Compare commits

..

3 Commits

Author SHA1 Message Date
FernandoS27
26c4cb1fdc Implement dumping the decompiled shader as well 2018-10-19 22:21:40 -04:00
FernandoS27
f72b9e2c32 Implemented Shader Dumper 2018-10-19 19:12:41 -04:00
ReinUsesLisp
03feb29bce glsl_decompiler: Implement geometry shaders 2018-10-19 18:03:06 -04:00
641 changed files with 20437 additions and 49547 deletions

View File

@@ -1,27 +1,16 @@
<!--
Please keep in mind yuzu is EXPERIMENTAL SOFTWARE.
Please read the FAQ:
https://yuzu-emu.org/wiki/faq/
Please read the FAQ: https://yuzu-emu.org/wiki/faq/
THIS IS NOT A SUPPORT FORUM, FOR SUPPORT GO TO:
https://community.citra-emu.org/
When submitting an issue, please do the following:
If the FAQ does not answer your question, please go to:
https://community.citra-emu.org/
When submitting an issue, please check the following:
- You have read the above.
- You have provided the version (commit hash) of yuzu you are using.
- You have provided sufficient detail for the issue to be reproduced.
- You have provided system specs (if relevant).
- Please also provide:
- For any issues, a log file
- Provide the version (commit hash) of yuzu you are using.
- Provide sufficient detail for the issue to be reproduced.
- Provide:
- For crashes, a backtrace.
- For graphical issues, comparison screenshots with real hardware.
- For emulation inaccuracies, a test-case (if able).
-->

9
.gitmodules vendored
View File

@@ -13,6 +13,9 @@
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "fmt"]
path = externals/fmt
url = https://github.com/fmtlib/fmt.git
@@ -37,9 +40,3 @@
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/discordapp/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "externals/zstd"]
path = externals/zstd
url = https://github.com/facebook/zstd

View File

@@ -24,7 +24,7 @@ matrix:
- os: osx
env: NAME="macos build"
sudo: false
osx_image: xcode10.1
osx_image: xcode10
install: "./.travis/macos/deps.sh"
script: "./.travis/macos/build.sh"
after_success: "./.travis/macos/upload.sh"

View File

@@ -1,3 +1,3 @@
#!/bin/bash -ex
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache citraemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash -ex /yuzu/.travis/clang-format/docker.sh

View File

@@ -1,3 +1,3 @@
#!/bin/sh -ex
docker pull citraemu/build-environments:linux-clang-format
docker pull ubuntu:18.04

View File

@@ -1,5 +1,8 @@
#!/bin/bash -ex
apt-get update
apt-get install -y clang-format-6.0
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh

View File

@@ -6,8 +6,6 @@ TRAVIS_BRANCH
TRAVIS_BUILD_ID
TRAVIS_BUILD_NUMBER
TRAVIS_COMMIT
TRAVIS_COMMIT_RANGE
TRAVIS_EVENT_TYPE
TRAVIS_JOB_ID
TRAVIS_JOB_NUMBER
TRAVIS_REPO_SLUG

View File

@@ -57,4 +57,3 @@ done
pip3 install pefile
python3 .travis/linux-mingw/scan_dll.py package/*.exe "package/"
python3 .travis/linux-mingw/scan_dll.py package/imageformats/*.dll "package/"

View File

@@ -1,12 +1,12 @@
#!/bin/bash -ex
apt-get update
apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev qtwebengine5-dev wget cmake ninja-build ccache
apt-get install --no-install-recommends -y build-essential git libqt5opengl5-dev libsdl2-dev libssl-dev python qtbase5-dev wget cmake ninja-build ccache
cd /yuzu
mkdir build && cd build
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -G Ninja
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -G Ninja
ninja
ccache -s

View File

@@ -2,14 +2,14 @@
set -o pipefail
export MACOSX_DEPLOYMENT_TARGET=10.14
export MACOSX_DEPLOYMENT_TARGET=10.13
export Qt5_DIR=$(brew --prefix)/opt/qt5
export UNICORNDIR=$(pwd)/externals/unicorn
export PATH="/usr/local/opt/ccache/libexec:$PATH"
mkdir build && cd build
cmake --version
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON
cmake .. -DYUZU_USE_BUNDLED_UNICORN=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON
make -j4
ccache -s

View File

@@ -1,6 +1,5 @@
#!/bin/sh -ex
brew update
brew install p7zip qt5 sdl2 ccache
brew install dylibbundler p7zip qt5 sdl2 ccache
brew outdated cmake || brew upgrade cmake
pip3 install macpack

View File

@@ -11,19 +11,92 @@ mkdir "$REV_NAME"
cp build/bin/yuzu-cmd "$REV_NAME"
cp -r build/bin/yuzu.app "$REV_NAME"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu.app/Contents/MacOS/yuzu" -d "../Frameworks"
# move qt frameworks into app bundle for deployment
$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app" -executable="${REV_NAME}/yuzu.app/Contents/MacOS/yuzu"
# move qt libs into app bundle for deployment
$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu-cmd" -d "libs"
# move SDL2 libs into folder for deployment
dylibbundler -b -x "${REV_NAME}/yuzu-cmd" -cd -d "${REV_NAME}/libs" -p "@executable_path/libs/"
# Make the changes to make the yuzu app standalone (i.e. not dependent on the current brew installation).
# To do this, the absolute references to each and every QT framework must be re-written to point to the local frameworks
# (in the Contents/Frameworks folder).
# The "install_name_tool" is used to do so.
# Coreutils is a hack to coerce Homebrew to point to the absolute Cellar path (symlink dereferenced). i.e:
# ls -l /usr/local/opt/qt5:: /usr/local/opt/qt5 -> ../Cellar/qt5/5.6.1-1
# grealpath ../Cellar/qt5/5.6.1-1:: /usr/local/Cellar/qt5/5.6.1-1
brew install coreutils || brew upgrade coreutils || true
REV_NAME_ALT=$REV_NAME/
# grealpath is located in coreutils, there is no "realpath" for OS X :(
QT_BREWS_PATH=$(grealpath "$(brew --prefix qt5)")
BREW_PATH=$(brew --prefix)
QT_VERSION_NUM=5
$BREW_PATH/opt/qt5/bin/macdeployqt "${REV_NAME_ALT}yuzu.app" \
-executable="${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu"
# These are the files that macdeployqt packed into Contents/Frameworks/ - we don't want those, so we replace them.
declare -a macos_libs=("QtCore" "QtWidgets" "QtGui" "QtOpenGL" "QtPrintSupport")
for macos_lib in "${macos_libs[@]}"
do
SC_FRAMEWORK_PART=$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib
# Replace macdeployqt versions of the Frameworks with our own (from /usr/local/opt/qt5/lib/)
cp "$BREW_PATH/opt/qt5/lib/$SC_FRAMEWORK_PART" "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
# Replace references within the embedded Framework files with "internal" versions.
for macos_lib2 in "${macos_libs[@]}"
do
# Since brew references both the non-symlinked and symlink paths of QT5, it needs to be duplicated.
# /usr/local/Cellar/qt5/5.6.1-1/lib and /usr/local/opt/qt5/lib both resolve to the same files.
# So the two lines below are effectively duplicates when resolved as a path, but as strings, they aren't.
RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
install_name_tool -change \
$QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
install_name_tool -change \
"$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$SC_FRAMEWORK_PART"
done
done
# Handles `This application failed to start because it could not find or load the Qt platform plugin "cocoa"`
# Which manifests itself as:
# "Exception Type: EXC_CRASH (SIGABRT) | Exception Codes: 0x0000000000000000, 0x0000000000000000 | Exception Note: EXC_CORPSE_NOTIFY"
# There may be more dylibs needed to be fixed...
declare -a macos_plugins=("Plugins/platforms/libqcocoa.dylib")
for macos_lib in "${macos_plugins[@]}"
do
install_name_tool -id @executable_path/../$macos_lib "${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
for macos_lib2 in "${macos_libs[@]}"
do
RM_FRAMEWORK_PART=$macos_lib2.framework/Versions/$QT_VERSION_NUM/$macos_lib2
install_name_tool -change \
$QT_BREWS_PATH/lib/$RM_FRAMEWORK_PART \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
install_name_tool -change \
"$BREW_PATH/opt/qt5/lib/$RM_FRAMEWORK_PART" \
@executable_path/../Frameworks/$RM_FRAMEWORK_PART \
"${REV_NAME_ALT}yuzu.app/Contents/$macos_lib"
done
done
for macos_lib in "${macos_libs[@]}"
do
# Debugging info for Travis-CI
otool -L "${REV_NAME_ALT}yuzu.app/Contents/Frameworks/$macos_lib.framework/Versions/$QT_VERSION_NUM/$macos_lib"
done
# Make the yuzu.app application launch a debugging terminal.
# Store away the actual binary
mv ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu-bin
mv ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu-bin
cat > ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu <<EOL
cat > ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu <<EOL
#!/usr/bin/env bash
cd "\`dirname "\$0"\`"
chmod +x yuzu-bin
@@ -32,9 +105,6 @@ EOL
# Content that will serve as the launching script for yuzu (within the .app folder)
# Make the launching script executable
chmod +x ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu
# Verify loader instructions
find "$REV_NAME" -exec otool -L {} \;
chmod +x ${REV_NAME_ALT}yuzu.app/Contents/MacOS/yuzu
. .travis/common/post-upload.sh

View File

@@ -19,29 +19,25 @@ option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(ENABLE_VULKAN "Enables Vulkan backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
DESTINATION ${CMAKE_SOURCE_DIR}/.git/hooks)
endif()
# Sanity check : Check that all submodules are present
# =======================================================================
function(check_submodules_present)
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
file(READ "${CMAKE_SOURCE_DIR}/.gitmodules" gitmodules)
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
foreach(module ${gitmodules})
string(REGEX REPLACE "path *= *" "" module ${module})
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
if (NOT EXISTS "${CMAKE_SOURCE_DIR}/${module}/.git")
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: git submodule update --init --recursive")
endif()
@@ -49,17 +45,17 @@ function(check_submodules_present)
endfunction()
check_submodules_present()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
configure_file(${CMAKE_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
COPYONLY)
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
"${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
if (NOT EXISTS ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${CMAKE_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
# Detect current compilation architecture and create standard definitions
@@ -104,26 +100,102 @@ endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
# Configure C++ standard
# Configure compilation flags
# ===========================
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-attributes")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
endif()
endif()
else()
# Silence "deprecation" warnings
add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /D_SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(/DNOMINMAX)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(/DWIN32_LEAN_AND_MEAN)
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
# Tweak optimization settings
# As far as I can tell, there's no way to override the CMake defaults while leaving user
# changes intact, so we'll just clobber everything and say sorry.
message(STATUS "Cache compiler flags ignored, please edit CMakeLists.txt to change the flags.")
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zo - enhanced debug info for optimized builds
# /permissive- - enables stricter C++ standards conformance checks
set(CMAKE_C_FLAGS "/W3 /MP /Zi /Zo /permissive-" CACHE STRING "" FORCE)
# /EHsc - C++-only exception handling semantics
# /Zc:throwingNew - let codegen assume `operator new` will never return null
# /Zc:inline - let codegen omit inline functions in object files
set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} /EHsc /std:c++latest /Zc:throwingNew,inline" CACHE STRING "" FORCE)
# /MDd - Multi-threaded Debug Runtime DLL
set(CMAKE_C_FLAGS_DEBUG "/Od /MDd" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}" CACHE STRING "" FORCE)
# /O2 - Optimization level 2
# /GS- - No stack buffer overflow checks
# /MD - Multi-threaded runtime DLL
set(CMAKE_C_FLAGS_RELEASE "/O2 /GS- /MD" CACHE STRING "" FORCE)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
endif()
# Fix GCC C++17 and Boost.ICL incompatibility (needed to build dynarmic)
# See https://bugzilla.redhat.com/show_bug.cgi?id=1485641#c1
if (CMAKE_COMPILER_IS_GNUCC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-new-ttp-matching")
endif()
# Set file offset size to 64 bits.
#
# On modern Unixes, this is typically already the case. The lone exception is
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(-D_FILE_OFFSET_BITS=64)
endif()
# CMake seems to only define _DEBUG on Windows
set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
math(EXPR EMU_ARCH_BITS ${CMAKE_SIZEOF_VOID_P}*8)
add_definitions(-DEMU_ARCH_BITS=${EMU_ARCH_BITS})
# System imported libraries
# ======================
find_package(Boost 1.66.0 QUIET)
find_package(Boost 1.63.0 QUIET)
if (NOT Boost_FOUND)
message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
message(STATUS "Boost 1.63.0 or newer not found, falling back to externals")
set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost")
set(Boost_NO_SYSTEM_PATHS OFF)
find_package(Boost QUIET REQUIRED)
endif()
# Output binaries to bin/
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
@@ -192,7 +264,7 @@ if (YUZU_USE_BUNDLED_UNICORN)
endif()
set(UNICORN_FOUND YES)
set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
set(UNICORN_PREFIX ${CMAKE_SOURCE_DIR}/externals/unicorn)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
@@ -234,7 +306,7 @@ endif()
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1920) AND ARCHITECTURE_x86_64)
set(QT_VER qt-5.12.0-msvc2017_64)
set(QT_VER qt-5.10.0-msvc2015_64)
else()
message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
@@ -251,30 +323,30 @@ if (ENABLE_QT)
endif()
find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
if (YUZU_USE_QT_WEB_ENGINE)
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
endif ()
endif()
# Platform-specific library requirements
# ======================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
IF (APPLE)
find_library(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
elseif (WIN32)
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
endif()
ELSEIF (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
set(PLATFORM_LIBRARIES winmm ws2_32)
if (MINGW)
IF (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
ENDIF (MINGW)
ELSEIF (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
ENDIF (APPLE)
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
@@ -284,12 +356,12 @@ set(CLANG_FORMAT_POSTFIX "-6.0")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
PATHS ${CMAKE_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
set(CLANG_FORMAT "${CMAKE_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
@@ -305,11 +377,11 @@ if (NOT CLANG_FORMAT)
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(SRCS ${CMAKE_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMAND powershell.exe -Command "${CLANG_FORMAT} -i @(Get-ChildItem -Recurse ${SRCS}/* -Include \'*.h\', \'*.cpp\')"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
@@ -345,6 +417,19 @@ function(create_target_directory_groups target_name)
endforeach()
endfunction()
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
enable_testing()
add_subdirectory(externals)
add_subdirectory(src)
@@ -365,10 +450,10 @@ endif()
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
if(ENABLE_QT AND UNIX AND NOT APPLE)
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
install(FILES "${CMAKE_SOURCE_DIR}/dist/yuzu.xml"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
endif()

View File

@@ -5,7 +5,6 @@ function(copy_yuzu_Qt5_deps target_dir)
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/")
set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}platforms/)
set(STYLES ${DLL_DEST}styles/)
set(IMAGEFORMATS ${DLL_DEST}imageformats/)
@@ -18,35 +17,7 @@ function(copy_yuzu_Qt5_deps target_dir)
Qt5OpenGL$<$<CONFIG:Debug>:d>.*
Qt5Widgets$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_WEB_ENGINE)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
Qt5Network$<$<CONFIG:Debug>:d>.*
Qt5Positioning$<$<CONFIG:Debug>:d>.*
Qt5PrintSupport$<$<CONFIG:Debug>:d>.*
Qt5Qml$<$<CONFIG:Debug>:d>.*
Qt5Quick$<$<CONFIG:Debug>:d>.*
Qt5QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt5WebChannel$<$<CONFIG:Debug>:d>.*
Qt5WebEngine$<$<CONFIG:Debug>:d>.*
Qt5WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt5WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt5_RESOURCES_DIR} ${DLL_DEST}
qtwebengine_resources.pak
qtwebengine_devtools_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
icudtl.dat
)
endif ()
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_STYLES_DIR} ${STYLES} qwindowsvistastyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS} qjpeg$<$<CONFIG:Debug>:d>.*)
endfunction(copy_yuzu_Qt5_deps)

View File

@@ -1,95 +0,0 @@
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
set(${_var} "${timestamp}" PARENT_SCOPE)
endfunction()
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
# generate git/build information
include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
get_timestamp(BUILD_DATE)
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
if (BUILD_REPOSITORY)
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)

View File

@@ -1 +1,136 @@
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
# Reporting Issues
**The issue tracker is not a support forum.** Unless you can provide precise *technical information* regarding an issue, you *should not post in it*. If you need support, first read the [FAQ](https://github.com/yuzu-emu/yuzu/wiki/FAQ) and then either visit our [Discord server](https://discordapp.com/invite/u77vRWY), [our forum](https://community.citra-emu.org) or ask in a general emulation forum such as [/r/emulation](https://www.reddit.com/r/emulation/). If you post support questions, generic messages to the developers or vague reports without technical details, they will be closed and locked.
If you believe you have a valid issue report, please post text or a screenshot from the log (the console window that opens alongside yuzu) and build version (hex string visible in the titlebar and zip filename), as well as your hardware and software information if applicable.
# Contributing
yuzu is a brand new project, so we have a great opportunity to keep things clean and well organized early on. As such, coding style is very important when making commits. We run clang-format on our CI to check the code. Please use it to format your code when contributing. However, it doesn't cover all the rules below. Some of them aren't very strict rules since we want to be flexible and we understand that under certain circumstances some of them can be counterproductive. Just try to follow as many of them as possible.
# Using clang format (version 6.0)
When generating the native build script for your toolset, cmake will try to find the correct version of clang format (or will download it on windows). Before running cmake, please install clang format version 6.0 for your platform as follows:
* Windows: do nothing; cmake will download a pre built binary for MSVC and MINGW. MSVC users can additionally install a clang format Visual Studio extension to add features like format on save.
* OSX: run `brew install clang-format`.
* Linux: use your package manager to get an appropriate binary.
If clang format is found, then cmake will add a custom build target that can be run at any time to run clang format against *all* source files and update the formatting in them. This should be used before making a pull request so that the reviewers can spend more time reviewing the code instead of having to worry about minor style violations. On MSVC, you can run clang format by building the clang-format project in the solution. On OSX, you can either use the Makefile target `make clang-format` or by building the clang-format target in XCode. For Makefile builds, you can use the clang-format target with `make clang-format`
### General Rules
* A lot of code was taken from other projects (e.g. Citra, Dolphin, PPSSPP, Gekko). In general, when editing other people's code, follow the style of the module you're in (or better yet, fix the style if it drastically differs from our guide).
* Line width is typically 100 characters. Please do not use 80-characters.
* Don't ever introduce new external dependencies into Core
* Don't use any platform specific code in Core
* Use namespaces often
* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Try to avoid using `dynamic_cast`. Never use `const_cast`.
### Naming Rules
* Functions: `PascalCase`
* Variables: `lower_case_underscored`. Prefix with `g_` if global.
* Classes: `PascalCase`
* Files and Directories: `lower_case_underscored`
* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
### Indentation/Whitespace Style
Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
### Comments
* For regular comments, use C++ style (`//`) comments, even for multi-line ones.
* For doc-comments (Doxygen comments), use `/// ` if it's a single line, else use the `/**` `*/` style featured in the example. Start the text on the second line, not the first containing `/**`.
* For items that are both defined and declared in two separate files, put the doc-comment only next to the associated declaration. (In a header file, usually.) Otherwise, put it next to the implementation. Never duplicate doc-comments in both places.
```cpp
// Includes should be sorted lexicographically
// STD includes first
#include <map>
#include <memory>
// then, library includes
#include <nihstro/shared_binary.h>
// finally, yuzu includes
#include "common/math_util.h"
#include "common/vector_math.h"
// each major module is separated
#include "video_core/pica.h"
#include "video_core/video_core.h"
namespace Example {
// Namespace contents are not indented
// Declare globals at the top
int g_foo{}; // {} can be used to initialize types as 0, false, or nullptr
char* g_some_pointer{}; // Pointer * and reference & stick to the type name, and make sure to initialize as nullptr!
/// A colorful enum.
enum SomeEnum {
ColorRed, ///< The color of fire.
ColorGreen, ///< The color of grass.
ColorBlue, ///< Not actually the color of water.
};
/**
* Very important struct that does a lot of stuff.
* Note that the asterisks are indented by one space to align to the first line.
*/
struct Position {
int x{}, y{}; // Always intitialize member variables!
};
// Use "typename" rather than "class" here
template <typename T>
void FooBar() {
const std::string some_string{ "prefer uniform initialization" };
int some_array[]{
5,
25,
7,
42,
};
if (note == the_space_after_the_if) {
CallAfunction();
} else {
// Use a space after the // when commenting
}
// Place a single space after the for loop semicolons, prefer pre-increment
for (int i{}; i != 25; ++i) {
// This is how we write loops
}
DoStuff(this, function, call, takes, up, multiple,
lines, like, this);
if (this || condition_takes_up_multiple &&
lines && like && this || everything ||
alright || then) {
// Leave a blank space before the if block body if the condition was continued across
// several lines.
}
switch (var) {
// No indentation for case label
case 1: {
int case_var{ var + 3 };
DoSomething(case_var);
break;
}
case 3:
DoSomething(var);
return;
default:
// Yes, even break for the last case
break;
}
std::vector<T> you_can_declare, a_few, variables, like_this;
}
}
```

View File

@@ -7,7 +7,7 @@ yuzu is an experimental open-source emulator for the Nintendo Switch from the cr
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

View File

@@ -42,7 +42,7 @@ before_build:
$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
if ($env:BUILD_TYPE -eq 'msvc') {
# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
} else {
C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DYUZU_BUILD_UNICORN=1 -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
}
@@ -94,7 +94,6 @@ after_build:
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
rm "$RELEASE_DIST\*.exe"
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item .\license.txt -Destination $RELEASE_DIST
Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
@@ -126,6 +125,17 @@ after_build:
Copy-Item -path "$CMAKE_SOURCE_DIR/license.txt" -destination $RELEASE_DIST
Copy-Item -path "$CMAKE_SOURCE_DIR/README.md" -destination $RELEASE_DIST
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
# copy the qt windows plugin dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/platforms/qwindows.dll" -force -destination "$RELEASE_DIST/platforms"
@@ -135,18 +145,6 @@ after_build:
# copy the qt jpeg imageformat dll to platforms
Copy-Item -path "C:/msys64/mingw64/share/qt5/plugins/imageformats/qjpeg.dll" -force -destination "$RELEASE_DIST/imageformats"
# copy all the dll dependencies to the release folder
. "./.appveyor/UtilityFunctions.ps1"
$DLLSearchPath = "C:\msys64\mingw64\bin;$env:PATH"
$MingwDLLs = RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\yuzu_cmd.exe"
$MingwDLLs += RecursivelyGetDeps $DLLSearchPath "$RELEASE_DIST\imageformats\qjpeg.dll"
Write-Host "Detected the following dependencies:"
Write-Host $MingwDLLs
foreach ($file in $MingwDLLs) {
Copy-Item -path "$file" -force -destination "$RELEASE_DIST"
}
7z a -tzip $MINGW_BUILD_ZIP $RELEASE_DIST\*
7z a $MINGW_SEVENZIP $RELEASE_DIST
}

View File

@@ -9,6 +9,7 @@ target_include_directories(catch-single-include INTERFACE catch/single_include)
# Dynarmic
if (ARCHITECTURE_x86_64)
add_library(xbyak INTERFACE)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
add_subdirectory(dynarmic)
@@ -49,13 +50,17 @@ add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
# Zstandard
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
target_include_directories(libzstd_static INTERFACE ./zstd/lib)
# SoundTouch
add_subdirectory(soundtouch)
# Xbyak
if (ARCHITECTURE_x86_64)
# Defined before "dynarmic" above
# add_library(xbyak INTERFACE)
target_include_directories(xbyak INTERFACE ./xbyak/xbyak)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
# Opus
add_subdirectory(opus)
target_include_directories(opus INTERFACE ./opus/include)

View File

@@ -33,10 +33,6 @@ else()
endif()
if(NOT HEAD_HASH)
if(EXISTS "@GIT_DATA@/head-ref")
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
else()
set(HEAD_HASH "Unknown")
endif()
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
endif()

2
externals/fmt vendored

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

2
externals/opus vendored

1
externals/xbyak vendored Submodule

Submodule externals/xbyak added at 1de435ed04

1
externals/zstd vendored

Submodule externals/zstd deleted from 470344d33e

View File

@@ -1,79 +1,18 @@
# Enable modules to include each other's files
include_directories(.)
# CMake seems to only define _DEBUG on Windows
set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
# Set compilation flags
if (MSVC)
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
# Silence "deprecation" warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(-DNOMINMAX)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(-DWIN32_LEAN_AND_MEAN)
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zo - enhanced debug info for optimized builds
# /permissive- - enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
# /Zc:throwingNew - let codegen assume `operator new` will never return null
# /Zc:inline - let codegen omit inline functions in object files
add_compile_options(/W3 /MP /Zi /Zo /permissive- /EHsc /std:c++latest /Zc:throwingNew,inline)
# /GS- - No stack buffer overflow checks
add_compile_options("$<$<CONFIG:Release>:/GS->")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else()
add_compile_options("-Wno-attributes")
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)
add_compile_options("-stdlib=libc++")
endif()
# Set file offset size to 64 bits.
#
# On modern Unixes, this is typically already the case. The lone exception is
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
add_definitions(-D_FILE_OFFSET_BITS=64)
endif()
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)
add_compile_options("-static")
endif()
endif()
endif()
add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(tests)
if (ENABLE_SDL2)
add_subdirectory(yuzu_cmd)
endif()
if (ENABLE_QT)
add_subdirectory(yuzu)
endif()
if (ENABLE_WEB_SERVICE)
add_subdirectory(web_service)
endif()

View File

@@ -54,9 +54,8 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
double l = 0.0;
double r = 0.0;
for (std::size_t j = 0; j < h.size(); j++) {
const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
l += lanczos_calc * h[j][0];
r += lanczos_calc * h[j][1];
l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
}
output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));

View File

@@ -22,19 +22,20 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
return Stream::Format::Multi51Channel16;
}
UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels);
LOG_CRITICAL(Audio, "Unimplemented num_channels={}", num_channels);
UNREACHABLE();
return {};
}
StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate,
u32 num_channels, std::string&& name,
StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback) {
if (!sink) {
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
sink = sink_details.factory(Settings::values.audio_device_id);
}
return std::make_shared<Stream>(
core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
}

View File

@@ -13,10 +13,6 @@
#include "audio_core/stream.h"
#include "common/common_types.h"
namespace Core::Timing {
class CoreTiming;
}
namespace AudioCore {
/**
@@ -25,8 +21,8 @@ namespace AudioCore {
class AudioOut {
public:
/// Opens a new audio stream
StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels,
std::string&& name, Stream::ReleaseCallback&& release_callback);
StreamPtr OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback);
/// Returns a vector of recently released buffers specified by tag for the specified stream
std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);

View File

@@ -8,8 +8,7 @@
#include "audio_core/codec.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/kernel/event.h"
#include "core/memory.h"
namespace AudioCore {
@@ -72,14 +71,14 @@ private:
EffectOutStatus out_status{};
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event)
AudioRenderer::AudioRenderer(AudioRendererParameter params,
Kernel::SharedPtr<Kernel::Event> buffer_event)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count) {
audio_out = std::make_unique<AudioCore::AudioOut>();
stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
"AudioRenderer", [=]() { buffer_event->Signal(); });
stream = audio_out->OpenStream(STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS, "AudioRenderer",
[=]() { buffer_event->Signal(); });
audio_out->StartStream(stream);
QueueMixedBuffer(0);
@@ -261,7 +260,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented sample_format={}", info.sample_format);
LOG_CRITICAL(Audio, "Unimplemented sample_format={}", info.sample_format);
UNREACHABLE();
break;
}
@@ -280,15 +280,13 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
default:
UNIMPLEMENTED_MSG("Unimplemented channel_count={}", info.channel_count);
LOG_CRITICAL(Audio, "Unimplemented channel_count={}", info.channel_count);
UNREACHABLE();
break;
}
// Only interpolate when necessary, expensive.
if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
STREAM_SAMPLE_RATE);
}
samples =
Interpolate(interp_state, std::move(samples), GetInfo().sample_rate, STREAM_SAMPLE_RATE);
is_refresh_pending = false;
}

View File

@@ -14,12 +14,8 @@
#include "common/swap.h"
#include "core/hle/kernel/object.h"
namespace Core::Timing {
class CoreTiming;
}
namespace Kernel {
class WritableEvent;
class Event;
}
namespace AudioCore {
@@ -46,18 +42,16 @@ struct AudioRendererParameter {
u32_le sample_rate;
u32_le sample_count;
u32_le mix_buffer_count;
u32_le submix_count;
u32_le unknown_c;
u32_le voice_count;
u32_le sink_count;
u32_le effect_count;
u32_le performance_frame_count;
u8 is_voice_drop_enabled;
u8 unknown_21;
u8 unknown_22;
u8 execution_mode;
u32_le unknown_1c;
u8 unknown_20;
INSERT_PADDING_BYTES(3);
u32_le splitter_count;
u32_le num_splitter_send_channels;
u32_le unknown_30;
u32_le unknown_2c;
INSERT_PADDING_WORDS(1);
u32_le revision;
};
static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
@@ -149,7 +143,7 @@ struct AuxInfo {
std::array<u8, 24> output_mix_buffers;
u32_le mix_buffer_count;
u32_le sample_rate; // Stored in the aux buffer currently
u32_le sample_count;
u32_le sampe_count;
u64_le send_buffer_info;
u64_le send_buffer_base;
@@ -214,8 +208,7 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event);
AudioRenderer(AudioRendererParameter params, Kernel::SharedPtr<Kernel::Event> buffer_event);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
@@ -231,7 +224,7 @@ private:
class VoiceState;
AudioRendererParameter worker_params;
Kernel::SharedPtr<Kernel::WritableEvent> buffer_event;
Kernel::SharedPtr<Kernel::Event> buffer_event;
std::vector<VoiceState> voices;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;

View File

@@ -21,7 +21,7 @@ public:
Buffer(Tag tag, std::vector<s16>&& samples) : tag{tag}, samples{std::move(samples)} {}
/// Returns the raw audio data for the buffer
std::vector<s16>& GetSamples() {
std::vector<s16>& Samples() {
return samples;
}

View File

@@ -68,8 +68,8 @@ std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM
}
}
state.yn1 = static_cast<s16>(yn1);
state.yn2 = static_cast<s16>(yn2);
state.yn1 = yn1;
state.yn2 = yn2;
return ret;
}

View File

@@ -12,10 +12,6 @@
#include "common/ring_buffer.h"
#include "core/settings.h"
#ifdef _WIN32
#include <objbase.h>
#endif
namespace AudioCore {
class CubebSinkStream final : public SinkStream {
@@ -50,7 +46,7 @@ public:
}
}
~CubebSinkStream() override {
~CubebSinkStream() {
if (!ctx) {
return;
}
@@ -79,11 +75,11 @@ public:
queue.Push(samples);
}
std::size_t SamplesInQueue(u32 channel_count) const override {
std::size_t SamplesInQueue(u32 num_channels) const override {
if (!ctx)
return 0;
return queue.Size() / channel_count;
return queue.Size() / num_channels;
}
void Flush() override {
@@ -102,7 +98,7 @@ private:
u32 num_channels{};
Common::RingBuffer<s16, 0x10000> queue;
std::array<s16, 2> last_frame{};
std::array<s16, 2> last_frame;
std::atomic<bool> should_flush{};
TimeStretcher time_stretch;
@@ -111,12 +107,7 @@ private:
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
};
CubebSink::CubebSink(std::string_view target_device_name) {
// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
#ifdef _WIN32
com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
CubebSink::CubebSink(std::string target_device_name) {
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;
@@ -130,8 +121,7 @@ CubebSink::CubebSink(std::string_view target_device_name) {
const auto collection_end{collection.device + collection.count};
const auto device{
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
return info.friendly_name != nullptr &&
target_device_name == info.friendly_name;
return target_device_name == info.friendly_name;
})};
if (device != collection_end) {
output_device = device->devid;
@@ -151,12 +141,6 @@ CubebSink::~CubebSink() {
}
cubeb_destroy(ctx);
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
}
SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,

View File

@@ -15,7 +15,7 @@ namespace AudioCore {
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string_view device_id);
explicit CubebSink(std::string device_id);
~CubebSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
@@ -25,10 +25,6 @@ private:
cubeb* ctx{};
cubeb_devid output_device{};
std::vector<SinkStreamPtr> sink_streams;
#ifdef _WIN32
u32 com_init_result = 0;
#endif
};
std::vector<std::string> ListCubebSinkDevices();

View File

@@ -10,7 +10,7 @@ namespace AudioCore {
class NullSink final : public Sink {
public:
explicit NullSink(std::string_view) {}
explicit NullSink(std::string){};
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,

View File

@@ -14,68 +14,31 @@
#include "common/logging/log.h"
namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
#ifdef HAVE_CUBEB
SinkDetails{"cubeb",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices},
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
#endif
SinkDetails{"null",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
SinkDetails{"null", &std::make_unique<NullSink, std::string>,
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter =
std::find_if(std::begin(sink_details), std::end(sink_details),
std::find_if(g_sink_details.begin(), g_sink_details.end(),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id == "auto" || iter == g_sink_details.end()) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
}
// Auto-select.
// sink_details is ordered in terms of desirability, with the best choice at the front.
iter = std::begin(sink_details);
// g_sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin();
}
return *iter;
}
} // Anonymous namespace
std::vector<const char*> GetSinkIDs() {
std::vector<const char*> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
return GetSinkDetails(sink_id).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
return GetSinkDetails(sink_id).factory(device_id);
}
} // namespace AudioCore

View File

@@ -4,21 +4,34 @@
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace AudioCore {
class Sink;
/// Retrieves the IDs for all available audio sinks.
std::vector<const char*> GetSinkIDs();
struct SinkDetails {
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
using ListDevicesFn = std::function<std::vector<std::string>()>;
/// Gets the list of devices for a particular sink identified by the given ID.
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
/// Creates an audio sink identified by the given device ID.
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string_view sink_id);
} // namespace AudioCore

View File

@@ -11,6 +11,7 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
@@ -28,17 +29,18 @@ u32 Stream::GetNumChannels() const {
case Format::Multi51Channel16:
return 6;
}
UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
LOG_CRITICAL(Audio, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return {};
}
Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format format,
ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_)
Stream::Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream, std::string&& name_)
: sample_rate{sample_rate}, format{format}, release_callback{std::move(release_callback)},
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
sink_stream{sink_stream}, name{std::move(name_)} {
release_event = core_timing.RegisterEvent(
name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); });
release_event = CoreTiming::RegisterEvent(
name, [this](u64 userdata, int cycles_late) { ReleaseActiveBuffer(); });
}
void Stream::Play() {
@@ -48,7 +50,7 @@ void Stream::Play() {
void Stream::Stop() {
state = State::Stopped;
UNIMPLEMENTED();
ASSERT_MSG(false, "Unimplemented");
}
Stream::State Stream::GetState() const {
@@ -57,7 +59,7 @@ Stream::State Stream::GetState() const {
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
return Core::Timing::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
return CoreTiming::usToCycles((static_cast<u64>(num_samples) * 1000000) / sample_rate);
}
static void VolumeAdjustSamples(std::vector<s16>& samples) {
@@ -68,7 +70,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) {
}
// Implementation of a volume slider with a dynamic range of 60 dB
const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f;
const float volume_scale_factor{std::exp(6.90775f * volume) * 0.001f};
for (auto& sample : samples) {
sample = static_cast<s16>(sample * volume_scale_factor);
}
@@ -95,14 +97,17 @@ void Stream::PlayNextBuffer() {
active_buffer = queued_buffers.front();
queued_buffers.pop();
VolumeAdjustSamples(active_buffer->GetSamples());
VolumeAdjustSamples(active_buffer->Samples());
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
core_timing.ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
@@ -119,7 +124,7 @@ bool Stream::QueueBuffer(BufferPtr&& buffer) {
}
bool Stream::ContainsBuffer(Buffer::Tag tag) const {
UNIMPLEMENTED();
ASSERT_MSG(false, "Unimplemented");
return {};
}

View File

@@ -13,10 +13,9 @@
#include "audio_core/buffer.h"
#include "common/common_types.h"
namespace Core::Timing {
class CoreTiming;
namespace CoreTiming {
struct EventType;
} // namespace Core::Timing
}
namespace AudioCore {
@@ -43,8 +42,8 @@ public:
/// Callback function type, used to change guest state on a buffer being released
using ReleaseCallback = std::function<void()>;
Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format format,
ReleaseCallback&& release_callback, SinkStream& sink_stream, std::string&& name_);
Stream(u32 sample_rate, Format format, ReleaseCallback&& release_callback,
SinkStream& sink_stream, std::string&& name_);
/// Plays the audio stream
void Play();
@@ -92,17 +91,16 @@ private:
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseCycles(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream
ReleaseCallback release_callback; ///< Buffer release callback for the stream
State state{State::Stopped}; ///< Playback state of the stream
Core::Timing::EventType* release_event{}; ///< Core timing release event for the stream
BufferPtr active_buffer; ///< Actively playing buffer in the stream
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
std::string name; ///< Name of the stream, must be unique
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream
ReleaseCallback release_callback; ///< Buffer release callback for the stream
State state{State::Stopped}; ///< Playback state of the stream
CoreTiming::EventType* release_event{}; ///< Core timing release event for the stream
BufferPtr active_buffer; ///< Actively playing buffer in the stream
std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
SinkStream& sink_stream; ///< Output sink for the stream
std::string name; ///< Name of the stream, must be unique
};
using StreamPtr = std::shared_ptr<Stream>;

View File

@@ -10,7 +10,8 @@
namespace AudioCore {
TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count) : m_sample_rate{sample_rate} {
TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count)
: m_sample_rate(sample_rate), m_channel_count(channel_count) {
m_sound_touch.setChannels(channel_count);
m_sound_touch.setSampleRate(sample_rate);
m_sound_touch.setPitch(1.0);
@@ -32,10 +33,10 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
const double max_latency = 0.25; // seconds
const double max_latency = 1.0; // seconds
const double max_backlog = m_sample_rate * max_latency;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
if (backlog_fullness > 4.0) {
if (backlog_fullness > 5.0) {
// Too many samples in backlog: Don't push anymore on
num_in = 0;
}
@@ -49,12 +50,12 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
constexpr double lpf_time_scale = 0.712; // seconds
constexpr double lpf_time_scale = 2.0; // seconds
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
// Place a lower limit of 5% speed. When a game boots up, there will be
// many silence samples. These do not need to be timestretched.
m_stretch_ratio = std::max(m_stretch_ratio, 0.05);
m_sound_touch.setTempo(m_stretch_ratio);

View File

@@ -27,6 +27,7 @@ public:
private:
u32 m_sample_rate;
u32 m_channel_count;
soundtouch::SoundTouch m_sound_touch;
double m_stretch_ratio = 1.0;
};

View File

@@ -1,70 +1,42 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{CI})
if (DEFINED ENV{TRAVIS})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
set(REPO_NAME "")
set(BUILD_VERSION "0")
if ($ENV{CI})
if ($ENV{TRAVIS})
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
set(BUILD_TAG $ENV{TRAVIS_TAG})
elseif(DEFINED ENV{APPVEYOR})
elseif($ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
endif()
# regex capture the string nightly or canary into CMAKE_MATCH_1
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
if (${CMAKE_MATCH_COUNT} GREATER 0)
# capitalize the first letter of each word in the repo name.
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
foreach(WORD ${REPO_NAME_LIST})
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
endforeach()
if (BUILD_TAG)
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
if (${CMAKE_MATCH_COUNT} GREATER 0)
set(BUILD_VERSION ${CMAKE_MATCH_1})
endif()
if (BUILD_VERSION)
# This leaves a trailing space on the last word, but we actually want that
# because of how it's styled in the title bar.
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
else()
set(BUILD_FULLNAME "")
endif()
endif()
endif()
endif()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DBUILD_TAG="${BUILD_TAG}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
add_library(common STATIC
alignment.h
@@ -72,7 +44,7 @@ add_library(common STATIC
detached_tasks.cpp
detached_tasks.h
bit_field.h
bit_util.h
bit_set.h
cityhash.cpp
cityhash.h
color.h
@@ -91,18 +63,13 @@ add_library(common STATIC
logging/log.h
logging/text_formatter.cpp
logging/text_formatter.h
lz4_compression.cpp
lz4_compression.h
math_util.h
memory_hook.cpp
memory_hook.h
memory_util.cpp
memory_util.h
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
multi_level_queue.h
page_table.cpp
page_table.h
param_package.cpp
param_package.h
quaternion.h
@@ -121,12 +88,8 @@ add_library(common STATIC
threadsafe_queue.h
timer.cpp
timer.h
uint128.cpp
uint128.h
vector_math.h
web_result.h
zstd_compression.cpp
zstd_compression.h
)
if(ARCHITECTURE_x86_64)
@@ -134,10 +97,14 @@ if(ARCHITECTURE_x86_64)
PRIVATE
x64/cpu_detect.cpp
x64/cpu_detect.h
x64/xbyak_abi.h
x64/xbyak_util.h
)
endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
target_link_libraries(common PRIVATE lz4_static libzstd_static)
if (ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak)
endif()

View File

@@ -52,26 +52,5 @@ __declspec(noinline, noreturn)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
#define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE(_a_, _b_) \
do { \
ASSERT(_a_); \
if (!(_a_)) { \
_b_ \
} \
} while (0)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
if (!(_a_)) { \
_b_ \
} \
} while (0)

View File

@@ -34,7 +34,6 @@
#include <limits>
#include <type_traits>
#include "common/common_funcs.h"
#include "common/swap.h"
/*
* Abstract bitfield class
@@ -109,26 +108,30 @@
* symptoms.
*/
#pragma pack(1)
template <std::size_t Position, std::size_t Bits, typename T, typename EndianTag = LETag>
template <std::size_t Position, std::size_t Bits, typename T>
struct BitField {
private:
// UnderlyingType is T for non-enum types and the underlying type of T if
// We hide the copy assigment operator here, because the default copy
// assignment would copy the full storage value, rather than just the bits
// relevant to this particular bit field.
// We don't delete it because we want BitField to be trivially copyable.
constexpr BitField& operator=(const BitField&) = default;
// StorageType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
// std::underlying_type<T>::type directly.
using UnderlyingType = typename std::conditional_t<std::is_enum_v<T>, std::underlying_type<T>,
std::enable_if<true, T>>::type;
using StorageType = typename std::conditional_t<std::is_enum<T>::value, std::underlying_type<T>,
std::enable_if<true, T>>::type;
// We store the value as the unsigned type to avoid undefined behaviour on value shifting
using StorageType = std::make_unsigned_t<UnderlyingType>;
using StorageTypeWithEndian = typename AddEndian<StorageType, EndianTag>::type;
// Unsigned version of StorageType
using StorageTypeU = std::make_unsigned_t<StorageType>;
public:
/// Constants to allow limited introspection of fields if needed
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;
static constexpr StorageType mask = (((StorageType)~0) >> (8 * sizeof(T) - bits)) << position;
static constexpr StorageType mask = (((StorageTypeU)~0) >> (8 * sizeof(T) - bits)) << position;
/**
* Formats a value by masking and shifting it according to the field parameters. A value
@@ -145,12 +148,11 @@ public:
* union in a constexpr context.
*/
static constexpr FORCE_INLINE T ExtractValue(const StorageType& storage) {
if constexpr (std::numeric_limits<UnderlyingType>::is_signed) {
if (std::numeric_limits<T>::is_signed) {
std::size_t shift = 8 * sizeof(T) - bits;
return static_cast<T>(static_cast<UnderlyingType>(storage << (shift - position)) >>
shift);
return (T)((storage << (shift - position)) >> shift);
} else {
return static_cast<T>((storage & mask) >> position);
return (T)((storage & mask) >> position);
}
}
@@ -160,20 +162,16 @@ public:
BitField(T val) = delete;
BitField& operator=(T val) = delete;
constexpr BitField() noexcept = default;
constexpr BitField(const BitField&) noexcept = default;
constexpr BitField& operator=(const BitField&) noexcept = default;
constexpr BitField(BitField&&) noexcept = default;
constexpr BitField& operator=(BitField&&) noexcept = default;
// Force default constructor to be created
// so that we can use this within unions
constexpr BitField() = default;
constexpr FORCE_INLINE operator T() const {
return Value();
}
constexpr FORCE_INLINE void Assign(const T& value) {
storage = (static_cast<StorageType>(storage) & ~mask) | FormatValue(value);
storage = (storage & ~mask) | FormatValue(value);
}
constexpr T Value() const {
@@ -185,7 +183,7 @@ public:
}
private:
StorageTypeWithEndian storage;
StorageType storage;
static_assert(bits + position <= 8 * sizeof(T), "Bitfield out of range");
@@ -196,6 +194,3 @@ private:
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable in a BitField");
};
#pragma pack()
template <std::size_t Position, std::size_t Bits, typename T>
using BitFieldBE = BitField<Position, Bits, T, BETag>;

244
src/common/bit_set.h Normal file
View File

@@ -0,0 +1,244 @@
// This file is under the public domain.
#pragma once
#include <cstddef>
#ifdef _WIN32
#include <intrin.h>
#endif
#include <initializer_list>
#include <new>
#include <type_traits>
#include "common/common_types.h"
// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
namespace Common {
// Helper functions:
#ifdef _MSC_VER
template <typename T>
static inline int CountSetBits(T v) {
// from https://graphics.stanford.edu/~seander/bithacks.html
// GCC has this built in, but MSVC's intrinsic will only emit the actual
// POPCNT instruction, which we're not depending on
v = v - ((v >> 1) & (T) ~(T)0 / 3);
v = (v & (T) ~(T)0 / 15 * 3) + ((v >> 2) & (T) ~(T)0 / 15 * 3);
v = (v + (v >> 4)) & (T) ~(T)0 / 255 * 15;
return (T)(v * ((T) ~(T)0 / 255)) >> (sizeof(T) - 1) * 8;
}
static inline int LeastSignificantSetBit(u8 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u16 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u32 val) {
unsigned long index;
_BitScanForward(&index, val);
return (int)index;
}
static inline int LeastSignificantSetBit(u64 val) {
unsigned long index;
_BitScanForward64(&index, val);
return (int)index;
}
#else
static inline int CountSetBits(u8 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u16 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u32 val) {
return __builtin_popcount(val);
}
static inline int CountSetBits(u64 val) {
return __builtin_popcountll(val);
}
static inline int LeastSignificantSetBit(u8 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u16 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u32 val) {
return __builtin_ctz(val);
}
static inline int LeastSignificantSetBit(u64 val) {
return __builtin_ctzll(val);
}
#endif
// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
// using the set bits of an integer to represent a set of integers. Like that
// class, it acts like an array of bools:
// BitSet32 bs;
// bs[1] = true;
// but also like the underlying integer ([0] = least significant bit):
// BitSet32 bs2 = ...;
// bs = (bs ^ bs2) & BitSet32(0xffff);
// The following additional functionality is provided:
// - Construction using an initializer list.
// BitSet bs { 1, 2, 4, 8 };
// - Efficiently iterating through the set bits:
// for (int i : bs)
// [i is the *index* of a set bit]
// (This uses the appropriate CPU instruction to find the next set bit in one
// operation.)
// - Counting set bits using .Count() - see comment on that method.
// TODO: use constexpr when MSVC gets out of the Dark Ages
template <typename IntTy>
class BitSet {
static_assert(!std::is_signed_v<IntTy>, "BitSet should not be used with signed types");
public:
// A reference to a particular bit, returned from operator[].
class Ref {
public:
Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
operator bool() const {
return (m_bs->m_val & m_mask) != 0;
}
bool operator=(bool set) {
m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
return set;
}
private:
BitSet* m_bs;
IntTy m_mask;
};
// A STL-like iterator is required to be able to use range-based for loops.
class Iterator {
public:
Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
Iterator(IntTy val) : m_val(val), m_bit(0) {}
Iterator& operator=(Iterator other) {
new (this) Iterator(other);
return *this;
}
int operator*() {
return m_bit + ComputeLsb();
}
Iterator& operator++() {
int lsb = ComputeLsb();
m_val >>= lsb + 1;
m_bit += lsb + 1;
m_has_lsb = false;
return *this;
}
Iterator operator++(int _) {
Iterator other(*this);
++*this;
return other;
}
bool operator==(Iterator other) const {
return m_val == other.m_val;
}
bool operator!=(Iterator other) const {
return m_val != other.m_val;
}
private:
int ComputeLsb() {
if (!m_has_lsb) {
m_lsb = LeastSignificantSetBit(m_val);
m_has_lsb = true;
}
return m_lsb;
}
IntTy m_val;
int m_bit;
int m_lsb = -1;
bool m_has_lsb = false;
};
BitSet() : m_val(0) {}
explicit BitSet(IntTy val) : m_val(val) {}
BitSet(std::initializer_list<int> init) {
m_val = 0;
for (int bit : init)
m_val |= (IntTy)1 << bit;
}
static BitSet AllTrue(std::size_t count) {
return BitSet(count == sizeof(IntTy) * 8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
}
Ref operator[](std::size_t bit) {
return Ref(this, (IntTy)1 << bit);
}
const Ref operator[](std::size_t bit) const {
return (*const_cast<BitSet*>(this))[bit];
}
bool operator==(BitSet other) const {
return m_val == other.m_val;
}
bool operator!=(BitSet other) const {
return m_val != other.m_val;
}
bool operator<(BitSet other) const {
return m_val < other.m_val;
}
bool operator>(BitSet other) const {
return m_val > other.m_val;
}
BitSet operator|(BitSet other) const {
return BitSet(m_val | other.m_val);
}
BitSet operator&(BitSet other) const {
return BitSet(m_val & other.m_val);
}
BitSet operator^(BitSet other) const {
return BitSet(m_val ^ other.m_val);
}
BitSet operator~() const {
return BitSet(~m_val);
}
BitSet& operator|=(BitSet other) {
return *this = *this | other;
}
BitSet& operator&=(BitSet other) {
return *this = *this & other;
}
BitSet& operator^=(BitSet other) {
return *this = *this ^ other;
}
operator u32() = delete;
operator bool() {
return m_val != 0;
}
// Warning: Even though on modern CPUs this is a single fast instruction,
// Dolphin's official builds do not currently assume POPCNT support on x86,
// so slower explicit bit twiddling is generated. Still should generally
// be faster than a loop.
unsigned int Count() const {
return CountSetBits(m_val);
}
Iterator begin() const {
return Iterator(m_val);
}
Iterator end() const {
return Iterator(0);
}
IntTy m_val;
};
} // namespace Common
typedef Common::BitSet<u8> BitSet8;
typedef Common::BitSet<u16> BitSet16;
typedef Common::BitSet<u32> BitSet32;
typedef Common::BitSet<u64> BitSet64;

View File

@@ -1,100 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <climits>
#include <cstddef>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/common_types.h"
namespace Common {
/// Gets the size of a specified type T in bits.
template <typename T>
constexpr std::size_t BitSize() {
return sizeof(T) * CHAR_BIT;
}
#ifdef _MSC_VER
inline u32 CountLeadingZeroes32(u32 value) {
unsigned long leading_zero = 0;
if (_BitScanReverse(&leading_zero, value) != 0) {
return 31 - leading_zero;
}
return 32;
}
inline u32 CountLeadingZeroes64(u64 value) {
unsigned long leading_zero = 0;
if (_BitScanReverse64(&leading_zero, value) != 0) {
return 63 - leading_zero;
}
return 64;
}
#else
inline u32 CountLeadingZeroes32(u32 value) {
if (value == 0) {
return 32;
}
return static_cast<u32>(__builtin_clz(value));
}
inline u32 CountLeadingZeroes64(u64 value) {
if (value == 0) {
return 64;
}
return static_cast<u32>(__builtin_clzll(value));
}
#endif
#ifdef _MSC_VER
inline u32 CountTrailingZeroes32(u32 value) {
unsigned long trailing_zero = 0;
if (_BitScanForward(&trailing_zero, value) != 0) {
return trailing_zero;
}
return 32;
}
inline u32 CountTrailingZeroes64(u64 value) {
unsigned long trailing_zero = 0;
if (_BitScanForward64(&trailing_zero, value) != 0) {
return trailing_zero;
}
return 64;
}
#else
inline u32 CountTrailingZeroes32(u32 value) {
if (value == 0) {
return 32;
}
return static_cast<u32>(__builtin_ctz(value));
}
inline u32 CountTrailingZeroes64(u64 value) {
if (value == 0) {
return 64;
}
return static_cast<u32>(__builtin_ctzll(value));
}
#endif
} // namespace Common

View File

@@ -55,36 +55,36 @@ constexpr u8 Convert8To6(u8 value) {
/**
* Decode a color stored in RGBA8 format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGBA8(const u8* bytes) {
inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
/**
* Decode a color stored in RGB8 format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB8(const u8* bytes) {
inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
/**
* Decode a color stored in RG8 (aka HILO8) format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRG8(const u8* bytes) {
inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
/**
* Decode a color stored in RGB565 format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
@@ -94,9 +94,9 @@ inline Common::Vec4<u8> DecodeRGB565(const u8* bytes) {
/**
* Decode a color stored in RGB5A1 format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
@@ -106,9 +106,9 @@ inline Common::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
/**
* Decode a color stored in RGBA4 format
* @param bytes Pointer to encoded source color
* @return Result color decoded as Common::Vec4<u8>
* @return Result color decoded as Math::Vec4<u8>
*/
inline Common::Vec4<u8> DecodeRGBA4(const u8* bytes) {
inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
u16_le pixel;
std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
@@ -138,9 +138,9 @@ inline u32 DecodeD24(const u8* bytes) {
/**
* Decode a depth value and a stencil value stored in D24S8 format
* @param bytes Pointer to encoded source values
* @return Resulting values stored as a Common::Vec2
* @return Resulting values stored as a Math::Vec2
*/
inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
@@ -149,7 +149,7 @@ inline Common::Vec2<u32> DecodeD24S8(const u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRGBA8(const Math::Vec4<u8>& color, u8* bytes) {
bytes[3] = color.r();
bytes[2] = color.g();
bytes[1] = color.b();
@@ -161,7 +161,7 @@ inline void EncodeRGBA8(const Common::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRGB8(const Math::Vec4<u8>& color, u8* bytes) {
bytes[2] = color.r();
bytes[1] = color.g();
bytes[0] = color.b();
@@ -172,7 +172,7 @@ inline void EncodeRGB8(const Common::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
bytes[1] = color.r();
bytes[0] = color.g();
}
@@ -181,7 +181,7 @@ inline void EncodeRG8(const Common::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
const u16_le data =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
@@ -193,7 +193,7 @@ inline void EncodeRGB565(const Common::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
@@ -205,7 +205,7 @@ inline void EncodeRGB5A1(const Common::Vec4<u8>& color, u8* bytes) {
* @param color Source color to encode
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGBA4(const Common::Vec4<u8>& color, u8* bytes) {
inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
(Convert8To4(color.b()) << 4) | Convert8To4(color.a());

View File

@@ -35,7 +35,6 @@
#define KEYS_DIR "keys"
#define LOAD_DIR "load"
#define DUMP_DIR "dump"
#define SHADER_DIR "shader"
#define LOG_DIR "log"
// Filenames

View File

@@ -40,9 +40,10 @@ using s64 = std::int64_t; ///< 64-bit signed int
using f32 = float; ///< 32-bit floating point
using f64 = double; ///< 64-bit floating point
using VAddr = u64; ///< Represents a pointer in the userspace virtual address space.
using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space.
using GPUVAddr = u64; ///< Represents a pointer in the GPU virtual address space.
// TODO: It would be nice to eventually replace these with strong types that prevent accidental
// conversion between each other.
using VAddr = u64; ///< Represents a pointer in the userspace virtual address space.
using PAddr = u64; ///< Represents a pointer in the ARM11 physical address space.
using u128 = std::array<std::uint64_t, 2>;
static_assert(sizeof(u128) == 16, "u128 must be 128 bits wide");

View File

@@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
}
void DetachedTasks::WaitForAllTasks() {
std::unique_lock lock{mutex};
std::unique_lock<std::mutex> lock(mutex);
cv.wait(lock, [this]() { return count == 0; });
}
DetachedTasks::~DetachedTasks() {
std::unique_lock lock{mutex};
std::unique_lock<std::mutex> lock(mutex);
ASSERT(count == 0);
instance = nullptr;
}
void DetachedTasks::AddTask(std::function<void()> task) {
std::unique_lock lock{instance->mutex};
std::unique_lock<std::mutex> lock(instance->mutex);
++instance->count;
std::thread([task{std::move(task)}]() {
task();
std::unique_lock lock{instance->mutex};
std::unique_lock<std::mutex> lock(instance->mutex);
--instance->count;
std::notify_all_at_thread_exit(instance->cv, std::move(lock));
})

View File

@@ -15,24 +15,21 @@
#ifdef _WIN32
#include <windows.h>
// windows.h needs to be included before other windows headers
#include <direct.h> // getcwd
#include <commdlg.h> // for GetSaveFileName
#include <direct.h> // getcwd
#include <io.h>
#include <shellapi.h>
#include <shlobj.h> // for SHGetFolderPath
#include <tchar.h>
#include "common/string_util.h"
#ifdef _MSC_VER
// 64 bit offsets for MSVC
// 64 bit offsets for windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define fileno _fileno
#endif
// 64 bit offsets for MSVC and MinGW. MinGW also needs this for using _wstat64
#define atoll _atoi64
#define stat _stat64
#define fstat _fstat64
#define fileno _fileno
#else
#ifdef __APPLE__
#include <sys/param.h>
@@ -710,7 +707,6 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
// TODO: Put the logs in a better location for each OS

View File

@@ -31,7 +31,6 @@ enum class UserPath {
SDMCDir,
LoadDir,
DumpDir,
ShaderDir,
SysDataDir,
UserDir,
};

View File

@@ -12,8 +12,7 @@
#include <thread>
#include <vector>
#ifdef _WIN32
#include <share.h> // For _SH_DENYWR
#include <windows.h> // For OutputDebugStringW
#include <share.h> // For _SH_DENYWR
#else
#define _SH_DENYWR 0
#endif
@@ -39,19 +38,19 @@ public:
Impl(Impl const&) = delete;
const Impl& operator=(Impl const&) = delete;
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
message_queue.Push(
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
void PushEntry(Entry e) {
std::lock_guard<std::mutex> lock(message_mutex);
message_queue.Push(std::move(e));
message_cv.notify_one();
}
void AddBackend(std::unique_ptr<Backend> backend) {
std::lock_guard lock{writing_mutex};
std::lock_guard<std::mutex> lock(writing_mutex);
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
std::lock_guard lock{writing_mutex};
std::lock_guard<std::mutex> lock(writing_mutex);
const auto it =
std::remove_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
@@ -80,19 +79,21 @@ private:
backend_thread = std::thread([&] {
Entry entry;
auto write_logs = [&](Entry& e) {
std::lock_guard lock{writing_mutex};
std::lock_guard<std::mutex> lock(writing_mutex);
for (const auto& backend : backends) {
backend->Write(e);
}
};
while (true) {
entry = message_queue.PopWait();
if (entry.final_entry) {
{
std::unique_lock<std::mutex> lock(message_mutex);
message_cv.wait(lock, [&] { return !running || message_queue.Pop(entry); });
}
if (!running) {
break;
}
write_logs(entry);
}
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a case
// where a system is repeatedly spamming logs even on close.
const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
@@ -104,36 +105,18 @@ private:
}
~Impl() {
Entry entry;
entry.final_entry = true;
message_queue.Push(entry);
running = false;
message_cv.notify_one();
backend_thread.join();
}
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, std::string message) const {
using std::chrono::duration_cast;
using std::chrono::steady_clock;
Entry entry;
entry.timestamp =
duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
entry.filename = Common::TrimSourcePath(filename);
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);
return entry;
}
std::mutex writing_mutex;
std::atomic_bool running{true};
std::mutex message_mutex, writing_mutex;
std::condition_variable message_cv;
std::thread backend_thread;
std::vector<std::unique_ptr<Backend>> backends;
Common::MPSCQueue<Log::Entry> message_queue;
Filter filter;
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
};
void ConsoleBackend::Write(const Entry& entry) {
@@ -156,18 +139,12 @@ void FileBackend::Write(const Entry& entry) {
if (!file.IsOpen() || bytes_written > MAX_BYTES_WRITTEN) {
return;
}
bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
bytes_written += file.WriteString(FormatLogMessage(entry) + '\n');
if (entry.log_level >= Level::Error) {
file.Flush();
}
}
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(Common::UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
#define ALL_LOG_CLASSES() \
CLS(Log) \
@@ -219,7 +196,6 @@ void DebuggerBackend::Write(const Entry& entry) {
SUB(Service, NFP) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
SUB(Service, NPNS) \
SUB(Service, NS) \
SUB(Service, NVDRV) \
SUB(Service, PCIE) \
@@ -228,12 +204,10 @@ void DebuggerBackend::Write(const Entry& entry) {
SUB(Service, PM) \
SUB(Service, PREPO) \
SUB(Service, PSC) \
SUB(Service, PSM) \
SUB(Service, SET) \
SUB(Service, SM) \
SUB(Service, SPL) \
SUB(Service, SSL) \
SUB(Service, TCAP) \
SUB(Service, Time) \
SUB(Service, USB) \
SUB(Service, VI) \
@@ -248,7 +222,6 @@ void DebuggerBackend::Write(const Entry& entry) {
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \
@@ -292,6 +265,25 @@ const char* GetLevelName(Level log_level) {
#undef LVL
}
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, std::string message) {
using std::chrono::duration_cast;
using std::chrono::steady_clock;
static steady_clock::time_point time_origin = steady_clock::now();
Entry entry;
entry.timestamp = duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
entry.log_class = log_class;
entry.log_level = log_level;
entry.filename = Common::TrimSourcePath(filename);
entry.line_num = line_nr;
entry.function = function;
entry.message = std::move(message);
return entry;
}
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
@@ -316,7 +308,9 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
if (!filter.CheckMessage(log_class, log_level))
return;
instance.PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
Entry entry =
CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args));
instance.PushEntry(std::move(entry));
}
} // namespace Log

View File

@@ -27,7 +27,6 @@ struct Entry {
unsigned int line_num;
std::string function;
std::string message;
bool final_entry = false;
Entry() = default;
Entry(Entry&& o) = default;
@@ -104,20 +103,6 @@ private:
std::size_t bytes_written;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend : public Backend {
public:
static const char* Name() {
return "debugger";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
@@ -135,6 +120,10 @@ const char* GetLogClassName(Class log_class);
*/
const char* GetLevelName(Level log_level);
/// Creates a log entry by formatting the given source location, and message.
Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
const char* function, std::string message);
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will

View File

@@ -83,7 +83,6 @@ enum class Class : ClassType {
Service_NFP, ///< The NFP service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
Service_NPNS, ///< The NPNS service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
Service_PCIE, ///< The PCIe service
@@ -92,12 +91,10 @@ enum class Class : ClassType {
Service_PM, ///< The PM service
Service_PREPO, ///< The PREPO (Play report) service
Service_PSC, ///< The PSC service
Service_PSM, ///< The PSM service
Service_SET, ///< The SET (Settings) service
Service_SM, ///< The SM (Service manager) service
Service_SPL, ///< The SPL service
Service_SSL, ///< The SSL service
Service_TCAP, ///< The TCAP service.
Service_Time, ///< The time service
Service_USB, ///< The USB (Universal Serial Bus) service
Service_VI, ///< The VI (Video interface) service
@@ -112,7 +109,6 @@ enum class Class : ClassType {
Render, ///< Emulator video output and hardware acceleration
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend

View File

@@ -1,76 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <lz4hc.h>
#include "common/assert.h"
#include "common/lz4_compression.h"
namespace Common::Compression {
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
const auto source_size_int = static_cast<int>(source_size);
const int max_compressed_size = LZ4_compressBound(source_size_int);
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size);
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
s32 compression_level) {
ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
const auto source_size_int = static_cast<int>(source_size);
const int max_compressed_size = LZ4_compressBound(source_size_int);
std::vector<u8> compressed(max_compressed_size);
const int compressed_size = LZ4_compress_HC(
reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
source_size_int, max_compressed_size, compression_level);
if (compressed_size <= 0) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) {
return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX);
}
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
std::size_t uncompressed_size) {
std::vector<u8> uncompressed(uncompressed_size);
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
reinterpret_cast<char*>(uncompressed.data()),
static_cast<int>(compressed.size()),
static_cast<int>(uncompressed.size()));
if (static_cast<int>(uncompressed_size) != size_check) {
// Decompression failed
return {};
}
return uncompressed;
}
} // namespace Common::Compression

View File

@@ -1,55 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "common/common_types.h"
namespace Common::Compression {
/**
* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param source_size the size in bytes of the uncompressed source memory region.
*
* @return the compressed data.
*/
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
/**
* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
* levels result in a smaller compressed size, but require more CPU time for compression. The
* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
* also be decompressed with the default LZ4 decompression.
*
* @param source the uncompressed source memory region.
* @param source_size the size in bytes of the uncompressed source memory region.
* @param compression_level the used compression level. Should be between 3 and 12.
*
* @return the compressed data.
*/
std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level);
/**
* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
*
* @param source the uncompressed source memory region.
* @param source_size the size in bytes of the uncompressed source memory region.
*
* @return the compressed data.
*/
std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
*
* @param compressed the compressed source memory region.
* @param uncompressed_size the size in bytes of the uncompressed data.
*
* @return the decompressed data.
*/
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
} // namespace Common::Compression

View File

@@ -4,12 +4,18 @@
#pragma once
#include <algorithm>
#include <cstdlib>
#include <type_traits>
namespace Common {
namespace MathUtil {
constexpr float PI = 3.14159265f;
static constexpr float PI = 3.14159265f;
inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start1,
unsigned length1) {
return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
}
template <class T>
struct Rectangle {
@@ -18,16 +24,16 @@ struct Rectangle {
T right{};
T bottom{};
constexpr Rectangle() = default;
Rectangle() = default;
constexpr Rectangle(T left, T top, T right, T bottom)
Rectangle(T left, T top, T right, T bottom)
: left(left), top(top), right(right), bottom(bottom) {}
T GetWidth() const {
return std::abs(static_cast<std::make_signed_t<T>>(right - left));
return std::abs(static_cast<typename std::make_signed<T>::type>(right - left));
}
T GetHeight() const {
return std::abs(static_cast<std::make_signed_t<T>>(bottom - top));
return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top));
}
Rectangle<T> TranslateX(const T x) const {
return Rectangle{left + x, top, right + x, bottom};
@@ -41,4 +47,4 @@ struct Rectangle {
}
};
} // namespace Common
} // namespace MathUtil

177
src/common/memory_util.cpp Normal file
View File

@@ -0,0 +1,177 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/memory_util.h"
#ifdef _WIN32
#include <windows.h>
// Windows.h needs to be included before psapi.h
#include <psapi.h>
#include "common/common_funcs.h"
#include "common/string_util.h"
#else
#include <cstdlib>
#include <sys/mman.h>
#endif
#if !defined(_WIN32) && defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
#include <unistd.h>
#define PAGE_MASK (getpagesize() - 1)
#define round_page(x) ((((unsigned long)(x)) + PAGE_MASK) & ~(PAGE_MASK))
#endif
// This is purposely not a full wrapper for virtualalloc/mmap, but it
// provides exactly the primitive operations that Dolphin needs.
void* AllocateExecutableMemory(std::size_t size, bool low) {
#if defined(_WIN32)
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
#else
static char* map_hint = nullptr;
#if defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
// This OS has no flag to enforce allocation below the 4 GB boundary,
// but if we hint that we want a low address it is very likely we will
// get one.
// An older version of this code used MAP_FIXED, but that has the side
// effect of discarding already mapped pages that happen to be in the
// requested virtual memory range (such as the emulated RAM, sometimes).
if (low && (!map_hint))
map_hint = (char*)round_page(512 * 1024 * 1024); /* 0.5 GB rounded up to the next page */
#endif
void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC,
MAP_ANON | MAP_PRIVATE
#if defined(ARCHITECTURE_x86_64) && defined(MAP_32BIT)
| (low ? MAP_32BIT : 0)
#endif
,
-1, 0);
#endif /* defined(_WIN32) */
#ifdef _WIN32
if (ptr == nullptr) {
#else
if (ptr == MAP_FAILED) {
ptr = nullptr;
#endif
LOG_ERROR(Common_Memory, "Failed to allocate executable memory");
}
#if !defined(_WIN32) && defined(ARCHITECTURE_x86_64) && !defined(MAP_32BIT)
else {
if (low) {
map_hint += size;
map_hint = (char*)round_page(map_hint); /* round up to the next page */
}
}
#endif
#if EMU_ARCH_BITS == 64
if ((u64)ptr >= 0x80000000 && low == true)
LOG_ERROR(Common_Memory, "Executable memory ended up above 2GB!");
#endif
return ptr;
}
void* AllocateMemoryPages(std::size_t size) {
#ifdef _WIN32
void* ptr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
#else
void* ptr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (ptr == MAP_FAILED)
ptr = nullptr;
#endif
if (ptr == nullptr)
LOG_ERROR(Common_Memory, "Failed to allocate raw memory");
return ptr;
}
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment) {
#ifdef _WIN32
void* ptr = _aligned_malloc(size, alignment);
#else
void* ptr = nullptr;
#ifdef ANDROID
ptr = memalign(alignment, size);
#else
if (posix_memalign(&ptr, alignment, size) != 0)
LOG_ERROR(Common_Memory, "Failed to allocate aligned memory");
#endif
#endif
if (ptr == nullptr)
LOG_ERROR(Common_Memory, "Failed to allocate aligned memory");
return ptr;
}
void FreeMemoryPages(void* ptr, std::size_t size) {
if (ptr) {
#ifdef _WIN32
if (!VirtualFree(ptr, 0, MEM_RELEASE))
LOG_ERROR(Common_Memory, "FreeMemoryPages failed!\n{}", GetLastErrorMsg());
#else
munmap(ptr, size);
#endif
}
}
void FreeAlignedMemory(void* ptr) {
if (ptr) {
#ifdef _WIN32
_aligned_free(ptr);
#else
free(ptr);
#endif
}
}
void WriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READ : PAGE_READONLY, &oldValue))
LOG_ERROR(Common_Memory, "WriteProtectMemory failed!\n{}", GetLastErrorMsg());
#else
mprotect(ptr, size, allowExecute ? (PROT_READ | PROT_EXEC) : PROT_READ);
#endif
}
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute) {
#ifdef _WIN32
DWORD oldValue;
if (!VirtualProtect(ptr, size, allowExecute ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE,
&oldValue))
LOG_ERROR(Common_Memory, "UnWriteProtectMemory failed!\n{}", GetLastErrorMsg());
#else
mprotect(ptr, size,
allowExecute ? (PROT_READ | PROT_WRITE | PROT_EXEC) : PROT_WRITE | PROT_READ);
#endif
}
std::string MemUsage() {
#ifdef _WIN32
#pragma comment(lib, "psapi")
DWORD processID = GetCurrentProcessId();
HANDLE hProcess;
PROCESS_MEMORY_COUNTERS pmc;
std::string Ret;
// Print information about the memory usage of the process.
hProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, processID);
if (nullptr == hProcess)
return "MemUsage Error";
if (GetProcessMemoryInfo(hProcess, &pmc, sizeof(pmc)))
Ret = fmt::format("{} K", Common::ThousandSeparate(pmc.WorkingSetSize / 1024, 7));
CloseHandle(hProcess);
return Ret;
#else
return "";
#endif
}

21
src/common/memory_util.h Normal file
View File

@@ -0,0 +1,21 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
void* AllocateExecutableMemory(std::size_t size, bool low = true);
void* AllocateMemoryPages(std::size_t size);
void FreeMemoryPages(void* ptr, std::size_t size);
void* AllocateAlignedMemory(std::size_t size, std::size_t alignment);
void FreeAlignedMemory(void* ptr);
void WriteProtectMemory(void* ptr, std::size_t size, bool executable = false);
void UnWriteProtectMemory(void* ptr, std::size_t size, bool allowExecute = false);
std::string MemUsage();
inline int GetPageSize() {
return 4096;
}

View File

@@ -1,337 +0,0 @@
// Copyright 2019 TuxSH
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <iterator>
#include <list>
#include <utility>
#include "common/bit_util.h"
#include "common/common_types.h"
namespace Common {
/**
* A MultiLevelQueue is a type of priority queue which has the following characteristics:
* - iteratable through each of its elements.
* - back can be obtained.
* - O(1) add, lookup (both front and back)
* - discrete priorities and a max of 64 priorities (limited domain)
* This type of priority queue is normaly used for managing threads within an scheduler
*/
template <typename T, std::size_t Depth>
class MultiLevelQueue {
public:
using value_type = T;
using reference = value_type&;
using const_reference = const value_type&;
using pointer = value_type*;
using const_pointer = const value_type*;
using difference_type = typename std::pointer_traits<pointer>::difference_type;
using size_type = std::size_t;
template <bool is_constant>
class iterator_impl {
public:
using iterator_category = std::bidirectional_iterator_tag;
using value_type = T;
using pointer = std::conditional_t<is_constant, T*, const T*>;
using reference = std::conditional_t<is_constant, const T&, T&>;
using difference_type = typename std::pointer_traits<pointer>::difference_type;
friend bool operator==(const iterator_impl& lhs, const iterator_impl& rhs) {
if (lhs.IsEnd() && rhs.IsEnd())
return true;
return std::tie(lhs.current_priority, lhs.it) == std::tie(rhs.current_priority, rhs.it);
}
friend bool operator!=(const iterator_impl& lhs, const iterator_impl& rhs) {
return !operator==(lhs, rhs);
}
reference operator*() const {
return *it;
}
pointer operator->() const {
return it.operator->();
}
iterator_impl& operator++() {
if (IsEnd()) {
return *this;
}
++it;
if (it == GetEndItForPrio()) {
u64 prios = mlq.used_priorities;
prios &= ~((1ULL << (current_priority + 1)) - 1);
if (prios == 0) {
current_priority = static_cast<u32>(mlq.depth());
} else {
current_priority = CountTrailingZeroes64(prios);
it = GetBeginItForPrio();
}
}
return *this;
}
iterator_impl& operator--() {
if (IsEnd()) {
if (mlq.used_priorities != 0) {
current_priority = 63 - CountLeadingZeroes64(mlq.used_priorities);
it = GetEndItForPrio();
--it;
}
} else if (it == GetBeginItForPrio()) {
u64 prios = mlq.used_priorities;
prios &= (1ULL << current_priority) - 1;
if (prios != 0) {
current_priority = CountTrailingZeroes64(prios);
it = GetEndItForPrio();
--it;
}
} else {
--it;
}
return *this;
}
iterator_impl operator++(int) {
const iterator_impl v{*this};
++(*this);
return v;
}
iterator_impl operator--(int) {
const iterator_impl v{*this};
--(*this);
return v;
}
// allow implicit const->non-const
iterator_impl(const iterator_impl<false>& other)
: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
iterator_impl(const iterator_impl<true>& other)
: mlq(other.mlq), it(other.it), current_priority(other.current_priority) {}
iterator_impl& operator=(const iterator_impl<false>& other) {
mlq = other.mlq;
it = other.it;
current_priority = other.current_priority;
return *this;
}
friend class iterator_impl<true>;
iterator_impl() = default;
private:
friend class MultiLevelQueue;
using container_ref =
std::conditional_t<is_constant, const MultiLevelQueue&, MultiLevelQueue&>;
using list_iterator = std::conditional_t<is_constant, typename std::list<T>::const_iterator,
typename std::list<T>::iterator>;
explicit iterator_impl(container_ref mlq, list_iterator it, u32 current_priority)
: mlq(mlq), it(it), current_priority(current_priority) {}
explicit iterator_impl(container_ref mlq, u32 current_priority)
: mlq(mlq), it(), current_priority(current_priority) {}
bool IsEnd() const {
return current_priority == mlq.depth();
}
list_iterator GetBeginItForPrio() const {
return mlq.levels[current_priority].begin();
}
list_iterator GetEndItForPrio() const {
return mlq.levels[current_priority].end();
}
container_ref mlq;
list_iterator it;
u32 current_priority;
};
using iterator = iterator_impl<false>;
using const_iterator = iterator_impl<true>;
void add(const T& element, u32 priority, bool send_back = true) {
if (send_back)
levels[priority].push_back(element);
else
levels[priority].push_front(element);
used_priorities |= 1ULL << priority;
}
void remove(const T& element, u32 priority) {
auto it = ListIterateTo(levels[priority], element);
if (it == levels[priority].end())
return;
levels[priority].erase(it);
if (levels[priority].empty()) {
used_priorities &= ~(1ULL << priority);
}
}
void adjust(const T& element, u32 old_priority, u32 new_priority, bool adjust_front = false) {
remove(element, old_priority);
add(element, new_priority, !adjust_front);
}
void adjust(const_iterator it, u32 old_priority, u32 new_priority, bool adjust_front = false) {
adjust(*it, old_priority, new_priority, adjust_front);
}
void transfer_to_front(const T& element, u32 priority, MultiLevelQueue& other) {
ListSplice(other.levels[priority], other.levels[priority].begin(), levels[priority],
ListIterateTo(levels[priority], element));
other.used_priorities |= 1ULL << priority;
if (levels[priority].empty()) {
used_priorities &= ~(1ULL << priority);
}
}
void transfer_to_front(const_iterator it, u32 priority, MultiLevelQueue& other) {
transfer_to_front(*it, priority, other);
}
void transfer_to_back(const T& element, u32 priority, MultiLevelQueue& other) {
ListSplice(other.levels[priority], other.levels[priority].end(), levels[priority],
ListIterateTo(levels[priority], element));
other.used_priorities |= 1ULL << priority;
if (levels[priority].empty()) {
used_priorities &= ~(1ULL << priority);
}
}
void transfer_to_back(const_iterator it, u32 priority, MultiLevelQueue& other) {
transfer_to_back(*it, priority, other);
}
void yield(u32 priority, std::size_t n = 1) {
ListShiftForward(levels[priority], n);
}
std::size_t depth() const {
return Depth;
}
std::size_t size(u32 priority) const {
return levels[priority].size();
}
std::size_t size() const {
u64 priorities = used_priorities;
std::size_t size = 0;
while (priorities != 0) {
const u64 current_priority = CountTrailingZeroes64(priorities);
size += levels[current_priority].size();
priorities &= ~(1ULL << current_priority);
}
return size;
}
bool empty() const {
return used_priorities == 0;
}
bool empty(u32 priority) const {
return (used_priorities & (1ULL << priority)) == 0;
}
u32 highest_priority_set(u32 max_priority = 0) const {
const u64 priorities =
max_priority == 0 ? used_priorities : (used_priorities & ~((1ULL << max_priority) - 1));
return priorities == 0 ? Depth : static_cast<u32>(CountTrailingZeroes64(priorities));
}
u32 lowest_priority_set(u32 min_priority = Depth - 1) const {
const u64 priorities = min_priority >= Depth - 1
? used_priorities
: (used_priorities & ((1ULL << (min_priority + 1)) - 1));
return priorities == 0 ? Depth : 63 - CountLeadingZeroes64(priorities);
}
const_iterator cbegin(u32 max_prio = 0) const {
const u32 priority = highest_priority_set(max_prio);
return priority == Depth ? cend()
: const_iterator{*this, levels[priority].cbegin(), priority};
}
const_iterator begin(u32 max_prio = 0) const {
return cbegin(max_prio);
}
iterator begin(u32 max_prio = 0) {
const u32 priority = highest_priority_set(max_prio);
return priority == Depth ? end() : iterator{*this, levels[priority].begin(), priority};
}
const_iterator cend(u32 min_prio = Depth - 1) const {
return min_prio == Depth - 1 ? const_iterator{*this, Depth} : cbegin(min_prio + 1);
}
const_iterator end(u32 min_prio = Depth - 1) const {
return cend(min_prio);
}
iterator end(u32 min_prio = Depth - 1) {
return min_prio == Depth - 1 ? iterator{*this, Depth} : begin(min_prio + 1);
}
T& front(u32 max_priority = 0) {
const u32 priority = highest_priority_set(max_priority);
return levels[priority == Depth ? 0 : priority].front();
}
const T& front(u32 max_priority = 0) const {
const u32 priority = highest_priority_set(max_priority);
return levels[priority == Depth ? 0 : priority].front();
}
T back(u32 min_priority = Depth - 1) {
const u32 priority = lowest_priority_set(min_priority); // intended
return levels[priority == Depth ? 63 : priority].back();
}
const T& back(u32 min_priority = Depth - 1) const {
const u32 priority = lowest_priority_set(min_priority); // intended
return levels[priority == Depth ? 63 : priority].back();
}
private:
using const_list_iterator = typename std::list<T>::const_iterator;
static void ListShiftForward(std::list<T>& list, const std::size_t shift = 1) {
if (shift >= list.size()) {
return;
}
const auto begin_range = list.begin();
const auto end_range = std::next(begin_range, shift);
list.splice(list.end(), list, begin_range, end_range);
}
static void ListSplice(std::list<T>& in_list, const_list_iterator position,
std::list<T>& out_list, const_list_iterator element) {
in_list.splice(position, out_list, element);
}
static const_list_iterator ListIterateTo(const std::list<T>& list, const T& element) {
auto it = list.cbegin();
while (it != list.cend() && *it != element) {
++it;
}
return it;
}
std::array<std::list<T>, Depth> levels;
u64 used_priorities = 0;
};
} // namespace Common

View File

@@ -1,31 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/page_table.h"
namespace Common {
PageTable::PageTable(std::size_t page_size_in_bits) : page_size_in_bits{page_size_in_bits} {}
PageTable::~PageTable() = default;
void PageTable::Resize(std::size_t address_space_width_in_bits) {
const std::size_t num_page_table_entries = 1ULL
<< (address_space_width_in_bits - page_size_in_bits);
pointers.resize(num_page_table_entries);
attributes.resize(num_page_table_entries);
backing_addr.resize(num_page_table_entries);
// The default is a 39-bit address space, which causes an initial 1GB allocation size. If the
// vector size is subsequently decreased (via resize), the vector might not automatically
// actually reallocate/resize its underlying allocation, which wastes up to ~800 MB for
// 36-bit titles. Call shrink_to_fit to reduce capacity to what's actually in use.
pointers.shrink_to_fit();
attributes.shrink_to_fit();
backing_addr.shrink_to_fit();
}
} // namespace Common

View File

@@ -1,84 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/memory_hook.h"
namespace Common {
enum class PageType : u8 {
/// Page is unmapped and should cause an access error.
Unmapped,
/// Page is mapped to regular memory. This is the only type you can get pointers to.
Memory,
/// Page is mapped to regular memory, but also needs to check for rasterizer cache flushing and
/// invalidation
RasterizerCachedMemory,
/// Page is mapped to a I/O region. Writing and reading to this page is handled by functions.
Special,
/// Page is allocated for use.
Allocated,
};
struct SpecialRegion {
enum class Type {
DebugHook,
IODevice,
} type;
MemoryHookPointer handler;
bool operator<(const SpecialRegion& other) const {
return std::tie(type, handler) < std::tie(other.type, other.handler);
}
bool operator==(const SpecialRegion& other) const {
return std::tie(type, handler) == std::tie(other.type, other.handler);
}
};
/**
* A (reasonably) fast way of allowing switchable and remappable process address spaces. It loosely
* mimics the way a real CPU page table works.
*/
struct PageTable {
explicit PageTable(std::size_t page_size_in_bits);
~PageTable();
/**
* Resizes the page table to be able to accomodate enough pages within
* a given address space.
*
* @param address_space_width_in_bits The address size width in bits.
*/
void Resize(std::size_t address_space_width_in_bits);
/**
* Vector of memory pointers backing each page. An entry can only be non-null if the
* corresponding entry in the `attributes` vector is of type `Memory`.
*/
std::vector<u8*> pointers;
/**
* Contains MMIO handlers that back memory regions whose entries in the `attribute` vector is
* of type `Special`.
*/
boost::icl::interval_map<u64, std::set<SpecialRegion>> special_regions;
/**
* Vector of fine grained page attributes. If it is set to any value other than `Memory`, then
* the corresponding entry in `pointers` MUST be set to null.
*/
std::vector<PageType> attributes;
std::vector<u64> backing_addr;
const std::size_t page_size_in_bits{};
};
} // namespace Common

View File

@@ -6,13 +6,13 @@
#include "common/vector_math.h"
namespace Common {
namespace Math {
template <typename T>
class Quaternion {
public:
Vec3<T> xyz;
T w{};
Math::Vec3<T> xyz;
T w;
Quaternion<decltype(-T{})> Inverse() const {
return {-xyz, w};
@@ -38,12 +38,12 @@ public:
};
template <typename T>
auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
} // namespace Common
} // namespace Math

View File

@@ -11,7 +11,6 @@
#define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@@ -22,7 +21,6 @@ const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace

View File

@@ -13,6 +13,5 @@ extern const char g_build_name[];
extern const char g_build_date[];
extern const char g_build_fullname[];
extern const char g_build_version[];
extern const char g_shader_cache_version[];
} // namespace Common

View File

@@ -4,10 +4,11 @@
#include <algorithm>
#include <cctype>
#include <cerrno>
#include <codecvt>
#include <cstdio>
#include <cstdlib>
#include <locale>
#include <sstream>
#include <cstring>
#include "common/common_paths.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@@ -32,6 +33,24 @@ std::string ToUpper(std::string str) {
return str;
}
// For Debugging. Read out an u8 array.
std::string ArrayToString(const u8* data, std::size_t size, int line_len, bool spaces) {
std::ostringstream oss;
oss << std::setfill('0') << std::hex;
for (int line = 0; size; ++data, --size) {
oss << std::setw(2) << (int)*data;
if (line_len == ++line) {
oss << '\n';
line = 0;
} else if (spaces)
oss << ' ';
}
return oss.str();
}
std::string StringFromBuffer(const std::vector<u8>& data) {
return std::string(data.begin(), std::find(data.begin(), data.end(), '\0'));
}
@@ -56,6 +75,40 @@ std::string StripQuotes(const std::string& s) {
return s;
}
bool TryParse(const std::string& str, u32* const output) {
char* endptr = nullptr;
// Reset errno to a value other than ERANGE
errno = 0;
unsigned long value = strtoul(str.c_str(), &endptr, 0);
if (!endptr || *endptr)
return false;
if (errno == ERANGE)
return false;
#if ULONG_MAX > UINT_MAX
if (value >= 0x100000000ull && value <= 0xFFFFFFFF00000000ull)
return false;
#endif
*output = static_cast<u32>(value);
return true;
}
bool TryParse(const std::string& str, bool* const output) {
if ("1" == str || "true" == ToLower(str))
*output = true;
else if ("0" == str || "false" == ToLower(str))
*output = false;
else
return false;
return true;
}
std::string StringFromBool(bool value) {
return value ? "True" : "False";
}
@@ -214,15 +267,6 @@ std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t
return std::string(buffer, len);
}
std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
std::size_t max_len) {
std::size_t len = 0;
while (len < max_len && buffer[len] != '\0')
++len;
return std::u16string(buffer.begin(), buffer.begin() + len);
}
const char* TrimSourcePath(const char* path, const char* root) {
const char* p = path;

View File

@@ -5,6 +5,8 @@
#pragma once
#include <cstddef>
#include <iomanip>
#include <sstream>
#include <string>
#include <vector>
#include "common/common_types.h"
@@ -17,13 +19,44 @@ std::string ToLower(std::string str);
/// Make a string uppercase
std::string ToUpper(std::string str);
std::string ArrayToString(const u8* data, std::size_t size, int line_len = 20, bool spaces = true);
std::string StringFromBuffer(const std::vector<u8>& data);
std::string StripSpaces(const std::string& s);
std::string StripQuotes(const std::string& s);
// Thousand separator. Turns 12345678 into 12,345,678
template <typename I>
std::string ThousandSeparate(I value, int spaces = 0) {
std::ostringstream oss;
// std::locale("") seems to be broken on many platforms
#if defined _WIN32 || (defined __linux__ && !defined __clang__)
oss.imbue(std::locale(""));
#endif
oss << std::setw(spaces) << value;
return oss.str();
}
std::string StringFromBool(bool value);
bool TryParse(const std::string& str, bool* output);
bool TryParse(const std::string& str, u32* output);
template <typename N>
static bool TryParse(const std::string& str, N* const output) {
std::istringstream iss(str);
N tmp = 0;
if (iss >> tmp) {
*output = tmp;
return true;
} else
return false;
}
std::string TabsToSpaces(int tab_size, std::string in);
void SplitString(const std::string& str, char delim, std::vector<std::string>& output);
@@ -66,14 +99,6 @@ bool ComparePartialString(InIt begin, InIt end, const char* other) {
*/
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len);
/**
* Creates a UTF-16 std::u16string from a fixed-size NUL-terminated char buffer. If the buffer isn't
* null-terminated, then the string ends at the greatest multiple of two less then or equal to
* max_len_bytes.
*/
std::u16string UTF16StringFromFixedZeroTerminatedBuffer(std::u16string_view buffer,
std::size_t max_len);
/**
* Attempts to trim an arbitrary prefix from `path`, leaving only the part starting at `root`. It's
* intended to be used to strip a system-specific build directory from the `__FILE__` macro,

View File

@@ -17,16 +17,19 @@
#pragma once
#include <type_traits>
#if defined(_MSC_VER)
#include <cstdlib>
#elif defined(__linux__)
#include <byteswap.h>
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || \
defined(__NetBSD__) || defined(__OpenBSD__)
#include <sys/endian.h>
#endif
#include <cstring>
#include "common/common_types.h"
// GCC
#ifdef __GNUC__
// GCC 4.6+
#if __GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
#if __BYTE_ORDER__ && (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) && !defined(COMMON_LITTLE_ENDIAN)
#define COMMON_LITTLE_ENDIAN 1
@@ -35,7 +38,7 @@
#endif
// LLVM/clang
#elif defined(__clang__)
#elif __clang__
#if __LITTLE_ENDIAN__ && !defined(COMMON_LITTLE_ENDIAN)
#define COMMON_LITTLE_ENDIAN 1
@@ -57,49 +60,86 @@
namespace Common {
#ifdef _MSC_VER
[[nodiscard]] inline u16 swap16(u16 data) noexcept {
return _byteswap_ushort(data);
inline u16 swap16(u16 _data) {
return _byteswap_ushort(_data);
}
[[nodiscard]] inline u32 swap32(u32 data) noexcept {
return _byteswap_ulong(data);
inline u32 swap32(u32 _data) {
return _byteswap_ulong(_data);
}
[[nodiscard]] inline u64 swap64(u64 data) noexcept {
return _byteswap_uint64(data);
inline u64 swap64(u64 _data) {
return _byteswap_uint64(_data);
}
#elif defined(__clang__) || defined(__GNUC__)
#if defined(__Bitrig__) || defined(__OpenBSD__)
#elif defined(ARCHITECTURE_ARM) && (__ARM_ARCH >= 6)
inline u16 swap16(u16 _data) {
u32 data = _data;
__asm__("rev16 %0, %1\n" : "=l"(data) : "l"(data));
return (u16)data;
}
inline u32 swap32(u32 _data) {
__asm__("rev %0, %1\n" : "=l"(_data) : "l"(_data));
return _data;
}
inline u64 swap64(u64 _data) {
return ((u64)swap32(_data) << 32) | swap32(_data >> 32);
}
#elif __linux__
inline u16 swap16(u16 _data) {
return bswap_16(_data);
}
inline u32 swap32(u32 _data) {
return bswap_32(_data);
}
inline u64 swap64(u64 _data) {
return bswap_64(_data);
}
#elif __APPLE__
inline __attribute__((always_inline)) u16 swap16(u16 _data) {
return (_data >> 8) | (_data << 8);
}
inline __attribute__((always_inline)) u32 swap32(u32 _data) {
return __builtin_bswap32(_data);
}
inline __attribute__((always_inline)) u64 swap64(u64 _data) {
return __builtin_bswap64(_data);
}
#elif defined(__Bitrig__) || defined(__OpenBSD__)
// redefine swap16, swap32, swap64 as inline functions
#undef swap16
#undef swap32
#undef swap64
#endif
[[nodiscard]] inline u16 swap16(u16 data) noexcept {
return __builtin_bswap16(data);
inline u16 swap16(u16 _data) {
return __swap16(_data);
}
[[nodiscard]] inline u32 swap32(u32 data) noexcept {
return __builtin_bswap32(data);
inline u32 swap32(u32 _data) {
return __swap32(_data);
}
[[nodiscard]] inline u64 swap64(u64 data) noexcept {
return __builtin_bswap64(data);
inline u64 swap64(u64 _data) {
return __swap64(_data);
}
#elif defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__)
inline u16 swap16(u16 _data) {
return bswap16(_data);
}
inline u32 swap32(u32 _data) {
return bswap32(_data);
}
inline u64 swap64(u64 _data) {
return bswap64(_data);
}
#else
// Generic implementation.
[[nodiscard]] inline u16 swap16(u16 data) noexcept {
// Slow generic implementation.
inline u16 swap16(u16 data) {
return (data >> 8) | (data << 8);
}
[[nodiscard]] inline u32 swap32(u32 data) noexcept {
return ((data & 0xFF000000U) >> 24) | ((data & 0x00FF0000U) >> 8) |
((data & 0x0000FF00U) << 8) | ((data & 0x000000FFU) << 24);
inline u32 swap32(u32 data) {
return (swap16(data) << 16) | swap16(data >> 16);
}
[[nodiscard]] inline u64 swap64(u64 data) noexcept {
return ((data & 0xFF00000000000000ULL) >> 56) | ((data & 0x00FF000000000000ULL) >> 40) |
((data & 0x0000FF0000000000ULL) >> 24) | ((data & 0x000000FF00000000ULL) >> 8) |
((data & 0x00000000FF000000ULL) << 8) | ((data & 0x0000000000FF0000ULL) << 24) |
((data & 0x000000000000FF00ULL) << 40) | ((data & 0x00000000000000FFULL) << 56);
inline u64 swap64(u64 data) {
return ((u64)swap32(data) << 32) | swap32(data >> 32);
}
#endif
[[nodiscard]] inline float swapf(float f) noexcept {
inline float swapf(float f) {
static_assert(sizeof(u32) == sizeof(float), "float must be the same size as uint32_t.");
u32 value;
@@ -111,7 +151,7 @@ namespace Common {
return f;
}
[[nodiscard]] inline double swapd(double f) noexcept {
inline double swapd(double f) {
static_assert(sizeof(u64) == sizeof(double), "double must be the same size as uint64_t.");
u64 value;
@@ -130,7 +170,7 @@ struct swap_struct_t {
using swapped_t = swap_struct_t;
protected:
T value;
T value = T();
static T swap(T v) {
return F::swap(v);
@@ -565,154 +605,52 @@ struct swap_double_t {
}
};
template <typename T>
struct swap_enum_t {
static_assert(std::is_enum_v<T>);
using base = std::underlying_type_t<T>;
public:
swap_enum_t() = default;
swap_enum_t(const T& v) : value(swap(v)) {}
swap_enum_t& operator=(const T& v) {
value = swap(v);
return *this;
}
operator T() const {
return swap(value);
}
explicit operator base() const {
return static_cast<base>(swap(value));
}
protected:
T value{};
// clang-format off
using swap_t = std::conditional_t<
std::is_same_v<base, u16>, swap_16_t<u16>, std::conditional_t<
std::is_same_v<base, s16>, swap_16_t<s16>, std::conditional_t<
std::is_same_v<base, u32>, swap_32_t<u32>, std::conditional_t<
std::is_same_v<base, s32>, swap_32_t<s32>, std::conditional_t<
std::is_same_v<base, u64>, swap_64_t<u64>, std::conditional_t<
std::is_same_v<base, s64>, swap_64_t<s64>, void>>>>>>;
// clang-format on
static T swap(T x) {
return static_cast<T>(swap_t::swap(static_cast<base>(x)));
}
};
struct SwapTag {}; // Use the different endianness from the system
struct KeepTag {}; // Use the same endianness as the system
template <typename T, typename Tag>
struct AddEndian;
// KeepTag specializations
template <typename T>
struct AddEndian<T, KeepTag> {
using type = T;
};
// SwapTag specializations
template <>
struct AddEndian<u8, SwapTag> {
using type = u8;
};
template <>
struct AddEndian<u16, SwapTag> {
using type = swap_struct_t<u16, swap_16_t<u16>>;
};
template <>
struct AddEndian<u32, SwapTag> {
using type = swap_struct_t<u32, swap_32_t<u32>>;
};
template <>
struct AddEndian<u64, SwapTag> {
using type = swap_struct_t<u64, swap_64_t<u64>>;
};
template <>
struct AddEndian<s8, SwapTag> {
using type = s8;
};
template <>
struct AddEndian<s16, SwapTag> {
using type = swap_struct_t<s16, swap_16_t<s16>>;
};
template <>
struct AddEndian<s32, SwapTag> {
using type = swap_struct_t<s32, swap_32_t<s32>>;
};
template <>
struct AddEndian<s64, SwapTag> {
using type = swap_struct_t<s64, swap_64_t<s64>>;
};
template <>
struct AddEndian<float, SwapTag> {
using type = swap_struct_t<float, swap_float_t<float>>;
};
template <>
struct AddEndian<double, SwapTag> {
using type = swap_struct_t<double, swap_double_t<double>>;
};
template <typename T>
struct AddEndian<T, SwapTag> {
static_assert(std::is_enum_v<T>);
using type = swap_enum_t<T>;
};
// Alias LETag/BETag as KeepTag/SwapTag depending on the system
#if COMMON_LITTLE_ENDIAN
using u16_le = u16;
using u32_le = u32;
using u64_le = u64;
using LETag = KeepTag;
using BETag = SwapTag;
using s16_le = s16;
using s32_le = s32;
using s64_le = s64;
using float_le = float;
using double_le = double;
using u64_be = swap_struct_t<u64, swap_64_t<u64>>;
using s64_be = swap_struct_t<s64, swap_64_t<s64>>;
using u32_be = swap_struct_t<u32, swap_32_t<u32>>;
using s32_be = swap_struct_t<s32, swap_32_t<s32>>;
using u16_be = swap_struct_t<u16, swap_16_t<u16>>;
using s16_be = swap_struct_t<s16, swap_16_t<s16>>;
using float_be = swap_struct_t<float, swap_float_t<float>>;
using double_be = swap_struct_t<double, swap_double_t<double>>;
#else
using BETag = KeepTag;
using LETag = SwapTag;
using u64_le = swap_struct_t<u64, swap_64_t<u64>>;
using s64_le = swap_struct_t<s64, swap_64_t<s64>>;
using u32_le = swap_struct_t<u32, swap_32_t<u32>>;
using s32_le = swap_struct_t<s32, swap_32_t<s32>>;
using u16_le = swap_struct_t<u16, swap_16_t<u16>>;
using s16_le = swap_struct_t<s16, swap_16_t<s16>>;
using float_le = swap_struct_t<float, swap_float_t<float>>;
using double_le = swap_struct_t<double, swap_double_t<double>>;
using u16_be = u16;
using u32_be = u32;
using u64_be = u64;
using s16_be = s16;
using s32_be = s32;
using s64_be = s64;
using float_be = float;
using double_be = double;
#endif
// Aliases for LE types
using u16_le = AddEndian<u16, LETag>::type;
using u32_le = AddEndian<u32, LETag>::type;
using u64_le = AddEndian<u64, LETag>::type;
using s16_le = AddEndian<s16, LETag>::type;
using s32_le = AddEndian<s32, LETag>::type;
using s64_le = AddEndian<s64, LETag>::type;
template <typename T>
using enum_le = std::enable_if_t<std::is_enum_v<T>, typename AddEndian<T, LETag>::type>;
using float_le = AddEndian<float, LETag>::type;
using double_le = AddEndian<double, LETag>::type;
// Aliases for BE types
using u16_be = AddEndian<u16, BETag>::type;
using u32_be = AddEndian<u32, BETag>::type;
using u64_be = AddEndian<u64, BETag>::type;
using s16_be = AddEndian<s16, BETag>::type;
using s32_be = AddEndian<s32, BETag>::type;
using s64_be = AddEndian<s64, BETag>::type;
template <typename T>
using enum_be = std::enable_if_t<std::is_enum_v<T>, typename AddEndian<T, BETag>::type>;
using float_be = AddEndian<float, BETag>::type;
using double_be = AddEndian<double, BETag>::type;

View File

@@ -153,7 +153,6 @@ struct VisitorInterface : NonCopyable {
/// Completion method, called once all fields have been visited
virtual void Complete() = 0;
virtual bool SubmitTestcase() = 0;
};
/**
@@ -179,9 +178,6 @@ struct NullVisitor : public VisitorInterface {
void Visit(const Field<std::chrono::microseconds>& /*field*/) override {}
void Complete() override {}
bool SubmitTestcase() override {
return false;
}
};
/// Appends build-specific information to the given FieldCollection,

View File

@@ -25,7 +25,36 @@
namespace Common {
int CurrentThreadId() {
#ifdef _MSC_VER
return GetCurrentThreadId();
#elif defined __APPLE__
return mach_thread_self();
#else
return 0;
#endif
}
#ifdef _WIN32
// Supporting functions
void SleepCurrentThread(int ms) {
Sleep(ms);
}
#endif
#ifdef _MSC_VER
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
SetThreadAffinityMask(thread, mask);
}
void SetCurrentThreadAffinity(u32 mask) {
SetThreadAffinityMask(GetCurrentThread(), mask);
}
void SwitchCurrentThread() {
SwitchToThread();
}
// Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick.
@@ -33,7 +62,7 @@ namespace Common {
// This is implemented much nicer in upcoming msvc++, see:
// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
void SetCurrentThreadName(const char* name) {
void SetCurrentThreadName(const char* szThreadName) {
static const DWORD MS_VC_EXCEPTION = 0x406D1388;
#pragma pack(push, 8)
@@ -46,7 +75,7 @@ void SetCurrentThreadName(const char* name) {
#pragma pack(pop)
info.dwType = 0x1000;
info.szName = name;
info.szName = szThreadName;
info.dwThreadID = -1; // dwThreadID;
info.dwFlags = 0;
@@ -58,17 +87,46 @@ void SetCurrentThreadName(const char* name) {
#else // !MSVC_VER, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
#endif
}
void SetCurrentThreadAffinity(u32 mask) {
SetThreadAffinity(pthread_self(), mask);
}
#ifndef _WIN32
void SleepCurrentThread(int ms) {
usleep(1000 * ms);
}
void SwitchCurrentThread() {
usleep(1000 * 1);
}
#endif
// MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) {
void SetCurrentThreadName(const char* szThreadName) {
#ifdef __APPLE__
pthread_setname_np(name);
pthread_setname_np(szThreadName);
#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
pthread_set_name_np(pthread_self(), name);
pthread_set_name_np(pthread_self(), szThreadName);
#elif defined(__NetBSD__)
pthread_setname_np(pthread_self(), "%s", (void*)name);
pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);
#else
pthread_setname_np(pthread_self(), name);
pthread_setname_np(pthread_self(), szThreadName);
#endif
}
#endif

View File

@@ -9,13 +9,21 @@
#include <cstddef>
#include <mutex>
#include <thread>
#include "common/common_types.h"
namespace Common {
int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
class Event {
public:
Event() : is_set(false) {}
void Set() {
std::lock_guard lk{mutex};
std::lock_guard<std::mutex> lk(mutex);
if (!is_set) {
is_set = true;
condvar.notify_one();
@@ -23,14 +31,14 @@ public:
}
void Wait() {
std::unique_lock lk{mutex};
std::unique_lock<std::mutex> lk(mutex);
condvar.wait(lk, [&] { return is_set; });
is_set = false;
}
template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock lk{mutex};
std::unique_lock<std::mutex> lk(mutex);
if (!condvar.wait_until(lk, time, [this] { return is_set; }))
return false;
is_set = false;
@@ -38,25 +46,25 @@ public:
}
void Reset() {
std::unique_lock lk{mutex};
std::unique_lock<std::mutex> lk(mutex);
// no other action required, since wait loops on the predicate and any lingering signal will
// get cleared on the first iteration
is_set = false;
}
private:
bool is_set = false;
bool is_set;
std::condition_variable condvar;
std::mutex mutex;
};
class Barrier {
public:
explicit Barrier(std::size_t count_) : count(count_) {}
explicit Barrier(std::size_t count_) : count(count_), waiting(0), generation(0) {}
/// Blocks until all "count" threads have called Sync()
void Sync() {
std::unique_lock lk{mutex};
std::unique_lock<std::mutex> lk(mutex);
const std::size_t current_generation = generation;
if (++waiting == count) {
@@ -72,11 +80,13 @@ public:
private:
std::condition_variable condvar;
std::mutex mutex;
std::size_t count;
std::size_t waiting = 0;
std::size_t generation = 0; // Incremented once each time the barrier is used
const std::size_t count;
std::size_t waiting;
std::size_t generation; // Incremented once each time the barrier is used
};
void SleepCurrentThread(int ms);
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name);
} // namespace Common

View File

@@ -6,6 +6,7 @@
#include <array>
#include <deque>
#include <boost/range/algorithm_ext/erase.hpp>
namespace Common {
@@ -48,22 +49,6 @@ struct ThreadQueueList {
return T();
}
template <typename UnaryPredicate>
T get_first_filter(UnaryPredicate filter) const {
const Queue* cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
for (const auto& item : cur->data) {
if (filter(item))
return item;
}
}
cur = cur->next_nonempty;
}
return T();
}
T pop_first() {
Queue* cur = first;
while (cur != nullptr) {
@@ -110,9 +95,8 @@ struct ThreadQueueList {
}
void remove(Priority priority, const T& thread_id) {
Queue* const cur = &queues[priority];
const auto iter = std::remove(cur->data.begin(), cur->data.end(), thread_id);
cur->data.erase(iter, cur->data.end());
Queue* cur = &queues[priority];
boost::remove_erase(cur->data, thread_id);
}
void rotate(Priority priority) {

View File

@@ -7,17 +7,17 @@
// a simple lockless thread-safe,
// single reader, single writer queue
#include <algorithm>
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <mutex>
#include <utility>
#include "common/common_types.h"
namespace Common {
template <typename T>
template <typename T, bool NeedSize = true>
class SPSCQueue {
public:
SPSCQueue() {
SPSCQueue() : size(0) {
write_ptr = read_ptr = new ElementPtr();
}
~SPSCQueue() {
@@ -25,12 +25,13 @@ public:
delete read_ptr;
}
std::size_t Size() const {
u32 Size() const {
static_assert(NeedSize, "using Size() on FifoQueue without NeedSize");
return size.load();
}
bool Empty() const {
return Size() == 0;
return !read_ptr->next.load();
}
T& Front() const {
@@ -46,14 +47,13 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
cv.notify_one();
++size;
if (NeedSize)
size++;
}
void Pop() {
--size;
if (NeedSize)
size--;
ElementPtr* tmpptr = read_ptr;
// advance the read pointer
read_ptr = tmpptr->next.load();
@@ -66,7 +66,8 @@ public:
if (Empty())
return false;
--size;
if (NeedSize)
size--;
ElementPtr* tmpptr = read_ptr;
read_ptr = tmpptr->next.load(std::memory_order_acquire);
@@ -76,16 +77,6 @@ public:
return true;
}
T PopWait() {
if (Empty()) {
std::unique_lock lock{cv_mutex};
cv.wait(lock, [this]() { return !Empty(); });
}
T t;
Pop(t);
return t;
}
// not thread-safe
void Clear() {
size.store(0);
@@ -98,7 +89,7 @@ private:
// and a pointer to the next ElementPtr
class ElementPtr {
public:
ElementPtr() {}
ElementPtr() : next(nullptr) {}
~ElementPtr() {
ElementPtr* next_ptr = next.load();
@@ -107,23 +98,21 @@ private:
}
T current;
std::atomic<ElementPtr*> next{nullptr};
std::atomic<ElementPtr*> next;
};
ElementPtr* write_ptr;
ElementPtr* read_ptr;
std::atomic_size_t size{0};
std::mutex cv_mutex;
std::condition_variable cv;
std::atomic<u32> size;
};
// a simple thread-safe,
// single reader, multiple writer queue
template <typename T>
template <typename T, bool NeedSize = true>
class MPSCQueue {
public:
std::size_t Size() const {
u32 Size() const {
return spsc_queue.Size();
}
@@ -137,7 +126,7 @@ public:
template <typename Arg>
void Push(Arg&& t) {
std::lock_guard lock{write_lock};
std::lock_guard<std::mutex> lock(write_lock);
spsc_queue.Push(t);
}
@@ -149,17 +138,13 @@ public:
return spsc_queue.Pop(t);
}
T PopWait() {
return spsc_queue.PopWait();
}
// not thread-safe
void Clear() {
spsc_queue.Clear();
}
private:
SPSCQueue<T> spsc_queue;
SPSCQueue<T, NeedSize> spsc_queue;
std::mutex write_lock;
};
} // namespace Common

View File

@@ -1,45 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#ifdef _MSC_VER
#include <intrin.h>
#pragma intrinsic(_umul128)
#endif
#include <cstring>
#include "common/uint128.h"
namespace Common {
u128 Multiply64Into128(u64 a, u64 b) {
u128 result;
#ifdef _MSC_VER
result[0] = _umul128(a, b, &result[1]);
#else
unsigned __int128 tmp = a;
tmp *= b;
std::memcpy(&result, &tmp, sizeof(u128));
#endif
return result;
}
std::pair<u64, u64> Divide128On32(u128 dividend, u32 divisor) {
u64 remainder = dividend[0] % divisor;
u64 accum = dividend[0] / divisor;
if (dividend[1] == 0)
return {accum, remainder};
// We ignore dividend[1] / divisor as that overflows
const u64 first_segment = (dividend[1] % divisor) << 32;
accum += (first_segment / divisor) << 32;
const u64 second_segment = (first_segment % divisor) << 32;
accum += (second_segment / divisor);
remainder += second_segment % divisor;
if (remainder >= divisor) {
accum++;
remainder -= divisor;
}
return {accum, remainder};
}
} // namespace Common

View File

@@ -1,19 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include "common/common_types.h"
namespace Common {
// This function multiplies 2 u64 values and produces a u128 value;
u128 Multiply64Into128(u64 a, u64 b);
// This function divides a u128 by a u32 value and produces two u64 values:
// the result of division and the remainder
std::pair<u64, u64> Divide128On32(u128 dividend, u32 divisor);
} // namespace Common

View File

@@ -33,7 +33,7 @@
#include <cmath>
#include <type_traits>
namespace Common {
namespace Math {
template <typename T>
class Vec2;
@@ -690,4 +690,4 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
}
} // namespace Common
} // namespace Math

222
src/common/x64/xbyak_abi.h Normal file
View File

@@ -0,0 +1,222 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <initializer_list>
#include <xbyak.h>
#include "common/assert.h"
#include "common/bit_set.h"
namespace Common::X64 {
inline int RegToIndex(const Xbyak::Reg& reg) {
using Kind = Xbyak::Reg::Kind;
ASSERT_MSG((reg.getKind() & (Kind::REG | Kind::XMM)) != 0,
"RegSet only support GPRs and XMM registers.");
ASSERT_MSG(reg.getIdx() < 16, "RegSet only supports XXM0-15.");
return reg.getIdx() + (reg.getKind() == Kind::REG ? 0 : 16);
}
inline Xbyak::Reg64 IndexToReg64(int reg_index) {
ASSERT(reg_index < 16);
return Xbyak::Reg64(reg_index);
}
inline Xbyak::Xmm IndexToXmm(int reg_index) {
ASSERT(reg_index >= 16 && reg_index < 32);
return Xbyak::Xmm(reg_index - 16);
}
inline Xbyak::Reg IndexToReg(int reg_index) {
if (reg_index < 16) {
return IndexToReg64(reg_index);
} else {
return IndexToXmm(reg_index);
}
}
inline BitSet32 BuildRegSet(std::initializer_list<Xbyak::Reg> regs) {
BitSet32 bits;
for (const Xbyak::Reg& reg : regs) {
bits[RegToIndex(reg)] = true;
}
return bits;
}
const BitSet32 ABI_ALL_GPRS(0x0000FFFF);
const BitSet32 ABI_ALL_XMMS(0xFFFF0000);
#ifdef _WIN32
// Microsoft x64 ABI
const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rcx;
const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rdx;
const Xbyak::Reg ABI_PARAM3 = Xbyak::util::r8;
const Xbyak::Reg ABI_PARAM4 = Xbyak::util::r9;
const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rcx,
Xbyak::util::rdx,
Xbyak::util::r8,
Xbyak::util::r9,
Xbyak::util::r10,
Xbyak::util::r11,
// XMMs
Xbyak::util::xmm0,
Xbyak::util::xmm1,
Xbyak::util::xmm2,
Xbyak::util::xmm3,
Xbyak::util::xmm4,
Xbyak::util::xmm5,
});
const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rbx,
Xbyak::util::rsi,
Xbyak::util::rdi,
Xbyak::util::rbp,
Xbyak::util::r12,
Xbyak::util::r13,
Xbyak::util::r14,
Xbyak::util::r15,
// XMMs
Xbyak::util::xmm6,
Xbyak::util::xmm7,
Xbyak::util::xmm8,
Xbyak::util::xmm9,
Xbyak::util::xmm10,
Xbyak::util::xmm11,
Xbyak::util::xmm12,
Xbyak::util::xmm13,
Xbyak::util::xmm14,
Xbyak::util::xmm15,
});
constexpr std::size_t ABI_SHADOW_SPACE = 0x20;
#else
// System V x86-64 ABI
const Xbyak::Reg ABI_RETURN = Xbyak::util::rax;
const Xbyak::Reg ABI_PARAM1 = Xbyak::util::rdi;
const Xbyak::Reg ABI_PARAM2 = Xbyak::util::rsi;
const Xbyak::Reg ABI_PARAM3 = Xbyak::util::rdx;
const Xbyak::Reg ABI_PARAM4 = Xbyak::util::rcx;
const BitSet32 ABI_ALL_CALLER_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rcx,
Xbyak::util::rdx,
Xbyak::util::rdi,
Xbyak::util::rsi,
Xbyak::util::r8,
Xbyak::util::r9,
Xbyak::util::r10,
Xbyak::util::r11,
// XMMs
Xbyak::util::xmm0,
Xbyak::util::xmm1,
Xbyak::util::xmm2,
Xbyak::util::xmm3,
Xbyak::util::xmm4,
Xbyak::util::xmm5,
Xbyak::util::xmm6,
Xbyak::util::xmm7,
Xbyak::util::xmm8,
Xbyak::util::xmm9,
Xbyak::util::xmm10,
Xbyak::util::xmm11,
Xbyak::util::xmm12,
Xbyak::util::xmm13,
Xbyak::util::xmm14,
Xbyak::util::xmm15,
});
const BitSet32 ABI_ALL_CALLEE_SAVED = BuildRegSet({
// GPRs
Xbyak::util::rbx,
Xbyak::util::rbp,
Xbyak::util::r12,
Xbyak::util::r13,
Xbyak::util::r14,
Xbyak::util::r15,
});
constexpr std::size_t ABI_SHADOW_SPACE = 0;
#endif
inline void ABI_CalculateFrameSize(BitSet32 regs, std::size_t rsp_alignment,
std::size_t needed_frame_size, s32* out_subtraction,
s32* out_xmm_offset) {
int count = (regs & ABI_ALL_GPRS).Count();
rsp_alignment -= count * 8;
std::size_t subtraction = 0;
int xmm_count = (regs & ABI_ALL_XMMS).Count();
if (xmm_count) {
// If we have any XMMs to save, we must align the stack here.
subtraction = rsp_alignment & 0xF;
}
subtraction += 0x10 * xmm_count;
std::size_t xmm_base_subtraction = subtraction;
subtraction += needed_frame_size;
subtraction += ABI_SHADOW_SPACE;
// Final alignment.
rsp_alignment -= subtraction;
subtraction += rsp_alignment & 0xF;
*out_subtraction = (s32)subtraction;
*out_xmm_offset = (s32)(subtraction - xmm_base_subtraction);
}
inline std::size_t ABI_PushRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
std::size_t rsp_alignment,
std::size_t needed_frame_size = 0) {
s32 subtraction, xmm_offset;
ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
for (int reg_index : (regs & ABI_ALL_GPRS)) {
code.push(IndexToReg64(reg_index));
}
if (subtraction != 0) {
code.sub(code.rsp, subtraction);
}
for (int reg_index : (regs & ABI_ALL_XMMS)) {
code.movaps(code.xword[code.rsp + xmm_offset], IndexToXmm(reg_index));
xmm_offset += 0x10;
}
return ABI_SHADOW_SPACE;
}
inline void ABI_PopRegistersAndAdjustStack(Xbyak::CodeGenerator& code, BitSet32 regs,
std::size_t rsp_alignment,
std::size_t needed_frame_size = 0) {
s32 subtraction, xmm_offset;
ABI_CalculateFrameSize(regs, rsp_alignment, needed_frame_size, &subtraction, &xmm_offset);
for (int reg_index : (regs & ABI_ALL_XMMS)) {
code.movaps(IndexToXmm(reg_index), code.xword[code.rsp + xmm_offset]);
xmm_offset += 0x10;
}
if (subtraction != 0) {
code.add(code.rsp, subtraction);
}
// GPRs need to be popped in reverse order
for (int reg_index = 15; reg_index >= 0; reg_index--) {
if (regs[reg_index]) {
code.pop(IndexToReg64(reg_index));
}
}
}
} // namespace Common::X64

View File

@@ -0,0 +1,47 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <type_traits>
#include <xbyak.h>
#include "common/x64/xbyak_abi.h"
namespace Common::X64 {
// Constants for use with cmpps/cmpss
enum {
CMP_EQ = 0,
CMP_LT = 1,
CMP_LE = 2,
CMP_UNORD = 3,
CMP_NEQ = 4,
CMP_NLT = 5,
CMP_NLE = 6,
CMP_ORD = 7,
};
inline bool IsWithin2G(uintptr_t ref, uintptr_t target) {
u64 distance = target - (ref + 5);
return !(distance >= 0x8000'0000ULL && distance <= ~0x8000'0000ULL);
}
inline bool IsWithin2G(const Xbyak::CodeGenerator& code, uintptr_t target) {
return IsWithin2G(reinterpret_cast<uintptr_t>(code.getCurr()), target);
}
template <typename T>
inline void CallFarFunction(Xbyak::CodeGenerator& code, const T f) {
static_assert(std::is_pointer_v<T>, "Argument must be a (function) pointer.");
std::size_t addr = reinterpret_cast<std::size_t>(f);
if (IsWithin2G(code, addr)) {
code.call(f);
} else {
// ABI_RETURN is a safe temp register to use before a call
code.mov(ABI_RETURN, addr);
code.call(ABI_RETURN);
}
}
} // namespace Common::X64

View File

@@ -1,53 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <zstd.h>
#include "common/assert.h"
#include "common/zstd_compression.h"
namespace Common::Compression {
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
std::vector<u8> compressed(max_compressed_size);
const std::size_t compressed_size =
ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
if (ZSTD_isError(compressed_size)) {
// Compression failed
return {};
}
compressed.resize(compressed_size);
return compressed;
}
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
}
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
const std::size_t decompressed_size =
ZSTD_getDecompressedSize(compressed.data(), compressed.size());
std::vector<u8> decompressed(decompressed_size);
const std::size_t uncompressed_result_size = ZSTD_decompress(
decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
// Decompression failed
return {};
}
return decompressed;
}
} // namespace Common::Compression

View File

@@ -1,42 +0,0 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "common/common_types.h"
namespace Common::Compression {
/**
* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param source_size the size in bytes of the uncompressed source memory region.
* @param compression_level the used compression level. Should be between 1 and 22.
*
* @return the compressed data.
*/
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level);
/**
* Compresses a source memory region with Zstandard with the default compression level and returns
* the compressed data in a vector.
*
* @param source the uncompressed source memory region.
* @param source_size the size in bytes of the uncompressed source memory region.
*
* @return the compressed data.
*/
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
/**
* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
*
* @param compressed the compressed source memory region.
*
* @return the decompressed data.
*/
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
} // namespace Common::Compression

View File

@@ -1,6 +1,5 @@
add_library(core STATIC
arm/arm_interface.h
arm/arm_interface.cpp
arm/exclusive_monitor.cpp
arm/exclusive_monitor.h
arm/unicorn/arm_unicorn.cpp
@@ -13,8 +12,6 @@ add_library(core STATIC
core_timing.h
core_timing_util.cpp
core_timing_util.h
cpu_core_manager.cpp
cpu_core_manager.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/encryption_layer.cpp
@@ -31,8 +28,6 @@ add_library(core STATIC
file_sys/bis_factory.h
file_sys/card_image.cpp
file_sys/card_image.h
file_sys/cheat_engine.cpp
file_sys/cheat_engine.h
file_sys/content_archive.cpp
file_sys/content_archive.h
file_sys/control_metadata.cpp
@@ -66,12 +61,6 @@ add_library(core STATIC
file_sys/sdmc_factory.h
file_sys/submission_package.cpp
file_sys/submission_package.h
file_sys/system_archive/ng_word.cpp
file_sys/system_archive/ng_word.h
file_sys/system_archive/system_archive.cpp
file_sys/system_archive/system_archive.h
file_sys/system_archive/system_version.cpp
file_sys/system_archive/system_version.h
file_sys/vfs.cpp
file_sys/vfs.h
file_sys/vfs_concat.cpp
@@ -88,19 +77,11 @@ add_library(core STATIC
file_sys/vfs_vector.h
file_sys/xts_archive.cpp
file_sys/xts_archive.h
frontend/applets/profile_select.cpp
frontend/applets/profile_select.h
frontend/applets/software_keyboard.cpp
frontend/applets/software_keyboard.h
frontend/applets/web_browser.cpp
frontend/applets/web_browser.h
frontend/emu_window.cpp
frontend/emu_window.h
frontend/framebuffer_layout.cpp
frontend/framebuffer_layout.h
frontend/input.h
frontend/scope_acquire_window_context.cpp
frontend/scope_acquire_window_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hle/ipc.h
@@ -111,9 +92,9 @@ add_library(core STATIC
hle/kernel/client_port.h
hle/kernel/client_session.cpp
hle/kernel/client_session.h
hle/kernel/code_set.cpp
hle/kernel/code_set.h
hle/kernel/errors.h
hle/kernel/event.cpp
hle/kernel/event.h
hle/kernel/handle_table.cpp
hle/kernel/handle_table.h
hle/kernel/hle_ipc.cpp
@@ -126,10 +107,6 @@ add_library(core STATIC
hle/kernel/object.h
hle/kernel/process.cpp
hle/kernel/process.h
hle/kernel/process_capability.cpp
hle/kernel/process_capability.h
hle/kernel/readable_event.cpp
hle/kernel/readable_event.h
hle/kernel/resource_limit.cpp
hle/kernel/resource_limit.h
hle/kernel/scheduler.cpp
@@ -146,14 +123,12 @@ add_library(core STATIC
hle/kernel/svc_wrap.h
hle/kernel/thread.cpp
hle/kernel/thread.h
hle/kernel/transfer_memory.cpp
hle/kernel/transfer_memory.h
hle/kernel/timer.cpp
hle/kernel/timer.h
hle/kernel/vm_manager.cpp
hle/kernel/vm_manager.h
hle/kernel/wait_object.cpp
hle/kernel/wait_object.h
hle/kernel/writable_event.cpp
hle/kernel/writable_event.h
hle/lock.cpp
hle/lock.h
hle/result.h
@@ -175,24 +150,12 @@ add_library(core STATIC
hle/service/am/applet_ae.h
hle/service/am/applet_oe.cpp
hle/service/am/applet_oe.h
hle/service/am/applets/applets.cpp
hle/service/am/applets/applets.h
hle/service/am/applets/profile_select.cpp
hle/service/am/applets/profile_select.h
hle/service/am/applets/software_keyboard.cpp
hle/service/am/applets/software_keyboard.h
hle/service/am/applets/stub_applet.cpp
hle/service/am/applets/stub_applet.h
hle/service/am/applets/web_browser.cpp
hle/service/am/applets/web_browser.h
hle/service/am/idle.cpp
hle/service/am/idle.h
hle/service/am/omm.cpp
hle/service/am/omm.h
hle/service/am/spsm.cpp
hle/service/am/spsm.h
hle/service/am/tcap.cpp
hle/service/am/tcap.h
hle/service/aoc/aoc_u.cpp
hle/service/aoc/aoc_u.h
hle/service/apm/apm.cpp
@@ -225,7 +188,6 @@ add_library(core STATIC
hle/service/audio/audren_u.h
hle/service/audio/codecctl.cpp
hle/service/audio/codecctl.h
hle/service/audio/errors.h
hle/service/audio/hwopus.cpp
hle/service/audio/hwopus.h
hle/service/bcat/bcat.cpp
@@ -318,8 +280,6 @@ add_library(core STATIC
hle/service/nifm/nifm.h
hle/service/nim/nim.cpp
hle/service/nim/nim.h
hle/service/npns/npns.cpp
hle/service/npns/npns.h
hle/service/ns/ns.cpp
hle/service/ns/ns.h
hle/service/ns/pl_u.cpp
@@ -367,8 +327,6 @@ add_library(core STATIC
hle/service/prepo/prepo.h
hle/service/psc/psc.cpp
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/service.cpp
hle/service/service.h
hle/service/set/set.cpp
@@ -409,10 +367,6 @@ add_library(core STATIC
hle/service/time/time.h
hle/service/usb/usb.cpp
hle/service/usb/usb.h
hle/service/vi/display/vi_display.cpp
hle/service/vi/display/vi_display.h
hle/service/vi/layer/vi_layer.cpp
hle/service/vi/layer/vi_layer.h
hle/service/vi/vi.cpp
hle/service/vi/vi.h
hle/service/vi/vi_m.cpp
@@ -427,6 +381,8 @@ add_library(core STATIC
loader/deconstructed_rom_directory.h
loader/elf.cpp
loader/elf.h
loader/linker.cpp
loader/linker.h
loader/loader.cpp
loader/loader.h
loader/nax.cpp
@@ -443,6 +399,8 @@ add_library(core STATIC
loader/xci.h
memory.cpp
memory.h
memory_hook.cpp
memory_hook.h
memory_setup.h
perf_stats.cpp
perf_stats.h
@@ -458,7 +416,7 @@ add_library(core STATIC
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt mbedtls opus unicorn open_source_archives)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static mbedtls opus unicorn open_source_archives)
if (ENABLE_WEB_SERVICE)
target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(core PRIVATE web_service)

View File

@@ -1,27 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/memory.h"
namespace Core {
void ARM_Interface::LogBacktrace() const {
VAddr fp = GetReg(29);
VAddr lr = GetReg(30);
const VAddr sp = GetReg(13);
const VAddr pc = GetPC();
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", sp, pc);
while (true) {
LOG_ERROR(Core_ARM, "{:016X}", lr);
if (!fp) {
break;
}
lr = Memory::Read64(fp + 8) - 4;
fp = Memory::Read64(fp);
}
}
} // namespace Core

View File

@@ -141,14 +141,6 @@ public:
/// Prepare core for thread reschedule (if needed to correctly handle state)
virtual void PrepareReschedule() = 0;
/// fp (= r29) points to the last frame record.
/// Note that this is the frame record for the *previous* frame, not the current one.
/// Note we need to subtract 4 from our last read to get the proper address
/// Frame records are two words long:
/// fp+0 : pointer to previous frame record
/// fp+8 : value of lr for frame
void LogBacktrace() const;
};
} // namespace Core

View File

@@ -12,7 +12,6 @@
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/svc.h"
@@ -26,6 +25,7 @@ using Vector = Dynarmic::A64::Vector;
class ARM_Dynarmic_Callbacks : public Dynarmic::A64::UserCallbacks {
public:
explicit ARM_Dynarmic_Callbacks(ARM_Dynarmic& parent) : parent(parent) {}
~ARM_Dynarmic_Callbacks() = default;
u8 MemoryRead8(u64 vaddr) override {
return Memory::Read8(vaddr);
@@ -112,14 +112,14 @@ public:
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
parent.core_timing.AddTicks(amortized_ticks);
CoreTiming::AddTicks(amortized_ticks);
num_interpreted_instructions = 0;
}
u64 GetTicksRemaining() override {
return std::max(parent.core_timing.GetDowncount(), 0);
return std::max(CoreTiming::GetDowncount(), 0);
}
u64 GetCNTPCT() override {
return Timing::CpuCyclesToClockCycles(parent.core_timing.GetTicks());
return CoreTiming::GetTicks();
}
ARM_Dynarmic& parent;
@@ -151,7 +151,6 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const {
config.tpidr_el0 = &cb->tpidr_el0;
config.dczid_el0 = 4;
config.ctr_el0 = 0x8444c004;
config.cntfrq_el0 = Timing::CNTFREQ;
// Unpredictable instructions
config.define_unpredictable_behaviour = true;
@@ -163,6 +162,7 @@ MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64)
void ARM_Dynarmic::Run() {
MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
ASSERT(Memory::GetCurrentPageTable() == current_page_table);
jit->Run();
}
@@ -171,10 +171,8 @@ void ARM_Dynarmic::Step() {
cb->InterpreterFallback(jit->GetPC(), 1);
}
ARM_Dynarmic::ARM_Dynarmic(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index)
: cb(std::make_unique<ARM_Dynarmic_Callbacks>(*this)), inner_unicorn{core_timing},
core_index{core_index}, core_timing{core_timing},
ARM_Dynarmic::ARM_Dynarmic(ExclusiveMonitor& exclusive_monitor, std::size_t core_index)
: cb(std::make_unique<ARM_Dynarmic_Callbacks>(*this)), core_index{core_index},
exclusive_monitor{dynamic_cast<DynarmicExclusiveMonitor&>(exclusive_monitor)} {
ThreadContext ctx{};
inner_unicorn.SaveContext(ctx);
@@ -277,6 +275,7 @@ void ARM_Dynarmic::ClearExclusiveState() {
void ARM_Dynarmic::PageTableChanged() {
jit = MakeJit();
current_page_table = Memory::GetCurrentPageTable();
}
DynarmicExclusiveMonitor::DynarmicExclusiveMonitor(std::size_t core_count) : monitor(core_count) {}

View File

@@ -12,8 +12,8 @@
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
namespace Core::Timing {
class CoreTiming;
namespace Memory {
struct PageTable;
}
namespace Core {
@@ -23,9 +23,8 @@ class DynarmicExclusiveMonitor;
class ARM_Dynarmic final : public ARM_Interface {
public:
ARM_Dynarmic(Timing::CoreTiming& core_timing, ExclusiveMonitor& exclusive_monitor,
std::size_t core_index);
~ARM_Dynarmic() override;
ARM_Dynarmic(ExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ARM_Dynarmic();
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;
@@ -63,14 +62,15 @@ private:
ARM_Unicorn inner_unicorn;
std::size_t core_index;
Timing::CoreTiming& core_timing;
DynarmicExclusiveMonitor& exclusive_monitor;
Memory::PageTable* current_page_table = nullptr;
};
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
explicit DynarmicExclusiveMonitor(std::size_t core_count);
~DynarmicExclusiveMonitor() override;
~DynarmicExclusiveMonitor();
void SetExclusive(std::size_t core_index, VAddr addr) override;
void ClearExclusive() override;

View File

@@ -10,7 +10,6 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
@@ -72,7 +71,7 @@ static bool UnmappedMemoryHook(uc_engine* uc, uc_mem_type type, u64 addr, int si
return {};
}
ARM_Unicorn::ARM_Unicorn(Timing::CoreTiming& core_timing) : core_timing{core_timing} {
ARM_Unicorn::ARM_Unicorn() {
CHECKED(uc_open(UC_ARCH_ARM64, UC_MODE_ARM, &uc));
auto fpv = 3 << 20;
@@ -177,7 +176,7 @@ void ARM_Unicorn::Run() {
if (GDBStub::IsServerEnabled()) {
ExecuteInstructions(std::max(4000000, 0));
} else {
ExecuteInstructions(std::max(core_timing.GetDowncount(), 0));
ExecuteInstructions(std::max(CoreTiming::GetDowncount(), 0));
}
}
@@ -190,15 +189,14 @@ MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
core_timing.AddTicks(num_instructions);
CoreTiming::AddTicks(num_instructions);
if (GDBStub::IsServerEnabled()) {
if (last_bkpt_hit && last_bkpt.type == GDBStub::BreakpointType::Execute) {
if (last_bkpt_hit) {
uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
}
Kernel::Thread* thread = Kernel::GetCurrentThread();
SaveContext(thread->GetContext());
if (last_bkpt_hit || GDBStub::IsMemoryBreak() || GDBStub::GetCpuStepFlag()) {
if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;
GDBStub::Break();
GDBStub::SendTrap(thread, 5);

View File

@@ -9,17 +9,12 @@
#include "core/arm/arm_interface.h"
#include "core/gdbstub/gdbstub.h"
namespace Core::Timing {
class CoreTiming;
}
namespace Core {
class ARM_Unicorn final : public ARM_Interface {
public:
explicit ARM_Unicorn(Timing::CoreTiming& core_timing);
~ARM_Unicorn() override;
ARM_Unicorn();
~ARM_Unicorn();
void MapBackingMemory(VAddr address, std::size_t size, u8* memory,
Kernel::VMAPermission perms) override;
void UnmapMemory(VAddr address, std::size_t size) override;
@@ -48,9 +43,8 @@ public:
private:
uc_engine* uc{};
Timing::CoreTiming& core_timing;
GDBStub::BreakpointAddress last_bkpt{};
bool last_bkpt_hit = false;
bool last_bkpt_hit;
};
} // namespace Core

View File

@@ -8,16 +8,13 @@
#include <thread>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
@@ -26,20 +23,14 @@
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/am/applets/software_keyboard.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "file_sys/cheat_engine.h"
#include "frontend/applets/profile_select.h"
#include "frontend/applets/software_keyboard.h"
#include "frontend/applets/web_browser.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu_asynch.h"
#include "video_core/gpu_synch.h"
#include "video_core/gpu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -47,6 +38,7 @@ namespace Core {
/*static*/ System System::s_instance;
namespace {
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
@@ -75,75 +67,108 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
}
if (FileUtil::IsDirectory(path))
return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
return vfs->OpenFile(path, FileSys::Mode::Read);
}
struct System::Impl {
explicit Impl(System& system) : kernel{system} {}
/// Runs a CPU core while the system is powered on
void RunCpuCore(Cpu& cpu_state) {
while (Core::System::GetInstance().IsPoweredOn()) {
cpu_state.RunLoop(true);
}
}
} // Anonymous namespace
struct System::Impl {
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
if (Settings::values.use_multi_core) {
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
ASSERT(search != thread_to_cpu.end());
ASSERT(search->second);
return *search->second;
}
// Otherwise, use single-threaded mode active_core variable
return *cpu_cores[active_core];
}
ResultStatus RunLoop(bool tight_loop) {
status = ResultStatus::Success;
cpu_core_manager.RunLoop(tight_loop);
// Update thread_to_cpu in case Core 0 is run from a different host thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
if (GDBStub::IsServerEnabled()) {
GDBStub::HandlePacket();
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
// execute. Otherwise, get out of the loop function.
if (GDBStub::GetCpuHaltFlag()) {
if (GDBStub::GetCpuStepFlag()) {
tight_loop = false;
} else {
return ResultStatus::Success;
}
}
}
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
cpu_cores[active_core]->RunLoop(tight_loop);
if (Settings::values.use_multi_core) {
// Cores 1-3 are run on other threads in this mode
break;
}
}
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
}
return status;
}
ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
ResultStatus Init(Frontend::EmuWindow& emu_window) {
LOG_DEBUG(HW_Memory, "initialized OK");
core_timing.Initialize();
CoreTiming::Init();
kernel.Initialize();
const auto current_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch());
Settings::values.custom_rtc_differential =
Settings::values.custom_rtc.value_or(current_time) - current_time;
// Create a default fs if one doesn't already exist.
if (virtual_filesystem == nullptr)
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
if (content_provider == nullptr)
content_provider = std::make_unique<FileSys::ContentProviderUnion>();
/// Create default implementations of applets if one is not provided.
if (profile_selector == nullptr)
profile_selector = std::make_unique<Core::Frontend::DefaultProfileSelectApplet>();
if (software_keyboard == nullptr)
software_keyboard = std::make_unique<Core::Frontend::DefaultSoftwareKeyboardApplet>();
if (web_browser == nullptr)
web_browser = std::make_unique<Core::Frontend::DefaultWebBrowserApplet>();
auto main_process = Kernel::Process::Create(system, "main");
auto main_process = Kernel::Process::Create(kernel, "main");
kernel.MakeCurrentProcess(main_process.get());
cpu_barrier = std::make_unique<CpuBarrier>();
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
cpu_cores[index] = std::make_unique<Cpu>(*cpu_exclusive_monitor, *cpu_barrier, index);
}
telemetry_session = std::make_unique<Core::TelemetrySession>();
service_manager = std::make_shared<Service::SM::ServiceManager>();
Service::Init(service_manager, system, *virtual_filesystem);
Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window, system);
renderer = VideoCore::CreateRenderer(emu_window);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
is_powered_on = true;
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
if (Settings::values.use_asynchronous_gpu_emulation) {
gpu_core = std::make_unique<VideoCommon::GPUAsynch>(system, *renderer);
} else {
gpu_core = std::make_unique<VideoCommon::GPUSynch>(system, *renderer);
// Create threads for CPU cores 1-3, and build thread_to_cpu map
// CPU core 0 is run on the main thread
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
if (Settings::values.use_multi_core) {
for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
cpu_core_threads[index] =
std::make_unique<std::thread>(RunCpuCore, std::ref(*cpu_cores[index + 1]));
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1].get();
}
}
cpu_core_manager.Initialize(system);
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
@@ -153,15 +178,14 @@ struct System::Impl {
return ResultStatus::Success;
}
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath) {
ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
}
std::pair<std::optional<u32>, Loader::ResultStatus> system_mode =
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
if (system_mode.second != Loader::ResultStatus::Success) {
@@ -171,7 +195,7 @@ struct System::Impl {
return ResultStatus::ErrorSystemMode;
}
ResultStatus init_result{Init(system, emu_window)};
ResultStatus init_result{Init(emu_window)};
if (init_result != ResultStatus::Success) {
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
static_cast<int>(init_result));
@@ -187,47 +211,50 @@ struct System::Impl {
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
static_cast<u32>(load_result));
}
status = ResultStatus::Success;
return status;
}
void Shutdown() {
// Log last frame performance stats
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
is_powered_on = false;
auto perf_results = GetAndResetPerfStats();
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();
Service::Shutdown();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
gpu_core.reset();
// Close all CPU/threading state
cpu_core_manager.Shutdown();
cpu_barrier->NotifyEnd();
if (Settings::values.use_multi_core) {
for (auto& thread : cpu_core_threads) {
thread->join();
thread.reset();
}
}
thread_to_cpu.clear();
for (auto& cpu_core : cpu_cores) {
cpu_core.reset();
}
cpu_exclusive_monitor.reset();
cpu_barrier.reset();
// Shutdown kernel and core timing
kernel.Shutdown();
core_timing.Shutdown();
CoreTiming::Shutdown();
// Close app loader
app_loader.reset();
// Clear all applets
profile_selector.reset();
software_keyboard.reset();
web_browser.reset();
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -245,29 +272,22 @@ struct System::Impl {
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs());
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
}
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
/// RealVfsFilesystem instance
FileSys::VirtualFilesystem virtual_filesystem;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
std::unique_ptr<FileSys::CheatEngine> cheat_engine;
/// Frontend applets
std::unique_ptr<Core::Frontend::ProfileSelectApplet> profile_selector;
std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
std::unique_ptr<Core::Frontend::WebBrowserApplet> web_browser;
std::unique_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
std::unique_ptr<CpuBarrier> cpu_barrier;
std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
std::size_t active_core{}; ///< Active core, only used in single thread mode
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@@ -278,21 +298,20 @@ struct System::Impl {
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
/// Map of guest threads to CPU cores
std::map<std::thread::id, Cpu*> thread_to_cpu;
Core::PerfStats perf_stats;
Core::FrameLimiter frame_limiter;
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::System() : impl{std::make_unique<Impl>()} {}
System::~System() = default;
Cpu& System::CurrentCpuCore() {
return impl->CurrentCpuCore();
}
const Cpu& System::CurrentCpuCore() const {
return impl->CurrentCpuCore();
}
System::ResultStatus System::RunLoop(bool tight_loop) {
return impl->RunLoop(tight_loop);
}
@@ -302,15 +321,17 @@ System::ResultStatus System::SingleStep() {
}
void System::InvalidateCpuInstructionCaches() {
impl->cpu_core_manager.InvalidateAllInstructionCaches();
for (auto& cpu : impl->cpu_cores) {
cpu->ArmInterface().ClearInstructionCache();
}
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
return impl->Load(*this, emu_window, filepath);
return impl->Load(emu_window, filepath);
}
bool System::IsPoweredOn() const {
return impl->is_powered_on;
return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
}
void System::PrepareReschedule() {
@@ -321,11 +342,7 @@ PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
TelemetrySession& System::TelemetrySession() {
return *impl->telemetry_session;
}
const TelemetrySession& System::TelemetrySession() const {
Core::TelemetrySession& System::TelemetrySession() const {
return *impl->telemetry_session;
}
@@ -333,11 +350,7 @@ ARM_Interface& System::CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
const ARM_Interface& System::CurrentArmInterface() const {
return CurrentCpuCore().ArmInterface();
}
std::size_t System::CurrentCoreIndex() const {
std::size_t System::CurrentCoreIndex() {
return CurrentCpuCore().CoreIndex();
}
@@ -345,10 +358,6 @@ Kernel::Scheduler& System::CurrentScheduler() {
return CurrentCpuCore().Scheduler();
}
const Kernel::Scheduler& System::CurrentScheduler() const {
return CurrentCpuCore().Scheduler();
}
Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
return CpuCore(core_index).Scheduler();
}
@@ -369,25 +378,18 @@ ARM_Interface& System::ArmInterface(std::size_t core_index) {
return CpuCore(core_index).ArmInterface();
}
const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
return CpuCore(core_index).ArmInterface();
}
Cpu& System::CpuCore(std::size_t core_index) {
return impl->cpu_core_manager.GetCore(core_index);
ASSERT(core_index < NUM_CPU_CORES);
return *impl->cpu_cores[core_index];
}
const Cpu& System::CpuCore(std::size_t core_index) const {
ASSERT(core_index < NUM_CPU_CORES);
return impl->cpu_core_manager.GetCore(core_index);
return *impl->cpu_cores[core_index];
}
ExclusiveMonitor& System::Monitor() {
return impl->cpu_core_manager.GetExclusiveMonitor();
}
const ExclusiveMonitor& System::Monitor() const {
return impl->cpu_core_manager.GetExclusiveMonitor();
return *impl->cpu_exclusive_monitor;
}
Tegra::GPU& System::GPU() {
@@ -414,14 +416,6 @@ const Kernel::KernelCore& System::Kernel() const {
return impl->kernel;
}
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
const Timing::CoreTiming& System::CoreTiming() const {
return impl->core_timing;
}
Core::PerfStats& System::GetPerfStats() {
return impl->perf_stats;
}
@@ -462,13 +456,6 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
@@ -477,57 +464,8 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::SetProfileSelector(std::unique_ptr<Frontend::ProfileSelectApplet> applet) {
impl->profile_selector = std::move(applet);
}
const Frontend::ProfileSelectApplet& System::GetProfileSelector() const {
return *impl->profile_selector;
}
void System::SetSoftwareKeyboard(std::unique_ptr<Frontend::SoftwareKeyboardApplet> applet) {
impl->software_keyboard = std::move(applet);
}
const Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() const {
return *impl->software_keyboard;
}
void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
impl->content_provider = std::move(provider);
}
FileSys::ContentProvider& System::GetContentProvider() {
return *impl->content_provider;
}
const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
}
void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
impl->content_provider->ClearSlot(slot);
}
void System::SetWebBrowser(std::unique_ptr<Frontend::WebBrowserApplet> applet) {
impl->web_browser = std::move(applet);
}
Frontend::WebBrowserApplet& System::GetWebBrowser() {
return *impl->web_browser;
}
const Frontend::WebBrowserApplet& System::GetWebBrowser() const {
return *impl->web_browser;
}
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
return impl->Init(*this, emu_window);
return impl->Init(emu_window);
}
void System::Shutdown() {

View File

@@ -9,21 +9,13 @@
#include <string>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/kernel/object.h"
namespace Core::Frontend {
class EmuWindow;
class ProfileSelectApplet;
class SoftwareKeyboardApplet;
class WebBrowserApplet;
} // namespace Core::Frontend
namespace FileSys {
class CheatList;
class ContentProvider;
class ContentProviderUnion;
enum class ContentProviderUnionSlot;
class VfsFilesystem;
} // namespace FileSys
@@ -51,10 +43,6 @@ namespace VideoCore {
class RendererBase;
} // namespace VideoCore
namespace Core::Timing {
class CoreTiming;
}
namespace Core {
class ARM_Interface;
@@ -66,9 +54,6 @@ class TelemetrySession;
struct PerfStatsResults;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path);
class System {
public:
System(const System&) = delete;
@@ -144,11 +129,11 @@ public:
*/
bool IsPoweredOn() const;
/// Gets a reference to the telemetry session for this emulation session.
Core::TelemetrySession& TelemetrySession();
/// Gets a reference to the telemetry session for this emulation session.
const Core::TelemetrySession& TelemetrySession() const;
/**
* Returns a reference to the telemetry session for this emulation session.
* @returns Reference to the telemetry session.
*/
Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
@@ -159,36 +144,24 @@ public:
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface();
/// Gets an ARM interface to the CPU core that is currently running
const ARM_Interface& CurrentArmInterface() const;
/// Gets the index of the currently running CPU core
std::size_t CurrentCoreIndex() const;
std::size_t CurrentCoreIndex();
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler();
/// Gets the scheduler for the CPU core that is currently running
const Kernel::Scheduler& CurrentScheduler() const;
/// Gets a reference to an ARM interface for the CPU core with the specified index
/// Gets an ARM interface to the CPU core with the specified index
ARM_Interface& ArmInterface(std::size_t core_index);
/// Gets a const reference to an ARM interface from the CPU core with the specified index
const ARM_Interface& ArmInterface(std::size_t core_index) const;
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(std::size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
const Cpu& CpuCore(std::size_t core_index) const;
/// Gets a reference to the exclusive monitor
/// Gets the exclusive monitor
ExclusiveMonitor& Monitor();
/// Gets a constant reference to the exclusive monitor
const ExclusiveMonitor& Monitor() const;
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU();
@@ -213,12 +186,6 @@ public:
/// Provides a constant pointer to the current process.
const Kernel::Process* CurrentProcess() const;
/// Provides a reference to the core timing instance.
Timing::CoreTiming& CoreTiming();
/// Provides a constant reference to the core timing instance.
const Timing::CoreTiming& CoreTiming() const;
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
@@ -257,42 +224,12 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
void SetProfileSelector(std::unique_ptr<Frontend::ProfileSelectApplet> applet);
const Frontend::ProfileSelectApplet& GetProfileSelector() const;
void SetSoftwareKeyboard(std::unique_ptr<Frontend::SoftwareKeyboardApplet> applet);
const Frontend::SoftwareKeyboardApplet& GetSoftwareKeyboard() const;
void SetWebBrowser(std::unique_ptr<Frontend::WebBrowserApplet> applet);
Frontend::WebBrowserApplet& GetWebBrowser();
const Frontend::WebBrowserApplet& GetWebBrowser() const;
void SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider);
FileSys::ContentProvider& GetContentProvider();
const FileSys::ContentProvider& GetContentProvider() const;
void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider);
void ClearContentProvider(FileSys::ContentProviderUnionSlot slot);
private:
System();
/// Returns the currently running CPU core
Cpu& CurrentCpuCore();
/// Returns the currently running CPU core
const Cpu& CurrentCpuCore() const;
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
@@ -311,6 +248,10 @@ inline ARM_Interface& CurrentArmInterface() {
return System::GetInstance().CurrentArmInterface();
}
inline TelemetrySession& Telemetry() {
return System::GetInstance().TelemetrySession();
}
inline Kernel::Process* CurrentProcess() {
return System::GetInstance().CurrentProcess();
}

View File

@@ -11,7 +11,6 @@
#endif
#include "core/arm/exclusive_monitor.h"
#include "core/arm/unicorn/arm_unicorn.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/scheduler.h"
@@ -22,7 +21,7 @@
namespace Core {
void CpuBarrier::NotifyEnd() {
std::unique_lock lock{mutex};
std::unique_lock<std::mutex> lock(mutex);
end = true;
condition.notify_all();
}
@@ -34,7 +33,7 @@ bool CpuBarrier::Rendezvous() {
}
if (!end) {
std::unique_lock lock{mutex};
std::unique_lock<std::mutex> lock(mutex);
--cores_waiting;
if (!cores_waiting) {
@@ -50,21 +49,20 @@ bool CpuBarrier::Rendezvous() {
return false;
}
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
Cpu::Cpu(ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier, std::size_t core_index)
: cpu_barrier{cpu_barrier}, core_index{core_index} {
if (Settings::values.use_cpu_jit) {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(core_timing, exclusive_monitor, core_index);
arm_interface = std::make_unique<ARM_Dynarmic>(exclusive_monitor, core_index);
#else
arm_interface = std::make_unique<ARM_Unicorn>();
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
} else {
arm_interface = std::make_unique<ARM_Unicorn>(core_timing);
arm_interface = std::make_unique<ARM_Unicorn>();
}
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
scheduler = std::make_unique<Kernel::Scheduler>(*arm_interface);
}
Cpu::~Cpu() = default;
@@ -95,14 +93,14 @@ void Cpu::RunLoop(bool tight_loop) {
if (IsMainCore()) {
// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
core_timing.Idle();
core_timing.Advance();
CoreTiming::Idle();
CoreTiming::Advance();
}
PrepareReschedule();
} else {
if (IsMainCore()) {
core_timing.Advance();
CoreTiming::Advance();
}
if (tight_loop) {
@@ -131,7 +129,7 @@ void Cpu::Reschedule() {
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock{HLE::g_hle_lock};
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
scheduler->Reschedule();
}

View File

@@ -15,14 +15,6 @@ namespace Kernel {
class Scheduler;
}
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
}
namespace Core {
class ARM_Interface;
@@ -49,8 +41,7 @@ private:
class Cpu {
public:
Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index);
Cpu(ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier, std::size_t core_index);
~Cpu();
void RunLoop(bool tight_loop = true);
@@ -91,7 +82,6 @@ private:
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
std::atomic<bool> reschedule_pending = false;
std::size_t core_index;

View File

@@ -8,60 +8,71 @@
#include <mutex>
#include <string>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "common/assert.h"
#include "common/thread.h"
#include "common/threadsafe_queue.h"
#include "core/core_timing_util.h"
namespace Core::Timing {
namespace CoreTiming {
constexpr int MAX_SLICE_LENGTH = 20000;
static s64 global_timer;
static int slice_length;
static int downcount;
struct CoreTiming::Event {
struct EventType {
TimedCallback callback;
const std::string* name;
};
struct Event {
s64 time;
u64 fifo_order;
u64 userdata;
const EventType* type;
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
friend bool operator>(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
}
friend bool operator<(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
}
};
CoreTiming::CoreTiming() = default;
CoreTiming::~CoreTiming() = default;
void CoreTiming::Initialize() {
downcount = MAX_SLICE_LENGTH;
slice_length = MAX_SLICE_LENGTH;
global_timer = 0;
idled_cycles = 0;
// The time between CoreTiming being initialized and the first call to Advance() is considered
// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
// executing the first cycle of each slice to prepare the slice length and downcount for
// that slice.
is_global_timer_sane = true;
event_fifo_id = 0;
const auto empty_timed_callback = [](u64, s64) {};
ev_lost = RegisterEvent("_lost_event", empty_timed_callback);
// Sort by time, unless the times are the same, in which case sort by the order added to the queue
static bool operator>(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
}
void CoreTiming::Shutdown() {
MoveEvents();
ClearPendingEvents();
UnregisterAllEvents();
static bool operator<(const Event& left, const Event& right) {
return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
}
EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
// unordered_map stores each element separately as a linked list node so pointers to elements
// remain stable regardless of rehashes/resizing.
static std::unordered_map<std::string, EventType> event_types;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
// by the standard adaptor class.
static std::vector<Event> event_queue;
static u64 event_fifo_id;
// the queue for storing the events from other threads threadsafe until they will be added
// to the event_queue by the emu thread
static Common::MPSCQueue<Event, false> ts_queue;
// the queue for unscheduling the events from other threads threadsafe
static Common::MPSCQueue<std::pair<const EventType*, u64>, false> unschedule_queue;
constexpr int MAX_SLICE_LENGTH = 20000;
static s64 idled_cycles;
// Are we in a function that has been called from Advance()
// If events are sheduled from a function that gets called from Advance(),
// don't change slice_length and downcount.
static bool is_global_timer_sane;
static EventType* ev_lost = nullptr;
static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
// check for existing type with same name.
// we want event type names to remain unique so that we can use them for serialization.
ASSERT_MSG(event_types.find(name) == event_types.end(),
@@ -75,31 +86,71 @@ EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback call
return event_type;
}
void CoreTiming::UnregisterAllEvents() {
void UnregisterAllEvents() {
ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
event_types.clear();
}
void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ASSERT(event_type != nullptr);
const s64 timeout = GetTicks() + cycles_into_future;
void Init() {
downcount = MAX_SLICE_LENGTH;
slice_length = MAX_SLICE_LENGTH;
global_timer = 0;
idled_cycles = 0;
// If this event needs to be scheduled before the next advance(), force one early
// The time between CoreTiming being intialized and the first call to Advance() is considered
// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
// executing the first cycle of each slice to prepare the slice length and downcount for
// that slice.
is_global_timer_sane = true;
event_fifo_id = 0;
ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
}
void Shutdown() {
MoveEvents();
ClearPendingEvents();
UnregisterAllEvents();
}
// This should only be called from the CPU thread. If you are calling
// it from any other thread, you are doing something evil
u64 GetTicks() {
u64 ticks = static_cast<u64>(global_timer);
if (!is_global_timer_sane) {
ForceExceptionCheck(cycles_into_future);
ticks += slice_length - downcount;
}
return ticks;
}
void AddTicks(u64 ticks) {
downcount -= static_cast<int>(ticks);
}
u64 GetIdleTicks() {
return static_cast<u64>(idled_cycles);
}
void ClearPendingEvents() {
event_queue.clear();
}
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ASSERT(event_type != nullptr);
s64 timeout = GetTicks() + cycles_into_future;
// If this event needs to be scheduled before the next advance(), force one early
if (!is_global_timer_sane)
ForceExceptionCheck(cycles_into_future);
event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
u64 userdata) {
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
}
void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
void UnscheduleEvent(const EventType* event_type, u64 userdata) {
auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
return e.type == event_type && e.userdata == userdata;
});
@@ -110,33 +161,13 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
}
}
void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
unschedule_queue.Push(std::make_pair(event_type, userdata));
}
u64 CoreTiming::GetTicks() const {
u64 ticks = static_cast<u64>(global_timer);
if (!is_global_timer_sane) {
ticks += slice_length - downcount;
}
return ticks;
}
u64 CoreTiming::GetIdleTicks() const {
return static_cast<u64>(idled_cycles);
}
void CoreTiming::AddTicks(u64 ticks) {
downcount -= static_cast<int>(ticks);
}
void CoreTiming::ClearPendingEvents() {
event_queue.clear();
}
void CoreTiming::RemoveEvent(const EventType* event_type) {
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
[&](const Event& e) { return e.type == event_type; });
void RemoveEvent(const EventType* event_type) {
auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
[&](const Event& e) { return e.type == event_type; });
// Removing random items breaks the invariant so we have to re-establish it.
if (itr != event_queue.end()) {
@@ -145,24 +176,22 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
}
}
void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
void RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
MoveEvents();
RemoveEvent(event_type);
}
void CoreTiming::ForceExceptionCheck(s64 cycles) {
void ForceExceptionCheck(s64 cycles) {
cycles = std::max<s64>(0, cycles);
if (downcount <= cycles) {
return;
if (downcount > cycles) {
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
// here. Account for cycles already executed by adjusting the g.slice_length
slice_length -= downcount - static_cast<int>(cycles);
downcount = static_cast<int>(cycles);
}
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
// here. Account for cycles already executed by adjusting the g.slice_length
slice_length -= downcount - static_cast<int>(cycles);
downcount = static_cast<int>(cycles);
}
void CoreTiming::MoveEvents() {
void MoveEvents() {
for (Event ev; ts_queue.Pop(ev);) {
ev.fifo_order = event_fifo_id++;
event_queue.emplace_back(std::move(ev));
@@ -170,13 +199,13 @@ void CoreTiming::MoveEvents() {
}
}
void CoreTiming::Advance() {
void Advance() {
MoveEvents();
for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
UnscheduleEvent(ev.first, ev.second);
}
const int cycles_executed = slice_length - downcount;
int cycles_executed = slice_length - downcount;
global_timer += cycles_executed;
slice_length = MAX_SLICE_LENGTH;
@@ -186,7 +215,7 @@ void CoreTiming::Advance() {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
evt.type->callback(evt.userdata, global_timer - evt.time);
evt.type->callback(evt.userdata, static_cast<int>(global_timer - evt.time));
}
is_global_timer_sane = false;
@@ -200,17 +229,17 @@ void CoreTiming::Advance() {
downcount = slice_length;
}
void CoreTiming::Idle() {
void Idle() {
idled_cycles += downcount;
downcount = 0;
}
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
std::chrono::microseconds GetGlobalTimeUs() {
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
}
int CoreTiming::GetDowncount() const {
int GetDowncount() {
return downcount;
}
} // namespace Core::Timing
} // namespace CoreTiming

View File

@@ -4,27 +4,6 @@
#pragma once
#include <chrono>
#include <functional>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
/// The event's callback function.
TimedCallback callback;
/// A pointer to the name of the event.
const std::string* name;
};
/**
* This is a system to schedule events into the emulated machine's future. Time is measured
* in main CPU clock cycles.
@@ -37,120 +16,80 @@ struct EventType {
* inside callback:
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
*/
class CoreTiming {
public:
CoreTiming();
~CoreTiming();
CoreTiming(const CoreTiming&) = delete;
CoreTiming(CoreTiming&&) = delete;
#include <chrono>
#include <functional>
#include <string>
#include "common/common_types.h"
CoreTiming& operator=(const CoreTiming&) = delete;
CoreTiming& operator=(CoreTiming&&) = delete;
namespace CoreTiming {
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize();
struct EventType;
/// Tears down all timing related functionality.
void Shutdown();
using TimedCallback = std::function<void(u64 userdata, int cycles_late)>;
/// Registers a core timing event with the given name and callback.
///
/// @param name The name of the core timing event to register.
/// @param callback The callback to execute for the event.
///
/// @returns An EventType instance representing the registered event.
///
/// @pre The name of the event being registered must be unique among all
/// registered events.
///
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
/**
* CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
* required to end slice -1 and start slice 0 before the first cycle of code is executed.
*/
void Init();
void Shutdown();
/// Unregisters all registered events thus far.
void UnregisterAllEvents();
/**
* This should only be called from the emu thread, if you are calling it any other thread, you are
* doing something evil
*/
u64 GetTicks();
u64 GetIdleTicks();
void AddTicks(u64 ticks);
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
/// event is scheduled earlier than the current values.
///
/// Scheduling from a callback will not update the downcount until the Advance() completes.
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
/**
* Returns the event_type identifier. if name is not unique, it will assert.
*/
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
void UnregisterAllEvents();
/// This is to be called when outside of hle threads, such as the graphics thread, wants to
/// schedule things to be executed on the main thread.
///
/// @note This doesn't change slice_length and thus events scheduled by this might be
/// called with a delay of up to MAX_SLICE_LENGTH
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
u64 userdata = 0);
/**
* After the first Advance, the slice lengths and the downcount will be reduced whenever an event
* is scheduled earlier than the current values.
* Scheduling from a callback will not update the downcount until the Advance() completes.
*/
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
void UnscheduleEvent(const EventType* event_type, u64 userdata);
void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
/**
* This is to be called when outside of hle threads, such as the graphics thread, wants to
* schedule things to be executed on the main thread.
* Not that this doesn't change slice_length and thus events scheduled by this might be called
* with a delay of up to MAX_SLICE_LENGTH
*/
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata);
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const EventType* event_type);
void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
void UnscheduleEvent(const EventType* event_type, u64 userdata);
void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
void ForceExceptionCheck(s64 cycles);
/// We only permit one event of each type in the queue at a time.
void RemoveEvent(const EventType* event_type);
void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
/// This should only be called from the emu thread, if you are calling it any other thread,
/// you are doing something evil
u64 GetTicks() const;
/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
* the previous timing slice and begins the next one, you must Advance from the previous
* slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
* Advance() is required to initialize the slice length before the first cycle of emulated
* instructions is executed.
*/
void Advance();
void MoveEvents();
u64 GetIdleTicks() const;
/// Pretend that the main CPU has executed enough cycles to reach the next event.
void Idle();
void AddTicks(u64 ticks);
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
/// Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
/// the previous timing slice and begins the next one, you must Advance from the previous
/// slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
/// Advance() is required to initialize the slice length before the first cycle of emulated
/// instructions is executed.
void Advance();
void ForceExceptionCheck(s64 cycles);
/// Pretend that the main CPU has executed enough cycles to reach the next event.
void Idle();
std::chrono::microseconds GetGlobalTimeUs();
std::chrono::microseconds GetGlobalTimeUs() const;
int GetDowncount();
int GetDowncount() const;
private:
struct Event;
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
void MoveEvents();
s64 global_timer = 0;
s64 idled_cycles = 0;
int slice_length = 0;
int downcount = 0;
// Are we in a function that has been called from Advance()
// If events are scheduled from a function that gets called from Advance(),
// don't change slice_length and downcount.
bool is_global_timer_sane = false;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
// accomodated by the standard adaptor class.
std::vector<Event> event_queue;
u64 event_fifo_id = 0;
// Stores each element separately as a linked list node so pointers to elements
// remain stable regardless of rehashes/resizing.
std::unordered_map<std::string, EventType> event_types;
// The queue for storing the events from other threads threadsafe until they will be added
// to the event_queue by the emu thread
Common::MPSCQueue<Event> ts_queue;
// The queue for unscheduling the events from other threads threadsafe
Common::MPSCQueue<std::pair<const EventType*, u64>> unschedule_queue;
EventType* ev_lost = nullptr;
};
} // namespace Core::Timing
} // namespace CoreTiming

View File

@@ -7,9 +7,8 @@
#include <cinttypes>
#include <limits>
#include "common/logging/log.h"
#include "common/uint128.h"
namespace Core::Timing {
namespace CoreTiming {
constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
@@ -61,9 +60,4 @@ s64 nsToCycles(u64 ns) {
return (BASE_CLOCK_RATE * static_cast<s64>(ns)) / 1000000000;
}
u64 CpuCyclesToClockCycles(u64 ticks) {
const u128 temporal = Common::Multiply64Into128(ticks, CNTFREQ);
return Common::Divide128On32(temporal, static_cast<u32>(BASE_CLOCK_RATE)).first;
}
} // namespace Core::Timing
} // namespace CoreTiming

Some files were not shown because too many files have changed in this diff Show More