Compare commits

...

56 Commits

Author SHA1 Message Date
N00byKing
08c6ac02cf (Hopefully) Fix MinGW Build 2018-02-25 13:40:22 +01:00
N00byKing
2b41c6e573 Add UnmapSharedMemory
C++11 requires spaces on the Identifier

Add inttypes include

clang
2018-02-25 11:38:06 +01:00
bunnei
7f0ecbf859 Merge pull request #211 from shinyquagsire23/time_local
time: Add GetStandardLocalSystemClock, used by libnx
2018-02-22 01:09:01 -05:00
bunnei
fa28dbe0f3 Merge pull request #209 from MerryMage/f/scheduler-shutdown
core: Fix scheduler-shutdown related crash
2018-02-22 01:07:54 -05:00
shinyquagsire23
944132dbe5 time: Add GetStandardLocalSystemClock, used by libnx 2018-02-21 18:43:05 -07:00
MerryMage
1cdc74c5e9 core: Fix scheduler-shutdown related crash 2018-02-21 16:38:18 +00:00
bunnei
6a2197806e Merge pull request #206 from mailwl/aoc-listaddoncontent
Service/AOC: stub ListAddOnContent function
2018-02-20 10:45:50 -05:00
bunnei
587f22b610 Merge pull request #205 from bunnei/more-puyo-stubs
Stub several friend:a and acc:u0 service functions
2018-02-20 10:44:55 -05:00
mailwl
46931a9566 Service/AOC: stub ListAddOnContent function 2018-02-20 10:30:12 +03:00
bunnei
678574972a acc_u0: Stub ListOpenUsers service function. 2018-02-19 17:39:41 -05:00
bunnei
7bee3427d0 service: Add Friend service interface. 2018-02-19 17:34:02 -05:00
bunnei
1d491d636d logging: Add category for Friend service. 2018-02-19 17:31:54 -05:00
bunnei
23fe6f5be3 Merge pull request #202 from bunnei/scheduler-cleanup
Scheduler cleanup
2018-02-19 17:23:05 -05:00
bunnei
8db80d8389 scheduler: Cleanup based on PR feedback. 2018-02-19 16:46:42 -05:00
bunnei
ad55d22130 Merge pull request #203 from Subv/ensure_save_data
AM: Corrected the response in EnsureSaveData.
2018-02-19 15:32:54 -05:00
Subv
5ab285f1f9 AM: Corrected the response in EnsureSaveData.
The values are still unknown and the function is still considered a stub.
Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-18 18:09:52 -05:00
bunnei
ac81c02ed9 kernel: Use Scheduler class for threading. 2018-02-18 15:17:16 -05:00
bunnei
c78d495161 kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module. 2018-02-18 14:58:40 -05:00
bunnei
2d4a6883bc core: Use shared_ptr for cpu_core. 2018-02-18 14:52:09 -05:00
bunnei
cec0d4f191 kernel: Remove unused address_arbiter code. 2018-02-18 14:46:11 -05:00
bunnei
de43db3400 Merge pull request #198 from N00byKing/clang
Use Docker for Build Target clang-format for travis.
2018-02-18 14:12:11 -05:00
bunnei
ec39c9eb32 Merge pull request #201 from Subv/ipc_delay_
Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
2018-02-18 14:11:34 -05:00
bunnei
5babad5de5 Merge pull request #200 from Subv/bufferproducerfence
Make the fence handling in Vi a little less of a hack.
2018-02-18 14:11:04 -05:00
Subv
94ee8fc97b Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.
Ported from citra PR #3091

The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch.

This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
2018-02-18 13:25:48 -05:00
N00byKing
b36ce74d18 Update build.sh 2018-02-18 01:01:24 +01:00
bunnei
f6e548fbc0 Merge pull request #199 from FernandoS27/update_dynarmic
Updated Dynarmic
2018-02-17 14:32:17 -05:00
Subv
416f692f6e nvmap: Make IocFromId return the same existing handle instead of creating a new one.
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17 14:01:01 -05:00
Subv
d758332425 Parcel: Ensure we don't read past the end of the parcels in Vi. 2018-02-17 14:00:44 -05:00
Subv
2662de6e52 Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel. 2018-02-17 14:00:30 -05:00
Subv
1b64160d83 Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-17 13:59:45 -05:00
FernandoS27
bd6432f1ff updated dynarmic 2018-02-17 14:57:32 -04:00
bunnei
3388208597 Merge pull request #197 from mailwl/hid
Service/hid: stub some functions
2018-02-16 20:55:26 -05:00
N00byKing
947831ff1e Use Docker for Build Target clang-format for travis.
This uses the (apparently) more stable Ubuntu Repo instead of the LLVM one.
2018-02-16 22:21:31 +01:00
mailwl
6797d4a907 Service/hid: stub some functions 2018-02-16 06:15:05 +03:00
bunnei
98ffad4303 Merge pull request #195 from bunnei/shared-font
pl_u: Add basic support for shared fonts.
2018-02-15 17:22:59 -05:00
Subv
7a1917e0fd nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT. 2018-02-14 22:57:57 -05:00
Subv
35d0d06885 Vi: Mark the fences as valid in the DequeueBuffer response parcel. 2018-02-14 22:57:56 -05:00
Subv
d18446f63a Vi: Added a missing u32 in the DequeueBuffer response parcel. 2018-02-14 22:57:56 -05:00
Subv
b78ffc4abf Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel. 2018-02-14 22:57:55 -05:00
Subv
8dee5663b3 Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel. 2018-02-14 22:57:54 -05:00
bunnei
df008a159b shared_memory: Remove some checks. 2018-02-14 22:24:06 -05:00
bunnei
42c062c620 pl_u: Implement basic shared font loading from RAM dump. 2018-02-14 22:22:41 -05:00
bunnei
fa58d95027 log: Add logging category for NS services. 2018-02-14 21:43:11 -05:00
bunnei
e017184445 hid: Stub GetVibrationDeviceInfo and SendVibrationValues. 2018-02-14 21:16:27 -05:00
bunnei
db873a232c Merge pull request #188 from bunnei/refactor-buffer-descriptor
Refactor IPC buffer descriptor interface
2018-02-14 18:31:53 -05:00
bunnei
88bfec37ce hle_ipc: Remove const from WriteBuffer size. 2018-02-14 14:21:10 -05:00
bunnei
756e9f1484 Merge pull request #192 from jroweboy/fix-fps
Fix fps counter to correctly measure frame end when there was no frame to draw
2018-02-14 13:48:33 -05:00
bunnei
6fd19f05f1 hle_ipc: Add GetReadBufferSize and check write buffer size. 2018-02-14 00:14:17 -05:00
bunnei
516a95721c service: Remove remaining uses of BufferDescriptor*. 2018-02-13 23:54:13 -05:00
bunnei
d6e52581ac audio: Use WriteBuffer instead of BufferDescriptorB. 2018-02-13 23:54:12 -05:00
bunnei
f16bb1dfcf vi: Eliminate direct usage of BufferDescriptorB. 2018-02-13 23:54:12 -05:00
bunnei
d42e77797e nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl. 2018-02-13 23:54:12 -05:00
bunnei
8f84665775 vi: Use ReadBuffer/WriteBuffer functions for TransactParcel. 2018-02-13 23:54:11 -05:00
bunnei
fc1b425520 hle_ipc: Add helper functions for reading and writing buffers. 2018-02-13 23:54:07 -05:00
bunnei
1ce6fff064 hle_ipc: Add helper functions for reading and writing buffers. 2018-02-13 23:26:03 -05:00
bunnei
4f8ee5e456 vi: Fix TransactParcelAuto to support both buffer formats. 2018-02-13 23:26:01 -05:00
53 changed files with 989 additions and 622 deletions

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@@ -3,16 +3,11 @@ matrix:
include:
- os: linux
env: NAME="clang-format"
sudo: required
dist: trusty
addons:
apt:
sources:
- sourceline: 'deb http://apt.llvm.org/trusty/ llvm-toolchain-trusty-6.0 main'
key_url: 'https://apt.llvm.org/llvm-snapshot.gpg.key'
- sourceline: 'deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main'
packages:
- clang-format-6.0
script: "./.travis/clang-format/script.sh"
services: docker
install: "./.travis/clang-format/deps.sh"
script: "./.travis/clang-format/build.sh"
- os: linux
env: NAME="linux build"
sudo: required

3
.travis/clang-format/build.sh Executable file
View File

@@ -0,0 +1,3 @@
#!/bin/bash -ex
docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash -ex /yuzu/.travis/clang-format/docker.sh

3
.travis/clang-format/deps.sh Executable file
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@@ -0,0 +1,3 @@
#!/bin/sh -ex
docker pull ubuntu:18.04

8
.travis/clang-format/docker.sh Executable file
View File

@@ -0,0 +1,8 @@
#!/bin/bash -ex
apt-get update
apt-get install -y clang-format-6.0
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh

View File

@@ -35,11 +35,14 @@ namespace Log {
SUB(Service, ACC) \
SUB(Service, Audio) \
SUB(Service, AM) \
SUB(Service, AOC) \
SUB(Service, APM) \
SUB(Service, Friend) \
SUB(Service, FS) \
SUB(Service, HID) \
SUB(Service, LM) \
SUB(Service, NIFM) \
SUB(Service, NS) \
SUB(Service, NVDRV) \
SUB(Service, PCTL) \
SUB(Service, SET) \

View File

@@ -51,12 +51,15 @@ enum class Class : ClassType {
/// should have its own subclass.
Service_ACC, ///< The ACC (Accounts) service
Service_AM, ///< The AM (Applet manager) service
Service_AOC, ///< The AOC (AddOn Content) service
Service_APM, ///< The APM (Performance) service
Service_Audio, ///< The Audio (Audio control) service
Service_Friend, ///< The friend service
Service_FS, ///< The FS (Filesystem) service
Service_HID, ///< The HID (Human interface device) service
Service_LM, ///< The LM (Logger) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
Service_PCTL, ///< The PCTL (Parental control) service
Service_SET, ///< The SET (Settings) service

View File

@@ -28,8 +28,6 @@ add_library(core STATIC
hle/config_mem.h
hle/ipc.h
hle/ipc_helpers.h
hle/kernel/address_arbiter.cpp
hle/kernel/address_arbiter.h
hle/kernel/client_port.cpp
hle/kernel/client_port.h
hle/kernel/client_session.cpp
@@ -55,6 +53,8 @@ add_library(core STATIC
hle/kernel/process.h
hle/kernel/resource_limit.cpp
hle/kernel/resource_limit.h
hle/kernel/scheduler.cpp
hle/kernel/scheduler.h
hle/kernel/server_port.cpp
hle/kernel/server_port.h
hle/kernel/server_session.cpp
@@ -112,6 +112,10 @@ add_library(core STATIC
hle/service/filesystem/filesystem.h
hle/service/filesystem/fsp_srv.cpp
hle/service/filesystem/fsp_srv.h
hle/service/friend/friend.cpp
hle/service/friend/friend.h
hle/service/friend/friend_a.cpp
hle/service/friend/friend_a.h
hle/service/hid/hid.cpp
hle/service/hid/hid.h
hle/service/lm/lm.cpp
@@ -124,6 +128,10 @@ add_library(core STATIC
hle/service/nifm/nifm_s.h
hle/service/nifm/nifm_u.cpp
hle/service/nifm/nifm_u.h
hle/service/ns/ns.cpp
hle/service/ns/ns.h
hle/service/ns/pl_u.cpp
hle/service/ns/pl_u.h
hle/service/nvdrv/devices/nvdevice.h
hle/service/nvdrv/devices/nvdisp_disp0.cpp
hle/service/nvdrv/devices/nvdisp_disp0.h

View File

@@ -133,22 +133,24 @@ void System::Reschedule() {
}
reschedule_pending = false;
Kernel::Reschedule();
Core::System::GetInstance().Scheduler().Reschedule();
}
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
LOG_DEBUG(HW_Memory, "initialized OK");
CoreTiming::Init();
switch (Settings::values.cpu_core) {
case Settings::CpuCore::Unicorn:
cpu_core = std::make_unique<ARM_Unicorn>();
cpu_core = std::make_shared<ARM_Unicorn>();
break;
case Settings::CpuCore::Dynarmic:
default:
#ifdef ARCHITECTURE_x86_64
cpu_core = std::make_unique<ARM_Dynarmic>();
cpu_core = std::make_shared<ARM_Dynarmic>();
#else
cpu_core = std::make_unique<ARM_Unicorn>();
cpu_core = std::make_shared<ARM_Unicorn>();
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
break;
@@ -158,9 +160,9 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
telemetry_session = std::make_unique<Core::TelemetrySession>();
CoreTiming::Init();
HW::Init();
Kernel::Init(system_mode);
scheduler = std::make_unique<Kernel::Scheduler>(cpu_core.get());
Service::Init();
GDBStub::Init();
@@ -188,15 +190,18 @@ void System::Shutdown() {
perf_results.frametime * 1000.0);
// Shutdown emulation session
GDBStub::Shutdown();
VideoCore::Shutdown();
GDBStub::Shutdown();
Service::Shutdown();
scheduler = nullptr;
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
cpu_core = nullptr;
app_loader = nullptr;
telemetry_session = nullptr;
gpu_core = nullptr;
cpu_core = nullptr;
CoreTiming::Shutdown();
app_loader = nullptr;
LOG_DEBUG(Core, "Shutdown OK");
}

View File

@@ -7,6 +7,7 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/scheduler.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/perf_stats.h"
@@ -107,6 +108,10 @@ public:
return *gpu_core;
}
Kernel::Scheduler& Scheduler() {
return *scheduler;
}
PerfStats perf_stats;
FrameLimiter frame_limiter;
@@ -140,9 +145,8 @@ private:
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
///< ARM11 CPU core
std::unique_ptr<ARM_Interface> cpu_core;
std::shared_ptr<ARM_Interface> cpu_core;
std::unique_ptr<Kernel::Scheduler> scheduler;
std::unique_ptr<Tegra::GPU> gpu_core;
/// When true, signals that a reschedule should happen

View File

@@ -91,6 +91,10 @@ struct BufferDescriptorX {
address |= static_cast<VAddr>(address_bits_36_38) << 36;
return address;
}
u64 Size() const {
return static_cast<u64>(size);
}
};
static_assert(sizeof(BufferDescriptorX) == 8, "BufferDescriptorX size is incorrect");

View File

@@ -1,91 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/thread.h"
#include "core/memory.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
AddressArbiter::AddressArbiter() {}
AddressArbiter::~AddressArbiter() {}
SharedPtr<AddressArbiter> AddressArbiter::Create(std::string name) {
SharedPtr<AddressArbiter> address_arbiter(new AddressArbiter);
address_arbiter->name = std::move(name);
return address_arbiter;
}
ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, s32 value,
u64 nanoseconds) {
switch (type) {
// Signal thread(s) waiting for arbitrate address...
case ArbitrationType::Signal:
// Negative value means resume all threads
if (value < 0) {
ArbitrateAllThreads(address);
} else {
// Resume first N threads
for (int i = 0; i < value; i++)
ArbitrateHighestPriorityThread(address);
}
break;
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) < value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
}
break;
case ArbitrationType::WaitIfLessThanWithTimeout:
if ((s32)Memory::Read32(address) < value) {
Kernel::WaitCurrentThread_ArbitrateAddress(address);
GetCurrentThread()->WakeAfterDelay(nanoseconds);
}
break;
case ArbitrationType::DecrementAndWaitIfLessThan: {
s32 memory_value = Memory::Read32(address);
if (memory_value < value) {
// Only change the memory value if the thread should wait
Memory::Write32(address, (s32)memory_value - 1);
Kernel::WaitCurrentThread_ArbitrateAddress(address);
}
break;
}
case ArbitrationType::DecrementAndWaitIfLessThanWithTimeout: {
s32 memory_value = Memory::Read32(address);
if (memory_value < value) {
// Only change the memory value if the thread should wait
Memory::Write32(address, (s32)memory_value - 1);
Kernel::WaitCurrentThread_ArbitrateAddress(address);
GetCurrentThread()->WakeAfterDelay(nanoseconds);
}
break;
}
default:
LOG_ERROR(Kernel, "unknown type=%d", type);
return ERR_INVALID_ENUM_VALUE_FND;
}
// The calls that use a timeout seem to always return a Timeout error even if they did not put
// the thread to sleep
if (type == ArbitrationType::WaitIfLessThanWithTimeout ||
type == ArbitrationType::DecrementAndWaitIfLessThanWithTimeout) {
return RESULT_TIMEOUT;
}
return RESULT_SUCCESS;
}
} // namespace Kernel

View File

@@ -1,60 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/result.h"
// Address arbiters are an underlying kernel synchronization object that can be created/used via
// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
// semphores.
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
enum class ArbitrationType : u32 {
Signal,
WaitIfLessThan,
DecrementAndWaitIfLessThan,
WaitIfLessThanWithTimeout,
DecrementAndWaitIfLessThanWithTimeout,
};
class AddressArbiter final : public Object {
public:
/**
* Creates an address arbiter.
*
* @param name Optional name used for debugging.
* @returns The created AddressArbiter.
*/
static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
std::string GetTypeName() const override {
return "Arbiter";
}
std::string GetName() const override {
return name;
}
static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
std::string name; ///< Name of address arbiter object (optional)
ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
private:
AddressArbiter();
~AddressArbiter() override;
};
} // namespace Kernel

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@@ -12,6 +12,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/server_session.h"
#include "core/memory.h"
namespace Kernel {
@@ -210,4 +211,98 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(u32_le* dst_cmdbuf, P
return RESULT_SUCCESS;
}
std::vector<u8> HLERequestContext::ReadBuffer() const {
std::vector<u8> buffer;
const bool is_buffer_a{BufferDescriptorA().size() && BufferDescriptorA()[0].Size()};
if (is_buffer_a) {
buffer.resize(BufferDescriptorA()[0].Size());
Memory::ReadBlock(BufferDescriptorA()[0].Address(), buffer.data(), buffer.size());
} else {
buffer.resize(BufferDescriptorX()[0].Size());
Memory::ReadBlock(BufferDescriptorX()[0].Address(), buffer.data(), buffer.size());
}
return buffer;
}
size_t HLERequestContext::WriteBuffer(const void* buffer, size_t size) const {
const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[0].Size()};
ASSERT_MSG(size <= GetWriteBufferSize(), "Size %d is too big", size);
if (is_buffer_b) {
Memory::WriteBlock(BufferDescriptorB()[0].Address(), buffer, size);
} else {
Memory::WriteBlock(BufferDescriptorC()[0].Address(), buffer, size);
}
return size;
}
size_t HLERequestContext::WriteBuffer(const std::vector<u8>& buffer) const {
return WriteBuffer(buffer.data(), buffer.size());
}
size_t HLERequestContext::GetReadBufferSize() const {
const bool is_buffer_a{BufferDescriptorA().size() && BufferDescriptorA()[0].Size()};
return is_buffer_a ? BufferDescriptorA()[0].Size() : BufferDescriptorX()[0].Size();
}
size_t HLERequestContext::GetWriteBufferSize() const {
const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[0].Size()};
return is_buffer_b ? BufferDescriptorB()[0].Size() : BufferDescriptorC()[0].Size();
}
std::string HLERequestContext::Description() const {
if (!command_header) {
return "No command header available";
}
std::ostringstream s;
s << "IPC::CommandHeader: Type:" << static_cast<u32>(command_header->type.Value());
s << ", X(Pointer):" << command_header->num_buf_x_descriptors;
if (command_header->num_buf_x_descriptors) {
s << '[';
for (u64 i = 0; i < command_header->num_buf_x_descriptors; ++i) {
s << "0x" << std::hex << BufferDescriptorX()[i].Size();
if (i < command_header->num_buf_x_descriptors - 1)
s << ", ";
}
s << ']';
}
s << ", A(Send):" << command_header->num_buf_a_descriptors;
if (command_header->num_buf_a_descriptors) {
s << '[';
for (u64 i = 0; i < command_header->num_buf_a_descriptors; ++i) {
s << "0x" << std::hex << BufferDescriptorA()[i].Size();
if (i < command_header->num_buf_a_descriptors - 1)
s << ", ";
}
s << ']';
}
s << ", B(Receive):" << command_header->num_buf_b_descriptors;
if (command_header->num_buf_b_descriptors) {
s << '[';
for (u64 i = 0; i < command_header->num_buf_b_descriptors; ++i) {
s << "0x" << std::hex << BufferDescriptorB()[i].Size();
if (i < command_header->num_buf_b_descriptors - 1)
s << ", ";
}
s << ']';
}
s << ", C(ReceiveList):" << BufferDescriptorC().size();
if (!BufferDescriptorC().empty()) {
s << '[';
for (u64 i = 0; i < BufferDescriptorC().size(); ++i) {
s << "0x" << std::hex << BufferDescriptorC()[i].Size();
if (i < BufferDescriptorC().size() - 1)
s << ", ";
}
s << ']';
}
s << ", data_size:" << command_header->data_size.Value();
return s.str();
}
} // namespace Kernel

View File

@@ -143,6 +143,21 @@ public:
return domain_message_header;
}
/// Helper function to read a buffer using the appropriate buffer descriptor
std::vector<u8> ReadBuffer() const;
/// Helper function to write a buffer using the appropriate buffer descriptor
size_t WriteBuffer(const void* buffer, size_t size) const;
/// Helper function to write a buffer using the appropriate buffer descriptor
size_t WriteBuffer(const std::vector<u8>& buffer) const;
/// Helper function to get the size of the input buffer
size_t GetReadBufferSize() const;
/// Helper function to get the size of the output buffer
size_t GetWriteBufferSize() const;
template <typename T>
SharedPtr<T> GetCopyObject(size_t index) {
ASSERT(index < copy_objects.size());
@@ -187,6 +202,8 @@ public:
return domain_objects.size();
}
std::string Description() const;
private:
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
SharedPtr<Kernel::ServerSession> server_session;

View File

@@ -0,0 +1,134 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core_timing.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/scheduler.h"
namespace Kernel {
Scheduler::Scheduler(ARM_Interface* cpu_core) : cpu_core(cpu_core) {}
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
thread->Stop();
}
}
bool Scheduler::HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
Thread* Scheduler::GetCurrentThread() const {
return current_thread.get();
}
Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->status == THREADSTATUS_RUNNING) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else {
next = ready_queue.pop_first();
}
return next;
}
void Scheduler::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
cpu_core->SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = THREADSTATUS_READY;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
auto previous_process = Kernel::g_current_process;
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
if (previous_process != current_thread->owner_process) {
Kernel::g_current_process = current_thread->owner_process;
SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
}
cpu_core->LoadContext(new_thread->context);
cpu_core->SetTlsAddress(new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
// technically we haven't changed processes, our threads are just paused.
}
}
void Scheduler::Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
}
SwitchContext(next);
}
void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
thread_list.push_back(thread);
ready_queue.prepare(priority);
}
void Scheduler::RemoveThread(Thread* thread) {
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
ASSERT(thread->status == THREADSTATUS_READY);
ready_queue.push_back(priority, thread);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
ASSERT(thread->status == THREADSTATUS_READY);
ready_queue.remove(priority, thread);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
// If thread was ready, adjust queues
if (thread->status == THREADSTATUS_READY)
ready_queue.move(thread, thread->current_priority, priority);
else
ready_queue.prepare(priority);
}
} // namespace Kernel

View File

@@ -0,0 +1,73 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
class Scheduler final {
public:
explicit Scheduler(ARM_Interface* cpu_core);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads();
/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule();
/// Gets the current running thread
Thread* GetCurrentThread() const;
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread, u32 priority);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
/// Schedules a thread that has become "ready"
void ScheduleThread(Thread* thread, u32 priority);
/// Unschedules a thread that was already scheduled
void UnscheduleThread(Thread* thread, u32 priority);
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
private:
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
Thread* PopNextReadyThread();
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
void SwitchContext(Thread* new_thread);
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
ARM_Interface* cpu_core;
};
} // namespace Kernel

View File

@@ -57,6 +57,33 @@ void ServerSession::Acquire(Thread* thread) {
pending_requesting_threads.pop_back();
}
ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) {
auto& domain_message_header = context.GetDomainMessageHeader();
if (domain_message_header) {
// If there is a DomainMessageHeader, then this is CommandType "Request"
const u32 object_id{context.GetDomainMessageHeader()->object_id};
switch (domain_message_header->command) {
case IPC::DomainMessageHeader::CommandType::SendMessage:
return domain_request_handlers[object_id - 1]->HandleSyncRequest(context);
case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: {
LOG_DEBUG(IPC, "CloseVirtualHandle, object_id=0x%08X", object_id);
domain_request_handlers[object_id - 1] = nullptr;
IPC::ResponseBuilder rb{context, 2};
rb.Push(RESULT_SUCCESS);
return RESULT_SUCCESS;
}
}
LOG_CRITICAL(IPC, "Unknown domain command=%d", domain_message_header->command.Value());
ASSERT(false);
}
return RESULT_SUCCESS;
}
ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
// The ServerSession received a sync request, this means that there's new data available
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
@@ -67,46 +94,39 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Kernel::g_current_process,
Kernel::g_handle_table);
// If the session has been converted to a domain, handle the doomain request
ResultCode result = RESULT_SUCCESS;
// If the session has been converted to a domain, handle the domain request
if (IsDomain()) {
auto& domain_message_header = context.GetDomainMessageHeader();
if (domain_message_header) {
// If there is a DomainMessageHeader, then this is CommandType "Request"
const u32 object_id{context.GetDomainMessageHeader()->object_id};
switch (domain_message_header->command) {
case IPC::DomainMessageHeader::CommandType::SendMessage:
return domain_request_handlers[object_id - 1]->HandleSyncRequest(context);
case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: {
LOG_DEBUG(IPC, "CloseVirtualHandle, object_id=0x%08X", object_id);
domain_request_handlers[object_id - 1] = nullptr;
IPC::ResponseBuilder rb{context, 2};
rb.Push(RESULT_SUCCESS);
return RESULT_SUCCESS;
}
}
LOG_CRITICAL(IPC, "Unknown domain command=%d", domain_message_header->command.Value());
ASSERT(false);
}
result = HandleDomainSyncRequest(context);
// If there is no domain header, the regular session handler is used
} else if (hle_handler != nullptr) {
// If this ServerSession has an associated HLE handler, forward the request to it.
result = hle_handler->HandleSyncRequest(context);
}
// If this ServerSession has an associated HLE handler, forward the request to it.
ResultCode result{RESULT_SUCCESS};
if (hle_handler != nullptr) {
// Attempt to translate the incoming request's command buffer.
ResultCode translate_result = TranslateHLERequest(this);
if (translate_result.IsError())
return translate_result;
if (thread->status == THREADSTATUS_RUNNING) {
// Put the thread to sleep until the server replies, it will be awoken in
// svcReplyAndReceive for LLE servers.
thread->status = THREADSTATUS_WAIT_IPC;
result = hle_handler->HandleSyncRequest(context);
} else {
// Add the thread to the list of threads that have issued a sync request with this
// server.
pending_requesting_threads.push_back(std::move(thread));
if (hle_handler != nullptr) {
// For HLE services, we put the request threads to sleep for a short duration to
// simulate IPC overhead, but only if the HLE handler didn't put the thread to sleep for
// other reasons like an async callback. The IPC overhead is needed to prevent
// starvation when a thread only does sync requests to HLE services while a
// lower-priority thread is waiting to run.
// This delay was approximated in a homebrew application by measuring the average time
// it takes for svcSendSyncRequest to return when performing the SetLcdForceBlack IPC
// request to the GSP:GPU service in a n3DS with firmware 11.6. The measured values have
// a high variance and vary between models.
static constexpr u64 IPCDelayNanoseconds = 39000;
thread->WakeAfterDelay(IPCDelayNanoseconds);
} else {
// Add the thread to the list of threads that have issued a sync request with this
// server.
pending_requesting_threads.push_back(std::move(thread));
}
}
// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
@@ -140,9 +160,4 @@ ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& n
return std::make_tuple(std::move(server_session), std::move(client_session));
}
ResultCode TranslateHLERequest(ServerSession* server_session) {
// TODO(Subv): Implement this function once multiple concurrent processes are supported.
return RESULT_SUCCESS;
}
} // namespace Kernel

View File

@@ -21,6 +21,7 @@ class ServerSession;
class Session;
class SessionRequestHandler;
class Thread;
class HLERequestContext;
/**
* Kernel object representing the server endpoint of an IPC session. Sessions are the basic CTR-OS
@@ -116,17 +117,12 @@ private:
*/
static ResultVal<SharedPtr<ServerSession>> Create(std::string name = "Unknown");
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
/// object handle.
ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
/// When set to True, converts the session to a domain at the end of the command
bool convert_to_domain{};
};
/**
* Performs command buffer translation for an HLE IPC request.
* The command buffer from the ServerSession thread's TLS is copied into a
* buffer and all descriptors in the buffer are processed.
* TODO(Subv): Implement this function, currently we do not support multiple processes running at
* once, but once that is implemented we'll need to properly translate all descriptors
* in the command buffer.
*/
ResultCode TranslateHLERequest(ServerSession* server_session);
} // namespace Kernel

View File

@@ -111,13 +111,6 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
return ERR_INVALID_COMBINATION;
}
// Heap-backed memory blocks can not be mapped with other_permissions = DontCare
if (base_address != 0 && other_permissions == MemoryPermission::DontCare) {
LOG_ERROR(Kernel, "cannot map id=%u, address=0x%llx name=%s, permissions don't match",
GetObjectId(), address, name.c_str());
return ERR_INVALID_COMBINATION;
}
// Error out if the provided permissions are not compatible with what the creator process needs.
if (other_permissions != MemoryPermission::DontCare &&
static_cast<u32>(this->permissions) & ~static_cast<u32>(other_permissions)) {
@@ -126,12 +119,6 @@ ResultCode SharedMemory::Map(Process* target_process, VAddr address, MemoryPermi
return ERR_WRONG_PERMISSION;
}
// TODO(Subv): Check for the Shared Device Mem flag in the creator process.
/*if (was_created_with_shared_device_mem && address != 0) {
return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::OS,
ErrorSummary::InvalidArgument, ErrorLevel::Usage);
}*/
// TODO(Subv): The same process that created a SharedMemory object
// can not map it in its own address space unless it was created with addr=0, result 0xD900182C.

View File

@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -443,6 +444,16 @@ static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 s
return RESULT_SUCCESS;
}
static ResultCode UnmapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size) {
LOG_WARNING(Kernel_SVC,
"called, shared_memory_handle=0x%08X, addr=0x%" PRIx64 ", size=0x%" PRIx64 "",
shared_memory_handle, addr, size);
SharedPtr<SharedMemory> shared_memory = g_handle_table.Get<SharedMemory>(shared_memory_handle);
return shared_memory->Unmap(g_current_process.get(), addr);
}
/// Query process memory
static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
Handle process_handle, u64 addr) {
@@ -483,7 +494,7 @@ static void ExitProcess() {
g_current_process->status = ProcessStatus::Exited;
// Stop all the process threads that are currently waiting for objects.
auto& thread_list = GetThreadList();
auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList();
for (auto& thread : thread_list) {
if (thread->owner_process != g_current_process)
continue;
@@ -585,7 +596,7 @@ static void SleepThread(s64 nanoseconds) {
// Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread.
if (nanoseconds == 0 && !HaveReadyThreads())
if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads())
return;
// Sleep current thread and check for next thread to schedule
@@ -792,7 +803,7 @@ static const FunctionDef SVC_Table[] = {
{0x11, nullptr, "SignalEvent"},
{0x12, nullptr, "ClearEvent"},
{0x13, SvcWrap<MapSharedMemory>, "MapSharedMemory"},
{0x14, nullptr, "UnmapSharedMemory"},
{0x14, SvcWrap<UnmapSharedMemory>, "UnmapSharedMemory"},
{0x15, SvcWrap<CreateTransferMemory>, "CreateTransferMemory"},
{0x16, SvcWrap<CloseHandle>, "CloseHandle"},
{0x17, SvcWrap<ResetSignal>, "ResetSignal"},

View File

@@ -91,6 +91,11 @@ void SvcWrap() {
FuncReturn(func((u32)PARAM(0), PARAM(1), PARAM(2), (u32)PARAM(3)).raw);
}
template <ResultCode func(u32, u64, u64)>
void SvcWrap() {
FuncReturn(func((u32)PARAM(0), PARAM(1), PARAM(2)).raw);
}
template <ResultCode func(u32*, u64, u64, s64)>
void SvcWrap() {
u32 param_1 = 0;

View File

@@ -41,14 +41,6 @@ void Thread::Acquire(Thread* thread) {
// us to simply use a pool index or similar.
static Kernel::HandleTable wakeup_callback_handle_table;
// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
static SharedPtr<Thread> current_thread;
// The first available thread id at startup
static u32 next_thread_id;
@@ -63,10 +55,6 @@ inline static u32 const NewThreadId() {
Thread::Thread() {}
Thread::~Thread() {}
Thread* GetCurrentThread() {
return current_thread.get();
}
/**
* Check if the specified thread is waiting on the specified address to be arbitrated
* @param thread The thread to test
@@ -86,7 +74,7 @@ void Thread::Stop() {
// Clean up thread from ready queue
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
if (status == THREADSTATUS_READY) {
ready_queue.remove(current_priority, this);
Core::System::GetInstance().Scheduler().UnscheduleThread(this, current_priority);
}
status = THREADSTATUS_DEAD;
@@ -109,112 +97,6 @@ void Thread::Stop() {
Kernel::g_current_process->tls_slots[tls_page].reset(tls_slot);
}
Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
u32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
if (!CheckWait_AddressArbiter(thread.get(), address))
continue;
if (thread == nullptr)
continue;
if (thread->current_priority <= priority) {
highest_priority_thread = thread.get();
priority = thread->current_priority;
}
}
// If a thread was arbitrated, resume it
if (nullptr != highest_priority_thread) {
highest_priority_thread->ResumeFromWait();
}
return highest_priority_thread;
}
void ArbitrateAllThreads(u32 address) {
// Resume all threads found to be waiting on the address
for (auto& thread : thread_list) {
if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
static void SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
Core::CPU().SaveContext(previous_thread->context);
if (previous_thread->status == THREADSTATUS_RUNNING) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = THREADSTATUS_READY;
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
auto previous_process = Kernel::g_current_process;
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = THREADSTATUS_RUNNING;
if (previous_process != current_thread->owner_process) {
Kernel::g_current_process = current_thread->owner_process;
SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
}
Core::CPU().LoadContext(new_thread->context);
Core::CPU().SetTlsAddress(new_thread->GetTLSAddress());
} else {
current_thread = nullptr;
// Note: We do not reset the current process and current page table when idling because
// technically we haven't changed processes, our threads are just paused.
}
}
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
static Thread* PopNextReadyThread() {
Thread* next;
Thread* thread = GetCurrentThread();
if (thread && thread->status == THREADSTATUS_RUNNING) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
}
} else {
next = ready_queue.pop_first();
}
return next;
}
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = THREADSTATUS_WAIT_SLEEP;
@@ -229,8 +111,7 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
void ExitCurrentThread() {
Thread* thread = GetCurrentThread();
thread->Stop();
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
Core::System::GetInstance().Scheduler().RemoveThread(thread);
}
/**
@@ -284,6 +165,7 @@ void Thread::ResumeFromWait() {
case THREADSTATUS_WAIT_SYNCH_ANY:
case THREADSTATUS_WAIT_ARB:
case THREADSTATUS_WAIT_SLEEP:
case THREADSTATUS_WAIT_IPC:
break;
case THREADSTATUS_READY:
@@ -307,31 +189,11 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
ready_queue.push_back(current_priority, this);
status = THREADSTATUS_READY;
Core::System::GetInstance().Scheduler().ScheduleThread(this, current_priority);
Core::System::GetInstance().PrepareReschedule();
}
/**
* Prints the thread queue for debugging purposes
*/
static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
} else {
LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority,
GetCurrentThread()->GetObjectId());
}
for (auto& t : thread_list) {
u32 priority = ready_queue.contains(t.get());
if (priority != -1) {
LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
}
}
/**
* Finds a free location for the TLS section of a thread.
* @param tls_slots The TLS page array of the thread's owner process.
@@ -399,8 +261,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread);
thread_list.push_back(thread);
ready_queue.prepare(priority);
Core::System::GetInstance().Scheduler().AddThread(thread, priority);
thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT;
@@ -471,12 +332,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
void Thread::SetPriority(u32 priority) {
ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST,
"Invalid priority value.");
// If thread was ready, adjust queues
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
nominal_priority = current_priority = priority;
}
@@ -490,11 +346,7 @@ void Thread::UpdatePriority() {
}
void Thread::BoostPriority(u32 priority) {
// If thread was ready, adjust queues
if (status == THREADSTATUS_READY)
ready_queue.move(this, current_priority, priority);
else
ready_queue.prepare(priority);
Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
current_priority = priority;
}
@@ -520,25 +372,6 @@ SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
return thread;
}
bool HaveReadyThreads() {
return ready_queue.get_first() != nullptr;
}
void Reschedule() {
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch %u -> %u", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch %u -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> %u", next->GetObjectId());
}
SwitchContext(next);
}
void Thread::SetWaitSynchronizationResult(ResultCode result) {
context.cpu_registers[0] = result.raw;
}
@@ -561,25 +394,18 @@ VAddr Thread::GetCommandBufferAddress() const {
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Gets the current thread
*/
Thread* GetCurrentThread() {
return Core::System::GetInstance().Scheduler().GetCurrentThread();
}
void ThreadingInit() {
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
current_thread = nullptr;
next_thread_id = 1;
}
void ThreadingShutdown() {
current_thread = nullptr;
for (auto& t : thread_list) {
t->Stop();
}
thread_list.clear();
ready_queue.clear();
}
const std::vector<SharedPtr<Thread>>& GetThreadList() {
return thread_list;
}
void ThreadingShutdown() {}
} // namespace Kernel

View File

@@ -40,6 +40,7 @@ enum ThreadStatus {
THREADSTATUS_READY, ///< Ready to run
THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
THREADSTATUS_WAIT_IPC, ///< Waiting for the reply from an IPC request
THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
THREADSTATUS_DORMANT, ///< Created but not yet made ready
@@ -248,28 +249,6 @@ private:
SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
SharedPtr<Process> owner_process);
/**
* Returns whether there are any threads that are ready to run.
*/
bool HaveReadyThreads();
/**
* Reschedules to the next available thread (call after current thread is suspended)
*/
void Reschedule();
/**
* Arbitrate the highest priority thread that is waiting
* @param address The address for which waiting threads should be arbitrated
*/
Thread* ArbitrateHighestPriorityThread(VAddr address);
/**
* Arbitrate all threads currently waiting.
* @param address The address for which waiting threads should be arbitrated
*/
void ArbitrateAllThreads(VAddr address);
/**
* Gets the current thread
*/
@@ -301,9 +280,4 @@ void ThreadingInit();
*/
void ThreadingShutdown();
/**
* Get a const reference to the thread list for debug use
*/
const std::vector<SharedPtr<Thread>>& GetThreadList();
} // namespace Kernel

View File

@@ -65,12 +65,19 @@ void ACC_U0::GetUserExistence(Kernel::HLERequestContext& ctx) {
}
void ACC_U0::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
const auto& output_buffer = ctx.BufferDescriptorC()[0];
Memory::WriteBlock(output_buffer.Address(), user_ids.data(), user_ids.size());
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ACC_U0::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
constexpr std::array<u128, 10> user_ids{DEFAULT_USER_ID};
ctx.WriteBuffer(user_ids.data(), user_ids.size());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_DEBUG(Service_ACC, "called");
}
void ACC_U0::GetProfile(Kernel::HLERequestContext& ctx) {
@@ -104,6 +111,7 @@ ACC_U0::ACC_U0() : ServiceFramework("acc:u0") {
static const FunctionInfo functions[] = {
{1, &ACC_U0::GetUserExistence, "GetUserExistence"},
{2, &ACC_U0::ListAllUsers, "ListAllUsers"},
{3, &ACC_U0::ListOpenUsers, "ListOpenUsers"},
{4, &ACC_U0::GetLastOpenedUser, "GetLastOpenedUser"},
{5, &ACC_U0::GetProfile, "GetProfile"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},

View File

@@ -29,6 +29,7 @@ public:
private:
void GetUserExistence(Kernel::HLERequestContext& ctx);
void ListAllUsers(Kernel::HLERequestContext& ctx);
void ListOpenUsers(Kernel::HLERequestContext& ctx);
void GetLastOpenedUser(Kernel::HLERequestContext& ctx);
void GetProfile(Kernel::HLERequestContext& ctx);
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);

View File

@@ -306,11 +306,11 @@ private:
u64 offset = rp.Pop<u64>();
const auto& output_buffer = ctx.BufferDescriptorC()[0];
const size_t size{ctx.GetWriteBufferSize()};
ASSERT(offset + output_buffer.Size() <= buffer.size());
ASSERT(offset + size <= buffer.size());
Memory::WriteBlock(output_buffer.Address(), buffer.data() + offset, output_buffer.Size());
ctx.WriteBuffer(buffer.data() + offset, size);
IPC::ResponseBuilder rb{ctx, 2};
@@ -378,8 +378,9 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
}
void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) {

View File

@@ -2,16 +2,37 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/aoc/aoc_u.h"
namespace Service {
namespace AOC {
AOC_U::AOC_U() : ServiceFramework("aoc:u") {
static const FunctionInfo functions[] = {
{0, nullptr, "CountAddOnContentByApplicationId"},
{1, nullptr, "ListAddOnContentByApplicationId"},
{2, nullptr, "CountAddOnContent"},
{3, &AOC_U::ListAddOnContent, "ListAddOnContent"},
{4, nullptr, "GetAddOnContentBaseIdByApplicationId"},
{5, nullptr, "GetAddOnContentBaseId"},
{6, nullptr, "PrepareAddOnContentByApplicationId"},
{7, nullptr, "PrepareAddOnContent"},
};
RegisterHandlers(functions);
}
void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
LOG_WARNING(Service_AOC, "(STUBBED) called");
}
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<AOC_U>()->InstallAsService(service_manager);
}
AOC_U::AOC_U() : ServiceFramework("aoc:u") {}
} // namespace AOC
} // namespace Service

View File

@@ -13,6 +13,9 @@ class AOC_U final : public ServiceFramework<AOC_U> {
public:
AOC_U();
~AOC_U() = default;
private:
void ListAddOnContent(Kernel::HLERequestContext& ctx);
};
/// Registers all AOC services with the specified service manager.

View File

@@ -99,8 +99,6 @@ private:
void GetReleasedAudioOutBuffer_1(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
const auto& buffer = ctx.BufferDescriptorB()[0];
// TODO(st4rk): This is how libtransistor currently implements the
// GetReleasedAudioOutBuffer, it should return the key (a VAddr) to the app and this address
// is used to know which buffer should be filled with data and send again to the service
@@ -112,7 +110,7 @@ private:
queue_keys.pop_back();
}
Memory::WriteBlock(buffer.Address(), &key, sizeof(u64));
ctx.WriteBuffer(&key, sizeof(u64));
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
@@ -158,10 +156,8 @@ void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
IPC::RequestParser rp{ctx};
auto& buffer = ctx.BufferDescriptorB()[0];
const std::string audio_interface = "AudioInterface";
Memory::WriteBlock(buffer.Address(), &audio_interface[0], audio_interface.size());
ctx.WriteBuffer(audio_interface.c_str(), audio_interface.size());
IPC::ResponseBuilder rb = rp.MakeBuilder(3, 0, 0);

View File

@@ -53,7 +53,8 @@ private:
}
void RequestUpdateAudioRenderer(Kernel::HLERequestContext& ctx) {
AudioRendererResponseData response_data = {0};
LOG_DEBUG(Service_Audio, "%s", ctx.Description().c_str());
AudioRendererResponseData response_data{};
response_data.section_0_size =
response_data.state_entries.size() * sizeof(AudioRendererStateEntry);
@@ -69,9 +70,7 @@ private:
response_data.state_entries[i].state = 5;
}
auto& buffer = ctx.BufferDescriptorB()[0];
Memory::WriteBlock(buffer.Address(), &response_data, response_data.total_size);
ctx.WriteBuffer(&response_data, response_data.total_size);
IPC::ResponseBuilder rb{ctx, 2};

View File

@@ -33,12 +33,10 @@ private:
IPC::RequestParser rp{ctx};
const s64 offset = rp.Pop<s64>();
const s64 length = rp.Pop<s64>();
const auto& descriptor = ctx.BufferDescriptorB()[0];
LOG_DEBUG(Service_FS, "called, offset=0x%llx, length=0x%llx", offset, length);
// Error checking
ASSERT_MSG(length == descriptor.Size(), "unexpected size difference");
if (length < 0) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(ErrorModule::FS, ErrorDescription::InvalidLength));
@@ -60,7 +58,7 @@ private:
}
// Write the data to memory
Memory::WriteBlock(descriptor.Address(), output.data(), descriptor.Size());
ctx.WriteBuffer(output);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);

View File

@@ -0,0 +1,28 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/friend/friend.h"
#include "core/hle/service/friend/friend_a.h"
namespace Service {
namespace Friend {
void Module::Interface::Unknown(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_Friend, "(STUBBED) called");
}
Module::Interface::Interface(std::shared_ptr<Module> module, const char* name)
: ServiceFramework(name), module(std::move(module)) {}
void InstallInterfaces(SM::ServiceManager& service_manager) {
auto module = std::make_shared<Module>();
std::make_shared<Friend_A>(module)->InstallAsService(service_manager);
}
} // namespace Friend
} // namespace Service

View File

@@ -0,0 +1,29 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service {
namespace Friend {
class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
Interface(std::shared_ptr<Module> module, const char* name);
void Unknown(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;
};
};
/// Registers all Friend services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace Friend
} // namespace Service

View File

@@ -0,0 +1,19 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/friend/friend_a.h"
namespace Service {
namespace Friend {
Friend_A::Friend_A(std::shared_ptr<Module> module)
: Module::Interface(std::move(module), "friend:a") {
static const FunctionInfo functions[] = {
{0, &Friend_A::Unknown, "Unknown"},
};
RegisterHandlers(functions);
}
} // namespace Friend
} // namespace Service

View File

@@ -0,0 +1,18 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/friend/friend.h"
namespace Service {
namespace Friend {
class Friend_A final : public Module::Interface {
public:
explicit Friend_A(std::shared_ptr<Module> module);
};
} // namespace Friend
} // namespace Service

View File

@@ -176,7 +176,10 @@ public:
{0, &Hid::CreateAppletResource, "CreateAppletResource"},
{1, &Hid::ActivateDebugPad, "ActivateDebugPad"},
{11, &Hid::ActivateTouchScreen, "ActivateTouchScreen"},
{21, &Hid::ActivateMouse, "ActivateMouse"},
{31, &Hid::ActivateKeyboard, "ActivateKeyboard"},
{66, &Hid::StartSixAxisSensor, "StartSixAxisSensor"},
{79, &Hid::SetGyroscopeZeroDriftMode, "SetGyroscopeZeroDriftMode"},
{100, &Hid::SetSupportedNpadStyleSet, "SetSupportedNpadStyleSet"},
{102, &Hid::SetSupportedNpadIdType, "SetSupportedNpadIdType"},
{103, &Hid::ActivateNpad, "ActivateNpad"},
@@ -184,9 +187,15 @@ public:
"AcquireNpadStyleSetUpdateEventHandle"},
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault,
"SetNpadJoyAssignmentModeSingleByDefault"},
{124, nullptr, "SetNpadJoyAssignmentModeDual"},
{128, &Hid::SetNpadHandheldActivationMode, "SetNpadHandheldActivationMode"},
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
{203, &Hid::CreateActiveVibrationDeviceList, "CreateActiveVibrationDeviceList"},
{206, &Hid::SendVibrationValues, "SendVibrationValues"},
};
RegisterHandlers(functions);
@@ -222,12 +231,30 @@ private:
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void ActivateMouse(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void ActivateKeyboard(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -266,18 +293,49 @@ private:
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SendVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IActiveVibrationDeviceList>();
LOG_DEBUG(Service_HID, "called");
}
void SendVibrationValues(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
}
};
void ReloadInputDevices() {}

View File

@@ -0,0 +1,16 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service {
namespace NS {
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<PL_U>()->InstallAsService(service_manager);
}
} // namespace NS
} // namespace Service

View File

@@ -0,0 +1,16 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service {
namespace NS {
/// Registers all NS services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace NS
} // namespace Service

View File

@@ -0,0 +1,111 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/ns/pl_u.h"
namespace Service {
namespace NS {
struct FontRegion {
u32 offset;
u32 size;
};
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
static constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
static constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
static constexpr std::array<FontRegion, 6> SHARED_FONT_REGIONS{
FontRegion{0x00000008, 0x001fe764}, FontRegion{0x001fe774, 0x00773e58},
FontRegion{0x009725d4, 0x0001aca8}, FontRegion{0x0098d284, 0x00369cec},
FontRegion{0x00cf6f78, 0x0039b858}, FontRegion{0x010927d8, 0x00019e80},
};
enum class LoadState : u32 {
Loading = 0,
Done = 1,
};
PL_U::PL_U() : ServiceFramework("pl:u") {
static const FunctionInfo functions[] = {
{1, &PL_U::GetLoadState, "GetLoadState"},
{2, &PL_U::GetSize, "GetSize"},
{3, &PL_U::GetSharedMemoryAddressOffset, "GetSharedMemoryAddressOffset"},
{4, &PL_U::GetSharedMemoryNativeHandle, "GetSharedMemoryNativeHandle"}};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
const std::string filepath{FileUtil::GetUserPath(D_SYSDATA_IDX) + SHARED_FONT};
FileUtil::CreateFullPath(filepath); // Create path if not already created
FileUtil::IOFile file(filepath, "rb");
if (file.IsOpen()) {
// Read shared font data
ASSERT(file.GetSize() == SHARED_FONT_MEM_SIZE);
shared_font = std::make_shared<std::vector<u8>>(static_cast<size_t>(file.GetSize()));
file.ReadBytes(shared_font->data(), shared_font->size());
} else {
LOG_WARNING(Service_NS, "Unable to load shared font: %s", filepath.c_str());
}
}
void PL_U::GetLoadState(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id=%d", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(LoadState::Done));
}
void PL_U::GetSize(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id=%d", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].size);
}
void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const u32 font_id{rp.Pop<u32>()};
LOG_DEBUG(Service_NS, "called, font_id=%d", font_id);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(SHARED_FONT_REGIONS[font_id].offset);
}
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
if (shared_font != nullptr) {
// TODO(bunnei): This is a less-than-ideal solution to load a RAM dump of the Switch shared
// font data. This (likely) relies on exact address, size, and offsets from the original
// dump. In the future, we need to replace this with a more robust solution.
// Map backing memory for the font data
Kernel::g_current_process->vm_manager.MapMemoryBlock(SHARED_FONT_MEM_VADDR, shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
// Create shared font memory object
shared_font_mem = Kernel::SharedMemory::Create(
Kernel::g_current_process, SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
}
LOG_DEBUG(Service_NS, "called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(shared_font_mem);
}
} // namespace NS
} // namespace Service

View File

@@ -0,0 +1,33 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/service.h"
namespace Service {
namespace NS {
class PL_U final : public ServiceFramework<PL_U> {
public:
PL_U();
~PL_U() = default;
private:
void GetLoadState(Kernel::HLERequestContext& ctx);
void GetSize(Kernel::HLERequestContext& ctx);
void GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx);
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
/// Handle to shared memory region designated for a shared font
Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem;
/// Backing memory for the shared font data
std::shared_ptr<std::vector<u8>> shared_font;
};
} // namespace NS
} // namespace Service

View File

@@ -17,6 +17,8 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocGetConfigCommand:
return NvOsGetConfigU32(input, output);
case IoctlCommand::IocCtrlEventWaitCommand:
return IocCtrlEventWait(input, output);
}
UNIMPLEMENTED();
return 0;
@@ -45,6 +47,18 @@ u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>&
return 0;
}
u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output) {
IocCtrlEventWaitParams params{};
std::memcpy(&params, input.data(), sizeof(params));
LOG_WARNING(Service_NVDRV, "(STUBBED) called, syncpt_id=%u threshold=%u timeout=%d",
params.syncpt_id, params.threshold, params.timeout);
// TODO(Subv): Implement actual syncpt waiting.
params.value = 0;
std::memcpy(output.data(), &params, sizeof(params));
return 0;
}
} // namespace Devices
} // namespace Nvidia
} // namespace Service

View File

@@ -31,6 +31,7 @@ private:
IocModuleRegRDWRCommand = 0xC008010E,
IocSyncptWaitexCommand = 0xC0100019,
IocSyncptReadMaxCommand = 0xC008001A,
IocCtrlEventWaitCommand = 0xC010001D,
IocGetConfigCommand = 0xC183001B,
};
@@ -41,7 +42,17 @@ private:
};
static_assert(sizeof(IocGetConfigParams) == 387, "IocGetConfigParams is incorrect size");
struct IocCtrlEventWaitParams {
u32_le syncpt_id;
u32_le threshold;
s32_le timeout;
u32_le value;
};
static_assert(sizeof(IocCtrlEventWaitParams) == 16, "IocCtrlEventWaitParams is incorrect size");
u32 NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Devices

View File

@@ -103,11 +103,8 @@ u32 nvmap::IocFromId(const std::vector<u8>& input, std::vector<u8>& output) {
[&](const auto& entry) { return entry.second->id == params.id; });
ASSERT(itr != handles.end());
// Make a new handle for the object
u32 handle = next_handle++;
handles[handle] = itr->second;
params.handle = handle;
// Return the existing handle instead of creating a new one.
params.handle = itr->first;
std::memcpy(output.data(), &params, sizeof(params));
return 0;

View File

@@ -15,9 +15,8 @@ namespace Nvidia {
void NVDRV::Open(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
auto buffer = ctx.BufferDescriptorA()[0];
std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size());
const auto& buffer = ctx.ReadBuffer();
std::string device_name(buffer.begin(), buffer.end());
u32 fd = nvdrv->Open(device_name);
IPC::ResponseBuilder rb{ctx, 4};
@@ -33,25 +32,13 @@ void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
u32 fd = rp.Pop<u32>();
u32 command = rp.Pop<u32>();
std::vector<u8> output(ctx.GetWriteBufferSize());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
if (ctx.BufferDescriptorA()[0].Size() != 0) {
auto input_buffer = ctx.BufferDescriptorA()[0];
auto output_buffer = ctx.BufferDescriptorB()[0];
std::vector<u8> input(input_buffer.Size());
std::vector<u8> output(output_buffer.Size());
Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size());
rb.Push(nvdrv->Ioctl(fd, command, input, output));
Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size());
} else {
auto input_buffer = ctx.BufferDescriptorX()[0];
auto output_buffer = ctx.BufferDescriptorC()[0];
std::vector<u8> input(input_buffer.size);
std::vector<u8> output(output_buffer.size);
Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.size);
rb.Push(nvdrv->Ioctl(fd, command, input, output));
Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.size);
}
rb.Push(nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output));
ctx.WriteBuffer(output);
}
void NVDRV::Close(Kernel::HLERequestContext& ctx) {

View File

@@ -17,6 +17,13 @@ namespace Devices {
class nvdevice;
}
struct IoctlFence {
u32 id;
u32 value;
};
static_assert(sizeof(IoctlFence) == 8, "IoctlFence has wrong size");
class Module final {
public:
Module();

View File

@@ -20,9 +20,11 @@
#include "core/hle/service/apm/apm.h"
#include "core/hle/service/audio/audio.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/friend/friend.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/lm/lm.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/pctl/pctl.h"
#include "core/hle/service/service.h"
@@ -179,9 +181,11 @@ void Init() {
APM::InstallInterfaces(*SM::g_service_manager);
Audio::InstallInterfaces(*SM::g_service_manager);
FileSystem::InstallInterfaces(*SM::g_service_manager);
Friend::InstallInterfaces(*SM::g_service_manager);
HID::InstallInterfaces(*SM::g_service_manager);
LM::InstallInterfaces(*SM::g_service_manager);
NIFM::InstallInterfaces(*SM::g_service_manager);
NS::InstallInterfaces(*SM::g_service_manager);
Nvidia::InstallInterfaces(*SM::g_service_manager);
PCTL::InstallInterfaces(*SM::g_service_manager);
Sockets::InstallInterfaces(*SM::g_service_manager);

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@@ -17,9 +17,7 @@ void SET::GetAvailableLanguageCodes(Kernel::HLERequestContext& ctx) {
u32 id = rp.Pop<u32>();
constexpr std::array<u8, 13> lang_codes{};
const auto& output_buffer = ctx.BufferDescriptorC()[0];
Memory::WriteBlock(output_buffer.Address(), lang_codes.data(), lang_codes.size());
ctx.WriteBuffer(lang_codes.data(), lang_codes.size());
IPC::ResponseBuilder rb{ctx, 2};

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@@ -146,6 +146,13 @@ void Module::Interface::GetTimeZoneService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
}
void Module::Interface::GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISystemClock>();
LOG_DEBUG(Service_Time, "called");
}
Module::Interface::Interface(std::shared_ptr<Module> time, const char* name)
: ServiceFramework(name), time(std::move(time)) {}

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@@ -56,6 +56,7 @@ public:
void GetStandardNetworkSystemClock(Kernel::HLERequestContext& ctx);
void GetStandardSteadyClock(Kernel::HLERequestContext& ctx);
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> time;

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@@ -13,6 +13,7 @@ TIME_U::TIME_U(std::shared_ptr<Module> time) : Module::Interface(std::move(time)
{1, &TIME_U::GetStandardNetworkSystemClock, "GetStandardNetworkSystemClock"},
{2, &TIME_U::GetStandardSteadyClock, "GetStandardSteadyClock"},
{3, &TIME_U::GetTimeZoneService, "GetTimeZoneService"},
{4, &TIME_U::GetStandardLocalSystemClock, "GetStandardLocalSystemClock"},
};
RegisterHandlers(functions);
}

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@@ -8,6 +8,7 @@
#include "common/scope_exit.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/vi/vi_m.h"
@@ -38,6 +39,7 @@ public:
template <typename T>
T Read() {
ASSERT(read_index + sizeof(T) <= buffer.size());
T val;
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
@@ -47,6 +49,7 @@ public:
template <typename T>
T ReadUnaligned() {
ASSERT(read_index + sizeof(T) <= buffer.size());
T val;
std::memcpy(&val, buffer.data() + read_index, sizeof(T));
read_index += sizeof(T);
@@ -54,6 +57,7 @@ public:
}
std::vector<u8> ReadBlock(size_t length) {
ASSERT(read_index + length <= buffer.size());
const u8* const begin = buffer.data() + read_index;
const u8* const end = begin + length;
std::vector<u8> data(begin, end);
@@ -86,7 +90,18 @@ public:
write_index = Common::AlignUp(write_index, 4);
}
template <typename T>
void WriteObject(const T& val) {
u32_le size = static_cast<u32>(sizeof(val));
Write(size);
// TODO(Subv): Support file descriptors.
Write<u32_le>(0); // Fd count.
Write(val);
}
void Deserialize() {
ASSERT(buffer.size() > sizeof(Header));
Header header{};
std::memcpy(&header, buffer.data(), sizeof(Header));
@@ -262,10 +277,11 @@ public:
Data data;
};
// TODO(bunnei): Remove this. When set to 1, games will think a fence is valid and boot further.
// This will break libnx and potentially other apps that more stringently check this. This is here
// purely as a convenience, and should go away once we implement fences.
static constexpr u32 FENCE_HACK = 0;
struct BufferProducerFence {
u32 is_valid;
std::array<Nvidia::IoctlFence, 4> fences;
};
static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
@@ -274,20 +290,16 @@ public:
protected:
void SerializeData() override {
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32>(0);
Write<u32>(FENCE_HACK);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
Write<u32>(0);
// TODO(Subv): Find out how this Fence is used.
BufferProducerFence fence = {};
fence.is_valid = 1;
for (auto& fence_ : fence.fences)
fence_.id = -1;
Write(slot);
Write<u32_le>(1);
WriteObject(fence);
Write<u32_le>(0);
}
u32_le slot;
@@ -316,11 +328,10 @@ public:
protected:
void SerializeData() override {
// TODO(bunnei): Find out what this all means. Writing anything non-zero here breaks libnx.
Write<u32_le>(0);
Write<u32_le>(FENCE_HACK);
Write<u32_le>(0);
Write(buffer);
// TODO(Subv): Figure out what this value means, writing non-zero here will make libnx try
// to read an IGBPBuffer object from the parcel.
Write<u32_le>(1);
WriteObject(buffer);
Write<u32_le>(0);
}
@@ -429,7 +440,7 @@ public:
{0, &IHOSBinderDriver::TransactParcel, "TransactParcel"},
{1, &IHOSBinderDriver::AdjustRefcount, "AdjustRefcount"},
{2, &IHOSBinderDriver::GetNativeHandle, "GetNativeHandle"},
{3, &IHOSBinderDriver::TransactParcelAuto, "TransactParcelAuto"},
{3, &IHOSBinderDriver::TransactParcel, "TransactParcelAuto"},
};
RegisterHandlers(functions);
}
@@ -453,95 +464,61 @@ private:
SetPreallocatedBuffer = 14
};
void TransactParcel(u32 id, TransactionId transaction, const std::vector<u8>& input_data,
VAddr output_addr, u64 output_size) {
auto buffer_queue = nv_flinger->GetBufferQueue(id);
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{input_data};
IGBPConnectResponseParcel response{1280, 720};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{input_data};
buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
IGBPSetPreallocatedBufferResponseParcel response{};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::DequeueBuffer) {
IGBPDequeueBufferRequestParcel request{input_data};
u32 slot = buffer_queue->DequeueBuffer(request.data.pixel_format, request.data.width,
request.data.height);
IGBPDequeueBufferResponseParcel response{slot};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{input_data};
auto& buffer = buffer_queue->RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{input_data};
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
IGBPQueueBufferResponseParcel response{1280, 720};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::Query) {
IGBPQueryRequestParcel request{input_data};
u32 value =
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
std::vector<u8> response_buffer = response.Serialize();
Memory::WriteBlock(output_addr, response_buffer.data(), response_buffer.size());
} else if (transaction == TransactionId::CancelBuffer) {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
} else {
ASSERT_MSG(false, "Unimplemented");
}
}
void TransactParcel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
u32 flags = rp.Pop<u32>();
auto buffer_queue = nv_flinger->GetBufferQueue(id);
LOG_DEBUG(Service_VI, "called, transaction=%x", transaction);
auto& input_buffer = ctx.BufferDescriptorA()[0];
auto& output_buffer = ctx.BufferDescriptorB()[0];
std::vector<u8> input_data(input_buffer.Size());
Memory::ReadBlock(input_buffer.Address(), input_data.data(), input_buffer.Size());
if (transaction == TransactionId::Connect) {
IGBPConnectRequestParcel request{ctx.ReadBuffer()};
IGBPConnectResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::SetPreallocatedBuffer) {
IGBPSetPreallocatedBufferRequestParcel request{ctx.ReadBuffer()};
TransactParcel(id, transaction, input_data, output_buffer.Address(), output_buffer.Size());
buffer_queue->SetPreallocatedBuffer(request.data.slot, request.buffer);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
IGBPSetPreallocatedBufferResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::DequeueBuffer) {
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
void TransactParcelAuto(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 id = rp.Pop<u32>();
auto transaction = static_cast<TransactionId>(rp.Pop<u32>());
u32 flags = rp.Pop<u32>();
LOG_DEBUG(Service_VI, "called, transaction=%x", transaction);
u32 slot = buffer_queue->DequeueBuffer(request.data.pixel_format, request.data.width,
request.data.height);
auto& input_buffer = ctx.BufferDescriptorX()[0];
auto& output_buffer = ctx.BufferDescriptorC()[0];
std::vector<u8> input_data(input_buffer.size);
Memory::ReadBlock(input_buffer.Address(), input_data.data(), input_buffer.size);
IGBPDequeueBufferResponseParcel response{slot};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::RequestBuffer) {
IGBPRequestBufferRequestParcel request{ctx.ReadBuffer()};
TransactParcel(id, transaction, input_data, output_buffer.Address(), output_buffer.Size());
auto& buffer = buffer_queue->RequestBuffer(request.slot);
IGBPRequestBufferResponseParcel response{buffer};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::QueueBuffer) {
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue->QueueBuffer(request.data.slot, request.data.transform);
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::Query) {
IGBPQueryRequestParcel request{ctx.ReadBuffer()};
u32 value =
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
IGBPQueryResponseParcel response{value};
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::CancelBuffer) {
LOG_WARNING(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
} else {
ASSERT_MSG(false, "Unimplemented");
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -719,18 +696,13 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
u64 layer_id = rp.Pop<u64>();
u64 aruid = rp.Pop<u64>();
auto& buffer = ctx.BufferDescriptorB()[0];
u64 display_id = nv_flinger->OpenDisplay(display_name);
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
auto data = native_window.Serialize();
Memory::WriteBlock(buffer.Address(), data.data(), data.size());
IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(data.size());
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
}
void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
@@ -741,21 +713,16 @@ void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx
rp.Pop<u32>(); // padding
u64 display_id = rp.Pop<u64>();
auto& buffer = ctx.BufferDescriptorB()[0];
// TODO(Subv): What's the difference between a Stray and a Managed layer?
u64 layer_id = nv_flinger->CreateLayer(display_id);
u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
NativeWindow native_window{buffer_queue_id};
auto data = native_window.Serialize();
Memory::WriteBlock(buffer.Address(), data.data(), data.size());
IPC::ResponseBuilder rb = rp.MakeBuilder(6, 0, 0);
rb.Push(RESULT_SUCCESS);
rb.Push(layer_id);
rb.Push<u64>(data.size());
rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
}
void IApplicationDisplayService::DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
@@ -781,8 +748,7 @@ void IApplicationDisplayService::SetLayerScalingMode(Kernel::HLERequestContext&
void IApplicationDisplayService::ListDisplays(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
DisplayInfo display_info;
auto& buffer = ctx.BufferDescriptorB()[0];
Memory::WriteBlock(buffer.Address(), &display_info, sizeof(DisplayInfo));
ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(1);

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@@ -5,6 +5,7 @@
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/util/util.h"
#include "core/core.h"
#include "core/hle/kernel/condition_variable.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h"
@@ -50,7 +51,7 @@ std::size_t WaitTreeItem::Row() const {
}
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
const auto& threads = Kernel::GetThreadList();
const auto& threads = Core::System::GetInstance().Scheduler().GetThreadList();
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
item_list.reserve(threads.size());
for (std::size_t i = 0; i < threads.size(); ++i) {