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__refs_pul
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4589582eaf |
@@ -1,39 +0,0 @@
|
||||
# Set-up Visual Studio Command Prompt environment for PowerShell
|
||||
pushd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\"
|
||||
cmd /c "VsDevCmd.bat -arch=x64 & set" | foreach {
|
||||
if ($_ -match "=") {
|
||||
$v = $_.split("="); Set-Item -Force -Path "ENV:\$($v[0])" -Value "$($v[1])"
|
||||
}
|
||||
}
|
||||
popd
|
||||
|
||||
function Which ($search_path, $name) {
|
||||
($search_path).Split(";") | Get-ChildItem -Filter $name | Select -First 1 -Exp FullName
|
||||
}
|
||||
|
||||
function GetDeps ($search_path, $binary) {
|
||||
((dumpbin /dependents $binary).Where({ $_ -match "dependencies:"}, "SkipUntil") | Select-String "[^ ]*\.dll").Matches | foreach {
|
||||
Which $search_path $_.Value
|
||||
}
|
||||
}
|
||||
|
||||
function RecursivelyGetDeps ($search_path, $binary) {
|
||||
$final_deps = @()
|
||||
$deps_to_process = GetDeps $search_path $binary
|
||||
while ($deps_to_process.Count -gt 0) {
|
||||
$current, $deps_to_process = $deps_to_process
|
||||
if ($final_deps -contains $current) { continue }
|
||||
|
||||
# Is this a system dll file?
|
||||
# We use the same algorithm that cmake uses to determine this.
|
||||
if ($current -match "$([regex]::Escape($env:SystemRoot))\\sys") { continue }
|
||||
if ($current -match "$([regex]::Escape($env:WinDir))\\sys") { continue }
|
||||
if ($current -match "\\msvc[^\\]+dll") { continue }
|
||||
if ($current -match "\\api-ms-win-[^\\]+dll") { continue }
|
||||
|
||||
$final_deps += $current
|
||||
$new_deps = GetDeps $search_path $current
|
||||
$deps_to_process += ($new_deps | ?{-not ($final_deps -contains $_)})
|
||||
}
|
||||
return $final_deps
|
||||
}
|
||||
178
appveyor.yml
178
appveyor.yml
@@ -1,178 +0,0 @@
|
||||
# shallow clone
|
||||
clone_depth: 10
|
||||
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
|
||||
os: Visual Studio 2017
|
||||
|
||||
environment:
|
||||
# Tell msys2 to add mingw64 to the path
|
||||
MSYSTEM: MINGW64
|
||||
# Tell msys2 to inherit the current directory when starting the shell
|
||||
CHERE_INVOKING: 1
|
||||
matrix:
|
||||
- BUILD_TYPE: msvc
|
||||
- BUILD_TYPE: mingw
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Release
|
||||
|
||||
install:
|
||||
- git submodule update --init --recursive
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'mingw') {
|
||||
$dependencies = "mingw64/mingw-w64-x86_64-cmake",
|
||||
"mingw64/mingw-w64-x86_64-qt5",
|
||||
"mingw64/mingw-w64-x86_64-SDL2"
|
||||
# redirect err to null to prevent warnings from becoming errors
|
||||
# workaround to prevent pacman from failing due to cyclical dependencies
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S mingw64/mingw-w64-x86_64-freetype mingw64/mingw-w64-x86_64-fontconfig" 2> $null
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S $dependencies" 2> $null
|
||||
}
|
||||
|
||||
before_build:
|
||||
- mkdir %BUILD_TYPE%_build
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
|
||||
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# https://www.appveyor.com/docs/build-phase
|
||||
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
|
||||
}
|
||||
|
||||
after_build:
|
||||
- ps: |
|
||||
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
|
||||
$GITREV = $(git show -s --format='%h')
|
||||
|
||||
# Find out which kind of release we are producing by tag name
|
||||
if ($env:APPVEYOR_REPO_TAG_NAME) {
|
||||
$RELEASE_DIST, $RELEASE_VERSION = $env:APPVEYOR_REPO_TAG_NAME.split('-')
|
||||
} else {
|
||||
# There is no repo tag - make assumptions
|
||||
$RELEASE_DIST = "head"
|
||||
}
|
||||
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# Where are these spaces coming from? Regardless, let's remove them
|
||||
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
|
||||
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
|
||||
# set the build names as env vars so the artifacts can upload them
|
||||
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
|
||||
$env:BUILD_UPDATE = $MSVC_SEVENZIP
|
||||
|
||||
$BUILD_DIR = ".\msvc_build\bin\Release"
|
||||
|
||||
# Make a debug symbol upload
|
||||
mkdir pdb
|
||||
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
|
||||
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
|
||||
rm "$BUILD_DIR\*.pdb"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
# get rid of extra exes by copying everything over, then deleting all the exes, then copying just the exes we want
|
||||
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
|
||||
rm "$RELEASE_DIST\*.exe"
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item .\license.txt -Destination $RELEASE_DIST
|
||||
Copy-Item .\README.md -Destination $RELEASE_DIST
|
||||
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MSVC_SEVENZIP $RELEASE_DIST
|
||||
} else {
|
||||
$MINGW_BUILD_ZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MINGW_SEVENZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
# not going to bother adding separate debug symbols for mingw, so just upload a README for it
|
||||
# if someone wants to add them, change mingw to compile with -g and use objdump and strip to separate the symbols from the binary
|
||||
$MINGW_NO_DEBUG_SYMBOLS = "README_No_Debug_Symbols.txt"
|
||||
Set-Content -Path $MINGW_NO_DEBUG_SYMBOLS -Value "This is a workaround for Appveyor since msvc has debug symbols but mingw doesnt" -Force
|
||||
|
||||
# store the build information in env vars so we can use them as artifacts
|
||||
$env:BUILD_ZIP = $MINGW_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MINGW_NO_DEBUG_SYMBOLS
|
||||
$env:BUILD_UPDATE = $MINGW_SEVENZIP
|
||||
|
||||
$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
|
||||
$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
|
||||
$RELEASE_DIST = $RELEASE_DIST + "-mingw"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
mkdir $RELEASE_DIST/platforms
|
||||
mkdir $RELEASE_DIST/styles
|
||||
mkdir $RELEASE_DIST/imageformats
|
||||
|
||||
# copy the compiled binaries and other release files to the release folder
|
||||
Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
|
||||
|
||||
# copy the qt windows plugin dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
|
||||
|
||||
# copy the qt windows vista style dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
|
||||
|
||||
# copy the qt jpeg imageformat dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
|
||||
|
||||
# copy all the dll dependencies to the release folder
|
||||
. "./.appveyor/UtilityFunctions.ps1"
|
||||
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
|
||||
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
|
||||
Write-Host "Detected the following dependencies:"
|
||||
Write-Host $MingwDLLs
|
||||
foreach ($file in $MingwDLLs) {
|
||||
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
|
||||
}
|
||||
|
||||
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MINGW_SEVENZIP $RELEASE_DIST
|
||||
}
|
||||
|
||||
test_script:
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
ctest -VV -C Release
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "ctest -VV -C Release"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
artifacts:
|
||||
- path: $(BUILD_ZIP)
|
||||
name: build
|
||||
type: zip
|
||||
|
||||
deploy:
|
||||
provider: GitHub
|
||||
release: $(appveyor_repo_tag_name)
|
||||
auth_token:
|
||||
secure: QqePPnXbkzmXct5c8hZ2X5AbsthbI6cS1Sr+VBzcD8oUOIjfWJJKXVAQGUbQAbb0
|
||||
artifact: update,build
|
||||
draft: false
|
||||
prerelease: false
|
||||
on:
|
||||
appveyor_repo_tag: true
|
||||
2
externals/boost
vendored
2
externals/boost
vendored
Submodule externals/boost updated: 0b920df1c9...5e8300b76a
2
externals/sirit
vendored
2
externals/sirit
vendored
Submodule externals/sirit updated: f7c4b07a7e...12f40a8032
@@ -46,9 +46,16 @@ public:
|
||||
ElementPtr* new_ptr = new ElementPtr();
|
||||
write_ptr->next.store(new_ptr, std::memory_order_release);
|
||||
write_ptr = new_ptr;
|
||||
cv.notify_one();
|
||||
|
||||
++size;
|
||||
const size_t previous_size{size++};
|
||||
|
||||
// Acquire the mutex and then immediately release it as a fence.
|
||||
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
|
||||
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
|
||||
if (previous_size == 0) {
|
||||
std::lock_guard lock{cv_mutex};
|
||||
}
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void Pop() {
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
namespace {
|
||||
|
||||
// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
|
||||
s32 num_to_wake) {
|
||||
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
@@ -32,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
|
||||
for (std::size_t i = 0; i < last; i++) {
|
||||
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
|
||||
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
RemoveThread(waiting_threads[i]);
|
||||
waiting_threads[i]->SetArbiterWaitAddress(0);
|
||||
waiting_threads[i]->ResumeFromWait();
|
||||
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
|
||||
AddressArbiter::~AddressArbiter() = default;
|
||||
@@ -184,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
|
||||
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetArbiterWaitAddress(address);
|
||||
InsertThread(SharedFrom(current_thread));
|
||||
current_thread->SetStatus(ThreadStatus::WaitArb);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
current_thread->WakeAfterDelay(timeout);
|
||||
@@ -192,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
|
||||
VAddr address) const {
|
||||
void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
RemoveThread(thread);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
}
|
||||
|
||||
// Retrieve all threads that are waiting for this address.
|
||||
std::vector<std::shared_ptr<Thread>> threads;
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == address) {
|
||||
threads.push_back(thread);
|
||||
void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread->GetPriority() >= thread->GetPriority()) {
|
||||
thread_list.insert(it, thread);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(threads.begin(), threads.end(),
|
||||
[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
|
||||
return lhs->GetPriority() < rhs->GetPriority();
|
||||
});
|
||||
void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread.get() == thread.get()) {
|
||||
thread_list.erase(it);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
return threads;
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
|
||||
std::vector<std::shared_ptr<Thread>> result;
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
std::shared_ptr<Thread> current_thread = *it;
|
||||
result.push_back(std::move(current_thread));
|
||||
++it;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
@@ -48,6 +50,9 @@ public:
|
||||
/// Waits on an address with a particular arbitration type.
|
||||
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
|
||||
|
||||
/// Removes a thread from the container and resets its address arbiter adress to 0
|
||||
void HandleWakeupThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
private:
|
||||
/// Signals an address being waited on.
|
||||
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
|
||||
@@ -71,8 +76,20 @@ private:
|
||||
// Waits on the given address with a timeout in nanoseconds
|
||||
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
|
||||
|
||||
/// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
|
||||
|
||||
/// Insert a thread into the address arbiter container
|
||||
void InsertThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
/// Removes a thread from the address arbiter container
|
||||
void RemoveThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
// Gets the threads waiting on an address.
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
|
||||
|
||||
/// List of threads waiting for a address arbiter
|
||||
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -78,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetArbiterWaitAddress() != 0) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
|
||||
address_arbiter.HandleWakeupThread(thread);
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
|
||||
@@ -1650,8 +1650,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
}
|
||||
|
||||
/// Signal process wide key
|
||||
static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr,
|
||||
s32 target) {
|
||||
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
@@ -1726,8 +1725,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
// Wait for an address (via Address Arbiter)
|
||||
@@ -1781,6 +1778,17 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
|
||||
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
|
||||
}
|
||||
|
||||
static void KernelDebug([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
|
||||
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
static void ChangeKernelTraceState([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 trace_state) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
/// This returns the total CPU ticks elapsed since the CPU was powered-on
|
||||
static u64 GetSystemTick(Core::System& system) {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
@@ -2418,8 +2426,8 @@ static const FunctionDef SVC_Table[] = {
|
||||
{0x39, nullptr, "Unknown"},
|
||||
{0x3A, nullptr, "Unknown"},
|
||||
{0x3B, nullptr, "Unknown"},
|
||||
{0x3C, nullptr, "DumpInfo"},
|
||||
{0x3D, nullptr, "DumpInfoNew"},
|
||||
{0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
|
||||
{0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
|
||||
{0x3E, nullptr, "Unknown"},
|
||||
{0x3F, nullptr, "Unknown"},
|
||||
{0x40, nullptr, "CreateSession"},
|
||||
|
||||
@@ -112,11 +112,6 @@ void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<s32>(Param(system, 1))).raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
|
||||
@@ -311,11 +306,27 @@ void SvcWrap(Core::System& system) {
|
||||
func(system);
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32, u64, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
|
||||
Param(system, 3));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, s64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<s64>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), Param(system, 1));
|
||||
|
||||
@@ -310,6 +310,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
enum class DepthMode : u32 {
|
||||
MinusOneToOne = 0,
|
||||
ZeroToOne = 1,
|
||||
};
|
||||
|
||||
enum class PrimitiveTopology : u32 {
|
||||
Points = 0x0,
|
||||
Lines = 0x1,
|
||||
@@ -491,11 +496,6 @@ public:
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
};
|
||||
|
||||
enum class DepthMode : u32 {
|
||||
MinusOneToOne = 0,
|
||||
ZeroToOne = 1,
|
||||
};
|
||||
|
||||
enum class TessellationPrimitive : u32 {
|
||||
Isolines = 0,
|
||||
Triangles = 1,
|
||||
@@ -676,7 +676,7 @@ public:
|
||||
u32 count;
|
||||
} vertex_buffer;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
DepthMode depth_mode;
|
||||
|
||||
float clear_color[4];
|
||||
float clear_depth;
|
||||
@@ -1425,6 +1425,7 @@ ASSERT_REG_POSITION(rt, 0x200);
|
||||
ASSERT_REG_POSITION(viewport_transform, 0x280);
|
||||
ASSERT_REG_POSITION(viewports, 0x300);
|
||||
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
||||
ASSERT_REG_POSITION(depth_mode, 0x35F);
|
||||
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
||||
ASSERT_REG_POSITION(clear_depth, 0x364);
|
||||
ASSERT_REG_POSITION(clear_stencil, 0x368);
|
||||
|
||||
@@ -98,10 +98,11 @@ union Attribute {
|
||||
BitField<20, 10, u64> immediate;
|
||||
BitField<22, 2, u64> element;
|
||||
BitField<24, 6, Index> index;
|
||||
BitField<31, 1, u64> patch;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
|
||||
bool IsPhysical() const {
|
||||
return element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
}
|
||||
} fmt20;
|
||||
|
||||
@@ -383,6 +384,15 @@ enum class IsberdMode : u64 {
|
||||
|
||||
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
|
||||
|
||||
enum class MembarType : u64 {
|
||||
CTA = 0,
|
||||
GL = 1,
|
||||
SYS = 2,
|
||||
VC = 3,
|
||||
};
|
||||
|
||||
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
|
||||
|
||||
enum class HalfType : u64 {
|
||||
H0_H1 = 0,
|
||||
F32 = 1,
|
||||
@@ -1282,6 +1292,7 @@ union Instruction {
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
BitField<51, 1, u64> aoffi_flag;
|
||||
BitField<52, 2, u64> component;
|
||||
BitField<55, 1, u64> fp16_flag;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
switch (mode) {
|
||||
@@ -1544,6 +1555,11 @@ union Instruction {
|
||||
BitField<47, 2, IsberdShift> shift;
|
||||
} isberd;
|
||||
|
||||
union {
|
||||
BitField<8, 2, MembarType> type;
|
||||
BitField<0, 2, MembarUnknown> unknown;
|
||||
} membar;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> signed_a;
|
||||
BitField<38, 1, u64> is_byte_chunk_a;
|
||||
@@ -1668,6 +1684,7 @@ public:
|
||||
IPA,
|
||||
OUT_R, // Emit vertex/primitive
|
||||
ISBERD,
|
||||
MEMBAR,
|
||||
VMAD,
|
||||
VSETP,
|
||||
FFMA_IMM, // Fused Multiply and Add
|
||||
@@ -1929,7 +1946,7 @@ private:
|
||||
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
|
||||
INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
|
||||
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
|
||||
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
@@ -1956,7 +1973,7 @@ private:
|
||||
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("11011111-0------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),
|
||||
@@ -1968,6 +1985,7 @@ private:
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
|
||||
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
|
||||
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
|
||||
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
|
||||
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
|
||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <mutex>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
@@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
||||
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
@@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel;
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
|
||||
@@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Currently this stages are not supported in the OpenGL backend.
|
||||
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
|
||||
if (program == Maxwell::ShaderProgram::TesselationControl) {
|
||||
continue;
|
||||
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
// Stage indices are 0 - 5
|
||||
@@ -1028,6 +1036,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
||||
state.clip_control.depth_mode =
|
||||
regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
|
||||
? GL_ZERO_TO_ONE
|
||||
: GL_NEGATIVE_ONE_TO_ONE;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
|
||||
@@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
|
||||
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -399,6 +399,7 @@ public:
|
||||
DeclareConstantBuffers();
|
||||
DeclareGlobalMemory();
|
||||
DeclareSamplers();
|
||||
DeclareImages();
|
||||
DeclarePhysicalAttributeReader();
|
||||
|
||||
code.AddLine("void execute_{}() {{", suffix);
|
||||
@@ -1076,7 +1077,7 @@ private:
|
||||
}
|
||||
|
||||
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
|
||||
const std::vector<TextureIR>& extras) {
|
||||
const std::vector<TextureIR>& extras, bool sepparate_dc = false) {
|
||||
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
|
||||
|
||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||
@@ -1091,7 +1092,8 @@ private:
|
||||
expr += "Offset";
|
||||
}
|
||||
expr += '(' + GetSampler(meta->sampler) + ", ";
|
||||
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
|
||||
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
|
||||
(has_shadow && !sepparate_dc ? 1 : 0) - 1);
|
||||
expr += '(';
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
expr += Visit(operation[i]).AsFloat();
|
||||
@@ -1104,9 +1106,14 @@ private:
|
||||
expr += ", float(" + Visit(meta->array).AsInt() + ')';
|
||||
}
|
||||
if (has_shadow) {
|
||||
expr += ", " + Visit(meta->depth_compare).AsFloat();
|
||||
if (sepparate_dc) {
|
||||
expr += "), " + Visit(meta->depth_compare).AsFloat();
|
||||
} else {
|
||||
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
|
||||
}
|
||||
} else {
|
||||
expr += ')';
|
||||
}
|
||||
expr += ')';
|
||||
|
||||
for (const auto& variant : extras) {
|
||||
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
|
||||
@@ -1706,10 +1713,17 @@ private:
|
||||
ASSERT(meta);
|
||||
|
||||
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
|
||||
return {GenerateTexture(operation, "Gather",
|
||||
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
|
||||
GetSwizzle(meta->element),
|
||||
Type::Float};
|
||||
if (meta->sampler.IsShadow()) {
|
||||
return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
|
||||
GetSwizzle(meta->element),
|
||||
Type::Float};
|
||||
} else {
|
||||
return {GenerateTexture(operation, "Gather",
|
||||
{TextureAoffi{}, TextureArgument{type, meta->component}},
|
||||
false) +
|
||||
GetSwizzle(meta->element),
|
||||
Type::Float};
|
||||
}
|
||||
}
|
||||
|
||||
Expression TextureQueryDimensions(Operation operation) {
|
||||
@@ -1915,6 +1929,10 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression InvocationId(Operation operation) {
|
||||
return {"gl_InvocationID", Type::Int};
|
||||
}
|
||||
|
||||
Expression YNegate(Operation operation) {
|
||||
return {"y_direction", Type::Float};
|
||||
}
|
||||
@@ -1988,6 +2006,11 @@ private:
|
||||
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
|
||||
}
|
||||
|
||||
Expression MemoryBarrierGL(Operation) {
|
||||
code.AddLine("memoryBarrier();");
|
||||
return {};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
Func() = delete;
|
||||
~Func() = delete;
|
||||
@@ -2153,6 +2176,7 @@ private:
|
||||
&GLSLDecompiler::EmitVertex,
|
||||
&GLSLDecompiler::EndPrimitive,
|
||||
|
||||
&GLSLDecompiler::InvocationId,
|
||||
&GLSLDecompiler::YNegate,
|
||||
&GLSLDecompiler::LocalInvocationId<0>,
|
||||
&GLSLDecompiler::LocalInvocationId<1>,
|
||||
@@ -2168,6 +2192,8 @@ private:
|
||||
|
||||
&GLSLDecompiler::ThreadId,
|
||||
&GLSLDecompiler::ShuffleIndexed,
|
||||
|
||||
&GLSLDecompiler::MemoryBarrierGL,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -411,8 +411,9 @@ void OpenGLState::ApplyAlphaTest() {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyClipControl() {
|
||||
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
|
||||
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
|
||||
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
|
||||
std::tie(clip_control.origin, clip_control.depth_mode))) {
|
||||
glClipControl(clip_control.origin, clip_control.depth_mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -150,6 +150,7 @@ public:
|
||||
|
||||
struct {
|
||||
GLenum origin = GL_LOWER_LEFT;
|
||||
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
|
||||
} clip_control;
|
||||
|
||||
OpenGLState();
|
||||
|
||||
@@ -24,19 +24,21 @@
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
namespace {
|
||||
|
||||
in vec2 vert_position;
|
||||
in vec2 vert_tex_coord;
|
||||
out vec2 frag_tex_coord;
|
||||
constexpr char vertex_shader[] = R"(
|
||||
#version 430 core
|
||||
|
||||
layout (location = 0) in vec2 vert_position;
|
||||
layout (location = 1) in vec2 vert_tex_coord;
|
||||
layout (location = 0) out vec2 frag_tex_coord;
|
||||
|
||||
// This is a truncated 3x3 matrix for 2D transformations:
|
||||
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
|
||||
// The third column performs translation.
|
||||
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
|
||||
// implicitly be [0, 0, 1]
|
||||
uniform mat3x2 modelview_matrix;
|
||||
layout (location = 0) uniform mat3x2 modelview_matrix;
|
||||
|
||||
void main() {
|
||||
// Multiply input position by the rotscale part of the matrix and then manually translate by
|
||||
@@ -47,34 +49,29 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
#version 150 core
|
||||
constexpr char fragment_shader[] = R"(
|
||||
#version 430 core
|
||||
|
||||
in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
uniform sampler2D color_texture;
|
||||
layout (binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
||||
// support more framebuffer pixel formats.
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
}
|
||||
)";
|
||||
|
||||
/**
|
||||
* Vertex structure that the drawn screen rectangles are composed of.
|
||||
*/
|
||||
struct ScreenRectVertex {
|
||||
ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {
|
||||
position[0] = x;
|
||||
position[1] = y;
|
||||
tex_coord[0] = u;
|
||||
tex_coord[1] = v;
|
||||
}
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
GLfloat position[2];
|
||||
GLfloat tex_coord[2];
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
|
||||
: position{{x, y}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position;
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -84,18 +81,82 @@ struct ScreenRectVertex {
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
const char* GetSource(GLenum source) {
|
||||
switch (source) {
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
return "API";
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
||||
return "WINDOW_SYSTEM";
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
||||
return "SHADER_COMPILER";
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
||||
return "THIRD_PARTY";
|
||||
case GL_DEBUG_SOURCE_APPLICATION:
|
||||
return "APPLICATION";
|
||||
case GL_DEBUG_SOURCE_OTHER:
|
||||
return "OTHER";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetType(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
return "OTHER";
|
||||
case GL_DEBUG_TYPE_MARKER:
|
||||
return "MARKER";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
}
|
||||
|
||||
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
|
||||
|
||||
@@ -138,9 +199,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
prev_state.Apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
@@ -181,19 +239,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
|
||||
* be 1x1 but will stretch across whatever it's rendered on.
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the OpenGL state and creates persistent objects.
|
||||
*/
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
@@ -203,10 +254,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
state.draw.shader_program = shader.handle;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
||||
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
|
||||
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
@@ -217,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
|
||||
glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
|
||||
glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation);
|
||||
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
|
||||
sizeof(ScreenRectVertex));
|
||||
|
||||
@@ -331,18 +378,18 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices = {{
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
|
||||
ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
|
||||
ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
|
||||
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
|
||||
}};
|
||||
};
|
||||
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
state.framebuffer_srgb.enabled = screen_info.display_srgb;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
// Restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
@@ -351,9 +398,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
@@ -367,21 +411,17 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Set projection matrix
|
||||
std::array<GLfloat, 3 * 2> ortho_matrix =
|
||||
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
|
||||
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
|
||||
|
||||
// Bind texture in Texture Unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
|
||||
(float)screen.GetWidth(), (float)screen.GetHeight());
|
||||
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
|
||||
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
|
||||
static_cast<float>(screen.GetHeight()));
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::CaptureScreenshot() {
|
||||
@@ -418,63 +458,6 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
return #s
|
||||
switch (source) {
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static const char* GetType(GLenum type) {
|
||||
#define RET(t) \
|
||||
case GL_DEBUG_TYPE_##t: \
|
||||
return #t
|
||||
switch (type) {
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool RendererOpenGL::Init() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
|
||||
|
||||
@@ -495,7 +478,6 @@ bool RendererOpenGL::Init() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Shutdown the renderer
|
||||
void RendererOpenGL::ShutDown() {}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -59,21 +59,31 @@ public:
|
||||
void ShutDown() override;
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
void InitOpenGLObjects();
|
||||
|
||||
void AddTelemetryFields();
|
||||
|
||||
void CreateRasterizer();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
|
||||
/// Updates the framerate.
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
|
||||
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
|
||||
/// can be 1x1 but will stretch across whatever it's rendered on.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
@@ -94,14 +104,6 @@ private:
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
// Shader uniform location indices
|
||||
GLuint uniform_modelview_matrix;
|
||||
GLuint uniform_color_texture;
|
||||
|
||||
// Shader attribute input indices
|
||||
GLuint attrib_position;
|
||||
GLuint attrib_tex_coord;
|
||||
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
@@ -44,7 +44,8 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Wrap:
|
||||
return vk::SamplerAddressMode::eRepeat;
|
||||
@@ -55,10 +56,15 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Border:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
case Tegra::Texture::WrapMode::Clamp:
|
||||
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||
// eClampToBorder to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
// TODO(Rodrigo): Emulate GL_CLAMP properly
|
||||
switch (filter) {
|
||||
case Tegra::Texture::TextureFilter::Nearest:
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::TextureFilter::Linear:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return vk::SamplerAddressMode::eMirrorClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
||||
@@ -96,106 +102,140 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
namespace {
|
||||
|
||||
enum : u32 { Attachable = 1, Storage = 2 };
|
||||
|
||||
struct FormatTuple {
|
||||
vk::Format format; ///< Vulkan format
|
||||
bool attachable; ///< True when this format can be used as an attachment
|
||||
};
|
||||
|
||||
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
|
||||
{vk::Format::eUndefined, false}, // ABGR8S
|
||||
{vk::Format::eUndefined, false}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
|
||||
{vk::Format::eUndefined, false}, // A1B5G5R5U
|
||||
{vk::Format::eR8Unorm, true}, // R8U
|
||||
{vk::Format::eUndefined, false}, // R8UI
|
||||
{vk::Format::eUndefined, false}, // RGBA16F
|
||||
{vk::Format::eUndefined, false}, // RGBA16U
|
||||
{vk::Format::eUndefined, false}, // RGBA16UI
|
||||
{vk::Format::eUndefined, false}, // R11FG11FB10F
|
||||
{vk::Format::eUndefined, false}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, false}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, false}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, false}, // DXN1
|
||||
{vk::Format::eUndefined, false}, // DXN2UNORM
|
||||
{vk::Format::eUndefined, false}, // DXN2SNORM
|
||||
{vk::Format::eUndefined, false}, // BC7U
|
||||
{vk::Format::eUndefined, false}, // BC6H_UF16
|
||||
{vk::Format::eUndefined, false}, // BC6H_SF16
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
|
||||
{vk::Format::eUndefined, false}, // BGRA8
|
||||
{vk::Format::eUndefined, false}, // RGBA32F
|
||||
{vk::Format::eUndefined, false}, // RG32F
|
||||
{vk::Format::eUndefined, false}, // R32F
|
||||
{vk::Format::eUndefined, false}, // R16F
|
||||
{vk::Format::eUndefined, false}, // R16U
|
||||
{vk::Format::eUndefined, false}, // R16S
|
||||
{vk::Format::eUndefined, false}, // R16UI
|
||||
{vk::Format::eUndefined, false}, // R16I
|
||||
{vk::Format::eUndefined, false}, // RG16
|
||||
{vk::Format::eUndefined, false}, // RG16F
|
||||
{vk::Format::eUndefined, false}, // RG16UI
|
||||
{vk::Format::eUndefined, false}, // RG16I
|
||||
{vk::Format::eUndefined, false}, // RG16S
|
||||
{vk::Format::eUndefined, false}, // RGB32F
|
||||
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // RG8U
|
||||
{vk::Format::eUndefined, false}, // RG8S
|
||||
{vk::Format::eUndefined, false}, // RG32UI
|
||||
{vk::Format::eUndefined, false}, // RGBX16F
|
||||
{vk::Format::eUndefined, false}, // R32UI
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
|
||||
|
||||
// Compressed sRGB formats
|
||||
{vk::Format::eUndefined, false}, // BGRA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT23_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT45_SRGB
|
||||
{vk::Format::eUndefined, false}, // BC7U_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
|
||||
int usage; ///< Describes image format usage
|
||||
} constexpr tex_format_tuples[] = {
|
||||
{vk::Format::eA8B8G8R8UnormPack32, Attachable | Storage}, // ABGR8U
|
||||
{vk::Format::eA8B8G8R8SnormPack32, Attachable | Storage}, // ABGR8S
|
||||
{vk::Format::eA8B8G8R8UintPack32, Attachable | Storage}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, {}}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, Attachable | Storage}, // A2B10G10R10U
|
||||
{vk::Format::eA1R5G5B5UnormPack16, Attachable | Storage}, // A1B5G5R5U (flipped with swizzle)
|
||||
{vk::Format::eR8Unorm, Attachable | Storage}, // R8U
|
||||
{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
|
||||
{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
|
||||
{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
|
||||
{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
|
||||
{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
|
||||
{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, {}}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, {}}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, {}}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, {}}, // DXN1
|
||||
{vk::Format::eBc5UnormBlock, {}}, // DXN2UNORM
|
||||
{vk::Format::eBc5SnormBlock, {}}, // DXN2SNORM
|
||||
{vk::Format::eBc7UnormBlock, {}}, // BC7U
|
||||
{vk::Format::eBc6HUfloatBlock, {}}, // BC6H_UF16
|
||||
{vk::Format::eBc6HSfloatBlock, {}}, // BC6H_SF16
|
||||
{vk::Format::eAstc4x4UnormBlock, {}}, // ASTC_2D_4X4
|
||||
{vk::Format::eB8G8R8A8Unorm, {}}, // BGRA8
|
||||
{vk::Format::eR32G32B32A32Sfloat, Attachable | Storage}, // RGBA32F
|
||||
{vk::Format::eR32G32Sfloat, Attachable | Storage}, // RG32F
|
||||
{vk::Format::eR32Sfloat, Attachable | Storage}, // R32F
|
||||
{vk::Format::eR16Sfloat, Attachable | Storage}, // R16F
|
||||
{vk::Format::eR16Unorm, Attachable | Storage}, // R16U
|
||||
{vk::Format::eUndefined, {}}, // R16S
|
||||
{vk::Format::eUndefined, {}}, // R16UI
|
||||
{vk::Format::eUndefined, {}}, // R16I
|
||||
{vk::Format::eR16G16Unorm, Attachable | Storage}, // RG16
|
||||
{vk::Format::eR16G16Sfloat, Attachable | Storage}, // RG16F
|
||||
{vk::Format::eUndefined, {}}, // RG16UI
|
||||
{vk::Format::eUndefined, {}}, // RG16I
|
||||
{vk::Format::eR16G16Snorm, Attachable | Storage}, // RG16S
|
||||
{vk::Format::eUndefined, {}}, // RGB32F
|
||||
{vk::Format::eR8G8B8A8Srgb, Attachable}, // RGBA8_SRGB
|
||||
{vk::Format::eR8G8Unorm, Attachable | Storage}, // RG8U
|
||||
{vk::Format::eR8G8Snorm, Attachable | Storage}, // RG8S
|
||||
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
|
||||
{vk::Format::eUndefined, {}}, // RGBX16F
|
||||
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
|
||||
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
|
||||
{vk::Format::eUndefined, {}}, // BGRA8_SRGB
|
||||
{vk::Format::eBc1RgbaSrgbBlock, {}}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, {}}, // DXT23_SRGB
|
||||
{vk::Format::eBc3SrgbBlock, {}}, // DXT45_SRGB
|
||||
{vk::Format::eBc7SrgbBlock, {}}, // BC7U_SRGB
|
||||
{vk::Format::eR4G4B4A4UnormPack16, Attachable}, // R4G4B4A4U
|
||||
{vk::Format::eAstc4x4SrgbBlock, {}}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eAstc8x8SrgbBlock, {}}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eAstc8x5SrgbBlock, {}}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eAstc5x4SrgbBlock, {}}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eAstc5x5UnormBlock, {}}, // ASTC_2D_5X5
|
||||
{vk::Format::eAstc5x5SrgbBlock, {}}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eAstc10x8UnormBlock, {}}, // ASTC_2D_10X8
|
||||
{vk::Format::eAstc10x8SrgbBlock, {}}, // ASTC_2D_10X8_SRGB
|
||||
{vk::Format::eAstc6x6UnormBlock, {}}, // ASTC_2D_6X6
|
||||
{vk::Format::eAstc6x6SrgbBlock, {}}, // ASTC_2D_6X6_SRGB
|
||||
{vk::Format::eAstc10x10UnormBlock, {}}, // ASTC_2D_10X10
|
||||
{vk::Format::eAstc10x10SrgbBlock, {}}, // ASTC_2D_10X10_SRGB
|
||||
{vk::Format::eAstc12x12UnormBlock, {}}, // ASTC_2D_12X12
|
||||
{vk::Format::eAstc12x12SrgbBlock, {}}, // ASTC_2D_12X12_SRGB
|
||||
{vk::Format::eAstc8x6UnormBlock, {}}, // ASTC_2D_8X6
|
||||
{vk::Format::eAstc8x6SrgbBlock, {}}, // ASTC_2D_8X6_SRGB
|
||||
{vk::Format::eAstc6x5UnormBlock, {}}, // ASTC_2D_6X5
|
||||
{vk::Format::eAstc6x5SrgbBlock, {}}, // ASTC_2D_6X5_SRGB
|
||||
{vk::Format::eE5B9G9R9UfloatPack32, {}}, // E5B9G9R9F
|
||||
|
||||
// Depth formats
|
||||
{vk::Format::eD32Sfloat, true}, // Z32F
|
||||
{vk::Format::eD16Unorm, true}, // Z16
|
||||
{vk::Format::eD32Sfloat, Attachable}, // Z32F
|
||||
{vk::Format::eD16Unorm, Attachable}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
|
||||
{vk::Format::eUndefined, false}, // Z32FS8
|
||||
}};
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // S8Z24 (emulated)
|
||||
{vk::Format::eD32SfloatS8Uint, Attachable}, // Z32FS8
|
||||
};
|
||||
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
|
||||
|
||||
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
return pixel_format >= PixelFormat::MaxColorFormat &&
|
||||
pixel_format < PixelFormat::MaxDepthStencilFormat;
|
||||
}
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
} // Anonymous namespace
|
||||
|
||||
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
|
||||
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
|
||||
"Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < std::size(tex_format_tuples));
|
||||
|
||||
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
|
||||
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (tuple.attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
auto tuple = tex_format_tuples[static_cast<std::size_t>(pixel_format)];
|
||||
if (tuple.format == vk::Format::eUndefined) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
return {vk::Format::eA8B8G8R8UnormPack32, true, true};
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
|
||||
|
||||
// Use ABGR8 on hardware that doesn't support ASTC natively
|
||||
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
|
||||
tuple.format = VideoCore::Surface::IsPixelFormatSRGB(pixel_format)
|
||||
? vk::Format::eA8B8G8R8SrgbPack32
|
||||
: vk::Format::eA8B8G8R8UnormPack32;
|
||||
}
|
||||
const bool attachable = tuple.usage & Attachable;
|
||||
const bool storage = tuple.usage & Storage;
|
||||
|
||||
vk::FormatFeatureFlags usage;
|
||||
if (format_type == FormatType::Buffer) {
|
||||
usage = vk::FormatFeatureFlagBits::eStorageTexelBuffer |
|
||||
vk::FormatFeatureFlagBits::eUniformTexelBuffer;
|
||||
} else {
|
||||
usage = vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eTransferDst |
|
||||
vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
}
|
||||
if (storage) {
|
||||
usage |= vk::FormatFeatureFlagBits::eStorageImage;
|
||||
}
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
|
||||
}
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
@@ -215,7 +255,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return vk::PrimitiveTopology::ePointList;
|
||||
@@ -227,6 +268,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
return vk::PrimitiveTopology::eTriangleStrip;
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
return vk::PrimitiveTopology::eTriangleFan;
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
return vk::PrimitiveTopology::ePatchList;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
|
||||
return {};
|
||||
@@ -236,37 +284,111 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
|
||||
switch (type) {
|
||||
case Maxwell::VertexAttribute::Type::SignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
||||
return vk::Format::eA2B10G10R10SnormPack32;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::UnsignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Unorm;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedInt:
|
||||
break;
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedInt:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Uint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedScaled:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uscaled;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedScaled:
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::Float:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sfloat;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -308,11 +430,14 @@ vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) {
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format) {
|
||||
switch (index_format) {
|
||||
case Maxwell::IndexFormat::UnsignedByte:
|
||||
UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format");
|
||||
return vk::IndexType::eUint16;
|
||||
if (!device.IsExtIndexTypeUint8Supported()) {
|
||||
UNIMPLEMENTED_MSG("Native uint8 indices are not supported on this device");
|
||||
return vk::IndexType::eUint16;
|
||||
}
|
||||
return vk::IndexType::eUint8EXT;
|
||||
case Maxwell::IndexFormat::UnsignedShort:
|
||||
return vk::IndexType::eUint16;
|
||||
case Maxwell::IndexFormat::UnsignedInt:
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
@@ -23,24 +22,31 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode);
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format);
|
||||
struct FormatInfo {
|
||||
vk::Format format;
|
||||
bool attachable;
|
||||
bool storage;
|
||||
};
|
||||
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format);
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
|
||||
vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology);
|
||||
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
|
||||
|
||||
vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format);
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format);
|
||||
|
||||
vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op);
|
||||
|
||||
|
||||
24
src/video_core/renderer_vulkan/shaders/blit.frag
Normal file
24
src/video_core/renderer_vulkan/shaders/blit.frag
Normal file
@@ -0,0 +1,24 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
layout (binding = 1) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
}
|
||||
28
src/video_core/renderer_vulkan/shaders/blit.vert
Normal file
28
src/video_core/renderer_vulkan/shaders/blit.vert
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 vert_position;
|
||||
layout (location = 1) in vec2 vert_tex_coord;
|
||||
|
||||
layout (location = 0) out vec2 frag_tex_coord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform MatrixBlock {
|
||||
mat4 modelview_matrix;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
|
||||
frag_tex_coord = vert_tex_coord;
|
||||
}
|
||||
37
src/video_core/renderer_vulkan/shaders/quad_array.comp
Normal file
37
src/video_core/renderer_vulkan/shaders/quad_array.comp
Normal file
@@ -0,0 +1,37 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (local_size_x = 1024) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) buffer OutputBuffer {
|
||||
uint output_indexes[];
|
||||
};
|
||||
|
||||
layout (push_constant) uniform PushConstants {
|
||||
uint first;
|
||||
};
|
||||
|
||||
void main() {
|
||||
uint primitive = gl_GlobalInvocationID.x;
|
||||
if (primitive * 6 >= output_indexes.length()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3);
|
||||
for (uint vertex = 0; vertex < 6; ++vertex) {
|
||||
uint index = first + primitive * 4 + quad_map[vertex];
|
||||
output_indexes[primitive * 6 + vertex] = index;
|
||||
}
|
||||
}
|
||||
33
src/video_core/renderer_vulkan/shaders/uint8.comp
Normal file
33
src/video_core/renderer_vulkan/shaders/uint8.comp
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
|
||||
layout (local_size_x = 1024) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
|
||||
uint8_t input_indexes[];
|
||||
};
|
||||
|
||||
layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
|
||||
uint16_t output_indexes[];
|
||||
};
|
||||
|
||||
void main() {
|
||||
uint id = gl_GlobalInvocationID.x;
|
||||
if (id < input_indexes.length()) {
|
||||
output_indexes[id] = uint16_t(input_indexes[id]);
|
||||
}
|
||||
}
|
||||
@@ -46,9 +46,10 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
|
||||
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
|
||||
max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
|
||||
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
|
||||
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
|
||||
unnormalized_coords);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
@@ -11,46 +11,172 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||
: device{device}, resource_manager{resource_manager} {
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
AllocateNewContext();
|
||||
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
|
||||
|
||||
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) {
|
||||
auto command = first;
|
||||
while (command != nullptr) {
|
||||
auto next = command->GetNext();
|
||||
command->Execute(cmdbuf, dld);
|
||||
command->~Command();
|
||||
command = next;
|
||||
}
|
||||
|
||||
command_offset = 0;
|
||||
first = nullptr;
|
||||
last = nullptr;
|
||||
}
|
||||
|
||||
VKScheduler::~VKScheduler() = default;
|
||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||
: device{device}, resource_manager{resource_manager}, next_fence{
|
||||
&resource_manager.CommitFence()} {
|
||||
AcquireNewChunk();
|
||||
AllocateNewContext();
|
||||
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
|
||||
}
|
||||
|
||||
VKScheduler::~VKScheduler() {
|
||||
quit = true;
|
||||
cv.notify_all();
|
||||
worker_thread.join();
|
||||
}
|
||||
|
||||
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
if (release_fence)
|
||||
if (release_fence) {
|
||||
current_fence->Release();
|
||||
}
|
||||
AllocateNewContext();
|
||||
}
|
||||
|
||||
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
current_fence->Wait();
|
||||
if (release_fence)
|
||||
if (release_fence) {
|
||||
current_fence->Release();
|
||||
}
|
||||
AllocateNewContext();
|
||||
}
|
||||
|
||||
void VKScheduler::WaitWorker() {
|
||||
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
|
||||
DispatchWork();
|
||||
|
||||
bool finished = false;
|
||||
do {
|
||||
cv.notify_all();
|
||||
std::unique_lock lock{mutex};
|
||||
finished = chunk_queue.Empty();
|
||||
} while (!finished);
|
||||
}
|
||||
|
||||
void VKScheduler::DispatchWork() {
|
||||
if (chunk->Empty()) {
|
||||
return;
|
||||
}
|
||||
chunk_queue.Push(std::move(chunk));
|
||||
cv.notify_all();
|
||||
AcquireNewChunk();
|
||||
}
|
||||
|
||||
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
|
||||
if (state.renderpass && renderpass_bi == *state.renderpass) {
|
||||
return;
|
||||
}
|
||||
const bool end_renderpass = state.renderpass.has_value();
|
||||
state.renderpass = renderpass_bi;
|
||||
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
|
||||
if (end_renderpass) {
|
||||
cmdbuf.endRenderPass(dld);
|
||||
}
|
||||
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKScheduler::RequestOutsideRenderPassOperationContext() {
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
|
||||
if (state.graphics_pipeline == pipeline) {
|
||||
return;
|
||||
}
|
||||
state.graphics_pipeline = pipeline;
|
||||
Record([pipeline](auto cmdbuf, auto& dld) {
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKScheduler::WorkerThread() {
|
||||
std::unique_lock lock{mutex};
|
||||
do {
|
||||
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
|
||||
if (quit) {
|
||||
continue;
|
||||
}
|
||||
auto extracted_chunk = std::move(chunk_queue.Front());
|
||||
chunk_queue.Pop();
|
||||
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
|
||||
chunk_reserve.Push(std::move(extracted_chunk));
|
||||
} while (!quit);
|
||||
}
|
||||
|
||||
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||||
EndPendingOperations();
|
||||
InvalidateState();
|
||||
WaitWorker();
|
||||
|
||||
std::unique_lock lock{mutex};
|
||||
|
||||
const auto queue = device.GetGraphicsQueue();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.end(dld);
|
||||
|
||||
const auto queue = device.GetGraphicsQueue();
|
||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1U : 0U,
|
||||
&semaphore);
|
||||
queue.submit({submit_info}, *current_fence, dld);
|
||||
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
|
||||
}
|
||||
|
||||
void VKScheduler::AllocateNewContext() {
|
||||
std::unique_lock lock{mutex};
|
||||
current_fence = next_fence;
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
|
||||
device.GetDispatchLoader());
|
||||
}
|
||||
|
||||
void VKScheduler::InvalidateState() {
|
||||
state.graphics_pipeline = nullptr;
|
||||
state.viewports = false;
|
||||
state.scissors = false;
|
||||
state.depth_bias = false;
|
||||
state.blend_constants = false;
|
||||
state.depth_bounds = false;
|
||||
state.stencil_values = false;
|
||||
}
|
||||
|
||||
void VKScheduler::EndPendingOperations() {
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
void VKScheduler::EndRenderPass() {
|
||||
if (!state.renderpass) {
|
||||
return;
|
||||
}
|
||||
state.renderpass = std::nullopt;
|
||||
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
|
||||
}
|
||||
|
||||
void VKScheduler::AcquireNewChunk() {
|
||||
if (chunk_reserve.Empty()) {
|
||||
chunk = std::make_unique<CommandChunk>();
|
||||
return;
|
||||
}
|
||||
chunk = std::move(chunk_reserve.Front());
|
||||
chunk_reserve.Pop();
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -4,7 +4,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <stack>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
|
||||
namespace Vulkan {
|
||||
@@ -30,23 +37,6 @@ private:
|
||||
VKFence* const& fence;
|
||||
};
|
||||
|
||||
class VKCommandBufferView {
|
||||
public:
|
||||
VKCommandBufferView() = default;
|
||||
VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
|
||||
|
||||
const vk::CommandBuffer* operator->() const noexcept {
|
||||
return &cmdbuf;
|
||||
}
|
||||
|
||||
operator vk::CommandBuffer() const noexcept {
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
private:
|
||||
const vk::CommandBuffer& cmdbuf;
|
||||
};
|
||||
|
||||
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
||||
/// OpenGL-like operations on Vulkan command buffers.
|
||||
class VKScheduler {
|
||||
@@ -54,32 +44,190 @@ public:
|
||||
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
|
||||
~VKScheduler();
|
||||
|
||||
/// Gets a reference to the current fence.
|
||||
VKFenceView GetFence() const {
|
||||
return current_fence;
|
||||
}
|
||||
|
||||
/// Gets a reference to the current command buffer.
|
||||
VKCommandBufferView GetCommandBuffer() const {
|
||||
return current_cmdbuf;
|
||||
}
|
||||
|
||||
/// Sends the current execution context to the GPU.
|
||||
void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||
|
||||
/// Sends the current execution context to the GPU and waits for it to complete.
|
||||
void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||
|
||||
/// Waits for the worker thread to finish executing everything. After this function returns it's
|
||||
/// safe to touch worker resources.
|
||||
void WaitWorker();
|
||||
|
||||
/// Sends currently recorded work to the worker thread.
|
||||
void DispatchWork();
|
||||
|
||||
/// Requests to begin a renderpass.
|
||||
void RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi);
|
||||
|
||||
/// Requests the current executino context to be able to execute operations only allowed outside
|
||||
/// of a renderpass.
|
||||
void RequestOutsideRenderPassOperationContext();
|
||||
|
||||
/// Binds a pipeline to the current execution context.
|
||||
void BindGraphicsPipeline(vk::Pipeline pipeline);
|
||||
|
||||
/// Returns true when viewports have been set in the current command buffer.
|
||||
bool TouchViewports() {
|
||||
return std::exchange(state.viewports, true);
|
||||
}
|
||||
|
||||
/// Returns true when scissors have been set in the current command buffer.
|
||||
bool TouchScissors() {
|
||||
return std::exchange(state.scissors, true);
|
||||
}
|
||||
|
||||
/// Returns true when depth bias have been set in the current command buffer.
|
||||
bool TouchDepthBias() {
|
||||
return std::exchange(state.depth_bias, true);
|
||||
}
|
||||
|
||||
/// Returns true when blend constants have been set in the current command buffer.
|
||||
bool TouchBlendConstants() {
|
||||
return std::exchange(state.blend_constants, true);
|
||||
}
|
||||
|
||||
/// Returns true when depth bounds have been set in the current command buffer.
|
||||
bool TouchDepthBounds() {
|
||||
return std::exchange(state.depth_bounds, true);
|
||||
}
|
||||
|
||||
/// Returns true when stencil values have been set in the current command buffer.
|
||||
bool TouchStencilValues() {
|
||||
return std::exchange(state.stencil_values, true);
|
||||
}
|
||||
|
||||
/// Send work to a separate thread.
|
||||
template <typename T>
|
||||
void Record(T&& command) {
|
||||
if (chunk->Record(command)) {
|
||||
return;
|
||||
}
|
||||
DispatchWork();
|
||||
(void)chunk->Record(command);
|
||||
}
|
||||
|
||||
/// Gets a reference to the current fence.
|
||||
VKFenceView GetFence() const {
|
||||
return current_fence;
|
||||
}
|
||||
|
||||
private:
|
||||
class Command {
|
||||
public:
|
||||
virtual ~Command() = default;
|
||||
|
||||
virtual void Execute(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) const = 0;
|
||||
|
||||
Command* GetNext() const {
|
||||
return next;
|
||||
}
|
||||
|
||||
void SetNext(Command* next_) {
|
||||
next = next_;
|
||||
}
|
||||
|
||||
private:
|
||||
Command* next = nullptr;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class TypedCommand final : public Command {
|
||||
public:
|
||||
explicit TypedCommand(T&& command) : command{std::move(command)} {}
|
||||
~TypedCommand() override = default;
|
||||
|
||||
TypedCommand(TypedCommand&&) = delete;
|
||||
TypedCommand& operator=(TypedCommand&&) = delete;
|
||||
|
||||
void Execute(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) const override {
|
||||
command(cmdbuf, dld);
|
||||
}
|
||||
|
||||
private:
|
||||
T command;
|
||||
};
|
||||
|
||||
class CommandChunk final {
|
||||
public:
|
||||
void ExecuteAll(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld);
|
||||
|
||||
template <typename T>
|
||||
bool Record(T& command) {
|
||||
using FuncType = TypedCommand<T>;
|
||||
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
|
||||
|
||||
if (command_offset > sizeof(data) - sizeof(FuncType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Command* current_last = last;
|
||||
|
||||
last = new (data.data() + command_offset) FuncType(std::move(command));
|
||||
|
||||
if (current_last) {
|
||||
current_last->SetNext(last);
|
||||
} else {
|
||||
first = last;
|
||||
}
|
||||
|
||||
command_offset += sizeof(FuncType);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Empty() const {
|
||||
return command_offset == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
Command* first = nullptr;
|
||||
Command* last = nullptr;
|
||||
|
||||
std::size_t command_offset = 0;
|
||||
std::array<u8, 0x8000> data{};
|
||||
};
|
||||
|
||||
void WorkerThread();
|
||||
|
||||
void SubmitExecution(vk::Semaphore semaphore);
|
||||
|
||||
void AllocateNewContext();
|
||||
|
||||
void InvalidateState();
|
||||
|
||||
void EndPendingOperations();
|
||||
|
||||
void EndRenderPass();
|
||||
|
||||
void AcquireNewChunk();
|
||||
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
VKFence* current_fence = nullptr;
|
||||
VKFence* next_fence = nullptr;
|
||||
|
||||
struct State {
|
||||
std::optional<vk::RenderPassBeginInfo> renderpass;
|
||||
vk::Pipeline graphics_pipeline;
|
||||
bool viewports = false;
|
||||
bool scissors = false;
|
||||
bool depth_bias = false;
|
||||
bool blend_constants = false;
|
||||
bool depth_bounds = false;
|
||||
bool stencil_values = false;
|
||||
} state;
|
||||
|
||||
std::unique_ptr<CommandChunk> chunk;
|
||||
std::thread worker_thread;
|
||||
|
||||
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
|
||||
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
bool quit = false;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,29 +5,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKDevice;
|
||||
}
|
||||
|
||||
namespace Vulkan::VKShader {
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using TexelBufferEntry = VideoCommon::Shader::Sampler;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
using ImageEntry = VideoCommon::Shader::Image;
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET = 0;
|
||||
|
||||
@@ -46,39 +45,74 @@ private:
|
||||
|
||||
class GlobalBufferEntry {
|
||||
public:
|
||||
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
constexpr u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
}
|
||||
|
||||
u32 GetCbufOffset() const {
|
||||
constexpr u32 GetCbufOffset() const {
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
u32 const_buffers_base_binding{};
|
||||
u32 global_buffers_base_binding{};
|
||||
u32 samplers_base_binding{};
|
||||
u32 NumBindings() const {
|
||||
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
||||
texel_buffers.size() + samplers.size() + images.size());
|
||||
}
|
||||
|
||||
std::vector<ConstBufferEntry> const_buffers;
|
||||
std::vector<GlobalBufferEntry> global_buffers;
|
||||
std::vector<TexelBufferEntry> texel_buffers;
|
||||
std::vector<SamplerEntry> samplers;
|
||||
std::vector<ImageEntry> images;
|
||||
std::set<u32> attributes;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
std::size_t shader_length{};
|
||||
Sirit::Id entry_function{};
|
||||
std::vector<Sirit::Id> interfaces;
|
||||
bool uses_warps{};
|
||||
};
|
||||
|
||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
struct Specialization final {
|
||||
u32 base_binding{};
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage);
|
||||
// Compute specific
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 shared_memory_size{};
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
// Graphics specific
|
||||
Maxwell::PrimitiveTopology primitive_topology{};
|
||||
std::optional<float> point_size{};
|
||||
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
|
||||
|
||||
// Tessellation specific
|
||||
struct {
|
||||
Maxwell::TessellationPrimitive primitive{};
|
||||
Maxwell::TessellationSpacing spacing{};
|
||||
bool clockwise{};
|
||||
} tessellation;
|
||||
};
|
||||
// Old gcc versions don't consider this trivially copyable.
|
||||
// static_assert(std::is_trivially_copyable_v<Specialization>);
|
||||
|
||||
struct SPIRVShader {
|
||||
std::vector<u32> code;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
|
||||
|
||||
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage, const Specialization& specialization);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -63,12 +63,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::I2F_R:
|
||||
case OpCode::Id::I2F_C:
|
||||
case OpCode::Id::I2F_IMM: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in I2F is not implemented");
|
||||
|
||||
Node value = [&]() {
|
||||
Node value = [&] {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::I2F_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
@@ -81,7 +80,19 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
|
||||
if (instr.conversion.src_size == Register::Size::Byte) {
|
||||
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
|
||||
if (offset > 0) {
|
||||
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
||||
std::move(value), Immediate(offset));
|
||||
}
|
||||
} else {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
}
|
||||
|
||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
|
||||
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
|
||||
|
||||
@@ -21,7 +21,24 @@ using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
namespace {
|
||||
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
|
||||
u32 GetLdgMemorySize(Tegra::Shader::UniformType uniform_type) {
|
||||
switch (uniform_type) {
|
||||
case Tegra::Shader::UniformType::UnsignedByte:
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
return 1;
|
||||
case Tegra::Shader::UniformType::Double:
|
||||
return 2;
|
||||
case Tegra::Shader::UniformType::Quad:
|
||||
case Tegra::Shader::UniformType::UnsignedQuad:
|
||||
return 4;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented size={}!", static_cast<u32>(uniform_type));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetStgMemorySize(Tegra::Shader::UniformType uniform_type) {
|
||||
switch (uniform_type) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
return 1;
|
||||
@@ -35,6 +52,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
@@ -168,7 +186,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackGlobalMemory(bb, instr, false);
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
const u32 count = GetLdgMemorySize(type);
|
||||
if (!real_address_base || !base_address) {
|
||||
// Tracking failed, load zeroes.
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
@@ -179,12 +197,22 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address =
|
||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
|
||||
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||
|
||||
if (type == Tegra::Shader::UniformType::UnsignedByte) {
|
||||
// To handle unaligned loads get the byte used to dereferenced global memory
|
||||
// and extract that byte from the loaded uint32.
|
||||
Node byte = Operation(OperationCode::UBitwiseAnd, real_address, Immediate(3));
|
||||
byte = Operation(OperationCode::ULogicalShiftLeft, std::move(byte), Immediate(3));
|
||||
|
||||
gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem), std::move(byte),
|
||||
Immediate(8));
|
||||
}
|
||||
|
||||
SetTemporary(bb, i, gmem);
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
@@ -196,28 +224,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
u64 element = instr.attribute.fmt20.element;
|
||||
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto StoreNextElement = [&](u32 reg_offset) {
|
||||
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, GetRegister(instr.gpr39));
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
Node dest;
|
||||
if (instr.attribute.fmt20.patch) {
|
||||
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
|
||||
dest = MakeNode<PatchNode>(offset);
|
||||
} else {
|
||||
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
|
||||
GetRegister(instr.gpr39));
|
||||
}
|
||||
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, dest, src));
|
||||
|
||||
// Load the next attribute element into the following register. If the element
|
||||
// to load goes beyond the vec4 size, load the first element of the next
|
||||
// attribute.
|
||||
next_element = (next_element + 1) % 4;
|
||||
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||
};
|
||||
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
StoreNextElement(reg_offset);
|
||||
// Load the next attribute element into the following register. If the element to load
|
||||
// goes beyond the vec4 size, load the first element of the next attribute.
|
||||
element = (element + 1) % 4;
|
||||
index = index + (element == 0 ? 1 : 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L:
|
||||
@@ -274,7 +302,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
const u32 count = GetStgMemorySize(type);
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
|
||||
|
||||
@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
const Node value = [this, instr] {
|
||||
switch (instr.sys20) {
|
||||
case SystemVariable::InvocationId:
|
||||
return Operation(OperationCode::InvocationId);
|
||||
case SystemVariable::Ydirection:
|
||||
return Operation(OperationCode::YNegate);
|
||||
case SystemVariable::InvocationInfo:
|
||||
@@ -255,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MEMBAR: {
|
||||
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
|
||||
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
|
||||
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
|
||||
@@ -107,8 +107,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4S: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||
UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented");
|
||||
|
||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
@@ -116,29 +116,40 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
std::vector<Node> coords;
|
||||
Node dc_reg;
|
||||
if (depth_compare) {
|
||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_y);
|
||||
coords.push_back(op_b);
|
||||
dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b;
|
||||
} else {
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_b);
|
||||
if (uses_aoffi) {
|
||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||
coords.push_back(op_y);
|
||||
} else {
|
||||
coords.push_back(op_b);
|
||||
}
|
||||
dc_reg = {};
|
||||
}
|
||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
||||
const auto& sampler = GetSampler(instr.sampler, info);
|
||||
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, component, element};
|
||||
MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(bb, instr, values, true);
|
||||
if (instr.tld4s.fp16_flag) {
|
||||
WriteTexsInstructionHalfFloat(bb, instr, values, true);
|
||||
} else {
|
||||
WriteTexsInstructionFloat(bb, instr, values, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXD_B:
|
||||
@@ -154,9 +165,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
const auto texture_type = instr.txd.texture_type.Value();
|
||||
const auto coord_count = GetCoordCount(texture_type);
|
||||
|
||||
const auto& sampler = is_bindless
|
||||
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, false, false}});
|
||||
const Sampler* sampler = is_bindless
|
||||
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, false, false}});
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
WriteTexInstructionFloat(bb, instr, values);
|
||||
break;
|
||||
}
|
||||
if (is_bindless) {
|
||||
base_reg++;
|
||||
}
|
||||
@@ -170,9 +189,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
derivates.push_back(GetRegister(derivate_reg + derivate + 1));
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
MetaTexture meta{sampler, {}, {}, {}, derivates, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, derivates, {}, {}, {}, element};
|
||||
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
||||
}
|
||||
|
||||
@@ -187,9 +205,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
// TODO: The new commits on the texture refactor, change the way samplers work.
|
||||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
if (!instr.txq.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
const Node value = Immediate(0);
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
case Tegra::Shader::TextureQueryType::Dimension: {
|
||||
@@ -197,7 +230,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
if (!instr.txq.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
const Node value =
|
||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||
@@ -223,9 +256,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
for (u32 element = 0; element < 2; ++element) {
|
||||
if (!instr.tmml.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
const Node value = Immediate(0);
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
// TODO: Add coordinates for different samplers once other texture types are implemented.
|
||||
@@ -251,7 +299,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
continue;
|
||||
}
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
@@ -307,7 +355,7 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
|
||||
sampler->is_buffer != 0};
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const auto offset = static_cast<u32>(sampler.index.Value());
|
||||
const auto info = GetSamplerInfo(sampler_info, offset);
|
||||
@@ -319,21 +367,24 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
||||
return *it;
|
||||
return &(*it);
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, buffer, offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
if (base_sampler == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
|
||||
@@ -346,13 +397,13 @@ const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow);
|
||||
return *it;
|
||||
return &(*it);
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||
@@ -395,14 +446,14 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
|
||||
const Node4& components) {
|
||||
const Node4& components, bool ignore_mask) {
|
||||
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
|
||||
// float instruction).
|
||||
|
||||
Node4 values;
|
||||
u32 dest_elem = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component))
|
||||
if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
|
||||
continue;
|
||||
values[dest_elem++] = components[component];
|
||||
}
|
||||
@@ -438,8 +489,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
"This method is not supported.");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
@@ -478,10 +536,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
}
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto copy_coords = coords;
|
||||
MetaTexture meta{sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
|
||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
|
||||
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
||||
}
|
||||
|
||||
@@ -594,8 +651,15 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
u64 parameter_register = instr.gpr20.Value();
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, depth_compare, false};
|
||||
const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
std::vector<Node> aoffi;
|
||||
if (is_aoffi) {
|
||||
@@ -610,10 +674,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component))
|
||||
: Immediate(static_cast<u32>(instr.tld4.component));
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
|
||||
MetaTexture meta{*sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
|
||||
element};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
@@ -642,7 +705,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
const auto& sampler = *GetSampler(instr.sampler);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
@@ -655,7 +718,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
const Sampler& sampler = *GetSampler(instr.sampler);
|
||||
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
@@ -680,13 +743,18 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
||||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
// Fill empty entries from the guest sampler.
|
||||
// Fill empty entries from the guest sampler
|
||||
const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
|
||||
if (type_coord_count != entry_coord_count) {
|
||||
LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
|
||||
}
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
|
||||
// When the size is higher we insert zeroes
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
}
|
||||
|
||||
// Then we ensure the size matches the number of entries (dropping unused values)
|
||||
coords.resize(entry_coord_count);
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
|
||||
@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
// Signal the backend that this shader uses warp instructions.
|
||||
uses_warps = true;
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::VOTE: {
|
||||
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
|
||||
|
||||
@@ -172,6 +172,7 @@ enum class OperationCode {
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
||||
InvocationId, /// () -> int
|
||||
YNegate, /// () -> float
|
||||
LocalInvocationIdX, /// () -> uint
|
||||
LocalInvocationIdY, /// () -> uint
|
||||
@@ -188,6 +189,8 @@ enum class OperationCode {
|
||||
ThreadId, /// () -> uint
|
||||
ShuffleIndexed, /// (uint value, uint index) -> uint
|
||||
|
||||
MemoryBarrierGL, /// () -> void
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
@@ -213,13 +216,14 @@ class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class PatchNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
|
||||
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
|
||||
LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -542,6 +546,19 @@ private:
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Patch memory (used to communicate tessellation stages).
|
||||
class PatchNode final {
|
||||
public:
|
||||
explicit PatchNode(u32 offset) : offset{offset} {}
|
||||
|
||||
u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 offset{};
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
class CbufNode final {
|
||||
public:
|
||||
|
||||
@@ -137,6 +137,10 @@ public:
|
||||
return uses_vertex_id;
|
||||
}
|
||||
|
||||
bool UsesWarps() const {
|
||||
return uses_warps;
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
@@ -309,11 +313,11 @@ private:
|
||||
std::optional<u32> buffer = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses an image.
|
||||
@@ -334,7 +338,7 @@ private:
|
||||
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components, bool ignore_mask = false);
|
||||
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components);
|
||||
const Node4& components, bool ignore_mask = false);
|
||||
|
||||
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
@@ -415,6 +419,7 @@ private:
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
bool uses_instance_id{};
|
||||
bool uses_vertex_id{};
|
||||
bool uses_warps{};
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <variant>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
@@ -392,4 +392,42 @@ std::string SurfaceParams::TargetName() const {
|
||||
}
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetBlockSize() const {
|
||||
const u32 x = 64U << block_width;
|
||||
const u32 y = 8U << block_height;
|
||||
const u32 z = 1U << block_depth;
|
||||
return x * y * z;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> SurfaceParams::GetBlockXY() const {
|
||||
const u32 x_pixels = 64U / GetBytesPerPixel();
|
||||
const u32 x = x_pixels << block_width;
|
||||
const u32 y = 8U << block_height;
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const {
|
||||
const auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
|
||||
const u32 block_size = GetBlockSize();
|
||||
const u32 block_index = offset / block_size;
|
||||
const u32 gob_offset = offset % block_size;
|
||||
const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize());
|
||||
const u32 x_gob_pixels = 64U / GetBytesPerPixel();
|
||||
const u32 x_block_pixels = x_gob_pixels << block_width;
|
||||
const u32 y_block_pixels = 8U << block_height;
|
||||
const u32 z_block_pixels = 1U << block_depth;
|
||||
const u32 x_blocks = div_ceil(width, x_block_pixels);
|
||||
const u32 y_blocks = div_ceil(height, y_block_pixels);
|
||||
const u32 z_blocks = div_ceil(depth, z_block_pixels);
|
||||
const u32 base_x = block_index % x_blocks;
|
||||
const u32 base_y = (block_index / x_blocks) % y_blocks;
|
||||
const u32 base_z = (block_index / (x_blocks * y_blocks)) % z_blocks;
|
||||
u32 x = base_x * x_block_pixels;
|
||||
u32 y = base_y * y_block_pixels;
|
||||
u32 z = base_z * z_block_pixels;
|
||||
z += gob_index >> block_height;
|
||||
y += (gob_index * 8U) % y_block_pixels;
|
||||
return {x, y, z};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/cityhash.h"
|
||||
@@ -136,6 +138,15 @@ public:
|
||||
|
||||
std::size_t GetConvertedMipmapSize(u32 level) const;
|
||||
|
||||
/// Get this texture Tegra Block size in guest memory layout
|
||||
u32 GetBlockSize() const;
|
||||
|
||||
/// Get X, Y coordinates max sizes of a single block.
|
||||
std::pair<u32, u32> GetBlockXY() const;
|
||||
|
||||
/// Get the offset in x, y, z coordinates from a memory offset
|
||||
std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const;
|
||||
|
||||
/// Returns the size of a layer in bytes in guest memory.
|
||||
std::size_t GetGuestLayerSize() const {
|
||||
return GetLayerSize(false, false);
|
||||
@@ -269,7 +280,8 @@ private:
|
||||
|
||||
/// Returns the size of all mipmap levels and aligns as needed.
|
||||
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
|
||||
return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
|
||||
return GetLayerSize(as_host_size, uncompressed) *
|
||||
(layer_only ? 1U : (is_layered ? depth : 1U));
|
||||
}
|
||||
|
||||
/// Returns the size of a layer
|
||||
|
||||
@@ -615,6 +615,86 @@ private:
|
||||
return {{new_surface, new_surface->GetMainView()}};
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
|
||||
* textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
|
||||
* the HLE methods.
|
||||
*
|
||||
* @param overlaps The overlapping surfaces registered in the cache.
|
||||
* @param params The parameters on the new surface.
|
||||
* @param gpu_addr The starting address of the new surface.
|
||||
* @param cache_addr The starting address of the new surface on physical memory.
|
||||
* @param preserve_contents Indicates that the new surface should be loaded from memory or
|
||||
* left blank.
|
||||
*/
|
||||
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps,
|
||||
const SurfaceParams& params,
|
||||
const GPUVAddr gpu_addr,
|
||||
const CacheAddr cache_addr,
|
||||
bool preserve_contents) {
|
||||
if (params.target == SurfaceTarget::Texture3D) {
|
||||
bool failed = false;
|
||||
if (params.num_levels > 1) {
|
||||
// We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
|
||||
return std::nullopt;
|
||||
}
|
||||
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
|
||||
bool modified = false;
|
||||
for (auto& surface : overlaps) {
|
||||
const SurfaceParams& src_params = surface->GetSurfaceParams();
|
||||
if (src_params.target != SurfaceTarget::Texture2D) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
if (src_params.height != params.height) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
if (src_params.block_depth != params.block_depth ||
|
||||
src_params.block_height != params.block_height) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
const u32 offset = static_cast<u32>(surface->GetCacheAddr() - cache_addr);
|
||||
const auto [x, y, z] = params.GetBlockOffsetXYZ(offset);
|
||||
modified |= surface->IsModified();
|
||||
const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
|
||||
1);
|
||||
ImageCopy(surface, new_surface, copy_params);
|
||||
}
|
||||
if (failed) {
|
||||
return std::nullopt;
|
||||
}
|
||||
for (const auto& surface : overlaps) {
|
||||
Unregister(surface);
|
||||
}
|
||||
new_surface->MarkAsModified(modified, Tick());
|
||||
Register(new_surface);
|
||||
auto view = new_surface->GetMainView();
|
||||
return {{std::move(new_surface), view}};
|
||||
} else {
|
||||
for (const auto& surface : overlaps) {
|
||||
if (!surface->MatchTarget(params.target)) {
|
||||
if (overlaps.size() == 1 && surface->GetCacheAddr() == cache_addr) {
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
return std::nullopt;
|
||||
}
|
||||
Unregister(surface);
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
if (surface->GetCacheAddr() != cache_addr) {
|
||||
continue;
|
||||
}
|
||||
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
|
||||
return {{surface, surface->GetMainView()}};
|
||||
}
|
||||
}
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the starting address and parameters of a candidate surface and tries
|
||||
* to find a matching surface within the cache. This is done in 3 big steps:
|
||||
@@ -687,6 +767,15 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it's a 3D texture
|
||||
if (params.block_depth > 0) {
|
||||
auto surface =
|
||||
Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
|
||||
if (surface) {
|
||||
return *surface;
|
||||
}
|
||||
}
|
||||
|
||||
// Split cases between 1 overlap or many.
|
||||
if (overlaps.size() == 1) {
|
||||
TSurface current_surface = overlaps[0];
|
||||
|
||||
@@ -12,6 +12,10 @@ namespace Tegra::Texture {
|
||||
|
||||
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
|
||||
// an small rect of (64/bytes_per_pixel)X8.
|
||||
inline std::size_t GetGOBSize() {
|
||||
return 512;
|
||||
}
|
||||
|
||||
inline std::size_t GetGOBSizeShift() {
|
||||
return 9;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user