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95137a04e1 |
@@ -1,39 +0,0 @@
|
||||
# Set-up Visual Studio Command Prompt environment for PowerShell
|
||||
pushd "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\"
|
||||
cmd /c "VsDevCmd.bat -arch=x64 & set" | foreach {
|
||||
if ($_ -match "=") {
|
||||
$v = $_.split("="); Set-Item -Force -Path "ENV:\$($v[0])" -Value "$($v[1])"
|
||||
}
|
||||
}
|
||||
popd
|
||||
|
||||
function Which ($search_path, $name) {
|
||||
($search_path).Split(";") | Get-ChildItem -Filter $name | Select -First 1 -Exp FullName
|
||||
}
|
||||
|
||||
function GetDeps ($search_path, $binary) {
|
||||
((dumpbin /dependents $binary).Where({ $_ -match "dependencies:"}, "SkipUntil") | Select-String "[^ ]*\.dll").Matches | foreach {
|
||||
Which $search_path $_.Value
|
||||
}
|
||||
}
|
||||
|
||||
function RecursivelyGetDeps ($search_path, $binary) {
|
||||
$final_deps = @()
|
||||
$deps_to_process = GetDeps $search_path $binary
|
||||
while ($deps_to_process.Count -gt 0) {
|
||||
$current, $deps_to_process = $deps_to_process
|
||||
if ($final_deps -contains $current) { continue }
|
||||
|
||||
# Is this a system dll file?
|
||||
# We use the same algorithm that cmake uses to determine this.
|
||||
if ($current -match "$([regex]::Escape($env:SystemRoot))\\sys") { continue }
|
||||
if ($current -match "$([regex]::Escape($env:WinDir))\\sys") { continue }
|
||||
if ($current -match "\\msvc[^\\]+dll") { continue }
|
||||
if ($current -match "\\api-ms-win-[^\\]+dll") { continue }
|
||||
|
||||
$final_deps += $current
|
||||
$new_deps = GetDeps $search_path $current
|
||||
$deps_to_process += ($new_deps | ?{-not ($final_deps -contains $_)})
|
||||
}
|
||||
return $final_deps
|
||||
}
|
||||
178
appveyor.yml
178
appveyor.yml
@@ -1,178 +0,0 @@
|
||||
# shallow clone
|
||||
clone_depth: 10
|
||||
|
||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
|
||||
- C:\ProgramData\chocolatey\lib -> appveyor.yml
|
||||
|
||||
os: Visual Studio 2017
|
||||
|
||||
environment:
|
||||
# Tell msys2 to add mingw64 to the path
|
||||
MSYSTEM: MINGW64
|
||||
# Tell msys2 to inherit the current directory when starting the shell
|
||||
CHERE_INVOKING: 1
|
||||
matrix:
|
||||
- BUILD_TYPE: msvc
|
||||
- BUILD_TYPE: mingw
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Release
|
||||
|
||||
install:
|
||||
- git submodule update --init --recursive
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'mingw') {
|
||||
$dependencies = "mingw64/mingw-w64-x86_64-cmake",
|
||||
"mingw64/mingw-w64-x86_64-qt5",
|
||||
"mingw64/mingw-w64-x86_64-SDL2"
|
||||
# redirect err to null to prevent warnings from becoming errors
|
||||
# workaround to prevent pacman from failing due to cyclical dependencies
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S mingw64/mingw-w64-x86_64-freetype mingw64/mingw-w64-x86_64-fontconfig" 2> $null
|
||||
C:\msys64\usr\bin\bash -lc "pacman --noconfirm -S $dependencies" 2> $null
|
||||
}
|
||||
|
||||
before_build:
|
||||
- mkdir %BUILD_TYPE%_build
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
|
||||
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
build_script:
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# https://www.appveyor.com/docs/build-phase
|
||||
msbuild msvc_build/yuzu.sln /maxcpucount /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc 'mingw32-make -C mingw_build/ 2>&1'
|
||||
}
|
||||
|
||||
after_build:
|
||||
- ps: |
|
||||
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
|
||||
$GITREV = $(git show -s --format='%h')
|
||||
|
||||
# Find out which kind of release we are producing by tag name
|
||||
if ($env:APPVEYOR_REPO_TAG_NAME) {
|
||||
$RELEASE_DIST, $RELEASE_VERSION = $env:APPVEYOR_REPO_TAG_NAME.split('-')
|
||||
} else {
|
||||
# There is no repo tag - make assumptions
|
||||
$RELEASE_DIST = "head"
|
||||
}
|
||||
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
# Where are these spaces coming from? Regardless, let's remove them
|
||||
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
|
||||
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
|
||||
# set the build names as env vars so the artifacts can upload them
|
||||
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
|
||||
$env:BUILD_UPDATE = $MSVC_SEVENZIP
|
||||
|
||||
$BUILD_DIR = ".\msvc_build\bin\Release"
|
||||
|
||||
# Make a debug symbol upload
|
||||
mkdir pdb
|
||||
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
|
||||
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
|
||||
rm "$BUILD_DIR\*.pdb"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
# get rid of extra exes by copying everything over, then deleting all the exes, then copying just the exes we want
|
||||
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
|
||||
rm "$RELEASE_DIST\*.exe"
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item .\license.txt -Destination $RELEASE_DIST
|
||||
Copy-Item .\README.md -Destination $RELEASE_DIST
|
||||
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MSVC_SEVENZIP $RELEASE_DIST
|
||||
} else {
|
||||
$MINGW_BUILD_ZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.zip" -replace " ", ""
|
||||
$MINGW_SEVENZIP = "yuzu-windows-mingw-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
# not going to bother adding separate debug symbols for mingw, so just upload a README for it
|
||||
# if someone wants to add them, change mingw to compile with -g and use objdump and strip to separate the symbols from the binary
|
||||
$MINGW_NO_DEBUG_SYMBOLS = "README_No_Debug_Symbols.txt"
|
||||
Set-Content -Path $MINGW_NO_DEBUG_SYMBOLS -Value "This is a workaround for Appveyor since msvc has debug symbols but mingw doesnt" -Force
|
||||
|
||||
# store the build information in env vars so we can use them as artifacts
|
||||
$env:BUILD_ZIP = $MINGW_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MINGW_NO_DEBUG_SYMBOLS
|
||||
$env:BUILD_UPDATE = $MINGW_SEVENZIP
|
||||
|
||||
$CMAKE_SOURCE_DIR = "$env:APPVEYOR_BUILD_FOLDER"
|
||||
$CMAKE_BINARY_DIR = "$CMAKE_SOURCE_DIR/mingw_build/bin"
|
||||
$RELEASE_DIST = $RELEASE_DIST + "-mingw"
|
||||
|
||||
mkdir $RELEASE_DIST
|
||||
mkdir $RELEASE_DIST/platforms
|
||||
mkdir $RELEASE_DIST/styles
|
||||
mkdir $RELEASE_DIST/imageformats
|
||||
|
||||
# copy the compiled binaries and other release files to the release folder
|
||||
Get-ChildItem "$CMAKE_BINARY_DIR" -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
|
||||
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
|
||||
|
||||
# copy the qt windows plugin dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
|
||||
|
||||
# copy the qt windows vista style dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/styles/qwindowsvistastyle.dll" -force -destination "$RELEASE_DIST/styles"
|
||||
|
||||
# copy the qt jpeg imageformat dll to platforms
|
||||
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
|
||||
|
||||
# copy all the dll dependencies to the release folder
|
||||
. "./.appveyor/UtilityFunctions.ps1"
|
||||
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
|
||||
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
|
||||
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
|
||||
Write-Host "Detected the following dependencies:"
|
||||
Write-Host $MingwDLLs
|
||||
foreach ($file in $MingwDLLs) {
|
||||
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
|
||||
}
|
||||
|
||||
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MINGW_SEVENZIP $RELEASE_DIST
|
||||
}
|
||||
|
||||
test_script:
|
||||
- cd %BUILD_TYPE%_build
|
||||
- ps: |
|
||||
if ($env:BUILD_TYPE -eq 'msvc') {
|
||||
ctest -VV -C Release
|
||||
} else {
|
||||
C:\msys64\usr\bin\bash.exe -lc "ctest -VV -C Release"
|
||||
}
|
||||
- cd ..
|
||||
|
||||
artifacts:
|
||||
- path: $(BUILD_ZIP)
|
||||
name: build
|
||||
type: zip
|
||||
|
||||
deploy:
|
||||
provider: GitHub
|
||||
release: $(appveyor_repo_tag_name)
|
||||
auth_token:
|
||||
secure: QqePPnXbkzmXct5c8hZ2X5AbsthbI6cS1Sr+VBzcD8oUOIjfWJJKXVAQGUbQAbb0
|
||||
artifact: update,build
|
||||
draft: false
|
||||
prerelease: false
|
||||
on:
|
||||
appveyor_repo_tag: true
|
||||
2
externals/Vulkan-Headers
vendored
2
externals/Vulkan-Headers
vendored
Submodule externals/Vulkan-Headers updated: fd568d51ed...d42d0747ee
2
externals/boost
vendored
2
externals/boost
vendored
Submodule externals/boost updated: 0b920df1c9...5e8300b76a
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
Submodule externals/dynarmic updated: 087a74417a...f6ae9e1c33
2
externals/sirit
vendored
2
externals/sirit
vendored
Submodule externals/sirit updated: f7c4b07a7e...9f4d057aa2
@@ -46,9 +46,16 @@ public:
|
||||
ElementPtr* new_ptr = new ElementPtr();
|
||||
write_ptr->next.store(new_ptr, std::memory_order_release);
|
||||
write_ptr = new_ptr;
|
||||
cv.notify_one();
|
||||
|
||||
++size;
|
||||
const size_t previous_size{size++};
|
||||
|
||||
// Acquire the mutex and then immediately release it as a fence.
|
||||
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
|
||||
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
|
||||
if (previous_size == 0) {
|
||||
std::lock_guard lock{cv_mutex};
|
||||
}
|
||||
cv.notify_one();
|
||||
}
|
||||
|
||||
void Pop() {
|
||||
|
||||
@@ -141,6 +141,7 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
|
||||
config.page_table = reinterpret_cast<void**>(page_table.pointers.data());
|
||||
config.page_table_address_space_bits = address_space_bits;
|
||||
config.silently_mirror_page_table = false;
|
||||
config.absolute_offset_page_table = true;
|
||||
|
||||
// Multi-process state
|
||||
config.processor_id = core_index;
|
||||
|
||||
@@ -96,6 +96,8 @@ void Cpu::RunLoop(bool tight_loop) {
|
||||
} else {
|
||||
arm_interface->Step();
|
||||
}
|
||||
// We are stopping a run, exclusive state must be cleared
|
||||
arm_interface->ClearExclusiveState();
|
||||
}
|
||||
core_timing.Advance();
|
||||
|
||||
|
||||
@@ -11,18 +11,16 @@
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
namespace {
|
||||
|
||||
// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
|
||||
auto& system = Core::System::GetInstance();
|
||||
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
|
||||
s32 num_to_wake) {
|
||||
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
@@ -34,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
|
||||
for (std::size_t i = 0; i < last; i++) {
|
||||
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
|
||||
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
RemoveThread(waiting_threads[i]);
|
||||
waiting_threads[i]->SetArbiterWaitAddress(0);
|
||||
waiting_threads[i]->ResumeFromWait();
|
||||
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
|
||||
AddressArbiter::~AddressArbiter() = default;
|
||||
@@ -186,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
|
||||
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetArbiterWaitAddress(address);
|
||||
InsertThread(SharedFrom(current_thread));
|
||||
current_thread->SetStatus(ThreadStatus::WaitArb);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
current_thread->WakeAfterDelay(timeout);
|
||||
@@ -194,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
|
||||
VAddr address) const {
|
||||
void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
RemoveThread(thread);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
}
|
||||
|
||||
// Retrieve all threads that are waiting for this address.
|
||||
std::vector<std::shared_ptr<Thread>> threads;
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetArbiterWaitAddress() == address) {
|
||||
threads.push_back(thread);
|
||||
void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread->GetPriority() >= thread->GetPriority()) {
|
||||
thread_list.insert(it, thread);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
thread_list.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(threads.begin(), threads.end(),
|
||||
[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
|
||||
return lhs->GetPriority() < rhs->GetPriority();
|
||||
});
|
||||
void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
|
||||
const VAddr arb_addr = thread->GetArbiterWaitAddress();
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const std::shared_ptr<Thread>& current_thread = *it;
|
||||
if (current_thread.get() == thread.get()) {
|
||||
thread_list.erase(it);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
return threads;
|
||||
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
|
||||
std::vector<std::shared_ptr<Thread>> result;
|
||||
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
std::shared_ptr<Thread> current_thread = *it;
|
||||
result.push_back(std::move(current_thread));
|
||||
++it;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -4,10 +4,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
union ResultCode;
|
||||
|
||||
@@ -48,6 +50,9 @@ public:
|
||||
/// Waits on an address with a particular arbitration type.
|
||||
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
|
||||
|
||||
/// Removes a thread from the container and resets its address arbiter adress to 0
|
||||
void HandleWakeupThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
private:
|
||||
/// Signals an address being waited on.
|
||||
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
|
||||
@@ -71,8 +76,20 @@ private:
|
||||
// Waits on the given address with a timeout in nanoseconds
|
||||
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
|
||||
|
||||
/// Wake up num_to_wake (or all) threads in a vector.
|
||||
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
|
||||
|
||||
/// Insert a thread into the address arbiter container
|
||||
void InsertThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
/// Removes a thread from the address arbiter container
|
||||
void RemoveThread(std::shared_ptr<Thread> thread);
|
||||
|
||||
// Gets the threads waiting on an address.
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
|
||||
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
|
||||
|
||||
/// List of threads waiting for a address arbiter
|
||||
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/server_port.h"
|
||||
#include "core/hle/kernel/server_session.h"
|
||||
#include "core/hle/kernel/session.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <memory>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
@@ -79,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
}
|
||||
}
|
||||
|
||||
if (thread->GetArbiterWaitAddress() != 0) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
|
||||
thread->SetArbiterWaitAddress(0);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitArb) {
|
||||
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
|
||||
address_arbiter.HandleWakeupThread(thread);
|
||||
}
|
||||
|
||||
if (resume) {
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
|
||||
@@ -458,7 +458,6 @@ void Scheduler::SwitchContext() {
|
||||
cpu_core.LoadContext(new_thread->GetContext());
|
||||
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
|
||||
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
|
||||
cpu_core.ClearExclusiveState();
|
||||
} else {
|
||||
current_thread = nullptr;
|
||||
// Note: We do not reset the current process and current page table when idling because
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/multi_level_queue.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
@@ -1650,8 +1650,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
}
|
||||
|
||||
/// Signal process wide key
|
||||
static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr,
|
||||
s32 target) {
|
||||
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
|
||||
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
|
||||
condition_variable_addr, target);
|
||||
|
||||
@@ -1726,8 +1725,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
}
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
// Wait for an address (via Address Arbiter)
|
||||
@@ -1781,6 +1778,17 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
|
||||
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
|
||||
}
|
||||
|
||||
static void KernelDebug([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
|
||||
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
static void ChangeKernelTraceState([[maybe_unused]] Core::System& system,
|
||||
[[maybe_unused]] u32 trace_state) {
|
||||
// Intentionally do nothing, as this does nothing in released kernel binaries.
|
||||
}
|
||||
|
||||
/// This returns the total CPU ticks elapsed since the CPU was powered-on
|
||||
static u64 GetSystemTick(Core::System& system) {
|
||||
LOG_TRACE(Kernel_SVC, "called");
|
||||
@@ -2418,8 +2426,8 @@ static const FunctionDef SVC_Table[] = {
|
||||
{0x39, nullptr, "Unknown"},
|
||||
{0x3A, nullptr, "Unknown"},
|
||||
{0x3B, nullptr, "Unknown"},
|
||||
{0x3C, nullptr, "DumpInfo"},
|
||||
{0x3D, nullptr, "DumpInfoNew"},
|
||||
{0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
|
||||
{0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
|
||||
{0x3E, nullptr, "Unknown"},
|
||||
{0x3F, nullptr, "Unknown"},
|
||||
{0x40, nullptr, "CreateSession"},
|
||||
|
||||
@@ -112,11 +112,6 @@ void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<s32>(Param(system, 1))).raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(Core::System&, u64, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
|
||||
@@ -311,11 +306,27 @@ void SvcWrap(Core::System& system) {
|
||||
func(system);
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u32, u64, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
|
||||
Param(system, 3));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, s64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, static_cast<s64>(Param(system, 0)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, s32)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
|
||||
}
|
||||
|
||||
template <void func(Core::System&, u64, u64)>
|
||||
void SvcWrap(Core::System& system) {
|
||||
func(system, Param(system, 0), Param(system, 1));
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/physical_memory.h"
|
||||
|
||||
@@ -4,8 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <boost/smart_ptr/intrusive_ptr.hpp>
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
@@ -146,7 +146,7 @@ struct Memory::Impl {
|
||||
u8* GetPointer(const VAddr vaddr) {
|
||||
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
|
||||
if (page_pointer != nullptr) {
|
||||
return page_pointer + (vaddr & PAGE_MASK);
|
||||
return page_pointer + vaddr;
|
||||
}
|
||||
|
||||
if (current_page_table->attributes[vaddr >> PAGE_BITS] ==
|
||||
@@ -229,7 +229,8 @@ struct Memory::Impl {
|
||||
case Common::PageType::Memory: {
|
||||
DEBUG_ASSERT(page_table.pointers[page_index]);
|
||||
|
||||
const u8* const src_ptr = page_table.pointers[page_index] + page_offset;
|
||||
const u8* const src_ptr =
|
||||
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
|
||||
std::memcpy(dest_buffer, src_ptr, copy_amount);
|
||||
break;
|
||||
}
|
||||
@@ -276,7 +277,8 @@ struct Memory::Impl {
|
||||
case Common::PageType::Memory: {
|
||||
DEBUG_ASSERT(page_table.pointers[page_index]);
|
||||
|
||||
u8* const dest_ptr = page_table.pointers[page_index] + page_offset;
|
||||
u8* const dest_ptr =
|
||||
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
|
||||
std::memcpy(dest_ptr, src_buffer, copy_amount);
|
||||
break;
|
||||
}
|
||||
@@ -322,7 +324,8 @@ struct Memory::Impl {
|
||||
case Common::PageType::Memory: {
|
||||
DEBUG_ASSERT(page_table.pointers[page_index]);
|
||||
|
||||
u8* dest_ptr = page_table.pointers[page_index] + page_offset;
|
||||
u8* dest_ptr =
|
||||
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
|
||||
std::memset(dest_ptr, 0, copy_amount);
|
||||
break;
|
||||
}
|
||||
@@ -368,7 +371,8 @@ struct Memory::Impl {
|
||||
}
|
||||
case Common::PageType::Memory: {
|
||||
DEBUG_ASSERT(page_table.pointers[page_index]);
|
||||
const u8* src_ptr = page_table.pointers[page_index] + page_offset;
|
||||
const u8* src_ptr =
|
||||
page_table.pointers[page_index] + page_offset + (page_index << PAGE_BITS);
|
||||
WriteBlock(process, dest_addr, src_ptr, copy_amount);
|
||||
break;
|
||||
}
|
||||
@@ -446,7 +450,8 @@ struct Memory::Impl {
|
||||
page_type = Common::PageType::Unmapped;
|
||||
} else {
|
||||
page_type = Common::PageType::Memory;
|
||||
current_page_table->pointers[vaddr >> PAGE_BITS] = pointer;
|
||||
current_page_table->pointers[vaddr >> PAGE_BITS] =
|
||||
pointer - (vaddr & ~PAGE_MASK);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -493,7 +498,9 @@ struct Memory::Impl {
|
||||
memory);
|
||||
} else {
|
||||
while (base != end) {
|
||||
page_table.pointers[base] = memory;
|
||||
page_table.pointers[base] = memory - (base << PAGE_BITS);
|
||||
ASSERT_MSG(page_table.pointers[base],
|
||||
"memory mapping base yield a nullptr within the table");
|
||||
|
||||
base += 1;
|
||||
memory += PAGE_SIZE;
|
||||
@@ -518,7 +525,7 @@ struct Memory::Impl {
|
||||
if (page_pointer != nullptr) {
|
||||
// NOTE: Avoid adding any extra logic to this fast-path block
|
||||
T value;
|
||||
std::memcpy(&value, &page_pointer[vaddr & PAGE_MASK], sizeof(T));
|
||||
std::memcpy(&value, &page_pointer[vaddr], sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -559,7 +566,7 @@ struct Memory::Impl {
|
||||
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
|
||||
if (page_pointer != nullptr) {
|
||||
// NOTE: Avoid adding any extra logic to this fast-path block
|
||||
std::memcpy(&page_pointer[vaddr & PAGE_MASK], &data, sizeof(T));
|
||||
std::memcpy(&page_pointer[vaddr], &data, sizeof(T));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -151,12 +151,16 @@ add_library(video_core STATIC
|
||||
if (ENABLE_VULKAN)
|
||||
target_sources(video_core PRIVATE
|
||||
renderer_vulkan/declarations.h
|
||||
renderer_vulkan/fixed_pipeline_state.cpp
|
||||
renderer_vulkan/fixed_pipeline_state.h
|
||||
renderer_vulkan/maxwell_to_vk.cpp
|
||||
renderer_vulkan/maxwell_to_vk.h
|
||||
renderer_vulkan/vk_buffer_cache.cpp
|
||||
renderer_vulkan/vk_buffer_cache.h
|
||||
renderer_vulkan/vk_device.cpp
|
||||
renderer_vulkan/vk_device.h
|
||||
renderer_vulkan/vk_image.cpp
|
||||
renderer_vulkan/vk_image.h
|
||||
renderer_vulkan/vk_memory_manager.cpp
|
||||
renderer_vulkan/vk_memory_manager.h
|
||||
renderer_vulkan/vk_resource_manager.cpp
|
||||
@@ -167,6 +171,8 @@ if (ENABLE_VULKAN)
|
||||
renderer_vulkan/vk_scheduler.h
|
||||
renderer_vulkan/vk_shader_decompiler.cpp
|
||||
renderer_vulkan/vk_shader_decompiler.h
|
||||
renderer_vulkan/vk_staging_buffer_pool.cpp
|
||||
renderer_vulkan/vk_staging_buffer_pool.h
|
||||
renderer_vulkan/vk_stream_buffer.cpp
|
||||
renderer_vulkan/vk_stream_buffer.h
|
||||
renderer_vulkan/vk_swapchain.cpp
|
||||
|
||||
@@ -88,11 +88,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
color_mask.A.Assign(1);
|
||||
}
|
||||
|
||||
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
|
||||
// NVN games expect these values to be enabled at boot
|
||||
regs.rasterize_enable = 1;
|
||||
regs.rt_separate_frag_data = 1;
|
||||
|
||||
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
|
||||
regs.framebuffer_srgb = 1;
|
||||
|
||||
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
|
||||
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
|
||||
|
||||
@@ -310,6 +310,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
enum class DepthMode : u32 {
|
||||
MinusOneToOne = 0,
|
||||
ZeroToOne = 1,
|
||||
};
|
||||
|
||||
enum class PrimitiveTopology : u32 {
|
||||
Points = 0x0,
|
||||
Lines = 0x1,
|
||||
@@ -491,6 +496,18 @@ public:
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
};
|
||||
|
||||
enum class TessellationPrimitive : u32 {
|
||||
Isolines = 0,
|
||||
Triangles = 1,
|
||||
Quads = 2,
|
||||
};
|
||||
|
||||
enum class TessellationSpacing : u32 {
|
||||
Equal = 0,
|
||||
FractionalOdd = 1,
|
||||
FractionalEven = 2,
|
||||
};
|
||||
|
||||
struct RenderTargetConfig {
|
||||
u32 address_high;
|
||||
u32 address_low;
|
||||
@@ -628,7 +645,23 @@ public:
|
||||
};
|
||||
} sync_info;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x11E);
|
||||
INSERT_UNION_PADDING_WORDS(0x15);
|
||||
|
||||
union {
|
||||
BitField<0, 2, TessellationPrimitive> prim;
|
||||
BitField<4, 2, TessellationSpacing> spacing;
|
||||
BitField<8, 1, u32> cw;
|
||||
BitField<9, 1, u32> connected;
|
||||
} tess_mode;
|
||||
|
||||
std::array<f32, 4> tess_level_outer;
|
||||
std::array<f32, 2> tess_level_inner;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x10);
|
||||
|
||||
u32 rasterize_enable;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0xF1);
|
||||
|
||||
u32 tfb_enabled;
|
||||
|
||||
@@ -647,7 +680,7 @@ public:
|
||||
u32 count;
|
||||
} vertex_buffer;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
DepthMode depth_mode;
|
||||
|
||||
float clear_color[4];
|
||||
float clear_depth;
|
||||
@@ -662,7 +695,9 @@ public:
|
||||
u32 polygon_offset_line_enable;
|
||||
u32 polygon_offset_fill_enable;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0xD);
|
||||
u32 patch_vertices;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0xC);
|
||||
|
||||
std::array<ScissorTest, NumViewports> scissor_test;
|
||||
|
||||
@@ -676,13 +711,15 @@ public:
|
||||
|
||||
u32 color_mask_common;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x6);
|
||||
|
||||
u32 rt_separate_frag_data;
|
||||
INSERT_UNION_PADDING_WORDS(0x2);
|
||||
|
||||
f32 depth_bounds[2];
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0xA);
|
||||
INSERT_UNION_PADDING_WORDS(0x2);
|
||||
|
||||
u32 rt_separate_frag_data;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0xC);
|
||||
|
||||
struct {
|
||||
u32 address_high;
|
||||
@@ -999,7 +1036,12 @@ public:
|
||||
BitField<4, 1, u32> depth_clamp_far;
|
||||
} view_volume_clip_control;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(0x21);
|
||||
INSERT_UNION_PADDING_WORDS(0x1F);
|
||||
|
||||
u32 depth_bounds_enable;
|
||||
|
||||
INSERT_UNION_PADDING_WORDS(1);
|
||||
|
||||
struct {
|
||||
u32 enable;
|
||||
LogicOperation operation;
|
||||
@@ -1386,24 +1428,30 @@ ASSERT_REG_POSITION(upload, 0x60);
|
||||
ASSERT_REG_POSITION(exec_upload, 0x6C);
|
||||
ASSERT_REG_POSITION(data_upload, 0x6D);
|
||||
ASSERT_REG_POSITION(sync_info, 0xB2);
|
||||
ASSERT_REG_POSITION(tess_mode, 0xC8);
|
||||
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
|
||||
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
|
||||
ASSERT_REG_POSITION(rasterize_enable, 0xDF);
|
||||
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
|
||||
ASSERT_REG_POSITION(rt, 0x200);
|
||||
ASSERT_REG_POSITION(viewport_transform, 0x280);
|
||||
ASSERT_REG_POSITION(viewports, 0x300);
|
||||
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
|
||||
ASSERT_REG_POSITION(depth_mode, 0x35F);
|
||||
ASSERT_REG_POSITION(clear_color[0], 0x360);
|
||||
ASSERT_REG_POSITION(clear_depth, 0x364);
|
||||
ASSERT_REG_POSITION(clear_stencil, 0x368);
|
||||
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
|
||||
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
|
||||
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
|
||||
ASSERT_REG_POSITION(patch_vertices, 0x373);
|
||||
ASSERT_REG_POSITION(scissor_test, 0x380);
|
||||
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
|
||||
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
|
||||
ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
|
||||
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
|
||||
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
|
||||
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
|
||||
ASSERT_REG_POSITION(depth_bounds, 0x3E7);
|
||||
ASSERT_REG_POSITION(zeta, 0x3F8);
|
||||
ASSERT_REG_POSITION(clear_flags, 0x43E);
|
||||
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
|
||||
@@ -1459,6 +1507,7 @@ ASSERT_REG_POSITION(cull, 0x646);
|
||||
ASSERT_REG_POSITION(pixel_center_integer, 0x649);
|
||||
ASSERT_REG_POSITION(viewport_transform_enabled, 0x64B);
|
||||
ASSERT_REG_POSITION(view_volume_clip_control, 0x64F);
|
||||
ASSERT_REG_POSITION(depth_bounds_enable, 0x66F);
|
||||
ASSERT_REG_POSITION(logic_op, 0x671);
|
||||
ASSERT_REG_POSITION(clear_buffers, 0x674);
|
||||
ASSERT_REG_POSITION(color_mask, 0x680);
|
||||
|
||||
@@ -98,10 +98,11 @@ union Attribute {
|
||||
BitField<20, 10, u64> immediate;
|
||||
BitField<22, 2, u64> element;
|
||||
BitField<24, 6, Index> index;
|
||||
BitField<31, 1, u64> patch;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
|
||||
bool IsPhysical() const {
|
||||
return element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
}
|
||||
} fmt20;
|
||||
|
||||
@@ -383,6 +384,15 @@ enum class IsberdMode : u64 {
|
||||
|
||||
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
|
||||
|
||||
enum class MembarType : u64 {
|
||||
CTA = 0,
|
||||
GL = 1,
|
||||
SYS = 2,
|
||||
VC = 3,
|
||||
};
|
||||
|
||||
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
|
||||
|
||||
enum class HalfType : u64 {
|
||||
H0_H1 = 0,
|
||||
F32 = 1,
|
||||
@@ -799,6 +809,12 @@ union Instruction {
|
||||
BitField<40, 1, u64> invert;
|
||||
} popc;
|
||||
|
||||
union {
|
||||
BitField<41, 1, u64> sh;
|
||||
BitField<40, 1, u64> invert;
|
||||
BitField<48, 1, u64> is_signed;
|
||||
} flo;
|
||||
|
||||
union {
|
||||
BitField<39, 3, u64> pred;
|
||||
BitField<42, 1, u64> neg_pred;
|
||||
@@ -1035,7 +1051,7 @@ union Instruction {
|
||||
BitField<40, 1, R2pMode> mode;
|
||||
BitField<41, 2, u64> byte;
|
||||
BitField<20, 7, u64> immediate_mask;
|
||||
} r2p;
|
||||
} p2r_r2p;
|
||||
|
||||
union {
|
||||
BitField<39, 3, u64> pred39;
|
||||
@@ -1223,7 +1239,7 @@ union Instruction {
|
||||
BitField<35, 1, u64> ndv_flag;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
BitField<54, 2, u64> info;
|
||||
BitField<54, 2, u64> offset_mode;
|
||||
BitField<56, 2, u64> component;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
@@ -1235,9 +1251,9 @@ union Instruction {
|
||||
case TextureMiscMode::DC:
|
||||
return dc_flag != 0;
|
||||
case TextureMiscMode::AOFFI:
|
||||
return info == 1;
|
||||
return offset_mode == 1;
|
||||
case TextureMiscMode::PTP:
|
||||
return info == 2;
|
||||
return offset_mode == 2;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -1249,7 +1265,7 @@ union Instruction {
|
||||
BitField<35, 1, u64> ndv_flag;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
BitField<33, 2, u64> info;
|
||||
BitField<33, 2, u64> offset_mode;
|
||||
BitField<37, 2, u64> component;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
@@ -1261,9 +1277,9 @@ union Instruction {
|
||||
case TextureMiscMode::DC:
|
||||
return dc_flag != 0;
|
||||
case TextureMiscMode::AOFFI:
|
||||
return info == 1;
|
||||
return offset_mode == 1;
|
||||
case TextureMiscMode::PTP:
|
||||
return info == 2;
|
||||
return offset_mode == 2;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -1276,6 +1292,7 @@ union Instruction {
|
||||
BitField<50, 1, u64> dc_flag;
|
||||
BitField<51, 1, u64> aoffi_flag;
|
||||
BitField<52, 2, u64> component;
|
||||
BitField<55, 1, u64> fp16_flag;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
switch (mode) {
|
||||
@@ -1439,6 +1456,26 @@ union Instruction {
|
||||
}
|
||||
} tlds;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> is_array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<35, 1, u64> aoffi_flag;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
|
||||
bool UsesMiscMode(TextureMiscMode mode) const {
|
||||
switch (mode) {
|
||||
case TextureMiscMode::AOFFI:
|
||||
return aoffi_flag != 0;
|
||||
case TextureMiscMode::NODEP:
|
||||
return nodep_flag != 0;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} txd;
|
||||
|
||||
union {
|
||||
BitField<24, 2, StoreCacheManagement> cache_management;
|
||||
BitField<33, 3, ImageType> image_type;
|
||||
@@ -1518,6 +1555,11 @@ union Instruction {
|
||||
BitField<47, 2, IsberdShift> shift;
|
||||
} isberd;
|
||||
|
||||
union {
|
||||
BitField<8, 2, MembarType> type;
|
||||
BitField<0, 2, MembarUnknown> unknown;
|
||||
} membar;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> signed_a;
|
||||
BitField<38, 1, u64> is_byte_chunk_a;
|
||||
@@ -1632,6 +1674,8 @@ public:
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
TMML_B, // Texture Mip Map Level
|
||||
TMML, // Texture Mip Map Level
|
||||
TXD, // Texture Gradient/Load with Derivates
|
||||
TXD_B, // Texture Gradient/Load with Derivates Bindless
|
||||
SUST, // Surface Store
|
||||
SULD, // Surface Load
|
||||
SUATOM, // Surface Atomic Operation
|
||||
@@ -1640,6 +1684,7 @@ public:
|
||||
IPA,
|
||||
OUT_R, // Emit vertex/primitive
|
||||
ISBERD,
|
||||
MEMBAR,
|
||||
VMAD,
|
||||
VSETP,
|
||||
FFMA_IMM, // Fused Multiply and Add
|
||||
@@ -1664,6 +1709,9 @@ public:
|
||||
ISCADD_C, // Scale and Add
|
||||
ISCADD_R,
|
||||
ISCADD_IMM,
|
||||
FLO_R,
|
||||
FLO_C,
|
||||
FLO_IMM,
|
||||
LEA_R1,
|
||||
LEA_R2,
|
||||
LEA_RZ,
|
||||
@@ -1727,6 +1775,10 @@ public:
|
||||
SHR_C,
|
||||
SHR_R,
|
||||
SHR_IMM,
|
||||
SHF_RIGHT_R,
|
||||
SHF_RIGHT_IMM,
|
||||
SHF_LEFT_R,
|
||||
SHF_LEFT_IMM,
|
||||
FMNMX_C,
|
||||
FMNMX_R,
|
||||
FMNMX_IMM,
|
||||
@@ -1749,6 +1801,7 @@ public:
|
||||
PSET,
|
||||
CSETP,
|
||||
R2P_IMM,
|
||||
P2R_IMM,
|
||||
XMAD_IMM,
|
||||
XMAD_CR,
|
||||
XMAD_RC,
|
||||
@@ -1894,7 +1947,7 @@ private:
|
||||
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
|
||||
INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
|
||||
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
|
||||
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
@@ -1921,9 +1974,11 @@ private:
|
||||
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("11011111-0------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),
|
||||
INST("11011110001110--", Id::TXD, Type::Texture, "TXD"),
|
||||
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
|
||||
INST("11101011000-----", Id::SULD, Type::Image, "SULD"),
|
||||
INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
|
||||
@@ -1931,6 +1986,7 @@ private:
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
|
||||
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
|
||||
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
|
||||
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
|
||||
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
|
||||
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
|
||||
@@ -1965,6 +2021,9 @@ private:
|
||||
INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"),
|
||||
INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"),
|
||||
INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"),
|
||||
INST("0101110000110---", Id::FLO_R, Type::ArithmeticInteger, "FLO_R"),
|
||||
INST("0100110000110---", Id::FLO_C, Type::ArithmeticInteger, "FLO_C"),
|
||||
INST("0011100-00110---", Id::FLO_IMM, Type::ArithmeticInteger, "FLO_IMM"),
|
||||
INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"),
|
||||
INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"),
|
||||
INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"),
|
||||
@@ -2022,6 +2081,10 @@ private:
|
||||
INST("0100110000101---", Id::SHR_C, Type::Shift, "SHR_C"),
|
||||
INST("0101110000101---", Id::SHR_R, Type::Shift, "SHR_R"),
|
||||
INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"),
|
||||
INST("0101110011111---", Id::SHF_RIGHT_R, Type::Shift, "SHF_RIGHT_R"),
|
||||
INST("0011100-11111---", Id::SHF_RIGHT_IMM, Type::Shift, "SHF_RIGHT_IMM"),
|
||||
INST("0101101111111---", Id::SHF_LEFT_R, Type::Shift, "SHF_LEFT_R"),
|
||||
INST("0011011-11111---", Id::SHF_LEFT_IMM, Type::Shift, "SHF_LEFT_IMM"),
|
||||
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
|
||||
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
|
||||
INST("0011101-11100---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),
|
||||
@@ -2044,6 +2107,7 @@ private:
|
||||
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
|
||||
INST("010100001010----", Id::CSETP, Type::PredicateSetPredicate, "CSETP"),
|
||||
INST("0011100-11110---", Id::R2P_IMM, Type::RegisterSetPredicate, "R2P_IMM"),
|
||||
INST("0011100-11101---", Id::P2R_IMM, Type::RegisterSetPredicate, "P2R_IMM"),
|
||||
INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
|
||||
INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
|
||||
INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <mutex>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
@@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
||||
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_amd = vendor == "ATI Technologies Inc.";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
@@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel;
|
||||
has_broken_compute = is_intel_proprietary;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
|
||||
@@ -271,12 +271,23 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
shader_program_manager->UseTrivialGeometryShader();
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
shader_program_manager->UseTrivialFragmentShader();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Currently this stages are not supported in the OpenGL backend.
|
||||
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
|
||||
if (program == Maxwell::ShaderProgram::TesselationControl) {
|
||||
continue;
|
||||
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
// Stage indices are 0 - 5
|
||||
@@ -506,6 +517,7 @@ void RasterizerOpenGL::Clear() {
|
||||
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
|
||||
|
||||
SyncViewport(clear_state);
|
||||
SyncRasterizeEnable(clear_state);
|
||||
if (regs.clear_flags.scissor) {
|
||||
SyncScissorTest(clear_state);
|
||||
}
|
||||
@@ -533,6 +545,7 @@ void RasterizerOpenGL::Clear() {
|
||||
void RasterizerOpenGL::DrawPrelude() {
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
SyncRasterizeEnable(state);
|
||||
SyncColorMask();
|
||||
SyncFragmentColorClampState();
|
||||
SyncMultiSampleState();
|
||||
@@ -1028,6 +1041,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
||||
state.clip_control.depth_mode =
|
||||
regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
|
||||
? GL_ZERO_TO_ONE
|
||||
: GL_NEGATIVE_ONE_TO_ONE;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
@@ -1121,6 +1138,11 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncRasterizeEnable(OpenGLState& current_state) {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
current_state.rasterizer_discard = regs.rasterize_enable == 0;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncColorMask() {
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
if (!maxwell3d.dirty.color_mask) {
|
||||
|
||||
@@ -168,6 +168,9 @@ private:
|
||||
/// Syncs the point state to match the guest state
|
||||
void SyncPointState();
|
||||
|
||||
/// Syncs the rasterizer enable state to match the guest state
|
||||
void SyncRasterizeEnable(OpenGLState& current_state);
|
||||
|
||||
/// Syncs Color Mask
|
||||
void SyncColorMask();
|
||||
|
||||
|
||||
@@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
|
||||
}
|
||||
|
||||
/// Describes primitive behavior on geometry shaders
|
||||
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return {"points", "Points", 1};
|
||||
return {"points", 1};
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return {"lines", "Lines", 2};
|
||||
return {"lines", 2};
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return {"lines_adjacency", "LinesAdj", 4};
|
||||
return {"lines_adjacency", 4};
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return {"triangles", "Triangles", 3};
|
||||
return {"triangles", 3};
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return {"triangles_adjacency", "TrianglesAdj", 6};
|
||||
return {"triangles_adjacency", 6};
|
||||
default:
|
||||
return {"points", "Invalid", 1};
|
||||
return {"points", 1};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,29 +264,24 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
||||
"#extension GL_NV_shader_thread_group : require\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : require\n";
|
||||
}
|
||||
source += '\n';
|
||||
|
||||
if (shader_type == ShaderType::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(variant.primitive_mode);
|
||||
|
||||
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
|
||||
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
|
||||
source += fmt::format("layout ({}) in;\n", glsl_topology);
|
||||
}
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
source +=
|
||||
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
|
||||
variant.block_x, variant.block_y, variant.block_z);
|
||||
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
// shared_memory_size is described in number of words
|
||||
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -48,9 +48,10 @@ class ExprDecompiler;
|
||||
|
||||
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||
|
||||
struct TextureAoffi {};
|
||||
struct TextureOffset {};
|
||||
struct TextureDerivates {};
|
||||
using TextureArgument = std::pair<Type, Node>;
|
||||
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
|
||||
using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
|
||||
|
||||
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
|
||||
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
|
||||
@@ -398,6 +399,7 @@ public:
|
||||
DeclareConstantBuffers();
|
||||
DeclareGlobalMemory();
|
||||
DeclareSamplers();
|
||||
DeclareImages();
|
||||
DeclarePhysicalAttributeReader();
|
||||
|
||||
code.AddLine("void execute_{}() {{", suffix);
|
||||
@@ -1075,7 +1077,7 @@ private:
|
||||
}
|
||||
|
||||
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
|
||||
const std::vector<TextureIR>& extras) {
|
||||
const std::vector<TextureIR>& extras, bool separate_dc = false) {
|
||||
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
|
||||
|
||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||
@@ -1088,9 +1090,12 @@ private:
|
||||
std::string expr = "texture" + function_suffix;
|
||||
if (!meta->aoffi.empty()) {
|
||||
expr += "Offset";
|
||||
} else if (!meta->ptp.empty()) {
|
||||
expr += "Offsets";
|
||||
}
|
||||
expr += '(' + GetSampler(meta->sampler) + ", ";
|
||||
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
|
||||
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
|
||||
(has_shadow && !separate_dc ? 1 : 0) - 1);
|
||||
expr += '(';
|
||||
for (std::size_t i = 0; i < count; ++i) {
|
||||
expr += Visit(operation[i]).AsFloat();
|
||||
@@ -1103,15 +1108,26 @@ private:
|
||||
expr += ", float(" + Visit(meta->array).AsInt() + ')';
|
||||
}
|
||||
if (has_shadow) {
|
||||
expr += ", " + Visit(meta->depth_compare).AsFloat();
|
||||
if (separate_dc) {
|
||||
expr += "), " + Visit(meta->depth_compare).AsFloat();
|
||||
} else {
|
||||
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
|
||||
}
|
||||
} else {
|
||||
expr += ')';
|
||||
}
|
||||
expr += ')';
|
||||
|
||||
for (const auto& variant : extras) {
|
||||
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
|
||||
expr += GenerateTextureArgument(*argument);
|
||||
} else if (std::holds_alternative<TextureAoffi>(variant)) {
|
||||
expr += GenerateTextureAoffi(meta->aoffi);
|
||||
} else if (std::holds_alternative<TextureOffset>(variant)) {
|
||||
if (!meta->aoffi.empty()) {
|
||||
expr += GenerateTextureAoffi(meta->aoffi);
|
||||
} else if (!meta->ptp.empty()) {
|
||||
expr += GenerateTexturePtp(meta->ptp);
|
||||
}
|
||||
} else if (std::holds_alternative<TextureDerivates>(variant)) {
|
||||
expr += GenerateTextureDerivates(meta->derivates);
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
@@ -1150,6 +1166,20 @@ private:
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string ReadTextureOffset(const Node& value) {
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*value)) {
|
||||
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
|
||||
// to be constant by the standard).
|
||||
return std::to_string(static_cast<s32>(immediate->GetValue()));
|
||||
} else if (device.HasVariableAoffi()) {
|
||||
// Avoid using variable AOFFI on unsupported devices.
|
||||
return Visit(value).AsInt();
|
||||
} else {
|
||||
// Insert 0 on devices not supporting variable AOFFI.
|
||||
return "0";
|
||||
}
|
||||
}
|
||||
|
||||
std::string GenerateTextureAoffi(const std::vector<Node>& aoffi) {
|
||||
if (aoffi.empty()) {
|
||||
return {};
|
||||
@@ -1160,18 +1190,7 @@ private:
|
||||
expr += '(';
|
||||
|
||||
for (std::size_t index = 0; index < aoffi.size(); ++index) {
|
||||
const auto operand{aoffi.at(index)};
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(&*operand)) {
|
||||
// Inline the string as an immediate integer in GLSL (AOFFI arguments are required
|
||||
// to be constant by the standard).
|
||||
expr += std::to_string(static_cast<s32>(immediate->GetValue()));
|
||||
} else if (device.HasVariableAoffi()) {
|
||||
// Avoid using variable AOFFI on unsupported devices.
|
||||
expr += Visit(operand).AsInt();
|
||||
} else {
|
||||
// Insert 0 on devices not supporting variable AOFFI.
|
||||
expr += '0';
|
||||
}
|
||||
expr += ReadTextureOffset(aoffi.at(index));
|
||||
if (index + 1 < aoffi.size()) {
|
||||
expr += ", ";
|
||||
}
|
||||
@@ -1181,6 +1200,50 @@ private:
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string GenerateTexturePtp(const std::vector<Node>& ptp) {
|
||||
static constexpr std::size_t num_vectors = 4;
|
||||
ASSERT(ptp.size() == num_vectors * 2);
|
||||
|
||||
std::string expr = ", ivec2[](";
|
||||
for (std::size_t vector = 0; vector < num_vectors; ++vector) {
|
||||
const bool has_next = vector + 1 < num_vectors;
|
||||
expr += fmt::format("ivec2({}, {}){}", ReadTextureOffset(ptp.at(vector * 2)),
|
||||
ReadTextureOffset(ptp.at(vector * 2 + 1)), has_next ? ", " : "");
|
||||
}
|
||||
expr += ')';
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
|
||||
if (derivates.empty()) {
|
||||
return {};
|
||||
}
|
||||
constexpr std::array coord_constructors = {"float", "vec2", "vec3"};
|
||||
std::string expr = ", ";
|
||||
const std::size_t components = derivates.size() / 2;
|
||||
std::string dx = coord_constructors.at(components - 1);
|
||||
std::string dy = coord_constructors.at(components - 1);
|
||||
dx += '(';
|
||||
dy += '(';
|
||||
|
||||
for (std::size_t index = 0; index < components; ++index) {
|
||||
const auto operand_x{derivates.at(index * 2)};
|
||||
const auto operand_y{derivates.at(index * 2 + 1)};
|
||||
dx += Visit(operand_x).AsFloat();
|
||||
dy += Visit(operand_y).AsFloat();
|
||||
|
||||
if (index + 1 < components) {
|
||||
dx += ", ";
|
||||
dy += ", ";
|
||||
}
|
||||
}
|
||||
dx += ')';
|
||||
dy += ')';
|
||||
expr += dx + ", " + dy;
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
std::string BuildIntegerCoordinates(Operation operation) {
|
||||
constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
|
||||
const std::size_t coords_count{operation.GetOperandsCount()};
|
||||
@@ -1450,6 +1513,11 @@ private:
|
||||
return GenerateUnary(operation, "bitCount", type, type);
|
||||
}
|
||||
|
||||
template <Type type>
|
||||
Expression BitMSB(Operation operation) {
|
||||
return GenerateUnary(operation, "findMSB", type, type);
|
||||
}
|
||||
|
||||
Expression HNegate(Operation operation) {
|
||||
const auto GetNegate = [&](std::size_t index) {
|
||||
return VisitOperand(operation, index).AsBool() + " ? -1 : 1";
|
||||
@@ -1644,7 +1712,7 @@ private:
|
||||
ASSERT(meta);
|
||||
|
||||
std::string expr = GenerateTexture(
|
||||
operation, "", {TextureAoffi{}, TextureArgument{Type::Float, meta->bias}});
|
||||
operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
|
||||
if (meta->sampler.IsShadow()) {
|
||||
expr = "vec4(" + expr + ')';
|
||||
}
|
||||
@@ -1656,7 +1724,7 @@ private:
|
||||
ASSERT(meta);
|
||||
|
||||
std::string expr = GenerateTexture(
|
||||
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureAoffi{}});
|
||||
operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
|
||||
if (meta->sampler.IsShadow()) {
|
||||
expr = "vec4(" + expr + ')';
|
||||
}
|
||||
@@ -1664,13 +1732,18 @@ private:
|
||||
}
|
||||
|
||||
Expression TextureGather(Operation operation) {
|
||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||
ASSERT(meta);
|
||||
const auto& meta = std::get<MetaTexture>(operation.GetMeta());
|
||||
|
||||
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
|
||||
return {GenerateTexture(operation, "Gather",
|
||||
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
|
||||
GetSwizzle(meta->element),
|
||||
const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
|
||||
const bool separate_dc = meta.sampler.IsShadow();
|
||||
|
||||
std::vector<TextureIR> ir;
|
||||
if (meta.sampler.IsShadow()) {
|
||||
ir = {TextureOffset{}};
|
||||
} else {
|
||||
ir = {TextureOffset{}, TextureArgument{type, meta.component}};
|
||||
}
|
||||
return {GenerateTexture(operation, "Gather", ir, separate_dc) + GetSwizzle(meta.element),
|
||||
Type::Float};
|
||||
}
|
||||
|
||||
@@ -1738,6 +1811,15 @@ private:
|
||||
return {std::move(expr), Type::Float};
|
||||
}
|
||||
|
||||
Expression TextureGradient(Operation operation) {
|
||||
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
|
||||
ASSERT(meta);
|
||||
|
||||
std::string expr =
|
||||
GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
|
||||
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
|
||||
}
|
||||
|
||||
Expression ImageLoad(Operation operation) {
|
||||
if (!device.HasImageLoadFormatted()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
@@ -1869,6 +1951,10 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression InvocationId(Operation operation) {
|
||||
return {"gl_InvocationID", Type::Int};
|
||||
}
|
||||
|
||||
Expression YNegate(Operation operation) {
|
||||
return {"y_direction", Type::Float};
|
||||
}
|
||||
@@ -1942,6 +2028,11 @@ private:
|
||||
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
|
||||
}
|
||||
|
||||
Expression MemoryBarrierGL(Operation) {
|
||||
code.AddLine("memoryBarrier();");
|
||||
return {};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
Func() = delete;
|
||||
~Func() = delete;
|
||||
@@ -2003,6 +2094,7 @@ private:
|
||||
&GLSLDecompiler::BitfieldInsert<Type::Int>,
|
||||
&GLSLDecompiler::BitfieldExtract<Type::Int>,
|
||||
&GLSLDecompiler::BitCount<Type::Int>,
|
||||
&GLSLDecompiler::BitMSB<Type::Int>,
|
||||
|
||||
&GLSLDecompiler::Add<Type::Uint>,
|
||||
&GLSLDecompiler::Mul<Type::Uint>,
|
||||
@@ -2021,6 +2113,7 @@ private:
|
||||
&GLSLDecompiler::BitfieldInsert<Type::Uint>,
|
||||
&GLSLDecompiler::BitfieldExtract<Type::Uint>,
|
||||
&GLSLDecompiler::BitCount<Type::Uint>,
|
||||
&GLSLDecompiler::BitMSB<Type::Uint>,
|
||||
|
||||
&GLSLDecompiler::Add<Type::HalfFloat>,
|
||||
&GLSLDecompiler::Mul<Type::HalfFloat>,
|
||||
@@ -2084,6 +2177,7 @@ private:
|
||||
&GLSLDecompiler::TextureQueryDimensions,
|
||||
&GLSLDecompiler::TextureQueryLod,
|
||||
&GLSLDecompiler::TexelFetch,
|
||||
&GLSLDecompiler::TextureGradient,
|
||||
|
||||
&GLSLDecompiler::ImageLoad,
|
||||
&GLSLDecompiler::ImageStore,
|
||||
@@ -2104,6 +2198,7 @@ private:
|
||||
&GLSLDecompiler::EmitVertex,
|
||||
&GLSLDecompiler::EndPrimitive,
|
||||
|
||||
&GLSLDecompiler::InvocationId,
|
||||
&GLSLDecompiler::YNegate,
|
||||
&GLSLDecompiler::LocalInvocationId<0>,
|
||||
&GLSLDecompiler::LocalInvocationId<1>,
|
||||
@@ -2119,6 +2214,8 @@ private:
|
||||
|
||||
&GLSLDecompiler::ThreadId,
|
||||
&GLSLDecompiler::ShuffleIndexed,
|
||||
|
||||
&GLSLDecompiler::MemoryBarrierGL,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -50,6 +50,10 @@ public:
|
||||
current_state.geometry_shader = 0;
|
||||
}
|
||||
|
||||
void UseTrivialFragmentShader() {
|
||||
current_state.fragment_shader = 0;
|
||||
}
|
||||
|
||||
private:
|
||||
struct PipelineState {
|
||||
bool operator==(const PipelineState& rhs) const {
|
||||
|
||||
@@ -182,6 +182,10 @@ void OpenGLState::ApplyCulling() {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyRasterizerDiscard() {
|
||||
Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyColorMask() {
|
||||
if (!dirty.color_mask) {
|
||||
return;
|
||||
@@ -411,8 +415,9 @@ void OpenGLState::ApplyAlphaTest() {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyClipControl() {
|
||||
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
|
||||
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
|
||||
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
|
||||
std::tie(clip_control.origin, clip_control.depth_mode))) {
|
||||
glClipControl(clip_control.origin, clip_control.depth_mode);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -454,6 +459,7 @@ void OpenGLState::Apply() {
|
||||
ApplyPointSize();
|
||||
ApplyFragmentColorClamp();
|
||||
ApplyMultisample();
|
||||
ApplyRasterizerDiscard();
|
||||
ApplyColorMask();
|
||||
ApplyDepthClamp();
|
||||
ApplyViewport();
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
GLuint index = 0;
|
||||
} primitive_restart; // GL_PRIMITIVE_RESTART
|
||||
|
||||
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
|
||||
|
||||
struct ColorMask {
|
||||
GLboolean red_enabled = GL_TRUE;
|
||||
GLboolean green_enabled = GL_TRUE;
|
||||
@@ -56,6 +58,7 @@ public:
|
||||
};
|
||||
std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
|
||||
color_mask; // GL_COLOR_WRITEMASK
|
||||
|
||||
struct {
|
||||
bool test_enabled = false; // GL_STENCIL_TEST
|
||||
struct {
|
||||
@@ -150,6 +153,7 @@ public:
|
||||
|
||||
struct {
|
||||
GLenum origin = GL_LOWER_LEFT;
|
||||
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
|
||||
} clip_control;
|
||||
|
||||
OpenGLState();
|
||||
@@ -173,6 +177,7 @@ public:
|
||||
void ApplyMultisample();
|
||||
void ApplySRgb();
|
||||
void ApplyCulling();
|
||||
void ApplyRasterizerDiscard();
|
||||
void ApplyColorMask();
|
||||
void ApplyDepth();
|
||||
void ApplyPrimitiveRestart();
|
||||
|
||||
@@ -24,19 +24,21 @@
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
namespace {
|
||||
|
||||
in vec2 vert_position;
|
||||
in vec2 vert_tex_coord;
|
||||
out vec2 frag_tex_coord;
|
||||
constexpr char vertex_shader[] = R"(
|
||||
#version 430 core
|
||||
|
||||
layout (location = 0) in vec2 vert_position;
|
||||
layout (location = 1) in vec2 vert_tex_coord;
|
||||
layout (location = 0) out vec2 frag_tex_coord;
|
||||
|
||||
// This is a truncated 3x3 matrix for 2D transformations:
|
||||
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
|
||||
// The third column performs translation.
|
||||
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
|
||||
// implicitly be [0, 0, 1]
|
||||
uniform mat3x2 modelview_matrix;
|
||||
layout (location = 0) uniform mat3x2 modelview_matrix;
|
||||
|
||||
void main() {
|
||||
// Multiply input position by the rotscale part of the matrix and then manually translate by
|
||||
@@ -47,34 +49,29 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
#version 150 core
|
||||
constexpr char fragment_shader[] = R"(
|
||||
#version 430 core
|
||||
|
||||
in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
uniform sampler2D color_texture;
|
||||
layout (binding = 0) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
|
||||
// support more framebuffer pixel formats.
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
}
|
||||
)";
|
||||
|
||||
/**
|
||||
* Vertex structure that the drawn screen rectangles are composed of.
|
||||
*/
|
||||
struct ScreenRectVertex {
|
||||
ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {
|
||||
position[0] = x;
|
||||
position[1] = y;
|
||||
tex_coord[0] = u;
|
||||
tex_coord[1] = v;
|
||||
}
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
|
||||
GLfloat position[2];
|
||||
GLfloat tex_coord[2];
|
||||
struct ScreenRectVertex {
|
||||
constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
|
||||
: position{{x, y}}, tex_coord{{u, v}} {}
|
||||
|
||||
std::array<GLfloat, 2> position;
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -84,18 +81,82 @@ struct ScreenRectVertex {
|
||||
* The projection part of the matrix is trivial, hence these operations are represented
|
||||
* by a 3x2 matrix.
|
||||
*/
|
||||
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
|
||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
||||
|
||||
// clang-format off
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
||||
// clang-format on
|
||||
|
||||
return matrix;
|
||||
}
|
||||
|
||||
const char* GetSource(GLenum source) {
|
||||
switch (source) {
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
return "API";
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
||||
return "WINDOW_SYSTEM";
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
||||
return "SHADER_COMPILER";
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
||||
return "THIRD_PARTY";
|
||||
case GL_DEBUG_SOURCE_APPLICATION:
|
||||
return "APPLICATION";
|
||||
case GL_DEBUG_SOURCE_OTHER:
|
||||
return "OTHER";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetType(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
return "OTHER";
|
||||
case GL_DEBUG_TYPE_MARKER:
|
||||
return "MARKER";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
}
|
||||
|
||||
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
|
||||
|
||||
@@ -138,9 +199,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
prev_state.Apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
*/
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
// Framebuffer orientation handling
|
||||
framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
@@ -181,19 +239,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
|
||||
* be 1x1 but will stretch across whatever it's rendered on.
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the OpenGL state and creates persistent objects.
|
||||
*/
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
@@ -203,10 +254,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
state.draw.shader_program = shader.handle;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
|
||||
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
|
||||
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
|
||||
|
||||
// Generate VBO handle for drawing
|
||||
vertex_buffer.Create();
|
||||
@@ -217,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
|
||||
// Attach vertex data to VAO
|
||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
|
||||
glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, position));
|
||||
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
|
||||
glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||
offsetof(ScreenRectVertex, tex_coord));
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0);
|
||||
glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation);
|
||||
glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation);
|
||||
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
|
||||
sizeof(ScreenRectVertex));
|
||||
|
||||
@@ -331,18 +378,18 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices = {{
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
|
||||
ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
|
||||
ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
|
||||
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
|
||||
}};
|
||||
};
|
||||
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
state.framebuffer_srgb.enabled = screen_info.display_srgb;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
// Restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
@@ -351,9 +398,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
state.Apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
@@ -367,21 +411,17 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Set projection matrix
|
||||
std::array<GLfloat, 3 * 2> ortho_matrix =
|
||||
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
|
||||
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
|
||||
const std::array ortho_matrix =
|
||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
|
||||
|
||||
// Bind texture in Texture Unit 0
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uniform_color_texture, 0);
|
||||
|
||||
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
|
||||
(float)screen.GetWidth(), (float)screen.GetHeight());
|
||||
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
|
||||
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
|
||||
static_cast<float>(screen.GetHeight()));
|
||||
|
||||
m_current_frame++;
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::CaptureScreenshot() {
|
||||
@@ -418,63 +458,6 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
return #s
|
||||
switch (source) {
|
||||
RET(API);
|
||||
RET(WINDOW_SYSTEM);
|
||||
RET(SHADER_COMPILER);
|
||||
RET(THIRD_PARTY);
|
||||
RET(APPLICATION);
|
||||
RET(OTHER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown source";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static const char* GetType(GLenum type) {
|
||||
#define RET(t) \
|
||||
case GL_DEBUG_TYPE_##t: \
|
||||
return #t
|
||||
switch (type) {
|
||||
RET(ERROR);
|
||||
RET(DEPRECATED_BEHAVIOR);
|
||||
RET(UNDEFINED_BEHAVIOR);
|
||||
RET(PORTABILITY);
|
||||
RET(PERFORMANCE);
|
||||
RET(OTHER);
|
||||
RET(MARKER);
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "Unknown type";
|
||||
}
|
||||
#undef RET
|
||||
}
|
||||
|
||||
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
|
||||
GLsizei length, const GLchar* message, const void* user_param) {
|
||||
const char format[] = "{} {} {}: {}";
|
||||
const char* const str_source = GetSource(source);
|
||||
const char* const str_type = GetType(type);
|
||||
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_HIGH:
|
||||
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM:
|
||||
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION:
|
||||
case GL_DEBUG_SEVERITY_LOW:
|
||||
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool RendererOpenGL::Init() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
|
||||
|
||||
@@ -495,7 +478,6 @@ bool RendererOpenGL::Init() {
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Shutdown the renderer
|
||||
void RendererOpenGL::ShutDown() {}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -59,21 +59,31 @@ public:
|
||||
void ShutDown() override;
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
void InitOpenGLObjects();
|
||||
|
||||
void AddTelemetryFields();
|
||||
|
||||
void CreateRasterizer();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
|
||||
/// Updates the framerate.
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
|
||||
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
|
||||
/// can be 1x1 but will stretch across whatever it's rendered on.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
@@ -94,14 +104,6 @@ private:
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
// Shader uniform location indices
|
||||
GLuint uniform_modelview_matrix;
|
||||
GLuint uniform_color_texture;
|
||||
|
||||
// Shader attribute input indices
|
||||
GLuint attrib_position;
|
||||
GLuint attrib_tex_coord;
|
||||
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
@@ -4,6 +4,17 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace vk {
|
||||
class DispatchLoaderDynamic;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
constexpr vk::DispatchLoaderDynamic* dont_use_me_dld = nullptr;
|
||||
}
|
||||
|
||||
#define VULKAN_HPP_DEFAULT_DISPATCHER (*::Vulkan::dont_use_me_dld)
|
||||
#define VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL 0
|
||||
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
namespace Vulkan {
|
||||
@@ -41,5 +52,7 @@ using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
|
||||
using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
|
||||
using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
|
||||
using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
|
||||
using UniqueDebugReportCallbackEXT = UniqueHandle<vk::DebugReportCallbackEXT>;
|
||||
using UniqueDebugUtilsMessengerEXT = UniqueHandle<vk::DebugUtilsMessengerEXT>;
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
296
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
Normal file
296
src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
Normal file
@@ -0,0 +1,296 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include <boost/functional/hash.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr FixedPipelineState::DepthStencil GetDepthStencilState(const Maxwell& regs) {
|
||||
const FixedPipelineState::StencilFace front_stencil(
|
||||
regs.stencil_front_op_fail, regs.stencil_front_op_zfail, regs.stencil_front_op_zpass,
|
||||
regs.stencil_front_func_func);
|
||||
const FixedPipelineState::StencilFace back_stencil =
|
||||
regs.stencil_two_side_enable
|
||||
? FixedPipelineState::StencilFace(regs.stencil_back_op_fail, regs.stencil_back_op_zfail,
|
||||
regs.stencil_back_op_zpass,
|
||||
regs.stencil_back_func_func)
|
||||
: front_stencil;
|
||||
return FixedPipelineState::DepthStencil(
|
||||
regs.depth_test_enable == 1, regs.depth_write_enabled == 1, regs.depth_bounds_enable == 1,
|
||||
regs.stencil_enable == 1, regs.depth_test_func, front_stencil, back_stencil);
|
||||
}
|
||||
|
||||
constexpr FixedPipelineState::InputAssembly GetInputAssemblyState(const Maxwell& regs) {
|
||||
return FixedPipelineState::InputAssembly(
|
||||
regs.draw.topology, regs.primitive_restart.enabled,
|
||||
regs.draw.topology == Maxwell::PrimitiveTopology::Points ? regs.point_size : 0.0f);
|
||||
}
|
||||
|
||||
constexpr FixedPipelineState::BlendingAttachment GetBlendingAttachmentState(
|
||||
const Maxwell& regs, std::size_t render_target) {
|
||||
const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : render_target];
|
||||
const std::array components = {mask.R != 0, mask.G != 0, mask.B != 0, mask.A != 0};
|
||||
|
||||
const FixedPipelineState::BlendingAttachment default_blending(
|
||||
false, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
|
||||
Maxwell::Blend::Factor::Zero, Maxwell::Blend::Equation::Add, Maxwell::Blend::Factor::One,
|
||||
Maxwell::Blend::Factor::Zero, components);
|
||||
if (render_target >= regs.rt_control.count) {
|
||||
return default_blending;
|
||||
}
|
||||
|
||||
if (!regs.independent_blend_enable) {
|
||||
const auto& src = regs.blend;
|
||||
if (!src.enable[render_target]) {
|
||||
return default_blending;
|
||||
}
|
||||
return FixedPipelineState::BlendingAttachment(
|
||||
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
|
||||
src.factor_source_a, src.factor_dest_a, components);
|
||||
}
|
||||
|
||||
if (!regs.blend.enable[render_target]) {
|
||||
return default_blending;
|
||||
}
|
||||
const auto& src = regs.independent_blend[render_target];
|
||||
return FixedPipelineState::BlendingAttachment(
|
||||
true, src.equation_rgb, src.factor_source_rgb, src.factor_dest_rgb, src.equation_a,
|
||||
src.factor_source_a, src.factor_dest_a, components);
|
||||
}
|
||||
|
||||
constexpr FixedPipelineState::ColorBlending GetColorBlendingState(const Maxwell& regs) {
|
||||
return FixedPipelineState::ColorBlending(
|
||||
{regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a},
|
||||
regs.rt_control.count,
|
||||
{GetBlendingAttachmentState(regs, 0), GetBlendingAttachmentState(regs, 1),
|
||||
GetBlendingAttachmentState(regs, 2), GetBlendingAttachmentState(regs, 3),
|
||||
GetBlendingAttachmentState(regs, 4), GetBlendingAttachmentState(regs, 5),
|
||||
GetBlendingAttachmentState(regs, 6), GetBlendingAttachmentState(regs, 7)});
|
||||
}
|
||||
|
||||
constexpr FixedPipelineState::Tessellation GetTessellationState(const Maxwell& regs) {
|
||||
return FixedPipelineState::Tessellation(regs.patch_vertices, regs.tess_mode.prim,
|
||||
regs.tess_mode.spacing, regs.tess_mode.cw != 0);
|
||||
}
|
||||
|
||||
constexpr std::size_t Point = 0;
|
||||
constexpr std::size_t Line = 1;
|
||||
constexpr std::size_t Polygon = 2;
|
||||
constexpr std::array PolygonOffsetEnableLUT = {
|
||||
Point, // Points
|
||||
Line, // Lines
|
||||
Line, // LineLoop
|
||||
Line, // LineStrip
|
||||
Polygon, // Triangles
|
||||
Polygon, // TriangleStrip
|
||||
Polygon, // TriangleFan
|
||||
Polygon, // Quads
|
||||
Polygon, // QuadStrip
|
||||
Polygon, // Polygon
|
||||
Line, // LinesAdjacency
|
||||
Line, // LineStripAdjacency
|
||||
Polygon, // TrianglesAdjacency
|
||||
Polygon, // TriangleStripAdjacency
|
||||
Polygon, // Patches
|
||||
};
|
||||
|
||||
constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs) {
|
||||
const std::array enabled_lut = {regs.polygon_offset_point_enable,
|
||||
regs.polygon_offset_line_enable,
|
||||
regs.polygon_offset_fill_enable};
|
||||
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
|
||||
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
|
||||
|
||||
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
|
||||
if (regs.screen_y_control.triangle_rast_flip != 0 &&
|
||||
regs.viewport_transform[0].scale_y > 0.0f) {
|
||||
if (front_face == Maxwell::Cull::FrontFace::CounterClockWise)
|
||||
front_face = Maxwell::Cull::FrontFace::ClockWise;
|
||||
else if (front_face == Maxwell::Cull::FrontFace::ClockWise)
|
||||
front_face = Maxwell::Cull::FrontFace::CounterClockWise;
|
||||
}
|
||||
|
||||
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
|
||||
return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
|
||||
regs.cull.cull_face, front_face);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::size_t FixedPipelineState::VertexBinding::Hash() const noexcept {
|
||||
return (index << stride) ^ divisor;
|
||||
}
|
||||
|
||||
bool FixedPipelineState::VertexBinding::operator==(const VertexBinding& rhs) const noexcept {
|
||||
return std::tie(index, stride, divisor) == std::tie(rhs.index, rhs.stride, rhs.divisor);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::VertexAttribute::Hash() const noexcept {
|
||||
return static_cast<std::size_t>(index) ^ (static_cast<std::size_t>(buffer) << 13) ^
|
||||
(static_cast<std::size_t>(type) << 22) ^ (static_cast<std::size_t>(size) << 31) ^
|
||||
(static_cast<std::size_t>(offset) << 36);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::VertexAttribute::operator==(const VertexAttribute& rhs) const noexcept {
|
||||
return std::tie(index, buffer, type, size, offset) ==
|
||||
std::tie(rhs.index, rhs.buffer, rhs.type, rhs.size, rhs.offset);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::StencilFace::Hash() const noexcept {
|
||||
return static_cast<std::size_t>(action_stencil_fail) ^
|
||||
(static_cast<std::size_t>(action_depth_fail) << 4) ^
|
||||
(static_cast<std::size_t>(action_depth_fail) << 20) ^
|
||||
(static_cast<std::size_t>(action_depth_pass) << 36);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::StencilFace::operator==(const StencilFace& rhs) const noexcept {
|
||||
return std::tie(action_stencil_fail, action_depth_fail, action_depth_pass, test_func) ==
|
||||
std::tie(rhs.action_stencil_fail, rhs.action_depth_fail, rhs.action_depth_pass,
|
||||
rhs.test_func);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::BlendingAttachment::Hash() const noexcept {
|
||||
return static_cast<std::size_t>(enable) ^ (static_cast<std::size_t>(rgb_equation) << 5) ^
|
||||
(static_cast<std::size_t>(src_rgb_func) << 10) ^
|
||||
(static_cast<std::size_t>(dst_rgb_func) << 15) ^
|
||||
(static_cast<std::size_t>(a_equation) << 20) ^
|
||||
(static_cast<std::size_t>(src_a_func) << 25) ^
|
||||
(static_cast<std::size_t>(dst_a_func) << 30) ^
|
||||
(static_cast<std::size_t>(components[0]) << 35) ^
|
||||
(static_cast<std::size_t>(components[1]) << 36) ^
|
||||
(static_cast<std::size_t>(components[2]) << 37) ^
|
||||
(static_cast<std::size_t>(components[3]) << 38);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::BlendingAttachment::operator==(const BlendingAttachment& rhs) const
|
||||
noexcept {
|
||||
return std::tie(enable, rgb_equation, src_rgb_func, dst_rgb_func, a_equation, src_a_func,
|
||||
dst_a_func, components) ==
|
||||
std::tie(rhs.enable, rhs.rgb_equation, rhs.src_rgb_func, rhs.dst_rgb_func,
|
||||
rhs.a_equation, rhs.src_a_func, rhs.dst_a_func, rhs.components);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::VertexInput::Hash() const noexcept {
|
||||
std::size_t hash = num_bindings ^ (num_attributes << 32);
|
||||
for (std::size_t i = 0; i < num_bindings; ++i) {
|
||||
boost::hash_combine(hash, bindings[i].Hash());
|
||||
}
|
||||
for (std::size_t i = 0; i < num_attributes; ++i) {
|
||||
boost::hash_combine(hash, attributes[i].Hash());
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
bool FixedPipelineState::VertexInput::operator==(const VertexInput& rhs) const noexcept {
|
||||
return std::equal(bindings.begin(), bindings.begin() + num_bindings, rhs.bindings.begin(),
|
||||
rhs.bindings.begin() + rhs.num_bindings) &&
|
||||
std::equal(attributes.begin(), attributes.begin() + num_attributes,
|
||||
rhs.attributes.begin(), rhs.attributes.begin() + rhs.num_attributes);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::InputAssembly::Hash() const noexcept {
|
||||
std::size_t point_size_int = 0;
|
||||
std::memcpy(&point_size_int, &point_size, sizeof(point_size));
|
||||
return (static_cast<std::size_t>(topology) << 24) ^ (point_size_int << 32) ^
|
||||
static_cast<std::size_t>(primitive_restart_enable);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::InputAssembly::operator==(const InputAssembly& rhs) const noexcept {
|
||||
return std::tie(topology, primitive_restart_enable, point_size) ==
|
||||
std::tie(rhs.topology, rhs.primitive_restart_enable, rhs.point_size);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::Tessellation::Hash() const noexcept {
|
||||
return static_cast<std::size_t>(patch_control_points) ^
|
||||
(static_cast<std::size_t>(primitive) << 6) ^ (static_cast<std::size_t>(spacing) << 8) ^
|
||||
(static_cast<std::size_t>(clockwise) << 10);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const noexcept {
|
||||
return std::tie(patch_control_points, primitive, spacing, clockwise) ==
|
||||
std::tie(rhs.patch_control_points, rhs.primitive, rhs.spacing, rhs.clockwise);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
|
||||
return static_cast<std::size_t>(cull_enable) ^
|
||||
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
|
||||
(static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
|
||||
(static_cast<std::size_t>(cull_face) << 24) ^
|
||||
(static_cast<std::size_t>(front_face) << 48);
|
||||
}
|
||||
|
||||
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
|
||||
return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
|
||||
std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
|
||||
rhs.front_face);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
|
||||
std::size_t hash = static_cast<std::size_t>(depth_test_enable) ^
|
||||
(static_cast<std::size_t>(depth_write_enable) << 1) ^
|
||||
(static_cast<std::size_t>(depth_bounds_enable) << 2) ^
|
||||
(static_cast<std::size_t>(stencil_enable) << 3) ^
|
||||
(static_cast<std::size_t>(depth_test_function) << 4);
|
||||
boost::hash_combine(hash, front_stencil.Hash());
|
||||
boost::hash_combine(hash, back_stencil.Hash());
|
||||
return hash;
|
||||
}
|
||||
|
||||
bool FixedPipelineState::DepthStencil::operator==(const DepthStencil& rhs) const noexcept {
|
||||
return std::tie(depth_test_enable, depth_write_enable, depth_bounds_enable, depth_test_function,
|
||||
stencil_enable, front_stencil, back_stencil) ==
|
||||
std::tie(rhs.depth_test_enable, rhs.depth_write_enable, rhs.depth_bounds_enable,
|
||||
rhs.depth_test_function, rhs.stencil_enable, rhs.front_stencil,
|
||||
rhs.back_stencil);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::ColorBlending::Hash() const noexcept {
|
||||
std::size_t hash = attachments_count << 13;
|
||||
for (std::size_t rt = 0; rt < static_cast<std::size_t>(attachments_count); ++rt) {
|
||||
boost::hash_combine(hash, attachments[rt].Hash());
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
bool FixedPipelineState::ColorBlending::operator==(const ColorBlending& rhs) const noexcept {
|
||||
return std::equal(attachments.begin(), attachments.begin() + attachments_count,
|
||||
rhs.attachments.begin(), rhs.attachments.begin() + rhs.attachments_count);
|
||||
}
|
||||
|
||||
std::size_t FixedPipelineState::Hash() const noexcept {
|
||||
std::size_t hash = 0;
|
||||
boost::hash_combine(hash, vertex_input.Hash());
|
||||
boost::hash_combine(hash, input_assembly.Hash());
|
||||
boost::hash_combine(hash, tessellation.Hash());
|
||||
boost::hash_combine(hash, rasterizer.Hash());
|
||||
boost::hash_combine(hash, depth_stencil.Hash());
|
||||
boost::hash_combine(hash, color_blending.Hash());
|
||||
return hash;
|
||||
}
|
||||
|
||||
bool FixedPipelineState::operator==(const FixedPipelineState& rhs) const noexcept {
|
||||
return std::tie(vertex_input, input_assembly, tessellation, rasterizer, depth_stencil,
|
||||
color_blending) == std::tie(rhs.vertex_input, rhs.input_assembly,
|
||||
rhs.tessellation, rhs.rasterizer, rhs.depth_stencil,
|
||||
rhs.color_blending);
|
||||
}
|
||||
|
||||
FixedPipelineState GetFixedPipelineState(const Maxwell& regs) {
|
||||
FixedPipelineState fixed_state;
|
||||
fixed_state.input_assembly = GetInputAssemblyState(regs);
|
||||
fixed_state.tessellation = GetTessellationState(regs);
|
||||
fixed_state.rasterizer = GetRasterizerState(regs);
|
||||
fixed_state.depth_stencil = GetDepthStencilState(regs);
|
||||
fixed_state.color_blending = GetColorBlendingState(regs);
|
||||
return fixed_state;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
282
src/video_core/renderer_vulkan/fixed_pipeline_state.h
Normal file
282
src/video_core/renderer_vulkan/fixed_pipeline_state.h
Normal file
@@ -0,0 +1,282 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/surface.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
// TODO(Rodrigo): Optimize this structure.
|
||||
|
||||
struct FixedPipelineState {
|
||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
|
||||
struct VertexBinding {
|
||||
constexpr VertexBinding(u32 index, u32 stride, u32 divisor)
|
||||
: index{index}, stride{stride}, divisor{divisor} {}
|
||||
VertexBinding() = default;
|
||||
|
||||
u32 index;
|
||||
u32 stride;
|
||||
u32 divisor;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexBinding& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexBinding& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
constexpr VertexAttribute(u32 index, u32 buffer, Maxwell::VertexAttribute::Type type,
|
||||
Maxwell::VertexAttribute::Size size, u32 offset)
|
||||
: index{index}, buffer{buffer}, type{type}, size{size}, offset{offset} {}
|
||||
VertexAttribute() = default;
|
||||
|
||||
u32 index;
|
||||
u32 buffer;
|
||||
Maxwell::VertexAttribute::Type type;
|
||||
Maxwell::VertexAttribute::Size size;
|
||||
u32 offset;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexAttribute& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexAttribute& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct StencilFace {
|
||||
constexpr StencilFace(Maxwell::StencilOp action_stencil_fail,
|
||||
Maxwell::StencilOp action_depth_fail,
|
||||
Maxwell::StencilOp action_depth_pass, Maxwell::ComparisonOp test_func)
|
||||
: action_stencil_fail{action_stencil_fail}, action_depth_fail{action_depth_fail},
|
||||
action_depth_pass{action_depth_pass}, test_func{test_func} {}
|
||||
StencilFace() = default;
|
||||
|
||||
Maxwell::StencilOp action_stencil_fail;
|
||||
Maxwell::StencilOp action_depth_fail;
|
||||
Maxwell::StencilOp action_depth_pass;
|
||||
Maxwell::ComparisonOp test_func;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const StencilFace& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const StencilFace& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct BlendingAttachment {
|
||||
constexpr BlendingAttachment(bool enable, Maxwell::Blend::Equation rgb_equation,
|
||||
Maxwell::Blend::Factor src_rgb_func,
|
||||
Maxwell::Blend::Factor dst_rgb_func,
|
||||
Maxwell::Blend::Equation a_equation,
|
||||
Maxwell::Blend::Factor src_a_func,
|
||||
Maxwell::Blend::Factor dst_a_func,
|
||||
std::array<bool, 4> components)
|
||||
: enable{enable}, rgb_equation{rgb_equation}, src_rgb_func{src_rgb_func},
|
||||
dst_rgb_func{dst_rgb_func}, a_equation{a_equation}, src_a_func{src_a_func},
|
||||
dst_a_func{dst_a_func}, components{components} {}
|
||||
BlendingAttachment() = default;
|
||||
|
||||
bool enable;
|
||||
Maxwell::Blend::Equation rgb_equation;
|
||||
Maxwell::Blend::Factor src_rgb_func;
|
||||
Maxwell::Blend::Factor dst_rgb_func;
|
||||
Maxwell::Blend::Equation a_equation;
|
||||
Maxwell::Blend::Factor src_a_func;
|
||||
Maxwell::Blend::Factor dst_a_func;
|
||||
std::array<bool, 4> components;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const BlendingAttachment& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const BlendingAttachment& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct VertexInput {
|
||||
std::size_t num_bindings = 0;
|
||||
std::size_t num_attributes = 0;
|
||||
std::array<VertexBinding, Maxwell::NumVertexArrays> bindings;
|
||||
std::array<VertexAttribute, Maxwell::NumVertexAttributes> attributes;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const VertexInput& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const VertexInput& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct InputAssembly {
|
||||
constexpr InputAssembly(Maxwell::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
float point_size)
|
||||
: topology{topology}, primitive_restart_enable{primitive_restart_enable},
|
||||
point_size{point_size} {}
|
||||
InputAssembly() = default;
|
||||
|
||||
Maxwell::PrimitiveTopology topology;
|
||||
bool primitive_restart_enable;
|
||||
float point_size;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const InputAssembly& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const InputAssembly& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Tessellation {
|
||||
constexpr Tessellation(u32 patch_control_points, Maxwell::TessellationPrimitive primitive,
|
||||
Maxwell::TessellationSpacing spacing, bool clockwise)
|
||||
: patch_control_points{patch_control_points}, primitive{primitive}, spacing{spacing},
|
||||
clockwise{clockwise} {}
|
||||
Tessellation() = default;
|
||||
|
||||
u32 patch_control_points;
|
||||
Maxwell::TessellationPrimitive primitive;
|
||||
Maxwell::TessellationSpacing spacing;
|
||||
bool clockwise;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const Tessellation& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const Tessellation& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct Rasterizer {
|
||||
constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
|
||||
Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
|
||||
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
|
||||
ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
|
||||
front_face} {}
|
||||
Rasterizer() = default;
|
||||
|
||||
bool cull_enable;
|
||||
bool depth_bias_enable;
|
||||
bool ndc_minus_one_to_one;
|
||||
Maxwell::Cull::CullFace cull_face;
|
||||
Maxwell::Cull::FrontFace front_face;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const Rasterizer& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const Rasterizer& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct DepthStencil {
|
||||
constexpr DepthStencil(bool depth_test_enable, bool depth_write_enable,
|
||||
bool depth_bounds_enable, bool stencil_enable,
|
||||
Maxwell::ComparisonOp depth_test_function, StencilFace front_stencil,
|
||||
StencilFace back_stencil)
|
||||
: depth_test_enable{depth_test_enable}, depth_write_enable{depth_write_enable},
|
||||
depth_bounds_enable{depth_bounds_enable}, stencil_enable{stencil_enable},
|
||||
depth_test_function{depth_test_function}, front_stencil{front_stencil},
|
||||
back_stencil{back_stencil} {}
|
||||
DepthStencil() = default;
|
||||
|
||||
bool depth_test_enable;
|
||||
bool depth_write_enable;
|
||||
bool depth_bounds_enable;
|
||||
bool stencil_enable;
|
||||
Maxwell::ComparisonOp depth_test_function;
|
||||
StencilFace front_stencil;
|
||||
StencilFace back_stencil;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const DepthStencil& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const DepthStencil& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
struct ColorBlending {
|
||||
constexpr ColorBlending(
|
||||
std::array<float, 4> blend_constants, std::size_t attachments_count,
|
||||
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments)
|
||||
: attachments_count{attachments_count}, attachments{attachments} {}
|
||||
ColorBlending() = default;
|
||||
|
||||
std::size_t attachments_count;
|
||||
std::array<BlendingAttachment, Maxwell::NumRenderTargets> attachments;
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const ColorBlending& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const ColorBlending& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
std::size_t Hash() const noexcept;
|
||||
|
||||
bool operator==(const FixedPipelineState& rhs) const noexcept;
|
||||
|
||||
bool operator!=(const FixedPipelineState& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
VertexInput vertex_input;
|
||||
InputAssembly input_assembly;
|
||||
Tessellation tessellation;
|
||||
Rasterizer rasterizer;
|
||||
DepthStencil depth_stencil;
|
||||
ColorBlending color_blending;
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexBinding>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexAttribute>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::StencilFace>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::BlendingAttachment>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::VertexInput>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::InputAssembly>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Tessellation>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::Rasterizer>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::DepthStencil>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState::ColorBlending>);
|
||||
static_assert(std::is_trivially_copyable_v<FixedPipelineState>);
|
||||
|
||||
FixedPipelineState GetFixedPipelineState(const Maxwell& regs);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<Vulkan::FixedPipelineState> {
|
||||
std::size_t operator()(const Vulkan::FixedPipelineState& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
@@ -44,7 +44,8 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter) {
|
||||
switch (wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Wrap:
|
||||
return vk::SamplerAddressMode::eRepeat;
|
||||
@@ -55,10 +56,15 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
||||
case Tegra::Texture::WrapMode::Border:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
case Tegra::Texture::WrapMode::Clamp:
|
||||
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||
// eClampToBorder to get the border color of the texture, and then sample the edge to
|
||||
// manually mix them. However the shader part of this is not yet implemented.
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
// TODO(Rodrigo): Emulate GL_CLAMP properly
|
||||
switch (filter) {
|
||||
case Tegra::Texture::TextureFilter::Nearest:
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::TextureFilter::Linear:
|
||||
return vk::SamplerAddressMode::eClampToBorder;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return vk::SamplerAddressMode::eClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
|
||||
return vk::SamplerAddressMode::eMirrorClampToEdge;
|
||||
case Tegra::Texture::WrapMode::MirrorOnceBorder:
|
||||
@@ -96,106 +102,140 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
namespace {
|
||||
|
||||
enum : u32 { Attachable = 1, Storage = 2 };
|
||||
|
||||
struct FormatTuple {
|
||||
vk::Format format; ///< Vulkan format
|
||||
bool attachable; ///< True when this format can be used as an attachment
|
||||
};
|
||||
|
||||
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
|
||||
{vk::Format::eUndefined, false}, // ABGR8S
|
||||
{vk::Format::eUndefined, false}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
|
||||
{vk::Format::eUndefined, false}, // A1B5G5R5U
|
||||
{vk::Format::eR8Unorm, true}, // R8U
|
||||
{vk::Format::eUndefined, false}, // R8UI
|
||||
{vk::Format::eUndefined, false}, // RGBA16F
|
||||
{vk::Format::eUndefined, false}, // RGBA16U
|
||||
{vk::Format::eUndefined, false}, // RGBA16UI
|
||||
{vk::Format::eUndefined, false}, // R11FG11FB10F
|
||||
{vk::Format::eUndefined, false}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, false}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, false}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, false}, // DXN1
|
||||
{vk::Format::eUndefined, false}, // DXN2UNORM
|
||||
{vk::Format::eUndefined, false}, // DXN2SNORM
|
||||
{vk::Format::eUndefined, false}, // BC7U
|
||||
{vk::Format::eUndefined, false}, // BC6H_UF16
|
||||
{vk::Format::eUndefined, false}, // BC6H_SF16
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
|
||||
{vk::Format::eUndefined, false}, // BGRA8
|
||||
{vk::Format::eUndefined, false}, // RGBA32F
|
||||
{vk::Format::eUndefined, false}, // RG32F
|
||||
{vk::Format::eUndefined, false}, // R32F
|
||||
{vk::Format::eUndefined, false}, // R16F
|
||||
{vk::Format::eUndefined, false}, // R16U
|
||||
{vk::Format::eUndefined, false}, // R16S
|
||||
{vk::Format::eUndefined, false}, // R16UI
|
||||
{vk::Format::eUndefined, false}, // R16I
|
||||
{vk::Format::eUndefined, false}, // RG16
|
||||
{vk::Format::eUndefined, false}, // RG16F
|
||||
{vk::Format::eUndefined, false}, // RG16UI
|
||||
{vk::Format::eUndefined, false}, // RG16I
|
||||
{vk::Format::eUndefined, false}, // RG16S
|
||||
{vk::Format::eUndefined, false}, // RGB32F
|
||||
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // RG8U
|
||||
{vk::Format::eUndefined, false}, // RG8S
|
||||
{vk::Format::eUndefined, false}, // RG32UI
|
||||
{vk::Format::eUndefined, false}, // RGBX16F
|
||||
{vk::Format::eUndefined, false}, // R32UI
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
|
||||
|
||||
// Compressed sRGB formats
|
||||
{vk::Format::eUndefined, false}, // BGRA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT23_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT45_SRGB
|
||||
{vk::Format::eUndefined, false}, // BC7U_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
|
||||
int usage; ///< Describes image format usage
|
||||
} constexpr tex_format_tuples[] = {
|
||||
{vk::Format::eA8B8G8R8UnormPack32, Attachable | Storage}, // ABGR8U
|
||||
{vk::Format::eA8B8G8R8SnormPack32, Attachable | Storage}, // ABGR8S
|
||||
{vk::Format::eA8B8G8R8UintPack32, Attachable | Storage}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, {}}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, Attachable | Storage}, // A2B10G10R10U
|
||||
{vk::Format::eA1R5G5B5UnormPack16, Attachable | Storage}, // A1B5G5R5U (flipped with swizzle)
|
||||
{vk::Format::eR8Unorm, Attachable | Storage}, // R8U
|
||||
{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
|
||||
{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
|
||||
{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
|
||||
{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
|
||||
{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
|
||||
{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, {}}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, {}}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, {}}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, {}}, // DXN1
|
||||
{vk::Format::eBc5UnormBlock, {}}, // DXN2UNORM
|
||||
{vk::Format::eBc5SnormBlock, {}}, // DXN2SNORM
|
||||
{vk::Format::eBc7UnormBlock, {}}, // BC7U
|
||||
{vk::Format::eBc6HUfloatBlock, {}}, // BC6H_UF16
|
||||
{vk::Format::eBc6HSfloatBlock, {}}, // BC6H_SF16
|
||||
{vk::Format::eAstc4x4UnormBlock, {}}, // ASTC_2D_4X4
|
||||
{vk::Format::eB8G8R8A8Unorm, {}}, // BGRA8
|
||||
{vk::Format::eR32G32B32A32Sfloat, Attachable | Storage}, // RGBA32F
|
||||
{vk::Format::eR32G32Sfloat, Attachable | Storage}, // RG32F
|
||||
{vk::Format::eR32Sfloat, Attachable | Storage}, // R32F
|
||||
{vk::Format::eR16Sfloat, Attachable | Storage}, // R16F
|
||||
{vk::Format::eR16Unorm, Attachable | Storage}, // R16U
|
||||
{vk::Format::eUndefined, {}}, // R16S
|
||||
{vk::Format::eUndefined, {}}, // R16UI
|
||||
{vk::Format::eUndefined, {}}, // R16I
|
||||
{vk::Format::eR16G16Unorm, Attachable | Storage}, // RG16
|
||||
{vk::Format::eR16G16Sfloat, Attachable | Storage}, // RG16F
|
||||
{vk::Format::eUndefined, {}}, // RG16UI
|
||||
{vk::Format::eUndefined, {}}, // RG16I
|
||||
{vk::Format::eR16G16Snorm, Attachable | Storage}, // RG16S
|
||||
{vk::Format::eUndefined, {}}, // RGB32F
|
||||
{vk::Format::eR8G8B8A8Srgb, Attachable}, // RGBA8_SRGB
|
||||
{vk::Format::eR8G8Unorm, Attachable | Storage}, // RG8U
|
||||
{vk::Format::eR8G8Snorm, Attachable | Storage}, // RG8S
|
||||
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
|
||||
{vk::Format::eUndefined, {}}, // RGBX16F
|
||||
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
|
||||
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
|
||||
{vk::Format::eUndefined, {}}, // BGRA8_SRGB
|
||||
{vk::Format::eBc1RgbaSrgbBlock, {}}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, {}}, // DXT23_SRGB
|
||||
{vk::Format::eBc3SrgbBlock, {}}, // DXT45_SRGB
|
||||
{vk::Format::eBc7SrgbBlock, {}}, // BC7U_SRGB
|
||||
{vk::Format::eR4G4B4A4UnormPack16, Attachable}, // R4G4B4A4U
|
||||
{vk::Format::eAstc4x4SrgbBlock, {}}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eAstc8x8SrgbBlock, {}}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eAstc8x5SrgbBlock, {}}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eAstc5x4SrgbBlock, {}}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eAstc5x5UnormBlock, {}}, // ASTC_2D_5X5
|
||||
{vk::Format::eAstc5x5SrgbBlock, {}}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eAstc10x8UnormBlock, {}}, // ASTC_2D_10X8
|
||||
{vk::Format::eAstc10x8SrgbBlock, {}}, // ASTC_2D_10X8_SRGB
|
||||
{vk::Format::eAstc6x6UnormBlock, {}}, // ASTC_2D_6X6
|
||||
{vk::Format::eAstc6x6SrgbBlock, {}}, // ASTC_2D_6X6_SRGB
|
||||
{vk::Format::eAstc10x10UnormBlock, {}}, // ASTC_2D_10X10
|
||||
{vk::Format::eAstc10x10SrgbBlock, {}}, // ASTC_2D_10X10_SRGB
|
||||
{vk::Format::eAstc12x12UnormBlock, {}}, // ASTC_2D_12X12
|
||||
{vk::Format::eAstc12x12SrgbBlock, {}}, // ASTC_2D_12X12_SRGB
|
||||
{vk::Format::eAstc8x6UnormBlock, {}}, // ASTC_2D_8X6
|
||||
{vk::Format::eAstc8x6SrgbBlock, {}}, // ASTC_2D_8X6_SRGB
|
||||
{vk::Format::eAstc6x5UnormBlock, {}}, // ASTC_2D_6X5
|
||||
{vk::Format::eAstc6x5SrgbBlock, {}}, // ASTC_2D_6X5_SRGB
|
||||
{vk::Format::eE5B9G9R9UfloatPack32, {}}, // E5B9G9R9F
|
||||
|
||||
// Depth formats
|
||||
{vk::Format::eD32Sfloat, true}, // Z32F
|
||||
{vk::Format::eD16Unorm, true}, // Z16
|
||||
{vk::Format::eD32Sfloat, Attachable}, // Z32F
|
||||
{vk::Format::eD16Unorm, Attachable}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
|
||||
{vk::Format::eUndefined, false}, // Z32FS8
|
||||
}};
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, Attachable}, // S8Z24 (emulated)
|
||||
{vk::Format::eD32SfloatS8Uint, Attachable}, // Z32FS8
|
||||
};
|
||||
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
|
||||
|
||||
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
return pixel_format >= PixelFormat::MaxColorFormat &&
|
||||
pixel_format < PixelFormat::MaxDepthStencilFormat;
|
||||
}
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
} // Anonymous namespace
|
||||
|
||||
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
|
||||
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
|
||||
"Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < std::size(tex_format_tuples));
|
||||
|
||||
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
|
||||
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (tuple.attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
auto tuple = tex_format_tuples[static_cast<std::size_t>(pixel_format)];
|
||||
if (tuple.format == vk::Format::eUndefined) {
|
||||
UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
return {vk::Format::eA8B8G8R8UnormPack32, true, true};
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
|
||||
|
||||
// Use ABGR8 on hardware that doesn't support ASTC natively
|
||||
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
|
||||
tuple.format = VideoCore::Surface::IsPixelFormatSRGB(pixel_format)
|
||||
? vk::Format::eA8B8G8R8SrgbPack32
|
||||
: vk::Format::eA8B8G8R8UnormPack32;
|
||||
}
|
||||
const bool attachable = tuple.usage & Attachable;
|
||||
const bool storage = tuple.usage & Storage;
|
||||
|
||||
vk::FormatFeatureFlags usage;
|
||||
if (format_type == FormatType::Buffer) {
|
||||
usage = vk::FormatFeatureFlagBits::eStorageTexelBuffer |
|
||||
vk::FormatFeatureFlagBits::eUniformTexelBuffer;
|
||||
} else {
|
||||
usage = vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eTransferDst |
|
||||
vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
if (attachable) {
|
||||
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
|
||||
: vk::FormatFeatureFlagBits::eColorAttachment;
|
||||
}
|
||||
if (storage) {
|
||||
usage |= vk::FormatFeatureFlagBits::eStorageImage;
|
||||
}
|
||||
}
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
|
||||
}
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
@@ -215,7 +255,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return vk::PrimitiveTopology::ePointList;
|
||||
@@ -227,6 +268,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
return vk::PrimitiveTopology::eTriangleStrip;
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
return vk::PrimitiveTopology::eTriangleFan;
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
|
||||
return vk::PrimitiveTopology::eTriangleList;
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
return vk::PrimitiveTopology::ePatchList;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
|
||||
return {};
|
||||
@@ -236,37 +284,111 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
|
||||
switch (type) {
|
||||
case Maxwell::VertexAttribute::Type::SignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Snorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
|
||||
return vk::Format::eA2B10G10R10SnormPack32;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::UnsignedNorm:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Unorm;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Unorm;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedInt:
|
||||
break;
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Sint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedInt:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8:
|
||||
return vk::Format::eR8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8:
|
||||
return vk::Format::eR8G8B8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
|
||||
return vk::Format::eR8G8B8A8Uint;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Uint;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case Maxwell::VertexAttribute::Type::UnsignedScaled:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_8_8:
|
||||
return vk::Format::eR8G8Uscaled;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::SignedScaled:
|
||||
break;
|
||||
case Maxwell::VertexAttribute::Type::Float:
|
||||
switch (size) {
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32:
|
||||
return vk::Format::eR32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32:
|
||||
return vk::Format::eR32G32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32:
|
||||
return vk::Format::eR32G32B32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
|
||||
return vk::Format::eR32G32B32A32Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16:
|
||||
return vk::Format::eR16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16:
|
||||
return vk::Format::eR16G16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16:
|
||||
return vk::Format::eR16G16B16Sfloat;
|
||||
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
|
||||
return vk::Format::eR16G16B16A16Sfloat;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -308,11 +430,14 @@ vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
|
||||
return {};
|
||||
}
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) {
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format) {
|
||||
switch (index_format) {
|
||||
case Maxwell::IndexFormat::UnsignedByte:
|
||||
UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format");
|
||||
return vk::IndexType::eUint16;
|
||||
if (!device.IsExtIndexTypeUint8Supported()) {
|
||||
UNIMPLEMENTED_MSG("Native uint8 indices are not supported on this device");
|
||||
return vk::IndexType::eUint16;
|
||||
}
|
||||
return vk::IndexType::eUint8EXT;
|
||||
case Maxwell::IndexFormat::UnsignedShort:
|
||||
return vk::IndexType::eUint16;
|
||||
case Maxwell::IndexFormat::UnsignedInt:
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
@@ -23,24 +22,31 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
|
||||
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode);
|
||||
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
|
||||
Tegra::Texture::TextureFilter filter);
|
||||
|
||||
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
|
||||
|
||||
} // namespace Sampler
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format);
|
||||
struct FormatInfo {
|
||||
vk::Format format;
|
||||
bool attachable;
|
||||
bool storage;
|
||||
};
|
||||
|
||||
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format);
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
|
||||
vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
|
||||
Maxwell::PrimitiveTopology topology);
|
||||
|
||||
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
|
||||
|
||||
vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
|
||||
|
||||
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format);
|
||||
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format);
|
||||
|
||||
vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op);
|
||||
|
||||
|
||||
24
src/video_core/renderer_vulkan/shaders/blit.frag
Normal file
24
src/video_core/renderer_vulkan/shaders/blit.frag
Normal file
@@ -0,0 +1,24 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 frag_tex_coord;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
|
||||
layout (binding = 1) uniform sampler2D color_texture;
|
||||
|
||||
void main() {
|
||||
color = texture(color_texture, frag_tex_coord);
|
||||
}
|
||||
28
src/video_core/renderer_vulkan/shaders/blit.vert
Normal file
28
src/video_core/renderer_vulkan/shaders/blit.vert
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (location = 0) in vec2 vert_position;
|
||||
layout (location = 1) in vec2 vert_tex_coord;
|
||||
|
||||
layout (location = 0) out vec2 frag_tex_coord;
|
||||
|
||||
layout (set = 0, binding = 0) uniform MatrixBlock {
|
||||
mat4 modelview_matrix;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
|
||||
frag_tex_coord = vert_tex_coord;
|
||||
}
|
||||
37
src/video_core/renderer_vulkan/shaders/quad_array.comp
Normal file
37
src/video_core/renderer_vulkan/shaders/quad_array.comp
Normal file
@@ -0,0 +1,37 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
|
||||
layout (local_size_x = 1024) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) buffer OutputBuffer {
|
||||
uint output_indexes[];
|
||||
};
|
||||
|
||||
layout (push_constant) uniform PushConstants {
|
||||
uint first;
|
||||
};
|
||||
|
||||
void main() {
|
||||
uint primitive = gl_GlobalInvocationID.x;
|
||||
if (primitive * 6 >= output_indexes.length()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const uint quad_map[6] = uint[](0, 1, 2, 0, 2, 3);
|
||||
for (uint vertex = 0; vertex < 6; ++vertex) {
|
||||
uint index = first + primitive * 4 + quad_map[vertex];
|
||||
output_indexes[primitive * 6 + vertex] = index;
|
||||
}
|
||||
}
|
||||
33
src/video_core/renderer_vulkan/shaders/uint8.comp
Normal file
33
src/video_core/renderer_vulkan/shaders/uint8.comp
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
/*
|
||||
* Build instructions:
|
||||
* $ glslangValidator -V $THIS_FILE -o output.spv
|
||||
* $ spirv-opt -O --strip-debug output.spv -o optimized.spv
|
||||
* $ xxd -i optimized.spv
|
||||
*
|
||||
* Then copy that bytecode to the C++ file
|
||||
*/
|
||||
|
||||
#version 460 core
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
|
||||
layout (local_size_x = 1024) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) readonly buffer InputBuffer {
|
||||
uint8_t input_indexes[];
|
||||
};
|
||||
|
||||
layout (std430, set = 0, binding = 1) writeonly buffer OutputBuffer {
|
||||
uint16_t output_indexes[];
|
||||
};
|
||||
|
||||
void main() {
|
||||
uint id = gl_GlobalInvocationID.x;
|
||||
if (id < input_indexes.length()) {
|
||||
output_indexes[id] = uint16_t(input_indexes[id]);
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,15 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <bitset>
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <string_view>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
#include "common/assert.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
|
||||
@@ -15,6 +19,15 @@ namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
namespace Alternatives {
|
||||
|
||||
constexpr std::array Depth24UnormS8Uint = {vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eD16UnormS8Uint, vk::Format{}};
|
||||
constexpr std::array Depth16UnormS8Uint = {vk::Format::eD24UnormS8Uint,
|
||||
vk::Format::eD32SfloatS8Uint, vk::Format{}};
|
||||
|
||||
} // namespace Alternatives
|
||||
|
||||
template <typename T>
|
||||
void SetNext(void**& next, T& data) {
|
||||
*next = &data;
|
||||
@@ -22,7 +35,7 @@ void SetNext(void**& next, T& data) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T GetFeatures(vk::PhysicalDevice physical, vk::DispatchLoaderDynamic dldi) {
|
||||
T GetFeatures(vk::PhysicalDevice physical, const vk::DispatchLoaderDynamic& dldi) {
|
||||
vk::PhysicalDeviceFeatures2 features;
|
||||
T extension_features;
|
||||
features.pNext = &extension_features;
|
||||
@@ -30,17 +43,14 @@ T GetFeatures(vk::PhysicalDevice physical, vk::DispatchLoaderDynamic dldi) {
|
||||
return extension_features;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
namespace Alternatives {
|
||||
|
||||
constexpr std::array Depth24UnormS8Uint = {vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eD16UnormS8Uint, vk::Format{}};
|
||||
constexpr std::array Depth16UnormS8Uint = {vk::Format::eD24UnormS8Uint,
|
||||
vk::Format::eD32SfloatS8Uint, vk::Format{}};
|
||||
constexpr std::array Astc = {vk::Format::eA8B8G8R8UnormPack32, vk::Format{}};
|
||||
|
||||
} // namespace Alternatives
|
||||
template <typename T>
|
||||
T GetProperties(vk::PhysicalDevice physical, const vk::DispatchLoaderDynamic& dldi) {
|
||||
vk::PhysicalDeviceProperties2 properties;
|
||||
T extension_properties;
|
||||
properties.pNext = &extension_properties;
|
||||
physical.getProperties2(&properties, dldi);
|
||||
return extension_properties;
|
||||
}
|
||||
|
||||
constexpr const vk::Format* GetFormatAlternatives(vk::Format format) {
|
||||
switch (format) {
|
||||
@@ -53,8 +63,7 @@ constexpr const vk::Format* GetFormatAlternatives(vk::Format format) {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properties,
|
||||
FormatType format_type) {
|
||||
vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properties, FormatType format_type) {
|
||||
switch (format_type) {
|
||||
case FormatType::Linear:
|
||||
return properties.linearTilingFeatures;
|
||||
@@ -67,11 +76,13 @@ constexpr vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properti
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
VKDevice::VKDevice(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
|
||||
vk::SurfaceKHR surface)
|
||||
: physical{physical}, format_properties{GetFormatProperties(dldi, physical)} {
|
||||
: physical{physical}, properties{physical.getProperties(dldi)},
|
||||
format_properties{GetFormatProperties(dldi, physical)} {
|
||||
SetupFamilies(dldi, surface);
|
||||
SetupProperties(dldi);
|
||||
SetupFeatures(dldi);
|
||||
}
|
||||
|
||||
@@ -89,12 +100,22 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
|
||||
features.depthClamp = true;
|
||||
features.samplerAnisotropy = true;
|
||||
features.largePoints = true;
|
||||
features.multiViewport = true;
|
||||
features.depthBiasClamp = true;
|
||||
features.geometryShader = true;
|
||||
features.tessellationShader = true;
|
||||
features.fragmentStoresAndAtomics = true;
|
||||
features.shaderImageGatherExtended = true;
|
||||
features.shaderStorageImageWriteWithoutFormat = true;
|
||||
features.textureCompressionASTC_LDR = is_optimal_astc_supported;
|
||||
|
||||
vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor;
|
||||
vertex_divisor.vertexAttributeInstanceRateDivisor = true;
|
||||
vertex_divisor.vertexAttributeInstanceRateZeroDivisor = true;
|
||||
SetNext(next, vertex_divisor);
|
||||
vk::PhysicalDevice16BitStorageFeaturesKHR bit16_storage;
|
||||
bit16_storage.uniformAndStorageBuffer16BitAccess = true;
|
||||
SetNext(next, bit16_storage);
|
||||
|
||||
vk::PhysicalDevice8BitStorageFeaturesKHR bit8_storage;
|
||||
bit8_storage.uniformAndStorageBuffer8BitAccess = true;
|
||||
SetNext(next, bit8_storage);
|
||||
|
||||
vk::PhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
|
||||
if (is_float16_supported) {
|
||||
@@ -120,6 +141,10 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
|
||||
LOG_INFO(Render_Vulkan, "Device doesn't support uint8 indexes");
|
||||
}
|
||||
|
||||
if (!ext_depth_range_unrestricted) {
|
||||
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
|
||||
}
|
||||
|
||||
vk::DeviceCreateInfo device_ci({}, static_cast<u32>(queue_cis.size()), queue_cis.data(), 0,
|
||||
nullptr, static_cast<u32>(extensions.size()), extensions.data(),
|
||||
nullptr);
|
||||
@@ -135,16 +160,7 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
|
||||
logical = UniqueDevice(
|
||||
dummy_logical, vk::ObjectDestroy<vk::NoParent, vk::DispatchLoaderDynamic>(nullptr, dld));
|
||||
|
||||
if (khr_driver_properties) {
|
||||
vk::PhysicalDeviceDriverPropertiesKHR driver;
|
||||
vk::PhysicalDeviceProperties2 properties;
|
||||
properties.pNext = &driver;
|
||||
physical.getProperties2(&properties, dld);
|
||||
driver_id = driver.driverID;
|
||||
LOG_INFO(Render_Vulkan, "Driver: {} {}", driver.driverName, driver.driverInfo);
|
||||
} else {
|
||||
LOG_INFO(Render_Vulkan, "Driver: Unknown");
|
||||
}
|
||||
CollectTelemetryParameters();
|
||||
|
||||
graphics_queue = logical->getQueue(graphics_family, 0, dld);
|
||||
present_queue = logical->getQueue(present_family, 0, dld);
|
||||
@@ -188,8 +204,36 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
|
||||
return wanted_format;
|
||||
}
|
||||
|
||||
void VKDevice::ReportLoss() const {
|
||||
LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
|
||||
|
||||
// Wait some time to let the log flush
|
||||
std::this_thread::sleep_for(std::chrono::seconds{1});
|
||||
|
||||
if (!nv_device_diagnostic_checkpoints) {
|
||||
return;
|
||||
}
|
||||
|
||||
[[maybe_unused]] const std::vector data = graphics_queue.getCheckpointDataNV(dld);
|
||||
// Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be
|
||||
// executed. It can be done on a debugger by evaluating the expression:
|
||||
// *(VKGraphicsPipeline*)data[0]
|
||||
}
|
||||
|
||||
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
|
||||
const vk::DispatchLoaderDynamic& dldi) const {
|
||||
// Disable for now to avoid converting ASTC twice.
|
||||
return false;
|
||||
static constexpr std::array astc_formats = {
|
||||
vk::Format::eAstc4x4SrgbBlock, vk::Format::eAstc8x8SrgbBlock,
|
||||
vk::Format::eAstc8x5SrgbBlock, vk::Format::eAstc5x4SrgbBlock,
|
||||
vk::Format::eAstc5x5UnormBlock, vk::Format::eAstc5x5SrgbBlock,
|
||||
vk::Format::eAstc10x8UnormBlock, vk::Format::eAstc10x8SrgbBlock,
|
||||
vk::Format::eAstc6x6UnormBlock, vk::Format::eAstc6x6SrgbBlock,
|
||||
vk::Format::eAstc10x10UnormBlock, vk::Format::eAstc10x10SrgbBlock,
|
||||
vk::Format::eAstc12x12UnormBlock, vk::Format::eAstc12x12SrgbBlock,
|
||||
vk::Format::eAstc8x6UnormBlock, vk::Format::eAstc8x6SrgbBlock,
|
||||
vk::Format::eAstc6x5UnormBlock, vk::Format::eAstc6x5SrgbBlock};
|
||||
if (!features.textureCompressionASTC_LDR) {
|
||||
return false;
|
||||
}
|
||||
@@ -197,12 +241,6 @@ bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features
|
||||
vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eBlitSrc |
|
||||
vk::FormatFeatureFlagBits::eBlitDst | vk::FormatFeatureFlagBits::eTransferSrc |
|
||||
vk::FormatFeatureFlagBits::eTransferDst};
|
||||
constexpr std::array astc_formats = {
|
||||
vk::Format::eAstc4x4UnormBlock, vk::Format::eAstc4x4SrgbBlock,
|
||||
vk::Format::eAstc8x8SrgbBlock, vk::Format::eAstc8x6SrgbBlock,
|
||||
vk::Format::eAstc5x4SrgbBlock, vk::Format::eAstc5x5UnormBlock,
|
||||
vk::Format::eAstc5x5SrgbBlock, vk::Format::eAstc10x8UnormBlock,
|
||||
vk::Format::eAstc10x8SrgbBlock};
|
||||
for (const auto format : astc_formats) {
|
||||
const auto format_properties{physical.getFormatProperties(format, dldi)};
|
||||
if (!(format_properties.optimalTilingFeatures & format_feature_usage)) {
|
||||
@@ -225,11 +263,17 @@ bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlag
|
||||
|
||||
bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
|
||||
vk::SurfaceKHR surface) {
|
||||
LOG_INFO(Render_Vulkan, "{}", physical.getProperties(dldi).deviceName);
|
||||
bool is_suitable = true;
|
||||
|
||||
constexpr std::array required_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME};
|
||||
constexpr std::array required_extensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
|
||||
VK_KHR_16BIT_STORAGE_EXTENSION_NAME,
|
||||
VK_KHR_8BIT_STORAGE_EXTENSION_NAME,
|
||||
VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME,
|
||||
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
|
||||
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
|
||||
};
|
||||
std::bitset<required_extensions.size()> available_extensions{};
|
||||
|
||||
for (const auto& prop : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
|
||||
@@ -246,7 +290,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
if (available_extensions[i]) {
|
||||
continue;
|
||||
}
|
||||
LOG_INFO(Render_Vulkan, "Missing required extension: {}", required_extensions[i]);
|
||||
LOG_ERROR(Render_Vulkan, "Missing required extension: {}", required_extensions[i]);
|
||||
is_suitable = false;
|
||||
}
|
||||
}
|
||||
@@ -263,7 +307,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
has_present |= physical.getSurfaceSupportKHR(i, surface, dldi) != 0;
|
||||
}
|
||||
if (!has_graphics || !has_present) {
|
||||
LOG_INFO(Render_Vulkan, "Device lacks a graphics and present queue");
|
||||
LOG_ERROR(Render_Vulkan, "Device lacks a graphics and present queue");
|
||||
is_suitable = false;
|
||||
}
|
||||
|
||||
@@ -273,8 +317,15 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
|
||||
constexpr u32 required_ubo_size = 65536;
|
||||
if (limits.maxUniformBufferRange < required_ubo_size) {
|
||||
LOG_INFO(Render_Vulkan, "Device UBO size {} is too small, {} is required)",
|
||||
limits.maxUniformBufferRange, required_ubo_size);
|
||||
LOG_ERROR(Render_Vulkan, "Device UBO size {} is too small, {} is required",
|
||||
limits.maxUniformBufferRange, required_ubo_size);
|
||||
is_suitable = false;
|
||||
}
|
||||
|
||||
constexpr u32 required_num_viewports = 16;
|
||||
if (limits.maxViewports < required_num_viewports) {
|
||||
LOG_INFO(Render_Vulkan, "Device number of viewports {} is too small, {} is required",
|
||||
limits.maxViewports, required_num_viewports);
|
||||
is_suitable = false;
|
||||
}
|
||||
|
||||
@@ -285,24 +336,32 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
|
||||
std::make_pair(features.depthClamp, "depthClamp"),
|
||||
std::make_pair(features.samplerAnisotropy, "samplerAnisotropy"),
|
||||
std::make_pair(features.largePoints, "largePoints"),
|
||||
std::make_pair(features.multiViewport, "multiViewport"),
|
||||
std::make_pair(features.depthBiasClamp, "depthBiasClamp"),
|
||||
std::make_pair(features.geometryShader, "geometryShader"),
|
||||
std::make_pair(features.tessellationShader, "tessellationShader"),
|
||||
std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
|
||||
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
|
||||
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
|
||||
"shaderStorageImageWriteWithoutFormat"),
|
||||
};
|
||||
for (const auto& [supported, name] : feature_report) {
|
||||
if (supported) {
|
||||
continue;
|
||||
}
|
||||
LOG_INFO(Render_Vulkan, "Missing required feature: {}", name);
|
||||
LOG_ERROR(Render_Vulkan, "Missing required feature: {}", name);
|
||||
is_suitable = false;
|
||||
}
|
||||
|
||||
if (!is_suitable) {
|
||||
LOG_ERROR(Render_Vulkan, "{} is not suitable", properties.deviceName);
|
||||
}
|
||||
|
||||
return is_suitable;
|
||||
}
|
||||
|
||||
std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynamic& dldi) {
|
||||
std::vector<const char*> extensions;
|
||||
extensions.reserve(7);
|
||||
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
|
||||
|
||||
const auto Test = [&](const vk::ExtensionProperties& extension,
|
||||
std::optional<std::reference_wrapper<bool>> status, const char* name,
|
||||
bool push) {
|
||||
@@ -317,13 +376,32 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
|
||||
}
|
||||
};
|
||||
|
||||
extensions.reserve(13);
|
||||
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_16BIT_STORAGE_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_8BIT_STORAGE_EXTENSION_NAME);
|
||||
extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME);
|
||||
extensions.push_back(VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME);
|
||||
|
||||
[[maybe_unused]] const bool nsight =
|
||||
std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
|
||||
bool khr_shader_float16_int8{};
|
||||
bool ext_subgroup_size_control{};
|
||||
for (const auto& extension : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
|
||||
Test(extension, khr_uniform_buffer_standard_layout,
|
||||
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME, true);
|
||||
Test(extension, ext_index_type_uint8, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME, true);
|
||||
Test(extension, khr_driver_properties, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME, true);
|
||||
Test(extension, khr_shader_float16_int8, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
|
||||
Test(extension, ext_depth_range_unrestricted,
|
||||
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME, true);
|
||||
Test(extension, ext_index_type_uint8, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME, true);
|
||||
Test(extension, ext_shader_viewport_index_layer,
|
||||
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
|
||||
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
|
||||
false);
|
||||
Test(extension, nv_device_diagnostic_checkpoints,
|
||||
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
|
||||
}
|
||||
|
||||
if (khr_shader_float16_int8) {
|
||||
@@ -332,6 +410,23 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
|
||||
extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
|
||||
}
|
||||
|
||||
if (ext_subgroup_size_control) {
|
||||
const auto features =
|
||||
GetFeatures<vk::PhysicalDeviceSubgroupSizeControlFeaturesEXT>(physical, dldi);
|
||||
const auto properties =
|
||||
GetProperties<vk::PhysicalDeviceSubgroupSizeControlPropertiesEXT>(physical, dldi);
|
||||
|
||||
is_warp_potentially_bigger = properties.maxSubgroupSize > GuestWarpSize;
|
||||
|
||||
if (features.subgroupSizeControl && properties.minSubgroupSize <= GuestWarpSize &&
|
||||
properties.maxSubgroupSize >= GuestWarpSize) {
|
||||
extensions.push_back(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
|
||||
guest_warp_stages = properties.requiredSubgroupSizeStages;
|
||||
}
|
||||
} else {
|
||||
is_warp_potentially_bigger = true;
|
||||
}
|
||||
|
||||
return extensions;
|
||||
}
|
||||
|
||||
@@ -358,19 +453,23 @@ void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceK
|
||||
present_family = *present_family_;
|
||||
}
|
||||
|
||||
void VKDevice::SetupProperties(const vk::DispatchLoaderDynamic& dldi) {
|
||||
const auto props = physical.getProperties(dldi);
|
||||
device_type = props.deviceType;
|
||||
uniform_buffer_alignment = static_cast<u64>(props.limits.minUniformBufferOffsetAlignment);
|
||||
storage_buffer_alignment = static_cast<u64>(props.limits.minStorageBufferOffsetAlignment);
|
||||
max_storage_buffer_range = static_cast<u64>(props.limits.maxStorageBufferRange);
|
||||
}
|
||||
|
||||
void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
|
||||
const auto supported_features{physical.getFeatures(dldi)};
|
||||
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
|
||||
}
|
||||
|
||||
void VKDevice::CollectTelemetryParameters() {
|
||||
const auto driver = GetProperties<vk::PhysicalDeviceDriverPropertiesKHR>(physical, dld);
|
||||
driver_id = driver.driverID;
|
||||
vendor_name = driver.driverName;
|
||||
|
||||
const auto extensions = physical.enumerateDeviceExtensionProperties(nullptr, dld);
|
||||
reported_extensions.reserve(std::size(extensions));
|
||||
for (const auto& extension : extensions) {
|
||||
reported_extensions.push_back(extension.extensionName);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
|
||||
static const float QUEUE_PRIORITY = 1.0f;
|
||||
|
||||
@@ -385,50 +484,71 @@ std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() con
|
||||
|
||||
std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
|
||||
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
|
||||
constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
|
||||
vk::Format::eA8B8G8R8SnormPack32,
|
||||
vk::Format::eA8B8G8R8SrgbPack32,
|
||||
vk::Format::eB5G6R5UnormPack16,
|
||||
vk::Format::eA2B10G10R10UnormPack32,
|
||||
vk::Format::eR32G32B32A32Sfloat,
|
||||
vk::Format::eR16G16B16A16Uint,
|
||||
vk::Format::eR16G16Unorm,
|
||||
vk::Format::eR16G16Snorm,
|
||||
vk::Format::eR16G16Sfloat,
|
||||
vk::Format::eR16Unorm,
|
||||
vk::Format::eR8G8B8A8Srgb,
|
||||
vk::Format::eR8G8Unorm,
|
||||
vk::Format::eR8G8Snorm,
|
||||
vk::Format::eR8Unorm,
|
||||
vk::Format::eB10G11R11UfloatPack32,
|
||||
vk::Format::eR32Sfloat,
|
||||
vk::Format::eR16Sfloat,
|
||||
vk::Format::eR16G16B16A16Sfloat,
|
||||
vk::Format::eB8G8R8A8Unorm,
|
||||
vk::Format::eD32Sfloat,
|
||||
vk::Format::eD16Unorm,
|
||||
vk::Format::eD16UnormS8Uint,
|
||||
vk::Format::eD24UnormS8Uint,
|
||||
vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eBc1RgbaUnormBlock,
|
||||
vk::Format::eBc2UnormBlock,
|
||||
vk::Format::eBc3UnormBlock,
|
||||
vk::Format::eBc4UnormBlock,
|
||||
vk::Format::eBc5UnormBlock,
|
||||
vk::Format::eBc5SnormBlock,
|
||||
vk::Format::eBc7UnormBlock,
|
||||
vk::Format::eBc1RgbaSrgbBlock,
|
||||
vk::Format::eBc3SrgbBlock,
|
||||
vk::Format::eBc7SrgbBlock,
|
||||
vk::Format::eAstc4x4UnormBlock,
|
||||
vk::Format::eAstc4x4SrgbBlock,
|
||||
vk::Format::eAstc8x8SrgbBlock,
|
||||
vk::Format::eAstc8x6SrgbBlock,
|
||||
vk::Format::eAstc5x4SrgbBlock,
|
||||
vk::Format::eAstc5x5UnormBlock,
|
||||
vk::Format::eAstc5x5SrgbBlock,
|
||||
vk::Format::eAstc10x8UnormBlock,
|
||||
vk::Format::eAstc10x8SrgbBlock};
|
||||
static constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
|
||||
vk::Format::eA8B8G8R8UintPack32,
|
||||
vk::Format::eA8B8G8R8SnormPack32,
|
||||
vk::Format::eA8B8G8R8SrgbPack32,
|
||||
vk::Format::eB5G6R5UnormPack16,
|
||||
vk::Format::eA2B10G10R10UnormPack32,
|
||||
vk::Format::eA1R5G5B5UnormPack16,
|
||||
vk::Format::eR32G32B32A32Sfloat,
|
||||
vk::Format::eR32G32B32A32Uint,
|
||||
vk::Format::eR32G32Sfloat,
|
||||
vk::Format::eR32G32Uint,
|
||||
vk::Format::eR16G16B16A16Uint,
|
||||
vk::Format::eR16G16B16A16Unorm,
|
||||
vk::Format::eR16G16Unorm,
|
||||
vk::Format::eR16G16Snorm,
|
||||
vk::Format::eR16G16Sfloat,
|
||||
vk::Format::eR16Unorm,
|
||||
vk::Format::eR8G8B8A8Srgb,
|
||||
vk::Format::eR8G8Unorm,
|
||||
vk::Format::eR8G8Snorm,
|
||||
vk::Format::eR8Unorm,
|
||||
vk::Format::eR8Uint,
|
||||
vk::Format::eB10G11R11UfloatPack32,
|
||||
vk::Format::eR32Sfloat,
|
||||
vk::Format::eR32Uint,
|
||||
vk::Format::eR16Sfloat,
|
||||
vk::Format::eR16G16B16A16Sfloat,
|
||||
vk::Format::eB8G8R8A8Unorm,
|
||||
vk::Format::eR4G4B4A4UnormPack16,
|
||||
vk::Format::eD32Sfloat,
|
||||
vk::Format::eD16Unorm,
|
||||
vk::Format::eD16UnormS8Uint,
|
||||
vk::Format::eD24UnormS8Uint,
|
||||
vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eBc1RgbaUnormBlock,
|
||||
vk::Format::eBc2UnormBlock,
|
||||
vk::Format::eBc3UnormBlock,
|
||||
vk::Format::eBc4UnormBlock,
|
||||
vk::Format::eBc5UnormBlock,
|
||||
vk::Format::eBc5SnormBlock,
|
||||
vk::Format::eBc7UnormBlock,
|
||||
vk::Format::eBc6HUfloatBlock,
|
||||
vk::Format::eBc6HSfloatBlock,
|
||||
vk::Format::eBc1RgbaSrgbBlock,
|
||||
vk::Format::eBc3SrgbBlock,
|
||||
vk::Format::eBc7SrgbBlock,
|
||||
vk::Format::eAstc4x4SrgbBlock,
|
||||
vk::Format::eAstc8x8SrgbBlock,
|
||||
vk::Format::eAstc8x5SrgbBlock,
|
||||
vk::Format::eAstc5x4SrgbBlock,
|
||||
vk::Format::eAstc5x5UnormBlock,
|
||||
vk::Format::eAstc5x5SrgbBlock,
|
||||
vk::Format::eAstc10x8UnormBlock,
|
||||
vk::Format::eAstc10x8SrgbBlock,
|
||||
vk::Format::eAstc6x6UnormBlock,
|
||||
vk::Format::eAstc6x6SrgbBlock,
|
||||
vk::Format::eAstc10x10UnormBlock,
|
||||
vk::Format::eAstc10x10SrgbBlock,
|
||||
vk::Format::eAstc12x12UnormBlock,
|
||||
vk::Format::eAstc12x12SrgbBlock,
|
||||
vk::Format::eAstc8x6UnormBlock,
|
||||
vk::Format::eAstc8x6SrgbBlock,
|
||||
vk::Format::eAstc6x5UnormBlock,
|
||||
vk::Format::eAstc6x5SrgbBlock,
|
||||
vk::Format::eE5B9G9R9UfloatPack32};
|
||||
std::unordered_map<vk::Format, vk::FormatProperties> format_properties;
|
||||
for (const auto format : formats) {
|
||||
format_properties.emplace(format, physical.getFormatProperties(format, dldi));
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
@@ -14,6 +16,9 @@ namespace Vulkan {
|
||||
/// Format usage descriptor.
|
||||
enum class FormatType { Linear, Optimal, Buffer };
|
||||
|
||||
/// Subgroup size of the guest emulated hardware (Nvidia has 32 threads per subgroup).
|
||||
const u32 GuestWarpSize = 32;
|
||||
|
||||
/// Handles data specific to a physical device.
|
||||
class VKDevice final {
|
||||
public:
|
||||
@@ -34,6 +39,9 @@ public:
|
||||
vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
|
||||
FormatType format_type) const;
|
||||
|
||||
/// Reports a device loss.
|
||||
void ReportLoss() const;
|
||||
|
||||
/// Returns the dispatch loader with direct function pointers of the device.
|
||||
const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
|
||||
return dld;
|
||||
@@ -71,7 +79,22 @@ public:
|
||||
|
||||
/// Returns true if the device is integrated with the host CPU.
|
||||
bool IsIntegrated() const {
|
||||
return device_type == vk::PhysicalDeviceType::eIntegratedGpu;
|
||||
return properties.deviceType == vk::PhysicalDeviceType::eIntegratedGpu;
|
||||
}
|
||||
|
||||
/// Returns the current Vulkan API version provided in Vulkan-formatted version numbers.
|
||||
u32 GetApiVersion() const {
|
||||
return properties.apiVersion;
|
||||
}
|
||||
|
||||
/// Returns the current driver version provided in Vulkan-formatted version numbers.
|
||||
u32 GetDriverVersion() const {
|
||||
return properties.driverVersion;
|
||||
}
|
||||
|
||||
/// Returns the device name.
|
||||
std::string_view GetModelName() const {
|
||||
return properties.deviceName;
|
||||
}
|
||||
|
||||
/// Returns the driver ID.
|
||||
@@ -80,18 +103,23 @@ public:
|
||||
}
|
||||
|
||||
/// Returns uniform buffer alignment requeriment.
|
||||
u64 GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
vk::DeviceSize GetUniformBufferAlignment() const {
|
||||
return properties.limits.minUniformBufferOffsetAlignment;
|
||||
}
|
||||
|
||||
/// Returns storage alignment requeriment.
|
||||
u64 GetStorageBufferAlignment() const {
|
||||
return storage_buffer_alignment;
|
||||
vk::DeviceSize GetStorageBufferAlignment() const {
|
||||
return properties.limits.minStorageBufferOffsetAlignment;
|
||||
}
|
||||
|
||||
/// Returns the maximum range for storage buffers.
|
||||
u64 GetMaxStorageBufferRange() const {
|
||||
return max_storage_buffer_range;
|
||||
vk::DeviceSize GetMaxStorageBufferRange() const {
|
||||
return properties.limits.maxStorageBufferRange;
|
||||
}
|
||||
|
||||
/// Returns the maximum size for push constants.
|
||||
vk::DeviceSize GetMaxPushConstantsSize() const {
|
||||
return properties.limits.maxPushConstantsSize;
|
||||
}
|
||||
|
||||
/// Returns true if ASTC is natively supported.
|
||||
@@ -104,6 +132,16 @@ public:
|
||||
return is_float16_supported;
|
||||
}
|
||||
|
||||
/// Returns true if the device warp size can potentially be bigger than guest's warp size.
|
||||
bool IsWarpSizePotentiallyBiggerThanGuest() const {
|
||||
return is_warp_potentially_bigger;
|
||||
}
|
||||
|
||||
/// Returns true if the device can be forced to use the guest warp size.
|
||||
bool IsGuestWarpSizeSupported(vk::ShaderStageFlagBits stage) const {
|
||||
return (guest_warp_stages & stage) != vk::ShaderStageFlags{};
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_scalar_block_layout.
|
||||
bool IsKhrUniformBufferStandardLayoutSupported() const {
|
||||
return khr_uniform_buffer_standard_layout;
|
||||
@@ -114,6 +152,31 @@ public:
|
||||
return ext_index_type_uint8;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_range_unrestricted.
|
||||
bool IsExtDepthRangeUnrestrictedSupported() const {
|
||||
return ext_depth_range_unrestricted;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||
return ext_shader_viewport_index_layer;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
|
||||
bool IsNvDeviceDiagnosticCheckpoints() const {
|
||||
return nv_device_diagnostic_checkpoints;
|
||||
}
|
||||
|
||||
/// Returns the vendor name reported from Vulkan.
|
||||
std::string_view GetVendorName() const {
|
||||
return vendor_name;
|
||||
}
|
||||
|
||||
/// Returns the list of available extensions.
|
||||
const std::vector<std::string>& GetAvailableExtensions() const {
|
||||
return reported_extensions;
|
||||
}
|
||||
|
||||
/// Checks if the physical device is suitable.
|
||||
static bool IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
|
||||
vk::SurfaceKHR surface);
|
||||
@@ -125,12 +188,12 @@ private:
|
||||
/// Sets up queue families.
|
||||
void SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface);
|
||||
|
||||
/// Sets up device properties.
|
||||
void SetupProperties(const vk::DispatchLoaderDynamic& dldi);
|
||||
|
||||
/// Sets up device features.
|
||||
void SetupFeatures(const vk::DispatchLoaderDynamic& dldi);
|
||||
|
||||
/// Collects telemetry information from the device.
|
||||
void CollectTelemetryParameters();
|
||||
|
||||
/// Returns a list of queue initialization descriptors.
|
||||
std::vector<vk::DeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
|
||||
|
||||
@@ -148,23 +211,29 @@ private:
|
||||
|
||||
const vk::PhysicalDevice physical; ///< Physical device.
|
||||
vk::DispatchLoaderDynamic dld; ///< Device function pointers.
|
||||
vk::PhysicalDeviceProperties properties; ///< Device properties.
|
||||
UniqueDevice logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
u32 graphics_family{}; ///< Main graphics queue family index.
|
||||
u32 present_family{}; ///< Main present queue family index.
|
||||
vk::PhysicalDeviceType device_type; ///< Physical device type.
|
||||
vk::DriverIdKHR driver_id{}; ///< Driver ID.
|
||||
u64 uniform_buffer_alignment{}; ///< Uniform buffer alignment requeriment.
|
||||
u64 storage_buffer_alignment{}; ///< Storage buffer alignment requeriment.
|
||||
u64 max_storage_buffer_range{}; ///< Max storage buffer size.
|
||||
vk::ShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
|
||||
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
|
||||
bool is_float16_supported{}; ///< Support for float16 arithmetics.
|
||||
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
|
||||
bool khr_uniform_buffer_standard_layout{}; ///< Support for std430 on UBOs.
|
||||
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
|
||||
bool khr_driver_properties{}; ///< Support for VK_KHR_driver_properties.
|
||||
std::unordered_map<vk::Format, vk::FormatProperties>
|
||||
format_properties; ///< Format properties dictionary.
|
||||
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
|
||||
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
|
||||
bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
|
||||
|
||||
// Telemetry parameters
|
||||
std::string vendor_name; ///< Device's driver name.
|
||||
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
|
||||
|
||||
/// Format properties dictionary.
|
||||
std::unordered_map<vk::Format, vk::FormatProperties> format_properties;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
106
src/video_core/renderer_vulkan/vk_image.cpp
Normal file
106
src/video_core/renderer_vulkan/vk_image.cpp
Normal file
@@ -0,0 +1,106 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_image.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
VKImage::VKImage(const VKDevice& device, VKScheduler& scheduler,
|
||||
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask)
|
||||
: device{device}, scheduler{scheduler}, format{image_ci.format}, aspect_mask{aspect_mask},
|
||||
image_num_layers{image_ci.arrayLayers}, image_num_levels{image_ci.mipLevels} {
|
||||
UNIMPLEMENTED_IF_MSG(image_ci.queueFamilyIndexCount != 0,
|
||||
"Queue family tracking is not implemented");
|
||||
|
||||
const auto dev = device.GetLogical();
|
||||
image = dev.createImageUnique(image_ci, nullptr, device.GetDispatchLoader());
|
||||
|
||||
const u32 num_ranges = image_num_layers * image_num_levels;
|
||||
barriers.resize(num_ranges);
|
||||
subrange_states.resize(num_ranges, {{}, image_ci.initialLayout});
|
||||
}
|
||||
|
||||
VKImage::~VKImage() = default;
|
||||
|
||||
void VKImage::Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
|
||||
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
|
||||
vk::ImageLayout new_layout) {
|
||||
if (!HasChanged(base_layer, num_layers, base_level, num_levels, new_access, new_layout)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::size_t cursor = 0;
|
||||
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
|
||||
for (u32 level_it = 0; level_it < num_levels; ++level_it, ++cursor) {
|
||||
const u32 layer = base_layer + layer_it;
|
||||
const u32 level = base_level + level_it;
|
||||
auto& state = GetSubrangeState(layer, level);
|
||||
barriers[cursor] = vk::ImageMemoryBarrier(
|
||||
state.access, new_access, state.layout, new_layout, VK_QUEUE_FAMILY_IGNORED,
|
||||
VK_QUEUE_FAMILY_IGNORED, *image, {aspect_mask, level, 1, layer, 1});
|
||||
state.access = new_access;
|
||||
state.layout = new_layout;
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
scheduler.Record([barriers = barriers, cursor](auto cmdbuf, auto& dld) {
|
||||
// TODO(Rodrigo): Implement a way to use the latest stage across subresources.
|
||||
constexpr auto stage_stub = vk::PipelineStageFlagBits::eAllCommands;
|
||||
cmdbuf.pipelineBarrier(stage_stub, stage_stub, {}, 0, nullptr, 0, nullptr,
|
||||
static_cast<u32>(cursor), barriers.data(), dld);
|
||||
});
|
||||
}
|
||||
|
||||
bool VKImage::HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
|
||||
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept {
|
||||
const bool is_full_range = base_layer == 0 && num_layers == image_num_layers &&
|
||||
base_level == 0 && num_levels == image_num_levels;
|
||||
if (!is_full_range) {
|
||||
state_diverged = true;
|
||||
}
|
||||
|
||||
if (!state_diverged) {
|
||||
auto& state = GetSubrangeState(0, 0);
|
||||
if (state.access != new_access || state.layout != new_layout) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 layer_it = 0; layer_it < num_layers; ++layer_it) {
|
||||
for (u32 level_it = 0; level_it < num_levels; ++level_it) {
|
||||
const u32 layer = base_layer + layer_it;
|
||||
const u32 level = base_level + level_it;
|
||||
auto& state = GetSubrangeState(layer, level);
|
||||
if (state.access != new_access || state.layout != new_layout) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void VKImage::CreatePresentView() {
|
||||
// Image type has to be 2D to be presented.
|
||||
const vk::ImageViewCreateInfo image_view_ci({}, *image, vk::ImageViewType::e2D, format, {},
|
||||
{aspect_mask, 0, 1, 0, 1});
|
||||
const auto dev = device.GetLogical();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
present_view = dev.createImageViewUnique(image_view_ci, nullptr, dld);
|
||||
}
|
||||
|
||||
VKImage::SubrangeState& VKImage::GetSubrangeState(u32 layer, u32 level) noexcept {
|
||||
return subrange_states[static_cast<std::size_t>(layer * image_num_levels) +
|
||||
static_cast<std::size_t>(level)];
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
84
src/video_core/renderer_vulkan/vk_image.h
Normal file
84
src/video_core/renderer_vulkan/vk_image.h
Normal file
@@ -0,0 +1,84 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class VKDevice;
|
||||
class VKScheduler;
|
||||
|
||||
class VKImage {
|
||||
public:
|
||||
explicit VKImage(const VKDevice& device, VKScheduler& scheduler,
|
||||
const vk::ImageCreateInfo& image_ci, vk::ImageAspectFlags aspect_mask);
|
||||
~VKImage();
|
||||
|
||||
/// Records in the passed command buffer an image transition and updates the state of the image.
|
||||
void Transition(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
|
||||
vk::PipelineStageFlags new_stage_mask, vk::AccessFlags new_access,
|
||||
vk::ImageLayout new_layout);
|
||||
|
||||
/// Returns a view compatible with presentation, the image has to be 2D.
|
||||
vk::ImageView GetPresentView() {
|
||||
if (!present_view) {
|
||||
CreatePresentView();
|
||||
}
|
||||
return *present_view;
|
||||
}
|
||||
|
||||
/// Returns the Vulkan image handler.
|
||||
vk::Image GetHandle() const {
|
||||
return *image;
|
||||
}
|
||||
|
||||
/// Returns the Vulkan format for this image.
|
||||
vk::Format GetFormat() const {
|
||||
return format;
|
||||
}
|
||||
|
||||
/// Returns the Vulkan aspect mask.
|
||||
vk::ImageAspectFlags GetAspectMask() const {
|
||||
return aspect_mask;
|
||||
}
|
||||
|
||||
private:
|
||||
struct SubrangeState final {
|
||||
vk::AccessFlags access{}; ///< Current access bits.
|
||||
vk::ImageLayout layout = vk::ImageLayout::eUndefined; ///< Current image layout.
|
||||
};
|
||||
|
||||
bool HasChanged(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels,
|
||||
vk::AccessFlags new_access, vk::ImageLayout new_layout) noexcept;
|
||||
|
||||
/// Creates a presentation view.
|
||||
void CreatePresentView();
|
||||
|
||||
/// Returns the subrange state for a layer and layer.
|
||||
SubrangeState& GetSubrangeState(u32 layer, u32 level) noexcept;
|
||||
|
||||
const VKDevice& device; ///< Device handler.
|
||||
VKScheduler& scheduler; ///< Device scheduler.
|
||||
|
||||
const vk::Format format; ///< Vulkan format.
|
||||
const vk::ImageAspectFlags aspect_mask; ///< Vulkan aspect mask.
|
||||
const u32 image_num_layers; ///< Number of layers.
|
||||
const u32 image_num_levels; ///< Number of mipmap levels.
|
||||
|
||||
UniqueImage image; ///< Image handle.
|
||||
UniqueImageView present_view; ///< Image view compatible with presentation.
|
||||
|
||||
std::vector<vk::ImageMemoryBarrier> barriers; ///< Pool of barriers.
|
||||
std::vector<SubrangeState> subrange_states; ///< Current subrange state.
|
||||
|
||||
bool state_diverged = false; ///< True when subresources mismatch in layout.
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -72,12 +72,22 @@ VKFence::VKFence(const VKDevice& device, UniqueFence handle)
|
||||
VKFence::~VKFence() = default;
|
||||
|
||||
void VKFence::Wait() {
|
||||
static constexpr u64 timeout = std::numeric_limits<u64>::max();
|
||||
const auto dev = device.GetLogical();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld);
|
||||
switch (const auto result = dev.waitForFences(1, &*handle, true, timeout, dld)) {
|
||||
case vk::Result::eSuccess:
|
||||
return;
|
||||
case vk::Result::eErrorDeviceLost:
|
||||
device.ReportLoss();
|
||||
[[fallthrough]];
|
||||
default:
|
||||
vk::throwResultException(result, "vk::waitForFences");
|
||||
}
|
||||
}
|
||||
|
||||
void VKFence::Release() {
|
||||
ASSERT(is_owned);
|
||||
is_owned = false;
|
||||
}
|
||||
|
||||
@@ -133,8 +143,32 @@ void VKFence::Unprotect(VKResource* resource) {
|
||||
protected_resources.erase(it);
|
||||
}
|
||||
|
||||
void VKFence::RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept {
|
||||
std::replace(std::begin(protected_resources), std::end(protected_resources), old_resource,
|
||||
new_resource);
|
||||
}
|
||||
|
||||
VKFenceWatch::VKFenceWatch() = default;
|
||||
|
||||
VKFenceWatch::VKFenceWatch(VKFence& initial_fence) {
|
||||
Watch(initial_fence);
|
||||
}
|
||||
|
||||
VKFenceWatch::VKFenceWatch(VKFenceWatch&& rhs) noexcept {
|
||||
fence = std::exchange(rhs.fence, nullptr);
|
||||
if (fence) {
|
||||
fence->RedirectProtection(&rhs, this);
|
||||
}
|
||||
}
|
||||
|
||||
VKFenceWatch& VKFenceWatch::operator=(VKFenceWatch&& rhs) noexcept {
|
||||
fence = std::exchange(rhs.fence, nullptr);
|
||||
if (fence) {
|
||||
fence->RedirectProtection(&rhs, this);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
VKFenceWatch::~VKFenceWatch() {
|
||||
if (fence) {
|
||||
fence->Unprotect(this);
|
||||
|
||||
@@ -65,6 +65,9 @@ public:
|
||||
/// Removes protection for a resource.
|
||||
void Unprotect(VKResource* resource);
|
||||
|
||||
/// Redirects one protected resource to a new address.
|
||||
void RedirectProtection(VKResource* old_resource, VKResource* new_resource) noexcept;
|
||||
|
||||
/// Retreives the fence.
|
||||
operator vk::Fence() const {
|
||||
return *handle;
|
||||
@@ -97,8 +100,13 @@ private:
|
||||
class VKFenceWatch final : public VKResource {
|
||||
public:
|
||||
explicit VKFenceWatch();
|
||||
VKFenceWatch(VKFence& initial_fence);
|
||||
VKFenceWatch(VKFenceWatch&&) noexcept;
|
||||
VKFenceWatch(const VKFenceWatch&) = delete;
|
||||
~VKFenceWatch() override;
|
||||
|
||||
VKFenceWatch& operator=(VKFenceWatch&&) noexcept;
|
||||
|
||||
/// Waits for the fence to be released.
|
||||
void Wait();
|
||||
|
||||
@@ -116,6 +124,14 @@ public:
|
||||
|
||||
void OnFenceRemoval(VKFence* signaling_fence) override;
|
||||
|
||||
/**
|
||||
* Do not use it paired with Watch. Use TryWatch instead.
|
||||
* Returns true when the watch is free.
|
||||
*/
|
||||
bool IsUsed() const {
|
||||
return fence != nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
VKFence* fence{}; ///< Fence watching this resource. nullptr when the watch is free.
|
||||
};
|
||||
|
||||
@@ -46,9 +46,10 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
|
||||
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::Filter(tsc.min_filter),
|
||||
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
|
||||
max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
|
||||
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
|
||||
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
|
||||
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
|
||||
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
|
||||
unnormalized_coords);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
@@ -11,46 +11,172 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||
: device{device}, resource_manager{resource_manager} {
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
AllocateNewContext();
|
||||
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
|
||||
|
||||
void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) {
|
||||
auto command = first;
|
||||
while (command != nullptr) {
|
||||
auto next = command->GetNext();
|
||||
command->Execute(cmdbuf, dld);
|
||||
command->~Command();
|
||||
command = next;
|
||||
}
|
||||
|
||||
command_offset = 0;
|
||||
first = nullptr;
|
||||
last = nullptr;
|
||||
}
|
||||
|
||||
VKScheduler::~VKScheduler() = default;
|
||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||
: device{device}, resource_manager{resource_manager}, next_fence{
|
||||
&resource_manager.CommitFence()} {
|
||||
AcquireNewChunk();
|
||||
AllocateNewContext();
|
||||
worker_thread = std::thread(&VKScheduler::WorkerThread, this);
|
||||
}
|
||||
|
||||
VKScheduler::~VKScheduler() {
|
||||
quit = true;
|
||||
cv.notify_all();
|
||||
worker_thread.join();
|
||||
}
|
||||
|
||||
void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
if (release_fence)
|
||||
if (release_fence) {
|
||||
current_fence->Release();
|
||||
}
|
||||
AllocateNewContext();
|
||||
}
|
||||
|
||||
void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
current_fence->Wait();
|
||||
if (release_fence)
|
||||
if (release_fence) {
|
||||
current_fence->Release();
|
||||
}
|
||||
AllocateNewContext();
|
||||
}
|
||||
|
||||
void VKScheduler::WaitWorker() {
|
||||
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
|
||||
DispatchWork();
|
||||
|
||||
bool finished = false;
|
||||
do {
|
||||
cv.notify_all();
|
||||
std::unique_lock lock{mutex};
|
||||
finished = chunk_queue.Empty();
|
||||
} while (!finished);
|
||||
}
|
||||
|
||||
void VKScheduler::DispatchWork() {
|
||||
if (chunk->Empty()) {
|
||||
return;
|
||||
}
|
||||
chunk_queue.Push(std::move(chunk));
|
||||
cv.notify_all();
|
||||
AcquireNewChunk();
|
||||
}
|
||||
|
||||
void VKScheduler::RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi) {
|
||||
if (state.renderpass && renderpass_bi == *state.renderpass) {
|
||||
return;
|
||||
}
|
||||
const bool end_renderpass = state.renderpass.has_value();
|
||||
state.renderpass = renderpass_bi;
|
||||
Record([renderpass_bi, end_renderpass](auto cmdbuf, auto& dld) {
|
||||
if (end_renderpass) {
|
||||
cmdbuf.endRenderPass(dld);
|
||||
}
|
||||
cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKScheduler::RequestOutsideRenderPassOperationContext() {
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
void VKScheduler::BindGraphicsPipeline(vk::Pipeline pipeline) {
|
||||
if (state.graphics_pipeline == pipeline) {
|
||||
return;
|
||||
}
|
||||
state.graphics_pipeline = pipeline;
|
||||
Record([pipeline](auto cmdbuf, auto& dld) {
|
||||
cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
|
||||
});
|
||||
}
|
||||
|
||||
void VKScheduler::WorkerThread() {
|
||||
std::unique_lock lock{mutex};
|
||||
do {
|
||||
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
|
||||
if (quit) {
|
||||
continue;
|
||||
}
|
||||
auto extracted_chunk = std::move(chunk_queue.Front());
|
||||
chunk_queue.Pop();
|
||||
extracted_chunk->ExecuteAll(current_cmdbuf, device.GetDispatchLoader());
|
||||
chunk_reserve.Push(std::move(extracted_chunk));
|
||||
} while (!quit);
|
||||
}
|
||||
|
||||
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||||
EndPendingOperations();
|
||||
InvalidateState();
|
||||
WaitWorker();
|
||||
|
||||
std::unique_lock lock{mutex};
|
||||
|
||||
const auto queue = device.GetGraphicsQueue();
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.end(dld);
|
||||
|
||||
const auto queue = device.GetGraphicsQueue();
|
||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1U : 0U,
|
||||
&semaphore);
|
||||
queue.submit({submit_info}, *current_fence, dld);
|
||||
queue.submit({submit_info}, static_cast<vk::Fence>(*current_fence), dld);
|
||||
}
|
||||
|
||||
void VKScheduler::AllocateNewContext() {
|
||||
std::unique_lock lock{mutex};
|
||||
current_fence = next_fence;
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit},
|
||||
device.GetDispatchLoader());
|
||||
}
|
||||
|
||||
void VKScheduler::InvalidateState() {
|
||||
state.graphics_pipeline = nullptr;
|
||||
state.viewports = false;
|
||||
state.scissors = false;
|
||||
state.depth_bias = false;
|
||||
state.blend_constants = false;
|
||||
state.depth_bounds = false;
|
||||
state.stencil_values = false;
|
||||
}
|
||||
|
||||
void VKScheduler::EndPendingOperations() {
|
||||
EndRenderPass();
|
||||
}
|
||||
|
||||
void VKScheduler::EndRenderPass() {
|
||||
if (!state.renderpass) {
|
||||
return;
|
||||
}
|
||||
state.renderpass = std::nullopt;
|
||||
Record([](auto cmdbuf, auto& dld) { cmdbuf.endRenderPass(dld); });
|
||||
}
|
||||
|
||||
void VKScheduler::AcquireNewChunk() {
|
||||
if (chunk_reserve.Empty()) {
|
||||
chunk = std::make_unique<CommandChunk>();
|
||||
return;
|
||||
}
|
||||
chunk = std::move(chunk_reserve.Front());
|
||||
chunk_reserve.Pop();
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -4,7 +4,14 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <condition_variable>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <stack>
|
||||
#include <thread>
|
||||
#include <utility>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
|
||||
namespace Vulkan {
|
||||
@@ -30,23 +37,6 @@ private:
|
||||
VKFence* const& fence;
|
||||
};
|
||||
|
||||
class VKCommandBufferView {
|
||||
public:
|
||||
VKCommandBufferView() = default;
|
||||
VKCommandBufferView(const vk::CommandBuffer& cmdbuf) : cmdbuf{cmdbuf} {}
|
||||
|
||||
const vk::CommandBuffer* operator->() const noexcept {
|
||||
return &cmdbuf;
|
||||
}
|
||||
|
||||
operator vk::CommandBuffer() const noexcept {
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
private:
|
||||
const vk::CommandBuffer& cmdbuf;
|
||||
};
|
||||
|
||||
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
||||
/// OpenGL-like operations on Vulkan command buffers.
|
||||
class VKScheduler {
|
||||
@@ -54,32 +44,190 @@ public:
|
||||
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
|
||||
~VKScheduler();
|
||||
|
||||
/// Gets a reference to the current fence.
|
||||
VKFenceView GetFence() const {
|
||||
return current_fence;
|
||||
}
|
||||
|
||||
/// Gets a reference to the current command buffer.
|
||||
VKCommandBufferView GetCommandBuffer() const {
|
||||
return current_cmdbuf;
|
||||
}
|
||||
|
||||
/// Sends the current execution context to the GPU.
|
||||
void Flush(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||
|
||||
/// Sends the current execution context to the GPU and waits for it to complete.
|
||||
void Finish(bool release_fence = true, vk::Semaphore semaphore = nullptr);
|
||||
|
||||
/// Waits for the worker thread to finish executing everything. After this function returns it's
|
||||
/// safe to touch worker resources.
|
||||
void WaitWorker();
|
||||
|
||||
/// Sends currently recorded work to the worker thread.
|
||||
void DispatchWork();
|
||||
|
||||
/// Requests to begin a renderpass.
|
||||
void RequestRenderpass(const vk::RenderPassBeginInfo& renderpass_bi);
|
||||
|
||||
/// Requests the current executino context to be able to execute operations only allowed outside
|
||||
/// of a renderpass.
|
||||
void RequestOutsideRenderPassOperationContext();
|
||||
|
||||
/// Binds a pipeline to the current execution context.
|
||||
void BindGraphicsPipeline(vk::Pipeline pipeline);
|
||||
|
||||
/// Returns true when viewports have been set in the current command buffer.
|
||||
bool TouchViewports() {
|
||||
return std::exchange(state.viewports, true);
|
||||
}
|
||||
|
||||
/// Returns true when scissors have been set in the current command buffer.
|
||||
bool TouchScissors() {
|
||||
return std::exchange(state.scissors, true);
|
||||
}
|
||||
|
||||
/// Returns true when depth bias have been set in the current command buffer.
|
||||
bool TouchDepthBias() {
|
||||
return std::exchange(state.depth_bias, true);
|
||||
}
|
||||
|
||||
/// Returns true when blend constants have been set in the current command buffer.
|
||||
bool TouchBlendConstants() {
|
||||
return std::exchange(state.blend_constants, true);
|
||||
}
|
||||
|
||||
/// Returns true when depth bounds have been set in the current command buffer.
|
||||
bool TouchDepthBounds() {
|
||||
return std::exchange(state.depth_bounds, true);
|
||||
}
|
||||
|
||||
/// Returns true when stencil values have been set in the current command buffer.
|
||||
bool TouchStencilValues() {
|
||||
return std::exchange(state.stencil_values, true);
|
||||
}
|
||||
|
||||
/// Send work to a separate thread.
|
||||
template <typename T>
|
||||
void Record(T&& command) {
|
||||
if (chunk->Record(command)) {
|
||||
return;
|
||||
}
|
||||
DispatchWork();
|
||||
(void)chunk->Record(command);
|
||||
}
|
||||
|
||||
/// Gets a reference to the current fence.
|
||||
VKFenceView GetFence() const {
|
||||
return current_fence;
|
||||
}
|
||||
|
||||
private:
|
||||
class Command {
|
||||
public:
|
||||
virtual ~Command() = default;
|
||||
|
||||
virtual void Execute(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) const = 0;
|
||||
|
||||
Command* GetNext() const {
|
||||
return next;
|
||||
}
|
||||
|
||||
void SetNext(Command* next_) {
|
||||
next = next_;
|
||||
}
|
||||
|
||||
private:
|
||||
Command* next = nullptr;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class TypedCommand final : public Command {
|
||||
public:
|
||||
explicit TypedCommand(T&& command) : command{std::move(command)} {}
|
||||
~TypedCommand() override = default;
|
||||
|
||||
TypedCommand(TypedCommand&&) = delete;
|
||||
TypedCommand& operator=(TypedCommand&&) = delete;
|
||||
|
||||
void Execute(vk::CommandBuffer cmdbuf,
|
||||
const vk::DispatchLoaderDynamic& dld) const override {
|
||||
command(cmdbuf, dld);
|
||||
}
|
||||
|
||||
private:
|
||||
T command;
|
||||
};
|
||||
|
||||
class CommandChunk final {
|
||||
public:
|
||||
void ExecuteAll(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld);
|
||||
|
||||
template <typename T>
|
||||
bool Record(T& command) {
|
||||
using FuncType = TypedCommand<T>;
|
||||
static_assert(sizeof(FuncType) < sizeof(data), "Lambda is too large");
|
||||
|
||||
if (command_offset > sizeof(data) - sizeof(FuncType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Command* current_last = last;
|
||||
|
||||
last = new (data.data() + command_offset) FuncType(std::move(command));
|
||||
|
||||
if (current_last) {
|
||||
current_last->SetNext(last);
|
||||
} else {
|
||||
first = last;
|
||||
}
|
||||
|
||||
command_offset += sizeof(FuncType);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Empty() const {
|
||||
return command_offset == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
Command* first = nullptr;
|
||||
Command* last = nullptr;
|
||||
|
||||
std::size_t command_offset = 0;
|
||||
std::array<u8, 0x8000> data{};
|
||||
};
|
||||
|
||||
void WorkerThread();
|
||||
|
||||
void SubmitExecution(vk::Semaphore semaphore);
|
||||
|
||||
void AllocateNewContext();
|
||||
|
||||
void InvalidateState();
|
||||
|
||||
void EndPendingOperations();
|
||||
|
||||
void EndRenderPass();
|
||||
|
||||
void AcquireNewChunk();
|
||||
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
VKFence* current_fence = nullptr;
|
||||
VKFence* next_fence = nullptr;
|
||||
|
||||
struct State {
|
||||
std::optional<vk::RenderPassBeginInfo> renderpass;
|
||||
vk::Pipeline graphics_pipeline;
|
||||
bool viewports = false;
|
||||
bool scissors = false;
|
||||
bool depth_bias = false;
|
||||
bool blend_constants = false;
|
||||
bool depth_bounds = false;
|
||||
bool stencil_values = false;
|
||||
} state;
|
||||
|
||||
std::unique_ptr<CommandChunk> chunk;
|
||||
std::thread worker_thread;
|
||||
|
||||
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_queue;
|
||||
Common::SPSCQueue<std::unique_ptr<CommandChunk>> chunk_reserve;
|
||||
std::mutex mutex;
|
||||
std::condition_variable cv;
|
||||
bool quit = false;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,29 +5,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <sirit/sirit.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
class ShaderIR;
|
||||
}
|
||||
|
||||
namespace Vulkan {
|
||||
class VKDevice;
|
||||
}
|
||||
|
||||
namespace Vulkan::VKShader {
|
||||
namespace Vulkan {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using TexelBufferEntry = VideoCommon::Shader::Sampler;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
using ImageEntry = VideoCommon::Shader::Image;
|
||||
|
||||
constexpr u32 DESCRIPTOR_SET = 0;
|
||||
|
||||
@@ -46,39 +45,78 @@ private:
|
||||
|
||||
class GlobalBufferEntry {
|
||||
public:
|
||||
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
constexpr u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
}
|
||||
|
||||
u32 GetCbufOffset() const {
|
||||
constexpr u32 GetCbufOffset() const {
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
constexpr bool IsWritten() const {
|
||||
return is_written;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
u32 const_buffers_base_binding{};
|
||||
u32 global_buffers_base_binding{};
|
||||
u32 samplers_base_binding{};
|
||||
u32 NumBindings() const {
|
||||
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
|
||||
texel_buffers.size() + samplers.size() + images.size());
|
||||
}
|
||||
|
||||
std::vector<ConstBufferEntry> const_buffers;
|
||||
std::vector<GlobalBufferEntry> global_buffers;
|
||||
std::vector<TexelBufferEntry> texel_buffers;
|
||||
std::vector<SamplerEntry> samplers;
|
||||
std::vector<ImageEntry> images;
|
||||
std::set<u32> attributes;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
std::size_t shader_length{};
|
||||
Sirit::Id entry_function{};
|
||||
std::vector<Sirit::Id> interfaces;
|
||||
bool uses_warps{};
|
||||
};
|
||||
|
||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
struct Specialization final {
|
||||
u32 base_binding{};
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage);
|
||||
// Compute specific
|
||||
std::array<u32, 3> workgroup_size{};
|
||||
u32 shared_memory_size{};
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
// Graphics specific
|
||||
Maxwell::PrimitiveTopology primitive_topology{};
|
||||
std::optional<float> point_size{};
|
||||
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
|
||||
bool ndc_minus_one_to_one{};
|
||||
|
||||
// Tessellation specific
|
||||
struct {
|
||||
Maxwell::TessellationPrimitive primitive{};
|
||||
Maxwell::TessellationSpacing spacing{};
|
||||
bool clockwise{};
|
||||
} tessellation;
|
||||
|
||||
// Fragment specific
|
||||
std::bitset<8> enabled_rendertargets;
|
||||
};
|
||||
// Old gcc versions don't consider this trivially copyable.
|
||||
// static_assert(std::is_trivially_copyable_v<Specialization>);
|
||||
|
||||
struct SPIRVShader {
|
||||
std::vector<u32> code;
|
||||
ShaderEntries entries;
|
||||
};
|
||||
|
||||
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
|
||||
|
||||
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Tegra::Engines::ShaderType stage, const Specialization& specialization);
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
127
src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
Normal file
127
src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
Normal file
@@ -0,0 +1,127 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
VKStagingBufferPool::StagingBuffer::StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence,
|
||||
u64 last_epoch)
|
||||
: buffer{std::move(buffer)}, watch{fence}, last_epoch{last_epoch} {}
|
||||
|
||||
VKStagingBufferPool::StagingBuffer::StagingBuffer(StagingBuffer&& rhs) noexcept {
|
||||
buffer = std::move(rhs.buffer);
|
||||
watch = std::move(rhs.watch);
|
||||
last_epoch = rhs.last_epoch;
|
||||
}
|
||||
|
||||
VKStagingBufferPool::StagingBuffer::~StagingBuffer() = default;
|
||||
|
||||
VKStagingBufferPool::StagingBuffer& VKStagingBufferPool::StagingBuffer::operator=(
|
||||
StagingBuffer&& rhs) noexcept {
|
||||
buffer = std::move(rhs.buffer);
|
||||
watch = std::move(rhs.watch);
|
||||
last_epoch = rhs.last_epoch;
|
||||
return *this;
|
||||
}
|
||||
|
||||
VKStagingBufferPool::VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
|
||||
VKScheduler& scheduler)
|
||||
: device{device}, memory_manager{memory_manager}, scheduler{scheduler},
|
||||
is_device_integrated{device.IsIntegrated()} {}
|
||||
|
||||
VKStagingBufferPool::~VKStagingBufferPool() = default;
|
||||
|
||||
VKBuffer& VKStagingBufferPool::GetUnusedBuffer(std::size_t size, bool host_visible) {
|
||||
if (const auto buffer = TryGetReservedBuffer(size, host_visible)) {
|
||||
return *buffer;
|
||||
}
|
||||
return CreateStagingBuffer(size, host_visible);
|
||||
}
|
||||
|
||||
void VKStagingBufferPool::TickFrame() {
|
||||
++epoch;
|
||||
current_delete_level = (current_delete_level + 1) % NumLevels;
|
||||
|
||||
ReleaseCache(true);
|
||||
if (!is_device_integrated) {
|
||||
ReleaseCache(false);
|
||||
}
|
||||
}
|
||||
|
||||
VKBuffer* VKStagingBufferPool::TryGetReservedBuffer(std::size_t size, bool host_visible) {
|
||||
for (auto& entry : GetCache(host_visible)[Common::Log2Ceil64(size)].entries) {
|
||||
if (entry.watch.TryWatch(scheduler.GetFence())) {
|
||||
entry.last_epoch = epoch;
|
||||
return &*entry.buffer;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
VKBuffer& VKStagingBufferPool::CreateStagingBuffer(std::size_t size, bool host_visible) {
|
||||
const auto usage =
|
||||
vk::BufferUsageFlagBits::eTransferSrc | vk::BufferUsageFlagBits::eTransferDst |
|
||||
vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eIndexBuffer;
|
||||
const u32 log2 = Common::Log2Ceil64(size);
|
||||
const vk::BufferCreateInfo buffer_ci({}, 1ULL << log2, usage, vk::SharingMode::eExclusive, 0,
|
||||
nullptr);
|
||||
const auto dev = device.GetLogical();
|
||||
auto buffer = std::make_unique<VKBuffer>();
|
||||
buffer->handle = dev.createBufferUnique(buffer_ci, nullptr, device.GetDispatchLoader());
|
||||
buffer->commit = memory_manager.Commit(*buffer->handle, host_visible);
|
||||
|
||||
auto& entries = GetCache(host_visible)[log2].entries;
|
||||
return *entries.emplace_back(std::move(buffer), scheduler.GetFence(), epoch).buffer;
|
||||
}
|
||||
|
||||
VKStagingBufferPool::StagingBuffersCache& VKStagingBufferPool::GetCache(bool host_visible) {
|
||||
return is_device_integrated || host_visible ? host_staging_buffers : device_staging_buffers;
|
||||
}
|
||||
|
||||
void VKStagingBufferPool::ReleaseCache(bool host_visible) {
|
||||
auto& cache = GetCache(host_visible);
|
||||
const u64 size = ReleaseLevel(cache, current_delete_level);
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
u64 VKStagingBufferPool::ReleaseLevel(StagingBuffersCache& cache, std::size_t log2) {
|
||||
static constexpr u64 epochs_to_destroy = 180;
|
||||
static constexpr std::size_t deletions_per_tick = 16;
|
||||
|
||||
auto& staging = cache[log2];
|
||||
auto& entries = staging.entries;
|
||||
const std::size_t old_size = entries.size();
|
||||
|
||||
const auto is_deleteable = [this](const auto& entry) {
|
||||
return entry.last_epoch + epochs_to_destroy < epoch && !entry.watch.IsUsed();
|
||||
};
|
||||
const std::size_t begin_offset = staging.delete_index;
|
||||
const std::size_t end_offset = std::min(begin_offset + deletions_per_tick, old_size);
|
||||
const auto begin = std::begin(entries) + begin_offset;
|
||||
const auto end = std::begin(entries) + end_offset;
|
||||
entries.erase(std::remove_if(begin, end, is_deleteable), end);
|
||||
|
||||
const std::size_t new_size = entries.size();
|
||||
staging.delete_index += deletions_per_tick;
|
||||
if (staging.delete_index >= new_size) {
|
||||
staging.delete_index = 0;
|
||||
}
|
||||
|
||||
return (1ULL << log2) * (old_size - new_size);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
83
src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
Normal file
83
src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
Normal file
@@ -0,0 +1,83 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <climits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_memory_manager.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class VKDevice;
|
||||
class VKFenceWatch;
|
||||
class VKScheduler;
|
||||
|
||||
struct VKBuffer final {
|
||||
UniqueBuffer handle;
|
||||
VKMemoryCommit commit;
|
||||
};
|
||||
|
||||
class VKStagingBufferPool final {
|
||||
public:
|
||||
explicit VKStagingBufferPool(const VKDevice& device, VKMemoryManager& memory_manager,
|
||||
VKScheduler& scheduler);
|
||||
~VKStagingBufferPool();
|
||||
|
||||
VKBuffer& GetUnusedBuffer(std::size_t size, bool host_visible);
|
||||
|
||||
void TickFrame();
|
||||
|
||||
private:
|
||||
struct StagingBuffer final {
|
||||
explicit StagingBuffer(std::unique_ptr<VKBuffer> buffer, VKFence& fence, u64 last_epoch);
|
||||
StagingBuffer(StagingBuffer&& rhs) noexcept;
|
||||
StagingBuffer(const StagingBuffer&) = delete;
|
||||
~StagingBuffer();
|
||||
|
||||
StagingBuffer& operator=(StagingBuffer&& rhs) noexcept;
|
||||
|
||||
std::unique_ptr<VKBuffer> buffer;
|
||||
VKFenceWatch watch;
|
||||
u64 last_epoch = 0;
|
||||
};
|
||||
|
||||
struct StagingBuffers final {
|
||||
std::vector<StagingBuffer> entries;
|
||||
std::size_t delete_index = 0;
|
||||
};
|
||||
|
||||
static constexpr std::size_t NumLevels = sizeof(std::size_t) * CHAR_BIT;
|
||||
using StagingBuffersCache = std::array<StagingBuffers, NumLevels>;
|
||||
|
||||
VKBuffer* TryGetReservedBuffer(std::size_t size, bool host_visible);
|
||||
|
||||
VKBuffer& CreateStagingBuffer(std::size_t size, bool host_visible);
|
||||
|
||||
StagingBuffersCache& GetCache(bool host_visible);
|
||||
|
||||
void ReleaseCache(bool host_visible);
|
||||
|
||||
u64 ReleaseLevel(StagingBuffersCache& cache, std::size_t log2);
|
||||
|
||||
const VKDevice& device;
|
||||
VKMemoryManager& memory_manager;
|
||||
VKScheduler& scheduler;
|
||||
const bool is_device_integrated;
|
||||
|
||||
StagingBuffersCache host_staging_buffers;
|
||||
StagingBuffersCache device_staging_buffers;
|
||||
|
||||
u64 epoch = 0;
|
||||
|
||||
std::size_t current_delete_level = 0;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -19,12 +19,18 @@
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
vk::SurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& formats) {
|
||||
|
||||
vk::SurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& formats,
|
||||
bool srgb) {
|
||||
if (formats.size() == 1 && formats[0].format == vk::Format::eUndefined) {
|
||||
return {vk::Format::eB8G8R8A8Unorm, vk::ColorSpaceKHR::eSrgbNonlinear};
|
||||
vk::SurfaceFormatKHR format;
|
||||
format.format = vk::Format::eB8G8R8A8Unorm;
|
||||
format.colorSpace = vk::ColorSpaceKHR::eSrgbNonlinear;
|
||||
return format;
|
||||
}
|
||||
const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
|
||||
return format.format == vk::Format::eB8G8R8A8Unorm &&
|
||||
const auto& found = std::find_if(formats.begin(), formats.end(), [srgb](const auto& format) {
|
||||
const auto request_format = srgb ? vk::Format::eB8G8R8A8Srgb : vk::Format::eB8G8R8A8Unorm;
|
||||
return format.format == request_format &&
|
||||
format.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear;
|
||||
});
|
||||
return found != formats.end() ? *found : formats[0];
|
||||
@@ -51,28 +57,26 @@ vk::Extent2D ChooseSwapExtent(const vk::SurfaceCapabilitiesKHR& capabilities, u3
|
||||
std::min(capabilities.maxImageExtent.height, extent.height));
|
||||
return extent;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
VKSwapchain::VKSwapchain(vk::SurfaceKHR surface, const VKDevice& device)
|
||||
: surface{surface}, device{device} {}
|
||||
|
||||
VKSwapchain::~VKSwapchain() = default;
|
||||
|
||||
void VKSwapchain::Create(u32 width, u32 height) {
|
||||
const auto dev = device.GetLogical();
|
||||
void VKSwapchain::Create(u32 width, u32 height, bool srgb) {
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
const auto physical_device = device.GetPhysical();
|
||||
|
||||
const vk::SurfaceCapabilitiesKHR capabilities{
|
||||
physical_device.getSurfaceCapabilitiesKHR(surface, dld)};
|
||||
const auto capabilities{physical_device.getSurfaceCapabilitiesKHR(surface, dld)};
|
||||
if (capabilities.maxImageExtent.width == 0 || capabilities.maxImageExtent.height == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
dev.waitIdle(dld);
|
||||
device.GetLogical().waitIdle(dld);
|
||||
Destroy();
|
||||
|
||||
CreateSwapchain(capabilities, width, height);
|
||||
CreateSwapchain(capabilities, width, height, srgb);
|
||||
CreateSemaphores();
|
||||
CreateImageViews();
|
||||
|
||||
@@ -107,7 +111,7 @@ bool VKSwapchain::Present(vk::Semaphore render_semaphore, VKFence& fence) {
|
||||
break;
|
||||
case vk::Result::eErrorOutOfDateKHR:
|
||||
if (current_width > 0 && current_height > 0) {
|
||||
Create(current_width, current_height);
|
||||
Create(current_width, current_height, current_srgb);
|
||||
recreated = true;
|
||||
}
|
||||
break;
|
||||
@@ -129,23 +133,19 @@ bool VKSwapchain::HasFramebufferChanged(const Layout::FramebufferLayout& framebu
|
||||
}
|
||||
|
||||
void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width,
|
||||
u32 height) {
|
||||
const auto dev{device.GetLogical()};
|
||||
u32 height, bool srgb) {
|
||||
const auto& dld{device.GetDispatchLoader()};
|
||||
const auto physical_device{device.GetPhysical()};
|
||||
const auto formats{physical_device.getSurfaceFormatsKHR(surface, dld)};
|
||||
const auto present_modes{physical_device.getSurfacePresentModesKHR(surface, dld)};
|
||||
|
||||
const std::vector<vk::SurfaceFormatKHR> formats{
|
||||
physical_device.getSurfaceFormatsKHR(surface, dld)};
|
||||
|
||||
const std::vector<vk::PresentModeKHR> present_modes{
|
||||
physical_device.getSurfacePresentModesKHR(surface, dld)};
|
||||
|
||||
const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
|
||||
const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)};
|
||||
const vk::PresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
|
||||
extent = ChooseSwapExtent(capabilities, width, height);
|
||||
|
||||
current_width = extent.width;
|
||||
current_height = extent.height;
|
||||
current_srgb = srgb;
|
||||
|
||||
u32 requested_image_count{capabilities.minImageCount + 1};
|
||||
if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) {
|
||||
@@ -169,6 +169,7 @@ void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities
|
||||
swapchain_ci.imageSharingMode = vk::SharingMode::eExclusive;
|
||||
}
|
||||
|
||||
const auto dev{device.GetLogical()};
|
||||
swapchain = dev.createSwapchainKHRUnique(swapchain_ci, nullptr, dld);
|
||||
|
||||
images = dev.getSwapchainImagesKHR(*swapchain, dld);
|
||||
|
||||
@@ -24,7 +24,7 @@ public:
|
||||
~VKSwapchain();
|
||||
|
||||
/// Creates (or recreates) the swapchain with a given size.
|
||||
void Create(u32 width, u32 height);
|
||||
void Create(u32 width, u32 height, bool srgb);
|
||||
|
||||
/// Acquires the next image in the swapchain, waits as needed.
|
||||
void AcquireNextImage();
|
||||
@@ -60,8 +60,13 @@ public:
|
||||
return image_format;
|
||||
}
|
||||
|
||||
bool GetSrgbState() const {
|
||||
return current_srgb;
|
||||
}
|
||||
|
||||
private:
|
||||
void CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width, u32 height);
|
||||
void CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
|
||||
bool srgb);
|
||||
void CreateSemaphores();
|
||||
void CreateImageViews();
|
||||
|
||||
@@ -87,6 +92,7 @@ private:
|
||||
|
||||
u32 current_width{};
|
||||
u32 current_height{};
|
||||
bool current_srgb{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -130,6 +130,25 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FLO_R:
|
||||
case OpCode::Id::FLO_C:
|
||||
case OpCode::Id::FLO_IMM: {
|
||||
Node value;
|
||||
if (instr.flo.invert) {
|
||||
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b));
|
||||
}
|
||||
if (instr.flo.is_signed) {
|
||||
value = Operation(OperationCode::IBitMSB, NO_PRECISE, std::move(op_b));
|
||||
} else {
|
||||
value = Operation(OperationCode::UBitMSB, NO_PRECISE, std::move(op_b));
|
||||
}
|
||||
if (instr.flo.sh) {
|
||||
value =
|
||||
Operation(OperationCode::UBitwiseXor, NO_PRECISE, std::move(value), Immediate(31));
|
||||
}
|
||||
SetRegister(bb, instr.gpr0, std::move(value));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SEL_C:
|
||||
case OpCode::Id::SEL_R:
|
||||
case OpCode::Id::SEL_IMM: {
|
||||
|
||||
@@ -63,12 +63,11 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::I2F_R:
|
||||
case OpCode::Id::I2F_C:
|
||||
case OpCode::Id::I2F_IMM: {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
UNIMPLEMENTED_IF(instr.conversion.dst_size == Register::Size::Long);
|
||||
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
|
||||
"Condition codes generation in I2F is not implemented");
|
||||
|
||||
Node value = [&]() {
|
||||
Node value = [&] {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::I2F_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
@@ -81,7 +80,19 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
|
||||
if (instr.conversion.src_size == Register::Size::Byte) {
|
||||
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
|
||||
if (offset > 0) {
|
||||
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
|
||||
std::move(value), Immediate(offset));
|
||||
}
|
||||
} else {
|
||||
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
|
||||
}
|
||||
|
||||
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
|
||||
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
|
||||
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
|
||||
|
||||
@@ -21,7 +21,24 @@ using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
namespace {
|
||||
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
|
||||
u32 GetLdgMemorySize(Tegra::Shader::UniformType uniform_type) {
|
||||
switch (uniform_type) {
|
||||
case Tegra::Shader::UniformType::UnsignedByte:
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
return 1;
|
||||
case Tegra::Shader::UniformType::Double:
|
||||
return 2;
|
||||
case Tegra::Shader::UniformType::Quad:
|
||||
case Tegra::Shader::UniformType::UnsignedQuad:
|
||||
return 4;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented size={}!", static_cast<u32>(uniform_type));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetStgMemorySize(Tegra::Shader::UniformType uniform_type) {
|
||||
switch (uniform_type) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
return 1;
|
||||
@@ -35,6 +52,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
@@ -168,7 +186,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackGlobalMemory(bb, instr, false);
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
const u32 count = GetLdgMemorySize(type);
|
||||
if (!real_address_base || !base_address) {
|
||||
// Tracking failed, load zeroes.
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
@@ -179,12 +197,22 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address =
|
||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||
const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
|
||||
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
|
||||
|
||||
if (type == Tegra::Shader::UniformType::UnsignedByte) {
|
||||
// To handle unaligned loads get the byte used to dereferenced global memory
|
||||
// and extract that byte from the loaded uint32.
|
||||
Node byte = Operation(OperationCode::UBitwiseAnd, real_address, Immediate(3));
|
||||
byte = Operation(OperationCode::ULogicalShiftLeft, std::move(byte), Immediate(3));
|
||||
|
||||
gmem = Operation(OperationCode::UBitfieldExtract, std::move(gmem), std::move(byte),
|
||||
Immediate(8));
|
||||
}
|
||||
|
||||
SetTemporary(bb, i, gmem);
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
@@ -196,28 +224,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
u64 element = instr.attribute.fmt20.element;
|
||||
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto StoreNextElement = [&](u32 reg_offset) {
|
||||
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, GetRegister(instr.gpr39));
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
Node dest;
|
||||
if (instr.attribute.fmt20.patch) {
|
||||
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
|
||||
dest = MakeNode<PatchNode>(offset);
|
||||
} else {
|
||||
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
|
||||
GetRegister(instr.gpr39));
|
||||
}
|
||||
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, dest, src));
|
||||
|
||||
// Load the next attribute element into the following register. If the element
|
||||
// to load goes beyond the vec4 size, load the first element of the next
|
||||
// attribute.
|
||||
next_element = (next_element + 1) % 4;
|
||||
next_index = next_index + (next_element == 0 ? 1 : 0);
|
||||
};
|
||||
|
||||
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
|
||||
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
|
||||
StoreNextElement(reg_offset);
|
||||
// Load the next attribute element into the following register. If the element to load
|
||||
// goes beyond the vec4 size, load the first element of the next attribute.
|
||||
element = (element + 1) % 4;
|
||||
index = index + (element == 0 ? 1 : 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L:
|
||||
@@ -274,7 +302,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
const u32 count = GetStgMemorySize(type);
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address = Operation(OperationCode::UAdd, real_address_base, it_offset);
|
||||
|
||||
@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
const Node value = [this, instr] {
|
||||
switch (instr.sys20) {
|
||||
case SystemVariable::InvocationId:
|
||||
return Operation(OperationCode::InvocationId);
|
||||
case SystemVariable::Ydirection:
|
||||
return Operation(OperationCode::YNegate);
|
||||
case SystemVariable::InvocationInfo:
|
||||
@@ -255,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MEMBAR: {
|
||||
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
|
||||
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
|
||||
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
|
||||
@@ -13,37 +13,65 @@ namespace VideoCommon::Shader {
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
namespace {
|
||||
constexpr u64 NUM_PROGRAMMABLE_PREDICATES = 7;
|
||||
}
|
||||
|
||||
u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
|
||||
UNIMPLEMENTED_IF(instr.p2r_r2p.mode != Tegra::Shader::R2pMode::Pr);
|
||||
|
||||
const Node apply_mask = [&]() {
|
||||
const Node apply_mask = [&] {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::R2P_IMM:
|
||||
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
|
||||
case OpCode::Id::P2R_IMM:
|
||||
return Immediate(static_cast<u32>(instr.p2r_r2p.immediate_mask));
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
|
||||
return Immediate(0);
|
||||
}
|
||||
}();
|
||||
const Node mask = GetRegister(instr.gpr8);
|
||||
const auto offset = static_cast<u32>(instr.r2p.byte) * 8;
|
||||
|
||||
constexpr u32 programmable_preds = 7;
|
||||
for (u64 pred = 0; pred < programmable_preds; ++pred) {
|
||||
const auto shift = static_cast<u32>(pred);
|
||||
const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
|
||||
|
||||
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
|
||||
const Node condition =
|
||||
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::R2P_IMM: {
|
||||
const Node mask = GetRegister(instr.gpr8);
|
||||
|
||||
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
|
||||
const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
|
||||
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
|
||||
const auto shift = static_cast<u32>(pred);
|
||||
|
||||
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
|
||||
bb.push_back(Conditional(condition, {code}));
|
||||
const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
|
||||
const Node condition =
|
||||
Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
|
||||
|
||||
const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
|
||||
const Node value =
|
||||
Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
|
||||
|
||||
const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
|
||||
bb.push_back(Conditional(condition, {code}));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::P2R_IMM: {
|
||||
Node value = Immediate(0);
|
||||
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
|
||||
Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred),
|
||||
Immediate(0));
|
||||
value = Operation(OperationCode::UBitwiseOr, std::move(value), std::move(bit));
|
||||
}
|
||||
value = Operation(OperationCode::UBitwiseAnd, std::move(value), apply_mask);
|
||||
value = BitfieldInsert(GetRegister(instr.gpr8), std::move(value), offset, 8);
|
||||
|
||||
SetRegister(bb, instr.gpr0, std::move(value));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled P2R/R2R instruction: {}", opcode->get().GetName());
|
||||
break;
|
||||
}
|
||||
|
||||
return pc;
|
||||
|
||||
@@ -89,56 +89,116 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
[[fallthrough]];
|
||||
}
|
||||
case OpCode::Id::TLD4: {
|
||||
ASSERT(instr.tld4.array == 0);
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
|
||||
"NDV is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
|
||||
"PTP is not implemented");
|
||||
|
||||
const auto texture_type = instr.tld4.texture_type.Value();
|
||||
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
|
||||
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
||||
const bool is_array = instr.tld4.array != 0;
|
||||
const bool is_aoffi = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::AOFFI)
|
||||
: instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||
WriteTexInstructionFloat(
|
||||
bb, instr,
|
||||
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi, is_bindless));
|
||||
const bool is_ptp = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::PTP)
|
||||
: instr.tld4.UsesMiscMode(TextureMiscMode::PTP);
|
||||
WriteTexInstructionFloat(bb, instr,
|
||||
GetTld4Code(instr, texture_type, depth_compare, is_array, is_aoffi,
|
||||
is_ptp, is_bindless));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4S: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
|
||||
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||
constexpr std::size_t num_coords = 2;
|
||||
const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
|
||||
const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node op_b = GetRegister(instr.gpr20);
|
||||
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
std::vector<Node> coords;
|
||||
if (depth_compare) {
|
||||
std::vector<Node> aoffi;
|
||||
Node depth_compare;
|
||||
if (is_depth_compare) {
|
||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_y);
|
||||
coords.push_back(op_b);
|
||||
if (is_aoffi) {
|
||||
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||
depth_compare = GetRegister(instr.gpr20.Value() + 1);
|
||||
} else {
|
||||
depth_compare = op_b;
|
||||
}
|
||||
} else {
|
||||
// There's no depth compare
|
||||
coords.push_back(op_a);
|
||||
coords.push_back(op_b);
|
||||
if (is_aoffi) {
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + 1));
|
||||
aoffi = GetAoffiCoordinates(op_b, num_coords, true);
|
||||
} else {
|
||||
coords.push_back(op_b);
|
||||
}
|
||||
}
|
||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
||||
const auto& sampler = GetSampler(instr.sampler, info);
|
||||
const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare};
|
||||
const Sampler& sampler = *GetSampler(instr.sampler, info);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
|
||||
MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, {}, component, element};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(bb, instr, values, true);
|
||||
if (instr.tld4s.fp16_flag) {
|
||||
WriteTexsInstructionHalfFloat(bb, instr, values, true);
|
||||
} else {
|
||||
WriteTexsInstructionFloat(bb, instr, values, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXD_B:
|
||||
is_bindless = true;
|
||||
[[fallthrough]];
|
||||
case OpCode::Id::TXD: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
|
||||
"AOFFI is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
|
||||
|
||||
u64 base_reg = instr.gpr8.Value();
|
||||
const auto derivate_reg = instr.gpr20.Value();
|
||||
const auto texture_type = instr.txd.texture_type.Value();
|
||||
const auto coord_count = GetCoordCount(texture_type);
|
||||
|
||||
const Sampler* sampler = is_bindless
|
||||
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, false, false}});
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
WriteTexInstructionFloat(bb, instr, values);
|
||||
break;
|
||||
}
|
||||
if (is_bindless) {
|
||||
base_reg++;
|
||||
}
|
||||
|
||||
std::vector<Node> coords;
|
||||
std::vector<Node> derivates;
|
||||
for (std::size_t i = 0; i < coord_count; ++i) {
|
||||
coords.push_back(GetRegister(base_reg + i));
|
||||
const std::size_t derivate = i * 2;
|
||||
derivates.push_back(GetRegister(derivate_reg + derivate));
|
||||
derivates.push_back(GetRegister(derivate_reg + derivate + 1));
|
||||
}
|
||||
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, derivates, {}, {}, {}, element};
|
||||
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
|
||||
}
|
||||
|
||||
WriteTexInstructionFloat(bb, instr, values);
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXQ_B:
|
||||
@@ -148,9 +208,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
// TODO: The new commits on the texture refactor, change the way samplers work.
|
||||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
if (!instr.txq.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
const Node value = Immediate(0);
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
case Tegra::Shader::TextureQueryType::Dimension: {
|
||||
@@ -158,7 +233,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
if (!instr.txq.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
const Node value =
|
||||
Operation(OperationCode::TextureQueryDimensions, meta,
|
||||
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
|
||||
@@ -184,9 +259,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
|
||||
|
||||
if (sampler == nullptr) {
|
||||
u32 indexer = 0;
|
||||
for (u32 element = 0; element < 2; ++element) {
|
||||
if (!instr.tmml.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
const Node value = Immediate(0);
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
// TODO: Add coordinates for different samplers once other texture types are implemented.
|
||||
@@ -212,7 +302,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
continue;
|
||||
}
|
||||
auto params = coords;
|
||||
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
|
||||
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, {}, element};
|
||||
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
|
||||
SetTemporary(bb, indexer++, value);
|
||||
}
|
||||
@@ -268,7 +358,7 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
|
||||
sampler->is_buffer != 0};
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const auto offset = static_cast<u32>(sampler.index.Value());
|
||||
const auto info = GetSamplerInfo(sampler_info, offset);
|
||||
@@ -280,21 +370,24 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
||||
return *it;
|
||||
return &*it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, buffer, offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
if (base_sampler == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
|
||||
@@ -307,13 +400,13 @@ const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow);
|
||||
return *it;
|
||||
return &*it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||
@@ -356,14 +449,14 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
|
||||
const Node4& components) {
|
||||
const Node4& components, bool ignore_mask) {
|
||||
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
|
||||
// float instruction).
|
||||
|
||||
Node4 values;
|
||||
u32 dest_elem = 0;
|
||||
for (u32 component = 0; component < 4; ++component) {
|
||||
if (!instr.texs.IsComponentEnabled(component))
|
||||
if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
|
||||
continue;
|
||||
values[dest_elem++] = components[component];
|
||||
}
|
||||
@@ -399,8 +492,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
"This method is not supported.");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
const auto& sampler =
|
||||
const Sampler* sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
@@ -439,10 +539,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
}
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto copy_coords = coords;
|
||||
MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
|
||||
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, {}, bias, lod, {}, element};
|
||||
values[element] = Operation(read_method, meta, std::move(copy_coords));
|
||||
}
|
||||
|
||||
@@ -539,7 +638,9 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
|
||||
bool is_array, bool is_aoffi, bool is_bindless) {
|
||||
bool is_array, bool is_aoffi, bool is_ptp, bool is_bindless) {
|
||||
ASSERT_MSG(!(is_aoffi && is_ptp), "AOFFI and PTP can't be enabled at the same time");
|
||||
|
||||
const std::size_t coord_count = GetCoordCount(texture_type);
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
@@ -555,15 +656,25 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
u64 parameter_register = instr.gpr20.Value();
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, depth_compare, false};
|
||||
const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
|
||||
std::vector<Node> aoffi;
|
||||
if (is_aoffi) {
|
||||
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
|
||||
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
Node4 values;
|
||||
if (sampler == nullptr) {
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
values[element] = Immediate(0);
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
Node dc{};
|
||||
std::vector<Node> aoffi, ptp;
|
||||
if (is_aoffi) {
|
||||
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, true);
|
||||
} else if (is_ptp) {
|
||||
ptp = GetPtpCoordinates(
|
||||
{GetRegister(parameter_register++), GetRegister(parameter_register++)});
|
||||
}
|
||||
|
||||
Node dc;
|
||||
if (depth_compare) {
|
||||
dc = GetRegister(parameter_register++);
|
||||
}
|
||||
@@ -571,11 +682,10 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component))
|
||||
: Immediate(static_cast<u32>(instr.tld4.component));
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component,
|
||||
element};
|
||||
MetaTexture meta{
|
||||
*sampler, GetRegister(array_register), dc, aoffi, ptp, {}, {}, {}, component, element};
|
||||
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
@@ -603,12 +713,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
const auto& sampler = *GetSampler(instr.sampler);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
@@ -616,7 +726,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
const Sampler& sampler = *GetSampler(instr.sampler);
|
||||
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
@@ -641,19 +751,24 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
||||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
// Fill empty entries from the guest sampler.
|
||||
// Fill empty entries from the guest sampler
|
||||
const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
|
||||
if (type_coord_count != entry_coord_count) {
|
||||
LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
|
||||
}
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
|
||||
// When the size is higher we insert zeroes
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
}
|
||||
|
||||
// Then we ensure the size matches the number of entries (dropping unused values)
|
||||
coords.resize(entry_coord_count);
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
|
||||
MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
return values;
|
||||
@@ -718,4 +833,38 @@ std::vector<Node> ShaderIR::GetAoffiCoordinates(Node aoffi_reg, std::size_t coor
|
||||
return aoffi;
|
||||
}
|
||||
|
||||
std::vector<Node> ShaderIR::GetPtpCoordinates(std::array<Node, 2> ptp_regs) {
|
||||
static constexpr u32 num_entries = 8;
|
||||
|
||||
std::vector<Node> ptp;
|
||||
ptp.reserve(num_entries);
|
||||
|
||||
const auto global_size = static_cast<s64>(global_code.size());
|
||||
const std::optional low = TrackImmediate(ptp_regs[0], global_code, global_size);
|
||||
const std::optional high = TrackImmediate(ptp_regs[1], global_code, global_size);
|
||||
if (!low || !high) {
|
||||
for (u32 entry = 0; entry < num_entries; ++entry) {
|
||||
const u32 reg = entry / 4;
|
||||
const u32 offset = entry % 4;
|
||||
const Node value = BitfieldExtract(ptp_regs[reg], offset * 8, 6);
|
||||
const Node condition =
|
||||
Operation(OperationCode::LogicalIGreaterEqual, value, Immediate(32));
|
||||
const Node negative = Operation(OperationCode::IAdd, value, Immediate(-64));
|
||||
ptp.push_back(Operation(OperationCode::Select, condition, negative, value));
|
||||
}
|
||||
return ptp;
|
||||
}
|
||||
|
||||
const u64 immediate = (static_cast<u64>(*high) << 32) | static_cast<u64>(*low);
|
||||
for (u32 entry = 0; entry < num_entries; ++entry) {
|
||||
s32 value = (immediate >> (entry * 8)) & 0b111111;
|
||||
if (value >= 32) {
|
||||
value -= 64;
|
||||
}
|
||||
ptp.push_back(Immediate(value));
|
||||
}
|
||||
|
||||
return ptp;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
// Signal the backend that this shader uses warp instructions.
|
||||
uses_warps = true;
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::VOTE: {
|
||||
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);
|
||||
|
||||
@@ -68,6 +68,7 @@ enum class OperationCode {
|
||||
IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
|
||||
IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
|
||||
IBitCount, /// (MetaArithmetic, int) -> int
|
||||
IBitMSB, /// (MetaArithmetic, int) -> int
|
||||
|
||||
UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
UMul, /// (MetaArithmetic, uint a, uint b) -> uint
|
||||
@@ -86,6 +87,7 @@ enum class OperationCode {
|
||||
UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
|
||||
UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
|
||||
UBitCount, /// (MetaArithmetic, uint) -> uint
|
||||
UBitMSB, /// (MetaArithmetic, uint) -> uint
|
||||
|
||||
HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
|
||||
HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
|
||||
@@ -149,6 +151,7 @@ enum class OperationCode {
|
||||
TextureQueryDimensions, /// (MetaTexture, float a) -> float4
|
||||
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4
|
||||
|
||||
ImageLoad, /// (MetaImage, int[N] coords) -> void
|
||||
ImageStore, /// (MetaImage, int[N] coords) -> void
|
||||
@@ -169,6 +172,7 @@ enum class OperationCode {
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
||||
InvocationId, /// () -> int
|
||||
YNegate, /// () -> float
|
||||
LocalInvocationIdX, /// () -> uint
|
||||
LocalInvocationIdY, /// () -> uint
|
||||
@@ -185,6 +189,8 @@ enum class OperationCode {
|
||||
ThreadId, /// () -> uint
|
||||
ShuffleIndexed, /// (uint value, uint index) -> uint
|
||||
|
||||
MemoryBarrierGL, /// () -> void
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
@@ -210,13 +216,14 @@ class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class PatchNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
|
||||
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
|
||||
LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -367,6 +374,8 @@ struct MetaTexture {
|
||||
Node array;
|
||||
Node depth_compare;
|
||||
std::vector<Node> aoffi;
|
||||
std::vector<Node> ptp;
|
||||
std::vector<Node> derivates;
|
||||
Node bias;
|
||||
Node lod;
|
||||
Node component{};
|
||||
@@ -538,6 +547,19 @@ private:
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Patch memory (used to communicate tessellation stages).
|
||||
class PatchNode final {
|
||||
public:
|
||||
explicit PatchNode(u32 offset) : offset{offset} {}
|
||||
|
||||
u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 offset{};
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
class CbufNode final {
|
||||
public:
|
||||
|
||||
@@ -137,6 +137,10 @@ public:
|
||||
return uses_vertex_id;
|
||||
}
|
||||
|
||||
bool UsesWarps() const {
|
||||
return uses_warps;
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
@@ -309,11 +313,11 @@ private:
|
||||
std::optional<u32> buffer = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info = std::nullopt);
|
||||
|
||||
/// Accesses an image.
|
||||
@@ -334,7 +338,7 @@ private:
|
||||
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components, bool ignore_mask = false);
|
||||
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||
const Node4& components);
|
||||
const Node4& components, bool ignore_mask = false);
|
||||
|
||||
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
|
||||
@@ -346,7 +350,8 @@ private:
|
||||
bool is_array);
|
||||
|
||||
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool depth_compare, bool is_array, bool is_aoffi, bool is_bindless);
|
||||
bool depth_compare, bool is_array, bool is_aoffi, bool is_ptp,
|
||||
bool is_bindless);
|
||||
|
||||
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
||||
|
||||
@@ -359,6 +364,8 @@ private:
|
||||
|
||||
std::vector<Node> GetAoffiCoordinates(Node aoffi_reg, std::size_t coord_count, bool is_tld4);
|
||||
|
||||
std::vector<Node> GetPtpCoordinates(std::array<Node, 2> ptp_regs);
|
||||
|
||||
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
|
||||
Node array, Node depth_compare, u32 bias_offset, std::vector<Node> aoffi,
|
||||
@@ -415,6 +422,7 @@ private:
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
bool uses_instance_id{};
|
||||
bool uses_vertex_id{};
|
||||
bool uses_warps{};
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <variant>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
@@ -392,4 +392,42 @@ std::string SurfaceParams::TargetName() const {
|
||||
}
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetBlockSize() const {
|
||||
const u32 x = 64U << block_width;
|
||||
const u32 y = 8U << block_height;
|
||||
const u32 z = 1U << block_depth;
|
||||
return x * y * z;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> SurfaceParams::GetBlockXY() const {
|
||||
const u32 x_pixels = 64U / GetBytesPerPixel();
|
||||
const u32 x = x_pixels << block_width;
|
||||
const u32 y = 8U << block_height;
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<u32, u32, u32> SurfaceParams::GetBlockOffsetXYZ(u32 offset) const {
|
||||
const auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
|
||||
const u32 block_size = GetBlockSize();
|
||||
const u32 block_index = offset / block_size;
|
||||
const u32 gob_offset = offset % block_size;
|
||||
const u32 gob_index = gob_offset / static_cast<u32>(Tegra::Texture::GetGOBSize());
|
||||
const u32 x_gob_pixels = 64U / GetBytesPerPixel();
|
||||
const u32 x_block_pixels = x_gob_pixels << block_width;
|
||||
const u32 y_block_pixels = 8U << block_height;
|
||||
const u32 z_block_pixels = 1U << block_depth;
|
||||
const u32 x_blocks = div_ceil(width, x_block_pixels);
|
||||
const u32 y_blocks = div_ceil(height, y_block_pixels);
|
||||
const u32 z_blocks = div_ceil(depth, z_block_pixels);
|
||||
const u32 base_x = block_index % x_blocks;
|
||||
const u32 base_y = (block_index / x_blocks) % y_blocks;
|
||||
const u32 base_z = (block_index / (x_blocks * y_blocks)) % z_blocks;
|
||||
u32 x = base_x * x_block_pixels;
|
||||
u32 y = base_y * y_block_pixels;
|
||||
u32 z = base_z * z_block_pixels;
|
||||
z += gob_index >> block_height;
|
||||
y += (gob_index * 8U) % y_block_pixels;
|
||||
return {x, y, z};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/cityhash.h"
|
||||
@@ -136,6 +138,15 @@ public:
|
||||
|
||||
std::size_t GetConvertedMipmapSize(u32 level) const;
|
||||
|
||||
/// Get this texture Tegra Block size in guest memory layout
|
||||
u32 GetBlockSize() const;
|
||||
|
||||
/// Get X, Y coordinates max sizes of a single block.
|
||||
std::pair<u32, u32> GetBlockXY() const;
|
||||
|
||||
/// Get the offset in x, y, z coordinates from a memory offset
|
||||
std::tuple<u32, u32, u32> GetBlockOffsetXYZ(u32 offset) const;
|
||||
|
||||
/// Returns the size of a layer in bytes in guest memory.
|
||||
std::size_t GetGuestLayerSize() const {
|
||||
return GetLayerSize(false, false);
|
||||
@@ -269,7 +280,8 @@ private:
|
||||
|
||||
/// Returns the size of all mipmap levels and aligns as needed.
|
||||
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
|
||||
return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
|
||||
return GetLayerSize(as_host_size, uncompressed) *
|
||||
(layer_only ? 1U : (is_layered ? depth : 1U));
|
||||
}
|
||||
|
||||
/// Returns the size of a layer
|
||||
|
||||
@@ -615,6 +615,86 @@ private:
|
||||
return {{new_surface, new_surface->GetMainView()}};
|
||||
}
|
||||
|
||||
/**
|
||||
* Takes care of managing 3D textures and its slices. Does HLE methods for reconstructing the 3D
|
||||
* textures within the GPU if possible. Falls back to LLE when it isn't possible to use any of
|
||||
* the HLE methods.
|
||||
*
|
||||
* @param overlaps The overlapping surfaces registered in the cache.
|
||||
* @param params The parameters on the new surface.
|
||||
* @param gpu_addr The starting address of the new surface.
|
||||
* @param cache_addr The starting address of the new surface on physical memory.
|
||||
* @param preserve_contents Indicates that the new surface should be loaded from memory or
|
||||
* left blank.
|
||||
*/
|
||||
std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps,
|
||||
const SurfaceParams& params,
|
||||
const GPUVAddr gpu_addr,
|
||||
const CacheAddr cache_addr,
|
||||
bool preserve_contents) {
|
||||
if (params.target == SurfaceTarget::Texture3D) {
|
||||
bool failed = false;
|
||||
if (params.num_levels > 1) {
|
||||
// We can't handle mipmaps in 3D textures yet, better fallback to LLE approach
|
||||
return std::nullopt;
|
||||
}
|
||||
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
|
||||
bool modified = false;
|
||||
for (auto& surface : overlaps) {
|
||||
const SurfaceParams& src_params = surface->GetSurfaceParams();
|
||||
if (src_params.target != SurfaceTarget::Texture2D) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
if (src_params.height != params.height) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
if (src_params.block_depth != params.block_depth ||
|
||||
src_params.block_height != params.block_height) {
|
||||
failed = true;
|
||||
break;
|
||||
}
|
||||
const u32 offset = static_cast<u32>(surface->GetCacheAddr() - cache_addr);
|
||||
const auto [x, y, z] = params.GetBlockOffsetXYZ(offset);
|
||||
modified |= surface->IsModified();
|
||||
const CopyParams copy_params(0, 0, 0, 0, 0, z, 0, 0, params.width, params.height,
|
||||
1);
|
||||
ImageCopy(surface, new_surface, copy_params);
|
||||
}
|
||||
if (failed) {
|
||||
return std::nullopt;
|
||||
}
|
||||
for (const auto& surface : overlaps) {
|
||||
Unregister(surface);
|
||||
}
|
||||
new_surface->MarkAsModified(modified, Tick());
|
||||
Register(new_surface);
|
||||
auto view = new_surface->GetMainView();
|
||||
return {{std::move(new_surface), view}};
|
||||
} else {
|
||||
for (const auto& surface : overlaps) {
|
||||
if (!surface->MatchTarget(params.target)) {
|
||||
if (overlaps.size() == 1 && surface->GetCacheAddr() == cache_addr) {
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
return std::nullopt;
|
||||
}
|
||||
Unregister(surface);
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
if (surface->GetCacheAddr() != cache_addr) {
|
||||
continue;
|
||||
}
|
||||
if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) {
|
||||
return {{surface, surface->GetMainView()}};
|
||||
}
|
||||
}
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the starting address and parameters of a candidate surface and tries
|
||||
* to find a matching surface within the cache. This is done in 3 big steps:
|
||||
@@ -687,6 +767,15 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it's a 3D texture
|
||||
if (params.block_depth > 0) {
|
||||
auto surface =
|
||||
Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents);
|
||||
if (surface) {
|
||||
return *surface;
|
||||
}
|
||||
}
|
||||
|
||||
// Split cases between 1 overlap or many.
|
||||
if (overlaps.size() == 1) {
|
||||
TSurface current_surface = overlaps[0];
|
||||
|
||||
@@ -12,6 +12,10 @@ namespace Tegra::Texture {
|
||||
|
||||
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
|
||||
// an small rect of (64/bytes_per_pixel)X8.
|
||||
inline std::size_t GetGOBSize() {
|
||||
return 512;
|
||||
}
|
||||
|
||||
inline std::size_t GetGOBSizeShift() {
|
||||
return 9;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user