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3 Commits

Author SHA1 Message Date
khang06
84239b87ac Fix clang-format 2018-08-09 01:36:49 -04:00
khang06
36b3cc7cf0 Merge remote-tracking branch 'upstream/master' into bc5 2018-08-09 01:18:02 -04:00
khang06
ca68f0f91d Implement BC5 2018-08-09 01:10:29 -04:00
851 changed files with 22133 additions and 208064 deletions

4
.gitattributes vendored
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@@ -1,4 +0,0 @@
dist/languages/* linguist-vendored
dist/qt_themes/* linguist-vendored
externals/* linguist-vendored
*.h linguist-language=cpp

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@@ -1,27 +1,16 @@
<!--
Please keep in mind yuzu is EXPERIMENTAL SOFTWARE.
Please read the FAQ:
https://yuzu-emu.org/wiki/faq/
Please read the FAQ: https://yuzu-emu.org/wiki/faq/
THIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:
https://community.citra-emu.org/
When submitting an issue, please do the following:
If the FAQ does not answer your question, please go to:
https://community.citra-emu.org/
When submitting an issue, please check the following:
- You have read the above.
- You have provided the version (commit hash) of yuzu you are using.
- You have provided sufficient detail for the issue to be reproduced.
- You have provided system specs (if relevant).
- Please also provide:
- For any issues, a log file
- Provide the version (commit hash) of yuzu you are using.
- Provide sufficient detail for the issue to be reproduced.
- Provide:
- For crashes, a backtrace.
- For graphical issues, comparison screenshots with real hardware.
- For emulation inaccuracies, a test-case (if able).
-->

21
.gitmodules vendored
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@@ -13,6 +13,9 @@
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "fmt"]
path = externals/fmt
url = https://github.com/fmtlib/fmt.git
@@ -28,21 +31,3 @@
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git
[submodule "soundtouch"]
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/discordapp/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "externals/zstd"]
path = externals/zstd
url = https://github.com/facebook/zstd
[submodule "sirit"]
path = externals/sirit
url = https://github.com/ReinUsesLisp/sirit

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@@ -20,28 +20,13 @@ matrix:
install: "./.travis/linux/deps.sh"
script: "./.travis/linux/build.sh"
after_success: "./.travis/linux/upload.sh"
cache: ccache
- os: osx
env: NAME="macos build"
sudo: false
osx_image: xcode10.1
osx_image: xcode9.3
install: "./.travis/macos/deps.sh"
script: "./.travis/macos/build.sh"
after_success: "./.travis/macos/upload.sh"
cache: ccache
- os: linux
env: NAME="MinGW build"
sudo: required
dist: trusty
services: docker
addons:
apt:
packages:
- p7zip-full
install: "./.travis/linux-mingw/deps.sh"
script: "./.travis/linux-mingw/build.sh"
after_success: "./.travis/linux-mingw/upload.sh"
cache: ccache
deploy:
provider: releases
@@ -57,3 +42,7 @@ notifications:
webhooks:
urls:
- https://api.yuzu-emu.org/code/travis/notify
cache:
directories:
- $HOME/.ccache

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@@ -1,3 +1,3 @@
#!/bin/bash -ex
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache citraemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash -ex /yuzu/.travis/clang-format/docker.sh

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@@ -1,3 +1,3 @@
#!/bin/sh -ex
docker pull citraemu/build-environments:linux-clang-format
docker pull ubuntu:18.04

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@@ -1,5 +1,8 @@
#!/bin/bash -ex
apt-get update
apt-get install -y clang-format-6.0
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh

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@@ -1,6 +1,6 @@
#!/bin/bash -ex
if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .travis* dist/*.desktop \
if grep -nr '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .travis* dist/*.desktop \
dist/*.svg dist/*.xml; then
echo Trailing whitespace found, aborting
exit 1

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@@ -11,9 +11,6 @@ if [ -z $TRAVIS_TAG ]; then
RELEASE_NAME=head
else
RELEASE_NAME=$(echo $TRAVIS_TAG | cut -d- -f1)
if [ "$NAME" = "MinGW build" ]; then
RELEASE_NAME="${RELEASE_NAME}-mingw"
fi
fi
mv "$REV_NAME" $RELEASE_NAME

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@@ -1,18 +0,0 @@
# List of environment variables to be shared with Docker containers
CI
TRAVIS
CONTINUOUS_INTEGRATION
TRAVIS_BRANCH
TRAVIS_BUILD_ID
TRAVIS_BUILD_NUMBER
TRAVIS_COMMIT
TRAVIS_COMMIT_RANGE
TRAVIS_EVENT_TYPE
TRAVIS_JOB_ID
TRAVIS_JOB_NUMBER
TRAVIS_REPO_SLUG
TRAVIS_TAG
# yuzu specific flags
ENABLE_COMPATIBILITY_REPORTING
USE_DISCORD_PRESENCE

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@@ -1,3 +0,0 @@
#!/bin/bash -ex
mkdir "$HOME/.ccache" || true
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.travis/linux-mingw/docker.sh

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@@ -1,3 +0,0 @@
#!/bin/sh -ex
docker pull yuzuemu/build-environments:linux-mingw

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@@ -1,50 +0,0 @@
#!/bin/bash -ex
cd /yuzu
# override Travis CI unreasonable ccache size
echo 'max_size = 3.0G' > "$HOME/.ccache/ccache.conf"
# Dirty hack to trick unicorn makefile into believing we are in a MINGW system
mv /bin/uname /bin/uname1 && echo -e '#!/bin/sh\necho MINGW64' >> /bin/uname
chmod +x /bin/uname
# Dirty hack to trick unicorn makefile into believing we have cmd
echo '' >> /bin/cmd
chmod +x /bin/cmd
mkdir build && cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
make -j4
# Clean up the dirty hacks
rm /bin/uname && mv /bin/uname1 /bin/uname
rm /bin/cmd
ccache -s
echo "Tests skipped"
#ctest -VV -C Release
echo 'Prepare binaries...'
cd ..
mkdir package
QT_PLATFORM_DLL_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/'
find build/ -name "yuzu*.exe" -exec cp {} 'package' \;
# copy Qt plugins
mkdir package/platforms
cp "${QT_PLATFORM_DLL_PATH}/qwindows.dll" package/platforms/
cp -rv "${QT_PLATFORM_DLL_PATH}/../mediaservice/" package/
cp -rv "${QT_PLATFORM_DLL_PATH}/../imageformats/" package/
rm -f package/mediaservice/*d.dll
for i in package/*.exe; do
# we need to process pdb here, however, cv2pdb
# does not work here, so we just simply strip all the debug symbols
x86_64-w64-mingw32-strip "${i}"
done
pip3 install pefile
python3 .travis/linux-mingw/scan_dll.py package/*.exe "package/"
python3 .travis/linux-mingw/scan_dll.py package/imageformats/*.dll "package/"

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@@ -1,106 +0,0 @@
import pefile
import sys
import re
import os
import queue
import shutil
# constant definitions
KNOWN_SYS_DLLS = ['WINMM.DLL', 'MSVCRT.DLL', 'VERSION.DLL', 'MPR.DLL',
'DWMAPI.DLL', 'UXTHEME.DLL', 'DNSAPI.DLL', 'IPHLPAPI.DLL']
# below is for Ubuntu 18.04 with specified PPA enabled, if you are using
# other distro or different repositories, change the following accordingly
DLL_PATH = [
'/usr/x86_64-w64-mingw32/bin/',
'/usr/x86_64-w64-mingw32/lib/',
'/usr/lib/gcc/x86_64-w64-mingw32/7.3-posix/'
]
missing = []
def parse_imports(file_name):
results = []
pe = pefile.PE(file_name, fast_load=True)
pe.parse_data_directories()
for entry in pe.DIRECTORY_ENTRY_IMPORT:
current = entry.dll.decode()
current_u = current.upper() # b/c Windows is often case insensitive
# here we filter out system dlls
# dll w/ names like *32.dll are likely to be system dlls
if current_u.upper() not in KNOWN_SYS_DLLS and not re.match(string=current_u, pattern=r'.*32\.DLL'):
results.append(current)
return results
def parse_imports_recursive(file_name, path_list=[]):
q = queue.Queue() # create a FIFO queue
# file_name can be a string or a list for the convience
if isinstance(file_name, str):
q.put(file_name)
elif isinstance(file_name, list):
for i in file_name:
q.put(i)
full_list = []
while q.qsize():
current = q.get_nowait()
print('> %s' % current)
deps = parse_imports(current)
# if this dll does not have any import, ignore it
if not deps:
continue
for dep in deps:
# the dependency already included in the list, skip
if dep in full_list:
continue
# find the requested dll in the provided paths
full_path = find_dll(dep)
if not full_path:
missing.append(dep)
continue
full_list.append(dep)
q.put(full_path)
path_list.append(full_path)
return full_list
def find_dll(name):
for path in DLL_PATH:
for root, _, files in os.walk(path):
for f in files:
if name.lower() == f.lower():
return os.path.join(root, f)
def deploy(name, dst, dry_run=False):
dlls_path = []
parse_imports_recursive(name, dlls_path)
for dll_entry in dlls_path:
if not dry_run:
shutil.copy(dll_entry, dst)
else:
print('[Dry-Run] Copy %s to %s' % (dll_entry, dst))
print('Deploy completed.')
return dlls_path
def main():
if len(sys.argv) < 3:
print('Usage: %s [files to examine ...] [target deploy directory]')
return 1
to_deploy = sys.argv[1:-1]
tgt_dir = sys.argv[-1]
if not os.path.isdir(tgt_dir):
print('%s is not a directory.' % tgt_dir)
return 1
print('Scanning dependencies...')
deploy(to_deploy, tgt_dir)
if missing:
print('Following DLLs are not found: %s' % ('\n'.join(missing)))
return 0
if __name__ == '__main__':
main()

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@@ -1,13 +0,0 @@
#!/bin/bash -ex
. .travis/common/pre-upload.sh
REV_NAME="yuzu-windows-mingw-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.gz"
COMPRESSION_FLAGS="-czvf"
mkdir "$REV_NAME"
# get around the permission issues
cp -r package/* "$REV_NAME"
. .travis/common/post-upload.sh

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@@ -1,4 +1,3 @@
#!/bin/bash -ex
mkdir -p "$HOME/.ccache"
docker run -e ENABLE_COMPATIBILITY_REPORTING --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.travis/linux/docker.sh
docker run -e CCACHE_DIR=/ccache -v $HOME/.ccache:/ccache -v $(pwd):/yuzu ubuntu:18.04 /bin/bash /yuzu/.travis/linux/docker.sh

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@@ -1,3 +1,3 @@
#!/bin/sh -ex
docker pull yuzuemu/build-environments:linux-fresh
docker pull ubuntu:18.04

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@@ -1,11 +1,18 @@
#!/bin/bash -ex
apt-get update
apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget cmake ninja-build ccache
cd /yuzu
export PATH=/usr/lib/ccache:$PATH
ln -sf /usr/bin/ccache /usr/lib/ccache/cc
ln -sf /usr/bin/ccache /usr/lib/ccache/c++
mkdir build && cd build
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -G Ninja
ccache --show-stats > ccache_before
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja
ccache -s
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
ctest -VV -C Release

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@@ -2,16 +2,17 @@
set -o pipefail
export MACOSX_DEPLOYMENT_TARGET=10.14
export MACOSX_DEPLOYMENT_TARGET=10.12
export Qt5_DIR=$(brew --prefix)/opt/qt5
export UNICORNDIR=$(pwd)/externals/unicorn
export PATH="/usr/local/opt/ccache/libexec:$PATH"
mkdir build && cd build
export PATH=/usr/local/opt/ccache/libexec:$PATH
ccache --show-stats > ccache_before
cmake --version
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON
cmake .. -DYUZU_BUILD_UNICORN=ON -DCMAKE_BUILD_TYPE=Release
make -j4
ccache -s
ccache --show-stats > ccache_after
diff -U100 ccache_before ccache_after || true
ctest -VV -C Release

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@@ -1,6 +1,5 @@
#!/bin/sh -ex
brew update
brew install p7zip qt5 sdl2 ccache
brew install dylibbundler p7zip qt5 sdl2 ccache
brew outdated cmake || brew upgrade cmake
pip3 install macpack

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@@ -11,18 +11,100 @@ mkdir "$REV_NAME"
cp build/bin/yuzu-cmd "$REV_NAME"
cp -r build/bin/yuzu.app "$REV_NAME"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu.app/Contents/MacOS/yuzu" -d "../Frameworks"
# move qt frameworks into app bundle for deployment
$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app" -executable="${REV_NAME}/yuzu.app/Contents/MacOS/yuzu"
# move qt libs into app bundle for deployment
$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu-cmd" -d "libs"
# move SDL2 libs into folder for deployment
dylibbundler -b -x "${REV_NAME}/yuzu-cmd" -cd -d "${REV_NAME}/libs" -p "@executable_path/libs/"
# Make the changes to make the yuzu app standalone (i.e. not dependent on the current brew installation).
# To do this, the absolute references to each and every QT framework must be re-written to point to the local frameworks
# (in the Contents/Frameworks folder).
# The "install_name_tool" is used to do so.
# Coreutils is a hack to coerce Homebrew to point to the absolute Cellar path (symlink dereferenced). i.e:
# ls -l /usr/local/opt/qt5:: /usr/local/opt/qt5 -> ../Cellar/qt5/5.6.1-1
# grealpath ../Cellar/qt5/5.6.1-1:: /usr/local/Cellar/qt5/5.6.1-1
brew install coreutils || brew upgrade coreutils || true
REV_NAME_ALT=$REV_NAME/
# grealpath is located in coreutils, there is no "realpath" for OS X :(
QT_BREWS_PATH=$(grealpath "$(brew --prefix qt5)")
BREW_PATH=$(brew --prefix)
QT_VERSION_NUM=5
$BREW_PATH/opt/qt5/bin/macdeployqt "${REV_NAME_ALT}yuzu.app" \
-executable="${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu"
# These are the files that macdeployqt packed into Contents/Frameworks/ - we don't want those, so we replace them.
declare -a macos_libs=("QtCore" "QtWidgets" "QtGui" "QtOpenGL" "QtPrintSupport")
for macos_lib in "${macos_libs[@]}"
do
SC_FRAMEWORK_PART=$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib
# Replace macdeployqt versions of the Frameworks with our own (from /usr/local/opt/qt5/lib/)
cp "$BREW_PATH/opt/qt5/lib/$SC_FRAMEWORK_PART" "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
# Replace references within the embedded Framework files with "internal" versions.
for macos_lib2 in "${macos_libs[@]}"
do
# Since brew references both the non-symlinked and symlink paths of QT5, it needs to be duplicated.
# /usr/local/Cellar/qt5/5.6.1-1/lib and /usr/local/opt/qt5/lib both resolve to the same files.
# So the two lines below are effectively duplicates when resolved as a path, but as strings, they aren't.
RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
install_name_tool -change \
$QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
install_name_tool -change \
"$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
done
done
# Handles `This application failed to start because it could not find or load the Qt platform plugin "cocoa"`
# Which manifests itself as:
# "Exception Type: EXC_CRASH (SIGABRT) | Exception Codes: 0x0000000000000000, 0x0000000000000000 | Exception Note: EXC_CORPSE_NOTIFY"
# There may be more dylibs needed to be fixed...
declare -a macos_plugins=("Plugins/platforms/libqcocoa.dylib")
for macos_lib in "${macos_plugins[@]}"
do
install_name_tool -id @executable_path/../$macos_lib "${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
for macos_lib2 in "${macos_libs[@]}"
do
RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
install_name_tool -change \
$QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
install_name_tool -change \
"$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
done
done
for macos_lib in "${macos_libs[@]}"
do
# Debugging info for Travis-CI
otool -L "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib"
done
# Make the yuzu.app application launch a debugging terminal.
# Store away the actual binary
mv ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu-bin
cat > ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu <<EOL
#!/usr/bin/env bash
cd "\`dirname "\$0"\`"
chmod +x yuzu-bin
open yuzu-bin --args "\$@"
EOL
# Content that will serve as the launching script for yuzu (within the .app folder)
# Make the launching script executable
chmod +x ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu
# Verify loader instructions
find "$REV_NAME" -exec otool -L {} \;
chmod +x ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu
. .travis/common/post-upload.sh

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@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.7)
# CMake 3.6 required for FindBoost to define IMPORTED libs properly on unknown Boost versions
cmake_minimum_required(VERSION 3.6)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
include(DownloadExternals)
@@ -15,33 +15,25 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON
option(ENABLE_QT "Enable the Qt frontend" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(ENABLE_VULKAN "Enables Vulkan backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
DESTINATION ${CMAKE_SOURCE_DIR}/.git/hooks)
endif()
# Sanity check : Check that all submodules are present
# =======================================================================
function(check_submodules_present)
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
file(READ "${CMAKE_SOURCE_DIR}/.gitmodules" gitmodules)
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
foreach(module ${gitmodules})
string(REGEX REPLACE "path *= *" "" module ${module})
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
if (NOT EXISTS "${CMAKE_SOURCE_DIR}/${module}/.git")
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: git submodule update --init --recursive")
endif()
@@ -49,19 +41,6 @@ function(check_submodules_present)
endfunction()
check_submodules_present()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
COPYONLY)
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
@@ -87,12 +66,10 @@ if (NOT ENABLE_GENERIC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" ARM)
detect_architecture("_M_ARM64" ARM64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" ARM)
detect_architecture("__aarch64__" ARM64)
endif()
endif()
@@ -104,26 +81,104 @@ endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
# Configure C++ standard
# Configure compilation flags
# ===========================
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-attributes")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
endif()
endif()
else()
# Silence "deprecation" warnings
add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(/DNOMINMAX)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(/DWIN32_LEAN_AND_MEAN)
# set up output paths for executable binaries (.exe-files, and .dll-files on DLL-capable platforms)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
# Tweak optimization settings
# As far as I can tell, there's no way to override the CMake defaults while leaving user
# changes intact, so we'll just clobber everything and say sorry.
message(STATUS "Cache compiler flags ignored, please edit CMakeLists.txt to change the flags.")
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zo - enhanced debug info for optimized builds
# /permissive- - enables stricter C++ standards conformance checks
set(CMAKE_C_FLAGS "/W3 /MP /Zi /Zo /permissive-" CACHE STRING "" FORCE)
# /EHsc - C++-only exception handling semantics
# /Zc:throwingNew - let codegen assume `operator new` will never return null
# /Zc:inline - let codegen omit inline functions in object files
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} /EHsc /std:c++latest /Zc:throwingNew,inline" CACHE STRING "" FORCE)
# /MDd - Multi-threaded Debug Runtime DLL
set(CMAKE_C_FLAGS_DEBUG "/Od /MDd" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}" CACHE STRING "" FORCE)
# /O2 - Optimization level 2
# /GS- - No stack buffer overflow checks
# /MD - Multi-threaded runtime DLL
set(CMAKE_C_FLAGS_RELEASE "/O2 /GS- /MD" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
endif()
# Fix GCC C++17 and Boost.ICL incompatibility (needed to build dynarmic)
# See https://bugzilla.redhat.com/show_bug.cgi?id=1485641#c1
if (CMAKE_COMPILER_IS_GNUCC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-new-ttp-matching")
endif()
# Set file offset size to 64 bits.
#
# On modern Unixes, this is typically already the case. The lone exception is
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(-D_FILE_OFFSET_BITS=64)
endif()
# CMake seems to only define _DEBUG on Windows
set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
math(EXPR EMU_ARCH_BITS ${CMAKE_SIZEOF_VOID_P}*8)
add_definitions(-DEMU_ARCH_BITS=${EMU_ARCH_BITS})
# System imported libraries
# ======================
find_package(Boost 1.66.0 QUIET)
find_package(Boost 1.63.0 QUIET)
if (NOT Boost_FOUND)
message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
message(STATUS "Boost 1.63.0 or newer not found, falling back to externals")
set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost")
set(Boost_NO_SYSTEM_PATHS OFF)
find_package(Boost QUIET REQUIRED)
endif()
# Output binaries to bin/
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
@@ -132,8 +187,8 @@ find_package(Threads REQUIRED)
if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.8")
if (MSVC14 AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.5")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -165,7 +220,7 @@ if (YUZU_USE_BUNDLED_UNICORN)
if (MSVC)
message(STATUS "unicorn not found, falling back to bundled")
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
if (MSVC14 AND ARCHITECTURE_x86_64)
set(UNICORN_VER "unicorn-yuzu")
else()
message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
@@ -192,25 +247,17 @@ if (YUZU_USE_BUNDLED_UNICORN)
endif()
set(UNICORN_FOUND YES)
set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
set(UNICORN_PREFIX ${CMAKE_SOURCE_DIR}/externals/unicorn)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
find_package(PythonInterp 2.7 REQUIRED)
if (MINGW)
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
else()
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
endif()
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
# ALL makes this custom target build every time
# but it won't actually build if LIBUNICORN_LIBRARY is up to date
add_custom_target(unicorn-build ALL
@@ -224,7 +271,6 @@ endif()
if (UNICORN_FOUND)
add_library(unicorn INTERFACE)
add_dependencies(unicorn unicorn-build)
target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
else()
@@ -233,8 +279,8 @@ endif()
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.12.0-msvc2017_64)
if (MSVC14 AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.10.0-msvc2015_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
@@ -251,29 +297,37 @@ if (ENABLE_QT)
endif()
find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
if (YUZU_USE_QT_WEB_ENGINE)
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
endif ()
endif()
# Platform-specific library requirements
# ======================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
IF (APPLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
elseif (WIN32)
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
endif()
ELSEIF (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
set(PLATFORM_LIBRARIES winmm ws2_32)
if (MINGW)
IF (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
ENDIF (MINGW)
ELSEIF (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
ENDIF (APPLE)
# MINGW: GCC does not support codecvt, so use iconv instead
if (UNIX OR MINGW)
find_library(ICONV_LIBRARY NAMES iconv)
if (ICONV_LIBRARY)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
endif()
endif()
# Setup a custom clang-format target (if clang-format can be found) that will run
@@ -284,12 +338,12 @@ set(CLANG_FORMAT_POSTFIX "-6.0")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
PATHS ${CMAKE_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
set(CLANG_FORMAT "${CMAKE_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
@@ -305,11 +359,11 @@ if (NOT CLANG_FORMAT)
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(SRCS ${CMAKE_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMAND powershell.exe -Command "${CLANG_FORMAT} -i @(Get-ChildItem -Recurse ${SRCS}/* -Include \'*.h\', \'*.cpp\')"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
@@ -345,17 +399,23 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
enable_testing()
add_subdirectory(externals)
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
if(ENABLE_QT)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
else()
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
endif()
# Installation instructions
# =========================
@@ -365,10 +425,10 @@ endif()
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
if(ENABLE_QT AND UNIX AND NOT APPLE)
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.xml"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
endif()

View File

@@ -5,7 +5,6 @@ function(copy_yuzu_Qt5_deps target_dir)
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/")
set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}platforms/)
set(STYLES ${DLL_DEST}styles/)
set(IMAGEFORMATS ${DLL_DEST}imageformats/)
@@ -18,35 +17,7 @@ function(copy_yuzu_Qt5_deps target_dir)
Qt5OpenGL$<$<CONFIG:Debug>:d>.*
Qt5Widgets$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_WEB_ENGINE)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
Qt5Network$<$<CONFIG:Debug>:d>.*
Qt5Positioning$<$<CONFIG:Debug>:d>.*
Qt5PrintSupport$<$<CONFIG:Debug>:d>.*
Qt5Qml$<$<CONFIG:Debug>:d>.*
Qt5Quick$<$<CONFIG:Debug>:d>.*
Qt5QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt5WebChannel$<$<CONFIG:Debug>:d>.*
Qt5WebEngine$<$<CONFIG:Debug>:d>.*
Qt5WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt5WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt5_RESOURCES_DIR} ${DLL_DEST}
qtwebengine_resources.pak
qtwebengine_devtools_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
icudtl.dat
)
endif ()
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS} qjpeg$<$<CONFIG:Debug>:d>.*)
endfunction(copy_yuzu_Qt5_deps)

View File

@@ -1,95 +0,0 @@
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
if (BUILD_REPOSITORY)
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if ("${CMAKE_MATCH_COUNT}" GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

View File

@@ -1,54 +0,0 @@
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# Actually a hack, w/o this will cause some strange errors
set(CMAKE_HOST_WIN32 TRUE)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc-posix)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++-posix)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()

View File

@@ -1 +1,136 @@
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
# Reporting Issues
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.
# Contributing
yuzu is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. We run clang-format on our CI to check the code. Please use it to format your code when contributing. However, it doesn't cover all the rules below. Some of them aren't very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible.
# Using clang format (version 6.0)
When generating the native build script for your toolset, cmake will try to find the correct version of clang format (or will download it on windows). Before running cmake, please install clang format version 6.0 for your platform as follows:
* Windows: do nothing; cmake will download a pre built binary for MSVC and MINGW. MSVC users can additionally install a clang format Visual Studio extension to add features like format on save.
* OSX: run `brew install clang-format`.
* Linux: use your package manager to get an appropriate binary.
If clang format is found, then cmake will add a custom build target that can be run at any time to run clang format against *all* source files and update the formatting in them. This should be used before making a pull request so that the reviewers can spend more time reviewing the code instead of having to worry about minor style violations. On MSVC, you can run clang format by building the clang-format project in the solution. On OSX, you can either use the Makefile target `make clang-format` or by building the clang-format target in XCode. For Makefile builds, you can use the clang-format target with `make clang-format`
### General Rules
* A lot of code was taken from other projects (e.g. Citra, Dolphin, PPSSPP, Gekko). In general, when editing other people's code, follow the style of the module you're in (or better yet, fix the style if it drastically differs from our guide).
* Line width is typically 100 characters. Please do not use 80-characters.
* Don't ever introduce new external dependencies into Core
* Don't use any platform specific code in Core
* Use namespaces often
* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Try to avoid using `dynamic_cast`. Never use `const_cast`. The only exception to this rule is for casting between two numeric types, where C-style casts are encouraged for brevity and readability.
### Naming Rules
* Functions: `PascalCase`
* Variables: `lower_case_underscored`. Prefix with `g_` if global.
* Classes: `PascalCase`
* Files and Directories: `lower_case_underscored`
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
### Indentation/Whitespace Style
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
### Comments
* For regular comments, use C++ style (`//`) comments, even for multi-line ones.
* For doc-comments (Doxygen comments), use `/// ` if it's a single line, else use the `/**` `*/` style featured in the example. Start the text on the second line, not the first containing `/**`.
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
```cpp
// Includes should be sorted lexicographically
// STD includes first
#include <map>
#include <memory>
// then, library includes
#include <nihstro/shared_binary.h>
// finally, yuzu includes
#include "common/math_util.h"
#include "common/vector_math.h"
// each major module is separated
#include "video_core/pica.h"
#include "video_core/video_core.h"
namespace Example {
// Namespace contents are not indented
// Declare globals at the top
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
/// A colorful enum.
enum SomeEnum {
ColorRed, ///< The color of fire.
ColorGreen, ///< The color of grass.
ColorBlue, ///< Not actually the color of water.
};
/**
* Very important struct that does a lot of stuff.
* Note that the asterisks are indented by one space to align to the first line.
*/
struct Position {
int x{}, y{}; // Always intitialize member variables!
};
// Use "typename" rather than "class" here
template <typename T>
void FooBar() {
const std::string some_string{ "prefer uniform initialization" };
int some_array[]{
5,
25,
7,
42,
};
if (note == the_space_after_the_if) {
CallAfunction();
} else {
// Use a space after the // when commenting
}
// Place a single space after the for loop semicolons, prefer pre-increment
for (int i{}; i != 25; ++i) {
// This is how we write loops
}
DoStuff(this, function, call, takes, up, multiple,
lines, like, this);
if (this || condition_takes_up_multiple &&
lines && like && this || everything ||
alright || then) {
// Leave a blank space before the if block body if the condition was continued across
// several lines.
}
switch (var) {
// No indentation for case label
case 1: {
int case_var{ var + 3 };
DoSomething(case_var);
break;
}
case 3:
DoSomething(var);
return;
default:
// Yes, even break for the last case
break;
}
std::vector<T> you_can_declare, a_few, variables, like_this;
}
}
```

View File

@@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

View File

@@ -39,12 +39,11 @@ before_build:
- mkdir %BUILD_TYPE%_build
- cd %BUILD_TYPE%_build
- ps: |
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
if ($env:BUILD_TYPE -eq 'msvc') {
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 .. 2>&1 && exit 0'
} else {
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release .. 2>&1"
}
- cd ..
@@ -94,7 +93,6 @@ after_build:
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
rm "$RELEASE_DIST\*.exe"
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item .\license.txt -Destination $RELEASE_DIST
Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
@@ -126,6 +124,17 @@ after_build:
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
# copy the qt windows plugin dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
@@ -135,18 +144,6 @@ after_build:
# copy the qt jpeg imageformat dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
7z a $MINGW_SEVENZIP $RELEASE_DIST
}
@@ -165,6 +162,10 @@ artifacts:
- path: $(BUILD_ZIP)
name: build
type: zip
- path: $(BUILD_SYMBOLS)
name: debugsymbols
- path: $(BUILD_UPDATE)
name: update
deploy:
provider: GitHub

View File

@@ -1,5 +0,0 @@
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
</qresource>
</RCC>

View File

@@ -9,6 +9,7 @@ target_include_directories(catch-single-include INTERFACE catch/single_include)
# Dynarmic
if (ARCHITECTURE_x86_64)
add_library(xbyak INTERFACE)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
add_subdirectory(dynarmic)
@@ -42,19 +43,17 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
# Open Source Archives
add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
# Unicorn
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# Zstandard
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
target_include_directories(libzstd_static INTERFACE ./zstd/lib)
# SoundTouch
add_subdirectory(soundtouch)
# Xbyak
if (ARCHITECTURE_x86_64)
# Defined before "dynarmic" above
# add_library(xbyak INTERFACE)
target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
# Opus
add_subdirectory(opus)
@@ -65,33 +64,3 @@ if(ENABLE_CUBEB)
set(BUILD_TESTS OFF CACHE BOOL "")
add_subdirectory(cubeb EXCLUDE_FROM_ALL)
endif()
# DiscordRPC
if (USE_DISCORD_PRESENCE)
add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
endif()
# Sirit
if (ENABLE_VULKAN)
add_subdirectory(sirit)
endif()
if (ENABLE_WEB_SERVICE)
# LibreSSL
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl INTERFACE ./libressl/include)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
# lurlparser
add_subdirectory(lurlparser EXCLUDE_FROM_ALL)
# httplib
add_library(httplib INTERFACE)
target_include_directories(httplib INTERFACE ./httplib)
# JSON
add_library(json-headers INTERFACE)
target_include_directories(json-headers INTERFACE ./json)
endif()

View File

@@ -33,10 +33,6 @@ else()
endif()
if(NOT HEAD_HASH)
if(EXISTS "@GIT_DATA@/head-ref")
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
else()
set(HEAD_HASH "Unknown")
endif()
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

Submodule externals/discord-rpc deleted from e32d001809

2
externals/fmt vendored

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@@ -1,15 +0,0 @@
From https://github.com/yhirose/cpp-httplib/commit/d9479bc0b12e8a1e8bce2d34da4feeef488581f3
MIT License
===
cpp-httplib
A C++11 header-only HTTP library.
It's extremely easy to setup. Just include httplib.h file in your code!
Inspired by Sinatra and express.
© 2017 Yuji Hirose

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@@ -1,9 +0,0 @@
JSON for Modern C++
===================
v3.1.2
This is a mirror providing the single required header file.
The original repository can be found at:
https://github.com/nlohmann/json/commit/d2dd27dc3b8472dbaa7d66f83619b3ebcd9185fe

17300
externals/json/json.hpp vendored

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1
externals/libressl vendored

Submodule externals/libressl deleted from 7d01cb01cb

View File

@@ -1,8 +0,0 @@
add_library(lurlparser
LUrlParser.cpp
LUrlParser.h
)
create_target_directory_groups(lurlparser)
target_include_directories(lurlparser INTERFACE ${CMAKE_CURRENT_SOURCE_DIR})

View File

@@ -1,265 +0,0 @@
/*
* Lightweight URL & URI parser (RFC 1738, RFC 3986)
* https://github.com/corporateshark/LUrlParser
*
* The MIT License (MIT)
*
* Copyright (C) 2015 Sergey Kosarevsky (sk@linderdaum.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "LUrlParser.h"
#include <algorithm>
#include <cstring>
#include <stdlib.h>
// check if the scheme name is valid
static bool IsSchemeValid( const std::string& SchemeName )
{
for ( auto c : SchemeName )
{
if ( !isalpha( c ) && c != '+' && c != '-' && c != '.' ) return false;
}
return true;
}
bool LUrlParser::clParseURL::GetPort( int* OutPort ) const
{
if ( !IsValid() ) { return false; }
int Port = atoi( m_Port.c_str() );
if ( Port <= 0 || Port > 65535 ) { return false; }
if ( OutPort ) { *OutPort = Port; }
return true;
}
// based on RFC 1738 and RFC 3986
LUrlParser::clParseURL LUrlParser::clParseURL::ParseURL( const std::string& URL )
{
LUrlParser::clParseURL Result;
const char* CurrentString = URL.c_str();
/*
* <scheme>:<scheme-specific-part>
* <scheme> := [a-z\+\-\.]+
* For resiliency, programs interpreting URLs should treat upper case letters as equivalent to lower case in scheme names
*/
// try to read scheme
{
const char* LocalString = strchr( CurrentString, ':' );
if ( !LocalString )
{
return clParseURL( LUrlParserError_NoUrlCharacter );
}
// save the scheme name
Result.m_Scheme = std::string( CurrentString, LocalString - CurrentString );
if ( !IsSchemeValid( Result.m_Scheme ) )
{
return clParseURL( LUrlParserError_InvalidSchemeName );
}
// scheme should be lowercase
std::transform( Result.m_Scheme.begin(), Result.m_Scheme.end(), Result.m_Scheme.begin(), ::tolower );
// skip ':'
CurrentString = LocalString+1;
}
/*
* //<user>:<password>@<host>:<port>/<url-path>
* any ":", "@" and "/" must be normalized
*/
// skip "//"
if ( *CurrentString++ != '/' ) return clParseURL( LUrlParserError_NoDoubleSlash );
if ( *CurrentString++ != '/' ) return clParseURL( LUrlParserError_NoDoubleSlash );
// check if the user name and password are specified
bool bHasUserName = false;
const char* LocalString = CurrentString;
while ( *LocalString )
{
if ( *LocalString == '@' )
{
// user name and password are specified
bHasUserName = true;
break;
}
else if ( *LocalString == '/' )
{
// end of <host>:<port> specification
bHasUserName = false;
break;
}
LocalString++;
}
// user name and password
LocalString = CurrentString;
if ( bHasUserName )
{
// read user name
while ( *LocalString && *LocalString != ':' && *LocalString != '@' ) LocalString++;
Result.m_UserName = std::string( CurrentString, LocalString - CurrentString );
// proceed with the current pointer
CurrentString = LocalString;
if ( *CurrentString == ':' )
{
// skip ':'
CurrentString++;
// read password
LocalString = CurrentString;
while ( *LocalString && *LocalString != '@' ) LocalString++;
Result.m_Password = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
}
// skip '@'
if ( *CurrentString != '@' )
{
return clParseURL( LUrlParserError_NoAtSign );
}
CurrentString++;
}
bool bHasBracket = ( *CurrentString == '[' );
// go ahead, read the host name
LocalString = CurrentString;
while ( *LocalString )
{
if ( bHasBracket && *LocalString == ']' )
{
// end of IPv6 address
LocalString++;
break;
}
else if ( !bHasBracket && ( *LocalString == ':' || *LocalString == '/' ) )
{
// port number is specified
break;
}
LocalString++;
}
Result.m_Host = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
// is port number specified?
if ( *CurrentString == ':' )
{
CurrentString++;
// read port number
LocalString = CurrentString;
while ( *LocalString && *LocalString != '/' ) LocalString++;
Result.m_Port = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
}
// end of string
if ( !*CurrentString )
{
Result.m_ErrorCode = LUrlParserError_Ok;
return Result;
}
// skip '/'
if ( *CurrentString != '/' )
{
return clParseURL( LUrlParserError_NoSlash );
}
CurrentString++;
// parse the path
LocalString = CurrentString;
while ( *LocalString && *LocalString != '#' && *LocalString != '?' ) LocalString++;
Result.m_Path = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
// check for query
if ( *CurrentString == '?' )
{
// skip '?'
CurrentString++;
// read query
LocalString = CurrentString;
while ( *LocalString && *LocalString != '#' ) LocalString++;
Result.m_Query = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
}
// check for fragment
if ( *CurrentString == '#' )
{
// skip '#'
CurrentString++;
// read fragment
LocalString = CurrentString;
while ( *LocalString ) LocalString++;
Result.m_Fragment = std::string( CurrentString, LocalString - CurrentString );
CurrentString = LocalString;
}
Result.m_ErrorCode = LUrlParserError_Ok;
return Result;
}

View File

@@ -1,78 +0,0 @@
/*
* Lightweight URL & URI parser (RFC 1738, RFC 3986)
* https://github.com/corporateshark/LUrlParser
*
* The MIT License (MIT)
*
* Copyright (C) 2015 Sergey Kosarevsky (sk@linderdaum.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <string>
namespace LUrlParser
{
enum LUrlParserError
{
LUrlParserError_Ok = 0,
LUrlParserError_Uninitialized = 1,
LUrlParserError_NoUrlCharacter = 2,
LUrlParserError_InvalidSchemeName = 3,
LUrlParserError_NoDoubleSlash = 4,
LUrlParserError_NoAtSign = 5,
LUrlParserError_UnexpectedEndOfLine = 6,
LUrlParserError_NoSlash = 7,
};
class clParseURL
{
public:
LUrlParserError m_ErrorCode;
std::string m_Scheme;
std::string m_Host;
std::string m_Port;
std::string m_Path;
std::string m_Query;
std::string m_Fragment;
std::string m_UserName;
std::string m_Password;
clParseURL()
: m_ErrorCode( LUrlParserError_Uninitialized )
{}
/// return 'true' if the parsing was successful
bool IsValid() const { return m_ErrorCode == LUrlParserError_Ok; }
/// helper to convert the port number to int, return 'true' if the port is valid (within the 0..65535 range)
bool GetPort( int* OutPort ) const;
/// parse the URL
static clParseURL ParseURL( const std::string& URL );
private:
explicit clParseURL( LUrlParserError ErrorCode )
: m_ErrorCode( ErrorCode )
{}
};
} // namespace LUrlParser

View File

@@ -1,19 +0,0 @@
From https://github.com/corporateshark/LUrlParser/commit/455d5e2d27e3946f11ad0328fee9ee2628e6a8e2
MIT License
===
Lightweight URL & URI parser (RFC 1738, RFC 3986)
(C) Sergey Kosarevsky, 2015
@corporateshark sk@linderdaum.com
http://www.linderdaum.com
http://blog.linderdaum.com
=============================
A tiny and lightweight URL & URI parser (RFC 1738, RFC 3986) written in C++.

View File

@@ -1,16 +0,0 @@
add_library(open_source_archives
src/FontChineseSimplified.cpp
src/FontChineseTraditional.cpp
src/FontExtendedChineseSimplified.cpp
src/FontKorean.cpp
src/FontNintendoExtended.cpp
src/FontStandard.cpp
include/FontChineseSimplified.h
include/FontChineseTraditional.h
include/FontExtendedChineseSimplified.h
include/FontKorean.h
include/FontNintendoExtended.h
include/FontStandard.h
)
target_include_directories(open_source_archives PUBLIC include)

View File

@@ -1,4 +0,0 @@
These files were generated by https://github.com/FearlessTobi/yuzu_system_archives at git commit 0a24b0c9f38d71fb2c4bba5645a39029e539a5ec. To generate the files use the run.sh inside that repository.
The follwing system archives are currently included:
- JPN/EUR/USA System Font

View File

@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontChineseSimplified;

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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 222236> FontChineseTraditional;

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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 293516> FontExtendedChineseSimplified;

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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontKorean;

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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 172064> FontNintendoExtended;

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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontStandard;

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2
externals/opus vendored

1
externals/sirit vendored

Submodule externals/sirit deleted from f7c4b07a7e

Submodule externals/soundtouch deleted from 060181eaf2

1
externals/xbyak vendored Submodule

Submodule externals/xbyak added at 71b75f653f

1
externals/zstd vendored

Submodule externals/zstd deleted from 470344d33e

View File

@@ -1,82 +1,15 @@
# Enable modules to include each other's files
include_directories(.)
# CMake seems to only define _DEBUG on Windows
set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
# Set compilation flags
if (MSVC)
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
# Silence "deprecation" warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(-DNOMINMAX)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(-DWIN32_LEAN_AND_MEAN)
# Ensure that projects build with Unicode support.
add_definitions(-DUNICODE -D_UNICODE)
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zo - enhanced debug info for optimized builds
# /permissive- - enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
# /Zc:throwingNew - let codegen assume `operator new` will never return null
# /Zc:inline - let codegen omit inline functions in object files
add_compile_options(/W3 /MP /Zi /Zo /permissive- /EHsc /std:c++latest /Zc:throwingNew,inline)
# /GS- - No stack buffer overflow checks
add_compile_options("$<$<CONFIG:Release>:/GS->")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else()
add_compile_options("-Wno-attributes")
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)
add_compile_options("-stdlib=libc++")
endif()
# Set file offset size to 64 bits.
#
# On modern Unixes, this is typically already the case. The lone exception is
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
add_definitions(-D_FILE_OFFSET_BITS=64)
endif()
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)
add_compile_options("-static")
endif()
endif()
endif()
add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(tests)
if (ENABLE_SDL2)
add_subdirectory(yuzu_cmd)
endif()
if (ENABLE_QT)
add_subdirectory(yuzu)
endif()
if (ENABLE_WEB_SERVICE)
add_subdirectory(web_service)
endif()

View File

@@ -1,8 +1,4 @@
add_library(audio_core STATIC
algorithm/filter.cpp
algorithm/filter.h
algorithm/interpolate.cpp
algorithm/interpolate.h
audio_out.cpp
audio_out.h
audio_renderer.cpp
@@ -11,14 +7,12 @@ add_library(audio_core STATIC
codec.cpp
codec.h
null_sink.h
stream.cpp
stream.h
sink.h
sink_details.cpp
sink_details.h
sink_stream.h
stream.cpp
stream.h
time_stretch.cpp
time_stretch.h
$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
)
@@ -26,7 +20,6 @@ add_library(audio_core STATIC
create_target_directory_groups(audio_core)
target_link_libraries(audio_core PUBLIC common core)
target_link_libraries(audio_core PRIVATE SoundTouch)
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)

View File

@@ -1,79 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#define _USE_MATH_DEFINES
#include <algorithm>
#include <array>
#include <cmath>
#include <vector>
#include "audio_core/algorithm/filter.h"
#include "common/common_types.h"
namespace AudioCore {
Filter Filter::LowPass(double cutoff, double Q) {
const double w0 = 2.0 * M_PI * cutoff;
const double sin_w0 = std::sin(w0);
const double cos_w0 = std::cos(w0);
const double alpha = sin_w0 / (2 * Q);
const double a0 = 1 + alpha;
const double a1 = -2.0 * cos_w0;
const double a2 = 1 - alpha;
const double b0 = 0.5 * (1 - cos_w0);
const double b1 = 1.0 * (1 - cos_w0);
const double b2 = 0.5 * (1 - cos_w0);
return {a0, a1, a2, b0, b1, b2};
}
Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
Filter::Filter(double a0, double a1, double a2, double b0, double b1, double b2)
: a1(a1 / a0), a2(a2 / a0), b0(b0 / a0), b1(b1 / a0), b2(b2 / a0) {}
void Filter::Process(std::vector<s16>& signal) {
const std::size_t num_frames = signal.size() / 2;
for (std::size_t i = 0; i < num_frames; i++) {
std::rotate(in.begin(), in.end() - 1, in.end());
std::rotate(out.begin(), out.end() - 1, out.end());
for (std::size_t ch = 0; ch < channel_count; ch++) {
in[0][ch] = signal[i * channel_count + ch];
out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
a2 * out[2][ch];
signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
}
}
}
/// Calculates the appropriate Q for each biquad in a cascading filter.
/// @param total_count The total number of biquads to be cascaded.
/// @param index 0-index of the biquad to calculate the Q value for.
static double CascadingBiquadQ(std::size_t total_count, std::size_t index) {
const double pole = M_PI * (2 * index + 1) / (4.0 * total_count);
return 1.0 / (2.0 * std::cos(pole));
}
CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) {
std::vector<Filter> cascade(cascade_size);
for (std::size_t i = 0; i < cascade_size; i++) {
cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
}
return CascadingFilter{std::move(cascade)};
}
CascadingFilter::CascadingFilter() = default;
CascadingFilter::CascadingFilter(std::vector<Filter> filters) : filters(std::move(filters)) {}
void CascadingFilter::Process(std::vector<s16>& signal) {
for (auto& filter : filters) {
filter.Process(signal);
}
}
} // namespace AudioCore

View File

@@ -1,62 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "common/common_types.h"
namespace AudioCore {
/// Digital biquad filter:
///
/// b0 + b1 z^-1 + b2 z^-2
/// H(z) = ------------------------
/// a0 + a1 z^-1 + b2 z^-2
class Filter {
public:
/// Creates a low-pass filter.
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
/// @param Q Determines the quality factor of this filter.
static Filter LowPass(double cutoff, double Q = 0.7071);
/// Passthrough filter.
Filter();
Filter(double a0, double a1, double a2, double b0, double b1, double b2);
void Process(std::vector<s16>& signal);
private:
static constexpr std::size_t channel_count = 2;
/// Coefficients are in normalized form (a0 = 1.0).
double a1, a2, b0, b1, b2;
/// Input History
std::array<std::array<double, channel_count>, 3> in;
/// Output History
std::array<std::array<double, channel_count>, 3> out;
};
/// Cascade filters to build up higher-order filters from lower-order ones.
class CascadingFilter {
public:
/// Creates a cascading low-pass filter.
/// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
/// @param cascade_size Number of biquads in cascade.
static CascadingFilter LowPass(double cutoff, std::size_t cascade_size);
/// Passthrough.
CascadingFilter();
explicit CascadingFilter(std::vector<Filter> filters);
void Process(std::vector<s16>& signal);
private:
std::vector<Filter> filters;
};
} // namespace AudioCore

View File

@@ -1,72 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#define _USE_MATH_DEFINES
#include <algorithm>
#include <cmath>
#include <vector>
#include "audio_core/algorithm/interpolate.h"
#include "common/common_types.h"
#include "common/logging/log.h"
namespace AudioCore {
/// The Lanczos kernel
static double Lanczos(std::size_t a, double x) {
if (x == 0.0)
return 1.0;
const double px = M_PI * x;
return a * std::sin(px) * std::sin(px / a) / (px * px);
}
std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) {
if (input.size() < 2)
return {};
if (ratio <= 0) {
LOG_CRITICAL(Audio, "Nonsensical interpolation ratio {}", ratio);
ratio = 1.0;
}
if (ratio != state.current_ratio) {
const double cutoff_frequency = std::min(0.5 / ratio, 0.5 * ratio);
state.nyquist = CascadingFilter::LowPass(std::clamp(cutoff_frequency, 0.0, 0.4), 3);
state.current_ratio = ratio;
}
state.nyquist.Process(input);
constexpr std::size_t taps = InterpolationState::lanczos_taps;
const std::size_t num_frames = input.size() / 2;
std::vector<s16> output;
output.reserve(static_cast<std::size_t>(input.size() / ratio + 4));
double& pos = state.position;
auto& h = state.history;
for (std::size_t i = 0; i < num_frames; ++i) {
std::rotate(h.begin(), h.end() - 1, h.end());
h[0][0] = input[i * 2 + 0];
h[0][1] = input[i * 2 + 1];
while (pos <= 1.0) {
double l = 0.0;
double r = 0.0;
for (std::size_t j = 0; j < h.size(); j++) {
const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
l += lanczos_calc * h[j][0];
r += lanczos_calc * h[j][1];
}
output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));
pos += ratio;
}
pos -= 1.0;
}
return output;
}
} // namespace AudioCore

View File

@@ -1,43 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include "audio_core/algorithm/filter.h"
#include "common/common_types.h"
namespace AudioCore {
struct InterpolationState {
static constexpr std::size_t lanczos_taps = 4;
static constexpr std::size_t history_size = lanczos_taps * 2 - 1;
double current_ratio = 0.0;
CascadingFilter nyquist;
std::array<std::array<s16, 2>, history_size> history = {};
double position = 0;
};
/// Interpolates input signal to produce output signal.
/// @param input The signal to interpolate.
/// @param ratio Interpolation ratio.
/// ratio > 1.0 results in fewer output samples.
/// ratio < 1.0 results in more output samples.
/// @returns Output signal.
std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
/// Interpolates input signal to produce output signal.
/// @param input The signal to interpolate.
/// @param input_rate The sample rate of input.
/// @param output_rate The desired sample rate of the output.
/// @returns Output signal.
inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
u32 input_rate, u32 output_rate) {
const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
return Interpolate(state, std::move(input), ratio);
}
} // namespace AudioCore

View File

@@ -22,24 +22,24 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
return Stream::Format::Multi51Channel16;
}
UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels);
LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
UNREACHABLE();
return {};
}
StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate,
u32 num_channels, std::string&& name,
StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback) {
if (!sink) {
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
sink = sink_details.factory(Settings::values.audio_device_id);
}
return std::make_shared<Stream>(
core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
}
std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
std::size_t max_count) {
std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count) {
return stream->GetTagsAndReleaseBuffers(max_count);
}

View File

@@ -13,10 +13,6 @@
#include "audio_core/stream.h"
#include "common/common_types.h"
namespace Core::Timing {
class CoreTiming;
}
namespace AudioCore {
/**
@@ -25,11 +21,11 @@ namespace AudioCore {
class AudioOut {
public:
/// Opens a new audio stream
StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels,
std::string&& name, Stream::ReleaseCallback&& release_callback);
StreamPtr OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback);
/// Returns a vector of recently released buffers specified by tag for the specified stream
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, size_t max_count);
/// Starts an audio stream for playback
void StartStream(StreamPtr stream);

View File

@@ -2,14 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/audio_out.h"
#include "audio_core/audio_renderer.h"
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/memory.h"
namespace AudioCore {
@@ -17,94 +12,20 @@ namespace AudioCore {
constexpr u32 STREAM_SAMPLE_RATE{48000};
constexpr u32 STREAM_NUM_CHANNELS{2};
class AudioRenderer::VoiceState {
public:
bool IsPlaying() const {
return is_in_use && info.play_state == PlayState::Started;
}
AudioRenderer::AudioRenderer(AudioRendererParameter params,
Kernel::SharedPtr<Kernel::Event> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count) {
const VoiceOutStatus& GetOutStatus() const {
return out_status;
}
const VoiceInfo& GetInfo() const {
return info;
}
VoiceInfo& GetInfo() {
return info;
}
void SetWaveIndex(std::size_t index);
std::vector<s16> DequeueSamples(std::size_t sample_count);
void UpdateState();
void RefreshBuffer();
private:
bool is_in_use{};
bool is_refresh_pending{};
std::size_t wave_index{};
std::size_t offset{};
Codec::ADPCMState adpcm_state{};
InterpolationState interp_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};
};
class AudioRenderer::EffectState {
public:
const EffectOutStatus& GetOutStatus() const {
return out_status;
}
const EffectInStatus& GetInfo() const {
return info;
}
EffectInStatus& GetInfo() {
return info;
}
void UpdateState();
private:
EffectOutStatus out_status{};
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count) {
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
"AudioRenderer", [=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
audio_core = std::make_unique<AudioCore::AudioOut>();
stream = audio_core->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_core->StartStream(stream);
QueueMixedBuffer(0);
QueueMixedBuffer(1);
QueueMixedBuffer(2);
}
AudioRenderer::~AudioRenderer() = default;
u32 AudioRenderer::GetSampleRate() const {
return worker_params.sample_rate;
}
u32 AudioRenderer::GetSampleCount() const {
return worker_params.sample_count;
}
u32 AudioRenderer::GetMixBufferCount() const {
return worker_params.mix_buffer_count;
}
Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
@@ -118,29 +39,11 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
memory_pool_count * sizeof(MemoryPoolInfo));
// Copy VoiceInfo structs
std::size_t voice_offset{sizeof(UpdateDataHeader) + config.behavior_size +
config.memory_pools_size + config.voice_resource_size};
size_t offset{sizeof(UpdateDataHeader) + config.behavior_size + config.memory_pools_size +
config.voice_resource_size};
for (auto& voice : voices) {
std::memcpy(&voice.GetInfo(), input_params.data() + voice_offset, sizeof(VoiceInfo));
voice_offset += sizeof(VoiceInfo);
}
std::size_t effect_offset{sizeof(UpdateDataHeader) + config.behavior_size +
config.memory_pools_size + config.voice_resource_size +
config.voices_size};
for (auto& effect : effects) {
std::memcpy(&effect.GetInfo(), input_params.data() + effect_offset, sizeof(EffectInStatus));
effect_offset += sizeof(EffectInStatus);
}
// Update memory pool state
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
for (std::size_t index = 0; index < memory_pool.size(); ++index) {
if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
memory_pool[index].state = MemoryPoolStates::Attached;
} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
memory_pool[index].state = MemoryPoolStates::Detached;
}
std::memcpy(&voice.Info(), input_params.data() + offset, sizeof(VoiceInfo));
offset += sizeof(VoiceInfo);
}
// Update voices
@@ -154,8 +57,14 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
}
}
for (auto& effect : effects) {
effect.UpdateState();
// Update memory pool state
std::vector<MemoryPoolEntry> memory_pool(memory_pool_count);
for (size_t index = 0; index < memory_pool.size(); ++index) {
if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestAttach) {
memory_pool[index].state = MemoryPoolStates::Attached;
} else if (mem_pool_info[index].pool_state == MemoryPoolStates::RequestDetach) {
memory_pool[index].state = MemoryPoolStates::Detached;
}
}
// Release previous buffers and queue next ones for playback
@@ -171,30 +80,22 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
response_data.memory_pools_size);
// Copy output voice status
std::size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
size_t voice_out_status_offset{sizeof(UpdateDataHeader) + response_data.memory_pools_size};
for (const auto& voice : voices) {
std::memcpy(output_params.data() + voice_out_status_offset, &voice.GetOutStatus(),
sizeof(VoiceOutStatus));
voice_out_status_offset += sizeof(VoiceOutStatus);
}
std::size_t effect_out_status_offset{
sizeof(UpdateDataHeader) + response_data.memory_pools_size + response_data.voices_size +
response_data.voice_resource_size};
for (const auto& effect : effects) {
std::memcpy(output_params.data() + effect_out_status_offset, &effect.GetOutStatus(),
sizeof(EffectOutStatus));
effect_out_status_offset += sizeof(EffectOutStatus);
}
return output_params;
}
void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
void AudioRenderer::VoiceState::SetWaveIndex(size_t index) {
wave_index = index & 3;
is_refresh_pending = true;
}
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(size_t sample_count) {
if (!IsPlaying()) {
return {};
}
@@ -203,9 +104,9 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
RefreshBuffer();
}
const std::size_t max_size{samples.size() - offset};
const std::size_t dequeue_offset{offset};
std::size_t size{sample_count * STREAM_NUM_CHANNELS};
const size_t max_size{samples.size() - offset};
const size_t dequeue_offset{offset};
size_t size{sample_count * STREAM_NUM_CHANNELS};
if (size > max_size) {
size = max_size;
}
@@ -261,7 +162,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
UNREACHABLE();
break;
}
@@ -269,7 +171,7 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
case 1:
// 1 channel is upsampled to 2 channel
samples.resize(new_samples.size() * 2);
for (std::size_t index = 0; index < new_samples.size(); ++index) {
for (size_t index = 0; index < new_samples.size(); ++index) {
samples[index * 2] = new_samples[index];
samples[index * 2 + 1] = new_samples[index];
}
@@ -280,42 +182,20 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
UNREACHABLE();
break;
}
// Only interpolate when necessary, expensive.
if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
STREAM_SAMPLE_RATE);
}
is_refresh_pending = false;
}
void AudioRenderer::EffectState::UpdateState() {
if (info.is_new) {
out_status.state = EffectStatus::New;
} else {
if (info.type == Effect::Aux) {
ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_info) == 0,
"Aux buffers tried to update");
ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_info) == 0,
"Aux buffers tried to update");
ASSERT_MSG(Memory::Read32(info.aux_info.return_buffer_base) == 0,
"Aux buffers tried to update");
ASSERT_MSG(Memory::Read32(info.aux_info.send_buffer_base) == 0,
"Aux buffers tried to update");
}
}
}
static constexpr s16 ClampToS16(s32 value) {
return static_cast<s16>(std::clamp(value, -32768, 32767));
}
void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
constexpr std::size_t BUFFER_SIZE{512};
constexpr size_t BUFFER_SIZE{512};
std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels());
for (auto& voice : voices) {
@@ -323,7 +203,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
continue;
}
std::size_t offset{};
size_t offset{};
s64 samples_remaining{BUFFER_SIZE};
while (samples_remaining > 0) {
const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
@@ -332,7 +212,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
break;
}
samples_remaining -= samples.size() / stream->GetNumChannels();
samples_remaining -= samples.size();
for (const auto& sample : samples) {
const s32 buffer_sample{buffer[offset]};
@@ -341,11 +221,11 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
}
}
}
audio_out->QueueBuffer(stream, tag, std::move(buffer));
audio_core->QueueBuffer(stream, tag, std::move(buffer));
}
void AudioRenderer::ReleaseAndQueueBuffers() {
const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
const auto released_buffers{audio_core->GetTagsAndReleaseBuffers(stream, 2)};
for (const auto& tag : released_buffers) {
QueueMixedBuffer(tag);
}

View File

@@ -8,56 +8,35 @@
#include <memory>
#include <vector>
#include "audio_core/audio_out.h"
#include "audio_core/codec.h"
#include "audio_core/stream.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/kernel/object.h"
namespace Core::Timing {
class CoreTiming;
}
namespace Kernel {
class WritableEvent;
}
#include "core/hle/kernel/event.h"
namespace AudioCore {
class AudioOut;
enum class PlayState : u8 {
Started = 0,
Stopped = 1,
Paused = 2,
};
enum class Effect : u8 {
None = 0,
Aux = 2,
};
enum class EffectStatus : u8 {
None = 0,
New = 1,
};
struct AudioRendererParameter {
u32_le sample_rate;
u32_le sample_count;
u32_le mix_buffer_count;
u32_le submix_count;
u32_le unknown_8;
u32_le unknown_c;
u32_le voice_count;
u32_le sink_count;
u32_le effect_count;
u32_le performance_frame_count;
u8 is_voice_drop_enabled;
u8 unknown_21;
u8 unknown_22;
u8 execution_mode;
u32_le unknown_1c;
u8 unknown_20;
INSERT_PADDING_BYTES(3);
u32_le splitter_count;
u32_le num_splitter_send_channels;
u32_le unknown_30;
u32_le unknown_2c;
INSERT_PADDING_WORDS(1);
u32_le revision;
};
static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
@@ -144,43 +123,6 @@ struct VoiceOutStatus {
};
static_assert(sizeof(VoiceOutStatus) == 0x10, "VoiceOutStatus has wrong size");
struct AuxInfo {
std::array<u8, 24> input_mix_buffers;
std::array<u8, 24> output_mix_buffers;
u32_le mix_buffer_count;
u32_le sample_rate; // Stored in the aux buffer currently
u32_le sample_count;
u64_le send_buffer_info;
u64_le send_buffer_base;
u64_le return_buffer_info;
u64_le return_buffer_base;
};
static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
struct EffectInStatus {
Effect type;
u8 is_new;
u8 is_enabled;
INSERT_PADDING_BYTES(1);
u32_le mix_id;
u64_le buffer_base;
u64_le buffer_sz;
s32_le priority;
INSERT_PADDING_BYTES(4);
union {
std::array<u8, 0xa0> raw;
AuxInfo aux_info;
};
};
static_assert(sizeof(EffectInStatus) == 0xc0, "EffectInStatus is an invalid size");
struct EffectOutStatus {
EffectStatus state;
INSERT_PADDING_BYTES(0xf);
};
static_assert(sizeof(EffectOutStatus) == 0x10, "EffectOutStatus is an invalid size");
struct UpdateDataHeader {
UpdateDataHeader() {}
@@ -214,27 +156,50 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event);
~AudioRenderer();
AudioRenderer(AudioRendererParameter params, Kernel::SharedPtr<Kernel::Event> buffer_event);
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
void QueueMixedBuffer(Buffer::Tag tag);
void ReleaseAndQueueBuffers();
u32 GetSampleRate() const;
u32 GetSampleCount() const;
u32 GetMixBufferCount() const;
Stream::State GetStreamState() const;
private:
class EffectState;
class VoiceState;
class VoiceState {
public:
bool IsPlaying() const {
return is_in_use && info.play_state == PlayState::Started;
}
const VoiceOutStatus& GetOutStatus() const {
return out_status;
}
const VoiceInfo& GetInfo() const {
return info;
}
VoiceInfo& Info() {
return info;
}
void SetWaveIndex(size_t index);
std::vector<s16> DequeueSamples(size_t sample_count);
void UpdateState();
void RefreshBuffer();
private:
bool is_in_use{};
bool is_refresh_pending{};
size_t wave_index{};
size_t offset{};
Codec::ADPCMState adpcm_state{};
std::vector<s16> samples;
VoiceOutStatus out_status{};
VoiceInfo info{};
};
AudioRendererParameter worker_params;
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event;
Kernel::SharedPtr<Kernel::Event> buffer_event;
std::vector<VoiceState> voices;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
std::unique_ptr<AudioCore::AudioOut> audio_core;
AudioCore::StreamPtr stream;
};

View File

@@ -21,7 +21,7 @@ public:
Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {}
/// Returns the raw audio data for the buffer
std::vector<s16>& GetSamples() {
std::vector<s16>& Samples() {
return samples;
}

View File

@@ -8,27 +8,27 @@
namespace AudioCore::Codec {
std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff,
ADPCMState& state) {
// GC-ADPCM with scale factor and variable coefficients.
// Frames are 8 bytes long containing 14 samples each.
// Samples are 4 bits (one nibble) long.
constexpr std::size_t FRAME_LEN = 8;
constexpr std::size_t SAMPLES_PER_FRAME = 14;
constexpr size_t FRAME_LEN = 8;
constexpr size_t SAMPLES_PER_FRAME = 14;
constexpr std::array<int, 16> SIGNED_NIBBLES = {
{0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1}};
const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
const std::size_t ret_size =
const size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
const size_t ret_size =
sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
std::vector<s16> ret(ret_size);
int yn1 = state.yn1, yn2 = state.yn2;
const std::size_t NUM_FRAMES =
const size_t NUM_FRAMES =
(sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) {
for (size_t framei = 0; framei < NUM_FRAMES; framei++) {
const int frame_header = data[framei * FRAME_LEN];
const int scale = 1 << (frame_header & 0xF);
const int idx = (frame_header >> 4) & 0x7;
@@ -53,9 +53,9 @@ std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM
return static_cast<s16>(val);
};
std::size_t outputi = framei * SAMPLES_PER_FRAME;
std::size_t datai = framei * FRAME_LEN + 1;
for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
size_t outputi = framei * SAMPLES_PER_FRAME;
size_t datai = framei * FRAME_LEN + 1;
for (size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
ret[outputi] = sample1;
outputi++;
@@ -68,8 +68,8 @@ std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM
}
}
state.yn1 = static_cast<s16>(yn1);
state.yn2 = static_cast<s16>(yn2);
state.yn1 = yn1;
state.yn2 = yn2;
return ret;
}

View File

@@ -38,7 +38,7 @@ using ADPCM_Coeff = std::array<s16, 16>;
* @param state ADPCM state, this is updated with new state
* @return Decoded stereo signed PCM16 data, sample_count in length
*/
std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
std::vector<s16> DecodeADPCM(const u8* const data, size_t size, const ADPCM_Coeff& coeff,
ADPCMState& state);
}; // namespace AudioCore::Codec

View File

@@ -3,27 +3,26 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <cstring>
#include "audio_core/cubeb_sink.h"
#include "audio_core/stream.h"
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
#include "common/ring_buffer.h"
#include "core/settings.h"
#ifdef _WIN32
#include <objbase.h>
#endif
namespace AudioCore {
class CubebSinkStream final : public SinkStream {
class SinkStreamImpl final : public SinkStream {
public:
CubebSinkStream(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{std::min(num_channels_, 2u)}, time_stretch{sample_rate,
num_channels} {
SinkStreamImpl(cubeb* ctx, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
const std::string& name)
: ctx{ctx}, num_channels{num_channels_} {
if (num_channels == 6) {
// 6-channel audio does not seem to work with cubeb + SDL, so we downsample this to 2
// channel for now
is_6_channel = true;
num_channels = 2;
}
cubeb_stream_params params{};
params.rate = sample_rate;
@@ -38,7 +37,7 @@ public:
if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
&params, std::max(512u, minimum_latency),
&CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
&SinkStreamImpl::DataCallback, &SinkStreamImpl::StateCallback,
this) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
return;
@@ -50,7 +49,7 @@ public:
}
}
~CubebSinkStream() override {
~SinkStreamImpl() {
if (!ctx) {
return;
}
@@ -62,32 +61,25 @@ public:
cubeb_stream_destroy(stream_backend);
}
void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
if (source_num_channels > num_channels) {
// Downsample 6 channels to 2
std::vector<s16> buf;
buf.reserve(samples.size() * num_channels / source_num_channels);
for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
for (std::size_t ch = 0; ch < num_channels; ch++) {
buf.push_back(samples[i + ch]);
}
}
queue.Push(buf);
void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) override {
if (!ctx) {
return;
}
queue.Push(samples);
}
queue.reserve(queue.size() + samples.size() * GetNumChannels());
std::size_t SamplesInQueue(u32 channel_count) const override {
if (!ctx)
return 0;
return queue.Size() / channel_count;
}
void Flush() override {
should_flush = true;
if (is_6_channel) {
// Downsample 6 channels to 2
const size_t sample_count_copy_size = samples.size() * 2;
queue.reserve(sample_count_copy_size);
for (size_t i = 0; i < samples.size(); i += num_channels) {
queue.push_back(samples[i]);
queue.push_back(samples[i + 1]);
}
} else {
// Copy as-is
std::copy(samples.begin(), samples.end(), std::back_inserter(queue));
}
}
u32 GetNumChannels() const {
@@ -100,23 +92,16 @@ private:
cubeb* ctx{};
cubeb_stream* stream_backend{};
u32 num_channels{};
bool is_6_channel{};
Common::RingBuffer<s16, 0x10000> queue;
std::array<s16, 2> last_frame{};
std::atomic<bool> should_flush{};
TimeStretcher time_stretch;
std::vector<s16> queue;
static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames);
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
};
CubebSink::CubebSink(std::string_view target_device_name) {
// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
#ifdef _WIN32
com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
CubebSink::CubebSink(std::string target_device_name) {
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;
@@ -128,11 +113,10 @@ CubebSink::CubebSink(std::string_view target_device_name) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
const auto collection_end{collection.device + collection.count};
const auto device{
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
return info.friendly_name != nullptr &&
target_device_name == info.friendly_name;
})};
const auto device{std::find_if(collection.device, collection_end,
[&](const cubeb_device_info& device) {
return target_device_name == device.friendly_name;
})};
if (device != collection_end) {
output_device = device->devid;
}
@@ -151,70 +135,47 @@ CubebSink::~CubebSink() {
}
cubeb_destroy(ctx);
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
}
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
const std::string& name) {
sink_streams.push_back(
std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
std::make_unique<SinkStreamImpl>(ctx, sample_rate, num_channels, output_device, name));
return *sink_streams.back();
}
long CubebSinkStream::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
CubebSinkStream* impl = static_cast<CubebSinkStream*>(user_data);
long SinkStreamImpl::DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
void* output_buffer, long num_frames) {
SinkStreamImpl* impl = static_cast<SinkStreamImpl*>(user_data);
u8* buffer = reinterpret_cast<u8*>(output_buffer);
if (!impl) {
return {};
}
const std::size_t num_channels = impl->GetNumChannels();
const std::size_t samples_to_write = num_channels * num_frames;
std::size_t samples_written;
const size_t frames_to_write{
std::min(impl->queue.size() / impl->GetNumChannels(), static_cast<size_t>(num_frames))};
if (Settings::values.enable_audio_stretching) {
const std::vector<s16> in{impl->queue.Pop()};
const std::size_t num_in{in.size() / num_channels};
s16* const out{reinterpret_cast<s16*>(buffer)};
const std::size_t out_frames =
impl->time_stretch.Process(in.data(), num_in, out, num_frames);
samples_written = out_frames * num_channels;
memcpy(buffer, impl->queue.data(), frames_to_write * sizeof(s16) * impl->GetNumChannels());
impl->queue.erase(impl->queue.begin(),
impl->queue.begin() + frames_to_write * impl->GetNumChannels());
if (impl->should_flush) {
impl->time_stretch.Flush();
impl->should_flush = false;
}
} else {
samples_written = impl->queue.Pop(buffer, samples_to_write);
}
if (samples_written >= num_channels) {
std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
num_channels * sizeof(s16));
}
// Fill the rest of the frames with last_frame
for (std::size_t i = samples_written; i < samples_to_write; i += num_channels) {
std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
if (frames_to_write < num_frames) {
// Fill the rest of the frames with silence
memset(buffer + frames_to_write * sizeof(s16) * impl->GetNumChannels(), 0,
(num_frames - frames_to_write) * sizeof(s16) * impl->GetNumChannels());
}
return num_frames;
}
void CubebSinkStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
void SinkStreamImpl::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {}
std::vector<std::string> ListCubebSinkDevices() {
std::vector<std::string> device_list;
cubeb* ctx;
if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
if (cubeb_init(&ctx, "Citra Device Enumerator", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return {};
}
@@ -223,7 +184,7 @@ std::vector<std::string> ListCubebSinkDevices() {
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
for (std::size_t i = 0; i < collection.count; i++) {
for (size_t i = 0; i < collection.count; i++) {
const cubeb_device_info& device = collection.device[i];
if (device.friendly_name) {
device_list.emplace_back(device.friendly_name);

View File

@@ -15,7 +15,7 @@ namespace AudioCore {
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string_view device_id);
explicit CubebSink(std::string device_id);
~CubebSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
@@ -25,10 +25,6 @@ private:
cubeb* ctx{};
cubeb_devid output_device{};
std::vector<SinkStreamPtr> sink_streams;
#ifdef _WIN32
u32 com_init_result = 0;
#endif
};
std::vector<std::string> ListCubebSinkDevices();

View File

@@ -10,7 +10,7 @@ namespace AudioCore {
class NullSink final : public Sink {
public:
explicit NullSink(std::string_view) {}
explicit NullSink(std::string){};
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
@@ -21,12 +21,6 @@ public:
private:
struct NullSinkStreamImpl final : SinkStream {
void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
return 0;
}
void Flush() override {}
} null_sink_stream;
};

View File

@@ -14,68 +14,31 @@
#include "common/logging/log.h"
namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_CUBEB
SinkDetails{"cubeb",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices},
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
#endif
SinkDetails{"null",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
SinkDetails{"null", &std::make_unique<NullSink, std::string>,
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string_view sink_id) {
const SinkDetails& GetSinkDetails(std::string sink_id) {
auto iter =
std::find_if(std::begin(sink_details), std::end(sink_details),
std::find_if(g_sink_details.begin(), g_sink_details.end(),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id == "auto" || iter == g_sink_details.end()) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
}
// Auto-select.
// sink_details is ordered in terms of desirability, with the best choice at the front.
iter = std::begin(sink_details);
// g_sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin();
}
return *iter;
}
} // Anonymous namespace
std::vector<const char*> GetSinkIDs() {
std::vector<const char*> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
return GetSinkDetails(sink_id).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
return GetSinkDetails(sink_id).factory(device_id);
}
} // namespace AudioCore

View File

@@ -4,21 +4,32 @@
#pragma once
#include <string>
#include <string_view>
#include <functional>
#include <memory>
#include <utility>
#include <vector>
namespace AudioCore {
class Sink;
/// Retrieves the IDs for all available audio sinks.
std::vector<const char*> GetSinkIDs();
struct SinkDetails {
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
using ListDevicesFn = std::function<std::vector<std::string>()>;
/// Gets the list of devices for a particular sink identified by the given ID.
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
/// Creates an audio sink identified by the given device ID.
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string sink_id);
} // namespace AudioCore

View File

@@ -25,10 +25,6 @@ public:
* @param samples Samples in interleaved stereo PCM16 format.
*/
virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
virtual void Flush() = 0;
};
using SinkStreamPtr = std::unique_ptr<SinkStream>;

View File

@@ -7,7 +7,6 @@
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "audio_core/sink_stream.h"
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
@@ -17,7 +16,7 @@
namespace AudioCore {
constexpr std::size_t MaxAudioBufferCount{32};
constexpr size_t MaxAudioBufferCount{32};
u32 Stream::GetNumChannels() const {
switch (format) {
@@ -28,17 +27,18 @@ u32 Stream::GetNumChannels() const {
case Format::Multi51Channel16:
return 6;
}
UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return {};
}
Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format format,
ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_)
Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream, std::string&& name_)
: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
sink_stream{sink_stream}, name{std::move(name_)} {
release_event = core_timing.RegisterEvent(
name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
release_event = CoreTiming::RegisterEvent(
name, [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
}
void Stream::Play() {
@@ -47,17 +47,12 @@ void Stream::Play() {
}
void Stream::Stop() {
state = State::Stopped;
UNIMPLEMENTED();
}
Stream::State Stream::GetState() const {
return state;
ASSERT_MSG(false, "Unimplemented");
}
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
const size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
}
static void VolumeAdjustSamples(std::vector<s16>& samples) {
@@ -68,7 +63,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
}
// Implementation of a volume slider with a dynamic range of 60 dB
const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
const float volume_scale_factor{std::exp(6.90775f * volume) * 0.001f};
for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor);
}
@@ -77,7 +72,6 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
void Stream::PlayNextBuffer() {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
return;
}
@@ -88,18 +82,16 @@ void Stream::PlayNextBuffer() {
if (queued_buffers.empty()) {
// No queued buffers - we are effectively paused
sink_stream.Flush();
return;
}
active_buffer = queued_buffers.front();
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->GetSamples());
VolumeAdjustSamples(active_buffer->Samples());
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
core_timing.ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
void Stream::ReleaseActiveBuffer() {
@@ -119,13 +111,13 @@ bool Stream::QueueBuffer(BufferPtr&& buffer) {
}
bool Stream::ContainsBuffer(Buffer::Tag tag) const {
UNIMPLEMENTED();
ASSERT_MSG(false, "Unimplemented");
return {};
}
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) {
std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(size_t max_count) {
std::vector<Buffer::Tag> tags;
for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
for (size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
tags.push_back(released_buffers.front()->GetTag());
released_buffers.pop();
}

View File

@@ -11,17 +11,13 @@
#include <queue>
#include "audio_core/buffer.h"
#include "audio_core/sink_stream.h"
#include "common/assert.h"
#include "common/common_types.h"
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
#include "core/core_timing.h"
namespace AudioCore {
class SinkStream;
/**
* Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
*/
@@ -34,17 +30,11 @@ public:
Multi51Channel16,
};
/// Current state of the stream
enum class State {
Stopped,
Playing,
};
/// Callback function type, used to change guest state on a buffer being released
using ReleaseCallback = std::function<void()>;
Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format format,
ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_);
Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream, std::string&& name_);
/// Plays the audio stream
void Play();
@@ -59,7 +49,7 @@ public:
bool ContainsBuffer(Buffer::Tag tag) const;
/// Returns a vector of recently released buffers specified by tag
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(size_t max_count);
/// Returns true if the stream is currently playing
bool IsPlaying() const {
@@ -67,7 +57,7 @@ public:
}
/// Returns the number of queued buffers
std::size_t GetQueueSize() const {
size_t GetQueueSize() const {
return queued_buffers.size();
}
@@ -79,10 +69,13 @@ public:
/// Gets the number of channels
u32 GetNumChannels() const;
/// Get the state
State GetState() const;
private:
/// Current state of the stream
enum class State {
Stopped,
Playing,
};
/// Plays the next queued buffer in the audio stream, starting playback if necessary
void PlayNextBuffer();
@@ -92,17 +85,16 @@ private:
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseCycles(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream
ReleaseCallback release_callback; ///< Buffer release callback for the stream
State state{State::Stopped}; ///< Playback state of the stream
Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
BufferPtr active_buffer; ///< Actively playing buffer in the stream
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
std::string name; ///< Name of the stream, must be unique
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream
ReleaseCallback release_callback; ///< Buffer release callback for the stream
State state{State::Stopped}; ///< Playback state of the stream
CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
BufferPtr active_buffer; ///< Actively playing buffer in the stream
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
std::string name; ///< Name of the stream, must be unique
};
using StreamPtr = std::shared_ptr<Stream>;

View File

@@ -1,68 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <cstddef>
#include "audio_core/time_stretch.h"
#include "common/logging/log.h"
namespace AudioCore {
TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count) : m_sample_rate{sample_rate} {
m_sound_touch.setChannels(channel_count);
m_sound_touch.setSampleRate(sample_rate);
m_sound_touch.setPitch(1.0);
m_sound_touch.setTempo(1.0);
}
void TimeStretcher::Clear() {
m_sound_touch.clear();
}
void TimeStretcher::Flush() {
m_sound_touch.flush();
}
std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
std::size_t num_out) {
const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = 0.25; // seconds
const double max_backlog = m_sample_rate * max_latency;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 4.0) {
// Too many samples in backlog: Don't push anymore on
num_in = 0;
}
// We ideally want the backlog to be about 50% full.
// This gives some headroom both ways to prevent underflow and overflow.
// We tweak current_ratio to encourage this.
constexpr double tweak_time_scale = 0.05; // seconds
const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale);
current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0);
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
constexpr double lpf_time_scale = 0.712; // seconds
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
m_stretch_ratio = std::max(m_stretch_ratio, 0.05);
m_sound_touch.setTempo(m_stretch_ratio);
LOG_TRACE(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, m_stretch_ratio,
backlog_fullness);
m_sound_touch.putSamples(in, static_cast<u32>(num_in));
return m_sound_touch.receiveSamples(out, static_cast<u32>(num_out));
}
} // namespace AudioCore

View File

@@ -1,34 +0,0 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <SoundTouch.h>
#include "common/common_types.h"
namespace AudioCore {
class TimeStretcher {
public:
TimeStretcher(u32 sample_rate, u32 channel_count);
/// @param in Input sample buffer
/// @param num_in Number of input frames in `in`
/// @param out Output sample buffer
/// @param num_out Desired number of output frames in `out`
/// @returns Actual number of frames written to `out`
std::size_t Process(const s16* in, std::size_t num_in, s16* out, std::size_t num_out);
void Clear();
void Flush();
private:
u32 m_sample_rate;
soundtouch::SoundTouch m_sound_touch;
double m_stretch_ratio = 1.0;
};
} // namespace AudioCore

View File

@@ -1,78 +1,36 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{CI})
if (DEFINED ENV{TRAVIS})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Bleeding Edge) to the scm_rev file as well
set(REPO_NAME "")
if ($ENV{CI})
if ($ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif(DEFINED ENV{APPVEYOR})
elseif($ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
endif()
# regex capture the string nightly or bleeding-edge into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
# this leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER} ")
endforeach()
endif()
endif()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DBUILD_TAG="${BUILD_TAG}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
add_library(common STATIC
alignment.h
assert.h
detached_tasks.cpp
detached_tasks.h
bit_field.h
bit_util.h
bit_set.h
break_points.cpp
break_points.h
cityhash.cpp
cityhash.h
color.h
@@ -82,8 +40,6 @@ add_library(common STATIC
file_util.cpp
file_util.h
hash.h
hex_util.cpp
hex_util.h
logging/backend.cpp
logging/backend.h
logging/filter.cpp
@@ -91,22 +47,16 @@ add_library(common STATIC
logging/log.h
logging/text_formatter.cpp
logging/text_formatter.h
lz4_compression.cpp
lz4_compression.h
math_util.h
memory_hook.cpp
memory_hook.h
memory_util.cpp
memory_util.h
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
multi_level_queue.h
page_table.cpp
page_table.h
param_package.cpp
param_package.h
quaternion.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
scope_exit.h
@@ -121,12 +71,7 @@ add_library(common STATIC
threadsafe_queue.h
timer.cpp
timer.h
uint128.cpp
uint128.h
vector_math.h
web_result.h
zstd_compression.cpp
zstd_compression.h
)
if(ARCHITECTURE_x86_64)
@@ -134,10 +79,14 @@ if(ARCHITECTURE_x86_64)
PRIVATE
x64/cpu_detect.cpp
x64/cpu_detect.h
x64/xbyak_abi.h
x64/xbyak_util.h
)
endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
target_link_libraries(common PRIVATE lz4_static libzstd_static)
if (ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak)
endif()

View File

@@ -8,27 +8,15 @@
namespace Common {
template <typename T>
constexpr T AlignUp(T value, std::size_t size) {
constexpr T AlignUp(T value, size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value + (size - value % size) % size);
}
template <typename T>
constexpr T AlignDown(T value, std::size_t size) {
constexpr T AlignDown(T value, size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}
template <typename T>
constexpr bool Is4KBAligned(T value) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return (value & 0xFFF) == 0;
}
template <typename T>
constexpr bool IsWordAligned(T value) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return (value & 0b11) == 0;
}
} // namespace Common

View File

@@ -52,26 +52,5 @@ __declspec(noinline, noreturn)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
#define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE(_a_, _b_) \
do { \
ASSERT(_a_); \
if (!(_a_)) { \
_b_ \
} \
} while (0)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
if (!(_a_)) { \
_b_ \
} \
} while (0)

View File

@@ -34,7 +34,6 @@
#include <limits>
#include <type_traits>
#include "common/common_funcs.h"
#include "common/swap.h"
/*
* Abstract bitfield class
@@ -109,26 +108,30 @@
* symptoms.
*/
#pragma pack(1)
template <std::size_t Position, std::size_t Bits, typename T, typename EndianTag = LETag>
template <std::size_t Position, std::size_t Bits, typename T>
struct BitField {
private:
// UnderlyingType is T for non-enum types and the underlying type of T if
// We hide the copy assigment operator here, because the default copy
// assignment would copy the full storage value, rather than just the bits
// relevant to this particular bit field.
// We don't delete it because we want BitField to be trivially copyable.
constexpr BitField& operator=(const BitField&) = default;
// StorageType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
// std::underlying_type<T>::type directly.
using UnderlyingType = typename std::conditional_t<std::is_enum_v<T>, std::underlying_type<T>,
std::enable_if<true, T>>::type;
using StorageType = typename std::conditional_t<std::is_enum<T>::value, std::underlying_type<T>,
std::enable_if<true, T>>::type;
// We store the value as the unsigned type to avoid undefined behaviour on value shifting
using StorageType = std::make_unsigned_t<UnderlyingType>;
using StorageTypeWithEndian = typename AddEndian<StorageType, EndianTag>::type;
// Unsigned version of StorageType
using StorageTypeU = std::make_unsigned_t<StorageType>;
public:
/// Constants to allow limited introspection of fields if needed
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;
static constexpr StorageType mask = (((StorageType)~0) >> (8 * sizeof(T) - bits)) << position;
static constexpr size_t position = Position;
static constexpr size_t bits = Bits;
static constexpr StorageType mask = (((StorageTypeU)~0) >> (8 * sizeof(T) - bits)) << position;
/**
* Formats a value by masking and shifting it according to the field parameters. A value
@@ -145,12 +148,11 @@ public:
* union in a constexpr context.
*/
static constexpr FORCE_INLINE T ExtractValue(const StorageType& storage) {
if constexpr (std::numeric_limits<UnderlyingType>::is_signed) {
if (std::numeric_limits<T>::is_signed) {
std::size_t shift = 8 * sizeof(T) - bits;
return static_cast<T>(static_cast<UnderlyingType>(storage << (shift - position)) >>
shift);
return (T)((storage << (shift - position)) >> shift);
} else {
return static_cast<T>((storage & mask) >> position);
return (T)((storage & mask) >> position);
}
}
@@ -160,32 +162,29 @@ public:
BitField(T val) = delete;
BitField& operator=(T val) = delete;
constexpr BitField() noexcept = default;
constexpr BitField(const BitField&) noexcept = default;
constexpr BitField& operator=(const BitField&) noexcept = default;
constexpr BitField(BitField&&) noexcept = default;
constexpr BitField& operator=(BitField&&) noexcept = default;
// Force default constructor to be created
// so that we can use this within unions
constexpr BitField() = default;
constexpr FORCE_INLINE operator T() const {
return Value();
}
constexpr FORCE_INLINE void Assign(const T& value) {
storage = (static_cast<StorageType>(storage) & ~mask) | FormatValue(value);
storage = (storage & ~mask) | FormatValue(value);
}
constexpr T Value() const {
return ExtractValue(storage);
}
constexpr explicit operator bool() const {
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
constexpr FORCE_INLINE bool ToBool() const {
return Value() != 0;
}
private:
StorageTypeWithEndian storage;
StorageType storage;
static_assert(bits + position <= 8 * sizeof(T), "Bitfield out of range");
@@ -196,6 +195,3 @@ private:
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable in a BitField");
};
#pragma pack()
template <std::size_t Position, std::size_t Bits, typename T>
using BitFieldBE = BitField<Position, Bits, T, BETag>;

244
src/common/bit_set.h Normal file
View File

@@ -0,0 +1,244 @@
// This file is under the public domain.
#pragma once
#include <cstddef>
#ifdef _WIN32
#include <intrin.h>
#endif
#include <initializer_list>
#include <new>
#include <type_traits>
#include "common/common_types.h"
// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
namespace Common {
// Helper functions:
#ifdef _MSC_VER
template <typename T>
static inline int CountSetBits(T v) {
// from https://graphics.stanford.edu/~seander/bithacks.html
// GCC has this built in, but MSVC's intrinsic will only emit the actual
// POPCNT instruction, which we're not depending on
v = v - ((v >> 1) & (T) ~(T)0 / 3);
v = (v & (T) ~(T)0 / 15 * 3) + ((v >> 2) & (T) ~(T)0 / 15 * 3);
v = (v + (v >> 4)) & (T) ~(T)0 / 255 * 15;
return (T)(v * ((T) ~(T)0 / 255)) >> (sizeof(T) - 1) * 8;
}
static inline int LeastSignificantSetBit(u8 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u16 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u32 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u64 val) {
unsigned long index;
_BitScanForward64(&index, val);
return (int)index;
}
#else
static inline int CountSetBits(u8 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u16 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u32 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u64 val) {
return __builtin_popcountll(val);
}
static inline int LeastSignificantSetBit(u8 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u16 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u32 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u64 val) {
return __builtin_ctzll(val);
}
#endif
// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
// using the set bits of an integer to represent a set of integers. Like that
// class, it acts like an array of bools:
// BitSet32 bs;
// bs[1] = true;
// but also like the underlying integer ([0] = least significant bit):
// BitSet32 bs2 = ...;
// bs = (bs ^ bs2) & BitSet32(0xffff);
// The following additional functionality is provided:
// - Construction using an initializer list.
// BitSet bs { 1, 2, 4, 8 };
// - Efficiently iterating through the set bits:
// for (int i : bs)
// [i is the *index* of a set bit]
// (This uses the appropriate CPU instruction to find the next set bit in one
// operation.)
// - Counting set bits using .Count() - see comment on that method.
// TODO: use constexpr when MSVC gets out of the Dark Ages
template <typename IntTy>
class BitSet {
static_assert(!std::is_signed_v<IntTy>, "BitSet should not be used with signed types");
public:
// A reference to a particular bit, returned from operator[].
class Ref {
public:
Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
operator bool() const {
return (m_bs->m_val & m_mask) != 0;
}
bool operator=(bool set) {
m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
return set;
}
private:
BitSet* m_bs;
IntTy m_mask;
};
// A STL-like iterator is required to be able to use range-based for loops.
class Iterator {
public:
Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
Iterator(IntTy val) : m_val(val), m_bit(0) {}
Iterator& operator=(Iterator other) {
new (this) Iterator(other);
return *this;
}
int operator*() {
return m_bit + ComputeLsb();
}
Iterator& operator++() {
int lsb = ComputeLsb();
m_val >>= lsb + 1;
m_bit += lsb + 1;
m_has_lsb = false;
return *this;
}
Iterator operator++(int _) {
Iterator other(*this);
++*this;
return other;
}
bool operator==(Iterator other) const {
return m_val == other.m_val;
}
bool operator!=(Iterator other) const {
return m_val != other.m_val;
}
private:
int ComputeLsb() {
if (!m_has_lsb) {
m_lsb = LeastSignificantSetBit(m_val);
m_has_lsb = true;
}
return m_lsb;
}
IntTy m_val;
int m_bit;
int m_lsb = -1;
bool m_has_lsb = false;
};
BitSet() : m_val(0) {}
explicit BitSet(IntTy val) : m_val(val) {}
BitSet(std::initializer_list<int> init) {
m_val = 0;
for (int bit : init)
m_val |= (IntTy)1 << bit;
}
static BitSet AllTrue(size_t count) {
return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
}
Ref operator[](size_t bit) {
return Ref(this, (IntTy)1 << bit);
}
const Ref operator[](size_t bit) const {
return (*const_cast<BitSet*>(this))[bit];
}
bool operator==(BitSet other) const {
return m_val == other.m_val;
}
bool operator!=(BitSet other) const {
return m_val != other.m_val;
}
bool operator<(BitSet other) const {
return m_val < other.m_val;
}
bool operator>(BitSet other) const {
return m_val > other.m_val;
}
BitSet operator|(BitSet other) const {
return BitSet(m_val | other.m_val);
}
BitSet operator&(BitSet other) const {
return BitSet(m_val & other.m_val);
}
BitSet operator^(BitSet other) const {
return BitSet(m_val ^ other.m_val);
}
BitSet operator~() const {
return BitSet(~m_val);
}
BitSet& operator|=(BitSet other) {
return *this = *this | other;
}
BitSet& operator&=(BitSet other) {
return *this = *this & other;
}
BitSet& operator^=(BitSet other) {
return *this = *this ^ other;
}
operator u32() = delete;
operator bool() {
return m_val != 0;
}
// Warning: Even though on modern CPUs this is a single fast instruction,
// Dolphin's official builds do not currently assume POPCNT support on x86,
// so slower explicit bit twiddling is generated. Still should generally
// be faster than a loop.
unsigned int Count() const {
return CountSetBits(m_val);
}
Iterator begin() const {
return Iterator(m_val);
}
Iterator end() const {
return Iterator(0);
}
IntTy m_val;
};
} // namespace Common
typedef Common::BitSet<u8> BitSet8;
typedef Common::BitSet<u16> BitSet16;
typedef Common::BitSet<u32> BitSet32;
typedef Common::BitSet<u64> BitSet64;

View File

@@ -1,100 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <climits>
#include <cstddef>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/common_types.h"
namespace Common {
/// Gets the size of a specified type T in bits.
template <typename T>
constexpr std::size_t BitSize() {
return sizeof(T) * CHAR_BIT;
}
#ifdef _MSC_VER
inline u32 CountLeadingZeroes32(u32 value) {
unsigned long leading_zero = 0;
if (_BitScanReverse(&leading_zero, value) != 0) {
return 31 - leading_zero;
}
return 32;
}
inline u32 CountLeadingZeroes64(u64 value) {
unsigned long leading_zero = 0;
if (_BitScanReverse64(&leading_zero, value) != 0) {
return 63 - leading_zero;
}
return 64;
}
#else
inline u32 CountLeadingZeroes32(u32 value) {
if (value == 0) {
return 32;
}
return static_cast<u32>(__builtin_clz(value));
}
inline u32 CountLeadingZeroes64(u64 value) {
if (value == 0) {
return 64;
}
return static_cast<u32>(__builtin_clzll(value));
}
#endif
#ifdef _MSC_VER
inline u32 CountTrailingZeroes32(u32 value) {
unsigned long trailing_zero = 0;
if (_BitScanForward(&trailing_zero, value) != 0) {
return trailing_zero;
}
return 32;
}
inline u32 CountTrailingZeroes64(u64 value) {
unsigned long trailing_zero = 0;
if (_BitScanForward64(&trailing_zero, value) != 0) {
return trailing_zero;
}
return 64;
}
#else
inline u32 CountTrailingZeroes32(u32 value) {
if (value == 0) {
return 32;
}
return static_cast<u32>(__builtin_ctz(value));
}
inline u32 CountTrailingZeroes64(u64 value) {
if (value == 0) {
return 64;
}
return static_cast<u32>(__builtin_ctzll(value));
}
#endif
} // namespace Common

View File

@@ -0,0 +1,90 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <sstream>
#include "common/break_points.h"
bool BreakPoints::IsAddressBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) { return bp.iAddress == iAddress; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
bool BreakPoints::IsTempBreakPoint(u32 iAddress) const {
auto cond = [&iAddress](const TBreakPoint& bp) {
return bp.iAddress == iAddress && bp.bTemporary;
};
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
return it != m_BreakPoints.end();
}
BreakPoints::TBreakPointsStr BreakPoints::GetStrings() const {
TBreakPointsStr bps;
for (auto breakpoint : m_BreakPoints) {
if (!breakpoint.bTemporary) {
std::stringstream bp;
bp << std::hex << breakpoint.iAddress << " " << (breakpoint.bOn ? "n" : "");
bps.push_back(bp.str());
}
}
return bps;
}
void BreakPoints::AddFromStrings(const TBreakPointsStr& bps) {
for (auto bps_item : bps) {
TBreakPoint bp;
std::stringstream bpstr;
bpstr << std::hex << bps_item;
bpstr >> bp.iAddress;
bp.bOn = bps_item.find("n") != bps_item.npos;
bp.bTemporary = false;
Add(bp);
}
}
void BreakPoints::Add(const TBreakPoint& bp) {
if (!IsAddressBreakPoint(bp.iAddress)) {
m_BreakPoints.push_back(bp);
// if (jit)
// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
}
}
void BreakPoints::Add(u32 em_address, bool temp) {
if (!IsAddressBreakPoint(em_address)) // only add new addresses
{
TBreakPoint pt; // breakpoint settings
pt.bOn = true;
pt.bTemporary = temp;
pt.iAddress = em_address;
m_BreakPoints.push_back(pt);
// if (jit)
// jit->GetBlockCache()->InvalidateICache(em_address, 4);
}
}
void BreakPoints::Remove(u32 em_address) {
auto cond = [&em_address](const TBreakPoint& bp) { return bp.iAddress == em_address; };
auto it = std::find_if(m_BreakPoints.begin(), m_BreakPoints.end(), cond);
if (it != m_BreakPoints.end())
m_BreakPoints.erase(it);
}
void BreakPoints::Clear() {
// if (jit)
//{
// std::for_each(m_BreakPoints.begin(), m_BreakPoints.end(),
// [](const TBreakPoint& bp)
// {
// jit->GetBlockCache()->InvalidateICache(bp.iAddress, 4);
// }
// );
//}
m_BreakPoints.clear();
}

49
src/common/break_points.h Normal file
View File

@@ -0,0 +1,49 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
#include "common/common_types.h"
class DebugInterface;
struct TBreakPoint {
u32 iAddress;
bool bOn;
bool bTemporary;
};
// Code breakpoints.
class BreakPoints {
public:
typedef std::vector<TBreakPoint> TBreakPoints;
typedef std::vector<std::string> TBreakPointsStr;
const TBreakPoints& GetBreakPoints() {
return m_BreakPoints;
}
TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bps);
// is address breakpoint
bool IsAddressBreakPoint(u32 iAddress) const;
bool IsTempBreakPoint(u32 iAddress) const;
// Add BreakPoint
void Add(u32 em_address, bool temp = false);
void Add(const TBreakPoint& bp);
// Remove Breakpoint
void Remove(u32 iAddress);
void Clear();
void DeleteByAddress(u32 Address);
private:
TBreakPoints m_BreakPoints;
u32 m_iBreakOnCount;
};

View File

@@ -114,7 +114,7 @@ static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
return b;
}
static uint64 HashLen0to16(const char* s, std::size_t len) {
static uint64 HashLen0to16(const char* s, size_t len) {
if (len >= 8) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) + k2;
@@ -141,7 +141,7 @@ static uint64 HashLen0to16(const char* s, std::size_t len) {
// This probably works well for 16-byte strings as well, but it may be overkill
// in that case.
static uint64 HashLen17to32(const char* s, std::size_t len) {
static uint64 HashLen17to32(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k1;
uint64 b = Fetch64(s + 8);
@@ -170,7 +170,7 @@ static pair<uint64, uint64> WeakHashLen32WithSeeds(const char* s, uint64 a, uint
}
// Return an 8-byte hash for 33 to 64 bytes.
static uint64 HashLen33to64(const char* s, std::size_t len) {
static uint64 HashLen33to64(const char* s, size_t len) {
uint64 mul = k2 + len * 2;
uint64 a = Fetch64(s) * k2;
uint64 b = Fetch64(s + 8);
@@ -191,7 +191,7 @@ static uint64 HashLen33to64(const char* s, std::size_t len) {
return b + x;
}
uint64 CityHash64(const char* s, std::size_t len) {
uint64 CityHash64(const char* s, size_t len) {
if (len <= 32) {
if (len <= 16) {
return HashLen0to16(s, len);
@@ -212,7 +212,7 @@ uint64 CityHash64(const char* s, std::size_t len) {
x = x * k1 + Fetch64(s);
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
len = (len - 1) & ~static_cast<std::size_t>(63);
len = (len - 1) & ~static_cast<size_t>(63);
do {
x = Rotate(x + y + v.first + Fetch64(s + 8), 37) * k1;
y = Rotate(y + v.second + Fetch64(s + 48), 42) * k1;
@@ -229,17 +229,17 @@ uint64 CityHash64(const char* s, std::size_t len) {
HashLen16(v.second, w.second) + x);
}
uint64 CityHash64WithSeed(const char* s, std::size_t len, uint64 seed) {
uint64 CityHash64WithSeed(const char* s, size_t len, uint64 seed) {
return CityHash64WithSeeds(s, len, k2, seed);
}
uint64 CityHash64WithSeeds(const char* s, std::size_t len, uint64 seed0, uint64 seed1) {
uint64 CityHash64WithSeeds(const char* s, size_t len, uint64 seed0, uint64 seed1) {
return HashLen16(CityHash64(s, len) - seed0, seed1);
}
// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
// of any length representable in signed long. Based on City and Murmur.
static uint128 CityMurmur(const char* s, std::size_t len, uint128 seed) {
static uint128 CityMurmur(const char* s, size_t len, uint128 seed) {
uint64 a = Uint128Low64(seed);
uint64 b = Uint128High64(seed);
uint64 c = 0;
@@ -269,7 +269,7 @@ static uint128 CityMurmur(const char* s, std::size_t len, uint128 seed) {
return uint128(a ^ b, HashLen16(b, a));
}
uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) {
uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed) {
if (len < 128) {
return CityMurmur(s, len, seed);
}
@@ -313,7 +313,7 @@ uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) {
w.first *= 9;
v.first *= k0;
// If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
for (std::size_t tail_done = 0; tail_done < len;) {
for (size_t tail_done = 0; tail_done < len;) {
tail_done += 32;
y = Rotate(x + y, 42) * k0 + v.second;
w.first += Fetch64(s + len - tail_done + 16);
@@ -331,7 +331,7 @@ uint128 CityHash128WithSeed(const char* s, std::size_t len, uint128 seed) {
return uint128(HashLen16(x + v.second, w.second) + y, HashLen16(x + w.second, y + v.second));
}
uint128 CityHash128(const char* s, std::size_t len) {
uint128 CityHash128(const char* s, size_t len) {
return len >= 16
? CityHash128WithSeed(s + 16, len - 16, uint128(Fetch64(s), Fetch64(s + 8) + k0))
: CityHash128WithSeed(s, len, uint128(k0, k1));

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