Compare commits

...

14 Commits

Author SHA1 Message Date
Lioncash
7aae6d6d2b core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
bunnei
46fdc94586 Merge pull request #4887 from lioncash/common-build
microprofile: Silence warning in headers
2020-11-03 13:41:29 -08:00
Lioncash
ee21b5378b microprofile: Silence warning in headers
Silences a truncation warning by making the truncation explicit and
documenting the reason for it.
2020-11-03 15:07:13 -05:00
bunnei
222fe75401 Merge pull request #4873 from lioncash/common-error
common: Enable warnings as errors
2020-11-03 11:00:23 -08:00
bunnei
448e4d5c2a Merge pull request #4878 from bunnei/unload-nrr
hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
Lioncash
4a4b685a04 common: Enable warnings as errors
Cleans up common so that we can enable warnings as errors.
2020-11-02 15:50:58 -05:00
bunnei
1089d76736 Merge pull request #4865 from ameerj/async-threadcount
async_shaders: Increase Async worker thread count for >8 thread cpus
2020-11-01 01:54:01 -07:00
Levi Behunin
bca9591660 Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
98f68d06f1 Merge pull request #4853 from ReinUsesLisp/fcmp-imm
shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
bunnei
a0e5cccb92 hle: service: ldr: Implement UnloadNrr.
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
LC
6db0c0d8d9 Merge pull request #4872 from jbeich/clang
video_core: unbreak -Werror in NVDEC with Clang
2020-10-30 15:11:40 -04:00
Jan Beich
50e52ade85 video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
ameerj
3620206136 async_shaders: Increase Async worker thread count for 8+ thread cpus
Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
ReinUsesLisp
44b552be71 shader/arithmetic: Implement FCMP immediate + register variant
Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
26 changed files with 150 additions and 103 deletions

View File

@@ -902,8 +902,10 @@ inline uint16_t MicroProfileGetGroupIndex(MicroProfileToken t)
#include <windows.h>
#define snprintf _snprintf
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable: 4244)
#endif
int64_t MicroProfileTicksPerSecondCpu()
{
static int64_t nTicksPerSecond = 0;
@@ -946,7 +948,11 @@ typedef HANDLE MicroProfileThread;
DWORD _stdcall ThreadTrampoline(void* pFunc)
{
MicroProfileThreadFunc F = (MicroProfileThreadFunc)pFunc;
return (uint32_t)F(0);
// The return value of F will always return a void*, however, this is for
// compatibility with pthreads. The underlying "address" of the pointer
// is always a 32-bit value, so this cast is safe to perform.
return static_cast<DWORD>(reinterpret_cast<uint64_t>(F(0)));
}
inline void MicroProfileThreadStart(MicroProfileThread* pThread, MicroProfileThreadFunc Func)
@@ -1742,10 +1748,10 @@ void MicroProfileFlip()
}
}
}
for(uint32_t i = 0; i < MICROPROFILE_MAX_GROUPS; ++i)
for(uint32_t j = 0; j < MICROPROFILE_MAX_GROUPS; ++j)
{
pLog->nGroupTicks[i] += nGroupTicks[i];
pFrameGroup[i] += nGroupTicks[i];
pLog->nGroupTicks[j] += nGroupTicks[j];
pFrameGroup[j] += nGroupTicks[j];
}
pLog->nStackPos = nStackPos;
}
@@ -3328,7 +3334,7 @@ bool MicroProfileIsLocalThread(uint32_t nThreadId)
#endif
#else
bool MicroProfileIsLocalThread(uint32_t nThreadId){return false;}
bool MicroProfileIsLocalThread([[maybe_unused]] uint32_t nThreadId) { return false; }
void MicroProfileStopContextSwitchTrace(){}
void MicroProfileStartContextSwitchTrace(){}
@@ -3576,7 +3582,7 @@ int MicroProfileGetGpuTickReference(int64_t* pOutCpu, int64_t* pOutGpu)
#undef S
#ifdef _WIN32
#ifdef _MSC_VER
#pragma warning(pop)
#endif

View File

@@ -190,6 +190,22 @@ if(ARCHITECTURE_x86_64)
)
endif()
if (MSVC)
target_compile_definitions(common PRIVATE
# The standard library doesn't provide any replacement for codecvt yet
# so we can disable this deprecation warning for the time being.
_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING
)
target_compile_options(common PRIVATE
/W4
/WX
)
else()
target_compile_options(common PRIVATE
-Werror
)
endif()
create_target_directory_groups(common)
find_package(Boost 1.71 COMPONENTS context headers REQUIRED)

View File

@@ -79,9 +79,9 @@ void Fiber::Exit() {
released = true;
}
void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* start_parameter) {
void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param) {
rewind_point = std::move(rewind_func);
rewind_parameter = start_parameter;
rewind_parameter = rewind_param;
}
void Fiber::Rewind() {
@@ -161,9 +161,9 @@ Fiber::Fiber(std::function<void(void*)>&& entry_point_func, void* start_paramete
boost::context::detail::make_fcontext(stack_base, impl->stack.size(), FiberStartFunc);
}
void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* start_parameter) {
void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param) {
rewind_point = std::move(rewind_func);
rewind_parameter = start_parameter;
rewind_parameter = rewind_param;
}
Fiber::Fiber() : impl{std::make_unique<FiberImpl>()} {}

View File

@@ -49,7 +49,7 @@ public:
static void YieldTo(std::shared_ptr<Fiber> from, std::shared_ptr<Fiber> to);
[[nodiscard]] static std::shared_ptr<Fiber> ThreadToFiber();
void SetRewindPoint(std::function<void(void*)>&& rewind_func, void* start_parameter);
void SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param);
void Rewind();

View File

@@ -472,13 +472,14 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
}
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
const std::string& virtual_name) -> bool {
std::string new_path = directory + DIR_SEP_CHR + virtual_name;
const auto callback = [recursion](u64*, const std::string& directory,
const std::string& virtual_name) {
const std::string new_path = directory + DIR_SEP_CHR + virtual_name;
if (IsDirectory(new_path)) {
if (recursion == 0)
if (recursion == 0) {
return false;
}
return DeleteDirRecursively(new_path, recursion - 1);
}
return Delete(new_path);
@@ -492,7 +493,8 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion)
return true;
}
void CopyDir(const std::string& source_path, const std::string& dest_path) {
void CopyDir([[maybe_unused]] const std::string& source_path,
[[maybe_unused]] const std::string& dest_path) {
#ifndef _WIN32
if (source_path == dest_path) {
return;
@@ -553,7 +555,7 @@ std::optional<std::string> GetCurrentDir() {
std::string strDir = dir;
#endif
free(dir);
return std::move(strDir);
return strDir;
}
bool SetCurrentDir(const std::string& directory) {
@@ -772,21 +774,23 @@ std::size_t ReadFileToString(bool text_file, const std::string& filename, std::s
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
std::array<char, 4>& extension) {
const std::string forbidden_characters = ".\"/\\[]:;=, ";
static constexpr std::string_view forbidden_characters = ".\"/\\[]:;=, ";
// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}};
extension = {{' ', ' ', ' ', '\0'}};
std::string::size_type point = filename.rfind('.');
if (point == filename.size() - 1)
auto point = filename.rfind('.');
if (point == filename.size() - 1) {
point = filename.rfind('.', point);
}
// Get short name.
int j = 0;
for (char letter : filename.substr(0, point)) {
if (forbidden_characters.find(letter, 0) != std::string::npos)
if (forbidden_characters.find(letter, 0) != std::string::npos) {
continue;
}
if (j == 8) {
// TODO(Link Mauve): also do that for filenames containing a space.
// TODO(Link Mauve): handle multiple files having the same short name.
@@ -794,14 +798,15 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
short_name[7] = '1';
break;
}
short_name[j++] = toupper(letter);
short_name[j++] = static_cast<char>(std::toupper(letter));
}
// Get extension.
if (point != std::string::npos) {
j = 0;
for (char letter : filename.substr(point + 1, 3))
extension[j++] = toupper(letter);
for (char letter : filename.substr(point + 1, 3)) {
extension[j++] = static_cast<char>(std::toupper(letter));
}
}
}

View File

@@ -274,7 +274,6 @@ const char* GetLogClassName(Class log_class) {
case Class::Count:
break;
}
UNREACHABLE();
return "Invalid";
}
@@ -293,7 +292,6 @@ const char* GetLevelName(Level log_level) {
break;
}
#undef LVL
UNREACHABLE();
return "Invalid";
}

View File

@@ -8,6 +8,7 @@
#include <cstdlib>
#include <locale>
#include <sstream>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -21,14 +22,14 @@ namespace Common {
/// Make a string lowercase
std::string ToLower(std::string str) {
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c) { return std::tolower(c); });
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
return str;
}
/// Make a string uppercase
std::string ToUpper(std::string str) {
std::transform(str.begin(), str.end(), str.begin(),
[](unsigned char c) { return std::toupper(c); });
[](unsigned char c) { return static_cast<char>(std::toupper(c)); });
return str;
}

View File

@@ -142,20 +142,18 @@ std::string Timer::GetTimeFormatted() {
// ----------------
double Timer::GetDoubleTime() {
// Get continuous timestamp
u64 TmpSeconds = static_cast<u64>(Common::Timer::GetTimeSinceJan1970().count());
double ms = static_cast<u64>(GetTimeMs().count()) % 1000;
auto tmp_seconds = static_cast<u64>(GetTimeSinceJan1970().count());
const auto ms = static_cast<double>(static_cast<u64>(GetTimeMs().count()) % 1000);
// Remove a few years. We only really want enough seconds to make
// sure that we are detecting actual actions, perhaps 60 seconds is
// enough really, but I leave a year of seconds anyway, in case the
// user's clock is incorrect or something like that.
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
tmp_seconds = tmp_seconds - (38 * 365 * 24 * 60 * 60);
// Make a smaller integer that fits in the double
u32 Seconds = static_cast<u32>(TmpSeconds);
double TmpTime = Seconds + ms;
return TmpTime;
const auto seconds = static_cast<u32>(tmp_seconds);
return seconds + ms;
}
} // Namespace Common

View File

@@ -53,7 +53,7 @@ public:
return Common::Divide128On32(temporary, 1000000000).first;
}
void Pause(bool is_paused) override {
void Pause([[maybe_unused]] bool is_paused) override {
// Do nothing in this clock type.
}

View File

@@ -34,7 +34,7 @@ private:
/// value used to reduce the native clocks accuracy as some apss rely on
/// undefined behavior where the level of accuracy in the clock shouldn't
/// be higher.
static constexpr u64 inaccuracy_mask = ~(0x400 - 1);
static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1);
SpinLock rtsc_serialize{};
u64 last_measure{};

View File

@@ -166,7 +166,7 @@ public:
{0, &RelocatableObject::LoadNro, "LoadNro"},
{1, &RelocatableObject::UnloadNro, "UnloadNro"},
{2, &RelocatableObject::LoadNrr, "LoadNrr"},
{3, nullptr, "UnloadNrr"},
{3, &RelocatableObject::UnloadNrr, "UnloadNrr"},
{4, &RelocatableObject::Initialize, "Initialize"},
{10, nullptr, "LoadNrrEx"},
};
@@ -272,6 +272,20 @@ public:
rb.Push(RESULT_SUCCESS);
}
void UnloadNrr(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto pid = rp.Pop<u64>();
const auto nrr_address = rp.Pop<VAddr>();
LOG_DEBUG(Service_LDR, "called with pid={}, nrr_address={:016X}", pid, nrr_address);
nrr.erase(nrr_address);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
bool ValidateRegionForMap(Kernel::Memory::PageTable& page_table, VAddr start,
std::size_t size) const {
constexpr std::size_t padding_size{4 * Kernel::Memory::PageSize};

View File

@@ -36,8 +36,8 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, const std::v
return IocCtrlEventRegister(input, output);
case IoctlCommand::IocCtrlEventUnregisterCommand:
return IocCtrlEventUnregister(input, output);
case IoctlCommand::IocCtrlEventSignalCommand:
return IocCtrlEventSignal(input, output);
case IoctlCommand::IocCtrlClearEventWaitCommand:
return IocCtrlClearEventWait(input, output);
default:
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
@@ -154,23 +154,17 @@ u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector<u8>& input, std::vecto
return NvResult::Success;
}
u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::vector<u8>& output) {
IocCtrlEventSignalParams params{};
std::memcpy(&params, input.data(), sizeof(params));
// TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization
// It is believed from RE to cancel the GPU Event. However, better research is required
u32 event_id = params.user_event_id & 0x00FF;
LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id);
u32 event_id = params.event_id & 0x00FF;
LOG_WARNING(Service_NVDRV, "cleared event wait on, event_id: {:X}", event_id);
if (event_id >= MaxNvEvents) {
return NvResult::BadParameter;
}
if (events_interface.status[event_id] == EventState::Waiting) {
auto& gpu = system.GPU();
if (gpu.CancelSyncptInterrupt(events_interface.assigned_syncpt[event_id],
events_interface.assigned_value[event_id])) {
events_interface.LiberateEvent(event_id);
events_interface.events[event_id].writable->Signal();
}
events_interface.LiberateEvent(event_id);
events_interface.events[event_id].writable->Signal();
}
return NvResult::Success;
}

View File

@@ -31,7 +31,7 @@ private:
IocSyncptWaitexCommand = 0xC0100019,
IocSyncptReadMaxCommand = 0xC008001A,
IocGetConfigCommand = 0xC183001B,
IocCtrlEventSignalCommand = 0xC004001C,
IocCtrlClearEventWaitCommand = 0xC004001C,
IocCtrlEventWaitCommand = 0xC010001D,
IocCtrlEventWaitAsyncCommand = 0xC010001E,
IocCtrlEventRegisterCommand = 0xC004001F,
@@ -94,7 +94,7 @@ private:
static_assert(sizeof(IocGetConfigParams) == 387, "IocGetConfigParams is incorrect size");
struct IocCtrlEventSignalParams {
u32_le user_event_id;
u32_le event_id;
};
static_assert(sizeof(IocCtrlEventSignalParams) == 4,
"IocCtrlEventSignalParams is incorrect size");
@@ -142,7 +142,7 @@ private:
u32 IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlClearEventWait(const std::vector<u8>& input, std::vector<u8>& output);
EventInterface& events_interface;
};

View File

@@ -38,7 +38,7 @@ std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::s
namespace NvErrCodes {
constexpr u32 Success{};
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
[[maybe_unused]] constexpr u32 OutOfMemory{static_cast<u32>(-12)};
constexpr u32 InvalidInput{static_cast<u32>(-22)};
} // namespace NvErrCodes

View File

@@ -14,7 +14,7 @@
namespace Settings {
Values values = {};
bool configuring_global = true;
static bool configuring_global = true;
std::string GetTimeZoneString() {
static constexpr std::array timezones{
@@ -81,11 +81,12 @@ void LogSettings() {
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
}
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume.GetValue();
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
bool IsGPULevelExtreme() {
@@ -97,6 +98,13 @@ bool IsGPULevelHigh() {
values.gpu_accuracy.GetValue() == GPUAccuracy::High;
}
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume.GetValue();
}
void RestoreGlobalState() {
// If a game is running, DO NOT restore the global settings state
if (Core::System::GetInstance().IsPoweredOn()) {

View File

@@ -33,8 +33,6 @@ enum class CPUAccuracy {
DebugMode = 2,
};
extern bool configuring_global;
template <typename Type>
class Setting final {
public:
@@ -198,13 +196,18 @@ struct Values {
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
} extern values;
};
float Volume();
extern Values values;
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
bool IsGPULevelExtreme();
bool IsGPULevelHigh();
float Volume();
std::string GetTimeZoneString();
void Apply();

View File

@@ -1893,6 +1893,7 @@ public:
ICMP_IMM,
FCMP_RR,
FCMP_RC,
FCMP_IMMR,
MUFU, // Multi-Function Operator
RRO_C, // Range Reduction Operator
RRO_R,
@@ -2205,6 +2206,7 @@ private:
INST("0111110-0-------", Id::HSET2_IMM, Type::HalfSet, "HSET2_IMM"),
INST("010110111010----", Id::FCMP_RR, Type::Arithmetic, "FCMP_RR"),
INST("010010111010----", Id::FCMP_RC, Type::Arithmetic, "FCMP_RC"),
INST("0011011-1010----", Id::FCMP_IMMR, Type::Arithmetic, "FCMP_IMMR"),
INST("0101000010000---", Id::MUFU, Type::Arithmetic, "MUFU"),
INST("0100110010010---", Id::RRO_C, Type::Arithmetic, "RRO_C"),
INST("0101110010010---", Id::RRO_R, Type::Arithmetic, "RRO_R"),

View File

@@ -20,14 +20,15 @@ AsyncShaders::~AsyncShaders() {
}
void AsyncShaders::AllocateWorkers() {
// Max worker threads we should allow
constexpr u32 MAX_THREADS = 4;
// Deduce how many threads we can use
const u32 threads_used = std::thread::hardware_concurrency() / 4;
// Always allow at least 1 thread regardless of our settings
const auto max_worker_count = std::max(1U, threads_used);
// Don't use more than MAX_THREADS
const auto num_workers = std::min(max_worker_count, MAX_THREADS);
// Use at least one thread
u32 num_workers = 1;
// Deduce how many more threads we can use
const u32 thread_count = std::thread::hardware_concurrency();
if (thread_count >= 8) {
// Increase async workers by 1 for every 2 threads >= 8
num_workers += 1 + (thread_count - 8) / 2;
}
// If we already have workers queued, ignore
if (num_workers == worker_threads.size()) {

View File

@@ -137,7 +137,8 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::FCMP_RR:
case OpCode::Id::FCMP_RC: {
case OpCode::Id::FCMP_RC:
case OpCode::Id::FCMP_IMMR: {
UNIMPLEMENTED_IF(instr.fcmp.ftz == 0);
Node op_c = GetRegister(instr.gpr39);
Node comp = GetPredicateComparisonFloat(instr.fcmp.cond, std::move(op_c), Immediate(0.0f));

View File

@@ -25,8 +25,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::configuring_global);
ui->volume_combo_box->setVisible(!Settings::configuring_global);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
@@ -51,7 +51,7 @@ void ConfigureAudio::SetConfiguration() {
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
if (!Settings::configuring_global) {
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
@@ -99,7 +99,7 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
@@ -165,7 +165,7 @@ void ConfigureAudio::RetranslateUI() {
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
ui->toggle_audio_stretching->setEnabled(
Settings::values.enable_audio_stretching.UsingGlobal());

View File

@@ -15,7 +15,7 @@
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
InputCommon::InputSubsystem* input_subsystem)
: QDialog(parent), ui(new Ui::ConfigureDialog), registry(registry) {
Settings::configuring_global = true;
Settings::SetConfiguringGlobal(true);
ui->setupUi(this);
ui->hotkeysTab->Populate(registry);

View File

@@ -19,7 +19,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
}
@@ -41,7 +41,7 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
@@ -50,7 +50,7 @@ void ConfigureGeneral::SetConfiguration() {
}
void ConfigureGeneral::ApplyConfiguration() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
@@ -93,7 +93,7 @@ void ConfigureGeneral::RetranslateUI() {
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());

View File

@@ -33,7 +33,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
connect(ui->api, qOverload<int>(&QComboBox::currentIndexChanged), this, [this] {
UpdateDeviceComboBox();
if (!Settings::configuring_global) {
if (!Settings::IsConfiguringGlobal()) {
ConfigurationShared::SetHighlight(
ui->api_layout, ui->api->currentIndex() != ConfigurationShared::USE_GLOBAL_INDEX);
}
@@ -49,8 +49,8 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
UpdateBackgroundColorButton(new_bg_color);
});
ui->bg_label->setVisible(Settings::configuring_global);
ui->bg_combobox->setVisible(!Settings::configuring_global);
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
void ConfigureGraphics::UpdateDeviceSelection(int device) {
@@ -76,7 +76,7 @@ void ConfigureGraphics::SetConfiguration() {
Settings::values.use_asynchronous_gpu_emulation.GetValue());
ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
} else {
@@ -100,7 +100,7 @@ void ConfigureGraphics::SetConfiguration() {
}
void ConfigureGraphics::ApplyConfiguration() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.renderer_backend.UsingGlobal()) {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
@@ -194,7 +194,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
bool enabled = false;
if (!Settings::configuring_global &&
if (!Settings::IsConfiguringGlobal() &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
vulkan_device = Settings::values.vulkan_device.GetValue();
}
@@ -212,7 +212,7 @@ void ConfigureGraphics::UpdateDeviceComboBox() {
break;
}
// If in per-game config and use global is selected, don't enable.
enabled &= !(!Settings::configuring_global &&
enabled &= !(!Settings::IsConfiguringGlobal() &&
ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX);
ui->device->setEnabled(enabled && !Core::System::GetInstance().IsPoweredOn());
}
@@ -227,7 +227,7 @@ void ConfigureGraphics::RetrieveVulkanDevices() {
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
return static_cast<Settings::RendererBackend>(ui->api->currentIndex());
}
@@ -241,7 +241,7 @@ Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
}
void ConfigureGraphics::SetupPerGameUI() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->api->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->device->setEnabled(Settings::values.renderer_backend.UsingGlobal());
ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());

View File

@@ -32,7 +32,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->anisotropic_filtering_combobox->setCurrentIndex(
@@ -52,9 +52,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
ui->gpu_accuracy->currentIndex() -
((Settings::configuring_global) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
// Must guard in case of a during-game configuration when set to be game-specific.
if (Settings::values.gpu_accuracy.UsingGlobal()) {
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
@@ -118,7 +118,7 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());

View File

@@ -31,7 +31,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
game_config = std::make_unique<Config>(fmt::format("{:016X}.ini", title_id), false);
Settings::configuring_global = false;
Settings::SetConfiguringGlobal(false);
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);

View File

@@ -37,8 +37,8 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
}
});
ui->label_console_id->setVisible(Settings::configuring_global);
ui->button_regenerate_console_id->setVisible(Settings::configuring_global);
ui->label_console_id->setVisible(Settings::IsConfiguringGlobal());
ui->button_regenerate_console_id->setVisible(Settings::IsConfiguringGlobal());
SetupPerGameUI();
@@ -78,7 +78,7 @@ void ConfigureSystem::SetConfiguration() {
Settings::values.rng_seed.UsingGlobal());
ui->custom_rtc_edit->setDateTime(QDateTime::fromSecsSinceEpoch(rtc_time.count()));
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setCurrentIndex(Settings::values.language_index.GetValue());
ui->combo_region->setCurrentIndex(Settings::values.region_index.GetValue());
ui->combo_time_zone->setCurrentIndex(Settings::values.time_zone_index.GetValue());
@@ -125,7 +125,7 @@ void ConfigureSystem::ApplyConfiguration() {
return;
}
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
// Guard if during game and set to game-specific value
if (Settings::values.language_index.UsingGlobal()) {
Settings::values.language_index.SetValue(ui->combo_language->currentIndex());
@@ -218,7 +218,7 @@ void ConfigureSystem::RefreshConsoleID() {
}
void ConfigureSystem::SetupPerGameUI() {
if (Settings::configuring_global) {
if (Settings::IsConfiguringGlobal()) {
ui->combo_language->setEnabled(Settings::values.language_index.UsingGlobal());
ui->combo_region->setEnabled(Settings::values.region_index.UsingGlobal());
ui->combo_time_zone->setEnabled(Settings::values.time_zone_index.UsingGlobal());