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__refs_pul
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12
externals/glad/include/KHR/khrplatform.h
vendored
12
externals/glad/include/KHR/khrplatform.h
vendored
@@ -90,12 +90,20 @@
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
@@ -111,7 +119,7 @@
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
|
||||
2388
externals/glad/include/glad/glad.h
vendored
2388
externals/glad/include/glad/glad.h
vendored
File diff suppressed because one or more lines are too long
1125
externals/glad/src/glad.c
vendored
1125
externals/glad/src/glad.c
vendored
File diff suppressed because one or more lines are too long
@@ -123,6 +123,8 @@ add_library(common STATIC
|
||||
timer.h
|
||||
uint128.cpp
|
||||
uint128.h
|
||||
uuid.cpp
|
||||
uuid.h
|
||||
vector_math.h
|
||||
web_result.h
|
||||
zstd_compression.cpp
|
||||
|
||||
@@ -78,16 +78,17 @@ namespace FileUtil {
|
||||
// Remove any ending forward slashes from directory paths
|
||||
// Modifies argument.
|
||||
static void StripTailDirSlashes(std::string& fname) {
|
||||
if (fname.length() > 1) {
|
||||
std::size_t i = fname.length();
|
||||
while (i > 0 && fname[i - 1] == DIR_SEP_CHR)
|
||||
--i;
|
||||
fname.resize(i);
|
||||
if (fname.length() <= 1) {
|
||||
return;
|
||||
}
|
||||
return;
|
||||
|
||||
std::size_t i = fname.length();
|
||||
while (i > 0 && fname[i - 1] == DIR_SEP_CHR) {
|
||||
--i;
|
||||
}
|
||||
fname.resize(i);
|
||||
}
|
||||
|
||||
// Returns true if file filename exists
|
||||
bool Exists(const std::string& filename) {
|
||||
struct stat file_info;
|
||||
|
||||
@@ -107,7 +108,6 @@ bool Exists(const std::string& filename) {
|
||||
return (result == 0);
|
||||
}
|
||||
|
||||
// Returns true if filename is a directory
|
||||
bool IsDirectory(const std::string& filename) {
|
||||
struct stat file_info;
|
||||
|
||||
@@ -132,8 +132,6 @@ bool IsDirectory(const std::string& filename) {
|
||||
return S_ISDIR(file_info.st_mode);
|
||||
}
|
||||
|
||||
// Deletes a given filename, return true on success
|
||||
// Doesn't supports deleting a directory
|
||||
bool Delete(const std::string& filename) {
|
||||
LOG_TRACE(Common_Filesystem, "file {}", filename);
|
||||
|
||||
@@ -165,7 +163,6 @@ bool Delete(const std::string& filename) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns true if successful, or path already exists.
|
||||
bool CreateDir(const std::string& path) {
|
||||
LOG_TRACE(Common_Filesystem, "directory {}", path);
|
||||
#ifdef _WIN32
|
||||
@@ -194,7 +191,6 @@ bool CreateDir(const std::string& path) {
|
||||
#endif
|
||||
}
|
||||
|
||||
// Creates the full path of fullPath returns true on success
|
||||
bool CreateFullPath(const std::string& fullPath) {
|
||||
int panicCounter = 100;
|
||||
LOG_TRACE(Common_Filesystem, "path {}", fullPath);
|
||||
@@ -230,7 +226,6 @@ bool CreateFullPath(const std::string& fullPath) {
|
||||
}
|
||||
}
|
||||
|
||||
// Deletes a directory filename, returns true on success
|
||||
bool DeleteDir(const std::string& filename) {
|
||||
LOG_TRACE(Common_Filesystem, "directory {}", filename);
|
||||
|
||||
@@ -252,7 +247,6 @@ bool DeleteDir(const std::string& filename) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// renames file srcFilename to destFilename, returns true on success
|
||||
bool Rename(const std::string& srcFilename, const std::string& destFilename) {
|
||||
LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
|
||||
#ifdef _WIN32
|
||||
@@ -268,7 +262,6 @@ bool Rename(const std::string& srcFilename, const std::string& destFilename) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// copies file srcFilename to destFilename, returns true on success
|
||||
bool Copy(const std::string& srcFilename, const std::string& destFilename) {
|
||||
LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename);
|
||||
#ifdef _WIN32
|
||||
@@ -324,7 +317,6 @@ bool Copy(const std::string& srcFilename, const std::string& destFilename) {
|
||||
#endif
|
||||
}
|
||||
|
||||
// Returns the size of filename (64bit)
|
||||
u64 GetSize(const std::string& filename) {
|
||||
if (!Exists(filename)) {
|
||||
LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename);
|
||||
@@ -351,7 +343,6 @@ u64 GetSize(const std::string& filename) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Overloaded GetSize, accepts file descriptor
|
||||
u64 GetSize(const int fd) {
|
||||
struct stat buf;
|
||||
if (fstat(fd, &buf) != 0) {
|
||||
@@ -361,7 +352,6 @@ u64 GetSize(const int fd) {
|
||||
return buf.st_size;
|
||||
}
|
||||
|
||||
// Overloaded GetSize, accepts FILE*
|
||||
u64 GetSize(FILE* f) {
|
||||
// can't use off_t here because it can be 32-bit
|
||||
u64 pos = ftello(f);
|
||||
@@ -377,7 +367,6 @@ u64 GetSize(FILE* f) {
|
||||
return size;
|
||||
}
|
||||
|
||||
// creates an empty file filename, returns true on success
|
||||
bool CreateEmptyFile(const std::string& filename) {
|
||||
LOG_TRACE(Common_Filesystem, "{}", filename);
|
||||
|
||||
@@ -502,7 +491,6 @@ bool DeleteDirRecursively(const std::string& directory, unsigned int recursion)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const std::string& source_path, const std::string& dest_path) {
|
||||
#ifndef _WIN32
|
||||
if (source_path == dest_path)
|
||||
@@ -539,8 +527,7 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
|
||||
#endif
|
||||
}
|
||||
|
||||
// Returns the current directory
|
||||
std::string GetCurrentDir() {
|
||||
std::optional<std::string> GetCurrentDir() {
|
||||
// Get the current working directory (getcwd uses malloc)
|
||||
#ifdef _WIN32
|
||||
wchar_t* dir;
|
||||
@@ -550,7 +537,7 @@ std::string GetCurrentDir() {
|
||||
if (!(dir = getcwd(nullptr, 0))) {
|
||||
#endif
|
||||
LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
|
||||
return nullptr;
|
||||
return {};
|
||||
}
|
||||
#ifdef _WIN32
|
||||
std::string strDir = Common::UTF16ToUTF8(dir);
|
||||
@@ -561,7 +548,6 @@ std::string GetCurrentDir() {
|
||||
return strDir;
|
||||
}
|
||||
|
||||
// Sets the current directory to the given directory
|
||||
bool SetCurrentDir(const std::string& directory) {
|
||||
#ifdef _WIN32
|
||||
return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0;
|
||||
@@ -673,8 +659,6 @@ std::string GetSysDirectory() {
|
||||
return sysDir;
|
||||
}
|
||||
|
||||
// Returns a string with a yuzu data dir or file in the user's home
|
||||
// directory. To be used in "multi-user" mode (that is, installed).
|
||||
const std::string& GetUserPath(UserPath path, const std::string& new_path) {
|
||||
static std::unordered_map<UserPath, std::string> paths;
|
||||
auto& user_path = paths[UserPath::UserDir];
|
||||
@@ -762,11 +746,11 @@ std::string GetNANDRegistrationDir(bool system) {
|
||||
return GetUserPath(UserPath::NANDDir) + "user/Contents/registered/";
|
||||
}
|
||||
|
||||
std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename) {
|
||||
return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
|
||||
std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str) {
|
||||
return IOFile(filename, text_file ? "w" : "wb").WriteString(str);
|
||||
}
|
||||
|
||||
std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str) {
|
||||
std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str) {
|
||||
IOFile file(filename, text_file ? "r" : "rb");
|
||||
|
||||
if (!file.IsOpen())
|
||||
@@ -776,13 +760,6 @@ std::size_t ReadFileToString(bool text_file, const char* filename, std::string&
|
||||
return file.ReadArray(&str[0], str.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Splits the filename into 8.3 format
|
||||
* Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename
|
||||
* @param filename The normal filename to use
|
||||
* @param short_name A 9-char array in which the short name will be written
|
||||
* @param extension A 4-char array in which the extension will be written
|
||||
*/
|
||||
void SplitFilename83(const std::string& filename, std::array<char, 9>& short_name,
|
||||
std::array<char, 4>& extension) {
|
||||
const std::string forbidden_characters = ".\"/\\[]:;=, ";
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <type_traits>
|
||||
@@ -118,7 +119,7 @@ u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
|
||||
bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
|
||||
|
||||
// Returns the current directory
|
||||
std::string GetCurrentDir();
|
||||
std::optional<std::string> GetCurrentDir();
|
||||
|
||||
// Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const std::string& source_path, const std::string& dest_path);
|
||||
@@ -146,9 +147,9 @@ const std::string& GetExeDirectory();
|
||||
std::string AppDataRoamingDirectory();
|
||||
#endif
|
||||
|
||||
std::size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
|
||||
std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str);
|
||||
|
||||
std::size_t ReadFileToString(bool text_file, const char* filename, std::string& str);
|
||||
std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str);
|
||||
|
||||
/**
|
||||
* Splits the filename into 8.3 format
|
||||
@@ -257,8 +258,8 @@ public:
|
||||
return WriteArray(&object, 1);
|
||||
}
|
||||
|
||||
std::size_t WriteString(const std::string& str) {
|
||||
return WriteArray(str.c_str(), str.length());
|
||||
std::size_t WriteString(std::string_view str) {
|
||||
return WriteArray(str.data(), str.length());
|
||||
}
|
||||
|
||||
bool IsOpen() const {
|
||||
@@ -286,8 +287,8 @@ private:
|
||||
template <typename T>
|
||||
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
|
||||
#ifdef _MSC_VER
|
||||
fstream.open(Common::UTF8ToUTF16W(filename).c_str(), openmode);
|
||||
fstream.open(Common::UTF8ToUTF16W(filename), openmode);
|
||||
#else
|
||||
fstream.open(filename.c_str(), openmode);
|
||||
fstream.open(filename, openmode);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -41,4 +41,7 @@ struct Rectangle {
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Rectangle(T, T, T, T)->Rectangle<T>;
|
||||
|
||||
} // namespace Common
|
||||
|
||||
33
src/common/uuid.cpp
Normal file
33
src/common/uuid.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <random>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
UUID UUID::Generate() {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
|
||||
return UUID{distribution(gen), distribution(gen)};
|
||||
}
|
||||
|
||||
std::string UUID::Format() const {
|
||||
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
|
||||
}
|
||||
|
||||
std::string UUID::FormatSwitch() const {
|
||||
std::array<u8, 16> s{};
|
||||
std::memcpy(s.data(), uuid.data(), sizeof(u128));
|
||||
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
|
||||
":02x}{:02x}{:02x}{:02x}{:02x}",
|
||||
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
|
||||
s[12], s[13], s[14], s[15]);
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
48
src/common/uuid.h
Normal file
48
src/common/uuid.h
Normal file
@@ -0,0 +1,48 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
constexpr u128 INVALID_UUID{{0, 0}};
|
||||
|
||||
struct UUID {
|
||||
// UUIDs which are 0 are considered invalid!
|
||||
u128 uuid = INVALID_UUID;
|
||||
constexpr UUID() = default;
|
||||
constexpr explicit UUID(const u128& id) : uuid{id} {}
|
||||
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
|
||||
|
||||
constexpr explicit operator bool() const {
|
||||
return uuid[0] != INVALID_UUID[0] && uuid[1] != INVALID_UUID[1];
|
||||
}
|
||||
|
||||
constexpr bool operator==(const UUID& rhs) const {
|
||||
// TODO(DarkLordZach): Replace with uuid == rhs.uuid with C++20
|
||||
return uuid[0] == rhs.uuid[0] && uuid[1] == rhs.uuid[1];
|
||||
}
|
||||
|
||||
constexpr bool operator!=(const UUID& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
// TODO(ogniK): Properly generate uuids based on RFC-4122
|
||||
static UUID Generate();
|
||||
|
||||
// Set the UUID to {0,0} to be considered an invalid user
|
||||
constexpr void Invalidate() {
|
||||
uuid = INVALID_UUID;
|
||||
}
|
||||
|
||||
std::string Format() const;
|
||||
std::string FormatSwitch() const;
|
||||
};
|
||||
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
|
||||
|
||||
} // namespace Common
|
||||
@@ -310,6 +310,8 @@ add_library(core STATIC
|
||||
hle/service/mig/mig.h
|
||||
hle/service/mii/mii.cpp
|
||||
hle/service/mii/mii.h
|
||||
hle/service/mii/mii_manager.cpp
|
||||
hle/service/mii/mii_manager.h
|
||||
hle/service/mm/mm_u.cpp
|
||||
hle/service/mm/mm_u.h
|
||||
hle/service/ncm/ncm.cpp
|
||||
|
||||
@@ -14,11 +14,11 @@ namespace Core::Timing {
|
||||
constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
|
||||
|
||||
s64 usToCycles(s64 us) {
|
||||
if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
if (static_cast<u64>(us / 1000000) > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (us > MAX_VALUE_TO_MULTIPLY) {
|
||||
if (static_cast<u64>(us) > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * (us / 1000000);
|
||||
}
|
||||
@@ -38,11 +38,11 @@ s64 usToCycles(u64 us) {
|
||||
}
|
||||
|
||||
s64 nsToCycles(s64 ns) {
|
||||
if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
|
||||
if (static_cast<u64>(ns / 1000000000) > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_ERROR(Core_Timing, "Integer overflow, use max value");
|
||||
return std::numeric_limits<s64>::max();
|
||||
}
|
||||
if (ns > MAX_VALUE_TO_MULTIPLY) {
|
||||
if (static_cast<u64>(ns) > MAX_VALUE_TO_MULTIPLY) {
|
||||
LOG_DEBUG(Core_Timing, "Time very big, do rounding");
|
||||
return BASE_CLOCK_RATE * (ns / 1000000000);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
@@ -10,9 +11,9 @@ namespace Core::Frontend {
|
||||
ProfileSelectApplet::~ProfileSelectApplet() = default;
|
||||
|
||||
void DefaultProfileSelectApplet::SelectProfile(
|
||||
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
|
||||
std::function<void(std::optional<Common::UUID>)> callback) const {
|
||||
Service::Account::ProfileManager manager;
|
||||
callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{}));
|
||||
callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{}));
|
||||
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
@@ -14,14 +14,12 @@ class ProfileSelectApplet {
|
||||
public:
|
||||
virtual ~ProfileSelectApplet();
|
||||
|
||||
virtual void SelectProfile(
|
||||
std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0;
|
||||
virtual void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const = 0;
|
||||
};
|
||||
|
||||
class DefaultProfileSelectApplet final : public ProfileSelectApplet {
|
||||
public:
|
||||
void SelectProfile(
|
||||
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
|
||||
void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
|
||||
|
||||
@@ -169,8 +169,7 @@ private:
|
||||
* For the request to be honored, EmuWindow implementations will usually reimplement this
|
||||
* function.
|
||||
*/
|
||||
virtual void OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) {
|
||||
// By default, ignore this request and do nothing.
|
||||
}
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s
|
||||
}
|
||||
|
||||
SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
|
||||
SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback,
|
||||
const std::string& reason, u64 timeout, WakeupCallback&& callback,
|
||||
SharedPtr<WritableEvent> writable_event) {
|
||||
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
|
||||
thread->SetWakeupCallback([context = *this, callback](
|
||||
@@ -76,8 +76,9 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
|
||||
return writable_event;
|
||||
}
|
||||
|
||||
HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session)
|
||||
: server_session(std::move(server_session)) {
|
||||
HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session,
|
||||
SharedPtr<Thread> thread)
|
||||
: server_session(std::move(server_session)), thread(std::move(thread)) {
|
||||
cmd_buf[0] = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ protected:
|
||||
*/
|
||||
class HLERequestContext {
|
||||
public:
|
||||
explicit HLERequestContext(SharedPtr<ServerSession> session);
|
||||
explicit HLERequestContext(SharedPtr<ServerSession> session, SharedPtr<Thread> thread);
|
||||
~HLERequestContext();
|
||||
|
||||
/// Returns a pointer to the IPC command buffer for this request.
|
||||
@@ -119,7 +119,6 @@ public:
|
||||
/**
|
||||
* Puts the specified guest thread to sleep until the returned event is signaled or until the
|
||||
* specified timeout expires.
|
||||
* @param thread Thread to be put to sleep.
|
||||
* @param reason Reason for pausing the thread, to be used for debugging purposes.
|
||||
* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
|
||||
* invoked with a Timeout reason.
|
||||
@@ -130,8 +129,8 @@ public:
|
||||
* created.
|
||||
* @returns Event that when signaled will resume the thread and call the callback function.
|
||||
*/
|
||||
SharedPtr<WritableEvent> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
|
||||
u64 timeout, WakeupCallback&& callback,
|
||||
SharedPtr<WritableEvent> SleepClientThread(const std::string& reason, u64 timeout,
|
||||
WakeupCallback&& callback,
|
||||
SharedPtr<WritableEvent> writable_event = nullptr);
|
||||
|
||||
/// Populates this context with data from the requesting process/thread.
|
||||
@@ -268,6 +267,7 @@ private:
|
||||
|
||||
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
|
||||
SharedPtr<Kernel::ServerSession> server_session;
|
||||
SharedPtr<Thread> thread;
|
||||
// TODO(yuriks): Check common usage of this and optimize size accordingly
|
||||
boost::container::small_vector<SharedPtr<Object>, 8> move_objects;
|
||||
boost::container::small_vector<SharedPtr<Object>, 8> copy_objects;
|
||||
|
||||
@@ -130,7 +130,7 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
|
||||
// The ServerSession received a sync request, this means that there's new data available
|
||||
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
|
||||
// similar.
|
||||
Kernel::HLERequestContext context(this);
|
||||
Kernel::HLERequestContext context(this, thread);
|
||||
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
|
||||
context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
|
||||
|
||||
|
||||
@@ -1342,7 +1342,7 @@ static void ExitProcess(Core::System& system) {
|
||||
/// Creates a new thread
|
||||
static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
|
||||
VAddr stack_top, u32 priority, s32 processor_id) {
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
LOG_DEBUG(Kernel_SVC,
|
||||
"called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
|
||||
"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
|
||||
entry_point, arg, stack_top, priority, processor_id, *out_handle);
|
||||
@@ -1402,7 +1402,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
||||
|
||||
/// Starts the thread for the provided handle
|
||||
static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
||||
LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
|
||||
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
|
||||
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
@@ -1425,7 +1425,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
|
||||
|
||||
/// Called when a thread exits
|
||||
static void ExitThread(Core::System& system) {
|
||||
LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
|
||||
LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->Stop();
|
||||
@@ -1435,7 +1435,7 @@ static void ExitThread(Core::System& system) {
|
||||
|
||||
/// Sleep the current thread
|
||||
static void SleepThread(Core::System& system, s64 nanoseconds) {
|
||||
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
|
||||
LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds);
|
||||
|
||||
enum class SleepType : s64 {
|
||||
YieldWithoutLoadBalancing = 0,
|
||||
@@ -1880,11 +1880,51 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
|
||||
}
|
||||
|
||||
static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core,
|
||||
u64 mask) {
|
||||
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:016X}, core=0x{:X}", thread_handle,
|
||||
mask, core);
|
||||
u64 affinity_mask) {
|
||||
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}",
|
||||
thread_handle, core, affinity_mask);
|
||||
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
const auto* const current_process = system.Kernel().CurrentProcess();
|
||||
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
|
||||
const u8 ideal_cpu_core = current_process->GetIdealCore();
|
||||
|
||||
ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
|
||||
|
||||
// Set the target CPU to the ideal core specified by the process.
|
||||
core = ideal_cpu_core;
|
||||
affinity_mask = 1ULL << core;
|
||||
} else {
|
||||
const u64 core_mask = current_process->GetCoreMask();
|
||||
|
||||
if ((core_mask | affinity_mask) != core_mask) {
|
||||
LOG_ERROR(
|
||||
Kernel_SVC,
|
||||
"Invalid processor ID specified (core_mask=0x{:08X}, affinity_mask=0x{:016X})",
|
||||
core_mask, affinity_mask);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
|
||||
if (affinity_mask == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Specfified affinity mask is zero.");
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
|
||||
if (core < Core::NUM_CPU_CORES) {
|
||||
if ((affinity_mask & (1ULL << core)) == 0) {
|
||||
LOG_ERROR(Kernel_SVC,
|
||||
"Core is not enabled for the current mask, core={}, mask={:016X}", core,
|
||||
affinity_mask);
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
} else if (core != static_cast<u32>(THREADPROCESSORID_DONT_CARE) &&
|
||||
core != static_cast<u32>(THREADPROCESSORID_DONT_UPDATE)) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid processor ID specified (core={}).", core);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
}
|
||||
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
||||
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
if (!thread) {
|
||||
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
|
||||
@@ -1892,40 +1932,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
|
||||
const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore();
|
||||
|
||||
ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
|
||||
|
||||
// Set the target CPU to the ideal core specified by the process.
|
||||
core = ideal_cpu_core;
|
||||
mask = 1ULL << core;
|
||||
}
|
||||
|
||||
if (mask == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Mask is 0");
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
|
||||
/// This value is used to only change the affinity mask without changing the current ideal core.
|
||||
static constexpr u32 OnlyChangeMask = static_cast<u32>(-3);
|
||||
|
||||
if (core == OnlyChangeMask) {
|
||||
core = thread->GetIdealCore();
|
||||
} else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid core specified, got {}", core);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
|
||||
// Error out if the input core isn't enabled in the input mask.
|
||||
if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Core is not enabled for the current mask, core={}, mask={:016X}",
|
||||
core, mask);
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
|
||||
thread->ChangeCore(core, mask);
|
||||
|
||||
thread->ChangeCore(core, affinity_mask);
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,12 +30,21 @@ enum ThreadPriority : u32 {
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
||||
THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process.
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
/// Indicates that no particular processor core is preferred.
|
||||
THREADPROCESSORID_DONT_CARE = -1,
|
||||
|
||||
/// Run thread on the ideal core specified by the process.
|
||||
THREADPROCESSORID_IDEAL = -2,
|
||||
|
||||
/// Indicates that the preferred processor ID shouldn't be updated in
|
||||
/// a core mask setting operation.
|
||||
THREADPROCESSORID_DONT_UPDATE = -3,
|
||||
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
|
||||
/// Allowed CPU mask
|
||||
THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
|
||||
|
||||
@@ -34,7 +34,7 @@ constexpr std::array<u8, backup_jpeg_size> backup_jpeg{{
|
||||
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
|
||||
}};
|
||||
|
||||
static std::string GetImagePath(UUID uuid) {
|
||||
static std::string GetImagePath(Common::UUID uuid) {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
}
|
||||
@@ -46,7 +46,7 @@ static constexpr u32 SanitizeJPEGSize(std::size_t size) {
|
||||
|
||||
class IProfile final : public ServiceFramework<IProfile> {
|
||||
public:
|
||||
explicit IProfile(UUID user_id, ProfileManager& profile_manager)
|
||||
explicit IProfile(Common::UUID user_id, ProfileManager& profile_manager)
|
||||
: ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IProfile::Get, "Get"},
|
||||
@@ -131,7 +131,7 @@ private:
|
||||
}
|
||||
|
||||
const ProfileManager& profile_manager;
|
||||
UUID user_id; ///< The user id this profile refers to.
|
||||
Common::UUID user_id; ///< The user id this profile refers to.
|
||||
};
|
||||
|
||||
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
|
||||
@@ -179,7 +179,7 @@ void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
UUID user_id = rp.PopRaw<UUID>();
|
||||
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
||||
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
@@ -205,12 +205,12 @@ void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
|
||||
LOG_INFO(Service_ACC, "called");
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<UUID>(profile_manager->GetLastOpenedUser());
|
||||
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
|
||||
}
|
||||
|
||||
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
UUID user_id = rp.PopRaw<UUID>();
|
||||
Common::UUID user_id = rp.PopRaw<Common::UUID>();
|
||||
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
@@ -245,15 +245,15 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
if (profile_manager->GetUserCount() != 1) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<u128>(INVALID_UUID);
|
||||
rb.PushRaw<u128>(Common::INVALID_UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto user_list = profile_manager->GetAllUsers();
|
||||
if (std::all_of(user_list.begin(), user_list.end(),
|
||||
[](const auto& user) { return user.uuid == INVALID_UUID; })) {
|
||||
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
|
||||
rb.PushRaw<u128>(INVALID_UUID);
|
||||
rb.PushRaw<u128>(Common::INVALID_UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
|
||||
namespace Service::Account {
|
||||
|
||||
using Common::UUID;
|
||||
|
||||
struct UserRaw {
|
||||
UUID uuid;
|
||||
UUID uuid2;
|
||||
@@ -35,26 +37,6 @@ constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
|
||||
|
||||
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
|
||||
|
||||
UUID UUID::Generate() {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
|
||||
return UUID{distribution(gen), distribution(gen)};
|
||||
}
|
||||
|
||||
std::string UUID::Format() const {
|
||||
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
|
||||
}
|
||||
|
||||
std::string UUID::FormatSwitch() const {
|
||||
std::array<u8, 16> s{};
|
||||
std::memcpy(s.data(), uuid.data(), sizeof(u128));
|
||||
return fmt::format("{:02x}{:02x}{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{:02x}-{:02x}{"
|
||||
":02x}{:02x}{:02x}{:02x}{:02x}",
|
||||
s[0], s[1], s[2], s[3], s[4], s[5], s[6], s[7], s[8], s[9], s[10], s[11],
|
||||
s[12], s[13], s[14], s[15]);
|
||||
}
|
||||
|
||||
ProfileManager::ProfileManager() {
|
||||
ParseUserSaveFile();
|
||||
|
||||
@@ -217,7 +199,7 @@ bool ProfileManager::UserExists(UUID uuid) const {
|
||||
bool ProfileManager::UserExistsIndex(std::size_t index) const {
|
||||
if (index >= MAX_USERS)
|
||||
return false;
|
||||
return profiles[index].user_uuid.uuid != INVALID_UUID;
|
||||
return profiles[index].user_uuid.uuid != Common::INVALID_UUID;
|
||||
}
|
||||
|
||||
/// Opens a specific user
|
||||
@@ -311,7 +293,7 @@ bool ProfileManager::RemoveUser(UUID uuid) {
|
||||
|
||||
bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
|
||||
const auto index = GetUserIndex(uuid);
|
||||
if (!index || profile_new.user_uuid == UUID(INVALID_UUID)) {
|
||||
if (!index || profile_new.user_uuid == UUID(Common::INVALID_UUID)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -342,7 +324,7 @@ void ProfileManager::ParseUserSaveFile() {
|
||||
}
|
||||
|
||||
for (const auto& user : data.users) {
|
||||
if (user.uuid == UUID(INVALID_UUID)) {
|
||||
if (user.uuid == UUID(Common::INVALID_UUID)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,47 +9,15 @@
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "common/uuid.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Service::Account {
|
||||
constexpr std::size_t MAX_USERS = 8;
|
||||
constexpr u128 INVALID_UUID{{0, 0}};
|
||||
|
||||
struct UUID {
|
||||
// UUIDs which are 0 are considered invalid!
|
||||
u128 uuid = INVALID_UUID;
|
||||
UUID() = default;
|
||||
explicit UUID(const u128& id) : uuid{id} {}
|
||||
explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
|
||||
|
||||
explicit operator bool() const {
|
||||
return uuid != INVALID_UUID;
|
||||
}
|
||||
|
||||
bool operator==(const UUID& rhs) const {
|
||||
return uuid == rhs.uuid;
|
||||
}
|
||||
|
||||
bool operator!=(const UUID& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
// TODO(ogniK): Properly generate uuids based on RFC-4122
|
||||
static UUID Generate();
|
||||
|
||||
// Set the UUID to {0,0} to be considered an invalid user
|
||||
void Invalidate() {
|
||||
uuid = INVALID_UUID;
|
||||
}
|
||||
|
||||
std::string Format() const;
|
||||
std::string FormatSwitch() const;
|
||||
};
|
||||
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
|
||||
|
||||
constexpr std::size_t profile_username_size = 32;
|
||||
using ProfileUsername = std::array<u8, profile_username_size>;
|
||||
using UserIDArray = std::array<UUID, MAX_USERS>;
|
||||
using UserIDArray = std::array<Common::UUID, MAX_USERS>;
|
||||
|
||||
/// Contains extra data related to a user.
|
||||
/// TODO: RE this structure
|
||||
@@ -66,7 +34,7 @@ static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect
|
||||
/// This holds general information about a users profile. This is where we store all the information
|
||||
/// based on a specific user
|
||||
struct ProfileInfo {
|
||||
UUID user_uuid;
|
||||
Common::UUID user_uuid;
|
||||
ProfileUsername username;
|
||||
u64 creation_time;
|
||||
ProfileData data; // TODO(ognik): Work out what this is
|
||||
@@ -74,7 +42,7 @@ struct ProfileInfo {
|
||||
};
|
||||
|
||||
struct ProfileBase {
|
||||
UUID user_uuid;
|
||||
Common::UUID user_uuid;
|
||||
u64_le timestamp;
|
||||
ProfileUsername username;
|
||||
|
||||
@@ -96,33 +64,33 @@ public:
|
||||
~ProfileManager();
|
||||
|
||||
ResultCode AddUser(const ProfileInfo& user);
|
||||
ResultCode CreateNewUser(UUID uuid, const ProfileUsername& username);
|
||||
ResultCode CreateNewUser(UUID uuid, const std::string& username);
|
||||
std::optional<UUID> GetUser(std::size_t index) const;
|
||||
std::optional<std::size_t> GetUserIndex(const UUID& uuid) const;
|
||||
ResultCode CreateNewUser(Common::UUID uuid, const ProfileUsername& username);
|
||||
ResultCode CreateNewUser(Common::UUID uuid, const std::string& username);
|
||||
std::optional<Common::UUID> GetUser(std::size_t index) const;
|
||||
std::optional<std::size_t> GetUserIndex(const Common::UUID& uuid) const;
|
||||
std::optional<std::size_t> GetUserIndex(const ProfileInfo& user) const;
|
||||
bool GetProfileBase(std::optional<std::size_t> index, ProfileBase& profile) const;
|
||||
bool GetProfileBase(UUID uuid, ProfileBase& profile) const;
|
||||
bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const;
|
||||
bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
|
||||
bool GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
|
||||
ProfileData& data) const;
|
||||
bool GetProfileBaseAndData(UUID uuid, ProfileBase& profile, ProfileData& data) const;
|
||||
bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, ProfileData& data) const;
|
||||
bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
|
||||
ProfileData& data) const;
|
||||
std::size_t GetUserCount() const;
|
||||
std::size_t GetOpenUserCount() const;
|
||||
bool UserExists(UUID uuid) const;
|
||||
bool UserExists(Common::UUID uuid) const;
|
||||
bool UserExistsIndex(std::size_t index) const;
|
||||
void OpenUser(UUID uuid);
|
||||
void CloseUser(UUID uuid);
|
||||
void OpenUser(Common::UUID uuid);
|
||||
void CloseUser(Common::UUID uuid);
|
||||
UserIDArray GetOpenUsers() const;
|
||||
UserIDArray GetAllUsers() const;
|
||||
UUID GetLastOpenedUser() const;
|
||||
Common::UUID GetLastOpenedUser() const;
|
||||
|
||||
bool CanSystemRegisterUser() const;
|
||||
|
||||
bool RemoveUser(UUID uuid);
|
||||
bool SetProfileBase(UUID uuid, const ProfileBase& profile_new);
|
||||
bool RemoveUser(Common::UUID uuid);
|
||||
bool SetProfileBase(Common::UUID uuid, const ProfileBase& profile_new);
|
||||
|
||||
private:
|
||||
void ParseUserSaveFile();
|
||||
@@ -132,7 +100,7 @@ private:
|
||||
|
||||
std::array<ProfileInfo, MAX_USERS> profiles{};
|
||||
std::size_t user_count = 0;
|
||||
UUID last_opened_user{INVALID_UUID};
|
||||
Common::UUID last_opened_user{Common::INVALID_UUID};
|
||||
};
|
||||
|
||||
}; // namespace Service::Account
|
||||
|
||||
@@ -53,19 +53,19 @@ void ProfileSelect::Execute() {
|
||||
return;
|
||||
}
|
||||
|
||||
frontend.SelectProfile([this](std::optional<Account::UUID> uuid) { SelectionComplete(uuid); });
|
||||
frontend.SelectProfile([this](std::optional<Common::UUID> uuid) { SelectionComplete(uuid); });
|
||||
}
|
||||
|
||||
void ProfileSelect::SelectionComplete(std::optional<Account::UUID> uuid) {
|
||||
void ProfileSelect::SelectionComplete(std::optional<Common::UUID> uuid) {
|
||||
UserSelectionOutput output{};
|
||||
|
||||
if (uuid.has_value() && uuid->uuid != Account::INVALID_UUID) {
|
||||
if (uuid.has_value() && uuid->uuid != Common::INVALID_UUID) {
|
||||
output.result = 0;
|
||||
output.uuid_selected = uuid->uuid;
|
||||
} else {
|
||||
status = ERR_USER_CANCELLED_SELECTION;
|
||||
output.result = ERR_USER_CANCELLED_SELECTION.raw;
|
||||
output.uuid_selected = Account::INVALID_UUID;
|
||||
output.uuid_selected = Common::INVALID_UUID;
|
||||
}
|
||||
|
||||
final_data = std::vector<u8>(sizeof(UserSelectionOutput));
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "common/uuid.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/am/applets/applets.h"
|
||||
|
||||
namespace Service::AM::Applets {
|
||||
@@ -38,7 +39,7 @@ public:
|
||||
void ExecuteInteractive() override;
|
||||
void Execute() override;
|
||||
|
||||
void SelectionComplete(std::optional<Account::UUID> uuid);
|
||||
void SelectionComplete(std::optional<Common::UUID> uuid);
|
||||
|
||||
private:
|
||||
const Core::Frontend::ProfileSelectApplet& frontend;
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
#include "core/file_sys/partition_filesystem.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
@@ -18,7 +17,6 @@
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/aoc/aoc_u.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
@@ -75,7 +73,15 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs
|
||||
AOC_U::~AOC_U() = default;
|
||||
|
||||
void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AOC, "called");
|
||||
struct Parameters {
|
||||
u64 process_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 8);
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto params = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -94,23 +100,32 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 offset;
|
||||
u32 count;
|
||||
u64 process_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 16);
|
||||
|
||||
const auto offset = rp.PopRaw<u32>();
|
||||
auto count = rp.PopRaw<u32>();
|
||||
LOG_DEBUG(Service_AOC, "called with offset={}, count={}", offset, count);
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto [offset, count, process_id] = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_DEBUG(Service_AOC, "called with offset={}, count={}, process_id={}", offset, count,
|
||||
process_id);
|
||||
|
||||
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
|
||||
std::vector<u32> out;
|
||||
for (size_t i = 0; i < add_on_content.size(); ++i) {
|
||||
if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current)
|
||||
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
|
||||
}
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[current];
|
||||
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end())
|
||||
out = {};
|
||||
if (std::find(disabled.begin(), disabled.end(), "DLC") == disabled.end()) {
|
||||
for (u64 content_id : add_on_content) {
|
||||
if ((content_id & DLC_BASE_TITLE_ID_MASK) != current) {
|
||||
continue;
|
||||
}
|
||||
|
||||
out.push_back(static_cast<u32>(content_id & 0x7FF));
|
||||
}
|
||||
}
|
||||
|
||||
if (out.size() < offset) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
@@ -119,22 +134,31 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
count = static_cast<u32>(std::min<size_t>(out.size() - offset, count));
|
||||
const auto out_count = static_cast<u32>(std::min<size_t>(out.size() - offset, count));
|
||||
std::rotate(out.begin(), out.begin() + offset, out.end());
|
||||
out.resize(count);
|
||||
out.resize(out_count);
|
||||
|
||||
ctx.WriteBuffer(out);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(count);
|
||||
rb.Push(out_count);
|
||||
}
|
||||
|
||||
void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AOC, "called");
|
||||
struct Parameters {
|
||||
u64 process_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 8);
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto params = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_DEBUG(Service_AOC, "called. process_id={}", params.process_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const auto title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
FileSys::PatchManager pm{title_id};
|
||||
|
||||
@@ -148,10 +172,17 @@ void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void AOC_U::PrepareAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
s32 addon_index;
|
||||
u64 process_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 16);
|
||||
|
||||
const auto aoc_id = rp.PopRaw<u32>();
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called with aoc_id={:08X}", aoc_id);
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto [addon_index, process_id] = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_WARNING(Service_AOC, "(STUBBED) called with addon_index={}, process_id={}", addon_index,
|
||||
process_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "audio_core/audio_renderer.h"
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
@@ -262,64 +263,304 @@ void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
|
||||
OpenAudioRendererImpl(ctx);
|
||||
}
|
||||
|
||||
static u64 CalculateNumPerformanceEntries(const AudioCore::AudioRendererParameter& params) {
|
||||
// +1 represents the final mix.
|
||||
return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count +
|
||||
1;
|
||||
}
|
||||
|
||||
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
|
||||
buffer_sz += params.submix_count * 1024;
|
||||
buffer_sz += 0x940 * (params.submix_count + 1);
|
||||
buffer_sz += 0x3F0 * params.voice_count;
|
||||
buffer_sz += Common::AlignUp(8 * (params.submix_count + 1), 0x10);
|
||||
buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10);
|
||||
buffer_sz += Common::AlignUp(
|
||||
(0x3C0 * (params.sink_count + params.submix_count) + 4 * params.sample_count) *
|
||||
(params.mix_buffer_count + 6),
|
||||
0x40);
|
||||
// Several calculations below align the sizes being calculated
|
||||
// onto a 64 byte boundary.
|
||||
static constexpr u64 buffer_alignment_size = 64;
|
||||
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
const u32 count = params.submix_count + 1;
|
||||
u64 node_count = Common::AlignUp(count, 0x40);
|
||||
const u64 node_state_buffer_sz =
|
||||
4 * (node_count * node_count) + 0xC * node_count + 2 * (node_count / 8);
|
||||
u64 edge_matrix_buffer_sz = 0;
|
||||
node_count = Common::AlignUp(count * count, 0x40);
|
||||
if (node_count >> 31 != 0) {
|
||||
edge_matrix_buffer_sz = (node_count | 7) / 8;
|
||||
} else {
|
||||
edge_matrix_buffer_sz = node_count / 8;
|
||||
// Some calculations that calculate portions of the buffer
|
||||
// that will contain information, on the other hand, align
|
||||
// the result of some of their calcularions on a 16 byte boundary.
|
||||
static constexpr u64 info_field_alignment_size = 16;
|
||||
|
||||
// Maximum detail entries that may exist at one time for performance
|
||||
// frame statistics.
|
||||
static constexpr u64 max_perf_detail_entries = 100;
|
||||
|
||||
// Size of the data structure representing the bulk of the voice-related state.
|
||||
static constexpr u64 voice_state_size = 0x100;
|
||||
|
||||
// Size of the upsampler manager data structure
|
||||
constexpr u64 upsampler_manager_size = 0x48;
|
||||
|
||||
// Calculates the part of the size that relates to mix buffers.
|
||||
const auto calculate_mix_buffer_sizes = [](const AudioCore::AudioRendererParameter& params) {
|
||||
// As of 8.0.0 this is the maximum on voice channels.
|
||||
constexpr u64 max_voice_channels = 6;
|
||||
|
||||
// The service expects the sample_count member of the parameters to either be
|
||||
// a value of 160 or 240, so the maximum sample count is assumed in order
|
||||
// to adequately handle all values at runtime.
|
||||
constexpr u64 default_max_sample_count = 240;
|
||||
|
||||
const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels;
|
||||
|
||||
u64 size = 0;
|
||||
size += total_mix_buffers * (sizeof(s32) * params.sample_count);
|
||||
size += total_mix_buffers * (sizeof(s32) * default_max_sample_count);
|
||||
size += u64{params.submix_count} + params.sink_count;
|
||||
size = Common::AlignUp(size, buffer_alignment_size);
|
||||
size += Common::AlignUp(params.unknown_30, buffer_alignment_size);
|
||||
size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size);
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the portion of the size related to the mix data (and the sorting thereof).
|
||||
const auto calculate_mix_info_size = [this](const AudioCore::AudioRendererParameter& params) {
|
||||
// The size of the mixing info data structure.
|
||||
constexpr u64 mix_info_size = 0x940;
|
||||
|
||||
// Consists of total submixes with the final mix included.
|
||||
const u64 total_mix_count = u64{params.submix_count} + 1;
|
||||
|
||||
// The total number of effects that may be available to the audio renderer at any time.
|
||||
constexpr u64 max_effects = 256;
|
||||
|
||||
// Calculates the part of the size related to the audio node state.
|
||||
// This will only be used if the audio revision supports the splitter.
|
||||
const auto calculate_node_state_size = [](std::size_t num_nodes) {
|
||||
// Internally within a nodestate, it appears to use a data structure
|
||||
// similar to a std::bitset<64> twice.
|
||||
constexpr u64 bit_size = Common::BitSize<u64>();
|
||||
constexpr u64 num_bitsets = 2;
|
||||
|
||||
// Node state instances have three states internally for performing
|
||||
// depth-first searches of nodes. Initialized, Found, and Done Sorting.
|
||||
constexpr u64 num_states = 3;
|
||||
|
||||
u64 size = 0;
|
||||
size += (num_nodes * num_nodes) * sizeof(s32);
|
||||
size += num_states * (num_nodes * sizeof(s32));
|
||||
size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>());
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the adjacency (aka edge) matrix.
|
||||
const auto calculate_edge_matrix_size = [](std::size_t num_nodes) {
|
||||
return (num_nodes * num_nodes) * sizeof(s32);
|
||||
};
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count,
|
||||
info_field_alignment_size);
|
||||
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
size += Common::AlignUp(calculate_node_state_size(total_mix_count) +
|
||||
calculate_edge_matrix_size(total_mix_count),
|
||||
info_field_alignment_size);
|
||||
}
|
||||
buffer_sz += Common::AlignUp(node_state_buffer_sz + edge_matrix_buffer_sz, 0x10);
|
||||
}
|
||||
|
||||
buffer_sz += 0x20 * (params.effect_count + 4 * params.voice_count) + 0x50;
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
buffer_sz += 0xE0 * params.num_splitter_send_channels;
|
||||
buffer_sz += 0x20 * params.splitter_count;
|
||||
buffer_sz += Common::AlignUp(4 * params.num_splitter_send_channels, 0x10);
|
||||
}
|
||||
buffer_sz = Common::AlignUp(buffer_sz, 0x40) + 0x170 * params.sink_count;
|
||||
u64 output_sz = buffer_sz + 0x280 * params.sink_count + 0x4B0 * params.effect_count +
|
||||
((params.voice_count * 256) | 0x40);
|
||||
return size;
|
||||
};
|
||||
|
||||
if (params.performance_frame_count >= 1) {
|
||||
output_sz = Common::AlignUp(((16 * params.sink_count + 16 * params.effect_count +
|
||||
16 * params.voice_count + 16) +
|
||||
0x658) *
|
||||
(params.performance_frame_count + 1) +
|
||||
0xc0,
|
||||
0x40) +
|
||||
output_sz;
|
||||
}
|
||||
output_sz = Common::AlignUp(output_sz + 0x1807e, 0x1000);
|
||||
// Calculates the part of the size related to voice channel info.
|
||||
const auto calculate_voice_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 voice_info_size = 0x220;
|
||||
constexpr u64 voice_resource_size = 0xD0;
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size);
|
||||
size +=
|
||||
Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(voice_state_size * params.voice_count, info_field_alignment_size);
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to memory pools.
|
||||
const auto calculate_memory_pools_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count);
|
||||
const u64 memory_pool_info_size = 0x20;
|
||||
return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the splitter context.
|
||||
const auto calculate_splitter_context_size =
|
||||
[this](const AudioCore::AudioRendererParameter& params) -> u64 {
|
||||
if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
constexpr u64 splitter_info_size = 0x20;
|
||||
constexpr u64 splitter_destination_data_size = 0xE0;
|
||||
|
||||
u64 size = 0;
|
||||
size += params.num_splitter_send_channels;
|
||||
size +=
|
||||
Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels,
|
||||
info_field_alignment_size);
|
||||
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the upsampler info.
|
||||
const auto calculate_upsampler_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 upsampler_info_size = 0x280;
|
||||
// Yes, using the buffer size over info alignment size is intentional here.
|
||||
return Common::AlignUp(upsampler_info_size * (u64{params.submix_count} + params.sink_count),
|
||||
buffer_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to effect info.
|
||||
const auto calculate_effect_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 effect_info_size = 0x2B0;
|
||||
return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to audio sink info.
|
||||
const auto calculate_sink_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 sink_info_size = 0x170;
|
||||
return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to voice state info.
|
||||
const auto calculate_voice_state_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 voice_state_size = 0x100;
|
||||
const u64 additional_size = buffer_alignment_size - 1;
|
||||
return Common::AlignUp(voice_state_size * params.voice_count + additional_size,
|
||||
info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to performance statistics.
|
||||
const auto calculate_perf_size = [this](const AudioCore::AudioRendererParameter& params) {
|
||||
// Extra size value appended to the end of the calculation.
|
||||
constexpr u64 appended = 128;
|
||||
|
||||
// Whether or not we assume the newer version of performance metrics data structures.
|
||||
const bool is_v2 =
|
||||
IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision);
|
||||
|
||||
// Data structure sizes
|
||||
constexpr u64 perf_statistics_size = 0x0C;
|
||||
const u64 header_size = is_v2 ? 0x30 : 0x18;
|
||||
const u64 entry_size = is_v2 ? 0x18 : 0x10;
|
||||
const u64 detail_size = is_v2 ? 0x18 : 0x10;
|
||||
|
||||
const u64 entry_count = CalculateNumPerformanceEntries(params);
|
||||
const u64 size_per_frame =
|
||||
header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries);
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1,
|
||||
buffer_alignment_size);
|
||||
size += Common::AlignUp(perf_statistics_size, buffer_alignment_size);
|
||||
size += appended;
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size that relates to the audio command buffer.
|
||||
const auto calculate_command_buffer_size =
|
||||
[this](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
|
||||
|
||||
if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
|
||||
constexpr u64 command_buffer_size = 0x18000;
|
||||
|
||||
return command_buffer_size + alignment;
|
||||
}
|
||||
|
||||
// When the variadic command buffer is supported, this means
|
||||
// the command generator for the audio renderer can issue commands
|
||||
// that are (as one would expect), variable in size. So what we need to do
|
||||
// is determine the maximum possible size for a few command data structures
|
||||
// then multiply them by the amount of present commands indicated by the given
|
||||
// respective audio parameters.
|
||||
|
||||
constexpr u64 max_biquad_filters = 2;
|
||||
constexpr u64 max_mix_buffers = 24;
|
||||
|
||||
constexpr u64 biquad_filter_command_size = 0x2C;
|
||||
|
||||
constexpr u64 depop_mix_command_size = 0x24;
|
||||
constexpr u64 depop_setup_command_size = 0x50;
|
||||
|
||||
constexpr u64 effect_command_max_size = 0x540;
|
||||
|
||||
constexpr u64 mix_command_size = 0x1C;
|
||||
constexpr u64 mix_ramp_command_size = 0x24;
|
||||
constexpr u64 mix_ramp_grouped_command_size = 0x13C;
|
||||
|
||||
constexpr u64 perf_command_size = 0x28;
|
||||
|
||||
constexpr u64 sink_command_size = 0x130;
|
||||
|
||||
constexpr u64 submix_command_max_size =
|
||||
depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
|
||||
|
||||
constexpr u64 volume_command_size = 0x1C;
|
||||
constexpr u64 volume_ramp_command_size = 0x20;
|
||||
|
||||
constexpr u64 voice_biquad_filter_command_size =
|
||||
biquad_filter_command_size * max_biquad_filters;
|
||||
constexpr u64 voice_data_command_size = 0x9C;
|
||||
const u64 voice_command_max_size =
|
||||
(params.splitter_count * depop_setup_command_size) +
|
||||
(voice_data_command_size + voice_biquad_filter_command_size +
|
||||
volume_ramp_command_size + mix_ramp_grouped_command_size);
|
||||
|
||||
// Now calculate the individual elements that comprise the size and add them together.
|
||||
const u64 effect_commands_size = params.effect_count * effect_command_max_size;
|
||||
|
||||
const u64 final_mix_commands_size =
|
||||
depop_mix_command_size + volume_command_size * max_mix_buffers;
|
||||
|
||||
const u64 perf_commands_size =
|
||||
perf_command_size *
|
||||
(CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
|
||||
|
||||
const u64 sink_commands_size = params.sink_count * sink_command_size;
|
||||
|
||||
const u64 splitter_commands_size =
|
||||
params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
|
||||
|
||||
const u64 submix_commands_size = params.submix_count * submix_command_max_size;
|
||||
|
||||
const u64 voice_commands_size = params.voice_count * voice_command_max_size;
|
||||
|
||||
return effect_commands_size + final_mix_commands_size + perf_commands_size +
|
||||
sink_commands_size + splitter_commands_size + submix_commands_size +
|
||||
voice_commands_size + alignment;
|
||||
};
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
|
||||
|
||||
u64 size = 0;
|
||||
size += calculate_mix_buffer_sizes(params);
|
||||
size += calculate_mix_info_size(params);
|
||||
size += calculate_voice_info_size(params);
|
||||
size += upsampler_manager_size;
|
||||
size += calculate_memory_pools_size(params);
|
||||
size += calculate_splitter_context_size(params);
|
||||
|
||||
size = Common::AlignUp(size, buffer_alignment_size);
|
||||
|
||||
size += calculate_upsampler_info_size(params);
|
||||
size += calculate_effect_info_size(params);
|
||||
size += calculate_sink_info_size(params);
|
||||
size += calculate_voice_state_size(params);
|
||||
size += calculate_perf_size(params);
|
||||
size += calculate_command_buffer_size(params);
|
||||
|
||||
// finally, 4KB page align the size, and we're done.
|
||||
size = Common::AlignUp(size, 4096);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u64>(output_sz);
|
||||
rb.Push<u64>(size);
|
||||
|
||||
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", output_sz);
|
||||
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size);
|
||||
}
|
||||
|
||||
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
|
||||
@@ -357,10 +598,15 @@ void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
|
||||
u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
|
||||
// Byte swap
|
||||
const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
|
||||
|
||||
switch (feature) {
|
||||
case AudioFeatures::Splitter:
|
||||
return version_num >= 2u;
|
||||
return version_num >= 2U;
|
||||
case AudioFeatures::PerformanceMetricsVersion2:
|
||||
case AudioFeatures::VariadicCommandBuffer:
|
||||
return version_num >= 5U;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,8 @@ private:
|
||||
|
||||
enum class AudioFeatures : u32 {
|
||||
Splitter,
|
||||
PerformanceMetricsVersion2,
|
||||
VariadicCommandBuffer,
|
||||
};
|
||||
|
||||
bool IsFeatureSupported(AudioFeatures feature, u32_le revision) const;
|
||||
|
||||
@@ -4,42 +4,50 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/service/mii/mii.h"
|
||||
#include "core/hle/service/mii/mii_manager.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
|
||||
namespace Service::Mii {
|
||||
|
||||
constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1};
|
||||
constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
|
||||
constexpr ResultCode ERROR_NOT_IN_TEST_MODE{ErrorModule::Mii, 99};
|
||||
|
||||
class IDatabaseService final : public ServiceFramework<IDatabaseService> {
|
||||
public:
|
||||
explicit IDatabaseService() : ServiceFramework{"IDatabaseService"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "IsUpdated"},
|
||||
{1, nullptr, "IsFullDatabase"},
|
||||
{2, nullptr, "GetCount"},
|
||||
{3, nullptr, "Get"},
|
||||
{4, nullptr, "Get1"},
|
||||
{0, &IDatabaseService::IsUpdated, "IsUpdated"},
|
||||
{1, &IDatabaseService::IsFullDatabase, "IsFullDatabase"},
|
||||
{2, &IDatabaseService::GetCount, "GetCount"},
|
||||
{3, &IDatabaseService::Get, "Get"},
|
||||
{4, &IDatabaseService::Get1, "Get1"},
|
||||
{5, nullptr, "UpdateLatest"},
|
||||
{6, nullptr, "BuildRandom"},
|
||||
{7, nullptr, "BuildDefault"},
|
||||
{8, nullptr, "Get2"},
|
||||
{9, nullptr, "Get3"},
|
||||
{6, &IDatabaseService::BuildRandom, "BuildRandom"},
|
||||
{7, &IDatabaseService::BuildDefault, "BuildDefault"},
|
||||
{8, &IDatabaseService::Get2, "Get2"},
|
||||
{9, &IDatabaseService::Get3, "Get3"},
|
||||
{10, nullptr, "UpdateLatest1"},
|
||||
{11, nullptr, "FindIndex"},
|
||||
{12, nullptr, "Move"},
|
||||
{13, nullptr, "AddOrReplace"},
|
||||
{14, nullptr, "Delete"},
|
||||
{15, nullptr, "DestroyFile"},
|
||||
{16, nullptr, "DeleteFile"},
|
||||
{17, nullptr, "Format"},
|
||||
{11, &IDatabaseService::FindIndex, "FindIndex"},
|
||||
{12, &IDatabaseService::Move, "Move"},
|
||||
{13, &IDatabaseService::AddOrReplace, "AddOrReplace"},
|
||||
{14, &IDatabaseService::Delete, "Delete"},
|
||||
{15, &IDatabaseService::DestroyFile, "DestroyFile"},
|
||||
{16, &IDatabaseService::DeleteFile, "DeleteFile"},
|
||||
{17, &IDatabaseService::Format, "Format"},
|
||||
{18, nullptr, "Import"},
|
||||
{19, nullptr, "Export"},
|
||||
{20, nullptr, "IsBrokenDatabaseWithClearFlag"},
|
||||
{21, nullptr, "GetIndex"},
|
||||
{21, &IDatabaseService::GetIndex, "GetIndex"},
|
||||
{22, nullptr, "SetInterfaceVersion"},
|
||||
{23, nullptr, "Convert"},
|
||||
};
|
||||
@@ -47,6 +55,305 @@ public:
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
template <typename OutType>
|
||||
std::vector<u8> SerializeArray(OutType (MiiManager::*getter)(u32) const, u32 offset,
|
||||
u32 requested_size, u32& read_size) {
|
||||
read_size = std::min(requested_size, db.Size() - offset);
|
||||
|
||||
std::vector<u8> out(read_size * sizeof(OutType));
|
||||
|
||||
for (u32 i = 0; i < read_size; ++i) {
|
||||
const auto obj = (db.*getter)(offset + i);
|
||||
std::memcpy(out.data() + i * sizeof(OutType), &obj, sizeof(OutType));
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void IsUpdated(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with source={}", source);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(db.CheckUpdatedFlag());
|
||||
db.ResetUpdatedFlag();
|
||||
}
|
||||
|
||||
void IsFullDatabase(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Mii, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(db.Full());
|
||||
}
|
||||
|
||||
void GetCount(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with source={}", source);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(db.Size());
|
||||
}
|
||||
|
||||
// Gets Miis from database at offset and index in format MiiInfoElement
|
||||
void Get(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto size{rp.PopRaw<u32>()};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
|
||||
offsets[0], source);
|
||||
|
||||
u32 read_size{};
|
||||
ctx.WriteBuffer(SerializeArray(&MiiManager::GetInfoElement, offsets[0], size, read_size));
|
||||
offsets[0] += read_size;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(read_size);
|
||||
}
|
||||
|
||||
// Gets Miis from database at offset and index in format MiiInfo
|
||||
void Get1(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto size{rp.PopRaw<u32>()};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
|
||||
offsets[1], source);
|
||||
|
||||
u32 read_size{};
|
||||
ctx.WriteBuffer(SerializeArray(&MiiManager::GetInfo, offsets[1], size, read_size));
|
||||
offsets[1] += read_size;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(read_size);
|
||||
}
|
||||
|
||||
void BuildRandom(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto [unknown1, unknown2, unknown3] = rp.PopRaw<RandomParameters>();
|
||||
|
||||
if (unknown1 > 3) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_INVALID_ARGUMENT);
|
||||
LOG_ERROR(Service_Mii, "Invalid unknown1 value: {}", unknown1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (unknown2 > 2) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_INVALID_ARGUMENT);
|
||||
LOG_ERROR(Service_Mii, "Invalid unknown2 value: {}", unknown2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (unknown3 > 3) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_INVALID_ARGUMENT);
|
||||
LOG_ERROR(Service_Mii, "Invalid unknown3 value: {}", unknown3);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with param_1={:08X}, param_2={:08X}, param_3={:08X}",
|
||||
unknown1, unknown2, unknown3);
|
||||
|
||||
const auto info = db.CreateRandom({unknown1, unknown2, unknown3});
|
||||
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<MiiInfo>(info);
|
||||
}
|
||||
|
||||
void BuildDefault(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto index{rp.PopRaw<u32>()};
|
||||
|
||||
if (index > 5) {
|
||||
LOG_ERROR(Service_Mii, "invalid argument, index cannot be greater than 5 but is {:08X}",
|
||||
index);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with index={:08X}", index);
|
||||
|
||||
const auto info = db.CreateDefault(index);
|
||||
IPC::ResponseBuilder rb{ctx, 2 + sizeof(MiiInfo) / sizeof(u32)};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushRaw<MiiInfo>(info);
|
||||
}
|
||||
|
||||
// Gets Miis from database at offset and index in format MiiStoreDataElement
|
||||
void Get2(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto size{rp.PopRaw<u32>()};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
|
||||
offsets[2], source);
|
||||
|
||||
u32 read_size{};
|
||||
ctx.WriteBuffer(
|
||||
SerializeArray(&MiiManager::GetStoreDataElement, offsets[2], size, read_size));
|
||||
offsets[2] += read_size;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(read_size);
|
||||
}
|
||||
|
||||
// Gets Miis from database at offset and index in format MiiStoreData
|
||||
void Get3(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto size{rp.PopRaw<u32>()};
|
||||
const auto source{rp.PopRaw<Source>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with size={:08X}, offset={:08X}, source={}", size,
|
||||
offsets[3], source);
|
||||
|
||||
u32 read_size{};
|
||||
ctx.WriteBuffer(SerializeArray(&MiiManager::GetStoreData, offsets[3], size, read_size));
|
||||
offsets[3] += read_size;
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(read_size);
|
||||
}
|
||||
|
||||
void FindIndex(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto uuid{rp.PopRaw<Common::UUID>()};
|
||||
const auto unknown{rp.PopRaw<bool>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with uuid={}, unknown={}", uuid.FormatSwitch(), unknown);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
|
||||
const auto index = db.IndexOf(uuid);
|
||||
if (index > MAX_MIIS) {
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(index);
|
||||
} else {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(index);
|
||||
}
|
||||
}
|
||||
|
||||
void Move(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto uuid{rp.PopRaw<Common::UUID>()};
|
||||
const auto index{rp.PopRaw<s32>()};
|
||||
|
||||
if (index < 0) {
|
||||
LOG_ERROR(Service_Mii, "Index cannot be negative but is {:08X}!", index);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_INVALID_ARGUMENT);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with uuid={}, index={:08X}", uuid.FormatSwitch(), index);
|
||||
|
||||
const auto success = db.Move(uuid, index);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
|
||||
}
|
||||
|
||||
void AddOrReplace(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto data{rp.PopRaw<MiiStoreData>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with Mii data uuid={}, name={}", data.uuid.FormatSwitch(),
|
||||
Common::UTF16ToUTF8(data.Name()));
|
||||
|
||||
const auto success = db.AddOrReplace(data);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
|
||||
}
|
||||
|
||||
void Delete(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto uuid{rp.PopRaw<Common::UUID>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with uuid={}", uuid.FormatSwitch());
|
||||
|
||||
const auto success = db.Remove(uuid);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(success ? RESULT_SUCCESS : ERROR_CANNOT_FIND_ENTRY);
|
||||
}
|
||||
|
||||
void DestroyFile(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Mii, "called");
|
||||
|
||||
if (!db.IsTestModeEnabled()) {
|
||||
LOG_ERROR(Service_Mii, "Database is not in test mode -- cannot destory database file.");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_NOT_IN_TEST_MODE);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(db.DestroyFile());
|
||||
}
|
||||
|
||||
void DeleteFile(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Mii, "called");
|
||||
|
||||
if (!db.IsTestModeEnabled()) {
|
||||
LOG_ERROR(Service_Mii, "Database is not in test mode -- cannot delete database file.");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERROR_NOT_IN_TEST_MODE);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(db.DeleteFile());
|
||||
}
|
||||
|
||||
void Format(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Mii, "called");
|
||||
|
||||
db.Clear();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetIndex(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto info{rp.PopRaw<MiiInfo>()};
|
||||
|
||||
LOG_DEBUG(Service_Mii, "called with Mii info uuid={}, name={}", info.uuid.FormatSwitch(),
|
||||
Common::UTF16ToUTF8(info.Name()));
|
||||
|
||||
const auto index = db.IndexOf(info);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(index);
|
||||
}
|
||||
|
||||
MiiManager db;
|
||||
|
||||
// Last read offsets of Get functions
|
||||
std::array<u32, 4> offsets{};
|
||||
};
|
||||
|
||||
class MiiDBModule final : public ServiceFramework<MiiDBModule> {
|
||||
|
||||
416
src/core/hle/service/mii/mii_manager.cpp
Normal file
416
src/core/hle/service/mii/mii_manager.cpp
Normal file
@@ -0,0 +1,416 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include "common/assert.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/hle/service/mii/mii_manager.h"
|
||||
|
||||
namespace Service::Mii {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr char MII_SAVE_DATABASE_PATH[] = "/system/save/8000000000000030/MiiDatabase.dat";
|
||||
constexpr std::array<char16_t, 11> DEFAULT_MII_NAME = {u'y', u'u', u'z', u'u', u'\0'};
|
||||
|
||||
// This value was retrieved from HW test
|
||||
constexpr MiiStoreData DEFAULT_MII = {
|
||||
{
|
||||
0x21, 0x40, 0x40, 0x01, 0x08, 0x01, 0x13, 0x08, 0x08, 0x02, 0x17, 0x8C, 0x06, 0x01,
|
||||
0x69, 0x6D, 0x8A, 0x6A, 0x82, 0x14, 0x00, 0x00, 0x00, 0x20, 0x64, 0x72, 0x44, 0x44,
|
||||
},
|
||||
{'y', 'u', 'z', 'u', '\0'},
|
||||
Common::UUID{1, 0},
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
// Default values taken from multiple real databases
|
||||
const MiiDatabase DEFAULT_MII_DATABASE{Common::MakeMagic('N', 'F', 'D', 'B'), {}, {1}, 0, 0};
|
||||
|
||||
constexpr std::array<const char*, 4> SOURCE_NAMES{
|
||||
"Database",
|
||||
"Default",
|
||||
"Account",
|
||||
"Friend",
|
||||
};
|
||||
|
||||
template <typename T, std::size_t SourceArraySize, std::size_t DestArraySize>
|
||||
std::array<T, DestArraySize> ResizeArray(const std::array<T, SourceArraySize>& in) {
|
||||
std::array<T, DestArraySize> out{};
|
||||
std::memcpy(out.data(), in.data(), sizeof(T) * std::min(SourceArraySize, DestArraySize));
|
||||
return out;
|
||||
}
|
||||
|
||||
MiiInfo ConvertStoreDataToInfo(const MiiStoreData& data) {
|
||||
MiiStoreBitFields bf{};
|
||||
std::memcpy(&bf, data.data.data(), sizeof(MiiStoreBitFields));
|
||||
return {
|
||||
data.uuid,
|
||||
ResizeArray<char16_t, 10, 11>(data.name),
|
||||
static_cast<u8>(bf.font_region.Value()),
|
||||
static_cast<u8>(bf.favorite_color.Value()),
|
||||
static_cast<u8>(bf.gender.Value()),
|
||||
static_cast<u8>(bf.height.Value()),
|
||||
static_cast<u8>(bf.weight.Value()),
|
||||
static_cast<u8>(bf.mii_type.Value()),
|
||||
static_cast<u8>(bf.mii_region.Value()),
|
||||
static_cast<u8>(bf.face_type.Value()),
|
||||
static_cast<u8>(bf.face_color.Value()),
|
||||
static_cast<u8>(bf.face_wrinkle.Value()),
|
||||
static_cast<u8>(bf.face_makeup.Value()),
|
||||
static_cast<u8>(bf.hair_type.Value()),
|
||||
static_cast<u8>(bf.hair_color.Value()),
|
||||
static_cast<bool>(bf.hair_flip.Value()),
|
||||
static_cast<u8>(bf.eye_type.Value()),
|
||||
static_cast<u8>(bf.eye_color.Value()),
|
||||
static_cast<u8>(bf.eye_scale.Value()),
|
||||
static_cast<u8>(bf.eye_aspect.Value()),
|
||||
static_cast<u8>(bf.eye_rotate.Value()),
|
||||
static_cast<u8>(bf.eye_x.Value()),
|
||||
static_cast<u8>(bf.eye_y.Value()),
|
||||
static_cast<u8>(bf.eyebrow_type.Value()),
|
||||
static_cast<u8>(bf.eyebrow_color.Value()),
|
||||
static_cast<u8>(bf.eyebrow_scale.Value()),
|
||||
static_cast<u8>(bf.eyebrow_aspect.Value()),
|
||||
static_cast<u8>(bf.eyebrow_rotate.Value()),
|
||||
static_cast<u8>(bf.eyebrow_x.Value()),
|
||||
static_cast<u8>(bf.eyebrow_y.Value()),
|
||||
static_cast<u8>(bf.nose_type.Value()),
|
||||
static_cast<u8>(bf.nose_scale.Value()),
|
||||
static_cast<u8>(bf.nose_y.Value()),
|
||||
static_cast<u8>(bf.mouth_type.Value()),
|
||||
static_cast<u8>(bf.mouth_color.Value()),
|
||||
static_cast<u8>(bf.mouth_scale.Value()),
|
||||
static_cast<u8>(bf.mouth_aspect.Value()),
|
||||
static_cast<u8>(bf.mouth_y.Value()),
|
||||
static_cast<u8>(bf.facial_hair_color.Value()),
|
||||
static_cast<u8>(bf.beard_type.Value()),
|
||||
static_cast<u8>(bf.mustache_type.Value()),
|
||||
static_cast<u8>(bf.mustache_scale.Value()),
|
||||
static_cast<u8>(bf.mustache_y.Value()),
|
||||
static_cast<u8>(bf.glasses_type.Value()),
|
||||
static_cast<u8>(bf.glasses_color.Value()),
|
||||
static_cast<u8>(bf.glasses_scale.Value()),
|
||||
static_cast<u8>(bf.glasses_y.Value()),
|
||||
static_cast<u8>(bf.mole_type.Value()),
|
||||
static_cast<u8>(bf.mole_scale.Value()),
|
||||
static_cast<u8>(bf.mole_x.Value()),
|
||||
static_cast<u8>(bf.mole_y.Value()),
|
||||
0x00,
|
||||
};
|
||||
}
|
||||
MiiStoreData ConvertInfoToStoreData(const MiiInfo& info) {
|
||||
MiiStoreData out{};
|
||||
out.name = ResizeArray<char16_t, 11, 10>(info.name);
|
||||
out.uuid = info.uuid;
|
||||
|
||||
MiiStoreBitFields bf{};
|
||||
|
||||
bf.hair_type.Assign(info.hair_type);
|
||||
bf.mole_type.Assign(info.mole_type);
|
||||
bf.height.Assign(info.height);
|
||||
bf.hair_flip.Assign(info.hair_flip);
|
||||
bf.weight.Assign(info.weight);
|
||||
bf.hair_color.Assign(info.hair_color);
|
||||
|
||||
bf.gender.Assign(info.gender);
|
||||
bf.eye_color.Assign(info.eye_color);
|
||||
bf.eyebrow_color.Assign(info.eyebrow_color);
|
||||
bf.mouth_color.Assign(info.mouth_color);
|
||||
bf.facial_hair_color.Assign(info.facial_hair_color);
|
||||
|
||||
bf.mii_type.Assign(info.mii_type);
|
||||
bf.glasses_color.Assign(info.glasses_color);
|
||||
bf.font_region.Assign(info.font_region);
|
||||
bf.eye_type.Assign(info.eye_type);
|
||||
bf.mii_region.Assign(info.mii_region);
|
||||
bf.mouth_type.Assign(info.mouth_type);
|
||||
bf.glasses_scale.Assign(info.glasses_scale);
|
||||
bf.eye_y.Assign(info.eye_y);
|
||||
|
||||
bf.mustache_type.Assign(info.mustache_type);
|
||||
bf.eyebrow_type.Assign(info.eyebrow_type);
|
||||
bf.beard_type.Assign(info.beard_type);
|
||||
bf.nose_type.Assign(info.nose_type);
|
||||
bf.mouth_aspect.Assign(info.mouth_aspect_ratio);
|
||||
bf.nose_y.Assign(info.nose_y);
|
||||
bf.eyebrow_aspect.Assign(info.eyebrow_aspect_ratio);
|
||||
bf.mouth_y.Assign(info.mouth_y);
|
||||
|
||||
bf.eye_rotate.Assign(info.eye_rotate);
|
||||
bf.mustache_y.Assign(info.mustache_y);
|
||||
bf.eye_aspect.Assign(info.eye_aspect_ratio);
|
||||
bf.glasses_y.Assign(info.glasses_y);
|
||||
bf.eye_scale.Assign(info.eye_scale);
|
||||
bf.mole_x.Assign(info.mole_x);
|
||||
bf.mole_y.Assign(info.mole_y);
|
||||
|
||||
bf.glasses_type.Assign(info.glasses_type);
|
||||
bf.face_type.Assign(info.face_type);
|
||||
bf.favorite_color.Assign(info.favorite_color);
|
||||
bf.face_wrinkle.Assign(info.face_wrinkle);
|
||||
bf.face_color.Assign(info.face_color);
|
||||
bf.eye_x.Assign(info.eye_x);
|
||||
bf.face_makeup.Assign(info.face_makeup);
|
||||
|
||||
bf.eyebrow_rotate.Assign(info.eyebrow_rotate);
|
||||
bf.eyebrow_scale.Assign(info.eyebrow_scale);
|
||||
bf.eyebrow_y.Assign(info.eyebrow_y);
|
||||
bf.eyebrow_x.Assign(info.eyebrow_x);
|
||||
bf.mouth_scale.Assign(info.mouth_scale);
|
||||
bf.nose_scale.Assign(info.nose_scale);
|
||||
bf.mole_scale.Assign(info.mole_scale);
|
||||
bf.mustache_scale.Assign(info.mustache_scale);
|
||||
|
||||
std::memcpy(out.data.data(), &bf, sizeof(MiiStoreBitFields));
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, Source source) {
|
||||
os << SOURCE_NAMES.at(static_cast<std::size_t>(source));
|
||||
return os;
|
||||
}
|
||||
|
||||
std::u16string MiiInfo::Name() const {
|
||||
return Common::UTF16StringFromFixedZeroTerminatedBuffer(name.data(), name.size());
|
||||
}
|
||||
|
||||
bool operator==(const MiiInfo& lhs, const MiiInfo& rhs) {
|
||||
return std::memcmp(&lhs, &rhs, sizeof(MiiInfo)) == 0;
|
||||
}
|
||||
|
||||
bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs) {
|
||||
return !operator==(lhs, rhs);
|
||||
}
|
||||
|
||||
std::u16string MiiStoreData::Name() const {
|
||||
return Common::UTF16StringFromFixedZeroTerminatedBuffer(name.data(), name.size());
|
||||
}
|
||||
|
||||
MiiManager::MiiManager() = default;
|
||||
|
||||
MiiManager::~MiiManager() = default;
|
||||
|
||||
MiiInfo MiiManager::CreateRandom(RandomParameters params) {
|
||||
LOG_WARNING(Service_Mii,
|
||||
"(STUBBED) called with params={:08X}{:08X}{:08X}, returning default Mii",
|
||||
params.unknown_1, params.unknown_2, params.unknown_3);
|
||||
|
||||
return ConvertStoreDataToInfo(CreateMiiWithUniqueUUID());
|
||||
}
|
||||
|
||||
MiiInfo MiiManager::CreateDefault(u32 index) {
|
||||
const auto new_mii = CreateMiiWithUniqueUUID();
|
||||
|
||||
database.miis.at(index) = new_mii;
|
||||
|
||||
EnsureDatabasePartition();
|
||||
return ConvertStoreDataToInfo(new_mii);
|
||||
}
|
||||
|
||||
bool MiiManager::CheckUpdatedFlag() const {
|
||||
return updated_flag;
|
||||
}
|
||||
|
||||
void MiiManager::ResetUpdatedFlag() {
|
||||
updated_flag = false;
|
||||
}
|
||||
|
||||
bool MiiManager::IsTestModeEnabled() const {
|
||||
return is_test_mode_enabled;
|
||||
}
|
||||
|
||||
bool MiiManager::Empty() const {
|
||||
return Size() == 0;
|
||||
}
|
||||
|
||||
bool MiiManager::Full() const {
|
||||
return Size() == MAX_MIIS;
|
||||
}
|
||||
|
||||
void MiiManager::Clear() {
|
||||
updated_flag = true;
|
||||
std::fill(database.miis.begin(), database.miis.end(), MiiStoreData{});
|
||||
}
|
||||
|
||||
u32 MiiManager::Size() const {
|
||||
return static_cast<u32>(std::count_if(database.miis.begin(), database.miis.end(),
|
||||
[](const MiiStoreData& elem) { return elem.uuid; }));
|
||||
}
|
||||
|
||||
MiiInfo MiiManager::GetInfo(u32 index) const {
|
||||
return ConvertStoreDataToInfo(GetStoreData(index));
|
||||
}
|
||||
|
||||
MiiInfoElement MiiManager::GetInfoElement(u32 index) const {
|
||||
return {GetInfo(index), Source::Database};
|
||||
}
|
||||
|
||||
MiiStoreData MiiManager::GetStoreData(u32 index) const {
|
||||
return database.miis.at(index);
|
||||
}
|
||||
|
||||
MiiStoreDataElement MiiManager::GetStoreDataElement(u32 index) const {
|
||||
return {GetStoreData(index), Source::Database};
|
||||
}
|
||||
|
||||
bool MiiManager::Remove(Common::UUID uuid) {
|
||||
const auto iter = std::find_if(database.miis.begin(), database.miis.end(),
|
||||
[uuid](const MiiStoreData& elem) { return elem.uuid == uuid; });
|
||||
|
||||
if (iter == database.miis.end())
|
||||
return false;
|
||||
|
||||
updated_flag = true;
|
||||
*iter = MiiStoreData{};
|
||||
EnsureDatabasePartition();
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 MiiManager::IndexOf(Common::UUID uuid) const {
|
||||
const auto iter = std::find_if(database.miis.begin(), database.miis.end(),
|
||||
[uuid](const MiiStoreData& elem) { return elem.uuid == uuid; });
|
||||
|
||||
if (iter == database.miis.end())
|
||||
return INVALID_INDEX;
|
||||
|
||||
return static_cast<u32>(std::distance(database.miis.begin(), iter));
|
||||
}
|
||||
|
||||
u32 MiiManager::IndexOf(const MiiInfo& info) const {
|
||||
const auto iter =
|
||||
std::find_if(database.miis.begin(), database.miis.end(), [&info](const MiiStoreData& elem) {
|
||||
return ConvertStoreDataToInfo(elem) == info;
|
||||
});
|
||||
|
||||
if (iter == database.miis.end())
|
||||
return INVALID_INDEX;
|
||||
|
||||
return static_cast<u32>(std::distance(database.miis.begin(), iter));
|
||||
}
|
||||
|
||||
bool MiiManager::Move(Common::UUID uuid, u32 new_index) {
|
||||
const auto index = IndexOf(uuid);
|
||||
|
||||
if (index == INVALID_INDEX || new_index >= MAX_MIIS)
|
||||
return false;
|
||||
|
||||
updated_flag = true;
|
||||
const auto moving = database.miis[index];
|
||||
const auto replacing = database.miis[new_index];
|
||||
if (replacing.uuid) {
|
||||
database.miis[index] = replacing;
|
||||
database.miis[new_index] = moving;
|
||||
} else {
|
||||
database.miis[index] = MiiStoreData{};
|
||||
database.miis[new_index] = moving;
|
||||
}
|
||||
|
||||
EnsureDatabasePartition();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MiiManager::AddOrReplace(const MiiStoreData& data) {
|
||||
const auto index = IndexOf(data.uuid);
|
||||
|
||||
updated_flag = true;
|
||||
if (index == INVALID_INDEX) {
|
||||
const auto size = Size();
|
||||
if (size == MAX_MIIS)
|
||||
return false;
|
||||
database.miis[size] = data;
|
||||
} else {
|
||||
database.miis[index] = data;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MiiManager::DestroyFile() {
|
||||
database = DEFAULT_MII_DATABASE;
|
||||
updated_flag = false;
|
||||
return DeleteFile();
|
||||
}
|
||||
|
||||
bool MiiManager::DeleteFile() {
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH;
|
||||
return FileUtil::Exists(path) && FileUtil::Delete(path);
|
||||
}
|
||||
|
||||
void MiiManager::WriteToFile() {
|
||||
const auto raw_path =
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + "/system/save/8000000000000030";
|
||||
if (FileUtil::Exists(raw_path) && !FileUtil::IsDirectory(raw_path))
|
||||
FileUtil::Delete(raw_path);
|
||||
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH;
|
||||
|
||||
if (!FileUtil::CreateFullPath(path)) {
|
||||
LOG_WARNING(Service_Mii,
|
||||
"Failed to create full path of MiiDatabase.dat. Create the directory "
|
||||
"nand/system/save/8000000000000030 to mitigate this "
|
||||
"issue.");
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile save(path, "wb");
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
LOG_WARNING(Service_Mii, "Failed to write save data to file... No changes to user data "
|
||||
"made in current session will be saved.");
|
||||
return;
|
||||
}
|
||||
|
||||
save.Resize(sizeof(MiiDatabase));
|
||||
if (save.WriteBytes(&database, sizeof(MiiDatabase)) != sizeof(MiiDatabase)) {
|
||||
LOG_WARNING(Service_Mii, "Failed to write all data to save file... Data may be malformed "
|
||||
"and/or regenerated on next run.");
|
||||
save.Resize(0);
|
||||
}
|
||||
}
|
||||
|
||||
void MiiManager::ReadFromFile() {
|
||||
FileUtil::IOFile save(
|
||||
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) + MII_SAVE_DATABASE_PATH, "rb");
|
||||
|
||||
if (!save.IsOpen()) {
|
||||
LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new "
|
||||
"blank Mii database with no Miis.");
|
||||
std::memcpy(&database, &DEFAULT_MII_DATABASE, sizeof(MiiDatabase));
|
||||
return;
|
||||
}
|
||||
|
||||
if (save.ReadBytes(&database, sizeof(MiiDatabase)) != sizeof(MiiDatabase)) {
|
||||
LOG_WARNING(Service_ACC, "MiiDatabase.dat is smaller than expected... Generating new blank "
|
||||
"Mii database with no Miis.");
|
||||
std::memcpy(&database, &DEFAULT_MII_DATABASE, sizeof(MiiDatabase));
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureDatabasePartition();
|
||||
}
|
||||
|
||||
MiiStoreData MiiManager::CreateMiiWithUniqueUUID() const {
|
||||
auto new_mii = DEFAULT_MII;
|
||||
|
||||
do {
|
||||
new_mii.uuid = Common::UUID::Generate();
|
||||
} while (IndexOf(new_mii.uuid) != INVALID_INDEX);
|
||||
|
||||
return new_mii;
|
||||
}
|
||||
|
||||
void MiiManager::EnsureDatabasePartition() {
|
||||
std::stable_partition(database.miis.begin(), database.miis.end(),
|
||||
[](const MiiStoreData& elem) { return elem.uuid; });
|
||||
}
|
||||
|
||||
} // namespace Service::Mii
|
||||
273
src/core/hle/service/mii/mii_manager.h
Normal file
273
src/core/hle/service/mii/mii_manager.h
Normal file
@@ -0,0 +1,273 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Service::Mii {
|
||||
|
||||
constexpr std::size_t MAX_MIIS = 100;
|
||||
constexpr u32 INVALID_INDEX = 0xFFFFFFFF;
|
||||
|
||||
struct RandomParameters {
|
||||
u32 unknown_1;
|
||||
u32 unknown_2;
|
||||
u32 unknown_3;
|
||||
};
|
||||
static_assert(sizeof(RandomParameters) == 0xC, "RandomParameters has incorrect size.");
|
||||
|
||||
enum class Source : u32 {
|
||||
Database = 0,
|
||||
Default = 1,
|
||||
Account = 2,
|
||||
Friend = 3,
|
||||
};
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, Source source);
|
||||
|
||||
struct MiiInfo {
|
||||
Common::UUID uuid;
|
||||
std::array<char16_t, 11> name;
|
||||
u8 font_region;
|
||||
u8 favorite_color;
|
||||
u8 gender;
|
||||
u8 height;
|
||||
u8 weight;
|
||||
u8 mii_type;
|
||||
u8 mii_region;
|
||||
u8 face_type;
|
||||
u8 face_color;
|
||||
u8 face_wrinkle;
|
||||
u8 face_makeup;
|
||||
u8 hair_type;
|
||||
u8 hair_color;
|
||||
bool hair_flip;
|
||||
u8 eye_type;
|
||||
u8 eye_color;
|
||||
u8 eye_scale;
|
||||
u8 eye_aspect_ratio;
|
||||
u8 eye_rotate;
|
||||
u8 eye_x;
|
||||
u8 eye_y;
|
||||
u8 eyebrow_type;
|
||||
u8 eyebrow_color;
|
||||
u8 eyebrow_scale;
|
||||
u8 eyebrow_aspect_ratio;
|
||||
u8 eyebrow_rotate;
|
||||
u8 eyebrow_x;
|
||||
u8 eyebrow_y;
|
||||
u8 nose_type;
|
||||
u8 nose_scale;
|
||||
u8 nose_y;
|
||||
u8 mouth_type;
|
||||
u8 mouth_color;
|
||||
u8 mouth_scale;
|
||||
u8 mouth_aspect_ratio;
|
||||
u8 mouth_y;
|
||||
u8 facial_hair_color;
|
||||
u8 beard_type;
|
||||
u8 mustache_type;
|
||||
u8 mustache_scale;
|
||||
u8 mustache_y;
|
||||
u8 glasses_type;
|
||||
u8 glasses_color;
|
||||
u8 glasses_scale;
|
||||
u8 glasses_y;
|
||||
u8 mole_type;
|
||||
u8 mole_scale;
|
||||
u8 mole_x;
|
||||
u8 mole_y;
|
||||
INSERT_PADDING_BYTES(1);
|
||||
|
||||
std::u16string Name() const;
|
||||
};
|
||||
static_assert(sizeof(MiiInfo) == 0x58, "MiiInfo has incorrect size.");
|
||||
static_assert(std::has_unique_object_representations_v<MiiInfo>,
|
||||
"All bits of MiiInfo must contribute to its value.");
|
||||
|
||||
bool operator==(const MiiInfo& lhs, const MiiInfo& rhs);
|
||||
bool operator!=(const MiiInfo& lhs, const MiiInfo& rhs);
|
||||
|
||||
#pragma pack(push, 4)
|
||||
struct MiiInfoElement {
|
||||
MiiInfo info;
|
||||
Source source;
|
||||
};
|
||||
static_assert(sizeof(MiiInfoElement) == 0x5C, "MiiInfoElement has incorrect size.");
|
||||
|
||||
struct MiiStoreBitFields {
|
||||
union {
|
||||
u32 word_0;
|
||||
|
||||
BitField<24, 8, u32> hair_type;
|
||||
BitField<23, 1, u32> mole_type;
|
||||
BitField<16, 7, u32> height;
|
||||
BitField<15, 1, u32> hair_flip;
|
||||
BitField<8, 7, u32> weight;
|
||||
BitField<0, 7, u32> hair_color;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_1;
|
||||
|
||||
BitField<31, 1, u32> gender;
|
||||
BitField<24, 7, u32> eye_color;
|
||||
BitField<16, 7, u32> eyebrow_color;
|
||||
BitField<8, 7, u32> mouth_color;
|
||||
BitField<0, 7, u32> facial_hair_color;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_2;
|
||||
|
||||
BitField<31, 1, u32> mii_type;
|
||||
BitField<24, 7, u32> glasses_color;
|
||||
BitField<22, 2, u32> font_region;
|
||||
BitField<16, 6, u32> eye_type;
|
||||
BitField<14, 2, u32> mii_region;
|
||||
BitField<8, 6, u32> mouth_type;
|
||||
BitField<5, 3, u32> glasses_scale;
|
||||
BitField<0, 5, u32> eye_y;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_3;
|
||||
|
||||
BitField<29, 3, u32> mustache_type;
|
||||
BitField<24, 5, u32> eyebrow_type;
|
||||
BitField<21, 3, u32> beard_type;
|
||||
BitField<16, 5, u32> nose_type;
|
||||
BitField<13, 3, u32> mouth_aspect;
|
||||
BitField<8, 5, u32> nose_y;
|
||||
BitField<5, 3, u32> eyebrow_aspect;
|
||||
BitField<0, 5, u32> mouth_y;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_4;
|
||||
|
||||
BitField<29, 3, u32> eye_rotate;
|
||||
BitField<24, 5, u32> mustache_y;
|
||||
BitField<21, 3, u32> eye_aspect;
|
||||
BitField<16, 5, u32> glasses_y;
|
||||
BitField<13, 3, u32> eye_scale;
|
||||
BitField<8, 5, u32> mole_x;
|
||||
BitField<0, 5, u32> mole_y;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_5;
|
||||
|
||||
BitField<24, 5, u32> glasses_type;
|
||||
BitField<20, 4, u32> face_type;
|
||||
BitField<16, 4, u32> favorite_color;
|
||||
BitField<12, 4, u32> face_wrinkle;
|
||||
BitField<8, 4, u32> face_color;
|
||||
BitField<4, 4, u32> eye_x;
|
||||
BitField<0, 4, u32> face_makeup;
|
||||
};
|
||||
|
||||
union {
|
||||
u32 word_6;
|
||||
|
||||
BitField<28, 4, u32> eyebrow_rotate;
|
||||
BitField<24, 4, u32> eyebrow_scale;
|
||||
BitField<20, 4, u32> eyebrow_y;
|
||||
BitField<16, 4, u32> eyebrow_x;
|
||||
BitField<12, 4, u32> mouth_scale;
|
||||
BitField<8, 4, u32> nose_scale;
|
||||
BitField<4, 4, u32> mole_scale;
|
||||
BitField<0, 4, u32> mustache_scale;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MiiStoreBitFields) == 0x1C, "MiiStoreBitFields has incorrect size.");
|
||||
static_assert(std::is_trivially_copyable_v<MiiStoreBitFields>,
|
||||
"MiiStoreBitFields is not trivially copyable.");
|
||||
|
||||
struct MiiStoreData {
|
||||
// This corresponds to the above structure MiiStoreBitFields. I did it like this because the
|
||||
// BitField<> type makes this (and any thing that contains it) not trivially copyable, which is
|
||||
// not suitable for our uses.
|
||||
std::array<u8, 0x1C> data;
|
||||
static_assert(sizeof(MiiStoreBitFields) == sizeof(data), "data field has incorrect size.");
|
||||
|
||||
std::array<char16_t, 10> name;
|
||||
Common::UUID uuid;
|
||||
u16 crc_1;
|
||||
u16 crc_2;
|
||||
|
||||
std::u16string Name() const;
|
||||
};
|
||||
static_assert(sizeof(MiiStoreData) == 0x44, "MiiStoreData has incorrect size.");
|
||||
|
||||
struct MiiStoreDataElement {
|
||||
MiiStoreData data;
|
||||
Source source;
|
||||
};
|
||||
static_assert(sizeof(MiiStoreDataElement) == 0x48, "MiiStoreDataElement has incorrect size.");
|
||||
|
||||
struct MiiDatabase {
|
||||
u32 magic; // 'NFDB'
|
||||
std::array<MiiStoreData, MAX_MIIS> miis;
|
||||
INSERT_PADDING_BYTES(1);
|
||||
u8 count;
|
||||
u16 crc;
|
||||
};
|
||||
static_assert(sizeof(MiiDatabase) == 0x1A98, "MiiDatabase has incorrect size.");
|
||||
#pragma pack(pop)
|
||||
|
||||
// The Mii manager is responsible for loading and storing the Miis to the database in NAND along
|
||||
// with providing an easy interface for HLE emulation of the mii service.
|
||||
class MiiManager {
|
||||
public:
|
||||
MiiManager();
|
||||
~MiiManager();
|
||||
|
||||
MiiInfo CreateRandom(RandomParameters params);
|
||||
MiiInfo CreateDefault(u32 index);
|
||||
|
||||
bool CheckUpdatedFlag() const;
|
||||
void ResetUpdatedFlag();
|
||||
|
||||
bool IsTestModeEnabled() const;
|
||||
|
||||
bool Empty() const;
|
||||
bool Full() const;
|
||||
|
||||
void Clear();
|
||||
|
||||
u32 Size() const;
|
||||
|
||||
MiiInfo GetInfo(u32 index) const;
|
||||
MiiInfoElement GetInfoElement(u32 index) const;
|
||||
MiiStoreData GetStoreData(u32 index) const;
|
||||
MiiStoreDataElement GetStoreDataElement(u32 index) const;
|
||||
|
||||
bool Remove(Common::UUID uuid);
|
||||
u32 IndexOf(Common::UUID uuid) const;
|
||||
u32 IndexOf(const MiiInfo& info) const;
|
||||
|
||||
bool Move(Common::UUID uuid, u32 new_index);
|
||||
bool AddOrReplace(const MiiStoreData& data);
|
||||
|
||||
bool DestroyFile();
|
||||
bool DeleteFile();
|
||||
|
||||
private:
|
||||
void WriteToFile();
|
||||
void ReadFromFile();
|
||||
|
||||
MiiStoreData CreateMiiWithUniqueUUID() const;
|
||||
|
||||
void EnsureDatabasePartition();
|
||||
|
||||
MiiDatabase database;
|
||||
bool updated_flag = false;
|
||||
bool is_test_mode_enabled = false;
|
||||
};
|
||||
|
||||
}; // namespace Service::Mii
|
||||
@@ -556,7 +556,7 @@ private:
|
||||
} else {
|
||||
// Wait the current thread until a buffer becomes available
|
||||
ctx.SleepClientThread(
|
||||
Kernel::GetCurrentThread(), "IHOSBinderDriver::DequeueBuffer", -1,
|
||||
"IHOSBinderDriver::DequeueBuffer", -1,
|
||||
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
|
||||
@@ -39,7 +39,7 @@ std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
|
||||
const std::vector<u8> uncompressed_data =
|
||||
Common::Compression::DecompressDataLZ4(compressed_data, header.size);
|
||||
|
||||
ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size,
|
||||
ASSERT_MSG(uncompressed_data.size() == header.size, "{} != {}", header.size,
|
||||
uncompressed_data.size());
|
||||
|
||||
return uncompressed_data;
|
||||
|
||||
@@ -6,15 +6,8 @@
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
union SDL_Event;
|
||||
|
||||
namespace Common {
|
||||
class ParamPackage;
|
||||
} // namespace Common
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
enum class DeviceType;
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <functional>
|
||||
#include <iterator>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
@@ -15,7 +14,6 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include <SDL.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
@@ -23,12 +21,10 @@
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/sdl/sdl_impl.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
namespace SDL {
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
static std::string GetGUID(SDL_Joystick* joystick) {
|
||||
SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
return guid_str;
|
||||
@@ -37,26 +33,27 @@ static std::string GetGUID(SDL_Joystick* joystick) {
|
||||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||
|
||||
static int SDLEventWatcher(void* userdata, SDL_Event* event) {
|
||||
SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLState*>(user_data);
|
||||
|
||||
// Don't handle the event if we are configuring
|
||||
if (sdl_state->polling) {
|
||||
sdl_state->event_queue.Push(*event);
|
||||
} else {
|
||||
sdl_state->HandleGameControllerEvent(*event);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
|
||||
|
||||
void SetButton(int button, bool value) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.buttons[button] = value;
|
||||
state.buttons.insert_or_assign(button, value);
|
||||
}
|
||||
|
||||
bool GetButton(int button) const {
|
||||
@@ -66,7 +63,7 @@ public:
|
||||
|
||||
void SetAxis(int axis, Sint16 value) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.axes[axis] = value;
|
||||
state.axes.insert_or_assign(axis, value);
|
||||
}
|
||||
|
||||
float GetAxis(int axis) const {
|
||||
@@ -93,7 +90,7 @@ public:
|
||||
|
||||
void SetHat(int hat, Uint8 direction) {
|
||||
std::lock_guard lock{mutex};
|
||||
state.hats[hat] = direction;
|
||||
state.hats.insert_or_assign(hat, direction);
|
||||
}
|
||||
|
||||
bool GetHatDirection(int hat, Uint8 direction) const {
|
||||
@@ -118,10 +115,8 @@ public:
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick,
|
||||
decltype(&SDL_JoystickClose) deleter = &SDL_JoystickClose) {
|
||||
sdl_joystick =
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)>(joystick, deleter);
|
||||
void SetSDLJoystick(SDL_Joystick* joystick) {
|
||||
sdl_joystick.reset(joystick);
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -136,59 +131,57 @@ private:
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the nth joystick with the corresponding GUID
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto it = joystick_map.find(guid);
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= port) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, it->second.size(), nullptr,
|
||||
[](SDL_Joystick*) {});
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick =
|
||||
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
return it->second[port];
|
||||
}
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, [](SDL_Joystick*) {});
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
/**
|
||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
|
||||
* it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
auto map_it = joystick_map.find(guid);
|
||||
const auto map_it = joystick_map.find(guid);
|
||||
if (map_it != joystick_map.end()) {
|
||||
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||
return sdl_joystick == joystick->GetSDLJoystick();
|
||||
});
|
||||
const auto vec_it =
|
||||
std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||
return sdl_joystick == joystick->GetSDLJoystick();
|
||||
});
|
||||
if (vec_it != map_it->second.end()) {
|
||||
// This is the common case: There is already an existing SDL_Joystick maped to a
|
||||
// SDLJoystick. return the SDLJoystick
|
||||
return *vec_it;
|
||||
}
|
||||
|
||||
// Search for a SDLJoystick without a mapped SDL_Joystick...
|
||||
auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||
return !joystick->GetSDLJoystick();
|
||||
});
|
||||
const auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||
return !joystick->GetSDLJoystick();
|
||||
});
|
||||
if (nullptr_it != map_it->second.end()) {
|
||||
// ... and map it
|
||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
|
||||
return *nullptr_it;
|
||||
}
|
||||
|
||||
// There is no SDLJoystick without a mapped SDL_Joystick
|
||||
// Create a new SDLJoystick
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, map_it->second.size(), sdl_joystick);
|
||||
const int port = static_cast<int>(map_it->second.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
return map_it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
@@ -215,17 +208,19 @@ void SDLState::InitJoystick(int joystick_index) {
|
||||
(*it)->SetSDLJoystick(sdl_joystick);
|
||||
return;
|
||||
}
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, joystick_guid_list.size(), sdl_joystick);
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
std::string guid = GetGUID(sdl_joystick);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::shared_ptr<SDLJoystick> joystick;
|
||||
{
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it =
|
||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
||||
@@ -233,9 +228,10 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
});
|
||||
joystick = *joystick_it;
|
||||
}
|
||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
|
||||
// which locks the mutex again
|
||||
joystick->SetSDLJoystick(nullptr, [](SDL_Joystick*) {});
|
||||
|
||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
|
||||
// event callback which locks the mutex again.
|
||||
joystick->SetSDLJoystick(nullptr);
|
||||
}
|
||||
|
||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
@@ -317,9 +313,10 @@ public:
|
||||
trigger_if_greater(trigger_if_greater_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
float axis_value = joystick->GetAxis(axis);
|
||||
if (trigger_if_greater)
|
||||
const float axis_value = joystick->GetAxis(axis);
|
||||
if (trigger_if_greater) {
|
||||
return axis_value > threshold;
|
||||
}
|
||||
return axis_value < threshold;
|
||||
}
|
||||
|
||||
@@ -444,7 +441,7 @@ public:
|
||||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
|
||||
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
||||
|
||||
@@ -470,7 +467,7 @@ SDLState::SDLState() {
|
||||
return;
|
||||
}
|
||||
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
|
||||
LOG_ERROR(Input, "Failed to set Hint for background events", SDL_GetError());
|
||||
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_AddEventWatch(&SDLEventWatcher, this);
|
||||
@@ -507,12 +504,12 @@ SDLState::~SDLState() {
|
||||
}
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION: {
|
||||
auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis", event.jaxis.axis);
|
||||
@@ -526,14 +523,14 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONUP: {
|
||||
auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("button", event.jbutton.button);
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("hat", event.jhat.hat);
|
||||
@@ -607,8 +604,8 @@ public:
|
||||
SDLPoller::Start();
|
||||
|
||||
// Reset stored axes
|
||||
analog_xaxis = -1;
|
||||
analog_yaxis = -1;
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
}
|
||||
|
||||
@@ -620,25 +617,25 @@ public:
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second SDL event. The axes also must be from the same joystick.
|
||||
int axis = event.jaxis.axis;
|
||||
if (analog_xaxis == -1) {
|
||||
analog_xaxis = axis;
|
||||
const int axis = event.jaxis.axis;
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
analog_axes_joystick = event.jaxis.which;
|
||||
} else if (analog_yaxis == -1 && analog_xaxis != axis &&
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
analog_axes_joystick == event.jaxis.which) {
|
||||
analog_yaxis = axis;
|
||||
analog_y_axis = axis;
|
||||
}
|
||||
}
|
||||
Common::ParamPackage params;
|
||||
if (analog_xaxis != -1 && analog_yaxis != -1) {
|
||||
auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis_x", analog_xaxis);
|
||||
params.Set("axis_y", analog_yaxis);
|
||||
analog_xaxis = -1;
|
||||
analog_yaxis = -1;
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
return params;
|
||||
}
|
||||
@@ -646,8 +643,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
int analog_xaxis = -1;
|
||||
int analog_yaxis = -1;
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
SDL_JoystickID analog_axes_joystick = -1;
|
||||
};
|
||||
} // namespace Polling
|
||||
@@ -667,5 +664,4 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
||||
return pollers;
|
||||
}
|
||||
|
||||
} // namespace SDL
|
||||
} // namespace InputCommon
|
||||
} // namespace InputCommon::SDL
|
||||
|
||||
@@ -6,7 +6,10 @@
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
|
||||
@@ -16,9 +19,9 @@ using SDL_JoystickID = s32;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class SDLJoystick;
|
||||
class SDLButtonFactory;
|
||||
class SDLAnalogFactory;
|
||||
class SDLButtonFactory;
|
||||
class SDLJoystick;
|
||||
|
||||
class SDLState : public State {
|
||||
public:
|
||||
@@ -31,7 +34,13 @@ public:
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
/// Get the nth joystick with the corresponding GUID
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||
|
||||
/**
|
||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
|
||||
* tie it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
/// Get all DevicePoller that use the SDL backend for a specific device type
|
||||
|
||||
@@ -40,6 +40,13 @@ bool DmaPusher::Step() {
|
||||
}
|
||||
|
||||
const CommandList& command_list{dma_pushbuffer.front()};
|
||||
ASSERT_OR_EXECUTE(!command_list.empty(), {
|
||||
// Somehow the command_list is empty, in order to avoid a crash
|
||||
// We ignore it and assume its size is 0.
|
||||
dma_pushbuffer.pop();
|
||||
dma_pushbuffer_subindex = 0;
|
||||
return true;
|
||||
});
|
||||
const CommandListHeader command_list_header{command_list[dma_pushbuffer_subindex++]};
|
||||
GPUVAddr dma_get = command_list_header.addr;
|
||||
GPUVAddr dma_put = dma_get + command_list_header.size * sizeof(u32);
|
||||
|
||||
@@ -59,6 +59,7 @@ public:
|
||||
static constexpr std::size_t NumCBData = 16;
|
||||
static constexpr std::size_t NumVertexArrays = 32;
|
||||
static constexpr std::size_t NumVertexAttributes = 32;
|
||||
static constexpr std::size_t NumVaryings = 31;
|
||||
static constexpr std::size_t NumTextureSamplers = 32;
|
||||
static constexpr std::size_t NumClipDistances = 8;
|
||||
static constexpr std::size_t MaxShaderProgram = 6;
|
||||
|
||||
@@ -98,6 +98,10 @@ union Attribute {
|
||||
BitField<22, 2, u64> element;
|
||||
BitField<24, 6, Index> index;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
|
||||
bool IsPhysical() const {
|
||||
return element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
}
|
||||
} fmt20;
|
||||
|
||||
union {
|
||||
@@ -499,6 +503,11 @@ enum class SystemVariable : u64 {
|
||||
CircularQueueEntryAddressHigh = 0x63,
|
||||
};
|
||||
|
||||
enum class PhysicalAttributeDirection : u64 {
|
||||
Input = 0,
|
||||
Output = 1,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -520,6 +529,11 @@ union Instruction {
|
||||
BitField<39, 8, Register> gpr39;
|
||||
BitField<48, 16, u64> opcode;
|
||||
|
||||
union {
|
||||
BitField<8, 8, Register> gpr;
|
||||
BitField<20, 24, s64> offset;
|
||||
} gmem;
|
||||
|
||||
union {
|
||||
BitField<20, 16, u64> imm20_16;
|
||||
BitField<20, 19, u64> imm20_19;
|
||||
@@ -587,6 +601,7 @@ union Instruction {
|
||||
} alu;
|
||||
|
||||
union {
|
||||
BitField<38, 1, u64> idx;
|
||||
BitField<51, 1, u64> saturate;
|
||||
BitField<52, 2, IpaSampleMode> sample_mode;
|
||||
BitField<54, 2, IpaInterpMode> interp_mode;
|
||||
@@ -802,15 +817,24 @@ union Instruction {
|
||||
union {
|
||||
BitField<48, 3, UniformType> type;
|
||||
BitField<46, 2, u64> cache_mode;
|
||||
BitField<20, 24, s64> immediate_offset;
|
||||
} ldg;
|
||||
|
||||
union {
|
||||
BitField<48, 3, UniformType> type;
|
||||
BitField<46, 2, u64> cache_mode;
|
||||
BitField<20, 24, s64> immediate_offset;
|
||||
} stg;
|
||||
|
||||
union {
|
||||
BitField<32, 1, PhysicalAttributeDirection> direction;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
BitField<20, 11, u64> address;
|
||||
} al2p;
|
||||
|
||||
union {
|
||||
BitField<53, 3, UniformType> type;
|
||||
BitField<52, 1, u64> extended;
|
||||
} generic;
|
||||
|
||||
union {
|
||||
BitField<0, 3, u64> pred0;
|
||||
BitField<3, 3, u64> pred3;
|
||||
@@ -1371,11 +1395,14 @@ public:
|
||||
LD_L,
|
||||
LD_S,
|
||||
LD_C,
|
||||
LD, // Load from generic memory
|
||||
LDG, // Load from global memory
|
||||
ST_A,
|
||||
ST_L,
|
||||
ST_S,
|
||||
LDG, // Load from global memory
|
||||
STG, // Store in global memory
|
||||
ST, // Store in generic memory
|
||||
STG, // Store in global memory
|
||||
AL2P, // Transforms attribute memory into physical memory
|
||||
TEX,
|
||||
TEX_B, // Texture Load Bindless
|
||||
TXQ, // Texture Query
|
||||
@@ -1641,11 +1668,14 @@ private:
|
||||
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
|
||||
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
|
||||
INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
|
||||
INST("100-------------", Id::LD, Type::Memory, "LD"),
|
||||
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
|
||||
INST("1110111111110---", Id::ST_A, Type::Memory, "ST_A"),
|
||||
INST("1110111101011---", Id::ST_S, Type::Memory, "ST_S"),
|
||||
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
|
||||
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
|
||||
INST("101-------------", Id::ST, Type::Memory, "ST"),
|
||||
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
|
||||
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
|
||||
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
|
||||
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
|
||||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
|
||||
@@ -81,12 +81,6 @@ struct CommandDataContainer {
|
||||
CommandDataContainer(CommandData&& data, u64 next_fence)
|
||||
: data{std::move(data)}, fence{next_fence} {}
|
||||
|
||||
CommandDataContainer& operator=(const CommandDataContainer& t) {
|
||||
data = std::move(t.data);
|
||||
fence = t.fence;
|
||||
return *this;
|
||||
}
|
||||
|
||||
CommandData data;
|
||||
u64 fence{};
|
||||
};
|
||||
|
||||
@@ -120,7 +120,9 @@ bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
|
||||
|
||||
// An instruction with the Exit flag will not actually
|
||||
// cause an exit if it's executed inside a delay slot.
|
||||
if (opcode.is_exit && !is_delay_slot) {
|
||||
// TODO(Blinkhawk): Reversed to always exit. The behavior explained above requires further
|
||||
// testing on the MME code.
|
||||
if (opcode.is_exit) {
|
||||
// Exit has a delay slot, execute the next instruction
|
||||
Step(offset, true);
|
||||
return false;
|
||||
|
||||
@@ -144,8 +144,9 @@ protected:
|
||||
|
||||
object->SetIsRegistered(false);
|
||||
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
|
||||
const CacheAddr addr = object->GetCacheAddr();
|
||||
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
|
||||
map_cache.erase(object->GetCacheAddr());
|
||||
map_cache.erase(addr);
|
||||
}
|
||||
|
||||
/// Returns a ticks counter used for tracking when cached objects were last modified
|
||||
|
||||
@@ -21,11 +21,21 @@ T GetInteger(GLenum pname) {
|
||||
|
||||
Device::Device() {
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
|
||||
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
}
|
||||
|
||||
Device::Device(std::nullptr_t) {
|
||||
uniform_buffer_alignment = 0;
|
||||
max_vertex_attributes = 16;
|
||||
max_varyings = 15;
|
||||
has_variable_aoffi = true;
|
||||
}
|
||||
|
||||
bool Device::TestVariableAoffi() {
|
||||
const GLchar* AOFFI_TEST = R"(#version 430 core
|
||||
// This is a unit test, please ignore me on apitrace bug reports.
|
||||
uniform sampler2D tex;
|
||||
uniform ivec2 variable_offset;
|
||||
void main() {
|
||||
|
||||
@@ -5,17 +5,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device {
|
||||
public:
|
||||
Device();
|
||||
explicit Device();
|
||||
explicit Device(std::nullptr_t);
|
||||
|
||||
std::size_t GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexAttributes() const {
|
||||
return max_vertex_attributes;
|
||||
}
|
||||
|
||||
u32 GetMaxVaryings() const {
|
||||
return max_varyings;
|
||||
}
|
||||
|
||||
bool HasVariableAoffi() const {
|
||||
return has_variable_aoffi;
|
||||
}
|
||||
@@ -24,6 +34,8 @@ private:
|
||||
static bool TestVariableAoffi();
|
||||
|
||||
std::size_t uniform_buffer_alignment{};
|
||||
u32 max_vertex_attributes{};
|
||||
u32 max_varyings{};
|
||||
bool has_variable_aoffi{};
|
||||
};
|
||||
|
||||
|
||||
@@ -98,9 +98,11 @@ struct FramebufferCacheKey {
|
||||
}
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system, device}, global_cache{*this}, system{system},
|
||||
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system, emu_window, device},
|
||||
global_cache{*this}, system{system}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
OpenGLState::ApplyDefaultState();
|
||||
|
||||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||
|
||||
@@ -48,7 +48,8 @@ struct FramebufferCacheKey;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
|
||||
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
|
||||
@@ -2,10 +2,14 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "common/assert.h"
|
||||
#include "common/hash.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
@@ -166,7 +170,8 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
|
||||
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
|
||||
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
|
||||
GLenum primitive_mode, bool hint_retrievable = false) {
|
||||
std::string source = "#version 430 core\n";
|
||||
std::string source = "#version 430 core\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
@@ -344,8 +349,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
const Device& device)
|
||||
: RasterizerCache{rasterizer}, device{device}, disk_cache{system} {}
|
||||
Core::Frontend::EmuWindow& emu_window, const Device& device)
|
||||
: RasterizerCache{rasterizer}, emu_window{emu_window}, device{device}, disk_cache{system} {}
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
@@ -353,62 +358,107 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto [raws, usages] = *transferable;
|
||||
const auto [raws, shader_usages] = *transferable;
|
||||
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
const auto supported_formats{GetSupportedFormats()};
|
||||
const auto unspecialized{
|
||||
const auto unspecialized_shaders{
|
||||
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
|
||||
if (stop_loading)
|
||||
if (stop_loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Track if precompiled cache was altered during loading to know if we have to serialize the
|
||||
// virtual precompiled cache file back to the hard drive
|
||||
bool precompiled_cache_altered = false;
|
||||
|
||||
// Build shaders
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
if (stop_loading)
|
||||
return;
|
||||
// Inform the frontend about shader build initialization
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, shader_usages.size());
|
||||
}
|
||||
|
||||
const auto& usage{usages[i]};
|
||||
LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
|
||||
i + 1, usages.size());
|
||||
std::mutex mutex;
|
||||
std::size_t built_shaders = 0; // It doesn't have be atomic since it's used behind a mutex
|
||||
std::atomic_bool compilation_failed = false;
|
||||
|
||||
const auto& unspec{unspecialized.at(usage.unique_identifier)};
|
||||
const auto dump_it = dumps.find(usage);
|
||||
const auto Worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
|
||||
std::size_t end, const std::vector<ShaderDiskCacheUsage>& shader_usages,
|
||||
const ShaderDumpsMap& dumps) {
|
||||
context->MakeCurrent();
|
||||
SCOPE_EXIT({ return context->DoneCurrent(); });
|
||||
|
||||
CachedProgram shader;
|
||||
if (dump_it != dumps.end()) {
|
||||
// If the shader is dumped, attempt to load it with
|
||||
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
|
||||
if (!shader) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
precompiled_cache_altered = true;
|
||||
dumps.clear();
|
||||
for (std::size_t i = begin; i < end; ++i) {
|
||||
if (stop_loading || compilation_failed) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
|
||||
usage.bindings, usage.primitive, true);
|
||||
}
|
||||
precompiled_programs.insert({usage, std::move(shader)});
|
||||
const auto& usage{shader_usages[i]};
|
||||
LOG_INFO(Render_OpenGL, "Building shader {:016x} (index {} of {})",
|
||||
usage.unique_identifier, i, shader_usages.size());
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
|
||||
const auto& unspecialized{unspecialized_shaders.at(usage.unique_identifier)};
|
||||
const auto dump{dumps.find(usage)};
|
||||
|
||||
CachedProgram shader;
|
||||
if (dump != dumps.end()) {
|
||||
// If the shader is dumped, attempt to load it with
|
||||
shader = GeneratePrecompiledProgram(dump->second, supported_formats);
|
||||
if (!shader) {
|
||||
compilation_failed = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
|
||||
unspecialized.program_type, usage.bindings,
|
||||
usage.primitive, true);
|
||||
}
|
||||
|
||||
std::scoped_lock lock(mutex);
|
||||
if (callback) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, ++built_shaders,
|
||||
shader_usages.size());
|
||||
}
|
||||
|
||||
precompiled_programs.emplace(usage, std::move(shader));
|
||||
}
|
||||
};
|
||||
|
||||
const auto num_workers{static_cast<std::size_t>(std::thread::hardware_concurrency() + 1)};
|
||||
const std::size_t bucket_size{shader_usages.size() / num_workers};
|
||||
std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> contexts(num_workers);
|
||||
std::vector<std::thread> threads(num_workers);
|
||||
for (std::size_t i = 0; i < num_workers; ++i) {
|
||||
const bool is_last_worker = i + 1 == num_workers;
|
||||
const std::size_t start{bucket_size * i};
|
||||
const std::size_t end{is_last_worker ? shader_usages.size() : start + bucket_size};
|
||||
|
||||
// On some platforms the shared context has to be created from the GUI thread
|
||||
contexts[i] = emu_window.CreateSharedContext();
|
||||
threads[i] = std::thread(Worker, contexts[i].get(), start, end, shader_usages, dumps);
|
||||
}
|
||||
for (auto& thread : threads) {
|
||||
thread.join();
|
||||
}
|
||||
|
||||
if (compilation_failed) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
precompiled_cache_altered = true;
|
||||
return;
|
||||
}
|
||||
if (stop_loading) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
|
||||
// precompiling them
|
||||
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
const auto& usage{usages[i]};
|
||||
for (std::size_t i = 0; i < shader_usages.size(); ++i) {
|
||||
const auto& usage{shader_usages[i]};
|
||||
if (dumps.find(usage) == dumps.end()) {
|
||||
const auto& program = precompiled_programs.at(usage);
|
||||
const auto& program{precompiled_programs.at(usage)};
|
||||
disk_cache.SaveDump(usage, program->handle);
|
||||
precompiled_cache_altered = true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,11 @@
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
@@ -111,7 +115,7 @@ private:
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
const Device& device);
|
||||
Core::Frontend::EmuWindow& emu_window, const Device& device);
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
@@ -133,13 +137,13 @@ private:
|
||||
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||
const std::set<GLenum>& supported_formats);
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
const Device& device;
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
|
||||
ShaderDiskCacheOpenGL disk_cache;
|
||||
|
||||
PrecompiledShaders precompiled_shaders;
|
||||
PrecompiledPrograms precompiled_programs;
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -104,8 +104,9 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
|
||||
: system{system}, precompiled_cache_virtual_file_offset{0} {}
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
||||
|
||||
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
|
||||
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
@@ -182,8 +183,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
return {{raws, usages}};
|
||||
}
|
||||
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
if (!IsUsable())
|
||||
return {};
|
||||
@@ -207,8 +207,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
return *result;
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
// Read compressed file from disk and decompress to virtual precompiled cache file
|
||||
std::vector<u8> compressed(file.GetSize());
|
||||
@@ -229,7 +228,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
ShaderDumpsMap dumps;
|
||||
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (!LoadObjectFromPrecompiled(kind)) {
|
||||
@@ -243,7 +242,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto entry = LoadDecompiledEntry();
|
||||
auto entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return {};
|
||||
}
|
||||
@@ -287,13 +286,13 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> code(code_size);
|
||||
std::string code(code_size, '\0');
|
||||
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
entry.code = std::move(code);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (!LoadObjectFromPrecompiled(const_buffers_count)) {
|
||||
@@ -303,12 +302,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
bool is_indirect{};
|
||||
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(is_indirect)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
@@ -320,18 +319,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
u8 is_bindless{};
|
||||
bool is_array{};
|
||||
bool is_shadow{};
|
||||
bool is_bindless{};
|
||||
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
|
||||
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
|
||||
static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type),
|
||||
is_array != 0, is_shadow != 0, is_bindless != 0);
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
@@ -342,21 +340,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
u8 is_read{};
|
||||
u8 is_written{};
|
||||
bool is_read{};
|
||||
bool is_written{};
|
||||
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
|
||||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
|
||||
is_written != 0);
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
|
||||
is_written);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (!LoadObjectFromPrecompiled(clip_distance_raw))
|
||||
if (!LoadObjectFromPrecompiled(clip_distance)) {
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
@@ -384,7 +381,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -396,9 +393,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(sampler.IsArray()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsShadow()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsBindless())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -409,14 +406,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
|
||||
if (!SaveObjectToPrecompiled(clip_distance)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,6 +33,11 @@ namespace OpenGL {
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct ShaderDiskCacheUsage;
|
||||
struct ShaderDiskCacheDump;
|
||||
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
@@ -70,14 +75,14 @@ namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
@@ -162,6 +167,7 @@ struct ShaderDiskCacheDump {
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
~ShaderDiskCacheOpenGL();
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
@@ -259,23 +265,38 @@ private:
|
||||
return SaveArrayToPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
bool SaveObjectToPrecompiled(bool object) {
|
||||
const auto value = static_cast<u8>(object);
|
||||
return SaveArrayToPrecompiled(&value, 1);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool LoadObjectFromPrecompiled(T& object) {
|
||||
return LoadArrayFromPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
// Copre system
|
||||
bool LoadObjectFromPrecompiled(bool& object) {
|
||||
u8 value;
|
||||
const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
|
||||
if (!read_ok) {
|
||||
return false;
|
||||
}
|
||||
|
||||
object = value != 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Core system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
|
||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset;
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -19,8 +19,7 @@ static constexpr u32 PROGRAM_OFFSET{10};
|
||||
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += "// Shader Unique Id: VS" + id + "\n\n";
|
||||
std::string out = "// Shader Unique Id: VS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
@@ -82,8 +81,7 @@ void main() {
|
||||
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += "// Shader Unique Id: GS" + id + "\n\n";
|
||||
std::string out = "// Shader Unique Id: GS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
@@ -113,8 +111,7 @@ void main() {
|
||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += "// Shader Unique Id: FS" + id + "\n\n";
|
||||
std::string out = "// Shader Unique Id: FS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
|
||||
@@ -97,8 +97,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
||||
return matrix;
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
|
||||
: VideoCore::RendererBase{window}, system{system} {}
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
@@ -265,7 +265,7 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
}
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
|
||||
@@ -45,7 +45,7 @@ struct ScreenInfo {
|
||||
|
||||
class RendererOpenGL : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
@@ -77,6 +77,7 @@ private:
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
@@ -38,27 +38,27 @@ void BindBuffersRangePushBuffer::Bind() const {
|
||||
sizes.data());
|
||||
}
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||
if (!GLAD_GL_KHR_debug) {
|
||||
return; // We don't need to throw an error as this is just for debugging
|
||||
// We don't need to throw an error as this is just for debugging
|
||||
return;
|
||||
}
|
||||
const std::string nice_addr = fmt::format("0x{:016x}", addr);
|
||||
std::string object_label;
|
||||
|
||||
std::string object_label;
|
||||
if (extra_info.empty()) {
|
||||
switch (identifier) {
|
||||
case GL_TEXTURE:
|
||||
object_label = "Texture@" + nice_addr;
|
||||
object_label = fmt::format("Texture@0x{:016X}", addr);
|
||||
break;
|
||||
case GL_PROGRAM:
|
||||
object_label = "Shader@" + nice_addr;
|
||||
object_label = fmt::format("Shader@0x{:016X}", addr);
|
||||
break;
|
||||
default:
|
||||
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
|
||||
object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
object_label = extra_info + '@' + nice_addr;
|
||||
object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
|
||||
}
|
||||
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
@@ -30,6 +30,6 @@ private:
|
||||
std::vector<GLsizeiptr> sizes;
|
||||
};
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -194,8 +194,8 @@ public:
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& attr : ir.GetInputAttributes()) {
|
||||
entries.attributes.insert(GetGenericAttributeLocation(attr.first));
|
||||
for (const auto& attribute : ir.GetInputAttributes()) {
|
||||
entries.attributes.insert(GetGenericAttributeLocation(attribute));
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_length = ir.GetLength();
|
||||
@@ -321,8 +321,7 @@ private:
|
||||
}
|
||||
|
||||
void DeclareInputAttributes() {
|
||||
for (const auto element : ir.GetInputAttributes()) {
|
||||
const Attribute::Index index = element.first;
|
||||
for (const auto index : ir.GetInputAttributes()) {
|
||||
if (!IsGenericAttribute(index)) {
|
||||
continue;
|
||||
}
|
||||
@@ -1036,6 +1035,18 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
template <u32 element>
|
||||
Id LocalInvocationId(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
template <u32 element>
|
||||
Id WorkGroupId(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
|
||||
const std::string& name) {
|
||||
const Id id = OpVariable(type, storage);
|
||||
@@ -1292,6 +1303,12 @@ private:
|
||||
&SPIRVDecompiler::EndPrimitive,
|
||||
|
||||
&SPIRVDecompiler::YNegate,
|
||||
&SPIRVDecompiler::LocalInvocationId<0>,
|
||||
&SPIRVDecompiler::LocalInvocationId<1>,
|
||||
&SPIRVDecompiler::LocalInvocationId<2>,
|
||||
&SPIRVDecompiler::WorkGroupId<0>,
|
||||
&SPIRVDecompiler::WorkGroupId<1>,
|
||||
&SPIRVDecompiler::WorkGroupId<2>,
|
||||
};
|
||||
|
||||
const ShaderIR& ir;
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@@ -152,4 +153,4 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@@ -47,4 +48,4 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -49,4 +49,4 @@ u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -93,4 +93,4 @@ void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -46,4 +46,4 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -38,4 +38,4 @@ u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -56,4 +56,4 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -55,4 +55,4 @@ u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -53,4 +53,4 @@ u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@@ -64,4 +65,4 @@ u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -59,4 +59,4 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
@@ -47,4 +46,4 @@ u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -50,4 +50,4 @@ u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -47,17 +47,20 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
"Indirect attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG(instr.attribute.fmt20.IsPhysical() &&
|
||||
instr.attribute.fmt20.size != Tegra::Shader::AttributeSize::Word,
|
||||
"Non-32 bits PHYS reads are not implemented");
|
||||
|
||||
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Pass,
|
||||
Tegra::Shader::IpaSampleMode::Default};
|
||||
const Node buffer{GetRegister(instr.gpr39)};
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto LoadNextElement = [&](u32 reg_offset) {
|
||||
const Node buffer = GetRegister(instr.gpr39);
|
||||
const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, input_mode, buffer);
|
||||
const Node attribute{instr.attribute.fmt20.IsPhysical()
|
||||
? GetPhysicalInputAttribute(instr.gpr8, buffer)
|
||||
: GetInputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, buffer)};
|
||||
|
||||
SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
|
||||
|
||||
@@ -143,12 +146,25 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD:
|
||||
case OpCode::Id::LDG: {
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
|
||||
static_cast<u32>(instr.ldg.immediate_offset.Value()), false);
|
||||
const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::LD:
|
||||
UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended LD is not implemented");
|
||||
return instr.generic.type;
|
||||
case OpCode::Id::LDG:
|
||||
return instr.ldg.type;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
}();
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(instr.ldg.type);
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackAndGetGlobalMemory(bb, instr, false);
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address =
|
||||
@@ -162,28 +178,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::STG: {
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackAndGetGlobalMemory(bb, GetRegister(instr.gpr8),
|
||||
static_cast<u32>(instr.stg.immediate_offset.Value()), true);
|
||||
|
||||
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
|
||||
SetTemporal(bb, 0, real_address_base);
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(instr.stg.type);
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address =
|
||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||
const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_A: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
|
||||
"Indirect attribute loads are not supported");
|
||||
@@ -239,6 +233,56 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST:
|
||||
case OpCode::Id::STG: {
|
||||
const auto type = [instr, &opcode]() -> Tegra::Shader::UniformType {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::ST:
|
||||
UNIMPLEMENTED_IF_MSG(!instr.generic.extended, "Unextended ST is not implemented");
|
||||
return instr.generic.type;
|
||||
case OpCode::Id::STG:
|
||||
return instr.stg.type;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
}();
|
||||
|
||||
const auto [real_address_base, base_address, descriptor] =
|
||||
TrackAndGetGlobalMemory(bb, instr, true);
|
||||
|
||||
// Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
|
||||
SetTemporal(bb, 0, real_address_base);
|
||||
|
||||
const u32 count = GetUniformTypeElementsCount(type);
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const Node it_offset = Immediate(i * 4);
|
||||
const Node real_address =
|
||||
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
|
||||
const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
|
||||
|
||||
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::AL2P: {
|
||||
// Ignore al2p.direction since we don't care about it.
|
||||
|
||||
// Calculate emulation fake physical address.
|
||||
const Node fixed_address{Immediate(static_cast<u32>(instr.al2p.address))};
|
||||
const Node reg{GetRegister(instr.gpr8)};
|
||||
const Node fake_address{Operation(OperationCode::IAdd, NO_PRECISE, reg, fixed_address)};
|
||||
|
||||
// Set the fake address to target register.
|
||||
SetRegister(bb, instr.gpr0, fake_address);
|
||||
|
||||
// Signal the shader IR to declare all possible attributes and varyings
|
||||
uses_physical_attributes = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
@@ -247,9 +291,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
|
||||
std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeBlock& bb,
|
||||
Node addr_register,
|
||||
u32 immediate_offset,
|
||||
Instruction instr,
|
||||
bool is_write) {
|
||||
const auto addr_register{GetRegister(instr.gmem.gpr)};
|
||||
const auto immediate_offset{static_cast<u32>(instr.gmem.offset)};
|
||||
|
||||
const Node base_address{
|
||||
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
|
||||
const auto cbuf = std::get_if<CbufNode>(base_address);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@@ -13,6 +14,7 @@ using Tegra::Shader::ConditionCode;
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Register;
|
||||
using Tegra::Shader::SystemVariable;
|
||||
|
||||
u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
@@ -58,20 +60,33 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MOV_SYS: {
|
||||
switch (instr.sys20) {
|
||||
case Tegra::Shader::SystemVariable::InvocationInfo: {
|
||||
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
|
||||
SetRegister(bb, instr.gpr0, Immediate(0u));
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::SystemVariable::Ydirection: {
|
||||
// Config pack's third value is Y_NEGATE's state.
|
||||
SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
|
||||
}
|
||||
const Node value = [&]() {
|
||||
switch (instr.sys20) {
|
||||
case SystemVariable::Ydirection:
|
||||
return Operation(OperationCode::YNegate);
|
||||
case SystemVariable::InvocationInfo:
|
||||
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
|
||||
return Immediate(0u);
|
||||
case SystemVariable::TidX:
|
||||
return Operation(OperationCode::LocalInvocationIdX);
|
||||
case SystemVariable::TidY:
|
||||
return Operation(OperationCode::LocalInvocationIdY);
|
||||
case SystemVariable::TidZ:
|
||||
return Operation(OperationCode::LocalInvocationIdZ);
|
||||
case SystemVariable::CtaIdX:
|
||||
return Operation(OperationCode::WorkGroupIdX);
|
||||
case SystemVariable::CtaIdY:
|
||||
return Operation(OperationCode::WorkGroupIdY);
|
||||
case SystemVariable::CtaIdZ:
|
||||
return Operation(OperationCode::WorkGroupIdZ);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled system move: {}",
|
||||
static_cast<u32>(instr.sys20.Value()));
|
||||
return Immediate(0u);
|
||||
}
|
||||
}();
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRA: {
|
||||
@@ -130,15 +145,18 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff;
|
||||
|
||||
const auto attribute = instr.attribute.fmt28;
|
||||
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
|
||||
instr.ipa.sample_mode.Value()};
|
||||
|
||||
const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
|
||||
Node value = attr;
|
||||
Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8)
|
||||
: GetInputAttribute(attribute.index, attribute.element);
|
||||
const Tegra::Shader::Attribute::Index index = attribute.index.Value();
|
||||
if (index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
|
||||
index <= Tegra::Shader::Attribute::Index::Attribute_31) {
|
||||
const bool is_generic = index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
|
||||
index <= Tegra::Shader::Attribute::Index::Attribute_31;
|
||||
if (is_generic || is_physical) {
|
||||
// TODO(Blinkhawk): There are cases where a perspective attribute use PASS.
|
||||
// In theory by setting them as perspective, OpenGL does the perspective correction.
|
||||
// A way must figured to reverse the last step of it.
|
||||
|
||||
@@ -64,4 +64,4 @@ u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -43,4 +43,4 @@ u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -48,4 +48,4 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -52,4 +52,4 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -108,4 +108,4 @@ Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -21,6 +21,13 @@ using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
ShaderIR::~ShaderIR() = default;
|
||||
|
||||
Node ShaderIR::StoreNode(NodeData&& node_data) {
|
||||
auto store = std::make_unique<NodeData>(node_data);
|
||||
const Node node = store.get();
|
||||
@@ -32,8 +39,8 @@ Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
|
||||
return StoreNode(ConditionalNode(condition, std::move(code)));
|
||||
}
|
||||
|
||||
Node ShaderIR::Comment(const std::string& text) {
|
||||
return StoreNode(CommentNode(text));
|
||||
Node ShaderIR::Comment(std::string text) {
|
||||
return StoreNode(CommentNode(std::move(text)));
|
||||
}
|
||||
|
||||
Node ShaderIR::Immediate(u32 value) {
|
||||
@@ -89,13 +96,14 @@ Node ShaderIR::GetPredicate(bool immediate) {
|
||||
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer) {
|
||||
const auto [entry, is_new] =
|
||||
used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
|
||||
entry->second.insert(input_mode);
|
||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
used_input_attributes.emplace(index);
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
|
||||
}
|
||||
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
|
||||
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
|
||||
uses_physical_attributes = true;
|
||||
return StoreNode(AbufNode(GetRegister(physical_address), buffer));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
|
||||
@@ -181,7 +181,13 @@ enum class OperationCode {
|
||||
EmitVertex, /// () -> void
|
||||
EndPrimitive, /// () -> void
|
||||
|
||||
YNegate, /// () -> float
|
||||
YNegate, /// () -> float
|
||||
LocalInvocationIdX, /// () -> uint
|
||||
LocalInvocationIdY, /// () -> uint
|
||||
LocalInvocationIdZ, /// () -> uint
|
||||
WorkGroupIdX, /// () -> uint
|
||||
WorkGroupIdY, /// () -> uint
|
||||
WorkGroupIdZ, /// () -> uint
|
||||
|
||||
Amount,
|
||||
};
|
||||
@@ -328,40 +334,31 @@ struct MetaTexture {
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
inline constexpr MetaArithmetic PRECISE = {true};
|
||||
inline constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
class OperationNode final {
|
||||
public:
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {}
|
||||
explicit OperationNode(OperationCode code) : code{code} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta)
|
||||
: code{code}, meta{std::move(meta)} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, const T*... operands)
|
||||
explicit OperationNode(OperationCode code, const T*... operands)
|
||||
: OperationNode(code, {}, operands...) {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
|
||||
: code{code}, meta{std::move(meta)} {
|
||||
|
||||
auto operands_list = {operands_...};
|
||||
for (auto& operand : operands_list) {
|
||||
operands.push_back(operand);
|
||||
}
|
||||
}
|
||||
explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
|
||||
: code{code}, meta{std::move(meta)}, operands{operands_...} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
|
||||
: code{code}, meta{meta}, operands{std::move(operands)} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
|
||||
: code{code}, meta{}, operands{std::move(operands)} {}
|
||||
: code{code}, operands{std::move(operands)} {}
|
||||
|
||||
OperationCode GetCode() const {
|
||||
return code;
|
||||
@@ -465,17 +462,14 @@ private:
|
||||
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
||||
class AbufNode final {
|
||||
public:
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
|
||||
: input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}
|
||||
|
||||
// Initialize for standard attributes (index is explicit).
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
Node buffer = {})
|
||||
: input_mode{}, buffer{buffer}, index{index}, element{element} {}
|
||||
: buffer{buffer}, index{index}, element{element} {}
|
||||
|
||||
Tegra::Shader::IpaMode GetInputMode() const {
|
||||
return input_mode;
|
||||
}
|
||||
// Initialize for physical attributes (index is a variable value).
|
||||
explicit constexpr AbufNode(Node physical_address, Node buffer = {})
|
||||
: physical_address{physical_address}, buffer{buffer} {}
|
||||
|
||||
Tegra::Shader::Attribute::Index GetIndex() const {
|
||||
return index;
|
||||
@@ -489,11 +483,19 @@ public:
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool IsPhysicalBuffer() const {
|
||||
return physical_address != nullptr;
|
||||
}
|
||||
|
||||
Node GetPhysicalAddress() const {
|
||||
return physical_address;
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::IpaMode input_mode;
|
||||
const Node buffer;
|
||||
const Tegra::Shader::Attribute::Index index;
|
||||
const u32 element;
|
||||
Node physical_address{};
|
||||
Node buffer{};
|
||||
Tegra::Shader::Attribute::Index index{};
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
@@ -567,11 +569,8 @@ private:
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
|
||||
Decode();
|
||||
}
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
return basic_blocks;
|
||||
@@ -585,8 +584,7 @@ public:
|
||||
return used_predicates;
|
||||
}
|
||||
|
||||
const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
|
||||
GetInputAttributes() const {
|
||||
const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
|
||||
return used_input_attributes;
|
||||
}
|
||||
|
||||
@@ -615,6 +613,10 @@ public:
|
||||
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
|
||||
const Tegra::Shader::Header& GetHeader() const {
|
||||
return header;
|
||||
}
|
||||
@@ -667,7 +669,7 @@ private:
|
||||
/// Creates a conditional node
|
||||
Node Conditional(Node condition, std::vector<Node>&& code);
|
||||
/// Creates a commentary
|
||||
Node Comment(const std::string& text);
|
||||
Node Comment(std::string text);
|
||||
/// Creates an u32 immediate
|
||||
Node Immediate(u32 value);
|
||||
/// Creates a s32 immediate
|
||||
@@ -696,8 +698,9 @@ private:
|
||||
/// Generates a predicate node for an immediate true or false value
|
||||
Node GetPredicate(bool immediate);
|
||||
/// Generates a node representing an input attribute. Keeps track of used attributes.
|
||||
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
|
||||
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
|
||||
/// Generates a node representing a physical input attribute.
|
||||
Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
|
||||
/// Generates a node representing an output attribute. Keeps track of used attributes.
|
||||
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
|
||||
/// Generates a node representing an internal flag
|
||||
@@ -814,16 +817,15 @@ private:
|
||||
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||
Node op_c, Node imm_lut, bool sets_cc);
|
||||
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||
s64 cursor) const;
|
||||
|
||||
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
|
||||
Node addr_register,
|
||||
u32 immediate_offset,
|
||||
bool is_write);
|
||||
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
|
||||
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, const T*... operands) {
|
||||
@@ -835,12 +837,10 @@ private:
|
||||
return StoreNode(OperationNode(code, std::move(meta), operands...));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(operands)));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
|
||||
}
|
||||
@@ -872,13 +872,13 @@ private:
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
|
||||
used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
@@ -17,22 +17,24 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
||||
for (; cursor >= 0; --cursor) {
|
||||
const Node node = code.at(cursor);
|
||||
if (const auto operation = std::get_if<OperationNode>(node)) {
|
||||
if (operation->GetCode() == operation_code)
|
||||
if (operation->GetCode() == operation_code) {
|
||||
return {node, cursor};
|
||||
}
|
||||
}
|
||||
if (const auto conditional = std::get_if<ConditionalNode>(node)) {
|
||||
const auto& conditional_code = conditional->GetCode();
|
||||
const auto [found, internal_cursor] = FindOperation(
|
||||
conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
|
||||
if (found)
|
||||
if (found) {
|
||||
return {found, cursor};
|
||||
}
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
||||
// Cbuf found, but it has to be immediate
|
||||
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||
@@ -65,7 +67,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
|
||||
// that it uses as operand
|
||||
const auto [found, found_cursor] =
|
||||
@@ -80,7 +82,7 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code,
|
||||
}
|
||||
|
||||
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||
s64 cursor) {
|
||||
s64 cursor) const {
|
||||
for (; cursor >= 0; --cursor) {
|
||||
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
||||
if (!found_node) {
|
||||
|
||||
@@ -155,6 +155,10 @@ target_compile_definitions(yuzu PRIVATE
|
||||
# Use QStringBuilder for string concatenation to reduce
|
||||
# the overall number of temporary strings created.
|
||||
-DQT_USE_QSTRINGBUILDER
|
||||
|
||||
# Disable implicit conversions from/to C strings
|
||||
-DQT_NO_CAST_FROM_ASCII
|
||||
-DQT_NO_CAST_TO_ASCII
|
||||
)
|
||||
|
||||
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
|
||||
|
||||
@@ -29,11 +29,13 @@ void QtErrorDisplay::ShowError(ResultCode error, std::function<void()> finished)
|
||||
void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
|
||||
std::function<void()> finished) const {
|
||||
this->callback = std::move(finished);
|
||||
|
||||
const QDateTime date_time = QDateTime::fromSecsSinceEpoch(time.count());
|
||||
emit MainWindowDisplayError(
|
||||
tr("An error occured on %1 at %2.\nPlease try again or contact the "
|
||||
"developer of the software.\n\nError Code: %3-%4 (0x%5)")
|
||||
.arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("dddd, MMMM d, yyyy"))
|
||||
.arg(QDateTime::fromSecsSinceEpoch(time.count()).toString("h:mm:ss A"))
|
||||
.arg(date_time.toString(QStringLiteral("dddd, MMMM d, yyyy")))
|
||||
.arg(date_time.toString(QStringLiteral("h:mm:ss A")))
|
||||
.arg(static_cast<u32>(error.module.Value()) + 2000, 4, 10, QChar::fromLatin1('0'))
|
||||
.arg(error.description, 4, 10, QChar::fromLatin1('0'))
|
||||
.arg(error.raw, 8, 16, QChar::fromLatin1('0')));
|
||||
|
||||
@@ -27,20 +27,20 @@ constexpr std::array<u8, 107> backup_jpeg{
|
||||
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
|
||||
};
|
||||
|
||||
QString FormatUserEntryText(const QString& username, Service::Account::UUID uuid) {
|
||||
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
|
||||
return QtProfileSelectionDialog::tr(
|
||||
"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
|
||||
"00112233-4455-6677-8899-AABBCCDDEEFF))")
|
||||
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
|
||||
}
|
||||
|
||||
QString GetImagePath(Service::Account::UUID uuid) {
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
}
|
||||
|
||||
QPixmap GetIcon(Service::Account::UUID uuid) {
|
||||
QPixmap GetIcon(Common::UUID uuid) {
|
||||
QPixmap icon{GetImagePath(uuid)};
|
||||
|
||||
if (!icon) {
|
||||
@@ -154,12 +154,12 @@ QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
|
||||
QtProfileSelector::~QtProfileSelector() = default;
|
||||
|
||||
void QtProfileSelector::SelectProfile(
|
||||
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
|
||||
std::function<void(std::optional<Common::UUID>)> callback) const {
|
||||
this->callback = std::move(callback);
|
||||
emit MainWindowSelectProfile();
|
||||
}
|
||||
|
||||
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
|
||||
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Common::UUID> uuid) {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
callback(uuid);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <QList>
|
||||
#include <QTreeView>
|
||||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
|
||||
class GMainWindow;
|
||||
class QDialogButtonBox;
|
||||
@@ -60,14 +61,13 @@ public:
|
||||
explicit QtProfileSelector(GMainWindow& parent);
|
||||
~QtProfileSelector() override;
|
||||
|
||||
void SelectProfile(
|
||||
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
|
||||
void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override;
|
||||
|
||||
signals:
|
||||
void MainWindowSelectProfile() const;
|
||||
|
||||
private:
|
||||
void MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid);
|
||||
void MainWindowFinishedSelection(std::optional<Common::UUID> uuid);
|
||||
|
||||
mutable std::function<void(std::optional<Service::Account::UUID>)> callback;
|
||||
mutable std::function<void(std::optional<Common::UUID>)> callback;
|
||||
};
|
||||
|
||||
@@ -18,23 +18,30 @@ QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(
|
||||
: parameters(std::move(parameters)) {}
|
||||
|
||||
QValidator::State QtSoftwareKeyboardValidator::validate(QString& input, int& pos) const {
|
||||
if (input.size() > parameters.max_length)
|
||||
if (input.size() > static_cast<s64>(parameters.max_length)) {
|
||||
return Invalid;
|
||||
if (parameters.disable_space && input.contains(' '))
|
||||
}
|
||||
if (parameters.disable_space && input.contains(QLatin1Char{' '})) {
|
||||
return Invalid;
|
||||
if (parameters.disable_address && input.contains('@'))
|
||||
}
|
||||
if (parameters.disable_address && input.contains(QLatin1Char{'@'})) {
|
||||
return Invalid;
|
||||
if (parameters.disable_percent && input.contains('%'))
|
||||
}
|
||||
if (parameters.disable_percent && input.contains(QLatin1Char{'%'})) {
|
||||
return Invalid;
|
||||
if (parameters.disable_slash && (input.contains('/') || input.contains('\\')))
|
||||
}
|
||||
if (parameters.disable_slash &&
|
||||
(input.contains(QLatin1Char{'/'}) || input.contains(QLatin1Char{'\\'}))) {
|
||||
return Invalid;
|
||||
}
|
||||
if (parameters.disable_number &&
|
||||
std::any_of(input.begin(), input.end(), [](QChar c) { return c.isDigit(); })) {
|
||||
return Invalid;
|
||||
}
|
||||
|
||||
if (parameters.disable_download_code &&
|
||||
std::any_of(input.begin(), input.end(), [](QChar c) { return c == 'O' || c == 'I'; })) {
|
||||
if (parameters.disable_download_code && std::any_of(input.begin(), input.end(), [](QChar c) {
|
||||
return c == QLatin1Char{'O'} || c == QLatin1Char{'I'};
|
||||
})) {
|
||||
return Invalid;
|
||||
}
|
||||
|
||||
@@ -142,7 +149,7 @@ void QtSoftwareKeyboard::SendTextCheckDialog(std::u16string error_message,
|
||||
void QtSoftwareKeyboard::MainWindowFinishedText(std::optional<std::u16string> text) {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
text_output(text);
|
||||
text_output(std::move(text));
|
||||
}
|
||||
|
||||
void QtSoftwareKeyboard::MainWindowFinishedCheckDialog() {
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
#include <QDialog>
|
||||
#include <QValidator>
|
||||
#include "common/assert.h"
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
|
||||
class GMainWindow;
|
||||
|
||||
@@ -91,25 +91,25 @@ void EmuThread::run() {
|
||||
|
||||
class GGLContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GGLContext(QOpenGLContext* shared_context)
|
||||
: context{std::make_unique<QOpenGLContext>(shared_context)} {
|
||||
surface.setFormat(shared_context->format());
|
||||
surface.create();
|
||||
explicit GGLContext(QOpenGLContext* shared_context) : shared_context{shared_context} {
|
||||
context.setFormat(shared_context->format());
|
||||
context.setShareContext(shared_context);
|
||||
context.create();
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
context->makeCurrent(&surface);
|
||||
context.makeCurrent(shared_context->surface());
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
context->doneCurrent();
|
||||
context.doneCurrent();
|
||||
}
|
||||
|
||||
void SwapBuffers() override {}
|
||||
|
||||
private:
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
QOffscreenSurface surface;
|
||||
QOpenGLContext* shared_context;
|
||||
QOpenGLContext context;
|
||||
};
|
||||
|
||||
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL
|
||||
@@ -188,7 +188,9 @@ private:
|
||||
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||
: QWidget(parent), emu_thread(emu_thread) {
|
||||
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
||||
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
|
||||
.arg(QString::fromUtf8(Common::g_build_name),
|
||||
QString::fromUtf8(Common::g_scm_branch),
|
||||
QString::fromUtf8(Common::g_scm_desc)));
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
|
||||
InputCommon::Init();
|
||||
@@ -217,7 +219,7 @@ void GRenderWindow::SwapBuffers() {
|
||||
// However:
|
||||
// - The Qt debug runtime prints a bogus warning on the console if `makeCurrent` wasn't called
|
||||
// since the last time `swapBuffers` was executed;
|
||||
// - On macOS, if `makeCurrent` isn't called explicitely, resizing the buffer breaks.
|
||||
// - On macOS, if `makeCurrent` isn't called explicitly, resizing the buffer breaks.
|
||||
context->makeCurrent(child);
|
||||
|
||||
context->swapBuffers(child);
|
||||
@@ -356,7 +358,7 @@ void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
return std::make_unique<GGLContext>(shared_context.get());
|
||||
return std::make_unique<GGLContext>(context.get());
|
||||
}
|
||||
|
||||
void GRenderWindow::InitRenderTarget() {
|
||||
@@ -438,8 +440,7 @@ void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_p
|
||||
layout);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
|
||||
setMinimumSize(minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
||||
|
||||
@@ -162,8 +162,7 @@ private:
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
||||
void OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) override;
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
|
||||
|
||||
QWidget* container = nullptr;
|
||||
GGLWidgetInternal* child = nullptr;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -9,7 +9,6 @@
|
||||
#include <string>
|
||||
#include <QVariant>
|
||||
#include "core/settings.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
class QSettings;
|
||||
|
||||
@@ -37,19 +36,51 @@ private:
|
||||
void ReadTouchscreenValues();
|
||||
void ApplyDefaultProfileIfInputInvalid();
|
||||
|
||||
// Read functions bases off the respective config section names.
|
||||
void ReadAudioValues();
|
||||
void ReadControlValues();
|
||||
void ReadCoreValues();
|
||||
void ReadDataStorageValues();
|
||||
void ReadDebuggingValues();
|
||||
void ReadDisabledAddOnValues();
|
||||
void ReadMiscellaneousValues();
|
||||
void ReadPathValues();
|
||||
void ReadRendererValues();
|
||||
void ReadShortcutValues();
|
||||
void ReadSystemValues();
|
||||
void ReadUIValues();
|
||||
void ReadUIGamelistValues();
|
||||
void ReadUILayoutValues();
|
||||
void ReadWebServiceValues();
|
||||
|
||||
void SaveValues();
|
||||
void SavePlayerValues();
|
||||
void SaveDebugValues();
|
||||
void SaveMouseValues();
|
||||
void SaveTouchscreenValues();
|
||||
|
||||
// Save functions based off the respective config section names.
|
||||
void SaveAudioValues();
|
||||
void SaveControlValues();
|
||||
void SaveCoreValues();
|
||||
void SaveDataStorageValues();
|
||||
void SaveDebuggingValues();
|
||||
void SaveDisabledAddOnValues();
|
||||
void SaveMiscellaneousValues();
|
||||
void SavePathValues();
|
||||
void SaveRendererValues();
|
||||
void SaveShortcutValues();
|
||||
void SaveSystemValues();
|
||||
void SaveUIValues();
|
||||
void SaveUIGamelistValues();
|
||||
void SaveUILayoutValues();
|
||||
void SaveWebServiceValues();
|
||||
|
||||
QVariant ReadSetting(const QString& name) const;
|
||||
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
|
||||
void WriteSetting(const QString& name, const QVariant& value);
|
||||
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
|
||||
|
||||
static const std::array<UISettings::Shortcut, 15> default_hotkeys;
|
||||
|
||||
std::unique_ptr<QSettings> qt_config;
|
||||
std::string qt_config_loc;
|
||||
};
|
||||
|
||||
@@ -25,9 +25,6 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
|
||||
|
||||
adjustSize();
|
||||
ui->selectorList->setCurrentRow(0);
|
||||
|
||||
// Synchronise lists upon initialisation
|
||||
ui->hotkeysTab->EmitHotkeysChanged();
|
||||
}
|
||||
|
||||
ConfigureDialog::~ConfigureDialog() = default;
|
||||
|
||||
@@ -31,22 +31,6 @@ ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)
|
||||
|
||||
ConfigureHotkeys::~ConfigureHotkeys() = default;
|
||||
|
||||
void ConfigureHotkeys::EmitHotkeysChanged() {
|
||||
emit HotkeysChanged(GetUsedKeyList());
|
||||
}
|
||||
|
||||
QList<QKeySequence> ConfigureHotkeys::GetUsedKeyList() const {
|
||||
QList<QKeySequence> list;
|
||||
for (int r = 0; r < model->rowCount(); r++) {
|
||||
const QStandardItem* parent = model->item(r, 0);
|
||||
for (int r2 = 0; r2 < parent->rowCount(); r2++) {
|
||||
const QStandardItem* keyseq = parent->child(r2, 1);
|
||||
list << QKeySequence::fromString(keyseq->text(), QKeySequence::NativeText);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
void ConfigureHotkeys::Populate(const HotkeyRegistry& registry) {
|
||||
for (const auto& group : registry.hotkey_groups) {
|
||||
auto* parent_item = new QStandardItem(group.first);
|
||||
@@ -83,16 +67,29 @@ void ConfigureHotkeys::Configure(QModelIndex index) {
|
||||
}
|
||||
|
||||
if (IsUsedKey(key_sequence) && key_sequence != QKeySequence(previous_key.toString())) {
|
||||
QMessageBox::critical(this, tr("Error in inputted key"),
|
||||
tr("You're using a key that's already bound."));
|
||||
QMessageBox::warning(this, tr("Conflicting Key Sequence"),
|
||||
tr("The entered key sequence is already assigned to another hotkey."));
|
||||
} else {
|
||||
model->setData(index, key_sequence.toString(QKeySequence::NativeText));
|
||||
EmitHotkeysChanged();
|
||||
}
|
||||
}
|
||||
|
||||
bool ConfigureHotkeys::IsUsedKey(QKeySequence key_sequence) const {
|
||||
return GetUsedKeyList().contains(key_sequence);
|
||||
for (int r = 0; r < model->rowCount(); r++) {
|
||||
const QStandardItem* const parent = model->item(r, 0);
|
||||
|
||||
for (int r2 = 0; r2 < parent->rowCount(); r2++) {
|
||||
const QStandardItem* const key_seq_item = parent->child(r2, 1);
|
||||
const auto key_seq_str = key_seq_item->text();
|
||||
const auto key_seq = QKeySequence::fromString(key_seq_str, QKeySequence::NativeText);
|
||||
|
||||
if (key_sequence == key_seq) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) {
|
||||
@@ -114,7 +111,6 @@ void ConfigureHotkeys::applyConfiguration(HotkeyRegistry& registry) {
|
||||
}
|
||||
|
||||
registry.SaveHotkeys();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void ConfigureHotkeys::retranslateUi() {
|
||||
|
||||
@@ -24,8 +24,6 @@ public:
|
||||
void applyConfiguration(HotkeyRegistry& registry);
|
||||
void retranslateUi();
|
||||
|
||||
void EmitHotkeysChanged();
|
||||
|
||||
/**
|
||||
* Populates the hotkey list widget using data from the provided registry.
|
||||
* Called everytime the Configure dialog is opened.
|
||||
@@ -33,13 +31,9 @@ public:
|
||||
*/
|
||||
void Populate(const HotkeyRegistry& registry);
|
||||
|
||||
signals:
|
||||
void HotkeysChanged(QList<QKeySequence> new_key_list);
|
||||
|
||||
private:
|
||||
void Configure(QModelIndex index);
|
||||
bool IsUsedKey(QKeySequence key_sequence) const;
|
||||
QList<QKeySequence> GetUsedKeyList() const;
|
||||
|
||||
std::unique_ptr<Ui::ConfigureHotkeys> ui;
|
||||
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
@@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() {
|
||||
disabled_addons.push_back(item.front()->text().toStdString());
|
||||
}
|
||||
|
||||
auto current = Settings::values.disabled_addons[title_id];
|
||||
std::sort(disabled_addons.begin(), disabled_addons.end());
|
||||
std::sort(current.begin(), current.end());
|
||||
if (disabled_addons != current) {
|
||||
FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
|
||||
"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,14 +33,13 @@ constexpr std::array<u8, 107> backup_jpeg{
|
||||
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
|
||||
};
|
||||
|
||||
QString GetImagePath(Service::Account::UUID uuid) {
|
||||
QString GetImagePath(Common::UUID uuid) {
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
|
||||
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
|
||||
return QString::fromStdString(path);
|
||||
}
|
||||
|
||||
QString GetAccountUsername(const Service::Account::ProfileManager& manager,
|
||||
Service::Account::UUID uuid) {
|
||||
QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) {
|
||||
Service::Account::ProfileBase profile;
|
||||
if (!manager.GetProfileBase(uuid, profile)) {
|
||||
return {};
|
||||
@@ -51,14 +50,14 @@ QString GetAccountUsername(const Service::Account::ProfileManager& manager,
|
||||
return QString::fromStdString(text);
|
||||
}
|
||||
|
||||
QString FormatUserEntryText(const QString& username, Service::Account::UUID uuid) {
|
||||
QString FormatUserEntryText(const QString& username, Common::UUID uuid) {
|
||||
return ConfigureProfileManager::tr("%1\n%2",
|
||||
"%1 is the profile username, %2 is the formatted UUID (e.g. "
|
||||
"00112233-4455-6677-8899-AABBCCDDEEFF))")
|
||||
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
|
||||
}
|
||||
|
||||
QPixmap GetIcon(Service::Account::UUID uuid) {
|
||||
QPixmap GetIcon(Common::UUID uuid) {
|
||||
QPixmap icon{GetImagePath(uuid)};
|
||||
|
||||
if (!icon) {
|
||||
@@ -190,7 +189,7 @@ void ConfigureProfileManager::AddUser() {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto uuid = Service::Account::UUID::Generate();
|
||||
const auto uuid = Common::UUID::Generate();
|
||||
profile_manager->CreateNewUser(uuid, username.toStdString());
|
||||
|
||||
item_model->appendRow(new QStandardItem{GetIcon(uuid), FormatUserEntryText(username, uuid)});
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
#include <QMenu>
|
||||
#include <QThreadPool>
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
@@ -48,7 +47,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
return QObject::eventFilter(obj, event);
|
||||
} else {
|
||||
gamelist->search_field->edit_filter->clear();
|
||||
edit_filter_text = "";
|
||||
edit_filter_text.clear();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -71,9 +70,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
||||
}
|
||||
if (resultCount == 1) {
|
||||
// To avoid loading error dialog loops while confirming them using enter
|
||||
// Also users usually want to run a diffrent game after closing one
|
||||
gamelist->search_field->edit_filter->setText("");
|
||||
edit_filter_text = "";
|
||||
// Also users usually want to run a different game after closing one
|
||||
gamelist->search_field->edit_filter->clear();
|
||||
edit_filter_text.clear();
|
||||
emit gamelist->GameChosen(file_path);
|
||||
} else {
|
||||
return QObject::eventFilter(obj, event);
|
||||
@@ -93,7 +92,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
|
||||
}
|
||||
|
||||
void GameListSearchField::clear() {
|
||||
edit_filter->setText("");
|
||||
edit_filter->clear();
|
||||
}
|
||||
|
||||
void GameListSearchField::setFocus() {
|
||||
@@ -103,25 +102,26 @@ void GameListSearchField::setFocus() {
|
||||
}
|
||||
|
||||
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
||||
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
|
||||
auto* const key_release_eater = new KeyReleaseEater(parent);
|
||||
layout_filter = new QHBoxLayout;
|
||||
layout_filter->setMargin(8);
|
||||
label_filter = new QLabel;
|
||||
label_filter->setText(tr("Filter:"));
|
||||
edit_filter = new QLineEdit;
|
||||
edit_filter->setText("");
|
||||
edit_filter->clear();
|
||||
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
||||
edit_filter->installEventFilter(keyReleaseEater);
|
||||
edit_filter->installEventFilter(key_release_eater);
|
||||
edit_filter->setClearButtonEnabled(true);
|
||||
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
|
||||
label_filter_result = new QLabel;
|
||||
button_filter_close = new QToolButton(this);
|
||||
button_filter_close->setText("X");
|
||||
button_filter_close->setText(QStringLiteral("X"));
|
||||
button_filter_close->setCursor(Qt::ArrowCursor);
|
||||
button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
|
||||
"#000000; font-weight: bold; background: #F0F0F0; }"
|
||||
"QToolButton:hover{ border: none; padding: 0px; color: "
|
||||
"#EEEEEE; font-weight: bold; background: #E81123}");
|
||||
button_filter_close->setStyleSheet(
|
||||
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
|
||||
"#000000; font-weight: bold; background: #F0F0F0; }"
|
||||
"QToolButton:hover{ border: none; padding: 0px; color: "
|
||||
"#EEEEEE; font-weight: bold; background: #E81123}"));
|
||||
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
|
||||
layout_filter->setSpacing(10);
|
||||
layout_filter->addWidget(label_filter);
|
||||
@@ -141,36 +141,34 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
||||
*/
|
||||
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
||||
const QStringList userinput_split =
|
||||
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
|
||||
userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
|
||||
|
||||
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
||||
[&haystack](const QString& s) { return haystack.contains(s); });
|
||||
}
|
||||
|
||||
// Event in order to filter the gamelist after editing the searchfield
|
||||
void GameList::onTextChanged(const QString& newText) {
|
||||
int rowCount = tree_view->model()->rowCount();
|
||||
QString edit_filter_text = newText.toLower();
|
||||
|
||||
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
void GameList::onTextChanged(const QString& new_text) {
|
||||
const int row_count = tree_view->model()->rowCount();
|
||||
const QString edit_filter_text = new_text.toLower();
|
||||
const QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
|
||||
// If the searchfield is empty every item is visible
|
||||
// Otherwise the filter gets applied
|
||||
if (edit_filter_text.isEmpty()) {
|
||||
for (int i = 0; i < rowCount; ++i) {
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
}
|
||||
search_field->setFilterResult(rowCount, rowCount);
|
||||
search_field->setFilterResult(row_count, row_count);
|
||||
} else {
|
||||
int result_count = 0;
|
||||
for (int i = 0; i < rowCount; ++i) {
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
const QStandardItem* child_file = item_model->item(i, 0);
|
||||
const QString file_path =
|
||||
child_file->data(GameListItemPath::FullPathRole).toString().toLower();
|
||||
QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
|
||||
const QString file_title =
|
||||
child_file->data(GameListItemPath::TitleRole).toString().toLower();
|
||||
const QString file_programmid =
|
||||
const QString file_program_id =
|
||||
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
|
||||
|
||||
// Only items which filename in combination with its title contains all words
|
||||
@@ -178,14 +176,16 @@ void GameList::onTextChanged(const QString& newText) {
|
||||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
|
||||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
|
||||
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
|
||||
QLatin1Char{' '} + file_title;
|
||||
if (ContainsAllWords(file_name, edit_filter_text) ||
|
||||
(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
++result_count;
|
||||
} else {
|
||||
tree_view->setRowHidden(i, root_index, true);
|
||||
}
|
||||
search_field->setFilterResult(result_count, rowCount);
|
||||
search_field->setFilterResult(result_count, row_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -216,7 +216,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
||||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
tree_view->setUniformRowHeights(true);
|
||||
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
tree_view->setStyleSheet("QTreeView{ border: none; }");
|
||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||
|
||||
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
||||
@@ -282,9 +282,9 @@ void GameList::ValidateEntry(const QModelIndex& item) {
|
||||
const QFileInfo file_info{file_path};
|
||||
if (file_info.isDir()) {
|
||||
const QDir dir{file_path};
|
||||
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
||||
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
|
||||
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -360,7 +360,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
||||
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
|
||||
|
||||
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
||||
@@ -378,25 +378,27 @@ void GameList::LoadCompatibilityList() {
|
||||
return;
|
||||
}
|
||||
|
||||
const QString string_content = content;
|
||||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||
QJsonArray arr = json.array();
|
||||
const QJsonDocument json = QJsonDocument::fromJson(content);
|
||||
const QJsonArray arr = json.array();
|
||||
|
||||
for (const QJsonValueRef value : arr) {
|
||||
QJsonObject game = value.toObject();
|
||||
for (const QJsonValue value : arr) {
|
||||
const QJsonObject game = value.toObject();
|
||||
const QString compatibility_key = QStringLiteral("compatibility");
|
||||
|
||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||
int compatibility = game["compatibility"].toInt();
|
||||
QString directory = game["directory"].toString();
|
||||
QJsonArray ids = game["releases"].toArray();
|
||||
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QJsonValueRef id_ref : ids) {
|
||||
QJsonObject id_object = id_ref.toObject();
|
||||
QString id = id_object["id"].toString();
|
||||
compatibility_list.emplace(
|
||||
id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
const int compatibility = game[compatibility_key].toInt();
|
||||
const QString directory = game[QStringLiteral("directory")].toString();
|
||||
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
|
||||
|
||||
for (const QJsonValue id_ref : ids) {
|
||||
const QJsonObject id_object = id_ref.toObject();
|
||||
const QString id = id_object[QStringLiteral("id")].toString();
|
||||
|
||||
compatibility_list.emplace(id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -464,7 +466,10 @@ void GameList::LoadInterfaceLayout() {
|
||||
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
||||
}
|
||||
|
||||
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
|
||||
const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"),
|
||||
};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
|
||||
@@ -76,7 +76,7 @@ signals:
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
void onTextChanged(const QString& new_text);
|
||||
void onFilterCloseClicked();
|
||||
|
||||
private:
|
||||
|
||||
@@ -4,11 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
#include <QCoreApplication>
|
||||
@@ -25,8 +23,8 @@
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid SMDH)
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
* Gets the default icon (for games without valid title metadata)
|
||||
* @param size The desired width and height of the default icon.
|
||||
* @return QPixmap default icon
|
||||
*/
|
||||
static QPixmap GetDefaultIcon(u32 size) {
|
||||
@@ -46,7 +44,7 @@ public:
|
||||
* A specialization of GameListItem for path values.
|
||||
* This class ensures that for every full path value it holds, a correct string representation
|
||||
* of just the filename (with no extension) will be displayed to the user.
|
||||
* If this class receives valid SMDH data, it will also display game icons and titles.
|
||||
* If this class receives valid title metadata, it will also display game icons and titles.
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
public:
|
||||
@@ -95,7 +93,7 @@ public:
|
||||
if (row2.isEmpty())
|
||||
return row1;
|
||||
|
||||
return QString(row1 + "\n " + row2);
|
||||
return QString(row1 + QStringLiteral("\n ") + row2);
|
||||
}
|
||||
|
||||
return GameListItem::data(role);
|
||||
@@ -115,13 +113,14 @@ public:
|
||||
};
|
||||
// clang-format off
|
||||
static const std::map<QString, CompatStatus> status_data = {
|
||||
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||
{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
|
||||
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
auto iterator = status_data.find(compatibility);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
#include <QDir>
|
||||
#include <QFileInfo>
|
||||
#include <QSettings>
|
||||
|
||||
#include "common/common_paths.h"
|
||||
#include "common/file_util.h"
|
||||
@@ -30,13 +31,119 @@
|
||||
#include "yuzu/ui_settings.h"
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename T>
|
||||
T GetGameListCachedObject(const std::string& filename, const std::string& ext,
|
||||
const std::function<T()>& generator);
|
||||
|
||||
template <>
|
||||
QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
|
||||
const std::function<QString()>& generator) {
|
||||
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
|
||||
return generator();
|
||||
}
|
||||
|
||||
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + '.' + ext;
|
||||
|
||||
FileUtil::CreateFullPath(path);
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
const auto str = generator();
|
||||
|
||||
std::ofstream stream(path);
|
||||
if (stream) {
|
||||
stream << str.toStdString();
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
std::ifstream stream(path);
|
||||
|
||||
if (stream) {
|
||||
const std::string out(std::istreambuf_iterator<char>{stream},
|
||||
std::istreambuf_iterator<char>{});
|
||||
return QString::fromStdString(out);
|
||||
}
|
||||
|
||||
return generator();
|
||||
}
|
||||
|
||||
template <>
|
||||
std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
|
||||
const std::string& filename, const std::string& ext,
|
||||
const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
|
||||
if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
|
||||
return generator();
|
||||
}
|
||||
|
||||
const auto path1 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + ".jpeg";
|
||||
const auto path2 = FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP + "game_list" +
|
||||
DIR_SEP + filename + ".appname.txt";
|
||||
|
||||
FileUtil::CreateFullPath(path1);
|
||||
|
||||
if (!FileUtil::Exists(path1) || !FileUtil::Exists(path2)) {
|
||||
const auto [icon, nacp] = generator();
|
||||
|
||||
FileUtil::IOFile file1(path1, "wb");
|
||||
if (!file1.IsOpen()) {
|
||||
LOG_ERROR(Frontend, "Failed to open cache file.");
|
||||
return generator();
|
||||
}
|
||||
|
||||
if (!file1.Resize(icon.size())) {
|
||||
LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
|
||||
return generator();
|
||||
}
|
||||
|
||||
if (file1.WriteBytes(icon.data(), icon.size()) != icon.size()) {
|
||||
LOG_ERROR(Frontend, "Failed to write data to cache file.");
|
||||
return generator();
|
||||
}
|
||||
|
||||
std::ofstream stream2(path2, std::ios::out);
|
||||
if (stream2) {
|
||||
stream2 << nacp;
|
||||
}
|
||||
|
||||
return std::make_pair(icon, nacp);
|
||||
}
|
||||
|
||||
FileUtil::IOFile file1(path1, "rb");
|
||||
std::ifstream stream2(path2);
|
||||
|
||||
if (!file1.IsOpen()) {
|
||||
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
|
||||
return generator();
|
||||
}
|
||||
|
||||
if (!stream2) {
|
||||
LOG_ERROR(Frontend, "Failed to open cache file for reading.");
|
||||
return generator();
|
||||
}
|
||||
|
||||
std::vector<u8> vec(file1.GetSize());
|
||||
file1.ReadBytes(vec.data(), vec.size());
|
||||
|
||||
if (stream2 && !vec.empty()) {
|
||||
const std::string out(std::istreambuf_iterator<char>{stream2},
|
||||
std::istreambuf_iterator<char>{});
|
||||
return std::make_pair(vec, out);
|
||||
}
|
||||
|
||||
return generator();
|
||||
}
|
||||
|
||||
void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
|
||||
std::vector<u8>& icon, std::string& name) {
|
||||
auto [nacp, icon_file] = patch_manager.ParseControlNCA(nca);
|
||||
if (icon_file != nullptr)
|
||||
icon = icon_file->ReadAllBytes();
|
||||
if (nacp != nullptr)
|
||||
name = nacp->GetApplicationName();
|
||||
std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>(
|
||||
fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
|
||||
const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
|
||||
return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
|
||||
});
|
||||
}
|
||||
|
||||
bool HasSupportedFileExtension(const std::string& file_name) {
|
||||
@@ -45,7 +152,7 @@ bool HasSupportedFileExtension(const std::string& file_name) {
|
||||
}
|
||||
|
||||
bool IsExtractedNCAMain(const std::string& file_name) {
|
||||
return QFileInfo(QString::fromStdString(file_name)).fileName() == "main";
|
||||
return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
|
||||
}
|
||||
|
||||
QString FormatGameName(const std::string& physical_name) {
|
||||
@@ -97,7 +204,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility{"99"};
|
||||
QString compatibility{QStringLiteral("99")};
|
||||
if (it != compatibility_list.end()) {
|
||||
compatibility = it->second.first;
|
||||
}
|
||||
@@ -114,8 +221,11 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
};
|
||||
|
||||
if (UISettings::values.show_add_ons) {
|
||||
list.insert(
|
||||
2, new GameListItem(FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable())));
|
||||
const auto patch_versions = GetGameListCachedObject<QString>(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
list.insert(2, new GameListItem(patch_versions));
|
||||
}
|
||||
|
||||
return list;
|
||||
|
||||
@@ -30,11 +30,11 @@
|
||||
#include <QMovie>
|
||||
#endif
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
|
||||
constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
|
||||
QProgressBar {}
|
||||
QProgressBar::chunk {})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
|
||||
constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
@@ -46,7 +46,7 @@ QProgressBar::chunk {
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
@@ -58,7 +58,7 @@ QProgressBar::chunk {
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: #0ab9e6;
|
||||
border: 2px solid white;
|
||||
@@ -149,10 +149,10 @@ void LoadingScreen::OnLoadComplete() {
|
||||
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||
std::size_t total) {
|
||||
using namespace std::chrono;
|
||||
auto now = high_resolution_clock::now();
|
||||
const auto now = high_resolution_clock::now();
|
||||
// reset the timer if the stage changes
|
||||
if (stage != previous_stage) {
|
||||
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
|
||||
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
|
||||
// Hide the progress bar during the prepare stage
|
||||
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
||||
ui->progress_bar->hide();
|
||||
@@ -178,16 +178,16 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
|
||||
slow_shader_first_value = value;
|
||||
}
|
||||
// only calculate an estimate time after a second has passed since stage change
|
||||
auto diff = duration_cast<milliseconds>(now - slow_shader_start);
|
||||
const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
|
||||
if (diff > seconds{1}) {
|
||||
auto eta_mseconds =
|
||||
const auto eta_mseconds =
|
||||
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
|
||||
(value - slow_shader_first_value) * diff.count());
|
||||
estimate =
|
||||
tr("Estimated Time %1")
|
||||
.arg(QTime(0, 0, 0, 0)
|
||||
.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
|
||||
.toString("mm:ss"));
|
||||
.toString(QStringLiteral("mm:ss")));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user