] constexpr T AlignBits(T value, std::size_t align) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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return static_cast<T>((value + ((1ULL << align) - 1)) >> align << align);
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}
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template <typename T>
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[[nodiscard]] constexpr bool Is4KBAligned(T value) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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requires std::is_unsigned_v<T>[[nodiscard]] constexpr bool Is4KBAligned(T value) {
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return (value & 0xFFF) == 0;
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}
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template <typename T>
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[[nodiscard]] constexpr bool IsWordAligned(T value) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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requires std::is_unsigned_v<T>[[nodiscard]] constexpr bool IsWordAligned(T value) {
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return (value & 0b11) == 0;
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}
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template <typename T>
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[[nodiscard]] constexpr bool IsAligned(T value, std::size_t alignment) {
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using U = typename std::make_unsigned<T>::type;
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requires std::is_integral_v<T>[[nodiscard]] constexpr bool IsAligned(T value, size_t alignment) {
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using U = typename std::make_unsigned_t<T>;
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const U mask = static_cast<U>(alignment - 1);
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return (value & mask) == 0;
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}
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template <typename T, std::size_t Align = 16>
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template <typename T, size_t Align = 16>
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class AlignmentAllocator {
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public:
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using value_type = T;
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using size_type = std::size_t;
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using difference_type = std::ptrdiff_t;
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using size_type = size_t;
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using difference_type = ptrdiff_t;
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using propagate_on_container_copy_assignment = std::true_type;
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using propagate_on_container_move_assignment = std::true_type;
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@@ -643,9 +643,7 @@ else()
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=implicit-fallthrough
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-Werror=reorder
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-Werror=sign-compare
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-Werror=unused-variable
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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@@ -312,9 +312,7 @@ else()
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-Werror=pessimizing-move
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-Werror=redundant-move
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-Werror=shadow
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-Werror=switch
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-Werror=type-limits
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-Werror=unused-variable
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$<$<CXX_COMPILER_ID:GNU>:-Werror=class-memaccess>
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$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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@@ -34,10 +34,6 @@ constexpr VkAccessFlags UPLOAD_ACCESS_BARRIERS =
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constexpr VkAccessFlags TRANSFORM_FEEDBACK_WRITE_ACCESS =
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VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT;
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std::unique_ptr<VKStreamBuffer> CreateStreamBuffer(const Device& device, VKScheduler& scheduler) {
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return std::make_unique<VKStreamBuffer>(device, scheduler);
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}
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} // Anonymous namespace
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Buffer::Buffer(const Device& device_, VKMemoryManager& memory_manager, VKScheduler& scheduler_,
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@@ -27,7 +27,7 @@ BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameter
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const Extent3D num_tiles = swizzle.num_tiles;
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const u32 bytes_per_block = BytesPerBlock(info.format);
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const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
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return BlockLinearSwizzle2DParams{
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.origin{0, 0, 0},
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@@ -47,7 +47,7 @@ BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameter
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const Extent3D num_tiles = swizzle.num_tiles;
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const u32 bytes_per_block = BytesPerBlock(info.format);
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const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level);
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const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block;
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const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT;
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const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth);
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@@ -279,7 +279,7 @@ template <u32 GOB_EXTENT>
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const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth);
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const u32 alignment = is_small ? 0 : info.tile_width_spacing;
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return Extent2D{
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.width = Common::AlignBits(gobs.width, alignment),
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.width = Common::AlignUpLog2(gobs.width, alignment),
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.height = gobs.height,
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};
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}
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@@ -352,7 +352,7 @@ template <u32 GOB_EXTENT>
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// https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134
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if (tile_width_spacing > 0) {
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const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth;
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return Common::AlignBits(size_bytes, alignment_log2);
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return Common::AlignUpLog2(size_bytes, alignment_log2);
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}
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const u32 aligned_height = Common::AlignUp(size.height, tile_size_y);
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while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) {
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@@ -528,9 +528,9 @@ template <u32 GOB_EXTENT>
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const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
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const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
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return Extent3D{
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.width = Common::AlignBits(num_tiles.width, alignment),
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.height = Common::AlignBits(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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.depth = Common::AlignBits(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
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.width = Common::AlignUpLog2(num_tiles.width, alignment),
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.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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.depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth),
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};
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}
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@@ -42,21 +42,24 @@ constexpr u32 Popcnt(u32 n) {
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class InputBitStream {
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public:
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constexpr explicit InputBitStream(const u8* ptr, std::size_t start_offset = 0)
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: cur_byte{ptr}, next_bit{start_offset % 8} {}
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constexpr explicit InputBitStream(std::span<const u8> data, size_t start_offset = 0)
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: cur_byte{data.data()}, total_bits{data.size()}, next_bit{start_offset % 8} {}
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constexpr std::size_t GetBitsRead() const {
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constexpr size_t GetBitsRead() const {
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return bits_read;
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}
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constexpr bool ReadBit() {
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const bool bit = (*cur_byte >> next_bit++) & 1;
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if (bits_read >= total_bits * 8) {
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return 0;
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}
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const bool bit = ((*cur_byte >> next_bit) & 1) != 0;
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++next_bit;
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while (next_bit >= 8) {
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next_bit -= 8;
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cur_byte++;
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++cur_byte;
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}
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bits_read++;
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++bits_read;
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return bit;
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}
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@@ -79,8 +82,9 @@ public:
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private:
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const u8* cur_byte;
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std::size_t next_bit = 0;
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std::size_t bits_read = 0;
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size_t total_bits = 0;
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size_t next_bit = 0;
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size_t bits_read = 0;
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};
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class OutputBitStream {
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@@ -193,15 +197,15 @@ struct IntegerEncodedValue {
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};
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};
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using IntegerEncodedVector = boost::container::static_vector<
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IntegerEncodedValue, 64,
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IntegerEncodedValue, 256,
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boost::container::static_vector_options<
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boost::container::inplace_alignment<alignof(IntegerEncodedValue)>,
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boost::container::throw_on_overflow<false>>::type>;
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static void DecodeTritBlock(InputBitStream& bits, IntegerEncodedVector& result, u32 nBitsPerValue) {
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// Implement the algorithm in section C.2.12
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u32 m[5];
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u32 t[5];
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std::array<u32, 5> m;
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std::array<u32, 5> t;
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u32 T;
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// Read the trit encoded block according to
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@@ -866,7 +870,7 @@ public:
|
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}
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};
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static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nPartitions,
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static void DecodeColorValues(u32* out, std::span<u8> data, const u32* modes, const u32 nPartitions,
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const u32 nBitsForColorData) {
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// First figure out how many color values we have
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u32 nValues = 0;
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@@ -898,7 +902,7 @@ static void DecodeColorValues(u32* out, u8* data, const u32* modes, const u32 nP
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// We now have enough to decode our integer sequence.
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IntegerEncodedVector decodedColorValues;
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InputBitStream colorStream(data);
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InputBitStream colorStream(data, 0);
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DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues);
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// Once we have the decoded values, we need to dequantize them to the 0-255 range
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@@ -1441,7 +1445,7 @@ static void ComputeEndpos32s(Pixel& ep1, Pixel& ep2, const u32*& colorValues,
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|
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static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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const u32 blockHeight, std::span<u32, 12 * 12> outBuf) {
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InputBitStream strm(inBuf.data());
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InputBitStream strm(inBuf);
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TexelWeightParams weightParams = DecodeBlockInfo(strm);
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|
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// Was there an error?
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@@ -1619,15 +1623,16 @@ static void DecompressBlock(std::span<const u8, 16> inBuf, const u32 blockWidth,
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|
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// Make sure that higher non-texel bits are set to zero
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const u32 clearByteStart = (weightParams.GetPackedBitSize() >> 3) + 1;
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if (clearByteStart > 0) {
|
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if (clearByteStart > 0 && clearByteStart <= texelWeightData.size()) {
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texelWeightData[clearByteStart - 1] &=
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static_cast<u8>((1 << (weightParams.GetPackedBitSize() % 8)) - 1);
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std::memset(texelWeightData.data() + clearByteStart, 0,
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std::min(16U - clearByteStart, 16U));
|
||||
}
|
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std::memset(texelWeightData.data() + clearByteStart, 0, std::min(16U - clearByteStart, 16U));
|
||||
|
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IntegerEncodedVector texelWeightValues;
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|
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InputBitStream weightStream(texelWeightData.data());
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InputBitStream weightStream(texelWeightData);
|
||||
|
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DecodeIntegerSequence(texelWeightValues, weightStream, weightParams.m_MaxWeight,
|
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weightParams.GetNumWeightValues());
|
||||
|
||||
@@ -49,7 +49,7 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe
|
||||
// We can configure here a custom pitch
|
||||
// As it's not exposed 'width * bpp' will be the expected pitch.
|
||||
const u32 pitch = width * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignBits(width, stride_alignment) * bytes_per_pixel;
|
||||
const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel;
|
||||
|
||||
const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT);
|
||||
const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth);
|
||||
@@ -217,9 +217,9 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32
|
||||
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth) {
|
||||
if (tiled) {
|
||||
const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
|
||||
const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height);
|
||||
const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth);
|
||||
const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT);
|
||||
const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height);
|
||||
const u32 aligned_depth = Common::AlignUpLog2(depth, GOB_SIZE_Z_SHIFT + block_depth);
|
||||
return aligned_width * aligned_height * aligned_depth;
|
||||
} else {
|
||||
return width * height * depth * bytes_per_pixel;
|
||||
|
||||
@@ -256,7 +256,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
.shaderTessellationAndGeometryPointSize = false,
|
||||
.shaderImageGatherExtended = true,
|
||||
.shaderStorageImageExtendedFormats = false,
|
||||
.shaderStorageImageMultisample = true,
|
||||
.shaderStorageImageMultisample = is_shader_storage_image_multisample,
|
||||
.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
|
||||
.shaderStorageImageWriteWithoutFormat = true,
|
||||
.shaderUniformBufferArrayDynamicIndexing = false,
|
||||
@@ -804,6 +804,7 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
|
||||
void Device::SetupFeatures() {
|
||||
const auto supported_features{physical.GetFeatures()};
|
||||
is_formatless_image_load_supported = supported_features.shaderStorageImageReadWithoutFormat;
|
||||
is_shader_storage_image_multisample = supported_features.shaderStorageImageMultisample;
|
||||
is_blit_depth_stencil_supported = TestDepthStencilBlits();
|
||||
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features);
|
||||
}
|
||||
|
||||
@@ -272,23 +272,24 @@ private:
|
||||
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
|
||||
bool is_float16_supported{}; ///< Support for float16 arithmetics.
|
||||
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
|
||||
bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
|
||||
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
|
||||
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
|
||||
bool khr_uniform_buffer_standard_layout{}; ///< Support for std430 on UBOs.
|
||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
||||
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
|
||||
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
|
||||
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
|
||||
bool ext_robustness2{}; ///< Support for VK_EXT_robustness2.
|
||||
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
|
||||
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
|
||||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
bool is_formatless_image_load_supported{}; ///< Support for shader image read without format.
|
||||
bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
|
||||
bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
|
||||
bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
|
||||
bool khr_uniform_buffer_standard_layout{}; ///< Support for std430 on UBOs.
|
||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||
bool ext_sampler_filter_minmax{}; ///< Support for VK_EXT_sampler_filter_minmax.
|
||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||
bool ext_tooling_info{}; ///< Support for VK_EXT_tooling_info.
|
||||
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
|
||||
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
|
||||
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
|
||||
bool ext_robustness2{}; ///< Support for VK_EXT_robustness2.
|
||||
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
|
||||
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
|
||||
bool has_renderdoc{}; ///< Has RenderDoc attached
|
||||
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
|
||||
|
||||
// Asynchronous Graphics Pipeline setting
|
||||
bool use_asynchronous_shaders{}; ///< Setting to use asynchronous shaders/graphics pipeline
|
||||
|
||||
@@ -1,32 +0,0 @@
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
|
||||
|
||||
add_executable(yuzu-tester
|
||||
config.cpp
|
||||
config.h
|
||||
default_ini.h
|
||||
emu_window/emu_window_sdl2_hide.cpp
|
||||
emu_window/emu_window_sdl2_hide.h
|
||||
resource.h
|
||||
service/yuzutest.cpp
|
||||
service/yuzutest.h
|
||||
yuzu.cpp
|
||||
yuzu.rc
|
||||
)
|
||||
|
||||
create_target_directory_groups(yuzu-tester)
|
||||
|
||||
target_link_libraries(yuzu-tester PRIVATE common core input_common)
|
||||
target_link_libraries(yuzu-tester PRIVATE inih glad)
|
||||
if (MSVC)
|
||||
target_link_libraries(yuzu-tester PRIVATE getopt)
|
||||
endif()
|
||||
target_link_libraries(yuzu-tester PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(TARGETS yuzu-tester RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
include(CopyYuzuSDLDeps)
|
||||
copy_yuzu_SDL_deps(yuzu-tester)
|
||||
endif()
|
||||
@@ -1,194 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <SDL.h>
|
||||
#include <inih/cpp/INIReader.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "yuzu_tester/config.h"
|
||||
#include "yuzu_tester/default_ini.h"
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config() {
|
||||
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
|
||||
sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-tester-config.ini";
|
||||
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
|
||||
|
||||
Reload();
|
||||
}
|
||||
|
||||
Config::~Config() = default;
|
||||
|
||||
bool Config::LoadINI(const std::string& default_contents, bool retry) {
|
||||
const char* location = this->sdl2_config_loc.c_str();
|
||||
if (sdl2_config->ParseError() < 0) {
|
||||
if (retry) {
|
||||
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
|
||||
FS::CreateFullPath(location);
|
||||
FS::WriteStringToFile(true, default_contents, location);
|
||||
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
|
||||
|
||||
return LoadINI(default_contents, false);
|
||||
}
|
||||
LOG_ERROR(Config, "Failed.");
|
||||
return false;
|
||||
}
|
||||
LOG_INFO(Config, "Successfully loaded {}", location);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
Settings::values.players.GetValue()[p].buttons[i] = "";
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
Settings::values.players.GetValue()[p].analogs[i] = "";
|
||||
}
|
||||
}
|
||||
|
||||
Settings::values.mouse_enabled = false;
|
||||
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
|
||||
Settings::values.mouse_buttons[i] = "";
|
||||
}
|
||||
|
||||
Settings::values.motion_device = "";
|
||||
|
||||
Settings::values.keyboard_enabled = false;
|
||||
|
||||
Settings::values.debug_pad_enabled = false;
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
Settings::values.debug_pad_buttons[i] = "";
|
||||
}
|
||||
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
Settings::values.debug_pad_analogs[i] = "";
|
||||
}
|
||||
|
||||
Settings::values.vibration_enabled.SetValue(true);
|
||||
Settings::values.enable_accurate_vibrations.SetValue(false);
|
||||
Settings::values.motion_enabled.SetValue(true);
|
||||
Settings::values.touchscreen.enabled = "";
|
||||
Settings::values.touchscreen.device = "";
|
||||
Settings::values.touchscreen.finger = 0;
|
||||
Settings::values.touchscreen.rotation_angle = 0;
|
||||
Settings::values.touchscreen.diameter_x = 15;
|
||||
Settings::values.touchscreen.diameter_y = 15;
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(
|
||||
sdl2_config->GetBoolean("Controls", "use_docked_mode", true));
|
||||
|
||||
// Data Storage
|
||||
Settings::values.use_virtual_sd =
|
||||
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
|
||||
FS::GetUserPath(Common::FS::UserPath::NANDDir,
|
||||
sdl2_config->Get("Data Storage", "nand_directory",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)));
|
||||
FS::GetUserPath(Common::FS::UserPath::SDMCDir,
|
||||
sdl2_config->Get("Data Storage", "sdmc_directory",
|
||||
Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)));
|
||||
|
||||
// System
|
||||
Settings::values.current_user = std::clamp<int>(
|
||||
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
|
||||
|
||||
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
|
||||
if (rng_seed_enabled) {
|
||||
Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
|
||||
} else {
|
||||
Settings::values.rng_seed.SetValue(std::nullopt);
|
||||
}
|
||||
|
||||
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
|
||||
if (custom_rtc_enabled) {
|
||||
Settings::values.custom_rtc.SetValue(
|
||||
std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
|
||||
} else {
|
||||
Settings::values.custom_rtc.SetValue(std::nullopt);
|
||||
}
|
||||
|
||||
// Core
|
||||
Settings::values.use_multi_core.SetValue(
|
||||
sdl2_config->GetBoolean("Core", "use_multi_core", false));
|
||||
|
||||
// Renderer
|
||||
Settings::values.aspect_ratio.SetValue(
|
||||
static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
|
||||
Settings::values.max_anisotropy.SetValue(
|
||||
static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
|
||||
Settings::values.use_frame_limit.SetValue(false);
|
||||
Settings::values.frame_limit.SetValue(100);
|
||||
Settings::values.use_disk_shader_cache.SetValue(
|
||||
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
|
||||
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
|
||||
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
|
||||
Settings::values.use_asynchronous_gpu_emulation.SetValue(
|
||||
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
|
||||
Settings::values.use_fast_gpu_time.SetValue(
|
||||
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
|
||||
|
||||
Settings::values.bg_red.SetValue(
|
||||
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
|
||||
Settings::values.bg_green.SetValue(
|
||||
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
|
||||
Settings::values.bg_blue.SetValue(
|
||||
static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
|
||||
|
||||
// Audio
|
||||
Settings::values.sink_id = "null";
|
||||
Settings::values.enable_audio_stretching.SetValue(false);
|
||||
Settings::values.audio_device_id = "auto";
|
||||
Settings::values.volume.SetValue(0);
|
||||
|
||||
Settings::values.language_index.SetValue(
|
||||
sdl2_config->GetInteger("System", "language_index", 1));
|
||||
|
||||
// Miscellaneous
|
||||
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
|
||||
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
|
||||
|
||||
// Debugging
|
||||
Settings::values.program_args = "";
|
||||
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
|
||||
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
|
||||
|
||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::stoul(line, nullptr, 16);
|
||||
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
Settings::values.enable_telemetry =
|
||||
sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
|
||||
Settings::values.web_api_url =
|
||||
sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
|
||||
Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
|
||||
Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
|
||||
}
|
||||
|
||||
void Config::Reload() {
|
||||
LoadINI(DefaultINI::sdl2_config_file);
|
||||
ReadValues();
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class INIReader;
|
||||
|
||||
class Config {
|
||||
std::unique_ptr<INIReader> sdl2_config;
|
||||
std::string sdl2_config_loc;
|
||||
|
||||
bool LoadINI(const std::string& default_contents = "", bool retry = true);
|
||||
void ReadValues();
|
||||
|
||||
public:
|
||||
Config();
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
};
|
||||
@@ -1,182 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace DefaultINI {
|
||||
|
||||
const char* sdl2_config_file = R"(
|
||||
[Core]
|
||||
# Whether to use multi-core for CPU emulation
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
use_multi_core=
|
||||
|
||||
[Cpu]
|
||||
# Enable inline page tables optimization (faster guest memory access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_page_tables =
|
||||
|
||||
# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_block_linking =
|
||||
|
||||
# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_return_stack_buffer =
|
||||
|
||||
# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_fast_dispatcher =
|
||||
|
||||
# Enable context elimination CPU Optimization (reduce host memory use for guest context)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_context_elimination =
|
||||
|
||||
# Enable constant propagation CPU optimization (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_const_prop =
|
||||
|
||||
# Enable miscellaneous CPU optimizations (basic IR optimization)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_misc_ir =
|
||||
|
||||
# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
|
||||
# 0: Disabled, 1 (default): Enabled
|
||||
cpuopt_reduce_misalign_checks =
|
||||
|
||||
[Renderer]
|
||||
# Whether to use software or hardware rendering.
|
||||
# 0: Software, 1 (default): Hardware
|
||||
use_hw_renderer =
|
||||
|
||||
# Whether to use the Just-In-Time (JIT) compiler for shader emulation
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
use_shader_jit =
|
||||
|
||||
# Aspect ratio
|
||||
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
||||
aspect_ratio =
|
||||
|
||||
# Anisotropic filtering
|
||||
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
||||
max_anisotropy =
|
||||
|
||||
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
||||
# 0 (default): Off, 1: On
|
||||
use_vsync =
|
||||
|
||||
# Whether to use disk based shader cache
|
||||
# 0 (default): Off, 1 : On
|
||||
use_disk_shader_cache =
|
||||
|
||||
# Whether to use accurate GPU emulation
|
||||
# 0 (default): Off (fast), 1 : On (slow)
|
||||
use_accurate_gpu_emulation =
|
||||
|
||||
# Whether to use asynchronous GPU emulation
|
||||
# 0 : Off (slow), 1 (default): On (fast)
|
||||
use_asynchronous_gpu_emulation =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
bg_red =
|
||||
bg_blue =
|
||||
bg_green =
|
||||
|
||||
[Layout]
|
||||
# Layout for the screen inside the render window.
|
||||
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
|
||||
layout_option =
|
||||
|
||||
# Toggle custom layout (using the settings below) on or off.
|
||||
# 0 (default): Off, 1: On
|
||||
custom_layout =
|
||||
|
||||
# Screen placement when using Custom layout option
|
||||
# 0x, 0y is the top left corner of the render window.
|
||||
custom_top_left =
|
||||
custom_top_top =
|
||||
custom_top_right =
|
||||
custom_top_bottom =
|
||||
custom_bottom_left =
|
||||
custom_bottom_top =
|
||||
custom_bottom_right =
|
||||
custom_bottom_bottom =
|
||||
|
||||
# Swaps the prominent screen with the other screen.
|
||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
|
||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
|
||||
swap_screen =
|
||||
|
||||
[Data Storage]
|
||||
# Whether to create a virtual SD card.
|
||||
# 1 (default): Yes, 0: No
|
||||
use_virtual_sd =
|
||||
|
||||
[System]
|
||||
# Whether the system is docked
|
||||
# 1 (default): Yes, 0: No
|
||||
use_docked_mode =
|
||||
|
||||
# Allow the use of NFC in games
|
||||
# 1 (default): Yes, 0 : No
|
||||
enable_nfc =
|
||||
|
||||
# Sets the seed for the RNG generator built into the switch
|
||||
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
||||
rng_seed_enabled =
|
||||
rng_seed =
|
||||
|
||||
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
||||
# This will auto-increment, with the time set being the time the game is started
|
||||
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
||||
custom_rtc_enabled =
|
||||
custom_rtc =
|
||||
|
||||
# Sets the account username, max length is 32 characters
|
||||
# yuzu (default)
|
||||
username = yuzu
|
||||
|
||||
# Sets the systems language index
|
||||
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
||||
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
||||
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
|
||||
language_index =
|
||||
|
||||
# The system region that yuzu will use during emulation
|
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
||||
region_value =
|
||||
|
||||
[Miscellaneous]
|
||||
# A filter which removes logs below a certain logging level.
|
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
||||
log_filter = *:Trace
|
||||
|
||||
[Debugging]
|
||||
# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
|
||||
program_args=
|
||||
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
||||
dump_exefs=false
|
||||
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
||||
dump_nso=false
|
||||
|
||||
[WebService]
|
||||
# Whether or not to enable telemetry
|
||||
# 0: No, 1 (default): Yes
|
||||
enable_telemetry =
|
||||
# URL for Web API
|
||||
web_api_url = https://api.yuzu-emu.org
|
||||
# Username and token for yuzu Web Service
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
|
||||
|
||||
bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string> unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_direct_state_access)
|
||||
unsupported_ext.push_back("ARB_direct_state_access");
|
||||
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||||
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
|
||||
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||||
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
|
||||
if (!GLAD_GL_ARB_multi_bind)
|
||||
unsupported_ext.push_back("ARB_multi_bind");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
unsupported_ext.push_back("EXT_texture_compression_s3tc");
|
||||
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
||||
unsupported_ext.push_back("ARB_texture_compression_rgtc");
|
||||
if (!GLAD_GL_ARB_depth_buffer_float)
|
||||
unsupported_ext.push_back("ARB_depth_buffer_float");
|
||||
|
||||
for (const std::string& ext : unsupported_ext)
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
|
||||
|
||||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
|
||||
// Initialize the window
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
input_subsystem->Initialize();
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window = SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE |
|
||||
SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_HIDDEN);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!SupportsRequiredGLExtensions()) {
|
||||
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
SDL_PumpEvents();
|
||||
SDL_GL_SetSwapInterval(false);
|
||||
LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
Settings::LogSettings();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
|
||||
input_subsystem->Shutdown();
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
bool EmuWindow_SDL2_Hide::IsShown() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
class SDLGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit SDLGLContext() {
|
||||
// create a hidden window to make the shared context against
|
||||
window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
|
||||
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
|
||||
context = SDL_GL_CreateContext(window);
|
||||
}
|
||||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_DestroyWindow(window);
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, context);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
SDL_GL_MakeCurrent(window, nullptr);
|
||||
}
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
SDL_GLContext context;
|
||||
};
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_Hide();
|
||||
~EmuWindow_SDL2_Hide();
|
||||
|
||||
/// Whether the screen is being shown or not.
|
||||
bool IsShown() const override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
private:
|
||||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window;
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by pcafe.rc
|
||||
//
|
||||
#define IDI_ICON3 103
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,115 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "yuzu_tester/service/yuzutest.h"
|
||||
|
||||
namespace Service::Yuzu {
|
||||
|
||||
constexpr u64 SERVICE_VERSION = 0x00000002;
|
||||
|
||||
class YuzuTest final : public ServiceFramework<YuzuTest> {
|
||||
public:
|
||||
explicit YuzuTest(Core::System& system_, std::string data_,
|
||||
std::function<void(std::vector<TestResult>)> finish_callback_)
|
||||
: ServiceFramework{system_, "yuzutest"}, data{std::move(data_)}, finish_callback{std::move(
|
||||
finish_callback_)} {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &YuzuTest::Initialize, "Initialize"},
|
||||
{1, &YuzuTest::GetServiceVersion, "GetServiceVersion"},
|
||||
{2, &YuzuTest::GetData, "GetData"},
|
||||
{10, &YuzuTest::StartIndividual, "StartIndividual"},
|
||||
{20, &YuzuTest::FinishIndividual, "FinishIndividual"},
|
||||
{100, &YuzuTest::ExitProgram, "ExitProgram"},
|
||||
};
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
void Initialize(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Frontend, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetServiceVersion(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Frontend, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(SERVICE_VERSION);
|
||||
}
|
||||
|
||||
void GetData(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Frontend, "called");
|
||||
const auto size = ctx.GetWriteBufferSize();
|
||||
const auto write_size = std::min(size, data.size());
|
||||
ctx.WriteBuffer(data.data(), write_size);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(static_cast<u32>(write_size));
|
||||
}
|
||||
|
||||
void StartIndividual(Kernel::HLERequestContext& ctx) {
|
||||
const auto name_raw = ctx.ReadBuffer();
|
||||
|
||||
const auto name = Common::StringFromFixedZeroTerminatedBuffer(
|
||||
reinterpret_cast<const char*>(name_raw.data()), name_raw.size());
|
||||
|
||||
LOG_DEBUG(Frontend, "called, name={}", name);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void FinishIndividual(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
const auto code = rp.PopRaw<u32>();
|
||||
|
||||
const auto result_data_raw = ctx.ReadBuffer();
|
||||
const auto test_name_raw = ctx.ReadBuffer(1);
|
||||
|
||||
const auto data = Common::StringFromFixedZeroTerminatedBuffer(
|
||||
reinterpret_cast<const char*>(result_data_raw.data()), result_data_raw.size());
|
||||
const auto test_name = Common::StringFromFixedZeroTerminatedBuffer(
|
||||
reinterpret_cast<const char*>(test_name_raw.data()), test_name_raw.size());
|
||||
|
||||
LOG_INFO(Frontend, "called, result_code={:08X}, data={}, name={}", code, data, test_name);
|
||||
|
||||
results.push_back({code, data, test_name});
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void ExitProgram(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Frontend, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
finish_callback(std::move(results));
|
||||
}
|
||||
|
||||
std::string data;
|
||||
|
||||
std::vector<TestResult> results;
|
||||
std::function<void(std::vector<TestResult>)> finish_callback;
|
||||
};
|
||||
|
||||
void InstallInterfaces(Core::System& system, std::string data,
|
||||
std::function<void(std::vector<TestResult>)> finish_callback) {
|
||||
auto& sm = system.ServiceManager();
|
||||
std::make_shared<YuzuTest>(system, std::move(data), std::move(finish_callback))
|
||||
->InstallAsService(sm);
|
||||
}
|
||||
|
||||
} // namespace Service::Yuzu
|
||||
@@ -1,25 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Service::Yuzu {
|
||||
|
||||
struct TestResult {
|
||||
u32 code;
|
||||
std::string data;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
void InstallInterfaces(Core::System& system, std::string data,
|
||||
std::function<void(std::vector<TestResult>)> finish_callback);
|
||||
|
||||
} // namespace Service::Yuzu
|
||||
@@ -1,268 +0,0 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/detached_tasks.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/backend.h"
|
||||
#include "common/logging/filter.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/telemetry_session.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "yuzu_tester/config.h"
|
||||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
|
||||
#include "yuzu_tester/service/yuzutest.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
// windows.h needs to be included before shellapi.h
|
||||
#include <windows.h>
|
||||
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
extern "C" {
|
||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||
// graphics
|
||||
__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-v, --version Output version information and exit\n"
|
||||
"-d, --datastring Pass following string as data to test service command #2\n"
|
||||
"-l, --log Log to console in addition to file (will log to file only "
|
||||
"by default)\n";
|
||||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
static void InitializeLogging(bool console) {
|
||||
Log::Filter log_filter(Log::Level::Debug);
|
||||
log_filter.ParseFilterString(Settings::values.log_filter);
|
||||
Log::SetGlobalFilter(log_filter);
|
||||
|
||||
if (console)
|
||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
||||
|
||||
const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
|
||||
Common::FS::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
Common::DetachedTasks detached_tasks;
|
||||
Config config;
|
||||
|
||||
int option_index = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
int argc_w;
|
||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
|
||||
if (argv_w == nullptr) {
|
||||
std::cout << "Failed to get command line arguments" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
|
||||
static struct option long_options[] = {
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"datastring", optional_argument, 0, 'd'},
|
||||
{"log", no_argument, 0, 'l'},
|
||||
{0, 0, 0, 0},
|
||||
};
|
||||
|
||||
bool console_log = false;
|
||||
std::string datastring;
|
||||
|
||||
while (optind < argc) {
|
||||
int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (static_cast<char>(arg)) {
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return 0;
|
||||
case 'd':
|
||||
datastring = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'l':
|
||||
console_log = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
||||
#else
|
||||
filepath = argv[optind];
|
||||
#endif
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
|
||||
InitializeLogging(console_log);
|
||||
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
#endif
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
|
||||
std::cout << "Failed to load application: No application specified" << std::endl;
|
||||
PrintHelp(argv[0]);
|
||||
return -1;
|
||||
}
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
Settings::Apply(system);
|
||||
|
||||
const auto emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
|
||||
|
||||
bool finished = false;
|
||||
int return_value = 0;
|
||||
const auto callback = [&finished,
|
||||
&return_value](std::vector<Service::Yuzu::TestResult> results) {
|
||||
finished = true;
|
||||
return_value = 0;
|
||||
|
||||
// Find the minimum length needed to fully enclose all test names (and the header field) in
|
||||
// the fmt::format column by first finding the maximum size of any test name and comparing
|
||||
// that to 9, the string length of 'Test Name'
|
||||
const auto needed_length_name =
|
||||
std::max<u64>(std::max_element(results.begin(), results.end(),
|
||||
[](const auto& lhs, const auto& rhs) {
|
||||
return lhs.name.size() < rhs.name.size();
|
||||
})
|
||||
->name.size(),
|
||||
9ull);
|
||||
|
||||
std::size_t passed = 0;
|
||||
std::size_t failed = 0;
|
||||
|
||||
std::cout << fmt::format("Result [Res Code] | {:<{}} | Extra Data", "Test Name",
|
||||
needed_length_name)
|
||||
<< std::endl;
|
||||
|
||||
for (const auto& res : results) {
|
||||
const auto main_res = res.code == 0 ? "PASSED" : "FAILED";
|
||||
if (res.code == 0)
|
||||
++passed;
|
||||
else
|
||||
++failed;
|
||||
std::cout << fmt::format("{} [{:08X}] | {:<{}} | {}", main_res, res.code, res.name,
|
||||
needed_length_name, res.data)
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
std::cout << std::endl
|
||||
<< fmt::format("{:4d} Passed | {:4d} Failed | {:4d} Total | {:2.2f} Passed Ratio",
|
||||
passed, failed, passed + failed,
|
||||
static_cast<float>(passed) / (passed + failed))
|
||||
<< std::endl
|
||||
<< (failed == 0 ? "PASSED" : "FAILED") << std::endl;
|
||||
|
||||
if (failed > 0)
|
||||
return_value = -1;
|
||||
};
|
||||
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the yuzu wiki for more information or the yuzu discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Service::Yuzu::InstallInterfaces(system, datastring, callback);
|
||||
|
||||
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend",
|
||||
"SDLHideTester");
|
||||
|
||||
system.GPU().Start();
|
||||
|
||||
void(system.Run());
|
||||
while (!finished) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
void(system.Pause());
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return return_value;
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "winresrc.h"
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
YUZU_ICON ICON "../../dist/yuzu.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// RT_MANIFEST
|
||||
//
|
||||
|
||||
0 RT_MANIFEST "../../dist/yuzu.manifest"
|
||||
Reference in New Issue
Block a user