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204 Commits

Author SHA1 Message Date
Lioncash
0eba5911f2 common: Remove code_block.h
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so
this header isn't necessary any more.
2018-04-19 22:47:02 -04:00
bunnei
17ad56c1dc Merge pull request #356 from lioncash/shader
glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
bunnei
f633b0c875 Merge pull request #355 from Subv/shader_instr
ShaderGen: Fixed TEXS overriding its own texcoords and implemented fmul32i
2018-04-19 21:09:02 -04:00
Lioncash
e3b6f6c016 glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.

Instead, use a string view to simply reference the string data without
any potential heap allocation.

Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
412b31ad72 glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
4ef392906b glsl_shader_decompiler: Append indentation without constructing a separate std::string
The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
James Rowe
3f49210234 Merge pull request #348 from jlachniet/patch-1
Technically, yuzu can boot commercial games
2018-04-19 14:07:17 -06:00
Subv
fe84842137 ShaderGen: Implemented the fmul32i shader instruction. 2018-04-19 13:46:32 -05:00
Subv
5367935d35 ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
N00byKing
8a47e7e493 Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus

* Force dedicated AMD Card for switchable Graphics

* Ran clang-format
2018-04-19 12:22:26 -06:00
James Rowe
e90a12f80c Merge pull request #352 from bunnei/fix-microprofile
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
2018-04-19 12:18:47 -06:00
bunnei
d019bb16f6 Merge pull request #353 from Subv/compressed_formats
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-19 09:02:19 -04:00
Subv
057170928c GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
bunnei
de18592179 nvflinger: Call MicroProfileFlip on NVFlinger::Compose. 2018-04-18 20:28:50 -04:00
bunnei
60e6e8953e Merge pull request #351 from Subv/tex_formats
GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv
2985056340 GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
bunnei
ce4f159b1c gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
* gl_shader_gen: Support vertical/horizontal viewport flipping.

* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
bunnei
6a999cf800 Merge pull request #350 from Subv/tex_components
GPU: Fixed the incorrect component order in ABGR8 textures.
2018-04-18 15:36:00 -04:00
Subv
43d98ca8fe GLCache: Added boilerplate code to make supporting configurable texture component types.
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
5b3fab6766 GLCache: Unify texture and framebuffer formats when converting to OpenGL. 2018-04-18 14:17:28 -05:00
Subv
b2c1672e10 GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8. 2018-04-18 14:17:27 -05:00
bunnei
d3f9ea90e7 Merge pull request #349 from Subv/texturing
GPU: Support non-tiled textures and configurable block height.
2018-04-18 14:46:10 -04:00
Subv
48d4efbd69 GPU: Pitch textures are now supported, don't assert when encountering them. 2018-04-18 12:52:53 -05:00
Subv
a3e82e8e1f GLCache: Take into account the texture's block height when caching and unswizzling. 2018-04-18 12:52:53 -05:00
Subv
ac09b5a2e9 GLCache: Added a function to convert cached PixelFormats back to texture formats.
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
6b63aaa5b4 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
Subv
db5f2bfa7e GPU/TIC: Added the pitch and block height fields to the TIC structure. 2018-04-18 11:38:39 -05:00
jlachniet
f600f6eebd Technically, yuzu can boot commercial games
Clarifies the yuzu cannot play commercial games to any reasonable extent, rather than not at all.
2018-04-18 09:18:41 -04:00
bunnei
c93ea96366 Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
71b4a3b9f6 Merge pull request #344 from bunnei/shader-decompiler-p2
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
9dc0d13ba5 Merge pull request #345 from bunnei/blending
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 21:45:36 -04:00
bunnei
7222d9a4c3 gl_rasterizer_cache: Add missing LOG statements. 2018-04-17 21:44:36 -04:00
bunnei
9df8e924fb texture: Add missing formats. 2018-04-17 21:41:36 -04:00
bunnei
3ed8a1cac7 gpu: Add several framebuffer formats to RenderTargetFormat. 2018-04-17 21:40:38 -04:00
bunnei
4a8eb6745e maxwell3d: Allow Texture2DNoMipmap as Texture2D. 2018-04-17 21:39:15 -04:00
bunnei
531c25386e shader_bytecode: Make ctor's constexpr and explicit. 2018-04-17 21:27:07 -04:00
bunnei
174cba5c58 renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
bunnei
e59126809c bit_field: Remove is_pod check, add is_trivially_copyable_v. 2018-04-17 18:00:18 -04:00
bunnei
1f6fe062ca gl_shader_decompiler: Fix warnings with MarkAsUsed. 2018-04-17 16:36:44 -04:00
bunnei
ed542a7309 gl_shader_decompiler: Cleanup logging, updating to NGLOG_*. 2018-04-17 16:36:44 -04:00
bunnei
ef2d5ab0c1 gl_shader_decompiler: Implement several MUFU subops and abs_d. 2018-04-17 16:36:43 -04:00
bunnei
59f4ff4659 gl_shader_decompiler: Fix swizzle in GetRegister. 2018-04-17 16:36:42 -04:00
bunnei
5a28dce9eb gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. 2018-04-17 16:36:42 -04:00
bunnei
8d4899d6ea gl_shader_decompiler: Allow vertex position to be used in fragment shader. 2018-04-17 16:36:40 -04:00
bunnei
95144cc39c gl_shader_decompiler: Implement IPA instruction. 2018-04-17 16:36:39 -04:00
bunnei
8b4443c966 gl_shader_decompiler: Add support for TEXS instruction. 2018-04-17 16:36:38 -04:00
bunnei
5ba71369ac gl_shader_decompiler: Use fragment output color for GPR 0-3. 2018-04-17 15:25:54 -04:00
bunnei
5d529698c9 gl_shader_decompiler: Partially implement MUFU. 2018-04-17 15:25:54 -04:00
bunnei
5b9bcbf438 Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 -04:00
bunnei
2b082e2710 Merge pull request #343 from Subv/tex_wrap_4
GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
shinyquagsire23
de580ccdd5 file_sys: Use NGLOG 2018-04-17 09:55:29 -06:00
Hexagon12
e52a87b98a Various service name fixes - part 2 (rebased) (#322)
* Updated ACC with more service names

* Updated SVC with more service names

* Updated set with more service names

* Updated sockets with more service names

* Updated SPL with more service names

* Updated time with more service names

* Updated vi with more service names
2018-04-17 11:37:43 -04:00
bunnei
0905dc1ff4 Merge pull request #342 from bunnei/indexed-verts
Implement indexed mode rendering
2018-04-17 11:34:22 -04:00
Subv
636ad34707 MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT). 2018-04-17 10:17:18 -05:00
Subv
7fc516cc1a MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei
77bdc49343 gl_rendering: Use NGLOG* for changed code. 2018-04-16 21:23:28 -04:00
bunnei
1a1af3fda3 gl_rasterizer: Implement indexed vertex mode. 2018-04-16 21:10:15 -04:00
shinyquagsire23
83aa38b239 file_sys: tweaks 2018-04-16 06:51:59 -06:00
shinyquagsire23
c03795300a file_sys: Add HFS/PFS helper component 2018-04-16 04:36:25 -06:00
bunnei
44e09ba807 Merge pull request #338 from bunnei/unrequire-shared-font
pl_u: Use empty shared font if none is available.
2018-04-15 16:54:36 -04:00
bunnei
d6d7d0989c Merge pull request #337 from Subv/used_buffers
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 -04:00
bunnei
ac628f139d pl_u: Use empty shared font if none is available.
- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Subv
477aab5960 GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
Subv
14ac40436e GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
bunnei
b8825fbf10 Merge pull request #335 from bunnei/delete-file
fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 -04:00
bunnei
b60834ac41 Merge pull request #334 from Subv/used_buffers
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
2018-04-15 13:17:30 -04:00
bunnei
bddad50dd4 fsp_srv: Implement DeleteFile.
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
Subv
e128e90350 GPU: Don't use GetPointer when uploading the constbuffer data to the GPU. 2018-04-15 11:18:09 -05:00
Subv
7da47da66e GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
bunnei
34264879b3 Merge pull request #333 from bunnei/const-buff-hints
shaders: Expose hints about used const buffers.
2018-04-15 12:12:17 -04:00
bunnei
73d9c494ea shaders: Expose hints about used const buffers. 2018-04-15 11:50:10 -04:00
bunnei
bb0c3fc828 Merge pull request #328 from Subv/constbuffers
GPU: Upload the shader Constant Buffers as SSBOs to the GPU
2018-04-15 03:19:57 -04:00
Subv
c9b511da08 GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
1957640ea2 GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
Subv
ae58e46036 GPU: Added a function to determine whether a shader stage is enabled or not. 2018-04-14 22:54:23 -05:00
bunnei
2b9a6b3281 Merge pull request #332 from bunnei/fix-total-mem-usage
vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 -04:00
bunnei
43f0f163e1 vm_manager: Increase GetTotalMemoryUsage value.
- Gets Binding of Isaac running.
2018-04-14 22:04:10 -04:00
bunnei
9f66cae865 Merge pull request #327 from adityaruplaha/fullscreen-fix
Fix the stuck in fullscreen bug
2018-04-14 21:24:36 -04:00
bunnei
778be45103 Merge pull request #331 from bunnei/fsp-flush
fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 -04:00
bunnei
fdca7b5f7a Merge pull request #329 from bunnei/shader-gen-part-1
OpenGL shader generation part 1
2018-04-14 20:40:39 -04:00
bunnei
9cab6809f2 fsp_srv: Implement IFile::Flush. 2018-04-14 19:46:09 -04:00
bunnei
1b41b875dc shaders: Add NumTextureSamplers const, remove unused #pragma. 2018-04-14 18:50:06 -04:00
bunnei
e6224fec27 shaders: Address PR review feedback. 2018-04-14 16:01:41 -04:00
bunnei
eabeedf6af gl_shader_decompiler: Cleanup log statements. 2018-04-14 16:01:41 -04:00
bunnei
0d408b965b shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
bunnei
86135864da gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. 2018-04-14 16:01:40 -04:00
bunnei
7639667562 shader_bytecode: Add FSETP and KIL to GetInfo. 2018-04-14 16:01:40 -04:00
bunnei
5a47832221 shader_bytecode: Add SubOp decoding. 2018-04-14 16:01:40 -04:00
bunnei
50023bdae7 gl_shader_decompiler: Add shader stage hint. 2018-04-14 16:01:39 -04:00
bunnei
a992aac5eb renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
adityaruplaha
958c98bdae Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) 2018-04-14 16:41:56 +05:30
bunnei
0ca8fce9d0 gl_shader_manager: Implement SetShaderSamplerBindings. 2018-04-13 23:48:30 -04:00
bunnei
beddc8afd2 gl_rasterizer: Generate shaders and upload uniforms. 2018-04-13 23:48:29 -04:00
bunnei
85d77a3d24 gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei
51f37f5061 gl_shader_manager: Cleanup and consolidate uniform handling. 2018-04-13 23:48:28 -04:00
bunnei
35aca0bf1f maxwell_3d: Make memory_manager public. 2018-04-13 23:48:27 -04:00
bunnei
33bb53571b maxwell_3d: Fix shader_config decodings. 2018-04-13 23:48:26 -04:00
bunnei
5617831d5f gl_rasterizer: Use shader program manager, remove test shader. 2018-04-13 23:48:26 -04:00
bunnei
459826a705 renderer_opengl: Add gl_shader_manager class. 2018-04-13 23:48:25 -04:00
bunnei
8aa21a03b3 maxwell_to_gl: Add a few types, etc. 2018-04-13 23:48:24 -04:00
bunnei
10953495c1 gl_shader_gen: Add hashable setup/config structs. 2018-04-13 23:48:23 -04:00
bunnei
2fcbb35ad2 gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
bunnei
45fd7c4a37 common: Port cityhash code from Citra. 2018-04-13 23:48:22 -04:00
bunnei
da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00
bunnei
4f2b2d0bc5 gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
bunnei
dbfd106ba0 gl_resource_manager: Grab latest upstream. 2018-04-13 23:48:20 -04:00
bunnei
ed7e597b44 gl_shader_decompiler: Add skeleton code from Citra for shader analysis. 2018-04-13 23:48:20 -04:00
bunnei
4e7e0f8112 shader_bytecode: Add initial module for shader decoding. 2018-04-13 23:48:19 -04:00
bunnei
0315fe8c3d bit_field: Make all methods constexpr. 2018-04-13 23:48:18 -04:00
bunnei
c6ab2c94d9 Merge pull request #323 from Hexagon12/stub-hid
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13 10:58:03 -04:00
bunnei
660991cffb Merge pull request #325 from Hexagon12/ipc-value-fix
Service/vi: Fix normal_params_size in GetDisplayResolution
2018-04-13 10:57:43 -04:00
Hexagon12
e10248f308 Fixed normal params in GetDisplayResolution 2018-04-13 17:47:01 +03:00
Hexagon12
56d2958aaf Stubbed out GetPlayerLedPattern 2018-04-13 17:05:03 +03:00
Hexagon12
b1556309fe Merge pull request #1 from yuzu-emu/master
Update fork
2018-04-13 15:17:50 +03:00
bunnei
b7369f99ec Merge pull request #319 from Hexagon12/service-name-fix
Various service name fixes - part 1
2018-04-13 00:25:32 -04:00
bunnei
9629736625 Merge pull request #320 from mailwl/ssl-update
Service/SSL: update service according switchbrew
2018-04-11 21:15:18 -04:00
mailwl
39f75350bb Service/SSL: update service according switchbrew 2018-04-11 19:17:18 +03:00
Hexagon12
cc89b7bfcb Various fixes and clang 2018-04-11 14:48:56 +03:00
Hexagon12
a155d3b7ff Decimal change 2018-04-10 21:21:00 +03:00
Hexagon12
88f1fe79c6 Updated pctl:a with new service names. 2018-04-10 21:03:23 +03:00
Hexagon12
177bdb94df Updated nvmemp with new service names. 2018-04-10 20:28:15 +03:00
Hexagon12
4d1a2509df Updated nvdrv with more service names. 2018-04-10 20:26:49 +03:00
Hexagon12
ac50d2cd60 Updated pl:u with more service names. 2018-04-10 20:23:21 +03:00
Hexagon12
2d2de1422e Updated hid with more service names. 2018-04-10 20:17:22 +03:00
Hexagon12
9e2f30ab4a Updated friend:u with more service names. 2018-04-10 20:02:11 +03:00
Hexagon12
be50a6ceef Updated the unknown name 2018-04-10 20:01:33 +03:00
Hexagon12
7788178f01 Updated friend:a with more service names. 2018-04-10 20:00:36 +03:00
bunnei
20c97c60d5 Merge pull request #318 from mailwl/account
Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services
2018-04-10 12:43:25 -04:00
Hexagon12
ae5e2d07c6 Updated fsp-srv with more service names. 2018-04-10 19:30:27 +03:00
Hexagon12
ee3ca32fa3 Updated CodecCtl with more service names. 2018-04-10 18:58:14 +03:00
Hexagon12
ed2da0ef70 Updated audren with more service names. 2018-04-10 18:56:57 +03:00
Hexagon12
c0011fdacd Updated audrec with more service names. 2018-04-10 18:53:33 +03:00
Hexagon12
a886e3bc2a Updated audout with more service names. 2018-04-10 18:51:50 +03:00
Hexagon12
4cf4a5ecdc Updated audin with more service names. 2018-04-10 18:47:52 +03:00
Hexagon12
c79c9755b4 Updated AOC with more service names. 2018-04-10 18:42:28 +03:00
Hexagon12
434cffa37d Updated AppletOE with more service names. 2018-04-10 18:41:17 +03:00
Hexagon12
0cc2e7d81d Updated AppletAE with more service names. 2018-04-10 18:39:46 +03:00
Hexagon12
84d39530cf Updated AM with more service names. 2018-04-10 18:36:00 +03:00
mailwl
3769a80fac Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services 2018-04-10 10:18:52 +03:00
bunnei
227bc78cbe Merge pull request #314 from jroweboy/tegra-progress-3b
GPU: Bind uploaded textures when drawing (Rebased)
2018-04-07 18:46:16 -04:00
bunnei
e0fb6a188c Merge pull request #315 from jroweboy/spelling-fix
Fix spelling of Initialize
2018-04-07 16:49:09 -04:00
bunnei
d79558a6f0 Merge pull request #316 from jroweboy/dontcrash
Prevent crash from uninitialized telemetry
2018-04-07 16:48:47 -04:00
James Rowe
222ba939f2 Prevent crash from uninitialized telemetry 2018-04-07 07:25:14 -06:00
James Rowe
f16eb90b8f Fix spelling of Initialize 2018-04-07 07:23:21 -06:00
James Rowe
0b855f1c21 Fix clang format issues 2018-04-06 22:00:48 -06:00
Subv
dcc27d6dc1 GPU: Assert when finding a texture with a format type other than UNORM. 2018-04-06 20:44:46 -06:00
Subv
b0ca330e14 GL: Set up the textures used for each draw call.
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
Subv
cb3183212d GL: Bind the textures to the shaders used for drawing. 2018-04-06 20:44:46 -06:00
Subv
65faeb9b2a GLCache: Specialize the MortonCopy function for the DXT1 texture format.
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06 20:44:46 -06:00
Subv
b258403f0d GLCache: Implemented GetTextureSurface. 2018-04-06 20:44:45 -06:00
Subv
65ea52394b GLCache: Support uploading compressed textures to the GPU.
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06 20:44:45 -06:00
Subv
73eaef9c05 GL: Remove remaining references to 3DS-specific pixel formats 2018-04-06 20:44:42 -06:00
Subv
b305646c44 RasterizerCache: Remove 3DS-specific pixel formats.
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-06 20:40:24 -06:00
Subv
c28ed85875 GL: Create the sampler objects when starting up the GL rasterizer. 2018-04-06 20:40:24 -06:00
Subv
ca96b04a0c GL: Ported the SamplerInfo struct from citra. 2018-04-06 20:40:24 -06:00
Subv
0171ec606b GL: Rename PicaTexture to MaxwellTexture. 2018-04-06 20:40:24 -06:00
Subv
f73a280eeb GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL. 2018-04-06 20:40:23 -06:00
Subv
ad1810e895 Textures: Added a helper function to know if a texture is blocklinear or pitch. 2018-04-06 20:40:23 -06:00
bunnei
37041ea12c Merge pull request #310 from N00byKing/patch-1
Update multiple comments from citra to yuzu
2018-04-06 11:07:28 -04:00
N00byKing
358050cfc6 core, main.h: Abort on 32Bit ROMs (#309)
* core, main.h: Abort on 32Bit ROMs

* main.cpp: Fix Grammar
2018-04-06 11:06:32 -04:00
bunnei
68183e7b5a Merge pull request #312 from jroweboy/update-fmtlib
Update fmtlib to fix msvc warnings
2018-04-06 10:25:30 -04:00
James Rowe
f9945f8a3b Update fmtlib to fix msvc warnings
Additionally, when updating fmtlib, there was a change in fmtlib broke
how the old logging macro was overloaded, so this works around that by
just naming the fmtlib macro impl something different
2018-04-05 22:42:09 -06:00
N00byKing
d1d7582a5b rasterizer_interface.h: Update from citra to yuzu 2018-04-04 23:07:58 +02:00
N00byKing
1f37dd02ce default_ini.h: Update from citra to yuzu 2018-04-04 23:05:51 +02:00
N00byKing
27dbbd8227 gl_rasterizer_cache.cpp: Update from citra to yuzu 2018-04-04 23:05:10 +02:00
N00byKing
cfc28e0c1a gl_rasterizer_cache.h: Update from citra to yuzu 2018-04-04 23:04:24 +02:00
N00byKing
ca17f581f5 renderer_opengl.h: Update from citra to yuzu 2018-04-04 23:03:02 +02:00
bunnei
20bd26dc7d Merge pull request #308 from bunnei/misc-fixes-2
Implement and stub several SVC/VI/Audio/Friend/etc. funcs
2018-04-04 16:50:12 -04:00
bunnei
40bccd74d3 svc: Stub out SetThreadActivity, GetThreadContext. 2018-04-02 23:51:01 -04:00
bunnei
4c0cf3d5ff audren_u: Stub out GetActiveAudioDeviceName. 2018-04-02 23:51:00 -04:00
bunnei
3d4dfefaec audout_u: Implement GetAudioOutState. 2018-04-02 23:51:00 -04:00
bunnei
910b02d74b nifm: GetResult does not return a data field. 2018-04-02 23:50:59 -04:00
bunnei
9d08a11c1d vi: Implement GetDisplayResolution. 2018-04-02 23:50:59 -04:00
bunnei
99ae9dbf49 shared_memory: Remove incorrect 3ds-specific check. 2018-04-02 23:50:58 -04:00
bunnei
9eb485702f service: Add friend:u interface. 2018-04-02 23:50:57 -04:00
bunnei
b87a588c37 Merge pull request #306 from daniellimws/new-fmt-macros
logging: Use variadic template instead of FMT_VARIADIC
2018-04-02 22:48:17 -04:00
Daniel Lim Wee Soong
bb9093ed57 logging: Change FmtLogMessage to use variadic template instead of FMT_VARIADIC
Due to premature merging of #262 I think the build may be failing right now. Should merge this ASAP to fix it.
2018-04-03 10:31:54 +08:00
bunnei
c2e0820ac2 Merge pull request #262 from daniellimws/fmtlib-macros
Logging: Add fmtlib-based macros
2018-04-02 21:19:20 -04:00
bunnei
c824648db5 Merge pull request #267 from N00byKing/patch-1
Update Dialog from citra to yuzu
2018-04-02 18:33:52 -04:00
bunnei
6cd1482354 Merge pull request #276 from N00byKing/acctoyuzu
Change Telemetry Names to yuzu and remove links to citra
2018-04-02 18:30:04 -04:00
bunnei
c82a4df000 Merge pull request #304 from daniellimws/fix-openbsd
Fix build on OpenBSD
2018-04-02 18:27:19 -04:00
James Rowe
467858633f Merge pull request #305 from N00byKing/patch-2
deconstructed_rom_directory.cpp: Fix Typo
2018-04-02 16:21:03 -06:00
N00byKing
1aafb0f3a3 deconstructed_rom_directory.cpp: Fix Typo 2018-04-03 00:20:35 +02:00
bunnei
2863e1edb9 Merge pull request #66 from RiverCityRansomware/qtUpdate
Updates CMakeLists to use Qt 5.10.0 instead of Qt 5.7
2018-04-02 16:06:58 -04:00
Daniel Lim Wee Soong
c9845c486e externals: Update fmt to 4d35f94
Versions prior to this didn't compile on OpenBSD due to unconditional
use of the non-standard strtod_l() function.

The fmt::MemoryWriter API has been removed in the intervening
versions, so replace its use with fmt::memory_buffer and fmt::format_to.

The library also no longer provides the fmt::fmt ALIAS, so define
it in externals/CMakeLists.txt.
2018-04-03 02:49:58 +08:00
Daniel Lim Wee Soong
a66204eb5c common: fix swap functions on Bitrig and OpenBSD
swap{16,32,64} are defined as macros on the two, but client code
tries to invoke them as Common::swap{16,32,64}, which naturally
doesn't work. This hack redefines the macros as inline functions
in the Common namespace: the bodies of the functions are the
same as the original macros, but relying on OS-specific
implementation details like this is of course brittle.
2018-04-03 02:25:11 +08:00
bunnei
6022bc8394 Merge pull request #297 from bunnei/hid-touch-state
hid: Write empty touch screen state.
2018-04-02 13:05:34 -04:00
bunnei
f92594d744 Merge pull request #296 from bunnei/misc-mem-fsp-fixes
Fix stack region, implement FSP GetSize/SetSize, and some stubs
2018-04-02 13:05:25 -04:00
bunnei
3413f1f7ce Merge pull request #288 from Subv/macro_interpreter
GPU: Implemented a gpu macro interpreter
2018-04-02 10:04:19 -04:00
Subv
11b4ab9685 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 2018-04-01 12:07:26 -05:00
Subv
1ec8d2123d GPU: Implemented a gpu macro interpreter.
The Ryujinx macro interpreter and envydis were used as reference.

Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00
bunnei
72b90494e7 hid: Write empty touch screen state. 2018-04-01 00:12:07 -04:00
N00byKing
aa0f596a6e telemetry.h: Reword comment from citra to yuzu 2018-03-27 11:16:59 +02:00
N00byKing
98f0352728 telemetry_session.h: Reword Documentation Comment from citra to yuzu 2018-03-27 11:16:59 +02:00
N00byKing
10738588a4 Remove Links to citra Services 2018-03-27 11:16:59 +02:00
N00byKing
8004af0d05 Change Telemetry Names to yuzu 2018-03-27 11:16:59 +02:00
N00byKing
10d6b07161 yuzu.cpp: Update Link from citra to yuzu 2018-03-26 21:48:18 +02:00
N00byKing
91e67ed430 main.cpp: Replace Citra with yuzu Wiki Links 2018-03-25 11:44:04 +02:00
N00byKing
d248b90c85 main.cpp: Update Dialog from citra to yuzu 2018-03-25 11:42:46 +02:00
Daniel Lim Wee Soong
8529d84f31 Remove dependency chrono
Earlier chrono was included but after some code changed it was no longer needed

Forgot to remove it so I'm removing it now
2018-03-22 21:53:51 +08:00
Daniel Lim Wee Soong
47f96fe13a Change "yuzu starting..." to be logged with the new macro
Just as a proof that it works
2018-03-22 18:26:43 +08:00
Daniel Lim Wee Soong
3b558eebee Logging: Create logging macros based on fmtlib
Add a new set of logging macros based on fmtlib
Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533

Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so
make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet
so FMT_VARIADIC is used.
2018-03-22 18:21:29 +08:00
River City Ransomware
ec204a27dc Update qt
Updates qt from 5.7 to 5.10.0, fixing some errors relating to setting the process dpi
2018-01-17 09:20:53 -05:00
123 changed files with 5140 additions and 1488 deletions

View File

@@ -278,7 +278,7 @@ endif()
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
if (MSVC14 AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.7-msvc2015_64)
set(QT_VER qt-5.10.0-msvc2015_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()

View File

@@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

View File

@@ -17,6 +17,7 @@ endif()
# libfmt
add_subdirectory(fmt)
add_library(fmt::fmt ALIAS fmt)
# getopt
if (MSVC)

2
externals/fmt vendored

View File

@@ -32,14 +32,14 @@ add_library(common STATIC
break_points.cpp
break_points.h
chunk_file.h
code_block.h
cityhash.cpp
cityhash.h
color.h
common_funcs.h
common_paths.h
common_types.h
file_util.cpp
file_util.h
hash.cpp
hash.h
linear_disk_cache.h
logging/backend.cpp
@@ -89,7 +89,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost microprofile)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
if (ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak)
endif()

View File

@@ -115,7 +115,7 @@ private:
// assignment would copy the full storage value, rather than just the bits
// relevant to this particular bit field.
// We don't delete it because we want BitField to be trivially copyable.
BitField& operator=(const BitField&) = default;
constexpr BitField& operator=(const BitField&) = default;
// StorageType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
@@ -166,20 +166,20 @@ public:
// so that we can use this within unions
constexpr BitField() = default;
FORCE_INLINE operator T() const {
constexpr FORCE_INLINE operator T() const {
return Value();
}
FORCE_INLINE void Assign(const T& value) {
constexpr FORCE_INLINE void Assign(const T& value) {
storage = (storage & ~mask) | FormatValue(value);
}
FORCE_INLINE T Value() const {
constexpr T Value() const {
return ExtractValue(storage);
}
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
FORCE_INLINE bool ToBool() const {
constexpr FORCE_INLINE bool ToBool() const {
return Value() != 0;
}
@@ -192,11 +192,6 @@ private:
static_assert(position < 8 * sizeof(T), "Invalid position");
static_assert(bits <= 8 * sizeof(T), "Invalid number of bits");
static_assert(bits > 0, "Invalid number of bits");
static_assert(std::is_pod<T>::value, "Invalid base type");
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable in a BitField");
};
#pragma pack()
#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
static_assert(std::is_trivially_copyable<BitField<0, 1, unsigned>>::value,
"BitField must be trivially copyable");
#endif

340
src/common/cityhash.cpp Normal file
View File

@@ -0,0 +1,340 @@
// Copyright (c) 2011 Google, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// CityHash, by Geoff Pike and Jyrki Alakuijala
//
// This file provides CityHash64() and related functions.
//
// It's probably possible to create even faster hash functions by
// writing a program that systematically explores some of the space of
// possible hash functions, by using SIMD instructions, or by
// compromising on hash quality.
#include <algorithm>
#include <string.h> // for memcpy and memset
#include "cityhash.h"
#include "common/swap.h"
// #include "config.h"
#ifdef __GNUC__
#define HAVE_BUILTIN_EXPECT 1
#endif
#ifdef COMMON_BIG_ENDIAN
#define WORDS_BIGENDIAN 1
#endif
using namespace std;
typedef uint8_t uint8;
typedef uint32_t uint32;
typedef uint64_t uint64;
namespace Common {
static uint64 UNALIGNED_LOAD64(const char* p) {
uint64 result;
memcpy(&result, p, sizeof(result));
return result;
}
static uint32 UNALIGNED_LOAD32(const char* p) {
uint32 result;
memcpy(&result, p, sizeof(result));
return result;
}
#ifdef WORDS_BIGENDIAN
#define uint32_in_expected_order(x) (swap32(x))
#define uint64_in_expected_order(x) (swap64(x))
#else
#define uint32_in_expected_order(x) (x)
#define uint64_in_expected_order(x) (x)
#endif
#if !defined(LIKELY)
#if HAVE_BUILTIN_EXPECT
#define LIKELY(x) (__builtin_expect(!!(x), 1))
#else
#define LIKELY(x) (x)
#endif
#endif
static uint64 Fetch64(const char* p) {
return uint64_in_expected_order(UNALIGNED_LOAD64(p));
}
static uint32 Fetch32(const char* p) {
return uint32_in_expected_order(UNALIGNED_LOAD32(p));
}
// Some primes between 2^63 and 2^64 for various uses.
static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
static const uint64 k1 = 0xb492b66fbe98f273ULL;
static const uint64 k2 = 0x9ae16a3b2f90404fULL;
// Bitwise right rotate. Normally this will compile to a single
// instruction, especially if the shift is a manifest constant.
static uint64 Rotate(uint64 val, int shift) {
// Avoid shifting by 64: doing so yields an undefined result.
return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
}
static uint64 ShiftMix(uint64 val) {
return val ^ (val >> 47);
}
static uint64 HashLen16(uint64 u, uint64 v) {
return Hash128to64(uint128(u, v));
}
static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
// Murmur-inspired hashing.
uint64 a = (u ^ v) * mul;
a ^= (a >> 47);
uint64 b = (v ^ a) * mul;
b ^= (b >> 47);
b *= mul;
return b;
}
static uint64 HashLen0to16(const char* s, size_t len) {
if (len >= 8) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) + k2;
uint64 b = Fetch64(s + len - 8);
uint64 c = Rotate(b, 37) * mul + a;
uint64 d = (Rotate(a, 25) + b) * mul;
return HashLen16(c, d, mul);
}
if (len >= 4) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch32(s);
return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul);
}
if (len > 0) {
uint8 a = s[0];
uint8 b = s[len >> 1];
uint8 c = s[len - 1];
uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
uint32 z = static_cast<uint32>(len) + (static_cast<uint32>(c) << 2);
return ShiftMix(y * k2 ^ z * k0) * k2;
}
return k2;
}
// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k1;
uint64 b = Fetch64(s + 8);
uint64 c = Fetch64(s + len - 8) * mul;
uint64 d = Fetch64(s + len - 16) * k2;
return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d, a + Rotate(b + k2, 18) + c, mul);
}
// Return a 16-byte hash for 48 bytes. Quick and dirty.
// Callers do best to use "random-looking" values for a and b.
static pair<uint64, uint64> WeakHashLen32WithSeeds(uint64 w, uint64 x, uint64 y, uint64 z, uint64 a,
uint64 b) {
a += w;
b = Rotate(b + a + z, 21);
uint64 c = a;
a += x;
a += y;
b += Rotate(a, 44);
return make_pair(a + z, b + c);
}
// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty.
static pair<uint64, uint64> WeakHashLen32WithSeeds(const char* s, uint64 a, uint64 b) {
return WeakHashLen32WithSeeds(Fetch64(s), Fetch64(s + 8), Fetch64(s + 16), Fetch64(s + 24), a,
b);
}
// Return an 8-byte hash for 33 to 64 bytes.
static uint64 HashLen33to64(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k2;
uint64 b = Fetch64(s + 8);
uint64 c = Fetch64(s + len - 24);
uint64 d = Fetch64(s + len - 32);
uint64 e = Fetch64(s + 16) * k2;
uint64 f = Fetch64(s + 24) * 9;
uint64 g = Fetch64(s + len - 8);
uint64 h = Fetch64(s + len - 16) * mul;
uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9;
uint64 v = ((a + g) ^ d) + f + 1;
uint64 w = swap64((u + v) * mul) + h;
uint64 x = Rotate(e + f, 42) + c;
uint64 y = (swap64((v + w) * mul) + g) * mul;
uint64 z = e + f + c;
a = swap64((x + z) * mul + y) + b;
b = ShiftMix((z + a) * mul + d + h) * mul;
return b + x;
}
uint64 CityHash64(const char* s, size_t len) {
if (len <= 32) {
if (len <= 16) {
return HashLen0to16(s, len);
} else {
return HashLen17to32(s, len);
}
} else if (len <= 64) {
return HashLen33to64(s, len);
}
// For strings over 64 bytes we hash the end first, and then as we
// loop we keep 56 bytes of state: v, w, x, y, and z.
uint64 x = Fetch64(s + len - 40);
uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
pair<uint64, uint64> v = WeakHashLen32WithSeeds(s + len - 64, len, z);
pair<uint64, uint64> w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
x = x * k1 + Fetch64(s);
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
len = (len - 1) & ~static_cast<size_t>(63);
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
len -= 64;
} while (len != 0);
return HashLen16(HashLen16(v.first, w.first) + ShiftMix(y) * k1 + z,
HashLen16(v.second, w.second) + x);
}
uint64 CityHash64WithSeed(const char* s, size_t len, uint64 seed) {
return CityHash64WithSeeds(s, len, k2, seed);
}
uint64 CityHash64WithSeeds(const char* s, size_t len, uint64 seed0, uint64 seed1) {
return HashLen16(CityHash64(s, len) - seed0, seed1);
}
// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
// of any length representable in signed long. Based on City and Murmur.
static uint128 CityMurmur(const char* s, size_t len, uint128 seed) {
uint64 a = Uint128Low64(seed);
uint64 b = Uint128High64(seed);
uint64 c = 0;
uint64 d = 0;
signed long l = static_cast<long>(len) - 16;
if (l <= 0) { // len <= 16
a = ShiftMix(a * k1) * k1;
c = b * k1 + HashLen0to16(s, len);
d = ShiftMix(a + (len >= 8 ? Fetch64(s) : c));
} else { // len > 16
c = HashLen16(Fetch64(s + len - 8) + k1, a);
d = HashLen16(b + len, c + Fetch64(s + len - 16));
a += d;
do {
a ^= ShiftMix(Fetch64(s) * k1) * k1;
a *= k1;
b ^= a;
c ^= ShiftMix(Fetch64(s + 8) * k1) * k1;
c *= k1;
d ^= c;
s += 16;
l -= 16;
} while (l > 0);
}
a = HashLen16(a, c);
b = HashLen16(d, b);
return uint128(a ^ b, HashLen16(b, a));
}
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
if (len < 128) {
return CityMurmur(s, len, seed);
}
// We expect len >= 128 to be the common case. Keep 56 bytes of state:
// v, w, x, y, and z.
pair<uint64, uint64> v, w;
uint64 x = Uint128Low64(seed);
uint64 y = Uint128High64(seed);
uint64 z = len * k1;
v.first = Rotate(y ^ k1, 49) * k1 + Fetch64(s);
v.second = Rotate(v.first, 42) * k1 + Fetch64(s + 8);
w.first = Rotate(y + z, 35) * k1 + x;
w.second = Rotate(x + Fetch64(s + 88), 53) * k1;
// This is the same inner loop as CityHash64(), manually unrolled.
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
x ^= w.second;
y += v.first + Fetch64(s + 40);
z = Rotate(z + w.first, 33) * k1;
v = WeakHashLen32WithSeeds(s, v.second * k1, x + w.first);
w = WeakHashLen32WithSeeds(s + 32, z + w.second, y + Fetch64(s + 16));
std::swap(z, x);
s += 64;
len -= 128;
} while (LIKELY(len >= 128));
x += Rotate(v.first + z, 49) * k0;
y = y * k0 + Rotate(w.second, 37);
z = z * k0 + Rotate(w.first, 27);
w.first *= 9;
v.first *= k0;
// If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
for (size_t tail_done = 0; tail_done < len;) {
tail_done += 32;
y = Rotate(x + y, 42) * k0 + v.second;
w.first += Fetch64(s + len - tail_done + 16);
x = x * k0 + w.first;
z += w.second + Fetch64(s + len - tail_done);
w.second += v.first;
v = WeakHashLen32WithSeeds(s + len - tail_done, v.first + z, v.second);
v.first *= k0;
}
// At this point our 56 bytes of state should contain more than
// enough information for a strong 128-bit hash. We use two
// different 56-byte-to-8-byte hashes to get a 16-byte final result.
x = HashLen16(x, v.first);
y = HashLen16(y + z, w.first);
return uint128(HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second));
}
uint128 CityHash128(const char* s, size_t len) {
return len >= 16
? CityHash128WithSeed(s + 16, len - 16, uint128(Fetch64(s), Fetch64(s + 8) + k0))
: CityHash128WithSeed(s, len, uint128(k0, k1));
}
} // namespace Common

110
src/common/cityhash.h Normal file
View File

@@ -0,0 +1,110 @@
// Copyright (c) 2011 Google, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// CityHash, by Geoff Pike and Jyrki Alakuijala
//
// http://code.google.com/p/cityhash/
//
// This file provides a few functions for hashing strings. All of them are
// high-quality functions in the sense that they pass standard tests such
// as Austin Appleby's SMHasher. They are also fast.
//
// For 64-bit x86 code, on short strings, we don't know of anything faster than
// CityHash64 that is of comparable quality. We believe our nearest competitor
// is Murmur3. For 64-bit x86 code, CityHash64 is an excellent choice for hash
// tables and most other hashing (excluding cryptography).
//
// For 64-bit x86 code, on long strings, the picture is more complicated.
// On many recent Intel CPUs, such as Nehalem, Westmere, Sandy Bridge, etc.,
// CityHashCrc128 appears to be faster than all competitors of comparable
// quality. CityHash128 is also good but not quite as fast. We believe our
// nearest competitor is Bob Jenkins' Spooky. We don't have great data for
// other 64-bit CPUs, but for long strings we know that Spooky is slightly
// faster than CityHash on some relatively recent AMD x86-64 CPUs, for example.
// Note that CityHashCrc128 is declared in citycrc.h.
//
// For 32-bit x86 code, we don't know of anything faster than CityHash32 that
// is of comparable quality. We believe our nearest competitor is Murmur3A.
// (On 64-bit CPUs, it is typically faster to use the other CityHash variants.)
//
// Functions in the CityHash family are not suitable for cryptography.
//
// Please see CityHash's README file for more details on our performance
// measurements and so on.
//
// WARNING: This code has been only lightly tested on big-endian platforms!
// It is known to work well on little-endian platforms that have a small penalty
// for unaligned reads, such as current Intel and AMD moderate-to-high-end CPUs.
// It should work on all 32-bit and 64-bit platforms that allow unaligned reads;
// bug reports are welcome.
//
// By the way, for some hash functions, given strings a and b, the hash
// of a+b is easily derived from the hashes of a and b. This property
// doesn't hold for any hash functions in this file.
#pragma once
#include <utility>
#include <stdint.h>
#include <stdlib.h> // for size_t.
namespace Common {
typedef std::pair<uint64_t, uint64_t> uint128;
inline uint64_t Uint128Low64(const uint128& x) {
return x.first;
}
inline uint64_t Uint128High64(const uint128& x) {
return x.second;
}
// Hash function for a byte array.
uint64_t CityHash64(const char* buf, size_t len);
// Hash function for a byte array. For convenience, a 64-bit seed is also
// hashed into the result.
uint64_t CityHash64WithSeed(const char* buf, size_t len, uint64_t seed);
// Hash function for a byte array. For convenience, two seeds are also
// hashed into the result.
uint64_t CityHash64WithSeeds(const char* buf, size_t len, uint64_t seed0, uint64_t seed1);
// Hash function for a byte array.
uint128 CityHash128(const char* s, size_t len);
// Hash function for a byte array. For convenience, a 128-bit seed is also
// hashed into the result.
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
// Hash 128 input bits down to 64 bits of output.
// This is intended to be a reasonably good hash function.
inline uint64_t Hash128to64(const uint128& x) {
// Murmur-inspired hashing.
const uint64_t kMul = 0x9ddfea08eb382d69ULL;
uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
a ^= (a >> 47);
uint64_t b = (Uint128High64(x) ^ a) * kMul;
b ^= (b >> 47);
b *= kMul;
return b;
}
} // namespace Common

View File

@@ -1,85 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include "common/common_types.h"
#include "common/memory_util.h"
// Everything that needs to generate code should inherit from this.
// You get memory management for free, plus, you can use all emitter functions without
// having to prefix them with gen-> or something similar.
// Example implementation:
// class JIT : public CodeBlock<ARMXEmitter> {}
template <class T>
class CodeBlock : public T, NonCopyable {
private:
// A privately used function to set the executable RAM space to something invalid.
// For debugging usefulness it should be used to set the RAM to a host specific breakpoint
// instruction
virtual void PoisonMemory() = 0;
protected:
u8* region;
size_t region_size;
public:
CodeBlock() : region(nullptr), region_size(0) {}
virtual ~CodeBlock() {
if (region)
FreeCodeSpace();
}
// Call this before you generate any code.
void AllocCodeSpace(int size) {
region_size = size;
region = (u8*)AllocateExecutableMemory(region_size);
T::SetCodePtr(region);
}
// Always clear code space with breakpoints, so that if someone accidentally executes
// uninitialized, it just breaks into the debugger.
void ClearCodeSpace() {
PoisonMemory();
ResetCodePtr();
}
// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
void FreeCodeSpace() {
#ifdef __SYMBIAN32__
ResetExecutableMemory(region);
#else
FreeMemoryPages(region, region_size);
#endif
region = nullptr;
region_size = 0;
}
bool IsInSpace(const u8* ptr) {
return (ptr >= region) && (ptr < (region + region_size));
}
// Cannot currently be undone. Will write protect the entire code region.
// Start over if you need to change the code (call FreeCodeSpace(), AllocCodeSpace()).
void WriteProtect() {
WriteProtectMemory(region, region_size, true);
}
void ResetCodePtr() {
T::SetCodePtr(region);
}
size_t GetSpaceLeft() const {
return region_size - (T::GetCodePtr() - region);
}
u8* GetBasePtr() {
return region;
}
size_t GetOffset(const u8* ptr) const {
return ptr - region;
}
};

View File

@@ -1,141 +0,0 @@
// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#if defined(_MSC_VER)
#include <stdlib.h>
#endif
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/hash.h"
namespace Common {
// MurmurHash3 was written by Austin Appleby, and is placed in the public
// domain. The author hereby disclaims copyright to this source code.
// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
// the conversion here
static FORCE_INLINE u64 getblock64(const u64* p, size_t i) {
return p[i];
}
// Finalization mix - force all bits of a hash block to avalanche
static FORCE_INLINE u64 fmix64(u64 k) {
k ^= k >> 33;
k *= 0xff51afd7ed558ccdllu;
k ^= k >> 33;
k *= 0xc4ceb9fe1a85ec53llu;
k ^= k >> 33;
return k;
}
// This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
// platforms (MurmurHash3_x64_128). It was taken from:
// https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
void MurmurHash3_128(const void* key, size_t len, u32 seed, void* out) {
const u8* data = (const u8*)key;
const size_t nblocks = len / 16;
u64 h1 = seed;
u64 h2 = seed;
const u64 c1 = 0x87c37b91114253d5llu;
const u64 c2 = 0x4cf5ad432745937fllu;
// Body
const u64* blocks = (const u64*)(data);
for (size_t i = 0; i < nblocks; i++) {
u64 k1 = getblock64(blocks, i * 2 + 0);
u64 k2 = getblock64(blocks, i * 2 + 1);
k1 *= c1;
k1 = _rotl64(k1, 31);
k1 *= c2;
h1 ^= k1;
h1 = _rotl64(h1, 27);
h1 += h2;
h1 = h1 * 5 + 0x52dce729;
k2 *= c2;
k2 = _rotl64(k2, 33);
k2 *= c1;
h2 ^= k2;
h2 = _rotl64(h2, 31);
h2 += h1;
h2 = h2 * 5 + 0x38495ab5;
}
// Tail
const u8* tail = (const u8*)(data + nblocks * 16);
u64 k1 = 0;
u64 k2 = 0;
switch (len & 15) {
case 15:
k2 ^= ((u64)tail[14]) << 48;
case 14:
k2 ^= ((u64)tail[13]) << 40;
case 13:
k2 ^= ((u64)tail[12]) << 32;
case 12:
k2 ^= ((u64)tail[11]) << 24;
case 11:
k2 ^= ((u64)tail[10]) << 16;
case 10:
k2 ^= ((u64)tail[9]) << 8;
case 9:
k2 ^= ((u64)tail[8]) << 0;
k2 *= c2;
k2 = _rotl64(k2, 33);
k2 *= c1;
h2 ^= k2;
case 8:
k1 ^= ((u64)tail[7]) << 56;
case 7:
k1 ^= ((u64)tail[6]) << 48;
case 6:
k1 ^= ((u64)tail[5]) << 40;
case 5:
k1 ^= ((u64)tail[4]) << 32;
case 4:
k1 ^= ((u64)tail[3]) << 24;
case 3:
k1 ^= ((u64)tail[2]) << 16;
case 2:
k1 ^= ((u64)tail[1]) << 8;
case 1:
k1 ^= ((u64)tail[0]) << 0;
k1 *= c1;
k1 = _rotl64(k1, 31);
k1 *= c2;
h1 ^= k1;
};
// Finalization
h1 ^= len;
h2 ^= len;
h1 += h2;
h2 += h1;
h1 = fmix64(h1);
h2 = fmix64(h2);
h1 += h2;
h2 += h1;
((u64*)out)[0] = h1;
((u64*)out)[1] = h2;
}
} // namespace Common

View File

@@ -5,12 +5,12 @@
#pragma once
#include <cstddef>
#include <cstring>
#include "common/cityhash.h"
#include "common/common_types.h"
namespace Common {
void MurmurHash3_128(const void* key, size_t len, u32 seed, void* out);
/**
* Computes a 64-bit hash over the specified block of data
* @param data Block of data to compute hash over
@@ -18,9 +18,54 @@ void MurmurHash3_128(const void* key, size_t len, u32 seed, void* out);
* @returns 64-bit hash value that was computed over the data block
*/
static inline u64 ComputeHash64(const void* data, size_t len) {
u64 res[2];
MurmurHash3_128(data, len, 0, res);
return res[0];
return CityHash64(static_cast<const char*>(data), len);
}
/**
* Computes a 64-bit hash of a struct. In addition to being trivially copyable, it is also critical
* that either the struct includes no padding, or that any padding is initialized to a known value
* by memsetting the struct to 0 before filling it in.
*/
template <typename T>
static inline u64 ComputeStructHash64(const T& data) {
static_assert(std::is_trivially_copyable<T>(),
"Type passed to ComputeStructHash64 must be trivially copyable");
return ComputeHash64(&data, sizeof(data));
}
/// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
template <typename T>
struct HashableStruct {
// In addition to being trivially copyable, T must also have a trivial default constructor,
// because any member initialization would be overridden by memset
static_assert(std::is_trivial<T>(), "Type passed to HashableStruct must be trivial");
/*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the
* object representation of X." and "implicitly-defined copy assignment operator for a union X
* copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy.
* This is important because the padding bytes are included in the hash and comparison between
* objects.
*/
union {
T state;
};
HashableStruct() {
// Memset structure to zero padding bits, so that they will be deterministic when hashing
std::memset(&state, 0, sizeof(T));
}
bool operator==(const HashableStruct<T>& o) const {
return std::memcmp(&state, &o.state, sizeof(T)) == 0;
};
bool operator!=(const HashableStruct<T>& o) const {
return !(*this == o);
};
size_t Hash() const {
return Common::ComputeStructHash64(state);
}
};
} // namespace Common

View File

@@ -11,6 +11,7 @@
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/text_formatter.h"
#include "common/string_util.h"
namespace Log {
@@ -106,25 +107,20 @@ const char* GetLevelName(Level log_level) {
}
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, const char* format, va_list args) {
const char* function, std::string message) {
using std::chrono::duration_cast;
using std::chrono::steady_clock;
static steady_clock::time_point time_origin = steady_clock::now();
std::array<char, 4 * 1024> formatting_buffer;
Entry entry;
entry.timestamp = duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
snprintf(formatting_buffer.data(), formatting_buffer.size(), "%s:%s:%u", filename, function,
line_nr);
entry.location = std::string(formatting_buffer.data());
vsnprintf(formatting_buffer.data(), formatting_buffer.size(), format, args);
entry.message = std::string(formatting_buffer.data());
entry.filename = Common::TrimSourcePath(filename);
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);
return entry;
}
@@ -135,15 +131,28 @@ void SetFilter(Filter* new_filter) {
filter = new_filter;
}
void LogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
void LogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, const char* format, ...) {
if (filter != nullptr && !filter->CheckMessage(log_class, log_level))
if (filter && !filter->CheckMessage(log_class, log_level))
return;
std::array<char, 4 * 1024> formatting_buffer;
va_list args;
va_start(args, format);
Entry entry = CreateEntry(log_class, log_level, filename, line_nr, function, format, args);
vsnprintf(formatting_buffer.data(), formatting_buffer.size(), format, args);
va_end(args);
Entry entry = CreateEntry(log_class, log_level, filename, line_num, function,
std::string(formatting_buffer.data()));
PrintColoredMessage(entry);
}
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
if (filter && !filter->CheckMessage(log_class, log_level))
return;
Entry entry =
CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args));
PrintColoredMessage(entry);
}

View File

@@ -22,13 +22,16 @@ struct Entry {
std::chrono::microseconds timestamp;
Class log_class;
Level log_level;
std::string location;
std::string filename;
unsigned int line_num;
std::string function;
std::string message;
Entry() = default;
Entry(Entry&& o) = default;
Entry& operator=(Entry&& o) = default;
Entry& operator=(const Entry& o) = default;
};
/**
@@ -44,7 +47,7 @@ const char* GetLevelName(Level log_level);
/// Creates a log entry by formatting the given source location, and message.
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, const char* format, va_list args);
const char* function, std::string message);
void SetFilter(Filter* filter);
} // namespace Log

View File

@@ -65,14 +65,14 @@ bool Filter::ParseFilterRule(const std::string::const_iterator begin,
const std::string::const_iterator end) {
auto level_separator = std::find(begin, end, ':');
if (level_separator == end) {
LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: %s",
std::string(begin, end).c_str());
NGLOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: %s",
std::string(begin, end).c_str());
return false;
}
const Level level = GetLevelByName(level_separator + 1, end);
if (level == Level::Count) {
LOG_ERROR(Log, "Unknown log level in filter: %s", std::string(begin, end).c_str());
NGLOG_ERROR(Log, "Unknown log level in filter: %s", std::string(begin, end).c_str());
return false;
}
@@ -83,7 +83,7 @@ bool Filter::ParseFilterRule(const std::string::const_iterator begin,
const Class log_class = GetClassByName(begin, level_separator);
if (log_class == Class::Count) {
LOG_ERROR(Log, "Unknown log class in filter: %s", std::string(begin, end).c_str());
NGLOG_ERROR(Log, "Unknown log class in filter: %s", std::string(begin, end).c_str());
return false;
}

View File

@@ -19,7 +19,7 @@ namespace Log {
class Filter {
public:
/// Initializes the filter with all classes having `default_level` as the minimum level.
Filter(Level default_level);
Filter(Level default_level = Level::Info);
/// Resets the filter so that all classes have `level` as the minimum displayed level.
void ResetAll(Level level);

View File

@@ -4,6 +4,7 @@
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
namespace Log {
@@ -91,7 +92,7 @@ enum class Class : ClassType {
};
/// Logs a message to the global logger.
void LogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
void LogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function,
#ifdef _MSC_VER
_Printf_format_string_
@@ -103,6 +104,18 @@ void LogMessage(Class log_class, Level log_level, const char* filename, unsigned
#endif
;
/// Logs a message to the global logger, using fmt
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args);
template <typename... Args>
void FmtLogMessage(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, const char* format, const Args&... args) {
FmtLogMessageImpl(log_class, log_level, filename, line_num, function, format,
fmt::make_args(args...));
}
} // namespace Log
#define LOG_GENERIC(log_class, log_level, ...) \
@@ -125,3 +138,28 @@ void LogMessage(Class log_class, Level log_level, const char* filename, unsigned
LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Error, __VA_ARGS__)
#define LOG_CRITICAL(log_class, ...) \
LOG_GENERIC(::Log::Class::log_class, ::Log::Level::Critical, __VA_ARGS__)
// Define the fmt lib macros
#ifdef _DEBUG
#define NGLOG_TRACE(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Trace, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
#else
#define NGLOG_TRACE(log_class, fmt, ...) (void(0))
#endif
#define NGLOG_DEBUG(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Debug, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
#define NGLOG_INFO(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Info, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
#define NGLOG_WARNING(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Warning, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
#define NGLOG_ERROR(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Error, __FILE__, __LINE__, \
__func__, __VA_ARGS__)
#define NGLOG_CRITICAL(log_class, ...) \
::Log::FmtLogMessage(::Log::Class::log_class, ::Log::Level::Critical, __FILE__, __LINE__, \
__func__, __VA_ARGS__)

View File

@@ -18,50 +18,29 @@
namespace Log {
// TODO(bunnei): This should be moved to a generic path manipulation library
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
while (*p != '\0') {
const char* next_slash = p;
while (*next_slash != '\0' && *next_slash != '/' && *next_slash != '\\') {
++next_slash;
}
bool is_src = Common::ComparePartialString(p, next_slash, root);
p = next_slash;
if (*p != '\0') {
++p;
}
if (is_src) {
path = p;
}
}
return path;
}
void FormatLogMessage(const Entry& entry, char* out_text, size_t text_len) {
std::string FormatLogMessage(const Entry& entry) {
unsigned int time_seconds = static_cast<unsigned int>(entry.timestamp.count() / 1000000);
unsigned int time_fractional = static_cast<unsigned int>(entry.timestamp.count() % 1000000);
const char* class_name = GetLogClassName(entry.log_class);
const char* level_name = GetLevelName(entry.log_level);
snprintf(out_text, text_len, "[%4u.%06u] %s <%s> %s: %s", time_seconds, time_fractional,
class_name, level_name, TrimSourcePath(entry.location.c_str()), entry.message.c_str());
return fmt::format("[{:4d}.{:06d}] {} <{}> {}:{}:{}: {}", time_seconds, time_fractional,
class_name, level_name, entry.filename, entry.function, entry.line_num,
entry.message);
}
void PrintMessage(const Entry& entry) {
std::array<char, 4 * 1024> format_buffer;
FormatLogMessage(entry, format_buffer.data(), format_buffer.size());
fputs(format_buffer.data(), stderr);
fputc('\n', stderr);
auto str = FormatLogMessage(entry) + '\n';
fputs(str.c_str(), stderr);
}
void PrintColoredMessage(const Entry& entry) {
#ifdef _WIN32
static HANDLE console_handle = GetStdHandle(STD_ERROR_HANDLE);
HANDLE console_handle = GetStdHandle(STD_ERROR_HANDLE);
if (console_handle == INVALID_HANDLE_VALUE) {
return;
}
CONSOLE_SCREEN_BUFFER_INFO original_info = {0};
GetConsoleScreenBufferInfo(console_handle, &original_info);

View File

@@ -10,20 +10,8 @@ namespace Log {
struct Entry;
/**
* Attempts to trim an arbitrary prefix from `path`, leaving only the part starting at `root`. It's
* intended to be used to strip a system-specific build directory from the `__FILE__` macro,
* leaving only the path relative to the sources root.
*
* @param path The input file path as a null-terminated string
* @param root The name of the root source directory as a null-terminated string. Path up to and
* including the last occurrence of this name will be stripped
* @return A pointer to the same string passed as `path`, but starting at the trimmed portion
*/
const char* TrimSourcePath(const char* path, const char* root = "src");
/// Formats a log entry into the provided text buffer.
void FormatLogMessage(const Entry& entry, char* out_text, size_t text_len);
std::string FormatLogMessage(const Entry& entry);
/// Formats and prints a log entry to stderr.
void PrintMessage(const Entry& entry);
/// Prints the same message as `PrintMessage`, but colored acoording to the severity level.

View File

@@ -462,4 +462,27 @@ std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, size_t max_l
return std::string(buffer, len);
}
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;
while (*p != '\0') {
const char* next_slash = p;
while (*next_slash != '\0' && *next_slash != '/' && *next_slash != '\\') {
++next_slash;
}
bool is_src = Common::ComparePartialString(p, next_slash, root);
p = next_slash;
if (*p != '\0') {
++p;
}
if (is_src) {
path = p;
}
}
return path;
}
} // namespace Common

View File

@@ -134,4 +134,17 @@ bool ComparePartialString(InIt begin, InIt end, const char* other) {
* NUL-terminated then the string ends at max_len characters.
*/
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, size_t max_len);
/**
* Attempts to trim an arbitrary prefix from `path`, leaving only the part starting at `root`. It's
* intended to be used to strip a system-specific build directory from the `__FILE__` macro,
* leaving only the path relative to the sources root.
*
* @param path The input file path as a null-terminated string
* @param root The name of the root source directory as a null-terminated string. Path up to and
* including the last occurrence of this name will be stripped
* @return A pointer to the same string passed as `path`, but starting at the trimmed portion
*/
const char* TrimSourcePath(const char* path, const char* root = "src");
} // namespace Common

View File

@@ -103,7 +103,19 @@ inline __attribute__((always_inline)) u64 swap64(u64 _data) {
return __builtin_bswap64(_data);
}
#elif defined(__Bitrig__) || defined(__OpenBSD__)
// swap16, swap32, swap64 are left as is
// redefine swap16, swap32, swap64 as inline functions
#undef swap16
#undef swap32
#undef swap64
inline u16 swap16(u16 _data) {
return __swap16(_data);
}
inline u32 swap32(u32 _data) {
return __swap32(_data);
}
inline u64 swap64(u64 _data) {
return __swap64(_data);
}
#elif defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__)
inline u16 swap16(u16 _data) {
return bswap16(_data);

View File

@@ -15,7 +15,7 @@ namespace Telemetry {
/// Field type, used for grouping fields together in the final submitted telemetry log
enum class FieldType : u8 {
None = 0, ///< No specified field group
App, ///< Citra application fields (e.g. version, branch, etc.)
App, ///< yuzu application fields (e.g. version, branch, etc.)
Session, ///< Emulated session fields (e.g. title ID, log, etc.)
Performance, ///< Emulated performance (e.g. fps, emulated CPU speed, etc.)
UserFeedback, ///< User submitted feedback (e.g. star rating, user notes, etc.)

View File

@@ -12,6 +12,8 @@ add_library(core STATIC
file_sys/errors.h
file_sys/filesystem.cpp
file_sys/filesystem.h
file_sys/partition_filesystem.cpp
file_sys/partition_filesystem.h
file_sys/path_parser.cpp
file_sys/path_parser.h
file_sys/program_metadata.cpp
@@ -88,8 +90,14 @@ add_library(core STATIC
hle/romfs.h
hle/service/acc/acc.cpp
hle/service/acc/acc.h
hle/service/acc/acc_aa.cpp
hle/service/acc/acc_aa.h
hle/service/acc/acc_su.cpp
hle/service/acc/acc_su.h
hle/service/acc/acc_u0.cpp
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/am/am.cpp
hle/service/am/am.h
hle/service/am/applet_ae.cpp
@@ -130,6 +138,8 @@ add_library(core STATIC
hle/service/friend/friend.h
hle/service/friend/friend_a.cpp
hle/service/friend/friend_a.h
hle/service/friend/friend_u.cpp
hle/service/friend/friend_u.h
hle/service/hid/hid.cpp
hle/service/hid/hid.h
hle/service/lm/lm.cpp

View File

@@ -92,6 +92,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
case Loader::ResultStatus::ErrorUnsupportedArch:
return ResultStatus::ErrorUnsupportedArch;
default:
return ResultStatus::ErrorSystemMode;
}
@@ -115,6 +117,8 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
case Loader::ResultStatus::ErrorUnsupportedArch:
return ResultStatus::ErrorUnsupportedArch;
default:
return ResultStatus::ErrorLoader;
}

View File

@@ -44,6 +44,7 @@ public:
ErrorSystemFiles, ///< Error in finding system files
ErrorSharedFont, ///< Error in finding shared font
ErrorVideoCore, ///< Error in the video core
ErrorUnsupportedArch, ///< Unsupported Architecture (32-Bit ROMs)
ErrorUnknown ///< Any other error
};

View File

@@ -57,10 +57,14 @@ ResultVal<std::unique_ptr<StorageBackend>> Disk_FileSystem::OpenFile(const std::
std::make_unique<Disk_Storage>(std::move(file)));
}
ResultCode Disk_FileSystem::DeleteFile(const Path& path) const {
LOG_WARNING(Service_FS, "(STUBBED) called");
// TODO(bunnei): Use correct error code
return ResultCode(-1);
ResultCode Disk_FileSystem::DeleteFile(const std::string& path) const {
if (!FileUtil::Exists(path)) {
return ERROR_PATH_NOT_FOUND;
}
FileUtil::Delete(path);
return RESULT_SUCCESS;
}
ResultCode Disk_FileSystem::RenameFile(const Path& src_path, const Path& dest_path) const {

View File

@@ -25,7 +25,7 @@ public:
ResultVal<std::unique_ptr<StorageBackend>> OpenFile(const std::string& path,
Mode mode) const override;
ResultCode DeleteFile(const Path& path) const override;
ResultCode DeleteFile(const std::string& path) const override;
ResultCode RenameFile(const Path& src_path, const Path& dest_path) const override;
ResultCode DeleteDirectory(const Path& path) const override;
ResultCode DeleteDirectoryRecursively(const Path& path) const override;

View File

@@ -97,7 +97,7 @@ public:
* @param path Path relative to the archive
* @return Result of the operation
*/
virtual ResultCode DeleteFile(const Path& path) const = 0;
virtual ResultCode DeleteFile(const std::string& path) const = 0;
/**
* Create a directory specified by its path

View File

@@ -0,0 +1,125 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cinttypes>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/loader/loader.h"
namespace FileSys {
Loader::ResultStatus PartitionFilesystem::Load(const std::string& file_path, size_t offset) {
FileUtil::IOFile file(file_path, "rb");
if (!file.IsOpen())
return Loader::ResultStatus::Error;
// At least be as large as the header
if (file.GetSize() < sizeof(Header))
return Loader::ResultStatus::Error;
// For cartridges, HFSs can get very large, so we need to calculate the size up to
// the actual content itself instead of just blindly reading in the entire file.
Header pfs_header;
if (!file.ReadBytes(&pfs_header, sizeof(Header)))
return Loader::ResultStatus::Error;
bool is_hfs = (memcmp(pfs_header.magic.data(), "HFS", 3) == 0);
size_t entry_size = is_hfs ? sizeof(HFSEntry) : sizeof(PFSEntry);
size_t metadata_size =
sizeof(Header) + (pfs_header.num_entries * entry_size) + pfs_header.strtab_size;
// Actually read in now...
file.Seek(offset, SEEK_SET);
std::vector<u8> file_data(metadata_size);
if (!file.ReadBytes(file_data.data(), metadata_size))
return Loader::ResultStatus::Error;
Loader::ResultStatus result = Load(file_data);
if (result != Loader::ResultStatus::Success)
LOG_ERROR(Service_FS, "Failed to load PFS from file %s!", file_path.c_str());
return result;
}
Loader::ResultStatus PartitionFilesystem::Load(const std::vector<u8>& file_data, size_t offset) {
size_t total_size = file_data.size() - offset;
if (total_size < sizeof(Header))
return Loader::ResultStatus::Error;
memcpy(&pfs_header, &file_data[offset], sizeof(Header));
is_hfs = (memcmp(pfs_header.magic.data(), "HFS", 3) == 0);
size_t entries_offset = offset + sizeof(Header);
size_t entry_size = is_hfs ? sizeof(HFSEntry) : sizeof(PFSEntry);
size_t strtab_offset = entries_offset + (pfs_header.num_entries * entry_size);
for (u16 i = 0; i < pfs_header.num_entries; i++) {
FileEntry entry;
memcpy(&entry.fs_entry, &file_data[entries_offset + (i * entry_size)], sizeof(FSEntry));
entry.name = std::string(reinterpret_cast<const char*>(
&file_data[strtab_offset + entry.fs_entry.strtab_offset]));
pfs_entries.push_back(std::move(entry));
}
content_offset = strtab_offset + pfs_header.strtab_size;
return Loader::ResultStatus::Success;
}
u32 PartitionFilesystem::GetNumEntries() const {
return pfs_header.num_entries;
}
u64 PartitionFilesystem::GetEntryOffset(int index) const {
if (index > GetNumEntries())
return 0;
return content_offset + pfs_entries[index].fs_entry.offset;
}
u64 PartitionFilesystem::GetEntrySize(int index) const {
if (index > GetNumEntries())
return 0;
return pfs_entries[index].fs_entry.size;
}
std::string PartitionFilesystem::GetEntryName(int index) const {
if (index > GetNumEntries())
return "";
return pfs_entries[index].name;
}
u64 PartitionFilesystem::GetFileOffset(const std::string& name) const {
for (u32 i = 0; i < pfs_header.num_entries; i++) {
if (pfs_entries[i].name == name)
return content_offset + pfs_entries[i].fs_entry.offset;
}
return 0;
}
u64 PartitionFilesystem::GetFileSize(const std::string& name) const {
for (u32 i = 0; i < pfs_header.num_entries; i++) {
if (pfs_entries[i].name == name)
return pfs_entries[i].fs_entry.size;
}
return 0;
}
void PartitionFilesystem::Print() const {
NGLOG_DEBUG(Service_FS, "Magic: {:.4}", pfs_header.magic.data());
NGLOG_DEBUG(Service_FS, "Files: {}", pfs_header.num_entries);
for (u32 i = 0; i < pfs_header.num_entries; i++) {
NGLOG_DEBUG(Service_FS, " > File {}: {} (0x{:X} bytes, at 0x{:X})", i,
pfs_entries[i].name.c_str(), pfs_entries[i].fs_entry.size,
GetFileOffset(pfs_entries[i].name));
}
}
} // namespace FileSys

View File

@@ -0,0 +1,87 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Loader {
enum class ResultStatus;
}
namespace FileSys {
/**
* Helper which implements an interface to parse PFS/HFS filesystems.
* Data can either be loaded from a file path or data with an offset into it.
*/
class PartitionFilesystem {
public:
Loader::ResultStatus Load(const std::string& file_path, size_t offset = 0);
Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0);
u32 GetNumEntries() const;
u64 GetEntryOffset(int index) const;
u64 GetEntrySize(int index) const;
std::string GetEntryName(int index) const;
u64 GetFileOffset(const std::string& name) const;
u64 GetFileSize(const std::string& name) const;
void Print() const;
private:
struct Header {
std::array<char, 4> magic;
u32_le num_entries;
u32_le strtab_size;
INSERT_PADDING_BYTES(0x4);
};
static_assert(sizeof(Header) == 0x10, "PFS/HFS header structure size is wrong");
#pragma pack(push, 1)
struct FSEntry {
u64_le offset;
u64_le size;
u32_le strtab_offset;
};
static_assert(sizeof(FSEntry) == 0x14, "FS entry structure size is wrong");
struct PFSEntry {
FSEntry fs_entry;
INSERT_PADDING_BYTES(0x4);
};
static_assert(sizeof(PFSEntry) == 0x18, "PFS entry structure size is wrong");
struct HFSEntry {
FSEntry fs_entry;
u32_le hash_region_size;
INSERT_PADDING_BYTES(0x8);
std::array<char, 0x20> hash;
};
static_assert(sizeof(HFSEntry) == 0x40, "HFS entry structure size is wrong");
#pragma pack(pop)
struct FileEntry {
FSEntry fs_entry;
std::string name;
};
Header pfs_header;
bool is_hfs;
size_t content_offset;
std::vector<FileEntry> pfs_entries;
};
} // namespace FileSys

View File

@@ -20,7 +20,7 @@ ResultVal<std::unique_ptr<StorageBackend>> RomFS_FileSystem::OpenFile(const std:
std::make_unique<RomFS_Storage>(romfs_file, data_offset, data_size));
}
ResultCode RomFS_FileSystem::DeleteFile(const Path& path) const {
ResultCode RomFS_FileSystem::DeleteFile(const std::string& path) const {
LOG_CRITICAL(Service_FS, "Attempted to delete a file from an ROMFS archive (%s).",
GetName().c_str());
// TODO(bunnei): Use correct error code

View File

@@ -31,7 +31,7 @@ public:
ResultVal<std::unique_ptr<StorageBackend>> OpenFile(const std::string& path,
Mode mode) const override;
ResultCode DeleteFile(const Path& path) const override;
ResultCode DeleteFile(const std::string& path) const override;
ResultCode RenameFile(const Path& src_path, const Path& dest_path) const override;
ResultCode DeleteDirectory(const Path& path) const override;
ResultCode DeleteDirectoryRecursively(const Path& path) const override;

View File

@@ -120,18 +120,6 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
return ERR_WRONG_PERMISSION;
}
// TODO(Subv): The same process that created a SharedMemory object
// can not map it in its own address space unless it was created with addr=0, result 0xD900182C.
if (address != 0) {
// TODO(shinyquagsire23): Check for virtual/mappable memory here too?
if (address >= Memory::HEAP_VADDR && address < Memory::HEAP_VADDR_END) {
LOG_ERROR(Kernel, "cannot map id=%u, address=0x%lx name=%s, invalid address",
GetObjectId(), address, name.c_str());
return ERR_INVALID_ADDRESS;
}
}
VAddr target_address = address;
if (base_address == 0 && target_address == 0) {

View File

@@ -371,6 +371,18 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
return RESULT_SUCCESS;
}
/// Sets the thread activity
static ResultCode SetThreadActivity(Handle handle, u32 unknown) {
LOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x%08X, unknown=0x%08X", handle, unknown);
return RESULT_SUCCESS;
}
/// Gets the thread context
static ResultCode GetThreadContext(Handle handle, VAddr addr) {
LOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x%08X, addr=0x%" PRIx64, handle, addr);
return RESULT_SUCCESS;
}
/// Gets the priority for the specified thread
static ResultCode GetThreadPriority(u32* priority, Handle handle) {
const SharedPtr<Thread> thread = g_handle_table.Get<Thread>(handle);
@@ -849,14 +861,14 @@ static const FunctionDef SVC_Table[] = {
{0x2B, nullptr, "FlushDataCache"},
{0x2C, nullptr, "MapPhysicalMemory"},
{0x2D, nullptr, "UnmapPhysicalMemory"},
{0x2E, nullptr, "Unknown"},
{0x2E, nullptr, "GetNextThreadInfo"},
{0x2F, nullptr, "GetLastThreadInfo"},
{0x30, nullptr, "GetResourceLimitLimitValue"},
{0x31, nullptr, "GetResourceLimitCurrentValue"},
{0x32, nullptr, "SetThreadActivity"},
{0x33, nullptr, "GetThreadContext"},
{0x34, nullptr, "Unknown"},
{0x35, nullptr, "Unknown"},
{0x32, SvcWrap<SetThreadActivity>, "SetThreadActivity"},
{0x33, SvcWrap<GetThreadContext>, "GetThreadContext"},
{0x34, nullptr, "WaitForAddress"},
{0x35, nullptr, "SignalToAddress"},
{0x36, nullptr, "Unknown"},
{0x37, nullptr, "Unknown"},
{0x38, nullptr, "Unknown"},
@@ -864,7 +876,7 @@ static const FunctionDef SVC_Table[] = {
{0x3A, nullptr, "Unknown"},
{0x3B, nullptr, "Unknown"},
{0x3C, nullptr, "DumpInfo"},
{0x3D, nullptr, "Unknown"},
{0x3D, nullptr, "DumpInfoNew"},
{0x3E, nullptr, "Unknown"},
{0x3F, nullptr, "Unknown"},
{0x40, nullptr, "CreateSession"},
@@ -875,9 +887,9 @@ static const FunctionDef SVC_Table[] = {
{0x45, nullptr, "CreateEvent"},
{0x46, nullptr, "Unknown"},
{0x47, nullptr, "Unknown"},
{0x48, nullptr, "Unknown"},
{0x49, nullptr, "Unknown"},
{0x4A, nullptr, "Unknown"},
{0x48, nullptr, "AllocateUnsafeMemory"},
{0x49, nullptr, "FreeUnsafeMemory"},
{0x4A, nullptr, "SetUnsafeAllocationLimit"},
{0x4B, nullptr, "CreateJitMemory"},
{0x4C, nullptr, "MapJitMemory"},
{0x4D, nullptr, "SleepSystem"},
@@ -914,7 +926,7 @@ static const FunctionDef SVC_Table[] = {
{0x6C, nullptr, "SetHardwareBreakPoint"},
{0x6D, nullptr, "GetDebugThreadParam"},
{0x6E, nullptr, "Unknown"},
{0x6F, nullptr, "Unknown"},
{0x6F, nullptr, "GetMemoryInfo"},
{0x70, nullptr, "CreatePort"},
{0x71, nullptr, "ManageNamedPort"},
{0x72, nullptr, "ConnectToPort"},

View File

@@ -70,6 +70,11 @@ void SvcWrap() {
FuncReturn(retval);
}
template <ResultCode func(u32, u64)>
void SvcWrap() {
FuncReturn(func((u32)(PARAM(0) & 0xFFFFFFFF), PARAM(1)).raw);
}
template <ResultCode func(u32, u32, u64)>
void SvcWrap() {
FuncReturn(func((u32)(PARAM(0) & 0xFFFFFFFF), (u32)(PARAM(1) & 0xFFFFFFFF), PARAM(2)).raw);

View File

@@ -380,7 +380,7 @@ void VMManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
u64 VMManager::GetTotalMemoryUsage() {
LOG_WARNING(Kernel, "(STUBBED) called");
return 0xBE000000;
return 0xF8000000;
}
u64 VMManager::GetTotalHeapUsage() {

View File

@@ -2,14 +2,150 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/acc.h"
#include "core/hle/service/acc/acc_aa.h"
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
namespace Service {
namespace Account {
// TODO: RE this structure
struct UserData {
INSERT_PADDING_WORDS(1);
u32 icon_id;
u8 bg_color_id;
INSERT_PADDING_BYTES(0x7);
INSERT_PADDING_BYTES(0x10);
INSERT_PADDING_BYTES(0x60);
};
static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
struct ProfileBase {
u8 user_id[0x10];
u64 timestamp;
u8 username[0x20];
};
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
using Uid = std::array<u64, 2>;
static constexpr Uid DEFAULT_USER_ID{0x10ull, 0x20ull};
class IProfile final : public ServiceFramework<IProfile> {
public:
IProfile() : ServiceFramework("IProfile") {
static const FunctionInfo functions[] = {
{0, nullptr, "Get"},
{1, &IProfile::GetBase, "GetBase"},
{10, nullptr, "GetImageSize"},
{11, nullptr, "LoadImage"},
};
RegisterHandlers(functions);
}
private:
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ProfileBase profile_base{};
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
IManagerForApplication() : ServiceFramework("IManagerForApplication") {
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{130, nullptr, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, nullptr, "StoreOpenContext"},
};
RegisterHandlers(functions);
}
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0x12345678ABCDEF);
}
};
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
}
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProfile>();
LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IManagerForApplication>();
LOG_DEBUG(Service_ACC, "called");
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(DEFAULT_USER_ID);
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {}
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<ACC_U0>()->InstallAsService(service_manager);
auto module = std::make_shared<Module>();
std::make_shared<ACC_AA>(module)->InstallAsService(service_manager);
std::make_shared<ACC_SU>(module)->InstallAsService(service_manager);
std::make_shared<ACC_U0>(module)->InstallAsService(service_manager);
std::make_shared<ACC_U1>(module)->InstallAsService(service_manager);
}
} // namespace Account

View File

@@ -9,6 +9,25 @@
namespace Service {
namespace Account {
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
Interface(std::shared_ptr<Module> module, const char* name);
void GetUserExistence(Kernel::HLERequestContext& ctx);
void ListAllUsers(Kernel::HLERequestContext& ctx);
void ListOpenUsers(Kernel::HLERequestContext& ctx);
void GetLastOpenedUser(Kernel::HLERequestContext& ctx);
void GetProfile(Kernel::HLERequestContext& ctx);
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;
};
};
/// Registers all ACC services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);

View File

@@ -0,0 +1,22 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/acc/acc_aa.h"
namespace Service {
namespace Account {
ACC_AA::ACC_AA(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:aa") {
static const FunctionInfo functions[] = {
{0, nullptr, "EnsureCacheAsync"},
{1, nullptr, "LoadCache"},
{2, nullptr, "GetDeviceAccountId"},
{50, nullptr, "RegisterNotificationTokenAsync"},
{51, nullptr, "UnregisterNotificationTokenAsync"},
};
RegisterHandlers(functions);
}
} // namespace Account
} // namespace Service

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/acc/acc.h"
namespace Service {
namespace Account {
class ACC_AA final : public Module::Interface {
public:
explicit ACC_AA(std::shared_ptr<Module> module);
};
} // namespace Account
} // namespace Service

View File

@@ -0,0 +1,55 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/acc/acc_su.h"
namespace Service {
namespace Account {
ACC_SU::ACC_SU(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:su") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetUserCount"},
{1, &ACC_SU::GetUserExistence, "GetUserExistence"},
{2, &ACC_SU::ListAllUsers, "ListAllUsers"},
{3, &ACC_SU::ListOpenUsers, "ListOpenUsers"},
{4, &ACC_SU::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
{102, nullptr, "GetBaasAccountManagerForSystemService"},
{103, nullptr, "GetBaasUserAvailabilityChangeNotifier"},
{104, nullptr, "GetProfileUpdateNotifier"},
{105, nullptr, "CheckNetworkServiceAvailabilityAsync"},
{110, nullptr, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{112, nullptr, "LoadSaveDataThumbnail"},
{113, nullptr, "GetSaveDataThumbnailExistence"},
{190, nullptr, "GetUserLastOpenedApplication"},
{191, nullptr, "ActivateOpenContextHolder"},
{200, nullptr, "BeginUserRegistration"},
{201, nullptr, "CompleteUserRegistration"},
{202, nullptr, "CancelUserRegistration"},
{203, nullptr, "DeleteUser"},
{204, nullptr, "SetUserPosition"},
{205, nullptr, "GetProfileEditor"},
{206, nullptr, "CompleteUserRegistrationForcibly"},
{210, nullptr, "CreateFloatingRegistrationRequest"},
{230, nullptr, "AuthenticateServiceAsync"},
{250, nullptr, "GetBaasAccountAdministrator"},
{290, nullptr, "ProxyProcedureForGuestLoginWithNintendoAccount"},
{291, nullptr, "ProxyProcedureForFloatingRegistrationWithNintendoAccount"},
{299, nullptr, "SuspendBackgroundDaemon"},
{997, nullptr, "DebugInvalidateTokenCacheForUser"},
{998, nullptr, "DebugSetUserStateClose"},
{999, nullptr, "DebugSetUserStateOpen"},
};
RegisterHandlers(functions);
}
} // namespace Account
} // namespace Service

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/acc/acc.h"
namespace Service {
namespace Account {
class ACC_SU final : public Module::Interface {
public:
explicit ACC_SU(std::shared_ptr<Module> module);
};
} // namespace Account
} // namespace Service

View File

@@ -2,120 +2,31 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/acc/acc_u0.h"
namespace Service {
namespace Account {
using Uid = std::array<u64, 2>;
static constexpr Uid DEFAULT_USER_ID{0x10ull, 0x20ull};
class IProfile final : public ServiceFramework<IProfile> {
public:
IProfile() : ServiceFramework("IProfile") {
static const FunctionInfo functions[] = {
{1, &IProfile::GetBase, "GetBase"},
};
RegisterHandlers(functions);
}
private:
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
ProfileBase profile_base{};
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
}
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
IManagerForApplication() : ServiceFramework("IManagerForApplication") {
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
};
RegisterHandlers(functions);
}
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0x12345678ABCDEF);
}
};
void ACC_U0::GetUserExistence(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(true); // TODO: Check when this is supposed to return true and when not
}
void ACC_U0::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ACC_U0::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ACC_U0::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProfile>();
LOG_DEBUG(Service_ACC, "called");
}
void ACC_U0::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ACC_U0::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IManagerForApplication>();
LOG_DEBUG(Service_ACC, "called");
}
void ACC_U0::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(DEFAULT_USER_ID);
}
ACC_U0::ACC_U0() : ServiceFramework("acc:u0") {
ACC_U0::ACC_U0(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u0") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetUserCount"},
{1, &ACC_U0::GetUserExistence, "GetUserExistence"},
{2, &ACC_U0::ListAllUsers, "ListAllUsers"},
{3, &ACC_U0::ListOpenUsers, "ListOpenUsers"},
{4, &ACC_U0::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
{102, nullptr, "AuthenticateApplicationAsync"},
{103, nullptr, "CheckNetworkServiceAvailabilityAsync"},
{110, nullptr, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{120, nullptr, "CreateGuestLoginRequest"},
{130, nullptr, "LoadOpenContext"},
};
RegisterHandlers(functions);
}

View File

@@ -4,36 +4,14 @@
#pragma once
#include "core/hle/service/service.h"
#include "core/hle/service/acc/acc.h"
namespace Service {
namespace Account {
// TODO: RE this structure
struct UserData {
INSERT_PADDING_BYTES(0x80);
};
static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
// TODO: RE this structure
struct ProfileBase {
INSERT_PADDING_BYTES(0x38);
};
static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase structure has incorrect size");
class ACC_U0 final : public ServiceFramework<ACC_U0> {
class ACC_U0 final : public Module::Interface {
public:
ACC_U0();
~ACC_U0() = default;
private:
void GetUserExistence(Kernel::HLERequestContext& ctx);
void ListAllUsers(Kernel::HLERequestContext& ctx);
void ListOpenUsers(Kernel::HLERequestContext& ctx);
void GetLastOpenedUser(Kernel::HLERequestContext& ctx);
void GetProfile(Kernel::HLERequestContext& ctx);
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
explicit ACC_U0(std::shared_ptr<Module> module);
};
} // namespace Account

View File

@@ -0,0 +1,42 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/acc/acc_u1.h"
namespace Service {
namespace Account {
ACC_U1::ACC_U1(std::shared_ptr<Module> module) : Module::Interface(std::move(module), "acc:u1") {
static const FunctionInfo functions[] = {
{0, nullptr, "GetUserCount"},
{1, &ACC_U1::GetUserExistence, "GetUserExistence"},
{2, &ACC_U1::ListAllUsers, "ListAllUsers"},
{3, &ACC_U1::ListOpenUsers, "ListOpenUsers"},
{4, &ACC_U1::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, nullptr, "IsUserRegistrationRequestPermitted"},
{51, nullptr, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
{102, nullptr, "GetBaasAccountManagerForSystemService"},
{103, nullptr, "GetProfileUpdateNotifier"},
{104, nullptr, "CheckNetworkServiceAvailabilityAsync"},
{105, nullptr, "GetBaasUserAvailabilityChangeNotifier"},
{110, nullptr, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{112, nullptr, "LoadSaveDataThumbnail"},
{113, nullptr, "GetSaveDataThumbnailExistence"},
{190, nullptr, "GetUserLastOpenedApplication"},
{191, nullptr, "ActivateOpenContextHolder"},
{997, nullptr, "DebugInvalidateTokenCacheForUser"},
{998, nullptr, "DebugSetUserStateClose"},
{999, nullptr, "DebugSetUserStateOpen"},
};
RegisterHandlers(functions);
}
} // namespace Account
} // namespace Service

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/acc/acc.h"
namespace Service {
namespace Account {
class ACC_U1 final : public Module::Interface {
public:
explicit ACC_U1(std::shared_ptr<Module> module);
};
} // namespace Account
} // namespace Service

View File

@@ -19,8 +19,11 @@ namespace AM {
IWindowController::IWindowController() : ServiceFramework("IWindowController") {
static const FunctionInfo functions[] = {
{0, nullptr, "CreateWindow"},
{1, &IWindowController::GetAppletResourceUserId, "GetAppletResourceUserId"},
{10, &IWindowController::AcquireForegroundRights, "AcquireForegroundRights"},
{11, nullptr, "ReleaseForegroundRights"},
{12, nullptr, "RejectToChangeIntoBackground"},
};
RegisterHandlers(functions);
}
@@ -78,8 +81,11 @@ IDebugFunctions::IDebugFunctions() : ServiceFramework("IDebugFunctions") {}
ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("ISelfController"), nvflinger(std::move(nvflinger)) {
static const FunctionInfo functions[] = {
{0, nullptr, "Exit"},
{1, &ISelfController::LockExit, "LockExit"},
{2, &ISelfController::UnlockExit, "UnlockExit"},
{3, nullptr, "EnterFatalSection"},
{4, nullptr, "LeaveFatalSection"},
{9, &ISelfController::GetLibraryAppletLaunchableEvent, "GetLibraryAppletLaunchableEvent"},
{10, &ISelfController::SetScreenShotPermission, "SetScreenShotPermission"},
{11, &ISelfController::SetOperationModeChangedNotification,
@@ -88,8 +94,29 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
"SetPerformanceModeChangedNotification"},
{13, &ISelfController::SetFocusHandlingMode, "SetFocusHandlingMode"},
{14, &ISelfController::SetRestartMessageEnabled, "SetRestartMessageEnabled"},
{15, nullptr, "SetScreenShotAppletIdentityInfo"},
{16, &ISelfController::SetOutOfFocusSuspendingEnabled, "SetOutOfFocusSuspendingEnabled"},
{17, nullptr, "SetControllerFirmwareUpdateSection"},
{18, nullptr, "SetRequiresCaptureButtonShortPressedMessage"},
{19, nullptr, "SetScreenShotImageOrientation"},
{20, nullptr, "SetDesirableKeyboardLayout"},
{40, &ISelfController::CreateManagedDisplayLayer, "CreateManagedDisplayLayer"},
{41, nullptr, "IsSystemBufferSharingEnabled"},
{42, nullptr, "GetSystemSharedLayerHandle"},
{50, nullptr, "SetHandlesRequestToDisplay"},
{51, nullptr, "ApproveToDisplay"},
{60, nullptr, "OverrideAutoSleepTimeAndDimmingTime"},
{61, nullptr, "SetMediaPlaybackState"},
{62, nullptr, "SetIdleTimeDetectionExtension"},
{63, nullptr, "GetIdleTimeDetectionExtension"},
{64, nullptr, "SetInputDetectionSourceSet"},
{65, nullptr, "ReportUserIsActive"},
{66, nullptr, "GetCurrentIlluminance"},
{67, nullptr, "IsIlluminanceAvailable"},
{68, nullptr, "SetAutoSleepDisabled"},
{69, nullptr, "IsAutoSleepDisabled"},
{70, nullptr, "ReportMultimediaError"},
{80, nullptr, "SetWirelessPriorityMode"},
};
RegisterHandlers(functions);
@@ -206,9 +233,30 @@ ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter"
static const FunctionInfo functions[] = {
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
{1, &ICommonStateGetter::ReceiveMessage, "ReceiveMessage"},
{2, nullptr, "GetThisAppletKind"},
{3, nullptr, "AllowToEnterSleep"},
{4, nullptr, "DisallowToEnterSleep"},
{5, &ICommonStateGetter::GetOperationMode, "GetOperationMode"},
{6, &ICommonStateGetter::GetPerformanceMode, "GetPerformanceMode"},
{7, nullptr, "GetCradleStatus"},
{8, nullptr, "GetBootMode"},
{9, &ICommonStateGetter::GetCurrentFocusState, "GetCurrentFocusState"},
{10, nullptr, "RequestToAcquireSleepLock"},
{11, nullptr, "ReleaseSleepLock"},
{12, nullptr, "ReleaseSleepLockTransiently"},
{13, nullptr, "GetAcquiredSleepLockEvent"},
{20, nullptr, "PushToGeneralChannel"},
{30, nullptr, "GetHomeButtonReaderLockAccessor"},
{31, nullptr, "GetReaderLockAccessorEx"},
{40, nullptr, "GetCradleFwVersion"},
{50, nullptr, "IsVrModeEnabled"},
{51, nullptr, "SetVrModeEnabled"},
{52, nullptr, "SwitchLcdBacklight"},
{55, nullptr, "IsInControllerFirmwareUpdateSection"},
{60, nullptr, "GetDefaultDisplayResolution"},
{61, nullptr, "GetDefaultDisplayResolutionChangeEvent"},
{62, nullptr, "GetHdcpAuthenticationState"},
{63, nullptr, "GetHdcpAuthenticationStateChangeEvent"},
};
RegisterHandlers(functions);
@@ -278,7 +326,7 @@ public:
{104, nullptr, "PopInteractiveOutData"},
{105, nullptr, "GetPopOutDataEvent"},
{106, nullptr, "GetPopInteractiveOutDataEvent"},
{120, nullptr, "NeedsToExitProcess"},
{110, nullptr, "NeedsToExitProcess"},
{120, nullptr, "GetLibraryAppletInfo"},
{150, nullptr, "RequestForAppletToGetForeground"},
{160, nullptr, "GetIndirectLayerConsumerHandle"},
@@ -330,6 +378,7 @@ public:
: ServiceFramework("IStorageAccessor"), buffer(std::move(buffer)) {
static const FunctionInfo functions[] = {
{0, &IStorageAccessor::GetSize, "GetSize"},
{10, nullptr, "Write"},
{11, &IStorageAccessor::Read, "Read"},
};
RegisterHandlers(functions);
@@ -372,6 +421,7 @@ public:
: ServiceFramework("IStorage"), buffer(std::move(buffer)) {
static const FunctionInfo functions[] = {
{0, &IStorage::Open, "Open"},
{1, nullptr, "OpenTransferStorage"},
};
RegisterHandlers(functions);
}
@@ -392,12 +442,42 @@ private:
IApplicationFunctions::IApplicationFunctions() : ServiceFramework("IApplicationFunctions") {
static const FunctionInfo functions[] = {
{1, &IApplicationFunctions::PopLaunchParameter, "PopLaunchParameter"},
{10, nullptr, "CreateApplicationAndPushAndRequestToStart"},
{11, nullptr, "CreateApplicationAndPushAndRequestToStartForQuest"},
{12, nullptr, "CreateApplicationAndRequestToStart"},
{13, nullptr, "CreateApplicationAndRequestToStartForQuest"},
{20, &IApplicationFunctions::EnsureSaveData, "EnsureSaveData"},
{21, &IApplicationFunctions::GetDesiredLanguage, "GetDesiredLanguage"},
{22, &IApplicationFunctions::SetTerminateResult, "SetTerminateResult"},
{23, nullptr, "GetDisplayVersion"},
{24, nullptr, "GetLaunchStorageInfoForDebug"},
{25, nullptr, "ExtendSaveData"},
{26, nullptr, "GetSaveDataSize"},
{30, nullptr, "BeginBlockingHomeButtonShortAndLongPressed"},
{31, nullptr, "EndBlockingHomeButtonShortAndLongPressed"},
{32, nullptr, "BeginBlockingHomeButton"},
{33, nullptr, "EndBlockingHomeButton"},
{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
{50, nullptr, "GetPseudoDeviceId"},
{60, nullptr, "SetMediaPlaybackStateForApplication"},
{65, nullptr, "IsGamePlayRecordingSupported"},
{66, &IApplicationFunctions::InitializeGamePlayRecording, "InitializeGamePlayRecording"},
{67, &IApplicationFunctions::SetGamePlayRecordingState, "SetGamePlayRecordingState"},
{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
{68, nullptr, "RequestFlushGamePlayingMovieForDebug"},
{70, nullptr, "RequestToShutdown"},
{71, nullptr, "RequestToReboot"},
{80, nullptr, "ExitAndRequestToShowThanksMessage"},
{90, nullptr, "EnableApplicationCrashReport"},
{100, nullptr, "InitializeApplicationCopyrightFrameBuffer"},
{101, nullptr, "SetApplicationCopyrightImage"},
{102, nullptr, "SetApplicationCopyrightVisibility"},
{110, nullptr, "QueryApplicationPlayStatistics"},
{120, nullptr, "ExecuteProgram"},
{121, nullptr, "ClearUserChannel"},
{122, nullptr, "UnpopToUserChannel"},
{500, nullptr, "StartContinuousRecordingFlushForDebug"},
{1000, nullptr, "CreateMovieMaker"},
{1001, nullptr, "PrepareForJit"},
};
RegisterHandlers(functions);
}

View File

@@ -21,6 +21,7 @@ public:
{2, &ILibraryAppletProxy::GetWindowController, "GetWindowController"},
{3, &ILibraryAppletProxy::GetAudioController, "GetAudioController"},
{4, &ILibraryAppletProxy::GetDisplayController, "GetDisplayController"},
{10, nullptr, "GetProcessWindingController"},
{11, &ILibraryAppletProxy::GetLibraryAppletCreator, "GetLibraryAppletCreator"},
{20, &ILibraryAppletProxy::GetApplicationFunctions, "GetApplicationFunctions"},
{1000, &ILibraryAppletProxy::GetDebugFunctions, "GetDebugFunctions"},

View File

@@ -21,6 +21,7 @@ public:
{2, &IApplicationProxy::GetWindowController, "GetWindowController"},
{3, &IApplicationProxy::GetAudioController, "GetAudioController"},
{4, &IApplicationProxy::GetDisplayController, "GetDisplayController"},
{10, nullptr, "GetProcessWindingController"},
{11, &IApplicationProxy::GetLibraryAppletCreator, "GetLibraryAppletCreator"},
{20, &IApplicationProxy::GetApplicationFunctions, "GetApplicationFunctions"},
{1000, &IApplicationProxy::GetDebugFunctions, "GetDebugFunctions"},

View File

@@ -19,6 +19,7 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u") {
{5, nullptr, "GetAddOnContentBaseId"},
{6, nullptr, "PrepareAddOnContentByApplicationId"},
{7, nullptr, "PrepareAddOnContent"},
{8, nullptr, "GetAddOnContentListChangedEvent"},
};
RegisterHandlers(functions);
}

View File

@@ -14,15 +14,20 @@ class IAudioIn final : public ServiceFramework<IAudioIn> {
public:
IAudioIn() : ServiceFramework("IAudioIn") {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioInState"},
{0x1, nullptr, "StartAudioIn"},
{0x2, nullptr, "StopAudioIn"},
{0x3, nullptr, "AppendAudioInBuffer_1"},
{0x4, nullptr, "RegisterBufferEvent"},
{0x5, nullptr, "GetReleasedAudioInBuffer_1"},
{0x6, nullptr, "ContainsAudioInBuffer"},
{0x7, nullptr, "AppendAudioInBuffer_2"},
{0x8, nullptr, "GetReleasedAudioInBuffer_2"},
{0, nullptr, "GetAudioInState"},
{1, nullptr, "StartAudioIn"},
{2, nullptr, "StopAudioIn"},
{3, nullptr, "AppendAudioInBuffer"},
{4, nullptr, "RegisterBufferEvent"},
{5, nullptr, "GetReleasedAudioInBuffer"},
{6, nullptr, "ContainsAudioInBuffer"},
{7, nullptr, "AppendAudioInBufferWithUserEvent"},
{8, nullptr, "AppendAudioInBufferAuto"},
{9, nullptr, "GetReleasedAudioInBufferAuto"},
{10, nullptr, "AppendAudioInBufferWithUserEventAuto"},
{11, nullptr, "GetAudioInBufferCount"},
{12, nullptr, "SetAudioInDeviceGain"},
{13, nullptr, "GetAudioInDeviceGain"},
};
RegisterHandlers(functions);
}
@@ -31,8 +36,10 @@ public:
AudInU::AudInU() : ServiceFramework("audin:u") {
static const FunctionInfo functions[] = {
{0x00000000, nullptr, "ListAudioIns"},
{0x00000001, nullptr, "OpenAudioIn"},
{0, nullptr, "ListAudioIns"},
{1, nullptr, "OpenAudioIn"},
{3, nullptr, "OpenAudioInAuto"},
{4, nullptr, "ListAudioInsAuto"},
};
RegisterHandlers(functions);
}

View File

@@ -25,15 +25,18 @@ class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut() : ServiceFramework("IAudioOut"), audio_out_state(AudioState::Stopped) {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioOutState"},
{0x1, &IAudioOut::StartAudioOut, "StartAudioOut"},
{0x2, &IAudioOut::StopAudioOut, "StopAudioOut"},
{0x3, &IAudioOut::AppendAudioOutBuffer_1, "AppendAudioOutBuffer_1"},
{0x4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
{0x5, &IAudioOut::GetReleasedAudioOutBuffer_1, "GetReleasedAudioOutBuffer_1"},
{0x6, nullptr, "ContainsAudioOutBuffer"},
{0x7, nullptr, "AppendAudioOutBuffer_2"},
{0x8, nullptr, "GetReleasedAudioOutBuffer_2"},
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
{1, &IAudioOut::StartAudioOut, "StartAudioOut"},
{2, &IAudioOut::StopAudioOut, "StopAudioOut"},
{3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"},
{4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
{5, &IAudioOut::GetReleasedAudioOutBuffer, "GetReleasedAudioOutBuffer"},
{6, nullptr, "ContainsAudioOutBuffer"},
{7, nullptr, "AppendAudioOutBufferAuto"},
{8, nullptr, "GetReleasedAudioOutBufferAuto"},
{9, nullptr, "GetAudioOutBufferCount"},
{10, nullptr, "GetAudioOutPlayedSampleCount"},
{11, nullptr, "FlushAudioOutBuffers"},
};
RegisterHandlers(functions);
@@ -57,6 +60,13 @@ public:
}
private:
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(audio_out_state));
}
void StartAudioOut(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
@@ -87,7 +97,7 @@ private:
rb.PushCopyObjects(buffer_event);
}
void AppendAudioOutBuffer_1(Kernel::HLERequestContext& ctx) {
void AppendAudioOutBuffer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
@@ -98,7 +108,7 @@ private:
rb.Push(RESULT_SUCCESS);
}
void GetReleasedAudioOutBuffer_1(Kernel::HLERequestContext& ctx) {
void GetReleasedAudioOutBuffer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
// TODO(st4rk): This is how libtransistor currently implements the
@@ -189,8 +199,8 @@ void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
AudOutU::AudOutU() : ServiceFramework("audout:u") {
static const FunctionInfo functions[] = {{0x00000000, &AudOutU::ListAudioOuts, "ListAudioOuts"},
{0x00000001, &AudOutU::OpenAudioOut, "OpenAudioOut"},
{0x00000002, nullptr, "Unknown2"},
{0x00000003, nullptr, "Unknown3"}};
{0x00000002, nullptr, "ListAudioOutsAuto"},
{0x00000003, nullptr, "OpenAudioOutAuto"}};
RegisterHandlers(functions);
}

View File

@@ -14,13 +14,15 @@ class IFinalOutputRecorder final : public ServiceFramework<IFinalOutputRecorder>
public:
IFinalOutputRecorder() : ServiceFramework("IFinalOutputRecorder") {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetFinalOutputRecorderState"},
{0x1, nullptr, "StartFinalOutputRecorder"},
{0x2, nullptr, "StopFinalOutputRecorder"},
{0x3, nullptr, "AppendFinalOutputRecorderBuffer"},
{0x4, nullptr, "RegisterBufferEvent"},
{0x5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
{0x6, nullptr, "ContainsFinalOutputRecorderBuffer"},
{0, nullptr, "GetFinalOutputRecorderState"},
{1, nullptr, "StartFinalOutputRecorder"},
{2, nullptr, "StopFinalOutputRecorder"},
{3, nullptr, "AppendFinalOutputRecorderBuffer"},
{4, nullptr, "RegisterBufferEvent"},
{5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
{6, nullptr, "ContainsFinalOutputRecorderBuffer"},
{8, nullptr, "AppendFinalOutputRecorderBufferAuto"},
{9, nullptr, "GetReleasedFinalOutputRecorderBufferAuto"},
};
RegisterHandlers(functions);
}

View File

@@ -19,16 +19,18 @@ class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public:
IAudioRenderer() : ServiceFramework("IAudioRenderer") {
static const FunctionInfo functions[] = {
{0x0, nullptr, "GetAudioRendererSampleRate"},
{0x1, nullptr, "GetAudioRendererSampleCount"},
{0x2, nullptr, "GetAudioRendererMixBufferCount"},
{0x3, nullptr, "GetAudioRendererState"},
{0x4, &IAudioRenderer::RequestUpdateAudioRenderer, "RequestUpdateAudioRenderer"},
{0x5, &IAudioRenderer::StartAudioRenderer, "StartAudioRenderer"},
{0x6, &IAudioRenderer::StopAudioRenderer, "StopAudioRenderer"},
{0x7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{0x8, nullptr, "SetAudioRendererRenderingTimeLimit"},
{0x9, nullptr, "GetAudioRendererRenderingTimeLimit"},
{0, nullptr, "GetAudioRendererSampleRate"},
{1, nullptr, "GetAudioRendererSampleCount"},
{2, nullptr, "GetAudioRendererMixBufferCount"},
{3, nullptr, "GetAudioRendererState"},
{4, &IAudioRenderer::RequestUpdateAudioRenderer, "RequestUpdateAudioRenderer"},
{5, &IAudioRenderer::StartAudioRenderer, "StartAudioRenderer"},
{6, &IAudioRenderer::StopAudioRenderer, "StopAudioRenderer"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{8, nullptr, "SetAudioRendererRenderingTimeLimit"},
{9, nullptr, "GetAudioRendererRenderingTimeLimit"},
{10, nullptr, "RequestUpdateAudioRendererAuto"},
{11, nullptr, "ExecuteAudioRendererRendering"},
};
RegisterHandlers(functions);
@@ -158,7 +160,7 @@ public:
{0x0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{0x1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
{0x2, nullptr, "GetAudioDeviceOutputVolume"},
{0x3, nullptr, "GetActiveAudioDeviceName"},
{0x3, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceName"},
{0x4, &IAudioDevice::QueryAudioDeviceSystemEvent, "QueryAudioDeviceSystemEvent"},
{0x5, &IAudioDevice::GetActiveChannelCount, "GetActiveChannelCount"},
{0x6, nullptr, "ListAudioDeviceNameAuto"},
@@ -199,6 +201,18 @@ private:
rb.Push(RESULT_SUCCESS);
}
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
const std::string audio_interface = "AudioDevice";
ctx.WriteBuffer(audio_interface.c_str(), audio_interface.size());
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
}
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
@@ -225,6 +239,8 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") {
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
{1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"},
{2, &AudRenU::GetAudioDevice, "GetAudioDevice"},
{3, nullptr, "OpenAudioRendererAuto"},
{4, nullptr, "GetAudioDeviceServiceWithRevisionInfo"},
};
RegisterHandlers(functions);
}

View File

@@ -22,9 +22,9 @@ CodecCtl::CodecCtl() : ServiceFramework("codecctl") {
{0x00000007, nullptr, "SetCodecActiveTarget"},
{0x00000008, nullptr, "Unknown"},
{0x00000009, nullptr, "BindCodecHeadphoneMicJackInterrupt"},
{0x0000000A, nullptr, "IsCodecHeadphoneMicJackInserted"},
{0x0000000B, nullptr, "ClearCodecHeadphoneMicJackInterrupt"},
{0x0000000C, nullptr, "IsCodecDeviceRequested"},
{0x00000010, nullptr, "IsCodecHeadphoneMicJackInserted"},
{0x00000011, nullptr, "ClearCodecHeadphoneMicJackInterrupt"},
{0x00000012, nullptr, "IsCodecDeviceRequested"},
};
RegisterHandlers(functions);
}

View File

@@ -23,7 +23,7 @@ public:
: ServiceFramework("IStorage"), backend(std::move(backend)) {
static const FunctionInfo functions[] = {
{0, &IStorage::Read, "Read"}, {1, nullptr, "Write"}, {2, nullptr, "Flush"},
{3, nullptr, "SetSize"}, {4, nullptr, "GetSize"},
{3, nullptr, "SetSize"}, {4, nullptr, "GetSize"}, {5, nullptr, "OperateRange"},
};
RegisterHandlers(functions);
}
@@ -72,8 +72,9 @@ public:
explicit IFile(std::unique_ptr<FileSys::StorageBackend>&& backend)
: ServiceFramework("IFile"), backend(std::move(backend)) {
static const FunctionInfo functions[] = {
{0, &IFile::Read, "Read"}, {1, &IFile::Write, "Write"}, {2, nullptr, "Flush"},
{3, &IFile::SetSize, "SetSize"}, {4, &IFile::GetSize, "GetSize"},
{0, &IFile::Read, "Read"}, {1, &IFile::Write, "Write"},
{2, &IFile::Flush, "Flush"}, {3, &IFile::SetSize, "SetSize"},
{4, &IFile::GetSize, "GetSize"}, {5, nullptr, "OperateRange"},
};
RegisterHandlers(functions);
}
@@ -151,6 +152,14 @@ private:
rb.Push(RESULT_SUCCESS);
}
void Flush(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
backend->Flush();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u64 size = rp.Pop<u64>();
@@ -227,11 +236,21 @@ public:
: ServiceFramework("IFileSystem"), backend(std::move(backend)) {
static const FunctionInfo functions[] = {
{0, &IFileSystem::CreateFile, "CreateFile"},
{1, &IFileSystem::DeleteFile, "DeleteFile"},
{2, &IFileSystem::CreateDirectory, "CreateDirectory"},
{3, nullptr, "DeleteDirectory"},
{4, nullptr, "DeleteDirectoryRecursively"},
{5, nullptr, "RenameFile"},
{6, nullptr, "RenameDirectory"},
{7, &IFileSystem::GetEntryType, "GetEntryType"},
{8, &IFileSystem::OpenFile, "OpenFile"},
{9, &IFileSystem::OpenDirectory, "OpenDirectory"},
{10, &IFileSystem::Commit, "Commit"},
{11, nullptr, "GetFreeSpaceSize"},
{12, nullptr, "GetTotalSpaceSize"},
{13, nullptr, "CleanDirectoryRecursively"},
{14, nullptr, "GetFileTimeStampRaw"},
{15, nullptr, "QueryEntry"},
};
RegisterHandlers(functions);
}
@@ -254,6 +273,20 @@ public:
rb.Push(backend->CreateFile(name, size));
}
void DeleteFile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto file_buffer = ctx.ReadBuffer();
auto end = std::find(file_buffer.begin(), file_buffer.end(), '\0');
std::string name(file_buffer.begin(), end);
LOG_DEBUG(Service_FS, "called file %s", name.c_str());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend->DeleteFile(name));
}
void CreateDirectory(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
@@ -356,14 +389,94 @@ private:
FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
static const FunctionInfo functions[] = {
{1, &FSP_SRV::Initalize, "Initalize"},
{0, nullptr, "MountContent"},
{1, &FSP_SRV::Initialize, "Initialize"},
{2, nullptr, "OpenDataFileSystemByCurrentProcess"},
{7, nullptr, "OpenFileSystemWithPatch"},
{8, nullptr, "OpenFileSystemWithId"},
{9, nullptr, "OpenDataFileSystemByApplicationId"},
{11, nullptr, "OpenBisFileSystem"},
{12, nullptr, "OpenBisStorage"},
{13, nullptr, "InvalidateBisCache"},
{17, nullptr, "OpenHostFileSystem"},
{18, &FSP_SRV::MountSdCard, "MountSdCard"},
{19, nullptr, "FormatSdCardFileSystem"},
{21, nullptr, "DeleteSaveDataFileSystem"},
{22, &FSP_SRV::CreateSaveData, "CreateSaveData"},
{23, nullptr, "CreateSaveDataFileSystemBySystemSaveDataId"},
{24, nullptr, "RegisterSaveDataFileSystemAtomicDeletion"},
{25, nullptr, "DeleteSaveDataFileSystemBySaveDataSpaceId"},
{26, nullptr, "FormatSdCardDryRun"},
{27, nullptr, "IsExFatSupported"},
{28, nullptr, "DeleteSaveDataFileSystemBySaveDataAttribute"},
{30, nullptr, "OpenGameCardStorage"},
{31, nullptr, "OpenGameCardFileSystem"},
{32, nullptr, "ExtendSaveDataFileSystem"},
{33, nullptr, "DeleteCacheStorage"},
{34, nullptr, "GetCacheStorageSize"},
{51, &FSP_SRV::MountSaveData, "MountSaveData"},
{52, nullptr, "OpenSaveDataFileSystemBySystemSaveDataId"},
{53, nullptr, "OpenReadOnlySaveDataFileSystem"},
{57, nullptr, "ReadSaveDataFileSystemExtraDataBySaveDataSpaceId"},
{58, nullptr, "ReadSaveDataFileSystemExtraData"},
{59, nullptr, "WriteSaveDataFileSystemExtraData"},
{60, nullptr, "OpenSaveDataInfoReader"},
{61, nullptr, "OpenSaveDataInfoReaderBySaveDataSpaceId"},
{62, nullptr, "OpenCacheStorageList"},
{64, nullptr, "OpenSaveDataInternalStorageFileSystem"},
{65, nullptr, "UpdateSaveDataMacForDebug"},
{66, nullptr, "WriteSaveDataFileSystemExtraData2"},
{80, nullptr, "OpenSaveDataMetaFile"},
{81, nullptr, "OpenSaveDataTransferManager"},
{82, nullptr, "OpenSaveDataTransferManagerVersion2"},
{100, nullptr, "OpenImageDirectoryFileSystem"},
{110, nullptr, "OpenContentStorageFileSystem"},
{200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
{201, nullptr, "OpenDataStorageByProgramId"},
{202, nullptr, "OpenDataStorageByDataId"},
{203, &FSP_SRV::OpenRomStorage, "OpenRomStorage"},
{400, nullptr, "OpenDeviceOperator"},
{500, nullptr, "OpenSdCardDetectionEventNotifier"},
{501, nullptr, "OpenGameCardDetectionEventNotifier"},
{510, nullptr, "OpenSystemDataUpdateEventNotifier"},
{511, nullptr, "NotifySystemDataUpdateEvent"},
{600, nullptr, "SetCurrentPosixTime"},
{601, nullptr, "QuerySaveDataTotalSize"},
{602, nullptr, "VerifySaveDataFileSystem"},
{603, nullptr, "CorruptSaveDataFileSystem"},
{604, nullptr, "CreatePaddingFile"},
{605, nullptr, "DeleteAllPaddingFiles"},
{606, nullptr, "GetRightsId"},
{607, nullptr, "RegisterExternalKey"},
{608, nullptr, "UnregisterAllExternalKey"},
{609, nullptr, "GetRightsIdByPath"},
{610, nullptr, "GetRightsIdAndKeyGenerationByPath"},
{611, nullptr, "SetCurrentPosixTimeWithTimeDifference"},
{612, nullptr, "GetFreeSpaceSizeForSaveData"},
{613, nullptr, "VerifySaveDataFileSystemBySaveDataSpaceId"},
{614, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId"},
{615, nullptr, "QuerySaveDataInternalStorageTotalSize"},
{620, nullptr, "SetSdCardEncryptionSeed"},
{630, nullptr, "SetSdCardAccessibility"},
{631, nullptr, "IsSdCardAccessible"},
{640, nullptr, "IsSignedSystemPartitionOnSdCardValid"},
{700, nullptr, "OpenAccessFailureResolver"},
{701, nullptr, "GetAccessFailureDetectionEvent"},
{702, nullptr, "IsAccessFailureDetected"},
{710, nullptr, "ResolveAccessFailure"},
{720, nullptr, "AbandonAccessFailure"},
{800, nullptr, "GetAndClearFileSystemProxyErrorInfo"},
{1000, nullptr, "SetBisRootForHost"},
{1001, nullptr, "SetSaveDataSize"},
{1002, nullptr, "SetSaveDataRootPath"},
{1003, nullptr, "DisableAutoSaveDataCreation"},
{1004, nullptr, "SetGlobalAccessLogMode"},
{1005, &FSP_SRV::GetGlobalAccessLogMode, "GetGlobalAccessLogMode"},
{1006, nullptr, "OutputAccessLogToSdCard"},
{1007, nullptr, "RegisterUpdatePartition"},
{1008, nullptr, "OpenRegisteredUpdatePartition"},
{1009, nullptr, "GetAndClearMemoryReportInfo"},
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
};
RegisterHandlers(functions);
}
@@ -379,7 +492,7 @@ void FSP_SRV::TryLoadRomFS() {
}
}
void FSP_SRV::Initalize(Kernel::HLERequestContext& ctx) {
void FSP_SRV::Initialize(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};

View File

@@ -22,7 +22,7 @@ public:
private:
void TryLoadRomFS();
void Initalize(Kernel::HLERequestContext& ctx);
void Initialize(Kernel::HLERequestContext& ctx);
void MountSdCard(Kernel::HLERequestContext& ctx);
void CreateSaveData(Kernel::HLERequestContext& ctx);
void MountSaveData(Kernel::HLERequestContext& ctx);

View File

@@ -6,11 +6,12 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/friend/friend.h"
#include "core/hle/service/friend/friend_a.h"
#include "core/hle/service/friend/friend_u.h"
namespace Service {
namespace Friend {
void Module::Interface::Unknown(Kernel::HLERequestContext& ctx) {
void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_Friend, "(STUBBED) called");
@@ -22,6 +23,7 @@ Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module = std::make_shared<Module>();
std::make_shared<Friend_A>(module)->InstallAsService(service_manager);
std::make_shared<Friend_U>(module)->InstallAsService(service_manager);
}
} // namespace Friend

View File

@@ -15,7 +15,7 @@ public:
public:
Interface(std::shared_ptr<Module> module, const char* name);
void Unknown(Kernel::HLERequestContext& ctx);
void CreateFriendService(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;

View File

@@ -10,7 +10,8 @@ namespace Friend {
Friend_A::Friend_A(std::shared_ptr<Module> module)
: Module::Interface(std::move(module), "friend:a") {
static const FunctionInfo functions[] = {
{0, &Friend_A::Unknown, "Unknown"},
{0, &Friend_A::CreateFriendService, "CreateFriendService"},
{1, nullptr, "CreateNotificationService"},
};
RegisterHandlers(functions);
}

View File

@@ -0,0 +1,20 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/friend/friend_u.h"
namespace Service {
namespace Friend {
Friend_U::Friend_U(std::shared_ptr<Module> module)
: Module::Interface(std::move(module), "friend:u") {
static const FunctionInfo functions[] = {
{0, &Friend_U::CreateFriendService, "CreateFriendService"},
{1, nullptr, "CreateNotificationService"},
};
RegisterHandlers(functions);
}
} // namespace Friend
} // namespace Service

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/friend/friend.h"
namespace Service {
namespace Friend {
class Friend_U final : public Module::Interface {
public:
explicit Friend_U(std::shared_ptr<Module> module);
};
} // namespace Friend
} // namespace Service

View File

@@ -65,13 +65,14 @@ private:
}
void UpdatePadCallback(u64 userdata, int cycles_late) {
SharedMemory* mem = reinterpret_cast<SharedMemory*>(shared_mem->GetPointer());
SharedMemory mem{};
std::memcpy(&mem, shared_mem->GetPointer(), sizeof(SharedMemory));
if (is_device_reload_pending.exchange(false))
LoadInputDevices();
// Set up controllers as neon red+blue Joy-Con attached to console
ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header;
ControllerHeader& controller_header = mem.controllers[Controller_Handheld].header;
controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair;
controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent;
controller_header.right_color_body = JOYCON_BODY_NEON_RED;
@@ -79,8 +80,8 @@ private:
controller_header.left_color_body = JOYCON_BODY_NEON_BLUE;
controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE;
for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) {
ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx];
for (int index = 0; index < HID_NUM_LAYOUTS; index++) {
ControllerLayout& layout = mem.controllers[Controller_Handheld].layouts[index];
layout.header.num_entries = HID_NUM_ENTRIES;
layout.header.max_entry_index = HID_NUM_ENTRIES - 1;
@@ -136,10 +137,25 @@ private:
// layouts)
}
// TODO(shinyquagsire23): Update touch info
// TODO(bunnei): Properly implement the touch screen, the below will just write empty data
TouchScreen& touchscreen = mem.touchscreen;
const u64 last_entry = touchscreen.header.latest_entry;
const u64 curr_entry = (last_entry + 1) % touchscreen.entries.size();
const u64 timestamp = CoreTiming::GetTicks();
const u64 sample_counter = touchscreen.entries[last_entry].header.timestamp + 1;
touchscreen.header.timestamp_ticks = timestamp;
touchscreen.header.num_entries = touchscreen.entries.size();
touchscreen.header.latest_entry = curr_entry;
touchscreen.header.max_entry_index = touchscreen.entries.size();
touchscreen.header.timestamp = timestamp;
touchscreen.entries[curr_entry].header.timestamp = sample_counter;
touchscreen.entries[curr_entry].header.num_touches = 0;
// TODO(shinyquagsire23): Signal events
std::memcpy(shared_mem->GetPointer(), &mem, sizeof(SharedMemory));
// Reschedule recurrent event
CoreTiming::ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
}
@@ -182,25 +198,75 @@ public:
{11, &Hid::ActivateTouchScreen, "ActivateTouchScreen"},
{21, &Hid::ActivateMouse, "ActivateMouse"},
{31, &Hid::ActivateKeyboard, "ActivateKeyboard"},
{40, nullptr, "AcquireXpadIdEventHandle"},
{41, nullptr, "ReleaseXpadIdEventHandle"},
{51, nullptr, "ActivateXpad"},
{55, nullptr, "GetXpadIds"},
{56, nullptr, "ActivateJoyXpad"},
{58, nullptr, "GetJoyXpadLifoHandle"},
{59, nullptr, "GetJoyXpadIds"},
{60, nullptr, "ActivateSixAxisSensor"},
{61, nullptr, "DeactivateSixAxisSensor"},
{62, nullptr, "GetSixAxisSensorLifoHandle"},
{63, nullptr, "ActivateJoySixAxisSensor"},
{64, nullptr, "DeactivateJoySixAxisSensor"},
{65, nullptr, "GetJoySixAxisSensorLifoHandle"},
{66, &Hid::StartSixAxisSensor, "StartSixAxisSensor"},
{67, nullptr, "StopSixAxisSensor"},
{68, nullptr, "IsSixAxisSensorFusionEnabled"},
{69, nullptr, "EnableSixAxisSensorFusion"},
{70, nullptr, "SetSixAxisSensorFusionParameters"},
{71, nullptr, "GetSixAxisSensorFusionParameters"},
{72, nullptr, "ResetSixAxisSensorFusionParameters"},
{73, nullptr, "SetAccelerometerParameters"},
{74, nullptr, "GetAccelerometerParameters"},
{75, nullptr, "ResetAccelerometerParameters"},
{76, nullptr, "SetAccelerometerPlayMode"},
{77, nullptr, "GetAccelerometerPlayMode"},
{78, nullptr, "ResetAccelerometerPlayMode"},
{79, &Hid::SetGyroscopeZeroDriftMode, "SetGyroscopeZeroDriftMode"},
{80, nullptr, "GetGyroscopeZeroDriftMode"},
{81, nullptr, "ResetGyroscopeZeroDriftMode"},
{82, nullptr, "IsSixAxisSensorAtRest"},
{91, nullptr, "ActivateGesture"},
{100, &Hid::SetSupportedNpadStyleSet, "SetSupportedNpadStyleSet"},
{101, &Hid::GetSupportedNpadStyleSet, "GetSupportedNpadStyleSet"},
{102, &Hid::SetSupportedNpadIdType, "SetSupportedNpadIdType"},
{103, &Hid::ActivateNpad, "ActivateNpad"},
{104, nullptr, "DeactivateNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle,
"AcquireNpadStyleSetUpdateEventHandle"},
{107, nullptr, "DisconnectNpad"},
{108, &Hid::GetPlayerLedPattern, "GetPlayerLedPattern"},
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault,
"SetNpadJoyAssignmentModeSingleByDefault"},
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
{125, nullptr, "MergeSingleJoyAsDualJoy"},
{126, nullptr, "StartLrAssignmentMode"},
{127, nullptr, "StopLrAssignmentMode"},
{128, &Hid::SetNpadHandheldActivationMode, "SetNpadHandheldActivationMode"},
{129, nullptr, "GetNpadHandheldActivationMode"},
{130, nullptr, "SwapNpadAssignment"},
{131, nullptr, "IsUnintendedHomeButtonInputProtectionEnabled"},
{132, nullptr, "EnableUnintendedHomeButtonInputProtection"},
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
{203, &Hid::CreateActiveVibrationDeviceList, "CreateActiveVibrationDeviceList"},
{204, nullptr, "PermitVibration"},
{205, nullptr, "IsVibrationPermitted"},
{206, &Hid::SendVibrationValues, "SendVibrationValues"},
{300, nullptr, "ActivateConsoleSixAxisSensor"},
{301, nullptr, "StartConsoleSixAxisSensor"},
{302, nullptr, "StopConsoleSixAxisSensor"},
{400, nullptr, "IsUsbFullKeyControllerEnabled"},
{401, nullptr, "EnableUsbFullKeyController"},
{402, nullptr, "IsUsbFullKeyControllerConnected"},
{1000, nullptr, "SetNpadCommunicationMode"},
{1001, nullptr, "GetNpadCommunicationMode"},
};
RegisterHandlers(functions);
@@ -292,6 +358,12 @@ private:
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

View File

@@ -70,9 +70,8 @@ private:
}
void GetResult(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(0);
}
void GetSystemEventReadableHandles(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");

View File

@@ -37,7 +37,9 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
{1, &PL_U::GetLoadState, "GetLoadState"},
{2, &PL_U::GetSize, "GetSize"},
{3, &PL_U::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &PL_U::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"}};
{4, &PL_U::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"},
{5, nullptr, "GetSharedFontInOrderOfPriority"},
};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
@@ -45,10 +47,10 @@ PL_U::PL_U() : ServiceFramework("pl:u") {
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");
shared_font = std::make_shared<std::vector<u8>>(SHARED_FONT_MEM_SIZE);
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
shared_font = std::make_shared<std::vector<u8>>(static_cast<size_t>(file.GetSize()));
file.ReadBytes(shared_font->data(), shared_font->size());
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: %s", filepath.c_str());
@@ -95,22 +97,19 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
if (shared_font != nullptr) {
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(SHARED_FONT_MEM_VADDR, shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
// Map backing memory for the font data
Core::CurrentProcess()->vm_manager.MapMemoryBlock(
SHARED_FONT_MEM_VADDR, shared_font, 0, SHARED_FONT_MEM_SIZE, Kernel::MemoryState::Shared);
// Create shared font memory object
shared_font_mem = Kernel::SharedMemory::Create(
Core::CurrentProcess(), SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
}
// Create shared font memory object
shared_font_mem = Kernel::SharedMemory::Create(
Core::CurrentProcess(), SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
LOG_DEBUG(Service_NS, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};

View File

@@ -96,7 +96,14 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{2, &NVDRV::Close, "Close"},
{3, &NVDRV::Initialize, "Initialize"},
{4, &NVDRV::QueryEvent, "QueryEvent"},
{5, nullptr, "MapSharedMem"},
{6, nullptr, "GetStatus"},
{7, nullptr, "ForceSetClientPID"},
{8, &NVDRV::SetClientPID, "SetClientPID"},
{9, nullptr, "DumpGraphicsMemoryInfo"},
{10, nullptr, "InitializeDevtools"},
{11, nullptr, "Ioctl2"},
{12, nullptr, "Ioctl3"},
{13, &NVDRV::FinishInitialize, "FinishInitialize"},
};
RegisterHandlers(functions);

View File

@@ -13,17 +13,17 @@ namespace Nvidia {
NVMEMP::NVMEMP() : ServiceFramework("nvmemp") {
static const FunctionInfo functions[] = {
{0, &NVMEMP::Unknown0, "Unknown0"},
{1, &NVMEMP::Unknown1, "Unknown1"},
{0, &NVMEMP::Cmd0, "Cmd0"},
{1, &NVMEMP::Cmd1, "Cmd1"},
};
RegisterHandlers(functions);
}
void NVMEMP::Unknown0(Kernel::HLERequestContext& ctx) {
void NVMEMP::Cmd0(Kernel::HLERequestContext& ctx) {
UNIMPLEMENTED();
}
void NVMEMP::Unknown1(Kernel::HLERequestContext& ctx) {
void NVMEMP::Cmd1(Kernel::HLERequestContext& ctx) {
UNIMPLEMENTED();
}

View File

@@ -15,8 +15,8 @@ public:
~NVMEMP() = default;
private:
void Unknown0(Kernel::HLERequestContext& ctx);
void Unknown1(Kernel::HLERequestContext& ctx);
void Cmd0(Kernel::HLERequestContext& ctx);
void Cmd1(Kernel::HLERequestContext& ctx);
};
} // namespace Nvidia

View File

@@ -5,6 +5,7 @@
#include <algorithm>
#include "common/alignment.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/core_timing.h"
@@ -128,6 +129,8 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it
auto buffer = buffer_queue->AcquireBuffer();
MicroProfileFlip();
if (buffer == boost::none) {
// There was no queued buffer to draw, render previous frame
Core::System::GetInstance().perf_stats.EndGameFrame();

View File

@@ -11,10 +11,106 @@ namespace PCTL {
class IParentalControlService final : public ServiceFramework<IParentalControlService> {
public:
IParentalControlService() : ServiceFramework("IParentalControlService") {}
IParentalControlService() : ServiceFramework("IParentalControlService") {
static const FunctionInfo functions[] = {
{1, nullptr, "Initialize"},
{1001, nullptr, "CheckFreeCommunicationPermission"},
{1002, nullptr, "ConfirmLaunchApplicationPermission"},
{1003, nullptr, "ConfirmResumeApplicationPermission"},
{1004, nullptr, "ConfirmSnsPostPermission"},
{1005, nullptr, "ConfirmSystemSettingsPermission"},
{1006, nullptr, "IsRestrictionTemporaryUnlocked"},
{1007, nullptr, "RevertRestrictionTemporaryUnlocked"},
{1008, nullptr, "EnterRestrictedSystemSettings"},
{1009, nullptr, "LeaveRestrictedSystemSettings"},
{1010, nullptr, "IsRestrictedSystemSettingsEntered"},
{1011, nullptr, "RevertRestrictedSystemSettingsEntered"},
{1012, nullptr, "GetRestrictedFeatures"},
{1013, nullptr, "ConfirmStereoVisionPermission"},
{1014, nullptr, "ConfirmPlayableApplicationVideoOld"},
{1015, nullptr, "ConfirmPlayableApplicationVideo"},
{1031, nullptr, "IsRestrictionEnabled"},
{1032, nullptr, "GetSafetyLevel"},
{1033, nullptr, "SetSafetyLevel"},
{1034, nullptr, "GetSafetyLevelSettings"},
{1035, nullptr, "GetCurrentSettings"},
{1036, nullptr, "SetCustomSafetyLevelSettings"},
{1037, nullptr, "GetDefaultRatingOrganization"},
{1038, nullptr, "SetDefaultRatingOrganization"},
{1039, nullptr, "GetFreeCommunicationApplicationListCount"},
{1042, nullptr, "AddToFreeCommunicationApplicationList"},
{1043, nullptr, "DeleteSettings"},
{1044, nullptr, "GetFreeCommunicationApplicationList"},
{1045, nullptr, "UpdateFreeCommunicationApplicationList"},
{1046, nullptr, "DisableFeaturesForReset"},
{1047, nullptr, "NotifyApplicationDownloadStarted"},
{1061, nullptr, "ConfirmStereoVisionRestrictionConfigurable"},
{1062, nullptr, "GetStereoVisionRestriction"},
{1063, nullptr, "SetStereoVisionRestriction"},
{1064, nullptr, "ResetConfirmedStereoVisionPermission"},
{1065, nullptr, "IsStereoVisionPermitted"},
{1201, nullptr, "UnlockRestrictionTemporarily"},
{1202, nullptr, "UnlockSystemSettingsRestriction"},
{1203, nullptr, "SetPinCode"},
{1204, nullptr, "GenerateInquiryCode"},
{1205, nullptr, "CheckMasterKey"},
{1206, nullptr, "GetPinCodeLength"},
{1207, nullptr, "GetPinCodeChangedEvent"},
{1208, nullptr, "GetPinCode"},
{1403, nullptr, "IsPairingActive"},
{1406, nullptr, "GetSettingsLastUpdated"},
{1411, nullptr, "GetPairingAccountInfo"},
{1421, nullptr, "GetAccountNickname"},
{1424, nullptr, "GetAccountState"},
{1432, nullptr, "GetSynchronizationEvent"},
{1451, nullptr, "StartPlayTimer"},
{1452, nullptr, "StopPlayTimer"},
{1453, nullptr, "IsPlayTimerEnabled"},
{1454, nullptr, "GetPlayTimerRemainingTime"},
{1455, nullptr, "IsRestrictedByPlayTimer"},
{1456, nullptr, "GetPlayTimerSettings"},
{1457, nullptr, "GetPlayTimerEventToRequestSuspension"},
{1458, nullptr, "IsPlayTimerAlarmDisabled"},
{1471, nullptr, "NotifyWrongPinCodeInputManyTimes"},
{1472, nullptr, "CancelNetworkRequest"},
{1473, nullptr, "GetUnlinkedEvent"},
{1474, nullptr, "ClearUnlinkedEvent"},
{1601, nullptr, "DisableAllFeatures"},
{1602, nullptr, "PostEnableAllFeatures"},
{1603, nullptr, "IsAllFeaturesDisabled"},
{1901, nullptr, "DeleteFromFreeCommunicationApplicationListForDebug"},
{1902, nullptr, "ClearFreeCommunicationApplicationListForDebug"},
{1903, nullptr, "GetExemptApplicationListCountForDebug"},
{1904, nullptr, "GetExemptApplicationListForDebug"},
{1905, nullptr, "UpdateExemptApplicationListForDebug"},
{1906, nullptr, "AddToExemptApplicationListForDebug"},
{1907, nullptr, "DeleteFromExemptApplicationListForDebug"},
{1908, nullptr, "ClearExemptApplicationListForDebug"},
{1941, nullptr, "DeletePairing"},
{1951, nullptr, "SetPlayTimerSettingsForDebug"},
{1952, nullptr, "GetPlayTimerSpentTimeForTest"},
{1953, nullptr, "SetPlayTimerAlarmDisabledForDebug"},
{2001, nullptr, "RequestPairingAsync"},
{2002, nullptr, "FinishRequestPairing"},
{2003, nullptr, "AuthorizePairingAsync"},
{2004, nullptr, "FinishAuthorizePairing"},
{2005, nullptr, "RetrievePairingInfoAsync"},
{2006, nullptr, "FinishRetrievePairingInfo"},
{2007, nullptr, "UnlinkPairingAsync"},
{2008, nullptr, "FinishUnlinkPairing"},
{2009, nullptr, "GetAccountMiiImageAsync"},
{2010, nullptr, "FinishGetAccountMiiImage"},
{2011, nullptr, "GetAccountMiiImageContentTypeAsync"},
{2012, nullptr, "FinishGetAccountMiiImageContentType"},
{2013, nullptr, "SynchronizeParentalControlSettingsAsync"},
{2014, nullptr, "FinishSynchronizeParentalControlSettings"},
{2015, nullptr, "FinishSynchronizeParentalControlSettingsWithLastUpdated"},
{2016, nullptr, "RequestUpdateExemptionListAsync"},
};
RegisterHandlers(functions);
}
};
void PCTL_A::GetService(Kernel::HLERequestContext& ctx) {
void PCTL_A::CreateService(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IParentalControlService>();
@@ -23,7 +119,8 @@ void PCTL_A::GetService(Kernel::HLERequestContext& ctx) {
PCTL_A::PCTL_A() : ServiceFramework("pctl:a") {
static const FunctionInfo functions[] = {
{0, &PCTL_A::GetService, "GetService"},
{0, &PCTL_A::CreateService, "CreateService"},
{1, nullptr, "CreateServiceWithoutInitialize"},
};
RegisterHandlers(functions);
}

View File

@@ -15,7 +15,7 @@ public:
~PCTL_A() = default;
private:
void GetService(Kernel::HLERequestContext& ctx);
void CreateService(Kernel::HLERequestContext& ctx);
};
} // namespace PCTL

View File

@@ -112,15 +112,15 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(Kernel::HLERequestContext
auto cmd_buf = ctx.CommandBuffer();
std::string function_name = info == nullptr ? fmt::format("{}", ctx.GetCommand()) : info->name;
fmt::MemoryWriter w;
w.write("function '{}': port='{}' cmd_buf={{[0]={:#x}", function_name, service_name,
cmd_buf[0]);
fmt::memory_buffer buf;
fmt::format_to(buf, "function '{}': port='{}' cmd_buf={{[0]={:#x}", function_name, service_name,
cmd_buf[0]);
for (int i = 1; i <= 8; ++i) {
w.write(", [{}]={:#x}", i, cmd_buf[i]);
fmt::format_to(buf, ", [{}]={:#x}", i, cmd_buf[i]);
}
w << '}';
buf.push_back('}');
LOG_ERROR(Service, "unknown / unimplemented %s", w.c_str());
LOG_ERROR(Service, "unknown / unimplemented %s", fmt::to_string(buf).c_str());
UNIMPLEMENTED();
}

View File

@@ -36,6 +36,7 @@ SET::SET() : ServiceFramework("set") {
{5, nullptr, "GetAvailableLanguageCodes2"},
{6, nullptr, "GetAvailableLanguageCodeCount2"},
{7, nullptr, "GetKeyCodeMap"},
{8, nullptr, "GetQuestFlag"},
};
RegisterHandlers(functions);
}

View File

@@ -32,6 +32,15 @@ SET_CAL::SET_CAL() : ServiceFramework("set:cal") {
{21, nullptr, "GetEticketDeviceKey"},
{22, nullptr, "GetSpeakerParameter"},
{23, nullptr, "GetLcdVendorId"},
{24, nullptr, "GetEciDeviceCertificate2"},
{25, nullptr, "GetEciDeviceKey2"},
{26, nullptr, "GetAmiiboKey"},
{27, nullptr, "GetAmiiboEcqvCertificate"},
{28, nullptr, "GetAmiiboEcdsaCertificate"},
{29, nullptr, "GetAmiiboEcqvBlsKey"},
{30, nullptr, "GetAmiiboEcqvBlsCertificate"},
{31, nullptr, "GetAmiiboEcqvBlsRootCertificate"},
{32, nullptr, "GetUnknownId"},
};
RegisterHandlers(functions);
}

View File

@@ -27,6 +27,7 @@ SET_SYS::SET_SYS() : ServiceFramework("set:sys") {
{2, nullptr, "GetNetworkSettings"},
{3, nullptr, "GetFirmwareVersion"},
{4, nullptr, "GetFirmwareVersion2"},
{5, nullptr, "GetFirmwareVersionDigest"},
{7, nullptr, "GetLockScreenFlag"},
{8, nullptr, "SetLockScreenFlag"},
{9, nullptr, "GetBacklightSettings"},
@@ -159,6 +160,15 @@ SET_SYS::SET_SYS() : ServiceFramework("set:sys") {
{138, nullptr, "GetWebInspectorFlag"},
{139, nullptr, "GetAllowedSslHosts"},
{140, nullptr, "GetHostFsMountPoint"},
{141, nullptr, "GetRequiresRunRepairTimeReviser"},
{142, nullptr, "SetRequiresRunRepairTimeReviser"},
{143, nullptr, "SetBlePairingSettings"},
{144, nullptr, "GetBlePairingSettings"},
{145, nullptr, "GetConsoleSixAxisSensorAngularVelocityTimeBias"},
{146, nullptr, "SetConsoleSixAxisSensorAngularVelocityTimeBias"},
{147, nullptr, "GetConsoleSixAxisSensorAngularAcceleration"},
{148, nullptr, "SetConsoleSixAxisSensorAngularAcceleration"},
{149, nullptr, "GetRebootlessSystemUpdateVersion"},
};
RegisterHandlers(functions);
}

View File

@@ -79,9 +79,34 @@ BSD::BSD(const char* name) : ServiceFramework(name) {
{0, &BSD::RegisterClient, "RegisterClient"},
{1, &BSD::StartMonitoring, "StartMonitoring"},
{2, &BSD::Socket, "Socket"},
{3, nullptr, "SocketExempt"},
{4, nullptr, "Open"},
{5, nullptr, "Select"},
{6, nullptr, "Poll"},
{7, nullptr, "Sysctl"},
{8, nullptr, "Recv"},
{9, nullptr, "RecvFrom"},
{10, nullptr, "Send"},
{11, &BSD::SendTo, "SendTo"},
{12, nullptr, "Accept"},
{13, nullptr, "Bind"},
{14, &BSD::Connect, "Connect"},
{15, nullptr, "GetPeerName"},
{16, nullptr, "GetSockName"},
{17, nullptr, "GetSockOpt"},
{18, nullptr, "Listen"},
{19, nullptr, "Ioctl"},
{20, nullptr, "Fcntl"},
{21, nullptr, "SetSockOpt"},
{22, nullptr, "Shutdown"},
{23, nullptr, "ShutdownAllSockets"},
{24, nullptr, "Write"},
{25, nullptr, "Read"},
{26, &BSD::Close, "Close"},
{27, nullptr, "DuplicateSocket"},
{28, nullptr, "GetResourceStatistics"},
{29, nullptr, "RecvMMsg"},
{30, nullptr, "SendMMsg"},
};
RegisterHandlers(functions);
}

View File

@@ -30,6 +30,7 @@ SFDNSRES::SFDNSRES() : ServiceFramework("sfdnsres") {
{7, nullptr, "GetNameInfo"},
{8, nullptr, "RequestCancelHandle"},
{9, nullptr, "CancelSocketCall"},
{11, nullptr, "ClearDnsIpServerAddressArray"},
};
RegisterHandlers(functions);
}

View File

@@ -33,6 +33,12 @@ SPL::SPL(std::shared_ptr<Module> module) : Module::Interface(std::move(module),
{23, nullptr, "GetSplWaitEvent"},
{24, nullptr, "SetSharedData"},
{25, nullptr, "GetSharedData"},
{26, nullptr, "ImportSslRsaKey"},
{27, nullptr, "SecureExpModWithSslKey"},
{28, nullptr, "ImportEsRsaKey"},
{29, nullptr, "SecureExpModWithEsKey"},
{30, nullptr, "EncryptManuRsaKeyForImport"},
{31, nullptr, "GetPackage2Hash"},
};
RegisterHandlers(functions);
}

View File

@@ -2,12 +2,106 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/ssl/ssl.h"
namespace Service {
namespace SSL {
SSL::SSL() : ServiceFramework("ssl") {}
class ISslConnection final : public ServiceFramework<ISslConnection> {
public:
ISslConnection() : ServiceFramework("ISslConnection") {
static const FunctionInfo functions[] = {
{0, nullptr, "SetSocketDescriptor"},
{1, nullptr, "SetHostName"},
{2, nullptr, "SetVerifyOption"},
{3, nullptr, "SetIoMode"},
{4, nullptr, "GetSocketDescriptor"},
{5, nullptr, "GetHostName"},
{6, nullptr, "GetVerifyOption"},
{7, nullptr, "GetIoMode"},
{8, nullptr, "DoHandshake"},
{9, nullptr, "DoHandshakeGetServerCert"},
{10, nullptr, "Read"},
{11, nullptr, "Write"},
{12, nullptr, "Pending"},
{13, nullptr, "Peek"},
{14, nullptr, "Poll"},
{15, nullptr, "GetVerifyCertError"},
{16, nullptr, "GetNeededServerCertBufferSize"},
{17, nullptr, "SetSessionCacheMode"},
{18, nullptr, "GetSessionCacheMode"},
{19, nullptr, "FlushSessionCache"},
{20, nullptr, "SetRenegotiationMode"},
{21, nullptr, "GetRenegotiationMode"},
{22, nullptr, "SetOption"},
{23, nullptr, "GetOption"},
{24, nullptr, "GetVerifyCertErrors"},
{25, nullptr, "GetCipherInfo"},
};
RegisterHandlers(functions);
}
};
class ISslContext final : public ServiceFramework<ISslContext> {
public:
ISslContext() : ServiceFramework("ISslContext") {
static const FunctionInfo functions[] = {
{0, &ISslContext::SetOption, "SetOption"},
{1, nullptr, "GetOption"},
{2, &ISslContext::CreateConnection, "CreateConnection"},
{3, nullptr, "GetConnectionCount"},
{4, nullptr, "ImportServerPki"},
{5, nullptr, "ImportClientPki"},
{6, nullptr, "RemoveServerPki"},
{7, nullptr, "RemoveClientPki"},
{8, nullptr, "RegisterInternalPki"},
{9, nullptr, "AddPolicyOid"},
{10, nullptr, "ImportCrl"},
{11, nullptr, "RemoveCrl"},
};
RegisterHandlers(functions);
}
~ISslContext() = default;
private:
void SetOption(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_SSL, "(STUBBED) called");
IPC::RequestParser rp{ctx};
IPC::ResponseBuilder rb = rp.MakeBuilder(2, 0, 0);
rb.Push(RESULT_SUCCESS);
}
void CreateConnection(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_SSL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISslConnection>();
}
};
void SSL::CreateContext(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_SSL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISslContext>();
}
SSL::SSL() : ServiceFramework("ssl") {
static const FunctionInfo functions[] = {
{0, &SSL::CreateContext, "CreateContext"},
{1, nullptr, "GetContextCount"},
{2, nullptr, "GetCertificates"},
{3, nullptr, "GetCertificateBufSize"},
{4, nullptr, "DebugIoctl"},
{5, nullptr, "SetInterfaceVersion"},
{6, nullptr, "FlushSessionCache"},
};
RegisterHandlers(functions);
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<SSL>()->InstallAsService(service_manager);

View File

@@ -13,6 +13,9 @@ class SSL final : public ServiceFramework<SSL> {
public:
explicit SSL();
~SSL() = default;
private:
void CreateContext(Kernel::HLERequestContext& ctx);
};
/// Registers all SSL services with the specified service manager.

View File

@@ -20,7 +20,11 @@ public:
ISystemClock() : ServiceFramework("ISystemClock") {
static const FunctionInfo functions[] = {
{0, &ISystemClock::GetCurrentTime, "GetCurrentTime"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"}};
{1, nullptr, "SetCurrentTime"},
{2, &ISystemClock::GetSystemClockContext, "GetSystemClockContext"},
{3, nullptr, "SetSystemClockContext"},
};
RegisterHandlers(functions);
}

View File

@@ -14,6 +14,17 @@ TIME_S::TIME_S(std::shared_ptr<Module> time) : Module::Interface(std::move(time)
{2, &TIME_S::GetStandardSteadyClock, "GetStandardSteadyClock"},
{3, &TIME_S::GetTimeZoneService, "GetTimeZoneService"},
{4, &TIME_S::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
{5, nullptr, "GetEphemeralNetworkSystemClock"},
{50, nullptr, "SetStandardSteadyClockInternalOffset"},
{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, nullptr, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
RegisterHandlers(functions);
}

View File

@@ -14,6 +14,17 @@ TIME_U::TIME_U(std::shared_ptr<Module> time) : Module::Interface(std::move(time)
{2, &TIME_U::GetStandardSteadyClock, "GetStandardSteadyClock"},
{3, &TIME_U::GetTimeZoneService, "GetTimeZoneService"},
{4, &TIME_U::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
{5, nullptr, "GetEphemeralNetworkSystemClock"},
{50, nullptr, "SetStandardSteadyClockInternalOffset"},
{100, nullptr, "IsStandardUserSystemClockAutomaticCorrectionEnabled"},
{101, nullptr, "SetStandardUserSystemClockAutomaticCorrectionEnabled"},
{102, nullptr, "GetStandardUserSystemClockInitialYear"},
{200, nullptr, "IsStandardNetworkSystemClockAccuracySufficient"},
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, nullptr, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
RegisterHandlers(functions);
}

View File

@@ -17,6 +17,7 @@
#include "core/hle/service/vi/vi_m.h"
#include "core/hle/service/vi/vi_s.h"
#include "core/hle/service/vi/vi_u.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -579,7 +580,48 @@ public:
ISystemDisplayService() : ServiceFramework("ISystemDisplayService") {
static const FunctionInfo functions[] = {
{1200, nullptr, "GetZOrderCountMin"},
{1202, nullptr, "GetZOrderCountMax"},
{1203, nullptr, "GetDisplayLogicalResolution"},
{1204, nullptr, "SetDisplayMagnification"},
{2201, nullptr, "SetLayerPosition"},
{2203, nullptr, "SetLayerSize"},
{2204, nullptr, "GetLayerZ"},
{2205, &ISystemDisplayService::SetLayerZ, "SetLayerZ"},
{2207, nullptr, "SetLayerVisibility"},
{2209, nullptr, "SetLayerAlpha"},
{2312, nullptr, "CreateStrayLayer"},
{2400, nullptr, "OpenIndirectLayer"},
{2401, nullptr, "CloseIndirectLayer"},
{2402, nullptr, "FlipIndirectLayer"},
{3000, nullptr, "ListDisplayModes"},
{3001, nullptr, "ListDisplayRgbRanges"},
{3002, nullptr, "ListDisplayContentTypes"},
{3200, nullptr, "GetDisplayMode"},
{3201, nullptr, "SetDisplayMode"},
{3202, nullptr, "GetDisplayUnderscan"},
{3203, nullptr, "SetDisplayUnderscan"},
{3204, nullptr, "GetDisplayContentType"},
{3205, nullptr, "SetDisplayContentType"},
{3206, nullptr, "GetDisplayRgbRange"},
{3207, nullptr, "SetDisplayRgbRange"},
{3208, nullptr, "GetDisplayCmuMode"},
{3209, nullptr, "SetDisplayCmuMode"},
{3210, nullptr, "GetDisplayContrastRatio"},
{3211, nullptr, "SetDisplayContrastRatio"},
{3214, nullptr, "GetDisplayGamma"},
{3215, nullptr, "SetDisplayGamma"},
{3216, nullptr, "GetDisplayCmuLuma"},
{3217, nullptr, "SetDisplayCmuLuma"},
{8225, nullptr, "GetSharedBufferMemoryHandleId"},
{8250, nullptr, "OpenSharedLayer"},
{8251, nullptr, "CloseSharedLayer"},
{8252, nullptr, "ConnectSharedLayer"},
{8253, nullptr, "DisconnectSharedLayer"},
{8254, nullptr, "AcquireSharedFrameBuffer"},
{8255, nullptr, "PresentSharedFrameBuffer"},
{8256, nullptr, "GetSharedFrameBufferAcquirableEvent"},
{8257, nullptr, "FillSharedFrameBufferColor"},
{8258, nullptr, "CancelSharedFrameBuffer"},
};
RegisterHandlers(functions);
}
@@ -602,10 +644,72 @@ public:
explicit IManagerDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
: ServiceFramework("IManagerDisplayService"), nv_flinger(std::move(nv_flinger)) {
static const FunctionInfo functions[] = {
{200, nullptr, "AllocateProcessHeapBlock"},
{201, nullptr, "FreeProcessHeapBlock"},
{1020, &IManagerDisplayService::CloseDisplay, "CloseDisplay"},
{1102, nullptr, "GetDisplayResolution"},
{2010, &IManagerDisplayService::CreateManagedLayer, "CreateManagedLayer"},
{2011, nullptr, "DestroyManagedLayer"},
{2050, nullptr, "CreateIndirectLayer"},
{2051, nullptr, "DestroyIndirectLayer"},
{2052, nullptr, "CreateIndirectProducerEndPoint"},
{2053, nullptr, "DestroyIndirectProducerEndPoint"},
{2054, nullptr, "CreateIndirectConsumerEndPoint"},
{2055, nullptr, "DestroyIndirectConsumerEndPoint"},
{2300, nullptr, "AcquireLayerTexturePresentingEvent"},
{2301, nullptr, "ReleaseLayerTexturePresentingEvent"},
{2302, nullptr, "GetDisplayHotplugEvent"},
{2402, nullptr, "GetDisplayHotplugState"},
{2501, nullptr, "GetCompositorErrorInfo"},
{2601, nullptr, "GetDisplayErrorEvent"},
{4201, nullptr, "SetDisplayAlpha"},
{4203, nullptr, "SetDisplayLayerStack"},
{4205, nullptr, "SetDisplayPowerState"},
{4206, nullptr, "SetDefaultDisplay"},
{6000, &IManagerDisplayService::AddToLayerStack, "AddToLayerStack"},
{6001, nullptr, "RemoveFromLayerStack"},
{6002, nullptr, "SetLayerVisibility"},
{6003, nullptr, "SetLayerConfig"},
{6004, nullptr, "AttachLayerPresentationTracer"},
{6005, nullptr, "DetachLayerPresentationTracer"},
{6006, nullptr, "StartLayerPresentationRecording"},
{6007, nullptr, "StopLayerPresentationRecording"},
{6008, nullptr, "StartLayerPresentationFenceWait"},
{6009, nullptr, "StopLayerPresentationFenceWait"},
{6010, nullptr, "GetLayerPresentationAllFencesExpiredEvent"},
{7000, nullptr, "SetContentVisibility"},
{8000, nullptr, "SetConductorLayer"},
{8100, nullptr, "SetIndirectProducerFlipOffset"},
{8200, nullptr, "CreateSharedBufferStaticStorage"},
{8201, nullptr, "CreateSharedBufferTransferMemory"},
{8202, nullptr, "DestroySharedBuffer"},
{8203, nullptr, "BindSharedLowLevelLayerToManagedLayer"},
{8204, nullptr, "BindSharedLowLevelLayerToIndirectLayer"},
{8207, nullptr, "UnbindSharedLowLevelLayer"},
{8208, nullptr, "ConnectSharedLowLevelLayerToSharedBuffer"},
{8209, nullptr, "DisconnectSharedLowLevelLayerFromSharedBuffer"},
{8210, nullptr, "CreateSharedLayer"},
{8211, nullptr, "DestroySharedLayer"},
{8216, nullptr, "AttachSharedLayerToLowLevelLayer"},
{8217, nullptr, "ForceDetachSharedLayerFromLowLevelLayer"},
{8218, nullptr, "StartDetachSharedLayerFromLowLevelLayer"},
{8219, nullptr, "FinishDetachSharedLayerFromLowLevelLayer"},
{8220, nullptr, "GetSharedLayerDetachReadyEvent"},
{8221, nullptr, "GetSharedLowLevelLayerSynchronizedEvent"},
{8222, nullptr, "CheckSharedLowLevelLayerSynchronized"},
{8223, nullptr, "RegisterSharedBufferImporterAruid"},
{8224, nullptr, "UnregisterSharedBufferImporterAruid"},
{8227, nullptr, "CreateSharedBufferProcessHeap"},
{8228, nullptr, "GetSharedLayerLayerStacks"},
{8229, nullptr, "SetSharedLayerLayerStacks"},
{8291, nullptr, "PresentDetachedSharedFrameBufferToLowLevelLayer"},
{8292, nullptr, "FillDetachedSharedFrameBufferColor"},
{8293, nullptr, "GetDetachedSharedFrameBufferImage"},
{8294, nullptr, "SetDetachedSharedFrameBufferImage"},
{8295, nullptr, "CopyDetachedSharedFrameBufferImage"},
{8296, nullptr, "SetDetachedSharedFrameBufferSubImage"},
{8297, nullptr, "GetSharedFrameBufferContentParameter"},
{8298, nullptr, "ExpandStartupLogoOnSharedFrameBuffer"},
};
RegisterHandlers(functions);
}
@@ -711,6 +815,23 @@ private:
rb.Push(RESULT_SUCCESS);
}
void GetDisplayResolution(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
u64 display_id = rp.Pop<u64>();
IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
rb.Push(RESULT_SUCCESS);
if (Settings::values.use_docked_mode) {
rb.Push(static_cast<u32>(DisplayResolution::DockedWidth));
rb.Push(static_cast<u32>(DisplayResolution::DockedHeight));
} else {
rb.Push(static_cast<u32>(DisplayResolution::UndockedWidth));
rb.Push(static_cast<u32>(DisplayResolution::UndockedHeight));
}
}
void SetLayerScalingMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_VI, "(STUBBED) called");
IPC::RequestParser rp{ctx};
@@ -807,12 +928,21 @@ IApplicationDisplayService::IApplicationDisplayService(
"GetIndirectDisplayTransactionService"},
{1000, &IApplicationDisplayService::ListDisplays, "ListDisplays"},
{1010, &IApplicationDisplayService::OpenDisplay, "OpenDisplay"},
{1011, nullptr, "OpenDefaultDisplay"},
{1020, &IApplicationDisplayService::CloseDisplay, "CloseDisplay"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
{1101, nullptr, "SetDisplayEnabled"},
{1102, &IApplicationDisplayService::GetDisplayResolution, "GetDisplayResolution"},
{2020, &IApplicationDisplayService::OpenLayer, "OpenLayer"},
{2021, nullptr, "CloseLayer"},
{2030, &IApplicationDisplayService::CreateStrayLayer, "CreateStrayLayer"},
{2031, &IApplicationDisplayService::DestroyStrayLayer, "DestroyStrayLayer"},
{2101, &IApplicationDisplayService::SetLayerScalingMode, "SetLayerScalingMode"},
{2102, nullptr, "ConvertScalingMode"},
{2450, nullptr, "GetIndirectLayerImageMap"},
{2451, nullptr, "GetIndirectLayerImageCropMap"},
{2460, nullptr, "GetIndirectLayerImageRequiredMemoryInfo"},
{5202, &IApplicationDisplayService::GetDisplayVsyncEvent, "GetDisplayVsyncEvent"},
{5203, nullptr, "GetDisplayVsyncEventForDebug"},
};
RegisterHandlers(functions);
}

View File

@@ -14,6 +14,13 @@ struct EventType;
namespace Service {
namespace VI {
enum class DisplayResolution : u32 {
DockedWidth = 1920,
DockedHeight = 1080,
UndockedWidth = 1280,
UndockedHeight = 720,
};
class Module final {
public:
class Interface : public ServiceFramework<Interface> {

View File

@@ -11,7 +11,6 @@ VI_U::VI_U(std::shared_ptr<Module> module, std::shared_ptr<NVFlinger::NVFlinger>
: Module::Interface(std::move(module), "vi:u", std::move(nv_flinger)) {
static const FunctionInfo functions[] = {
{0, &VI_U::GetDisplayService, "GetDisplayService"},
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
};
RegisterHandlers(functions);
}

View File

@@ -76,7 +76,7 @@ FileType AppLoader_DeconstructedRomDirectory::IdentifyType(FileUtil::IOFile& fil
} else if (Common::ToLower(virtual_name) == "sdk") {
is_sdk_found = true;
} else {
// Contrinue searching
// Continue searching
return true;
}
@@ -119,6 +119,11 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
}
metadata.Print();
const FileSys::ProgramAddressSpaceType arch_bits{metadata.GetAddressSpaceType()};
if (arch_bits == FileSys::ProgramAddressSpaceType::Is32Bit) {
return ResultStatus::ErrorUnsupportedArch;
}
// Load NSO modules
VAddr next_load_addr{Memory::PROCESS_IMAGE_VADDR};
for (const auto& module : {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3",

View File

@@ -72,6 +72,7 @@ enum class ResultStatus {
ErrorAlreadyLoaded,
ErrorMemoryAllocationFailed,
ErrorEncrypted,
ErrorUnsupportedArch,
};
/// Interface for loading an application

View File

@@ -87,8 +87,8 @@ TelemetrySession::TelemetrySession() {
#ifdef ENABLE_WEB_SERVICE
if (Settings::values.enable_telemetry) {
backend = std::make_unique<WebService::TelemetryJson>(
Settings::values.telemetry_endpoint_url, Settings::values.citra_username,
Settings::values.citra_token);
Settings::values.telemetry_endpoint_url, Settings::values.yuzu_username,
Settings::values.yuzu_token);
} else {
backend = std::make_unique<Telemetry::NullVisitor>();
}

View File

@@ -50,8 +50,8 @@ u64 RegenerateTelemetryId();
/**
* Verifies the username and token.
* @param username Citra username to use for authentication.
* @param token Citra token to use for authentication.
* @param username yuzu username to use for authentication.
* @param token yuzu token to use for authentication.
* @param func A function that gets exectued when the verification is finished
* @returns Future with bool indicating whether the verification succeeded
*/

View File

@@ -9,8 +9,11 @@ add_library(video_core STATIC
engines/maxwell_3d.h
engines/maxwell_compute.cpp
engines/maxwell_compute.h
engines/shader_bytecode.h
gpu.cpp
gpu.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
rasterizer_interface.h
@@ -25,6 +28,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp

View File

@@ -19,35 +19,21 @@ namespace Engines {
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers = {
{0xE1A, {"BindTextureInfoBuffer", 1, &Maxwell3D::BindTextureInfoBuffer}},
{0xE24, {"SetShader", 5, &Maxwell3D::SetShader}},
{0xE2A, {"BindStorageBuffer", 1, &Maxwell3D::BindStorageBuffer}},
};
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
Maxwell3D::Maxwell3D(MemoryManager& memory_manager)
: memory_manager(memory_manager), macro_interpreter(*this) {}
void Maxwell3D::SubmitMacroCode(u32 entry, std::vector<u32> code) {
uploaded_macros[entry * 2 + MacroRegistersStart] = std::move(code);
}
void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters) {
// TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
auto macro_code = uploaded_macros.find(method);
// The requested macro must have been uploaded already.
ASSERT_MSG(uploaded_macros.find(method) != uploaded_macros.end(), "Macro %08X was not uploaded",
method);
ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
auto itr = method_handlers.find(method);
ASSERT_MSG(itr != method_handlers.end(), "Unhandled method call %08X", method);
ASSERT(itr->second.arguments == parameters.size());
(this->*itr->second.handler)(parameters);
// Reset the current macro and its parameters.
// Reset the current macro and execute it.
executing_macro = 0;
macro_params.clear();
macro_interpreter.Execute(macro_code->second, std::move(parameters));
}
void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
@@ -77,7 +63,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
// Call the macro when there are no more parameters in the command buffer
if (remaining_params == 0) {
CallMacroMethod(executing_macro, macro_params);
CallMacroMethod(executing_macro, std::move(macro_params));
}
return;
}
@@ -88,8 +74,6 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
regs.reg_array[method] = value;
#define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32))
switch (method) {
case MAXWELL3D_REG_INDEX(code_address.code_address_high):
case MAXWELL3D_REG_INDEX(code_address.code_address_low): {
@@ -150,7 +134,7 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
break;
}
#undef MAXWELL3D_REG_INDEX
VideoCore::g_renderer->Rasterizer()->NotifyMaxwellRegisterChanged(method);
if (debug_context) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
@@ -179,6 +163,7 @@ void Maxwell3D::ProcessQueryGet() {
void Maxwell3D::DrawArrays() {
LOG_DEBUG(HW_GPU, "called, topology=%d, count=%d", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
@@ -190,85 +175,8 @@ void Maxwell3D::DrawArrays() {
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
}
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(false /*is_indexed*/);
}
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
/**
* Parameters description:
* [0] = Shader stage, usually 4 for FragmentShader
*/
u32 stage = parameters[0];
// Perform the same operations as the real macro code.
GPUVAddr address = static_cast<GPUVAddr>(regs.tex_info_buffers.address[stage]) << 8;
u32 size = regs.tex_info_buffers.size[stage];
regs.const_buffer.cb_size = size;
regs.const_buffer.cb_address_high = address >> 32;
regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
}
void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
/**
* Parameters description:
* [0] = Shader Program.
* [1] = Unknown, presumably the shader id.
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
* [3] = Shader Stage.
* [4] = Const Buffer Address >> 8.
*/
auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
// TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
GPUVAddr address = parameters[2];
auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
GPUVAddr cb_address = parameters[4] << 8;
auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
shader.program = shader_program;
shader.stage = shader_stage;
shader.address = address;
// Perform the same operations as the real macro code.
// TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
shader_regs.start_id = address;
// TODO(Subv): Write params[1] to register 0xD1C + shader_program.
// TODO(Subv): Write params[2] to register 0xD22 + shader_program.
// Note: This value is hardcoded in the macro's code.
static constexpr u32 DefaultCBSize = 0x10000;
regs.const_buffer.cb_size = DefaultCBSize;
regs.const_buffer.cb_address_high = cb_address >> 32;
regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
// Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
// shader. It's likely that these are the constants for the shader.
regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
ProcessCBBind(shader_stage);
}
void Maxwell3D::BindStorageBuffer(const std::vector<u32>& parameters) {
/**
* Parameters description:
* [0] = Buffer offset >> 2
*/
u32 buffer_offset = parameters[0] << 2;
// Perform the same operations as the real macro code.
// Note: This value is hardcoded in the macro's code.
static constexpr u32 DefaultCBSize = 0x5F00;
regs.const_buffer.cb_size = DefaultCBSize;
GPUVAddr address = regs.ssbo_info.BufferAddress();
regs.const_buffer.cb_address_high = address >> 32;
regs.const_buffer.cb_address_low = address & 0xFFFFFFFF;
regs.const_buffer.cb_pos = buffer_offset;
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
}
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
@@ -310,10 +218,12 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
Texture::TICEntry tic_entry;
Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear,
"TIC versions other than BlockLinear are unimplemented");
ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
"TIC versions other than BlockLinear or Pitch are unimplemented");
ASSERT_MSG(tic_entry.texture_type == Texture::TextureType::Texture2D,
ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
(tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
"Texture types other than Texture2D are unimplemented");
auto r_type = tic_entry.r_type.Value();
@@ -323,6 +233,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
// TODO(Subv): Only UNORM formats are supported for now.
ASSERT(r_type == Texture::ComponentType::UNORM);
return tic_entry;
}
@@ -386,5 +298,31 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
return textures;
}
u32 Maxwell3D::GetRegisterValue(u32 method) const {
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
return regs.reg_array[method];
}
bool Maxwell3D::IsShaderStageEnabled(Regs::ShaderStage stage) const {
// The Vertex stage is always enabled.
if (stage == Regs::ShaderStage::Vertex)
return true;
switch (stage) {
case Regs::ShaderStage::TesselationControl:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationControl)]
.enable != 0;
case Regs::ShaderStage::TesselationEval:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::TesselationEval)]
.enable != 0;
case Regs::ShaderStage::Geometry:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Geometry)].enable != 0;
case Regs::ShaderStage::Fragment:
return regs.shader_config[static_cast<size_t>(Regs::ShaderProgram::Fragment)].enable != 0;
}
UNREACHABLE();
}
} // namespace Engines
} // namespace Tegra

View File

@@ -13,12 +13,16 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
#include "video_core/memory_manager.h"
#include "video_core/textures/texture.h"
namespace Tegra {
namespace Engines {
#define MAXWELL3D_REG_INDEX(field_name) \
(offsetof(Tegra::Engines::Maxwell3D::Regs, field_name) / sizeof(u32))
class Maxwell3D final {
public:
explicit Maxwell3D(MemoryManager& memory_manager);
@@ -247,6 +251,52 @@ public:
Patches = 0xe,
};
enum class IndexFormat : u32 {
UnsignedByte = 0x0,
UnsignedShort = 0x1,
UnsignedInt = 0x2,
};
struct Blend {
enum class Equation : u32 {
Add = 1,
Subtract = 2,
ReverseSubtract = 3,
Min = 4,
Max = 5,
};
enum class Factor : u32 {
Zero = 0x1,
One = 0x2,
SourceColor = 0x3,
OneMinusSourceColor = 0x4,
SourceAlpha = 0x5,
OneMinusSourceAlpha = 0x6,
DestAlpha = 0x7,
OneMinusDestAlpha = 0x8,
DestColor = 0x9,
OneMinusDestColor = 0xa,
SourceAlphaSaturate = 0xb,
Source1Color = 0x10,
OneMinusSource1Color = 0x11,
Source1Alpha = 0x12,
OneMinusSource1Alpha = 0x13,
ConstantColor = 0x61,
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
};
u32 separate_alpha;
Equation equation_rgb;
Factor factor_source_rgb;
Factor factor_dest_rgb;
Equation equation_a;
Factor factor_source_a;
Factor factor_dest_a;
};
union {
struct {
INSERT_PADDING_WORDS(0x200);
@@ -269,7 +319,15 @@ public:
}
} rt[NumRenderTargets];
INSERT_PADDING_WORDS(0x80);
struct {
f32 scale_x;
f32 scale_y;
f32 scale_z;
u32 translate_x;
u32 translate_y;
u32 translate_z;
INSERT_PADDING_WORDS(2);
} viewport_transform[NumViewports];
struct {
union {
@@ -374,7 +432,42 @@ public:
};
} draw;
INSERT_PADDING_WORDS(0x139);
INSERT_PADDING_WORDS(0x6B);
struct {
u32 start_addr_high;
u32 start_addr_low;
u32 end_addr_high;
u32 end_addr_low;
IndexFormat format;
u32 first;
u32 count;
unsigned FormatSizeInBytes() const {
switch (format) {
case IndexFormat::UnsignedByte:
return 1;
case IndexFormat::UnsignedShort:
return 2;
case IndexFormat::UnsignedInt:
return 4;
}
UNREACHABLE();
}
GPUVAddr StartAddress() const {
return static_cast<GPUVAddr>(
(static_cast<GPUVAddr>(start_addr_high) << 32) | start_addr_low);
}
GPUVAddr EndAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
end_addr_low);
}
} index_array;
INSERT_PADDING_WORDS(0xC7);
struct {
u32 query_address_high;
u32 query_address_low;
@@ -409,7 +502,9 @@ public:
}
} vertex_array[NumVertexArrays];
INSERT_PADDING_WORDS(0x40);
Blend blend;
INSERT_PADDING_WORDS(0x39);
struct {
u32 limit_high;
@@ -426,14 +521,11 @@ public:
BitField<0, 1, u32> enable;
BitField<4, 4, ShaderProgram> program;
};
u32 start_id;
INSERT_PADDING_WORDS(1);
u32 gpr_alloc;
ShaderStage type;
INSERT_PADDING_WORDS(9);
u32 offset;
INSERT_PADDING_WORDS(14);
} shader_config[MaxShaderProgram];
INSERT_PADDING_WORDS(0x8C);
INSERT_PADDING_WORDS(0x80);
struct {
u32 cb_size;
@@ -498,21 +590,18 @@ public:
bool enabled;
};
struct ShaderProgramInfo {
Regs::ShaderStage stage;
Regs::ShaderProgram program;
GPUVAddr address;
};
struct ShaderStageInfo {
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
};
State state{};
MemoryManager& memory_manager;
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
/// Write the value to the register identified by method.
void WriteReg(u32 method, u32 value, u32 remaining_params);
@@ -523,9 +612,10 @@ public:
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
private:
MemoryManager& memory_manager;
/// Returns whether the specified shader stage is enabled or not.
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
private:
std::unordered_map<u32, std::vector<u32>> uploaded_macros;
/// Macro method that is currently being executed / being fed parameters.
@@ -533,6 +623,9 @@ private:
/// Parameters that have been submitted to the macro call so far.
std::vector<u32> macro_params;
/// Interpreter for the macro codes uploaded to the GPU.
MacroInterpreter macro_interpreter;
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
@@ -544,7 +637,7 @@ private:
* @param method Method to call
* @param parameters Arguments to the method call
*/
void CallMacroMethod(u32 method, const std::vector<u32>& parameters);
void CallMacroMethod(u32 method, std::vector<u32> parameters);
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
@@ -557,19 +650,6 @@ private:
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
/// Method call handlers
void BindTextureInfoBuffer(const std::vector<u32>& parameters);
void SetShader(const std::vector<u32>& parameters);
void BindStorageBuffer(const std::vector<u32>& parameters);
struct MethodInfo {
const char* name;
u32 arguments;
void (Maxwell3D::*handler)(const std::vector<u32>& parameters);
};
static const std::unordered_map<u32, MethodInfo> method_handlers;
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -577,6 +657,7 @@ private:
"Field " #field_name " has invalid position")
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform[0], 0x280);
ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(zeta, 0x3F8);
@@ -586,8 +667,10 @@ ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(code_address, 0x582);
ASSERT_REG_POSITION(draw, 0x585);
ASSERT_REG_POSITION(index_array, 0x5F2);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(blend, 0x780);
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
ASSERT_REG_POSITION(shader_config[0], 0x800);
ASSERT_REG_POSITION(const_buffer, 0x8E0);

View File

@@ -0,0 +1,361 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <map>
#include <string>
#include "common/bit_field.h"
namespace Tegra {
namespace Shader {
struct Register {
constexpr Register() = default;
constexpr Register(u64 value) : value(value) {}
constexpr operator u64() const {
return value;
}
template <typename T>
constexpr u64 operator-(const T& oth) const {
return value - oth;
}
template <typename T>
constexpr u64 operator&(const T& oth) const {
return value & oth;
}
constexpr u64 operator&(const Register& oth) const {
return value & oth.value;
}
constexpr u64 operator~() const {
return ~value;
}
private:
u64 value{};
};
union Attribute {
Attribute() = default;
constexpr explicit Attribute(u64 value) : value(value) {}
enum class Index : u64 {
Position = 7,
Attribute_0 = 8,
};
union {
BitField<22, 2, u64> element;
BitField<24, 6, Index> index;
BitField<47, 3, u64> size;
} fmt20;
union {
BitField<30, 2, u64> element;
BitField<32, 6, Index> index;
} fmt28;
BitField<39, 8, u64> reg;
u64 value{};
};
union Sampler {
Sampler() = default;
constexpr explicit Sampler(u64 value) : value(value) {}
enum class Index : u64 {
Sampler_0 = 8,
};
BitField<36, 13, Index> index;
u64 value{};
};
union Uniform {
BitField<20, 14, u64> offset;
BitField<34, 5, u64> index;
};
union OpCode {
enum class Id : u64 {
TEXS = 0x6C,
IPA = 0xE0,
FMUL32_IMM = 0x1E,
FFMA_IMM = 0x65,
FFMA_CR = 0x93,
FFMA_RC = 0xA3,
FFMA_RR = 0xB3,
FADD_C = 0x98B,
FMUL_C = 0x98D,
MUFU = 0xA10,
FADD_R = 0xB8B,
FMUL_R = 0xB8D,
LD_A = 0x1DFB,
ST_A = 0x1DFE,
FSETP_R = 0x5BB,
FSETP_C = 0x4BB,
EXIT = 0xE30,
KIL = 0xE33,
FMUL_IMM = 0x70D,
FMUL_IMM_x = 0x72D,
FADD_IMM = 0x70B,
FADD_IMM_x = 0x72B,
};
enum class Type {
Trivial,
Arithmetic,
Ffma,
Flow,
Memory,
Unknown,
};
struct Info {
Type type;
std::string name;
};
OpCode() = default;
constexpr OpCode(Id value) : value(static_cast<u64>(value)) {}
constexpr OpCode(u64 value) : value{value} {}
constexpr Id EffectiveOpCode() const {
switch (op1) {
case Id::TEXS:
return op1;
}
switch (op2) {
case Id::IPA:
case Id::FMUL32_IMM:
return op2;
}
switch (op3) {
case Id::FFMA_IMM:
case Id::FFMA_CR:
case Id::FFMA_RC:
case Id::FFMA_RR:
return op3;
}
switch (op4) {
case Id::EXIT:
case Id::FSETP_R:
case Id::FSETP_C:
case Id::KIL:
return op4;
}
switch (op5) {
case Id::MUFU:
case Id::LD_A:
case Id::ST_A:
case Id::FADD_R:
case Id::FADD_C:
case Id::FMUL_R:
case Id::FMUL_C:
return op5;
case Id::FMUL_IMM:
case Id::FMUL_IMM_x:
return Id::FMUL_IMM;
case Id::FADD_IMM:
case Id::FADD_IMM_x:
return Id::FADD_IMM;
}
return static_cast<Id>(value);
}
static const Info& GetInfo(const OpCode& opcode) {
static const std::map<Id, Info> info_table{BuildInfoTable()};
const auto& search{info_table.find(opcode.EffectiveOpCode())};
if (search != info_table.end()) {
return search->second;
}
static const Info unknown{Type::Unknown, "UNK"};
return unknown;
}
constexpr operator Id() const {
return static_cast<Id>(value);
}
constexpr OpCode operator<<(size_t bits) const {
return value << bits;
}
constexpr OpCode operator>>(size_t bits) const {
return value >> bits;
}
template <typename T>
constexpr u64 operator-(const T& oth) const {
return value - oth;
}
constexpr u64 operator&(const OpCode& oth) const {
return value & oth.value;
}
constexpr u64 operator~() const {
return ~value;
}
static std::map<Id, Info> BuildInfoTable() {
std::map<Id, Info> info_table;
info_table[Id::TEXS] = {Type::Memory, "texs"};
info_table[Id::LD_A] = {Type::Memory, "ld_a"};
info_table[Id::ST_A] = {Type::Memory, "st_a"};
info_table[Id::MUFU] = {Type::Arithmetic, "mufu"};
info_table[Id::FFMA_IMM] = {Type::Ffma, "ffma_imm"};
info_table[Id::FFMA_CR] = {Type::Ffma, "ffma_cr"};
info_table[Id::FFMA_RC] = {Type::Ffma, "ffma_rc"};
info_table[Id::FFMA_RR] = {Type::Ffma, "ffma_rr"};
info_table[Id::FADD_R] = {Type::Arithmetic, "fadd_r"};
info_table[Id::FADD_C] = {Type::Arithmetic, "fadd_c"};
info_table[Id::FADD_IMM] = {Type::Arithmetic, "fadd_imm"};
info_table[Id::FMUL_R] = {Type::Arithmetic, "fmul_r"};
info_table[Id::FMUL_C] = {Type::Arithmetic, "fmul_c"};
info_table[Id::FMUL_IMM] = {Type::Arithmetic, "fmul_imm"};
info_table[Id::FMUL32_IMM] = {Type::Arithmetic, "fmul32_imm"};
info_table[Id::FSETP_C] = {Type::Arithmetic, "fsetp_c"};
info_table[Id::FSETP_R] = {Type::Arithmetic, "fsetp_r"};
info_table[Id::EXIT] = {Type::Trivial, "exit"};
info_table[Id::IPA] = {Type::Trivial, "ipa"};
info_table[Id::KIL] = {Type::Flow, "kil"};
return info_table;
}
BitField<57, 7, Id> op1;
BitField<56, 8, Id> op2;
BitField<55, 9, Id> op3;
BitField<52, 12, Id> op4;
BitField<51, 13, Id> op5;
u64 value{};
};
static_assert(sizeof(OpCode) == 0x8, "Incorrect structure size");
} // namespace Shader
} // namespace Tegra
namespace std {
// TODO(bunne): The below is forbidden by the C++ standard, but works fine. See #330.
template <>
struct make_unsigned<Tegra::Shader::Attribute> {
using type = Tegra::Shader::Attribute;
};
template <>
struct make_unsigned<Tegra::Shader::Register> {
using type = Tegra::Shader::Register;
};
template <>
struct make_unsigned<Tegra::Shader::OpCode> {
using type = Tegra::Shader::OpCode;
};
} // namespace std
namespace Tegra {
namespace Shader {
enum class Pred : u64 {
UnusedIndex = 0x7,
NeverExecute = 0xf,
};
enum class SubOp : u64 {
Cos = 0x0,
Sin = 0x1,
Ex2 = 0x2,
Lg2 = 0x3,
Rcp = 0x4,
Rsq = 0x5,
Min = 0x8,
};
union Instruction {
Instruction& operator=(const Instruction& instr) {
hex = instr.hex;
return *this;
}
OpCode opcode;
BitField<0, 8, Register> gpr0;
BitField<8, 8, Register> gpr8;
BitField<16, 4, Pred> pred;
BitField<20, 8, Register> gpr20;
BitField<20, 7, SubOp> sub_op;
BitField<28, 8, Register> gpr28;
BitField<39, 8, Register> gpr39;
union {
BitField<20, 19, u64> imm20_19;
BitField<20, 32, u64> imm20_32;
BitField<45, 1, u64> negate_b;
BitField<46, 1, u64> abs_a;
BitField<48, 1, u64> negate_a;
BitField<49, 1, u64> abs_b;
BitField<50, 1, u64> abs_d;
BitField<56, 1, u64> negate_imm;
float GetImm20_19() const {
float result{};
u32 imm{static_cast<u32>(imm20_19)};
imm <<= 12;
imm |= negate_imm ? 0x80000000 : 0;
std::memcpy(&result, &imm, sizeof(imm));
return result;
}
float GetImm20_32() const {
float result{};
u32 imm{static_cast<u32>(imm20_32)};
std::memcpy(&result, &imm, sizeof(imm));
return result;
}
} alu;
union {
BitField<48, 1, u64> negate_b;
BitField<49, 1, u64> negate_c;
} ffma;
BitField<61, 1, u64> is_b_imm;
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
Attribute attribute;
Uniform uniform;
Sampler sampler;
u64 hex;
};
static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
static_assert(std::is_standard_layout<Instruction>::value,
"Structure does not have standard layout");
} // namespace Shader
} // namespace Tegra

View File

@@ -15,7 +15,10 @@ namespace Tegra {
enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA16_FLOAT = 0xCA,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
};
class DebugContext;

View File

@@ -0,0 +1,257 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/macro_interpreter.h"
namespace Tegra {
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> parameters) {
Reset();
registers[1] = parameters[0];
this->parameters = std::move(parameters);
// Execute the code until we hit an exit condition.
bool keep_executing = true;
while (keep_executing) {
keep_executing = Step(code, false);
}
// Assert the the macro used all the input parameters
ASSERT(next_parameter_index == this->parameters.size());
}
void MacroInterpreter::Reset() {
registers = {};
pc = 0;
delayed_pc = boost::none;
method_address.raw = 0;
parameters.clear();
// The next parameter index starts at 1, because $r1 already has the value of the first
// parameter.
next_parameter_index = 1;
}
bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
u32 base_address = pc;
Opcode opcode = GetOpcode(code);
pc += 4;
// Update the program counter if we were delayed
if (delayed_pc != boost::none) {
ASSERT(is_delay_slot);
pc = *delayed_pc;
delayed_pc = boost::none;
}
switch (opcode.operation) {
case Operation::ALU: {
u32 result = GetALUResult(opcode.alu_operation, GetRegister(opcode.src_a),
GetRegister(opcode.src_b));
ProcessResult(opcode.result_operation, opcode.dst, result);
break;
}
case Operation::AddImmediate: {
ProcessResult(opcode.result_operation, opcode.dst,
GetRegister(opcode.src_a) + opcode.immediate);
break;
}
case Operation::ExtractInsert: {
u32 dst = GetRegister(opcode.src_a);
u32 src = GetRegister(opcode.src_b);
src = (src >> opcode.bf_src_bit) & opcode.GetBitfieldMask();
dst &= ~(opcode.GetBitfieldMask() << opcode.bf_dst_bit);
dst |= src << opcode.bf_dst_bit;
ProcessResult(opcode.result_operation, opcode.dst, dst);
break;
}
case Operation::ExtractShiftLeftImmediate: {
u32 dst = GetRegister(opcode.src_a);
u32 src = GetRegister(opcode.src_b);
u32 result = ((src >> dst) & opcode.GetBitfieldMask()) << opcode.bf_dst_bit;
ProcessResult(opcode.result_operation, opcode.dst, result);
break;
}
case Operation::ExtractShiftLeftRegister: {
u32 dst = GetRegister(opcode.src_a);
u32 src = GetRegister(opcode.src_b);
u32 result = ((src >> opcode.bf_src_bit) & opcode.GetBitfieldMask()) << dst;
ProcessResult(opcode.result_operation, opcode.dst, result);
break;
}
case Operation::Read: {
u32 result = Read(GetRegister(opcode.src_a) + opcode.immediate);
ProcessResult(opcode.result_operation, opcode.dst, result);
break;
}
case Operation::Branch: {
ASSERT_MSG(!is_delay_slot, "Executing a branch in a delay slot is not valid");
u32 value = GetRegister(opcode.src_a);
bool taken = EvaluateBranchCondition(opcode.branch_condition, value);
if (taken) {
// Ignore the delay slot if the branch has the annul bit.
if (opcode.branch_annul) {
pc = base_address + (opcode.immediate << 2);
return true;
}
delayed_pc = base_address + (opcode.immediate << 2);
// Execute one more instruction due to the delay slot.
return Step(code, true);
}
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented macro operation %u",
static_cast<u32>(opcode.operation.Value()));
}
if (opcode.is_exit) {
// Exit has a delay slot, execute the next instruction
// Note: Executing an exit during a branch delay slot will cause the instruction at the
// branch target to be executed before exiting.
Step(code, true);
return false;
}
return true;
}
MacroInterpreter::Opcode MacroInterpreter::GetOpcode(const std::vector<u32>& code) const {
ASSERT((pc % sizeof(u32)) == 0);
ASSERT(pc < code.size() * sizeof(u32));
return {code[pc / sizeof(u32)]};
}
u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const {
switch (operation) {
case ALUOperation::Add:
return src_a + src_b;
// TODO(Subv): Implement AddWithCarry
case ALUOperation::Subtract:
return src_a - src_b;
// TODO(Subv): Implement SubtractWithBorrow
case ALUOperation::Xor:
return src_a ^ src_b;
case ALUOperation::Or:
return src_a | src_b;
case ALUOperation::And:
return src_a & src_b;
case ALUOperation::AndNot:
return src_a & ~src_b;
case ALUOperation::Nand:
return ~(src_a & src_b);
default:
UNIMPLEMENTED_MSG("Unimplemented ALU operation %u", static_cast<u32>(operation));
}
}
void MacroInterpreter::ProcessResult(ResultOperation operation, u32 reg, u32 result) {
switch (operation) {
case ResultOperation::IgnoreAndFetch:
// Fetch parameter and ignore result.
SetRegister(reg, FetchParameter());
break;
case ResultOperation::Move:
// Move result.
SetRegister(reg, result);
break;
case ResultOperation::MoveAndSetMethod:
// Move result and use as Method Address.
SetRegister(reg, result);
SetMethodAddress(result);
break;
case ResultOperation::FetchAndSend:
// Fetch parameter and send result.
SetRegister(reg, FetchParameter());
Send(result);
break;
case ResultOperation::MoveAndSend:
// Move and send result.
SetRegister(reg, result);
Send(result);
break;
case ResultOperation::FetchAndSetMethod:
// Fetch parameter and use result as Method Address.
SetRegister(reg, FetchParameter());
SetMethodAddress(result);
break;
case ResultOperation::MoveAndSetMethodFetchAndSend:
// Move result and use as Method Address, then fetch and send parameter.
SetRegister(reg, result);
SetMethodAddress(result);
Send(FetchParameter());
break;
case ResultOperation::MoveAndSetMethodSend:
// Move result and use as Method Address, then send bits 12:17 of result.
SetRegister(reg, result);
SetMethodAddress(result);
Send((result >> 12) & 0b111111);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented result operation %u", static_cast<u32>(operation));
}
}
u32 MacroInterpreter::FetchParameter() {
ASSERT(next_parameter_index < parameters.size());
return parameters[next_parameter_index++];
}
u32 MacroInterpreter::GetRegister(u32 register_id) const {
// Register 0 is supposed to always return 0.
if (register_id == 0)
return 0;
ASSERT(register_id < registers.size());
return registers[register_id];
}
void MacroInterpreter::SetRegister(u32 register_id, u32 value) {
// Register 0 is supposed to always return 0. NOP is implemented as a store to the zero
// register.
if (register_id == 0)
return;
ASSERT(register_id < registers.size());
registers[register_id] = value;
}
void MacroInterpreter::SetMethodAddress(u32 address) {
method_address.raw = address;
}
void MacroInterpreter::Send(u32 value) {
maxwell3d.WriteReg(method_address.address, value, 0);
// Increment the method address by the method increment.
method_address.address.Assign(method_address.address.Value() +
method_address.increment.Value());
}
u32 MacroInterpreter::Read(u32 method) const {
return maxwell3d.GetRegisterValue(method);
}
bool MacroInterpreter::EvaluateBranchCondition(BranchCondition cond, u32 value) const {
switch (cond) {
case BranchCondition::Zero:
return value == 0;
case BranchCondition::NotZero:
return value != 0;
}
UNREACHABLE();
}
} // namespace Tegra

View File

@@ -0,0 +1,164 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include <boost/optional.hpp>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Tegra {
namespace Engines {
class Maxwell3D;
}
class MacroInterpreter final {
public:
explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d);
/**
* Executes the macro code with the specified input parameters.
* @param code The macro byte code to execute
* @param parameters The parameters of the macro
*/
void Execute(const std::vector<u32>& code, std::vector<u32> parameters);
private:
enum class Operation : u32 {
ALU = 0,
AddImmediate = 1,
ExtractInsert = 2,
ExtractShiftLeftImmediate = 3,
ExtractShiftLeftRegister = 4,
Read = 5,
Unused = 6, // This operation doesn't seem to be a valid encoding.
Branch = 7,
};
enum class ALUOperation : u32 {
Add = 0,
AddWithCarry = 1,
Subtract = 2,
SubtractWithBorrow = 3,
// Operations 4-7 don't seem to be valid encodings.
Xor = 8,
Or = 9,
And = 10,
AndNot = 11,
Nand = 12
};
enum class ResultOperation : u32 {
IgnoreAndFetch = 0,
Move = 1,
MoveAndSetMethod = 2,
FetchAndSend = 3,
MoveAndSend = 4,
FetchAndSetMethod = 5,
MoveAndSetMethodFetchAndSend = 6,
MoveAndSetMethodSend = 7
};
enum class BranchCondition : u32 {
Zero = 0,
NotZero = 1,
};
union Opcode {
u32 raw;
BitField<0, 3, Operation> operation;
BitField<4, 3, ResultOperation> result_operation;
BitField<4, 1, BranchCondition> branch_condition;
BitField<5, 1, u32>
branch_annul; // If set on a branch, then the branch doesn't have a delay slot.
BitField<7, 1, u32> is_exit;
BitField<8, 3, u32> dst;
BitField<11, 3, u32> src_a;
BitField<14, 3, u32> src_b;
// The signed immediate overlaps the second source operand and the alu operation.
BitField<14, 18, s32> immediate;
BitField<17, 5, ALUOperation> alu_operation;
// Bitfield instructions data
BitField<17, 5, u32> bf_src_bit;
BitField<22, 5, u32> bf_size;
BitField<27, 5, u32> bf_dst_bit;
u32 GetBitfieldMask() const {
return (1 << bf_size) - 1;
}
};
union MethodAddress {
u32 raw;
BitField<0, 12, u32> address;
BitField<12, 6, u32> increment;
};
/// Resets the execution engine state, zeroing registers, etc.
void Reset();
/**
* Executes a single macro instruction located at the current program counter. Returns whether
* the interpreter should keep running.
* @param code The macro code to execute.
* @param is_delay_slot Whether the current step is being executed due to a delay slot in a
* previous instruction.
*/
bool Step(const std::vector<u32>& code, bool is_delay_slot);
/// Calculates the result of an ALU operation. src_a OP src_b;
u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const;
/// Performs the result operation on the input result and stores it in the specified register
/// (if necessary).
void ProcessResult(ResultOperation operation, u32 reg, u32 result);
/// Evaluates the branch condition and returns whether the branch should be taken or not.
bool EvaluateBranchCondition(BranchCondition cond, u32 value) const;
/// Reads an opcode at the current program counter location.
Opcode GetOpcode(const std::vector<u32>& code) const;
/// Returns the specified register's value. Register 0 is hardcoded to always return 0.
u32 GetRegister(u32 register_id) const;
/// Sets the register to the input value.
void SetRegister(u32 register_id, u32 value);
/// Sets the method address to use for the next Send instruction.
void SetMethodAddress(u32 address);
/// Calls a GPU Engine method with the input parameter.
void Send(u32 value);
/// Reads a GPU register located at the method address.
u32 Read(u32 method) const;
/// Returns the next parameter in the parameter queue.
u32 FetchParameter();
Engines::Maxwell3D& maxwell3d;
u32 pc; ///< Current program counter
boost::optional<u32>
delayed_pc; ///< Program counter to execute at after the delay slot is executed.
static constexpr size_t NumMacroRegisters = 8;
/// General purpose macro registers.
std::array<u32, NumMacroRegisters> registers = {};
/// Method address to use for the next Send instruction.
MethodAddress method_address = {};
/// Input parameters of the current macro.
std::vector<u32> parameters;
/// Index of the next parameter that will be fetched by the 'parm' instruction.
u32 next_parameter_index = 0;
};
} // namespace Tegra

View File

@@ -19,18 +19,18 @@ public:
virtual void DrawArrays() = 0;
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
/// Notify rasterizer that all caches should be flushed to 3DS memory
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;

View File

@@ -34,38 +34,26 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
enum class UniformBindings : GLuint { Common, VS, FS };
static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
size_t expected_size) {
GLuint ub_index = glGetUniformBlockIndex(shader, name);
if (ub_index != GL_INVALID_INDEX) {
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size,
"Uniform block size did not match! Got %d, expected %zu",
static_cast<int>(ub_size), expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}
}
static void SetShaderUniformBlockBindings(GLuint shader) {
SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
sizeof(RasterizerOpenGL::UniformData));
SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
sizeof(RasterizerOpenGL::VSUniformData));
SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
sizeof(RasterizerOpenGL::FSUniformData));
}
RasterizerOpenGL::RasterizerOpenGL() {
shader_dirty = true;
has_ARB_buffer_storage = false;
has_ARB_direct_state_access = false;
has_ARB_separate_shader_objects = false;
has_ARB_vertex_attrib_binding = false;
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
// Create SSBOs
for (size_t stage = 0; stage < ssbos.size(); ++stage) {
for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
ssbos[stage][buffer].Create();
state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
}
}
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
@@ -82,6 +70,8 @@ RasterizerOpenGL::RasterizerOpenGL() {
}
}
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
@@ -96,36 +86,30 @@ RasterizerOpenGL::RasterizerOpenGL() {
state.draw.uniform_buffer = uniform_buffer.handle;
state.Apply();
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
uniform_block_data.dirty = true;
// Create render framebuffer
framebuffer.Create();
if (has_ARB_separate_shader_objects) {
hw_vao.Create();
hw_vao_enabled_attributes.fill(false);
hw_vao.Create();
hw_vao_enabled_attributes.fill(false);
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
state.draw.vertex_buffer = stream_buffer->GetHandle();
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
state.draw.vertex_buffer = stream_buffer->GetHandle();
pipeline.Create();
state.draw.program_pipeline = pipeline.handle;
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
vs_uniform_buffer.Create();
glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
UNREACHABLE();
for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
auto& buffer = uniform_buffers[index];
buffer.Create();
glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
}
accelerate_draw = AccelDraw::Disabled;
@@ -143,17 +127,6 @@ RasterizerOpenGL::~RasterizerOpenGL() {
}
}
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
if (is_indexed) {
UNREACHABLE();
}
// TODO(bunnei): Add support for 1+ vertex arrays
vs_input_size = regs.vertex_buffer.count * regs.vertex_array[0].stride;
}
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
@@ -165,6 +138,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
// TODO(bunnei): Add support for 1+ vertex arrays
const auto& vertex_array{regs.vertex_array[0]};
const auto& vertex_array_limit{regs.vertex_array_limit[0]};
ASSERT_MSG(vertex_array.enable, "vertex array 0 is disabled?");
ASSERT_MSG(!vertex_array.divisor, "vertex array 0 divisor is unimplemented!");
for (unsigned index = 1; index < Maxwell::NumVertexArrays; ++index) {
@@ -177,6 +151,10 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
// to avoid OpenGL errors.
for (unsigned index = 0; index < 16; ++index) {
auto& attrib = regs.vertex_attrib_format[index];
NGLOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
attrib.offset.Value(), attrib.IsNormalized());
glVertexAttribPointer(index, attrib.ComponentCount(), MaxwellToGL::VertexType(attrib),
attrib.IsNormalized() ? GL_TRUE : GL_FALSE, vertex_array.stride,
reinterpret_cast<GLvoid*>(buffer_offset + attrib.offset));
@@ -185,7 +163,7 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
}
// Copy vertex array data
const u32 data_size{vertex_array.stride * regs.vertex_buffer.count};
const u64 data_size{vertex_array_limit.LimitAddress() - vertex_array.StartAddress() + 1};
const VAddr data_addr{memory_manager->PhysicalToVirtualAddress(vertex_array.StartAddress())};
res_cache.FlushRegion(data_addr, data_size, nullptr);
Memory::ReadBlock(data_addr, array_ptr, data_size);
@@ -194,26 +172,89 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
buffer_offset += data_size;
}
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
}
void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos) {
// Helper function for uploading uniform data
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
if (has_ARB_direct_state_access) {
glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
} else {
glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
}
};
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
UNREACHABLE();
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
// Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
u32 current_constbuffer_bindpoint = 0;
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
ptr_pos += sizeof(GLShader::MaxwellUniformData);
auto& shader_config = gpu.regs.shader_config[index];
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
const auto& stage = index - 1; // Stage indices are 0 - 5
const bool is_enabled = gpu.IsShaderStageEnabled(static_cast<Maxwell::ShaderStage>(stage));
// Skip stages that are not enabled
if (!is_enabled) {
continue;
}
// Upload uniform data as one UBO per stage
const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
copy_buffer(uniform_buffers[stage].handle, ubo_offset,
sizeof(GLShader::MaxwellUniformData));
GLShader::MaxwellUniformData* ub_ptr =
reinterpret_cast<GLShader::MaxwellUniformData*>(&buffer_ptr[ptr_pos]);
ub_ptr->SetFromRegs(gpu.state.shader_stages[stage]);
// Fetch program code from memory
GLShader::ProgramCode program_code;
const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
GLShader::ShaderSetup setup{std::move(program_code)};
GLShader::ShaderEntries shader_resources;
switch (program) {
case Maxwell::ShaderProgram::VertexB: {
GLShader::MaxwellVSConfig vs_config{setup};
shader_resources =
shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
break;
}
case Maxwell::ShaderProgram::Fragment: {
GLShader::MaxwellFSConfig fs_config{setup};
shader_resources =
shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
break;
}
default:
LOG_CRITICAL(HW_GPU, "Unimplemented shader index=%d, enable=%d, offset=0x%08X", index,
shader_config.enable.Value(), shader_config.offset);
UNREACHABLE();
}
GLuint gl_stage_program = shader_program_manager->GetCurrentProgramStage(
static_cast<Maxwell::ShaderStage>(stage));
// Configure the const buffers for this shader stage.
current_constbuffer_bindpoint =
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
}
shader_program_manager->UseTrivialGeometryShader();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
UNREACHABLE();
return false;
}
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawArrays();
return true;
}
@@ -270,19 +311,9 @@ void RasterizerOpenGL::DrawArrays() {
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
// TODO(bunnei): Sync and bind the texture surfaces
// Sync and bind the shader
if (shader_dirty) {
SetShader();
shader_dirty = false;
}
// Sync the uniform data
if (uniform_block_data.dirty) {
glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(UniformData), &uniform_block_data.data);
uniform_block_data.dirty = false;
}
// Sync and bind the texture surfaces
BindTextures();
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
@@ -295,15 +326,22 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
AnalyzeVertexArray(is_indexed);
const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
// TODO(bunnei): Add support for 1+ vertex arrays
vs_input_size = vertex_num * regs.vertex_array[0].stride;
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.Apply();
size_t buffer_size = static_cast<size_t>(vs_input_size);
if (is_indexed) {
UNREACHABLE();
buffer_size = Common::AlignUp(buffer_size, 4) + index_buffer_size;
}
buffer_size += sizeof(VSUniformData);
// Uniform space for the 5 shader stages
buffer_size += sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
size_t ptr_pos = 0;
u8* buffer_ptr;
@@ -314,36 +352,37 @@ void RasterizerOpenGL::DrawArrays() {
SetupVertexArray(buffer_ptr, buffer_offset);
ptr_pos += vs_input_size;
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
UNREACHABLE();
ptr_pos = Common::AlignUp(ptr_pos, 4);
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
const VAddr index_data_addr{
memory_manager->PhysicalToVirtualAddress(regs.index_array.StartAddress())};
Memory::ReadBlock(index_data_addr, &buffer_ptr[ptr_pos], index_buffer_size);
index_buffer_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
ptr_pos += index_buffer_size;
}
SetupVertexShader(reinterpret_cast<VSUniformData*>(&buffer_ptr[ptr_pos]),
buffer_offset + static_cast<GLintptr>(ptr_pos));
const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
ptr_pos += sizeof(VSUniformData);
SetupShaders(buffer_ptr, buffer_offset, ptr_pos);
stream_buffer->Unmap();
const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
if (has_ARB_direct_state_access) {
glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
} else {
glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
}
};
copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(VSUniformData));
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, current_shader->shader.handle);
shader_program_manager->ApplyTo(state);
state.Apply();
const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
if (is_indexed) {
UNREACHABLE();
const GLint index_min{static_cast<GLint>(regs.index_array.first)};
const GLint index_max{static_cast<GLint>(regs.index_array.first + regs.index_array.count)};
glDrawRangeElementsBaseVertex(primitive_mode, index_min, index_max, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset),
-index_min);
} else {
glDrawArrays(MaxwellToGL::PrimitiveTopology(regs.draw.topology), 0,
regs.vertex_buffer.count);
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count);
}
// Disable scissor test
@@ -374,7 +413,65 @@ void RasterizerOpenGL::DrawArrays() {
}
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
void RasterizerOpenGL::BindTextures() {
using Regs = Tegra::Engines::Maxwell3D::Regs;
auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
// keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
// can be host texture id 0 if it's the only texture used in the guest shader program.
u32 host_texture_index = 0;
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
ASSERT(host_texture_index < texture_samplers.size());
const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
const auto& texture = textures[texture_index];
if (texture.enabled) {
texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture);
if (surface != nullptr) {
state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
} else {
// Can occur when texture addr is null or its memory is unmapped/invalid
state.texture_units[texture_index].texture_2d = 0;
}
++host_texture_index;
} else {
state.texture_units[texture_index].texture_2d = 0;
}
}
}
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
switch (method) {
case MAXWELL3D_REG_INDEX(blend.separate_alpha):
ASSERT_MSG(false, "unimplemented");
break;
case MAXWELL3D_REG_INDEX(blend.equation_rgb):
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.factor_source_rgb):
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.factor_dest_rgb):
state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
break;
case MAXWELL3D_REG_INDEX(blend.equation_a):
state.blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
break;
case MAXWELL3D_REG_INDEX(blend.factor_source_a):
state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
break;
case MAXWELL3D_REG_INDEX(blend.factor_dest_a):
state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
break;
}
}
void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
@@ -426,9 +523,12 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
src_params.width = std::min(framebuffer.width, pixel_stride);
src_params.height = framebuffer.height;
src_params.stride = pixel_stride;
src_params.is_tiled = false;
src_params.is_tiled = true;
src_params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
src_params.pixel_format =
SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
src_params.component_type =
SurfaceParams::ComponentTypeFromGPUPixelFormat(framebuffer.pixel_format);
src_params.UpdateParams();
MathUtil::Rectangle<u32> src_rect;
@@ -452,61 +552,91 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
return true;
}
void RasterizerOpenGL::SetShader() {
// TODO(bunnei): The below sets up a static test shader for passing untransformed vertices to
// OpenGL for rendering. This should be removed/replaced when we start emulating Maxwell
// shaders.
void RasterizerOpenGL::SamplerInfo::Create() {
sampler.Create();
mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
border_color_r = border_color_g = border_color_b = border_color_a = 0;
static constexpr char vertex_shader[] = R"(
#version 150 core
in vec2 vert_position;
in vec2 vert_tex_coord;
out vec2 frag_tex_coord;
void main() {
// Multiply input position by the rotscale part of the matrix and then manually translate by
// the last column. This is equivalent to using a full 3x3 matrix and expanding the vector
// to `vec3(vert_position.xy, 1.0)`
gl_Position = vec4(mat2(mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)) * vert_position + mat3x2(0.0015625f, 0.0, 0.0, -0.0027778, -1.0, 1.0)[2], 0.0, 1.0);
frag_tex_coord = vert_tex_coord;
// default is GL_LINEAR_MIPMAP_LINEAR
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Other attributes have correct defaults
}
)";
static constexpr char fragment_shader[] = R"(
#version 150 core
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
GLuint s = sampler.handle;
in vec2 frag_tex_coord;
out vec4 color;
uniform sampler2D color_texture;
void main() {
color = vec4(1.0, 0.0, 1.0, 0.0);
}
)";
if (current_shader) {
return;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
}
if (min_filter != config.min_filter) {
min_filter = config.min_filter;
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
}
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
current_shader = &test_shader;
if (has_ARB_separate_shader_objects) {
test_shader.shader.Create(vertex_shader, nullptr, fragment_shader, {}, true);
glActiveShaderProgram(pipeline.handle, test_shader.shader.handle);
} else {
UNREACHABLE();
if (wrap_u != config.wrap_u) {
wrap_u = config.wrap_u;
glSamplerParameteri(s, GL_TEXTURE_WRAP_S, MaxwellToGL::WrapMode(wrap_u));
}
if (wrap_v != config.wrap_v) {
wrap_v = config.wrap_v;
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
}
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
// TODO(Subv): Implement border color
ASSERT(false);
}
}
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries) {
auto& gpu = Core::System::GetInstance().GPU();
auto& maxwell3d = gpu.Get3DEngine();
ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
"Attempted to upload constbuffer of disabled shader stage");
// Reset all buffer draw state for this stage.
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
buffer.bindpoint = 0;
buffer.enabled = false;
}
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
auto& buffer_draw_state =
state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()];
ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
buffer_draw_state.enabled = true;
buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
std::vector<u8> data(used_buffer.GetSize() * sizeof(float));
Memory::ReadBlock(addr, data.data(), data.size());
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
std::string buffer_name = used_buffer.GetName();
GLuint index =
glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
if (index != -1)
glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
}
state.draw.shader_program = test_shader.shader.handle;
state.Apply();
if (has_ARB_separate_shader_objects) {
state.draw.shader_program = 0;
state.Apply();
}
return current_bindpoint + entries.size();
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,

View File

@@ -15,10 +15,12 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "common/vector_math.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
@@ -30,7 +32,7 @@ public:
~RasterizerOpenGL() override;
void DrawArrays() override;
void NotifyMaxwellRegisterChanged(u32 id) override;
void NotifyMaxwellRegisterChanged(u32 method) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
@@ -45,7 +47,7 @@ public:
/// OpenGL shader generated for a given Maxwell register state
struct MaxwellShader {
/// OpenGL shader resource
OGLShader shader;
OGLProgram shader;
};
struct VertexShader {
@@ -56,41 +58,47 @@ public:
OGLShader shader;
};
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
// Not following that rule will cause problems on some AMD drivers.
struct UniformData {};
// static_assert(
// sizeof(UniformData) == 0x460,
// "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384,
"UniformData structure must be less than 16kb as per the OpenGL spec");
struct VSUniformData {};
// static_assert(
// sizeof(VSUniformData) == 1856,
// "The size of the VSUniformData structure has changed, update the structure in the
// shader");
static_assert(sizeof(VSUniformData) < 16384,
"VSUniformData structure must be less than 16kb as per the OpenGL spec");
struct FSUniformData {};
// static_assert(
// sizeof(FSUniformData) == 1856,
// "The size of the FSUniformData structure has changed, update the structure in the
// shader");
static_assert(sizeof(FSUniformData) < 16384,
"FSUniformData structure must be less than 16kb as per the OpenGL spec");
private:
struct SamplerInfo {};
class SamplerInfo {
public:
OGLSampler sampler;
/// Creates the sampler object, initializing its state so that it's in sync with the
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
private:
Tegra::Texture::TextureFilter mag_filter;
Tegra::Texture::TextureFilter min_filter;
Tegra::Texture::WrapMode wrap_u;
Tegra::Texture::WrapMode wrap_v;
u32 border_color_r;
u32 border_color_g;
u32 border_color_b;
u32 border_color_a;
};
/// Binds the framebuffer color and depth surface
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);
/// Binds the required textures to OpenGL before drawing a batch.
void BindTextures();
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
* @param program The OpenGL program object that contains the specified stage.
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
* @param entries Vector describing the buffers that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
@@ -100,9 +108,6 @@ private:
/// Syncs the clip coefficients to match the guest state
void SyncClipCoef();
/// Sets the OpenGL shader in accordance with the current guest state
void SetShader();
/// Syncs the cull mode to match the guest state
void SyncCullMode();
@@ -130,23 +135,16 @@ private:
RasterizerCacheOpenGL res_cache;
/// Shader used for test renderering - to be removed once we have emulated shaders
MaxwellShader test_shader{};
const MaxwellShader* current_shader{};
bool shader_dirty{};
struct {
UniformData data;
bool dirty;
} uniform_block_data = {};
OGLPipeline pipeline;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, 32> texture_samplers;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
ssbos;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
@@ -157,22 +155,11 @@ private:
GLsizeiptr vs_input_size;
void AnalyzeVertexArray(bool is_indexed);
void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
OGLBuffer vs_uniform_buffer;
std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
std::unordered_map<std::string, VertexShader> vs_shader_cache;
OGLShader vs_default_shader;
std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
OGLBuffer fs_uniform_buffer;
std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
std::unordered_map<std::string, FragmentShader> fs_shader_cache;
OGLShader fs_default_shader;
void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw;

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