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__refs_pul
| Author | SHA1 | Date | |
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e1a86c2abc | ||
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b9f21e44ad |
@@ -36,6 +36,7 @@
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#define LOAD_DIR "load"
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#define DUMP_DIR "dump"
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#define SHADER_DIR "shader"
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#define RESCALING_DIR "rescaling"
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#define LOG_DIR "log"
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// Filenames
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@@ -695,6 +695,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
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paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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paths.emplace(UserPath::RescalingDir, user_path + RESCALING_DIR DIR_SEP);
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paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
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paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
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// TODO: Put the logs in a better location for each OS
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@@ -33,6 +33,7 @@ enum class UserPath {
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LoadDir,
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DumpDir,
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ShaderDir,
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RescalingDir,
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SysDataDir,
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UserDir,
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};
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@@ -94,6 +94,7 @@ void LogSettings() {
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LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
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LogSetting("Renderer_UseAsynchronousGpuEmulation",
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Settings::values.use_asynchronous_gpu_emulation);
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LogSetting("Renderer_UseResolutionScanner", Settings::values.use_resolution_scanner);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
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@@ -423,6 +423,7 @@ struct Values {
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bool use_accurate_gpu_emulation;
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bool use_asynchronous_gpu_emulation;
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bool force_30fps_mode;
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bool use_resolution_scanner;
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float bg_red;
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float bg_green;
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@@ -122,6 +122,8 @@ add_library(video_core STATIC
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shader/track.cpp
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surface.cpp
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surface.h
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texture_cache/resolution_scaling/database.cpp
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texture_cache/resolution_scaling/database.h
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texture_cache/surface_base.cpp
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texture_cache/surface_base.h
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texture_cache/surface_params.cpp
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@@ -171,7 +173,7 @@ endif()
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad)
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target_link_libraries(video_core PRIVATE glad json-headers)
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if (ENABLE_VULKAN)
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target_link_libraries(video_core PRIVATE sirit)
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endif()
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@@ -251,7 +251,10 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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if (!gpu.regs.IsShaderConfigEnabled(index)) {
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switch (program) {
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case Maxwell::ShaderProgram::Geometry:
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shader_program_manager->UseTrivialGeometryShader();
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shader_program_manager->BindGeometryShader(nullptr);
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break;
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case Maxwell::ShaderProgram::Fragment:
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shader_program_manager->BindFragmentShader(nullptr);
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break;
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default:
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break;
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@@ -261,14 +264,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
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GLShader::MaxwellUniformData ubo{};
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ubo.SetFromRegs(gpu, stage);
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const auto [buffer, offset] =
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buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
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// Bind the emulation info buffer
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bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
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Shader shader{shader_cache.GetStageProgram(program)};
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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@@ -282,13 +277,13 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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shader_program_manager->UseProgrammableVertexShader(program_handle);
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shader_program_manager->BindVertexShader(&program_handle);
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break;
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case Maxwell::ShaderProgram::Geometry:
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shader_program_manager->UseProgrammableGeometryShader(program_handle);
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shader_program_manager->BindGeometryShader(&program_handle);
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break;
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case Maxwell::ShaderProgram::Fragment:
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shader_program_manager->UseProgrammableFragmentShader(program_handle);
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shader_program_manager->BindFragmentShader(&program_handle);
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break;
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default:
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UNIMPLEMENTED_MSG("Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
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@@ -380,6 +375,7 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_cache.LoadDiskCache(stop_loading, callback);
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texture_cache.LoadResources();
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}
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void RasterizerOpenGL::ConfigureFramebuffers() {
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@@ -426,7 +422,6 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
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texture_cache.GuardRenderTargets(false);
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state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
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SyncViewport(state);
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}
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void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
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@@ -552,9 +547,16 @@ void RasterizerOpenGL::Clear() {
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ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
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SyncViewport(clear_state);
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bool res_scaling;
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if (use_color) {
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res_scaling = texture_cache.IsResolutionScalingEnabledRT(regs.clear_buffers.RT);
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} else {
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res_scaling = texture_cache.IsResolutionScalingEnabledDB();
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}
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SyncViewport(clear_state, res_scaling);
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if (regs.clear_flags.scissor) {
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SyncScissorTest(clear_state);
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SyncScissorTest(clear_state, res_scaling);
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}
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if (regs.clear_flags.viewport) {
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@@ -589,7 +591,6 @@ void RasterizerOpenGL::DrawPrelude() {
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SyncLogicOpState();
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncScissorTest(state);
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SyncTransformFeedback();
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SyncPointState();
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SyncPolygonOffset();
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@@ -605,11 +606,6 @@ void RasterizerOpenGL::DrawPrelude() {
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buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
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}
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// Uniform space for the 5 shader stages
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
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Maxwell::MaxShaderStage;
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// Add space for at least 18 constant buffers
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buffer_size += Maxwell::MaxConstBuffers *
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(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
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@@ -651,6 +647,11 @@ void RasterizerOpenGL::DrawPrelude() {
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gpu.dirty.ResetVertexArrays();
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}
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const bool res_scaling = texture_cache.IsResolutionScalingEnabled();
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SyncViewport(state, res_scaling);
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SyncScissorTest(state, res_scaling);
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shader_program_manager->SetConstants(gpu, res_scaling);
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shader_program_manager->ApplyTo(state);
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state.Apply();
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@@ -773,7 +774,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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SetupComputeImages(kernel);
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const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
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state.draw.shader_program = program;
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state.draw.shader_program = program.handle;
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state.draw.program_pipeline = 0;
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const std::size_t buffer_size =
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@@ -1072,20 +1073,21 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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state.images[binding] = view->GetTexture();
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state, bool rescaling) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
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const float factor = rescaling ? Settings::values.resolution_factor : 1.0f;
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for (std::size_t i = 0; i < viewport_count; i++) {
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auto& viewport = current_state.viewports[i];
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const auto& src = regs.viewports[i];
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const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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viewport.x = viewport_rect.left;
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viewport.y = viewport_rect.bottom;
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viewport.width = viewport_rect.GetWidth();
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viewport.height = viewport_rect.GetHeight();
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viewport.x = static_cast<GLint>(viewport_rect.left * factor);
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viewport.y = static_cast<GLint>(viewport_rect.bottom * factor);
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viewport.width = static_cast<GLint>(viewport_rect.GetWidth() * factor);
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viewport.height = static_cast<GLint>(viewport_rect.GetHeight() * factor);
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viewport.depth_range_far = src.depth_range_far;
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viewport.depth_range_near = src.depth_range_near;
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}
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@@ -1296,12 +1298,13 @@ void RasterizerOpenGL::SyncLogicOpState() {
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state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
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}
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state, bool rescaling) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
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const std::size_t viewport_count =
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geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
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const float factor = rescaling ? Settings::values.resolution_factor : 1.0f;
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for (std::size_t i = 0; i < viewport_count; i++) {
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const auto& src = regs.scissor_test[i];
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auto& dst = current_state.viewports[i].scissor;
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@@ -1311,10 +1314,10 @@ void RasterizerOpenGL::SyncScissorTest(OpenGLState& current_state) {
|
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}
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const u32 width = src.max_x - src.min_x;
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const u32 height = src.max_y - src.min_y;
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dst.x = src.min_x;
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dst.y = src.min_y;
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dst.width = width;
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dst.height = height;
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dst.x = static_cast<u32>(src.min_x * factor);
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dst.y = static_cast<u32>(src.min_y * factor);
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dst.width = static_cast<u32>(width * factor);
|
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dst.height = static_cast<u32>(height * factor);
|
||||
}
|
||||
}
|
||||
|
||||
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@@ -128,7 +128,7 @@ private:
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const GLShader::ImageEntry& entry);
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|
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/// Syncs the viewport and depth range to match the guest state
|
||||
void SyncViewport(OpenGLState& current_state);
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void SyncViewport(OpenGLState& current_state, bool rescaling);
|
||||
|
||||
/// Syncs the clip enabled status to match the guest state
|
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void SyncClipEnabled(
|
||||
@@ -162,7 +162,7 @@ private:
|
||||
void SyncMultiSampleState();
|
||||
|
||||
/// Syncs the scissor test state to match the guest state
|
||||
void SyncScissorTest(OpenGLState& current_state);
|
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void SyncScissorTest(OpenGLState& current_state, bool rescaling);
|
||||
|
||||
/// Syncs the transform feedback state to match the guest state
|
||||
void SyncTransformFeedback();
|
||||
|
||||
@@ -23,9 +23,6 @@ namespace OpenGL {
|
||||
|
||||
using VideoCommon::Shader::ProgramCode;
|
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|
||||
// One UBO is always reserved for emulation values on staged shaders
|
||||
constexpr u32 STAGE_RESERVED_UBOS = 1;
|
||||
|
||||
struct UnspecializedShader {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
@@ -224,10 +221,6 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
}
|
||||
source += '\n';
|
||||
|
||||
if (program_type != ProgramType::Compute) {
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
}
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
@@ -273,8 +266,9 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
auto program = std::make_shared<GLShader::StageProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
program->SetUniformLocations();
|
||||
return program;
|
||||
}
|
||||
|
||||
@@ -348,28 +342,26 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
|
||||
new CachedShader(params, ProgramType::Compute, std::move(result)));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
std::tuple<GLShader::StageProgram&, BaseBindings> CachedShader::GetProgramHandle(
|
||||
const ProgramVariant& variant) {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
auto& stage_program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(variant);
|
||||
if (!program) {
|
||||
program = SpecializeShader(code, entries, program_type, variant);
|
||||
stage_program = TryLoadProgram(variant);
|
||||
if (!stage_program) {
|
||||
stage_program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
LabelGLObject(GL_PROGRAM, stage_program->handle, cpu_addr);
|
||||
}
|
||||
|
||||
auto base_bindings = variant.base_bindings;
|
||||
auto base_bindings{variant.base_bindings};
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
|
||||
if (program_type != ProgramType::Compute) {
|
||||
base_bindings.cbuf += STAGE_RESERVED_UBOS;
|
||||
}
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
return {program->handle, base_bindings};
|
||||
return {*stage_program, base_bindings};
|
||||
}
|
||||
|
||||
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
|
||||
@@ -516,7 +508,7 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
return {};
|
||||
}
|
||||
|
||||
CachedProgram shader = std::make_shared<OGLProgram>();
|
||||
CachedProgram shader = std::make_shared<GLShader::StageProgram>();
|
||||
shader->handle = glCreateProgram();
|
||||
glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
@@ -37,7 +38,7 @@ class RasterizerOpenGL;
|
||||
struct UnspecializedShader;
|
||||
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using CachedProgram = std::shared_ptr<OGLProgram>;
|
||||
using CachedProgram = std::shared_ptr<GLShader::StageProgram>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
@@ -80,7 +81,8 @@ public:
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
std::tuple<GLShader::StageProgram&, BaseBindings> GetProgramHandle(
|
||||
const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
|
||||
@@ -946,9 +946,18 @@ private:
|
||||
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
|
||||
GetSwizzle(element)),
|
||||
Type::Float};
|
||||
case ProgramType::Fragment:
|
||||
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
|
||||
Type::Float};
|
||||
case ProgramType::Fragment: {
|
||||
switch (element) {
|
||||
case 0:
|
||||
return {"(gl_FragCoord.x / utof(config_pack[3]))", Type::Float};
|
||||
case 1:
|
||||
return {"(gl_FragCoord.y / utof(config_pack[3]))", Type::Float};
|
||||
case 2:
|
||||
return {"gl_FragCoord.z", Type::Float};
|
||||
case 3:
|
||||
return {"1.0f", Type::Float};
|
||||
}
|
||||
}
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
@@ -2486,7 +2495,9 @@ std::string GetCommonDeclarations() {
|
||||
" bvec2 is_nan2 = isnan(pair2);\n"
|
||||
" return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || "
|
||||
"is_nan2.y);\n"
|
||||
"}}\n\n");
|
||||
"}}\n\n"
|
||||
"uniform uvec4 config_pack; // instance_id, flip_stage, y_direction, padding\n"
|
||||
"uniform vec2 viewport_flip;\n\n");
|
||||
}
|
||||
|
||||
ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
|
||||
@@ -27,14 +27,6 @@ ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setu
|
||||
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
ProgramResult program = Decompile(device, program_ir, stage, "vertex");
|
||||
@@ -77,14 +69,6 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
|
||||
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
|
||||
out += program.first;
|
||||
@@ -92,7 +76,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
out += R"(
|
||||
void main() {
|
||||
execute_geometry();
|
||||
};)";
|
||||
})";
|
||||
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
@@ -113,11 +97,6 @@ layout (location = 5) out vec4 FragColor5;
|
||||
layout (location = 6) out vec4 FragColor6;
|
||||
layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
||||
|
||||
@@ -2,13 +2,35 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include "common/common_types.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
StageProgram::StageProgram() = default;
|
||||
|
||||
StageProgram::~StageProgram() = default;
|
||||
|
||||
void StageProgram::SetUniformLocations() {
|
||||
config_pack_location = glGetUniformLocation(handle, "config_pack");
|
||||
viewport_flip_location = glGetUniformLocation(handle, "viewport_flip");
|
||||
}
|
||||
|
||||
void StageProgram::UpdateConstants() {
|
||||
if (state.config_pack != old_state.config_pack) {
|
||||
glProgramUniform4uiv(handle, config_pack_location, 1, state.config_pack.data());
|
||||
old_state.config_pack = state.config_pack;
|
||||
}
|
||||
if (state.viewport_scale != old_state.viewport_scale) {
|
||||
glProgramUniform2fv(handle, viewport_flip_location, 1, state.viewport_scale.data());
|
||||
old_state.viewport_scale = state.viewport_scale;
|
||||
}
|
||||
}
|
||||
|
||||
ProgramManager::ProgramManager() {
|
||||
pipeline.Create();
|
||||
@@ -16,12 +38,59 @@ ProgramManager::ProgramManager() {
|
||||
|
||||
ProgramManager::~ProgramManager() = default;
|
||||
|
||||
void ProgramManager::SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d, bool rescaling) {
|
||||
const auto& regs = maxwell_3d.regs;
|
||||
const auto& state = maxwell_3d.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
const GLfloat flip_x = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
const GLfloat flip_y = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
const GLuint instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped (the last stage before the fragment
|
||||
// shader).
|
||||
const GLuint flip_stage = [&]() {
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell::ShaderProgram::Geometry);
|
||||
if (regs.shader_config[geometry_index].enable) {
|
||||
return geometry_index;
|
||||
} else {
|
||||
return static_cast<u32>(Maxwell::ShaderProgram::VertexB);
|
||||
}
|
||||
}();
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
const GLfloat y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
|
||||
|
||||
const GLfloat rescale_factor = rescaling ? Settings::values.resolution_factor : 1.0f;
|
||||
|
||||
for (const auto stage :
|
||||
{current_state.vertex, current_state.geometry, current_state.fragment}) {
|
||||
if (!stage) {
|
||||
continue;
|
||||
}
|
||||
stage->SetInstanceID(instance_id);
|
||||
stage->SetFlipStage(flip_stage);
|
||||
stage->SetYDirection(y_direction);
|
||||
stage->SetViewportScale(flip_x, flip_y);
|
||||
stage->SetRescalingFactor(rescale_factor);
|
||||
stage->UpdateConstants();
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramManager::ApplyTo(OpenGLState& state) {
|
||||
UpdatePipeline();
|
||||
state.draw.shader_program = 0;
|
||||
state.draw.program_pipeline = pipeline.handle;
|
||||
}
|
||||
|
||||
GLuint GetHandle(StageProgram* program) {
|
||||
if (!program) {
|
||||
return 0;
|
||||
}
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
void ProgramManager::UpdatePipeline() {
|
||||
// Avoid updating the pipeline when values have no changed
|
||||
if (old_state == current_state) {
|
||||
@@ -33,34 +102,11 @@ void ProgramManager::UpdatePipeline() {
|
||||
GL_FRAGMENT_SHADER_BIT};
|
||||
glUseProgramStages(pipeline.handle, all_used_stages, 0);
|
||||
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, GetHandle(current_state.vertex));
|
||||
glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, GetHandle(current_state.geometry));
|
||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, GetHandle(current_state.fragment));
|
||||
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||
const auto& regs = maxwell.regs;
|
||||
const auto& state = maxwell.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped
|
||||
// (the last stage before the fragment shader).
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
||||
if (maxwell.regs.shader_config[geometry_index].enable) {
|
||||
flip_stage = geometry_index;
|
||||
} else {
|
||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
||||
}
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
||||
@@ -4,71 +4,108 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <tuple>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
class Maxwell3D;
|
||||
}
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
class StageProgram final : public OGLProgram {
|
||||
public:
|
||||
explicit StageProgram();
|
||||
~StageProgram();
|
||||
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
struct alignas(16) {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
void SetUniformLocations();
|
||||
|
||||
void UpdateConstants();
|
||||
|
||||
void SetInstanceID(GLuint instance_id) {
|
||||
state.instance_id = instance_id;
|
||||
}
|
||||
|
||||
void SetFlipStage(GLuint flip_stage) {
|
||||
state.flip_stage = flip_stage;
|
||||
}
|
||||
|
||||
void SetYDirection(GLfloat y_direction) {
|
||||
state.y_direction = y_direction;
|
||||
}
|
||||
|
||||
void SetRescalingFactor(GLfloat rescaling_factor) {
|
||||
state.rescaling_factor = rescaling_factor;
|
||||
}
|
||||
|
||||
void SetViewportScale(GLfloat x, GLfloat y) {
|
||||
state.viewport_scale = {x, y};
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
union {
|
||||
std::array<GLuint, 4> config_pack{};
|
||||
struct {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
GLfloat rescaling_factor;
|
||||
};
|
||||
};
|
||||
|
||||
std::array<GLfloat, 2> viewport_scale{};
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
class ProgramManager {
|
||||
GLint config_pack_location = -1;
|
||||
GLint viewport_flip_location = -1;
|
||||
|
||||
State state;
|
||||
State old_state;
|
||||
};
|
||||
|
||||
class ProgramManager final {
|
||||
public:
|
||||
explicit ProgramManager();
|
||||
~ProgramManager();
|
||||
|
||||
void SetConstants(Tegra::Engines::Maxwell3D& maxwell_3d, bool rescaling);
|
||||
|
||||
void ApplyTo(OpenGLState& state);
|
||||
|
||||
void UseProgrammableVertexShader(GLuint program) {
|
||||
current_state.vertex_shader = program;
|
||||
void BindVertexShader(StageProgram* program) {
|
||||
current_state.vertex = program;
|
||||
}
|
||||
|
||||
void UseProgrammableGeometryShader(GLuint program) {
|
||||
current_state.geometry_shader = program;
|
||||
void BindGeometryShader(StageProgram* program) {
|
||||
current_state.geometry = program;
|
||||
}
|
||||
|
||||
void UseProgrammableFragmentShader(GLuint program) {
|
||||
current_state.fragment_shader = program;
|
||||
}
|
||||
|
||||
void UseTrivialGeometryShader() {
|
||||
current_state.geometry_shader = 0;
|
||||
void BindFragmentShader(StageProgram* program) {
|
||||
current_state.fragment = program;
|
||||
}
|
||||
|
||||
private:
|
||||
struct PipelineState {
|
||||
bool operator==(const PipelineState& rhs) const {
|
||||
return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
|
||||
geometry_shader == rhs.geometry_shader;
|
||||
return vertex == rhs.vertex && fragment == rhs.fragment && geometry == rhs.geometry;
|
||||
}
|
||||
|
||||
bool operator!=(const PipelineState& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
GLuint vertex_shader{};
|
||||
GLuint fragment_shader{};
|
||||
GLuint geometry_shader{};
|
||||
StageProgram* vertex{};
|
||||
StageProgram* fragment{};
|
||||
StageProgram* geometry{};
|
||||
};
|
||||
|
||||
void UpdatePipeline();
|
||||
|
||||
@@ -199,7 +199,7 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
|
||||
}
|
||||
|
||||
OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
|
||||
OGLBuffer& texture_buffer) {
|
||||
OGLBuffer& texture_buffer, u32 resolution_factor) {
|
||||
OGLTexture texture;
|
||||
texture.Create(target);
|
||||
|
||||
@@ -214,6 +214,9 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
|
||||
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format,
|
||||
params.width * resolution_factor, params.height * resolution_factor);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
|
||||
params.height);
|
||||
@@ -242,8 +245,13 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
|
||||
format = tuple.format;
|
||||
type = tuple.type;
|
||||
is_compressed = tuple.compressed;
|
||||
}
|
||||
|
||||
void CachedSurface::Init() {
|
||||
target = GetTextureTarget(params.target);
|
||||
texture = CreateTexture(params, target, internal_format, texture_buffer);
|
||||
const u32 resolution_factor =
|
||||
IsRescaled() ? static_cast<u32>(Settings::values.resolution_factor) : 1;
|
||||
texture = CreateTexture(params, target, internal_format, texture_buffer, resolution_factor);
|
||||
DecorateSurfaceName();
|
||||
main_view = CreateViewInner(
|
||||
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
|
||||
@@ -461,7 +469,10 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
||||
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
|
||||
|
||||
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||
return std::make_shared<CachedSurface>(gpu_addr, params);
|
||||
Surface new_surface = std::make_shared<CachedSurface>(gpu_addr, params);
|
||||
SignalCreatedSurface(new_surface);
|
||||
new_surface->Init();
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
@@ -472,15 +483,21 @@ void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
// A fallback is needed
|
||||
return;
|
||||
}
|
||||
const bool src_rescaled = src_surface->IsRescaled();
|
||||
const bool dst_rescaled = dst_surface->IsRescaled();
|
||||
if (src_rescaled != dst_rescaled) {
|
||||
LOG_CRITICAL(HW_GPU, "Rescaling Database is incorrectly set! Rescan the database!.");
|
||||
}
|
||||
const u32 factor = src_rescaled ? static_cast<u32>(Settings::values.resolution_factor) : 1U;
|
||||
const auto src_handle = src_surface->GetTexture();
|
||||
const auto src_target = src_surface->GetTarget();
|
||||
const auto dst_handle = dst_surface->GetTexture();
|
||||
const auto dst_target = dst_surface->GetTarget();
|
||||
glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
|
||||
copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
|
||||
copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
|
||||
copy_params.dest_z, copy_params.width, copy_params.height,
|
||||
copy_params.depth);
|
||||
glCopyImageSubData(src_handle, src_target, copy_params.source_level,
|
||||
copy_params.source_x * factor, copy_params.source_y * factor,
|
||||
copy_params.source_z, dst_handle, dst_target, copy_params.dest_level,
|
||||
copy_params.dest_x * factor, copy_params.dest_y * factor, copy_params.dest_z,
|
||||
copy_params.width * factor, copy_params.height * factor, copy_params.depth);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
||||
@@ -539,8 +556,14 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
||||
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
|
||||
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
const bool src_rescaled = src_view->GetParent().IsRescaled();
|
||||
const bool dst_rescaled = dst_view->GetParent().IsRescaled();
|
||||
const u32 factor1 = src_rescaled ? static_cast<u32>(Settings::values.resolution_factor) : 1U;
|
||||
const u32 factor2 = dst_rescaled ? static_cast<u32>(Settings::values.resolution_factor) : 1U;
|
||||
|
||||
glBlitFramebuffer(src_rect.left * factor1, src_rect.top * factor1, src_rect.right * factor1,
|
||||
src_rect.bottom * factor1, dst_rect.left * factor2, dst_rect.top * factor2,
|
||||
dst_rect.right * factor2, dst_rect.bottom * factor2, buffers,
|
||||
is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
|
||||
@@ -553,8 +576,15 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
|
||||
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
|
||||
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
|
||||
|
||||
const std::size_t source_size = src_surface->GetHostSizeInBytes();
|
||||
const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
|
||||
const bool src_rescaled = src_surface->IsRescaled();
|
||||
const bool dst_rescaled = dst_surface->IsRescaled();
|
||||
if (src_rescaled != dst_rescaled) {
|
||||
LOG_CRITICAL(HW_GPU, "Rescaling Database is incorrectly set! Rescan the database!.");
|
||||
}
|
||||
const u32 factor = src_rescaled ? static_cast<u32>(Settings::values.resolution_factor) : 1U;
|
||||
|
||||
const std::size_t source_size = src_surface->GetHostSizeInBytes() * factor * factor;
|
||||
const std::size_t dest_size = dst_surface->GetHostSizeInBytes() * factor * factor;
|
||||
|
||||
const std::size_t buffer_size = std::max(source_size, dest_size);
|
||||
|
||||
@@ -573,8 +603,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
|
||||
|
||||
const GLsizei width = static_cast<GLsizei>(dst_params.width);
|
||||
const GLsizei height = static_cast<GLsizei>(dst_params.height);
|
||||
const GLsizei width = static_cast<GLsizei>(dst_params.width * factor);
|
||||
const GLsizei height = static_cast<GLsizei>(dst_params.height * factor);
|
||||
const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
|
||||
if (dest_format.compressed) {
|
||||
LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
|
||||
|
||||
@@ -39,6 +39,8 @@ public:
|
||||
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||
~CachedSurface();
|
||||
|
||||
void Init();
|
||||
|
||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||
void DownloadTexture(std::vector<u8>& staging_buffer) override;
|
||||
|
||||
@@ -96,6 +98,10 @@ public:
|
||||
return texture_view.handle;
|
||||
}
|
||||
|
||||
const CachedSurface& GetParent() const {
|
||||
return surface;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return surface.GetSurfaceParams();
|
||||
}
|
||||
|
||||
121
src/video_core/texture_cache/resolution_scaling/database.cpp
Normal file
121
src/video_core/texture_cache/resolution_scaling/database.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <fmt/format.h>
|
||||
#include <json.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "video_core/texture_cache/resolution_scaling/database.h"
|
||||
|
||||
namespace VideoCommon::Resolution {
|
||||
|
||||
using namespace nlohmann;
|
||||
|
||||
std::string GetBaseDir() {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::RescalingDir);
|
||||
}
|
||||
|
||||
ScalingDatabase::ScalingDatabase(Core::System& system) : system{system} {}
|
||||
|
||||
ScalingDatabase::~ScalingDatabase() {
|
||||
SaveDatabase();
|
||||
}
|
||||
|
||||
void ScalingDatabase::Init() {
|
||||
title_id = system.CurrentProcess()->GetTitleID();
|
||||
LoadDatabase();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void ScalingDatabase::LoadDatabase() {
|
||||
const std::string path = GetProfilePath();
|
||||
const bool exists = FileUtil::Exists(path);
|
||||
if (!exists) {
|
||||
return;
|
||||
}
|
||||
std::ifstream file;
|
||||
OpenFStream(file, path, std::ios_base::in);
|
||||
json in;
|
||||
file >> in;
|
||||
u32 version = in["version"].get<u32>();
|
||||
if (version != DBVersion) {
|
||||
return;
|
||||
}
|
||||
for (const auto& entry : in["entries"]) {
|
||||
ResolutionKey key{};
|
||||
key.format = static_cast<PixelFormat>(entry["format"].get<u32>());
|
||||
key.width = entry["width"].get<u32>();
|
||||
key.height = entry["height"].get<u32>();
|
||||
database.insert(key);
|
||||
}
|
||||
for (const auto& entry : in["blacklist"]) {
|
||||
ResolutionKey key{};
|
||||
key.format = static_cast<PixelFormat>(entry["format"].get<u32>());
|
||||
key.width = entry["width"].get<u32>();
|
||||
key.height = entry["height"].get<u32>();
|
||||
blacklist.insert(key);
|
||||
}
|
||||
}
|
||||
|
||||
void ScalingDatabase::SaveDatabase() {
|
||||
const std::string dir = GetBaseDir();
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
LOG_ERROR(HW_GPU, "Failed to create directory={}", dir);
|
||||
return;
|
||||
}
|
||||
json out;
|
||||
out.emplace("version", DBVersion);
|
||||
auto entries = json::array();
|
||||
for (const auto& key : database) {
|
||||
entries.push_back({
|
||||
{"format", static_cast<u32>(key.format)},
|
||||
{"width", key.width},
|
||||
{"height", key.height},
|
||||
});
|
||||
}
|
||||
out.emplace("entries", std::move(entries));
|
||||
auto blacklist_entries = json::array();
|
||||
for (const auto& key : blacklist) {
|
||||
blacklist_entries.push_back({
|
||||
{"format", static_cast<u32>(key.format)},
|
||||
{"width", key.width},
|
||||
{"height", key.height},
|
||||
});
|
||||
}
|
||||
out.emplace("blacklist", std::move(blacklist_entries));
|
||||
const std::string path = GetProfilePath();
|
||||
std::ofstream file;
|
||||
OpenFStream(file, path, std::ios_base::out);
|
||||
file << std::setw(4) << out << std::endl;
|
||||
}
|
||||
|
||||
void ScalingDatabase::Register(PixelFormat format, u32 width, u32 height) {
|
||||
const ResolutionKey key{format, width, height};
|
||||
if (blacklist.count(key) == 0) {
|
||||
database.insert(key);
|
||||
}
|
||||
}
|
||||
|
||||
void ScalingDatabase::Unregister(PixelFormat format, u32 width, u32 height) {
|
||||
const ResolutionKey key{format, width, height};
|
||||
database.erase(key);
|
||||
blacklist.insert(key);
|
||||
}
|
||||
|
||||
std::string ScalingDatabase::GetTitleID() const {
|
||||
return fmt::format("{:016X}", title_id);
|
||||
}
|
||||
|
||||
std::string ScalingDatabase::GetProfilePath() const {
|
||||
return FileUtil::SanitizePath(GetBaseDir() + DIR_SEP_CHR + GetTitleID() + ".json");
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Resolution
|
||||
88
src/video_core/texture_cache/resolution_scaling/database.h
Normal file
88
src/video_core/texture_cache/resolution_scaling/database.h
Normal file
@@ -0,0 +1,88 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <unordered_set>
|
||||
#include "video_core/surface.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace VideoCommon::Resolution {
|
||||
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
|
||||
struct ResolutionKey {
|
||||
PixelFormat format;
|
||||
u32 width;
|
||||
u32 height;
|
||||
std::size_t Hash() const {
|
||||
const std::size_t comp1 = static_cast<std::size_t>(format) << 44;
|
||||
const std::size_t comp2 = static_cast<std::size_t>(height) << 24;
|
||||
const std::size_t comp3 = static_cast<std::size_t>(width);
|
||||
return comp1 | comp2 | comp3;
|
||||
}
|
||||
|
||||
bool operator==(const ResolutionKey& ks) const {
|
||||
return std::tie(format, width, height) == std::tie(ks.format, ks.width, ks.height);
|
||||
}
|
||||
|
||||
bool operator!=(const ResolutionKey& ks) const {
|
||||
return !(*this == ks);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Resolution
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::Resolution::ResolutionKey> {
|
||||
std::size_t operator()(const VideoCommon::Resolution::ResolutionKey& k) const {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace VideoCommon::Resolution {
|
||||
|
||||
class ScalingDatabase {
|
||||
public:
|
||||
explicit ScalingDatabase(Core::System& system);
|
||||
~ScalingDatabase();
|
||||
|
||||
void SaveDatabase();
|
||||
void LoadDatabase();
|
||||
void Init();
|
||||
|
||||
bool IsInDatabase(const PixelFormat format, const u32 width, const u32 height) const {
|
||||
const ResolutionKey key{format, width, height};
|
||||
return database.count(key) > 0;
|
||||
}
|
||||
|
||||
bool IsBlacklisted(const PixelFormat format, const u32 width, const u32 height) const {
|
||||
const ResolutionKey key{format, width, height};
|
||||
return blacklist.count(key) > 0;
|
||||
}
|
||||
|
||||
void Register(const PixelFormat format, const u32 width, const u32 height);
|
||||
void Unregister(const PixelFormat format, const u32 width, const u32 height);
|
||||
|
||||
std::string GetTitleID() const;
|
||||
std::string GetProfilePath() const;
|
||||
|
||||
private:
|
||||
std::unordered_set<ResolutionKey> database{};
|
||||
std::unordered_set<ResolutionKey> blacklist{};
|
||||
bool initialized{};
|
||||
u64 title_id{};
|
||||
Core::System& system;
|
||||
|
||||
static constexpr u32 DBVersion = 1;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Resolution
|
||||
@@ -205,6 +205,10 @@ public:
|
||||
index = index_;
|
||||
}
|
||||
|
||||
void MarkAsRescaled(const bool is_rescaled) {
|
||||
this->is_rescaled = is_rescaled;
|
||||
}
|
||||
|
||||
void MarkAsPicked(bool is_picked_) {
|
||||
is_picked = is_picked_;
|
||||
}
|
||||
@@ -226,6 +230,10 @@ public:
|
||||
return index;
|
||||
}
|
||||
|
||||
bool IsRescaled() const {
|
||||
return is_rescaled;
|
||||
}
|
||||
|
||||
bool IsRegistered() const {
|
||||
return is_registered;
|
||||
}
|
||||
@@ -318,6 +326,7 @@ private:
|
||||
bool is_target{};
|
||||
bool is_registered{};
|
||||
bool is_picked{};
|
||||
bool is_rescaled{};
|
||||
u32 index{NO_RT};
|
||||
u64 modification_tick{};
|
||||
};
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
@@ -29,6 +30,7 @@
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/copy_params.h"
|
||||
#include "video_core/texture_cache/resolution_scaling/database.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
#include "video_core/texture_cache/surface_view.h"
|
||||
@@ -53,15 +55,27 @@ class TextureCache {
|
||||
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
|
||||
using IntervalType = typename IntervalMap::interval_type;
|
||||
|
||||
private:
|
||||
enum class UnregisterReason : u32 {
|
||||
Invalidated,
|
||||
Recycled,
|
||||
Rebuilt,
|
||||
Restructured,
|
||||
};
|
||||
|
||||
public:
|
||||
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
|
||||
Unregister(surface);
|
||||
Unregister(surface, UnregisterReason::Invalidated);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadResources() {
|
||||
scaling_database.Init();
|
||||
}
|
||||
|
||||
/***
|
||||
* `Guard` guarantees that rendertargets don't unregister themselves if the
|
||||
* collide. Protection is currently only done on 3D slices.
|
||||
@@ -151,8 +165,12 @@ public:
|
||||
depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
|
||||
depth_buffer.target = surface_view.first;
|
||||
depth_buffer.view = surface_view.second;
|
||||
if (depth_buffer.target)
|
||||
if (depth_buffer.target) {
|
||||
depth_buffer.target->MarkAsRenderTarget(true, DEPTH_RT);
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
MarkScanner(depth_buffer.target);
|
||||
}
|
||||
}
|
||||
return surface_view.second;
|
||||
}
|
||||
|
||||
@@ -185,8 +203,12 @@ public:
|
||||
render_targets[index].target->MarkAsRenderTarget(false, NO_RT);
|
||||
render_targets[index].target = surface_view.first;
|
||||
render_targets[index].view = surface_view.second;
|
||||
if (render_targets[index].target)
|
||||
if (render_targets[index].target) {
|
||||
render_targets[index].target->MarkAsRenderTarget(true, static_cast<u32>(index));
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
MarkScanner(render_targets[index].target);
|
||||
}
|
||||
}
|
||||
return surface_view.second;
|
||||
}
|
||||
|
||||
@@ -231,6 +253,12 @@ public:
|
||||
DeduceBestBlit(src_params, dst_params, src_gpu_addr, dst_gpu_addr);
|
||||
std::pair<TSurface, TView> dst_surface = GetSurface(dst_gpu_addr, dst_params, true, false);
|
||||
std::pair<TSurface, TView> src_surface = GetSurface(src_gpu_addr, src_params, true, false);
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
bool is_candidate = IsInRSDatabase(src_surface.first);
|
||||
if (is_candidate) {
|
||||
MarkScanner(dst_surface.first);
|
||||
}
|
||||
}
|
||||
ImageBlit(src_surface.second, dst_surface.second, copy_config);
|
||||
dst_surface.first->MarkAsModified(true, Tick());
|
||||
}
|
||||
@@ -254,13 +282,46 @@ public:
|
||||
return ++ticks;
|
||||
}
|
||||
|
||||
bool IsResolutionScalingEnabled() {
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
return CheckBlackListMatch();
|
||||
}
|
||||
if (!EnabledRescaling()) {
|
||||
return false;
|
||||
}
|
||||
return CheckResolutionScalingEnabled();
|
||||
}
|
||||
|
||||
bool IsResolutionScalingEnabledRT(const std::size_t index) {
|
||||
if (!EnabledRescaling()) {
|
||||
return false;
|
||||
}
|
||||
if (render_targets[index].target) {
|
||||
return render_targets[index].target->IsRescaled();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsResolutionScalingEnabledDB() {
|
||||
if (!EnabledRescaling()) {
|
||||
return false;
|
||||
}
|
||||
if (depth_buffer.target) {
|
||||
return depth_buffer.target->IsRescaled();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||
: system{system}, rasterizer{rasterizer} {
|
||||
: system{system}, rasterizer{rasterizer}, scaling_database{system} {
|
||||
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
SetEmptyColorBuffer(i);
|
||||
}
|
||||
|
||||
enable_resolution_scaling =
|
||||
Settings::values.resolution_factor != 1.0f && !Settings::values.use_resolution_scanner;
|
||||
|
||||
SetEmptyDepthBuffer();
|
||||
staging_cache.SetSize(2);
|
||||
|
||||
@@ -321,13 +382,19 @@ protected:
|
||||
rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
|
||||
}
|
||||
|
||||
void Unregister(TSurface surface) {
|
||||
void Unregister(TSurface surface, UnregisterReason reason) {
|
||||
if (guard_render_targets && surface->IsProtected()) {
|
||||
return;
|
||||
}
|
||||
if (!guard_render_targets && surface->IsRenderTarget()) {
|
||||
ManageRenderTargetUnregister(surface);
|
||||
}
|
||||
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
if (reason == UnregisterReason::Restructured) {
|
||||
UnmarkScanner(surface);
|
||||
}
|
||||
}
|
||||
const std::size_t size = surface->GetSizeInBytes();
|
||||
const VAddr cpu_addr = surface->GetCpuAddr();
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
|
||||
@@ -353,6 +420,13 @@ protected:
|
||||
return GetSurface(gpu_addr, params, true, false);
|
||||
}
|
||||
|
||||
// Must be called by child's create surface
|
||||
void SignalCreatedSurface(TSurface& new_surface) {
|
||||
if (EnabledRescaling() && IsInRSDatabase(new_surface)) {
|
||||
new_surface->MarkAsRescaled(true);
|
||||
}
|
||||
}
|
||||
|
||||
Core::System& system;
|
||||
|
||||
private:
|
||||
@@ -436,7 +510,7 @@ private:
|
||||
const MatchTopologyResult untopological) {
|
||||
const bool do_load = preserve_contents && Settings::values.use_accurate_gpu_emulation;
|
||||
for (auto& surface : overlaps) {
|
||||
Unregister(surface);
|
||||
Unregister(surface, UnregisterReason::Recycled);
|
||||
}
|
||||
switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
|
||||
case RecycleStrategy::Ignore: {
|
||||
@@ -495,7 +569,22 @@ private:
|
||||
ImageCopy(current_surface, new_surface, brick);
|
||||
}
|
||||
}
|
||||
Unregister(current_surface);
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
if (IsInRSDatabase(current_surface)) {
|
||||
if (IsRSBlacklisted(new_surface)) {
|
||||
UnmarkScanner(current_surface);
|
||||
} else {
|
||||
MarkScanner(new_surface);
|
||||
}
|
||||
} else if (IsInRSDatabase(new_surface)) {
|
||||
if (IsRSBlacklisted(current_surface)) {
|
||||
UnmarkScanner(new_surface);
|
||||
} else {
|
||||
MarkScanner(current_surface);
|
||||
}
|
||||
}
|
||||
}
|
||||
Unregister(current_surface, UnregisterReason::Rebuilt);
|
||||
Register(new_surface);
|
||||
new_surface->MarkAsModified(current_surface->IsModified(), Tick());
|
||||
return {new_surface, new_surface->GetMainView()};
|
||||
@@ -576,7 +665,7 @@ private:
|
||||
return {};
|
||||
}
|
||||
for (auto surface : overlaps) {
|
||||
Unregister(surface);
|
||||
Unregister(surface, UnregisterReason::Restructured);
|
||||
}
|
||||
new_surface->MarkAsModified(modified, Tick());
|
||||
Register(new_surface);
|
||||
@@ -843,7 +932,30 @@ private:
|
||||
return {new_surface, new_surface->GetMainView()};
|
||||
}
|
||||
|
||||
void LoadSurface(const TSurface& surface) {
|
||||
void LoadSurfaceRescaled(TSurface& surface) {
|
||||
const auto& params = surface->GetSurfaceParams();
|
||||
enable_resolution_scaling = false;
|
||||
TSurface proxy = CreateSurface(surface->GetGpuAddr(), params);
|
||||
enable_resolution_scaling = true;
|
||||
staging_cache.GetBuffer(0).resize(proxy->GetHostSizeInBytes());
|
||||
proxy->LoadBuffer(system.GPU().MemoryManager(), staging_cache);
|
||||
proxy->UploadTexture(staging_cache.GetBuffer(0));
|
||||
Tegra::Engines::Fermi2D::Config copy_config;
|
||||
const Common::Rectangle<u32> rect{0, 0, params.width, params.height};
|
||||
copy_config.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy;
|
||||
copy_config.filter = Tegra::Engines::Fermi2D::Filter::Linear;
|
||||
copy_config.src_rect = rect;
|
||||
copy_config.dst_rect = rect;
|
||||
TView src_view = proxy->GetMainView();
|
||||
TView dst_view = surface->GetMainView();
|
||||
ImageBlit(src_view, dst_view, copy_config);
|
||||
}
|
||||
|
||||
void LoadSurface(TSurface& surface) {
|
||||
if (surface->IsRescaled()) {
|
||||
LoadSurfaceRescaled(surface);
|
||||
return;
|
||||
}
|
||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||
surface->LoadBuffer(system.GPU().MemoryManager(), staging_cache);
|
||||
surface->UploadTexture(staging_cache.GetBuffer(0));
|
||||
@@ -854,6 +966,9 @@ private:
|
||||
if (!surface->IsModified()) {
|
||||
return;
|
||||
}
|
||||
if (IsResolutionScannerEnabled()) {
|
||||
UnmarkScanner(surface);
|
||||
}
|
||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||
surface->DownloadTexture(staging_cache.GetBuffer(0));
|
||||
surface->FlushBuffer(system.GPU().MemoryManager(), staging_cache);
|
||||
@@ -924,6 +1039,115 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
bool EnabledRescaling() const {
|
||||
return enable_resolution_scaling;
|
||||
}
|
||||
|
||||
bool IsResolutionScannerEnabled() const {
|
||||
return Settings::values.use_resolution_scanner;
|
||||
}
|
||||
|
||||
void UnmarkScanner(const TSurface& surface) {
|
||||
const auto params = surface->GetSurfaceParams();
|
||||
scaling_database.Unregister(params.pixel_format, params.width, params.height);
|
||||
}
|
||||
|
||||
void MarkScanner(const TSurface& surface) {
|
||||
const auto params = surface->GetSurfaceParams();
|
||||
if (params.target != SurfaceTarget::Texture2D || params.num_levels > 1 ||
|
||||
params.IsCompressed() || params.block_depth > 1) {
|
||||
return;
|
||||
}
|
||||
scaling_database.Register(params.pixel_format, params.width, params.height);
|
||||
}
|
||||
|
||||
bool IsRSBlacklisted(const TSurface& surface) const {
|
||||
const auto params = surface->GetSurfaceParams();
|
||||
return scaling_database.IsBlacklisted(params.pixel_format, params.width, params.height);
|
||||
}
|
||||
|
||||
bool IsInRSDatabase(const TSurface& surface) const {
|
||||
const auto& params = surface->GetSurfaceParams();
|
||||
return scaling_database.IsInDatabase(params.pixel_format, params.width, params.height);
|
||||
}
|
||||
|
||||
bool CheckBlackListMatch() {
|
||||
u32 enabled_targets = 0;
|
||||
u32 black_listed = 0;
|
||||
bool black_list = false;
|
||||
for (const auto& target : render_targets) {
|
||||
if (target.target) {
|
||||
enabled_targets++;
|
||||
if (IsRSBlacklisted(target.target)) {
|
||||
black_list = true;
|
||||
black_listed++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (depth_buffer.target) {
|
||||
enabled_targets++;
|
||||
if (IsRSBlacklisted(depth_buffer.target)) {
|
||||
black_list = true;
|
||||
black_listed++;
|
||||
}
|
||||
}
|
||||
if (black_list) {
|
||||
if (black_listed != enabled_targets) {
|
||||
std::string blacklist_msg{};
|
||||
for (const auto& target : render_targets) {
|
||||
if (target.target) {
|
||||
UnmarkScanner(target.target);
|
||||
const auto& params = target.target->GetSurfaceParams();
|
||||
blacklist_msg += fmt::format("Format:{}, Height:{}, Width:{}\n",
|
||||
static_cast<u32>(params.pixel_format),
|
||||
params.height, params.width);
|
||||
}
|
||||
}
|
||||
if (depth_buffer.target) {
|
||||
UnmarkScanner(depth_buffer.target);
|
||||
const auto& params = depth_buffer.target->GetSurfaceParams();
|
||||
blacklist_msg += fmt::format("Format:{}, Height:{}, Width:{}\n",
|
||||
static_cast<u32>(params.pixel_format),
|
||||
params.height, params.width);
|
||||
}
|
||||
LOG_CRITICAL(HW_GPU, "Scan detected a conflict:\n{}\nBlacklisting all",
|
||||
blacklist_msg);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CheckResolutionScalingEnabled() {
|
||||
u32 enabled_targets = 0;
|
||||
u32 rescaled_targets = 0;
|
||||
bool rescaling = false;
|
||||
for (const auto& target : render_targets) {
|
||||
if (target.target) {
|
||||
enabled_targets++;
|
||||
if (target.target->IsRescaled()) {
|
||||
rescaling = true;
|
||||
rescaled_targets++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (depth_buffer.target) {
|
||||
enabled_targets++;
|
||||
if (depth_buffer.target->IsRescaled()) {
|
||||
rescaling = true;
|
||||
rescaled_targets++;
|
||||
}
|
||||
}
|
||||
if (rescaling) {
|
||||
if (rescaled_targets != enabled_targets) {
|
||||
LOG_CRITICAL(HW_GPU,
|
||||
"Rescaling Database is incorrectly set! Rescan the database!.");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr PixelFormat GetSiblingFormat(PixelFormat format) const {
|
||||
return siblings_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
@@ -940,6 +1164,7 @@ private:
|
||||
// Guards the cache for protection conflicts.
|
||||
bool guard_render_targets{};
|
||||
bool guard_samplers{};
|
||||
bool enable_resolution_scaling{};
|
||||
|
||||
// The siblings table is for formats that can inter exchange with one another
|
||||
// without causing issues. This is only valid when a conflict occurs on a non
|
||||
@@ -972,6 +1197,8 @@ private:
|
||||
|
||||
StagingCache staging_cache;
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
Resolution::ScalingDatabase scaling_database;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
@@ -624,6 +624,8 @@ void Config::ReadRendererValues() {
|
||||
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
|
||||
Settings::values.use_resolution_scanner =
|
||||
ReadSetting(QStringLiteral("use_resolution_scanner"), false).toBool();
|
||||
Settings::values.force_30fps_mode =
|
||||
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
|
||||
|
||||
@@ -1047,6 +1049,8 @@ void Config::SaveRendererValues() {
|
||||
Settings::values.use_accurate_gpu_emulation, false);
|
||||
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
|
||||
Settings::values.use_asynchronous_gpu_emulation, false);
|
||||
WriteSetting(QStringLiteral("use_resolution_scanner"), Settings::values.use_resolution_scanner,
|
||||
false);
|
||||
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
namespace {
|
||||
enum class Resolution : int {
|
||||
Auto,
|
||||
Scanner,
|
||||
Scale1x,
|
||||
Scale2x,
|
||||
Scale3x,
|
||||
@@ -19,8 +19,8 @@ enum class Resolution : int {
|
||||
|
||||
float ToResolutionFactor(Resolution option) {
|
||||
switch (option) {
|
||||
case Resolution::Auto:
|
||||
return 0.f;
|
||||
case Resolution::Scanner:
|
||||
return 1.f;
|
||||
case Resolution::Scale1x:
|
||||
return 1.f;
|
||||
case Resolution::Scale2x:
|
||||
@@ -30,12 +30,12 @@ float ToResolutionFactor(Resolution option) {
|
||||
case Resolution::Scale4x:
|
||||
return 4.f;
|
||||
}
|
||||
return 0.f;
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
Resolution FromResolutionFactor(float factor) {
|
||||
if (factor == 0.f) {
|
||||
return Resolution::Auto;
|
||||
Resolution FromResolutionFactor(float factor, bool scanner_on) {
|
||||
if (scanner_on) {
|
||||
return Resolution::Scanner;
|
||||
} else if (factor == 1.f) {
|
||||
return Resolution::Scale1x;
|
||||
} else if (factor == 2.f) {
|
||||
@@ -45,7 +45,7 @@ Resolution FromResolutionFactor(float factor) {
|
||||
} else if (factor == 4.f) {
|
||||
return Resolution::Scale4x;
|
||||
}
|
||||
return Resolution::Auto;
|
||||
return Resolution::Scale1x;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
@@ -69,8 +69,9 @@ ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
void ConfigureGraphics::SetConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->resolution_factor_combobox->setCurrentIndex(
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->resolution_factor_combobox->setEnabled(runtime_lock);
|
||||
ui->resolution_factor_combobox->setCurrentIndex(static_cast<int>(FromResolutionFactor(
|
||||
Settings::values.resolution_factor, Settings::values.use_resolution_scanner)));
|
||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
@@ -83,12 +84,13 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphics::ApplyConfiguration() {
|
||||
Settings::values.resolution_factor =
|
||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
const auto resolution = static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex());
|
||||
Settings::values.resolution_factor = ToResolutionFactor(resolution);
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.use_asynchronous_gpu_emulation =
|
||||
ui->use_asynchronous_gpu_emulation->isChecked();
|
||||
Settings::values.use_resolution_scanner = resolution == Resolution::Scanner;
|
||||
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
|
||||
@@ -63,27 +63,27 @@
|
||||
<widget class="QComboBox" name="resolution_factor_combobox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Auto (Window Size)</string>
|
||||
<string>Profile Scanner (Native)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native (1280x720)</string>
|
||||
<string>Native (1280x720/1920x1080)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2x Native (2560x1440)</string>
|
||||
<string>2x Native (2560x1440/3840x2160)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3x Native (3840x2160)</string>
|
||||
<string>3x Native (3840x2160/5760x3240)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4x Native (5120x2880)</string>
|
||||
<string>4x Native (5120x2880/7680x4320)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
|
||||
@@ -471,6 +471,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
|
||||
QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location"));
|
||||
QAction* open_transferable_shader_cache =
|
||||
context_menu.addAction(tr("Open Transferable Shader Cache"));
|
||||
QAction* open_rescaling_profile_cache = context_menu.addAction(tr("Open Rescaling Profile"));
|
||||
context_menu.addSeparator();
|
||||
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
|
||||
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
||||
@@ -490,6 +491,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
connect(open_rescaling_profile_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenResolutionProfileRequested(program_id); });
|
||||
connect(dump_romfs, &QAction::triggered,
|
||||
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
|
||||
connect(copy_tid, &QAction::triggered,
|
||||
|
||||
@@ -75,6 +75,7 @@ signals:
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
void OpenTransferableShaderCacheRequested(u64 program_id);
|
||||
void OpenResolutionProfileRequested(u64 program_id);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
|
||||
@@ -681,6 +681,8 @@ void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
||||
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
|
||||
&GMainWindow::OnTransferableShaderCacheOpenFile);
|
||||
connect(game_list, &GameList::OpenResolutionProfileRequested, this,
|
||||
&GMainWindow::OnResolutionProfileOpenFile);
|
||||
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
||||
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
@@ -1147,6 +1149,23 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void DisplayOrSelect(const QString& folder_path, const QString& file_path) {
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
// shader cache file for the selected game.
|
||||
#if defined(Q_OS_WIN)
|
||||
const QString explorer = QStringLiteral("explorer");
|
||||
QStringList param;
|
||||
if (!QFileInfo(file_path).isDir()) {
|
||||
param << QStringLiteral("/select,");
|
||||
}
|
||||
param << QDir::toNativeSeparators(file_path);
|
||||
QProcess::startDetached(explorer, param);
|
||||
#else
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(folder_path));
|
||||
#endif
|
||||
}
|
||||
|
||||
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
@@ -1164,20 +1183,24 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Windows supports opening a folder with selecting a specified file in explorer. On every other
|
||||
// OS we just open the transferable shader cache folder without preselecting the transferable
|
||||
// shader cache file for the selected game.
|
||||
#if defined(Q_OS_WIN)
|
||||
const QString explorer = QStringLiteral("explorer");
|
||||
QStringList param;
|
||||
if (!QFileInfo(transferable_shader_cache_file_path).isDir()) {
|
||||
param << QStringLiteral("/select,");
|
||||
DisplayOrSelect(tranferable_shader_cache_folder_path, transferable_shader_cache_file_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnResolutionProfileOpenFile(u64 program_id) {
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
const QString rescaling_dir =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::RescalingDir));
|
||||
const QString rescaling_profile_file_path =
|
||||
rescaling_dir + QString::fromStdString(fmt::format("{:016X}.json", program_id));
|
||||
|
||||
if (!QFile::exists(rescaling_profile_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Opening Rescaling Profile"),
|
||||
tr("A rescaling profile for this title does not exist."));
|
||||
return;
|
||||
}
|
||||
param << QDir::toNativeSeparators(transferable_shader_cache_file_path);
|
||||
QProcess::startDetached(explorer, param);
|
||||
#else
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path));
|
||||
#endif
|
||||
|
||||
DisplayOrSelect(rescaling_dir, rescaling_profile_file_path);
|
||||
}
|
||||
|
||||
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
||||
|
||||
@@ -185,6 +185,7 @@ private slots:
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnResolutionProfileOpenFile(u64 program_id);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
|
||||
Reference in New Issue
Block a user