Compare commits

..

1 Commits

Author SHA1 Message Date
Lioncash
f3a555a484 service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.

Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
2018-12-09 20:42:35 -05:00
29 changed files with 165 additions and 545 deletions

View File

@@ -39,43 +39,4 @@ VirtualDir NgWord1() {
return std::make_shared<VectorVfsDirectory>(files, std::vector<VirtualDir>{}, "data");
}
namespace NgWord2Data {
constexpr std::size_t NUMBER_AC_NX_FILES = 0x10;
// Should this archive replacement mysteriously not work on a future game, consider updating.
constexpr std::array<u8, 4> VERSION_DAT{0x0, 0x0, 0x0, 0x15}; // 5.1.0 System Version
constexpr std::array<u8, 0x2C> AC_NX_DATA{
0x1F, 0x8B, 0x08, 0x08, 0xD5, 0x2C, 0x09, 0x5C, 0x04, 0x00, 0x61, 0x63, 0x72, 0x61, 0x77,
0x00, 0xED, 0xC1, 0x01, 0x0D, 0x00, 0x00, 0x00, 0xC2, 0x20, 0xFB, 0xA7, 0xB6, 0xC7, 0x07,
0x0C, 0x00, 0x00, 0x00, 0xC8, 0x3B, 0x11, 0x00, 0x1C, 0xC7, 0x00, 0x10, 0x00, 0x00,
}; // Deserializes to no bad words
} // namespace NgWord2Data
VirtualDir NgWord2() {
std::vector<VirtualFile> files(NgWord2Data::NUMBER_AC_NX_FILES * 3);
for (std::size_t i = 0; i < NgWord2Data::NUMBER_AC_NX_FILES; ++i) {
files[3 * i] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b1_nx", i));
files[3 * i + 1] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b2_nx", i));
files[3 * i + 2] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_not_b_nx", i));
}
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_b1_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_b2_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_not_b_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::VERSION_DAT.size()>>(
NgWord2Data::VERSION_DAT, "version.dat"));
return std::make_shared<VectorVfsDirectory>(files, std::vector<VirtualDir>{}, "data");
}
} // namespace FileSys::SystemArchive

View File

@@ -9,6 +9,5 @@
namespace FileSys::SystemArchive {
VirtualDir NgWord1();
VirtualDir NgWord2();
} // namespace FileSys::SystemArchive

View File

@@ -56,7 +56,7 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x0100000000000820, "PlatformConfigCopper", nullptr},
{0x0100000000000821, "PlatformConfigHoag", nullptr},
{0x0100000000000822, "ControllerFirmware", nullptr},
{0x0100000000000823, "NgWord2", &NgWord2},
{0x0100000000000823, "NgWord2", nullptr},
{0x0100000000000824, "PlatformConfigIcosaMariko", nullptr},
{0x0100000000000825, "ApplicationBlackList", nullptr},
{0x0100000000000826, "RebootlessSystemUpdateVersion", nullptr},

View File

@@ -6,7 +6,6 @@
#include "common/assert.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
namespace Layout {
@@ -43,18 +42,4 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
return res;
}
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
int width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;
}
return DefaultFrameLayout(width, height);
}
} // namespace Layout

View File

@@ -9,7 +9,6 @@
namespace Layout {
enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
@@ -35,10 +34,4 @@ struct FramebufferLayout {
*/
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
} // namespace Layout

View File

@@ -15,7 +15,6 @@ bool Object::IsWaitable() const {
switch (GetHandleType()) {
case HandleType::ReadableEvent:
case HandleType::Thread:
case HandleType::Process:
case HandleType::Timer:
case HandleType::ServerPort:
case HandleType::ServerSession:
@@ -24,6 +23,7 @@ bool Object::IsWaitable() const {
case HandleType::Unknown:
case HandleType::WritableEvent:
case HandleType::SharedMemory:
case HandleType::Process:
case HandleType::AddressArbiter:
case HandleType::ResourceLimit:
case HandleType::ClientPort:

View File

@@ -9,7 +9,6 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
@@ -49,21 +48,6 @@ SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
return resource_limit;
}
ResultCode Process::ClearSignalState() {
if (status == ProcessStatus::Exited) {
LOG_ERROR(Kernel, "called on a terminated process instance.");
return ERR_INVALID_STATE;
}
if (!is_signaled) {
LOG_ERROR(Kernel, "called on a process instance that isn't signaled.");
return ERR_INVALID_STATE;
}
is_signaled = false;
return RESULT_SUCCESS;
}
void Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
program_id = metadata.GetTitleID();
is_64bit_process = metadata.Is64BitProgram();
@@ -153,13 +137,13 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
.Unwrap();
vm_manager.LogLayout();
ChangeStatus(ProcessStatus::Running);
status = ProcessStatus::Running;
Kernel::SetupMainThread(kernel, entry_point, main_thread_priority, *this);
}
void Process::PrepareForTermination() {
ChangeStatus(ProcessStatus::Exiting);
status = ProcessStatus::Exited;
const auto stop_threads = [this](const std::vector<SharedPtr<Thread>>& thread_list) {
for (auto& thread : thread_list) {
@@ -183,8 +167,6 @@ void Process::PrepareForTermination() {
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
stop_threads(system.Scheduler(3).GetThreadList());
ChangeStatus(ProcessStatus::Exited);
}
/**
@@ -283,25 +265,7 @@ ResultCode Process::UnmapMemory(VAddr dst_addr, VAddr /*src_addr*/, u64 size) {
return vm_manager.UnmapRange(dst_addr, size);
}
Kernel::Process::Process(KernelCore& kernel) : WaitObject{kernel} {}
Kernel::Process::Process(KernelCore& kernel) : Object{kernel} {}
Kernel::Process::~Process() {}
void Process::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
}
bool Process::ShouldWait(Thread* thread) const {
return !is_signaled;
}
void Process::ChangeStatus(ProcessStatus new_status) {
if (status == new_status) {
return;
}
status = new_status;
is_signaled = true;
WakeupAllWaitingThreads();
}
} // namespace Kernel

View File

@@ -14,10 +14,9 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
namespace FileSys {
class ProgramMetadata;
@@ -118,7 +117,7 @@ struct CodeSet final {
VAddr entrypoint = 0;
};
class Process final : public WaitObject {
class Process final : public Object {
public:
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
@@ -213,16 +212,6 @@ public:
return random_entropy.at(index);
}
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
/// terminated process, then ERR_INVALID_STATE will be returned.
///
/// @pre The process must be in a signaled state. If this is called on a
/// process instance that is not signaled, ERR_INVALID_STATE will be
/// returned.
ResultCode ClearSignalState();
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
@@ -271,17 +260,6 @@ private:
explicit Process(KernelCore& kernel);
~Process() override;
/// Checks if the specified thread should wait until this process is available.
bool ShouldWait(Thread* thread) const override;
/// Acquires/locks this process for the specified thread if it's available.
void Acquire(Thread* thread) override;
/// Changes the process status. If the status is different
/// from the current process status, then this will trigger
/// a process signal.
void ChangeStatus(ProcessStatus new_status);
/// Memory manager for this process.
Kernel::VMManager vm_manager;
@@ -327,10 +305,6 @@ private:
/// specified by metadata provided to the process during loading.
bool is_64bit_process = true;
/// Whether or not this process is signaled. This occurs
/// upon the process changing to a different state.
bool is_signaled = false;
/// Total running time for the process in ticks.
u64 total_process_running_time_ticks = 0;

View File

@@ -4,10 +4,10 @@
#include <algorithm>
#include "common/assert.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
namespace Kernel {
@@ -34,16 +34,6 @@ void ReadableEvent::Clear() {
signaled = false;
}
ResultCode ReadableEvent::Reset() {
if (!signaled) {
return ERR_INVALID_STATE;
}
Clear();
return RESULT_SUCCESS;
}
void ReadableEvent::WakeupAllWaitingThreads() {
WaitObject::WakeupAllWaitingThreads();

View File

@@ -7,8 +7,6 @@
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
union ResultCode;
namespace Kernel {
class KernelCore;
@@ -41,17 +39,8 @@ public:
void WakeupAllWaitingThreads() override;
/// Unconditionally clears the readable event's state.
void Clear();
/// Clears the readable event's state if and only if it
/// has already been signaled.
///
/// @pre The event must be in a signaled state. If this event
/// is in an unsignaled state and this function is called,
/// then ERR_INVALID_STATE will be returned.
ResultCode Reset();
private:
explicit ReadableEvent(KernelCore& kernel);

View File

@@ -1433,24 +1433,17 @@ static ResultCode CloseHandle(Handle handle) {
return handle_table.Close(handle);
}
/// Clears the signaled state of an event or process.
/// Reset an event
static ResultCode ResetSignal(Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto event = handle_table.Get<ReadableEvent>(handle);
if (event) {
return event->Reset();
}
auto process = handle_table.Get<Process>(handle);
if (process) {
return process->ClearSignalState();
}
ASSERT(event != nullptr);
LOG_ERROR(Kernel_SVC, "Invalid handle (0x{:08X})", handle);
return ERR_INVALID_HANDLE;
event->Clear();
return RESULT_SUCCESS;
}
/// Creates a TransferMemory object

View File

@@ -796,9 +796,18 @@ void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext&
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
enum class LogMode : u32 {
Off,
Log,
RedirectToSdCard,
LogToSdCard = Log | RedirectToSdCard,
};
// Given we always want to receive logging information,
// we always specify logging as enabled.
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(5);
rb.PushEnum(LogMode::Log);
}
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {

View File

@@ -1049,7 +1049,6 @@ union Instruction {
BitField<49, 1, u64> nodep_flag;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
BitField<60, 1, u64> fp32_flag;
TextureType GetTextureType() const {
// The TEXS instruction has a weird encoding for the texture type.
@@ -1550,7 +1549,7 @@ private:
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),

View File

@@ -27,16 +27,4 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback);
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore

View File

@@ -9,7 +9,6 @@
#include <optional>
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
@@ -22,12 +21,6 @@ namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits;
std::function<void()> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
class RendererBase : NonCopyable {
@@ -64,29 +57,9 @@ public:
return *rasterizer;
}
Core::Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Core::Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
RendererSettings& Settings() {
return renderer_settings;
}
const RendererSettings& Settings() const {
return renderer_settings;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;

View File

@@ -79,26 +79,6 @@ struct DrawParameters {
}
};
struct FramebufferCacheKey {
bool is_single_buffer = false;
bool stencil_enable = false;
std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
u32 colors_count = 0;
GLuint zeta = 0;
auto Tie() const {
return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
zeta);
}
bool operator<(const FramebufferCacheKey& rhs) const {
return Tie() < rhs.Tie();
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
@@ -110,6 +90,9 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
OpenGLState::ApplyDefaultState();
// Create render framebuffer
framebuffer.Create();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
@@ -378,44 +361,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SyncClipEnabled(clip_distances);
}
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
OpenGLState& current_state) {
const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
auto& framebuffer = entry->second;
if (is_cache_miss)
framebuffer.Create();
current_state.draw.draw_framebuffer = framebuffer.handle;
current_state.ApplyFramebufferState();
if (!is_cache_miss)
return;
if (fbkey.is_single_buffer) {
if (fbkey.color_attachments[0] != GL_NONE) {
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, fbkey.color_attachments[0], fbkey.colors[0],
0);
}
glDrawBuffer(fbkey.color_attachments[0]);
} else {
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
if (fbkey.colors[index]) {
glFramebufferTexture(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
fbkey.colors[index], 0);
}
}
glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
}
if (fbkey.zeta) {
GLenum zeta_attachment =
fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, zeta_attachment, fbkey.zeta, 0);
}
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -499,10 +444,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
// Bind the framebuffer surfaces
current_state.draw.draw_framebuffer = framebuffer.handle;
current_state.ApplyFramebufferState();
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
FramebufferCacheKey fbkey;
if (using_color_fb) {
if (single_color_target) {
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
@@ -518,12 +463,14 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
}
fbkey.is_single_buffer = true;
fbkey.color_attachments[0] =
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target));
} else {
// Multiple color attachments are enabled
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
@@ -538,17 +485,22 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
color_surface->GetSurfaceParams().srgb_conversion;
}
fbkey.color_attachments[index] =
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] =
color_surface != nullptr ? color_surface->Texture().handle : 0;
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
GL_TEXTURE_2D, color_surface != nullptr ? color_surface->Texture().handle : 0,
0);
}
fbkey.is_single_buffer = false;
fbkey.colors_count = regs.rt_control.count;
glDrawBuffers(regs.rt_control.count, buffers.data());
}
} else {
// No color attachments are enabled - leave them as zero
fbkey.is_single_buffer = true;
// No color attachments are enabled - zero out all of them
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), GL_TEXTURE_2D,
0, 0);
}
glDrawBuffer(GL_NONE);
}
if (depth_surface) {
@@ -556,12 +508,22 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
// the shader doesn't actually write to it.
depth_surface->MarkAsModified(true, res_cache);
fbkey.zeta = depth_surface->Texture().handle;
fbkey.stencil_enable = regs.stencil_enable;
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
} else {
// Attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
// Clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
} else {
// Clear both depth and stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
SetupCachedFramebuffer(fbkey, current_state);
SyncViewport(current_state);
}

View File

@@ -40,7 +40,6 @@ namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -196,12 +195,11 @@ private:
OGLVertexArray>
vertex_array_cache;
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
OGLFramebuffer framebuffer;
PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
@@ -216,8 +214,6 @@ private:
void SetupShaders(GLenum primitive_mode);
void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;

View File

@@ -50,14 +50,6 @@ public:
using std::runtime_error::runtime_error;
};
/// Generates code to use for a swizzle operation.
static std::string GetSwizzle(u64 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
}
/// Translate topology
static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
switch (topology) {
@@ -1012,6 +1004,14 @@ private:
}
}
/// Generates code to use for a swizzle operation.
static std::string GetSwizzle(u64 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
}
ShaderWriter& shader;
ShaderWriter& declarations;
std::vector<GLSLRegister> regs;
@@ -1343,7 +1343,7 @@ private:
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
void WriteTexsInstructionFloat(const Instruction& instr, const std::string& texture) {
void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@@ -1368,38 +1368,6 @@ private:
}
}
void WriteTexsInstructionHalfFloat(const Instruction& instr, const std::string& texture) {
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
// float instruction).
std::array<std::string, 4> components;
u32 written_components = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
continue;
components[written_components++] = texture + GetSwizzle(component);
}
if (written_components == 0)
return;
const auto BuildComponent = [&](std::string low, std::string high, bool high_enabled) {
return "vec2(" + low + ", " + (high_enabled ? high : "0") + ')';
};
regs.SetRegisterToHalfFloat(
instr.gpr0, 0, BuildComponent(components[0], components[1], written_components > 1),
Tegra::Shader::HalfMerge::H0_H1, 1, 1);
if (written_components > 2) {
ASSERT(instr.texs.HasTwoDestinations());
regs.SetRegisterToHalfFloat(
instr.gpr28, 0,
BuildComponent(components[2], components[3], written_components > 3),
Tegra::Shader::HalfMerge::H0_H1, 1, 1);
}
}
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D:
@@ -2798,27 +2766,24 @@ private:
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
const auto scope = shader.Scope();
auto [coord, texture] =
const auto [coord, texture] =
GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
shader.AddLine(coord);
if (depth_compare) {
texture = "vec4(" + texture + ')';
}
shader.AddLine("vec4 texture_tmp = " + texture + ';');
if (!depth_compare) {
shader.AddLine("vec4 texture_tmp = " + texture + ';');
if (instr.texs.fp32_flag) {
WriteTexsInstructionFloat(instr, "texture_tmp");
} else {
WriteTexsInstructionHalfFloat(instr, "texture_tmp");
shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");");
}
WriteTexsInstruction(instr, "texture_tmp");
break;
}
case OpCode::Id::TLDS: {
@@ -2877,7 +2842,7 @@ private:
}
}();
WriteTexsInstructionFloat(instr, texture);
WriteTexsInstruction(instr, texture);
break;
}
case OpCode::Id::TLD4: {
@@ -2975,8 +2940,7 @@ private:
if (depth_compare) {
texture = "vec4(" + texture + ')';
}
WriteTexsInstructionFloat(instr, texture);
WriteTexsInstruction(instr, texture);
break;
}
case OpCode::Id::TXQ: {

View File

@@ -138,12 +138,7 @@ void RendererOpenGL::SwapBuffers(
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
if (renderer_settings.screenshot_requested)
CaptureScreenshot();
DrawScreen(render_window.GetFramebufferLayout());
DrawScreen();
render_window.SwapBuffers();
}
@@ -388,13 +383,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
/**
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
void RendererOpenGL::DrawScreen() {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;
glViewport(0, 0, layout.width, layout.height);
@@ -418,37 +414,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
DrawScreen(layout);
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
renderer_settings.screenshot_bits);
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \

View File

@@ -16,10 +16,6 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace Layout {
class FramebufferLayout;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@@ -70,12 +66,10 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreen();
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
void CaptureScreenshot();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
@@ -88,7 +82,6 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLProgram shader;
OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;

View File

@@ -3,8 +3,6 @@
// Refer to the license.txt file included.
#include <memory>
#include "core/core.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
@@ -15,10 +13,4 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return !Settings::values.resolution_factor
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
: Settings::values.resolution_factor;
}
} // namespace VideoCore

View File

@@ -22,6 +22,4 @@ class RendererBase;
*/
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
u16 GetResolutionScaleFactor(const RendererBase& renderer);
} // namespace VideoCore

View File

@@ -14,8 +14,6 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
@@ -335,22 +333,6 @@ void GRenderWindow::InitRenderTarget() {
BackupGeometry();
}
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
if (!res_scale)
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(screenshot_image.bits(),
[=] {
screenshot_image.mirrored(false, true).save(screenshot_path);
LOG_INFO(Frontend, "The screenshot is saved.");
},
layout);
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);

View File

@@ -8,7 +8,6 @@
#include <condition_variable>
#include <mutex>
#include <QGLWidget>
#include <QImage>
#include <QThread>
#include "common/thread.h"
#include "core/core.h"
@@ -140,8 +139,6 @@ public:
void InitRenderTarget();
void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
public slots:
void moveContext(); // overridden
@@ -168,9 +165,6 @@ private:
EmuThread* emu_thread;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
protected:
void showEvent(QShowEvent* event) override;
};

View File

@@ -206,57 +206,60 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
void Config::ReadPlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
auto& player = Settings::values.players[p];
Settings::values.players[p].connected =
qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
player.connected = qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
player.type = static_cast<Settings::ControllerType>(
Settings::values.players[p].type = static_cast<Settings::ControllerType>(
qt_config
->value(QString("player_%1_type").arg(p),
static_cast<u8>(Settings::ControllerType::DualJoycon))
.toUInt());
player.body_color_left = qt_config
->value(QString("player_%1_body_color_left").arg(p),
Settings::JOYCON_BODY_NEON_BLUE)
.toUInt();
player.body_color_right = qt_config
->value(QString("player_%1_body_color_right").arg(p),
Settings::JOYCON_BODY_NEON_RED)
.toUInt();
player.button_color_left = qt_config
->value(QString("player_%1_button_color_left").arg(p),
Settings::JOYCON_BUTTONS_NEON_BLUE)
.toUInt();
player.button_color_right = qt_config
->value(QString("player_%1_button_color_right").arg(p),
Settings::JOYCON_BUTTONS_NEON_RED)
.toUInt();
Settings::values.players[p].body_color_left =
qt_config
->value(QString("player_%1_body_color_left").arg(p),
Settings::JOYCON_BODY_NEON_BLUE)
.toUInt();
Settings::values.players[p].body_color_right =
qt_config
->value(QString("player_%1_body_color_right").arg(p),
Settings::JOYCON_BODY_NEON_RED)
.toUInt();
Settings::values.players[p].button_color_left =
qt_config
->value(QString("player_%1_button_color_left").arg(p),
Settings::JOYCON_BUTTONS_NEON_BLUE)
.toUInt();
Settings::values.players[p].button_color_right =
qt_config
->value(QString("player_%1_button_color_right").arg(p),
Settings::JOYCON_BUTTONS_NEON_RED)
.toUInt();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
player.buttons[i] =
Settings::values.players[p].buttons[i] =
qt_config
->value(QString("player_%1_").arg(p) + Settings::NativeButton::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player.buttons[i].empty())
player.buttons[i] = default_param;
if (Settings::values.players[p].buttons[i].empty())
Settings::values.players[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
player.analogs[i] =
Settings::values.players[p].analogs[i] =
qt_config
->value(QString("player_%1_").arg(p) + Settings::NativeAnalog::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player.analogs[i].empty())
player.analogs[i] = default_param;
if (Settings::values.players[p].analogs[i].empty())
Settings::values.players[p].analogs[i] = default_param;
}
}
@@ -445,8 +448,6 @@ void Config::ReadValues() {
UISettings::values.theme = qt_config->value("theme", UISettings::themes[0].second).toString();
UISettings::values.enable_discord_presence =
qt_config->value("enable_discord_presence", true).toBool();
UISettings::values.screenshot_resolution_factor =
static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
qt_config->beginGroup("UIGameList");
UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
@@ -510,28 +511,30 @@ void Config::ReadValues() {
}
void Config::SavePlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
const auto& player = Settings::values.players[p];
for (int p = 0; p < Settings::values.players.size(); ++p) {
qt_config->setValue(QString("player_%1_connected").arg(p),
Settings::values.players[p].connected);
qt_config->setValue(QString("player_%1_type").arg(p),
static_cast<u8>(Settings::values.players[p].type));
qt_config->setValue(QString("player_%1_connected").arg(p), player.connected);
qt_config->setValue(QString("player_%1_type").arg(p), static_cast<u8>(player.type));
qt_config->setValue(QString("player_%1_body_color_left").arg(p), player.body_color_left);
qt_config->setValue(QString("player_%1_body_color_right").arg(p), player.body_color_right);
qt_config->setValue(QString("player_%1_body_color_left").arg(p),
Settings::values.players[p].body_color_left);
qt_config->setValue(QString("player_%1_body_color_right").arg(p),
Settings::values.players[p].body_color_right);
qt_config->setValue(QString("player_%1_button_color_left").arg(p),
player.button_color_left);
Settings::values.players[p].button_color_left);
qt_config->setValue(QString("player_%1_button_color_right").arg(p),
player.button_color_right);
Settings::values.players[p].button_color_right);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
qt_config->setValue(QString("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(player.buttons[i]));
QString::fromStdString(Settings::values.players[p].buttons[i]));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
qt_config->setValue(QString("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(player.analogs[i]));
QString::fromStdString(Settings::values.players[p].analogs[i]));
}
}
}
@@ -650,8 +653,6 @@ void Config::SaveValues() {
qt_config->beginGroup("UI");
qt_config->setValue("theme", UISettings::values.theme);
qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
qt_config->setValue("screenshot_resolution_factor",
UISettings::values.screenshot_resolution_factor);
qt_config->beginGroup("UIGameList");
qt_config->setValue("show_unknown", UISettings::values.show_unknown);
@@ -673,7 +674,6 @@ void Config::SaveValues() {
qt_config->beginGroup("Paths");
qt_config->setValue("romsPath", UISettings::values.roms_path);
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
qt_config->setValue("screenshotPath", UISettings::values.screenshot_path);
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
qt_config->setValue("recentFiles", UISettings::values.recent_files);

View File

@@ -334,9 +334,6 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Load Amiibo", QKeySequence(Qt::Key_F2),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Capture Screenshot",
QKeySequence(QKeySequence::Print));
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@@ -396,12 +393,6 @@ void GMainWindow::InitializeHotkeys() {
OnLoadAmiibo();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Capture Screenshot", this),
&QShortcut::activated, this, [&] {
if (emu_thread->IsRunning()) {
OnCaptureScreenshot();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@@ -497,10 +488,6 @@ void GMainWindow::ConnectMenuEvents() {
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Movie
connect(ui.action_Capture_Screenshot, &QAction::triggered, this,
&GMainWindow::OnCaptureScreenshot);
// Help
connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
connect(ui.action_Rederive, &QAction::triggered, this,
@@ -737,7 +724,6 @@ void GMainWindow::ShutdownGame() {
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
render_window->hide();
game_list->show();
game_list->setFilterFocus();
@@ -1275,7 +1261,6 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
ui.action_Load_Amiibo->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(true);
}
void GMainWindow::OnPauseGame() {
@@ -1284,7 +1269,6 @@ void GMainWindow::OnPauseGame() {
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(true);
ui.action_Capture_Screenshot->setEnabled(false);
}
void GMainWindow::OnStopGame() {
@@ -1447,18 +1431,6 @@ void GMainWindow::OnToggleFilterBar() {
}
}
void GMainWindow::OnCaptureScreenshot() {
OnPauseGame();
const QString path =
QFileDialog::getSaveFileName(this, tr("Capture Screenshot"),
UISettings::values.screenshot_path, tr("PNG Image (*.png)"));
if (!path.isEmpty()) {
UISettings::values.screenshot_path = QFileInfo(path).path();
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
}
OnStartGame();
}
void GMainWindow::UpdateStatusBar() {
if (emu_thread == nullptr) {
status_bar_update_timer.stop();

View File

@@ -186,7 +186,6 @@ private slots:
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void OnCaptureScreenshot();
void OnCoreError(Core::System::ResultStatus, std::string);
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);

View File

@@ -101,13 +101,11 @@
<addaction name="action_Show_Status_Bar"/>
<addaction name="menu_View_Debugging"/>
</widget>
<widget class="QMenu" name="menu_Tools">
<widget class ="QMenu" name="menu_Tools">
<property name="title">
<string>Tools</string>
</property>
<addaction name="action_Rederive"/>
<addaction name="separator"/>
<addaction name="action_Capture_Screenshot"/>
<addaction name="action_Rederive" />
</widget>
<widget class="QMenu" name="menu_Help">
<property name="title">
@@ -120,7 +118,7 @@
<addaction name="menu_File"/>
<addaction name="menu_Emulation"/>
<addaction name="menu_View"/>
<addaction name="menu_Tools"/>
<addaction name="menu_Tools" />
<addaction name="menu_Help"/>
</widget>
<action name="action_Install_File_NAND">
@@ -175,11 +173,11 @@
<string>&amp;Stop</string>
</property>
</action>
<action name="action_Rederive">
<property name="text">
<string>Reinitialize keys...</string>
</property>
</action>
<action name="action_Rederive">
<property name="text">
<string>Reinitialize keys...</string>
</property>
</action>
<action name="action_About">
<property name="text">
<string>About yuzu</string>
@@ -254,47 +252,39 @@
<string>Fullscreen</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
<action name="action_Restart">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Restart</string>
</property>
</action>
<action name="action_Load_Amiibo">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Load Amiibo...</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Load Amiibo...</string>
</property>
</action>
<action name="action_Report_Compatibility">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Report Compatibility</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="action_Open_yuzu_Folder">
<property name="text">
<string>Open yuzu Folder</string>
</property>
</action>
<action name="action_Capture_Screenshot">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Capture Screenshot</string>
</property>
</action>
</widget>
<action name="action_Report_Compatibility">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Report Compatibility</string>
</property>
<property name="visible">
<bool>false</bool>
</property>
</action>
<action name="action_Open_yuzu_Folder">
<property name="text">
<string>Open yuzu Folder</string>
</property>
</action>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -10,7 +10,6 @@
#include <QByteArray>
#include <QString>
#include <QStringList>
#include "common/common_types.h"
namespace UISettings {
@@ -43,11 +42,8 @@ struct Values {
// Discord RPC
bool enable_discord_presence;
u16 screenshot_resolution_factor;
QString roms_path;
QString symbols_path;
QString screenshot_path;
QString gamedir;
bool gamedir_deepscan;
QStringList recent_files;