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__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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|
a2be49305d |
@@ -54,9 +54,8 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
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double l = 0.0;
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double r = 0.0;
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for (std::size_t j = 0; j < h.size(); j++) {
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const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
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l += lanczos_calc * h[j][0];
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r += lanczos_calc * h[j][1];
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l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
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r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
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}
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output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
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output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));
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@@ -30,7 +30,8 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
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StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
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Stream::ReleaseCallback&& release_callback) {
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if (!sink) {
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sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
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const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
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sink = sink_details.factory(Settings::values.audio_device_id);
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}
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return std::make_shared<Stream>(
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@@ -285,11 +285,8 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
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break;
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}
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// Only interpolate when necessary, expensive.
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if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
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samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
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STREAM_SAMPLE_RATE);
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}
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samples =
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Interpolate(interp_state, std::move(samples), GetInfo().sample_rate, STREAM_SAMPLE_RATE);
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is_refresh_pending = false;
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}
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@@ -107,7 +107,7 @@ private:
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static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
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};
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CubebSink::CubebSink(std::string_view target_device_name) {
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CubebSink::CubebSink(std::string target_device_name) {
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if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return;
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@@ -15,7 +15,7 @@ namespace AudioCore {
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class CubebSink final : public Sink {
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public:
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explicit CubebSink(std::string_view device_id);
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explicit CubebSink(std::string device_id);
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~CubebSink() override;
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SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
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@@ -10,7 +10,7 @@ namespace AudioCore {
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class NullSink final : public Sink {
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public:
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explicit NullSink(std::string_view) {}
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explicit NullSink(std::string){};
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~NullSink() override = default;
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SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
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@@ -14,68 +14,31 @@
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#include "common/logging/log.h"
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namespace AudioCore {
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namespace {
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struct SinkDetails {
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using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)();
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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#ifdef HAVE_CUBEB
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SinkDetails{"cubeb",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices},
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SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
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#endif
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SinkDetails{"null",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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SinkDetails{"null", &std::make_unique<NullSink, std::string>,
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[] { return std::vector<std::string>{"null"}; }},
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};
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const SinkDetails& GetSinkDetails(std::string_view sink_id) {
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auto iter =
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std::find_if(std::begin(sink_details), std::end(sink_details),
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std::find_if(g_sink_details.begin(), g_sink_details.end(),
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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if (sink_id == "auto" || iter == std::end(sink_details)) {
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if (sink_id == "auto" || iter == g_sink_details.end()) {
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if (sink_id != "auto") {
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
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}
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// Auto-select.
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// sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = std::begin(sink_details);
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// g_sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = g_sink_details.begin();
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}
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return *iter;
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}
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} // Anonymous namespace
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std::vector<const char*> GetSinkIDs() {
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std::vector<const char*> sink_ids(std::size(sink_details));
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std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
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[](const auto& sink) { return sink.id; });
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return sink_ids;
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}
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
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return GetSinkDetails(sink_id).list_devices();
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}
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
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return GetSinkDetails(sink_id).factory(device_id);
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}
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} // namespace AudioCore
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@@ -4,21 +4,34 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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namespace AudioCore {
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class Sink;
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/// Retrieves the IDs for all available audio sinks.
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std::vector<const char*> GetSinkIDs();
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struct SinkDetails {
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using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
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using ListDevicesFn = std::function<std::vector<std::string>()>;
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/// Gets the list of devices for a particular sink identified by the given ID.
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
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SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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/// Creates an audio sink identified by the given device ID.
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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const SinkDetails& GetSinkDetails(std::string_view sink_id);
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} // namespace AudioCore
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@@ -13,7 +13,7 @@
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#include <vector>
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#ifdef _WIN32
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#include <share.h> // For _SH_DENYWR
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#include <windows.h> // For OutputDebugStringW
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#include <windows.h> // For OutputDebugStringA
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#else
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#define _SH_DENYWR 0
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#endif
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@@ -148,7 +148,7 @@ void FileBackend::Write(const Entry& entry) {
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void DebuggerBackend::Write(const Entry& entry) {
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#ifdef _WIN32
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::OutputDebugStringW(Common::UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
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::OutputDebugStringA(FormatLogMessage(entry).append(1, '\n').c_str());
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#endif
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}
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@@ -49,22 +49,6 @@ struct ThreadQueueList {
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return T();
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}
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template <typename UnaryPredicate>
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T get_first_filter(UnaryPredicate filter) const {
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const Queue* cur = first;
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while (cur != nullptr) {
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if (!cur->data.empty()) {
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for (const auto& item : cur->data) {
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if (filter(item))
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return item;
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}
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}
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cur = cur->next_nonempty;
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}
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return T();
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}
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T pop_first() {
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Queue* cur = first;
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while (cur != nullptr) {
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@@ -8,7 +8,6 @@
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#include <thread>
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#include <utility>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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@@ -41,6 +40,7 @@ namespace Core {
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/*static*/ System System::s_instance;
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namespace {
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path) {
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// To account for split 00+01+etc files.
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@@ -69,13 +69,11 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
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}
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if (FileUtil::IsDirectory(path))
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return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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struct System::Impl {
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} // Anonymous namespace
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struct System::Impl {
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Cpu& CurrentCpuCore() {
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return cpu_core_manager.GetCurrentCore();
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}
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@@ -9,7 +9,6 @@
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#include <string>
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#include "common/common_types.h"
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#include "core/file_sys/vfs_types.h"
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#include "core/hle/kernel/object.h"
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namespace Core::Frontend {
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@@ -56,9 +55,6 @@ class TelemetrySession;
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struct PerfStatsResults;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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class System {
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public:
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System(const System&) = delete;
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@@ -29,8 +29,8 @@ struct Entry {
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filename[copy_size] = '\0';
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}
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char filename[0x301];
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INSERT_PADDING_BYTES(3);
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char filename[0x300];
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INSERT_PADDING_BYTES(4);
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EntryType type;
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INSERT_PADDING_BYTES(3);
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u64 file_size;
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@@ -56,10 +56,6 @@ PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
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PatchManager::~PatchManager() = default;
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u64 PatchManager::GetTitleID() const {
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return title_id;
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}
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VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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LOG_INFO(Loader, "Patching ExeFS for title_id={:016X}", title_id);
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@@ -77,15 +73,11 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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const auto installed = Service::FileSystem::GetUnionContents();
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const auto& disabled = Settings::values.disabled_addons[title_id];
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const auto update_disabled =
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std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
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// Game Updates
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const auto update_tid = GetUpdateTitleID(title_id);
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const auto update = installed.GetEntry(update_tid, ContentRecordType::Program);
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if (!update_disabled && update != nullptr && update->GetExeFS() != nullptr &&
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if (update != nullptr && update->GetExeFS() != nullptr &&
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update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
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FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
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@@ -103,9 +95,6 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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std::vector<VirtualDir> layers;
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layers.reserve(patch_dirs.size() + 1);
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for (const auto& subdir : patch_dirs) {
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if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
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continue;
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auto exefs_dir = subdir->GetSubdirectory("exefs");
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if (exefs_dir != nullptr)
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layers.push_back(std::move(exefs_dir));
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@@ -122,16 +111,11 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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return exefs;
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}
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std::vector<VirtualFile> PatchManager::CollectPatches(const std::vector<VirtualDir>& patch_dirs,
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const std::string& build_id) const {
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const auto& disabled = Settings::values.disabled_addons[title_id];
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static std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
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const std::string& build_id) {
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std::vector<VirtualFile> out;
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out.reserve(patch_dirs.size());
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for (const auto& subdir : patch_dirs) {
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if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
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continue;
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auto exefs_dir = subdir->GetSubdirectory("exefs");
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if (exefs_dir != nullptr) {
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for (const auto& file : exefs_dir->GetFiles()) {
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@@ -244,7 +228,6 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
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return;
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}
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const auto& disabled = Settings::values.disabled_addons[title_id];
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auto patch_dirs = load_dir->GetSubdirectories();
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std::sort(patch_dirs.begin(), patch_dirs.end(),
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[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
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@@ -254,9 +237,6 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
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layers.reserve(patch_dirs.size() + 1);
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layers_ext.reserve(patch_dirs.size() + 1);
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for (const auto& subdir : patch_dirs) {
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if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
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continue;
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auto romfs_dir = subdir->GetSubdirectory("romfs");
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if (romfs_dir != nullptr)
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layers.push_back(std::move(romfs_dir));
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@@ -286,12 +266,13 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
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VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, ContentRecordType type,
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VirtualFile update_raw) const {
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const auto log_string = fmt::format("Patching RomFS for title_id={:016X}, type={:02X}",
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title_id, static_cast<u8>(type));
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title_id, static_cast<u8>(type))
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.c_str();
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if (type == ContentRecordType::Program || type == ContentRecordType::Data)
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LOG_INFO(Loader, "{}", log_string);
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LOG_INFO(Loader, log_string);
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else
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LOG_DEBUG(Loader, "{}", log_string);
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LOG_DEBUG(Loader, log_string);
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||||
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||||
if (romfs == nullptr)
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||||
return romfs;
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||||
@@ -301,12 +282,7 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
|
||||
// Game Updates
|
||||
const auto update_tid = GetUpdateTitleID(title_id);
|
||||
const auto update = installed.GetEntryRaw(update_tid, type);
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[title_id];
|
||||
const auto update_disabled =
|
||||
std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
|
||||
|
||||
if (!update_disabled && update != nullptr) {
|
||||
if (update != nullptr) {
|
||||
const auto new_nca = std::make_shared<NCA>(update, romfs, ivfc_offset);
|
||||
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
|
||||
new_nca->GetRomFS() != nullptr) {
|
||||
@@ -314,7 +290,7 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
|
||||
FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
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||||
romfs = new_nca->GetRomFS();
|
||||
}
|
||||
} else if (!update_disabled && update_raw != nullptr) {
|
||||
} else if (update_raw != nullptr) {
|
||||
const auto new_nca = std::make_shared<NCA>(update_raw, romfs, ivfc_offset);
|
||||
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
|
||||
new_nca->GetRomFS() != nullptr) {
|
||||
@@ -344,30 +320,25 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
|
||||
VirtualFile update_raw) const {
|
||||
std::map<std::string, std::string, std::less<>> out;
|
||||
const auto installed = Service::FileSystem::GetUnionContents();
|
||||
const auto& disabled = Settings::values.disabled_addons[title_id];
|
||||
|
||||
// Game Updates
|
||||
const auto update_tid = GetUpdateTitleID(title_id);
|
||||
PatchManager update{update_tid};
|
||||
auto [nacp, discard_icon_file] = update.GetControlMetadata();
|
||||
|
||||
const auto update_disabled =
|
||||
std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
|
||||
const auto update_label = update_disabled ? "[D] Update" : "Update";
|
||||
|
||||
if (nacp != nullptr) {
|
||||
out.insert_or_assign(update_label, nacp->GetVersionString());
|
||||
out.insert_or_assign("Update", nacp->GetVersionString());
|
||||
} else {
|
||||
if (installed.HasEntry(update_tid, ContentRecordType::Program)) {
|
||||
const auto meta_ver = installed.GetEntryVersion(update_tid);
|
||||
if (meta_ver.value_or(0) == 0) {
|
||||
out.insert_or_assign(update_label, "");
|
||||
out.insert_or_assign("Update", "");
|
||||
} else {
|
||||
out.insert_or_assign(
|
||||
update_label, FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
|
||||
"Update", FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
|
||||
}
|
||||
} else if (update_raw != nullptr) {
|
||||
out.insert_or_assign(update_label, "PACKED");
|
||||
out.insert_or_assign("Update", "PACKED");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -407,9 +378,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
|
||||
if (types.empty())
|
||||
continue;
|
||||
|
||||
const auto mod_disabled =
|
||||
std::find(disabled.begin(), disabled.end(), mod->GetName()) != disabled.end();
|
||||
out.insert_or_assign(mod_disabled ? "[D] " + mod->GetName() : mod->GetName(), types);
|
||||
out.insert_or_assign(mod->GetName(), types);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -432,9 +401,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
|
||||
|
||||
list += fmt::format("{}", dlc_match.back().title_id & 0x7FF);
|
||||
|
||||
const auto dlc_disabled =
|
||||
std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end();
|
||||
out.insert_or_assign(dlc_disabled ? "[D] DLC" : "DLC", std::move(list));
|
||||
out.insert_or_assign("DLC", std::move(list));
|
||||
}
|
||||
|
||||
return out;
|
||||
|
||||
@@ -30,8 +30,6 @@ public:
|
||||
explicit PatchManager(u64 title_id);
|
||||
~PatchManager();
|
||||
|
||||
u64 GetTitleID() const;
|
||||
|
||||
// Currently tracked ExeFS patches:
|
||||
// - Game Updates
|
||||
VirtualDir PatchExeFS(VirtualDir exefs) const;
|
||||
@@ -65,9 +63,6 @@ public:
|
||||
std::pair<std::unique_ptr<NACP>, VirtualFile> ParseControlNCA(const NCA& nca) const;
|
||||
|
||||
private:
|
||||
std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
|
||||
const std::string& build_id) const;
|
||||
|
||||
u64 title_id;
|
||||
};
|
||||
|
||||
|
||||
@@ -18,11 +18,7 @@ std::string SaveDataDescriptor::DebugInfo() const {
|
||||
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
|
||||
}
|
||||
|
||||
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
|
||||
// Delete all temporary storages
|
||||
// On hardware, it is expected that temporary storage be empty at first use.
|
||||
dir->DeleteSubdirectoryRecursive("temp");
|
||||
}
|
||||
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {}
|
||||
|
||||
SaveDataFactory::~SaveDataFactory() = default;
|
||||
|
||||
@@ -124,8 +120,6 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
|
||||
case SaveDataType::TemporaryStorage:
|
||||
return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
|
||||
title_id);
|
||||
case SaveDataType::CacheStorage:
|
||||
return fmt::format("{}save/cache/{:016X}", out, title_id);
|
||||
default:
|
||||
ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
|
||||
}
|
||||
|
||||
@@ -17,10 +17,8 @@ namespace FileSys {
|
||||
enum class SaveDataSpaceId : u8 {
|
||||
NandSystem = 0,
|
||||
NandUser = 1,
|
||||
SdCardSystem = 2,
|
||||
SdCard = 2,
|
||||
TemporaryStorage = 3,
|
||||
SdCardUser = 4,
|
||||
ProperSystem = 100,
|
||||
};
|
||||
|
||||
enum class SaveDataType : u8 {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Layout {
|
||||
|
||||
@@ -42,4 +43,18 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
|
||||
return res;
|
||||
}
|
||||
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
|
||||
int width, height;
|
||||
|
||||
if (Settings::values.use_docked_mode) {
|
||||
width = ScreenDocked::WidthDocked * res_scale;
|
||||
height = ScreenDocked::HeightDocked * res_scale;
|
||||
} else {
|
||||
width = ScreenUndocked::Width * res_scale;
|
||||
height = ScreenUndocked::Height * res_scale;
|
||||
}
|
||||
|
||||
return DefaultFrameLayout(width, height);
|
||||
}
|
||||
|
||||
} // namespace Layout
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
namespace Layout {
|
||||
|
||||
enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
|
||||
enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
|
||||
|
||||
/// Describes the layout of the window framebuffer
|
||||
struct FramebufferLayout {
|
||||
@@ -34,4 +35,10 @@ struct FramebufferLayout {
|
||||
*/
|
||||
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
|
||||
|
||||
/**
|
||||
* Convenience method to get frame layout by resolution scale
|
||||
* @param res_scale resolution scale factor
|
||||
*/
|
||||
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
|
||||
|
||||
} // namespace Layout
|
||||
|
||||
@@ -66,7 +66,6 @@ ResultCode Process::ClearSignalState() {
|
||||
|
||||
void Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
|
||||
program_id = metadata.GetTitleID();
|
||||
ideal_processor = metadata.GetMainThreadCore();
|
||||
is_64bit_process = metadata.Is64BitProgram();
|
||||
vm_manager.Reset(metadata.GetAddressSpaceType());
|
||||
}
|
||||
@@ -150,7 +149,7 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
|
||||
vm_manager
|
||||
.MapMemoryBlock(vm_manager.GetTLSIORegionEndAddress() - stack_size,
|
||||
std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
|
||||
MemoryState::Stack)
|
||||
MemoryState::Mapped)
|
||||
.Unwrap();
|
||||
|
||||
vm_manager.LogLayout();
|
||||
|
||||
@@ -262,7 +262,8 @@ public:
|
||||
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
|
||||
ResultCode HeapFree(VAddr target, u32 size);
|
||||
|
||||
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
|
||||
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
|
||||
MemoryState state = MemoryState::Mapped);
|
||||
|
||||
ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
@@ -180,69 +179,4 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
|
||||
ready_queue.prepare(priority);
|
||||
}
|
||||
|
||||
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
|
||||
std::lock_guard<std::mutex> lock(scheduler_mutex);
|
||||
|
||||
const u32 mask = 1U << core;
|
||||
return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
|
||||
return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
|
||||
});
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
|
||||
|
||||
// Yield this thread -- sleep for zero time and force reschedule to different thread
|
||||
WaitCurrentThread_Sleep();
|
||||
GetCurrentThread()->WakeAfterDelay(0);
|
||||
}
|
||||
|
||||
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
|
||||
ASSERT(thread != nullptr);
|
||||
const auto priority = thread->GetPriority();
|
||||
const auto core = static_cast<u32>(thread->GetProcessorID());
|
||||
|
||||
// Avoid yielding if the thread isn't even running.
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::Running);
|
||||
|
||||
// Sanity check that the priority is valid
|
||||
ASSERT(priority < THREADPRIO_COUNT);
|
||||
|
||||
// Sleep for zero time to be able to force reschedule to different thread
|
||||
WaitCurrentThread_Sleep();
|
||||
GetCurrentThread()->WakeAfterDelay(0);
|
||||
|
||||
Thread* suggested_thread = nullptr;
|
||||
|
||||
// Search through all of the cpu cores (except this one) for a suggested thread.
|
||||
// Take the first non-nullptr one
|
||||
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
|
||||
const auto res =
|
||||
Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
|
||||
core, priority);
|
||||
|
||||
// If scheduler provides a suggested thread
|
||||
if (res != nullptr) {
|
||||
// And its better than the current suggested thread (or is the first valid one)
|
||||
if (suggested_thread == nullptr ||
|
||||
suggested_thread->GetPriority() > res->GetPriority()) {
|
||||
suggested_thread = res;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If a suggested thread was found, queue that for this core
|
||||
if (suggested_thread != nullptr)
|
||||
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
|
||||
}
|
||||
|
||||
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
|
||||
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -51,75 +51,6 @@ public:
|
||||
/// Sets the priority of a thread in the scheduler
|
||||
void SetThreadPriority(Thread* thread, u32 priority);
|
||||
|
||||
/// Gets the next suggested thread for load balancing
|
||||
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
|
||||
|
||||
/**
|
||||
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
|
||||
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
|
||||
* system to the new head of the queue.
|
||||
*
|
||||
* Example (Single Core -- but can be extrapolated to multi):
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
|
||||
* Currently Running: ThreadR
|
||||
*
|
||||
* ThreadR calls YieldWithoutLoadBalancing
|
||||
*
|
||||
* ThreadR is moved to the end of ready_queue[prio=0]:
|
||||
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: Nothing
|
||||
*
|
||||
* System is rescheduled (ThreadA is popped off of queue):
|
||||
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
|
||||
* Currently Running: ThreadA
|
||||
*
|
||||
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
|
||||
* or priorities at all.
|
||||
*/
|
||||
void YieldWithoutLoadBalancing(Thread* thread);
|
||||
|
||||
/**
|
||||
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
|
||||
* Moves the current thread to the end of the ready queue for its priority, then selects a
|
||||
* 'suggested thread' (a thread on a different core that could run on this core) from the
|
||||
* scheduler, changes its core, and reschedules the current core to that thread.
|
||||
*
|
||||
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
|
||||
* single core):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* ThreadQ calls YieldWithLoadBalancing
|
||||
*
|
||||
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
|
||||
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
|
||||
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* A list of suggested threads for each core is compiled
|
||||
* Suggested Threads: {ThreadC on Core 1}
|
||||
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
|
||||
* list. If there are more than one, the thread is selected by highest prio.
|
||||
*
|
||||
* ThreadC is core changed to Core 0:
|
||||
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: None on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* System is rescheduled (ThreadC is popped off of queue):
|
||||
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
|
||||
* ready_queue[core=1][prio=0]: ThreadD
|
||||
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
|
||||
*
|
||||
* If no suggested threads can be found this will behave just as normal yield. If there are
|
||||
* multiple candidates for the suggested thread on a core, the highest prio is taken.
|
||||
*/
|
||||
void YieldWithLoadBalancing(Thread* thread);
|
||||
|
||||
/// Currently unknown -- asserts as unimplemented on call
|
||||
void YieldAndWaitForLoadBalancing(Thread* thread);
|
||||
|
||||
/// Returns a list of all threads managed by the scheduler
|
||||
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
|
||||
return thread_list;
|
||||
|
||||
@@ -17,13 +17,13 @@ namespace Kernel {
|
||||
SharedMemory::SharedMemory(KernelCore& kernel) : Object{kernel} {}
|
||||
SharedMemory::~SharedMemory() = default;
|
||||
|
||||
SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_process, u64 size,
|
||||
MemoryPermission permissions,
|
||||
SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, SharedPtr<Process> owner_process,
|
||||
u64 size, MemoryPermission permissions,
|
||||
MemoryPermission other_permissions, VAddr address,
|
||||
MemoryRegion region, std::string name) {
|
||||
SharedPtr<SharedMemory> shared_memory(new SharedMemory(kernel));
|
||||
|
||||
shared_memory->owner_process = owner_process;
|
||||
shared_memory->owner_process = std::move(owner_process);
|
||||
shared_memory->name = std::move(name);
|
||||
shared_memory->size = size;
|
||||
shared_memory->permissions = permissions;
|
||||
@@ -39,15 +39,15 @@ SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_
|
||||
shared_memory->backing_block.get());
|
||||
}
|
||||
} else {
|
||||
const auto& vm_manager = shared_memory->owner_process->VMManager();
|
||||
auto& vm_manager = shared_memory->owner_process->VMManager();
|
||||
|
||||
// The memory is already available and mapped in the owner process.
|
||||
const auto vma = vm_manager.FindVMA(address);
|
||||
ASSERT_MSG(vm_manager.IsValidHandle(vma), "Invalid memory address");
|
||||
auto vma = vm_manager.FindVMA(address);
|
||||
ASSERT_MSG(vma != vm_manager.vma_map.end(), "Invalid memory address");
|
||||
ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
|
||||
|
||||
// The returned VMA might be a bigger one encompassing the desired address.
|
||||
const auto vma_offset = address - vma->first;
|
||||
auto vma_offset = address - vma->first;
|
||||
ASSERT_MSG(vma_offset + size <= vma->second.size,
|
||||
"Shared memory exceeds bounds of mapped block");
|
||||
|
||||
|
||||
@@ -45,8 +45,8 @@ public:
|
||||
* linear heap.
|
||||
* @param name Optional object name, used for debugging purposes.
|
||||
*/
|
||||
static SharedPtr<SharedMemory> Create(KernelCore& kernel, Process* owner_process, u64 size,
|
||||
MemoryPermission permissions,
|
||||
static SharedPtr<SharedMemory> Create(KernelCore& kernel, SharedPtr<Process> owner_process,
|
||||
u64 size, MemoryPermission permissions,
|
||||
MemoryPermission other_permissions, VAddr address = 0,
|
||||
MemoryRegion region = MemoryRegion::BASE,
|
||||
std::string name = "Unknown");
|
||||
@@ -139,7 +139,7 @@ private:
|
||||
/// Permission restrictions applied to other processes mapping the block.
|
||||
MemoryPermission other_permissions{};
|
||||
/// Process that created this shared memory block.
|
||||
Process* owner_process;
|
||||
SharedPtr<Process> owner_process;
|
||||
/// Address of shared memory block in the owner process if specified.
|
||||
VAddr base_address = 0;
|
||||
/// Name of shared memory object.
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
#include "core/hle/lock.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
namespace {
|
||||
@@ -240,7 +239,7 @@ static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) {
|
||||
}
|
||||
|
||||
const VMManager::VMAHandle iter = vm_manager.FindVMA(addr);
|
||||
if (!vm_manager.IsValidHandle(iter)) {
|
||||
if (iter == vm_manager.vma_map.end()) {
|
||||
LOG_ERROR(Kernel_SVC, "Unable to find VMA for address=0x{:016X}", addr);
|
||||
return ERR_INVALID_ADDRESS_STATE;
|
||||
}
|
||||
@@ -274,7 +273,7 @@ static ResultCode MapMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
|
||||
return result;
|
||||
}
|
||||
|
||||
return current_process->MirrorMemory(dst_addr, src_addr, size, MemoryState::Stack);
|
||||
return current_process->MirrorMemory(dst_addr, src_addr, size);
|
||||
}
|
||||
|
||||
/// Unmaps a region that was previously mapped with svcMapMemory
|
||||
@@ -1067,9 +1066,10 @@ static ResultCode UnmapSharedMemory(Handle shared_memory_handle, VAddr addr, u64
|
||||
return shared_memory->Unmap(*current_process, addr);
|
||||
}
|
||||
|
||||
static ResultCode QueryProcessMemory(VAddr memory_info_address, VAddr page_info_address,
|
||||
Handle process_handle, VAddr address) {
|
||||
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address);
|
||||
/// Query process memory
|
||||
static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
|
||||
Handle process_handle, u64 addr) {
|
||||
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} addr={:X}", process_handle, addr);
|
||||
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
|
||||
SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
|
||||
if (!process) {
|
||||
@@ -1077,34 +1077,26 @@ static ResultCode QueryProcessMemory(VAddr memory_info_address, VAddr page_info_
|
||||
process_handle);
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
const auto& vm_manager = process->VMManager();
|
||||
const MemoryInfo memory_info = vm_manager.QueryMemory(address);
|
||||
|
||||
Memory::Write64(memory_info_address, memory_info.base_address);
|
||||
Memory::Write64(memory_info_address + 8, memory_info.size);
|
||||
Memory::Write32(memory_info_address + 16, memory_info.state);
|
||||
Memory::Write32(memory_info_address + 20, memory_info.attributes);
|
||||
Memory::Write32(memory_info_address + 24, memory_info.permission);
|
||||
Memory::Write32(memory_info_address + 32, memory_info.ipc_ref_count);
|
||||
Memory::Write32(memory_info_address + 28, memory_info.device_ref_count);
|
||||
Memory::Write32(memory_info_address + 36, 0);
|
||||
|
||||
// Page info appears to be currently unused by the kernel and is always set to zero.
|
||||
Memory::Write32(page_info_address, 0);
|
||||
|
||||
auto vma = process->VMManager().FindVMA(addr);
|
||||
memory_info->attributes = 0;
|
||||
if (vma == process->VMManager().vma_map.end()) {
|
||||
memory_info->base_address = 0;
|
||||
memory_info->permission = static_cast<u32>(VMAPermission::None);
|
||||
memory_info->size = 0;
|
||||
memory_info->type = static_cast<u32>(MemoryState::Unmapped);
|
||||
} else {
|
||||
memory_info->base_address = vma->second.base;
|
||||
memory_info->permission = static_cast<u32>(vma->second.permissions);
|
||||
memory_info->size = vma->second.size;
|
||||
memory_info->type = static_cast<u32>(vma->second.meminfo_state);
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
static ResultCode QueryMemory(VAddr memory_info_address, VAddr page_info_address,
|
||||
VAddr query_address) {
|
||||
LOG_TRACE(Kernel_SVC,
|
||||
"called, memory_info_address=0x{:016X}, page_info_address=0x{:016X}, "
|
||||
"query_address=0x{:016X}",
|
||||
memory_info_address, page_info_address, query_address);
|
||||
|
||||
return QueryProcessMemory(memory_info_address, page_info_address, CurrentProcess,
|
||||
query_address);
|
||||
/// Query memory
|
||||
static ResultCode QueryMemory(MemoryInfo* memory_info, PageInfo* page_info, VAddr addr) {
|
||||
LOG_TRACE(Kernel_SVC, "called, addr={:X}", addr);
|
||||
return QueryProcessMemory(memory_info, page_info, CurrentProcess, addr);
|
||||
}
|
||||
|
||||
/// Exits the current process
|
||||
@@ -1208,38 +1200,18 @@ static void ExitThread() {
|
||||
static void SleepThread(s64 nanoseconds) {
|
||||
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
|
||||
|
||||
enum class SleepType : s64 {
|
||||
YieldWithoutLoadBalancing = 0,
|
||||
YieldWithLoadBalancing = -1,
|
||||
YieldAndWaitForLoadBalancing = -2,
|
||||
};
|
||||
// Don't attempt to yield execution if there are no available threads to run,
|
||||
// this way we avoid a useless reschedule to the idle thread.
|
||||
if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
|
||||
return;
|
||||
|
||||
if (nanoseconds <= 0) {
|
||||
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
|
||||
switch (static_cast<SleepType>(nanoseconds)) {
|
||||
case SleepType::YieldWithoutLoadBalancing:
|
||||
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
|
||||
break;
|
||||
case SleepType::YieldWithLoadBalancing:
|
||||
scheduler.YieldWithLoadBalancing(GetCurrentThread());
|
||||
break;
|
||||
case SleepType::YieldAndWaitForLoadBalancing:
|
||||
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
|
||||
}
|
||||
} else {
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
WaitCurrentThread_Sleep();
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
WaitCurrentThread_Sleep();
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||
}
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||
|
||||
// Reschedule all CPU cores
|
||||
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
|
||||
Core::System::GetInstance().CpuCore(i).PrepareReschedule();
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
}
|
||||
|
||||
/// Wait process wide key atomic
|
||||
@@ -1511,9 +1483,9 @@ static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32
|
||||
}
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
auto process = kernel.CurrentProcess();
|
||||
auto& handle_table = process->GetHandleTable();
|
||||
const auto shared_mem_handle = SharedMemory::Create(kernel, process, size, perms, perms, addr);
|
||||
auto& handle_table = Core::CurrentProcess()->GetHandleTable();
|
||||
const auto shared_mem_handle = SharedMemory::Create(
|
||||
kernel, handle_table.Get<Process>(CurrentProcess), size, perms, perms, addr);
|
||||
|
||||
CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
|
||||
return RESULT_SUCCESS;
|
||||
@@ -1623,9 +1595,10 @@ static ResultCode CreateSharedMemory(Handle* handle, u64 size, u32 local_permiss
|
||||
}
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
auto process = kernel.CurrentProcess();
|
||||
auto& handle_table = process->GetHandleTable();
|
||||
auto shared_mem_handle = SharedMemory::Create(kernel, process, size, local_perms, remote_perms);
|
||||
auto& handle_table = Core::CurrentProcess()->GetHandleTable();
|
||||
auto shared_mem_handle =
|
||||
SharedMemory::Create(kernel, handle_table.Get<Process>(KernelHandle::CurrentProcess), size,
|
||||
local_perms, remote_perms);
|
||||
|
||||
CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
|
||||
return RESULT_SUCCESS;
|
||||
@@ -1931,7 +1904,7 @@ static const FunctionDef SVC_Table[] = {
|
||||
{0x73, nullptr, "SetProcessMemoryPermission"},
|
||||
{0x74, nullptr, "MapProcessMemory"},
|
||||
{0x75, nullptr, "UnmapProcessMemory"},
|
||||
{0x76, SvcWrap<QueryProcessMemory>, "QueryProcessMemory"},
|
||||
{0x76, nullptr, "QueryProcessMemory"},
|
||||
{0x77, nullptr, "MapProcessCodeMemory"},
|
||||
{0x78, nullptr, "UnmapProcessCodeMemory"},
|
||||
{0x79, nullptr, "CreateProcess"},
|
||||
|
||||
@@ -8,6 +8,22 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
struct MemoryInfo {
|
||||
u64 base_address;
|
||||
u64 size;
|
||||
u32 type;
|
||||
u32 attributes;
|
||||
u32 permission;
|
||||
u32 device_refcount;
|
||||
u32 ipc_refcount;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
};
|
||||
static_assert(sizeof(MemoryInfo) == 0x28, "MemoryInfo has incorrect size.");
|
||||
|
||||
struct PageInfo {
|
||||
u64 flags;
|
||||
};
|
||||
|
||||
void CallSVC(u32 immediate);
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
#include "common/common_types.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
@@ -127,12 +129,7 @@ void SvcWrap() {
|
||||
template <ResultCode func(u64, u64, u32, u32)>
|
||||
void SvcWrap() {
|
||||
FuncReturn(
|
||||
func(Param(0), Param(1), static_cast<u32>(Param(2)), static_cast<u32>(Param(3))).raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(u64, u64, u32, u64)>
|
||||
void SvcWrap() {
|
||||
FuncReturn(func(Param(0), Param(1), static_cast<u32>(Param(2)), Param(3)).raw);
|
||||
func(Param(0), Param(1), static_cast<u32>(Param(3)), static_cast<u32>(Param(3))).raw);
|
||||
}
|
||||
|
||||
template <ResultCode func(u32, u64, u32)>
|
||||
@@ -194,6 +191,21 @@ void SvcWrap() {
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(MemoryInfo*, PageInfo*, u64)>
|
||||
void SvcWrap() {
|
||||
MemoryInfo memory_info = {};
|
||||
PageInfo page_info = {};
|
||||
u32 retval = func(&memory_info, &page_info, Param(2)).raw;
|
||||
|
||||
Memory::Write64(Param(0), memory_info.base_address);
|
||||
Memory::Write64(Param(0) + 8, memory_info.size);
|
||||
Memory::Write32(Param(0) + 16, memory_info.type);
|
||||
Memory::Write32(Param(0) + 20, memory_info.attributes);
|
||||
Memory::Write32(Param(0) + 24, memory_info.permission);
|
||||
|
||||
FuncReturn(retval);
|
||||
}
|
||||
|
||||
template <ResultCode func(u32*, u64, u64, u32)>
|
||||
void SvcWrap() {
|
||||
u32 param_1 = 0;
|
||||
|
||||
@@ -26,7 +26,6 @@ enum ThreadPriority : u32 {
|
||||
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
|
||||
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
|
||||
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
|
||||
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
|
||||
};
|
||||
|
||||
enum ThreadProcessorId : s32 {
|
||||
|
||||
@@ -25,14 +25,14 @@ static const char* GetMemoryStateName(MemoryState state) {
|
||||
"CodeMutable", "Heap",
|
||||
"Shared", "Unknown1",
|
||||
"ModuleCodeStatic", "ModuleCodeMutable",
|
||||
"IpcBuffer0", "Stack",
|
||||
"IpcBuffer0", "Mapped",
|
||||
"ThreadLocal", "TransferMemoryIsolated",
|
||||
"TransferMemory", "ProcessMemory",
|
||||
"Inaccessible", "IpcBuffer1",
|
||||
"Unknown2", "IpcBuffer1",
|
||||
"IpcBuffer3", "KernelStack",
|
||||
};
|
||||
|
||||
return names[ToSvcMemoryState(state)];
|
||||
return names[static_cast<int>(state)];
|
||||
}
|
||||
|
||||
bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
|
||||
@@ -87,10 +87,6 @@ VMManager::VMAHandle VMManager::FindVMA(VAddr target) const {
|
||||
}
|
||||
}
|
||||
|
||||
bool VMManager::IsValidHandle(VMAHandle handle) const {
|
||||
return handle != vma_map.cend();
|
||||
}
|
||||
|
||||
ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
|
||||
std::shared_ptr<std::vector<u8>> block,
|
||||
std::size_t offset, u64 size,
|
||||
@@ -302,25 +298,6 @@ ResultCode VMManager::HeapFree(VAddr target, u64 size) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
MemoryInfo VMManager::QueryMemory(VAddr address) const {
|
||||
const auto vma = FindVMA(address);
|
||||
MemoryInfo memory_info{};
|
||||
|
||||
if (IsValidHandle(vma)) {
|
||||
memory_info.base_address = vma->second.base;
|
||||
memory_info.permission = static_cast<u32>(vma->second.permissions);
|
||||
memory_info.size = vma->second.size;
|
||||
memory_info.state = ToSvcMemoryState(vma->second.meminfo_state);
|
||||
} else {
|
||||
memory_info.base_address = address_space_end;
|
||||
memory_info.permission = static_cast<u32>(VMAPermission::None);
|
||||
memory_info.size = 0 - address_space_end;
|
||||
memory_info.state = static_cast<u32>(MemoryState::Inaccessible);
|
||||
}
|
||||
|
||||
return memory_info;
|
||||
}
|
||||
|
||||
ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
|
||||
const auto vma = FindVMA(src_addr);
|
||||
|
||||
|
||||
@@ -43,129 +43,26 @@ enum class VMAPermission : u8 {
|
||||
ReadWriteExecute = Read | Write | Execute,
|
||||
};
|
||||
|
||||
// clang-format off
|
||||
/// Represents memory states and any relevant flags, as used by the kernel.
|
||||
/// svcQueryMemory interprets these by masking away all but the first eight
|
||||
/// bits when storing memory state into a MemoryInfo instance.
|
||||
/// Set of values returned in MemoryInfo.state by svcQueryMemory.
|
||||
enum class MemoryState : u32 {
|
||||
Mask = 0xFF,
|
||||
FlagProtect = 1U << 8,
|
||||
FlagDebug = 1U << 9,
|
||||
FlagIPC0 = 1U << 10,
|
||||
FlagIPC3 = 1U << 11,
|
||||
FlagIPC1 = 1U << 12,
|
||||
FlagMapped = 1U << 13,
|
||||
FlagCode = 1U << 14,
|
||||
FlagAlias = 1U << 15,
|
||||
FlagModule = 1U << 16,
|
||||
FlagTransfer = 1U << 17,
|
||||
FlagQueryPhysicalAddressAllowed = 1U << 18,
|
||||
FlagSharedDevice = 1U << 19,
|
||||
FlagSharedDeviceAligned = 1U << 20,
|
||||
FlagIPCBuffer = 1U << 21,
|
||||
FlagMemoryPoolAllocated = 1U << 22,
|
||||
FlagMapProcess = 1U << 23,
|
||||
FlagUncached = 1U << 24,
|
||||
FlagCodeMemory = 1U << 25,
|
||||
|
||||
// Convenience flag sets to reduce repetition
|
||||
IPCFlags = FlagIPC0 | FlagIPC3 | FlagIPC1,
|
||||
|
||||
CodeFlags = FlagDebug | IPCFlags | FlagMapped | FlagCode | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
|
||||
|
||||
DataFlags = FlagProtect | IPCFlags | FlagMapped | FlagAlias | FlagTransfer |
|
||||
FlagQueryPhysicalAddressAllowed | FlagSharedDevice | FlagSharedDeviceAligned |
|
||||
FlagMemoryPoolAllocated | FlagIPCBuffer | FlagUncached,
|
||||
|
||||
Unmapped = 0x00,
|
||||
Io = 0x01 | FlagMapped,
|
||||
Normal = 0x02 | FlagMapped | FlagQueryPhysicalAddressAllowed,
|
||||
CodeStatic = 0x03 | CodeFlags | FlagMapProcess,
|
||||
CodeMutable = 0x04 | CodeFlags | FlagMapProcess | FlagCodeMemory,
|
||||
Heap = 0x05 | DataFlags | FlagCodeMemory,
|
||||
Shared = 0x06 | FlagMapped | FlagMemoryPoolAllocated,
|
||||
ModuleCodeStatic = 0x08 | CodeFlags | FlagModule | FlagMapProcess,
|
||||
ModuleCodeMutable = 0x09 | DataFlags | FlagModule | FlagMapProcess | FlagCodeMemory,
|
||||
|
||||
IpcBuffer0 = 0x0A | FlagMapped | FlagQueryPhysicalAddressAllowed | FlagMemoryPoolAllocated |
|
||||
IPCFlags | FlagSharedDevice | FlagSharedDeviceAligned,
|
||||
|
||||
Stack = 0x0B | FlagMapped | IPCFlags | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
|
||||
|
||||
ThreadLocal = 0x0C | FlagMapped | FlagMemoryPoolAllocated,
|
||||
|
||||
TransferMemoryIsolated = 0x0D | IPCFlags | FlagMapped | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated |
|
||||
FlagUncached,
|
||||
|
||||
TransferMemory = 0x0E | FlagIPC3 | FlagIPC1 | FlagMapped | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
|
||||
|
||||
ProcessMemory = 0x0F | FlagIPC3 | FlagIPC1 | FlagMapped | FlagMemoryPoolAllocated,
|
||||
|
||||
// Used to signify an inaccessible or invalid memory region with memory queries
|
||||
Inaccessible = 0x10,
|
||||
|
||||
IpcBuffer1 = 0x11 | FlagIPC3 | FlagIPC1 | FlagMapped | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
|
||||
|
||||
IpcBuffer3 = 0x12 | FlagIPC3 | FlagMapped | FlagQueryPhysicalAddressAllowed |
|
||||
FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
|
||||
|
||||
KernelStack = 0x13 | FlagMapped,
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
constexpr MemoryState operator|(MemoryState lhs, MemoryState rhs) {
|
||||
return static_cast<MemoryState>(u32(lhs) | u32(rhs));
|
||||
}
|
||||
|
||||
constexpr MemoryState operator&(MemoryState lhs, MemoryState rhs) {
|
||||
return static_cast<MemoryState>(u32(lhs) & u32(rhs));
|
||||
}
|
||||
|
||||
constexpr MemoryState operator^(MemoryState lhs, MemoryState rhs) {
|
||||
return static_cast<MemoryState>(u32(lhs) ^ u32(rhs));
|
||||
}
|
||||
|
||||
constexpr MemoryState operator~(MemoryState lhs) {
|
||||
return static_cast<MemoryState>(~u32(lhs));
|
||||
}
|
||||
|
||||
constexpr MemoryState& operator|=(MemoryState& lhs, MemoryState rhs) {
|
||||
lhs = lhs | rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
constexpr MemoryState& operator&=(MemoryState& lhs, MemoryState rhs) {
|
||||
lhs = lhs & rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
constexpr MemoryState& operator^=(MemoryState& lhs, MemoryState rhs) {
|
||||
lhs = lhs ^ rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
constexpr u32 ToSvcMemoryState(MemoryState state) {
|
||||
return static_cast<u32>(state & MemoryState::Mask);
|
||||
}
|
||||
|
||||
struct MemoryInfo {
|
||||
u64 base_address;
|
||||
u64 size;
|
||||
u32 state;
|
||||
u32 attributes;
|
||||
u32 permission;
|
||||
u32 ipc_ref_count;
|
||||
u32 device_ref_count;
|
||||
};
|
||||
static_assert(sizeof(MemoryInfo) == 0x28, "MemoryInfo has incorrect size.");
|
||||
|
||||
struct PageInfo {
|
||||
u32 flags;
|
||||
Unmapped = 0x0,
|
||||
Io = 0x1,
|
||||
Normal = 0x2,
|
||||
CodeStatic = 0x3,
|
||||
CodeMutable = 0x4,
|
||||
Heap = 0x5,
|
||||
Shared = 0x6,
|
||||
ModuleCodeStatic = 0x8,
|
||||
ModuleCodeMutable = 0x9,
|
||||
IpcBuffer0 = 0xA,
|
||||
Mapped = 0xB,
|
||||
ThreadLocal = 0xC,
|
||||
TransferMemoryIsolated = 0xD,
|
||||
TransferMemory = 0xE,
|
||||
ProcessMemory = 0xF,
|
||||
IpcBuffer1 = 0x11,
|
||||
IpcBuffer3 = 0x12,
|
||||
KernelStack = 0x13,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -216,10 +113,16 @@ struct VirtualMemoryArea {
|
||||
* - http://duartes.org/gustavo/blog/post/page-cache-the-affair-between-memory-and-files/
|
||||
*/
|
||||
class VMManager final {
|
||||
using VMAMap = std::map<VAddr, VirtualMemoryArea>;
|
||||
|
||||
public:
|
||||
using VMAHandle = VMAMap::const_iterator;
|
||||
/**
|
||||
* A map covering the entirety of the managed address space, keyed by the `base` field of each
|
||||
* VMA. It must always be modified by splitting or merging VMAs, so that the invariant
|
||||
* `elem.base + elem.size == next.base` is preserved, and mergeable regions must always be
|
||||
* merged when possible so that no two similar and adjacent regions exist that have not been
|
||||
* merged.
|
||||
*/
|
||||
std::map<VAddr, VirtualMemoryArea> vma_map;
|
||||
using VMAHandle = decltype(vma_map)::const_iterator;
|
||||
|
||||
VMManager();
|
||||
~VMManager();
|
||||
@@ -230,9 +133,6 @@ public:
|
||||
/// Finds the VMA in which the given address is included in, or `vma_map.end()`.
|
||||
VMAHandle FindVMA(VAddr target) const;
|
||||
|
||||
/// Indicates whether or not the given handle is within the VMA map.
|
||||
bool IsValidHandle(VMAHandle handle) const;
|
||||
|
||||
// TODO(yuriks): Should these functions actually return the handle?
|
||||
|
||||
/**
|
||||
@@ -289,15 +189,8 @@ public:
|
||||
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
|
||||
ResultCode HeapFree(VAddr target, u64 size);
|
||||
|
||||
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
|
||||
|
||||
/// Queries the memory manager for information about the given address.
|
||||
///
|
||||
/// @param address The address to query the memory manager about for information.
|
||||
///
|
||||
/// @return A MemoryInfo instance containing information about the given address.
|
||||
///
|
||||
MemoryInfo QueryMemory(VAddr address) const;
|
||||
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
|
||||
MemoryState state = MemoryState::Mapped);
|
||||
|
||||
/**
|
||||
* Scans all VMAs and updates the page table range of any that use the given vector as backing
|
||||
@@ -388,7 +281,7 @@ public:
|
||||
Memory::PageTable page_table;
|
||||
|
||||
private:
|
||||
using VMAIter = VMAMap::iterator;
|
||||
using VMAIter = decltype(vma_map)::iterator;
|
||||
|
||||
/// Converts a VMAHandle to a mutable VMAIter.
|
||||
VMAIter StripIterConstness(const VMAHandle& iter);
|
||||
@@ -435,15 +328,6 @@ private:
|
||||
/// Clears out the page table
|
||||
void ClearPageTable();
|
||||
|
||||
/**
|
||||
* A map covering the entirety of the managed address space, keyed by the `base` field of each
|
||||
* VMA. It must always be modified by splitting or merging VMAs, so that the invariant
|
||||
* `elem.base + elem.size == next.base` is preserved, and mergeable regions must always be
|
||||
* merged when possible so that no two similar and adjacent regions exist that have not been
|
||||
* merged.
|
||||
*/
|
||||
VMAMap vma_map;
|
||||
|
||||
u32 address_space_width = 0;
|
||||
VAddr address_space_base = 0;
|
||||
VAddr address_space_end = 0;
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include "core/hle/service/aoc/aoc_u.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::AOC {
|
||||
|
||||
@@ -77,13 +76,6 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[current];
|
||||
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) {
|
||||
rb.Push<u32>(0);
|
||||
return;
|
||||
}
|
||||
|
||||
rb.Push<u32>(static_cast<u32>(
|
||||
std::count_if(add_on_content.begin(), add_on_content.end(),
|
||||
[current](u64 tid) { return CheckAOCTitleIDMatchesBase(tid, current); })));
|
||||
@@ -104,10 +96,6 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
|
||||
}
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[current];
|
||||
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end())
|
||||
out = {};
|
||||
|
||||
if (out.size() < offset) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find the correct error code.
|
||||
|
||||
@@ -45,12 +45,8 @@ public:
|
||||
explicit IStorage(FileSys::VirtualFile backend_)
|
||||
: ServiceFramework("IStorage"), backend(std::move(backend_)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IStorage::Read, "Read"},
|
||||
{1, nullptr, "Write"},
|
||||
{2, nullptr, "Flush"},
|
||||
{3, nullptr, "SetSize"},
|
||||
{4, &IStorage::GetSize, "GetSize"},
|
||||
{5, nullptr, "OperateRange"},
|
||||
{0, &IStorage::Read, "Read"}, {1, nullptr, "Write"}, {2, nullptr, "Flush"},
|
||||
{3, nullptr, "SetSize"}, {4, nullptr, "GetSize"}, {5, nullptr, "OperateRange"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
}
|
||||
@@ -87,15 +83,6 @@ private:
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GetSize(Kernel::HLERequestContext& ctx) {
|
||||
const u64 size = backend->GetSize();
|
||||
LOG_DEBUG(Service_FS, "called, size={}", size);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u64>(size);
|
||||
}
|
||||
};
|
||||
|
||||
class IFile final : public ServiceFramework<IFile> {
|
||||
@@ -809,18 +796,9 @@ void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext&
|
||||
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_FS, "(STUBBED) called");
|
||||
|
||||
enum class LogMode : u32 {
|
||||
Off,
|
||||
Log,
|
||||
RedirectToSdCard,
|
||||
LogToSdCard = Log | RedirectToSdCard,
|
||||
};
|
||||
|
||||
// Given we always want to receive logging information,
|
||||
// we always specify logging as enabled.
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(LogMode::Log);
|
||||
rb.Push<u32>(5);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -408,13 +408,13 @@ private:
|
||||
using SHA256Hash = std::array<u8, 0x20>;
|
||||
|
||||
struct NROHeader {
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le entrypoint_insn;
|
||||
u32_le mod_offset;
|
||||
INSERT_PADDING_WORDS(2);
|
||||
u32_le magic;
|
||||
u32_le version;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le nro_size;
|
||||
u32_le flags;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le text_offset;
|
||||
u32_le text_size;
|
||||
u32_le ro_offset;
|
||||
@@ -430,10 +430,9 @@ private:
|
||||
|
||||
struct NRRHeader {
|
||||
u32_le magic;
|
||||
INSERT_PADDING_BYTES(12);
|
||||
INSERT_PADDING_BYTES(0x1C);
|
||||
u64_le title_id_mask;
|
||||
u64_le title_id_pattern;
|
||||
INSERT_PADDING_BYTES(16);
|
||||
std::array<u8, 0x100> modulus;
|
||||
std::array<u8, 0x100> signature_1;
|
||||
std::array<u8, 0x100> signature_2;
|
||||
|
||||
@@ -137,10 +137,6 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
|
||||
}
|
||||
|
||||
static void PushGPUEntries(Tegra::CommandList&& entries) {
|
||||
if (entries.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
|
||||
dma_pusher.Push(std::move(entries));
|
||||
dma_pusher.DispatchCalls();
|
||||
|
||||
@@ -70,6 +70,10 @@
|
||||
#include "core/hle/service/vi/vi.h"
|
||||
#include "core/hle/service/wlan/wlan.h"
|
||||
|
||||
using Kernel::ClientPort;
|
||||
using Kernel::ServerPort;
|
||||
using Kernel::SharedPtr;
|
||||
|
||||
namespace Service {
|
||||
|
||||
/**
|
||||
@@ -97,33 +101,33 @@ ServiceFrameworkBase::ServiceFrameworkBase(const char* service_name, u32 max_ses
|
||||
ServiceFrameworkBase::~ServiceFrameworkBase() = default;
|
||||
|
||||
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
|
||||
ASSERT(!port_installed);
|
||||
|
||||
auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
|
||||
ASSERT(port == nullptr);
|
||||
port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
|
||||
port->SetHleHandler(shared_from_this());
|
||||
port_installed = true;
|
||||
}
|
||||
|
||||
void ServiceFrameworkBase::InstallAsNamedPort() {
|
||||
ASSERT(!port_installed);
|
||||
ASSERT(port == nullptr);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
auto [server_port, client_port] =
|
||||
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
|
||||
SharedPtr<ServerPort> server_port;
|
||||
SharedPtr<ClientPort> client_port;
|
||||
std::tie(server_port, client_port) =
|
||||
ServerPort::CreatePortPair(kernel, max_sessions, service_name);
|
||||
server_port->SetHleHandler(shared_from_this());
|
||||
kernel.AddNamedPort(service_name, std::move(client_port));
|
||||
port_installed = true;
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort() {
|
||||
ASSERT(!port_installed);
|
||||
ASSERT(port == nullptr);
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
auto [server_port, client_port] =
|
||||
Kernel::SharedPtr<Kernel::ServerPort> server_port;
|
||||
Kernel::SharedPtr<Kernel::ClientPort> client_port;
|
||||
std::tie(server_port, client_port) =
|
||||
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
|
||||
auto port = MakeResult(std::move(server_port)).Unwrap();
|
||||
port = MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port)).Unwrap();
|
||||
port->SetHleHandler(shared_from_this());
|
||||
port_installed = true;
|
||||
return client_port;
|
||||
}
|
||||
|
||||
@@ -148,7 +152,8 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(Kernel::HLERequestContext
|
||||
}
|
||||
buf.push_back('}');
|
||||
|
||||
UNIMPLEMENTED_MSG("Unknown / unimplemented {}", fmt::to_string(buf));
|
||||
LOG_ERROR(Service, "unknown / unimplemented {}", fmt::to_string(buf));
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void ServiceFrameworkBase::InvokeRequest(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -96,9 +96,11 @@ private:
|
||||
/// Maximum number of concurrent sessions that this service can handle.
|
||||
u32 max_sessions;
|
||||
|
||||
/// Flag to store if a port was already create/installed to detect multiple install attempts,
|
||||
/// which is not supported.
|
||||
bool port_installed = false;
|
||||
/**
|
||||
* Port where incoming connections will be received. Only created when InstallAsService() or
|
||||
* InstallAsNamedPort() are called.
|
||||
*/
|
||||
Kernel::SharedPtr<Kernel::ServerPort> port;
|
||||
|
||||
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
|
||||
InvokerFn* handler_invoker;
|
||||
|
||||
@@ -54,11 +54,13 @@ ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> ServiceManager::RegisterService
|
||||
return ERR_ALREADY_REGISTERED;
|
||||
|
||||
auto& kernel = Core::System::GetInstance().Kernel();
|
||||
auto [server_port, client_port] =
|
||||
Kernel::SharedPtr<Kernel::ServerPort> server_port;
|
||||
Kernel::SharedPtr<Kernel::ClientPort> client_port;
|
||||
std::tie(server_port, client_port) =
|
||||
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, name);
|
||||
|
||||
registered_services.emplace(std::move(name), std::move(client_port));
|
||||
return MakeResult(std::move(server_port));
|
||||
return MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port));
|
||||
}
|
||||
|
||||
ResultCode ServiceManager::UnregisterService(const std::string& name) {
|
||||
@@ -81,7 +83,7 @@ ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> ServiceManager::GetServicePort(
|
||||
return ERR_SERVICE_NOT_REGISTERED;
|
||||
}
|
||||
|
||||
return MakeResult(it->second);
|
||||
return MakeResult<Kernel::SharedPtr<Kernel::ClientPort>>(it->second);
|
||||
}
|
||||
|
||||
ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ServiceManager::ConnectToService(
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
|
||||
namespace Kernel {
|
||||
@@ -132,7 +131,7 @@ public:
|
||||
* Returns the type of this file
|
||||
* @return FileType corresponding to the loaded file
|
||||
*/
|
||||
virtual FileType GetFileType() const = 0;
|
||||
virtual FileType GetFileType() = 0;
|
||||
|
||||
/**
|
||||
* Load the application and return the created Process instance
|
||||
@@ -244,15 +243,6 @@ public:
|
||||
return ResultStatus::ErrorNotImplemented;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the developer of the application
|
||||
* @param developer Reference to store the application developer into
|
||||
* @return ResultStatus result of function
|
||||
*/
|
||||
virtual ResultStatus ReadDeveloper(std::string& developer) {
|
||||
return ResultStatus::ErrorNotImplemented;
|
||||
}
|
||||
|
||||
protected:
|
||||
FileSys::VirtualFile file;
|
||||
bool is_loaded = false;
|
||||
|
||||
@@ -37,7 +37,7 @@ FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
|
||||
return IdentifyTypeImpl(nax);
|
||||
}
|
||||
|
||||
FileType AppLoader_NAX::GetFileType() const {
|
||||
FileType AppLoader_NAX::GetFileType() {
|
||||
return IdentifyTypeImpl(*nax);
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override;
|
||||
FileType GetFileType() override;
|
||||
|
||||
ResultStatus Load(Kernel::Process& process) override;
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
|
||||
@@ -151,11 +151,4 @@ ResultStatus AppLoader_NSP::ReadTitle(std::string& title) {
|
||||
title = nacp_file->GetApplicationName();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NSP::ReadDeveloper(std::string& developer) {
|
||||
if (nacp_file == nullptr)
|
||||
return ResultStatus::ErrorNoControl;
|
||||
developer = nacp_file->GetDeveloperName();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
} // namespace Loader
|
||||
|
||||
@@ -31,7 +31,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
@@ -43,7 +43,6 @@ public:
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadTitle(std::string& title) override;
|
||||
ResultStatus ReadDeveloper(std::string& developer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::NSP> nsp;
|
||||
|
||||
@@ -120,11 +120,4 @@ ResultStatus AppLoader_XCI::ReadTitle(std::string& title) {
|
||||
title = nacp_file->GetApplicationName();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_XCI::ReadDeveloper(std::string& developer) {
|
||||
if (nacp_file == nullptr)
|
||||
return ResultStatus::ErrorNoControl;
|
||||
developer = nacp_file->GetDeveloperName();
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
} // namespace Loader
|
||||
|
||||
@@ -31,7 +31,7 @@ public:
|
||||
*/
|
||||
static FileType IdentifyType(const FileSys::VirtualFile& file);
|
||||
|
||||
FileType GetFileType() const override {
|
||||
FileType GetFileType() override {
|
||||
return IdentifyType(file);
|
||||
}
|
||||
|
||||
@@ -43,7 +43,6 @@ public:
|
||||
ResultStatus ReadProgramId(u64& out_program_id) override;
|
||||
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
|
||||
ResultStatus ReadTitle(std::string& title) override;
|
||||
ResultStatus ReadDeveloper(std::string& developer) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<FileSys::XCI> xci;
|
||||
|
||||
@@ -125,13 +125,14 @@ void RemoveDebugHook(PageTable& page_table, VAddr base, u64 size, MemoryHookPoin
|
||||
* using a VMA from the current process
|
||||
*/
|
||||
static u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
|
||||
const auto& vm_manager = process.VMManager();
|
||||
|
||||
const auto it = vm_manager.FindVMA(vaddr);
|
||||
DEBUG_ASSERT(vm_manager.IsValidHandle(it));
|
||||
|
||||
u8* direct_pointer = nullptr;
|
||||
const auto& vma = it->second;
|
||||
|
||||
auto& vm_manager = process.VMManager();
|
||||
|
||||
auto it = vm_manager.FindVMA(vaddr);
|
||||
ASSERT(it != vm_manager.vma_map.end());
|
||||
|
||||
auto& vma = it->second;
|
||||
switch (vma.type) {
|
||||
case Kernel::VMAType::AllocatedMemoryBlock:
|
||||
direct_pointer = vma.backing_block->data() + vma.offset;
|
||||
|
||||
@@ -6,10 +6,8 @@
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
@@ -413,9 +411,6 @@ struct Values {
|
||||
std::string web_api_url;
|
||||
std::string yuzu_username;
|
||||
std::string yuzu_token;
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
} extern values;
|
||||
|
||||
void Apply();
|
||||
|
||||
@@ -103,8 +103,13 @@ bool VerifyLogin(const std::string& username, const std::string& token) {
|
||||
|
||||
TelemetrySession::TelemetrySession() {
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
backend = std::make_unique<WebService::TelemetryJson>(
|
||||
Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token);
|
||||
if (Settings::values.enable_telemetry) {
|
||||
backend = std::make_unique<WebService::TelemetryJson>(Settings::values.web_api_url,
|
||||
Settings::values.yuzu_username,
|
||||
Settings::values.yuzu_token);
|
||||
} else {
|
||||
backend = std::make_unique<Telemetry::NullVisitor>();
|
||||
}
|
||||
#else
|
||||
backend = std::make_unique<Telemetry::NullVisitor>();
|
||||
#endif
|
||||
@@ -175,8 +180,7 @@ TelemetrySession::~TelemetrySession() {
|
||||
// This is just a placeholder to wrap up the session once the core completes and this is
|
||||
// destroyed. This will be moved elsewhere once we are actually doing real I/O with the service.
|
||||
field_collection.Accept(*backend);
|
||||
if (Settings::values.enable_telemetry)
|
||||
backend->Complete();
|
||||
backend->Complete();
|
||||
backend = nullptr;
|
||||
}
|
||||
|
||||
|
||||
@@ -575,7 +575,7 @@ union Instruction {
|
||||
|
||||
union {
|
||||
BitField<39, 2, u64> tab5cb8_2;
|
||||
BitField<41, 3, u64> postfactor;
|
||||
BitField<41, 3, u64> tab5c68_1;
|
||||
BitField<44, 2, u64> tab5c68_0;
|
||||
BitField<48, 1, u64> negate_b;
|
||||
} fmul;
|
||||
@@ -609,7 +609,7 @@ union Instruction {
|
||||
|
||||
BitField<31, 1, u64> negate_b;
|
||||
BitField<30, 1, u64> abs_b;
|
||||
BitField<28, 2, HalfType> type_b;
|
||||
BitField<47, 2, HalfType> type_b;
|
||||
|
||||
BitField<35, 2, HalfType> type_c;
|
||||
} alu_half;
|
||||
|
||||
@@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.screenshot_requested) {
|
||||
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
|
||||
return;
|
||||
}
|
||||
renderer_settings.screenshot_bits = data;
|
||||
renderer_settings.screenshot_complete_callback = std::move(callback);
|
||||
renderer_settings.screenshot_framebuffer_layout = layout;
|
||||
renderer_settings.screenshot_requested = true;
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
|
||||
@@ -21,6 +22,12 @@ namespace VideoCore {
|
||||
struct RendererSettings {
|
||||
std::atomic_bool use_framelimiter{false};
|
||||
std::atomic_bool set_background_color{false};
|
||||
|
||||
// Screenshot
|
||||
std::atomic<bool> screenshot_requested{false};
|
||||
void* screenshot_bits;
|
||||
std::function<void()> screenshot_complete_callback;
|
||||
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
||||
};
|
||||
|
||||
class RendererBase : NonCopyable {
|
||||
@@ -57,9 +64,29 @@ public:
|
||||
return *rasterizer;
|
||||
}
|
||||
|
||||
Core::Frontend::EmuWindow& GetRenderWindow() {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
RendererSettings& Settings() {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
const RendererSettings& Settings() const {
|
||||
return renderer_settings;
|
||||
}
|
||||
|
||||
/// Refreshes the settings common to all renderers
|
||||
void RefreshBaseSettings();
|
||||
|
||||
/// Request a screenshot of the next frame
|
||||
void RequestScreenshot(void* data, std::function<void()> callback,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
protected:
|
||||
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<RasterizerInterface> rasterizer;
|
||||
|
||||
@@ -2,9 +2,7 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "common/assert.h"
|
||||
#include "common/hash.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
@@ -68,17 +66,14 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
// stage here.
|
||||
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateVertexShader(setup);
|
||||
gl_type = GL_VERTEX_SHADER;
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateGeometryShader(setup);
|
||||
gl_type = GL_GEOMETRY_SHADER;
|
||||
break;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
CalculateProperties();
|
||||
program_result = GLShader::GenerateFragmentShader(setup);
|
||||
gl_type = GL_FRAGMENT_SHADER;
|
||||
break;
|
||||
@@ -145,46 +140,6 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
return target_program.handle;
|
||||
};
|
||||
|
||||
static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
|
||||
// sched instructions appear once every 4 instructions.
|
||||
static constexpr std::size_t SchedPeriod = 4;
|
||||
const std::size_t absolute_offset = offset - main_offset;
|
||||
return (absolute_offset % SchedPeriod) == 0;
|
||||
}
|
||||
|
||||
static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
constexpr std::size_t start_offset = 10;
|
||||
std::size_t offset = start_offset;
|
||||
std::size_t size = start_offset * sizeof(u64);
|
||||
while (offset < program.size()) {
|
||||
const u64 inst = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if (inst == 0 || (inst >> 52) == 0x50b) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
size += sizeof(inst);
|
||||
offset++;
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
void CachedShader::CalculateProperties() {
|
||||
setup.program.real_size = CalculateProgramSize(setup.program.code);
|
||||
setup.program.real_size_b = 0;
|
||||
setup.program.unique_identifier = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
|
||||
if (program_type == Maxwell::ShaderProgram::VertexA) {
|
||||
std::size_t seed = 0;
|
||||
boost::hash_combine(seed, setup.program.unique_identifier);
|
||||
setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
|
||||
const u64 identifier_b = Common::CityHash64(
|
||||
reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
|
||||
boost::hash_combine(seed, identifier_b);
|
||||
setup.program.unique_identifier = static_cast<u64>(seed);
|
||||
}
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
|
||||
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
|
||||
@@ -81,8 +81,6 @@ private:
|
||||
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
|
||||
u32 max_vertices, const std::string& debug_name);
|
||||
|
||||
void CalculateProperties();
|
||||
|
||||
VAddr addr;
|
||||
std::size_t shader_length;
|
||||
Maxwell::ShaderProgram program_type;
|
||||
|
||||
@@ -928,7 +928,7 @@ private:
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
|
||||
return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
|
||||
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
|
||||
default:
|
||||
const u32 index{static_cast<u32>(attribute) -
|
||||
static_cast<u32>(Attribute::Index::Attribute_0)};
|
||||
@@ -1681,7 +1681,7 @@ private:
|
||||
for (size_t i = 0; i < coord_count; ++i) {
|
||||
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
|
||||
coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i);
|
||||
if (i < coord_count - 1) {
|
||||
if (!last) {
|
||||
coord += ',';
|
||||
}
|
||||
}
|
||||
@@ -1702,99 +1702,6 @@ private:
|
||||
is_array, (coord_count > 2 ? 1 : 0)));
|
||||
}
|
||||
|
||||
std::pair<std::string, std::string> GetTLD4Code(const Instruction& instr,
|
||||
const Tegra::Shader::TextureType texture_type,
|
||||
const bool depth_compare, const bool is_array) {
|
||||
|
||||
const size_t coord_count = TextureCoordinates(texture_type);
|
||||
const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
|
||||
const size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
|
||||
|
||||
constexpr std::array<const char*, 5> coord_container{
|
||||
{"", "", "vec2 coord = vec2(", "vec3 coord = vec3(", "vec4 coord = vec4("}};
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
|
||||
const u64 coord_register = array_register + (is_array ? 1 : 0);
|
||||
|
||||
std::string coord = coord_container[total_coord_count];
|
||||
for (size_t i = 0; i < coord_count;) {
|
||||
coord += regs.GetRegisterAsFloat(coord_register + i);
|
||||
++i;
|
||||
if (i != coord_count) {
|
||||
coord += ',';
|
||||
}
|
||||
}
|
||||
|
||||
if (is_array) {
|
||||
coord += ',' + regs.GetRegisterAsInteger(array_register);
|
||||
}
|
||||
coord += ");";
|
||||
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
|
||||
std::string texture = "textureGather(" + sampler + ", coord, ";
|
||||
if (depth_compare) {
|
||||
// Depth is always stored in the register signaled by gpr20
|
||||
texture += regs.GetRegisterAsFloat(instr.gpr20.Value()) + ')';
|
||||
} else {
|
||||
texture += std::to_string(instr.tld4.component) + ')';
|
||||
}
|
||||
return std::make_pair(coord, texture);
|
||||
}
|
||||
|
||||
std::pair<std::string, std::string> GetTLDSCode(const Instruction& instr,
|
||||
const Tegra::Shader::TextureType texture_type,
|
||||
const bool is_array) {
|
||||
|
||||
const size_t coord_count = TextureCoordinates(texture_type);
|
||||
const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
|
||||
const bool lod_enabled =
|
||||
instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
|
||||
|
||||
constexpr std::array<const char*, 4> coord_container{
|
||||
{"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}};
|
||||
|
||||
std::string coord = coord_container[total_coord_count];
|
||||
|
||||
// If enabled arrays index is always stored in the gpr8 field
|
||||
const u64 array_register = instr.gpr8.Value();
|
||||
|
||||
// if is array gpr20 is used
|
||||
const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
|
||||
|
||||
const u64 last_coord_register =
|
||||
((coord_count > 2) || (coord_count == 2 && !lod_enabled)) && !is_array
|
||||
? static_cast<u64>(instr.gpr20.Value())
|
||||
: coord_register + 1;
|
||||
|
||||
for (size_t i = 0; i < coord_count; ++i) {
|
||||
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
|
||||
coord += regs.GetRegisterAsInteger(last ? last_coord_register : coord_register + i);
|
||||
if (i < coord_count - 1) {
|
||||
coord += ',';
|
||||
}
|
||||
}
|
||||
if (is_array) {
|
||||
coord += ',' + regs.GetRegisterAsInteger(array_register);
|
||||
}
|
||||
coord += ");";
|
||||
|
||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
std::string texture = "texelFetch(" + sampler + ", coords";
|
||||
|
||||
if (lod_enabled) {
|
||||
// When lod is used always is in grp20
|
||||
texture += ", " + regs.GetRegisterAsInteger(instr.gpr20) + ')';
|
||||
} else {
|
||||
texture += ", 0)";
|
||||
}
|
||||
return std::make_pair(coord, texture);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compiles a single instruction from Tegra to GLSL.
|
||||
* @param offset the offset of the Tegra shader instruction.
|
||||
@@ -1867,6 +1774,9 @@ private:
|
||||
UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0,
|
||||
"FMUL tab5cb8_2({}) is not implemented",
|
||||
instr.fmul.tab5cb8_2.Value());
|
||||
UNIMPLEMENTED_IF_MSG(instr.fmul.tab5c68_1 != 0,
|
||||
"FMUL tab5cb8_1({}) is not implemented",
|
||||
instr.fmul.tab5c68_1.Value());
|
||||
UNIMPLEMENTED_IF_MSG(
|
||||
instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
|
||||
instr.fmul.tab5c68_0
|
||||
@@ -1876,26 +1786,7 @@ private:
|
||||
|
||||
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
|
||||
|
||||
std::string postfactor_op;
|
||||
if (instr.fmul.postfactor != 0) {
|
||||
s8 postfactor = static_cast<s8>(instr.fmul.postfactor);
|
||||
|
||||
// postfactor encoded as 3-bit 1's complement in instruction,
|
||||
// interpreted with below logic.
|
||||
if (postfactor >= 4) {
|
||||
postfactor = 7 - postfactor;
|
||||
} else {
|
||||
postfactor = 0 - postfactor;
|
||||
}
|
||||
|
||||
if (postfactor > 0) {
|
||||
postfactor_op = " * " + std::to_string(1 << postfactor);
|
||||
} else {
|
||||
postfactor_op = " / " + std::to_string(1 << -postfactor);
|
||||
}
|
||||
}
|
||||
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + postfactor_op, 1, 1,
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
}
|
||||
@@ -2934,6 +2825,9 @@ private:
|
||||
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
|
||||
const bool is_array{instr.tlds.IsArrayTexture()};
|
||||
|
||||
ASSERT(texture_type == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(is_array == false);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
||||
"NODEP is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
|
||||
@@ -2941,16 +2835,54 @@ private:
|
||||
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
|
||||
"MZ is not implemented");
|
||||
|
||||
const auto [coord, texture] = GetTLDSCode(instr, texture_type, is_array);
|
||||
u32 extra_op_offset = 0;
|
||||
|
||||
const auto scope = shader.Scope();
|
||||
ShaderScopedScope scope = shader.Scope();
|
||||
|
||||
shader.AddLine(coord);
|
||||
shader.AddLine("vec4 texture_tmp = " + texture + ';');
|
||||
WriteTexsInstructionFloat(instr, "texture_tmp");
|
||||
switch (texture_type) {
|
||||
case Tegra::Shader::TextureType::Texture1D: {
|
||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
shader.AddLine("float coords = " + x + ';');
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
UNIMPLEMENTED_IF_MSG(is_array, "Unhandled 2d array texture");
|
||||
|
||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
||||
shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
||||
extra_op_offset = 1;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
|
||||
}
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
const std::string texture = [&]() {
|
||||
switch (instr.tlds.GetTextureProcessMode()) {
|
||||
case Tegra::Shader::TextureProcessMode::LZ:
|
||||
return "texelFetch(" + sampler + ", coords, 0)";
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
shader.AddLine(
|
||||
"float lod = " +
|
||||
regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
|
||||
return "texelFetch(" + sampler + ", coords, lod)";
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||
return "texelFetch(" + sampler + ", coords, 0)";
|
||||
}
|
||||
}();
|
||||
|
||||
WriteTexsInstructionFloat(instr, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD4: {
|
||||
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
|
||||
ASSERT(instr.tld4.array == 0);
|
||||
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
||||
"NODEP is not implemented");
|
||||
@@ -2960,29 +2892,56 @@ private:
|
||||
"NDV is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
|
||||
"PTP is not implemented");
|
||||
|
||||
auto texture_type = instr.tld4.texture_type.Value();
|
||||
const bool depth_compare =
|
||||
instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||
const bool is_array = instr.tld4.array != 0;
|
||||
|
||||
const auto [coord, texture] =
|
||||
GetTLD4Code(instr, texture_type, depth_compare, is_array);
|
||||
auto texture_type = instr.tld4.texture_type.Value();
|
||||
u32 num_coordinates = TextureCoordinates(texture_type);
|
||||
if (depth_compare)
|
||||
num_coordinates += 1;
|
||||
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
shader.AddLine(coord);
|
||||
std::size_t dest_elem{};
|
||||
switch (num_coordinates) {
|
||||
case 2: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
||||
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled coordinates number {}",
|
||||
static_cast<u32>(num_coordinates));
|
||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
}
|
||||
|
||||
shader.AddLine("vec4 texture_tmp = " + texture + ';');
|
||||
for (std::size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
const std::string sampler =
|
||||
GetSampler(instr.sampler, texture_type, false, depth_compare);
|
||||
|
||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4.component) + ')';
|
||||
|
||||
if (depth_compare) {
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
|
||||
} else {
|
||||
std::size_t dest_elem{};
|
||||
for (std::size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
// Skip disabled components
|
||||
continue;
|
||||
}
|
||||
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
|
||||
++dest_elem;
|
||||
}
|
||||
regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
|
||||
dest_elem);
|
||||
++dest_elem;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2996,31 +2955,28 @@ private:
|
||||
|
||||
const auto scope = shader.Scope();
|
||||
|
||||
std::string coords;
|
||||
|
||||
const bool depth_compare =
|
||||
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
|
||||
const std::string sampler = GetSampler(
|
||||
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
|
||||
|
||||
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
coords = "vec2 coords = vec2(" + op_a + ", ";
|
||||
std::string texture = "textureGather(" + sampler + ", coords, ";
|
||||
|
||||
if (!depth_compare) {
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coords += op_b + ");";
|
||||
texture += std::to_string(instr.tld4s.component) + ')';
|
||||
if (depth_compare) {
|
||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
|
||||
} else {
|
||||
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
coords += op_b + ");";
|
||||
texture += op_c + ')';
|
||||
shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
|
||||
}
|
||||
shader.AddLine(coords);
|
||||
shader.AddLine("vec4 texture_tmp = " + texture + ';');
|
||||
WriteTexsInstructionFloat(instr, "texture_tmp");
|
||||
|
||||
std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||
std::to_string(instr.tld4s.component) + ')';
|
||||
if (depth_compare) {
|
||||
texture = "vec4(" + texture + ')';
|
||||
}
|
||||
|
||||
WriteTexsInstructionFloat(instr, texture);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TXQ: {
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/assert.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
@@ -17,8 +16,6 @@ static constexpr u32 PROGRAM_OFFSET{10};
|
||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
out += "// Shader Unique Id: VS" + id + "\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
|
||||
out += R"(
|
||||
@@ -87,8 +84,6 @@ void main() {
|
||||
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
||||
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
|
||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
out += "// Shader Unique Id: GS" + id + "\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_geometry();\n";
|
||||
|
||||
@@ -122,8 +117,6 @@ void main() {
|
||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
||||
std::string out = "#version 430 core\n";
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||
out += "// Shader Unique Id: FS" + id + "\n\n";
|
||||
out += Decompiler::GetCommonDeclarations();
|
||||
out += "bool exec_fragment();\n";
|
||||
|
||||
|
||||
@@ -177,9 +177,6 @@ struct ShaderSetup {
|
||||
struct {
|
||||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
u64 unique_identifier;
|
||||
std::size_t real_size;
|
||||
std::size_t real_size_b;
|
||||
} program;
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
|
||||
@@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers(
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
DrawScreen();
|
||||
|
||||
if (renderer_settings.screenshot_requested)
|
||||
CaptureScreenshot();
|
||||
|
||||
DrawScreen(render_window.GetFramebufferLayout());
|
||||
|
||||
render_window.SwapBuffers();
|
||||
}
|
||||
|
||||
@@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
/**
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreen() {
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
if (renderer_settings.set_background_color) {
|
||||
// Update background color before drawing
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
}
|
||||
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
const auto& screen = layout.screen;
|
||||
|
||||
glViewport(0, 0, layout.width, layout.height);
|
||||
@@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() {
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::CaptureScreenshot() {
|
||||
// Draw the current frame to the screenshot framebuffer
|
||||
screenshot_framebuffer.Create();
|
||||
GLuint old_read_fb = state.draw.read_framebuffer;
|
||||
GLuint old_draw_fb = state.draw.draw_framebuffer;
|
||||
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
|
||||
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
renderer_settings.screenshot_bits);
|
||||
|
||||
screenshot_framebuffer.Release();
|
||||
state.draw.read_framebuffer = old_read_fb;
|
||||
state.draw.draw_framebuffer = old_draw_fb;
|
||||
state.Apply();
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
renderer_settings.screenshot_complete_callback();
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
|
||||
@@ -16,6 +16,10 @@ namespace Core::Frontend {
|
||||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Layout {
|
||||
class FramebufferLayout;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
/// Structure used for storing information about the textures for the Switch screen
|
||||
@@ -66,10 +70,12 @@ private:
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void DrawScreen();
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
|
||||
void UpdateFramerate();
|
||||
|
||||
void CaptureScreenshot();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
// Fills active OpenGL texture with the given RGBA color.
|
||||
@@ -82,6 +88,7 @@ private:
|
||||
OGLVertexArray vertex_array;
|
||||
OGLBuffer vertex_buffer;
|
||||
OGLProgram shader;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
|
||||
@@ -3,6 +3,8 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include "core/core.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
@@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
return !Settings::values.resolution_factor
|
||||
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
|
||||
: Settings::values.resolution_factor;
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -22,4 +22,6 @@ class RendererBase;
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
@@ -35,8 +35,6 @@ add_executable(yuzu
|
||||
configuration/configure_mouse_advanced.h
|
||||
configuration/configure_system.cpp
|
||||
configuration/configure_system.h
|
||||
configuration/configure_per_general.cpp
|
||||
configuration/configure_per_general.h
|
||||
configuration/configure_touchscreen_advanced.cpp
|
||||
configuration/configure_touchscreen_advanced.h
|
||||
configuration/configure_web.cpp
|
||||
@@ -88,7 +86,6 @@ set(UIS
|
||||
configuration/configure_input.ui
|
||||
configuration/configure_input_player.ui
|
||||
configuration/configure_mouse_advanced.ui
|
||||
configuration/configure_per_general.ui
|
||||
configuration/configure_system.ui
|
||||
configuration/configure_touchscreen_advanced.ui
|
||||
configuration/configure_web.ui
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_emu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
#include "yuzu/bootmanager.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
|
||||
@@ -333,6 +335,22 @@ void GRenderWindow::InitRenderTarget() {
|
||||
BackupGeometry();
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
|
||||
auto& renderer = Core::System::GetInstance().Renderer();
|
||||
|
||||
if (!res_scale)
|
||||
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
|
||||
|
||||
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||
renderer.RequestScreenshot(screenshot_image.bits(),
|
||||
[=] {
|
||||
screenshot_image.mirrored(false, true).save(screenshot_path);
|
||||
LOG_INFO(Frontend, "The screenshot is saved.");
|
||||
},
|
||||
layout);
|
||||
}
|
||||
|
||||
void GRenderWindow::OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
setMinimumSize(minimal_size.first, minimal_size.second);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <QGLWidget>
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
@@ -139,6 +140,8 @@ public:
|
||||
|
||||
void InitRenderTarget();
|
||||
|
||||
void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
|
||||
|
||||
public slots:
|
||||
void moveContext(); // overridden
|
||||
|
||||
@@ -165,6 +168,9 @@ private:
|
||||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
/// Temporary storage of the screenshot taken
|
||||
QImage screenshot_image;
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
};
|
||||
|
||||
@@ -441,25 +441,12 @@ void Config::ReadValues() {
|
||||
Settings::values.yuzu_token = qt_config->value("yuzu_token").toString().toStdString();
|
||||
qt_config->endGroup();
|
||||
|
||||
const auto size = qt_config->beginReadArray("DisabledAddOns");
|
||||
for (int i = 0; i < size; ++i) {
|
||||
qt_config->setArrayIndex(i);
|
||||
const auto title_id = qt_config->value("title_id", 0).toULongLong();
|
||||
std::vector<std::string> out;
|
||||
const auto d_size = qt_config->beginReadArray("disabled");
|
||||
for (int j = 0; j < d_size; ++j) {
|
||||
qt_config->setArrayIndex(j);
|
||||
out.push_back(qt_config->value("d", "").toString().toStdString());
|
||||
}
|
||||
qt_config->endArray();
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
qt_config->endArray();
|
||||
|
||||
qt_config->beginGroup("UI");
|
||||
UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
|
||||
UISettings::values.enable_discord_presence =
|
||||
qt_config->value("enable_discord_presence", true).toBool();
|
||||
UISettings::values.screenshot_resolution_factor =
|
||||
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
|
||||
@@ -660,24 +647,11 @@ void Config::SaveValues() {
|
||||
qt_config->setValue("yuzu_token", QString::fromStdString(Settings::values.yuzu_token));
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginWriteArray("DisabledAddOns");
|
||||
int i = 0;
|
||||
for (const auto& elem : Settings::values.disabled_addons) {
|
||||
qt_config->setArrayIndex(i);
|
||||
qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
|
||||
qt_config->beginWriteArray("disabled");
|
||||
for (std::size_t j = 0; j < elem.second.size(); ++j) {
|
||||
qt_config->setArrayIndex(j);
|
||||
qt_config->setValue("d", QString::fromStdString(elem.second[j]));
|
||||
}
|
||||
qt_config->endArray();
|
||||
++i;
|
||||
}
|
||||
qt_config->endArray();
|
||||
|
||||
qt_config->beginGroup("UI");
|
||||
qt_config->setValue("theme", UISettings::values.theme);
|
||||
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
|
||||
qt_config->setValue("screenshot_resolution_factor",
|
||||
UISettings::values.screenshot_resolution_factor);
|
||||
|
||||
qt_config->beginGroup("UIGameList");
|
||||
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
|
||||
@@ -699,6 +673,7 @@ void Config::SaveValues() {
|
||||
qt_config->beginGroup("Paths");
|
||||
qt_config->setValue("romsPath", UISettings::values.roms_path);
|
||||
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
|
||||
qt_config->setValue("screenshotPath", UISettings::values.screenshot_path);
|
||||
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
|
||||
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
|
||||
qt_config->setValue("recentFiles", UISettings::values.recent_files);
|
||||
|
||||
@@ -17,8 +17,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
|
||||
|
||||
ui->output_sink_combo_box->clear();
|
||||
ui->output_sink_combo_box->addItem("auto");
|
||||
for (const char* id : AudioCore::GetSinkIDs()) {
|
||||
ui->output_sink_combo_box->addItem(id);
|
||||
for (const auto& sink_detail : AudioCore::g_sink_details) {
|
||||
ui->output_sink_combo_box->addItem(sink_detail.id);
|
||||
}
|
||||
|
||||
connect(ui->volume_slider, &QSlider::valueChanged, this,
|
||||
@@ -97,7 +97,8 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
|
||||
ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
|
||||
|
||||
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
|
||||
for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
|
||||
const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
|
||||
for (const auto& device : device_list) {
|
||||
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,170 +0,0 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
#include <QHeaderView>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QStandardItemModel>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_configure_per_general.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_general.h"
|
||||
#include "yuzu/ui_settings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
|
||||
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
|
||||
layout = new QVBoxLayout;
|
||||
tree_view = new QTreeView;
|
||||
item_model = new QStandardItemModel(tree_view);
|
||||
tree_view->setModel(item_model);
|
||||
tree_view->setAlternatingRowColors(true);
|
||||
tree_view->setSelectionMode(QHeaderView::SingleSelection);
|
||||
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
|
||||
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
|
||||
tree_view->setSortingEnabled(true);
|
||||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
tree_view->setUniformRowHeights(true);
|
||||
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
|
||||
|
||||
item_model->insertColumns(0, 2);
|
||||
item_model->setHeaderData(0, Qt::Horizontal, "Patch Name");
|
||||
item_model->setHeaderData(1, Qt::Horizontal, "Version");
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use it
|
||||
// with signals/slots. In this case, QList falls under the umbrells of custom types.
|
||||
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
|
||||
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
layout->setSpacing(0);
|
||||
layout->addWidget(tree_view);
|
||||
|
||||
ui->scrollArea->setLayout(layout);
|
||||
|
||||
scene = new QGraphicsScene;
|
||||
ui->icon_view->setScene(scene);
|
||||
|
||||
connect(item_model, &QStandardItemModel::itemChanged,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
|
||||
this->loadConfiguration();
|
||||
}
|
||||
|
||||
ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
|
||||
|
||||
void ConfigurePerGameGeneral::applyConfiguration() {
|
||||
std::vector<std::string> disabled_addons;
|
||||
|
||||
for (const auto& item : list_items) {
|
||||
const auto disabled = item.front()->checkState() == Qt::Unchecked;
|
||||
if (disabled)
|
||||
disabled_addons.push_back(item.front()->text().toStdString());
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons[title_id] = disabled_addons;
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::loadFromFile(FileSys::VirtualFile file) {
|
||||
this->file = std::move(file);
|
||||
this->loadConfiguration();
|
||||
}
|
||||
|
||||
void ConfigurePerGameGeneral::loadConfiguration() {
|
||||
if (file == nullptr)
|
||||
return;
|
||||
|
||||
const auto loader = Loader::GetLoader(file);
|
||||
|
||||
ui->display_title_id->setText(fmt::format("{:016X}", title_id).c_str());
|
||||
|
||||
FileSys::PatchManager pm{title_id};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
|
||||
if (control.first != nullptr) {
|
||||
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
|
||||
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
|
||||
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
|
||||
} else {
|
||||
std::string title;
|
||||
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
|
||||
ui->display_name->setText(QString::fromStdString(title));
|
||||
|
||||
std::string developer;
|
||||
if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
|
||||
ui->display_developer->setText(QString::fromStdString(developer));
|
||||
|
||||
ui->display_version->setText(QStringLiteral("1.0.0"));
|
||||
}
|
||||
|
||||
if (control.second != nullptr) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
const auto bytes = control.second->ReadAllBytes();
|
||||
map.loadFromData(bytes.data(), bytes.size());
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
} else {
|
||||
std::vector<u8> bytes;
|
||||
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
|
||||
scene->clear();
|
||||
|
||||
QPixmap map;
|
||||
map.loadFromData(bytes.data(), bytes.size());
|
||||
|
||||
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
|
||||
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
|
||||
}
|
||||
}
|
||||
|
||||
FileSys::VirtualFile update_raw;
|
||||
loader->ReadUpdateRaw(update_raw);
|
||||
|
||||
const auto& disabled = Settings::values.disabled_addons[title_id];
|
||||
|
||||
for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
|
||||
QStandardItem* first_item = new QStandardItem;
|
||||
const auto name = QString::fromStdString(patch.first).replace("[D] ", "");
|
||||
first_item->setText(name);
|
||||
first_item->setCheckable(true);
|
||||
|
||||
const auto patch_disabled =
|
||||
std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
|
||||
|
||||
first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
|
||||
|
||||
list_items.push_back(QList<QStandardItem*>{
|
||||
first_item, new QStandardItem{QString::fromStdString(patch.second)}});
|
||||
item_model->appendRow(list_items.back());
|
||||
}
|
||||
|
||||
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
|
||||
|
||||
ui->display_filename->setText(QString::fromStdString(file->GetName()));
|
||||
|
||||
ui->display_format->setText(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
|
||||
|
||||
const auto valueText = ReadableByteSize(file->GetSize());
|
||||
ui->display_size->setText(valueText);
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
#include "core/file_sys/vfs_types.h"
|
||||
|
||||
class QTreeView;
|
||||
class QGraphicsScene;
|
||||
class QStandardItem;
|
||||
class QStandardItemModel;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigurePerGameGeneral;
|
||||
}
|
||||
|
||||
class ConfigurePerGameGeneral : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
|
||||
~ConfigurePerGameGeneral() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void applyConfiguration();
|
||||
|
||||
void loadFromFile(FileSys::VirtualFile file);
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigurePerGameGeneral> ui;
|
||||
FileSys::VirtualFile file;
|
||||
u64 title_id;
|
||||
|
||||
QVBoxLayout* layout;
|
||||
QTreeView* tree_view;
|
||||
QStandardItemModel* item_model;
|
||||
QGraphicsScene* scene;
|
||||
|
||||
std::vector<QList<QStandardItem*>> list_items;
|
||||
|
||||
void loadConfiguration();
|
||||
};
|
||||
@@ -1,276 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigurePerGameGeneral</class>
|
||||
<widget class="QDialog" name="ConfigurePerGameGeneral">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>520</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>ConfigurePerGameGeneral</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="HorizontalLayout">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="VerticalLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="GeneralGroupBox">
|
||||
<property name="title">
|
||||
<string>Info</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout_2">
|
||||
<item row="6" column="1" colspan="2">
|
||||
<widget class="QLineEdit" name="display_filename">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="display_name">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Developer</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1" colspan="2">
|
||||
<widget class="QLineEdit" name="display_size">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Filename</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Version</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Format</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QLineEdit" name="display_version">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QLineEdit" name="display_format">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="display_developer">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Title ID</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QLineEdit" name="display_title_id">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2" rowspan="5">
|
||||
<widget class="QGraphicsView" name="icon_view">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>128</width>
|
||||
<height>128</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>128</width>
|
||||
<height>128</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="verticalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="horizontalScrollBarPolicy">
|
||||
<enum>Qt::ScrollBarAlwaysOff</enum>
|
||||
</property>
|
||||
<property name="sizeAdjustPolicy">
|
||||
<enum>QAbstractScrollArea::AdjustToContents</enum>
|
||||
</property>
|
||||
<property name="interactive">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="PerformanceGroupBox">
|
||||
<property name="title">
|
||||
<string>Add-Ons</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="PerformanceHorizontalLayout">
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="scrollAreaWidgetContents">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>350</width>
|
||||
<height>169</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="PerformanceVerticalLayout"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ConfigurePerGameGeneral</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>269</x>
|
||||
<y>567</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>269</x>
|
||||
<y>294</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ConfigurePerGameGeneral</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>269</x>
|
||||
<y>567</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>269</x>
|
||||
<y>294</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
@@ -75,7 +75,7 @@ std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList()
|
||||
return item_list;
|
||||
}
|
||||
|
||||
WaitTreeText::WaitTreeText(QString t) : text(std::move(t)) {}
|
||||
WaitTreeText::WaitTreeText(const QString& t) : text(t) {}
|
||||
WaitTreeText::~WaitTreeText() = default;
|
||||
|
||||
QString WaitTreeText::GetText() const {
|
||||
|
||||
@@ -52,7 +52,7 @@ private:
|
||||
class WaitTreeText : public WaitTreeItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeText(QString text);
|
||||
explicit WaitTreeText(const QString& text);
|
||||
~WaitTreeText() override;
|
||||
|
||||
QString GetText() const override;
|
||||
|
||||
@@ -333,8 +333,6 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
|
||||
QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
|
||||
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
|
||||
context_menu.addSeparator();
|
||||
QAction* properties = context_menu.addAction(tr("Properties"));
|
||||
|
||||
open_save_location->setEnabled(program_id != 0);
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
@@ -348,7 +346,6 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
||||
connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
|
||||
connect(navigate_to_gamedb_entry, &QAction::triggered,
|
||||
[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
|
||||
connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
|
||||
|
||||
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
|
||||
}
|
||||
|
||||
@@ -70,7 +70,6 @@ signals:
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
|
||||
@@ -62,7 +62,7 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
|
||||
FileSys::VirtualFile update_raw;
|
||||
loader.ReadUpdateRaw(update_raw);
|
||||
for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
|
||||
const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
|
||||
const bool is_update = kv.first == "Update";
|
||||
if (!updatable && is_update) {
|
||||
continue;
|
||||
}
|
||||
@@ -99,14 +99,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
|
||||
compatibility = it->second.first;
|
||||
}
|
||||
|
||||
const auto file_type = loader.GetFileType();
|
||||
const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
|
||||
file_type_string, program_id),
|
||||
new GameListItemPath(
|
||||
FormatGameName(path), icon, QString::fromStdString(name),
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType())), program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader.GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(path)),
|
||||
};
|
||||
|
||||
@@ -198,16 +196,12 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
|
||||
const bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
if (!is_dir &&
|
||||
(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
|
||||
auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||
if (!loader) {
|
||||
std::unique_ptr<Loader::AppLoader> loader =
|
||||
Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
|
||||
if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
|
||||
loader->GetFileType() == Loader::FileType::Error) &&
|
||||
!UISettings::values.show_unknown))
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto file_type = loader->GetFileType();
|
||||
if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
|
||||
!UISettings::values.show_unknown) {
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<u8> icon;
|
||||
const auto res1 = loader->ReadIcon(icon);
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
|
||||
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
|
||||
#include "applets/software_keyboard.h"
|
||||
#include "configuration/configure_per_general.h"
|
||||
#include "core/file_sys/vfs.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
@@ -335,6 +334,9 @@ void GMainWindow::InitializeHotkeys() {
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
|
||||
Qt::ApplicationShortcut);
|
||||
hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot",
|
||||
QKeySequence(QKeySequence::Print));
|
||||
|
||||
hotkey_registry.LoadHotkeys();
|
||||
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
|
||||
@@ -394,6 +396,12 @@ void GMainWindow::InitializeHotkeys() {
|
||||
OnLoadAmiibo();
|
||||
}
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
|
||||
&QShortcut::activated, this, [&] {
|
||||
if (emu_thread->IsRunning()) {
|
||||
OnCaptureScreenshot();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GMainWindow::SetDefaultUIGeometry() {
|
||||
@@ -442,8 +450,6 @@ void GMainWindow::ConnectWidgetEvents() {
|
||||
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
||||
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
||||
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
||||
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
||||
&GMainWindow::OnGameListOpenPerGameProperties);
|
||||
|
||||
connect(this, &GMainWindow::EmulationStarting, render_window,
|
||||
&GRenderWindow::OnEmulationStarting);
|
||||
@@ -491,6 +497,10 @@ void GMainWindow::ConnectMenuEvents() {
|
||||
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
||||
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
||||
|
||||
// Movie
|
||||
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
|
||||
&GMainWindow::OnCaptureScreenshot);
|
||||
|
||||
// Help
|
||||
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
|
||||
connect(ui.action_Rederive, &QAction::triggered, this,
|
||||
@@ -727,6 +737,7 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Restart->setEnabled(false);
|
||||
ui.action_Report_Compatibility->setEnabled(false);
|
||||
ui.action_Load_Amiibo->setEnabled(false);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
render_window->hide();
|
||||
game_list->show();
|
||||
game_list->setFilterFocus();
|
||||
@@ -991,32 +1002,6 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
||||
u64 title_id{};
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file);
|
||||
const auto loader = Loader::GetLoader(v_file);
|
||||
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
||||
QMessageBox::information(this, tr("Properties"),
|
||||
tr("The game properties could not be loaded."));
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurePerGameGeneral dialog(this, title_id);
|
||||
dialog.loadFromFile(v_file);
|
||||
auto result = dialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
dialog.applyConfiguration();
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFile() {
|
||||
const QString extensions =
|
||||
QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
|
||||
@@ -1290,6 +1275,7 @@ void GMainWindow::OnStartGame() {
|
||||
|
||||
discord_rpc->Update();
|
||||
ui.action_Load_Amiibo->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(true);
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseGame() {
|
||||
@@ -1298,6 +1284,7 @@ void GMainWindow::OnPauseGame() {
|
||||
ui.action_Start->setEnabled(true);
|
||||
ui.action_Pause->setEnabled(false);
|
||||
ui.action_Stop->setEnabled(true);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
}
|
||||
|
||||
void GMainWindow::OnStopGame() {
|
||||
@@ -1460,6 +1447,18 @@ void GMainWindow::OnToggleFilterBar() {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
OnPauseGame();
|
||||
const QString path =
|
||||
QFileDialog::getSaveFileName(this, tr("Capture Screenshot"),
|
||||
UISettings::values.screenshot_path, tr("PNG Image (*.png)"));
|
||||
if (!path.isEmpty()) {
|
||||
UISettings::values.screenshot_path = QFileInfo(path).path();
|
||||
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
|
||||
}
|
||||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateStatusBar() {
|
||||
if (emu_thread == nullptr) {
|
||||
status_bar_update_timer.stop();
|
||||
|
||||
@@ -168,7 +168,6 @@ private slots:
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListOpenPerGameProperties(const std::string& file);
|
||||
void OnMenuLoadFile();
|
||||
void OnMenuLoadFolder();
|
||||
void OnMenuInstallToNAND();
|
||||
@@ -187,6 +186,7 @@ private slots:
|
||||
void ShowFullscreen();
|
||||
void HideFullscreen();
|
||||
void ToggleWindowMode();
|
||||
void OnCaptureScreenshot();
|
||||
void OnCoreError(Core::System::ResultStatus, std::string);
|
||||
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
|
||||
|
||||
|
||||
@@ -101,11 +101,13 @@
|
||||
<addaction name="action_Show_Status_Bar"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
</widget>
|
||||
<widget class ="QMenu" name="menu_Tools">
|
||||
<widget class="QMenu" name="menu_Tools">
|
||||
<property name="title">
|
||||
<string>Tools</string>
|
||||
</property>
|
||||
<addaction name="action_Rederive" />
|
||||
<addaction name="action_Rederive"/>
|
||||
<addaction name="separator"/>
|
||||
<addaction name="action_Capture_Screenshot"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Help">
|
||||
<property name="title">
|
||||
@@ -118,7 +120,7 @@
|
||||
<addaction name="menu_File"/>
|
||||
<addaction name="menu_Emulation"/>
|
||||
<addaction name="menu_View"/>
|
||||
<addaction name="menu_Tools" />
|
||||
<addaction name="menu_Tools"/>
|
||||
<addaction name="menu_Help"/>
|
||||
</widget>
|
||||
<action name="action_Install_File_NAND">
|
||||
@@ -173,11 +175,11 @@
|
||||
<string>&Stop</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Rederive">
|
||||
<property name="text">
|
||||
<string>Reinitialize keys...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Rederive">
|
||||
<property name="text">
|
||||
<string>Reinitialize keys...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_About">
|
||||
<property name="text">
|
||||
<string>About yuzu</string>
|
||||
@@ -252,39 +254,47 @@
|
||||
<string>Fullscreen</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restart</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Load_Amiibo">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load Amiibo...</string>
|
||||
</property>
|
||||
<action name="action_Restart">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Restart</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Report_Compatibility">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Report Compatibility</string>
|
||||
</property>
|
||||
<property name="visible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Open_yuzu_Folder">
|
||||
<property name="text">
|
||||
<string>Open yuzu Folder</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<action name="action_Load_Amiibo">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Load Amiibo...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Report_Compatibility">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Report Compatibility</string>
|
||||
</property>
|
||||
<property name="visible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Open_yuzu_Folder">
|
||||
<property name="text">
|
||||
<string>Open yuzu Folder</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Capture_Screenshot">
|
||||
<property name="enabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Capture Screenshot</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <QByteArray>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
@@ -42,8 +43,11 @@ struct Values {
|
||||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
|
||||
u16 screenshot_resolution_factor;
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString screenshot_path;
|
||||
QString gamedir;
|
||||
bool gamedir_deepscan;
|
||||
QStringList recent_files;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <SDL.h>
|
||||
#include <inih/cpp/INIReader.h>
|
||||
#include "common/file_util.h"
|
||||
@@ -370,23 +369,6 @@ void Config::ReadValues() {
|
||||
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
|
||||
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
|
||||
|
||||
const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
|
||||
std::stringstream ss(title_list);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, '|')) {
|
||||
const auto title_id = std::stoul(line, nullptr, 16);
|
||||
const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
|
||||
|
||||
std::stringstream inner_ss(disabled_list);
|
||||
std::string inner_line;
|
||||
std::vector<std::string> out;
|
||||
while (std::getline(inner_ss, inner_line, '|')) {
|
||||
out.push_back(inner_line);
|
||||
}
|
||||
|
||||
Settings::values.disabled_addons.insert_or_assign(title_id, out);
|
||||
}
|
||||
|
||||
// Web Service
|
||||
Settings::values.enable_telemetry =
|
||||
sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
|
||||
|
||||
@@ -221,12 +221,5 @@ web_api_url = https://api.yuzu-emu.org
|
||||
# See https://profile.yuzu-emu.org/ for more info
|
||||
yuzu_username =
|
||||
yuzu_token =
|
||||
|
||||
[AddOns]
|
||||
# Used to disable add-ons
|
||||
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
||||
title_ids =
|
||||
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
||||
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
||||
)";
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user