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__refs_pul
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69a2003a8e |
@@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr
|
||||
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||||
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
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yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success.
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||||
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu can play Pokemon Let`s Go without major issues and maybe a couple of other games also to varing degree.
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||||
|
||||
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
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||||
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||||
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@@ -438,7 +438,7 @@ inline float RequestParser::Pop() {
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template <>
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inline double RequestParser::Pop() {
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const u64 value = Pop<u64>();
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float real;
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double real;
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std::memcpy(&real, &value, sizeof(real));
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return real;
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}
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@@ -58,7 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
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auto& kernel = Core::System::GetInstance().Kernel();
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if (!writable_event) {
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// Create event if not provided
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const auto pair = WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
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const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic,
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"HLE Pause Event: " + reason);
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writable_event = pair.writable;
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}
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@@ -33,8 +33,8 @@ enum class HandleType : u32 {
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};
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enum class ResetType {
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OneShot, ///< Reset automatically on object acquisition
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Sticky, ///< Never reset automatically
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Automatic, ///< Reset automatically on object acquisition
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Manual, ///< Never reset automatically
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};
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class Object : NonCopyable {
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@@ -21,8 +21,9 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const {
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void ReadableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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if (reset_type == ResetType::Automatic) {
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signaled = false;
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}
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}
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void ReadableEvent::Signal() {
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@@ -1255,8 +1255,8 @@ static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_hand
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return vm_manager.MapCodeMemory(dst_address, src_address, size);
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}
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ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address,
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u64 src_address, u64 size) {
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static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle,
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u64 dst_address, u64 src_address, u64 size) {
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LOG_DEBUG(Kernel_SVC,
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"called. process_handle=0x{:08X}, dst_address=0x{:016X}, src_address=0x{:016X}, "
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"size=0x{:016X}",
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@@ -1342,7 +1342,7 @@ static void ExitProcess(Core::System& system) {
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/// Creates a new thread
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static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
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VAddr stack_top, u32 priority, s32 processor_id) {
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LOG_TRACE(Kernel_SVC,
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LOG_DEBUG(Kernel_SVC,
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"called entrypoint=0x{:08X}, arg=0x{:08X}, stacktop=0x{:08X}, "
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"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
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entry_point, arg, stack_top, priority, processor_id, *out_handle);
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||||
@@ -1402,7 +1402,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
|
||||
|
||||
/// Starts the thread for the provided handle
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||||
static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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||||
LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
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||||
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||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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||||
@@ -1425,7 +1425,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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||||
|
||||
/// Called when a thread exits
|
||||
static void ExitThread(Core::System& system) {
|
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
|
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LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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||||
@@ -1435,7 +1435,7 @@ static void ExitThread(Core::System& system) {
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|
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/// Sleep the current thread
|
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static void SleepThread(Core::System& system, s64 nanoseconds) {
|
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LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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enum class SleepType : s64 {
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YieldWithoutLoadBalancing = 0,
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@@ -1880,11 +1880,51 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
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}
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||||
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||||
static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core,
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u64 mask) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, mask=0x{:016X}, core=0x{:X}", thread_handle,
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mask, core);
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u64 affinity_mask) {
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LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}",
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thread_handle, core, affinity_mask);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const auto* const current_process = system.Kernel().CurrentProcess();
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||||
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
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||||
const u8 ideal_cpu_core = current_process->GetIdealCore();
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||||
ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
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||||
// Set the target CPU to the ideal core specified by the process.
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core = ideal_cpu_core;
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||||
affinity_mask = 1ULL << core;
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||||
} else {
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||||
const u64 core_mask = current_process->GetCoreMask();
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if ((core_mask | affinity_mask) != core_mask) {
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LOG_ERROR(
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Kernel_SVC,
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"Invalid processor ID specified (core_mask=0x{:08X}, affinity_mask=0x{:016X})",
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||||
core_mask, affinity_mask);
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||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
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||||
|
||||
if (affinity_mask == 0) {
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||||
LOG_ERROR(Kernel_SVC, "Specfified affinity mask is zero.");
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||||
return ERR_INVALID_COMBINATION;
|
||||
}
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|
||||
if (core < Core::NUM_CPU_CORES) {
|
||||
if ((affinity_mask & (1ULL << core)) == 0) {
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LOG_ERROR(Kernel_SVC,
|
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"Core is not enabled for the current mask, core={}, mask={:016X}", core,
|
||||
affinity_mask);
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||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
} else if (core != static_cast<u32>(THREADPROCESSORID_DONT_CARE) &&
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core != static_cast<u32>(THREADPROCESSORID_DONT_UPDATE)) {
|
||||
LOG_ERROR(Kernel_SVC, "Invalid processor ID specified (core={}).", core);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
||||
}
|
||||
}
|
||||
|
||||
const auto& handle_table = current_process->GetHandleTable();
|
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const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
if (!thread) {
|
||||
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
|
||||
@@ -1892,40 +1932,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
|
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return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
if (core == static_cast<u32>(THREADPROCESSORID_IDEAL)) {
|
||||
const u8 ideal_cpu_core = thread->GetOwnerProcess()->GetIdealCore();
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|
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ASSERT(ideal_cpu_core != static_cast<u8>(THREADPROCESSORID_IDEAL));
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// Set the target CPU to the ideal core specified by the process.
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core = ideal_cpu_core;
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mask = 1ULL << core;
|
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}
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|
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if (mask == 0) {
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LOG_ERROR(Kernel_SVC, "Mask is 0");
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return ERR_INVALID_COMBINATION;
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}
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|
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/// This value is used to only change the affinity mask without changing the current ideal core.
|
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static constexpr u32 OnlyChangeMask = static_cast<u32>(-3);
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if (core == OnlyChangeMask) {
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core = thread->GetIdealCore();
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} else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) {
|
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LOG_ERROR(Kernel_SVC, "Invalid core specified, got {}", core);
|
||||
return ERR_INVALID_PROCESSOR_ID;
|
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}
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|
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// Error out if the input core isn't enabled in the input mask.
|
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if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) {
|
||||
LOG_ERROR(Kernel_SVC, "Core is not enabled for the current mask, core={}, mask={:016X}",
|
||||
core, mask);
|
||||
return ERR_INVALID_COMBINATION;
|
||||
}
|
||||
|
||||
thread->ChangeCore(core, mask);
|
||||
|
||||
thread->ChangeCore(core, affinity_mask);
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -1980,7 +1987,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
|
||||
|
||||
auto& kernel = system.Kernel();
|
||||
const auto [readable_event, writable_event] =
|
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WritableEvent::CreateEventPair(kernel, ResetType::Sticky, "CreateEvent");
|
||||
WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent");
|
||||
|
||||
HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();
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||||
|
||||
@@ -2183,8 +2190,8 @@ static ResultCode GetProcessList(Core::System& system, u32* out_num_processes,
|
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return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids,
|
||||
u32 out_thread_ids_size, Handle debug_handle) {
|
||||
static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids,
|
||||
u32 out_thread_ids_size, Handle debug_handle) {
|
||||
// TODO: Handle this case when debug events are supported.
|
||||
UNIMPLEMENTED_IF(debug_handle != InvalidHandle);
|
||||
|
||||
|
||||
@@ -30,12 +30,21 @@ enum ThreadPriority : u32 {
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
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THREADPROCESSORID_IDEAL = -2, ///< Run thread on the ideal core specified by the process.
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
/// Indicates that no particular processor core is preferred.
|
||||
THREADPROCESSORID_DONT_CARE = -1,
|
||||
|
||||
/// Run thread on the ideal core specified by the process.
|
||||
THREADPROCESSORID_IDEAL = -2,
|
||||
|
||||
/// Indicates that the preferred processor ID shouldn't be updated in
|
||||
/// a core mask setting operation.
|
||||
THREADPROCESSORID_DONT_UPDATE = -3,
|
||||
|
||||
THREADPROCESSORID_0 = 0, ///< Run thread on core 0
|
||||
THREADPROCESSORID_1 = 1, ///< Run thread on core 1
|
||||
THREADPROCESSORID_2 = 2, ///< Run thread on core 2
|
||||
THREADPROCESSORID_3 = 3, ///< Run thread on core 3
|
||||
THREADPROCESSORID_MAX = 4, ///< Processor ID must be less than this
|
||||
|
||||
/// Allowed CPU mask
|
||||
THREADPROCESSORID_DEFAULT_MASK = (1 << THREADPROCESSORID_0) | (1 << THREADPROCESSORID_1) |
|
||||
|
||||
@@ -276,7 +276,7 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
"ISelfController:LaunchableEvent");
|
||||
}
|
||||
|
||||
@@ -442,10 +442,10 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
|
||||
|
||||
AppletMessageQueue::AppletMessageQueue() {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
"AMMessageQueue:OnMessageRecieved");
|
||||
on_operation_mode_changed = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "AMMessageQueue:OperationModeChanged");
|
||||
kernel, Kernel::ResetType::Automatic, "AMMessageQueue:OperationModeChanged");
|
||||
}
|
||||
|
||||
AppletMessageQueue::~AppletMessageQueue() = default;
|
||||
@@ -835,6 +835,7 @@ void IStorageAccessor::Write(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_SIZE_OUT_OF_BOUNDS);
|
||||
return;
|
||||
}
|
||||
|
||||
std::memcpy(backing.buffer.data() + offset, data.data(), data.size());
|
||||
@@ -857,6 +858,7 @@ void IStorageAccessor::Read(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_SIZE_OUT_OF_BOUNDS);
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.WriteBuffer(backing.buffer.data() + offset, size);
|
||||
|
||||
@@ -26,11 +26,11 @@ namespace Service::AM::Applets {
|
||||
AppletDataBroker::AppletDataBroker() {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
state_changed_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent");
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:StateChangedEvent");
|
||||
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent");
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopDataOutEvent");
|
||||
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
|
||||
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
|
||||
}
|
||||
|
||||
AppletDataBroker::~AppletDataBroker() = default;
|
||||
|
||||
@@ -68,7 +68,7 @@ AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
"GetAddOnContentListChanged:Event");
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
// This is the event handle used to check if the audio buffer was released
|
||||
auto& system = Core::System::GetInstance();
|
||||
buffer_event = Kernel::WritableEvent::CreateEventPair(
|
||||
system.Kernel(), Kernel::ResetType::Sticky, "IAudioOutBufferReleased");
|
||||
system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased");
|
||||
|
||||
stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
|
||||
audio_params.channel_count, std::move(unique_name),
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "audio_core/audio_renderer.h"
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
@@ -46,7 +47,7 @@ public:
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
system_event = Kernel::WritableEvent::CreateEventPair(
|
||||
system.Kernel(), Kernel::ResetType::Sticky, "IAudioRenderer:SystemEvent");
|
||||
system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
|
||||
renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), audren_params,
|
||||
system_event.writable);
|
||||
}
|
||||
@@ -178,7 +179,7 @@ public:
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IAudioOutBufferReleasedEvent");
|
||||
}
|
||||
|
||||
@@ -262,64 +263,304 @@ void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
|
||||
OpenAudioRendererImpl(ctx);
|
||||
}
|
||||
|
||||
static u64 CalculateNumPerformanceEntries(const AudioCore::AudioRendererParameter& params) {
|
||||
// +1 represents the final mix.
|
||||
return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count +
|
||||
1;
|
||||
}
|
||||
|
||||
void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
u64 buffer_sz = Common::AlignUp(4 * params.mix_buffer_count, 0x40);
|
||||
buffer_sz += params.submix_count * 1024;
|
||||
buffer_sz += 0x940 * (params.submix_count + 1);
|
||||
buffer_sz += 0x3F0 * params.voice_count;
|
||||
buffer_sz += Common::AlignUp(8 * (params.submix_count + 1), 0x10);
|
||||
buffer_sz += Common::AlignUp(8 * params.voice_count, 0x10);
|
||||
buffer_sz += Common::AlignUp(
|
||||
(0x3C0 * (params.sink_count + params.submix_count) + 4 * params.sample_count) *
|
||||
(params.mix_buffer_count + 6),
|
||||
0x40);
|
||||
// Several calculations below align the sizes being calculated
|
||||
// onto a 64 byte boundary.
|
||||
static constexpr u64 buffer_alignment_size = 64;
|
||||
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
const u32 count = params.submix_count + 1;
|
||||
u64 node_count = Common::AlignUp(count, 0x40);
|
||||
const u64 node_state_buffer_sz =
|
||||
4 * (node_count * node_count) + 0xC * node_count + 2 * (node_count / 8);
|
||||
u64 edge_matrix_buffer_sz = 0;
|
||||
node_count = Common::AlignUp(count * count, 0x40);
|
||||
if (node_count >> 31 != 0) {
|
||||
edge_matrix_buffer_sz = (node_count | 7) / 8;
|
||||
} else {
|
||||
edge_matrix_buffer_sz = node_count / 8;
|
||||
// Some calculations that calculate portions of the buffer
|
||||
// that will contain information, on the other hand, align
|
||||
// the result of some of their calcularions on a 16 byte boundary.
|
||||
static constexpr u64 info_field_alignment_size = 16;
|
||||
|
||||
// Maximum detail entries that may exist at one time for performance
|
||||
// frame statistics.
|
||||
static constexpr u64 max_perf_detail_entries = 100;
|
||||
|
||||
// Size of the data structure representing the bulk of the voice-related state.
|
||||
static constexpr u64 voice_state_size = 0x100;
|
||||
|
||||
// Size of the upsampler manager data structure
|
||||
constexpr u64 upsampler_manager_size = 0x48;
|
||||
|
||||
// Calculates the part of the size that relates to mix buffers.
|
||||
const auto calculate_mix_buffer_sizes = [](const AudioCore::AudioRendererParameter& params) {
|
||||
// As of 8.0.0 this is the maximum on voice channels.
|
||||
constexpr u64 max_voice_channels = 6;
|
||||
|
||||
// The service expects the sample_count member of the parameters to either be
|
||||
// a value of 160 or 240, so the maximum sample count is assumed in order
|
||||
// to adequately handle all values at runtime.
|
||||
constexpr u64 default_max_sample_count = 240;
|
||||
|
||||
const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels;
|
||||
|
||||
u64 size = 0;
|
||||
size += total_mix_buffers * (sizeof(s32) * params.sample_count);
|
||||
size += total_mix_buffers * (sizeof(s32) * default_max_sample_count);
|
||||
size += u64{params.submix_count} + params.sink_count;
|
||||
size = Common::AlignUp(size, buffer_alignment_size);
|
||||
size += Common::AlignUp(params.unknown_30, buffer_alignment_size);
|
||||
size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size);
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the portion of the size related to the mix data (and the sorting thereof).
|
||||
const auto calculate_mix_info_size = [this](const AudioCore::AudioRendererParameter& params) {
|
||||
// The size of the mixing info data structure.
|
||||
constexpr u64 mix_info_size = 0x940;
|
||||
|
||||
// Consists of total submixes with the final mix included.
|
||||
const u64 total_mix_count = u64{params.submix_count} + 1;
|
||||
|
||||
// The total number of effects that may be available to the audio renderer at any time.
|
||||
constexpr u64 max_effects = 256;
|
||||
|
||||
// Calculates the part of the size related to the audio node state.
|
||||
// This will only be used if the audio revision supports the splitter.
|
||||
const auto calculate_node_state_size = [](std::size_t num_nodes) {
|
||||
// Internally within a nodestate, it appears to use a data structure
|
||||
// similar to a std::bitset<64> twice.
|
||||
constexpr u64 bit_size = Common::BitSize<u64>();
|
||||
constexpr u64 num_bitsets = 2;
|
||||
|
||||
// Node state instances have three states internally for performing
|
||||
// depth-first searches of nodes. Initialized, Found, and Done Sorting.
|
||||
constexpr u64 num_states = 3;
|
||||
|
||||
u64 size = 0;
|
||||
size += (num_nodes * num_nodes) * sizeof(s32);
|
||||
size += num_states * (num_nodes * sizeof(s32));
|
||||
size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>());
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the adjacency (aka edge) matrix.
|
||||
const auto calculate_edge_matrix_size = [](std::size_t num_nodes) {
|
||||
return (num_nodes * num_nodes) * sizeof(s32);
|
||||
};
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count,
|
||||
info_field_alignment_size);
|
||||
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
size += Common::AlignUp(calculate_node_state_size(total_mix_count) +
|
||||
calculate_edge_matrix_size(total_mix_count),
|
||||
info_field_alignment_size);
|
||||
}
|
||||
buffer_sz += Common::AlignUp(node_state_buffer_sz + edge_matrix_buffer_sz, 0x10);
|
||||
}
|
||||
|
||||
buffer_sz += 0x20 * (params.effect_count + 4 * params.voice_count) + 0x50;
|
||||
if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
buffer_sz += 0xE0 * params.num_splitter_send_channels;
|
||||
buffer_sz += 0x20 * params.splitter_count;
|
||||
buffer_sz += Common::AlignUp(4 * params.num_splitter_send_channels, 0x10);
|
||||
}
|
||||
buffer_sz = Common::AlignUp(buffer_sz, 0x40) + 0x170 * params.sink_count;
|
||||
u64 output_sz = buffer_sz + 0x280 * params.sink_count + 0x4B0 * params.effect_count +
|
||||
((params.voice_count * 256) | 0x40);
|
||||
return size;
|
||||
};
|
||||
|
||||
if (params.performance_frame_count >= 1) {
|
||||
output_sz = Common::AlignUp(((16 * params.sink_count + 16 * params.effect_count +
|
||||
16 * params.voice_count + 16) +
|
||||
0x658) *
|
||||
(params.performance_frame_count + 1) +
|
||||
0xc0,
|
||||
0x40) +
|
||||
output_sz;
|
||||
}
|
||||
output_sz = Common::AlignUp(output_sz + 0x1807e, 0x1000);
|
||||
// Calculates the part of the size related to voice channel info.
|
||||
const auto calculate_voice_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 voice_info_size = 0x220;
|
||||
constexpr u64 voice_resource_size = 0xD0;
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size);
|
||||
size +=
|
||||
Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(voice_state_size * params.voice_count, info_field_alignment_size);
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to memory pools.
|
||||
const auto calculate_memory_pools_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count);
|
||||
const u64 memory_pool_info_size = 0x20;
|
||||
return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the splitter context.
|
||||
const auto calculate_splitter_context_size =
|
||||
[this](const AudioCore::AudioRendererParameter& params) -> u64 {
|
||||
if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
constexpr u64 splitter_info_size = 0x20;
|
||||
constexpr u64 splitter_destination_data_size = 0xE0;
|
||||
|
||||
u64 size = 0;
|
||||
size += params.num_splitter_send_channels;
|
||||
size +=
|
||||
Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size);
|
||||
size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels,
|
||||
info_field_alignment_size);
|
||||
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to the upsampler info.
|
||||
const auto calculate_upsampler_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 upsampler_info_size = 0x280;
|
||||
// Yes, using the buffer size over info alignment size is intentional here.
|
||||
return Common::AlignUp(upsampler_info_size * (u64{params.submix_count} + params.sink_count),
|
||||
buffer_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to effect info.
|
||||
const auto calculate_effect_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 effect_info_size = 0x2B0;
|
||||
return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to audio sink info.
|
||||
const auto calculate_sink_info_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 sink_info_size = 0x170;
|
||||
return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to voice state info.
|
||||
const auto calculate_voice_state_size = [](const AudioCore::AudioRendererParameter& params) {
|
||||
const u64 voice_state_size = 0x100;
|
||||
const u64 additional_size = buffer_alignment_size - 1;
|
||||
return Common::AlignUp(voice_state_size * params.voice_count + additional_size,
|
||||
info_field_alignment_size);
|
||||
};
|
||||
|
||||
// Calculates the part of the size related to performance statistics.
|
||||
const auto calculate_perf_size = [this](const AudioCore::AudioRendererParameter& params) {
|
||||
// Extra size value appended to the end of the calculation.
|
||||
constexpr u64 appended = 128;
|
||||
|
||||
// Whether or not we assume the newer version of performance metrics data structures.
|
||||
const bool is_v2 =
|
||||
IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision);
|
||||
|
||||
// Data structure sizes
|
||||
constexpr u64 perf_statistics_size = 0x0C;
|
||||
const u64 header_size = is_v2 ? 0x30 : 0x18;
|
||||
const u64 entry_size = is_v2 ? 0x18 : 0x10;
|
||||
const u64 detail_size = is_v2 ? 0x18 : 0x10;
|
||||
|
||||
const u64 entry_count = CalculateNumPerformanceEntries(params);
|
||||
const u64 size_per_frame =
|
||||
header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries);
|
||||
|
||||
u64 size = 0;
|
||||
size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1,
|
||||
buffer_alignment_size);
|
||||
size += Common::AlignUp(perf_statistics_size, buffer_alignment_size);
|
||||
size += appended;
|
||||
return size;
|
||||
};
|
||||
|
||||
// Calculates the part of the size that relates to the audio command buffer.
|
||||
const auto calculate_command_buffer_size =
|
||||
[this](const AudioCore::AudioRendererParameter& params) {
|
||||
constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
|
||||
|
||||
if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
|
||||
constexpr u64 command_buffer_size = 0x18000;
|
||||
|
||||
return command_buffer_size + alignment;
|
||||
}
|
||||
|
||||
// When the variadic command buffer is supported, this means
|
||||
// the command generator for the audio renderer can issue commands
|
||||
// that are (as one would expect), variable in size. So what we need to do
|
||||
// is determine the maximum possible size for a few command data structures
|
||||
// then multiply them by the amount of present commands indicated by the given
|
||||
// respective audio parameters.
|
||||
|
||||
constexpr u64 max_biquad_filters = 2;
|
||||
constexpr u64 max_mix_buffers = 24;
|
||||
|
||||
constexpr u64 biquad_filter_command_size = 0x2C;
|
||||
|
||||
constexpr u64 depop_mix_command_size = 0x24;
|
||||
constexpr u64 depop_setup_command_size = 0x50;
|
||||
|
||||
constexpr u64 effect_command_max_size = 0x540;
|
||||
|
||||
constexpr u64 mix_command_size = 0x1C;
|
||||
constexpr u64 mix_ramp_command_size = 0x24;
|
||||
constexpr u64 mix_ramp_grouped_command_size = 0x13C;
|
||||
|
||||
constexpr u64 perf_command_size = 0x28;
|
||||
|
||||
constexpr u64 sink_command_size = 0x130;
|
||||
|
||||
constexpr u64 submix_command_max_size =
|
||||
depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
|
||||
|
||||
constexpr u64 volume_command_size = 0x1C;
|
||||
constexpr u64 volume_ramp_command_size = 0x20;
|
||||
|
||||
constexpr u64 voice_biquad_filter_command_size =
|
||||
biquad_filter_command_size * max_biquad_filters;
|
||||
constexpr u64 voice_data_command_size = 0x9C;
|
||||
const u64 voice_command_max_size =
|
||||
(params.splitter_count * depop_setup_command_size) +
|
||||
(voice_data_command_size + voice_biquad_filter_command_size +
|
||||
volume_ramp_command_size + mix_ramp_grouped_command_size);
|
||||
|
||||
// Now calculate the individual elements that comprise the size and add them together.
|
||||
const u64 effect_commands_size = params.effect_count * effect_command_max_size;
|
||||
|
||||
const u64 final_mix_commands_size =
|
||||
depop_mix_command_size + volume_command_size * max_mix_buffers;
|
||||
|
||||
const u64 perf_commands_size =
|
||||
perf_command_size *
|
||||
(CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
|
||||
|
||||
const u64 sink_commands_size = params.sink_count * sink_command_size;
|
||||
|
||||
const u64 splitter_commands_size =
|
||||
params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
|
||||
|
||||
const u64 submix_commands_size = params.submix_count * submix_command_max_size;
|
||||
|
||||
const u64 voice_commands_size = params.voice_count * voice_command_max_size;
|
||||
|
||||
return effect_commands_size + final_mix_commands_size + perf_commands_size +
|
||||
sink_commands_size + splitter_commands_size + submix_commands_size +
|
||||
voice_commands_size + alignment;
|
||||
};
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
|
||||
|
||||
u64 size = 0;
|
||||
size += calculate_mix_buffer_sizes(params);
|
||||
size += calculate_mix_info_size(params);
|
||||
size += calculate_voice_info_size(params);
|
||||
size += upsampler_manager_size;
|
||||
size += calculate_memory_pools_size(params);
|
||||
size += calculate_splitter_context_size(params);
|
||||
|
||||
size = Common::AlignUp(size, buffer_alignment_size);
|
||||
|
||||
size += calculate_upsampler_info_size(params);
|
||||
size += calculate_effect_info_size(params);
|
||||
size += calculate_sink_info_size(params);
|
||||
size += calculate_voice_state_size(params);
|
||||
size += calculate_perf_size(params);
|
||||
size += calculate_command_buffer_size(params);
|
||||
|
||||
// finally, 4KB page align the size, and we're done.
|
||||
size = Common::AlignUp(size, 4096);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u64>(output_sz);
|
||||
rb.Push<u64>(size);
|
||||
|
||||
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", output_sz);
|
||||
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size);
|
||||
}
|
||||
|
||||
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
|
||||
@@ -357,10 +598,15 @@ void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
|
||||
u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
|
||||
// Byte swap
|
||||
const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
|
||||
|
||||
switch (feature) {
|
||||
case AudioFeatures::Splitter:
|
||||
return version_num >= 2u;
|
||||
return version_num >= 2U;
|
||||
case AudioFeatures::PerformanceMetricsVersion2:
|
||||
case AudioFeatures::VariadicCommandBuffer:
|
||||
return version_num >= 5U;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -28,6 +28,8 @@ private:
|
||||
|
||||
enum class AudioFeatures : u32 {
|
||||
Splitter,
|
||||
PerformanceMetricsVersion2,
|
||||
VariadicCommandBuffer,
|
||||
};
|
||||
|
||||
bool IsFeatureSupported(AudioFeatures feature, u32_le revision) const;
|
||||
|
||||
@@ -34,8 +34,8 @@ public:
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
register_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
"BT:RegisterEvent");
|
||||
register_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::Automatic, "BT:RegisterEvent");
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -57,13 +57,13 @@ public:
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
scan_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
scan_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IBtmUserCore:ScanEvent");
|
||||
connection_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "IBtmUserCore:ConnectionEvent");
|
||||
kernel, Kernel::ResetType::Automatic, "IBtmUserCore:ConnectionEvent");
|
||||
service_discovery = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "IBtmUserCore:Discovery");
|
||||
config_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
kernel, Kernel::ResetType::Automatic, "IBtmUserCore:Discovery");
|
||||
config_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IBtmUserCore:ConfigEvent");
|
||||
}
|
||||
|
||||
|
||||
@@ -170,7 +170,7 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
|
||||
void Controller_NPad::OnInit() {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
styleset_changed_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
|
||||
kernel, Kernel::ResetType::Automatic, "npad:NpadStyleSetChanged");
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
return;
|
||||
|
||||
@@ -26,7 +26,7 @@ constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
|
||||
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
|
||||
: ServiceFramework(name), module(std::move(module)) {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
nfc_tag_load = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
nfc_tag_load = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IUser:NFCTagDetected");
|
||||
}
|
||||
|
||||
@@ -67,9 +67,9 @@ public:
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
deactivate_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "IUser:DeactivateEvent");
|
||||
kernel, Kernel::ResetType::Automatic, "IUser:DeactivateEvent");
|
||||
availability_change_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot, "IUser:AvailabilityChangeEvent");
|
||||
kernel, Kernel::ResetType::Automatic, "IUser:AvailabilityChangeEvent");
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -62,9 +62,9 @@ public:
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
event1 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IRequest:Event1");
|
||||
event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
event2 = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"IRequest:Event2");
|
||||
}
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@ public:
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
finished_event = Kernel::WritableEvent::CreateEventPair(
|
||||
kernel, Kernel::ResetType::OneShot,
|
||||
kernel, Kernel::ResetType::Automatic,
|
||||
"IEnsureNetworkClockAvailabilityService:FinishEvent");
|
||||
}
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
|
||||
RegisterHandlers(functions);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::OneShot,
|
||||
query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
|
||||
"NVDRV::query_event");
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Service::NVFlinger {
|
||||
|
||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
buffer_wait_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
"BufferQueue NativeHandle");
|
||||
}
|
||||
|
||||
|
||||
@@ -2,16 +2,15 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/service/set/set.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::Set {
|
||||
|
||||
namespace {
|
||||
constexpr std::array<LanguageCode, 17> available_language_codes = {{
|
||||
LanguageCode::JA,
|
||||
LanguageCode::EN_US,
|
||||
@@ -32,41 +31,35 @@ constexpr std::array<LanguageCode, 17> available_language_codes = {{
|
||||
LanguageCode::ZH_HANT,
|
||||
}};
|
||||
|
||||
constexpr std::size_t pre4_0_0_max_entries = 0xF;
|
||||
constexpr std::size_t post4_0_0_max_entries = 0x40;
|
||||
constexpr std::size_t pre4_0_0_max_entries = 15;
|
||||
constexpr std::size_t post4_0_0_max_entries = 17;
|
||||
|
||||
constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625};
|
||||
|
||||
void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_language_codes) {
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(static_cast<u32>(num_language_codes));
|
||||
}
|
||||
|
||||
void GetAvailableLanguageCodesImpl(Kernel::HLERequestContext& ctx, std::size_t max_size) {
|
||||
const std::size_t requested_amount = ctx.GetWriteBufferSize() / sizeof(LanguageCode);
|
||||
const std::size_t copy_amount = std::min(requested_amount, max_size);
|
||||
const std::size_t copy_size = copy_amount * sizeof(LanguageCode);
|
||||
|
||||
ctx.WriteBuffer(available_language_codes.data(), copy_size);
|
||||
PushResponseLanguageCode(ctx, copy_amount);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
LanguageCode GetLanguageCodeFromIndex(std::size_t index) {
|
||||
return available_language_codes.at(index);
|
||||
}
|
||||
|
||||
template <std::size_t size>
|
||||
static std::array<LanguageCode, size> MakeLanguageCodeSubset() {
|
||||
std::array<LanguageCode, size> arr;
|
||||
std::copy_n(available_language_codes.begin(), size, arr.begin());
|
||||
return arr;
|
||||
}
|
||||
|
||||
static void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t max_size) {
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
if (available_language_codes.size() > max_size) {
|
||||
rb.Push(static_cast<u32>(max_size));
|
||||
} else {
|
||||
rb.Push(static_cast<u32>(available_language_codes.size()));
|
||||
}
|
||||
}
|
||||
|
||||
void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_SET, "called");
|
||||
|
||||
if (available_language_codes.size() > pre4_0_0_max_entries) {
|
||||
ctx.WriteBuffer(MakeLanguageCodeSubset<pre4_0_0_max_entries>());
|
||||
} else {
|
||||
ctx.WriteBuffer(available_language_codes);
|
||||
}
|
||||
PushResponseLanguageCode(ctx, pre4_0_0_max_entries);
|
||||
GetAvailableLanguageCodesImpl(ctx, pre4_0_0_max_entries);
|
||||
}
|
||||
|
||||
void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) {
|
||||
@@ -87,12 +80,7 @@ void SET::MakeLanguageCode(Kernel::HLERequestContext& ctx) {
|
||||
void SET::GetAvailableLanguageCodes2(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_SET, "called");
|
||||
|
||||
if (available_language_codes.size() > post4_0_0_max_entries) {
|
||||
ctx.WriteBuffer(MakeLanguageCodeSubset<post4_0_0_max_entries>());
|
||||
} else {
|
||||
ctx.WriteBuffer(available_language_codes);
|
||||
}
|
||||
PushResponseLanguageCode(ctx, post4_0_0_max_entries);
|
||||
GetAvailableLanguageCodesImpl(ctx, post4_0_0_max_entries);
|
||||
}
|
||||
|
||||
void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) {
|
||||
@@ -102,9 +90,9 @@ void SET::GetAvailableLanguageCodeCount(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void SET::GetAvailableLanguageCodeCount2(Kernel::HLERequestContext& ctx) {
|
||||
PushResponseLanguageCode(ctx, post4_0_0_max_entries);
|
||||
|
||||
LOG_DEBUG(Service_SET, "called");
|
||||
|
||||
PushResponseLanguageCode(ctx, post4_0_0_max_entries);
|
||||
}
|
||||
|
||||
void SET::GetLanguageCode(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Service::VI {
|
||||
|
||||
Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
|
||||
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
|
||||
fmt::format("Display VSync Event {}", id));
|
||||
}
|
||||
|
||||
|
||||
@@ -40,6 +40,13 @@ bool DmaPusher::Step() {
|
||||
}
|
||||
|
||||
const CommandList& command_list{dma_pushbuffer.front()};
|
||||
ASSERT_OR_EXECUTE(!command_list.empty(), {
|
||||
// Somehow the command_list is empty, in order to avoid a crash
|
||||
// We ignore it and assume its size is 0.
|
||||
dma_pushbuffer.pop();
|
||||
dma_pushbuffer_subindex = 0;
|
||||
return true;
|
||||
});
|
||||
const CommandListHeader command_list_header{command_list[dma_pushbuffer_subindex++]};
|
||||
GPUVAddr dma_get = command_list_header.addr;
|
||||
GPUVAddr dma_put = dma_get + command_list_header.size * sizeof(u32);
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "video_core/engines/engine_upload.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
@@ -10,7 +12,9 @@
|
||||
namespace Tegra::Engines::Upload {
|
||||
|
||||
State::State(MemoryManager& memory_manager, Registers& regs)
|
||||
: memory_manager(memory_manager), regs(regs) {}
|
||||
: regs{regs}, memory_manager{memory_manager} {}
|
||||
|
||||
State::~State() = default;
|
||||
|
||||
void State::ProcessExec(const bool is_linear) {
|
||||
write_offset = 0;
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Tegra {
|
||||
@@ -57,10 +55,10 @@ struct Registers {
|
||||
class State {
|
||||
public:
|
||||
State(MemoryManager& memory_manager, Registers& regs);
|
||||
~State() = default;
|
||||
~State();
|
||||
|
||||
void ProcessExec(const bool is_linear);
|
||||
void ProcessData(const u32 data, const bool is_last_call);
|
||||
void ProcessExec(bool is_linear);
|
||||
void ProcessData(u32 data, bool is_last_call);
|
||||
|
||||
private:
|
||||
u32 write_offset = 0;
|
||||
|
||||
@@ -34,9 +34,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
|
||||
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
|
||||
// needed for ARMS.
|
||||
for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
|
||||
regs.viewports[viewport].depth_range_near = 0.0f;
|
||||
regs.viewports[viewport].depth_range_far = 1.0f;
|
||||
for (auto& viewport : regs.viewports) {
|
||||
viewport.depth_range_near = 0.0f;
|
||||
viewport.depth_range_far = 1.0f;
|
||||
}
|
||||
|
||||
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
|
||||
@@ -47,13 +47,13 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
regs.blend.equation_a = Regs::Blend::Equation::Add;
|
||||
regs.blend.factor_source_a = Regs::Blend::Factor::One;
|
||||
regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
|
||||
for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
|
||||
regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
|
||||
regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
|
||||
regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
|
||||
regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
|
||||
regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
|
||||
regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
|
||||
for (auto& blend : regs.independent_blend) {
|
||||
blend.equation_rgb = Regs::Blend::Equation::Add;
|
||||
blend.factor_source_rgb = Regs::Blend::Factor::One;
|
||||
blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
|
||||
blend.equation_a = Regs::Blend::Equation::Add;
|
||||
blend.factor_source_a = Regs::Blend::Factor::One;
|
||||
blend.factor_dest_a = Regs::Blend::Factor::Zero;
|
||||
}
|
||||
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
|
||||
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
|
||||
@@ -75,11 +75,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
|
||||
// TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a
|
||||
// default of enabled fixes rendering here.
|
||||
for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) {
|
||||
regs.color_mask[color_mask].R.Assign(1);
|
||||
regs.color_mask[color_mask].G.Assign(1);
|
||||
regs.color_mask[color_mask].B.Assign(1);
|
||||
regs.color_mask[color_mask].A.Assign(1);
|
||||
for (auto& color_mask : regs.color_mask) {
|
||||
color_mask.R.Assign(1);
|
||||
color_mask.G.Assign(1);
|
||||
color_mask.B.Assign(1);
|
||||
color_mask.A.Assign(1);
|
||||
}
|
||||
|
||||
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
|
||||
@@ -178,13 +178,13 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
|
||||
// Vertex buffer
|
||||
if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
|
||||
method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) {
|
||||
method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) {
|
||||
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
|
||||
} else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
|
||||
method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) {
|
||||
method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) {
|
||||
dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
|
||||
} else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
|
||||
method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) {
|
||||
method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) {
|
||||
dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
|
||||
}
|
||||
}
|
||||
@@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||
const auto a_type = tic_entry.a_type.Value();
|
||||
|
||||
// TODO(Subv): Different data types for separate components are not supported
|
||||
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
||||
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
||||
|
||||
return tic_entry;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bitset>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -58,6 +59,7 @@ public:
|
||||
static constexpr std::size_t NumCBData = 16;
|
||||
static constexpr std::size_t NumVertexArrays = 32;
|
||||
static constexpr std::size_t NumVertexAttributes = 32;
|
||||
static constexpr std::size_t NumVaryings = 31;
|
||||
static constexpr std::size_t NumTextureSamplers = 32;
|
||||
static constexpr std::size_t NumClipDistances = 8;
|
||||
static constexpr std::size_t MaxShaderProgram = 6;
|
||||
@@ -1107,6 +1109,7 @@ public:
|
||||
} regs{};
|
||||
|
||||
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
|
||||
static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable");
|
||||
|
||||
struct State {
|
||||
struct ConstBufferInfo {
|
||||
|
||||
@@ -98,6 +98,10 @@ union Attribute {
|
||||
BitField<22, 2, u64> element;
|
||||
BitField<24, 6, Index> index;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
|
||||
bool IsPhysical() const {
|
||||
return element == 0 && static_cast<u64>(index.Value()) == 0;
|
||||
}
|
||||
} fmt20;
|
||||
|
||||
union {
|
||||
@@ -499,6 +503,11 @@ enum class SystemVariable : u64 {
|
||||
CircularQueueEntryAddressHigh = 0x63,
|
||||
};
|
||||
|
||||
enum class PhysicalAttributeDirection : u64 {
|
||||
Input = 0,
|
||||
Output = 1,
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -587,6 +596,7 @@ union Instruction {
|
||||
} alu;
|
||||
|
||||
union {
|
||||
BitField<38, 1, u64> idx;
|
||||
BitField<51, 1, u64> saturate;
|
||||
BitField<52, 2, IpaSampleMode> sample_mode;
|
||||
BitField<54, 2, IpaInterpMode> interp_mode;
|
||||
@@ -811,6 +821,12 @@ union Instruction {
|
||||
BitField<20, 24, s64> immediate_offset;
|
||||
} stg;
|
||||
|
||||
union {
|
||||
BitField<32, 1, PhysicalAttributeDirection> direction;
|
||||
BitField<47, 3, AttributeSize> size;
|
||||
BitField<20, 11, u64> address;
|
||||
} al2p;
|
||||
|
||||
union {
|
||||
BitField<0, 3, u64> pred0;
|
||||
BitField<3, 3, u64> pred3;
|
||||
@@ -1374,8 +1390,9 @@ public:
|
||||
ST_A,
|
||||
ST_L,
|
||||
ST_S,
|
||||
LDG, // Load from global memory
|
||||
STG, // Store in global memory
|
||||
LDG, // Load from global memory
|
||||
STG, // Store in global memory
|
||||
AL2P, // Transforms attribute memory into physical memory
|
||||
TEX,
|
||||
TEX_B, // Texture Load Bindless
|
||||
TXQ, // Texture Query
|
||||
@@ -1646,6 +1663,7 @@ private:
|
||||
INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"),
|
||||
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
|
||||
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
|
||||
INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"),
|
||||
INST("110000----111---", Id::TEX, Type::Texture, "TEX"),
|
||||
INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"),
|
||||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
|
||||
@@ -118,7 +118,7 @@ void SynchState::WaitForSynchronization(u64 fence) {
|
||||
// Wait for the GPU to be idle (all commands to be executed)
|
||||
{
|
||||
MICROPROFILE_SCOPE(GPU_wait);
|
||||
std::unique_lock<std::mutex> lock{synchronization_mutex};
|
||||
std::unique_lock lock{synchronization_mutex};
|
||||
synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,12 +81,6 @@ struct CommandDataContainer {
|
||||
CommandDataContainer(CommandData&& data, u64 next_fence)
|
||||
: data{std::move(data)}, fence{next_fence} {}
|
||||
|
||||
CommandDataContainer& operator=(const CommandDataContainer& t) {
|
||||
data = std::move(t.data);
|
||||
fence = t.fence;
|
||||
return *this;
|
||||
}
|
||||
|
||||
CommandData data;
|
||||
u64 fence{};
|
||||
};
|
||||
@@ -109,7 +103,7 @@ struct SynchState final {
|
||||
|
||||
void TrySynchronize() {
|
||||
if (IsSynchronized()) {
|
||||
std::lock_guard<std::mutex> lock{synchronization_mutex};
|
||||
std::lock_guard lock{synchronization_mutex};
|
||||
synchronization_condition.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,10 +118,12 @@ bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
|
||||
static_cast<u32>(opcode.operation.Value()));
|
||||
}
|
||||
|
||||
// An instruction with the Exit flag will not actually
|
||||
// cause an exit if it's executed inside a delay slot.
|
||||
// TODO(Blinkhawk): Reversed to always exit. The behavior explained above requires further
|
||||
// testing on the MME code.
|
||||
if (opcode.is_exit) {
|
||||
// Exit has a delay slot, execute the next instruction
|
||||
// Note: Executing an exit during a branch delay slot will cause the instruction at the
|
||||
// branch target to be executed before exiting.
|
||||
Step(offset, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -144,8 +144,9 @@ protected:
|
||||
|
||||
object->SetIsRegistered(false);
|
||||
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
|
||||
const CacheAddr addr = object->GetCacheAddr();
|
||||
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
|
||||
map_cache.erase(object->GetCacheAddr());
|
||||
map_cache.erase(addr);
|
||||
}
|
||||
|
||||
/// Returns a ticks counter used for tracking when cached objects were last modified
|
||||
|
||||
@@ -21,9 +21,18 @@ T GetInteger(GLenum pname) {
|
||||
|
||||
Device::Device() {
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
|
||||
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
}
|
||||
|
||||
Device::Device(std::nullptr_t) {
|
||||
uniform_buffer_alignment = 0;
|
||||
max_vertex_attributes = 16;
|
||||
max_varyings = 15;
|
||||
has_variable_aoffi = true;
|
||||
}
|
||||
|
||||
bool Device::TestVariableAoffi() {
|
||||
const GLchar* AOFFI_TEST = R"(#version 430 core
|
||||
uniform sampler2D tex;
|
||||
|
||||
@@ -5,17 +5,27 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device {
|
||||
public:
|
||||
Device();
|
||||
explicit Device();
|
||||
explicit Device(std::nullptr_t);
|
||||
|
||||
std::size_t GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexAttributes() const {
|
||||
return max_vertex_attributes;
|
||||
}
|
||||
|
||||
u32 GetMaxVaryings() const {
|
||||
return max_varyings;
|
||||
}
|
||||
|
||||
bool HasVariableAoffi() const {
|
||||
return has_variable_aoffi;
|
||||
}
|
||||
@@ -24,6 +34,8 @@ private:
|
||||
static bool TestVariableAoffi();
|
||||
|
||||
std::size_t uniform_buffer_alignment{};
|
||||
u32 max_vertex_attributes{};
|
||||
u32 max_varyings{};
|
||||
bool has_variable_aoffi{};
|
||||
};
|
||||
|
||||
|
||||
@@ -261,8 +261,8 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
|
||||
// MakeQuadArray always generates u32 indexes
|
||||
params.index_format = GL_UNSIGNED_INT;
|
||||
params.count = (regs.vertex_buffer.count / 4) * 6;
|
||||
params.index_buffer_offset =
|
||||
primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
|
||||
params.index_buffer_offset = primitive_assembler.MakeQuadArray(
|
||||
regs.vertex_buffer.first, regs.vertex_buffer.count);
|
||||
}
|
||||
return params;
|
||||
}
|
||||
@@ -1135,7 +1135,9 @@ void RasterizerOpenGL::SyncTransformFeedback() {
|
||||
|
||||
void RasterizerOpenGL::SyncPointState() {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
state.point.size = regs.point_size;
|
||||
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
||||
// in OpenGL).
|
||||
state.point.size = std::max(1.0f, regs.point_size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPolygonOffset() {
|
||||
|
||||
@@ -134,6 +134,19 @@ bool IsPrecise(Node node) {
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr bool IsGenericAttribute(Attribute::Index index) {
|
||||
return index >= Attribute::Index::Attribute_0 && index <= Attribute::Index::Attribute_31;
|
||||
}
|
||||
|
||||
constexpr Attribute::Index ToGenericAttribute(u32 value) {
|
||||
return static_cast<Attribute::Index>(value + static_cast<u32>(Attribute::Index::Attribute_0));
|
||||
}
|
||||
|
||||
u32 GetGenericAttributeIndex(Attribute::Index index) {
|
||||
ASSERT(IsGenericAttribute(index));
|
||||
return static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
|
||||
}
|
||||
|
||||
class GLSLDecompiler final {
|
||||
public:
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
|
||||
@@ -152,6 +165,7 @@ public:
|
||||
DeclareConstantBuffers();
|
||||
DeclareGlobalMemory();
|
||||
DeclareSamplers();
|
||||
DeclarePhysicalAttributeReader();
|
||||
|
||||
code.AddLine("void execute_" + suffix + "() {");
|
||||
++code.scope;
|
||||
@@ -296,76 +310,95 @@ private:
|
||||
}
|
||||
|
||||
std::string GetInputFlags(AttributeUse attribute) {
|
||||
std::string out;
|
||||
|
||||
switch (attribute) {
|
||||
case AttributeUse::Constant:
|
||||
out += "flat ";
|
||||
break;
|
||||
case AttributeUse::ScreenLinear:
|
||||
out += "noperspective ";
|
||||
break;
|
||||
case AttributeUse::Perspective:
|
||||
// Default, Smooth
|
||||
break;
|
||||
return {};
|
||||
case AttributeUse::Constant:
|
||||
return "flat ";
|
||||
case AttributeUse::ScreenLinear:
|
||||
return "noperspective ";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unused attribute being fetched");
|
||||
UNREACHABLE();
|
||||
case AttributeUse::Unused:
|
||||
UNREACHABLE_MSG("Unused attribute being fetched");
|
||||
return {};
|
||||
UNIMPLEMENTED_MSG("Unknown attribute usage index={}", static_cast<u32>(attribute));
|
||||
return {};
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
void DeclareInputAttributes() {
|
||||
if (ir.HasPhysicalAttributes()) {
|
||||
const u32 num_inputs{GetNumPhysicalInputAttributes()};
|
||||
for (u32 i = 0; i < num_inputs; ++i) {
|
||||
DeclareInputAttribute(ToGenericAttribute(i), true);
|
||||
}
|
||||
code.AddNewLine();
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& attributes = ir.GetInputAttributes();
|
||||
for (const auto element : attributes) {
|
||||
const Attribute::Index index = element.first;
|
||||
if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
|
||||
// Skip when it's not a generic attribute
|
||||
continue;
|
||||
for (const auto index : attributes) {
|
||||
if (IsGenericAttribute(index)) {
|
||||
DeclareInputAttribute(index, false);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
|
||||
if (stage != ShaderStage::Vertex) {
|
||||
// If inputs are varyings, add an offset
|
||||
idx += GENERIC_VARYING_START_LOCATION;
|
||||
}
|
||||
|
||||
std::string attr = GetInputAttribute(index);
|
||||
if (stage == ShaderStage::Geometry) {
|
||||
attr = "gs_" + attr + "[]";
|
||||
}
|
||||
std::string suffix;
|
||||
if (stage == ShaderStage::Fragment) {
|
||||
const auto input_mode =
|
||||
header.ps.GetAttributeUse(idx - GENERIC_VARYING_START_LOCATION);
|
||||
suffix = GetInputFlags(input_mode);
|
||||
}
|
||||
code.AddLine("layout (location = " + std::to_string(idx) + ") " + suffix + "in vec4 " +
|
||||
attr + ';');
|
||||
}
|
||||
if (!attributes.empty())
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
|
||||
const u32 generic_index{GetGenericAttributeIndex(index)};
|
||||
|
||||
std::string name{GetInputAttribute(index)};
|
||||
if (stage == ShaderStage::Geometry) {
|
||||
name = "gs_" + name + "[]";
|
||||
}
|
||||
|
||||
std::string suffix;
|
||||
if (stage == ShaderStage::Fragment) {
|
||||
const auto input_mode{header.ps.GetAttributeUse(generic_index)};
|
||||
if (skip_unused && input_mode == AttributeUse::Unused) {
|
||||
return;
|
||||
}
|
||||
suffix = GetInputFlags(input_mode);
|
||||
}
|
||||
|
||||
u32 location = generic_index;
|
||||
if (stage != ShaderStage::Vertex) {
|
||||
// If inputs are varyings, add an offset
|
||||
location += GENERIC_VARYING_START_LOCATION;
|
||||
}
|
||||
|
||||
code.AddLine("layout (location = " + std::to_string(location) + ") " + suffix + "in vec4 " +
|
||||
name + ';');
|
||||
}
|
||||
|
||||
void DeclareOutputAttributes() {
|
||||
if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) {
|
||||
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
|
||||
DeclareOutputAttribute(ToGenericAttribute(i));
|
||||
}
|
||||
code.AddNewLine();
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& attributes = ir.GetOutputAttributes();
|
||||
for (const auto index : attributes) {
|
||||
if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
|
||||
// Skip when it's not a generic attribute
|
||||
continue;
|
||||
if (IsGenericAttribute(index)) {
|
||||
DeclareOutputAttribute(index);
|
||||
}
|
||||
// TODO(bunnei): Use proper number of elements for these
|
||||
const auto idx = static_cast<u32>(index) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0) +
|
||||
GENERIC_VARYING_START_LOCATION;
|
||||
code.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
|
||||
GetOutputAttribute(index) + ';');
|
||||
}
|
||||
if (!attributes.empty())
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareOutputAttribute(Attribute::Index index) {
|
||||
const u32 location{GetGenericAttributeIndex(index) + GENERIC_VARYING_START_LOCATION};
|
||||
code.AddLine("layout (location = " + std::to_string(location) + ") out vec4 " +
|
||||
GetOutputAttribute(index) + ';');
|
||||
}
|
||||
|
||||
void DeclareConstantBuffers() {
|
||||
for (const auto& entry : ir.GetConstantBuffers()) {
|
||||
const auto [index, size] = entry;
|
||||
@@ -429,6 +462,39 @@ private:
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclarePhysicalAttributeReader() {
|
||||
if (!ir.HasPhysicalAttributes()) {
|
||||
return;
|
||||
}
|
||||
code.AddLine("float readPhysicalAttribute(uint physical_address) {");
|
||||
++code.scope;
|
||||
code.AddLine("switch (physical_address) {");
|
||||
|
||||
// Just declare generic attributes for now.
|
||||
const auto num_attributes{static_cast<u32>(GetNumPhysicalInputAttributes())};
|
||||
for (u32 index = 0; index < num_attributes; ++index) {
|
||||
const auto attribute{ToGenericAttribute(index)};
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
constexpr u32 generic_base{0x80};
|
||||
constexpr u32 generic_stride{16};
|
||||
constexpr u32 element_stride{4};
|
||||
const u32 address{generic_base + index * generic_stride + element * element_stride};
|
||||
|
||||
const bool declared{stage != ShaderStage::Fragment ||
|
||||
header.ps.GetAttributeUse(index) != AttributeUse::Unused};
|
||||
const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
|
||||
code.AddLine(fmt::format("case 0x{:x}: return {};", address, value));
|
||||
}
|
||||
}
|
||||
|
||||
code.AddLine("default: return 0;");
|
||||
|
||||
code.AddLine('}');
|
||||
--code.scope;
|
||||
code.AddLine('}');
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void VisitBlock(const NodeBlock& bb) {
|
||||
for (const Node node : bb) {
|
||||
if (const std::string expr = Visit(node); !expr.empty()) {
|
||||
@@ -483,70 +549,12 @@ private:
|
||||
return value;
|
||||
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(node)) {
|
||||
const auto attribute = abuf->GetIndex();
|
||||
const auto element = abuf->GetElement();
|
||||
|
||||
const auto GeometryPass = [&](const std::string& name) {
|
||||
if (stage == ShaderStage::Geometry && abuf->GetBuffer()) {
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
|
||||
// set an 0x80000000 index for those and the shader fails to build. Find out why
|
||||
// this happens and what's its intent.
|
||||
return "gs_" + name + "[ftou(" + Visit(abuf->GetBuffer()) +
|
||||
") % MAX_VERTEX_INPUT]";
|
||||
}
|
||||
return name;
|
||||
};
|
||||
|
||||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
return GeometryPass("position") + GetSwizzle(element);
|
||||
} else {
|
||||
return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
|
||||
}
|
||||
case Attribute::Index::PointCoord:
|
||||
switch (element) {
|
||||
case 0:
|
||||
return "gl_PointCoord.x";
|
||||
case 1:
|
||||
return "gl_PointCoord.y";
|
||||
case 2:
|
||||
case 3:
|
||||
return "0";
|
||||
}
|
||||
UNREACHABLE();
|
||||
return "0";
|
||||
case Attribute::Index::TessCoordInstanceIDVertexID:
|
||||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(stage == ShaderStage::Vertex);
|
||||
switch (element) {
|
||||
case 2:
|
||||
// Config pack's first value is instance_id.
|
||||
return "uintBitsToFloat(config_pack[0])";
|
||||
case 3:
|
||||
return "uintBitsToFloat(gl_VertexID)";
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
|
||||
return "0";
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ShaderStage::Fragment);
|
||||
switch (element) {
|
||||
case 3:
|
||||
return "itof(gl_FrontFacing ? -1 : 0)";
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
|
||||
return "0";
|
||||
default:
|
||||
if (attribute >= Attribute::Index::Attribute_0 &&
|
||||
attribute <= Attribute::Index::Attribute_31) {
|
||||
return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element);
|
||||
}
|
||||
break;
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry,
|
||||
"Physical attributes in geometry shaders are not implemented");
|
||||
if (abuf->IsPhysicalBuffer()) {
|
||||
return "readPhysicalAttribute(ftou(" + Visit(abuf->GetPhysicalAddress()) + "))";
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
|
||||
return ReadAttribute(abuf->GetIndex(), abuf->GetElement(), abuf->GetBuffer());
|
||||
|
||||
} else if (const auto cbuf = std::get_if<CbufNode>(node)) {
|
||||
const Node offset = cbuf->GetOffset();
|
||||
@@ -598,6 +606,69 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string ReadAttribute(Attribute::Index attribute, u32 element, Node buffer = {}) {
|
||||
const auto GeometryPass = [&](std::string name) {
|
||||
if (stage == ShaderStage::Geometry && buffer) {
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
|
||||
// set an 0x80000000 index for those and the shader fails to build. Find out why
|
||||
// this happens and what's its intent.
|
||||
return "gs_" + std::move(name) + "[ftou(" + Visit(buffer) + ") % MAX_VERTEX_INPUT]";
|
||||
}
|
||||
return name;
|
||||
};
|
||||
|
||||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
return GeometryPass("position") + GetSwizzle(element);
|
||||
} else {
|
||||
return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
|
||||
}
|
||||
case Attribute::Index::PointCoord:
|
||||
switch (element) {
|
||||
case 0:
|
||||
return "gl_PointCoord.x";
|
||||
case 1:
|
||||
return "gl_PointCoord.y";
|
||||
case 2:
|
||||
case 3:
|
||||
return "0";
|
||||
}
|
||||
UNREACHABLE();
|
||||
return "0";
|
||||
case Attribute::Index::TessCoordInstanceIDVertexID:
|
||||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(stage == ShaderStage::Vertex);
|
||||
switch (element) {
|
||||
case 2:
|
||||
// Config pack's first value is instance_id.
|
||||
return "uintBitsToFloat(config_pack[0])";
|
||||
case 3:
|
||||
return "uintBitsToFloat(gl_VertexID)";
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
|
||||
return "0";
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ShaderStage::Fragment);
|
||||
switch (element) {
|
||||
case 3:
|
||||
return "itof(gl_FrontFacing ? -1 : 0)";
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
|
||||
return "0";
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element);
|
||||
}
|
||||
break;
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
|
||||
return "0";
|
||||
}
|
||||
|
||||
std::string ApplyPrecise(Operation operation, const std::string& value) {
|
||||
if (!IsPrecise(operation)) {
|
||||
return value;
|
||||
@@ -833,6 +904,8 @@ private:
|
||||
target = GetRegister(gpr->GetIndex());
|
||||
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(dest)) {
|
||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
||||
|
||||
target = [&]() -> std::string {
|
||||
switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
|
||||
case Attribute::Index::Position:
|
||||
@@ -844,8 +917,7 @@ private:
|
||||
case Attribute::Index::ClipDistances4567:
|
||||
return "gl_ClipDistance[" + std::to_string(abuf->GetElement() + 4) + ']';
|
||||
default:
|
||||
if (attribute >= Attribute::Index::Attribute_0 &&
|
||||
attribute <= Attribute::Index::Attribute_31) {
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement());
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
|
||||
@@ -1591,15 +1663,11 @@ private:
|
||||
}
|
||||
|
||||
std::string GetInputAttribute(Attribute::Index attribute) const {
|
||||
const auto index{static_cast<u32>(attribute) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)};
|
||||
return GetDeclarationWithSuffix(index, "input_attr");
|
||||
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr");
|
||||
}
|
||||
|
||||
std::string GetOutputAttribute(Attribute::Index attribute) const {
|
||||
const auto index{static_cast<u32>(attribute) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)};
|
||||
return GetDeclarationWithSuffix(index, "output_attr");
|
||||
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
|
||||
}
|
||||
|
||||
std::string GetConstBuffer(u32 index) const {
|
||||
@@ -1640,6 +1708,19 @@ private:
|
||||
return name + '_' + std::to_string(index) + '_' + suffix;
|
||||
}
|
||||
|
||||
u32 GetNumPhysicalInputAttributes() const {
|
||||
return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
|
||||
}
|
||||
|
||||
u32 GetNumPhysicalAttributes() const {
|
||||
return std::min<u32>(device.GetMaxVertexAttributes(), Maxwell::NumVertexAttributes);
|
||||
}
|
||||
|
||||
u32 GetNumPhysicalVaryings() const {
|
||||
return std::min<u32>(device.GetMaxVaryings() - GENERIC_VARYING_START_LOCATION,
|
||||
Maxwell::NumVaryings);
|
||||
}
|
||||
|
||||
const Device& device;
|
||||
const ShaderIR& ir;
|
||||
const ShaderStage stage;
|
||||
|
||||
@@ -104,8 +104,9 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system)
|
||||
: system{system}, precompiled_cache_virtual_file_offset{0} {}
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
||||
|
||||
ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default;
|
||||
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
@@ -243,7 +244,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto entry = LoadDecompiledEntry();
|
||||
auto entry = LoadDecompiledEntry();
|
||||
if (!entry) {
|
||||
return {};
|
||||
}
|
||||
@@ -287,13 +288,13 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> code(code_size);
|
||||
std::string code(code_size, '\0');
|
||||
if (!LoadArrayFromPrecompiled(code.data(), code.size())) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
entry.code = std::move(code);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (!LoadObjectFromPrecompiled(const_buffers_count)) {
|
||||
@@ -303,12 +304,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
bool is_indirect{};
|
||||
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(is_indirect)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
@@ -320,18 +321,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
u8 is_bindless{};
|
||||
bool is_array{};
|
||||
bool is_shadow{};
|
||||
bool is_bindless{};
|
||||
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) ||
|
||||
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
|
||||
static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type),
|
||||
is_array != 0, is_shadow != 0, is_bindless != 0);
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
@@ -342,21 +342,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
u8 is_read{};
|
||||
u8 is_written{};
|
||||
bool is_read{};
|
||||
bool is_written{};
|
||||
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) ||
|
||||
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0,
|
||||
is_written != 0);
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read,
|
||||
is_written);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (!LoadObjectFromPrecompiled(clip_distance_raw))
|
||||
if (!LoadObjectFromPrecompiled(clip_distance)) {
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
@@ -384,7 +383,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(cbuf.IsIndirect())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -396,9 +395,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(sampler.IsArray()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsShadow()) ||
|
||||
!SaveObjectToPrecompiled(sampler.IsBindless())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -409,14 +408,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) {
|
||||
!SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) {
|
||||
if (!SaveObjectToPrecompiled(clip_distance)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,14 +70,14 @@ namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
@@ -162,6 +162,7 @@ struct ShaderDiskCacheDump {
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
~ShaderDiskCacheOpenGL();
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
@@ -259,20 +260,35 @@ private:
|
||||
return SaveArrayToPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
bool SaveObjectToPrecompiled(bool object) {
|
||||
const auto value = static_cast<u8>(object);
|
||||
return SaveArrayToPrecompiled(&value, 1);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
bool LoadObjectFromPrecompiled(T& object) {
|
||||
return LoadArrayFromPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
// Copre system
|
||||
bool LoadObjectFromPrecompiled(bool& object) {
|
||||
u8 value;
|
||||
const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
|
||||
if (!read_ok) {
|
||||
return false;
|
||||
}
|
||||
|
||||
object = value != 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Core system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
|
||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset;
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
|
||||
@@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
};
|
||||
|
||||
)";
|
||||
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
|
||||
|
||||
out += program.first;
|
||||
|
||||
if (setup.IsDualProgram()) {
|
||||
ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
|
||||
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
|
||||
ProgramResult program_b =
|
||||
Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
|
||||
|
||||
@@ -76,7 +76,7 @@ void main() {
|
||||
}
|
||||
})";
|
||||
|
||||
return {out, program.second};
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
|
||||
@@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
};
|
||||
|
||||
)";
|
||||
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
|
||||
out += program.first;
|
||||
@@ -107,7 +107,7 @@ void main() {
|
||||
execute_geometry();
|
||||
};)";
|
||||
|
||||
return {out, program.second};
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
|
||||
@@ -160,7 +160,7 @@ bool AlphaFunc(in float value) {
|
||||
}
|
||||
|
||||
)";
|
||||
ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
|
||||
ProgramResult program =
|
||||
Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
|
||||
|
||||
@@ -172,7 +172,7 @@ void main() {
|
||||
}
|
||||
|
||||
)";
|
||||
return {out, program.second};
|
||||
return {std::move(out), std::move(program.second)};
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
|
||||
@@ -126,6 +126,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
|
||||
return GL_TRIANGLES;
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
return GL_TRIANGLE_FAN;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
|
||||
UNREACHABLE();
|
||||
|
||||
@@ -194,8 +194,8 @@ public:
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& attr : ir.GetInputAttributes()) {
|
||||
entries.attributes.insert(GetGenericAttributeLocation(attr.first));
|
||||
for (const auto& attribute : ir.GetInputAttributes()) {
|
||||
entries.attributes.insert(GetGenericAttributeLocation(attribute));
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_length = ir.GetLength();
|
||||
@@ -321,8 +321,7 @@ private:
|
||||
}
|
||||
|
||||
void DeclareInputAttributes() {
|
||||
for (const auto element : ir.GetInputAttributes()) {
|
||||
const Attribute::Index index = element.first;
|
||||
for (const auto index : ir.GetInputAttributes()) {
|
||||
if (!IsGenericAttribute(index)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
#pragma optimize("", off)
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Attribute;
|
||||
@@ -47,17 +49,20 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
"Indirect attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
|
||||
"Unaligned attribute loads are not supported");
|
||||
UNIMPLEMENTED_IF_MSG(instr.attribute.fmt20.IsPhysical() &&
|
||||
instr.attribute.fmt20.size != Tegra::Shader::AttributeSize::Word,
|
||||
"Non-32 bits PHYS reads are not implemented");
|
||||
|
||||
Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Pass,
|
||||
Tegra::Shader::IpaSampleMode::Default};
|
||||
const Node buffer{GetRegister(instr.gpr39)};
|
||||
|
||||
u64 next_element = instr.attribute.fmt20.element;
|
||||
auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
|
||||
|
||||
const auto LoadNextElement = [&](u32 reg_offset) {
|
||||
const Node buffer = GetRegister(instr.gpr39);
|
||||
const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, input_mode, buffer);
|
||||
const Node attribute{instr.attribute.fmt20.IsPhysical()
|
||||
? GetPhysicalInputAttribute(instr.gpr8, buffer)
|
||||
: GetInputAttribute(static_cast<Attribute::Index>(next_index),
|
||||
next_element, buffer)};
|
||||
|
||||
SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
|
||||
|
||||
@@ -239,6 +244,21 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::AL2P: {
|
||||
// Ignore al2p.direction since we don't care about it.
|
||||
|
||||
// Calculate emulation fake physical address.
|
||||
const Node fixed_address{Immediate(static_cast<u32>(instr.al2p.address))};
|
||||
const Node reg{GetRegister(instr.gpr8)};
|
||||
const Node fake_address{Operation(OperationCode::IAdd, NO_PRECISE, reg, fixed_address)};
|
||||
|
||||
// Set the fake address to target register.
|
||||
SetRegister(bb, instr.gpr0, fake_address);
|
||||
|
||||
// Signal the shader IR to declare all possible attributes and varyings
|
||||
uses_physical_attributes = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
@@ -130,15 +130,18 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::IPA: {
|
||||
const auto& attribute = instr.attribute.fmt28;
|
||||
const bool is_physical = instr.ipa.idx && instr.gpr8.Value() != 0xff;
|
||||
|
||||
const auto attribute = instr.attribute.fmt28;
|
||||
const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
|
||||
instr.ipa.sample_mode.Value()};
|
||||
|
||||
const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
|
||||
Node value = attr;
|
||||
Node value = is_physical ? GetPhysicalInputAttribute(instr.gpr8)
|
||||
: GetInputAttribute(attribute.index, attribute.element);
|
||||
const Tegra::Shader::Attribute::Index index = attribute.index.Value();
|
||||
if (index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
|
||||
index <= Tegra::Shader::Attribute::Index::Attribute_31) {
|
||||
const bool is_generic = index >= Tegra::Shader::Attribute::Index::Attribute_0 &&
|
||||
index <= Tegra::Shader::Attribute::Index::Attribute_31;
|
||||
if (is_generic || is_physical) {
|
||||
// TODO(Blinkhawk): There are cases where a perspective attribute use PASS.
|
||||
// In theory by setting them as perspective, OpenGL does the perspective correction.
|
||||
// A way must figured to reverse the last step of it.
|
||||
|
||||
@@ -21,6 +21,13 @@ using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
ShaderIR::~ShaderIR() = default;
|
||||
|
||||
Node ShaderIR::StoreNode(NodeData&& node_data) {
|
||||
auto store = std::make_unique<NodeData>(node_data);
|
||||
const Node node = store.get();
|
||||
@@ -89,13 +96,14 @@ Node ShaderIR::GetPredicate(bool immediate) {
|
||||
return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer) {
|
||||
const auto [entry, is_new] =
|
||||
used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
|
||||
entry->second.insert(input_mode);
|
||||
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
used_input_attributes.emplace(index);
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
|
||||
}
|
||||
|
||||
return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
|
||||
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
|
||||
uses_physical_attributes = true;
|
||||
return StoreNode(AbufNode(GetRegister(physical_address), buffer));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
|
||||
@@ -328,40 +328,31 @@ struct MetaTexture {
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
inline constexpr MetaArithmetic PRECISE = {true};
|
||||
inline constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
constexpr MetaArithmetic PRECISE = {true};
|
||||
constexpr MetaArithmetic NO_PRECISE = {false};
|
||||
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
class OperationNode final {
|
||||
public:
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {}
|
||||
explicit OperationNode(OperationCode code) : code{code} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta)
|
||||
: code{code}, meta{std::move(meta)} {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, const T*... operands)
|
||||
explicit OperationNode(OperationCode code, const T*... operands)
|
||||
: OperationNode(code, {}, operands...) {}
|
||||
|
||||
template <typename... T>
|
||||
explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
|
||||
: code{code}, meta{std::move(meta)} {
|
||||
|
||||
auto operands_list = {operands_...};
|
||||
for (auto& operand : operands_list) {
|
||||
operands.push_back(operand);
|
||||
}
|
||||
}
|
||||
explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
|
||||
: code{code}, meta{std::move(meta)}, operands{operands_...} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
|
||||
: code{code}, meta{meta}, operands{std::move(operands)} {}
|
||||
|
||||
explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
|
||||
: code{code}, meta{}, operands{std::move(operands)} {}
|
||||
: code{code}, operands{std::move(operands)} {}
|
||||
|
||||
OperationCode GetCode() const {
|
||||
return code;
|
||||
@@ -465,17 +456,14 @@ private:
|
||||
/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
||||
class AbufNode final {
|
||||
public:
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
|
||||
: input_mode{input_mode}, buffer{buffer}, index{index}, element{element} {}
|
||||
|
||||
// Initialize for standard attributes (index is explicit).
|
||||
explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
|
||||
Node buffer = {})
|
||||
: input_mode{}, buffer{buffer}, index{index}, element{element} {}
|
||||
: buffer{buffer}, index{index}, element{element} {}
|
||||
|
||||
Tegra::Shader::IpaMode GetInputMode() const {
|
||||
return input_mode;
|
||||
}
|
||||
// Initialize for physical attributes (index is a variable value).
|
||||
explicit constexpr AbufNode(Node physical_address, Node buffer = {})
|
||||
: physical_address{physical_address}, buffer{buffer} {}
|
||||
|
||||
Tegra::Shader::Attribute::Index GetIndex() const {
|
||||
return index;
|
||||
@@ -489,11 +477,19 @@ public:
|
||||
return buffer;
|
||||
}
|
||||
|
||||
bool IsPhysicalBuffer() const {
|
||||
return physical_address != nullptr;
|
||||
}
|
||||
|
||||
Node GetPhysicalAddress() const {
|
||||
return physical_address;
|
||||
}
|
||||
|
||||
private:
|
||||
const Tegra::Shader::IpaMode input_mode;
|
||||
const Node buffer;
|
||||
const Tegra::Shader::Attribute::Index index;
|
||||
const u32 element;
|
||||
Node physical_address{};
|
||||
Node buffer{};
|
||||
Tegra::Shader::Attribute::Index index{};
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
||||
@@ -567,11 +563,8 @@ private:
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
|
||||
: program_code{program_code}, main_offset{main_offset} {
|
||||
|
||||
Decode();
|
||||
}
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
return basic_blocks;
|
||||
@@ -585,8 +578,7 @@ public:
|
||||
return used_predicates;
|
||||
}
|
||||
|
||||
const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
|
||||
GetInputAttributes() const {
|
||||
const std::set<Tegra::Shader::Attribute::Index>& GetInputAttributes() const {
|
||||
return used_input_attributes;
|
||||
}
|
||||
|
||||
@@ -615,6 +607,10 @@ public:
|
||||
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
|
||||
const Tegra::Shader::Header& GetHeader() const {
|
||||
return header;
|
||||
}
|
||||
@@ -696,8 +692,9 @@ private:
|
||||
/// Generates a predicate node for an immediate true or false value
|
||||
Node GetPredicate(bool immediate);
|
||||
/// Generates a node representing an input attribute. Keeps track of used attributes.
|
||||
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
|
||||
const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
|
||||
Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer = {});
|
||||
/// Generates a node representing a physical input attribute.
|
||||
Node GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer = {});
|
||||
/// Generates a node representing an output attribute. Keeps track of used attributes.
|
||||
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
|
||||
/// Generates a node representing an internal flag
|
||||
@@ -814,11 +811,12 @@ private:
|
||||
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||
Node op_c, Node imm_lut, bool sets_cc);
|
||||
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor);
|
||||
std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
|
||||
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
|
||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||
s64 cursor) const;
|
||||
|
||||
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(NodeBlock& bb,
|
||||
Node addr_register,
|
||||
@@ -835,12 +833,10 @@ private:
|
||||
return StoreNode(OperationNode(code, std::move(meta), operands...));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(operands)));
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
|
||||
return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
|
||||
}
|
||||
@@ -872,13 +868,13 @@ private:
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
|
||||
used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
};
|
||||
|
||||
@@ -17,22 +17,24 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
||||
for (; cursor >= 0; --cursor) {
|
||||
const Node node = code.at(cursor);
|
||||
if (const auto operation = std::get_if<OperationNode>(node)) {
|
||||
if (operation->GetCode() == operation_code)
|
||||
if (operation->GetCode() == operation_code) {
|
||||
return {node, cursor};
|
||||
}
|
||||
}
|
||||
if (const auto conditional = std::get_if<ConditionalNode>(node)) {
|
||||
const auto& conditional_code = conditional->GetCode();
|
||||
const auto [found, internal_cursor] = FindOperation(
|
||||
conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
|
||||
if (found)
|
||||
if (found) {
|
||||
return {found, cursor};
|
||||
}
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
||||
// Cbuf found, but it has to be immediate
|
||||
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||
@@ -65,7 +67,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||
std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const {
|
||||
// Reduce the cursor in one to avoid infinite loops when the instruction sets the same register
|
||||
// that it uses as operand
|
||||
const auto [found, found_cursor] =
|
||||
@@ -80,7 +82,7 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code,
|
||||
}
|
||||
|
||||
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||
s64 cursor) {
|
||||
s64 cursor) const {
|
||||
for (; cursor >= 0; --cursor) {
|
||||
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
||||
if (!found_node) {
|
||||
|
||||
@@ -82,8 +82,6 @@ add_executable(yuzu
|
||||
util/limitable_input_dialog.h
|
||||
util/sequence_dialog/sequence_dialog.cpp
|
||||
util/sequence_dialog/sequence_dialog.h
|
||||
util/spinbox.cpp
|
||||
util/spinbox.h
|
||||
util/util.cpp
|
||||
util/util.h
|
||||
compatdb.cpp
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog) {
|
||||
ui->setupUi(this);
|
||||
ui->labelLogo->setPixmap(QIcon::fromTheme("yuzu").pixmap(200));
|
||||
ui->labelBuildInfo->setText(
|
||||
ui->labelBuildInfo->text().arg(Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc, QString(Common::g_build_date).left(10)));
|
||||
ui->labelLogo->setPixmap(QIcon::fromTheme(QStringLiteral("yuzu")).pixmap(200));
|
||||
ui->labelBuildInfo->setText(ui->labelBuildInfo->text().arg(
|
||||
QString::fromUtf8(Common::g_build_fullname), QString::fromUtf8(Common::g_scm_branch),
|
||||
QString::fromUtf8(Common::g_scm_desc), QString::fromUtf8(Common::g_build_date).left(10)));
|
||||
}
|
||||
|
||||
AboutDialog::~AboutDialog() = default;
|
||||
|
||||
@@ -54,6 +54,6 @@ void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_te
|
||||
|
||||
void QtErrorDisplay::MainWindowFinishedError() {
|
||||
// Acquire the HLE mutex
|
||||
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
|
||||
std::lock_guard lock{HLE::g_hle_lock};
|
||||
callback();
|
||||
}
|
||||
|
||||
@@ -84,10 +84,10 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
|
||||
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
|
||||
|
||||
item_model->insertColumns(0, 1);
|
||||
item_model->setHeaderData(0, Qt::Horizontal, "Users");
|
||||
item_model->setHeaderData(0, Qt::Horizontal, tr("Users"));
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
||||
// with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
// with signals/slots. In this case, QList falls under the umbrella of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
|
||||
@@ -379,6 +379,7 @@ void GRenderWindow::InitRenderTarget() {
|
||||
fmt.setVersion(4, 3);
|
||||
if (Settings::values.use_compatibility_profile) {
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
} else {
|
||||
fmt.setProfile(QSurfaceFormat::CoreProfile);
|
||||
}
|
||||
|
||||
@@ -69,16 +69,20 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
ConfigureGraphics::~ConfigureGraphics() = default;
|
||||
|
||||
void ConfigureGraphics::setConfiguration() {
|
||||
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
|
||||
|
||||
ui->resolution_factor_combobox->setCurrentIndex(
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_compatibility_profile->setEnabled(runtime_lock);
|
||||
ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
|
||||
ui->use_disk_shader_cache->setEnabled(runtime_lock);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
|
||||
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
|
||||
ui->force_30fps_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
ui->force_30fps_mode->setEnabled(runtime_lock);
|
||||
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
|
||||
@@ -135,7 +135,7 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(
|
||||
std::shared_ptr<Tegra::DebugContext> debug_context, QWidget* parent)
|
||||
: QDockWidget(tr("Maxwell Breakpoints"), parent), Tegra::DebugContext::BreakPointObserver(
|
||||
debug_context) {
|
||||
setObjectName("TegraBreakPointsWidget");
|
||||
setObjectName(QStringLiteral("TegraBreakPointsWidget"));
|
||||
|
||||
status_text = new QLabel(tr("Emulation running"));
|
||||
resume_button = new QPushButton(tr("Resume"));
|
||||
|
||||
@@ -47,7 +47,7 @@ private:
|
||||
#endif
|
||||
|
||||
MicroProfileDialog::MicroProfileDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
|
||||
setObjectName("MicroProfile");
|
||||
setObjectName(QStringLiteral("MicroProfile"));
|
||||
setWindowTitle(tr("MicroProfile"));
|
||||
resize(1000, 600);
|
||||
// Remove the "?" button from the titlebar and enable the maximize button
|
||||
@@ -191,7 +191,7 @@ void MicroProfileDrawText(int x, int y, u32 hex_color, const char* text, u32 tex
|
||||
for (u32 i = 0; i < text_length; ++i) {
|
||||
// Position the text baseline 1 pixel above the bottom of the text cell, this gives nice
|
||||
// vertical alignment of text for a wide range of tested fonts.
|
||||
mp_painter->drawText(x, y + MICROPROFILE_TEXT_HEIGHT - 2, QChar(text[i]));
|
||||
mp_painter->drawText(x, y + MICROPROFILE_TEXT_HEIGHT - 2, QString{QLatin1Char{text[i]}});
|
||||
x += MICROPROFILE_TEXT_WIDTH + 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,19 +91,19 @@ WaitTreeMutexInfo::WaitTreeMutexInfo(VAddr mutex_address, const Kernel::HandleTa
|
||||
WaitTreeMutexInfo::~WaitTreeMutexInfo() = default;
|
||||
|
||||
QString WaitTreeMutexInfo::GetText() const {
|
||||
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char('0'));
|
||||
return tr("waiting for mutex 0x%1").arg(mutex_address, 16, 16, QLatin1Char{'0'});
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeMutexInfo::GetChildren() const {
|
||||
const bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list;
|
||||
|
||||
bool has_waiters = (mutex_value & Kernel::Mutex::MutexHasWaitersFlag) != 0;
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(tr("has waiters: %1").arg(has_waiters)));
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char('0'))));
|
||||
if (owner != nullptr)
|
||||
tr("owner handle: 0x%1").arg(owner_handle, 8, 16, QLatin1Char{'0'})));
|
||||
if (owner != nullptr) {
|
||||
list.push_back(std::make_unique<WaitTreeThread>(*owner));
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
@@ -121,11 +121,14 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
||||
u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister];
|
||||
|
||||
while (base_pointer != 0) {
|
||||
u64 lr = Memory::Read64(base_pointer + sizeof(u64));
|
||||
if (lr == 0)
|
||||
const u64 lr = Memory::Read64(base_pointer + sizeof(u64));
|
||||
if (lr == 0) {
|
||||
break;
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("0x%1").arg(lr - sizeof(u32), 16, 16, QChar('0'))));
|
||||
}
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("0x%1").arg(lr - sizeof(u32), 16, 16, QLatin1Char{'0'})));
|
||||
|
||||
base_pointer = Memory::Read64(base_pointer);
|
||||
}
|
||||
|
||||
@@ -174,10 +177,10 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() con
|
||||
|
||||
QString WaitTreeWaitObject::GetResetTypeQString(Kernel::ResetType reset_type) {
|
||||
switch (reset_type) {
|
||||
case Kernel::ResetType::OneShot:
|
||||
return tr("one shot");
|
||||
case Kernel::ResetType::Sticky:
|
||||
return tr("sticky");
|
||||
case Kernel::ResetType::Automatic:
|
||||
return tr("automatic reset");
|
||||
case Kernel::ResetType::Manual:
|
||||
return tr("manual reset");
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
@@ -249,9 +252,9 @@ QString WaitTreeThread::GetText() const {
|
||||
|
||||
const auto& context = thread.GetContext();
|
||||
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
|
||||
.arg(context.pc, 8, 16, QLatin1Char('0'))
|
||||
.arg(context.cpu_registers[30], 8, 16, QLatin1Char('0'));
|
||||
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
|
||||
.arg(context.pc, 8, 16, QLatin1Char{'0'})
|
||||
.arg(context.cpu_registers[30], 8, 16, QLatin1Char{'0'});
|
||||
return QStringLiteral("%1%2 (%3) ").arg(WaitTreeWaitObject::GetText(), pc_info, status);
|
||||
}
|
||||
|
||||
QColor WaitTreeThread::GetColor() const {
|
||||
@@ -424,7 +427,7 @@ void WaitTreeModel::InitItems() {
|
||||
}
|
||||
|
||||
WaitTreeWidget::WaitTreeWidget(QWidget* parent) : QDockWidget(tr("Wait Tree"), parent) {
|
||||
setObjectName("WaitTreeWidget");
|
||||
setObjectName(QStringLiteral("WaitTreeWidget"));
|
||||
view = new QTreeView(this);
|
||||
view->setHeaderHidden(true);
|
||||
setWidget(view);
|
||||
|
||||
@@ -198,11 +198,11 @@ GMainWindow::GMainWindow()
|
||||
|
||||
ConnectMenuEvents();
|
||||
ConnectWidgetEvents();
|
||||
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
UpdateWindowTitle();
|
||||
|
||||
setWindowTitle(QString("yuzu %1| %2-%3")
|
||||
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
|
||||
show();
|
||||
|
||||
Core::System::GetInstance().SetContentProvider(
|
||||
@@ -936,9 +936,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
title_name = FileUtil::GetFilename(filename.toStdString());
|
||||
}
|
||||
|
||||
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
|
||||
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
||||
QString::fromStdString(title_name)));
|
||||
UpdateWindowTitle(QString::fromStdString(title_name));
|
||||
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
loading_screen->show();
|
||||
@@ -979,8 +977,8 @@ void GMainWindow::ShutdownGame() {
|
||||
loading_screen->Clear();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
setWindowTitle(QString("yuzu %1| %2-%3")
|
||||
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
|
||||
|
||||
UpdateWindowTitle();
|
||||
|
||||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
@@ -1767,6 +1765,19 @@ void GMainWindow::OnCaptureScreenshot() {
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateWindowTitle(const QString& title_name) {
|
||||
const QString full_name = QString::fromUtf8(Common::g_build_fullname);
|
||||
const QString branch_name = QString::fromUtf8(Common::g_scm_branch);
|
||||
const QString description = QString::fromUtf8(Common::g_scm_desc);
|
||||
|
||||
if (title_name.isEmpty()) {
|
||||
setWindowTitle(QStringLiteral("yuzu %1| %2-%3").arg(full_name, branch_name, description));
|
||||
} else {
|
||||
setWindowTitle(QStringLiteral("yuzu %1| %4 | %2-%3")
|
||||
.arg(full_name, branch_name, description, title_name));
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusBar() {
|
||||
if (emu_thread == nullptr) {
|
||||
status_bar_update_timer.stop();
|
||||
|
||||
@@ -209,6 +209,7 @@ private slots:
|
||||
|
||||
private:
|
||||
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
||||
void UpdateWindowTitle(const QString& title_name = {});
|
||||
void UpdateStatusBar();
|
||||
|
||||
Ui::MainWindow ui;
|
||||
|
||||
@@ -1,278 +0,0 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Copyright 2014 Tony Wasserka
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the owner nor the names of its contributors may
|
||||
// be used to endorse or promote products derived from this software
|
||||
// without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include <cstdlib>
|
||||
#include <QLineEdit>
|
||||
#include <QRegExpValidator>
|
||||
#include "common/assert.h"
|
||||
#include "yuzu/util/spinbox.h"
|
||||
|
||||
CSpinBox::CSpinBox(QWidget* parent)
|
||||
: QAbstractSpinBox(parent), min_value(-100), max_value(100), value(0), base(10), num_digits(0) {
|
||||
// TODO: Might be nice to not immediately call the slot.
|
||||
// Think of an address that is being replaced by a different one, in which case a lot
|
||||
// invalid intermediate addresses would be read from during editing.
|
||||
connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished);
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void CSpinBox::SetValue(qint64 val) {
|
||||
auto old_value = value;
|
||||
value = std::max(std::min(val, max_value), min_value);
|
||||
|
||||
if (old_value != value) {
|
||||
UpdateText();
|
||||
emit ValueChanged(value);
|
||||
}
|
||||
}
|
||||
|
||||
void CSpinBox::SetRange(qint64 min, qint64 max) {
|
||||
min_value = min;
|
||||
max_value = max;
|
||||
|
||||
SetValue(value);
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void CSpinBox::stepBy(int steps) {
|
||||
auto new_value = value;
|
||||
// Scale number of steps by the currently selected digit
|
||||
// TODO: Move this code elsewhere and enable it.
|
||||
// TODO: Support for num_digits==0, too
|
||||
// TODO: Support base!=16, too
|
||||
// TODO: Make the cursor not jump back to the end of the line...
|
||||
/*if (base == 16 && num_digits > 0) {
|
||||
int digit = num_digits - (lineEdit()->cursorPosition() - prefix.length()) - 1;
|
||||
digit = std::max(0, std::min(digit, num_digits - 1));
|
||||
steps <<= digit * 4;
|
||||
}*/
|
||||
|
||||
// Increment "new_value" by "steps", and perform annoying overflow checks, too.
|
||||
if (steps < 0 && new_value + steps > new_value) {
|
||||
new_value = std::numeric_limits<qint64>::min();
|
||||
} else if (steps > 0 && new_value + steps < new_value) {
|
||||
new_value = std::numeric_limits<qint64>::max();
|
||||
} else {
|
||||
new_value += steps;
|
||||
}
|
||||
|
||||
SetValue(new_value);
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
QAbstractSpinBox::StepEnabled CSpinBox::stepEnabled() const {
|
||||
StepEnabled ret = StepNone;
|
||||
|
||||
if (value > min_value)
|
||||
ret |= StepDownEnabled;
|
||||
|
||||
if (value < max_value)
|
||||
ret |= StepUpEnabled;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CSpinBox::SetBase(int base) {
|
||||
this->base = base;
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void CSpinBox::SetNumDigits(int num_digits) {
|
||||
this->num_digits = num_digits;
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void CSpinBox::SetPrefix(const QString& prefix) {
|
||||
this->prefix = prefix;
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void CSpinBox::SetSuffix(const QString& suffix) {
|
||||
this->suffix = suffix;
|
||||
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
static QString StringToInputMask(const QString& input) {
|
||||
QString mask = input;
|
||||
|
||||
// ... replace any special characters by their escaped counterparts ...
|
||||
mask.replace("\\", "\\\\");
|
||||
mask.replace("A", "\\A");
|
||||
mask.replace("a", "\\a");
|
||||
mask.replace("N", "\\N");
|
||||
mask.replace("n", "\\n");
|
||||
mask.replace("X", "\\X");
|
||||
mask.replace("x", "\\x");
|
||||
mask.replace("9", "\\9");
|
||||
mask.replace("0", "\\0");
|
||||
mask.replace("D", "\\D");
|
||||
mask.replace("d", "\\d");
|
||||
mask.replace("#", "\\#");
|
||||
mask.replace("H", "\\H");
|
||||
mask.replace("h", "\\h");
|
||||
mask.replace("B", "\\B");
|
||||
mask.replace("b", "\\b");
|
||||
mask.replace(">", "\\>");
|
||||
mask.replace("<", "\\<");
|
||||
mask.replace("!", "\\!");
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
void CSpinBox::UpdateText() {
|
||||
// If a fixed number of digits is used, we put the line edit in insertion mode by setting an
|
||||
// input mask.
|
||||
QString mask;
|
||||
if (num_digits != 0) {
|
||||
mask += StringToInputMask(prefix);
|
||||
|
||||
// For base 10 and negative range, demand a single sign character
|
||||
if (HasSign())
|
||||
mask += "X"; // identified as "-" or "+" in the validator
|
||||
|
||||
// Uppercase digits greater than 9.
|
||||
mask += ">";
|
||||
|
||||
// Match num_digits digits
|
||||
// Digits irrelevant to the chosen number base are filtered in the validator
|
||||
mask += QString("H").repeated(std::max(num_digits, 1));
|
||||
|
||||
// Switch off case conversion
|
||||
mask += "!";
|
||||
|
||||
mask += StringToInputMask(suffix);
|
||||
}
|
||||
lineEdit()->setInputMask(mask);
|
||||
|
||||
// Set new text without changing the cursor position. This will cause the cursor to briefly
|
||||
// appear at the end of the line and then to jump back to its original position. That's
|
||||
// a bit ugly, but better than having setText() move the cursor permanently all the time.
|
||||
int cursor_position = lineEdit()->cursorPosition();
|
||||
lineEdit()->setText(TextFromValue());
|
||||
lineEdit()->setCursorPosition(cursor_position);
|
||||
}
|
||||
|
||||
QString CSpinBox::TextFromValue() {
|
||||
return prefix + QString(HasSign() ? ((value < 0) ? "-" : "+") : "") +
|
||||
QString("%1").arg(std::abs(value), num_digits, base, QLatin1Char('0')).toUpper() +
|
||||
suffix;
|
||||
}
|
||||
|
||||
qint64 CSpinBox::ValueFromText() {
|
||||
unsigned strpos = prefix.length();
|
||||
|
||||
QString num_string = text().mid(strpos, text().length() - strpos - suffix.length());
|
||||
return num_string.toLongLong(nullptr, base);
|
||||
}
|
||||
|
||||
bool CSpinBox::HasSign() const {
|
||||
return base == 10 && min_value < 0;
|
||||
}
|
||||
|
||||
void CSpinBox::OnEditingFinished() {
|
||||
// Only update for valid input
|
||||
QString input = lineEdit()->text();
|
||||
int pos = 0;
|
||||
if (QValidator::Acceptable == validate(input, pos))
|
||||
SetValue(ValueFromText());
|
||||
}
|
||||
|
||||
QValidator::State CSpinBox::validate(QString& input, int& pos) const {
|
||||
if (!prefix.isEmpty() && input.left(prefix.length()) != prefix)
|
||||
return QValidator::Invalid;
|
||||
|
||||
int strpos = prefix.length();
|
||||
|
||||
// Empty "numbers" allowed as intermediate values
|
||||
if (strpos >= input.length() - HasSign() - suffix.length())
|
||||
return QValidator::Intermediate;
|
||||
|
||||
DEBUG_ASSERT(base <= 10 || base == 16);
|
||||
QString regexp;
|
||||
|
||||
// Demand sign character for negative ranges
|
||||
if (HasSign())
|
||||
regexp += "[+\\-]";
|
||||
|
||||
// Match digits corresponding to the chosen number base.
|
||||
regexp += QString("[0-%1").arg(std::min(base, 9));
|
||||
if (base == 16) {
|
||||
regexp += "a-fA-F";
|
||||
}
|
||||
regexp += "]";
|
||||
|
||||
// Specify number of digits
|
||||
if (num_digits > 0) {
|
||||
regexp += QString("{%1}").arg(num_digits);
|
||||
} else {
|
||||
regexp += "+";
|
||||
}
|
||||
|
||||
// Match string
|
||||
QRegExp num_regexp(regexp);
|
||||
int num_pos = strpos;
|
||||
QString sub_input = input.mid(strpos, input.length() - strpos - suffix.length());
|
||||
|
||||
if (!num_regexp.exactMatch(sub_input) && num_regexp.matchedLength() == 0)
|
||||
return QValidator::Invalid;
|
||||
|
||||
sub_input = sub_input.left(num_regexp.matchedLength());
|
||||
bool ok;
|
||||
qint64 val = sub_input.toLongLong(&ok, base);
|
||||
|
||||
if (!ok)
|
||||
return QValidator::Invalid;
|
||||
|
||||
// Outside boundaries => don't accept
|
||||
if (val < min_value || val > max_value)
|
||||
return QValidator::Invalid;
|
||||
|
||||
// Make sure we are actually at the end of this string...
|
||||
strpos += num_regexp.matchedLength();
|
||||
|
||||
if (!suffix.isEmpty() && input.mid(strpos) != suffix) {
|
||||
return QValidator::Invalid;
|
||||
} else {
|
||||
strpos += suffix.length();
|
||||
}
|
||||
|
||||
if (strpos != input.length())
|
||||
return QValidator::Invalid;
|
||||
|
||||
// At this point we can say for sure that the input is fine. Let's fix it up a bit though
|
||||
input.replace(num_pos, sub_input.length(), sub_input.toUpper());
|
||||
|
||||
return QValidator::Acceptable;
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Copyright 2014 Tony Wasserka
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the owner nor the names of its contributors may
|
||||
// be used to endorse or promote products derived from this software
|
||||
// without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QAbstractSpinBox>
|
||||
#include <QtGlobal>
|
||||
|
||||
class QVariant;
|
||||
|
||||
/**
|
||||
* A custom spin box widget with enhanced functionality over Qt's QSpinBox
|
||||
*/
|
||||
class CSpinBox : public QAbstractSpinBox {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit CSpinBox(QWidget* parent = nullptr);
|
||||
|
||||
void stepBy(int steps) override;
|
||||
StepEnabled stepEnabled() const override;
|
||||
|
||||
void SetValue(qint64 val);
|
||||
|
||||
void SetRange(qint64 min, qint64 max);
|
||||
|
||||
void SetBase(int base);
|
||||
|
||||
void SetPrefix(const QString& prefix);
|
||||
void SetSuffix(const QString& suffix);
|
||||
|
||||
void SetNumDigits(int num_digits);
|
||||
|
||||
QValidator::State validate(QString& input, int& pos) const override;
|
||||
|
||||
signals:
|
||||
void ValueChanged(qint64 val);
|
||||
|
||||
private slots:
|
||||
void OnEditingFinished();
|
||||
|
||||
private:
|
||||
void UpdateText();
|
||||
|
||||
bool HasSign() const;
|
||||
|
||||
QString TextFromValue();
|
||||
qint64 ValueFromText();
|
||||
|
||||
qint64 min_value, max_value;
|
||||
|
||||
qint64 value;
|
||||
|
||||
QString prefix, suffix;
|
||||
|
||||
int base;
|
||||
|
||||
int num_digits;
|
||||
};
|
||||
@@ -176,9 +176,13 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
const SDL_GLprofile profile = Settings::values.use_compatibility_profile
|
||||
? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
|
||||
: SDL_GL_CONTEXT_PROFILE_CORE;
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
|
||||
@@ -222,6 +222,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
|
||||
|
||||
emu_window->MakeCurrent();
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
while (emu_window->IsOpen()) {
|
||||
|
||||
Reference in New Issue
Block a user