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70 Commits

Author SHA1 Message Date
Fernando Sahmkow
a32c52b1d8 shader_bytecode: Mark EXIT as flow instruction 2019-06-04 12:18:35 -04:00
Lioncash
e70f16fff7 input_common/sdl/sdl_impl: Silence sign conversion warnings
Makes the conversions explicit, as opposed to implicit.
2019-05-31 04:47:02 -03:00
Lioncash
1edf018319 common/math_util: Provide a template deduction guide for Common::Rectangle
Allows for things such as:

auto rect = Common::Rectangle{0, 0, 0, 0};

as opposed to being required to explicitly write out the underlying
type, such as:

auto rect = Common::Rectangle<int>{0, 0, 0, 0};

The only requirement for the deduction is that all constructor arguments
be the same type.
2019-05-31 04:44:02 -03:00
bunnei
ed74a3cb8b Merge pull request #1931 from DarkLordZach/mii-database-1
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a Merge pull request #2431 from DarkLordZach/game-list-cache
yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
Zach Hilman
9b2d38582f main: Remove extraneous comment 2019-05-30 10:47:56 -04:00
bunnei
e3608578e4 Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
bunnei
665b7e8e18 Merge pull request #2518 from ReinUsesLisp/sdl2-window
yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
bunnei
cfd885163f Merge pull request #2519 from lioncash/sign
loader/nso, core/core_timing_util: Silence sign-comparison warning
2019-05-27 12:26:17 -04:00
bunnei
2eb4d27c48 Merge pull request #2524 from ReinUsesLisp/fixup-extension
gl_shader_gen: Always declare extensions after the version declaration
2019-05-27 12:25:59 -04:00
ReinUsesLisp
21c0b4dec8 gl_device: Add commentary to AOFFI unit test source code
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp
84928e6d67 gl_shader_gen: Always declare extensions after the version declaration
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
Zach Hilman
46e2ca5475 game_list_worker: Add better error handling to caching 2019-05-26 17:14:09 -04:00
Zach Hilman
944c07ac7d yuzu: Clear partial/full game list cache when data is updated 2019-05-26 15:12:12 -04:00
Zach Hilman
f95bdb5088 game_list: Implement caching for game list
Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman
180f22f17e ui_settings: Add option to cache game list 2019-05-26 15:12:12 -04:00
ReinUsesLisp
37eaf39b44 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
bunnei
90c9d703ba Merge pull request #2516 from lioncash/label
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
2019-05-25 23:01:25 -04:00
bunnei
bb248a2710 Merge pull request #2509 from lioncash/aoc
service/aoc_u: Minor cleanup
2019-05-25 23:00:12 -04:00
bunnei
f97e206348 Merge pull request #2511 from lioncash/file-str
common/file_util: Minor cleanup
2019-05-25 22:59:16 -04:00
bunnei
91300bdfb2 Merge pull request #2517 from lioncash/hotkey
configure_hotkeys: Minor cleanup
2019-05-25 22:58:46 -04:00
Lioncash
0fa039d8d0 core_timing_util: Silence sign-comparison warnings
We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
2019-05-25 17:01:18 -04:00
Lioncash
e5159cfb84 loader/nso: Silence sign-comparison warning
This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
2019-05-25 16:53:33 -04:00
ReinUsesLisp
4b80dd23a4 yuzu_cmd: Split emu_window OpenGL implementation into its own file 2019-05-25 17:47:13 -03:00
Lioncash
88cd5e888e configure_hotkeys: Remove unnecessary Settings::Apply() call
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
6640f631e2 configure_hotkeys: Tidy up key sequence conflict error string
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
d61199721d configure_hotkeys: Change critical error dialog into a warning dialog
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
ef3c0f54d0 configure_hotkeys: Move conflict detection logic to IsUsedKey()
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c03fb00ac1 configure_hotkeys: Remove unused EmitHotkeysChanged()
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
5d645c6dd9 sequence_dialog: Reorganize the constructor
The previous code was all "smushed" together wasn't really grouped
together that well.

This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
9218e347cd sequence_dialog: Remove unnecessary horizontal specifier
QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
Lioncash
5a4564bd8e renderer_opengl/utils: Use a std::string_view with LabelGLObject()
Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.

This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.

While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
e86d2e2e5b Merge pull request #2513 from lioncash/string
yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
68c9c9222d Merge pull request #2358 from ReinUsesLisp/parallel-shader
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
3c0280cf66 yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
bb06b98d81 yuzu/applets/software_keyboard: Remove unused assert header
This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
16bf791939 yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
b3d7180164 yuzu/applets/software_keyboard: Resolve sign mismatch comparison
Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cf9cc41478 yuzu/applets/software_keyboard: Specify string conversions explicitly
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
f5d416e071 yuzu/applets/error: Specify string conversions explicitly
Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
6f2a8fbb13 yuzu/main: Specify string conversions where applicable 2019-05-24 21:27:09 -04:00
bunnei
1a2d90ab09 Merge pull request #2485 from ReinUsesLisp/generic-memory
shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
bunnei
59f110ef31 Merge pull request #2504 from lioncash/config
yuzu/configuration/config: Specify string conversions explicitly
2019-05-24 18:23:58 -04:00
bunnei
d4f8fe24d9 Merge pull request #2489 from FearlessTobi/port-4716
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
2019-05-24 18:23:15 -04:00
bunnei
c70404eab5 Merge pull request #2505 from ReinUsesLisp/glad-update
externals: Update glad to support OpenGL 4.6 compatibility profile
2019-05-24 18:23:04 -04:00
Lioncash
b6dcb1ae4d shader/shader_ir: Make Comment() take a std::string by value
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.

e.g. previously:

Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
        cbuf->GetIndex(), cbuf_offset));

Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).

Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash
228e58d0a5 shader/decode/*: Add missing newline to files lacking them
Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
87b4c1ac5e shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
3e7d37301a service/aoc: Avoid allocating and discarding data
Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.

Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.

Unlikely to impact usage much, but it is slightly less sloppy with
resources.
2019-05-23 00:26:21 -04:00
Lioncash
d0e200a894 service/aoc: Remove unnecessary includes
Removes two header dependencies related to file handling that aren't
actually used within the source file.
2019-05-22 23:26:12 -04:00
Lioncash
819d229e76 service/aoc: Pop all passed values where applicable
A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
2019-05-22 23:24:27 -04:00
ReinUsesLisp
f4c15db9e8 externals: Update glad to support OpenGL 4.6 compatibility profile
Now that we have an OpenGL compatibility profile we might want to use
OpenGL compatibility symbols that are not available in our current glad.

This commit has been generated with https://glad.dav1d.de/ with all
extensions enabled and OpenGL 4.6 compatibility profile.
2019-05-21 20:52:00 -03:00
ReinUsesLisp
69215b5a55 gl_shader_cache: Fix clang strict standard build issues 2019-05-20 22:46:05 -03:00
ReinUsesLisp
c03b8c4c19 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
ReinUsesLisp
75e7b45d69 shader/memory: Implement ST (generic memory) 2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6 shader/memory: Implement LD (generic memory) 2019-05-20 22:38:59 -03:00
Lioncash
f49a04ba39 yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30 yuzu/configuration/config: Specify string conversions explicitly
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
ReinUsesLisp
9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00
Tobias
5993133d5e Address review comment
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19 02:14:30 +02:00
Weiyi Wang
8d6342384b HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-18 19:53:39 +02:00
Zach Hilman
4e462d1fd7 mii_manager: Fix incorrect loop condition in mii UUID generation code 2019-04-25 08:57:23 -04:00
Zach Hilman
851c01c45e profile_select: Port Service::Account::UUID to Common::UUID 2019-04-25 08:13:11 -04:00
Zach Hilman
1aa2b99a98 mii: Implement Delete and Destroy file 2019-04-25 08:07:57 -04:00
Zach Hilman
c40cff454d mii: Implement IsUpdated command (IPC 0) 2019-04-25 08:07:57 -04:00
Zach Hilman
f0db2e3ef3 mii_manager: Cleanup and optimization 2019-04-25 08:07:57 -04:00
Zach Hilman
e25a7891e9 mii: Implement IDatabaseService commands using MiiManager
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25 08:07:57 -04:00
Zach Hilman
daf5b8c61b mii: Add MiiManager class to manage Mii database
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25 08:07:57 -04:00
Zach Hilman
ca5638a142 common: Extract UUID to its own class
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-25 08:07:57 -04:00
91 changed files with 5113 additions and 1254 deletions

View File

@@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@@ -111,7 +119,7 @@
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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@@ -123,6 +123,8 @@ add_library(common STATIC
timer.h
uint128.cpp
uint128.h
uuid.cpp
uuid.h
vector_math.h
web_result.h
zstd_compression.cpp

View File

@@ -41,4 +41,7 @@ struct Rectangle {
}
};
template <typename T>
Rectangle(T, T, T, T)->Rectangle<T>;
} // namespace Common

33
src/common/uuid.cpp Normal file
View File

@@ -0,0 +1,33 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <random>
#include <fmt/format.h>
#include "common/uuid.h"
namespace Common {
UUID UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return UUID{distribution(gen), distribution(gen)};
}
std::string UUID::Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {
std::array<u8, 16> s{};
std::memcpy(s.data(), uuid.data(), sizeof(u128));
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
":02x}{:02x}{:02x}{:02x}{:02x}",
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
s[12], s[13], s[14], s[15]);
}
} // namespace Common

48
src/common/uuid.h Normal file
View File

@@ -0,0 +1,48 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
namespace Common {
constexpr u128 INVALID_UUID{{0, 0}};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
constexpr UUID() = default;
constexpr explicit UUID(const u128& id) : uuid{id} {}
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
constexpr explicit operator bool() const {
return uuid[0] != INVALID_UUID[0] && uuid[1] != INVALID_UUID[1];
}
constexpr bool operator==(const UUID& rhs) const {
// TODO(DarkLordZach): Replace with uuid == rhs.uuid with C++20
return uuid[0] == rhs.uuid[0] && uuid[1] == rhs.uuid[1];
}
constexpr bool operator!=(const UUID& rhs) const {
return !operator==(rhs);
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
static UUID Generate();
// Set the UUID to {0,0} to be considered an invalid user
constexpr void Invalidate() {
uuid = INVALID_UUID;
}
std::string Format() const;
std::string FormatSwitch() const;
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
} // namespace Common

View File

@@ -310,6 +310,8 @@ add_library(core STATIC
hle/service/mig/mig.h
hle/service/mii/mii.cpp
hle/service/mii/mii.h
hle/service/mii/mii_manager.cpp
hle/service/mii/mii_manager.h
hle/service/mm/mm_u.cpp
hle/service/mm/mm_u.h
hle/service/ncm/ncm.cpp

View File

@@ -14,11 +14,11 @@ namespace Core::Timing {
constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
s64 usToCycles(s64 us) {
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
if (static_cast<u64>(us / 1000000) > MAX_VALUE_TO_MULTIPLY) {
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
return std::numeric_limits<s64>::max();
}
if (us > MAX_VALUE_TO_MULTIPLY) {
if (static_cast<u64>(us) > MAX_VALUE_TO_MULTIPLY) {
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
return BASE_CLOCK_RATE * (us / 1000000);
}
@@ -38,11 +38,11 @@ s64 usToCycles(u64 us) {
}
s64 nsToCycles(s64 ns) {
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
if (static_cast<u64>(ns / 1000000000) > MAX_VALUE_TO_MULTIPLY) {
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
return std::numeric_limits<s64>::max();
}
if (ns > MAX_VALUE_TO_MULTIPLY) {
if (static_cast<u64>(ns) > MAX_VALUE_TO_MULTIPLY) {
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
return BASE_CLOCK_RATE * (ns / 1000000000);
}

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
namespace Core::Frontend {
@@ -10,9 +11,9 @@ namespace Core::Frontend {
ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
std::function<void(std::optional<Common::UUID>)> callback) const {
Service::Account::ProfileManager manager;
callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{}));
callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
}

View File

@@ -6,7 +6,7 @@
#include <functional>
#include <optional>
#include "core/hle/service/acc/profile_manager.h"
#include "common/uuid.h"
namespace Core::Frontend {
@@ -14,14 +14,12 @@ class ProfileSelectApplet {
public:
virtual ~ProfileSelectApplet();
virtual void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0;
virtual void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const = 0;
};
class DefaultProfileSelectApplet final : public ProfileSelectApplet {
public:
void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
};
} // namespace Core::Frontend

View File

@@ -169,8 +169,7 @@ private:
* For the request to be honored, EmuWindow implementations will usually reimplement this
* function.
*/
virtual void OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) {
// By default, ignore this request and do nothing.
}

View File

@@ -43,7 +43,7 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s
}
SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback,
const std::string& reason, u64 timeout, WakeupCallback&& callback,
SharedPtr<WritableEvent> writable_event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->SetWakeupCallback([context = *this, callback](
@@ -76,8 +76,9 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
return writable_event;
}
HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session)
: server_session(std::move(server_session)) {
HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session,
SharedPtr<Thread> thread)
: server_session(std::move(server_session)), thread(std::move(thread)) {
cmd_buf[0] = 0;
}

View File

@@ -97,7 +97,7 @@ protected:
*/
class HLERequestContext {
public:
explicit HLERequestContext(SharedPtr<ServerSession> session);
explicit HLERequestContext(SharedPtr<ServerSession> session, SharedPtr<Thread> thread);
~HLERequestContext();
/// Returns a pointer to the IPC command buffer for this request.
@@ -119,7 +119,6 @@ public:
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
* specified timeout expires.
* @param thread Thread to be put to sleep.
* @param reason Reason for pausing the thread, to be used for debugging purposes.
* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
* invoked with a Timeout reason.
@@ -130,8 +129,8 @@ public:
* created.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
SharedPtr<WritableEvent> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
u64 timeout, WakeupCallback&& callback,
SharedPtr<WritableEvent> SleepClientThread(const std::string& reason, u64 timeout,
WakeupCallback&& callback,
SharedPtr<WritableEvent> writable_event = nullptr);
/// Populates this context with data from the requesting process/thread.
@@ -268,6 +267,7 @@ private:
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
SharedPtr<Kernel::ServerSession> server_session;
SharedPtr<Thread> thread;
// TODO(yuriks): Check common usage of this and optimize size accordingly
boost::container::small_vector<SharedPtr<Object>, 8> move_objects;
boost::container::small_vector<SharedPtr<Object>, 8> copy_objects;

View File

@@ -130,7 +130,7 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
// The ServerSession received a sync request, this means that there's new data available
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
// similar.
Kernel::HLERequestContext context(this);
Kernel::HLERequestContext context(this, thread);
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);

View File

@@ -34,7 +34,7 @@ constexpr std::array<u8, backup_jpeg_size> backup_jpeg{{
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
}};
static std::string GetImagePath(UUID uuid) {
static std::string GetImagePath(Common::UUID uuid) {
return FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
}
@@ -46,7 +46,7 @@ static constexpr u32 SanitizeJPEGSize(std::size_t size) {
class IProfile final : public ServiceFramework<IProfile> {
public:
explicit IProfile(UUID user_id, ProfileManager& profile_manager)
explicit IProfile(Common::UUID user_id, ProfileManager& profile_manager)
: ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) {
static const FunctionInfo functions[] = {
{0, &IProfile::Get, "Get"},
@@ -131,7 +131,7 @@ private:
}
const ProfileManager& profile_manager;
UUID user_id; ///< The user id this profile refers to.
Common::UUID user_id; ///< The user id this profile refers to.
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
@@ -179,7 +179,7 @@ void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
UUID user_id = rp.PopRaw<UUID>();
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
@@ -205,12 +205,12 @@ void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<UUID>(profile_manager->GetLastOpenedUser());
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
}
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
UUID user_id = rp.PopRaw<UUID>();
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -245,15 +245,15 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
IPC::ResponseBuilder rb{ctx, 6};
if (profile_manager->GetUserCount() != 1) {
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(INVALID_UUID);
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}
const auto user_list = profile_manager->GetAllUsers();
if (std::all_of(user_list.begin(), user_list.end(),
[](const auto& user) { return user.uuid == INVALID_UUID; })) {
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(INVALID_UUID);
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}

View File

@@ -13,6 +13,8 @@
namespace Service::Account {
using Common::UUID;
struct UserRaw {
UUID uuid;
UUID uuid2;
@@ -35,26 +37,6 @@ constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
UUID UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
return UUID{distribution(gen), distribution(gen)};
}
std::string UUID::Format() const {
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {
std::array<u8, 16> s{};
std::memcpy(s.data(), uuid.data(), sizeof(u128));
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
":02x}{:02x}{:02x}{:02x}{:02x}",
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
s[12], s[13], s[14], s[15]);
}
ProfileManager::ProfileManager() {
ParseUserSaveFile();
@@ -217,7 +199,7 @@ bool ProfileManager::UserExists(UUID uuid) const {
bool ProfileManager::UserExistsIndex(std::size_t index) const {
if (index >= MAX_USERS)
return false;
return profiles[index].user_uuid.uuid != INVALID_UUID;
return profiles[index].user_uuid.uuid != Common::INVALID_UUID;
}
/// Opens a specific user
@@ -311,7 +293,7 @@ bool ProfileManager::RemoveUser(UUID uuid) {
bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
const auto index = GetUserIndex(uuid);
if (!index || profile_new.user_uuid == UUID(INVALID_UUID)) {
if (!index || profile_new.user_uuid == UUID(Common::INVALID_UUID)) {
return false;
}
@@ -342,7 +324,7 @@ void ProfileManager::ParseUserSaveFile() {
}
for (const auto& user : data.users) {
if (user.uuid == UUID(INVALID_UUID)) {
if (user.uuid == UUID(Common::INVALID_UUID)) {
continue;
}

View File

@@ -9,47 +9,15 @@
#include "common/common_types.h"
#include "common/swap.h"
#include "common/uuid.h"
#include "core/hle/result.h"
namespace Service::Account {
constexpr std::size_t MAX_USERS = 8;
constexpr u128 INVALID_UUID{{0, 0}};
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid = INVALID_UUID;
UUID() = default;
explicit UUID(const u128& id) : uuid{id} {}
explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit operator bool() const {
return uuid != INVALID_UUID;
}
bool operator==(const UUID& rhs) const {
return uuid == rhs.uuid;
}
bool operator!=(const UUID& rhs) const {
return !operator==(rhs);
}
// TODO(ogniK): Properly generate uuids based on RFC-4122
static UUID Generate();
// Set the UUID to {0,0} to be considered an invalid user
void Invalidate() {
uuid = INVALID_UUID;
}
std::string Format() const;
std::string FormatSwitch() const;
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
constexpr std::size_t profile_username_size = 32;
using ProfileUsername = std::array<u8, profile_username_size>;
using UserIDArray = std::array<UUID, MAX_USERS>;
using UserIDArray = std::array<Common::UUID, MAX_USERS>;
/// Contains extra data related to a user.
/// TODO: RE this structure
@@ -66,7 +34,7 @@ static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
struct ProfileInfo {
UUID user_uuid;
Common::UUID user_uuid;
ProfileUsername username;
u64 creation_time;
ProfileData data; // TODO(ognik): Work out what this is
@@ -74,7 +42,7 @@ struct ProfileInfo {
};
struct ProfileBase {
UUID user_uuid;
Common::UUID user_uuid;
u64_le timestamp;
ProfileUsername username;
@@ -96,33 +64,33 @@ public:
~ProfileManager();
ResultCode AddUser(const ProfileInfo& user);
ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username);
ResultCode CreateNewUser(UUID uuid, const std::string& username);
std::optional<UUID> GetUser(std::size_t index) const;
std::optional<std::size_t> GetUserIndex(const UUID& uuid) const;
ResultCode CreateNewUser(Common::UUID uuid, const ProfileUsername& username);
ResultCode CreateNewUser(Common::UUID uuid, const std::string& username);
std::optional<Common::UUID> GetUser(std::size_t index) const;
std::optional<std::size_t> GetUserIndex(const Common::UUID& uuid) const;
std::optional<std::size_t> GetUserIndex(const ProfileInfo& user) const;
bool GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const;
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
bool GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
ProfileData& data) const;
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const;
bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, ProfileData& data) const;
bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
ProfileData& data) const;
std::size_t GetUserCount() const;
std::size_t GetOpenUserCount() const;
bool UserExists(UUID uuid) const;
bool UserExists(Common::UUID uuid) const;
bool UserExistsIndex(std::size_t index) const;
void OpenUser(UUID uuid);
void CloseUser(UUID uuid);
void OpenUser(Common::UUID uuid);
void CloseUser(Common::UUID uuid);
UserIDArray GetOpenUsers() const;
UserIDArray GetAllUsers() const;
UUID GetLastOpenedUser() const;
Common::UUID GetLastOpenedUser() const;
bool CanSystemRegisterUser() const;
bool RemoveUser(UUID uuid);
bool SetProfileBase(UUID uuid, const ProfileBase& profile_new);
bool RemoveUser(Common::UUID uuid);
bool SetProfileBase(Common::UUID uuid, const ProfileBase& profile_new);
private:
void ParseUserSaveFile();
@@ -132,7 +100,7 @@ private:
std::array<ProfileInfo, MAX_USERS> profiles{};
std::size_t user_count = 0;
UUID last_opened_user{INVALID_UUID};
Common::UUID last_opened_user{Common::INVALID_UUID};
};
}; // namespace Service::Account

View File

@@ -53,19 +53,19 @@ void ProfileSelect::Execute() {
return;
}
frontend.SelectProfile([this](std::optional<Account::UUID> uuid) { SelectionComplete(uuid); });
frontend.SelectProfile([this](std::optional<Common::UUID> uuid) { SelectionComplete(uuid); });
}
void ProfileSelect::SelectionComplete(std::optional<Account::UUID> uuid) {
void ProfileSelect::SelectionComplete(std::optional<Common::UUID> uuid) {
UserSelectionOutput output{};
if (uuid.has_value() && uuid->uuid != Account::INVALID_UUID) {
if (uuid.has_value() && uuid->uuid != Common::INVALID_UUID) {
output.result = 0;
output.uuid_selected = uuid->uuid;
} else {
status = ERR_USER_CANCELLED_SELECTION;
output.result = ERR_USER_CANCELLED_SELECTION.raw;
output.uuid_selected = Account::INVALID_UUID;
output.uuid_selected = Common::INVALID_UUID;
}
final_data = std::vector<u8>(sizeof(UserSelectionOutput));

View File

@@ -7,7 +7,8 @@
#include <vector>
#include "common/common_funcs.h"
#include "core/hle/service/acc/profile_manager.h"
#include "common/uuid.h"
#include "core/hle/result.h"
#include "core/hle/service/am/applets/applets.h"
namespace Service::AM::Applets {
@@ -38,7 +39,7 @@ public:
void ExecuteInteractive() override;
void Execute() override;
void SelectionComplete(std::optional<Account::UUID> uuid);
void SelectionComplete(std::optional<Common::UUID> uuid);
private:
const Core::Frontend::ProfileSelectApplet& frontend;

View File

@@ -9,7 +9,6 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/ipc_helpers.h"
@@ -18,7 +17,6 @@
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/aoc/aoc_u.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/settings.h"
@@ -75,7 +73,15 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs
AOC_U::~AOC_U() = default;
void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AOC, "called");
struct Parameters {
u64 process_id;
};
static_assert(sizeof(Parameters) == 8);
IPC::RequestParser rp{ctx};
const auto params = rp.PopRaw<Parameters>();
LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
@@ -94,23 +100,32 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
}
void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
u32 offset;
u32 count;
u64 process_id;
};
static_assert(sizeof(Parameters) == 16);
const auto offset = rp.PopRaw<u32>();
auto count = rp.PopRaw<u32>();
LOG_DEBUG(Service_AOC, "called with offset={}, count={}", offset, count);
IPC::RequestParser rp{ctx};
const auto [offset, count, process_id] = rp.PopRaw<Parameters>();
LOG_DEBUG(Service_AOC, "called with offset={}, count={}, process_id={}", offset, count,
process_id);
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::vector<u32> out;
for (size_t i = 0; i < add_on_content.size(); ++i) {
if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current)
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
}
const auto& disabled = Settings::values.disabled_addons[current];
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end())
out = {};
if (std::find(disabled.begin(), disabled.end(), "DLC") == disabled.end()) {
for (u64 content_id : add_on_content) {
if ((content_id & DLC_BASE_TITLE_ID_MASK) != current) {
continue;
}
out.push_back(static_cast<u32>(content_id & 0x7FF));
}
}
if (out.size() < offset) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -119,22 +134,31 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
return;
}
count = static_cast<u32>(std::min<size_t>(out.size() - offset, count));
const auto out_count = static_cast<u32>(std::min<size_t>(out.size() - offset, count));
std::rotate(out.begin(), out.begin() + offset, out.end());
out.resize(count);
out.resize(out_count);
ctx.WriteBuffer(out);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(count);
rb.Push(out_count);
}
void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AOC, "called");
struct Parameters {
u64 process_id;
};
static_assert(sizeof(Parameters) == 8);
IPC::RequestParser rp{ctx};
const auto params = rp.PopRaw<Parameters>();
LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
const auto title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
FileSys::PatchManager pm{title_id};
@@ -148,10 +172,17 @@ void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
}
void AOC_U::PrepareAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
s32 addon_index;
u64 process_id;
};
static_assert(sizeof(Parameters) == 16);
const auto aoc_id = rp.PopRaw<u32>();
LOG_WARNING(Service_AOC, "(STUBBED) called with aoc_id={:08X}", aoc_id);
IPC::RequestParser rp{ctx};
const auto [addon_index, process_id] = rp.PopRaw<Parameters>();
LOG_WARNING(Service_AOC, "(STUBBED) called with addon_index={}, process_id={}", addon_index,
process_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

View File

@@ -4,42 +4,50 @@
#include <memory>
#include <fmt/ostream.h>
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/service/mii/mii.h"
#include "core/hle/service/mii/mii_manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
namespace Service::Mii {
constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1};
constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
constexpr ResultCode ERROR_NOT_IN_TEST_MODE{ErrorModule::Mii, 99};
class IDatabaseService final : public ServiceFramework<IDatabaseService> {
public:
explicit IDatabaseService() : ServiceFramework{"IDatabaseService"} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "IsUpdated"},
{1, nullptr, "IsFullDatabase"},
{2, nullptr, "GetCount"},
{3, nullptr, "Get"},
{4, nullptr, "Get1"},
{0, &IDatabaseService::IsUpdated, "IsUpdated"},
{1, &IDatabaseService::IsFullDatabase, "IsFullDatabase"},
{2, &IDatabaseService::GetCount, "GetCount"},
{3, &IDatabaseService::Get, "Get"},
{4, &IDatabaseService::Get1, "Get1"},
{5, nullptr, "UpdateLatest"},
{6, nullptr, "BuildRandom"},
{7, nullptr, "BuildDefault"},
{8, nullptr, "Get2"},
{9, nullptr, "Get3"},
{6, &IDatabaseService::BuildRandom, "BuildRandom"},
{7, &IDatabaseService::BuildDefault, "BuildDefault"},
{8, &IDatabaseService::Get2, "Get2"},
{9, &IDatabaseService::Get3, "Get3"},
{10, nullptr, "UpdateLatest1"},
{11, nullptr, "FindIndex"},
{12, nullptr, "Move"},
{13, nullptr, "AddOrReplace"},
{14, nullptr, "Delete"},
{15, nullptr, "DestroyFile"},
{16, nullptr, "DeleteFile"},
{17, nullptr, "Format"},
{11, &IDatabaseService::FindIndex, "FindIndex"},
{12, &IDatabaseService::Move, "Move"},
{13, &IDatabaseService::AddOrReplace, "AddOrReplace"},
{14, &IDatabaseService::Delete, "Delete"},
{15, &IDatabaseService::DestroyFile, "DestroyFile"},
{16, &IDatabaseService::DeleteFile, "DeleteFile"},
{17, &IDatabaseService::Format, "Format"},
{18, nullptr, "Import"},
{19, nullptr, "Export"},
{20, nullptr, "IsBrokenDatabaseWithClearFlag"},
{21, nullptr, "GetIndex"},
{21, &IDatabaseService::GetIndex, "GetIndex"},
{22, nullptr, "SetInterfaceVersion"},
{23, nullptr, "Convert"},
};
@@ -47,6 +55,305 @@ public:
RegisterHandlers(functions);
}
private:
template <typename OutType>
std::vector<u8> SerializeArray(OutType (MiiManager::*getter)(u32) const, u32 offset,
u32 requested_size, u32& read_size) {
read_size = std::min(requested_size, db.Size() - offset);
std::vector<u8> out(read_size * sizeof(OutType));
for (u32 i = 0; i < read_size; ++i) {
const auto obj = (db.*getter)(offset + i);
std::memcpy(out.data() + i * sizeof(OutType), &obj, sizeof(OutType));
}
return out;
}
void IsUpdated(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with source={}", source);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(db.CheckUpdatedFlag());
db.ResetUpdatedFlag();
}
void IsFullDatabase(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Mii, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(db.Full());
}
void GetCount(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with source={}", source);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(db.Size());
}
// Gets Miis from database at offset and index in format MiiInfoElement
void Get(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto size{rp.PopRaw<u32>()};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
offsets[0], source);
u32 read_size{};
ctx.WriteBuffer(SerializeArray(&MiiManager::GetInfoElement, offsets[0], size, read_size));
offsets[0] += read_size;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(read_size);
}
// Gets Miis from database at offset and index in format MiiInfo
void Get1(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto size{rp.PopRaw<u32>()};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
offsets[1], source);
u32 read_size{};
ctx.WriteBuffer(SerializeArray(&MiiManager::GetInfo, offsets[1], size, read_size));
offsets[1] += read_size;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(read_size);
}
void BuildRandom(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto [unknown1, unknown2, unknown3] = rp.PopRaw<RandomParameters>();
if (unknown1 > 3) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ARGUMENT);
LOG_ERROR(Service_Mii, "Invalid unknown1 value: {}", unknown1);
return;
}
if (unknown2 > 2) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ARGUMENT);
LOG_ERROR(Service_Mii, "Invalid unknown2 value: {}", unknown2);
return;
}
if (unknown3 > 3) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ARGUMENT);
LOG_ERROR(Service_Mii, "Invalid unknown3 value: {}", unknown3);
return;
}
LOG_DEBUG(Service_Mii, "called with param_1={:08X}, param_2={:08X}, param_3={:08X}",
unknown1, unknown2, unknown3);
const auto info = db.CreateRandom({unknown1, unknown2, unknown3});
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<MiiInfo>(info);
}
void BuildDefault(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto index{rp.PopRaw<u32>()};
if (index > 5) {
LOG_ERROR(Service_Mii, "invalid argument, index cannot be greater than 5 but is {:08X}",
index);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ARGUMENT);
return;
}
LOG_DEBUG(Service_Mii, "called with index={:08X}", index);
const auto info = db.CreateDefault(index);
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<MiiInfo>(info);
}
// Gets Miis from database at offset and index in format MiiStoreDataElement
void Get2(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto size{rp.PopRaw<u32>()};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
offsets[2], source);
u32 read_size{};
ctx.WriteBuffer(
SerializeArray(&MiiManager::GetStoreDataElement, offsets[2], size, read_size));
offsets[2] += read_size;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(read_size);
}
// Gets Miis from database at offset and index in format MiiStoreData
void Get3(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto size{rp.PopRaw<u32>()};
const auto source{rp.PopRaw<Source>()};
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
offsets[3], source);
u32 read_size{};
ctx.WriteBuffer(SerializeArray(&MiiManager::GetStoreData, offsets[3], size, read_size));
offsets[3] += read_size;
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(read_size);
}
void FindIndex(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
const auto unknown{rp.PopRaw<bool>()};
LOG_DEBUG(Service_Mii, "called with uuid={}, unknown={}", uuid.FormatSwitch(), unknown);
IPC::ResponseBuilder rb{ctx, 3};
const auto index = db.IndexOf(uuid);
if (index > MAX_MIIS) {
// TODO(DarkLordZach): Find a better error code
rb.Push(ResultCode(-1));
rb.Push(index);
} else {
rb.Push(RESULT_SUCCESS);
rb.Push(index);
}
}
void Move(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
const auto index{rp.PopRaw<s32>()};
if (index < 0) {
LOG_ERROR(Service_Mii, "Index cannot be negative but is {:08X}!", index);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ARGUMENT);
return;
}
LOG_DEBUG(Service_Mii, "called with uuid={}, index={:08X}", uuid.FormatSwitch(), index);
const auto success = db.Move(uuid, index);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
}
void AddOrReplace(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto data{rp.PopRaw<MiiStoreData>()};
LOG_DEBUG(Service_Mii, "called with Mii data uuid={}, name={}", data.uuid.FormatSwitch(),
Common::UTF16ToUTF8(data.Name()));
const auto success = db.AddOrReplace(data);
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find a better error code
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
}
void Delete(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid{rp.PopRaw<Common::UUID>()};
LOG_DEBUG(Service_Mii, "called with uuid={}", uuid.FormatSwitch());
const auto success = db.Remove(uuid);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(success ? RESULT_SUCCESS : ERROR_CANNOT_FIND_ENTRY);
}
void DestroyFile(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Mii, "called");
if (!db.IsTestModeEnabled()) {
LOG_ERROR(Service_Mii, "Database is not in test mode -- cannot destory database file.");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_IN_TEST_MODE);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(db.DestroyFile());
}
void DeleteFile(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Mii, "called");
if (!db.IsTestModeEnabled()) {
LOG_ERROR(Service_Mii, "Database is not in test mode -- cannot delete database file.");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_IN_TEST_MODE);
return;
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(db.DeleteFile());
}
void Format(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Mii, "called");
db.Clear();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetIndex(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto info{rp.PopRaw<MiiInfo>()};
LOG_DEBUG(Service_Mii, "called with Mii info uuid={}, name={}", info.uuid.FormatSwitch(),
Common::UTF16ToUTF8(info.Name()));
const auto index = db.IndexOf(info);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push(index);
}
MiiManager db;
// Last read offsets of Get functions
std::array<u32, 4> offsets{};
};
class MiiDBModule final : public ServiceFramework<MiiDBModule> {

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include "common/assert.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/hle/service/mii/mii_manager.h"
namespace Service::Mii {
namespace {
constexpr char MII_SAVE_DATABASE_PATH[] = "/system/save/8000000000000030/MiiDatabase.dat";
constexpr std::array<char16_t, 11> DEFAULT_MII_NAME = {u'y', u'u', u'z', u'u', u'\0'};
// This value was retrieved from HW test
constexpr MiiStoreData DEFAULT_MII = {
{
0x21, 0x40, 0x40, 0x01, 0x08, 0x01, 0x13, 0x08, 0x08, 0x02, 0x17, 0x8C, 0x06, 0x01,
0x69, 0x6D, 0x8A, 0x6A, 0x82, 0x14, 0x00, 0x00, 0x00, 0x20, 0x64, 0x72, 0x44, 0x44,
},
{'y', 'u', 'z', 'u', '\0'},
Common::UUID{1, 0},
0,
0,
};
// Default values taken from multiple real databases
const MiiDatabase DEFAULT_MII_DATABASE{Common::MakeMagic('N', 'F', 'D', 'B'), {}, {1}, 0, 0};
constexpr std::array<const char*, 4> SOURCE_NAMES{
"Database",
"Default",
"Account",
"Friend",
};
template <typename T, std::size_t SourceArraySize, std::size_t DestArraySize>
std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& in) {
std::array<T, DestArraySize> out{};
std::memcpy(out.data(), in.data(), sizeof(T) * std::min(SourceArraySize, DestArraySize));
return out;
}
MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
MiiStoreBitFields bf{};
std::memcpy(&bf, data.data.data(), sizeof(MiiStoreBitFields));
return {
data.uuid,
ResizeArray<char16_t, 10, 11>(data.name),
static_cast<u8>(bf.font_region.Value()),
static_cast<u8>(bf.favorite_color.Value()),
static_cast<u8>(bf.gender.Value()),
static_cast<u8>(bf.height.Value()),
static_cast<u8>(bf.weight.Value()),
static_cast<u8>(bf.mii_type.Value()),
static_cast<u8>(bf.mii_region.Value()),
static_cast<u8>(bf.face_type.Value()),
static_cast<u8>(bf.face_color.Value()),
static_cast<u8>(bf.face_wrinkle.Value()),
static_cast<u8>(bf.face_makeup.Value()),
static_cast<u8>(bf.hair_type.Value()),
static_cast<u8>(bf.hair_color.Value()),
static_cast<bool>(bf.hair_flip.Value()),
static_cast<u8>(bf.eye_type.Value()),
static_cast<u8>(bf.eye_color.Value()),
static_cast<u8>(bf.eye_scale.Value()),
static_cast<u8>(bf.eye_aspect.Value()),
static_cast<u8>(bf.eye_rotate.Value()),
static_cast<u8>(bf.eye_x.Value()),
static_cast<u8>(bf.eye_y.Value()),
static_cast<u8>(bf.eyebrow_type.Value()),
static_cast<u8>(bf.eyebrow_color.Value()),
static_cast<u8>(bf.eyebrow_scale.Value()),
static_cast<u8>(bf.eyebrow_aspect.Value()),
static_cast<u8>(bf.eyebrow_rotate.Value()),
static_cast<u8>(bf.eyebrow_x.Value()),
static_cast<u8>(bf.eyebrow_y.Value()),
static_cast<u8>(bf.nose_type.Value()),
static_cast<u8>(bf.nose_scale.Value()),
static_cast<u8>(bf.nose_y.Value()),
static_cast<u8>(bf.mouth_type.Value()),
static_cast<u8>(bf.mouth_color.Value()),
static_cast<u8>(bf.mouth_scale.Value()),
static_cast<u8>(bf.mouth_aspect.Value()),
static_cast<u8>(bf.mouth_y.Value()),
static_cast<u8>(bf.facial_hair_color.Value()),
static_cast<u8>(bf.beard_type.Value()),
static_cast<u8>(bf.mustache_type.Value()),
static_cast<u8>(bf.mustache_scale.Value()),
static_cast<u8>(bf.mustache_y.Value()),
static_cast<u8>(bf.glasses_type.Value()),
static_cast<u8>(bf.glasses_color.Value()),
static_cast<u8>(bf.glasses_scale.Value()),
static_cast<u8>(bf.glasses_y.Value()),
static_cast<u8>(bf.mole_type.Value()),
static_cast<u8>(bf.mole_scale.Value()),
static_cast<u8>(bf.mole_x.Value()),
static_cast<u8>(bf.mole_y.Value()),
0x00,
};
}
MiiStoreData ConvertInfoToStoreData(const MiiInfo& info) {
MiiStoreData out{};
out.name = ResizeArray<char16_t, 11, 10>(info.name);
out.uuid = info.uuid;
MiiStoreBitFields bf{};
bf.hair_type.Assign(info.hair_type);
bf.mole_type.Assign(info.mole_type);
bf.height.Assign(info.height);
bf.hair_flip.Assign(info.hair_flip);
bf.weight.Assign(info.weight);
bf.hair_color.Assign(info.hair_color);
bf.gender.Assign(info.gender);
bf.eye_color.Assign(info.eye_color);
bf.eyebrow_color.Assign(info.eyebrow_color);
bf.mouth_color.Assign(info.mouth_color);
bf.facial_hair_color.Assign(info.facial_hair_color);
bf.mii_type.Assign(info.mii_type);
bf.glasses_color.Assign(info.glasses_color);
bf.font_region.Assign(info.font_region);
bf.eye_type.Assign(info.eye_type);
bf.mii_region.Assign(info.mii_region);
bf.mouth_type.Assign(info.mouth_type);
bf.glasses_scale.Assign(info.glasses_scale);
bf.eye_y.Assign(info.eye_y);
bf.mustache_type.Assign(info.mustache_type);
bf.eyebrow_type.Assign(info.eyebrow_type);
bf.beard_type.Assign(info.beard_type);
bf.nose_type.Assign(info.nose_type);
bf.mouth_aspect.Assign(info.mouth_aspect_ratio);
bf.nose_y.Assign(info.nose_y);
bf.eyebrow_aspect.Assign(info.eyebrow_aspect_ratio);
bf.mouth_y.Assign(info.mouth_y);
bf.eye_rotate.Assign(info.eye_rotate);
bf.mustache_y.Assign(info.mustache_y);
bf.eye_aspect.Assign(info.eye_aspect_ratio);
bf.glasses_y.Assign(info.glasses_y);
bf.eye_scale.Assign(info.eye_scale);
bf.mole_x.Assign(info.mole_x);
bf.mole_y.Assign(info.mole_y);
bf.glasses_type.Assign(info.glasses_type);
bf.face_type.Assign(info.face_type);
bf.favorite_color.Assign(info.favorite_color);
bf.face_wrinkle.Assign(info.face_wrinkle);
bf.face_color.Assign(info.face_color);
bf.eye_x.Assign(info.eye_x);
bf.face_makeup.Assign(info.face_makeup);
bf.eyebrow_rotate.Assign(info.eyebrow_rotate);
bf.eyebrow_scale.Assign(info.eyebrow_scale);
bf.eyebrow_y.Assign(info.eyebrow_y);
bf.eyebrow_x.Assign(info.eyebrow_x);
bf.mouth_scale.Assign(info.mouth_scale);
bf.nose_scale.Assign(info.nose_scale);
bf.mole_scale.Assign(info.mole_scale);
bf.mustache_scale.Assign(info.mustache_scale);
std::memcpy(out.data.data(), &bf, sizeof(MiiStoreBitFields));
return out;
}
} // namespace
std::ostream& operator<<(std::ostream& os, Source source) {
os << SOURCE_NAMES.at(static_cast<std::size_t>(source));
return os;
}
std::u16string MiiInfo::Name() const {
return Common::UTF16StringFromFixedZeroTerminatedBuffer(name.data(), name.size());
}
bool operator==(const MiiInfo& lhs, const MiiInfo& rhs) {
return std::memcmp(&lhs, &rhs, sizeof(MiiInfo)) == 0;
}
bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs) {
return !operator==(lhs, rhs);
}
std::u16string MiiStoreData::Name() const {
return Common::UTF16StringFromFixedZeroTerminatedBuffer(name.data(), name.size());
}
MiiManager::MiiManager() = default;
MiiManager::~MiiManager() = default;
MiiInfo MiiManager::CreateRandom(RandomParameters params) {
LOG_WARNING(Service_Mii,
"(STUBBED) called with params={:08X}{:08X}{:08X}, returning default Mii",
params.unknown_1, params.unknown_2, params.unknown_3);
return ConvertStoreDataToInfo(CreateMiiWithUniqueUUID());
}
MiiInfo MiiManager::CreateDefault(u32 index) {
const auto new_mii = CreateMiiWithUniqueUUID();
database.miis.at(index) = new_mii;
EnsureDatabasePartition();
return ConvertStoreDataToInfo(new_mii);
}
bool MiiManager::CheckUpdatedFlag() const {
return updated_flag;
}
void MiiManager::ResetUpdatedFlag() {
updated_flag = false;
}
bool MiiManager::IsTestModeEnabled() const {
return is_test_mode_enabled;
}
bool MiiManager::Empty() const {
return Size() == 0;
}
bool MiiManager::Full() const {
return Size() == MAX_MIIS;
}
void MiiManager::Clear() {
updated_flag = true;
std::fill(database.miis.begin(), database.miis.end(), MiiStoreData{});
}
u32 MiiManager::Size() const {
return static_cast<u32>(std::count_if(database.miis.begin(), database.miis.end(),
[](const MiiStoreData& elem) { return elem.uuid; }));
}
MiiInfo MiiManager::GetInfo(u32 index) const {
return ConvertStoreDataToInfo(GetStoreData(index));
}
MiiInfoElement MiiManager::GetInfoElement(u32 index) const {
return {GetInfo(index), Source::Database};
}
MiiStoreData MiiManager::GetStoreData(u32 index) const {
return database.miis.at(index);
}
MiiStoreDataElement MiiManager::GetStoreDataElement(u32 index) const {
return {GetStoreData(index), Source::Database};
}
bool MiiManager::Remove(Common::UUID uuid) {
const auto iter = std::find_if(database.miis.begin(), database.miis.end(),
[uuid](const MiiStoreData& elem) { return elem.uuid == uuid; });
if (iter == database.miis.end())
return false;
updated_flag = true;
*iter = MiiStoreData{};
EnsureDatabasePartition();
return true;
}
u32 MiiManager::IndexOf(Common::UUID uuid) const {
const auto iter = std::find_if(database.miis.begin(), database.miis.end(),
[uuid](const MiiStoreData& elem) { return elem.uuid == uuid; });
if (iter == database.miis.end())
return INVALID_INDEX;
return static_cast<u32>(std::distance(database.miis.begin(), iter));
}
u32 MiiManager::IndexOf(const MiiInfo& info) const {
const auto iter =
std::find_if(database.miis.begin(), database.miis.end(), [&info](const MiiStoreData& elem) {
return ConvertStoreDataToInfo(elem) == info;
});
if (iter == database.miis.end())
return INVALID_INDEX;
return static_cast<u32>(std::distance(database.miis.begin(), iter));
}
bool MiiManager::Move(Common::UUID uuid, u32 new_index) {
const auto index = IndexOf(uuid);
if (index == INVALID_INDEX || new_index >= MAX_MIIS)
return false;
updated_flag = true;
const auto moving = database.miis[index];
const auto replacing = database.miis[new_index];
if (replacing.uuid) {
database.miis[index] = replacing;
database.miis[new_index] = moving;
} else {
database.miis[index] = MiiStoreData{};
database.miis[new_index] = moving;
}
EnsureDatabasePartition();
return true;
}
bool MiiManager::AddOrReplace(const MiiStoreData& data) {
const auto index = IndexOf(data.uuid);
updated_flag = true;
if (index == INVALID_INDEX) {
const auto size = Size();
if (size == MAX_MIIS)
return false;
database.miis[size] = data;
} else {
database.miis[index] = data;
}
return true;
}
bool MiiManager::DestroyFile() {
database = DEFAULT_MII_DATABASE;
updated_flag = false;
return DeleteFile();
}
bool MiiManager::DeleteFile() {
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH;
return FileUtil::Exists(path) && FileUtil::Delete(path);
}
void MiiManager::WriteToFile() {
const auto raw_path =
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000030";
if (FileUtil::Exists(raw_path) && !FileUtil::IsDirectory(raw_path))
FileUtil::Delete(raw_path);
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH;
if (!FileUtil::CreateFullPath(path)) {
LOG_WARNING(Service_Mii,
"Failed to create full path of MiiDatabase.dat. Create the directory "
"nand/system/save/8000000000000030 to mitigate this "
"issue.");
return;
}
FileUtil::IOFile save(path, "wb");
if (!save.IsOpen()) {
LOG_WARNING(Service_Mii, "Failed to write save data to file... No changes to user data "
"made in current session will be saved.");
return;
}
save.Resize(sizeof(MiiDatabase));
if (save.WriteBytes(&database, sizeof(MiiDatabase)) != sizeof(MiiDatabase)) {
LOG_WARNING(Service_Mii, "Failed to write all data to save file... Data may be malformed "
"and/or regenerated on next run.");
save.Resize(0);
}
}
void MiiManager::ReadFromFile() {
FileUtil::IOFile save(
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH, "rb");
if (!save.IsOpen()) {
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
"blank Mii database with no Miis.");
std::memcpy(&database, &DEFAULT_MII_DATABASE, sizeof(MiiDatabase));
return;
}
if (save.ReadBytes(&database, sizeof(MiiDatabase)) != sizeof(MiiDatabase)) {
LOG_WARNING(Service_ACC, "MiiDatabase.dat is smaller than expected... Generating new blank "
"Mii database with no Miis.");
std::memcpy(&database, &DEFAULT_MII_DATABASE, sizeof(MiiDatabase));
return;
}
EnsureDatabasePartition();
}
MiiStoreData MiiManager::CreateMiiWithUniqueUUID() const {
auto new_mii = DEFAULT_MII;
do {
new_mii.uuid = Common::UUID::Generate();
} while (IndexOf(new_mii.uuid) != INVALID_INDEX);
return new_mii;
}
void MiiManager::EnsureDatabasePartition() {
std::stable_partition(database.miis.begin(), database.miis.end(),
[](const MiiStoreData& elem) { return elem.uuid; });
}
} // namespace Service::Mii

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/uuid.h"
namespace Service::Mii {
constexpr std::size_t MAX_MIIS = 100;
constexpr u32 INVALID_INDEX = 0xFFFFFFFF;
struct RandomParameters {
u32 unknown_1;
u32 unknown_2;
u32 unknown_3;
};
static_assert(sizeof(RandomParameters) == 0xC, "RandomParameters has incorrect size.");
enum class Source : u32 {
Database = 0,
Default = 1,
Account = 2,
Friend = 3,
};
std::ostream& operator<<(std::ostream& os, Source source);
struct MiiInfo {
Common::UUID uuid;
std::array<char16_t, 11> name;
u8 font_region;
u8 favorite_color;
u8 gender;
u8 height;
u8 weight;
u8 mii_type;
u8 mii_region;
u8 face_type;
u8 face_color;
u8 face_wrinkle;
u8 face_makeup;
u8 hair_type;
u8 hair_color;
bool hair_flip;
u8 eye_type;
u8 eye_color;
u8 eye_scale;
u8 eye_aspect_ratio;
u8 eye_rotate;
u8 eye_x;
u8 eye_y;
u8 eyebrow_type;
u8 eyebrow_color;
u8 eyebrow_scale;
u8 eyebrow_aspect_ratio;
u8 eyebrow_rotate;
u8 eyebrow_x;
u8 eyebrow_y;
u8 nose_type;
u8 nose_scale;
u8 nose_y;
u8 mouth_type;
u8 mouth_color;
u8 mouth_scale;
u8 mouth_aspect_ratio;
u8 mouth_y;
u8 facial_hair_color;
u8 beard_type;
u8 mustache_type;
u8 mustache_scale;
u8 mustache_y;
u8 glasses_type;
u8 glasses_color;
u8 glasses_scale;
u8 glasses_y;
u8 mole_type;
u8 mole_scale;
u8 mole_x;
u8 mole_y;
INSERT_PADDING_BYTES(1);
std::u16string Name() const;
};
static_assert(sizeof(MiiInfo) == 0x58, "MiiInfo has incorrect size.");
static_assert(std::has_unique_object_representations_v<MiiInfo>,
"All bits of MiiInfo must contribute to its value.");
bool operator==(const MiiInfo& lhs, const MiiInfo& rhs);
bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs);
#pragma pack(push, 4)
struct MiiInfoElement {
MiiInfo info;
Source source;
};
static_assert(sizeof(MiiInfoElement) == 0x5C, "MiiInfoElement has incorrect size.");
struct MiiStoreBitFields {
union {
u32 word_0;
BitField<24, 8, u32> hair_type;
BitField<23, 1, u32> mole_type;
BitField<16, 7, u32> height;
BitField<15, 1, u32> hair_flip;
BitField<8, 7, u32> weight;
BitField<0, 7, u32> hair_color;
};
union {
u32 word_1;
BitField<31, 1, u32> gender;
BitField<24, 7, u32> eye_color;
BitField<16, 7, u32> eyebrow_color;
BitField<8, 7, u32> mouth_color;
BitField<0, 7, u32> facial_hair_color;
};
union {
u32 word_2;
BitField<31, 1, u32> mii_type;
BitField<24, 7, u32> glasses_color;
BitField<22, 2, u32> font_region;
BitField<16, 6, u32> eye_type;
BitField<14, 2, u32> mii_region;
BitField<8, 6, u32> mouth_type;
BitField<5, 3, u32> glasses_scale;
BitField<0, 5, u32> eye_y;
};
union {
u32 word_3;
BitField<29, 3, u32> mustache_type;
BitField<24, 5, u32> eyebrow_type;
BitField<21, 3, u32> beard_type;
BitField<16, 5, u32> nose_type;
BitField<13, 3, u32> mouth_aspect;
BitField<8, 5, u32> nose_y;
BitField<5, 3, u32> eyebrow_aspect;
BitField<0, 5, u32> mouth_y;
};
union {
u32 word_4;
BitField<29, 3, u32> eye_rotate;
BitField<24, 5, u32> mustache_y;
BitField<21, 3, u32> eye_aspect;
BitField<16, 5, u32> glasses_y;
BitField<13, 3, u32> eye_scale;
BitField<8, 5, u32> mole_x;
BitField<0, 5, u32> mole_y;
};
union {
u32 word_5;
BitField<24, 5, u32> glasses_type;
BitField<20, 4, u32> face_type;
BitField<16, 4, u32> favorite_color;
BitField<12, 4, u32> face_wrinkle;
BitField<8, 4, u32> face_color;
BitField<4, 4, u32> eye_x;
BitField<0, 4, u32> face_makeup;
};
union {
u32 word_6;
BitField<28, 4, u32> eyebrow_rotate;
BitField<24, 4, u32> eyebrow_scale;
BitField<20, 4, u32> eyebrow_y;
BitField<16, 4, u32> eyebrow_x;
BitField<12, 4, u32> mouth_scale;
BitField<8, 4, u32> nose_scale;
BitField<4, 4, u32> mole_scale;
BitField<0, 4, u32> mustache_scale;
};
};
static_assert(sizeof(MiiStoreBitFields) == 0x1C, "MiiStoreBitFields has incorrect size.");
static_assert(std::is_trivially_copyable_v<MiiStoreBitFields>,
"MiiStoreBitFields is not trivially copyable.");
struct MiiStoreData {
// This corresponds to the above structure MiiStoreBitFields. I did it like this because the
// BitField<> type makes this (and any thing that contains it) not trivially copyable, which is
// not suitable for our uses.
std::array<u8, 0x1C> data;
static_assert(sizeof(MiiStoreBitFields) == sizeof(data), "data field has incorrect size.");
std::array<char16_t, 10> name;
Common::UUID uuid;
u16 crc_1;
u16 crc_2;
std::u16string Name() const;
};
static_assert(sizeof(MiiStoreData) == 0x44, "MiiStoreData has incorrect size.");
struct MiiStoreDataElement {
MiiStoreData data;
Source source;
};
static_assert(sizeof(MiiStoreDataElement) == 0x48, "MiiStoreDataElement has incorrect size.");
struct MiiDatabase {
u32 magic; // 'NFDB'
std::array<MiiStoreData, MAX_MIIS> miis;
INSERT_PADDING_BYTES(1);
u8 count;
u16 crc;
};
static_assert(sizeof(MiiDatabase) == 0x1A98, "MiiDatabase has incorrect size.");
#pragma pack(pop)
// The Mii manager is responsible for loading and storing the Miis to the database in NAND along
// with providing an easy interface for HLE emulation of the mii service.
class MiiManager {
public:
MiiManager();
~MiiManager();
MiiInfo CreateRandom(RandomParameters params);
MiiInfo CreateDefault(u32 index);
bool CheckUpdatedFlag() const;
void ResetUpdatedFlag();
bool IsTestModeEnabled() const;
bool Empty() const;
bool Full() const;
void Clear();
u32 Size() const;
MiiInfo GetInfo(u32 index) const;
MiiInfoElement GetInfoElement(u32 index) const;
MiiStoreData GetStoreData(u32 index) const;
MiiStoreDataElement GetStoreDataElement(u32 index) const;
bool Remove(Common::UUID uuid);
u32 IndexOf(Common::UUID uuid) const;
u32 IndexOf(const MiiInfo& info) const;
bool Move(Common::UUID uuid, u32 new_index);
bool AddOrReplace(const MiiStoreData& data);
bool DestroyFile();
bool DeleteFile();
private:
void WriteToFile();
void ReadFromFile();
MiiStoreData CreateMiiWithUniqueUUID() const;
void EnsureDatabasePartition();
MiiDatabase database;
bool updated_flag = false;
bool is_test_mode_enabled = false;
};
}; // namespace Service::Mii

View File

@@ -556,7 +556,7 @@ private:
} else {
// Wait the current thread until a buffer becomes available
ctx.SleepClientThread(
Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
"IHOSBinderDriver::DequeueBuffer", -1,
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available

View File

@@ -39,7 +39,7 @@ std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
const std::vector<u8> uncompressed_data =
Common::Compression::DecompressDataLZ4(compressed_data, header.size);
ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size,
ASSERT_MSG(uncompressed_data.size() == header.size, "{} != {}", header.size,
uncompressed_data.size());
return uncompressed_data;

View File

@@ -143,9 +143,9 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
std::lock_guard lock{joystick_map_mutex};
const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) {
while (it->second.size() <= port) {
auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
[](SDL_Joystick*) {});
while (it->second.size() <= static_cast<std::size_t>(port)) {
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
nullptr, [](SDL_Joystick*) {});
it->second.emplace_back(std::move(joystick));
}
return it->second[port];

View File

@@ -529,6 +529,11 @@ union Instruction {
BitField<39, 8, Register> gpr39;
BitField<48, 16, u64> opcode;
union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
} gmem;
union {
BitField<20, 16, u64> imm20_16;
BitField<20, 19, u64> imm20_19;
@@ -812,13 +817,11 @@ union Instruction {
union {
BitField<48, 3, UniformType> type;
BitField<46, 2, u64> cache_mode;
BitField<20, 24, s64> immediate_offset;
} ldg;
union {
BitField<48, 3, UniformType> type;
BitField<46, 2, u64> cache_mode;
BitField<20, 24, s64> immediate_offset;
} stg;
union {
@@ -827,6 +830,11 @@ union Instruction {
BitField<20, 11, u64> address;
} al2p;
union {
BitField<53, 3, UniformType> type;
BitField<52, 1, u64> extended;
} generic;
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
@@ -1387,10 +1395,12 @@ public:
LD_L,
LD_S,
LD_C,
LD, // Load from generic memory
LDG, // Load from global memory
ST_A,
ST_L,
ST_S,
LDG, // Load from global memory
ST, // Store in generic memory
STG, // Store in global memory
AL2P, // Transforms attribute memory into physical memory
TEX,
@@ -1653,15 +1663,18 @@ private:
INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
INST("111000110100---", Id::BRK, Type::Flow, "BRK"),
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
INST("100-------------", Id::LD, Type::Memory, "LD"),
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("101-------------", Id::ST, Type::Memory, "ST"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
@@ -1674,7 +1687,6 @@ private:
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),

View File

@@ -35,6 +35,7 @@ Device::Device(std::nullptr_t) {
bool Device::TestVariableAoffi() {
const GLchar* AOFFI_TEST = R"(#version 430 core
// This is a unit test, please ignore me on apitrace bug reports.
uniform sampler2D tex;
uniform ivec2 variable_offset;
void main() {

View File

@@ -98,9 +98,11 @@ struct FramebufferCacheKey {
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system, emu_window, device},
global_cache{*this}, system{system}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
OpenGLState::ApplyDefaultState();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();

View File

@@ -48,7 +48,8 @@ struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info);
~RasterizerOpenGL() override;
void DrawArrays() override;

View File

@@ -2,10 +2,14 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <thread>
#include <boost/functional/hash.hpp>
#include "common/assert.h"
#include "common/hash.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -166,7 +170,8 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
GLenum primitive_mode, bool hint_retrievable = false) {
std::string source = "#version 430 core\n";
std::string source = "#version 430 core\n"
"#extension GL_ARB_separate_shader_objects : enable\n\n";
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
for (const auto& cbuf : entries.const_buffers) {
@@ -344,8 +349,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
const Device& device)
: RasterizerCache{rasterizer}, device{device}, disk_cache{system} {}
Core::Frontend::EmuWindow& emu_window, const Device& device)
: RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -353,62 +358,107 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!transferable) {
return;
}
const auto [raws, usages] = *transferable;
const auto [raws, shader_usages] = *transferable;
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
const auto supported_formats{GetSupportedFormats()};
const auto unspecialized{
const auto unspecialized_shaders{
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
if (stop_loading)
if (stop_loading) {
return;
}
// Track if precompiled cache was altered during loading to know if we have to serialize the
// virtual precompiled cache file back to the hard drive
bool precompiled_cache_altered = false;
// Build shaders
if (callback)
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
for (std::size_t i = 0; i < usages.size(); ++i) {
if (stop_loading)
return;
// Inform the frontend about shader build initialization
if (callback) {
callback(VideoCore::LoadCallbackStage::Build, 0, shader_usages.size());
}
const auto& usage{usages[i]};
LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
i + 1, usages.size());
std::mutex mutex;
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
std::atomic_bool compilation_failed = false;
const auto& unspec{unspecialized.at(usage.unique_identifier)};
const auto dump_it = dumps.find(usage);
const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages,
const ShaderDumpsMap& dumps) {
context->MakeCurrent();
SCOPE_EXIT({ return context->DoneCurrent(); });
CachedProgram shader;
if (dump_it != dumps.end()) {
// If the shader is dumped, attempt to load it with
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
if (!shader) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
precompiled_cache_altered = true;
dumps.clear();
for (std::size_t i = begin; i < end; ++i) {
if (stop_loading || compilation_failed) {
return;
}
}
if (!shader) {
shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
usage.bindings, usage.primitive, true);
}
precompiled_programs.insert({usage, std::move(shader)});
const auto& usage{shader_usages[i]};
LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})",
usage.unique_identifier, i, shader_usages.size());
if (callback)
callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
const auto dump{dumps.find(usage)};
CachedProgram shader;
if (dump != dumps.end()) {
// If the shader is dumped, attempt to load it with
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
if (!shader) {
compilation_failed = true;
return;
}
}
if (!shader) {
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
unspecialized.program_type, usage.bindings,
usage.primitive, true);
}
std::scoped_lock lock(mutex);
if (callback) {
callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
shader_usages.size());
}
precompiled_programs.emplace(usage, std::move(shader));
}
};
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
const std::size_t bucket_size{shader_usages.size() / num_workers};
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
std::vector<std::thread> threads(num_workers);
for (std::size_t i = 0; i < num_workers; ++i) {
const bool is_last_worker = i + 1 == num_workers;
const std::size_t start{bucket_size * i};
const std::size_t end{is_last_worker ? shader_usages.size() : start + bucket_size};
// On some platforms the shared context has to be created from the GUI thread
contexts[i] = emu_window.CreateSharedContext();
threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps);
}
for (auto& thread : threads) {
thread.join();
}
if (compilation_failed) {
// Invalidate the precompiled cache if a shader dumped shader was rejected
disk_cache.InvalidatePrecompiled();
dumps.clear();
precompiled_cache_altered = true;
return;
}
if (stop_loading) {
return;
}
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
// precompiling them
for (std::size_t i = 0; i < usages.size(); ++i) {
const auto& usage{usages[i]};
for (std::size_t i = 0; i < shader_usages.size(); ++i) {
const auto& usage{shader_usages[i]};
if (dumps.find(usage) == dumps.end()) {
const auto& program = precompiled_programs.at(usage);
const auto& program{precompiled_programs.at(usage)};
disk_cache.SaveDump(usage, program->handle);
precompiled_cache_altered = true;
}

View File

@@ -22,7 +22,11 @@
namespace Core {
class System;
} // namespace Core
}
namespace Core::Frontend {
class EmuWindow;
}
namespace OpenGL {
@@ -111,7 +115,7 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
const Device& device);
Core::Frontend::EmuWindow& emu_window, const Device& device);
/// Loads disk cache for the current game
void LoadDiskCache(const std::atomic_bool& stop_loading,
@@ -133,13 +137,13 @@ private:
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
const std::set<GLenum>& supported_formats);
Core::Frontend::EmuWindow& emu_window;
const Device& device;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
ShaderDiskCacheOpenGL disk_cache;
PrecompiledShaders precompiled_shaders;
PrecompiledPrograms precompiled_programs;
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
};
} // namespace OpenGL

View File

@@ -31,6 +31,8 @@ using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode;
using Tegra::Shader::Register;
using namespace std::string_literals;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -93,11 +95,9 @@ private:
};
/// Generates code to use for a swizzle operation.
std::string GetSwizzle(u32 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
constexpr const char* GetSwizzle(u32 element) {
constexpr std::array<const char*, 4> swizzle = {".x", ".y", ".z", ".w"};
return swizzle.at(element);
}
/// Translate topology
@@ -636,7 +636,7 @@ private:
if (stage != ShaderStage::Fragment) {
return GeometryPass("position") + GetSwizzle(element);
} else {
return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
}
case Attribute::Index::PointCoord:
switch (element) {
@@ -921,7 +921,7 @@ private:
target = [&]() -> std::string {
switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
case Attribute::Index::Position:
return "position" + GetSwizzle(abuf->GetElement());
return "position"s + GetSwizzle(abuf->GetElement());
case Attribute::Index::PointSize:
return "gl_PointSize";
case Attribute::Index::ClipDistances0123:
@@ -1526,6 +1526,16 @@ private:
return "uintBitsToFloat(config_pack[2])";
}
template <u32 element>
std::string LocalInvocationId(Operation) {
return "utof(gl_LocalInvocationID"s + GetSwizzle(element) + ')';
}
template <u32 element>
std::string WorkGroupId(Operation) {
return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
}
static constexpr OperationDecompilersArray operation_decompilers = {
&GLSLDecompiler::Assign,
@@ -1665,6 +1675,12 @@ private:
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
&GLSLDecompiler::LocalInvocationId<2>,
&GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
};
std::string GetRegister(u32 index) const {

View File

@@ -183,8 +183,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
return {{raws, usages}};
}
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
ShaderDiskCacheOpenGL::LoadPrecompiled() {
if (!IsUsable())
return {};
@@ -208,8 +207,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
return *result;
}
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
// Read compressed file from disk and decompress to virtual precompiled cache file
std::vector<u8> compressed(file.GetSize());
@@ -230,7 +228,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
}
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
ShaderDumpsMap dumps;
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
PrecompiledEntryKind kind{};
if (!LoadObjectFromPrecompiled(kind)) {

View File

@@ -33,6 +33,11 @@ namespace OpenGL {
using ProgramCode = std::vector<u64>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
/// Allocated bindings used by an OpenGL shader program
struct BaseBindings {
u32 cbuf{};
@@ -294,4 +299,4 @@ private:
bool tried_to_load{};
};
} // namespace OpenGL
} // namespace OpenGL

View File

@@ -19,8 +19,7 @@ static constexpr u32 PROGRAM_OFFSET{10};
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += "// Shader Unique Id: VS" + id + "\n\n";
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
out += GetCommonDeclarations();
out += R"(
@@ -82,8 +81,7 @@ void main() {
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += "// Shader Unique Id: GS" + id + "\n\n";
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
out += GetCommonDeclarations();
out += R"(
@@ -113,8 +111,7 @@ void main() {
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += "// Shader Unique Id: FS" + id + "\n\n";
std::string out = "// Shader Unique Id: FS" + id + "\n\n";
out += GetCommonDeclarations();
out += R"(

View File

@@ -97,8 +97,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
: VideoCore::RendererBase{window}, system{system} {}
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -265,7 +265,7 @@ void RendererOpenGL::CreateRasterizer() {
}
// Initialize sRGB Usage
OpenGLState::ClearsRGBUsed();
rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
}
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,

View File

@@ -45,7 +45,7 @@ struct ScreenInfo {
class RendererOpenGL : public VideoCore::RendererBase {
public:
explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
~RendererOpenGL() override;
/// Swap buffers (render frame)
@@ -77,6 +77,7 @@ private:
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
const TextureInfo& texture);
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
OpenGLState state;

View File

@@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const {
sizes.data());
}
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
if (!GLAD_GL_KHR_debug) {
return; // We don't need to throw an error as this is just for debugging
// We don't need to throw an error as this is just for debugging
return;
}
const std::string nice_addr = fmt::format("0x{:016x}", addr);
std::string object_label;
std::string object_label;
if (extra_info.empty()) {
switch (identifier) {
case GL_TEXTURE:
object_label = "Texture@" + nice_addr;
object_label = fmt::format("Texture@0x{:016X}", addr);
break;
case GL_PROGRAM:
object_label = "Shader@" + nice_addr;
object_label = fmt::format("Shader@0x{:016X}", addr);
break;
default:
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
break;
}
} else {
object_label = extra_info + '@' + nice_addr;
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
}
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
}

View File

@@ -4,7 +4,7 @@
#pragma once
#include <string>
#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
@@ -30,6 +30,6 @@ private:
std::vector<GLsizeiptr> sizes;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
} // namespace OpenGL

View File

@@ -1035,6 +1035,18 @@ private:
return {};
}
template <u32 element>
Id LocalInvocationId(Operation) {
UNIMPLEMENTED();
return {};
}
template <u32 element>
Id WorkGroupId(Operation) {
UNIMPLEMENTED();
return {};
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
const std::string& name) {
const Id id = OpVariable(type, storage);
@@ -1291,6 +1303,12 @@ private:
&SPIRVDecompiler::EndPrimitive,
&SPIRVDecompiler::YNegate,
&SPIRVDecompiler::LocalInvocationId<0>,
&SPIRVDecompiler::LocalInvocationId<1>,
&SPIRVDecompiler::LocalInvocationId<2>,
&SPIRVDecompiler::WorkGroupId<0>,
&SPIRVDecompiler::WorkGroupId<1>,
&SPIRVDecompiler::WorkGroupId<2>,
};
const ShaderIR& ir;

View File

@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
@@ -152,4 +153,4 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"

View File

@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
@@ -47,4 +48,4 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -49,4 +49,4 @@ u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -93,4 +93,4 @@ void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation
}
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -46,4 +46,4 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -38,4 +38,4 @@ u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -56,4 +56,4 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -55,4 +55,4 @@ u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -53,4 +53,4 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -6,6 +6,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
@@ -64,4 +65,4 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -59,4 +59,4 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
@@ -47,4 +46,4 @@ u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -50,4 +50,4 @@ u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -146,12 +146,25 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::LD:
case OpCode::Id::LDG: {
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
static_cast<u32>(instr.ldg.immediate_offset.Value()), false);
const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
switch (opcode->get().GetId()) {
case OpCode::Id::LD:
UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented");
return instr.generic.type;
case OpCode::Id::LDG:
return instr.ldg.type;
default:
UNREACHABLE();
return {};
}
}();
const u32 count = GetUniformTypeElementsCount(instr.ldg.type);
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, instr, false);
const u32 count = GetUniformTypeElementsCount(type);
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
@@ -165,28 +178,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::STG: {
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
static_cast<u32>(instr.stg.immediate_offset.Value()), true);
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
SetTemporal(bb, 0, real_address_base);
const u32 count = GetUniformTypeElementsCount(instr.stg.type);
for (u32 i = 0; i < count; ++i) {
SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
}
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
}
break;
}
case OpCode::Id::ST_A: {
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
"Indirect attribute loads are not supported");
@@ -242,6 +233,41 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
break;
}
case OpCode::Id::ST:
case OpCode::Id::STG: {
const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
switch (opcode->get().GetId()) {
case OpCode::Id::ST:
UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented");
return instr.generic.type;
case OpCode::Id::STG:
return instr.stg.type;
default:
UNREACHABLE();
return {};
}
}();
const auto [real_address_base, base_address, descriptor] =
TrackAndGetGlobalMemory(bb, instr, true);
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
SetTemporal(bb, 0, real_address_base);
const u32 count = GetUniformTypeElementsCount(type);
for (u32 i = 0; i < count; ++i) {
SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
}
for (u32 i = 0; i < count; ++i) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
}
break;
}
case OpCode::Id::AL2P: {
// Ignore al2p.direction since we don't care about it.
@@ -265,9 +291,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb,
Node addr_register,
u32 immediate_offset,
Instruction instr,
bool is_write) {
const auto addr_register{GetRegister(instr.gmem.gpr)};
const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
const Node base_address{
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
const auto cbuf = std::get_if<CbufNode>(base_address);

View File

@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
@@ -13,6 +14,7 @@ using Tegra::Shader::ConditionCode;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
using Tegra::Shader::SystemVariable;
u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
@@ -58,20 +60,33 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::MOV_SYS: {
switch (instr.sys20) {
case Tegra::Shader::SystemVariable::InvocationInfo: {
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
SetRegister(bb, instr.gpr0, Immediate(0u));
break;
}
case Tegra::Shader::SystemVariable::Ydirection: {
// Config pack's third value is Y_NEGATE's state.
SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
}
const Node value = [&]() {
switch (instr.sys20) {
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
return Immediate(0u);
case SystemVariable::TidX:
return Operation(OperationCode::LocalInvocationIdX);
case SystemVariable::TidY:
return Operation(OperationCode::LocalInvocationIdY);
case SystemVariable::TidZ:
return Operation(OperationCode::LocalInvocationIdZ);
case SystemVariable::CtaIdX:
return Operation(OperationCode::WorkGroupIdX);
case SystemVariable::CtaIdY:
return Operation(OperationCode::WorkGroupIdY);
case SystemVariable::CtaIdZ:
return Operation(OperationCode::WorkGroupIdZ);
default:
UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value()));
return Immediate(0u);
}
}();
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::BRA: {

View File

@@ -64,4 +64,4 @@ u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -43,4 +43,4 @@ u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -48,4 +48,4 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -52,4 +52,4 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
return pc;
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -108,4 +108,4 @@ Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
}
}
} // namespace VideoCommon::Shader
} // namespace VideoCommon::Shader

View File

@@ -39,8 +39,8 @@ Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
return StoreNode(ConditionalNode(condition, std::move(code)));
}
Node ShaderIR::Comment(const std::string& text) {
return StoreNode(CommentNode(text));
Node ShaderIR::Comment(std::string text) {
return StoreNode(CommentNode(std::move(text)));
}
Node ShaderIR::Immediate(u32 value) {

View File

@@ -181,7 +181,13 @@ enum class OperationCode {
EmitVertex, /// () -> void
EndPrimitive, /// () -> void
YNegate, /// () -> float
YNegate, /// () -> float
LocalInvocationIdX, /// () -> uint
LocalInvocationIdY, /// () -> uint
LocalInvocationIdZ, /// () -> uint
WorkGroupIdX, /// () -> uint
WorkGroupIdY, /// () -> uint
WorkGroupIdZ, /// () -> uint
Amount,
};
@@ -663,7 +669,7 @@ private:
/// Creates a conditional node
Node Conditional(Node condition, std::vector<Node>&& code);
/// Creates a commentary
Node Comment(const std::string& text);
Node Comment(std::string text);
/// Creates an u32 immediate
Node Immediate(u32 value);
/// Creates a s32 immediate
@@ -818,10 +824,8 @@ private:
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
s64 cursor) const;
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
Node addr_register,
u32 immediate_offset,
bool is_write);
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
template <typename... T>
Node Operation(OperationCode code, const T*... operands) {

View File

@@ -155,6 +155,10 @@ target_compile_definitions(yuzu PRIVATE
# Use QStringBuilder for string concatenation to reduce
# the overall number of temporary strings created.
-DQT_USE_QSTRINGBUILDER
# Disable implicit conversions from/to C strings
-DQT_NO_CAST_FROM_ASCII
-DQT_NO_CAST_TO_ASCII
)
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)

View File

@@ -29,11 +29,13 @@ void QtErrorDisplay::ShowError(ResultCode error, std::function<void()> finished)
void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
std::function<void()> finished) const {
this->callback = std::move(finished);
const QDateTime date_time = QDateTime::fromSecsSinceEpoch(time.count());
emit MainWindowDisplayError(
tr("An error occured on %1 at %2.\nPlease try again or contact the "
"developer of the software.\n\nError Code: %3-%4 (0x%5)")
.arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("dddd, MMMM d, yyyy"))
.arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("h:mm:ss A"))
.arg(date_time.toString(QStringLiteral("dddd, MMMM d, yyyy")))
.arg(date_time.toString(QStringLiteral("h:mm:ss A")))
.arg(static_cast<u32>(error.module.Value()) + 2000, 4, 10, QChar::fromLatin1('0'))
.arg(error.description, 4, 10, QChar::fromLatin1('0'))
.arg(error.raw, 8, 16, QChar::fromLatin1('0')));

View File

@@ -27,20 +27,20 @@ constexpr std::array<u8, 107> backup_jpeg{
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
};
QString FormatUserEntryText(const QString& username, Service::Account::UUID uuid) {
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
return QtProfileSelectionDialog::tr(
"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
"00112233-4455-6677-8899-AABBCCDDEEFF))")
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
}
QString GetImagePath(Service::Account::UUID uuid) {
QString GetImagePath(Common::UUID uuid) {
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
}
QPixmap GetIcon(Service::Account::UUID uuid) {
QPixmap GetIcon(Common::UUID uuid) {
QPixmap icon{GetImagePath(uuid)};
if (!icon) {
@@ -154,12 +154,12 @@ QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
QtProfileSelector::~QtProfileSelector() = default;
void QtProfileSelector::SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
std::function<void(std::optional<Common::UUID>)> callback) const {
this->callback = std::move(callback);
emit MainWindowSelectProfile();
}
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Common::UUID> uuid) {
// Acquire the HLE mutex
std::lock_guard lock{HLE::g_hle_lock};
callback(uuid);

View File

@@ -9,6 +9,7 @@
#include <QList>
#include <QTreeView>
#include "core/frontend/applets/profile_select.h"
#include "core/hle/service/acc/profile_manager.h"
class GMainWindow;
class QDialogButtonBox;
@@ -60,14 +61,13 @@ public:
explicit QtProfileSelector(GMainWindow& parent);
~QtProfileSelector() override;
void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
signals:
void MainWindowSelectProfile() const;
private:
void MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid);
void MainWindowFinishedSelection(std::optional<Common::UUID> uuid);
mutable std::function<void(std::optional<Service::Account::UUID>)> callback;
mutable std::function<void(std::optional<Common::UUID>)> callback;
};

View File

@@ -18,23 +18,30 @@ QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(
: parameters(std::move(parameters)) {}
QValidator::State QtSoftwareKeyboardValidator::validate(QString& input, int& pos) const {
if (input.size() > parameters.max_length)
if (input.size() > static_cast<s64>(parameters.max_length)) {
return Invalid;
if (parameters.disable_space && input.contains(' '))
}
if (parameters.disable_space && input.contains(QLatin1Char{' '})) {
return Invalid;
if (parameters.disable_address && input.contains('@'))
}
if (parameters.disable_address && input.contains(QLatin1Char{'@'})) {
return Invalid;
if (parameters.disable_percent && input.contains('%'))
}
if (parameters.disable_percent && input.contains(QLatin1Char{'%'})) {
return Invalid;
if (parameters.disable_slash && (input.contains('/') || input.contains('\\')))
}
if (parameters.disable_slash &&
(input.contains(QLatin1Char{'/'}) || input.contains(QLatin1Char{'\\'}))) {
return Invalid;
}
if (parameters.disable_number &&
std::any_of(input.begin(), input.end(), [](QChar c) { return c.isDigit(); })) {
return Invalid;
}
if (parameters.disable_download_code &&
std::any_of(input.begin(), input.end(), [](QChar c) { return c == 'O' || c == 'I'; })) {
if (parameters.disable_download_code && std::any_of(input.begin(), input.end(), [](QChar c) {
return c == QLatin1Char{'O'} || c == QLatin1Char{'I'};
})) {
return Invalid;
}
@@ -142,7 +149,7 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
// Acquire the HLE mutex
std::lock_guard lock{HLE::g_hle_lock};
text_output(text);
text_output(std::move(text));
}
void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {

View File

@@ -6,7 +6,6 @@
#include <QDialog>
#include <QValidator>
#include "common/assert.h"
#include "core/frontend/applets/software_keyboard.h"
class GMainWindow;

View File

@@ -91,25 +91,25 @@ void EmuThread::run() {
class GGLContext : public Core::Frontend::GraphicsContext {
public:
explicit GGLContext(QOpenGLContext* shared_context)
: context{std::make_unique<QOpenGLContext>(shared_context)} {
surface.setFormat(shared_context->format());
surface.create();
explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
context.setFormat(shared_context->format());
context.setShareContext(shared_context);
context.create();
}
void MakeCurrent() override {
context->makeCurrent(&surface);
context.makeCurrent(shared_context->surface());
}
void DoneCurrent() override {
context->doneCurrent();
context.doneCurrent();
}
void SwapBuffers() override {}
private:
std::unique_ptr<QOpenGLContext> context;
QOffscreenSurface surface;
QOpenGLContext* shared_context;
QOpenGLContext context;
};
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
@@ -358,7 +358,7 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
}
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
return std::make_unique<GGLContext>(shared_context.get());
return std::make_unique<GGLContext>(context.get());
}
void GRenderWindow::InitRenderTarget() {
@@ -440,8 +440,7 @@ void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_p
layout);
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}

View File

@@ -162,8 +162,7 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
void OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) override;
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
QWidget* container = nullptr;
GGLWidgetInternal* child = nullptr;

View File

@@ -11,6 +11,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
@@ -206,25 +207,28 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
};
// This shouldn't have anything except static initializers (no functions). So
// QKeySequnce(...).toString() is NOT ALLOWED HERE.
// QKeySequence(...).toString() is NOT ALLOWED HERE.
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{
{{"Capture Screenshot", "Main Window", {"Ctrl+P", Qt::ApplicationShortcut}},
{"Continue/Pause Emulation", "Main Window", {"F4", Qt::WindowShortcut}},
{"Decrease Speed Limit", "Main Window", {"-", Qt::ApplicationShortcut}},
{"Exit yuzu", "Main Window", {"Ctrl+Q", Qt::WindowShortcut}},
{"Exit Fullscreen", "Main Window", {"Esc", Qt::WindowShortcut}},
{"Fullscreen", "Main Window", {"F11", Qt::WindowShortcut}},
{"Increase Speed Limit", "Main Window", {"+", Qt::ApplicationShortcut}},
{"Load Amiibo", "Main Window", {"F2", Qt::ApplicationShortcut}},
{"Load File", "Main Window", {"Ctrl+O", Qt::WindowShortcut}},
{"Restart Emulation", "Main Window", {"F6", Qt::WindowShortcut}},
{"Stop Emulation", "Main Window", {"F5", Qt::WindowShortcut}},
{"Toggle Filter Bar", "Main Window", {"Ctrl+F", Qt::WindowShortcut}},
{"Toggle Speed Limit", "Main Window", {"Ctrl+Z", Qt::ApplicationShortcut}},
{"Toggle Status Bar", "Main Window", {"Ctrl+S", Qt::WindowShortcut}},
{"Change Docked Mode", "Main Window", {"F10", Qt::ApplicationShortcut}}}};
// clang-format off
const std::array<UISettings::Shortcut, 15> default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
{QStringLiteral("Decrease Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("-"), Qt::ApplicationShortcut}},
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), Qt::WindowShortcut}},
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), Qt::WindowShortcut}},
{QStringLiteral("Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("F11"), Qt::WindowShortcut}},
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
}};
// clang-format on
void Config::ReadPlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
@@ -370,14 +374,21 @@ void Config::ReadMouseValues() {
}
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled = ReadSetting("touchscreen_enabled", true).toBool();
Settings::values.touchscreen.enabled =
ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
Settings::values.touchscreen.device =
ReadSetting("touchscreen_device", "engine:emu_window").toString().toStdString();
ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window"))
.toString()
.toStdString();
Settings::values.touchscreen.finger = ReadSetting("touchscreen_finger", 0).toUInt();
Settings::values.touchscreen.rotation_angle = ReadSetting("touchscreen_angle", 0).toUInt();
Settings::values.touchscreen.diameter_x = ReadSetting("touchscreen_diameter_x", 15).toUInt();
Settings::values.touchscreen.diameter_y = ReadSetting("touchscreen_diameter_y", 15).toUInt();
Settings::values.touchscreen.finger =
ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt();
Settings::values.touchscreen.rotation_angle =
ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
Settings::values.touchscreen.diameter_x =
ReadSetting(QStringLiteral("touchscreen_diameter_x"), 15).toUInt();
Settings::values.touchscreen.diameter_y =
ReadSetting(QStringLiteral("touchscreen_diameter_y"), 15).toUInt();
}
void Config::ApplyDefaultProfileIfInputInvalid() {
@@ -541,8 +552,8 @@ void Config::ReadRendererValues() {
void Config::ReadShortcutValues() {
qt_config->beginGroup(QStringLiteral("Shortcuts"));
for (auto [name, group, shortcut] : default_hotkeys) {
auto [keyseq, context] = shortcut;
for (const auto& [name, group, shortcut] : default_hotkeys) {
const auto& [keyseq, context] = shortcut;
qt_config->beginGroup(group);
qt_config->beginGroup(name);
UISettings::values.shortcuts.push_back(
@@ -591,7 +602,8 @@ void Config::ReadUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
UISettings::values.theme =
ReadSetting(QStringLiteral("theme"), UISettings::themes[0].second).toString();
ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
.toString();
UISettings::values.enable_discord_presence =
ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool();
UISettings::values.screenshot_resolution_factor =
@@ -626,13 +638,15 @@ void Config::ReadUIValues() {
}
void Config::ReadUIGamelistValues() {
qt_config->beginGroup("UIGameList");
qt_config->beginGroup(QStringLiteral("UIGameList"));
UISettings::values.show_unknown = ReadSetting(QStringLiteral("show_unknown"), true).toBool();
UISettings::values.show_add_ons = ReadSetting(QStringLiteral("show_add_ons"), true).toBool();
UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
UISettings::values.cache_game_list =
ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
qt_config->endGroup();
}
@@ -723,7 +737,7 @@ void Config::SavePlayerValues() {
}
void Config::SaveDebugValues() {
WriteSetting("debug_pad_enabled", Settings::values.debug_pad_enabled, false);
WriteSetting(QStringLiteral("debug_pad_enabled"), Settings::values.debug_pad_enabled, false);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QStringLiteral("debug_pad_") +
@@ -924,7 +938,7 @@ void Config::SaveShortcutValues() {
// Lengths of UISettings::values.shortcuts & default_hotkeys are same.
// However, their ordering must also be the same.
for (std::size_t i = 0; i < default_hotkeys.size(); i++) {
const auto [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& [name, group, shortcut] = UISettings::values.shortcuts[i];
const auto& default_hotkey = default_hotkeys[i].shortcut;
qt_config->beginGroup(group);
@@ -961,7 +975,8 @@ void Config::SaveSystemValues() {
void Config::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
WriteSetting(QStringLiteral("theme"), UISettings::values.theme, UISettings::themes[0].second);
WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
QString::fromUtf8(UISettings::themes[0].second));
WriteSetting(QStringLiteral("enable_discord_presence"),
UISettings::values.enable_discord_presence, true);
WriteSetting(QStringLiteral("screenshot_resolution_factor"),
@@ -996,6 +1011,7 @@ void Config::SaveUIGamelistValues() {
WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
qt_config->endGroup();
}

View File

@@ -9,7 +9,6 @@
#include <string>
#include <QVariant>
#include "core/settings.h"
#include "yuzu/ui_settings.h"
class QSettings;
@@ -82,8 +81,6 @@ private:
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
static const std::array<UISettings::Shortcut, 15> default_hotkeys;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
};

View File

@@ -25,9 +25,6 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
adjustSize();
ui->selectorList->setCurrentRow(0);
// Synchronise lists upon initialisation
ui->hotkeysTab->EmitHotkeysChanged();
}
ConfigureDialog::~ConfigureDialog() = default;

View File

@@ -31,22 +31,6 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
ConfigureHotkeys::~ConfigureHotkeys() = default;
void ConfigureHotkeys::EmitHotkeysChanged() {
emit HotkeysChanged(GetUsedKeyList());
}
QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const {
QList<QKeySequence> list;
for (int r = 0; r < model->rowCount(); r++) {
const QStandardItem* parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); r2++) {
const QStandardItem* keyseq = parent->child(r2, 1);
list << QKeySequence::fromString(keyseq->text(), QKeySequence::NativeText);
}
}
return list;
}
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
for (const auto& group : registry.hotkey_groups) {
auto* parent_item = new QStandardItem(group.first);
@@ -83,16 +67,29 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
}
if (IsUsedKey(key_sequence) && key_sequence != QKeySequence(previous_key.toString())) {
QMessageBox::critical(this, tr("Error in inputted key"),
tr("You're using a key that's already bound."));
QMessageBox::warning(this, tr("Conflicting Key Sequence"),
tr("The entered key sequence is already assigned to another hotkey."));
} else {
model->setData(index, key_sequence.toString(QKeySequence::NativeText));
EmitHotkeysChanged();
}
}
bool ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const {
return GetUsedKeyList().contains(key_sequence);
for (int r = 0; r < model->rowCount(); r++) {
const QStandardItem* const parent = model->item(r, 0);
for (int r2 = 0; r2 < parent->rowCount(); r2++) {
const QStandardItem* const key_seq_item = parent->child(r2, 1);
const auto key_seq_str = key_seq_item->text();
const auto key_seq = QKeySequence::fromString(key_seq_str, QKeySequence::NativeText);
if (key_sequence == key_seq) {
return true;
}
}
}
return false;
}
void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) {
@@ -114,7 +111,6 @@ void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) {
}
registry.SaveHotkeys();
Settings::Apply();
}
void ConfigureHotkeys::retranslateUi() {

View File

@@ -24,8 +24,6 @@ public:
void applyConfiguration(HotkeyRegistry& registry);
void retranslateUi();
void EmitHotkeysChanged();
/**
* Populates the hotkey list widget using data from the provided registry.
* Called everytime the Configure dialog is opened.
@@ -33,13 +31,9 @@ public:
*/
void Populate(const HotkeyRegistry& registry);
signals:
void HotkeysChanged(QList<QKeySequence> new_key_list);
private:
void Configure(QModelIndex index);
bool IsUsedKey(QKeySequence key_sequence) const;
QList<QKeySequence> GetUsedKeyList() const;
std::unique_ptr<Ui::ConfigureHotkeys> ui;

View File

@@ -13,6 +13,8 @@
#include <QTimer>
#include <QTreeView>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
@@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() {
disabled_addons.push_back(item.front()->text().toStdString());
}
auto current = Settings::values.disabled_addons[title_id];
std::sort(disabled_addons.begin(), disabled_addons.end());
std::sort(current.begin(), current.end());
if (disabled_addons != current) {
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
}
Settings::values.disabled_addons[title_id] = disabled_addons;
}

View File

@@ -33,14 +33,13 @@ constexpr std::array<u8, 107> backup_jpeg{
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
};
QString GetImagePath(Service::Account::UUID uuid) {
QString GetImagePath(Common::UUID uuid) {
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
}
QString GetAccountUsername(const Service::Account::ProfileManager& manager,
Service::Account::UUID uuid) {
QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
Service::Account::ProfileBase profile;
if (!manager.GetProfileBase(uuid, profile)) {
return {};
@@ -51,14 +50,14 @@ QString GetAccountUsername(const Service::Account::ProfileManager& manager,
return QString::fromStdString(text);
}
QString FormatUserEntryText(const QString& username, Service::Account::UUID uuid) {
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
return ConfigureProfileManager::tr("%1\n%2",
"%1 is the profile username, %2 is the formatted UUID (e.g. "
"00112233-4455-6677-8899-AABBCCDDEEFF))")
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
}
QPixmap GetIcon(Service::Account::UUID uuid) {
QPixmap GetIcon(Common::UUID uuid) {
QPixmap icon{GetImagePath(uuid)};
if (!icon) {
@@ -190,7 +189,7 @@ void ConfigureProfileManager::AddUser() {
return;
}
const auto uuid = Service::Account::UUID::Generate();
const auto uuid = Common::UUID::Generate();
profile_manager->CreateNewUser(uuid, username.toStdString());
item_model->appendRow(new QStandardItem{GetIcon(uuid), FormatUserEntryText(username, uuid)});

View File

@@ -9,6 +9,7 @@
#include <QDir>
#include <QFileInfo>
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
@@ -30,13 +31,119 @@
#include "yuzu/ui_settings.h"
namespace {
template <typename T>
T GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<T()>& generator);
template <>
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
const std::function<QString()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
return generator();
}
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
DIR_SEP + filename + '.' + ext;
FileUtil::CreateFullPath(path);
if (!FileUtil::Exists(path)) {
const auto str = generator();
std::ofstream stream(path);
if (stream) {
stream << str.toStdString();
}
return str;
}
std::ifstream stream(path);
if (stream) {
const std::string out(std::istreambuf_iterator<char>{stream},
std::istreambuf_iterator<char>{});
return QString::fromStdString(out);
}
return generator();
}
template <>
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
const std::string& filename, const std::string& ext,
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
return generator();
}
const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
DIR_SEP + filename + ".jpeg";
const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
DIR_SEP + filename + ".appname.txt";
FileUtil::CreateFullPath(path1);
if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
const auto [icon, nacp] = generator();
FileUtil::IOFile file1(path1, "wb");
if (!file1.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open cache file.");
return generator();
}
if (!file1.Resize(icon.size())) {
LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
return generator();
}
if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) {
LOG_ERROR(Frontend, "Failed to write data to cache file.");
return generator();
}
std::ofstream stream2(path2, std::ios::out);
if (stream2) {
stream2 << nacp;
}
return std::make_pair(icon, nacp);
}
FileUtil::IOFile file1(path1, "rb");
std::ifstream stream2(path2);
if (!file1.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
return generator();
}
if (!stream2) {
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
return generator();
}
std::vector<u8> vec(file1.GetSize());
file1.ReadBytes(vec.data(), vec.size());
if (stream2 && !vec.empty()) {
const std::string out(std::istreambuf_iterator<char>{stream2},
std::istreambuf_iterator<char>{});
return std::make_pair(vec, out);
}
return generator();
}
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
std::vector<u8>& icon, std::string& name) {
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
if (icon_file != nullptr)
icon = icon_file->ReadAllBytes();
if (nacp != nullptr)
name = nacp->GetApplicationName();
std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
});
}
bool HasSupportedFileExtension(const std::string& file_name) {
@@ -114,8 +221,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
};
if (UISettings::values.show_add_ons) {
list.insert(
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
const auto patch_versions = GetGameListCachedObject<QString>(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
list.insert(2, new GameListItem(patch_versions));
}
return list;

View File

@@ -281,7 +281,7 @@ void GMainWindow::SoftwareKeyboardInvokeCheckDialog(std::u16string error_message
void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view additional_args) {
NXInputWebEngineView web_browser_view(this);
// Scope to contain the QProgressDialog for initalization
// Scope to contain the QProgressDialog for initialization
{
QProgressDialog progress(this);
progress.setMinimumDuration(200);
@@ -301,7 +301,7 @@ void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view
QWebEngineScript nx_shim;
nx_shim.setSourceCode(GetNXShimInjectionScript());
nx_shim.setWorldId(QWebEngineScript::MainWorld);
nx_shim.setName("nx_inject.js");
nx_shim.setName(QStringLiteral("nx_inject.js"));
nx_shim.setInjectionPoint(QWebEngineScript::DocumentCreation);
nx_shim.setRunsOnSubFrames(true);
web_browser_view.page()->profile()->scripts()->insert(nx_shim);
@@ -347,7 +347,7 @@ void GMainWindow::WebBrowserOpenPage(std::string_view filename, std::string_view
const auto fire_js_keypress = [&web_browser_view](u32 key_code) {
web_browser_view.page()->runJavaScript(
QStringLiteral("document.dispatchEvent(new KeyboardEvent('keydown', {'key': %1}));")
.arg(QString::fromStdString(std::to_string(key_code))));
.arg(key_code));
};
QMessageBox::information(
@@ -468,7 +468,7 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label, 0);
}
statusBar()->setVisible(true);
setStyleSheet("QStatusBar::item{border: none;}");
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
void GMainWindow::InitializeDebugWidgets() {
@@ -518,58 +518,67 @@ void GMainWindow::InitializeRecentFileMenuActions() {
void GMainWindow::InitializeHotkeys() {
hotkey_registry.LoadHotkeys();
ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Load File"));
const QString main_window = QStringLiteral("Main Window");
const QString load_file = QStringLiteral("Load File");
const QString exit_yuzu = QStringLiteral("Exit yuzu");
const QString stop_emulation = QStringLiteral("Stop Emulation");
const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar");
const QString toggle_status_bar = QStringLiteral("Toggle Status Bar");
const QString fullscreen = QStringLiteral("Fullscreen");
ui.action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file));
ui.action_Load_File->setShortcutContext(
hotkey_registry.GetShortcutContext("Main Window", "Load File"));
hotkey_registry.GetShortcutContext(main_window, load_file));
ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Exit yuzu"));
ui.action_Exit->setShortcutContext(
hotkey_registry.GetShortcutContext("Main Window", "Exit yuzu"));
ui.action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu));
ui.action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu));
ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence("Main Window", "Stop Emulation"));
ui.action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation));
ui.action_Stop->setShortcutContext(
hotkey_registry.GetShortcutContext("Main Window", "Stop Emulation"));
hotkey_registry.GetShortcutContext(main_window, stop_emulation));
ui.action_Show_Filter_Bar->setShortcut(
hotkey_registry.GetKeySequence("Main Window", "Toggle Filter Bar"));
hotkey_registry.GetKeySequence(main_window, toggle_filter_bar));
ui.action_Show_Filter_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext("Main Window", "Toggle Filter Bar"));
hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar));
ui.action_Show_Status_Bar->setShortcut(
hotkey_registry.GetKeySequence("Main Window", "Toggle Status Bar"));
hotkey_registry.GetKeySequence(main_window, toggle_status_bar));
ui.action_Show_Status_Bar->setShortcutContext(
hotkey_registry.GetShortcutContext("Main Window", "Toggle Status Bar"));
hotkey_registry.GetShortcutContext(main_window, toggle_status_bar));
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
this, &GMainWindow::OnMenuLoadFile);
connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause Emulation", this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this),
&QShortcut::activated, this, &GMainWindow::OnMenuLoadFile);
connect(
hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
OnStartGame();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Restart Emulation", this),
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
&QShortcut::activated, this, [this] {
if (!Core::System::GetInstance().IsPoweredOn())
if (!Core::System::GetInstance().IsPoweredOn()) {
return;
BootGame(QString(game_path));
}
BootGame(game_path);
});
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window),
&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this),
&QShortcut::activated, this, [&] {
if (emulation_running) {
ui.action_Fullscreen->setChecked(false);
ToggleFullscreen();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
@@ -578,33 +587,33 @@ void GMainWindow::InitializeHotkeys() {
// MSVC occurs and we make it a requirement (see:
// https://developercommunity.visualstudio.com/content/problem/93922/constexprs-are-trying-to-be-captured-in-lambda-fun.html)
static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Load Amiibo", this), &QShortcut::activated,
this, [&] {
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this),
&QShortcut::activated, this, [&] {
if (ui.action_Load_Amiibo->isEnabled()) {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Change Docked Mode", this),
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_docked_mode = !Settings::values.use_docked_mode;
OnDockedModeChanged(!Settings::values.use_docked_mode,
@@ -705,7 +714,9 @@ void GMainWindow::ConnectMenuEvents() {
// Fullscreen
ui.action_Fullscreen->setShortcut(
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
hotkey_registry
.GetHotkey(QStringLiteral("Main Window"), QStringLiteral("Fullscreen"), this)
->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
@@ -742,25 +753,33 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
if (!GLAD_GL_ARB_direct_state_access)
unsupported_ext.append("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.append("ARB_multi_bind");
if (!GLAD_GL_ARB_direct_state_access) {
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
}
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev) {
unsupported_ext.append(QStringLiteral("ARB_vertex_type_10f_11f_11f_rev"));
}
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge) {
unsupported_ext.append(QStringLiteral("ARB_texture_mirror_clamp_to_edge"));
}
if (!GLAD_GL_ARB_multi_bind) {
unsupported_ext.append(QStringLiteral("ARB_multi_bind"));
}
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.append("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.append("ARB_texture_compression_rgtc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.append("ARB_depth_buffer_float");
if (!GLAD_GL_EXT_texture_compression_s3tc) {
unsupported_ext.append(QStringLiteral("EXT_texture_compression_s3tc"));
}
if (!GLAD_GL_ARB_texture_compression_rgtc) {
unsupported_ext.append(QStringLiteral("ARB_texture_compression_rgtc"));
}
if (!GLAD_GL_ARB_depth_buffer_float) {
unsupported_ext.append(QStringLiteral("ARB_depth_buffer_float"));
}
for (const QString& ext : unsupported_ext)
for (const QString& ext : unsupported_ext) {
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
}
return unsupported_ext;
}
@@ -782,13 +801,13 @@ bool GMainWindow::LoadROM(const QString& filename) {
}
}
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
const QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
if (!unsupported_gl_extensions.empty()) {
QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
tr("Your GPU may not support one or more required OpenGL"
"extensions. Please ensure you have the latest graphics "
"driver.<br><br>Unsupported extensions:<br>") +
unsupported_gl_extensions.join("<br>"));
unsupported_gl_extensions.join(QStringLiteral("<br>")));
return false;
}
@@ -1007,7 +1026,7 @@ void GMainWindow::UpdateRecentFiles() {
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
for (int i = 0; i < num_recent_files; i++) {
const QString text = QString("&%1. %2").arg(i + 1).arg(
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
QFileInfo(UISettings::values.recent_files[i]).fileName());
actions_recent_files[i]->setText(text);
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
@@ -1029,10 +1048,10 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
std::string path;
std::string open_target;
QString open_target;
switch (target) {
case GameListOpenTarget::SaveData: {
open_target = "Save Data";
open_target = tr("Save Data");
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
@@ -1069,7 +1088,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
break;
}
case GameListOpenTarget::ModData: {
open_target = "Mod Data";
open_target = tr("Mod Data");
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
path = fmt::format("{}{:016X}", load_dir, program_id);
break;
@@ -1079,27 +1098,26 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
}
const QString qpath = QString::fromStdString(path);
const QDir dir(qpath);
if (!dir.exists()) {
QMessageBox::warning(this,
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
tr("Folder does not exist!"));
return;
}
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
program_id);
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
}
void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
const QString shader_dir =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
const QString tranferable_shader_cache_folder_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" +
DIR_SEP + "transferable";
shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable");
const QString transferable_shader_cache_file_path =
tranferable_shader_cache_folder_path + DIR_SEP +
tranferable_shader_cache_folder_path + QDir::separator() +
QString::fromStdString(fmt::format("{:016X}.bin", program_id));
if (!QFile::exists(transferable_shader_cache_file_path)) {
@@ -1216,20 +1234,21 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
return;
}
bool ok;
bool ok = false;
const QStringList selections{tr("Full"), tr("Skeleton")};
const auto res = QInputDialog::getItem(
this, tr("Select RomFS Dump Mode"),
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
"files into the new directory while <br>skeleton will only create the directory "
"structure."),
{"Full", "Skeleton"}, 0, false, &ok);
selections, 0, false, &ok);
if (!ok) {
failed();
vfs->DeleteDirectory(path);
return;
}
const auto full = res == "Full";
const auto full = res == selections.constFirst();
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
@@ -1259,10 +1278,11 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory;
if (it != compatibility_list.end())
if (it != compatibility_list.end()) {
directory = it->second.second;
}
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
}
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
@@ -1293,7 +1313,9 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
void GMainWindow::OnMenuLoadFile() {
const QString extensions =
QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
QStringLiteral("*.")
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
.append(QStringLiteral(" main"));
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
"%1 is an identifier for the Switch executable file extensions.")
.arg(extensions);
@@ -1317,9 +1339,9 @@ void GMainWindow::OnMenuLoadFolder() {
}
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + DIR_SEP + matching_main[0]);
BootGame(dir.path() + QDir::separator() + matching_main[0]);
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
@@ -1374,6 +1396,8 @@ void GMainWindow::OnMenuInstallToNAND() {
tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
DIR_SEP + "game_list");
};
const auto failed = [this]() {
@@ -1391,11 +1415,10 @@ void GMainWindow::OnMenuInstallToNAND() {
QMessageBox::Yes;
};
if (filename.endsWith("xci", Qt::CaseInsensitive) ||
filename.endsWith("nsp", Qt::CaseInsensitive)) {
if (filename.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
std::shared_ptr<FileSys::NSP> nsp;
if (filename.endsWith("nsp", Qt::CaseInsensitive)) {
if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
nsp = std::make_shared<FileSys::NSP>(
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
if (nsp->IsExtractedType())
@@ -1690,9 +1713,9 @@ void GMainWindow::OnConfigure() {
}
void GMainWindow::OnLoadAmiibo() {
const QString extensions{"*.bin"};
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), "", file_filter);
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
if (filename.isEmpty()) {
return;
@@ -1754,7 +1777,7 @@ void GMainWindow::OnCaptureScreenshot() {
QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
tr("PNG Image (*.png)"));
png_dialog.setAcceptMode(QFileDialog::AcceptSave);
png_dialog.setDefaultSuffix("png");
png_dialog.setDefaultSuffix(QStringLiteral("png"));
if (png_dialog.exec()) {
const QString path = png_dialog.selectedFiles().first();
if (!path.isEmpty()) {
@@ -1817,17 +1840,17 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
"data, or other bugs.");
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
QString message = "yuzu was unable to locate a Switch system archive";
QString message = tr("yuzu was unable to locate a Switch system archive");
if (!details.empty()) {
message.append(tr(": %1. ").arg(details.c_str()));
message.append(tr(": %1. ").arg(QString::fromStdString(details)));
} else {
message.append(". ");
message.append(tr(". "));
}
message.append(common_message);
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "System Archive Missing";
status_message = tr("System Archive Missing");
break;
}
@@ -1836,7 +1859,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
message.append(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "Shared Font Missing";
status_message = tr("Shared Font Missing");
break;
}
@@ -1852,7 +1875,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
"Continuing emulation may result in crashes, corrupted save data, or other "
"bugs."),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = "Fatal Error encountered";
status_message = tr("Fatal Error encountered");
break;
}
@@ -1903,18 +1926,19 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
};
QString errors;
if (!pdm.HasFuses())
if (!pdm.HasFuses()) {
errors += tr("- Missing fuses - Cannot derive SBK\n");
if (!pdm.HasBoot0())
}
if (!pdm.HasBoot0()) {
errors += tr("- Missing BOOT0 - Cannot derive master keys\n");
if (!pdm.HasPackage2())
}
if (!pdm.HasPackage2()) {
errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n");
if (!pdm.HasProdInfo())
}
if (!pdm.HasProdInfo()) {
errors += tr("- Missing PRODINFO - Cannot derive title keys\n");
}
if (!errors.isEmpty()) {
QMessageBox::warning(
this, tr("Warning Missing Derivation Components"),
tr("The following are missing from your configuration that may hinder key "
@@ -1964,13 +1988,15 @@ std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProv
std::vector<u64> romfs_tids;
romfs_tids.push_back(program_id);
for (const auto& entry : dlc_match)
for (const auto& entry : dlc_match) {
romfs_tids.push_back(entry.title_id);
}
if (romfs_tids.size() > 1) {
QStringList list{"Base"};
for (std::size_t i = 1; i < romfs_tids.size(); ++i)
QStringList list{QStringLiteral("Base")};
for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
}
bool ok;
const auto res = QInputDialog::getItem(
@@ -2082,26 +2108,32 @@ void GMainWindow::filterBarSetChecked(bool state) {
}
void GMainWindow::UpdateUITheme() {
const QString default_icons = QStringLiteral(":/icons/default");
const QString& current_theme = UISettings::values.theme;
const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second);
QStringList theme_paths(default_theme_paths);
if (UISettings::values.theme != UISettings::themes[0].second &&
!UISettings::values.theme.isEmpty()) {
const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
if (is_default_theme || current_theme.isEmpty()) {
qApp->setStyleSheet({});
setStyleSheet({});
theme_paths.append(default_icons);
QIcon::setThemeName(default_icons);
} else {
const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss"));
QFile f(theme_uri);
if (f.open(QFile::ReadOnly | QFile::Text)) {
QTextStream ts(&f);
qApp->setStyleSheet(ts.readAll());
GMainWindow::setStyleSheet(ts.readAll());
setStyleSheet(ts.readAll());
} else {
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
}
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
} else {
qApp->setStyleSheet("");
GMainWindow::setStyleSheet("");
theme_paths.append(QStringList{":/icons/default"});
QIcon::setThemeName(":/icons/default");
const QString theme_name = QStringLiteral(":/icons/") + current_theme;
theme_paths.append({default_icons, theme_name});
QIcon::setThemeName(theme_name);
}
QIcon::setThemeSearchPaths(theme_paths);
emit UpdateThemedIcons();
}
@@ -2129,8 +2161,8 @@ int main(int argc, char* argv[]) {
SCOPE_EXIT({ MicroProfileShutdown(); });
// Init settings params
QCoreApplication::setOrganizationName("yuzu team");
QCoreApplication::setApplicationName("yuzu");
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);

View File

@@ -104,7 +104,7 @@ signals:
void ErrorDisplayFinished();
void ProfileSelectorFinishedSelection(std::optional<Service::Account::UUID> uuid);
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
void SoftwareKeyboardFinishedText(std::optional<std::u16string> text);
void SoftwareKeyboardFinishedCheckDialog();

View File

@@ -79,6 +79,7 @@ struct Values {
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
bool cache_game_list;
};
extern Values values;

View File

@@ -9,16 +9,19 @@
SequenceDialog::SequenceDialog(QWidget* parent) : QDialog(parent) {
setWindowTitle(tr("Enter a hotkey"));
auto* layout = new QVBoxLayout(this);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
key_sequence = new QKeySequenceEdit;
layout->addWidget(key_sequence);
auto* buttons =
new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal);
auto* const buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttons->setCenterButtons(true);
auto* const layout = new QVBoxLayout(this);
layout->addWidget(key_sequence);
layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
}
SequenceDialog::~SequenceDialog() = default;

View File

@@ -4,6 +4,8 @@ add_executable(yuzu-cmd
config.cpp
config.h
default_ini.h
emu_window/emu_window_sdl2_gl.cpp
emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2.cpp
emu_window/emu_window_sdl2.h
resource.h

View File

@@ -2,53 +2,27 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstdlib>
#include <string>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
context = SDL_GL_CreateContext(window);
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
InputCommon::Init();
SDL_SetMainReady();
}
~SDLGLContext() {
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
void MakeCurrent() override {
SDL_GL_MakeCurrent(window, context);
}
void DoneCurrent() override {
SDL_GL_MakeCurrent(window, nullptr);
}
void SwapBuffers() override {}
private:
SDL_Window* window;
SDL_GLContext context;
};
EmuWindow_SDL2::~EmuWindow_SDL2() {
InputCommon::Shutdown();
SDL_Quit();
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
@@ -139,112 +113,6 @@ void EmuWindow_SDL2::Fullscreen() {
SDL_MaximizeWindow(render_window);
}
bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
if (!GLAD_GL_ARB_direct_state_access)
unsupported_ext.push_back("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.push_back("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.push_back("ARB_texture_compression_rgtc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.push_back("ARB_depth_buffer_float");
for (const std::string& ext : unsupported_ext)
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
return unsupported_ext.empty();
}
EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
// Initialize the window
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
}
InputCommon::Init();
SDL_SetMainReady();
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
: SDL_GL_CONTEXT_PROFILE_CORE;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
exit(1);
}
if (fullscreen) {
Fullscreen();
}
gl_context = SDL_GL_CreateContext(render_window);
if (gl_context == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
exit(1);
}
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
exit(1);
}
if (!SupportsRequiredGLExtensions()) {
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
exit(1);
}
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
DoneCurrent();
}
EmuWindow_SDL2::~EmuWindow_SDL2() {
InputCommon::Shutdown();
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
}
void EmuWindow_SDL2::SwapBuffers() {
SDL_GL_SwapWindow(render_window);
}
void EmuWindow_SDL2::PollEvents() {
SDL_Event event;
@@ -257,7 +125,11 @@ void EmuWindow_SDL2::PollEvents() {
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_RESTORED:
OnResize();
break;
case SDL_WINDOWEVENT_MINIMIZED:
case SDL_WINDOWEVENT_EXPOSED:
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
OnResize();
break;
case SDL_WINDOWEVENT_CLOSE:
@@ -300,20 +172,6 @@ void EmuWindow_SDL2::PollEvents() {
}
}
void EmuWindow_SDL2::MakeCurrent() {
SDL_GL_MakeCurrent(render_window, gl_context);
}
void EmuWindow_SDL2::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}

View File

@@ -15,24 +15,13 @@ public:
explicit EmuWindow_SDL2(bool fullscreen);
~EmuWindow_SDL2();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Polls window events
void PollEvents() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
private:
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -60,20 +49,15 @@ private:
/// Called when user passes the fullscreen parameter flag
void Fullscreen();
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) override;
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
/// Is the window still open?
bool is_open = true;
/// Is the window being shown?
bool is_shown = true;
/// Internal SDL2 render window
SDL_Window* render_window;
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
};

View File

@@ -0,0 +1,154 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstdlib>
#include <string>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
void MakeCurrent() override {
SDL_GL_MakeCurrent(window, context);
}
void DoneCurrent() override {
SDL_GL_MakeCurrent(window, nullptr);
}
void SwapBuffers() override {}
private:
SDL_Window* window;
SDL_GLContext context;
};
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
if (!GLAD_GL_ARB_multi_bind)
unsupported_ext.push_back("ARB_multi_bind");
// Extensions required to support some texture formats.
if (!GLAD_GL_EXT_texture_compression_s3tc)
unsupported_ext.push_back("EXT_texture_compression_s3tc");
if (!GLAD_GL_ARB_texture_compression_rgtc)
unsupported_ext.push_back("ARB_texture_compression_rgtc");
if (!GLAD_GL_ARB_depth_buffer_float)
unsupported_ext.push_back("ARB_depth_buffer_float");
for (const std::string& ext : unsupported_ext)
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
return unsupported_ext.empty();
}
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
: SDL_GL_CONTEXT_PROFILE_CORE;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
SDL_WINDOWPOS_UNDEFINED, // x position
SDL_WINDOWPOS_UNDEFINED, // y position
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
if (render_window == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
exit(1);
}
if (fullscreen) {
Fullscreen();
}
gl_context = SDL_GL_CreateContext(render_window);
if (gl_context == nullptr) {
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
exit(1);
}
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
exit(1);
}
if (!SupportsRequiredGLExtensions()) {
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
exit(1);
}
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
DoneCurrent();
}
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
SDL_GL_DeleteContext(gl_context);
}
void EmuWindow_SDL2_GL::SwapBuffers() {
SDL_GL_SwapWindow(render_window);
}
void EmuWindow_SDL2_GL::MakeCurrent() {
SDL_GL_MakeCurrent(render_window, gl_context);
}
void EmuWindow_SDL2_GL::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}

View File

@@ -0,0 +1,34 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
explicit EmuWindow_SDL2_GL(bool fullscreen);
~EmuWindow_SDL2_GL();
/// Swap buffers to display the next frame
void SwapBuffers() override;
/// Makes the graphics context current for the caller thread
void MakeCurrent() override;
/// Releases the GL context from the caller thread
void DoneCurrent() override;
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
};

View File

@@ -31,6 +31,7 @@
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
#include "core/file_sys/registered_cache.h"
@@ -173,7 +174,7 @@ int main(int argc, char** argv) {
Settings::values.use_gdbstub = use_gdbstub;
Settings::Apply();
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen)};
std::unique_ptr<EmuWindow_SDL2> emu_window{std::make_unique<EmuWindow_SDL2_GL>(fullscreen)};
if (!Settings::values.use_multi_core) {
// Single core mode must acquire OpenGL context for entire emulation session