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71 Commits

Author SHA1 Message Date
ReinUsesLisp
e438079b50 gl_shader_decompiler: Add missing DeclareImages 2019-12-17 23:34:15 -03:00
bunnei
8825b88a45 Merge pull request #3173 from yuzu-emu/bunnei-spscqueue
common: SPSCQueue: Notify after incrementing queue size.
2019-12-17 14:11:20 -05:00
bunnei
67b8ecc73e common: SPSCQueue: Notify after incrementing queue size. 2019-12-16 20:39:53 -05:00
bunnei
65b1b05e05 Merge pull request #3182 from ReinUsesLisp/renderer-opengl
renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
Rodrigo Locatti
eac075692b Merge pull request #3219 from FernandoS27/fix-bindless
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
3d51153611 Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
ccda77c8c4 Merge pull request #3224 from bunnei/boost-ext-update
externals: Update boost-ext to include safe_numerics.
2019-12-14 16:13:47 -05:00
bunnei
035ec7d9de Merge pull request #3213 from ReinUsesLisp/intel-mesa
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
285705b5f4 externals: Update boost-ext to include safe_numerics.
- This is useful to me for an upcoming change.
2019-12-14 03:04:42 -05:00
bunnei
2b650543c6 Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
e3ea583893 maxwell_to_vk: Improve image format table and add more formats
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
f27b21077d maxwell_to_vk: Implement more vertex formats 2019-12-13 03:12:28 -03:00
ReinUsesLisp
8db8631d81 maxwell_to_vk: Implement more primitive topologies
Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
15513f0801 maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
f845df8651 maxwell_to_vk: Use VK_EXT_index_type_uint8 when available 2019-12-13 02:37:23 -03:00
bunnei
6d0d79109b Merge pull request #3214 from lioncash/svc-func
kernel/svc: Amend function signature of SignalProcessWideKey
2019-12-12 21:32:36 -05:00
bunnei
8fc49a83b6 Merge pull request #3217 from jhol/fix-boost-include
Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
c0ee0aa1a8 Shader_IR: Correct TLD4S Depth Compare. 2019-12-11 19:53:17 -04:00
Fernando Sahmkow
af89723fa3 Shader_Ir: Correct TLD4S encoding and implement f16 flag. 2019-12-11 19:53:17 -04:00
Fernando Sahmkow
84a158c977 Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. 2019-12-11 19:53:16 -04:00
Fernando Sahmkow
271a3264f3 Shader_Ir: default failed tracks on bindless samplers to null values. 2019-12-11 19:53:16 -04:00
Fernando Sahmkow
900b2e5cae Merge pull request #3218 from FernandoS27/tess-gl
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are unimplemented
2019-12-11 17:50:09 -04:00
Fernando Sahmkow
1d2ba3cc97 Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
This commit ensures the OGL backend does not execute tesselation shader 
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1a66cde175 Merge pull request #3210 from ReinUsesLisp/memory-barrier
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e9faa1617c Added missing include 2019-12-11 18:11:49 +00:00
Fernando Sahmkow
22c6b9fab2 Kernel: Correct behavior of Address Arbiter threads. (#3165)
* Kernel: Correct behavior of Address Arbiter threads.

This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.

* Kernel: Address Feedback.
2019-12-11 10:55:38 -05:00
Lioncash
30e365e4fc kernel/svc: Correct function signature of SignalProcessWideKey
This function doesn't actually return a result code, so we can amend the
signature of it to match.
2019-12-11 07:13:27 -05:00
ReinUsesLisp
f564eaebed gl_device: Enable compute shaders for Intel Mesa drivers
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
48e16c4c49 gl_shader_cache: Add missing new-line on emitted GLSL
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).

It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16

It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
bunnei
34f8881d3e Merge pull request #3201 from lioncash/dump
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
2019-12-10 21:48:37 -05:00
Rodrigo Locatti
c8db7d1399 Merge pull request #3211 from FernandoS27/depth-mode
Maxwell3D: Implement Depth Mode.
2019-12-10 21:20:52 -03:00
Fernando Sahmkow
7ffb672f61 Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
425a254fa2 shader: Implement MEMBAR.GL
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
Fernando Sahmkow
6edadef96d Merge pull request #3208 from ReinUsesLisp/vk-shader-decompiler
vk_shader_decompiler: Add tessellation and misc changes
2019-12-10 08:01:41 -04:00
ReinUsesLisp
233ed96a5c vk_shader_decompiler: Fix build issues on old gcc versions 2019-12-10 01:55:38 -03:00
ReinUsesLisp
d30cf51d7d vk_shader_decompiler: Reduce YNegate's severity 2019-12-09 23:52:28 -03:00
ReinUsesLisp
0b5b93053d shader_ir/other: Implement S2R InvocationId 2019-12-09 23:52:28 -03:00
ReinUsesLisp
ecbfa416f0 vk_shader_decompiler: Misc changes
Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
9ad6327fbd shader: Keep track of shaders using warp instructions 2019-12-09 23:40:41 -03:00
ReinUsesLisp
6233b1db08 shader_ir/memory: Implement patch stores 2019-12-09 23:25:21 -03:00
Fernando Sahmkow
f2458106e6 Merge pull request #3205 from ReinUsesLisp/vk-device
vk_device: Misc changes
2019-12-09 20:02:58 -04:00
ReinUsesLisp
19ce0d4f1a vk_device: Misc changes
- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
faf5ae6a50 Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
bunnei
116a940dbb Merge pull request #3204 from ReinUsesLisp/vulkan-headers
externals: Update Vulkan-Headers
2019-12-08 22:28:02 -05:00
ReinUsesLisp
7ea362e134 externals: Update Vulkan-Headers 2019-12-08 22:08:19 -03:00
Rodrigo Locatti
e54699565a Merge pull request #3199 from ReinUsesLisp/vk-swapchain
vk_swapchain: Add support for swapping sRGB
2019-12-08 21:53:22 -03:00
Rodrigo Locatti
f73e569ba8 Merge pull request #3202 from lioncash/kernel-include
kernel: Remove unnecessary includes
2019-12-08 01:23:58 -03:00
Lioncash
c3e43c7e81 kernel: Remove unnecessary includes
Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
2019-12-07 22:37:05 -05:00
Lioncash
67b8265bd6 kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).

While we're at it, we can also correct the names of both of these
supervisor calls.
2019-12-07 22:01:17 -05:00
ReinUsesLisp
f632d00eb1 vk_swapchain: Add support for swapping sRGB
We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
36651f215a maxwell_3d: Add tessellation tess level registers 2019-12-06 22:08:22 -03:00
ReinUsesLisp
707bf41c6f maxwell_3d: Add tessellation mode register 2019-12-06 22:07:31 -03:00
ReinUsesLisp
d2b50c5ebd maxwell_3d: Add patch vertices register 2019-12-06 22:06:53 -03:00
bunnei
4bbb22a477 Merge pull request #3195 from FernandoS27/clear-exclusive
CpuCore: Clear exclusive state after doing a run in dynarmic.
2019-12-06 20:00:23 -05:00
bunnei
d49ed4a421 Merge pull request #3197 from ReinUsesLisp/shader-char
shader_bytecode: Remove corrupted character
2019-12-06 19:05:40 -05:00
ReinUsesLisp
74f515e8b6 shader_bytecode: Remove corrupted character 2019-12-06 20:31:56 -03:00
bunnei
e36814d6d5 Merge pull request #3109 from FernandoS27/new-instr
Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
bunnei
ef2b6733d0 Merge pull request #3196 from jmerdich/fix-ea-source-build
[EA source]: Ignore git-related files in cmake for early access tarballs
2019-12-06 13:19:04 -05:00
Jake Merdich
dc70a36b44 Ignore git-related files in cmake for EA tarballs
This fixes the early-access builds on Windows (tested on EA 58). Cmake
was previously looking for git-related files that were stripped out of
the early access builds and failing; check if those exist before reading
them.
2019-12-05 22:48:20 -05:00
Fernando Sahmkow
40cd4df584 CpuCore: Clear exclusive state after doing a run in dynarmic.
This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
2019-12-05 18:08:59 -04:00
bunnei
2f79cc3ef5 Merge pull request #3191 from yuzu-emu/jroweboy-patch-1
Add missing CMakeLists.txt from root folder to source upload
2019-12-03 17:38:52 -05:00
ReinUsesLisp
e6a0a30334 renderer_opengl: Make ScreenRectVertex's constructor constexpr 2019-11-28 20:36:02 -03:00
ReinUsesLisp
dee7844443 renderer_opengl: Remove C casts 2019-11-28 20:28:27 -03:00
ReinUsesLisp
3a44faff11 renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
ReinUsesLisp
75cc501d52 renderer_opengl: Drop macros for message decorations 2019-11-28 20:15:25 -03:00
ReinUsesLisp
056f049b26 renderer_opengl: Move static definitions to anonymous namespace 2019-11-28 20:14:40 -03:00
ReinUsesLisp
4589582eaf renderer_opengl: Move commentaries to header file 2019-11-28 20:11:03 -03:00
Fernando Sahmkow
c8473f399e Shader_IR: Address Feedback 2019-11-18 07:34:34 -04:00
Fernando Sahmkow
cd0f5dfc17 Shader_IR: Implement TXD instruction. 2019-11-14 11:15:27 -04:00
Fernando Sahmkow
f3d1b370aa Shader_IR: Implement FLO instruction. 2019-11-14 11:15:27 -04:00
Fernando Sahmkow
95137a04e1 Shader_Bytecode: Add encodings for FLO, SHF and TXD 2019-11-14 11:15:26 -04:00
53 changed files with 2945 additions and 1245 deletions

View File

@@ -29,7 +29,7 @@ option(ENABLE_VULKAN "Enables Vulkan backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
@@ -49,7 +49,10 @@ function(check_submodules_present)
endif()
endforeach()
endfunction()
check_submodules_present()
if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules)
check_submodules_present()
endif()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc

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@@ -46,9 +46,16 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
cv.notify_one();
++size;
const size_t previous_size{size++};
// Acquire the mutex and then immediately release it as a fence.
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
if (previous_size == 0) {
std::lock_guard lock{cv_mutex};
}
cv.notify_one();
}
void Pop() {

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@@ -96,6 +96,8 @@ void Cpu::RunLoop(bool tight_loop) {
} else {
arm_interface->Step();
}
// We are stopping a run, exclusive state must be cleared
arm_interface->ClearExclusiveState();
}
core_timing.Advance();

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@@ -11,18 +11,16 @@
#include "core/core_cpu.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
#include "core/memory.h"
namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads,
s32 num_to_wake) {
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -34,12 +32,12 @@ void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s3
for (std::size_t i = 0; i < last; i++) {
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
RemoveThread(waiting_threads[i]);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
AddressArbiter::AddressArbiter(Core::System& system) : system{system} {}
AddressArbiter::~AddressArbiter() = default;
@@ -186,6 +184,7 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetArbiterWaitAddress(address);
InsertThread(SharedFrom(current_thread));
current_thread->SetStatus(ThreadStatus::WaitArb);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(timeout);
@@ -194,26 +193,51 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
return RESULT_TIMEOUT;
}
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
VAddr address) const {
void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
RemoveThread(thread);
thread->SetArbiterWaitAddress(0);
}
// Retrieve all threads that are waiting for this address.
std::vector<std::shared_ptr<Thread>> threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == address) {
threads.push_back(thread);
void AddressArbiter::InsertThread(std::shared_ptr<Thread> thread) {
const VAddr arb_addr = thread->GetArbiterWaitAddress();
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const std::shared_ptr<Thread>& current_thread = *it;
if (current_thread->GetPriority() >= thread->GetPriority()) {
thread_list.insert(it, thread);
return;
}
++it;
}
thread_list.push_back(std::move(thread));
}
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
[](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
return lhs->GetPriority() < rhs->GetPriority();
});
void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) {
const VAddr arb_addr = thread->GetArbiterWaitAddress();
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[arb_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
const std::shared_ptr<Thread>& current_thread = *it;
if (current_thread.get() == thread.get()) {
thread_list.erase(it);
return;
}
++it;
}
UNREACHABLE();
}
return threads;
std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) {
std::vector<std::shared_ptr<Thread>> result;
std::list<std::shared_ptr<Thread>>& thread_list = arb_threads[address];
auto it = thread_list.begin();
while (it != thread_list.end()) {
std::shared_ptr<Thread> current_thread = *it;
result.push_back(std::move(current_thread));
++it;
}
return result;
}
} // namespace Kernel

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@@ -4,10 +4,12 @@
#pragma once
#include <list>
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
union ResultCode;
@@ -48,6 +50,9 @@ public:
/// Waits on an address with a particular arbitration type.
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
/// Removes a thread from the container and resets its address arbiter adress to 0
void HandleWakeupThread(std::shared_ptr<Thread> thread);
private:
/// Signals an address being waited on.
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
@@ -71,8 +76,20 @@ private:
// Waits on the given address with a timeout in nanoseconds
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
/// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
/// Insert a thread into the address arbiter container
void InsertThread(std::shared_ptr<Thread> thread);
/// Removes a thread from the address arbiter container
void RemoveThread(std::shared_ptr<Thread> thread);
// Gets the threads waiting on an address.
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address);
/// List of threads waiting for a address arbiter
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
Core::System& system;
};

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@@ -8,7 +8,6 @@
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/server_port.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
namespace Kernel {

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@@ -4,7 +4,9 @@
#pragma once
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"

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@@ -6,6 +6,8 @@
#include <array>
#include <cstddef>
#include <memory>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/result.h"

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@@ -13,7 +13,6 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
@@ -79,9 +78,9 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
}
if (thread->GetArbiterWaitAddress() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
thread->SetArbiterWaitAddress(0);
if (thread->GetStatus() == ThreadStatus::WaitArb) {
auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter();
address_arbiter.HandleWakeupThread(thread);
}
if (resume) {

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@@ -4,6 +4,7 @@
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>

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@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <utility>
#include <vector>

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@@ -5,6 +5,8 @@
#pragma once
#include <array>
#include <memory>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"

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@@ -458,7 +458,6 @@ void Scheduler::SwitchContext() {
cpu_core.LoadContext(new_thread->GetContext());
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because

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@@ -4,11 +4,12 @@
#pragma once
#include <mutex>
#include <atomic>
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "common/multi_level_queue.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
namespace Core {

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@@ -6,9 +6,9 @@
#include <memory>
#include <string>
#include <utility>
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
namespace Kernel {

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@@ -6,7 +6,6 @@
#include <memory>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"

View File

@@ -1650,8 +1650,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
}
/// Signal process wide key
static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr,
s32 target) {
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
@@ -1726,8 +1725,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
system.PrepareReschedule(thread->GetProcessorID());
}
}
return RESULT_SUCCESS;
}
// Wait for an address (via Address Arbiter)
@@ -1781,6 +1778,17 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
}
static void KernelDebug([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
// Intentionally do nothing, as this does nothing in released kernel binaries.
}
static void ChangeKernelTraceState([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 trace_state) {
// Intentionally do nothing, as this does nothing in released kernel binaries.
}
/// This returns the total CPU ticks elapsed since the CPU was powered-on
static u64 GetSystemTick(Core::System& system) {
LOG_TRACE(Kernel_SVC, "called");
@@ -2418,8 +2426,8 @@ static const FunctionDef SVC_Table[] = {
{0x39, nullptr, "Unknown"},
{0x3A, nullptr, "Unknown"},
{0x3B, nullptr, "Unknown"},
{0x3C, nullptr, "DumpInfo"},
{0x3D, nullptr, "DumpInfoNew"},
{0x3C, SvcWrap<KernelDebug>, "KernelDebug"},
{0x3D, SvcWrap<ChangeKernelTraceState>, "ChangeKernelTraceState"},
{0x3E, nullptr, "Unknown"},
{0x3F, nullptr, "Unknown"},
{0x40, nullptr, "CreateSession"},

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@@ -112,11 +112,6 @@ void SvcWrap(Core::System& system) {
FuncReturn(system, retval);
}
template <ResultCode func(Core::System&, u64, s32)>
void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<s32>(Param(system, 1))).raw);
}
template <ResultCode func(Core::System&, u64, u32)>
void SvcWrap(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
@@ -311,11 +306,27 @@ void SvcWrap(Core::System& system) {
func(system);
}
template <void func(Core::System&, u32)>
void SvcWrap(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)));
}
template <void func(Core::System&, u32, u64, u64, u64)>
void SvcWrap(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2),
Param(system, 3));
}
template <void func(Core::System&, s64)>
void SvcWrap(Core::System& system) {
func(system, static_cast<s64>(Param(system, 0)));
}
template <void func(Core::System&, u64, s32)>
void SvcWrap(Core::System& system) {
func(system, Param(system, 0), static_cast<s32>(Param(system, 1)));
}
template <void func(Core::System&, u64, u64)>
void SvcWrap(Core::System& system) {
func(system, Param(system, 0), Param(system, 1));

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@@ -5,7 +5,6 @@
#pragma once
#include <memory>
#include <vector>
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/physical_memory.h"

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@@ -4,8 +4,9 @@
#pragma once
#include <memory>
#include <vector>
#include <boost/smart_ptr/intrusive_ptr.hpp>
#include "core/hle/kernel/object.h"
namespace Kernel {

View File

@@ -4,6 +4,8 @@
#pragma once
#include <memory>
#include "core/hle/kernel/object.h"
namespace Kernel {

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@@ -310,6 +310,11 @@ public:
}
};
enum class DepthMode : u32 {
MinusOneToOne = 0,
ZeroToOne = 1,
};
enum class PrimitiveTopology : u32 {
Points = 0x0,
Lines = 0x1,
@@ -491,6 +496,18 @@ public:
INSERT_UNION_PADDING_WORDS(1);
};
enum class TessellationPrimitive : u32 {
Isolines = 0,
Triangles = 1,
Quads = 2,
};
enum class TessellationSpacing : u32 {
Equal = 0,
FractionalOdd = 1,
FractionalEven = 2,
};
struct RenderTargetConfig {
u32 address_high;
u32 address_low;
@@ -628,7 +645,19 @@ public:
};
} sync_info;
INSERT_UNION_PADDING_WORDS(0x11E);
INSERT_UNION_PADDING_WORDS(0x15);
union {
BitField<0, 2, TessellationPrimitive> prim;
BitField<4, 2, TessellationSpacing> spacing;
BitField<8, 1, u32> cw;
BitField<9, 1, u32> connected;
} tess_mode;
std::array<f32, 4> tess_level_outer;
std::array<f32, 2> tess_level_inner;
INSERT_UNION_PADDING_WORDS(0x102);
u32 tfb_enabled;
@@ -647,7 +676,7 @@ public:
u32 count;
} vertex_buffer;
INSERT_UNION_PADDING_WORDS(1);
DepthMode depth_mode;
float clear_color[4];
float clear_depth;
@@ -662,7 +691,9 @@ public:
u32 polygon_offset_line_enable;
u32 polygon_offset_fill_enable;
INSERT_UNION_PADDING_WORDS(0xD);
u32 patch_vertices;
INSERT_UNION_PADDING_WORDS(0xC);
std::array<ScissorTest, NumViewports> scissor_test;
@@ -1386,17 +1417,22 @@ ASSERT_REG_POSITION(upload, 0x60);
ASSERT_REG_POSITION(exec_upload, 0x6C);
ASSERT_REG_POSITION(data_upload, 0x6D);
ASSERT_REG_POSITION(sync_info, 0xB2);
ASSERT_REG_POSITION(tess_mode, 0xC8);
ASSERT_REG_POSITION(tess_level_outer, 0xC9);
ASSERT_REG_POSITION(tess_level_inner, 0xCD);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform, 0x280);
ASSERT_REG_POSITION(viewports, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(depth_mode, 0x35F);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
ASSERT_REG_POSITION(clear_stencil, 0x368);
ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370);
ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(patch_vertices, 0x373);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);

View File

@@ -98,10 +98,11 @@ union Attribute {
BitField<20, 10, u64> immediate;
BitField<22, 2, u64> element;
BitField<24, 6, Index> index;
BitField<31, 1, u64> patch;
BitField<47, 3, AttributeSize> size;
bool IsPhysical() const {
return element == 0 && static_cast<u64>(index.Value()) == 0;
return patch == 0 && element == 0 && static_cast<u64>(index.Value()) == 0;
}
} fmt20;
@@ -383,6 +384,15 @@ enum class IsberdMode : u64 {
enum class IsberdShift : u64 { None = 0, U16 = 1, B32 = 2 };
enum class MembarType : u64 {
CTA = 0,
GL = 1,
SYS = 2,
VC = 3,
};
enum class MembarUnknown : u64 { Default = 0, IVALLD = 1, IVALLT = 2, IVALLTD = 3 };
enum class HalfType : u64 {
H0_H1 = 0,
F32 = 1,
@@ -799,6 +809,12 @@ union Instruction {
BitField<40, 1, u64> invert;
} popc;
union {
BitField<41, 1, u64> sh;
BitField<40, 1, u64> invert;
BitField<48, 1, u64> is_signed;
} flo;
union {
BitField<39, 3, u64> pred;
BitField<42, 1, u64> neg_pred;
@@ -1276,6 +1292,7 @@ union Instruction {
BitField<50, 1, u64> dc_flag;
BitField<51, 1, u64> aoffi_flag;
BitField<52, 2, u64> component;
BitField<55, 1, u64> fp16_flag;
bool UsesMiscMode(TextureMiscMode mode) const {
switch (mode) {
@@ -1439,6 +1456,26 @@ union Instruction {
}
} tlds;
union {
BitField<28, 1, u64> is_array;
BitField<29, 2, TextureType> texture_type;
BitField<35, 1, u64> aoffi_flag;
BitField<49, 1, u64> nodep_flag;
bool UsesMiscMode(TextureMiscMode mode) const {
switch (mode) {
case TextureMiscMode::AOFFI:
return aoffi_flag != 0;
case TextureMiscMode::NODEP:
return nodep_flag != 0;
default:
break;
}
return false;
}
} txd;
union {
BitField<24, 2, StoreCacheManagement> cache_management;
BitField<33, 3, ImageType> image_type;
@@ -1518,6 +1555,11 @@ union Instruction {
BitField<47, 2, IsberdShift> shift;
} isberd;
union {
BitField<8, 2, MembarType> type;
BitField<0, 2, MembarUnknown> unknown;
} membar;
union {
BitField<48, 1, u64> signed_a;
BitField<38, 1, u64> is_byte_chunk_a;
@@ -1632,6 +1674,8 @@ public:
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
TMML_B, // Texture Mip Map Level
TMML, // Texture Mip Map Level
TXD, // Texture Gradient/Load with Derivates
TXD_B, // Texture Gradient/Load with Derivates Bindless
SUST, // Surface Store
SULD, // Surface Load
SUATOM, // Surface Atomic Operation
@@ -1640,6 +1684,7 @@ public:
IPA,
OUT_R, // Emit vertex/primitive
ISBERD,
MEMBAR,
VMAD,
VSETP,
FFMA_IMM, // Fused Multiply and Add
@@ -1664,6 +1709,9 @@ public:
ISCADD_C, // Scale and Add
ISCADD_R,
ISCADD_IMM,
FLO_R,
FLO_C,
FLO_IMM,
LEA_R1,
LEA_R2,
LEA_RZ,
@@ -1727,6 +1775,10 @@ public:
SHR_C,
SHR_R,
SHR_IMM,
SHF_RIGHT_R,
SHF_RIGHT_IMM,
SHF_LEFT_R,
SHF_LEFT_IMM,
FMNMX_C,
FMNMX_R,
FMNMX_IMM,
@@ -1894,7 +1946,7 @@ private:
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("111000100101----", Id::BRX, Type::Flow, "BRX"),
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
@@ -1921,9 +1973,11 @@ private:
INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
INST("1101111011111---", Id::TLD4_B, Type::Texture, "TLD4_B"),
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("11011111--00----", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11011110011110--", Id::TXD_B, Type::Texture, "TXD_B"),
INST("11011110001110--", Id::TXD, Type::Texture, "TXD"),
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
INST("11101011000-----", Id::SULD, Type::Image, "SULD"),
INST("1110101000------", Id::SUATOM, Type::Image, "SUATOM_D"),
@@ -1931,6 +1985,7 @@ private:
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
INST("1110111110011---", Id::MEMBAR, Type::Trivial, "MEMBAR"),
INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
@@ -1965,6 +2020,9 @@ private:
INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"),
INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"),
INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"),
INST("0101110000110---", Id::FLO_R, Type::ArithmeticInteger, "FLO_R"),
INST("0100110000110---", Id::FLO_C, Type::ArithmeticInteger, "FLO_C"),
INST("0011100-00110---", Id::FLO_IMM, Type::ArithmeticInteger, "FLO_IMM"),
INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"),
INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"),
INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"),
@@ -2022,6 +2080,10 @@ private:
INST("0100110000101---", Id::SHR_C, Type::Shift, "SHR_C"),
INST("0101110000101---", Id::SHR_R, Type::Shift, "SHR_R"),
INST("0011100-00101---", Id::SHR_IMM, Type::Shift, "SHR_IMM"),
INST("0101110011111---", Id::SHF_RIGHT_R, Type::Shift, "SHF_RIGHT_R"),
INST("0011100-11111---", Id::SHF_RIGHT_IMM, Type::Shift, "SHF_RIGHT_IMM"),
INST("0101101111111---", Id::SHF_LEFT_R, Type::Shift, "SHF_LEFT_R"),
INST("0011011-11111---", Id::SHF_LEFT_IMM, Type::Shift, "SHF_LEFT_IMM"),
INST("0100110011100---", Id::I2I_C, Type::Conversion, "I2I_C"),
INST("0101110011100---", Id::I2I_R, Type::Conversion, "I2I_R"),
INST("0011101-11100---", Id::I2I_IMM, Type::Conversion, "I2I_IMM"),

View File

@@ -5,6 +5,7 @@
#include <mutex>
#include <boost/icl/interval_map.hpp>
#include <boost/range/iterator_range.hpp>
#include "common/assert.h"
#include "common/common_types.h"

View File

@@ -5,6 +5,7 @@
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstring>
#include <optional>
#include <vector>
@@ -134,11 +135,13 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
Device::Device() : base_bindings{BuildBaseBindings()} {
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const auto renderer = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation";
const bool is_amd = vendor == "ATI Technologies Inc.";
const bool is_intel = vendor == "Intel";
const bool is_intel_proprietary = is_intel && std::strstr(renderer, "Mesa") == nullptr;
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
@@ -152,7 +155,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
has_precise_bug = TestPreciseBug();
has_broken_compute = is_intel;
has_broken_compute = is_intel_proprietary;
has_fast_buffer_sub_data = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);

View File

@@ -277,6 +277,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue;
}
// Currently this stages are not supported in the OpenGL backend.
// Todo(Blinkhawk): Port tesselation shaders from Vulkan to OpenGL
if (program == Maxwell::ShaderProgram::TesselationControl) {
continue;
} else if (program == Maxwell::ShaderProgram::TesselationEval) {
continue;
}
Shader shader{shader_cache.GetStageProgram(program)};
// Stage indices are 0 - 5
@@ -1028,6 +1036,10 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
flip_y = !flip_y;
}
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
state.clip_control.depth_mode =
regs.depth_mode == Tegra::Engines::Maxwell3D::Regs::DepthMode::ZeroToOne
? GL_ZERO_TO_ONE
: GL_NEGATIVE_ONE_TO_ONE;
}
void RasterizerOpenGL::SyncClipEnabled(

View File

@@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
if (variant.shared_memory_size > 0) {
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
// avoids out of bound stores. Find out why shared memory size is being invalid.
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
}
if (variant.local_memory_size > 0) {
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
Common::AlignUp(variant.local_memory_size, 4) / 4);
}
}

View File

@@ -49,8 +49,9 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureAoffi, TextureArgument>;
using TextureIR = std::variant<TextureAoffi, TextureDerivates, TextureArgument>;
constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
@@ -398,6 +399,7 @@ public:
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclareImages();
DeclarePhysicalAttributeReader();
code.AddLine("void execute_{}() {{", suffix);
@@ -1075,7 +1077,7 @@ private:
}
std::string GenerateTexture(Operation operation, const std::string& function_suffix,
const std::vector<TextureIR>& extras) {
const std::vector<TextureIR>& extras, bool sepparate_dc = false) {
constexpr std::array coord_constructors = {"float", "vec2", "vec3", "vec4"};
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
@@ -1090,7 +1092,8 @@ private:
expr += "Offset";
}
expr += '(' + GetSampler(meta->sampler) + ", ";
expr += coord_constructors.at(count + (has_array ? 1 : 0) + (has_shadow ? 1 : 0) - 1);
expr += coord_constructors.at(count + (has_array ? 1 : 0) +
(has_shadow && !sepparate_dc ? 1 : 0) - 1);
expr += '(';
for (std::size_t i = 0; i < count; ++i) {
expr += Visit(operation[i]).AsFloat();
@@ -1103,15 +1106,22 @@ private:
expr += ", float(" + Visit(meta->array).AsInt() + ')';
}
if (has_shadow) {
expr += ", " + Visit(meta->depth_compare).AsFloat();
if (sepparate_dc) {
expr += "), " + Visit(meta->depth_compare).AsFloat();
} else {
expr += ", " + Visit(meta->depth_compare).AsFloat() + ')';
}
} else {
expr += ')';
}
expr += ')';
for (const auto& variant : extras) {
if (const auto argument = std::get_if<TextureArgument>(&variant)) {
expr += GenerateTextureArgument(*argument);
} else if (std::holds_alternative<TextureAoffi>(variant)) {
expr += GenerateTextureAoffi(meta->aoffi);
} else if (std::holds_alternative<TextureDerivates>(variant)) {
expr += GenerateTextureDerivates(meta->derivates);
} else {
UNREACHABLE();
}
@@ -1181,6 +1191,36 @@ private:
return expr;
}
std::string GenerateTextureDerivates(const std::vector<Node>& derivates) {
if (derivates.empty()) {
return {};
}
constexpr std::array coord_constructors = {"float", "vec2", "vec3"};
std::string expr = ", ";
const std::size_t components = derivates.size() / 2;
std::string dx = coord_constructors.at(components - 1);
std::string dy = coord_constructors.at(components - 1);
dx += '(';
dy += '(';
for (std::size_t index = 0; index < components; ++index) {
const auto operand_x{derivates.at(index * 2)};
const auto operand_y{derivates.at(index * 2 + 1)};
dx += Visit(operand_x).AsFloat();
dy += Visit(operand_y).AsFloat();
if (index + 1 < components) {
dx += ", ";
dy += ", ";
}
}
dx += ')';
dy += ')';
expr += dx + ", " + dy;
return expr;
}
std::string BuildIntegerCoordinates(Operation operation) {
constexpr std::array constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
const std::size_t coords_count{operation.GetOperandsCount()};
@@ -1450,6 +1490,11 @@ private:
return GenerateUnary(operation, "bitCount", type, type);
}
template <Type type>
Expression BitMSB(Operation operation) {
return GenerateUnary(operation, "findMSB", type, type);
}
Expression HNegate(Operation operation) {
const auto GetNegate = [&](std::size_t index) {
return VisitOperand(operation, index).AsBool() + " ? -1 : 1";
@@ -1668,10 +1713,17 @@ private:
ASSERT(meta);
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
if (meta->sampler.IsShadow()) {
return {GenerateTexture(operation, "Gather", {TextureAoffi{}}, true) +
GetSwizzle(meta->element),
Type::Float};
} else {
return {GenerateTexture(operation, "Gather",
{TextureAoffi{}, TextureArgument{type, meta->component}},
false) +
GetSwizzle(meta->element),
Type::Float};
}
}
Expression TextureQueryDimensions(Operation operation) {
@@ -1738,6 +1790,14 @@ private:
return {std::move(expr), Type::Float};
}
Expression TextureGradient(Operation operation) {
const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
ASSERT(meta);
std::string expr = GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureAoffi{}});
return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
}
Expression ImageLoad(Operation operation) {
if (!device.HasImageLoadFormatted()) {
LOG_ERROR(Render_OpenGL,
@@ -1869,6 +1929,10 @@ private:
return {};
}
Expression InvocationId(Operation operation) {
return {"gl_InvocationID", Type::Int};
}
Expression YNegate(Operation operation) {
return {"y_direction", Type::Float};
}
@@ -1942,6 +2006,11 @@ private:
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
}
Expression MemoryBarrierGL(Operation) {
code.AddLine("memoryBarrier();");
return {};
}
struct Func final {
Func() = delete;
~Func() = delete;
@@ -2003,6 +2072,7 @@ private:
&GLSLDecompiler::BitfieldInsert<Type::Int>,
&GLSLDecompiler::BitfieldExtract<Type::Int>,
&GLSLDecompiler::BitCount<Type::Int>,
&GLSLDecompiler::BitMSB<Type::Int>,
&GLSLDecompiler::Add<Type::Uint>,
&GLSLDecompiler::Mul<Type::Uint>,
@@ -2021,6 +2091,7 @@ private:
&GLSLDecompiler::BitfieldInsert<Type::Uint>,
&GLSLDecompiler::BitfieldExtract<Type::Uint>,
&GLSLDecompiler::BitCount<Type::Uint>,
&GLSLDecompiler::BitMSB<Type::Uint>,
&GLSLDecompiler::Add<Type::HalfFloat>,
&GLSLDecompiler::Mul<Type::HalfFloat>,
@@ -2084,6 +2155,7 @@ private:
&GLSLDecompiler::TextureQueryDimensions,
&GLSLDecompiler::TextureQueryLod,
&GLSLDecompiler::TexelFetch,
&GLSLDecompiler::TextureGradient,
&GLSLDecompiler::ImageLoad,
&GLSLDecompiler::ImageStore,
@@ -2104,6 +2176,7 @@ private:
&GLSLDecompiler::EmitVertex,
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::InvocationId,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
@@ -2119,6 +2192,8 @@ private:
&GLSLDecompiler::ThreadId,
&GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::MemoryBarrierGL,
};
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));

View File

@@ -411,8 +411,9 @@ void OpenGLState::ApplyAlphaTest() {
}
void OpenGLState::ApplyClipControl() {
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
std::tie(clip_control.origin, clip_control.depth_mode))) {
glClipControl(clip_control.origin, clip_control.depth_mode);
}
}

View File

@@ -150,6 +150,7 @@ public:
struct {
GLenum origin = GL_LOWER_LEFT;
GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
} clip_control;
OpenGLState();

View File

@@ -24,19 +24,21 @@
namespace OpenGL {
static const char vertex_shader[] = R"(
#version 150 core
namespace {
in vec2 vert_position;
in vec2 vert_tex_coord;
out vec2 frag_tex_coord;
constexpr char vertex_shader[] = R"(
#version 430 core
layout (location = 0) in vec2 vert_position;
layout (location = 1) in vec2 vert_tex_coord;
layout (location = 0) out vec2 frag_tex_coord;
// This is a truncated 3x3 matrix for 2D transformations:
// The upper-left 2x2 submatrix performs scaling/rotation/mirroring.
// The third column performs translation.
// The third row could be used for projection, which we don't need in 2D. It hence is assumed to
// implicitly be [0, 0, 1]
uniform mat3x2 modelview_matrix;
layout (location = 0) uniform mat3x2 modelview_matrix;
void main() {
// Multiply input position by the rotscale part of the matrix and then manually translate by
@@ -47,34 +49,29 @@ void main() {
}
)";
static const char fragment_shader[] = R"(
#version 150 core
constexpr char fragment_shader[] = R"(
#version 430 core
in vec2 frag_tex_coord;
out vec4 color;
layout (location = 0) in vec2 frag_tex_coord;
layout (location = 0) out vec4 color;
uniform sampler2D color_texture;
layout (binding = 0) uniform sampler2D color_texture;
void main() {
// Swap RGBA -> ABGR so we don't have to do this on the CPU. This needs to change if we have to
// support more framebuffer pixel formats.
color = texture(color_texture, frag_tex_coord);
}
)";
/**
* Vertex structure that the drawn screen rectangles are composed of.
*/
struct ScreenRectVertex {
ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v) {
position[0] = x;
position[1] = y;
tex_coord[0] = u;
tex_coord[1] = v;
}
constexpr GLint PositionLocation = 0;
constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
GLfloat position[2];
GLfloat tex_coord[2];
struct ScreenRectVertex {
constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
: position{{x, y}}, tex_coord{{u, v}} {}
std::array<GLfloat, 2> position;
std::array<GLfloat, 2> tex_coord;
};
/**
@@ -84,18 +81,82 @@ struct ScreenRectVertex {
* The projection part of the matrix is trivial, hence these operations are represented
* by a 3x2 matrix.
*/
static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
// clang-format off
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
// Last matrix row is implicitly assumed to be [0, 0, 1].
// clang-format on
return matrix;
}
const char* GetSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API:
return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
return "WINDOW_SYSTEM";
case GL_DEBUG_SOURCE_SHADER_COMPILER:
return "SHADER_COMPILER";
case GL_DEBUG_SOURCE_THIRD_PARTY:
return "THIRD_PARTY";
case GL_DEBUG_SOURCE_APPLICATION:
return "APPLICATION";
case GL_DEBUG_SOURCE_OTHER:
return "OTHER";
default:
UNREACHABLE();
return "Unknown source";
}
}
const char* GetType(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "ERROR";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "DEPRECATED_BEHAVIOR";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "UNDEFINED_BEHAVIOR";
case GL_DEBUG_TYPE_PORTABILITY:
return "PORTABILITY";
case GL_DEBUG_TYPE_PERFORMANCE:
return "PERFORMANCE";
case GL_DEBUG_TYPE_OTHER:
return "OTHER";
case GL_DEBUG_TYPE_MARKER:
return "MARKER";
default:
UNREACHABLE();
return "Unknown type";
}
}
void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
} // Anonymous namespace
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
@@ -138,9 +199,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
prev_state.Apply();
}
/**
* Loads framebuffer from emulated memory into the active OpenGL texture.
*/
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
// Framebuffer orientation handling
framebuffer_transform_flags = framebuffer.transform_flags;
@@ -181,19 +239,12 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
/**
* Fills active OpenGL texture with the given RGB color. Since the color is solid, the texture can
* be 1x1 but will stretch across whatever it's rendered on.
*/
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture) {
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
}
/**
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
@@ -203,10 +254,6 @@ void RendererOpenGL::InitOpenGLObjects() {
state.draw.shader_program = shader.handle;
state.AllDirty();
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
attrib_position = glGetAttribLocation(shader.handle, "vert_position");
attrib_tex_coord = glGetAttribLocation(shader.handle, "vert_tex_coord");
// Generate VBO handle for drawing
vertex_buffer.Create();
@@ -217,14 +264,14 @@ void RendererOpenGL::InitOpenGLObjects() {
// Attach vertex data to VAO
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
glVertexArrayAttribFormat(vertex_array.handle, attrib_position, 2, GL_FLOAT, GL_FALSE,
glVertexArrayAttribFormat(vertex_array.handle, PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
glVertexArrayAttribFormat(vertex_array.handle, attrib_tex_coord, 2, GL_FLOAT, GL_FALSE,
glVertexArrayAttribFormat(vertex_array.handle, TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, tex_coord));
glVertexArrayAttribBinding(vertex_array.handle, attrib_position, 0);
glVertexArrayAttribBinding(vertex_array.handle, attrib_tex_coord, 0);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_position);
glEnableVertexArrayAttrib(vertex_array.handle, attrib_tex_coord);
glVertexArrayAttribBinding(vertex_array.handle, PositionLocation, 0);
glVertexArrayAttribBinding(vertex_array.handle, TexCoordLocation, 0);
glEnableVertexArrayAttrib(vertex_array.handle, PositionLocation);
glEnableVertexArrayAttrib(vertex_array.handle, TexCoordLocation);
glVertexArrayVertexBuffer(vertex_array.handle, 0, vertex_buffer.handle, 0,
sizeof(ScreenRectVertex));
@@ -331,18 +378,18 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
static_cast<f32>(screen_info.texture.height);
}
std::array<ScreenRectVertex, 4> vertices = {{
const std::array vertices = {
ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
}};
};
state.textures[0] = screen_info.display_texture;
state.framebuffer_srgb.enabled = screen_info.display_srgb;
state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
@@ -351,9 +398,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.Apply();
}
/**
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
@@ -367,21 +411,17 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glClear(GL_COLOR_BUFFER_BIT);
// Set projection matrix
std::array<GLfloat, 3 * 2> ortho_matrix =
MakeOrthographicMatrix((float)layout.width, (float)layout.height);
glUniformMatrix3x2fv(uniform_modelview_matrix, 1, GL_FALSE, ortho_matrix.data());
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
// Bind texture in Texture Unit 0
glActiveTexture(GL_TEXTURE0);
glUniform1i(uniform_color_texture, 0);
DrawScreenTriangles(screen_info, (float)screen.left, (float)screen.top,
(float)screen.GetWidth(), (float)screen.GetHeight());
DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
static_cast<float>(screen.GetHeight()));
m_current_frame++;
}
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
@@ -418,63 +458,6 @@ void RendererOpenGL::CaptureScreenshot() {
renderer_settings.screenshot_requested = false;
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
return #s
switch (source) {
RET(API);
RET(WINDOW_SYSTEM);
RET(SHADER_COMPILER);
RET(THIRD_PARTY);
RET(APPLICATION);
RET(OTHER);
default:
UNREACHABLE();
return "Unknown source";
}
#undef RET
}
static const char* GetType(GLenum type) {
#define RET(t) \
case GL_DEBUG_TYPE_##t: \
return #t
switch (type) {
RET(ERROR);
RET(DEPRECATED_BEHAVIOR);
RET(UNDEFINED_BEHAVIOR);
RET(PORTABILITY);
RET(PERFORMANCE);
RET(OTHER);
RET(MARKER);
default:
UNREACHABLE();
return "Unknown type";
}
#undef RET
}
static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message, const void* user_param) {
const char format[] = "{} {} {}: {}";
const char* const str_source = GetSource(source);
const char* const str_type = GetType(type);
switch (severity) {
case GL_DEBUG_SEVERITY_HIGH:
LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_MEDIUM:
LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
bool RendererOpenGL::Init() {
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
@@ -495,7 +478,6 @@ bool RendererOpenGL::Init() {
return true;
}
/// Shutdown the renderer
void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

View File

@@ -59,21 +59,31 @@ public:
void ShutDown() override;
private:
/// Initializes the OpenGL state and creates persistent objects.
void InitOpenGLObjects();
void AddTelemetryFields();
void CreateRasterizer();
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
/// Draws the emulated screens to the emulator window.
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
/// Updates the framerate.
void UpdateFramerate();
void CaptureScreenshot();
// Loads framebuffer from emulated memory into the display information structure
/// Loads framebuffer from emulated memory into the active OpenGL texture.
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
/// can be 1x1 but will stretch across whatever it's rendered on.
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
@@ -94,14 +104,6 @@ private:
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;
// Shader uniform location indices
GLuint uniform_modelview_matrix;
GLuint uniform_color_texture;
// Shader attribute input indices
GLuint attrib_position;
GLuint attrib_tex_coord;
/// Used for transforming the framebuffer orientation
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
Common::Rectangle<int> framebuffer_crop_rect;

View File

@@ -4,6 +4,17 @@
#pragma once
namespace vk {
class DispatchLoaderDynamic;
}
namespace Vulkan {
constexpr vk::DispatchLoaderDynamic* dont_use_me_dld = nullptr;
}
#define VULKAN_HPP_DEFAULT_DISPATCHER (*::Vulkan::dont_use_me_dld)
#define VULKAN_HPP_ENABLE_DYNAMIC_LOADER_TOOL 0
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#include <vulkan/vulkan.hpp>
namespace Vulkan {
@@ -41,5 +52,7 @@ using UniqueSemaphore = UniqueHandle<vk::Semaphore>;
using UniqueShaderModule = UniqueHandle<vk::ShaderModule>;
using UniqueSwapchainKHR = UniqueHandle<vk::SwapchainKHR>;
using UniqueValidationCacheEXT = UniqueHandle<vk::ValidationCacheEXT>;
using UniqueDebugReportCallbackEXT = UniqueHandle<vk::DebugReportCallbackEXT>;
using UniqueDebugUtilsMessengerEXT = UniqueHandle<vk::DebugUtilsMessengerEXT>;
} // namespace Vulkan

View File

@@ -44,7 +44,8 @@ vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filt
return {};
}
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter) {
switch (wrap_mode) {
case Tegra::Texture::WrapMode::Wrap:
return vk::SamplerAddressMode::eRepeat;
@@ -55,10 +56,15 @@ vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::Border:
return vk::SamplerAddressMode::eClampToBorder;
case Tegra::Texture::WrapMode::Clamp:
// TODO(Rodrigo): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// eClampToBorder to get the border color of the texture, and then sample the edge to
// manually mix them. However the shader part of this is not yet implemented.
return vk::SamplerAddressMode::eClampToBorder;
// TODO(Rodrigo): Emulate GL_CLAMP properly
switch (filter) {
case Tegra::Texture::TextureFilter::Nearest:
return vk::SamplerAddressMode::eClampToEdge;
case Tegra::Texture::TextureFilter::Linear:
return vk::SamplerAddressMode::eClampToBorder;
}
UNREACHABLE();
return vk::SamplerAddressMode::eClampToEdge;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return vk::SamplerAddressMode::eMirrorClampToEdge;
case Tegra::Texture::WrapMode::MirrorOnceBorder:
@@ -96,106 +102,140 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler
namespace {
enum : u32 { Attachable = 1, Storage = 2 };
struct FormatTuple {
vk::Format format; ///< Vulkan format
bool attachable; ///< True when this format can be used as an attachment
};
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
{vk::Format::eUndefined, false}, // ABGR8S
{vk::Format::eUndefined, false}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
{vk::Format::eUndefined, false}, // A1B5G5R5U
{vk::Format::eR8Unorm, true}, // R8U
{vk::Format::eUndefined, false}, // R8UI
{vk::Format::eUndefined, false}, // RGBA16F
{vk::Format::eUndefined, false}, // RGBA16U
{vk::Format::eUndefined, false}, // RGBA16UI
{vk::Format::eUndefined, false}, // R11FG11FB10F
{vk::Format::eUndefined, false}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
{vk::Format::eBc2UnormBlock, false}, // DXT23
{vk::Format::eBc3UnormBlock, false}, // DXT45
{vk::Format::eBc4UnormBlock, false}, // DXN1
{vk::Format::eUndefined, false}, // DXN2UNORM
{vk::Format::eUndefined, false}, // DXN2SNORM
{vk::Format::eUndefined, false}, // BC7U
{vk::Format::eUndefined, false}, // BC6H_UF16
{vk::Format::eUndefined, false}, // BC6H_SF16
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
{vk::Format::eUndefined, false}, // BGRA8
{vk::Format::eUndefined, false}, // RGBA32F
{vk::Format::eUndefined, false}, // RG32F
{vk::Format::eUndefined, false}, // R32F
{vk::Format::eUndefined, false}, // R16F
{vk::Format::eUndefined, false}, // R16U
{vk::Format::eUndefined, false}, // R16S
{vk::Format::eUndefined, false}, // R16UI
{vk::Format::eUndefined, false}, // R16I
{vk::Format::eUndefined, false}, // RG16
{vk::Format::eUndefined, false}, // RG16F
{vk::Format::eUndefined, false}, // RG16UI
{vk::Format::eUndefined, false}, // RG16I
{vk::Format::eUndefined, false}, // RG16S
{vk::Format::eUndefined, false}, // RGB32F
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
{vk::Format::eUndefined, false}, // RG8U
{vk::Format::eUndefined, false}, // RG8S
{vk::Format::eUndefined, false}, // RG32UI
{vk::Format::eUndefined, false}, // RGBX16F
{vk::Format::eUndefined, false}, // R32UI
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
// Compressed sRGB formats
{vk::Format::eUndefined, false}, // BGRA8_SRGB
{vk::Format::eUndefined, false}, // DXT1_SRGB
{vk::Format::eUndefined, false}, // DXT23_SRGB
{vk::Format::eUndefined, false}, // DXT45_SRGB
{vk::Format::eUndefined, false}, // BC7U_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
int usage; ///< Describes image format usage
} constexpr tex_format_tuples[] = {
{vk::Format::eA8B8G8R8UnormPack32, Attachable | Storage}, // ABGR8U
{vk::Format::eA8B8G8R8SnormPack32, Attachable | Storage}, // ABGR8S
{vk::Format::eA8B8G8R8UintPack32, Attachable | Storage}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, {}}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, Attachable | Storage}, // A2B10G10R10U
{vk::Format::eA1R5G5B5UnormPack16, Attachable | Storage}, // A1B5G5R5U (flipped with swizzle)
{vk::Format::eR8Unorm, Attachable | Storage}, // R8U
{vk::Format::eR8Uint, Attachable | Storage}, // R8UI
{vk::Format::eR16G16B16A16Sfloat, Attachable | Storage}, // RGBA16F
{vk::Format::eR16G16B16A16Unorm, Attachable | Storage}, // RGBA16U
{vk::Format::eR16G16B16A16Uint, Attachable | Storage}, // RGBA16UI
{vk::Format::eB10G11R11UfloatPack32, Attachable | Storage}, // R11FG11FB10F
{vk::Format::eR32G32B32A32Uint, Attachable | Storage}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, {}}, // DXT1
{vk::Format::eBc2UnormBlock, {}}, // DXT23
{vk::Format::eBc3UnormBlock, {}}, // DXT45
{vk::Format::eBc4UnormBlock, {}}, // DXN1
{vk::Format::eBc5UnormBlock, {}}, // DXN2UNORM
{vk::Format::eBc5SnormBlock, {}}, // DXN2SNORM
{vk::Format::eBc7UnormBlock, {}}, // BC7U
{vk::Format::eBc6HUfloatBlock, {}}, // BC6H_UF16
{vk::Format::eBc6HSfloatBlock, {}}, // BC6H_SF16
{vk::Format::eAstc4x4UnormBlock, {}}, // ASTC_2D_4X4
{vk::Format::eB8G8R8A8Unorm, {}}, // BGRA8
{vk::Format::eR32G32B32A32Sfloat, Attachable | Storage}, // RGBA32F
{vk::Format::eR32G32Sfloat, Attachable | Storage}, // RG32F
{vk::Format::eR32Sfloat, Attachable | Storage}, // R32F
{vk::Format::eR16Sfloat, Attachable | Storage}, // R16F
{vk::Format::eR16Unorm, Attachable | Storage}, // R16U
{vk::Format::eUndefined, {}}, // R16S
{vk::Format::eUndefined, {}}, // R16UI
{vk::Format::eUndefined, {}}, // R16I
{vk::Format::eR16G16Unorm, Attachable | Storage}, // RG16
{vk::Format::eR16G16Sfloat, Attachable | Storage}, // RG16F
{vk::Format::eUndefined, {}}, // RG16UI
{vk::Format::eUndefined, {}}, // RG16I
{vk::Format::eR16G16Snorm, Attachable | Storage}, // RG16S
{vk::Format::eUndefined, {}}, // RGB32F
{vk::Format::eR8G8B8A8Srgb, Attachable}, // RGBA8_SRGB
{vk::Format::eR8G8Unorm, Attachable | Storage}, // RG8U
{vk::Format::eR8G8Snorm, Attachable | Storage}, // RG8S
{vk::Format::eR32G32Uint, Attachable | Storage}, // RG32UI
{vk::Format::eUndefined, {}}, // RGBX16F
{vk::Format::eR32Uint, Attachable | Storage}, // R32UI
{vk::Format::eAstc8x8UnormBlock, {}}, // ASTC_2D_8X8
{vk::Format::eUndefined, {}}, // ASTC_2D_8X5
{vk::Format::eUndefined, {}}, // ASTC_2D_5X4
{vk::Format::eUndefined, {}}, // BGRA8_SRGB
{vk::Format::eBc1RgbaSrgbBlock, {}}, // DXT1_SRGB
{vk::Format::eUndefined, {}}, // DXT23_SRGB
{vk::Format::eBc3SrgbBlock, {}}, // DXT45_SRGB
{vk::Format::eBc7SrgbBlock, {}}, // BC7U_SRGB
{vk::Format::eR4G4B4A4UnormPack16, Attachable}, // R4G4B4A4U
{vk::Format::eAstc4x4SrgbBlock, {}}, // ASTC_2D_4X4_SRGB
{vk::Format::eAstc8x8SrgbBlock, {}}, // ASTC_2D_8X8_SRGB
{vk::Format::eAstc8x5SrgbBlock, {}}, // ASTC_2D_8X5_SRGB
{vk::Format::eAstc5x4SrgbBlock, {}}, // ASTC_2D_5X4_SRGB
{vk::Format::eAstc5x5UnormBlock, {}}, // ASTC_2D_5X5
{vk::Format::eAstc5x5SrgbBlock, {}}, // ASTC_2D_5X5_SRGB
{vk::Format::eAstc10x8UnormBlock, {}}, // ASTC_2D_10X8
{vk::Format::eAstc10x8SrgbBlock, {}}, // ASTC_2D_10X8_SRGB
{vk::Format::eAstc6x6UnormBlock, {}}, // ASTC_2D_6X6
{vk::Format::eAstc6x6SrgbBlock, {}}, // ASTC_2D_6X6_SRGB
{vk::Format::eAstc10x10UnormBlock, {}}, // ASTC_2D_10X10
{vk::Format::eAstc10x10SrgbBlock, {}}, // ASTC_2D_10X10_SRGB
{vk::Format::eAstc12x12UnormBlock, {}}, // ASTC_2D_12X12
{vk::Format::eAstc12x12SrgbBlock, {}}, // ASTC_2D_12X12_SRGB
{vk::Format::eAstc8x6UnormBlock, {}}, // ASTC_2D_8X6
{vk::Format::eAstc8x6SrgbBlock, {}}, // ASTC_2D_8X6_SRGB
{vk::Format::eAstc6x5UnormBlock, {}}, // ASTC_2D_6X5
{vk::Format::eAstc6x5SrgbBlock, {}}, // ASTC_2D_6X5_SRGB
{vk::Format::eE5B9G9R9UfloatPack32, {}}, // E5B9G9R9F
// Depth formats
{vk::Format::eD32Sfloat, true}, // Z32F
{vk::Format::eD16Unorm, true}, // Z16
{vk::Format::eD32Sfloat, Attachable}, // Z32F
{vk::Format::eD16Unorm, Attachable}, // Z16
// DepthStencil formats
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
{vk::Format::eUndefined, false}, // Z32FS8
}};
{vk::Format::eD24UnormS8Uint, Attachable}, // Z24S8
{vk::Format::eD24UnormS8Uint, Attachable}, // S8Z24 (emulated)
{vk::Format::eD32SfloatS8Uint, Attachable}, // Z32FS8
};
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
return pixel_format >= PixelFormat::MaxColorFormat &&
pixel_format < PixelFormat::MaxDepthStencilFormat;
}
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
} // Anonymous namespace
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
"Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format));
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < std::size(tex_format_tuples));
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
if (tuple.attachable) {
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
: vk::FormatFeatureFlagBits::eColorAttachment;
auto tuple = tex_format_tuples[static_cast<std::size_t>(pixel_format)];
if (tuple.format == vk::Format::eUndefined) {
UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format));
return {vk::Format::eA8B8G8R8UnormPack32, true, true};
}
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
// Use ABGR8 on hardware that doesn't support ASTC natively
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
tuple.format = VideoCore::Surface::IsPixelFormatSRGB(pixel_format)
? vk::Format::eA8B8G8R8SrgbPack32
: vk::Format::eA8B8G8R8UnormPack32;
}
const bool attachable = tuple.usage & Attachable;
const bool storage = tuple.usage & Storage;
vk::FormatFeatureFlags usage;
if (format_type == FormatType::Buffer) {
usage = vk::FormatFeatureFlagBits::eStorageTexelBuffer |
vk::FormatFeatureFlagBits::eUniformTexelBuffer;
} else {
usage = vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eTransferDst |
vk::FormatFeatureFlagBits::eTransferSrc;
if (attachable) {
usage |= IsZetaFormat(pixel_format) ? vk::FormatFeatureFlagBits::eDepthStencilAttachment
: vk::FormatFeatureFlagBits::eColorAttachment;
}
if (storage) {
usage |= vk::FormatFeatureFlagBits::eStorageImage;
}
}
return {device.GetSupportedFormat(tuple.format, usage, format_type), attachable, storage};
}
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
@@ -215,7 +255,8 @@ vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
return {};
}
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
vk::PrimitiveTopology PrimitiveTopology([[maybe_unused]] const VKDevice& device,
Maxwell::PrimitiveTopology topology) {
switch (topology) {
case Maxwell::PrimitiveTopology::Points:
return vk::PrimitiveTopology::ePointList;
@@ -227,6 +268,13 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::TriangleStrip:
return vk::PrimitiveTopology::eTriangleStrip;
case Maxwell::PrimitiveTopology::TriangleFan:
return vk::PrimitiveTopology::eTriangleFan;
case Maxwell::PrimitiveTopology::Quads:
// TODO(Rodrigo): Use VK_PRIMITIVE_TOPOLOGY_QUAD_LIST_EXT whenever it releases
return vk::PrimitiveTopology::eTriangleList;
case Maxwell::PrimitiveTopology::Patches:
return vk::PrimitiveTopology::ePatchList;
default:
UNIMPLEMENTED_MSG("Unimplemented topology={}", static_cast<u32>(topology));
return {};
@@ -236,37 +284,111 @@ vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
switch (type) {
case Maxwell::VertexAttribute::Type::SignedNorm:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Snorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Snorm;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Snorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Snorm;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return vk::Format::eA2B10G10R10SnormPack32;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::UnsignedNorm:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Unorm;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Unorm;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Unorm;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Unorm;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::SignedInt:
break;
switch (size) {
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Sint;
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Sint;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Sint;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Sint;
default:
break;
}
case Maxwell::VertexAttribute::Type::UnsignedInt:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8:
return vk::Format::eR8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8_8:
return vk::Format::eR8G8B8Uint;
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return vk::Format::eR8G8B8A8Uint;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Uint;
default:
break;
}
case Maxwell::VertexAttribute::Type::UnsignedScaled:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_8_8:
return vk::Format::eR8G8Uscaled;
default:
break;
}
break;
case Maxwell::VertexAttribute::Type::SignedScaled:
break;
case Maxwell::VertexAttribute::Type::Float:
switch (size) {
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return vk::Format::eR32G32B32A32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return vk::Format::eR32G32B32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32:
return vk::Format::eR32G32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32:
return vk::Format::eR32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32:
return vk::Format::eR32G32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32:
return vk::Format::eR32G32B32Sfloat;
case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
return vk::Format::eR32G32B32A32Sfloat;
case Maxwell::VertexAttribute::Size::Size_16:
return vk::Format::eR16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16:
return vk::Format::eR16G16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16_16:
return vk::Format::eR16G16B16Sfloat;
case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return vk::Format::eR16G16B16A16Sfloat;
default:
break;
}
@@ -308,11 +430,14 @@ vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
return {};
}
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format) {
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format) {
switch (index_format) {
case Maxwell::IndexFormat::UnsignedByte:
UNIMPLEMENTED_MSG("Vulkan does not support native u8 index format");
return vk::IndexType::eUint16;
if (!device.IsExtIndexTypeUint8Supported()) {
UNIMPLEMENTED_MSG("Native uint8 indices are not supported on this device");
return vk::IndexType::eUint16;
}
return vk::IndexType::eUint8EXT;
case Maxwell::IndexFormat::UnsignedShort:
return vk::IndexType::eUint16;
case Maxwell::IndexFormat::UnsignedInt:

View File

@@ -4,7 +4,6 @@
#pragma once
#include <utility>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/declarations.h"
@@ -23,24 +22,31 @@ vk::Filter Filter(Tegra::Texture::TextureFilter filter);
vk::SamplerMipmapMode MipmapMode(Tegra::Texture::TextureMipmapFilter mipmap_filter);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode);
vk::SamplerAddressMode WrapMode(Tegra::Texture::WrapMode wrap_mode,
Tegra::Texture::TextureFilter filter);
vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_func);
} // namespace Sampler
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format);
struct FormatInfo {
vk::Format format;
bool attachable;
bool storage;
};
FormatInfo SurfaceFormat(const VKDevice& device, FormatType format_type, PixelFormat pixel_format);
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
vk::PrimitiveTopology PrimitiveTopology(const VKDevice& device,
Maxwell::PrimitiveTopology topology);
vk::Format VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
vk::CompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
vk::IndexType IndexFormat(Maxwell::IndexFormat index_format);
vk::IndexType IndexFormat(const VKDevice& device, Maxwell::IndexFormat index_format);
vk::StencilOp StencilOp(Maxwell::StencilOp stencil_op);

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <bitset>
#include <cstdlib>
#include <optional>
#include <set>
#include <string_view>
@@ -15,6 +16,15 @@ namespace Vulkan {
namespace {
namespace Alternatives {
constexpr std::array Depth24UnormS8Uint = {vk::Format::eD32SfloatS8Uint,
vk::Format::eD16UnormS8Uint, vk::Format{}};
constexpr std::array Depth16UnormS8Uint = {vk::Format::eD24UnormS8Uint,
vk::Format::eD32SfloatS8Uint, vk::Format{}};
} // namespace Alternatives
template <typename T>
void SetNext(void**& next, T& data) {
*next = &data;
@@ -22,7 +32,7 @@ void SetNext(void**& next, T& data) {
}
template <typename T>
T GetFeatures(vk::PhysicalDevice physical, vk::DispatchLoaderDynamic dldi) {
T GetFeatures(vk::PhysicalDevice physical, const vk::DispatchLoaderDynamic& dldi) {
vk::PhysicalDeviceFeatures2 features;
T extension_features;
features.pNext = &extension_features;
@@ -30,17 +40,14 @@ T GetFeatures(vk::PhysicalDevice physical, vk::DispatchLoaderDynamic dldi) {
return extension_features;
}
} // Anonymous namespace
namespace Alternatives {
constexpr std::array Depth24UnormS8Uint = {vk::Format::eD32SfloatS8Uint,
vk::Format::eD16UnormS8Uint, vk::Format{}};
constexpr std::array Depth16UnormS8Uint = {vk::Format::eD24UnormS8Uint,
vk::Format::eD32SfloatS8Uint, vk::Format{}};
constexpr std::array Astc = {vk::Format::eA8B8G8R8UnormPack32, vk::Format{}};
} // namespace Alternatives
template <typename T>
T GetProperties(vk::PhysicalDevice physical, const vk::DispatchLoaderDynamic& dldi) {
vk::PhysicalDeviceProperties2 properties;
T extension_properties;
properties.pNext = &extension_properties;
physical.getProperties2(&properties, dldi);
return extension_properties;
}
constexpr const vk::Format* GetFormatAlternatives(vk::Format format) {
switch (format) {
@@ -53,8 +60,7 @@ constexpr const vk::Format* GetFormatAlternatives(vk::Format format) {
}
}
constexpr vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properties,
FormatType format_type) {
vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properties, FormatType format_type) {
switch (format_type) {
case FormatType::Linear:
return properties.linearTilingFeatures;
@@ -67,11 +73,13 @@ constexpr vk::FormatFeatureFlags GetFormatFeatures(vk::FormatProperties properti
}
}
} // Anonymous namespace
VKDevice::VKDevice(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
vk::SurfaceKHR surface)
: physical{physical}, format_properties{GetFormatProperties(dldi, physical)} {
: physical{physical}, properties{physical.getProperties(dldi)},
format_properties{GetFormatProperties(dldi, physical)} {
SetupFamilies(dldi, surface);
SetupProperties(dldi);
SetupFeatures(dldi);
}
@@ -89,12 +97,22 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
features.depthClamp = true;
features.samplerAnisotropy = true;
features.largePoints = true;
features.multiViewport = true;
features.depthBiasClamp = true;
features.geometryShader = true;
features.tessellationShader = true;
features.fragmentStoresAndAtomics = true;
features.shaderImageGatherExtended = true;
features.shaderStorageImageWriteWithoutFormat = true;
features.textureCompressionASTC_LDR = is_optimal_astc_supported;
vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor;
vertex_divisor.vertexAttributeInstanceRateDivisor = true;
vertex_divisor.vertexAttributeInstanceRateZeroDivisor = true;
SetNext(next, vertex_divisor);
vk::PhysicalDevice16BitStorageFeaturesKHR bit16_storage;
bit16_storage.uniformAndStorageBuffer16BitAccess = true;
SetNext(next, bit16_storage);
vk::PhysicalDevice8BitStorageFeaturesKHR bit8_storage;
bit8_storage.uniformAndStorageBuffer8BitAccess = true;
SetNext(next, bit8_storage);
vk::PhysicalDeviceFloat16Int8FeaturesKHR float16_int8;
if (is_float16_supported) {
@@ -120,6 +138,10 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
LOG_INFO(Render_Vulkan, "Device doesn't support uint8 indexes");
}
if (!ext_depth_range_unrestricted) {
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
}
vk::DeviceCreateInfo device_ci({}, static_cast<u32>(queue_cis.size()), queue_cis.data(), 0,
nullptr, static_cast<u32>(extensions.size()), extensions.data(),
nullptr);
@@ -135,16 +157,7 @@ bool VKDevice::Create(const vk::DispatchLoaderDynamic& dldi, vk::Instance instan
logical = UniqueDevice(
dummy_logical, vk::ObjectDestroy<vk::NoParent, vk::DispatchLoaderDynamic>(nullptr, dld));
if (khr_driver_properties) {
vk::PhysicalDeviceDriverPropertiesKHR driver;
vk::PhysicalDeviceProperties2 properties;
properties.pNext = &driver;
physical.getProperties2(&properties, dld);
driver_id = driver.driverID;
LOG_INFO(Render_Vulkan, "Driver: {} {}", driver.driverName, driver.driverInfo);
} else {
LOG_INFO(Render_Vulkan, "Driver: Unknown");
}
CollectTelemetryParameters();
graphics_queue = logical->getQueue(graphics_family, 0, dld);
present_queue = logical->getQueue(present_family, 0, dld);
@@ -190,6 +203,18 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
const vk::DispatchLoaderDynamic& dldi) const {
// Disable for now to avoid converting ASTC twice.
return false;
static constexpr std::array astc_formats = {
vk::Format::eAstc4x4SrgbBlock, vk::Format::eAstc8x8SrgbBlock,
vk::Format::eAstc8x5SrgbBlock, vk::Format::eAstc5x4SrgbBlock,
vk::Format::eAstc5x5UnormBlock, vk::Format::eAstc5x5SrgbBlock,
vk::Format::eAstc10x8UnormBlock, vk::Format::eAstc10x8SrgbBlock,
vk::Format::eAstc6x6UnormBlock, vk::Format::eAstc6x6SrgbBlock,
vk::Format::eAstc10x10UnormBlock, vk::Format::eAstc10x10SrgbBlock,
vk::Format::eAstc12x12UnormBlock, vk::Format::eAstc12x12SrgbBlock,
vk::Format::eAstc8x6UnormBlock, vk::Format::eAstc8x6SrgbBlock,
vk::Format::eAstc6x5UnormBlock, vk::Format::eAstc6x5SrgbBlock};
if (!features.textureCompressionASTC_LDR) {
return false;
}
@@ -197,12 +222,6 @@ bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features
vk::FormatFeatureFlagBits::eSampledImage | vk::FormatFeatureFlagBits::eBlitSrc |
vk::FormatFeatureFlagBits::eBlitDst | vk::FormatFeatureFlagBits::eTransferSrc |
vk::FormatFeatureFlagBits::eTransferDst};
constexpr std::array astc_formats = {
vk::Format::eAstc4x4UnormBlock, vk::Format::eAstc4x4SrgbBlock,
vk::Format::eAstc8x8SrgbBlock, vk::Format::eAstc8x6SrgbBlock,
vk::Format::eAstc5x4SrgbBlock, vk::Format::eAstc5x5UnormBlock,
vk::Format::eAstc5x5SrgbBlock, vk::Format::eAstc10x8UnormBlock,
vk::Format::eAstc10x8SrgbBlock};
for (const auto format : astc_formats) {
const auto format_properties{physical.getFormatProperties(format, dldi)};
if (!(format_properties.optimalTilingFeatures & format_feature_usage)) {
@@ -225,11 +244,17 @@ bool VKDevice::IsFormatSupported(vk::Format wanted_format, vk::FormatFeatureFlag
bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
vk::SurfaceKHR surface) {
LOG_INFO(Render_Vulkan, "{}", physical.getProperties(dldi).deviceName);
bool is_suitable = true;
constexpr std::array required_extensions = {VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME};
constexpr std::array required_extensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
VK_KHR_16BIT_STORAGE_EXTENSION_NAME,
VK_KHR_8BIT_STORAGE_EXTENSION_NAME,
VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME,
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
};
std::bitset<required_extensions.size()> available_extensions{};
for (const auto& prop : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
@@ -246,7 +271,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
if (available_extensions[i]) {
continue;
}
LOG_INFO(Render_Vulkan, "Missing required extension: {}", required_extensions[i]);
LOG_ERROR(Render_Vulkan, "Missing required extension: {}", required_extensions[i]);
is_suitable = false;
}
}
@@ -263,7 +288,7 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
has_present |= physical.getSurfaceSupportKHR(i, surface, dldi) != 0;
}
if (!has_graphics || !has_present) {
LOG_INFO(Render_Vulkan, "Device lacks a graphics and present queue");
LOG_ERROR(Render_Vulkan, "Device lacks a graphics and present queue");
is_suitable = false;
}
@@ -273,8 +298,15 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
constexpr u32 required_ubo_size = 65536;
if (limits.maxUniformBufferRange < required_ubo_size) {
LOG_INFO(Render_Vulkan, "Device UBO size {} is too small, {} is required)",
limits.maxUniformBufferRange, required_ubo_size);
LOG_ERROR(Render_Vulkan, "Device UBO size {} is too small, {} is required",
limits.maxUniformBufferRange, required_ubo_size);
is_suitable = false;
}
constexpr u32 required_num_viewports = 16;
if (limits.maxViewports < required_num_viewports) {
LOG_INFO(Render_Vulkan, "Device number of viewports {} is too small, {} is required",
limits.maxViewports, required_num_viewports);
is_suitable = false;
}
@@ -285,24 +317,32 @@ bool VKDevice::IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDev
std::make_pair(features.depthClamp, "depthClamp"),
std::make_pair(features.samplerAnisotropy, "samplerAnisotropy"),
std::make_pair(features.largePoints, "largePoints"),
std::make_pair(features.multiViewport, "multiViewport"),
std::make_pair(features.depthBiasClamp, "depthBiasClamp"),
std::make_pair(features.geometryShader, "geometryShader"),
std::make_pair(features.tessellationShader, "tessellationShader"),
std::make_pair(features.fragmentStoresAndAtomics, "fragmentStoresAndAtomics"),
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
"shaderStorageImageWriteWithoutFormat"),
};
for (const auto& [supported, name] : feature_report) {
if (supported) {
continue;
}
LOG_INFO(Render_Vulkan, "Missing required feature: {}", name);
LOG_ERROR(Render_Vulkan, "Missing required feature: {}", name);
is_suitable = false;
}
if (!is_suitable) {
LOG_ERROR(Render_Vulkan, "{} is not suitable", properties.deviceName);
}
return is_suitable;
}
std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynamic& dldi) {
std::vector<const char*> extensions;
extensions.reserve(7);
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
const auto Test = [&](const vk::ExtensionProperties& extension,
std::optional<std::reference_wrapper<bool>> status, const char* name,
bool push) {
@@ -317,13 +357,30 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
}
};
extensions.reserve(13);
extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
extensions.push_back(VK_KHR_16BIT_STORAGE_EXTENSION_NAME);
extensions.push_back(VK_KHR_8BIT_STORAGE_EXTENSION_NAME);
extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
extensions.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
extensions.push_back(VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME);
extensions.push_back(VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME);
[[maybe_unused]] const bool nsight =
std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
bool khr_shader_float16_int8{};
bool ext_subgroup_size_control{};
for (const auto& extension : physical.enumerateDeviceExtensionProperties(nullptr, dldi)) {
Test(extension, khr_uniform_buffer_standard_layout,
VK_KHR_UNIFORM_BUFFER_STANDARD_LAYOUT_EXTENSION_NAME, true);
Test(extension, ext_index_type_uint8, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME, true);
Test(extension, khr_driver_properties, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME, true);
Test(extension, khr_shader_float16_int8, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
Test(extension, ext_depth_range_unrestricted,
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME, true);
Test(extension, ext_index_type_uint8, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME, true);
Test(extension, ext_shader_viewport_index_layer,
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
false);
}
if (khr_shader_float16_int8) {
@@ -332,6 +389,23 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
}
if (ext_subgroup_size_control) {
const auto features =
GetFeatures<vk::PhysicalDeviceSubgroupSizeControlFeaturesEXT>(physical, dldi);
const auto properties =
GetProperties<vk::PhysicalDeviceSubgroupSizeControlPropertiesEXT>(physical, dldi);
is_warp_potentially_bigger = properties.maxSubgroupSize > GuestWarpSize;
if (features.subgroupSizeControl && properties.minSubgroupSize <= GuestWarpSize &&
properties.maxSubgroupSize >= GuestWarpSize) {
extensions.push_back(VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME);
guest_warp_stages = properties.requiredSubgroupSizeStages;
}
} else {
is_warp_potentially_bigger = true;
}
return extensions;
}
@@ -358,19 +432,23 @@ void VKDevice::SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceK
present_family = *present_family_;
}
void VKDevice::SetupProperties(const vk::DispatchLoaderDynamic& dldi) {
const auto props = physical.getProperties(dldi);
device_type = props.deviceType;
uniform_buffer_alignment = static_cast<u64>(props.limits.minUniformBufferOffsetAlignment);
storage_buffer_alignment = static_cast<u64>(props.limits.minStorageBufferOffsetAlignment);
max_storage_buffer_range = static_cast<u64>(props.limits.maxStorageBufferRange);
}
void VKDevice::SetupFeatures(const vk::DispatchLoaderDynamic& dldi) {
const auto supported_features{physical.getFeatures(dldi)};
is_optimal_astc_supported = IsOptimalAstcSupported(supported_features, dldi);
}
void VKDevice::CollectTelemetryParameters() {
const auto driver = GetProperties<vk::PhysicalDeviceDriverPropertiesKHR>(physical, dld);
driver_id = driver.driverID;
vendor_name = driver.driverName;
const auto extensions = physical.enumerateDeviceExtensionProperties(nullptr, dld);
reported_extensions.reserve(std::size(extensions));
for (const auto& extension : extensions) {
reported_extensions.push_back(extension.extensionName);
}
}
std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() const {
static const float QUEUE_PRIORITY = 1.0f;
@@ -385,50 +463,70 @@ std::vector<vk::DeviceQueueCreateInfo> VKDevice::GetDeviceQueueCreateInfos() con
std::unordered_map<vk::Format, vk::FormatProperties> VKDevice::GetFormatProperties(
const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical) {
constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
vk::Format::eA8B8G8R8SnormPack32,
vk::Format::eA8B8G8R8SrgbPack32,
vk::Format::eB5G6R5UnormPack16,
vk::Format::eA2B10G10R10UnormPack32,
vk::Format::eR32G32B32A32Sfloat,
vk::Format::eR16G16B16A16Uint,
vk::Format::eR16G16Unorm,
vk::Format::eR16G16Snorm,
vk::Format::eR16G16Sfloat,
vk::Format::eR16Unorm,
vk::Format::eR8G8B8A8Srgb,
vk::Format::eR8G8Unorm,
vk::Format::eR8G8Snorm,
vk::Format::eR8Unorm,
vk::Format::eB10G11R11UfloatPack32,
vk::Format::eR32Sfloat,
vk::Format::eR16Sfloat,
vk::Format::eR16G16B16A16Sfloat,
vk::Format::eB8G8R8A8Unorm,
vk::Format::eD32Sfloat,
vk::Format::eD16Unorm,
vk::Format::eD16UnormS8Uint,
vk::Format::eD24UnormS8Uint,
vk::Format::eD32SfloatS8Uint,
vk::Format::eBc1RgbaUnormBlock,
vk::Format::eBc2UnormBlock,
vk::Format::eBc3UnormBlock,
vk::Format::eBc4UnormBlock,
vk::Format::eBc5UnormBlock,
vk::Format::eBc5SnormBlock,
vk::Format::eBc7UnormBlock,
vk::Format::eBc1RgbaSrgbBlock,
vk::Format::eBc3SrgbBlock,
vk::Format::eBc7SrgbBlock,
vk::Format::eAstc4x4UnormBlock,
vk::Format::eAstc4x4SrgbBlock,
vk::Format::eAstc8x8SrgbBlock,
vk::Format::eAstc8x6SrgbBlock,
vk::Format::eAstc5x4SrgbBlock,
vk::Format::eAstc5x5UnormBlock,
vk::Format::eAstc5x5SrgbBlock,
vk::Format::eAstc10x8UnormBlock,
vk::Format::eAstc10x8SrgbBlock};
static constexpr std::array formats{vk::Format::eA8B8G8R8UnormPack32,
vk::Format::eA8B8G8R8SnormPack32,
vk::Format::eA8B8G8R8SrgbPack32,
vk::Format::eB5G6R5UnormPack16,
vk::Format::eA2B10G10R10UnormPack32,
vk::Format::eA1R5G5B5UnormPack16,
vk::Format::eR32G32B32A32Sfloat,
vk::Format::eR32G32B32A32Uint,
vk::Format::eR32G32Sfloat,
vk::Format::eR32G32Uint,
vk::Format::eR16G16B16A16Uint,
vk::Format::eR16G16B16A16Unorm,
vk::Format::eR16G16Unorm,
vk::Format::eR16G16Snorm,
vk::Format::eR16G16Sfloat,
vk::Format::eR16Unorm,
vk::Format::eR8G8B8A8Srgb,
vk::Format::eR8G8Unorm,
vk::Format::eR8G8Snorm,
vk::Format::eR8Unorm,
vk::Format::eR8Uint,
vk::Format::eB10G11R11UfloatPack32,
vk::Format::eR32Sfloat,
vk::Format::eR32Uint,
vk::Format::eR16Sfloat,
vk::Format::eR16G16B16A16Sfloat,
vk::Format::eB8G8R8A8Unorm,
vk::Format::eR4G4B4A4UnormPack16,
vk::Format::eD32Sfloat,
vk::Format::eD16Unorm,
vk::Format::eD16UnormS8Uint,
vk::Format::eD24UnormS8Uint,
vk::Format::eD32SfloatS8Uint,
vk::Format::eBc1RgbaUnormBlock,
vk::Format::eBc2UnormBlock,
vk::Format::eBc3UnormBlock,
vk::Format::eBc4UnormBlock,
vk::Format::eBc5UnormBlock,
vk::Format::eBc5SnormBlock,
vk::Format::eBc7UnormBlock,
vk::Format::eBc6HUfloatBlock,
vk::Format::eBc6HSfloatBlock,
vk::Format::eBc1RgbaSrgbBlock,
vk::Format::eBc3SrgbBlock,
vk::Format::eBc7SrgbBlock,
vk::Format::eAstc4x4SrgbBlock,
vk::Format::eAstc8x8SrgbBlock,
vk::Format::eAstc8x5SrgbBlock,
vk::Format::eAstc5x4SrgbBlock,
vk::Format::eAstc5x5UnormBlock,
vk::Format::eAstc5x5SrgbBlock,
vk::Format::eAstc10x8UnormBlock,
vk::Format::eAstc10x8SrgbBlock,
vk::Format::eAstc6x6UnormBlock,
vk::Format::eAstc6x6SrgbBlock,
vk::Format::eAstc10x10UnormBlock,
vk::Format::eAstc10x10SrgbBlock,
vk::Format::eAstc12x12UnormBlock,
vk::Format::eAstc12x12SrgbBlock,
vk::Format::eAstc8x6UnormBlock,
vk::Format::eAstc8x6SrgbBlock,
vk::Format::eAstc6x5UnormBlock,
vk::Format::eAstc6x5SrgbBlock,
vk::Format::eE5B9G9R9UfloatPack32};
std::unordered_map<vk::Format, vk::FormatProperties> format_properties;
for (const auto format : formats) {
format_properties.emplace(format, physical.getFormatProperties(format, dldi));

View File

@@ -4,6 +4,8 @@
#pragma once
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
@@ -14,6 +16,9 @@ namespace Vulkan {
/// Format usage descriptor.
enum class FormatType { Linear, Optimal, Buffer };
/// Subgroup size of the guest emulated hardware (Nvidia has 32 threads per subgroup).
const u32 GuestWarpSize = 32;
/// Handles data specific to a physical device.
class VKDevice final {
public:
@@ -71,7 +76,22 @@ public:
/// Returns true if the device is integrated with the host CPU.
bool IsIntegrated() const {
return device_type == vk::PhysicalDeviceType::eIntegratedGpu;
return properties.deviceType == vk::PhysicalDeviceType::eIntegratedGpu;
}
/// Returns the current Vulkan API version provided in Vulkan-formatted version numbers.
u32 GetApiVersion() const {
return properties.apiVersion;
}
/// Returns the current driver version provided in Vulkan-formatted version numbers.
u32 GetDriverVersion() const {
return properties.driverVersion;
}
/// Returns the device name.
std::string_view GetModelName() const {
return properties.deviceName;
}
/// Returns the driver ID.
@@ -80,18 +100,23 @@ public:
}
/// Returns uniform buffer alignment requeriment.
u64 GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
vk::DeviceSize GetUniformBufferAlignment() const {
return properties.limits.minUniformBufferOffsetAlignment;
}
/// Returns storage alignment requeriment.
u64 GetStorageBufferAlignment() const {
return storage_buffer_alignment;
vk::DeviceSize GetStorageBufferAlignment() const {
return properties.limits.minStorageBufferOffsetAlignment;
}
/// Returns the maximum range for storage buffers.
u64 GetMaxStorageBufferRange() const {
return max_storage_buffer_range;
vk::DeviceSize GetMaxStorageBufferRange() const {
return properties.limits.maxStorageBufferRange;
}
/// Returns the maximum size for push constants.
vk::DeviceSize GetMaxPushConstantsSize() const {
return properties.limits.maxPushConstantsSize;
}
/// Returns true if ASTC is natively supported.
@@ -104,6 +129,16 @@ public:
return is_float16_supported;
}
/// Returns true if the device warp size can potentially be bigger than guest's warp size.
bool IsWarpSizePotentiallyBiggerThanGuest() const {
return is_warp_potentially_bigger;
}
/// Returns true if the device can be forced to use the guest warp size.
bool IsGuestWarpSizeSupported(vk::ShaderStageFlagBits stage) const {
return (guest_warp_stages & stage) != vk::ShaderStageFlags{};
}
/// Returns true if the device supports VK_EXT_scalar_block_layout.
bool IsKhrUniformBufferStandardLayoutSupported() const {
return khr_uniform_buffer_standard_layout;
@@ -114,6 +149,26 @@ public:
return ext_index_type_uint8;
}
/// Returns true if the device supports VK_EXT_depth_range_unrestricted.
bool IsExtDepthRangeUnrestrictedSupported() const {
return ext_depth_range_unrestricted;
}
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
bool IsExtShaderViewportIndexLayerSupported() const {
return ext_shader_viewport_index_layer;
}
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return vendor_name;
}
/// Returns the list of available extensions.
const std::vector<std::string>& GetAvailableExtensions() const {
return reported_extensions;
}
/// Checks if the physical device is suitable.
static bool IsSuitable(const vk::DispatchLoaderDynamic& dldi, vk::PhysicalDevice physical,
vk::SurfaceKHR surface);
@@ -125,12 +180,12 @@ private:
/// Sets up queue families.
void SetupFamilies(const vk::DispatchLoaderDynamic& dldi, vk::SurfaceKHR surface);
/// Sets up device properties.
void SetupProperties(const vk::DispatchLoaderDynamic& dldi);
/// Sets up device features.
void SetupFeatures(const vk::DispatchLoaderDynamic& dldi);
/// Collects telemetry information from the device.
void CollectTelemetryParameters();
/// Returns a list of queue initialization descriptors.
std::vector<vk::DeviceQueueCreateInfo> GetDeviceQueueCreateInfos() const;
@@ -148,23 +203,28 @@ private:
const vk::PhysicalDevice physical; ///< Physical device.
vk::DispatchLoaderDynamic dld; ///< Device function pointers.
vk::PhysicalDeviceProperties properties; ///< Device properties.
UniqueDevice logical; ///< Logical device.
vk::Queue graphics_queue; ///< Main graphics queue.
vk::Queue present_queue; ///< Main present queue.
u32 graphics_family{}; ///< Main graphics queue family index.
u32 present_family{}; ///< Main present queue family index.
vk::PhysicalDeviceType device_type; ///< Physical device type.
vk::DriverIdKHR driver_id{}; ///< Driver ID.
u64 uniform_buffer_alignment{}; ///< Uniform buffer alignment requeriment.
u64 storage_buffer_alignment{}; ///< Storage buffer alignment requeriment.
u64 max_storage_buffer_range{}; ///< Max storage buffer size.
vk::ShaderStageFlags guest_warp_stages{}; ///< Stages where the guest warp size can be forced.
bool is_optimal_astc_supported{}; ///< Support for native ASTC.
bool is_float16_supported{}; ///< Support for float16 arithmetics.
bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest.
bool khr_uniform_buffer_standard_layout{}; ///< Support for std430 on UBOs.
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool khr_driver_properties{}; ///< Support for VK_KHR_driver_properties.
std::unordered_map<vk::Format, vk::FormatProperties>
format_properties; ///< Format properties dictionary.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.
std::vector<std::string> reported_extensions; ///< Reported Vulkan extensions.
/// Format properties dictionary.
std::unordered_map<vk::Format, vk::FormatProperties> format_properties;
};
} // namespace Vulkan

View File

@@ -46,9 +46,10 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
{}, MaxwellToVK::Sampler::Filter(tsc.mag_filter),
MaxwellToVK::Sampler::Filter(tsc.min_filter),
MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u), MaxwellToVK::Sampler::WrapMode(tsc.wrap_v),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p), tsc.GetLodBias(), has_anisotropy,
max_anisotropy, tsc.depth_compare_enabled,
MaxwellToVK::Sampler::WrapMode(tsc.wrap_u, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_v, tsc.mag_filter),
MaxwellToVK::Sampler::WrapMode(tsc.wrap_p, tsc.mag_filter), tsc.GetLodBias(),
has_anisotropy, max_anisotropy, tsc.depth_compare_enabled,
MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func), tsc.GetMinLod(),
tsc.GetMaxLod(), vk_border_color.value_or(vk::BorderColor::eFloatTransparentBlack),
unnormalized_coords);

File diff suppressed because it is too large Load Diff

View File

@@ -5,29 +5,28 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <set>
#include <type_traits>
#include <utility>
#include <vector>
#include <sirit/sirit.h>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
class ShaderIR;
}
namespace Vulkan {
class VKDevice;
}
namespace Vulkan::VKShader {
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using TexelBufferEntry = VideoCommon::Shader::Sampler;
using SamplerEntry = VideoCommon::Shader::Sampler;
using ImageEntry = VideoCommon::Shader::Image;
constexpr u32 DESCRIPTOR_SET = 0;
@@ -46,39 +45,74 @@ private:
class GlobalBufferEntry {
public:
explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
constexpr explicit GlobalBufferEntry(u32 cbuf_index, u32 cbuf_offset, bool is_written)
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_written{is_written} {}
u32 GetCbufIndex() const {
constexpr u32 GetCbufIndex() const {
return cbuf_index;
}
u32 GetCbufOffset() const {
constexpr u32 GetCbufOffset() const {
return cbuf_offset;
}
constexpr bool IsWritten() const {
return is_written;
}
private:
u32 cbuf_index{};
u32 cbuf_offset{};
bool is_written{};
};
struct ShaderEntries {
u32 const_buffers_base_binding{};
u32 global_buffers_base_binding{};
u32 samplers_base_binding{};
u32 NumBindings() const {
return static_cast<u32>(const_buffers.size() + global_buffers.size() +
texel_buffers.size() + samplers.size() + images.size());
}
std::vector<ConstBufferEntry> const_buffers;
std::vector<GlobalBufferEntry> global_buffers;
std::vector<TexelBufferEntry> texel_buffers;
std::vector<SamplerEntry> samplers;
std::vector<ImageEntry> images;
std::set<u32> attributes;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
std::size_t shader_length{};
Sirit::Id entry_function{};
std::vector<Sirit::Id> interfaces;
bool uses_warps{};
};
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
struct Specialization final {
u32 base_binding{};
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage);
// Compute specific
std::array<u32, 3> workgroup_size{};
u32 shared_memory_size{};
} // namespace Vulkan::VKShader
// Graphics specific
Maxwell::PrimitiveTopology primitive_topology{};
std::optional<float> point_size{};
std::array<Maxwell::VertexAttribute::Type, Maxwell::NumVertexAttributes> attribute_types{};
// Tessellation specific
struct {
Maxwell::TessellationPrimitive primitive{};
Maxwell::TessellationSpacing spacing{};
bool clockwise{};
} tessellation;
};
// Old gcc versions don't consider this trivially copyable.
// static_assert(std::is_trivially_copyable_v<Specialization>);
struct SPIRVShader {
std::vector<u32> code;
ShaderEntries entries;
};
ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir);
std::vector<u32> Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
Tegra::Engines::ShaderType stage, const Specialization& specialization);
} // namespace Vulkan

View File

@@ -19,12 +19,18 @@
namespace Vulkan {
namespace {
vk::SurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& formats) {
vk::SurfaceFormatKHR ChooseSwapSurfaceFormat(const std::vector<vk::SurfaceFormatKHR>& formats,
bool srgb) {
if (formats.size() == 1 && formats[0].format == vk::Format::eUndefined) {
return {vk::Format::eB8G8R8A8Unorm, vk::ColorSpaceKHR::eSrgbNonlinear};
vk::SurfaceFormatKHR format;
format.format = vk::Format::eB8G8R8A8Unorm;
format.colorSpace = vk::ColorSpaceKHR::eSrgbNonlinear;
return format;
}
const auto& found = std::find_if(formats.begin(), formats.end(), [](const auto& format) {
return format.format == vk::Format::eB8G8R8A8Unorm &&
const auto& found = std::find_if(formats.begin(), formats.end(), [srgb](const auto& format) {
const auto request_format = srgb ? vk::Format::eB8G8R8A8Srgb : vk::Format::eB8G8R8A8Unorm;
return format.format == request_format &&
format.colorSpace == vk::ColorSpaceKHR::eSrgbNonlinear;
});
return found != formats.end() ? *found : formats[0];
@@ -51,28 +57,26 @@ vk::Extent2D ChooseSwapExtent(const vk::SurfaceCapabilitiesKHR& capabilities, u3
std::min(capabilities.maxImageExtent.height, extent.height));
return extent;
}
} // namespace
} // Anonymous namespace
VKSwapchain::VKSwapchain(vk::SurfaceKHR surface, const VKDevice& device)
: surface{surface}, device{device} {}
VKSwapchain::~VKSwapchain() = default;
void VKSwapchain::Create(u32 width, u32 height) {
const auto dev = device.GetLogical();
void VKSwapchain::Create(u32 width, u32 height, bool srgb) {
const auto& dld = device.GetDispatchLoader();
const auto physical_device = device.GetPhysical();
const vk::SurfaceCapabilitiesKHR capabilities{
physical_device.getSurfaceCapabilitiesKHR(surface, dld)};
const auto capabilities{physical_device.getSurfaceCapabilitiesKHR(surface, dld)};
if (capabilities.maxImageExtent.width == 0 || capabilities.maxImageExtent.height == 0) {
return;
}
dev.waitIdle(dld);
device.GetLogical().waitIdle(dld);
Destroy();
CreateSwapchain(capabilities, width, height);
CreateSwapchain(capabilities, width, height, srgb);
CreateSemaphores();
CreateImageViews();
@@ -107,7 +111,7 @@ bool VKSwapchain::Present(vk::Semaphore render_semaphore, VKFence& fence) {
break;
case vk::Result::eErrorOutOfDateKHR:
if (current_width > 0 && current_height > 0) {
Create(current_width, current_height);
Create(current_width, current_height, current_srgb);
recreated = true;
}
break;
@@ -129,23 +133,19 @@ bool VKSwapchain::HasFramebufferChanged(const Layout::FramebufferLayout& framebu
}
void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width,
u32 height) {
const auto dev{device.GetLogical()};
u32 height, bool srgb) {
const auto& dld{device.GetDispatchLoader()};
const auto physical_device{device.GetPhysical()};
const auto formats{physical_device.getSurfaceFormatsKHR(surface, dld)};
const auto present_modes{physical_device.getSurfacePresentModesKHR(surface, dld)};
const std::vector<vk::SurfaceFormatKHR> formats{
physical_device.getSurfaceFormatsKHR(surface, dld)};
const std::vector<vk::PresentModeKHR> present_modes{
physical_device.getSurfacePresentModesKHR(surface, dld)};
const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats)};
const vk::SurfaceFormatKHR surface_format{ChooseSwapSurfaceFormat(formats, srgb)};
const vk::PresentModeKHR present_mode{ChooseSwapPresentMode(present_modes)};
extent = ChooseSwapExtent(capabilities, width, height);
current_width = extent.width;
current_height = extent.height;
current_srgb = srgb;
u32 requested_image_count{capabilities.minImageCount + 1};
if (capabilities.maxImageCount > 0 && requested_image_count > capabilities.maxImageCount) {
@@ -169,6 +169,7 @@ void VKSwapchain::CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities
swapchain_ci.imageSharingMode = vk::SharingMode::eExclusive;
}
const auto dev{device.GetLogical()};
swapchain = dev.createSwapchainKHRUnique(swapchain_ci, nullptr, dld);
images = dev.getSwapchainImagesKHR(*swapchain, dld);

View File

@@ -24,7 +24,7 @@ public:
~VKSwapchain();
/// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height);
void Create(u32 width, u32 height, bool srgb);
/// Acquires the next image in the swapchain, waits as needed.
void AcquireNextImage();
@@ -60,8 +60,13 @@ public:
return image_format;
}
bool GetSrgbState() const {
return current_srgb;
}
private:
void CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width, u32 height);
void CreateSwapchain(const vk::SurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
bool srgb);
void CreateSemaphores();
void CreateImageViews();
@@ -87,6 +92,7 @@ private:
u32 current_width{};
u32 current_height{};
bool current_srgb{};
};
} // namespace Vulkan

View File

@@ -130,6 +130,25 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::FLO_R:
case OpCode::Id::FLO_C:
case OpCode::Id::FLO_IMM: {
Node value;
if (instr.flo.invert) {
op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, std::move(op_b));
}
if (instr.flo.is_signed) {
value = Operation(OperationCode::IBitMSB, NO_PRECISE, std::move(op_b));
} else {
value = Operation(OperationCode::UBitMSB, NO_PRECISE, std::move(op_b));
}
if (instr.flo.sh) {
value =
Operation(OperationCode::UBitwiseXor, NO_PRECISE, std::move(value), Immediate(31));
}
SetRegister(bb, instr.gpr0, std::move(value));
break;
}
case OpCode::Id::SEL_C:
case OpCode::Id::SEL_R:
case OpCode::Id::SEL_IMM: {

View File

@@ -21,6 +21,7 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
namespace {
u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
switch (uniform_type) {
case Tegra::Shader::UniformType::Single:
@@ -35,6 +36,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
return 1;
}
}
} // Anonymous namespace
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
@@ -196,28 +198,28 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
"Unaligned attribute loads are not supported");
u64 next_element = instr.attribute.fmt20.element;
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
u64 element = instr.attribute.fmt20.element;
auto index = static_cast<u64>(instr.attribute.fmt20.index.Value());
const auto StoreNextElement = [&](u32 reg_offset) {
const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
next_element, GetRegister(instr.gpr39));
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
Node dest;
if (instr.attribute.fmt20.patch) {
const u32 offset = static_cast<u32>(index) * 4 + static_cast<u32>(element);
dest = MakeNode<PatchNode>(offset);
} else {
dest = GetOutputAttribute(static_cast<Attribute::Index>(index), element,
GetRegister(instr.gpr39));
}
const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
bb.push_back(Operation(OperationCode::Assign, dest, src));
// Load the next attribute element into the following register. If the element
// to load goes beyond the vec4 size, load the first element of the next
// attribute.
next_element = (next_element + 1) % 4;
next_index = next_index + (next_element == 0 ? 1 : 0);
};
const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
StoreNextElement(reg_offset);
// Load the next attribute element into the following register. If the element to load
// goes beyond the vec4 size, load the first element of the next attribute.
element = (element + 1) % 4;
index = index + (element == 0 ? 1 : 0);
}
break;
}
case OpCode::Id::ST_L:

View File

@@ -69,6 +69,8 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
case OpCode::Id::MOV_SYS: {
const Node value = [this, instr] {
switch (instr.sys20) {
case SystemVariable::InvocationId:
return Operation(OperationCode::InvocationId);
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo:
@@ -255,6 +257,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
break;
}
case OpCode::Id::MEMBAR: {
UNIMPLEMENTED_IF(instr.membar.type != Tegra::Shader::MembarType::GL);
UNIMPLEMENTED_IF(instr.membar.unknown != Tegra::Shader::MembarUnknown::Default);
bb.push_back(Operation(OperationCode::MemoryBarrierGL));
break;
}
case OpCode::Id::DEPBAR: {
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
break;

View File

@@ -107,8 +107,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI);
UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented");
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8);
@@ -116,29 +116,86 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
std::vector<Node> coords;
Node dc_reg;
if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
coords.push_back(op_a);
coords.push_back(op_y);
coords.push_back(op_b);
dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b;
} else {
coords.push_back(op_a);
coords.push_back(op_b);
if (uses_aoffi) {
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
coords.push_back(op_y);
} else {
coords.push_back(op_b);
}
dc_reg = {};
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
const auto& sampler = GetSampler(instr.sampler, info);
const Sampler& sampler = *GetSampler(instr.sampler, info);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, {}, {}, {}, {}, {}, component, element};
MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
WriteTexsInstructionFloat(bb, instr, values, true);
if (instr.tld4s.fp16_flag) {
WriteTexsInstructionHalfFloat(bb, instr, values, true);
} else {
WriteTexsInstructionFloat(bb, instr, values, true);
}
break;
}
case OpCode::Id::TXD_B:
is_bindless = true;
[[fallthrough]];
case OpCode::Id::TXD: {
UNIMPLEMENTED_IF_MSG(instr.txd.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.txd.is_array != 0, "TXD Array is not implemented");
u64 base_reg = instr.gpr8.Value();
const auto derivate_reg = instr.gpr20.Value();
const auto texture_type = instr.txd.texture_type.Value();
const auto coord_count = GetCoordCount(texture_type);
const Sampler* sampler = is_bindless
? GetBindlessSampler(base_reg, {{texture_type, false, false}})
: GetSampler(instr.sampler, {{texture_type, false, false}});
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
WriteTexInstructionFloat(bb, instr, values);
break;
}
if (is_bindless) {
base_reg++;
}
std::vector<Node> coords;
std::vector<Node> derivates;
for (std::size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(base_reg + i));
const std::size_t derivate = i * 2;
derivates.push_back(GetRegister(derivate_reg + derivate));
derivates.push_back(GetRegister(derivate_reg + derivate + 1));
}
for (u32 element = 0; element < values.size(); ++element) {
MetaTexture meta{*sampler, {}, {}, {}, derivates, {}, {}, {}, element};
values[element] = Operation(OperationCode::TextureGradient, std::move(meta), coords);
}
WriteTexInstructionFloat(bb, instr, values);
break;
}
case OpCode::Id::TXQ_B:
@@ -148,9 +205,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
if (sampler == nullptr) {
u32 indexer = 0;
for (u32 element = 0; element < 4; ++element) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
const Node value = Immediate(0);
SetTemporary(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
u32 indexer = 0;
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
@@ -158,7 +230,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
if (!instr.txq.IsComponentEnabled(element)) {
continue;
}
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
const Node value =
Operation(OperationCode::TextureQueryDimensions, meta,
GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
@@ -184,9 +256,24 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler =
const Sampler* sampler =
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
if (sampler == nullptr) {
u32 indexer = 0;
for (u32 element = 0; element < 2; ++element) {
if (!instr.tmml.IsComponentEnabled(element)) {
continue;
}
const Node value = Immediate(0);
SetTemporary(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
}
break;
}
std::vector<Node> coords;
// TODO: Add coordinates for different samplers once other texture types are implemented.
@@ -212,7 +299,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
continue;
}
auto params = coords;
MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
MetaTexture meta{*sampler, {}, {}, {}, {}, {}, {}, {}, element};
const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
SetTemporary(bb, indexer++, value);
}
@@ -268,7 +355,7 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
sampler->is_buffer != 0};
}
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info) {
const auto offset = static_cast<u32>(sampler.index.Value());
const auto info = GetSamplerInfo(sampler_info, offset);
@@ -280,21 +367,24 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
if (it != used_samplers.end()) {
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
return *it;
return &(*it);
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
info.is_buffer);
return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
info.is_buffer);
}
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
const auto [base_sampler, buffer, offset] =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_sampler != nullptr);
if (base_sampler == nullptr) {
return nullptr;
}
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
@@ -307,13 +397,13 @@ const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
if (it != used_samplers.end()) {
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
it->IsShadow() == info.is_shadow);
return *it;
return &(*it);
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
info.is_shadow, info.is_buffer);
return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
info.is_shadow, info.is_buffer);
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@@ -356,14 +446,14 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, const
}
void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
const Node4& components) {
const Node4& components, bool ignore_mask) {
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
// float instruction).
Node4 values;
u32 dest_elem = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
if (!instr.texs.IsComponentEnabled(component) && !ignore_mask)
continue;
values[dest_elem++] = components[component];
}
@@ -399,8 +489,15 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
"This method is not supported.");
const SamplerInfo info{texture_type, is_array, is_shadow, false};
const auto& sampler =
const Sampler* sampler =
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
return values;
}
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
@@ -439,10 +536,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
}
}
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto copy_coords = coords;
MetaTexture meta{sampler, array, depth_compare, aoffi, bias, lod, {}, element};
MetaTexture meta{*sampler, array, depth_compare, aoffi, {}, bias, lod, {}, element};
values[element] = Operation(read_method, meta, std::move(copy_coords));
}
@@ -555,8 +651,15 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
u64 parameter_register = instr.gpr20.Value();
const SamplerInfo info{texture_type, is_array, depth_compare, false};
const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
: GetSampler(instr.sampler, info);
const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
: GetSampler(instr.sampler, info);
Node4 values;
if (sampler == nullptr) {
for (u32 element = 0; element < values.size(); ++element) {
values[element] = Immediate(0);
}
return values;
}
std::vector<Node> aoffi;
if (is_aoffi) {
@@ -571,10 +674,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
const Node component = is_bindless ? Immediate(static_cast<u32>(instr.tld4_b.component))
: Immediate(static_cast<u32>(instr.tld4.component));
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, GetRegister(array_register), dc, aoffi, {}, {}, component,
MetaTexture meta{*sampler, GetRegister(array_register), dc, aoffi, {}, {}, {}, component,
element};
values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
}
@@ -603,12 +705,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
const auto& sampler = GetSampler(instr.sampler);
const auto& sampler = *GetSampler(instr.sampler);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array_register, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
@@ -616,7 +718,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
}
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const auto& sampler = GetSampler(instr.sampler);
const Sampler& sampler = *GetSampler(instr.sampler);
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
@@ -653,7 +755,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
auto coords_copy = coords;
MetaTexture meta{sampler, array, {}, {}, {}, lod, {}, element};
MetaTexture meta{sampler, array, {}, {}, {}, {}, lod, {}, element};
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
}
return values;

View File

@@ -38,6 +38,9 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
// Signal the backend that this shader uses warp instructions.
uses_warps = true;
switch (opcode->get().GetId()) {
case OpCode::Id::VOTE: {
const Node value = GetPredicate(instr.vote.value, instr.vote.negate_value != 0);

View File

@@ -68,6 +68,7 @@ enum class OperationCode {
IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
IBitCount, /// (MetaArithmetic, int) -> int
IBitMSB, /// (MetaArithmetic, int) -> int
UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
UMul, /// (MetaArithmetic, uint a, uint b) -> uint
@@ -86,6 +87,7 @@ enum class OperationCode {
UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
UBitCount, /// (MetaArithmetic, uint) -> uint
UBitMSB, /// (MetaArithmetic, uint) -> uint
HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
@@ -149,6 +151,7 @@ enum class OperationCode {
TextureQueryDimensions, /// (MetaTexture, float a) -> float4
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
TexelFetch, /// (MetaTexture, int[N], int) -> float4
TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4
ImageLoad, /// (MetaImage, int[N] coords) -> void
ImageStore, /// (MetaImage, int[N] coords) -> void
@@ -169,6 +172,7 @@ enum class OperationCode {
EmitVertex, /// () -> void
EndPrimitive, /// () -> void
InvocationId, /// () -> int
YNegate, /// () -> float
LocalInvocationIdX, /// () -> uint
LocalInvocationIdY, /// () -> uint
@@ -185,6 +189,8 @@ enum class OperationCode {
ThreadId, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint
MemoryBarrierGL, /// () -> void
Amount,
};
@@ -210,13 +216,14 @@ class PredicateNode;
class AbufNode;
class CbufNode;
class LmemNode;
class PatchNode;
class SmemNode;
class GmemNode;
class CommentNode;
using NodeData =
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode,
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
LmemNode, SmemNode, GmemNode, CommentNode>;
using Node = std::shared_ptr<NodeData>;
using Node4 = std::array<Node, 4>;
using NodeBlock = std::vector<Node>;
@@ -367,6 +374,7 @@ struct MetaTexture {
Node array;
Node depth_compare;
std::vector<Node> aoffi;
std::vector<Node> derivates;
Node bias;
Node lod;
Node component{};
@@ -538,6 +546,19 @@ private:
u32 element{};
};
/// Patch memory (used to communicate tessellation stages).
class PatchNode final {
public:
explicit PatchNode(u32 offset) : offset{offset} {}
u32 GetOffset() const {
return offset;
}
private:
u32 offset{};
};
/// Constant buffer node, usually mapped to uniform buffers in GLSL
class CbufNode final {
public:

View File

@@ -137,6 +137,10 @@ public:
return uses_vertex_id;
}
bool UsesWarps() const {
return uses_warps;
}
bool HasPhysicalAttributes() const {
return uses_physical_attributes;
}
@@ -309,11 +313,11 @@ private:
std::optional<u32> buffer = std::nullopt);
/// Accesses a texture sampler
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses an image.
@@ -334,7 +338,7 @@ private:
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components, bool ignore_mask = false);
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
const Node4& components, bool ignore_mask = false);
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
@@ -415,6 +419,7 @@ private:
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
bool uses_instance_id{};
bool uses_vertex_id{};
bool uses_warps{};
Tegra::Shader::Header header;
};

View File

@@ -7,6 +7,7 @@
#include <variant>
#include "common/common_types.h"
#include "video_core/shader/node.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {