Compare commits
118 Commits
__refs_pul
...
__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
35e1118766 | ||
|
|
dd1aab5446 | ||
|
|
ca482997fe | ||
|
|
e09f1c92fb | ||
|
|
dfd14618f7 | ||
|
|
d0ac624403 | ||
|
|
9f0b247cf6 | ||
|
|
8ff2ce5207 | ||
|
|
e6a2245304 | ||
|
|
e147ed4fc0 | ||
|
|
4ffb487251 | ||
|
|
bd928e70ed | ||
|
|
eb73247433 | ||
|
|
df0f31f44e | ||
|
|
7fefec585c | ||
|
|
2bc6a699dc | ||
|
|
750abcc23d | ||
|
|
8ee3666a3c | ||
|
|
ed956569a4 | ||
|
|
f087639e4a | ||
|
|
cfb20c4c9d | ||
|
|
e78da8dc1f | ||
|
|
be4641c43f | ||
|
|
a3703f5767 | ||
|
|
4039086226 | ||
|
|
a1faed9950 | ||
|
|
57fb15d2a3 | ||
|
|
3435cd8d5e | ||
|
|
b1efceec89 | ||
|
|
98be5a4928 | ||
|
|
145c3ac89e | ||
|
|
c2c5260fd7 | ||
|
|
8b11368671 | ||
|
|
0ed5d728ca | ||
|
|
84412591c9 | ||
|
|
049050856f | ||
|
|
10ab714fe0 | ||
|
|
40ac058557 | ||
|
|
8b800369ea | ||
|
|
c357d8f6f7 | ||
|
|
b34ae2235d | ||
|
|
40cd299f01 | ||
|
|
67c1f31251 | ||
|
|
c82b0afb69 | ||
|
|
ef073ff117 | ||
|
|
7aa7d8f4ff | ||
|
|
f598490b57 | ||
|
|
284536a626 | ||
|
|
7320c667df | ||
|
|
3c02cdcc57 | ||
|
|
72c70d6808 | ||
|
|
b5e685b297 | ||
|
|
bb4549a73d | ||
|
|
a568cd805b | ||
|
|
0306c50339 | ||
|
|
dfa7be5ddf | ||
|
|
2bdbb90af7 | ||
|
|
04e68e9738 | ||
|
|
390721a561 | ||
|
|
e01a9de35f | ||
|
|
f61c1ed246 | ||
|
|
9feb68085d | ||
|
|
0be835132c | ||
|
|
eceab45dac | ||
|
|
4076d8fe3e | ||
|
|
2d226ff8ac | ||
|
|
11e7c1244c | ||
|
|
3a6eef27a2 | ||
|
|
26f8a700a7 | ||
|
|
13222f94c0 | ||
|
|
414cc1eb1f | ||
|
|
b0b027d2d0 | ||
|
|
db21ac2627 | ||
|
|
d6f5f5cafa | ||
|
|
3e80b08944 | ||
|
|
911587fb8d | ||
|
|
220df45b7d | ||
|
|
704744bb72 | ||
|
|
3bbaa98c78 | ||
|
|
4b676e7786 | ||
|
|
e597665569 | ||
|
|
a3cdd773c3 | ||
|
|
4596ef5274 | ||
|
|
1a302d4d47 | ||
|
|
35480167b1 | ||
|
|
0b594f3344 | ||
|
|
92b18345a8 | ||
|
|
a897feb21e | ||
|
|
ba14fb42e4 | ||
|
|
1d11def9c4 | ||
|
|
477d616f7d | ||
|
|
07b86dc28c | ||
|
|
44f39bfb68 | ||
|
|
eb1a3c1f4a | ||
|
|
06887c80a5 | ||
|
|
5078106068 | ||
|
|
1710847d08 | ||
|
|
0db8918947 | ||
|
|
c3affdd162 | ||
|
|
09727a6a97 | ||
|
|
c6c1c1b45f | ||
|
|
0c59e6265f | ||
|
|
3c3d9afd61 | ||
|
|
69884d8a8f | ||
|
|
4c818b60e3 | ||
|
|
52c326c301 | ||
|
|
52bb524526 | ||
|
|
f58a6152fc | ||
|
|
07692230ca | ||
|
|
49a3571e76 | ||
|
|
7e92497402 | ||
|
|
679e63550a | ||
|
|
3d81a8efd5 | ||
|
|
d9f9bb7552 | ||
|
|
f45c25aaba | ||
|
|
32eb080e02 | ||
|
|
7b9c982d29 | ||
|
|
e0b0947437 |
@@ -6,6 +6,8 @@ TRAVIS_BRANCH
|
||||
TRAVIS_BUILD_ID
|
||||
TRAVIS_BUILD_NUMBER
|
||||
TRAVIS_COMMIT
|
||||
TRAVIS_COMMIT_RANGE
|
||||
TRAVIS_EVENT_TYPE
|
||||
TRAVIS_JOB_ID
|
||||
TRAVIS_JOB_NUMBER
|
||||
TRAVIS_REPO_SLUG
|
||||
|
||||
@@ -419,19 +419,6 @@ function(create_target_directory_groups target_name)
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
# Gets a UTC timstamp and sets the provided variable to it
|
||||
function(get_timestamp _var)
|
||||
string(TIMESTAMP timestamp UTC)
|
||||
set(${_var} "${timestamp}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# generate git/build information
|
||||
include(GetGitRevisionDescription)
|
||||
get_git_head_revision(GIT_REF_SPEC GIT_REV)
|
||||
git_describe(GIT_DESC --always --long --dirty)
|
||||
git_branch_name(GIT_BRANCH)
|
||||
get_timestamp(BUILD_DATE)
|
||||
|
||||
enable_testing()
|
||||
add_subdirectory(externals)
|
||||
add_subdirectory(src)
|
||||
|
||||
94
CMakeModules/GenerateSCMRev.cmake
Normal file
94
CMakeModules/GenerateSCMRev.cmake
Normal file
@@ -0,0 +1,94 @@
|
||||
# Gets a UTC timstamp and sets the provided variable to it
|
||||
function(get_timestamp _var)
|
||||
string(TIMESTAMP timestamp UTC)
|
||||
set(${_var} "${timestamp}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${SRC_DIR}/externals/cmake-modules")
|
||||
# generate git/build information
|
||||
include(GetGitRevisionDescription)
|
||||
get_git_head_revision(GIT_REF_SPEC GIT_REV)
|
||||
git_describe(GIT_DESC --always --long --dirty)
|
||||
git_branch_name(GIT_BRANCH)
|
||||
get_timestamp(BUILD_DATE)
|
||||
|
||||
# Generate cpp with Git revision from template
|
||||
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
||||
set(REPO_NAME "")
|
||||
set(BUILD_VERSION "0")
|
||||
if (BUILD_REPOSITORY)
|
||||
# regex capture the string nightly or canary into CMAKE_MATCH_1
|
||||
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
|
||||
if (${CMAKE_MATCH_COUNT} GREATER 0)
|
||||
# capitalize the first letter of each word in the repo name.
|
||||
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
|
||||
foreach(WORD ${REPO_NAME_LIST})
|
||||
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
|
||||
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
|
||||
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
|
||||
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
|
||||
endforeach()
|
||||
if (BUILD_TAG)
|
||||
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
|
||||
if (${CMAKE_MATCH_COUNT} GREATER 0)
|
||||
set(BUILD_VERSION ${CMAKE_MATCH_1})
|
||||
endif()
|
||||
if (BUILD_VERSION)
|
||||
# This leaves a trailing space on the last word, but we actually want that
|
||||
# because of how it's styled in the title bar.
|
||||
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
|
||||
else()
|
||||
set(BUILD_FULLNAME "")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
|
||||
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
|
||||
set(HASH_FILES
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/bfe.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/bfi.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/conversion.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/ffma.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/float_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/half_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/memory.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/other.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/shift.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/video.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||
"${VIDEO_CORE}/shader/decode.cpp"
|
||||
"${VIDEO_CORE}/shader/shader_ir.cpp"
|
||||
"${VIDEO_CORE}/shader/shader_ir.h"
|
||||
"${VIDEO_CORE}/shader/track.cpp"
|
||||
)
|
||||
set(COMBINED "")
|
||||
foreach (F IN LISTS HASH_FILES)
|
||||
file(READ ${F} TMP)
|
||||
set(COMBINED "${COMBINED}${TMP}")
|
||||
endforeach()
|
||||
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
|
||||
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
|
||||
@@ -1,42 +1,69 @@
|
||||
# Generate cpp with Git revision from template
|
||||
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
||||
set(REPO_NAME "")
|
||||
set(BUILD_VERSION "0")
|
||||
if ($ENV{CI})
|
||||
if ($ENV{TRAVIS})
|
||||
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
|
||||
# NOTE: This is an approximation of what files affect shader generation, its possible something else
|
||||
# could affect the result, but much more unlikely than the following files. Keeping a list of files
|
||||
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
|
||||
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
|
||||
if (DEFINED ENV{CI})
|
||||
if (DEFINED ENV{TRAVIS})
|
||||
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
|
||||
set(BUILD_TAG $ENV{TRAVIS_TAG})
|
||||
elseif($ENV{APPVEYOR})
|
||||
elseif(DEFINED ENV{APPVEYOR})
|
||||
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
|
||||
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
|
||||
endif()
|
||||
# regex capture the string nightly or canary into CMAKE_MATCH_1
|
||||
string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
|
||||
if (${CMAKE_MATCH_COUNT} GREATER 0)
|
||||
# capitalize the first letter of each word in the repo name.
|
||||
string(REPLACE "-" ";" REPO_NAME_LIST ${CMAKE_MATCH_1})
|
||||
foreach(WORD ${REPO_NAME_LIST})
|
||||
string(SUBSTRING ${WORD} 0 1 FIRST_LETTER)
|
||||
string(SUBSTRING ${WORD} 1 -1 REMAINDER)
|
||||
string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
|
||||
set(REPO_NAME "${REPO_NAME}${FIRST_LETTER}${REMAINDER}")
|
||||
endforeach()
|
||||
if (BUILD_TAG)
|
||||
string(REGEX MATCH "${CMAKE_MATCH_1}-([0-9]+)" OUTVAR ${BUILD_TAG})
|
||||
if (${CMAKE_MATCH_COUNT} GREATER 0)
|
||||
set(BUILD_VERSION ${CMAKE_MATCH_1})
|
||||
endif()
|
||||
if (BUILD_VERSION)
|
||||
# This leaves a trailing space on the last word, but we actually want that
|
||||
# because of how it's styled in the title bar.
|
||||
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
|
||||
else()
|
||||
set(BUILD_FULLNAME "")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
|
||||
add_custom_command(OUTPUT scm_rev.cpp
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
|
||||
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
|
||||
-DBUILD_TAG="${BUILD_TAG}"
|
||||
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
||||
DEPENDS
|
||||
# WARNING! It was too much work to try and make a common location for this list,
|
||||
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
|
||||
"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/bfe.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/bfi.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/conversion.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/ffma.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/float_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/half_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/memory.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/other.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/shift.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/video.cpp"
|
||||
"${VIDEO_CORE}/shader/decode/xmad.cpp"
|
||||
"${VIDEO_CORE}/shader/decode.cpp"
|
||||
"${VIDEO_CORE}/shader/shader_ir.cpp"
|
||||
"${VIDEO_CORE}/shader/shader_ir.h"
|
||||
"${VIDEO_CORE}/shader/track.cpp"
|
||||
# and also check that the scm_rev files haven't changed
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
|
||||
# technically we should regenerate if the git version changed, but its not worth the effort imo
|
||||
"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
|
||||
)
|
||||
|
||||
add_library(common STATIC
|
||||
alignment.h
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#define KEYS_DIR "keys"
|
||||
#define LOAD_DIR "load"
|
||||
#define DUMP_DIR "dump"
|
||||
#define SHADER_DIR "shader"
|
||||
#define LOG_DIR "log"
|
||||
|
||||
// Filenames
|
||||
|
||||
@@ -710,6 +710,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
|
||||
paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP);
|
||||
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
|
||||
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
|
||||
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
|
||||
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
|
||||
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
|
||||
// TODO: Put the logs in a better location for each OS
|
||||
|
||||
@@ -31,6 +31,7 @@ enum class UserPath {
|
||||
SDMCDir,
|
||||
LoadDir,
|
||||
DumpDir,
|
||||
ShaderDir,
|
||||
SysDataDir,
|
||||
UserDir,
|
||||
};
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#define BUILD_DATE "@BUILD_DATE@"
|
||||
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
|
||||
#define BUILD_VERSION "@BUILD_VERSION@"
|
||||
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
|
||||
|
||||
namespace Common {
|
||||
|
||||
@@ -21,6 +22,7 @@ const char g_build_name[] = BUILD_NAME;
|
||||
const char g_build_date[] = BUILD_DATE;
|
||||
const char g_build_fullname[] = BUILD_FULLNAME;
|
||||
const char g_build_version[] = BUILD_VERSION;
|
||||
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
|
||||
|
||||
} // namespace
|
||||
|
||||
|
||||
@@ -13,5 +13,6 @@ extern const char g_build_name[];
|
||||
extern const char g_build_date[];
|
||||
extern const char g_build_fullname[];
|
||||
extern const char g_build_version[];
|
||||
extern const char g_shader_cache_version[];
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -140,8 +140,6 @@ add_library(core STATIC
|
||||
hle/kernel/svc_wrap.h
|
||||
hle/kernel/thread.cpp
|
||||
hle/kernel/thread.h
|
||||
hle/kernel/timer.cpp
|
||||
hle/kernel/timer.h
|
||||
hle/kernel/vm_manager.cpp
|
||||
hle/kernel/vm_manager.h
|
||||
hle/kernel/wait_object.cpp
|
||||
|
||||
@@ -123,7 +123,7 @@ struct System::Impl {
|
||||
Service::Init(service_manager, *virtual_filesystem);
|
||||
GDBStub::Init();
|
||||
|
||||
renderer = VideoCore::CreateRenderer(emu_window);
|
||||
renderer = VideoCore::CreateRenderer(emu_window, system);
|
||||
if (!renderer->Init()) {
|
||||
return ResultStatus::ErrorVideoCore;
|
||||
}
|
||||
@@ -175,6 +175,7 @@ struct System::Impl {
|
||||
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
||||
static_cast<u32>(load_result));
|
||||
}
|
||||
|
||||
status = ResultStatus::Success;
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -507,8 +507,11 @@ static void RemoveBreakpoint(BreakpointType type, VAddr addr) {
|
||||
|
||||
LOG_DEBUG(Debug_GDBStub, "gdb: removed a breakpoint: {:016X} bytes at {:016X} of type {}",
|
||||
bp->second.len, bp->second.addr, static_cast<int>(type));
|
||||
Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
|
||||
Core::System::GetInstance().InvalidateCpuInstructionCaches();
|
||||
|
||||
if (type == BreakpointType::Execute) {
|
||||
Memory::WriteBlock(bp->second.addr, bp->second.inst.data(), bp->second.inst.size());
|
||||
Core::System::GetInstance().InvalidateCpuInstructionCaches();
|
||||
}
|
||||
p.erase(addr);
|
||||
}
|
||||
|
||||
@@ -1057,9 +1060,12 @@ static bool CommitBreakpoint(BreakpointType type, VAddr addr, u64 len) {
|
||||
breakpoint.addr = addr;
|
||||
breakpoint.len = len;
|
||||
Memory::ReadBlock(addr, breakpoint.inst.data(), breakpoint.inst.size());
|
||||
|
||||
static constexpr std::array<u8, 4> btrap{0x00, 0x7d, 0x20, 0xd4};
|
||||
Memory::WriteBlock(addr, btrap.data(), btrap.size());
|
||||
Core::System::GetInstance().InvalidateCpuInstructionCaches();
|
||||
if (type == BreakpointType::Execute) {
|
||||
Memory::WriteBlock(addr, btrap.data(), btrap.size());
|
||||
Core::System::GetInstance().InvalidateCpuInstructionCaches();
|
||||
}
|
||||
p.insert({addr, breakpoint});
|
||||
|
||||
LOG_DEBUG(Debug_GDBStub, "gdb: added {} breakpoint: {:016X} bytes at {:016X}",
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/resource_limit.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
@@ -86,27 +85,12 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
|
||||
}
|
||||
}
|
||||
|
||||
/// The timer callback event, called when a timer is fired
|
||||
static void TimerCallback(u64 timer_handle, int cycles_late) {
|
||||
const auto proper_handle = static_cast<Handle>(timer_handle);
|
||||
const auto& system = Core::System::GetInstance();
|
||||
SharedPtr<Timer> timer = system.Kernel().RetrieveTimerFromCallbackHandleTable(proper_handle);
|
||||
|
||||
if (timer == nullptr) {
|
||||
LOG_CRITICAL(Kernel, "Callback fired for invalid timer {:016X}", timer_handle);
|
||||
return;
|
||||
}
|
||||
|
||||
timer->Signal(cycles_late);
|
||||
}
|
||||
|
||||
struct KernelCore::Impl {
|
||||
void Initialize(KernelCore& kernel) {
|
||||
Shutdown();
|
||||
|
||||
InitializeSystemResourceLimit(kernel);
|
||||
InitializeThreads();
|
||||
InitializeTimers();
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
@@ -122,9 +106,6 @@ struct KernelCore::Impl {
|
||||
thread_wakeup_callback_handle_table.Clear();
|
||||
thread_wakeup_event_type = nullptr;
|
||||
|
||||
timer_callback_handle_table.Clear();
|
||||
timer_callback_event_type = nullptr;
|
||||
|
||||
named_ports.clear();
|
||||
}
|
||||
|
||||
@@ -146,11 +127,6 @@ struct KernelCore::Impl {
|
||||
CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||
}
|
||||
|
||||
void InitializeTimers() {
|
||||
timer_callback_handle_table.Clear();
|
||||
timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
|
||||
}
|
||||
|
||||
std::atomic<u32> next_object_id{0};
|
||||
std::atomic<u64> next_process_id{Process::ProcessIDMin};
|
||||
std::atomic<u64> next_thread_id{1};
|
||||
@@ -161,12 +137,6 @@ struct KernelCore::Impl {
|
||||
|
||||
SharedPtr<ResourceLimit> system_resource_limit;
|
||||
|
||||
/// The event type of the generic timer callback event
|
||||
CoreTiming::EventType* timer_callback_event_type = nullptr;
|
||||
// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future,
|
||||
// allowing us to simply use a pool index or similar.
|
||||
Kernel::HandleTable timer_callback_handle_table;
|
||||
|
||||
CoreTiming::EventType* thread_wakeup_event_type = nullptr;
|
||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
|
||||
// allowing us to simply use a pool index or similar.
|
||||
@@ -198,10 +168,6 @@ SharedPtr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(Handle
|
||||
return impl->thread_wakeup_callback_handle_table.Get<Thread>(handle);
|
||||
}
|
||||
|
||||
SharedPtr<Timer> KernelCore::RetrieveTimerFromCallbackHandleTable(Handle handle) const {
|
||||
return impl->timer_callback_handle_table.Get<Timer>(handle);
|
||||
}
|
||||
|
||||
void KernelCore::AppendNewProcess(SharedPtr<Process> process) {
|
||||
impl->process_list.push_back(std::move(process));
|
||||
}
|
||||
@@ -247,18 +213,10 @@ u64 KernelCore::CreateNewProcessID() {
|
||||
return impl->next_process_id++;
|
||||
}
|
||||
|
||||
ResultVal<Handle> KernelCore::CreateTimerCallbackHandle(const SharedPtr<Timer>& timer) {
|
||||
return impl->timer_callback_handle_table.Create(timer);
|
||||
}
|
||||
|
||||
CoreTiming::EventType* KernelCore::ThreadWakeupCallbackEventType() const {
|
||||
return impl->thread_wakeup_event_type;
|
||||
}
|
||||
|
||||
CoreTiming::EventType* KernelCore::TimerCallbackEventType() const {
|
||||
return impl->timer_callback_event_type;
|
||||
}
|
||||
|
||||
Kernel::HandleTable& KernelCore::ThreadWakeupCallbackHandleTable() {
|
||||
return impl->thread_wakeup_callback_handle_table;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,6 @@ class HandleTable;
|
||||
class Process;
|
||||
class ResourceLimit;
|
||||
class Thread;
|
||||
class Timer;
|
||||
|
||||
/// Represents a single instance of the kernel.
|
||||
class KernelCore {
|
||||
@@ -51,9 +50,6 @@ public:
|
||||
/// Retrieves a shared pointer to a Thread instance within the thread wakeup handle table.
|
||||
SharedPtr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;
|
||||
|
||||
/// Retrieves a shared pointer to a Timer instance within the timer callback handle table.
|
||||
SharedPtr<Timer> RetrieveTimerFromCallbackHandleTable(Handle handle) const;
|
||||
|
||||
/// Adds the given shared pointer to an internal list of active processes.
|
||||
void AppendNewProcess(SharedPtr<Process> process);
|
||||
|
||||
@@ -82,7 +78,6 @@ private:
|
||||
friend class Object;
|
||||
friend class Process;
|
||||
friend class Thread;
|
||||
friend class Timer;
|
||||
|
||||
/// Creates a new object ID, incrementing the internal object ID counter.
|
||||
u32 CreateNewObjectID();
|
||||
@@ -93,15 +88,9 @@ private:
|
||||
/// Creates a new thread ID, incrementing the internal thread ID counter.
|
||||
u64 CreateNewThreadID();
|
||||
|
||||
/// Creates a timer callback handle for the given timer.
|
||||
ResultVal<Handle> CreateTimerCallbackHandle(const SharedPtr<Timer>& timer);
|
||||
|
||||
/// Retrieves the event type used for thread wakeup callbacks.
|
||||
CoreTiming::EventType* ThreadWakeupCallbackEventType() const;
|
||||
|
||||
/// Retrieves the event type used for timer callbacks.
|
||||
CoreTiming::EventType* TimerCallbackEventType() const;
|
||||
|
||||
/// Provides a reference to the thread wakeup callback handle table.
|
||||
Kernel::HandleTable& ThreadWakeupCallbackHandleTable();
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@ bool Object::IsWaitable() const {
|
||||
case HandleType::ReadableEvent:
|
||||
case HandleType::Thread:
|
||||
case HandleType::Process:
|
||||
case HandleType::Timer:
|
||||
case HandleType::ServerPort:
|
||||
case HandleType::ServerSession:
|
||||
return true;
|
||||
|
||||
@@ -25,7 +25,6 @@ enum class HandleType : u32 {
|
||||
Thread,
|
||||
Process,
|
||||
AddressArbiter,
|
||||
Timer,
|
||||
ResourceLimit,
|
||||
ClientPort,
|
||||
ServerPort,
|
||||
|
||||
@@ -44,8 +44,4 @@ ResultCode ReadableEvent::Reset() {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
void ReadableEvent::WakeupAllWaitingThreads() {
|
||||
WaitObject::WakeupAllWaitingThreads();
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -39,8 +39,6 @@ public:
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
void WakeupAllWaitingThreads() override;
|
||||
|
||||
/// Unconditionally clears the readable event's state.
|
||||
void Clear();
|
||||
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
Timer::Timer(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
Timer::~Timer() = default;
|
||||
|
||||
SharedPtr<Timer> Timer::Create(KernelCore& kernel, ResetType reset_type, std::string name) {
|
||||
SharedPtr<Timer> timer(new Timer(kernel));
|
||||
|
||||
timer->reset_type = reset_type;
|
||||
timer->signaled = false;
|
||||
timer->name = std::move(name);
|
||||
timer->initial_delay = 0;
|
||||
timer->interval_delay = 0;
|
||||
timer->callback_handle = kernel.CreateTimerCallbackHandle(timer).Unwrap();
|
||||
|
||||
return timer;
|
||||
}
|
||||
|
||||
bool Timer::ShouldWait(Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
void Timer::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
|
||||
if (reset_type == ResetType::OneShot)
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
void Timer::Set(s64 initial, s64 interval) {
|
||||
// Ensure we get rid of any previous scheduled event
|
||||
Cancel();
|
||||
|
||||
initial_delay = initial;
|
||||
interval_delay = interval;
|
||||
|
||||
if (initial == 0) {
|
||||
// Immediately invoke the callback
|
||||
Signal(0);
|
||||
} else {
|
||||
CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(initial), kernel.TimerCallbackEventType(),
|
||||
callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
void Timer::Cancel() {
|
||||
CoreTiming::UnscheduleEvent(kernel.TimerCallbackEventType(), callback_handle);
|
||||
}
|
||||
|
||||
void Timer::Clear() {
|
||||
signaled = false;
|
||||
}
|
||||
|
||||
void Timer::WakeupAllWaitingThreads() {
|
||||
WaitObject::WakeupAllWaitingThreads();
|
||||
}
|
||||
|
||||
void Timer::Signal(int cycles_late) {
|
||||
LOG_TRACE(Kernel, "Timer {} fired", GetObjectId());
|
||||
|
||||
signaled = true;
|
||||
|
||||
// Resume all waiting threads
|
||||
WakeupAllWaitingThreads();
|
||||
|
||||
if (interval_delay != 0) {
|
||||
// Reschedule the timer with the interval delay
|
||||
CoreTiming::ScheduleEvent(CoreTiming::nsToCycles(interval_delay) - cycles_late,
|
||||
kernel.TimerCallbackEventType(), callback_handle);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
@@ -1,90 +0,0 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class KernelCore;
|
||||
|
||||
class Timer final : public WaitObject {
|
||||
public:
|
||||
/**
|
||||
* Creates a timer
|
||||
* @param kernel The kernel instance to create the timer callback handle for.
|
||||
* @param reset_type ResetType describing how to create the timer
|
||||
* @param name Optional name of timer
|
||||
* @return The created Timer
|
||||
*/
|
||||
static SharedPtr<Timer> Create(KernelCore& kernel, ResetType reset_type,
|
||||
std::string name = "Unknown");
|
||||
|
||||
std::string GetTypeName() const override {
|
||||
return "Timer";
|
||||
}
|
||||
std::string GetName() const override {
|
||||
return name;
|
||||
}
|
||||
|
||||
static const HandleType HANDLE_TYPE = HandleType::Timer;
|
||||
HandleType GetHandleType() const override {
|
||||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
ResetType GetResetType() const {
|
||||
return reset_type;
|
||||
}
|
||||
|
||||
u64 GetInitialDelay() const {
|
||||
return initial_delay;
|
||||
}
|
||||
|
||||
u64 GetIntervalDelay() const {
|
||||
return interval_delay;
|
||||
}
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
void WakeupAllWaitingThreads() override;
|
||||
|
||||
/**
|
||||
* Starts the timer, with the specified initial delay and interval.
|
||||
* @param initial Delay until the timer is first fired
|
||||
* @param interval Delay until the timer is fired after the first time
|
||||
*/
|
||||
void Set(s64 initial, s64 interval);
|
||||
|
||||
void Cancel();
|
||||
void Clear();
|
||||
|
||||
/**
|
||||
* Signals the timer, waking up any waiting threads and rescheduling it
|
||||
* for the next interval.
|
||||
* This method should not be called from outside the timer callback handler,
|
||||
* lest multiple callback events get scheduled.
|
||||
*/
|
||||
void Signal(int cycles_late);
|
||||
|
||||
private:
|
||||
explicit Timer(KernelCore& kernel);
|
||||
~Timer() override;
|
||||
|
||||
ResetType reset_type; ///< The ResetType of this timer
|
||||
|
||||
u64 initial_delay; ///< The delay until the timer fires for the first time
|
||||
u64 interval_delay; ///< The delay until the timer fires after the first time
|
||||
|
||||
bool signaled; ///< Whether the timer has been signaled or not
|
||||
std::string name; ///< Name of timer (optional)
|
||||
|
||||
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
|
||||
Handle callback_handle;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
||||
@@ -33,19 +33,19 @@ public:
|
||||
* Add a thread to wait on this object
|
||||
* @param thread Pointer to thread to add
|
||||
*/
|
||||
virtual void AddWaitingThread(SharedPtr<Thread> thread);
|
||||
void AddWaitingThread(SharedPtr<Thread> thread);
|
||||
|
||||
/**
|
||||
* Removes a thread from waiting on this object (e.g. if it was resumed already)
|
||||
* @param thread Pointer to thread to remove
|
||||
*/
|
||||
virtual void RemoveWaitingThread(Thread* thread);
|
||||
void RemoveWaitingThread(Thread* thread);
|
||||
|
||||
/**
|
||||
* Wake up all threads waiting on this object that can be awoken, in priority order,
|
||||
* and set the synchronization result and output of the thread.
|
||||
*/
|
||||
virtual void WakeupAllWaitingThreads();
|
||||
void WakeupAllWaitingThreads();
|
||||
|
||||
/**
|
||||
* Wakes up a single thread waiting on this object.
|
||||
|
||||
@@ -322,14 +322,15 @@ void ISelfController::SetScreenShotImageOrientation(Kernel::HLERequestContext& c
|
||||
|
||||
void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
// TODO(Subv): Find out how AM determines the display to use, for now just
|
||||
// create the layer in the Default display.
|
||||
u64 display_id = nvflinger->OpenDisplay("Default");
|
||||
u64 layer_id = nvflinger->CreateLayer(display_id);
|
||||
const auto display_id = nvflinger->OpenDisplay("Default");
|
||||
const auto layer_id = nvflinger->CreateLayer(*display_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(layer_id);
|
||||
rb.Push(*layer_id);
|
||||
}
|
||||
|
||||
void ISelfController::SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -249,7 +249,8 @@ AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
|
||||
{300, nullptr, "OpenOverlayAppletProxy"},
|
||||
{350, nullptr, "OpenSystemApplicationProxy"},
|
||||
{400, nullptr, "CreateSelfLibraryAppletCreatorForDevelop"},
|
||||
{401, nullptr, "GetSystemAppletControllerForDebug"},
|
||||
{410, nullptr, "GetSystemAppletControllerForDebug"},
|
||||
{1000, nullptr, "GetDebugFunctions"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Service::Audio {
|
||||
class IAudioIn final : public ServiceFramework<IAudioIn> {
|
||||
public:
|
||||
IAudioIn() : ServiceFramework("IAudioIn") {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "GetAudioInState"},
|
||||
{1, nullptr, "StartAudioIn"},
|
||||
@@ -28,16 +29,24 @@ public:
|
||||
{12, nullptr, "SetAudioInDeviceGain"},
|
||||
{13, nullptr, "GetAudioInDeviceGain"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
~IAudioIn() = default;
|
||||
};
|
||||
|
||||
AudInU::AudInU() : ServiceFramework("audin:u") {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "ListAudioIns"}, {1, nullptr, "OpenAudioIn"}, {2, nullptr, "Unknown"},
|
||||
{3, nullptr, "OpenAudioInAuto"}, {4, nullptr, "ListAudioInsAuto"},
|
||||
{0, nullptr, "ListAudioIns"},
|
||||
{1, nullptr, "OpenAudioIn"},
|
||||
{2, nullptr, "Unknown"},
|
||||
{3, nullptr, "OpenAudioInAuto"},
|
||||
{4, nullptr, "ListAudioInsAuto"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Service::Audio {
|
||||
class IFinalOutputRecorder final : public ServiceFramework<IFinalOutputRecorder> {
|
||||
public:
|
||||
IFinalOutputRecorder() : ServiceFramework("IFinalOutputRecorder") {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "GetFinalOutputRecorderState"},
|
||||
{1, nullptr, "StartFinalOutputRecorder"},
|
||||
@@ -20,10 +21,13 @@ public:
|
||||
{4, nullptr, "RegisterBufferEvent"},
|
||||
{5, nullptr, "GetReleasedFinalOutputRecorderBuffer"},
|
||||
{6, nullptr, "ContainsFinalOutputRecorderBuffer"},
|
||||
{7, nullptr, "Unknown"},
|
||||
{7, nullptr, "GetFinalOutputRecorderBufferEndTime"},
|
||||
{8, nullptr, "AppendFinalOutputRecorderBufferAuto"},
|
||||
{9, nullptr, "GetReleasedFinalOutputRecorderBufferAuto"},
|
||||
{10, nullptr, "FlushFinalOutputRecorderBuffers"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
~IFinalOutputRecorder() = default;
|
||||
|
||||
@@ -229,14 +229,16 @@ private:
|
||||
}; // namespace Audio
|
||||
|
||||
AudRenU::AudRenU() : ServiceFramework("audren:u") {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
|
||||
{1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"},
|
||||
{2, &AudRenU::GetAudioDevice, "GetAudioDevice"},
|
||||
{2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"},
|
||||
{3, nullptr, "OpenAudioRendererAuto"},
|
||||
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo,
|
||||
"GetAudioDeviceServiceWithRevisionInfo"},
|
||||
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
@@ -313,7 +315,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", output_sz);
|
||||
}
|
||||
|
||||
void AudRenU::GetAudioDevice(Kernel::HLERequestContext& ctx) {
|
||||
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_Audio, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
private:
|
||||
void OpenAudioRenderer(Kernel::HLERequestContext& ctx);
|
||||
void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
|
||||
void GetAudioDevice(Kernel::HLERequestContext& ctx);
|
||||
void GetAudioDeviceService(Kernel::HLERequestContext& ctx);
|
||||
void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx);
|
||||
|
||||
enum class AudioFeatures : u32 {
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <opus.h>
|
||||
@@ -30,48 +29,66 @@ public:
|
||||
u32 channel_count)
|
||||
: ServiceFramework("IHardwareOpusDecoderManager"), decoder(std::move(decoder)),
|
||||
sample_rate(sample_rate), channel_count(channel_count) {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IHardwareOpusDecoderManager::DecodeInterleaved, "DecodeInterleaved"},
|
||||
{0, &IHardwareOpusDecoderManager::DecodeInterleavedOld, "DecodeInterleavedOld"},
|
||||
{1, nullptr, "SetContext"},
|
||||
{2, nullptr, "DecodeInterleavedForMultiStream"},
|
||||
{2, nullptr, "DecodeInterleavedForMultiStreamOld"},
|
||||
{3, nullptr, "SetContextForMultiStream"},
|
||||
{4, &IHardwareOpusDecoderManager::DecodeInterleavedWithPerformance,
|
||||
"DecodeInterleavedWithPerformance"},
|
||||
{5, nullptr, "Unknown5"},
|
||||
{6, nullptr, "Unknown6"},
|
||||
{7, nullptr, "Unknown7"},
|
||||
{4, &IHardwareOpusDecoderManager::DecodeInterleavedWithPerfOld, "DecodeInterleavedWithPerfOld"},
|
||||
{5, nullptr, "DecodeInterleavedForMultiStreamWithPerfOld"},
|
||||
{6, &IHardwareOpusDecoderManager::DecodeInterleaved, "DecodeInterleaved"},
|
||||
{7, nullptr, "DecodeInterleavedForMultiStream"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
/// Describes extra behavior that may be asked of the decoding context.
|
||||
enum class ExtraBehavior {
|
||||
/// No extra behavior.
|
||||
None,
|
||||
|
||||
/// Resets the decoder context back to a freshly initialized state.
|
||||
ResetContext,
|
||||
};
|
||||
|
||||
void DecodeInterleavedOld(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Audio, "called");
|
||||
|
||||
DecodeInterleavedHelper(ctx, nullptr, ExtraBehavior::None);
|
||||
}
|
||||
|
||||
void DecodeInterleavedWithPerfOld(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Audio, "called");
|
||||
|
||||
u64 performance = 0;
|
||||
DecodeInterleavedHelper(ctx, &performance, ExtraBehavior::None);
|
||||
}
|
||||
|
||||
void DecodeInterleaved(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Audio, "called");
|
||||
|
||||
u32 consumed = 0;
|
||||
u32 sample_count = 0;
|
||||
std::vector<opus_int16> samples(ctx.GetWriteBufferSize() / sizeof(opus_int16));
|
||||
if (!Decoder_DecodeInterleaved(consumed, sample_count, ctx.ReadBuffer(), samples)) {
|
||||
LOG_ERROR(Audio, "Failed to decode opus data");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(ogniK): Use correct error code
|
||||
rb.Push(ResultCode(-1));
|
||||
return;
|
||||
}
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(consumed);
|
||||
rb.Push<u32>(sample_count);
|
||||
ctx.WriteBuffer(samples.data(), samples.size() * sizeof(s16));
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto extra_behavior =
|
||||
rp.Pop<bool>() ? ExtraBehavior::ResetContext : ExtraBehavior::None;
|
||||
|
||||
u64 performance = 0;
|
||||
DecodeInterleavedHelper(ctx, &performance, extra_behavior);
|
||||
}
|
||||
|
||||
void DecodeInterleavedWithPerformance(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Audio, "called");
|
||||
|
||||
void DecodeInterleavedHelper(Kernel::HLERequestContext& ctx, u64* performance,
|
||||
ExtraBehavior extra_behavior) {
|
||||
u32 consumed = 0;
|
||||
u32 sample_count = 0;
|
||||
u64 performance = 0;
|
||||
std::vector<opus_int16> samples(ctx.GetWriteBufferSize() / sizeof(opus_int16));
|
||||
|
||||
if (extra_behavior == ExtraBehavior::ResetContext) {
|
||||
ResetDecoderContext();
|
||||
}
|
||||
|
||||
if (!Decoder_DecodeInterleaved(consumed, sample_count, ctx.ReadBuffer(), samples,
|
||||
performance)) {
|
||||
LOG_ERROR(Audio, "Failed to decode opus data");
|
||||
@@ -80,25 +97,28 @@ private:
|
||||
rb.Push(ResultCode(-1));
|
||||
return;
|
||||
}
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
|
||||
const u32 param_size = performance != nullptr ? 6 : 4;
|
||||
IPC::ResponseBuilder rb{ctx, param_size};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(consumed);
|
||||
rb.Push<u32>(sample_count);
|
||||
rb.Push<u64>(performance);
|
||||
if (performance) {
|
||||
rb.Push<u64>(*performance);
|
||||
}
|
||||
ctx.WriteBuffer(samples.data(), samples.size() * sizeof(s16));
|
||||
}
|
||||
|
||||
bool Decoder_DecodeInterleaved(
|
||||
u32& consumed, u32& sample_count, const std::vector<u8>& input,
|
||||
std::vector<opus_int16>& output,
|
||||
std::optional<std::reference_wrapper<u64>> performance_time = std::nullopt) {
|
||||
bool Decoder_DecodeInterleaved(u32& consumed, u32& sample_count, const std::vector<u8>& input,
|
||||
std::vector<opus_int16>& output, u64* out_performance_time) {
|
||||
const auto start_time = std::chrono::high_resolution_clock::now();
|
||||
std::size_t raw_output_sz = output.size() * sizeof(opus_int16);
|
||||
const std::size_t raw_output_sz = output.size() * sizeof(opus_int16);
|
||||
if (sizeof(OpusHeader) > input.size()) {
|
||||
LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}",
|
||||
sizeof(OpusHeader), input.size());
|
||||
return false;
|
||||
}
|
||||
|
||||
OpusHeader hdr{};
|
||||
std::memcpy(&hdr, input.data(), sizeof(OpusHeader));
|
||||
if (sizeof(OpusHeader) + static_cast<u32>(hdr.sz) > input.size()) {
|
||||
@@ -106,8 +126,9 @@ private:
|
||||
sizeof(OpusHeader) + static_cast<u32>(hdr.sz), input.size());
|
||||
return false;
|
||||
}
|
||||
auto frame = input.data() + sizeof(OpusHeader);
|
||||
auto decoded_sample_count = opus_packet_get_nb_samples(
|
||||
|
||||
const auto frame = input.data() + sizeof(OpusHeader);
|
||||
const auto decoded_sample_count = opus_packet_get_nb_samples(
|
||||
frame, static_cast<opus_int32>(input.size() - sizeof(OpusHeader)),
|
||||
static_cast<opus_int32>(sample_rate));
|
||||
if (decoded_sample_count * channel_count * sizeof(u16) > raw_output_sz) {
|
||||
@@ -117,8 +138,9 @@ private:
|
||||
decoded_sample_count * channel_count * sizeof(u16), raw_output_sz);
|
||||
return false;
|
||||
}
|
||||
|
||||
const int frame_size = (static_cast<int>(raw_output_sz / sizeof(s16) / channel_count));
|
||||
auto out_sample_count =
|
||||
const auto out_sample_count =
|
||||
opus_decode(decoder.get(), frame, hdr.sz, output.data(), frame_size, 0);
|
||||
if (out_sample_count < 0) {
|
||||
LOG_ERROR(Audio,
|
||||
@@ -127,16 +149,24 @@ private:
|
||||
out_sample_count, frame_size, static_cast<u32>(hdr.sz));
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto end_time = std::chrono::high_resolution_clock::now() - start_time;
|
||||
sample_count = out_sample_count;
|
||||
consumed = static_cast<u32>(sizeof(OpusHeader) + hdr.sz);
|
||||
if (performance_time.has_value()) {
|
||||
performance_time->get() =
|
||||
if (out_performance_time != nullptr) {
|
||||
*out_performance_time =
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(end_time).count();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ResetDecoderContext() {
|
||||
ASSERT(decoder != nullptr);
|
||||
|
||||
opus_decoder_ctl(decoder.get(), OPUS_RESET_STATE);
|
||||
}
|
||||
|
||||
struct OpusHeader {
|
||||
u32_be sz; // Needs to be BE for some odd reason
|
||||
INSERT_PADDING_WORDS(1);
|
||||
@@ -157,6 +187,7 @@ void HwOpus::GetWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto sample_rate = rp.Pop<u32>();
|
||||
const auto channel_count = rp.Pop<u32>();
|
||||
|
||||
LOG_DEBUG(Audio, "called with sample_rate={}, channel_count={}", sample_rate, channel_count);
|
||||
|
||||
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
|
||||
@@ -174,9 +205,10 @@ void HwOpus::GetWorkBufferSize(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
auto sample_rate = rp.Pop<u32>();
|
||||
auto channel_count = rp.Pop<u32>();
|
||||
auto buffer_sz = rp.Pop<u32>();
|
||||
const auto sample_rate = rp.Pop<u32>();
|
||||
const auto channel_count = rp.Pop<u32>();
|
||||
const auto buffer_sz = rp.Pop<u32>();
|
||||
|
||||
LOG_DEBUG(Audio, "called sample_rate={}, channel_count={}, buffer_size={}", sample_rate,
|
||||
channel_count, buffer_sz);
|
||||
|
||||
@@ -185,8 +217,9 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
|
||||
"Invalid sample rate");
|
||||
ASSERT_MSG(channel_count == 1 || channel_count == 2, "Invalid channel count");
|
||||
|
||||
std::size_t worker_sz = WorkerBufferSize(channel_count);
|
||||
const std::size_t worker_sz = WorkerBufferSize(channel_count);
|
||||
ASSERT_MSG(buffer_sz >= worker_sz, "Worker buffer too large");
|
||||
|
||||
std::unique_ptr<OpusDecoder, OpusDeleter> decoder{
|
||||
static_cast<OpusDecoder*>(operator new(worker_sz))};
|
||||
if (const int err = opus_decoder_init(decoder.get(), sample_rate, channel_count)) {
|
||||
|
||||
@@ -19,16 +19,16 @@ public:
|
||||
explicit Bt() : ServiceFramework{"bt"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "Unknown0"},
|
||||
{1, nullptr, "Unknown1"},
|
||||
{2, nullptr, "Unknown2"},
|
||||
{3, nullptr, "Unknown3"},
|
||||
{4, nullptr, "Unknown4"},
|
||||
{5, nullptr, "Unknown5"},
|
||||
{6, nullptr, "Unknown6"},
|
||||
{7, nullptr, "Unknown7"},
|
||||
{8, nullptr, "Unknown8"},
|
||||
{9, &Bt::RegisterEvent, "RegisterEvent"},
|
||||
{0, nullptr, "LeClientReadCharacteristic"},
|
||||
{1, nullptr, "LeClientReadDescriptor"},
|
||||
{2, nullptr, "LeClientWriteCharacteristic"},
|
||||
{3, nullptr, "LeClientWriteDescriptor"},
|
||||
{4, nullptr, "LeClientRegisterNotification"},
|
||||
{5, nullptr, "LeClientDeregisterNotification"},
|
||||
{6, nullptr, "SetLeResponse"},
|
||||
{7, nullptr, "LeSendIndication"},
|
||||
{8, nullptr, "GetLeEventInfo"},
|
||||
{9, &Bt::RegisterBleEvent, "RegisterBleEvent"},
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
@@ -39,7 +39,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
void RegisterEvent(Kernel::HLERequestContext& ctx) {
|
||||
void RegisterBleEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_BTM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -55,11 +55,11 @@ public:
|
||||
explicit BtDrv() : ServiceFramework{"btdrv"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "Unknown"},
|
||||
{1, nullptr, "Init"},
|
||||
{2, nullptr, "Enable"},
|
||||
{3, nullptr, "Disable"},
|
||||
{4, nullptr, "CleanupAndShutdown"},
|
||||
{0, nullptr, "InitializeBluetoothDriver"},
|
||||
{1, nullptr, "InitializeBluetooth"},
|
||||
{2, nullptr, "EnableBluetooth"},
|
||||
{3, nullptr, "DisableBluetooth"},
|
||||
{4, nullptr, "CleanupBluetooth"},
|
||||
{5, nullptr, "GetAdapterProperties"},
|
||||
{6, nullptr, "GetAdapterProperty"},
|
||||
{7, nullptr, "SetAdapterProperty"},
|
||||
@@ -70,36 +70,91 @@ public:
|
||||
{12, nullptr, "CancelBond"},
|
||||
{13, nullptr, "PinReply"},
|
||||
{14, nullptr, "SspReply"},
|
||||
{15, nullptr, "Unknown2"},
|
||||
{16, nullptr, "InitInterfaces"},
|
||||
{17, nullptr, "HidHostInterface_Connect"},
|
||||
{18, nullptr, "HidHostInterface_Disconnect"},
|
||||
{19, nullptr, "HidHostInterface_SendData"},
|
||||
{20, nullptr, "HidHostInterface_SendData2"},
|
||||
{21, nullptr, "HidHostInterface_SetReport"},
|
||||
{22, nullptr, "HidHostInterface_GetReport"},
|
||||
{23, nullptr, "HidHostInterface_WakeController"},
|
||||
{24, nullptr, "HidHostInterface_AddPairedDevice"},
|
||||
{25, nullptr, "HidHostInterface_GetPairedDevice"},
|
||||
{26, nullptr, "HidHostInterface_CleanupAndShutdown"},
|
||||
{27, nullptr, "Unknown3"},
|
||||
{28, nullptr, "ExtInterface_SetTSI"},
|
||||
{29, nullptr, "ExtInterface_SetBurstMode"},
|
||||
{30, nullptr, "ExtInterface_SetZeroRetran"},
|
||||
{31, nullptr, "ExtInterface_SetMcMode"},
|
||||
{32, nullptr, "ExtInterface_StartLlrMode"},
|
||||
{33, nullptr, "ExtInterface_ExitLlrMode"},
|
||||
{34, nullptr, "ExtInterface_SetRadio"},
|
||||
{35, nullptr, "ExtInterface_SetVisibility"},
|
||||
{36, nullptr, "Unknown4"},
|
||||
{37, nullptr, "Unknown5"},
|
||||
{38, nullptr, "HidHostInterface_GetLatestPlr"},
|
||||
{39, nullptr, "ExtInterface_GetPendingConnections"},
|
||||
{40, nullptr, "HidHostInterface_GetChannelMap"},
|
||||
{41, nullptr, "SetIsBluetoothBoostEnabled"},
|
||||
{42, nullptr, "GetIsBluetoothBoostEnabled"},
|
||||
{43, nullptr, "SetIsBluetoothAfhEnabled"},
|
||||
{44, nullptr, "GetIsBluetoothAfhEnabled"},
|
||||
{15, nullptr, "GetEventInfo"},
|
||||
{16, nullptr, "InitializeHid"},
|
||||
{17, nullptr, "HidConnect"},
|
||||
{18, nullptr, "HidDisconnect"},
|
||||
{19, nullptr, "HidSendData"},
|
||||
{20, nullptr, "HidSendData2"},
|
||||
{21, nullptr, "HidSetReport"},
|
||||
{22, nullptr, "HidGetReport"},
|
||||
{23, nullptr, "HidWakeController"},
|
||||
{24, nullptr, "HidAddPairedDevice"},
|
||||
{25, nullptr, "HidGetPairedDevice"},
|
||||
{26, nullptr, "CleanupHid"},
|
||||
{27, nullptr, "HidGetEventInfo"},
|
||||
{28, nullptr, "ExtSetTsi"},
|
||||
{29, nullptr, "ExtSetBurstMode"},
|
||||
{30, nullptr, "ExtSetZeroRetran"},
|
||||
{31, nullptr, "ExtSetMcMode"},
|
||||
{32, nullptr, "ExtStartLlrMode"},
|
||||
{33, nullptr, "ExtExitLlrMode"},
|
||||
{34, nullptr, "ExtSetRadio"},
|
||||
{35, nullptr, "ExtSetVisibility"},
|
||||
{36, nullptr, "ExtSetTbfcScan"},
|
||||
{37, nullptr, "RegisterHidReportEvent"},
|
||||
{38, nullptr, "HidGetReportEventInfo"},
|
||||
{39, nullptr, "GetLatestPlr"},
|
||||
{40, nullptr, "ExtGetPendingConnections"},
|
||||
{41, nullptr, "GetChannelMap"},
|
||||
{42, nullptr, "EnableBluetoothBoostSetting"},
|
||||
{43, nullptr, "IsBluetoothBoostSettingEnabled"},
|
||||
{44, nullptr, "EnableBluetoothAfhSetting"},
|
||||
{45, nullptr, "IsBluetoothAfhSettingEnabled"},
|
||||
{46, nullptr, "InitializeBluetoothLe"},
|
||||
{47, nullptr, "EnableBluetoothLe"},
|
||||
{48, nullptr, "DisableBluetoothLe"},
|
||||
{49, nullptr, "CleanupBluetoothLe"},
|
||||
{50, nullptr, "SetLeVisibility"},
|
||||
{51, nullptr, "SetLeConnectionParameter"},
|
||||
{52, nullptr, "SetLeDefaultConnectionParameter"},
|
||||
{53, nullptr, "SetLeAdvertiseData"},
|
||||
{54, nullptr, "SetLeAdvertiseParameter"},
|
||||
{55, nullptr, "StartLeScan"},
|
||||
{56, nullptr, "StopLeScan"},
|
||||
{57, nullptr, "AddLeScanFilterCondition"},
|
||||
{58, nullptr, "DeleteLeScanFilterCondition"},
|
||||
{59, nullptr, "DeleteLeScanFilter"},
|
||||
{60, nullptr, "ClearLeScanFilters"},
|
||||
{61, nullptr, "EnableLeScanFilter"},
|
||||
{62, nullptr, "RegisterLeClient"},
|
||||
{63, nullptr, "UnregisterLeClient"},
|
||||
{64, nullptr, "UnregisterLeClientAll"},
|
||||
{65, nullptr, "LeClientConnect"},
|
||||
{66, nullptr, "LeClientCancelConnection"},
|
||||
{67, nullptr, "LeClientDisconnect"},
|
||||
{68, nullptr, "LeClientGetAttributes"},
|
||||
{69, nullptr, "LeClientDiscoverService"},
|
||||
{70, nullptr, "LeClientConfigureMtu"},
|
||||
{71, nullptr, "RegisterLeServer"},
|
||||
{72, nullptr, "UnregisterLeServer"},
|
||||
{73, nullptr, "LeServerConnect"},
|
||||
{74, nullptr, "LeServerDisconnect"},
|
||||
{75, nullptr, "CreateLeService"},
|
||||
{76, nullptr, "StartLeService"},
|
||||
{77, nullptr, "AddLeCharacteristic"},
|
||||
{78, nullptr, "AddLeDescriptor"},
|
||||
{79, nullptr, "GetLeCoreEventInfo"},
|
||||
{80, nullptr, "LeGetFirstCharacteristic"},
|
||||
{81, nullptr, "LeGetNextCharacteristic"},
|
||||
{82, nullptr, "LeGetFirstDescriptor"},
|
||||
{83, nullptr, "LeGetNextDescriptor"},
|
||||
{84, nullptr, "RegisterLeCoreDataPath"},
|
||||
{85, nullptr, "UnregisterLeCoreDataPath"},
|
||||
{86, nullptr, "RegisterLeHidDataPath"},
|
||||
{87, nullptr, "UnregisterLeHidDataPath"},
|
||||
{88, nullptr, "RegisterLeDataPath"},
|
||||
{89, nullptr, "UnregisterLeDataPath"},
|
||||
{90, nullptr, "LeClientReadCharacteristic"},
|
||||
{91, nullptr, "LeClientReadDescriptor"},
|
||||
{92, nullptr, "LeClientWriteCharacteristic"},
|
||||
{93, nullptr, "LeClientWriteDescriptor"},
|
||||
{94, nullptr, "LeClientRegisterNotification"},
|
||||
{95, nullptr, "LeClientDeregisterNotification"},
|
||||
{96, nullptr, "GetLeHidEventInfo"},
|
||||
{97, nullptr, "RegisterBleHidEvent"},
|
||||
{98, nullptr, "SetLeScanParameter"},
|
||||
{256, nullptr, "GetIsManufacturingMode"}
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -20,38 +20,38 @@ public:
|
||||
explicit IBtmUserCore() : ServiceFramework{"IBtmUserCore"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IBtmUserCore::GetScanEvent, "GetScanEvent"},
|
||||
{1, nullptr, "Unknown1"},
|
||||
{2, nullptr, "Unknown2"},
|
||||
{3, nullptr, "Unknown3"},
|
||||
{4, nullptr, "Unknown4"},
|
||||
{5, nullptr, "Unknown5"},
|
||||
{6, nullptr, "Unknown6"},
|
||||
{7, nullptr, "Unknown7"},
|
||||
{8, nullptr, "Unknown8"},
|
||||
{9, nullptr, "Unknown9"},
|
||||
{10, nullptr, "Unknown10"},
|
||||
{17, &IBtmUserCore::GetConnectionEvent, "GetConnectionEvent"},
|
||||
{18, nullptr, "Unknown18"},
|
||||
{19, nullptr, "Unknown19"},
|
||||
{20, nullptr, "Unknown20"},
|
||||
{21, nullptr, "Unknown21"},
|
||||
{22, nullptr, "Unknown22"},
|
||||
{23, nullptr, "Unknown23"},
|
||||
{24, nullptr, "Unknown24"},
|
||||
{25, nullptr, "Unknown25"},
|
||||
{26, &IBtmUserCore::GetDiscoveryEvent, "AcquireBleServiceDiscoveryEventImpl"},
|
||||
{27, nullptr, "Unknown27"},
|
||||
{28, nullptr, "Unknown28"},
|
||||
{29, nullptr, "Unknown29"},
|
||||
{30, nullptr, "Unknown30"},
|
||||
{31, nullptr, "Unknown31"},
|
||||
{32, nullptr, "Unknown32"},
|
||||
{33, &IBtmUserCore::GetConfigEvent, "GetConfigEvent"},
|
||||
{34, nullptr, "Unknown34"},
|
||||
{35, nullptr, "Unknown35"},
|
||||
{36, nullptr, "Unknown36"},
|
||||
{37, nullptr, "Unknown37"},
|
||||
{0, &IBtmUserCore::AcquireBleScanEvent, "AcquireBleScanEvent"},
|
||||
{1, nullptr, "GetBleScanFilterParameter"},
|
||||
{2, nullptr, "GetBleScanFilterParameter2"},
|
||||
{3, nullptr, "StartBleScanForGeneral"},
|
||||
{4, nullptr, "StopBleScanForGeneral"},
|
||||
{5, nullptr, "GetBleScanResultsForGeneral"},
|
||||
{6, nullptr, "StartBleScanForPaired"},
|
||||
{7, nullptr, "StopBleScanForPaired"},
|
||||
{8, nullptr, "StartBleScanForSmartDevice"},
|
||||
{9, nullptr, "StopBleScanForSmartDevice"},
|
||||
{10, nullptr, "GetBleScanResultsForSmartDevice"},
|
||||
{17, &IBtmUserCore::AcquireBleConnectionEvent, "AcquireBleConnectionEvent"},
|
||||
{18, nullptr, "BleConnect"},
|
||||
{19, nullptr, "BleDisconnect"},
|
||||
{20, nullptr, "BleGetConnectionState"},
|
||||
{21, nullptr, "AcquireBlePairingEvent"},
|
||||
{22, nullptr, "BlePairDevice"},
|
||||
{23, nullptr, "BleUnPairDevice"},
|
||||
{24, nullptr, "BleUnPairDevice2"},
|
||||
{25, nullptr, "BleGetPairedDevices"},
|
||||
{26, &IBtmUserCore::AcquireBleServiceDiscoveryEvent, "AcquireBleServiceDiscoveryEvent"},
|
||||
{27, nullptr, "GetGattServices"},
|
||||
{28, nullptr, "GetGattService"},
|
||||
{29, nullptr, "GetGattIncludedServices"},
|
||||
{30, nullptr, "GetBelongingGattService"},
|
||||
{31, nullptr, "GetGattCharacteristics"},
|
||||
{32, nullptr, "GetGattDescriptors"},
|
||||
{33, &IBtmUserCore::AcquireBleMtuConfigEvent, "AcquireBleMtuConfigEvent"},
|
||||
{34, nullptr, "ConfigureBleMtu"},
|
||||
{35, nullptr, "GetBleMtu"},
|
||||
{36, nullptr, "RegisterBleGattDataPath"},
|
||||
{37, nullptr, "UnregisterBleGattDataPath"},
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
void GetScanEvent(Kernel::HLERequestContext& ctx) {
|
||||
void AcquireBleScanEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_BTM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -76,7 +76,7 @@ private:
|
||||
rb.PushCopyObjects(scan_event.readable);
|
||||
}
|
||||
|
||||
void GetConnectionEvent(Kernel::HLERequestContext& ctx) {
|
||||
void AcquireBleConnectionEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_BTM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -84,7 +84,7 @@ private:
|
||||
rb.PushCopyObjects(connection_event.readable);
|
||||
}
|
||||
|
||||
void GetDiscoveryEvent(Kernel::HLERequestContext& ctx) {
|
||||
void AcquireBleServiceDiscoveryEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_BTM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -92,7 +92,7 @@ private:
|
||||
rb.PushCopyObjects(service_discovery.readable);
|
||||
}
|
||||
|
||||
void GetConfigEvent(Kernel::HLERequestContext& ctx) {
|
||||
void AcquireBleMtuConfigEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_BTM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -111,14 +111,14 @@ public:
|
||||
explicit BTM_USR() : ServiceFramework{"btm:u"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &BTM_USR::GetCoreImpl, "GetCoreImpl"},
|
||||
{0, &BTM_USR::GetCore, "GetCore"},
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
|
||||
private:
|
||||
void GetCoreImpl(Kernel::HLERequestContext& ctx) {
|
||||
void GetCore(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_BTM, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
@@ -134,26 +134,64 @@ public:
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "Unknown1"},
|
||||
{1, nullptr, "Unknown2"},
|
||||
{2, nullptr, "RegisterSystemEventForConnectedDeviceConditionImpl"},
|
||||
{2, nullptr, "RegisterSystemEventForConnectedDeviceCondition"},
|
||||
{3, nullptr, "Unknown3"},
|
||||
{4, nullptr, "Unknown4"},
|
||||
{5, nullptr, "Unknown5"},
|
||||
{6, nullptr, "Unknown6"},
|
||||
{7, nullptr, "Unknown7"},
|
||||
{8, nullptr, "RegisterSystemEventForRegisteredDeviceInfoImpl"},
|
||||
{8, nullptr, "RegisterSystemEventForRegisteredDeviceInfo"},
|
||||
{9, nullptr, "Unknown8"},
|
||||
{10, nullptr, "Unknown9"},
|
||||
{11, nullptr, "Unknown10"},
|
||||
{12, nullptr, "Unknown11"},
|
||||
{13, nullptr, "Unknown12"},
|
||||
{14, nullptr, "EnableRadioImpl"},
|
||||
{15, nullptr, "DisableRadioImpl"},
|
||||
{14, nullptr, "EnableRadio"},
|
||||
{15, nullptr, "DisableRadio"},
|
||||
{16, nullptr, "Unknown13"},
|
||||
{17, nullptr, "Unknown14"},
|
||||
{18, nullptr, "Unknown15"},
|
||||
{19, nullptr, "Unknown16"},
|
||||
{20, nullptr, "Unknown17"},
|
||||
{21, nullptr, "Unknown18"},
|
||||
{22, nullptr, "Unknown19"},
|
||||
{23, nullptr, "Unknown20"},
|
||||
{24, nullptr, "Unknown21"},
|
||||
{25, nullptr, "Unknown22"},
|
||||
{26, nullptr, "Unknown23"},
|
||||
{27, nullptr, "Unknown24"},
|
||||
{28, nullptr, "Unknown25"},
|
||||
{29, nullptr, "Unknown26"},
|
||||
{30, nullptr, "Unknown27"},
|
||||
{31, nullptr, "Unknown28"},
|
||||
{32, nullptr, "Unknown29"},
|
||||
{33, nullptr, "Unknown30"},
|
||||
{34, nullptr, "Unknown31"},
|
||||
{35, nullptr, "Unknown32"},
|
||||
{36, nullptr, "Unknown33"},
|
||||
{37, nullptr, "Unknown34"},
|
||||
{38, nullptr, "Unknown35"},
|
||||
{39, nullptr, "Unknown36"},
|
||||
{40, nullptr, "Unknown37"},
|
||||
{41, nullptr, "Unknown38"},
|
||||
{42, nullptr, "Unknown39"},
|
||||
{43, nullptr, "Unknown40"},
|
||||
{44, nullptr, "Unknown41"},
|
||||
{45, nullptr, "Unknown42"},
|
||||
{46, nullptr, "Unknown43"},
|
||||
{47, nullptr, "Unknown44"},
|
||||
{48, nullptr, "Unknown45"},
|
||||
{49, nullptr, "Unknown46"},
|
||||
{50, nullptr, "Unknown47"},
|
||||
{51, nullptr, "Unknown48"},
|
||||
{52, nullptr, "Unknown49"},
|
||||
{53, nullptr, "Unknown50"},
|
||||
{54, nullptr, "Unknown51"},
|
||||
{55, nullptr, "Unknown52"},
|
||||
{56, nullptr, "Unknown53"},
|
||||
{57, nullptr, "Unknown54"},
|
||||
{58, nullptr, "Unknown55"},
|
||||
{59, nullptr, "Unknown56"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -166,7 +204,7 @@ public:
|
||||
explicit BTM_DBG() : ServiceFramework{"btm:dbg"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "RegisterSystemEventForDiscoveryImpl"},
|
||||
{0, nullptr, "RegisterSystemEventForDiscovery"},
|
||||
{1, nullptr, "Unknown1"},
|
||||
{2, nullptr, "Unknown2"},
|
||||
{3, nullptr, "Unknown3"},
|
||||
@@ -175,6 +213,10 @@ public:
|
||||
{6, nullptr, "Unknown6"},
|
||||
{7, nullptr, "Unknown7"},
|
||||
{8, nullptr, "Unknown8"},
|
||||
{9, nullptr, "Unknown9"},
|
||||
{10, nullptr, "Unknown10"},
|
||||
{11, nullptr, "Unknown11"},
|
||||
{12, nullptr, "Unknown11"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -187,16 +229,16 @@ public:
|
||||
explicit IBtmSystemCore() : ServiceFramework{"IBtmSystemCore"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "StartGamepadPairingImpl"},
|
||||
{1, nullptr, "CancelGamepadPairingImpl"},
|
||||
{2, nullptr, "ClearGamepadPairingDatabaseImpl"},
|
||||
{3, nullptr, "GetPairedGamepadCountImpl"},
|
||||
{4, nullptr, "EnableRadioImpl"},
|
||||
{5, nullptr, "DisableRadioImpl"},
|
||||
{6, nullptr, "GetRadioOnOffImpl"},
|
||||
{7, nullptr, "AcquireRadioEventImpl"},
|
||||
{8, nullptr, "AcquireGamepadPairingEventImpl"},
|
||||
{9, nullptr, "IsGamepadPairingStartedImpl"},
|
||||
{0, nullptr, "StartGamepadPairing"},
|
||||
{1, nullptr, "CancelGamepadPairing"},
|
||||
{2, nullptr, "ClearGamepadPairingDatabase"},
|
||||
{3, nullptr, "GetPairedGamepadCount"},
|
||||
{4, nullptr, "EnableRadio"},
|
||||
{5, nullptr, "DisableRadio"},
|
||||
{6, nullptr, "GetRadioOnOff"},
|
||||
{7, nullptr, "AcquireRadioEvent"},
|
||||
{8, nullptr, "AcquireGamepadPairingEvent"},
|
||||
{9, nullptr, "IsGamepadPairingStarted"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -209,7 +251,7 @@ public:
|
||||
explicit BTM_SYS() : ServiceFramework{"btm:sys"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &BTM_SYS::GetCoreImpl, "GetCoreImpl"},
|
||||
{0, &BTM_SYS::GetCore, "GetCore"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -217,7 +259,7 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
void GetCoreImpl(Kernel::HLERequestContext& ctx) {
|
||||
void GetCore(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_BTM, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
@@ -627,8 +627,8 @@ private:
|
||||
FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "MountContent"},
|
||||
{1, &FSP_SRV::Initialize, "Initialize"},
|
||||
{0, nullptr, "OpenFileSystem"},
|
||||
{1, &FSP_SRV::SetCurrentProcess, "SetCurrentProcess"},
|
||||
{2, nullptr, "OpenDataFileSystemByCurrentProcess"},
|
||||
{7, &FSP_SRV::OpenFileSystemWithPatch, "OpenFileSystemWithPatch"},
|
||||
{8, nullptr, "OpenFileSystemWithId"},
|
||||
@@ -637,10 +637,10 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{12, nullptr, "OpenBisStorage"},
|
||||
{13, nullptr, "InvalidateBisCache"},
|
||||
{17, nullptr, "OpenHostFileSystem"},
|
||||
{18, &FSP_SRV::MountSdCard, "MountSdCard"},
|
||||
{18, &FSP_SRV::OpenSdCardFileSystem, "OpenSdCardFileSystem"},
|
||||
{19, nullptr, "FormatSdCardFileSystem"},
|
||||
{21, nullptr, "DeleteSaveDataFileSystem"},
|
||||
{22, &FSP_SRV::CreateSaveData, "CreateSaveData"},
|
||||
{22, &FSP_SRV::CreateSaveDataFileSystem, "CreateSaveDataFileSystem"},
|
||||
{23, nullptr, "CreateSaveDataFileSystemBySystemSaveDataId"},
|
||||
{24, nullptr, "RegisterSaveDataFileSystemAtomicDeletion"},
|
||||
{25, nullptr, "DeleteSaveDataFileSystemBySaveDataSpaceId"},
|
||||
@@ -652,7 +652,8 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{32, nullptr, "ExtendSaveDataFileSystem"},
|
||||
{33, nullptr, "DeleteCacheStorage"},
|
||||
{34, nullptr, "GetCacheStorageSize"},
|
||||
{51, &FSP_SRV::MountSaveData, "MountSaveData"},
|
||||
{35, nullptr, "CreateSaveDataFileSystemByHashSalt"},
|
||||
{51, &FSP_SRV::OpenSaveDataFileSystem, "OpenSaveDataFileSystem"},
|
||||
{52, nullptr, "OpenSaveDataFileSystemBySystemSaveDataId"},
|
||||
{53, &FSP_SRV::OpenReadOnlySaveDataFileSystem, "OpenReadOnlySaveDataFileSystem"},
|
||||
{57, nullptr, "ReadSaveDataFileSystemExtraDataBySaveDataSpaceId"},
|
||||
@@ -664,21 +665,26 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{64, nullptr, "OpenSaveDataInternalStorageFileSystem"},
|
||||
{65, nullptr, "UpdateSaveDataMacForDebug"},
|
||||
{66, nullptr, "WriteSaveDataFileSystemExtraData2"},
|
||||
{67, nullptr, "FindSaveDataWithFilter"},
|
||||
{68, nullptr, "OpenSaveDataInfoReaderBySaveDataFilter"},
|
||||
{80, nullptr, "OpenSaveDataMetaFile"},
|
||||
{81, nullptr, "OpenSaveDataTransferManager"},
|
||||
{82, nullptr, "OpenSaveDataTransferManagerVersion2"},
|
||||
{83, nullptr, "OpenSaveDataTransferProhibiterForCloudBackUp"},
|
||||
{84, nullptr, "ListApplicationAccessibleSaveDataOwnerId"},
|
||||
{100, nullptr, "OpenImageDirectoryFileSystem"},
|
||||
{110, nullptr, "OpenContentStorageFileSystem"},
|
||||
{120, nullptr, "OpenCloudBackupWorkStorageFileSystem"},
|
||||
{200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
|
||||
{201, nullptr, "OpenDataStorageByProgramId"},
|
||||
{202, &FSP_SRV::OpenDataStorageByDataId, "OpenDataStorageByDataId"},
|
||||
{203, &FSP_SRV::OpenRomStorage, "OpenRomStorage"},
|
||||
{203, &FSP_SRV::OpenPatchDataStorageByCurrentProcess, "OpenPatchDataStorageByCurrentProcess"},
|
||||
{400, nullptr, "OpenDeviceOperator"},
|
||||
{500, nullptr, "OpenSdCardDetectionEventNotifier"},
|
||||
{501, nullptr, "OpenGameCardDetectionEventNotifier"},
|
||||
{510, nullptr, "OpenSystemDataUpdateEventNotifier"},
|
||||
{511, nullptr, "NotifySystemDataUpdateEvent"},
|
||||
{520, nullptr, "SimulateGameCardDetectionEvent"},
|
||||
{600, nullptr, "SetCurrentPosixTime"},
|
||||
{601, nullptr, "QuerySaveDataTotalSize"},
|
||||
{602, nullptr, "VerifySaveDataFileSystem"},
|
||||
@@ -717,6 +723,8 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
{1008, nullptr, "OpenRegisteredUpdatePartition"},
|
||||
{1009, nullptr, "GetAndClearMemoryReportInfo"},
|
||||
{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
|
||||
{1110, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId2"},
|
||||
{1200, nullptr, "OpenMultiCommitManager"},
|
||||
};
|
||||
// clang-format on
|
||||
RegisterHandlers(functions);
|
||||
@@ -724,7 +732,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
|
||||
|
||||
FSP_SRV::~FSP_SRV() = default;
|
||||
|
||||
void FSP_SRV::Initialize(Kernel::HLERequestContext& ctx) {
|
||||
void FSP_SRV::SetCurrentProcess(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
@@ -743,7 +751,7 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(ResultCode(-1));
|
||||
}
|
||||
|
||||
void FSP_SRV::MountSdCard(Kernel::HLERequestContext& ctx) {
|
||||
void FSP_SRV::OpenSdCardFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_FS, "called");
|
||||
|
||||
IFileSystem filesystem(OpenSDMC().Unwrap());
|
||||
@@ -753,7 +761,7 @@ void FSP_SRV::MountSdCard(Kernel::HLERequestContext& ctx) {
|
||||
rb.PushIpcInterface<IFileSystem>(std::move(filesystem));
|
||||
}
|
||||
|
||||
void FSP_SRV::CreateSaveData(Kernel::HLERequestContext& ctx) {
|
||||
void FSP_SRV::CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
auto save_struct = rp.PopRaw<FileSys::SaveDataDescriptor>();
|
||||
@@ -767,7 +775,7 @@ void FSP_SRV::CreateSaveData(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void FSP_SRV::MountSaveData(Kernel::HLERequestContext& ctx) {
|
||||
void FSP_SRV::OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
auto space_id = rp.PopRaw<FileSys::SaveDataSpaceId>();
|
||||
@@ -793,7 +801,7 @@ void FSP_SRV::MountSaveData(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
void FSP_SRV::OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called, delegating to 51 OpenSaveDataFilesystem");
|
||||
MountSaveData(ctx);
|
||||
OpenSaveDataFileSystem(ctx);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx) {
|
||||
@@ -881,7 +889,7 @@ void FSP_SRV::OpenDataStorageByDataId(Kernel::HLERequestContext& ctx) {
|
||||
rb.PushIpcInterface<IStorage>(std::move(storage));
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenRomStorage(Kernel::HLERequestContext& ctx) {
|
||||
void FSP_SRV::OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
auto storage_id = rp.PopRaw<FileSys::StorageId>();
|
||||
|
||||
@@ -19,17 +19,17 @@ public:
|
||||
~FSP_SRV() override;
|
||||
|
||||
private:
|
||||
void Initialize(Kernel::HLERequestContext& ctx);
|
||||
void SetCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
void OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx);
|
||||
void MountSdCard(Kernel::HLERequestContext& ctx);
|
||||
void CreateSaveData(Kernel::HLERequestContext& ctx);
|
||||
void MountSaveData(Kernel::HLERequestContext& ctx);
|
||||
void OpenSdCardFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenReadOnlySaveDataFileSystem(Kernel::HLERequestContext& ctx);
|
||||
void OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext& ctx);
|
||||
void GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx);
|
||||
void OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
void OpenDataStorageByDataId(Kernel::HLERequestContext& ctx);
|
||||
void OpenRomStorage(Kernel::HLERequestContext& ctx);
|
||||
void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
|
||||
|
||||
FileSys::VirtualFile romfs;
|
||||
};
|
||||
|
||||
@@ -40,10 +40,10 @@ public:
|
||||
{6, nullptr, "CloseContentStorageForcibly"},
|
||||
{7, nullptr, "CloseContentMetaDatabaseForcibly"},
|
||||
{8, nullptr, "CleanupContentMetaDatabase"},
|
||||
{9, nullptr, "OpenContentStorage2"},
|
||||
{10, nullptr, "CloseContentStorage"},
|
||||
{11, nullptr, "OpenContentMetaDatabase2"},
|
||||
{12, nullptr, "CloseContentMetaDatabase"},
|
||||
{9, nullptr, "ActivateContentStorage"},
|
||||
{10, nullptr, "InactivateContentStorage"},
|
||||
{11, nullptr, "ActivateContentMetaDatabase"},
|
||||
{12, nullptr, "InactivateContentMetaDatabase"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ public:
|
||||
{11, nullptr, "CalculateApplicationOccupiedSize"},
|
||||
{16, nullptr, "PushApplicationRecord"},
|
||||
{17, nullptr, "ListApplicationRecordContentMeta"},
|
||||
{19, nullptr, "LaunchApplication"},
|
||||
{19, nullptr, "LaunchApplicationOld"},
|
||||
{21, nullptr, "GetApplicationContentPath"},
|
||||
{22, nullptr, "TerminateApplication"},
|
||||
{23, nullptr, "ResolveApplicationContentPath"},
|
||||
@@ -96,10 +96,10 @@ public:
|
||||
{86, nullptr, "EnableApplicationCrashReport"},
|
||||
{87, nullptr, "IsApplicationCrashReportEnabled"},
|
||||
{90, nullptr, "BoostSystemMemoryResourceLimit"},
|
||||
{91, nullptr, "Unknown1"},
|
||||
{92, nullptr, "Unknown2"},
|
||||
{91, nullptr, "DeprecatedLaunchApplication"},
|
||||
{92, nullptr, "GetRunningApplicationProgramId"},
|
||||
{93, nullptr, "GetMainApplicationProgramIndex"},
|
||||
{94, nullptr, "LaunchApplication2"},
|
||||
{94, nullptr, "LaunchApplication"},
|
||||
{95, nullptr, "GetApplicationLaunchInfo"},
|
||||
{96, nullptr, "AcquireApplicationLaunchInfo"},
|
||||
{97, nullptr, "GetMainApplicationProgramIndex2"},
|
||||
@@ -163,7 +163,7 @@ public:
|
||||
{907, nullptr, "WithdrawApplicationUpdateRequest"},
|
||||
{908, nullptr, "ListApplicationRecordInstalledContentMeta"},
|
||||
{909, nullptr, "WithdrawCleanupAddOnContentsWithNoRightsRecommendation"},
|
||||
{910, nullptr, "Unknown3"},
|
||||
{910, nullptr, "HasApplicationRecord"},
|
||||
{911, nullptr, "SetPreInstalledApplication"},
|
||||
{912, nullptr, "ClearPreInstalledApplicationFlag"},
|
||||
{1000, nullptr, "RequestVerifyApplicationDeprecated"},
|
||||
@@ -219,10 +219,10 @@ public:
|
||||
{2015, nullptr, "CompareSystemDeliveryInfo"},
|
||||
{2016, nullptr, "ListNotCommittedContentMeta"},
|
||||
{2017, nullptr, "CreateDownloadTask"},
|
||||
{2018, nullptr, "Unknown4"},
|
||||
{2050, nullptr, "Unknown5"},
|
||||
{2100, nullptr, "Unknown6"},
|
||||
{2101, nullptr, "Unknown7"},
|
||||
{2018, nullptr, "GetApplicationDeliveryInfoHash"},
|
||||
{2050, nullptr, "GetApplicationRightsOnClient"},
|
||||
{2100, nullptr, "GetApplicationTerminateResult"},
|
||||
{2101, nullptr, "GetRawApplicationTerminateResult"},
|
||||
{2150, nullptr, "CreateRightsEnvironment"},
|
||||
{2151, nullptr, "DestroyRightsEnvironment"},
|
||||
{2152, nullptr, "ActivateRightsEnvironment"},
|
||||
@@ -237,10 +237,10 @@ public:
|
||||
{2182, nullptr, "SetActiveRightsContextUsingStateToRightsEnvironment"},
|
||||
{2190, nullptr, "GetRightsEnvironmentHandleForApplication"},
|
||||
{2199, nullptr, "GetRightsEnvironmentCountForDebug"},
|
||||
{2200, nullptr, "Unknown8"},
|
||||
{2201, nullptr, "Unknown9"},
|
||||
{2250, nullptr, "Unknown10"},
|
||||
{2300, nullptr, "Unknown11"},
|
||||
{2200, nullptr, "GetGameCardApplicationCopyIdentifier"},
|
||||
{2201, nullptr, "GetInstalledApplicationCopyIdentifier"},
|
||||
{2250, nullptr, "RequestReportActiveELicence"},
|
||||
{2300, nullptr, "ListEventLog"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -355,6 +355,7 @@ public:
|
||||
static const FunctionInfo functions[] = {
|
||||
{21, nullptr, "GetApplicationContentPath"},
|
||||
{23, nullptr, "ResolveApplicationContentPath"},
|
||||
{93, nullptr, "GetRunningApplicationProgramId"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -389,6 +390,11 @@ public:
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "RequestLinkDevice"},
|
||||
{1, nullptr, "RequestCleanupAllPreInstalledApplications"},
|
||||
{2, nullptr, "RequestCleanupPreInstalledApplication"},
|
||||
{3, nullptr, "RequestSyncRights"},
|
||||
{4, nullptr, "RequestUnlinkDevice"},
|
||||
{5, nullptr, "RequestRevokeAllELicense"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -403,7 +409,7 @@ public:
|
||||
static const FunctionInfo functions[] = {
|
||||
{100, nullptr, "ResetToFactorySettings"},
|
||||
{101, nullptr, "ResetToFactorySettingsWithoutUserSaveData"},
|
||||
{102, nullptr, "ResetToFactorySettingsForRefurbishment "},
|
||||
{102, nullptr, "ResetToFactorySettingsForRefurbishment"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
@@ -22,7 +21,6 @@
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
@@ -30,12 +28,6 @@ constexpr std::size_t SCREEN_REFRESH_RATE = 60;
|
||||
constexpr u64 frame_ticks = static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
|
||||
NVFlinger::NVFlinger() {
|
||||
// Add the different displays to the list of displays.
|
||||
displays.emplace_back(0, "Default");
|
||||
displays.emplace_back(1, "External");
|
||||
displays.emplace_back(2, "Edid");
|
||||
displays.emplace_back(3, "Internal");
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
CoreTiming::RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
|
||||
@@ -54,66 +46,120 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
|
||||
nvdrv = std::move(instance);
|
||||
}
|
||||
|
||||
u64 NVFlinger::OpenDisplay(std::string_view name) {
|
||||
LOG_WARNING(Service, "Opening display {}", name);
|
||||
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
|
||||
LOG_DEBUG(Service, "Opening \"{}\" display", name);
|
||||
|
||||
// TODO(Subv): Currently we only support the Default display.
|
||||
ASSERT(name == "Default");
|
||||
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.name == name; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.name == name; });
|
||||
if (itr == displays.end()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return itr->id;
|
||||
}
|
||||
|
||||
u64 NVFlinger::CreateLayer(u64 display_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
|
||||
if (display == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
u64 layer_id = next_layer_id++;
|
||||
u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
ASSERT_MSG(display->layers.empty(), "Only one layer is supported per display at the moment");
|
||||
|
||||
const u64 layer_id = next_layer_id++;
|
||||
const u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
|
||||
display.layers.emplace_back(layer_id, buffer_queue);
|
||||
display->layers.emplace_back(layer_id, buffer_queue);
|
||||
buffer_queues.emplace_back(std::move(buffer_queue));
|
||||
return layer_id;
|
||||
}
|
||||
|
||||
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
|
||||
const auto& layer = GetLayer(display_id, layer_id);
|
||||
return layer.buffer_queue->GetId();
|
||||
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
|
||||
const auto* const layer = FindLayer(display_id, layer_id);
|
||||
|
||||
if (layer == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return layer->buffer_queue->GetId();
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::GetVsyncEvent(u64 display_id) {
|
||||
return GetDisplay(display_id).vsync_event.readable;
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return display->vsync_event.readable;
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
|
||||
auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[&](const auto& queue) { return queue->GetId() == id; });
|
||||
std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
|
||||
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[&](const auto& queue) { return queue->GetId() == id; });
|
||||
|
||||
ASSERT(itr != buffer_queues.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Display& NVFlinger::GetDisplay(u64 display_id) {
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
Display* NVFlinger::FindDisplay(u64 display_id) {
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
return *itr;
|
||||
if (itr == displays.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
const Display* NVFlinger::FindDisplay(u64 display_id) const {
|
||||
const auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
|
||||
auto itr = std::find_if(display.layers.begin(), display.layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
if (itr == displays.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ASSERT(itr != display.layers.end());
|
||||
return *itr;
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
|
||||
auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
if (itr == display->layers.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
|
||||
const auto* const display = FindDisplay(display_id);
|
||||
|
||||
if (display == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
if (itr == display->layers.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &*itr;
|
||||
}
|
||||
|
||||
void NVFlinger::Compose() {
|
||||
@@ -145,7 +191,7 @@ void NVFlinger::Compose() {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
const auto& igbp_buffer = buffer->get().igbp_buffer;
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
@@ -56,35 +58,55 @@ public:
|
||||
/// Sets the NVDrv module instance to use to send buffers to the GPU.
|
||||
void SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance);
|
||||
|
||||
/// Opens the specified display and returns the id.
|
||||
u64 OpenDisplay(std::string_view name);
|
||||
/// Opens the specified display and returns the ID.
|
||||
///
|
||||
/// If an invalid display name is provided, then an empty optional is returned.
|
||||
std::optional<u64> OpenDisplay(std::string_view name);
|
||||
|
||||
/// Creates a layer on the specified display and returns the layer id.
|
||||
u64 CreateLayer(u64 display_id);
|
||||
/// Creates a layer on the specified display and returns the layer ID.
|
||||
///
|
||||
/// If an invalid display ID is specified, then an empty optional is returned.
|
||||
std::optional<u64> CreateLayer(u64 display_id);
|
||||
|
||||
/// Gets the buffer queue id of the specified layer in the specified display.
|
||||
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
|
||||
/// Finds the buffer queue ID of the specified layer in the specified display.
|
||||
///
|
||||
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
||||
std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
||||
|
||||
/// Gets the vsync event for the specified display.
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> GetVsyncEvent(u64 display_id);
|
||||
///
|
||||
/// If an invalid display ID is provided, then nullptr is returned.
|
||||
Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||
|
||||
/// Obtains a buffer queue identified by the id.
|
||||
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
std::shared_ptr<BufferQueue> FindBufferQueue(u32 id) const;
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
void Compose();
|
||||
|
||||
private:
|
||||
/// Returns the display identified by the specified id.
|
||||
Display& GetDisplay(u64 display_id);
|
||||
/// Finds the display identified by the specified ID.
|
||||
Display* FindDisplay(u64 display_id);
|
||||
|
||||
/// Returns the layer identified by the specified id in the desired display.
|
||||
Layer& GetLayer(u64 display_id, u64 layer_id);
|
||||
/// Finds the display identified by the specified ID.
|
||||
const Display* FindDisplay(u64 display_id) const;
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
const Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
|
||||
std::shared_ptr<Nvidia::Module> nvdrv;
|
||||
|
||||
std::vector<Display> displays;
|
||||
std::array<Display, 5> displays{{
|
||||
{0, "Default"},
|
||||
{1, "External"},
|
||||
{2, "Edid"},
|
||||
{3, "Internal"},
|
||||
{4, "Null"},
|
||||
}};
|
||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
|
||||
@@ -17,13 +17,13 @@ public:
|
||||
explicit PSC_C() : ServiceFramework{"psc:c"} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, nullptr, "Unknown1"},
|
||||
{1, nullptr, "Unknown2"},
|
||||
{2, nullptr, "Unknown3"},
|
||||
{3, nullptr, "Unknown4"},
|
||||
{4, nullptr, "Unknown5"},
|
||||
{5, nullptr, "Unknown6"},
|
||||
{6, nullptr, "Unknown7"},
|
||||
{0, nullptr, "Initialize"},
|
||||
{1, nullptr, "DispatchRequest"},
|
||||
{2, nullptr, "GetResult"},
|
||||
{3, nullptr, "GetState"},
|
||||
{4, nullptr, "Cancel"},
|
||||
{5, nullptr, "PrintModuleInformation"},
|
||||
{6, nullptr, "GetModuleInformation"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -39,7 +39,8 @@ public:
|
||||
{0, nullptr, "Initialize"},
|
||||
{1, nullptr, "GetRequest"},
|
||||
{2, nullptr, "Acknowledge"},
|
||||
{3, nullptr, "Unknown1"},
|
||||
{3, nullptr, "Finalize"},
|
||||
{4, nullptr, "AcknowledgeEx"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Service::VI {
|
||||
|
||||
constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
|
||||
constexpr ResultCode ERR_UNSUPPORTED{ErrorModule::VI, 6};
|
||||
constexpr ResultCode ERR_NOT_FOUND{ErrorModule::VI, 7};
|
||||
|
||||
struct DisplayInfo {
|
||||
/// The name of this particular display.
|
||||
@@ -524,7 +525,7 @@ private:
|
||||
LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
|
||||
static_cast<u32>(transaction), flags);
|
||||
|
||||
auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
auto buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
|
||||
if (transaction == TransactionId::Connect) {
|
||||
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
|
||||
@@ -558,7 +559,7 @@ private:
|
||||
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
auto buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
|
||||
ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
|
||||
|
||||
@@ -628,7 +629,7 @@ private:
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called id={}, unknown={:08X}", id, unknown);
|
||||
|
||||
const auto buffer_queue = nv_flinger->GetBufferQueue(id);
|
||||
const auto buffer_queue = nv_flinger->FindBufferQueue(id);
|
||||
|
||||
// TODO(Subv): Find out what this actually is.
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
@@ -838,11 +839,16 @@ private:
|
||||
"(STUBBED) called. unknown=0x{:08X}, display=0x{:016X}, aruid=0x{:016X}",
|
||||
unknown, display, aruid);
|
||||
|
||||
const u64 layer_id = nv_flinger->CreateLayer(display);
|
||||
const auto layer_id = nv_flinger->CreateLayer(display);
|
||||
if (!layer_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(layer_id);
|
||||
rb.Push(*layer_id);
|
||||
}
|
||||
|
||||
void AddToLayerStack(Kernel::HLERequestContext& ctx) {
|
||||
@@ -950,9 +956,16 @@ private:
|
||||
|
||||
ASSERT_MSG(name == "Default", "Non-default displays aren't supported yet");
|
||||
|
||||
const auto display_id = nv_flinger->OpenDisplay(name);
|
||||
if (!display_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u64>(nv_flinger->OpenDisplay(name));
|
||||
rb.Push<u64>(*display_id);
|
||||
}
|
||||
|
||||
void CloseDisplay(Kernel::HLERequestContext& ctx) {
|
||||
@@ -1043,10 +1056,21 @@ private:
|
||||
|
||||
LOG_DEBUG(Service_VI, "called. layer_id=0x{:016X}, aruid=0x{:016X}", layer_id, aruid);
|
||||
|
||||
const u64 display_id = nv_flinger->OpenDisplay(display_name);
|
||||
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
const auto display_id = nv_flinger->OpenDisplay(display_name);
|
||||
if (!display_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
NativeWindow native_window{buffer_queue_id};
|
||||
const auto buffer_queue_id = nv_flinger->FindBufferQueueId(*display_id, layer_id);
|
||||
if (!buffer_queue_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
NativeWindow native_window{*buffer_queue_id};
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
|
||||
@@ -1062,13 +1086,24 @@ private:
|
||||
|
||||
// TODO(Subv): What's the difference between a Stray and a Managed layer?
|
||||
|
||||
const u64 layer_id = nv_flinger->CreateLayer(display_id);
|
||||
const u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
|
||||
const auto layer_id = nv_flinger->CreateLayer(display_id);
|
||||
if (!layer_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
NativeWindow native_window{buffer_queue_id};
|
||||
const auto buffer_queue_id = nv_flinger->FindBufferQueueId(display_id, *layer_id);
|
||||
if (!buffer_queue_id) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
NativeWindow native_window{*buffer_queue_id};
|
||||
IPC::ResponseBuilder rb{ctx, 6};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push(layer_id);
|
||||
rb.Push(*layer_id);
|
||||
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
|
||||
}
|
||||
|
||||
@@ -1088,7 +1123,12 @@ private:
|
||||
|
||||
LOG_WARNING(Service_VI, "(STUBBED) called. display_id=0x{:016X}", display_id);
|
||||
|
||||
const auto vsync_event = nv_flinger->GetVsyncEvent(display_id);
|
||||
const auto vsync_event = nv_flinger->FindVsyncEvent(display_id);
|
||||
if (!vsync_event) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NOT_FOUND);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
@@ -391,6 +391,7 @@ struct Values {
|
||||
float resolution_factor;
|
||||
bool use_frame_limit;
|
||||
u16 frame_limit;
|
||||
bool use_disk_shader_cache;
|
||||
bool use_accurate_gpu_emulation;
|
||||
|
||||
float bg_red;
|
||||
|
||||
@@ -158,6 +158,8 @@ TelemetrySession::TelemetrySession() {
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||
Settings::values.use_frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseDiskShaderCache",
|
||||
Settings::values.use_disk_shader_cache);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
|
||||
Settings::values.use_accurate_gpu_emulation);
|
||||
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
||||
|
||||
@@ -44,6 +44,8 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_shader_cache.h
|
||||
renderer_opengl/gl_shader_decompiler.cpp
|
||||
renderer_opengl/gl_shader_decompiler.h
|
||||
renderer_opengl/gl_shader_disk_cache.cpp
|
||||
renderer_opengl/gl_shader_disk_cache.h
|
||||
renderer_opengl/gl_shader_gen.cpp
|
||||
renderer_opengl/gl_shader_gen.h
|
||||
renderer_opengl/gl_shader_manager.cpp
|
||||
@@ -102,4 +104,4 @@ add_library(video_core STATIC
|
||||
create_target_directory_groups(video_core)
|
||||
|
||||
target_link_libraries(video_core PUBLIC common core)
|
||||
target_link_libraries(video_core PRIVATE glad)
|
||||
target_link_libraries(video_core PRIVATE glad lz4_static)
|
||||
|
||||
@@ -35,8 +35,10 @@ void DmaPusher::DispatchCalls() {
|
||||
bool DmaPusher::Step() {
|
||||
if (dma_get != dma_put) {
|
||||
// Push buffer non-empty, read a word
|
||||
const CommandHeader command_header{
|
||||
Memory::Read32(*gpu.MemoryManager().GpuToCpuAddress(dma_get))};
|
||||
const auto address = gpu.MemoryManager().GpuToCpuAddress(dma_get);
|
||||
ASSERT_MSG(address, "Invalid GPU address");
|
||||
|
||||
const CommandHeader command_header{Memory::Read32(*address)};
|
||||
|
||||
dma_get += sizeof(u32);
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ private:
|
||||
u32 subchannel; ///< Current subchannel
|
||||
u32 method_count; ///< Current method count
|
||||
u32 length_pending; ///< Large NI command length pending
|
||||
bool non_incrementing; ///< Current command’s NI flag
|
||||
bool non_incrementing; ///< Current command's NI flag
|
||||
};
|
||||
|
||||
DmaState dma_state{};
|
||||
|
||||
@@ -21,7 +21,9 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
regs.reg_array[method_call.method] = method_call.argument;
|
||||
|
||||
switch (method_call.method) {
|
||||
case FERMI2D_REG_INDEX(trigger): {
|
||||
// Trigger the surface copy on the last register write. This is blit_src_y, but this is 64-bit,
|
||||
// so trigger on the second 32-bit write.
|
||||
case FERMI2D_REG_INDEX(blit_src_y) + 1: {
|
||||
HandleSurfaceCopy();
|
||||
break;
|
||||
}
|
||||
@@ -32,55 +34,23 @@ void Fermi2D::HandleSurfaceCopy() {
|
||||
LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}",
|
||||
static_cast<u32>(regs.operation));
|
||||
|
||||
const GPUVAddr source = regs.src.Address();
|
||||
const GPUVAddr dest = regs.dst.Address();
|
||||
|
||||
// TODO(Subv): Only same-format and same-size copies are allowed for now.
|
||||
ASSERT(regs.src.format == regs.dst.format);
|
||||
ASSERT(regs.src.width * regs.src.height == regs.dst.width * regs.dst.height);
|
||||
|
||||
// TODO(Subv): Only raw copies are implemented.
|
||||
ASSERT(regs.operation == Regs::Operation::SrcCopy);
|
||||
|
||||
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
|
||||
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
|
||||
const u32 src_blit_x1{static_cast<u32>(regs.blit_src_x >> 32)};
|
||||
const u32 src_blit_y1{static_cast<u32>(regs.blit_src_y >> 32)};
|
||||
const u32 src_blit_x2{
|
||||
static_cast<u32>((regs.blit_src_x + (regs.blit_dst_width * regs.blit_du_dx)) >> 32)};
|
||||
const u32 src_blit_y2{
|
||||
static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
|
||||
|
||||
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
|
||||
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
|
||||
const MathUtil::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
|
||||
const MathUtil::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
|
||||
regs.blit_dst_x + regs.blit_dst_width,
|
||||
regs.blit_dst_y + regs.blit_dst_height};
|
||||
|
||||
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
|
||||
// All copies here update the main memory, so mark all rasterizer states as invalid.
|
||||
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
|
||||
|
||||
rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
|
||||
// We have to invalidate the destination region to evict any outdated surfaces from the
|
||||
// cache. We do this before actually writing the new data because the destination address
|
||||
// might contain a dirty surface that will have to be written back to memory.
|
||||
rasterizer.InvalidateRegion(dest_cpu,
|
||||
dst_bytes_per_pixel * regs.dst.width * regs.dst.height);
|
||||
|
||||
if (regs.src.linear == regs.dst.linear) {
|
||||
// If the input layout and the output layout are the same, just perform a raw copy.
|
||||
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
|
||||
Memory::CopyBlock(dest_cpu, source_cpu,
|
||||
src_bytes_per_pixel * regs.dst.width * regs.dst.height);
|
||||
return;
|
||||
}
|
||||
u8* src_buffer = Memory::GetPointer(source_cpu);
|
||||
u8* dst_buffer = Memory::GetPointer(dest_cpu);
|
||||
if (!regs.src.linear && regs.dst.linear) {
|
||||
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
|
||||
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
|
||||
src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer,
|
||||
dst_buffer, true, regs.src.BlockHeight(),
|
||||
regs.src.BlockDepth(), 0);
|
||||
} else {
|
||||
// If the input is linear and the output is tiled, swizzle the input and copy it over.
|
||||
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,
|
||||
src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer,
|
||||
src_buffer, false, regs.dst.BlockHeight(),
|
||||
regs.dst.BlockDepth(), 0);
|
||||
}
|
||||
if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -94,12 +94,22 @@ public:
|
||||
|
||||
Operation operation;
|
||||
|
||||
INSERT_PADDING_WORDS(0x9);
|
||||
INSERT_PADDING_WORDS(0x177);
|
||||
|
||||
// TODO(Subv): This is only a guess.
|
||||
u32 trigger;
|
||||
u32 blit_control;
|
||||
|
||||
INSERT_PADDING_WORDS(0x1A3);
|
||||
INSERT_PADDING_WORDS(0x8);
|
||||
|
||||
u32 blit_dst_x;
|
||||
u32 blit_dst_y;
|
||||
u32 blit_dst_width;
|
||||
u32 blit_dst_height;
|
||||
u64 blit_du_dx;
|
||||
u64 blit_dv_dy;
|
||||
u64 blit_src_x;
|
||||
u64 blit_src_y;
|
||||
|
||||
INSERT_PADDING_WORDS(0x21);
|
||||
};
|
||||
std::array<u32, NUM_REGS> reg_array;
|
||||
};
|
||||
@@ -122,7 +132,16 @@ private:
|
||||
ASSERT_REG_POSITION(dst, 0x80);
|
||||
ASSERT_REG_POSITION(src, 0x8C);
|
||||
ASSERT_REG_POSITION(operation, 0xAB);
|
||||
ASSERT_REG_POSITION(trigger, 0xB5);
|
||||
ASSERT_REG_POSITION(blit_control, 0x223);
|
||||
ASSERT_REG_POSITION(blit_dst_x, 0x22c);
|
||||
ASSERT_REG_POSITION(blit_dst_y, 0x22d);
|
||||
ASSERT_REG_POSITION(blit_dst_width, 0x22e);
|
||||
ASSERT_REG_POSITION(blit_dst_height, 0x22f);
|
||||
ASSERT_REG_POSITION(blit_du_dx, 0x230);
|
||||
ASSERT_REG_POSITION(blit_dv_dy, 0x232);
|
||||
ASSERT_REG_POSITION(blit_src_x, 0x234);
|
||||
ASSERT_REG_POSITION(blit_src_y, 0x236);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
||||
} // namespace Tegra::Engines
|
||||
|
||||
@@ -39,16 +39,17 @@ void KeplerMemory::ProcessData(u32 data) {
|
||||
ASSERT_MSG(regs.exec.linear, "Non-linear uploads are not supported");
|
||||
ASSERT(regs.dest.x == 0 && regs.dest.y == 0 && regs.dest.z == 0);
|
||||
|
||||
GPUVAddr address = regs.dest.Address();
|
||||
VAddr dest_address =
|
||||
*memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
|
||||
const GPUVAddr address = regs.dest.Address();
|
||||
const auto dest_address =
|
||||
memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
|
||||
ASSERT_MSG(dest_address, "Invalid GPU address");
|
||||
|
||||
// We have to invalidate the destination region to evict any outdated surfaces from the cache.
|
||||
// We do this before actually writing the new data because the destination address might contain
|
||||
// a dirty surface that will have to be written back to memory.
|
||||
rasterizer.InvalidateRegion(dest_address, sizeof(u32));
|
||||
rasterizer.InvalidateRegion(*dest_address, sizeof(u32));
|
||||
|
||||
Memory::Write32(dest_address, data);
|
||||
Memory::Write32(*dest_address, data);
|
||||
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
|
||||
|
||||
state.write_offset++;
|
||||
|
||||
@@ -273,7 +273,8 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
GPUVAddr sequence_address = regs.query.QueryAddress();
|
||||
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
|
||||
// VAddr before writing.
|
||||
std::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
|
||||
const auto address = memory_manager.GpuToCpuAddress(sequence_address);
|
||||
ASSERT_MSG(address, "Invalid GPU address");
|
||||
|
||||
// TODO(Subv): Support the other query units.
|
||||
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
|
||||
@@ -386,14 +387,14 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
|
||||
void Maxwell3D::ProcessCBData(u32 value) {
|
||||
// Write the input value to the current const buffer at the current position.
|
||||
GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
|
||||
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
|
||||
ASSERT(buffer_address != 0);
|
||||
|
||||
// Don't allow writing past the end of the buffer.
|
||||
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
|
||||
|
||||
std::optional<VAddr> address =
|
||||
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
|
||||
const auto address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
|
||||
ASSERT_MSG(address, "Invalid GPU address");
|
||||
|
||||
Memory::Write32(*address, value);
|
||||
dirty_flags.OnMemoryWrite();
|
||||
@@ -403,10 +404,11 @@ void Maxwell3D::ProcessCBData(u32 value) {
|
||||
}
|
||||
|
||||
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||
GPUVAddr tic_base_address = regs.tic.TICAddress();
|
||||
const GPUVAddr tic_base_address = regs.tic.TICAddress();
|
||||
|
||||
GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
|
||||
std::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
|
||||
const GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
|
||||
const auto tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
|
||||
ASSERT_MSG(tic_address_cpu, "Invalid GPU address");
|
||||
|
||||
Texture::TICEntry tic_entry;
|
||||
Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
|
||||
@@ -415,10 +417,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||
tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
|
||||
"TIC versions other than BlockLinear or Pitch are unimplemented");
|
||||
|
||||
auto r_type = tic_entry.r_type.Value();
|
||||
auto g_type = tic_entry.g_type.Value();
|
||||
auto b_type = tic_entry.b_type.Value();
|
||||
auto a_type = tic_entry.a_type.Value();
|
||||
const auto r_type = tic_entry.r_type.Value();
|
||||
const auto g_type = tic_entry.g_type.Value();
|
||||
const auto b_type = tic_entry.b_type.Value();
|
||||
const auto a_type = tic_entry.a_type.Value();
|
||||
|
||||
// TODO(Subv): Different data types for separate components are not supported
|
||||
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
||||
@@ -427,10 +429,11 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||
}
|
||||
|
||||
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
|
||||
GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
|
||||
const GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
|
||||
|
||||
GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
|
||||
std::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
|
||||
const GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
|
||||
const auto tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
|
||||
ASSERT_MSG(tsc_address_cpu, "Invalid GPU address");
|
||||
|
||||
Texture::TSCEntry tsc_entry;
|
||||
Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
|
||||
@@ -452,8 +455,10 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
|
||||
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
|
||||
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
|
||||
|
||||
Texture::TextureHandle tex_handle{
|
||||
Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
|
||||
const auto address = memory_manager.GpuToCpuAddress(current_texture);
|
||||
ASSERT_MSG(address, "Invalid GPU address");
|
||||
|
||||
const Texture::TextureHandle tex_handle{Memory::Read32(*address)};
|
||||
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
// TODO(Subv): Use the shader to determine which textures are actually accessed.
|
||||
@@ -462,23 +467,16 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
|
||||
sizeof(Texture::TextureHandle);
|
||||
|
||||
// Load the TIC data.
|
||||
if (tex_handle.tic_id != 0) {
|
||||
tex_info.enabled = true;
|
||||
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
}
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
|
||||
// Load the TSC data
|
||||
if (tex_handle.tsc_id != 0) {
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
}
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
|
||||
if (tex_info.enabled)
|
||||
textures.push_back(tex_info);
|
||||
textures.push_back(tex_info);
|
||||
}
|
||||
|
||||
return textures;
|
||||
@@ -490,31 +488,28 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
||||
const GPUVAddr tex_info_address =
|
||||
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
|
||||
|
||||
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
|
||||
|
||||
std::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
|
||||
Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
|
||||
const auto tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
|
||||
ASSERT_MSG(tex_address_cpu, "Invalid GPU address");
|
||||
|
||||
const Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
|
||||
|
||||
Texture::FullTextureInfo tex_info{};
|
||||
tex_info.index = static_cast<u32>(offset);
|
||||
|
||||
// Load the TIC data.
|
||||
if (tex_handle.tic_id != 0) {
|
||||
tex_info.enabled = true;
|
||||
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
}
|
||||
auto tic_entry = GetTICEntry(tex_handle.tic_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
|
||||
|
||||
// Load the TSC data
|
||||
if (tex_handle.tsc_id != 0) {
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
}
|
||||
auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
|
||||
// TODO(Subv): Workaround for BitField's move constructor being deleted.
|
||||
std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
|
||||
|
||||
return tex_info;
|
||||
}
|
||||
|
||||
@@ -39,8 +39,10 @@ void MaxwellDMA::HandleCopy() {
|
||||
const GPUVAddr source = regs.src_address.Address();
|
||||
const GPUVAddr dest = regs.dst_address.Address();
|
||||
|
||||
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
|
||||
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
|
||||
const auto source_cpu = memory_manager.GpuToCpuAddress(source);
|
||||
const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
|
||||
ASSERT_MSG(source_cpu, "Invalid source GPU address");
|
||||
ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
|
||||
|
||||
// TODO(Subv): Perform more research and implement all features of this engine.
|
||||
ASSERT(regs.exec.enable_swizzle == 0);
|
||||
@@ -64,7 +66,7 @@ void MaxwellDMA::HandleCopy() {
|
||||
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
|
||||
// y_count).
|
||||
if (!regs.exec.enable_2d) {
|
||||
Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count);
|
||||
Memory::CopyBlock(*dest_cpu, *source_cpu, regs.x_count);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -73,8 +75,8 @@ void MaxwellDMA::HandleCopy() {
|
||||
// rectangle. There is no need to manually flush/invalidate the regions because
|
||||
// CopyBlock does that for us.
|
||||
for (u32 line = 0; line < regs.y_count; ++line) {
|
||||
const VAddr source_line = source_cpu + line * regs.src_pitch;
|
||||
const VAddr dest_line = dest_cpu + line * regs.dst_pitch;
|
||||
const VAddr source_line = *source_cpu + line * regs.src_pitch;
|
||||
const VAddr dest_line = *dest_cpu + line * regs.dst_pitch;
|
||||
Memory::CopyBlock(dest_line, source_line, regs.x_count);
|
||||
}
|
||||
return;
|
||||
@@ -87,12 +89,12 @@ void MaxwellDMA::HandleCopy() {
|
||||
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
|
||||
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
|
||||
// copying.
|
||||
rasterizer.FlushRegion(source_cpu, src_size);
|
||||
rasterizer.FlushRegion(*source_cpu, src_size);
|
||||
|
||||
// We have to invalidate the destination region to evict any outdated surfaces from the
|
||||
// cache. We do this before actually writing the new data because the destination address
|
||||
// might contain a dirty surface that will have to be written back to memory.
|
||||
rasterizer.InvalidateRegion(dest_cpu, dst_size);
|
||||
rasterizer.InvalidateRegion(*dest_cpu, dst_size);
|
||||
};
|
||||
|
||||
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
|
||||
@@ -105,8 +107,8 @@ void MaxwellDMA::HandleCopy() {
|
||||
copy_size * src_bytes_per_pixel);
|
||||
|
||||
Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
|
||||
regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu,
|
||||
regs.src_params.BlockHeight(), regs.src_params.pos_x,
|
||||
regs.src_params.size_x, src_bytes_per_pixel, *source_cpu,
|
||||
*dest_cpu, regs.src_params.BlockHeight(), regs.src_params.pos_x,
|
||||
regs.src_params.pos_y);
|
||||
} else {
|
||||
ASSERT(regs.dst_params.size_z == 1);
|
||||
@@ -119,7 +121,7 @@ void MaxwellDMA::HandleCopy() {
|
||||
|
||||
// If the input is linear and the output is tiled, swizzle the input and copy it over.
|
||||
Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
|
||||
src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight());
|
||||
src_bpp, *dest_cpu, *source_cpu, regs.dst_params.BlockHeight());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -217,9 +217,9 @@ enum class StoreType : u64 {
|
||||
Signed8 = 1,
|
||||
Unsigned16 = 2,
|
||||
Signed16 = 3,
|
||||
Bytes32 = 4,
|
||||
Bytes64 = 5,
|
||||
Bytes128 = 6,
|
||||
Bits32 = 4,
|
||||
Bits64 = 5,
|
||||
Bits128 = 6,
|
||||
};
|
||||
|
||||
enum class IMinMaxExchange : u64 {
|
||||
@@ -981,6 +981,10 @@ union Instruction {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsComponentEnabled(std::size_t component) const {
|
||||
return ((1ULL << component) & component_mask) != 0;
|
||||
}
|
||||
} txq;
|
||||
|
||||
union {
|
||||
@@ -1248,11 +1252,19 @@ union Instruction {
|
||||
union {
|
||||
BitField<20, 14, u64> offset;
|
||||
BitField<34, 5, u64> index;
|
||||
|
||||
u64 GetOffset() const {
|
||||
return offset * 4;
|
||||
}
|
||||
} cbuf34;
|
||||
|
||||
union {
|
||||
BitField<20, 16, s64> offset;
|
||||
BitField<36, 5, u64> index;
|
||||
|
||||
s64 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
} cbuf36;
|
||||
|
||||
// Unsure about the size of this one.
|
||||
|
||||
@@ -154,7 +154,8 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
|
||||
const VAddr base_addr{PageSlot(gpu_addr)};
|
||||
|
||||
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
|
||||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
|
||||
base_addr == static_cast<u64>(PageStatus::Unmapped) ||
|
||||
base_addr == static_cast<u64>(PageStatus::Reserved)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
@@ -45,12 +46,9 @@ public:
|
||||
|
||||
/// Attempt to use a faster method to perform a surface copy
|
||||
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Attempt to use a faster method to fill a region
|
||||
virtual bool AccelerateFill(const void* config) {
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const MathUtil::Rectangle<u32>& dst_rect) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -66,5 +64,9 @@ public:
|
||||
|
||||
/// Increase/decrease the number of object in pages touching the specified region
|
||||
virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
|
||||
|
||||
/// Initialize disk cached resources for the game being emulated
|
||||
virtual void LoadDiskResources(const std::atomic_bool& stop_loading = false,
|
||||
const DiskResourceLoadCallback& callback = {}) {}
|
||||
};
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
|
||||
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
|
||||
std::size_t alignment, bool cache) {
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
|
||||
ASSERT_MSG(cpu_addr, "Invalid GPU address");
|
||||
|
||||
// Cache management is a big overhead, so only cache entries with a given size.
|
||||
// TODO: Figure out which size is the best for given games.
|
||||
|
||||
@@ -46,7 +46,9 @@ GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size
|
||||
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
|
||||
|
||||
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
|
||||
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
|
||||
ASSERT_MSG(cpu_addr, "Invalid GPU address");
|
||||
|
||||
const u8* source{Memory::GetPointer(*cpu_addr)};
|
||||
|
||||
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/renderer_opengl/maxwell_to_gl.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
@@ -99,8 +100,9 @@ struct FramebufferCacheKey {
|
||||
}
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} {
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
@@ -297,11 +299,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
|
||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
||||
u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
|
||||
u32 current_gmem_bindpoint = 0;
|
||||
u32 current_texture_bindpoint = 0;
|
||||
BaseBindings base_bindings;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
@@ -325,47 +323,35 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
const GLintptr offset = buffer_cache.UploadHostMemory(
|
||||
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
||||
|
||||
// Bind the buffer
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(),
|
||||
offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
// Bind the emulation info buffer
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, base_bindings.cbuf, buffer_cache.GetHandle(), offset,
|
||||
static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
const auto [program_handle, next_bindings] =
|
||||
shader->GetProgramHandle(primitive_mode, base_bindings);
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB: {
|
||||
shader_program_manager->UseProgrammableVertexShader(
|
||||
shader->GetProgramHandle(primitive_mode));
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
shader_program_manager->UseProgrammableVertexShader(program_handle);
|
||||
break;
|
||||
}
|
||||
case Maxwell::ShaderProgram::Geometry: {
|
||||
shader_program_manager->UseProgrammableGeometryShader(
|
||||
shader->GetProgramHandle(primitive_mode));
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
shader_program_manager->UseProgrammableGeometryShader(program_handle);
|
||||
break;
|
||||
}
|
||||
case Maxwell::ShaderProgram::Fragment: {
|
||||
shader_program_manager->UseProgrammableFragmentShader(
|
||||
shader->GetProgramHandle(primitive_mode));
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
shader_program_manager->UseProgrammableFragmentShader(program_handle);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
|
||||
shader_config.enable.Value(), shader_config.offset);
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
// Configure the const buffers for this shader stage.
|
||||
current_constbuffer_bindpoint =
|
||||
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
|
||||
current_constbuffer_bindpoint);
|
||||
|
||||
// Configure global memory regions for this shader stage.
|
||||
current_gmem_bindpoint = SetupGlobalRegions(static_cast<Maxwell::ShaderStage>(stage),
|
||||
shader, primitive_mode, current_gmem_bindpoint);
|
||||
|
||||
// Configure the textures for this shader stage.
|
||||
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
|
||||
primitive_mode, current_texture_bindpoint);
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
SetupConstBuffers(stage_enum, shader, program_handle, base_bindings);
|
||||
SetupGlobalRegions(stage_enum, shader, program_handle, base_bindings);
|
||||
SetupTextures(stage_enum, shader, program_handle, base_bindings);
|
||||
|
||||
// Workaround for Intel drivers.
|
||||
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
||||
@@ -380,6 +366,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
index++;
|
||||
}
|
||||
|
||||
base_bindings = next_bindings;
|
||||
}
|
||||
|
||||
SyncClipEnabled(clip_distances);
|
||||
@@ -461,7 +449,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||
return boost::make_iterator_range(map.equal_range(interval));
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
void RasterizerOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
|
||||
const u64 page_start{addr >> Memory::PAGE_BITS};
|
||||
const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
|
||||
|
||||
@@ -491,9 +479,14 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
|
||||
cached_pages.add({pages_interval, delta});
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
|
||||
bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
shader_cache.LoadDiskCache(stop_loading, callback);
|
||||
}
|
||||
|
||||
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
|
||||
std::optional<std::size_t> single_color_target) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
@@ -505,7 +498,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
|
||||
// single color targets). This is done because the guest registers may not change but the
|
||||
// host framebuffer may contain different attachments
|
||||
return;
|
||||
return current_depth_stencil_usage;
|
||||
}
|
||||
current_framebuffer_config_state = fb_config_state;
|
||||
|
||||
@@ -575,12 +568,14 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
|
||||
depth_surface->MarkAsModified(true, res_cache);
|
||||
|
||||
fbkey.zeta = depth_surface->Texture().handle;
|
||||
fbkey.stencil_enable = regs.stencil_enable;
|
||||
fbkey.stencil_enable = regs.stencil_enable &&
|
||||
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
|
||||
}
|
||||
|
||||
SetupCachedFramebuffer(fbkey, current_state);
|
||||
|
||||
SyncViewport(current_state);
|
||||
|
||||
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
@@ -648,8 +643,8 @@ void RasterizerOpenGL::Clear() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
|
||||
regs.clear_buffers.RT.Value());
|
||||
const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
|
||||
clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
|
||||
if (regs.clear_flags.scissor) {
|
||||
SyncScissorTest(clear_state);
|
||||
}
|
||||
@@ -664,11 +659,11 @@ void RasterizerOpenGL::Clear() {
|
||||
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
||||
}
|
||||
|
||||
if (use_depth && use_stencil) {
|
||||
if (clear_depth && clear_stencil) {
|
||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
|
||||
} else if (use_depth) {
|
||||
} else if (clear_depth) {
|
||||
glClearBufferfv(GL_DEPTH, 0, ®s.clear_depth);
|
||||
} else if (use_stencil) {
|
||||
} else if (clear_stencil) {
|
||||
glClearBufferiv(GL_STENCIL, 0, ®s.clear_stencil);
|
||||
}
|
||||
}
|
||||
@@ -783,20 +778,11 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const MathUtil::Rectangle<u32>& dst_rect) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
// Skip the accelerated copy and perform a slow but more accurate copy
|
||||
return false;
|
||||
}
|
||||
|
||||
res_cache.FermiCopySurface(src, dst);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateFill(const void* config) {
|
||||
UNREACHABLE();
|
||||
res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -929,8 +915,9 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
||||
}
|
||||
}
|
||||
|
||||
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_bindpoint) {
|
||||
void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, GLuint program_handle,
|
||||
BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
@@ -970,7 +957,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
|
||||
}
|
||||
} else {
|
||||
// Buffer is accessed directly, upload just what we use
|
||||
size = used_buffer.GetSize() * sizeof(float);
|
||||
size = used_buffer.GetSize();
|
||||
}
|
||||
|
||||
// Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140
|
||||
@@ -978,92 +965,64 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
|
||||
size = Common::AlignUp(size, sizeof(GLvec4));
|
||||
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
||||
|
||||
GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
||||
const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
||||
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
|
||||
|
||||
// Now configure the bindpoint of the buffer inside the shader
|
||||
glUniformBlockBinding(shader->GetProgramHandle(primitive_mode),
|
||||
shader->GetProgramResourceIndex(used_buffer),
|
||||
current_bindpoint + bindpoint);
|
||||
|
||||
// Prepare values for multibind
|
||||
bind_buffers[bindpoint] = buffer_cache.GetHandle();
|
||||
bind_offsets[bindpoint] = const_buffer_offset;
|
||||
bind_sizes[bindpoint] = size;
|
||||
}
|
||||
|
||||
glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()),
|
||||
// The first binding is reserved for emulation values
|
||||
const GLuint ubo_base_binding = base_bindings.cbuf + 1;
|
||||
glBindBuffersRange(GL_UNIFORM_BUFFER, ubo_base_binding, static_cast<GLsizei>(entries.size()),
|
||||
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
|
||||
|
||||
return current_bindpoint + static_cast<u32>(entries.size());
|
||||
}
|
||||
|
||||
u32 RasterizerOpenGL::SetupGlobalRegions(Maxwell::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_bindpoint) {
|
||||
for (const auto& global_region : shader->GetShaderEntries().global_memory_entries) {
|
||||
const auto& region =
|
||||
global_cache.GetGlobalRegion(global_region, static_cast<Maxwell::ShaderStage>(stage));
|
||||
const GLuint block_index{shader->GetProgramResourceIndex(global_region)};
|
||||
ASSERT(block_index != GL_INVALID_INDEX);
|
||||
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, GLenum primitive_mode,
|
||||
BaseBindings base_bindings) {
|
||||
// TODO(Rodrigo): Use ARB_multi_bind here
|
||||
const auto& entries = shader->GetShaderEntries().global_memory_entries;
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const u32 current_bindpoint = base_bindings.gmem + bindpoint;
|
||||
const auto& region = global_cache.GetGlobalRegion(entry, stage);
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
|
||||
glShaderStorageBlockBinding(shader->GetProgramHandle(primitive_mode), block_index,
|
||||
current_bindpoint);
|
||||
++current_bindpoint;
|
||||
}
|
||||
|
||||
return current_bindpoint;
|
||||
}
|
||||
|
||||
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_unit) {
|
||||
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = Core::System::GetInstance().GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& entries = shader->GetShaderEntries().samplers;
|
||||
|
||||
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
|
||||
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const u32 current_bindpoint = current_unit + bindpoint;
|
||||
|
||||
// Bind the uniform to the sampler.
|
||||
|
||||
glProgramUniform1i(shader->GetProgramHandle(primitive_mode),
|
||||
shader->GetUniformLocation(entry), current_bindpoint);
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
|
||||
if (!texture.enabled) {
|
||||
state.texture_units[current_bindpoint].texture = 0;
|
||||
continue;
|
||||
}
|
||||
const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
|
||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||
if (surface != nullptr) {
|
||||
const GLuint handle =
|
||||
state.texture_units[current_bindpoint].texture =
|
||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
||||
state.texture_units[current_bindpoint].texture = handle;
|
||||
state.texture_units[current_bindpoint].target = target;
|
||||
state.texture_units[current_bindpoint].swizzle.r =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
||||
state.texture_units[current_bindpoint].swizzle.g =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.y_source);
|
||||
state.texture_units[current_bindpoint].swizzle.b =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.z_source);
|
||||
state.texture_units[current_bindpoint].swizzle.a =
|
||||
MaxwellToGL::SwizzleSource(texture.tic.w_source);
|
||||
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.texture_units[current_bindpoint].texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return current_unit + static_cast<u32>(entries.size());
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
@@ -33,6 +34,10 @@
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_stream_buffer.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
@@ -45,7 +50,8 @@ struct FramebufferCacheKey;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
|
||||
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
|
||||
ScreenInfo& info);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void DrawArrays() override;
|
||||
@@ -55,12 +61,15 @@ public:
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
|
||||
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst) override;
|
||||
bool AccelerateFill(const void* config) override;
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const MathUtil::Rectangle<u32>& dst_rect) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
|
||||
void LoadDiskResources(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
/// Maximum supported size that a constbuffer can have in bytes.
|
||||
static constexpr std::size_t MaxConstbufferSize = 0x10000;
|
||||
@@ -122,40 +131,25 @@ private:
|
||||
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
||||
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
||||
* @param single_color_target Specifies if a single color buffer target should be used.
|
||||
* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
|
||||
* (requires using_depth_fb to be true)
|
||||
*/
|
||||
void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
|
||||
bool using_depth_fb = true, bool preserve_contents = true,
|
||||
std::optional<std::size_t> single_color_target = {});
|
||||
std::pair<bool, bool> ConfigureFramebuffers(
|
||||
OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true,
|
||||
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
|
||||
|
||||
/**
|
||||
* Configures the current constbuffers to use for the draw command.
|
||||
* @param stage The shader stage to configure buffers for.
|
||||
* @param shader The shader object that contains the specified stage.
|
||||
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
|
||||
* @returns The next available bindpoint for use in the next shader stage.
|
||||
*/
|
||||
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_bindpoint);
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings);
|
||||
|
||||
/**
|
||||
* Configures the current global memory regions to use for the draw command.
|
||||
* @param stage The shader stage to configure buffers for.
|
||||
* @param shader The shader object that contains the specified stage.
|
||||
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
|
||||
* @returns The next available bindpoint for use in the next shader stage.
|
||||
*/
|
||||
u32 SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_bindpoint);
|
||||
/// Configures the current global memory entries to use for the draw command.
|
||||
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, GLenum primitive_mode,
|
||||
BaseBindings base_bindings);
|
||||
|
||||
/**
|
||||
* Configures the current textures to use for the draw command.
|
||||
* @param stage The shader stage to configure textures for.
|
||||
* @param shader The shader object that contains the specified stage.
|
||||
* @param current_unit The offset at which to start counting unused texture units.
|
||||
* @returns The next available bindpoint for use in the next shader stage.
|
||||
*/
|
||||
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
||||
GLenum primitive_mode, u32 current_unit);
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||
GLuint program_handle, BaseBindings base_bindings);
|
||||
|
||||
/// Syncs the viewport and depth range to match the guest state
|
||||
void SyncViewport(OpenGLState& current_state);
|
||||
@@ -231,6 +225,7 @@ private:
|
||||
|
||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||
FramebufferConfigState current_framebuffer_config_state;
|
||||
std::pair<bool, bool> current_depth_stencil_usage{};
|
||||
|
||||
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
|
||||
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "video_core/morton.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/astc.h"
|
||||
@@ -44,14 +43,14 @@ struct FormatTuple {
|
||||
bool compressed;
|
||||
};
|
||||
|
||||
static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
|
||||
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
|
||||
static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
|
||||
glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
|
||||
if (max_mip_level == 1) {
|
||||
glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
|
||||
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,6 +127,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
|
||||
params.unaligned_height = config.tic.Height();
|
||||
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
|
||||
params.identity = SurfaceClass::Uploaded;
|
||||
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
@@ -167,6 +167,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||
}
|
||||
|
||||
params.is_layered = SurfaceTargetIsLayered(params.target);
|
||||
params.is_array = SurfaceTargetIsArray(params.target);
|
||||
params.max_mip_level = config.tic.max_mip_level + 1;
|
||||
params.rt = {};
|
||||
|
||||
@@ -194,6 +195,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::RenderTarget;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.is_layered = false;
|
||||
@@ -229,6 +231,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||
params.height = zeta_height;
|
||||
params.unaligned_height = zeta_height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::DepthBuffer;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.is_layered = false;
|
||||
@@ -257,6 +260,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
||||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.identity = SurfaceClass::Copy;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 1;
|
||||
params.rt = {};
|
||||
@@ -424,7 +428,8 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
|
||||
}
|
||||
}
|
||||
|
||||
static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
|
||||
void RasterizerCacheOpenGL::FastCopySurface(const Surface& src_surface,
|
||||
const Surface& dst_surface) {
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
|
||||
@@ -434,12 +439,15 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
|
||||
glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
|
||||
0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
|
||||
0, 0, width, height, 1);
|
||||
|
||||
dst_surface->MarkAsModified(true, *this);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
|
||||
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
|
||||
const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
|
||||
void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const GLuint copy_pbo_handle, const GLenum src_attachment,
|
||||
const GLenum dst_attachment,
|
||||
const std::size_t cubemap_face) {
|
||||
MICROPROFILE_SCOPE(OpenGL_CopySurface);
|
||||
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
|
||||
|
||||
@@ -519,63 +527,50 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
dst_surface->MarkAsModified(true, *this);
|
||||
}
|
||||
|
||||
CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
: params(params), gl_target(SurfaceTargetToGL(params.target)),
|
||||
cached_size_in_bytes(params.size_in_bytes) {
|
||||
texture.Create();
|
||||
const auto& rect{params.GetRect()};
|
||||
texture.Create(gl_target);
|
||||
|
||||
// Keep track of previous texture bindings
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
const auto& old_tex = cur_state.texture_units[0];
|
||||
SCOPE_EXIT({
|
||||
cur_state.texture_units[0] = old_tex;
|
||||
cur_state.Apply();
|
||||
});
|
||||
|
||||
cur_state.texture_units[0].texture = texture.handle;
|
||||
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
||||
cur_state.Apply();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
|
||||
// alternatives. This signals a bug on those functions.
|
||||
const auto width = static_cast<GLsizei>(params.MipWidth(0));
|
||||
const auto height = static_cast<GLsizei>(params.MipHeight(0));
|
||||
|
||||
const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
gl_internal_format = format_tuple.internal_format;
|
||||
gl_is_compressed = format_tuple.compressed;
|
||||
|
||||
if (!format_tuple.compressed) {
|
||||
// Only pre-create the texture for non-compressed textures.
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
||||
format_tuple.internal_format, rect.GetWidth());
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
||||
format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
|
||||
format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
|
||||
params.depth);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(params.target));
|
||||
UNREACHABLE();
|
||||
glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
|
||||
rect.GetWidth(), rect.GetHeight());
|
||||
}
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
|
||||
width);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
|
||||
width, height);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
|
||||
width, height, params.depth);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(params.target));
|
||||
UNREACHABLE();
|
||||
glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
|
||||
width, height);
|
||||
}
|
||||
|
||||
ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
|
||||
ApplyTextureDefaults(texture.handle, params.max_mip_level);
|
||||
|
||||
LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
|
||||
|
||||
// Clamp size to mapped GPU memory region
|
||||
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
|
||||
@@ -730,7 +725,6 @@ void CachedSurface::FlushGLBuffer() {
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
|
||||
params.height);
|
||||
ASSERT(params.type != SurfaceType::Fill);
|
||||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
ASSERT(texture_src_data);
|
||||
if (params.is_tiled) {
|
||||
@@ -748,63 +742,50 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
const auto& rect{params.GetRect(mip_map)};
|
||||
|
||||
// Load data from memory to the surface
|
||||
const GLint x0 = static_cast<GLint>(rect.left);
|
||||
const GLint y0 = static_cast<GLint>(rect.bottom);
|
||||
std::size_t buffer_offset =
|
||||
const auto x0 = static_cast<GLint>(rect.left);
|
||||
const auto y0 = static_cast<GLint>(rect.bottom);
|
||||
auto buffer_offset =
|
||||
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
|
||||
static_cast<std::size_t>(x0)) *
|
||||
GetBytesPerPixel(params.pixel_format);
|
||||
|
||||
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
||||
const GLuint target_tex = texture.handle;
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
|
||||
const auto& old_tex = cur_state.texture_units[0];
|
||||
SCOPE_EXIT({
|
||||
cur_state.texture_units[0] = old_tex;
|
||||
cur_state.Apply();
|
||||
});
|
||||
cur_state.texture_units[0].texture = target_tex;
|
||||
cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
|
||||
cur_state.Apply();
|
||||
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
||||
ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
|
||||
|
||||
GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
|
||||
if (tuple.compressed) {
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture2D:
|
||||
glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glCompressedTextureSubImage2D(
|
||||
texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
||||
static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glCompressedTextureSubImage3D(
|
||||
texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
||||
static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)),
|
||||
static_cast<GLsizei>(params.depth), 0, image_size,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glCompressedTextureSubImage3D(
|
||||
texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
|
||||
tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap: {
|
||||
GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
|
||||
const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
|
||||
mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
|
||||
layer_size, &gl_buffer[mip_map][buffer_offset]);
|
||||
glCompressedTextureSubImage3D(
|
||||
texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
|
||||
layer_size, &gl_buffer[mip_map][buffer_offset]);
|
||||
buffer_offset += layer_size;
|
||||
}
|
||||
break;
|
||||
@@ -813,46 +794,43 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(params.target));
|
||||
UNREACHABLE();
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
|
||||
static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
|
||||
static_cast<GLsizei>(params.size_in_bytes_gl),
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glCompressedTextureSubImage2D(
|
||||
texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
|
||||
static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
|
||||
static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
|
||||
}
|
||||
} else {
|
||||
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
|
||||
static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage2D(texture.handle, mip_map, x0, y0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
|
||||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
|
||||
tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
||||
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
|
||||
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap: {
|
||||
std::size_t start = buffer_offset;
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
|
||||
x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
|
||||
tuple.type, &gl_buffer[mip_map][buffer_offset]);
|
||||
buffer_offset += params.LayerSizeGL(mip_map);
|
||||
}
|
||||
break;
|
||||
@@ -861,9 +839,10 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(params.target));
|
||||
UNREACHABLE();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
glTextureSubImage2D(texture.handle, mip_map, x0, y0,
|
||||
static_cast<GLsizei>(rect.GetWidth()),
|
||||
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
|
||||
&gl_buffer[mip_map][buffer_offset]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -873,39 +852,47 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
|
||||
void CachedSurface::EnsureTextureView() {
|
||||
if (texture_view.handle != 0)
|
||||
return;
|
||||
// Compressed texture are not being created with immutable storage
|
||||
UNIMPLEMENTED_IF(gl_is_compressed);
|
||||
|
||||
const GLenum target{TargetLayer()};
|
||||
const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
|
||||
constexpr GLuint min_layer = 0;
|
||||
constexpr GLuint min_level = 0;
|
||||
|
||||
texture_view.Create();
|
||||
glGenTextures(1, &texture_view.handle);
|
||||
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
||||
params.max_mip_level, 0, 1);
|
||||
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
const auto& old_tex = cur_state.texture_units[0];
|
||||
SCOPE_EXIT({
|
||||
cur_state.texture_units[0] = old_tex;
|
||||
cur_state.Apply();
|
||||
});
|
||||
cur_state.texture_units[0].texture = texture_view.handle;
|
||||
cur_state.texture_units[0].target = target;
|
||||
cur_state.Apply();
|
||||
|
||||
ApplyTextureDefaults(target, params.max_mip_level);
|
||||
ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
|
||||
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA,
|
||||
reinterpret_cast<const GLint*>(swizzle.data()));
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
|
||||
if (params.type == SurfaceType::Fill)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
||||
|
||||
for (u32 i = 0; i < params.max_mip_level; i++)
|
||||
UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
|
||||
}
|
||||
|
||||
void CachedSurface::UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||
Tegra::Texture::SwizzleSource swizzle_y,
|
||||
Tegra::Texture::SwizzleSource swizzle_z,
|
||||
Tegra::Texture::SwizzleSource swizzle_w) {
|
||||
const GLenum new_x = MaxwellToGL::SwizzleSource(swizzle_x);
|
||||
const GLenum new_y = MaxwellToGL::SwizzleSource(swizzle_y);
|
||||
const GLenum new_z = MaxwellToGL::SwizzleSource(swizzle_z);
|
||||
const GLenum new_w = MaxwellToGL::SwizzleSource(swizzle_w);
|
||||
if (swizzle[0] == new_x && swizzle[1] == new_y && swizzle[2] == new_z && swizzle[3] == new_w) {
|
||||
return;
|
||||
}
|
||||
swizzle = {new_x, new_y, new_z, new_w};
|
||||
const auto swizzle_data = reinterpret_cast<const GLint*>(swizzle.data());
|
||||
glTextureParameteriv(texture.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
||||
if (texture_view.handle != 0) {
|
||||
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, swizzle_data);
|
||||
}
|
||||
}
|
||||
|
||||
RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
|
||||
: RasterizerCache{rasterizer} {
|
||||
read_framebuffer.Create();
|
||||
@@ -1038,26 +1025,161 @@ void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
|
||||
}
|
||||
address += layer_size;
|
||||
}
|
||||
|
||||
dst_surface->MarkAsModified(true, *this);
|
||||
}
|
||||
|
||||
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const MathUtil::Rectangle<u32>& dst_rect, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle, GLenum src_attachment = 0, GLenum dst_attachment = 0,
|
||||
std::size_t cubemap_face = 0) {
|
||||
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
|
||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
state.Apply();
|
||||
|
||||
u32 buffers{};
|
||||
|
||||
if (src_params.type == SurfaceType::ColorTexture) {
|
||||
switch (src_params.target) {
|
||||
case SurfaceTarget::Texture2D:
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
GL_TEXTURE_2D, src_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
0, 0);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glFramebufferTexture2D(
|
||||
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
|
||||
src_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(
|
||||
GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
src_surface->Texture().handle, 0, 0);
|
||||
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
SurfaceTargetToGL(src_params.target),
|
||||
src_surface->Texture().handle, 0, 0);
|
||||
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
SurfaceTargetToGL(src_params.target), 0, 0, 0);
|
||||
break;
|
||||
default:
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
GL_TEXTURE_2D, src_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (dst_params.target) {
|
||||
case SurfaceTarget::Texture2D:
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
0, 0);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glFramebufferTexture2D(
|
||||
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
|
||||
dst_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(
|
||||
GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
|
||||
break;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
dst_surface->Texture().handle, 0, 0);
|
||||
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
|
||||
break;
|
||||
|
||||
case SurfaceTarget::Texture3D:
|
||||
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
SurfaceTargetToGL(dst_params.target),
|
||||
dst_surface->Texture().handle, 0, 0);
|
||||
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
SurfaceTargetToGL(dst_params.target), 0, 0, 0);
|
||||
break;
|
||||
default:
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
0, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_surface->Texture().handle, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
src_surface->Texture().handle, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
|
||||
GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_surface->Texture().handle, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
|
||||
const MathUtil::Rectangle<u32>& src_rect, const MathUtil::Rectangle<u32>& dst_rect) {
|
||||
|
||||
const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
|
||||
const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
|
||||
|
||||
ASSERT(src_params.width == dst_params.width);
|
||||
ASSERT(src_params.height == dst_params.height);
|
||||
ASSERT(src_params.pixel_format == dst_params.pixel_format);
|
||||
ASSERT(src_params.block_height == dst_params.block_height);
|
||||
ASSERT(src_params.is_tiled == dst_params.is_tiled);
|
||||
ASSERT(src_params.depth == dst_params.depth);
|
||||
ASSERT(src_params.depth == 1); // Currently, FastCopySurface only works with 2D surfaces
|
||||
ASSERT(src_params.target == dst_params.target);
|
||||
ASSERT(src_params.rt.index == dst_params.rt.index);
|
||||
|
||||
FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
|
||||
auto src_surface = GetSurface(src_params, true);
|
||||
auto dst_surface = GetSurface(dst_params, true);
|
||||
|
||||
BlitSurface(src_surface, dst_surface, src_rect, dst_rect, read_framebuffer.handle,
|
||||
draw_framebuffer.handle);
|
||||
|
||||
dst_surface->MarkAsModified(true, *this);
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
|
||||
|
||||
@@ -35,6 +35,14 @@ using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using ComponentType = VideoCore::Surface::ComponentType;
|
||||
|
||||
struct SurfaceParams {
|
||||
|
||||
enum class SurfaceClass {
|
||||
Uploaded,
|
||||
RenderTarget,
|
||||
DepthBuffer,
|
||||
Copy,
|
||||
};
|
||||
|
||||
static std::string SurfaceTargetName(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
@@ -210,6 +218,48 @@ struct SurfaceParams {
|
||||
/// Initializes parameters for caching, should be called after everything has been initialized
|
||||
void InitCacheParameters(Tegra::GPUVAddr gpu_addr);
|
||||
|
||||
std::string TargetName() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return "1D";
|
||||
case SurfaceTarget::Texture2D:
|
||||
return "2D";
|
||||
case SurfaceTarget::Texture3D:
|
||||
return "3D";
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return "1DArray";
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return "2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "Cube";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return fmt::format("TUK({})", static_cast<u32>(target));
|
||||
}
|
||||
}
|
||||
|
||||
std::string ClassName() const {
|
||||
switch (identity) {
|
||||
case SurfaceClass::Uploaded:
|
||||
return "UP";
|
||||
case SurfaceClass::RenderTarget:
|
||||
return "RT";
|
||||
case SurfaceClass::DepthBuffer:
|
||||
return "DB";
|
||||
case SurfaceClass::Copy:
|
||||
return "CP";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
|
||||
UNREACHABLE();
|
||||
return fmt::format("CUK({})", static_cast<u32>(identity));
|
||||
}
|
||||
}
|
||||
|
||||
std::string IdentityString() const {
|
||||
return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
|
||||
}
|
||||
|
||||
bool is_tiled;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
@@ -223,8 +273,10 @@ struct SurfaceParams {
|
||||
u32 depth;
|
||||
u32 unaligned_height;
|
||||
SurfaceTarget target;
|
||||
SurfaceClass identity;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
bool is_array;
|
||||
bool srgb_conversion;
|
||||
// Parameters used for caching
|
||||
VAddr addr;
|
||||
@@ -255,6 +307,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
||||
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
||||
SurfaceReserveKey res;
|
||||
res.state = params;
|
||||
res.state.identity = {}; // Ignore the origin of the texture
|
||||
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
||||
res.state.rt = {}; // Ignore rt config in caching
|
||||
return res;
|
||||
@@ -294,7 +347,7 @@ public:
|
||||
}
|
||||
|
||||
const OGLTexture& TextureLayer() {
|
||||
if (params.is_layered) {
|
||||
if (params.is_array) {
|
||||
return Texture();
|
||||
}
|
||||
EnsureTextureView();
|
||||
@@ -329,6 +382,11 @@ public:
|
||||
// Upload data in gl_buffer to this surface's texture
|
||||
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||
Tegra::Texture::SwizzleSource swizzle_y,
|
||||
Tegra::Texture::SwizzleSource swizzle_z,
|
||||
Tegra::Texture::SwizzleSource swizzle_w);
|
||||
|
||||
private:
|
||||
void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
@@ -340,8 +398,8 @@ private:
|
||||
SurfaceParams params{};
|
||||
GLenum gl_target{};
|
||||
GLenum gl_internal_format{};
|
||||
bool gl_is_compressed{};
|
||||
std::size_t cached_size_in_bytes{};
|
||||
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
@@ -363,7 +421,9 @@ public:
|
||||
|
||||
/// Copies the contents of one surface to another
|
||||
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config);
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
|
||||
const MathUtil::Rectangle<u32>& src_rect,
|
||||
const MathUtil::Rectangle<u32>& dst_rect);
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
@@ -384,6 +444,10 @@ private:
|
||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
|
||||
const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
|
||||
@@ -15,12 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void OGLTexture::Create() {
|
||||
void OGLTexture::Create(GLenum target) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenTextures(1, &handle);
|
||||
glCreateTextures(target, 1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
@@ -71,7 +71,8 @@ void OGLShader::Release() {
|
||||
}
|
||||
|
||||
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||
const char* frag_shader, bool separable_program) {
|
||||
const char* frag_shader, bool separable_program,
|
||||
bool hint_retrievable) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
@@ -81,7 +82,7 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
|
||||
@@ -28,7 +28,7 @@ public:
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create(GLenum target);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
@@ -101,15 +101,15 @@ public:
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
void Create(bool separable_program, T... shaders) {
|
||||
void Create(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(separable_program, shaders...);
|
||||
handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
bool separable_program = false);
|
||||
bool separable_program = false, bool hint_retrievable = false);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
@@ -19,189 +20,466 @@ namespace OpenGL {
|
||||
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
|
||||
// One UBO is always reserved for emulation values
|
||||
constexpr u32 RESERVED_UBOS = 1;
|
||||
|
||||
struct UnspecializedShader {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
/// Gets the address for the specified shader stage program
|
||||
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
|
||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||
const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)];
|
||||
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
|
||||
shader_config.offset);
|
||||
const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
|
||||
shader_config.offset);
|
||||
ASSERT_MSG(address, "Invalid GPU address");
|
||||
return *address;
|
||||
}
|
||||
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
static ProgramCode GetShaderCode(VAddr addr) {
|
||||
ProgramCode GetShaderCode(VAddr addr) {
|
||||
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
|
||||
return program_code;
|
||||
}
|
||||
|
||||
/// Helper function to set shader uniform block bindings for a single shader stage
|
||||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
|
||||
Maxwell::ShaderStage binding, std::size_t expected_size) {
|
||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
||||
if (ub_index == GL_INVALID_INDEX) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint ub_size = 0;
|
||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
||||
ASSERT_MSG(static_cast<std::size_t>(ub_size) == expected_size,
|
||||
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
|
||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
||||
}
|
||||
|
||||
/// Sets shader uniform block bindings for an entire shader program
|
||||
static void SetShaderUniformBlockBindings(GLuint shader) {
|
||||
SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment,
|
||||
sizeof(GLShader::MaxwellUniformData));
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||
|
||||
GLShader::ProgramResult program_result;
|
||||
GLenum gl_type{};
|
||||
|
||||
/// Gets the shader type from a Maxwell program type
|
||||
constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateVertexShader(setup);
|
||||
gl_type = GL_VERTEX_SHADER;
|
||||
break;
|
||||
return GL_VERTEX_SHADER;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateGeometryShader(setup);
|
||||
gl_type = GL_GEOMETRY_SHADER;
|
||||
break;
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateFragmentShader(setup);
|
||||
gl_type = GL_FRAGMENT_SHADER;
|
||||
break;
|
||||
return GL_FRAGMENT_SHADER;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNREACHABLE();
|
||||
return;
|
||||
}
|
||||
|
||||
entries = program_result.second;
|
||||
shader_length = entries.shader_length;
|
||||
|
||||
if (program_type != Maxwell::ShaderProgram::Geometry) {
|
||||
OGLShader shader;
|
||||
shader.Create(program_result.first.c_str(), gl_type);
|
||||
program.Create(true, shader.handle);
|
||||
SetShaderUniformBlockBindings(program.handle);
|
||||
LabelGLObject(GL_PROGRAM, program.handle, addr);
|
||||
} else {
|
||||
// Store shader's code to lazily build it on draw
|
||||
geometry_programs.code = program_result.first;
|
||||
return GL_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
|
||||
const auto search{cbuf_resource_cache.find(buffer.GetHash())};
|
||||
if (search == cbuf_resource_cache.end()) {
|
||||
const GLuint index{
|
||||
glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
|
||||
cbuf_resource_cache[buffer.GetHash()] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
return search->second;
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem) {
|
||||
const auto search{gmem_resource_cache.find(global_mem.GetHash())};
|
||||
if (search == gmem_resource_cache.end()) {
|
||||
const GLuint index{glGetProgramResourceIndex(program.handle, GL_SHADER_STORAGE_BLOCK,
|
||||
global_mem.GetName().c_str())};
|
||||
gmem_resource_cache[global_mem.GetHash()] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
return search->second;
|
||||
}
|
||||
|
||||
GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
|
||||
const auto search{uniform_cache.find(sampler.GetHash())};
|
||||
if (search == uniform_cache.end()) {
|
||||
const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
|
||||
uniform_cache[sampler.GetHash()] = index;
|
||||
return index;
|
||||
}
|
||||
|
||||
return search->second;
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
const std::string& glsl_topology, u32 max_vertices,
|
||||
const std::string& debug_name) {
|
||||
if (target_program.handle != 0) {
|
||||
return target_program.handle;
|
||||
}
|
||||
std::string source = "#version 430 core\n";
|
||||
source += "layout (" + glsl_topology + ") in;\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
source += geometry_programs.code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
||||
target_program.Create(true, shader.handle);
|
||||
SetShaderUniformBlockBindings(target_program.handle);
|
||||
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
||||
return target_program.handle;
|
||||
};
|
||||
|
||||
static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// sched instructions appear once every 4 instructions.
|
||||
static constexpr std::size_t SchedPeriod = 4;
|
||||
/// Gets if the current instruction offset is a scheduler instruction
|
||||
constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// Sched instructions appear once every 4 instructions.
|
||||
constexpr std::size_t SchedPeriod = 4;
|
||||
const std::size_t absolute_offset = offset - main_offset;
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
/// Describes primitive behavior on geometry shaders
|
||||
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return {"points", "Points", 1};
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return {"lines", "Lines", 2};
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return {"lines_adjacency", "LinesAdj", 4};
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return {"triangles", "Triangles", 3};
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return {"triangles_adjacency", "TrianglesAdj", 6};
|
||||
default:
|
||||
return {"points", "Invalid", 1};
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates the size of a program stream
|
||||
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
constexpr std::size_t start_offset = 10;
|
||||
std::size_t offset = start_offset;
|
||||
std::size_t size = start_offset * sizeof(u64);
|
||||
while (offset < program.size()) {
|
||||
const u64 inst = program[offset];
|
||||
const u64 instruction = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if (inst == 0 || (inst >> 52) == 0x50b) {
|
||||
if (instruction == 0 || (instruction >> 52) == 0x50b) {
|
||||
// End on Maxwell's "nop" instruction
|
||||
break;
|
||||
}
|
||||
}
|
||||
size += sizeof(inst);
|
||||
size += sizeof(u64);
|
||||
offset++;
|
||||
}
|
||||
return size;
|
||||
// The last instruction is included in the program size
|
||||
return std::min(size + sizeof(u64), program.size() * sizeof(u64));
|
||||
}
|
||||
|
||||
void CachedShader::CalculateProperties() {
|
||||
setup.program.real_size = CalculateProgramSize(setup.program.code);
|
||||
setup.program.real_size_b = 0;
|
||||
setup.program.unique_identifier = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
|
||||
/// Hashes one (or two) program streams
|
||||
u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
|
||||
const ProgramCode& code_b) {
|
||||
u64 unique_identifier =
|
||||
Common::CityHash64(reinterpret_cast<const char*>(code.data()), CalculateProgramSize(code));
|
||||
if (program_type != Maxwell::ShaderProgram::VertexA) {
|
||||
return unique_identifier;
|
||||
}
|
||||
// VertexA programs include two programs
|
||||
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, unique_identifier);
|
||||
|
||||
const u64 identifier_b = Common::CityHash64(reinterpret_cast<const char*>(code_b.data()),
|
||||
CalculateProgramSize(code_b));
|
||||
boost::hash_combine(seed, identifier_b);
|
||||
return static_cast<u64>(seed);
|
||||
}
|
||||
|
||||
/// Creates an unspecialized program from code streams
|
||||
GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
|
||||
ProgramCode program_code_b) {
|
||||
GLShader::ShaderSetup setup(program_code);
|
||||
if (program_type == Maxwell::ShaderProgram::VertexA) {
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, setup.program.unique_identifier);
|
||||
setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
|
||||
const u64 identifier_b = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
|
||||
boost::hash_combine(seed, identifier_b);
|
||||
setup.program.unique_identifier = static_cast<u64>(seed);
|
||||
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
|
||||
// Conventional HW does not support this, so we combine VertexA and VertexB into one
|
||||
// stage here.
|
||||
setup.SetProgramB(program_code_b);
|
||||
}
|
||||
setup.program.unique_identifier =
|
||||
GetUniqueIdentifier(program_type, program_code, program_code_b);
|
||||
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return GLShader::GenerateVertexShader(setup);
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return GLShader::GenerateGeometryShader(setup);
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return GLShader::GenerateFragmentShader(setup);
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
|
||||
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
|
||||
GLenum primitive_mode, bool hint_retrievable = false) {
|
||||
std::string source = "#version 430 core\n";
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
}
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||
}
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(primitive_mode);
|
||||
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
}
|
||||
|
||||
source += code;
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
return program;
|
||||
}
|
||||
|
||||
std::set<GLenum> GetSupportedFormats() {
|
||||
std::set<GLenum> supported_formats;
|
||||
|
||||
GLint num_formats{};
|
||||
glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &num_formats);
|
||||
|
||||
std::vector<GLint> formats(num_formats);
|
||||
glGetIntegerv(GL_PROGRAM_BINARY_FORMATS, formats.data());
|
||||
|
||||
for (const GLint format : formats)
|
||||
supported_formats.insert(static_cast<GLenum>(format));
|
||||
return supported_formats;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b)
|
||||
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
|
||||
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
|
||||
|
||||
const std::size_t code_size = CalculateProgramSize(program_code);
|
||||
const std::size_t code_size_b =
|
||||
program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
|
||||
|
||||
GLShader::ProgramResult program_result =
|
||||
CreateProgram(program_type, program_code, program_code_b);
|
||||
if (program_result.first.empty()) {
|
||||
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
|
||||
return;
|
||||
}
|
||||
|
||||
code = program_result.first;
|
||||
entries = program_result.second;
|
||||
shader_length = entries.shader_length;
|
||||
|
||||
const ShaderDiskCacheRaw raw(unique_identifier, program_type,
|
||||
static_cast<u32>(code_size / sizeof(u64)),
|
||||
static_cast<u32>(code_size_b / sizeof(u64)),
|
||||
std::move(program_code), std::move(program_code_b));
|
||||
disk_cache.SaveRaw(raw);
|
||||
}
|
||||
|
||||
CachedShader::CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result)
|
||||
: addr{addr}, unique_identifier{unique_identifier}, program_type{program_type},
|
||||
disk_cache{disk_cache}, precompiled_programs{precompiled_programs} {
|
||||
|
||||
code = std::move(result.first);
|
||||
entries = result.second;
|
||||
shader_length = entries.shader_length;
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) {
|
||||
GLuint handle{};
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
handle = GetGeometryShader(primitive_mode, base_bindings);
|
||||
} else {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
if (!program) {
|
||||
program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, addr);
|
||||
}
|
||||
|
||||
handle = program->handle;
|
||||
}
|
||||
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
return {handle, base_bindings};
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
|
||||
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
|
||||
auto& programs = entry->second;
|
||||
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode) {
|
||||
if (target_program) {
|
||||
return target_program->handle;
|
||||
}
|
||||
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
|
||||
target_program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
if (!target_program) {
|
||||
target_program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, target_program->handle, addr, debug_name);
|
||||
|
||||
return target_program->handle;
|
||||
};
|
||||
|
||||
CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
|
||||
if (found == precompiled_programs.end()) {
|
||||
return {};
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
return {unique_identifier, base_bindings, primitive_mode};
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
|
||||
: RasterizerCache{rasterizer}, disk_cache{system} {}
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) {
|
||||
const auto transferable = disk_cache.LoadTransferable();
|
||||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto [raws, usages] = *transferable;
|
||||
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
const auto supported_formats{GetSupportedFormats()};
|
||||
const auto unspecialized{
|
||||
GenerateUnspecializedShaders(stop_loading, callback, raws, decompiled)};
|
||||
if (stop_loading)
|
||||
return;
|
||||
|
||||
// Build shaders
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, usages.size());
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
if (stop_loading)
|
||||
return;
|
||||
|
||||
const auto& usage{usages[i]};
|
||||
LOG_INFO(Render_OpenGL, "Building shader {:016x} ({} of {})", usage.unique_identifier,
|
||||
i + 1, usages.size());
|
||||
|
||||
const auto& unspec{unspecialized.at(usage.unique_identifier)};
|
||||
const auto dump_it = dumps.find(usage);
|
||||
|
||||
CachedProgram shader;
|
||||
if (dump_it != dumps.end()) {
|
||||
// If the shader is dumped, attempt to load it with
|
||||
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
|
||||
if (!shader) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
|
||||
usage.bindings, usage.primitive, true);
|
||||
}
|
||||
precompiled_programs.insert({usage, std::move(shader)});
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Build, i + 1, usages.size());
|
||||
}
|
||||
|
||||
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw before
|
||||
// precompiling them
|
||||
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
const auto& usage{usages[i]};
|
||||
if (dumps.find(usage) == dumps.end()) {
|
||||
const auto& program = precompiled_programs.at(usage);
|
||||
disk_cache.SaveDump(usage, program->handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
|
||||
|
||||
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
CachedProgram shader = std::make_shared<OGLProgram>();
|
||||
shader->handle = glCreateProgram();
|
||||
glProgramParameteri(shader->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
|
||||
static_cast<GLsizei>(dump.binary.size()));
|
||||
|
||||
GLint link_status{};
|
||||
glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
|
||||
return {};
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
||||
std::unordered_map<u64, UnspecializedShader> unspecialized;
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
|
||||
|
||||
for (std::size_t i = 0; i < raws.size(); ++i) {
|
||||
if (stop_loading)
|
||||
return {};
|
||||
|
||||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier = raw.GetUniqueIdentifier();
|
||||
const u64 calculated_hash =
|
||||
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
|
||||
raw.GetUniqueIdentifier(), calculated_hash);
|
||||
disk_cache.InvalidateTransferable();
|
||||
return {};
|
||||
}
|
||||
|
||||
GLShader::ProgramResult result;
|
||||
if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
|
||||
// If it's stored in the precompiled file, avoid decompiling it here
|
||||
const auto& stored_decompiled{it->second};
|
||||
result = {stored_decompiled.code, stored_decompiled.entries};
|
||||
} else {
|
||||
// Otherwise decompile the shader at boot and save the result to the decompiled file
|
||||
result =
|
||||
CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
|
||||
}
|
||||
|
||||
precompiled_shaders.insert({unique_identifier, result});
|
||||
|
||||
unspecialized.insert(
|
||||
{raw.GetUniqueIdentifier(),
|
||||
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
|
||||
|
||||
if (callback)
|
||||
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
|
||||
}
|
||||
return unspecialized;
|
||||
}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
|
||||
@@ -215,7 +493,23 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
|
||||
if (!shader) {
|
||||
// No shader found - create a new one
|
||||
shader = std::make_shared<CachedShader>(program_addr, program);
|
||||
ProgramCode program_code = GetShaderCode(program_addr);
|
||||
ProgramCode program_code_b;
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
program_code_b = GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB));
|
||||
}
|
||||
const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
|
||||
|
||||
const auto found = precompiled_shaders.find(unique_identifier);
|
||||
if (found != precompiled_shaders.end()) {
|
||||
shader =
|
||||
std::make_shared<CachedShader>(program_addr, unique_identifier, program, disk_cache,
|
||||
precompiled_programs, found->second);
|
||||
} else {
|
||||
shader = std::make_shared<CachedShader>(
|
||||
program_addr, unique_identifier, program, disk_cache, precompiled_programs,
|
||||
std::move(program_code), std::move(program_code_b));
|
||||
}
|
||||
Register(shader);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,27 +5,49 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedShader;
|
||||
class RasterizerOpenGL;
|
||||
struct UnspecializedShader;
|
||||
|
||||
using Shader = std::shared_ptr<CachedShader>;
|
||||
using CachedProgram = std::shared_ptr<OGLProgram>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
|
||||
using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
|
||||
|
||||
class CachedShader final : public RasterizerCacheObject {
|
||||
public:
|
||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||
explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
ProgramCode&& program_code, ProgramCode&& program_code_b);
|
||||
|
||||
explicit CachedShader(VAddr addr, u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
ShaderDiskCacheOpenGL& disk_cache,
|
||||
const PrecompiledPrograms& precompiled_programs,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
VAddr GetAddr() const override {
|
||||
return addr;
|
||||
@@ -44,86 +66,75 @@ public:
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
GLuint GetProgramHandle(GLenum primitive_mode) {
|
||||
if (program_type != Maxwell::ShaderProgram::Geometry) {
|
||||
return program.handle;
|
||||
}
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
|
||||
"ShaderLinesAdjacency");
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
|
||||
"ShaderTriangles");
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
|
||||
6, "ShaderTrianglesAdjacency");
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the GL program resource location for the specified resource, caching as needed
|
||||
GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer);
|
||||
|
||||
/// Gets the GL program resource location for the specified resource, caching as needed
|
||||
GLuint GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem);
|
||||
|
||||
/// Gets the GL uniform location for the specified resource, caching as needed
|
||||
GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
|
||||
BaseBindings base_bindings);
|
||||
|
||||
private:
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
|
||||
u32 max_vertices, const std::string& debug_name);
|
||||
|
||||
void CalculateProperties();
|
||||
|
||||
VAddr addr;
|
||||
std::size_t shader_length;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
GLShader::ShaderSetup setup;
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
// Non-geometry program.
|
||||
OGLProgram program;
|
||||
|
||||
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
||||
// declared by the hardware. Workaround this issue by generating a different shader per input
|
||||
// topology class.
|
||||
struct {
|
||||
std::string code;
|
||||
OGLProgram points;
|
||||
OGLProgram lines;
|
||||
OGLProgram lines_adjacency;
|
||||
OGLProgram triangles;
|
||||
OGLProgram triangles_adjacency;
|
||||
} geometry_programs;
|
||||
struct GeometryPrograms {
|
||||
CachedProgram points;
|
||||
CachedProgram lines;
|
||||
CachedProgram lines_adjacency;
|
||||
CachedProgram triangles;
|
||||
CachedProgram triangles_adjacency;
|
||||
};
|
||||
|
||||
std::map<u32, GLuint> cbuf_resource_cache;
|
||||
std::map<u32, GLuint> gmem_resource_cache;
|
||||
std::map<u32, GLint> uniform_cache;
|
||||
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
|
||||
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode);
|
||||
|
||||
CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
|
||||
VAddr addr{};
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
ShaderDiskCacheOpenGL& disk_cache;
|
||||
const PrecompiledPrograms& precompiled_programs;
|
||||
|
||||
std::size_t shader_length{};
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
std::string code;
|
||||
|
||||
std::unordered_map<BaseBindings, CachedProgram> programs;
|
||||
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||
|
||||
std::unordered_map<u32, GLuint> cbuf_resource_cache;
|
||||
std::unordered_map<u32, GLuint> gmem_resource_cache;
|
||||
std::unordered_map<u32, GLint> uniform_cache;
|
||||
};
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
public:
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system);
|
||||
|
||||
/// Loads disk cache for the current game
|
||||
void LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
/// Gets the current specified shader stage program
|
||||
Shader GetStageProgram(Maxwell::ShaderProgram program);
|
||||
|
||||
private:
|
||||
std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
|
||||
const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
|
||||
|
||||
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||
const std::set<GLenum>& supported_formats);
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
|
||||
ShaderDiskCacheOpenGL disk_cache;
|
||||
PrecompiledShaders precompiled_shaders;
|
||||
PrecompiledPrograms precompiled_programs;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -193,15 +193,14 @@ public:
|
||||
ShaderEntries GetShaderEntries() const {
|
||||
ShaderEntries entries;
|
||||
for (const auto& cbuf : ir.GetConstantBuffers()) {
|
||||
entries.const_buffers.emplace_back(cbuf.second, stage, GetConstBufferBlock(cbuf.first),
|
||||
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
|
||||
cbuf.first);
|
||||
}
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler, stage, GetSampler(sampler));
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& gmem : ir.GetGlobalMemoryBases()) {
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage,
|
||||
GetGlobalMemoryBlock(gmem));
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_length = ir.GetLength();
|
||||
@@ -374,7 +373,8 @@ private:
|
||||
void DeclareConstantBuffers() {
|
||||
for (const auto& entry : ir.GetConstantBuffers()) {
|
||||
const auto [index, size] = entry;
|
||||
code.AddLine("layout (std140) uniform " + GetConstBufferBlock(index) + " {");
|
||||
code.AddLine("layout (std140, binding = CBUF_BINDING_" + std::to_string(index) +
|
||||
") uniform " + GetConstBufferBlock(index) + " {");
|
||||
code.AddLine(" vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];");
|
||||
code.AddLine("};");
|
||||
code.AddNewLine();
|
||||
@@ -383,7 +383,10 @@ private:
|
||||
|
||||
void DeclareGlobalMemory() {
|
||||
for (const auto& entry : ir.GetGlobalMemoryBases()) {
|
||||
code.AddLine("layout (std430) buffer " + GetGlobalMemoryBlock(entry) + " {");
|
||||
const std::string binding =
|
||||
fmt::format("GMEM_BINDING_{}_{}", entry.cbuf_index, entry.cbuf_offset);
|
||||
code.AddLine("layout (std430, binding = " + binding + ") buffer " +
|
||||
GetGlobalMemoryBlock(entry) + " {");
|
||||
code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];");
|
||||
code.AddLine("};");
|
||||
code.AddNewLine();
|
||||
@@ -413,7 +416,8 @@ private:
|
||||
if (sampler.IsShadow())
|
||||
sampler_type += "Shadow";
|
||||
|
||||
code.AddLine("uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
|
||||
code.AddLine("layout (binding = SAMPLER_BINDING_" + std::to_string(sampler.GetIndex()) +
|
||||
") uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
|
||||
}
|
||||
if (!samplers.empty())
|
||||
code.AddNewLine();
|
||||
@@ -538,8 +542,9 @@ private:
|
||||
if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
|
||||
// Direct access
|
||||
const u32 offset_imm = immediate->GetValue();
|
||||
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4,
|
||||
offset_imm % 4);
|
||||
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
|
||||
return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
|
||||
offset_imm / (4 * 4), (offset_imm / 4) % 4);
|
||||
|
||||
} else if (std::holds_alternative<OperationNode>(*offset)) {
|
||||
// Indirect access
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
@@ -18,64 +19,29 @@ class ShaderIR;
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
struct ShaderEntries;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
|
||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||
public:
|
||||
explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
|
||||
Maxwell::ShaderStage stage, const std::string& name, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 16) | index;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
Maxwell::ShaderStage stage{};
|
||||
u32 index{};
|
||||
};
|
||||
|
||||
class SamplerEntry : public VideoCommon::Shader::Sampler {
|
||||
public:
|
||||
explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
|
||||
const std::string& name)
|
||||
: VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
|
||||
}
|
||||
|
||||
private:
|
||||
std::string name;
|
||||
Maxwell::ShaderStage stage{};
|
||||
};
|
||||
|
||||
class GlobalMemoryEntry {
|
||||
public:
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
|
||||
std::string name)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
@@ -85,23 +51,9 @@ public:
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
Maxwell::ShaderStage stage{};
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
@@ -112,8 +64,6 @@ struct ShaderEntries {
|
||||
std::size_t shader_length{};
|
||||
};
|
||||
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
|
||||
std::string GetCommonDeclarations();
|
||||
|
||||
ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
|
||||
|
||||
656
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
656
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
Normal file
@@ -0,0 +1,656 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstring>
|
||||
#include <fmt/format.h>
|
||||
#include <lz4.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using ShaderCacheVersionHash = std::array<u8, 64>;
|
||||
|
||||
enum class TransferableEntryKind : u32 {
|
||||
Raw,
|
||||
Usage,
|
||||
};
|
||||
|
||||
enum class PrecompiledEntryKind : u32 {
|
||||
Decompiled,
|
||||
Dump,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 12);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||
|
||||
namespace {
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
ShaderCacheVersionHash hash{};
|
||||
const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
|
||||
std::memcpy(hash.data(), Common::g_shader_cache_version, length);
|
||||
return hash;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
std::vector<u8> CompressData(const T* source, std::size_t source_size) {
|
||||
if (source_size > LZ4_MAX_INPUT_SIZE) {
|
||||
// Source size exceeds LZ4 maximum input size
|
||||
return {};
|
||||
}
|
||||
const auto source_size_int = static_cast<int>(source_size);
|
||||
const int max_compressed_size = LZ4_compressBound(source_size_int);
|
||||
std::vector<u8> compressed(max_compressed_size);
|
||||
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size);
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
compressed.resize(compressed_size);
|
||||
return compressed;
|
||||
}
|
||||
|
||||
std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
|
||||
std::vector<u8> uncompressed(uncompressed_size);
|
||||
const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
|
||||
reinterpret_cast<char*>(uncompressed.data()),
|
||||
static_cast<int>(compressed.size()),
|
||||
static_cast<int>(uncompressed.size()));
|
||||
if (static_cast<int>(uncompressed_size) != size_check) {
|
||||
// Decompression failed
|
||||
return {};
|
||||
}
|
||||
return uncompressed;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
|
||||
|
||||
ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
|
||||
|
||||
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
program_code.resize(program_code_size);
|
||||
program_code_b.resize(program_code_size_b);
|
||||
|
||||
if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
if (file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
|
||||
file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteArray(program_code.data(), program_code_size) != program_code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {}
|
||||
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
// Skip games without title id
|
||||
const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0;
|
||||
if (!Settings::values.use_disk_shader_cache || !has_title_id)
|
||||
return {};
|
||||
tried_to_load = true;
|
||||
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
u32 version{};
|
||||
if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to get transferable cache version for title id={} - skipping",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
if (version < NativeVersion) {
|
||||
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return {};
|
||||
}
|
||||
if (version > NativeVersion) {
|
||||
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
|
||||
"of the emulator - skipping");
|
||||
return {};
|
||||
}
|
||||
|
||||
// Version is valid, load the shaders
|
||||
std::vector<ShaderDiskCacheRaw> raws;
|
||||
std::vector<ShaderDiskCacheUsage> usages;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
TransferableEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping");
|
||||
return {};
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case TransferableEntryKind::Raw: {
|
||||
ShaderDiskCacheRaw entry;
|
||||
if (!entry.Load(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping");
|
||||
return {};
|
||||
}
|
||||
transferable.insert({entry.GetUniqueIdentifier(), {}});
|
||||
raws.push_back(std::move(entry));
|
||||
break;
|
||||
}
|
||||
case TransferableEntryKind::Usage: {
|
||||
ShaderDiskCacheUsage usage{};
|
||||
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping");
|
||||
return {};
|
||||
}
|
||||
usages.push_back(std::move(usage));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
|
||||
static_cast<u32>(kind));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{raws, usages}};
|
||||
}
|
||||
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
if (!IsUsable())
|
||||
return {};
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto result = LoadPrecompiledFile(file);
|
||||
if (!result) {
|
||||
LOG_INFO(Render_OpenGL,
|
||||
"Failed to load precompiled cache for game with title id={} - removing",
|
||||
GetTitleID());
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return {};
|
||||
}
|
||||
return *result;
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
|
||||
ShaderCacheVersionHash file_hash{};
|
||||
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
|
||||
return {};
|
||||
}
|
||||
if (GetShaderCacheVersionHash() != file_hash) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
while (file.Tell() < file.GetSize()) {
|
||||
PrecompiledEntryKind kind{};
|
||||
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
u64 unique_identifier{};
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
|
||||
const auto entry = LoadDecompiledEntry(file);
|
||||
if (!entry)
|
||||
return {};
|
||||
decompiled.insert({unique_identifier, std::move(*entry)});
|
||||
break;
|
||||
}
|
||||
case PrecompiledEntryKind::Dump: {
|
||||
ShaderDiskCacheUsage usage;
|
||||
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage))
|
||||
return {};
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
|
||||
u32 binary_length{};
|
||||
u32 compressed_size{};
|
||||
if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_binary(compressed_size);
|
||||
if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dump.binary = DecompressData(compressed_binary, binary_length);
|
||||
if (dump.binary.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
dumps.insert({usage, dump});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {{decompiled, dumps}};
|
||||
}
|
||||
|
||||
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry(
|
||||
FileUtil::IOFile& file) {
|
||||
u32 code_size{};
|
||||
u32 compressed_code_size{};
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u8> compressed_code(compressed_code_size);
|
||||
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::vector<u8> code = DecompressData(compressed_code, code_size);
|
||||
if (code.empty()) {
|
||||
return {};
|
||||
}
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{};
|
||||
u32 index{};
|
||||
u8 is_indirect{};
|
||||
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < samplers_count; ++i) {
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_array{};
|
||||
u8 is_shadow{};
|
||||
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
|
||||
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32))
|
||||
return {};
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8))
|
||||
return {};
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64))
|
||||
return {};
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier,
|
||||
const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 ||
|
||||
file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 ||
|
||||
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1)
|
||||
return false;
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 ||
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1)
|
||||
return false;
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1)
|
||||
return false;
|
||||
}
|
||||
|
||||
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
if (!FileUtil::Delete(GetTransferablePath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
|
||||
GetTransferablePath());
|
||||
}
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
|
||||
if (!FileUtil::Delete(GetPrecompiledPath())) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const u64 id = entry.GetUniqueIdentifier();
|
||||
if (transferable.find(id) != transferable.end()) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
transferable.insert({id, {}});
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const auto it = transferable.find(usage.unique_identifier);
|
||||
ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously");
|
||||
|
||||
auto& usages{it->second};
|
||||
ASSERT(usages.find(usage) == usages.end());
|
||||
usages.insert(usage);
|
||||
|
||||
FileUtil::IOFile file = AppendTransferableFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing");
|
||||
file.Close();
|
||||
InvalidateTransferable();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
|
||||
if (compressed_code.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
|
||||
unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to save decompiled entry to the precompiled file - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!IsUsable())
|
||||
return;
|
||||
|
||||
GLint binary_length{};
|
||||
glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length);
|
||||
|
||||
GLenum binary_format{};
|
||||
std::vector<u8> binary(binary_length);
|
||||
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
|
||||
|
||||
const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
|
||||
if (compressed_binary.empty()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
|
||||
usage.unique_identifier);
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen())
|
||||
return;
|
||||
|
||||
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 ||
|
||||
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(binary_length)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 ||
|
||||
file.WriteArray(compressed_binary.data(), compressed_binary.size()) !=
|
||||
compressed_binary.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing",
|
||||
usage.unique_identifier);
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::IsUsable() const {
|
||||
return tried_to_load && Settings::values.use_disk_shader_cache;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto transferable_path{GetTransferablePath()};
|
||||
const bool existed = FileUtil::Exists(transferable_path);
|
||||
|
||||
FileUtil::IOFile file(transferable_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path);
|
||||
return {};
|
||||
}
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
// If the file didn't exist, write its version
|
||||
if (file.WriteObject(NativeVersion) != 1) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}",
|
||||
transferable_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const {
|
||||
if (!EnsureDirectories())
|
||||
return {};
|
||||
|
||||
const auto precompiled_path{GetPrecompiledPath()};
|
||||
const bool existed = FileUtil::Exists(precompiled_path);
|
||||
|
||||
FileUtil::IOFile file(precompiled_path, "ab");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (!existed || file.GetSize() == 0) {
|
||||
const auto hash{GetShaderCacheVersionHash()};
|
||||
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}",
|
||||
precompiled_path);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
|
||||
const auto CreateDir = [](const std::string& dir) {
|
||||
if (!FileUtil::CreateDir(dir)) {
|
||||
LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
|
||||
CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
|
||||
CreateDir(GetPrecompiledDir());
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
|
||||
return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
|
||||
return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
|
||||
return GetBaseDir() + DIR_SEP "transferable";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
|
||||
return GetBaseDir() + DIR_SEP "precompiled";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
|
||||
return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
|
||||
}
|
||||
|
||||
std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
||||
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
245
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
245
src/video_core/renderer_opengl/gl_shader_disk_cache.h
Normal file
@@ -0,0 +1,245 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace FileUtil {
|
||||
class IOFile;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||
}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/// Describes how a shader is used
|
||||
struct ShaderDiskCacheUsage {
|
||||
u64 unique_identifier{};
|
||||
BaseBindings bindings;
|
||||
GLenum primitive{};
|
||||
|
||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||
return std::tie(unique_identifier, bindings, primitive) ==
|
||||
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
||||
}
|
||||
|
||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
|
||||
u32 program_code_size, u32 program_code_size_b,
|
||||
ProgramCode program_code, ProgramCode program_code_b);
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
bool Load(FileUtil::IOFile& file);
|
||||
|
||||
bool Save(FileUtil::IOFile& file) const;
|
||||
|
||||
u64 GetUniqueIdentifier() const {
|
||||
return unique_identifier;
|
||||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == Maxwell::ShaderProgram::VertexA;
|
||||
}
|
||||
|
||||
Maxwell::ShaderProgram GetProgramType() const {
|
||||
return program_type;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetProgramStage() const {
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return Maxwell::ShaderStage::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return Maxwell::ShaderStage::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return Maxwell::ShaderStage::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return Maxwell::ShaderStage::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return Maxwell::ShaderStage::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
Maxwell::ShaderProgram program_type{};
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
};
|
||||
|
||||
/// Contains decompiled data from a shader
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
explicit ShaderDiskCacheOpenGL(Core::System& system);
|
||||
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
||||
/// Removes the precompiled cache file.
|
||||
void InvalidatePrecompiled() const;
|
||||
|
||||
/// Saves a raw dump to the transferable file. Checks for collisions.
|
||||
void SaveRaw(const ShaderDiskCacheRaw& entry);
|
||||
|
||||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Loads the transferable cache. Returns empty on failure.
|
||||
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
|
||||
LoadPrecompiledFile(FileUtil::IOFile& file);
|
||||
|
||||
/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
|
||||
std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file);
|
||||
|
||||
/// Saves a decompiled entry to the passed file. Returns true on success.
|
||||
bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code,
|
||||
const std::vector<u8>& compressed_code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Returns if the cache can be used
|
||||
bool IsUsable() const;
|
||||
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendTransferableFile() const;
|
||||
|
||||
/// Opens current game's precompiled file and write it's header if it doesn't exist
|
||||
FileUtil::IOFile AppendPrecompiledFile() const;
|
||||
|
||||
/// Create shader disk cache directories. Returns true on success.
|
||||
bool EnsureDirectories() const;
|
||||
|
||||
/// Gets current game's transferable file path
|
||||
std::string GetTransferablePath() const;
|
||||
|
||||
/// Gets current game's precompiled file path
|
||||
std::string GetPrecompiledPath() const;
|
||||
|
||||
/// Get user's transferable directory path
|
||||
std::string GetTransferableDir() const;
|
||||
|
||||
/// Get user's precompiled directory path
|
||||
std::string GetPrecompiledDir() const;
|
||||
|
||||
/// Get user's shader directory path
|
||||
std::string GetBaseDir() const;
|
||||
|
||||
/// Get current game's title id
|
||||
std::string GetTitleID() const;
|
||||
|
||||
// Copre system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -20,15 +20,14 @@ static constexpr u32 PROGRAM_OFFSET{10};
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += "// Shader Unique Id: VS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
layout (location = 0) out vec4 position;
|
||||
|
||||
layout(std140) uniform vs_config {
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
uvec4 alpha_test;
|
||||
@@ -78,7 +77,6 @@ void main() {
|
||||
}
|
||||
|
||||
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
||||
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
@@ -89,7 +87,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
||||
layout (location = 0) in vec4 gs_position[];
|
||||
layout (location = 0) out vec4 position;
|
||||
|
||||
layout (std140) uniform gs_config {
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
uvec4 alpha_test;
|
||||
@@ -112,8 +110,7 @@ void main() {
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
out += "// Shader Unique Id: FS" + id + "\n\n";
|
||||
out += GetCommonDeclarations();
|
||||
|
||||
@@ -129,7 +126,7 @@ layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (location = 0) in vec4 position;
|
||||
|
||||
layout (std140) uniform fs_config {
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
uvec4 alpha_test;
|
||||
|
||||
@@ -26,12 +26,10 @@ struct ShaderSetup {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
u64 unique_identifier;
|
||||
std::size_t real_size;
|
||||
std::size_t real_size_b;
|
||||
} program;
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
void SetProgramB(ProgramCode&& program_b) {
|
||||
void SetProgramB(ProgramCode program_b) {
|
||||
program.code_b = std::move(program_b);
|
||||
has_program_b = true;
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ GLuint LoadShader(const char* source, GLenum type);
|
||||
* @returns Handle of the newly created OpenGL program object
|
||||
*/
|
||||
template <typename... T>
|
||||
GLuint LoadProgram(bool separable_program, T... shaders) {
|
||||
GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
// Link the program
|
||||
LOG_DEBUG(Render_OpenGL, "Linking program...");
|
||||
|
||||
@@ -58,6 +58,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
|
||||
if (separable_program) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
}
|
||||
if (hint_retrievable) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
||||
}
|
||||
|
||||
glLinkProgram(program_id);
|
||||
|
||||
|
||||
@@ -462,29 +462,35 @@ void OpenGLState::ApplyPolygonOffset() const {
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures;
|
||||
|
||||
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
|
||||
const auto& texture_unit = texture_units[i];
|
||||
const auto& cur_state_texture_unit = cur_state.texture_units[i];
|
||||
textures[i] = texture_unit.texture;
|
||||
|
||||
if (texture_unit.texture != cur_state_texture_unit.texture) {
|
||||
glActiveTexture(TextureUnits::MaxwellTexture(static_cast<int>(i)).Enum());
|
||||
glBindTexture(texture_unit.target, texture_unit.texture);
|
||||
}
|
||||
// Update the texture swizzle
|
||||
if (texture_unit.swizzle.r != cur_state_texture_unit.swizzle.r ||
|
||||
texture_unit.swizzle.g != cur_state_texture_unit.swizzle.g ||
|
||||
texture_unit.swizzle.b != cur_state_texture_unit.swizzle.b ||
|
||||
texture_unit.swizzle.a != cur_state_texture_unit.swizzle.a) {
|
||||
std::array<GLint, 4> mask = {texture_unit.swizzle.r, texture_unit.swizzle.g,
|
||||
texture_unit.swizzle.b, texture_unit.swizzle.a};
|
||||
glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
|
||||
if (textures[i] != cur_state_texture_unit.texture) {
|
||||
if (!has_delta) {
|
||||
first = i;
|
||||
has_delta = true;
|
||||
}
|
||||
last = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (has_delta) {
|
||||
glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
|
||||
textures.data());
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() const {
|
||||
bool has_delta{};
|
||||
std::size_t first{}, last{};
|
||||
std::size_t first{};
|
||||
std::size_t last{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
|
||||
for (std::size_t i = 0; i < std::size(samplers); ++i) {
|
||||
samplers[i] = texture_units[i].sampler;
|
||||
|
||||
@@ -126,26 +126,14 @@ public:
|
||||
struct TextureUnit {
|
||||
GLuint texture; // GL_TEXTURE_BINDING_2D
|
||||
GLuint sampler; // GL_SAMPLER_BINDING
|
||||
GLenum target;
|
||||
struct {
|
||||
GLint r; // GL_TEXTURE_SWIZZLE_R
|
||||
GLint g; // GL_TEXTURE_SWIZZLE_G
|
||||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
||||
} swizzle;
|
||||
|
||||
void Unbind() {
|
||||
texture = 0;
|
||||
swizzle.r = GL_RED;
|
||||
swizzle.g = GL_GREEN;
|
||||
swizzle.b = GL_BLUE;
|
||||
swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
target = GL_TEXTURE_2D;
|
||||
}
|
||||
};
|
||||
std::array<TextureUnit, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_units;
|
||||
|
||||
@@ -98,8 +98,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
||||
return matrix;
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
|
||||
: VideoCore::RendererBase{window} {}
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system)
|
||||
: VideoCore::RendererBase{window}, system{system} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
@@ -171,10 +171,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
Memory::GetPointer(framebuffer_addr),
|
||||
gl_framebuffer_data.data(), true);
|
||||
|
||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||
|
||||
// Update existing texture
|
||||
@@ -182,14 +178,11 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
// they differ from the LCD resolution.
|
||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||
// framebuffer sizes. We should make sure that this cannot happen.
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
|
||||
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
||||
gl_framebuffer_data.data());
|
||||
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||
framebuffer.height, screen_info.texture.gl_format,
|
||||
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -199,17 +192,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
||||
*/
|
||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture) {
|
||||
state.texture_units[0].texture = texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
|
||||
// Update existing texture
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -249,26 +233,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
sizeof(ScreenRectVertex));
|
||||
|
||||
// Allocate textures for the screen
|
||||
screen_info.texture.resource.Create();
|
||||
screen_info.texture.resource.Create(GL_TEXTURE_2D);
|
||||
|
||||
// Allocation of storage is deferred until the first frame, when we
|
||||
// know the framebuffer size.
|
||||
|
||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
const GLuint texture = screen_info.texture.resource.handle;
|
||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||
|
||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
|
||||
// Clear screen to black
|
||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||
}
|
||||
@@ -279,25 +250,24 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
}
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
|
||||
}
|
||||
|
||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
|
||||
texture.width = framebuffer.width;
|
||||
texture.height = framebuffer.height;
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
internal_format = GL_RGBA;
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA;
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||
@@ -306,15 +276,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
state.texture_units[0].texture = texture.resource.handle;
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
|
||||
texture.gl_format, texture.gl_type, nullptr);
|
||||
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
||||
@@ -356,7 +320,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
}};
|
||||
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
|
||||
@@ -12,6 +12,10 @@
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
@@ -41,7 +45,7 @@ struct ScreenInfo {
|
||||
|
||||
class RendererOpenGL : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& window, Core::System& system);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
@@ -72,6 +76,8 @@ private:
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
Core::System& system;
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
// OpenGL object IDs
|
||||
|
||||
@@ -25,7 +25,7 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 p
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::HADD2_C:
|
||||
case OpCode::Id::HMUL2_C:
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
case OpCode::Id::HADD2_R:
|
||||
case OpCode::Id::HMUL2_R:
|
||||
return GetRegister(instr.gpr20);
|
||||
|
||||
@@ -26,7 +26,7 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u3
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
const bool input_signed = instr.conversion.is_input_signed;
|
||||
@@ -72,7 +72,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
@@ -110,7 +110,7 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -27,14 +27,14 @@ u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::FFMA_CR: {
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
GetRegister(instr.gpr39)};
|
||||
}
|
||||
case OpCode::Id::FFMA_RR:
|
||||
return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::FFMA_RC: {
|
||||
return {GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
}
|
||||
case OpCode::Id::FFMA_IMM:
|
||||
return {GetImmediate19(instr), GetRegister(instr.gpr39)};
|
||||
|
||||
@@ -25,7 +25,7 @@ u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u3
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
|
||||
|
||||
@@ -39,13 +39,14 @@ u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), instr.hfma2.type_reg39,
|
||||
GetRegister(instr.gpr39)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::HFMA2_RC:
|
||||
neg_b = instr.hfma2.negate_b;
|
||||
neg_c = instr.hfma2.negate_c;
|
||||
return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
|
||||
instr.hfma2.type_b, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
instr.hfma2.type_b,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::HFMA2_RR:
|
||||
neg_b = instr.hfma2.rr.negate_b;
|
||||
neg_c = instr.hfma2.rr.negate_c;
|
||||
|
||||
@@ -23,7 +23,7 @@ u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code,
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
Node index = GetRegister(instr.gpr8);
|
||||
|
||||
const Node op_a =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, index);
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 0, index);
|
||||
|
||||
switch (instr.ld_c.type.Value()) {
|
||||
case Tegra::Shader::UniformType::Single:
|
||||
@@ -89,7 +89,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
|
||||
case Tegra::Shader::UniformType::Double: {
|
||||
const Node op_b =
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index);
|
||||
GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
|
||||
|
||||
SetTemporal(bb, 0, op_a);
|
||||
SetTemporal(bb, 1, op_b);
|
||||
@@ -104,19 +104,42 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
}
|
||||
case OpCode::Id::LD_L: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
|
||||
static_cast<unsigned>(instr.ld_l.unknown.Value()));
|
||||
static_cast<u32>(instr.ld_l.unknown.Value()));
|
||||
|
||||
const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<s32>(instr.smem_imm)));
|
||||
const Node lmem = GetLocalMemory(index);
|
||||
const auto GetLmem = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
immediate_offset);
|
||||
return GetLocalMemory(address);
|
||||
};
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bytes32:
|
||||
SetRegister(bb, instr.gpr0, lmem);
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
case Tegra::Shader::StoreType::Bits128: {
|
||||
const u32 count = [&]() {
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
return 1;
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
return 2;
|
||||
case Tegra::Shader::StoreType::Bits128:
|
||||
return 4;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return 0;
|
||||
}
|
||||
}();
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetTemporal(bb, i, GetLmem(i * 4));
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
|
||||
static_cast<unsigned>(instr.ldst_sl.type.Value()));
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -142,7 +165,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
ASSERT(cbuf != nullptr);
|
||||
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
|
||||
ASSERT(cbuf_offset_imm != nullptr);
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue() * 4;
|
||||
const auto cbuf_offset = cbuf_offset_imm->GetValue();
|
||||
|
||||
bb.push_back(Comment(
|
||||
fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)));
|
||||
@@ -202,12 +225,20 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
|
||||
static_cast<u32>(instr.st_l.unknown.Value()));
|
||||
|
||||
const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
Immediate(static_cast<s32>(instr.smem_imm)));
|
||||
const auto GetLmemAddr = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
|
||||
};
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bytes32:
|
||||
SetLocalMemory(bb, index, GetRegister(instr.gpr0));
|
||||
case Tegra::Shader::StoreType::Bits128:
|
||||
SetLocalMemory(bb, GetLmemAddr(12), GetRegister(instr.gpr0.Value() + 3));
|
||||
SetLocalMemory(bb, GetLmemAddr(8), GetRegister(instr.gpr0.Value() + 2));
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
SetLocalMemory(bb, GetLmemAddr(4), GetRegister(instr.gpr0.Value() + 1));
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
SetLocalMemory(bb, GetLmemAddr(0), GetRegister(instr.gpr0));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
|
||||
@@ -324,15 +355,18 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
case Tegra::Shader::TextureQueryType::Dimension: {
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
MetaTexture meta{sampler, element};
|
||||
const Node value = Operation(OperationCode::F4TextureQueryDimensions,
|
||||
std::move(meta), GetRegister(instr.gpr8));
|
||||
SetTemporal(bb, element, value);
|
||||
if (instr.txq.IsComponentEnabled(element)) {
|
||||
MetaTexture meta{sampler, element};
|
||||
const Node value = Operation(OperationCode::F4TextureQueryDimensions,
|
||||
std::move(meta), GetRegister(instr.gpr8));
|
||||
SetTemporal(bb, indexer++, value);
|
||||
}
|
||||
}
|
||||
for (u32 i = 0; i < 4; ++i) {
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
|
||||
}
|
||||
break;
|
||||
@@ -734,4 +768,4 @@ std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
|
||||
return {coord_count, total_coord_count};
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
} // namespace VideoCommon::Shader
|
||||
|
||||
@@ -23,7 +23,7 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
} else if (instr.is_b_gpr) {
|
||||
return GetRegister(instr.gpr20);
|
||||
} else {
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
|
||||
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
|
||||
}
|
||||
}();
|
||||
|
||||
|
||||
@@ -32,13 +32,14 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||
auto [is_merge, op_b, op_c] = [&]() -> std::tuple<bool, Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::XMAD_CR:
|
||||
return {instr.xmad.merge_56, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
return {instr.xmad.merge_56,
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
|
||||
GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RR:
|
||||
return {instr.xmad.merge_37, GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::XMAD_RC:
|
||||
return {false, GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset())};
|
||||
case OpCode::Id::XMAD_IMM:
|
||||
return {instr.xmad.merge_37, Immediate(static_cast<u32>(instr.xmad.imm20_16)),
|
||||
GetRegister(instr.gpr39)};
|
||||
|
||||
@@ -236,6 +236,11 @@ private:
|
||||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
||||
|
||||
ConstBuffer() = default;
|
||||
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
}
|
||||
@@ -249,7 +254,11 @@ public:
|
||||
}
|
||||
|
||||
u32 GetSize() const {
|
||||
return max_offset + 1;
|
||||
return max_offset + sizeof(float);
|
||||
}
|
||||
|
||||
u32 GetMaxOffset() const {
|
||||
return max_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -50,6 +50,24 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
||||
}
|
||||
}
|
||||
|
||||
bool SurfaceTargetIsArray(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return false;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return true;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
|
||||
switch (format) {
|
||||
case Tegra::DepthFormat::S8_Z24_UNORM:
|
||||
|
||||
@@ -109,8 +109,7 @@ enum class SurfaceType {
|
||||
ColorTexture = 0,
|
||||
Depth = 1,
|
||||
DepthStencil = 2,
|
||||
Fill = 3,
|
||||
Invalid = 4,
|
||||
Invalid = 3,
|
||||
};
|
||||
|
||||
enum class SurfaceTarget {
|
||||
@@ -441,6 +440,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
|
||||
|
||||
bool SurfaceTargetIsLayered(SurfaceTarget target);
|
||||
|
||||
bool SurfaceTargetIsArray(SurfaceTarget target);
|
||||
|
||||
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
|
||||
|
||||
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
|
||||
|
||||
@@ -182,7 +182,7 @@ struct TICEntry {
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> height_minus_1;
|
||||
BitField<16, 15, u32> depth_minus_1;
|
||||
BitField<16, 14, u32> depth_minus_1;
|
||||
};
|
||||
union {
|
||||
BitField<6, 13, u32> mip_lod_bias;
|
||||
@@ -317,7 +317,6 @@ struct FullTextureInfo {
|
||||
u32 index;
|
||||
TICEntry tic;
|
||||
TSCEntry tsc;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
/// Returns the number of bytes per pixel of the input texture format.
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system) {
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
|
||||
@@ -6,6 +6,10 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
@@ -20,7 +24,8 @@ class RendererBase;
|
||||
* @note The returned renderer instance is simply allocated. Its Init()
|
||||
* function still needs to be called to fully complete its setup.
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system);
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
|
||||
@@ -29,6 +29,15 @@ void EmuThread::run() {
|
||||
|
||||
stop_run = false;
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
|
||||
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
||||
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
|
||||
emit LoadProgress(stage, value, total);
|
||||
});
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
// holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
||||
@@ -22,6 +22,10 @@ class GGLWidgetInternal;
|
||||
class GMainWindow;
|
||||
class GRenderWindow;
|
||||
|
||||
namespace VideoCore {
|
||||
enum class LoadCallbackStage;
|
||||
}
|
||||
|
||||
class EmuThread : public QThread {
|
||||
Q_OBJECT
|
||||
|
||||
@@ -75,7 +79,7 @@ public:
|
||||
private:
|
||||
bool exec_step = false;
|
||||
bool running = false;
|
||||
std::atomic<bool> stop_run{false};
|
||||
std::atomic_bool stop_run{false};
|
||||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
@@ -101,6 +105,8 @@ signals:
|
||||
void DebugModeLeft();
|
||||
|
||||
void ErrorThrown(Core::System::ResultStatus, std::string);
|
||||
|
||||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
};
|
||||
|
||||
class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||
|
||||
@@ -370,6 +370,8 @@ void Config::ReadValues() {
|
||||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||
Settings::values.use_disk_shader_cache =
|
||||
qt_config->value("use_disk_shader_cache", false).toBool();
|
||||
Settings::values.use_accurate_gpu_emulation =
|
||||
qt_config->value("use_accurate_gpu_emulation", false).toBool();
|
||||
|
||||
@@ -629,6 +631,7 @@ void Config::SaveValues() {
|
||||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||
qt_config->setValue("use_disk_shader_cache", Settings::values.use_disk_shader_cache);
|
||||
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
|
||||
@@ -62,9 +62,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
|
||||
const QColor new_bg_color = QColorDialog::getColor(bg_color);
|
||||
if (!new_bg_color.isValid())
|
||||
return;
|
||||
bg_color = new_bg_color;
|
||||
ui->bg_button->setStyleSheet(
|
||||
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
|
||||
UpdateBackgroundColorButton(new_bg_color);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -75,11 +73,10 @@ void ConfigureGraphics::setConfiguration() {
|
||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||
ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
|
||||
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue);
|
||||
ui->bg_button->setStyleSheet(
|
||||
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
|
||||
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||
Settings::values.bg_blue));
|
||||
}
|
||||
|
||||
void ConfigureGraphics::applyConfiguration() {
|
||||
@@ -87,8 +84,19 @@ void ConfigureGraphics::applyConfiguration() {
|
||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||
Settings::values.frame_limit = ui->frame_limit->value();
|
||||
Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
|
||||
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||
}
|
||||
|
||||
void ConfigureGraphics::UpdateBackgroundColorButton(QColor color) {
|
||||
bg_color = color;
|
||||
|
||||
QPixmap pixmap(ui->bg_button->size());
|
||||
pixmap.fill(bg_color);
|
||||
|
||||
const QIcon color_icon(pixmap);
|
||||
ui->bg_button->setIcon(color_icon);
|
||||
}
|
||||
|
||||
@@ -23,6 +23,8 @@ public:
|
||||
private:
|
||||
void setConfiguration();
|
||||
|
||||
void UpdateBackgroundColorButton(QColor color);
|
||||
|
||||
std::unique_ptr<Ui::ConfigureGraphics> ui;
|
||||
QColor bg_color;
|
||||
};
|
||||
|
||||
@@ -49,6 +49,13 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_disk_shader_cache">
|
||||
<property name="text">
|
||||
<string>Use disk shader cache</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
|
||||
<property name="text">
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/timer.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
@@ -155,8 +154,6 @@ std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitO
|
||||
switch (object.GetHandleType()) {
|
||||
case Kernel::HandleType::ReadableEvent:
|
||||
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::ReadableEvent&>(object));
|
||||
case Kernel::HandleType::Timer:
|
||||
return std::make_unique<WaitTreeTimer>(static_cast<const Kernel::Timer&>(object));
|
||||
case Kernel::HandleType::Thread:
|
||||
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
|
||||
default:
|
||||
@@ -348,23 +345,6 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeEvent::GetChildren() const {
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeTimer::WaitTreeTimer(const Kernel::Timer& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeTimer::~WaitTreeTimer() = default;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
|
||||
const auto& timer = static_cast<const Kernel::Timer&>(object);
|
||||
|
||||
list.push_back(std::make_unique<WaitTreeText>(
|
||||
tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
|
||||
list.push_back(
|
||||
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
|
||||
: thread_list(list) {}
|
||||
WaitTreeThreadList::~WaitTreeThreadList() = default;
|
||||
|
||||
@@ -20,7 +20,6 @@ namespace Kernel {
|
||||
class ReadableEvent;
|
||||
class WaitObject;
|
||||
class Thread;
|
||||
class Timer;
|
||||
} // namespace Kernel
|
||||
|
||||
class WaitTreeThread;
|
||||
@@ -150,15 +149,6 @@ public:
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeTimer : public WaitTreeWaitObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeTimer(const Kernel::Timer& object);
|
||||
~WaitTreeTimer() override;
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeThreadList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
|
||||
@@ -43,6 +43,7 @@ QProgressBar {
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #0ab9e6;
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
@@ -53,7 +54,8 @@ QProgressBar {
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
background-color: #ff3c28;
|
||||
width: 1px;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user