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158 Commits

Author SHA1 Message Date
Lioncash
1392597ede kernel/vm_manager: Reset region attributes when unmapping a VMA
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
bunnei
c9269a4a4b Merge pull request #1947 from lioncash/init
configure_input_simple: Make input profile array constexpr
2018-12-26 18:10:56 -05:00
Lioncash
faa9110541 configure_input_simple: Make input profile array constexpr
Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.

Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
David
8047873a66 Fixed shader linking error due to TLDS (#1934)
* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei
ae582b6669 Merge pull request #1849 from encounter/svcSetThreadActivity
svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei
46b8b03015 Merge pull request #1943 from ReinUsesLisp/fixup-texs
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 15:49:41 -05:00
ReinUsesLisp
aaa0e6c346 shader_bytecode: Fixup TEXS.F16 encoding 2018-12-26 01:35:44 -03:00
bunnei
9a22a94a51 Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
52726342bd Merge pull request #1930 from lioncash/common
common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei
f95f6c7d86 Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei
d08bdc861f Merge pull request #1780 from DarkLordZach/controller-profiles
configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Lioncash
acddf16e57 common/quaternion: Ensure that w is always initialized
Previously xyz was always being zero initialized due to its constructor,
but w wasn't. Ensures that we always have a deterministic initial state.
2018-12-21 15:25:31 -05:00
bunnei
e75e8b9580 Merge pull request #1921 from ogniK5377/no-unit
Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
42427b9c7a Merge pull request #1920 from heapo/texture_format_selection
Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
59ac3346eb Merge pull request #1925 from lioncash/pid
kernel/{process, thread}: Amend behavior related to IDs
2018-12-21 13:45:27 -05:00
bunnei
41cbd088c2 Merge pull request #1914 from lioncash/id
service/am: Unstub GetAppletResourceUserId
2018-12-21 13:43:51 -05:00
bunnei
4923df10cc Merge pull request #1923 from ogniK5377/nfp-device-list
Device handle should not be a random id, instead it's the current npad id
2018-12-19 13:14:43 -05:00
bunnei
3050f3a7ba Merge pull request #1909 from heapo/shadow_sampling_fixes
Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
bunnei
80d36634e1 Merge pull request #1915 from lioncash/sm
service/sm: Improve debug log for RegisterService
2018-12-19 13:10:11 -05:00
Lioncash
b74eb88c68 kernel/svc: Handle thread handles within GetProcessId
If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.

Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
2018-12-19 12:16:15 -05:00
bunnei
e73dd39413 Merge pull request #1907 from lioncash/attribute
kernel/svc: Implement svcSetMemoryAttribute
2018-12-19 11:50:50 -05:00
Lioncash
caab838bdb svc: Implement svcSetMemoryAttribute
With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
2018-12-19 10:59:40 -05:00
Lioncash
622242e345 vm_manager: Add member function for setting memory attributes across an address range
This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
2018-12-19 10:59:40 -05:00
Lioncash
603cc72168 vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states 2018-12-19 10:59:36 -05:00
Lioncash
62d4377053 kernel/kernel: Use correct initial PID for userland Process instances
Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
2018-12-18 22:54:01 -05:00
Lioncash
0906302ca9 kernel/svc: Correct output parameter for svcGetThreadId
The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
2018-12-18 22:38:26 -05:00
Lioncash
8435451093 kernel/thread: Make thread_id a 64-bit value
The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
2018-12-18 22:37:03 -05:00
Lioncash
43e1189688 kernel/svc: Correct output parameter for svcGetProcessId
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
2018-12-18 22:30:56 -05:00
Lioncash
9b3a38e3d3 kernel/process: Make process_id a 64-bit value
In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
2018-12-18 22:28:55 -05:00
David Marcec
807e7640aa Device handle should not be a random id, instead it's the current npad id
Found during hardware testing
2018-12-19 14:16:30 +11:00
David Marcec
20859802f0 hopefully fix clang format issue 2018-12-19 13:22:09 +11:00
David Marcec
fdd649e2ef Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
Lioncash
2a533f0067 service/sm: Improve debug log for RegisterService
Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
2018-12-18 18:22:22 -05:00
zhupengfei
a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo
37280cf555 Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. 2018-12-18 11:34:51 -08:00
bunnei
39262921f2 Merge pull request #1913 from MerryMage/default-fpcr
kernel/thread: Set default fpcr
2018-12-18 14:13:57 -05:00
bunnei
5bae002aaa Merge pull request #1918 from MerryMage/cntfrq
arm_dynarmic: Set CNTFRQ value
2018-12-18 14:13:35 -05:00
MerryMage
eef6ce79a9 kernel/thread: Set default fpcr 2018-12-18 17:37:03 +00:00
MerryMage
fd2c42bfcd arm_dynarmic: Set CNTFRQ value 2018-12-18 17:28:12 +00:00
bunnei
325dcf2881 Merge pull request #1917 from ReinUsesLisp/fixup-half
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 10:45:58 -05:00
bunnei
116e6247ce Merge pull request #1889 from DarkLordZach/swkbd-state-changed
applets: Correct usage of SignalStateChanged event
2018-12-18 09:59:27 -05:00
ReinUsesLisp
ef061481c5 shader_bytecode: Fixup half float's operator B encoding 2018-12-18 04:28:50 -03:00
bunnei
95255899e7 Merge pull request #1903 from heapo/fmul_postfactor
Implement postfactor multiplication/division for fmul instructions
2018-12-17 22:00:43 -05:00
Lioncash
dd272298aa service/am: Unstub GetAppletResourceUserId
This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
2018-12-17 21:01:14 -05:00
heapo
72599cc667 Implement postfactor multiplication/division for fmul instructions 2018-12-17 07:56:25 -08:00
heapo
a6daed74f5 Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. 2018-12-17 07:53:48 -08:00
Lioncash
4dc8a7da3f vm_manager: Rename meminfo_state to state
This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-15 19:43:36 -05:00
Lioncash
34b24a47e9 vm_manager: Add backing functionality for memory attributes
Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
2018-12-15 19:43:32 -05:00
bunnei
84823a3036 Merge pull request #1905 from bunnei/ignore-empty-gpu-lists
nvhost_gpu: Skip empty GPU command lists.
2018-12-15 00:35:33 -05:00
bunnei
040d84d816 nvhost_gpu: Skip empty GPU command lists. 2018-12-15 00:33:22 -05:00
bunnei
d1603a0abb Merge pull request #1901 from jschmer/ServiceLeak
Fix Service object leak on emulation stop
2018-12-15 00:30:10 -05:00
bunnei
2f2fc47af2 Merge pull request #1732 from DarkLordZach/yield-types
svc: Implement yield types 0 and -1
2018-12-15 00:28:12 -05:00
bunnei
b88430c299 Merge pull request #1902 from lioncash/audio
audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
bunnei
1a23970d17 Merge pull request #1899 from lioncash/state
vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
2018-12-14 15:30:02 -05:00
bunnei
7d39b19edc Merge pull request #1871 from lioncash/move
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
2018-12-14 13:13:32 -05:00
bunnei
1006df7fc1 Merge pull request #1900 from lioncash/wrapper
svc_wrap: Correct register index for a wrapper specialization
2018-12-14 13:12:55 -05:00
Lioncash
6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
Jens Schmer
27a9cc2e63 Fix Service object leak on emulation stop
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.

Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-13 20:08:23 +01:00
Mat M
700075beb6 Merge pull request #1890 from jschmer/master
Fix Process object leak on emulation stop
2018-12-12 16:24:23 -05:00
Lioncash
b79f086613 svc: Enable svcQueryProcessMemory
svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
2018-12-12 15:45:05 -05:00
Lioncash
09a219d5b4 svc: Write out the complete MemoryInfo structure in QueryProcessMemory
In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.

Not doing this can result in wrong behavior in userland code in the following
scenario:

MemoryInfo info;                 // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);

if (info.device_refcount == ...) // Whoops, uninitialized read.

This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
2018-12-12 15:44:58 -05:00
Lioncash
d8deb39b83 svc: Handle memory writing explicitly within QueryProcessMemory
Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.

HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.

One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.

Now, we don't potentially trash memory from this function if an invalid
query is performed.
2018-12-12 15:43:31 -05:00
Lioncash
b1b855c5d9 vm_manager: Correct ordering of last two struct members of MemoryInfo
These should be swapped.
2018-12-12 15:43:31 -05:00
Lioncash
22230a2eca svc_wrap: Correct register index for a wrapper specialization
This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
2018-12-12 15:14:28 -05:00
Lioncash
eb5f3f67f6 vm_manager: Amend the returned values for invalid memory queries in QueryMemory()
The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12 15:08:06 -05:00
Lioncash
a8cc03502b vm_manager: Migrate memory querying to the VMManager interface
Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
2018-12-12 15:07:30 -05:00
Lioncash
c02b8c895b vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.h
Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.

This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
2018-12-12 14:03:53 -05:00
Lioncash
366985ca92 vm_manager: Amend MemoryState enum members
Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
2018-12-12 14:03:50 -05:00
Jens Schmer
ae390ad5a2 Fix Process object leak on emulation stop
The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.

Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-12 17:25:56 +01:00
Mat M
9bae3ac33a Merge pull request #1891 from DarkLordZach/istorage-getsize
fsp_srv: Implement IStorage::GetSize
2018-12-12 07:31:33 -05:00
bunnei
e1f28afb98 Merge pull request #1893 from lioncash/warn
gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
785d6f9ce0 Merge pull request #1895 from lioncash/uninit
patch_manager: Prevent use of a dangling pointer within PatchRomFS
2018-12-11 20:27:37 -05:00
bunnei
2c6679bb01 Merge pull request #1877 from heapo/audio_interp
Perf: Avoid (expensive) audio interpolation when sample rates already match
2018-12-11 11:45:53 -05:00
bunnei
d63c883e66 Merge pull request #1888 from marcosvitali/glFrontFacing
gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
5c72aa7c4c patch_manager: Prevent use of a dangling pointer within PatchRomFS
fmt::format() returns a std::string instance by value, so calling
.c_str() on it here is equivalent to doing:

auto* ptr = std::string{}.c_str();

The data being pointed to isn't guaranteed to actually be valid anymore
after that expression ends. Instead, we can just take the string as is,
and provide the necessary formatting parameters.
2018-12-11 10:08:13 -05:00
Lioncash
4c2b94559b gl_shader_cache: Dehardcode constant in CalculateProgramSize()
This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
861bfdbf5d gl_shader_cache: Resolve truncation compiler warning
The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
3b1043c58a Merge pull request #1846 from lioncash/dir
file_sys/directory: Amend path buffer size for directory entries
2018-12-10 21:54:03 -05:00
bunnei
2c45c6d234 Merge pull request #1819 from DarkLordZach/disable-addons
patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
bunnei
9eb9b344c7 Merge pull request #1887 from FearlessTobi/port-4476
Port citra-emu/citra#4476: "web_service: move telemetry condition from TelemetrySession constructor to destructor"
2018-12-10 21:47:22 -05:00
bunnei
1aa9106244 Merge pull request #1883 from lioncash/log-fsp
service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
2018-12-10 21:45:29 -05:00
bunnei
01ab4aab91 Merge pull request #1885 from lioncash/data_id
file_sys/save_data_factory: Update SaveDataSpaceId enum
2018-12-10 21:44:50 -05:00
Zach Hilman
5e632caca5 fsp_srv: Implement IStorage::GetSize
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10 14:14:36 -05:00
bunnei
5b5d0199fe Merge pull request #1740 from FernandoS27/shader_props
Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Hexagon12
315f3342f7 Merge pull request #1872 from lioncash/proc-info
kernel/process: Set ideal core from metadata
2018-12-10 18:44:14 +02:00
Hexagon12
ee9e433517 Merge pull request #1880 from DarkLordZach/cache-storage
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
2018-12-10 18:41:46 +02:00
bunnei
74242a8fb4 Merge pull request #1876 from lioncash/vma
vm_manager: Make vma_map private
2018-12-10 10:09:50 -05:00
bunnei
be657036be Merge pull request #1862 from marcosvitali/tlds
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-10 10:08:20 -05:00
Marcos Vitali
430e1f864b gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. 2018-12-09 23:36:21 -03:00
Lioncash
f3a555a484 service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.

Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
2018-12-09 20:42:35 -05:00
Zach Hilman
0d2ba2ca4c applets: Correct usage of SignalStateChanged event
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-09 19:46:15 -05:00
Fernando Sahmkow
d5d77848e6 Implemented a shader unique identifier. 2018-12-09 17:33:33 -04:00
fearlessTobi
ca4e20b4e0 web_service: move telemetry condition from TelemetrySession constructor to destructor
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
2018-12-08 14:34:37 +01:00
bunnei
3bddd5351e Merge pull request #1864 from lioncash/nrr
service/ldr: Amend layouts of NRO and NRR headers
2018-12-07 22:26:31 -05:00
bunnei
b9e80e97b7 Merge pull request #1874 from lioncash/bindings
hle/service, hle/sm: Minor cleanup
2018-12-07 18:31:04 -05:00
bunnei
713fc67b51 Merge pull request #1882 from FearlessTobi/backport-4418-fix
Backport review comment from citra-emu/citra#4418
2018-12-07 18:16:10 -05:00
bunnei
f85134021f Merge pull request #1873 from lioncash/const
loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Marcos Vitali
f4fa7ecb0e gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. 2018-12-07 19:09:36 -03:00
Tobias
eb15711ee6 Backport review comment from citra-emu/citra#4418
Original reason:
As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here.
2018-12-07 16:21:18 +01:00
Zach Hilman
fcfbae88e9 savedata_factory: Add support for CacheStorage 2018-12-07 08:47:32 -05:00
Zach Hilman
5721b8b5ad savedata_factory: Delete TemporaryStorage on startup
Mimics hardware behavior.
2018-12-06 22:07:34 -05:00
bunnei
f761e3ef86 Merge pull request #1868 from lioncash/config
configuration/config: Use an intermediary variable for accessing players
2018-12-06 15:24:28 -05:00
bunnei
30b5d8b0ae Merge pull request #1875 from DarkLordZach/oss-ngword2
system_archive: Implement open source NgWord2
2018-12-06 15:23:58 -05:00
Lioncash
15e3d4f357 memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA()
Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
2018-12-06 15:02:34 -05:00
Lioncash
d4c1b9d311 vm_manager: Make vma_map private
This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.

This makes all member variables of the VMManager class private except
for the page table.
2018-12-06 15:02:17 -05:00
bunnei
8de6403a08 Merge pull request #1861 from lioncash/reset
kernel/svc: Correct behavior of svcResetSignal()
2018-12-06 13:42:46 -05:00
heapo
117b1f3ec1 Avoid (expensive) audio interpolation when sample rates already match 2018-12-06 09:46:08 -08:00
bunnei
9390452195 Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
bunnei
7fbd484f0e Merge pull request #1863 from ReinUsesLisp/texs-f16
gl_shader_decompiler: Implement TEXS.F16
2018-12-06 11:56:05 -05:00
Zach Hilman
8be475d4dc system_archive: Implement open source NgWord2 2018-12-06 10:17:50 -05:00
Lioncash
24f051d723 hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG
Combines the two into one, shortening the amount of code here.
2018-12-06 01:40:23 -05:00
Lioncash
9f56477539 hle/service: Remove unnecessary using declarations
Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
2018-12-06 01:37:41 -05:00
Lioncash
d8625f5544 hle/service, hle/sm: Compress usages of MakeResult()
These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
2018-12-06 01:33:22 -05:00
Lioncash
a8269fdae3 hle/service, hle/sm: Use structured bindings where applicable
Gets rid of the need to keep the variables separate from their actual
initialization spots.
2018-12-06 01:31:26 -05:00
Lioncash
17b4355391 yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash
01bf329f63 yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash
de095ded5c yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Lioncash
de323851b4 loaders: Make GetFileType() a const qualified member function
No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
2018-12-05 17:49:34 -05:00
Lioncash
547eecf119 kernel/process: Set ideal core from metadata
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
2018-12-05 16:59:37 -05:00
Zach Hilman
c07059e7fd configure_input_simple: Properly signal docked mode change 2018-12-05 14:05:57 -05:00
Zach Hilman
233a804196 configure_input: Add ConfigureInputSimple as default input UI config
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman
59ca8d458d configure_input: Convert into QDialog 2018-12-05 14:02:02 -05:00
Zach Hilman
20dffc22a2 configure: Use ConfigureInputSimple for Input tab 2018-12-05 14:02:02 -05:00
Zach Hilman
281b64daf4 ui_settings: Add UI setting for input profile index 2018-12-05 14:02:02 -05:00
Lioncash
e90fa1ac54 configuration/config: Use an intermediary variable for accessing players
Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
Lioncash
05a6f1f676 service/ldr: Amend layout of the NRO header
The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
2018-12-05 00:16:49 -05:00
ReinUsesLisp
59a8df1b14 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
Lioncash
817fb18e30 service/ldr: Corrent padding within the NRR header layout
The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05 00:05:04 -05:00
ReinUsesLisp
370980fdc3 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
Zach Hilman
e6f7825a24 svc: Avoid incorrect fast yield condition 2018-12-04 22:11:32 -05:00
Lioncash
2f253986df kernel/svc: Correct behavior of svcResetSignal()
While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
2018-12-04 20:14:59 -05:00
Lioncash
c7462ce712 kernel/process: Make Process a WaitObject
Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
2018-12-04 20:14:59 -05:00
Lioncash
a3aa7aaf0b kernel/readable_event: Add member function for enforcing a strict reset contract
svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
2018-12-04 20:14:55 -05:00
Zach Hilman
f6f6503578 qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
Luke Street
a3d78b77f8 debugger: Set paused thread color 2018-12-04 02:25:34 -05:00
Luke Street
3e75175d02 svc: Implement SetThreadActivity (thread suspension) 2018-12-04 01:23:50 -05:00
Zach Hilman
ddf5903cd9 scheduler: Avoid manual Reschedule call
This will automatically occur anyway when PrepareReschedule is called
2018-12-03 21:22:09 -05:00
Zach Hilman
b5af41a07b scheduler: Only work steal higher priority threads from other cores 2018-12-03 17:29:30 -05:00
Zach Hilman
e11e65b3d6 applets: Correct event ResetTypes from OneShot to Sticky
Fixes bugs relating to signalling in software keyboard.
2018-12-03 17:27:40 -05:00
Zach Hilman
bf90f2402d qt: Implement GUI dialog frontend for ProfileSelector
Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman
60b59d554d am: Use ProfileSelect applet 2018-12-03 17:26:27 -05:00
Zach Hilman
4fb59fdfe1 applets: Implement ProfileSelect applet
Allows the player to select an emulated profile.
2018-12-03 17:26:27 -05:00
Zach Hilman
6deccc7e6b qt: Register to use Qt ProfileSelector instead of default 2018-12-03 17:26:27 -05:00
Zach Hilman
58fd0a1c50 core: Add getter/setter for ProfileSelector in System 2018-12-03 17:26:26 -05:00
Zach Hilman
d17f38494b frontend: Add frontend applet for ProfileSelect
Responsible for selecting a profile and firing callback upon completion.
2018-12-03 17:26:26 -05:00
Zach Hilman
877b31b33e software_keyboard: Signal state changed event upon construction
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03 17:26:26 -05:00
Zach Hilman
60e27252a5 qt: Add UI to display game properties and disable add-ons 2018-12-03 17:21:25 -05:00
Zach Hilman
5f0217592b loader: Add support for reading the name of game's developer 2018-12-03 17:21:25 -05:00
Zach Hilman
51483d83bb aoc_u: Obey disabled add-ons list when listing DLC 2018-12-03 17:21:25 -05:00
Zach Hilman
0cea05cdf7 patch_manager: Obey disabled add-ons list when patching game 2018-12-03 17:21:25 -05:00
Zach Hilman
c7b41ade74 core: Make GetGameFileFromPath function externally accessible 2018-12-03 17:20:34 -05:00
Zach Hilman
c381f46428 config: Store and load disabled add-ons list 2018-12-03 17:20:34 -05:00
Zach Hilman
282b7e902c settings: Store list of disabled add-ons per title ID 2018-12-03 17:20:34 -05:00
Lioncash
7e2467e695 file_sys/directory: Amend path buffer size for directory entries
The path buffer is actually 0x301 (769) characters in length, with the
extra character being intended for the null-terminator.
2018-12-02 23:15:58 -05:00
Zach Hilman
3476830b26 svc: Avoid performance-degrading unnecessary reschedule 2018-12-02 00:44:40 -05:00
ReinUsesLisp
1a2bb596db gl_rasterizer: Implement a framebuffer cache 2018-11-29 16:34:46 -03:00
Zach Hilman
820d81b9a5 scheduler: Add explanations for YieldWith and WithoutLoadBalancing 2018-11-22 00:33:53 -05:00
Zach Hilman
409dcf0e0a svc: Implement yield types 0 and -1 2018-11-18 23:44:19 -05:00
126 changed files with 3386 additions and 671 deletions

View File

@@ -54,8 +54,9 @@ std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
double l = 0.0;
double r = 0.0;
for (std::size_t j = 0; j < h.size(); j++) {
l += Lanczos(taps, pos + j - taps + 1) * h[j][0];
r += Lanczos(taps, pos + j - taps + 1) * h[j][1];
const double lanczos_calc = Lanczos(taps, pos + j - taps + 1);
l += lanczos_calc * h[j][0];
r += lanczos_calc * h[j][1];
}
output.emplace_back(static_cast<s16>(std::clamp(l, -32768.0, 32767.0)));
output.emplace_back(static_cast<s16>(std::clamp(r, -32768.0, 32767.0)));

View File

@@ -30,8 +30,7 @@ static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
StreamPtr AudioOut::OpenStream(u32 sample_rate, u32 num_channels, std::string&& name,
Stream::ReleaseCallback&& release_callback) {
if (!sink) {
const SinkDetails& sink_details = GetSinkDetails(Settings::values.sink_id);
sink = sink_details.factory(Settings::values.audio_device_id);
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
}
return std::make_shared<Stream>(

View File

@@ -285,8 +285,11 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
break;
}
samples =
Interpolate(interp_state, std::move(samples), GetInfo().sample_rate, STREAM_SAMPLE_RATE);
// Only interpolate when necessary, expensive.
if (GetInfo().sample_rate != STREAM_SAMPLE_RATE) {
samples = Interpolate(interp_state, std::move(samples), GetInfo().sample_rate,
STREAM_SAMPLE_RATE);
}
is_refresh_pending = false;
}

View File

@@ -107,7 +107,7 @@ private:
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
};
CubebSink::CubebSink(std::string target_device_name) {
CubebSink::CubebSink(std::string_view target_device_name) {
if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;

View File

@@ -15,7 +15,7 @@ namespace AudioCore {
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string device_id);
explicit CubebSink(std::string_view device_id);
~CubebSink() override;
SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,

View File

@@ -10,7 +10,7 @@ namespace AudioCore {
class NullSink final : public Sink {
public:
explicit NullSink(std::string){};
explicit NullSink(std::string_view) {}
~NullSink() override = default;
SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,

View File

@@ -14,31 +14,68 @@
#include "common/logging/log.h"
namespace AudioCore {
namespace {
struct SinkDetails {
using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
using ListDevicesFn = std::vector<std::string> (*)();
// g_sink_details is ordered in terms of desirability, with the best choice at the top.
const std::vector<SinkDetails> g_sink_details = {
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_CUBEB
SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
SinkDetails{"cubeb",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices},
#endif
SinkDetails{"null", &std::make_unique<NullSink, std::string>,
SinkDetails{"null",
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<NullSink>(device_id);
},
[] { return std::vector<std::string>{"null"}; }},
};
const SinkDetails& GetSinkDetails(std::string_view sink_id) {
auto iter =
std::find_if(g_sink_details.begin(), g_sink_details.end(),
std::find_if(std::begin(sink_details), std::end(sink_details),
[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
if (sink_id == "auto" || iter == g_sink_details.end()) {
if (sink_id == "auto" || iter == std::end(sink_details)) {
if (sink_id != "auto") {
LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
}
// Auto-select.
// g_sink_details is ordered in terms of desirability, with the best choice at the front.
iter = g_sink_details.begin();
// sink_details is ordered in terms of desirability, with the best choice at the front.
iter = std::begin(sink_details);
}
return *iter;
}
} // Anonymous namespace
std::vector<const char*> GetSinkIDs() {
std::vector<const char*> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
return GetSinkDetails(sink_id).list_devices();
}
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
return GetSinkDetails(sink_id).factory(device_id);
}
} // namespace AudioCore

View File

@@ -4,34 +4,21 @@
#pragma once
#include <functional>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace AudioCore {
class Sink;
struct SinkDetails {
using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
using ListDevicesFn = std::function<std::vector<std::string>()>;
/// Retrieves the IDs for all available audio sinks.
std::vector<const char*> GetSinkIDs();
SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
/// Gets the list of devices for a particular sink identified by the given ID.
std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
/// Name for this sink.
const char* id;
/// A method to call to construct an instance of this type of sink.
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
};
extern const std::vector<SinkDetails> g_sink_details;
const SinkDetails& GetSinkDetails(std::string_view sink_id);
/// Creates an audio sink identified by the given device ID.
std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
} // namespace AudioCore

View File

@@ -13,7 +13,7 @@
#include <vector>
#ifdef _WIN32
#include <share.h> // For _SH_DENYWR
#include <windows.h> // For OutputDebugStringA
#include <windows.h> // For OutputDebugStringW
#else
#define _SH_DENYWR 0
#endif
@@ -148,7 +148,7 @@ void FileBackend::Write(const Entry& entry) {
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringA(FormatLogMessage(entry).append(1, '\n').c_str());
::OutputDebugStringW(Common::UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}

View File

@@ -12,7 +12,7 @@ template <typename T>
class Quaternion {
public:
Math::Vec3<T> xyz;
T w;
T w{};
Quaternion<decltype(-T{})> Inverse() const {
return {-xyz, w};

View File

@@ -49,6 +49,22 @@ struct ThreadQueueList {
return T();
}
template <typename UnaryPredicate>
T get_first_filter(UnaryPredicate filter) const {
const Queue* cur = first;
while (cur != nullptr) {
if (!cur->data.empty()) {
for (const auto& item : cur->data) {
if (filter(item))
return item;
}
}
cur = cur->next_nonempty;
}
return T();
}
T pop_first() {
Queue* cur = first;
while (cur != nullptr) {

View File

@@ -83,6 +83,8 @@ add_library(core STATIC
file_sys/vfs_vector.h
file_sys/xts_archive.cpp
file_sys/xts_archive.h
frontend/applets/profile_select.cpp
frontend/applets/profile_select.h
frontend/applets/software_keyboard.cpp
frontend/applets/software_keyboard.h
frontend/emu_window.cpp
@@ -162,6 +164,8 @@ add_library(core STATIC
hle/service/am/applet_oe.h
hle/service/am/applets/applets.cpp
hle/service/am/applets/applets.h
hle/service/am/applets/profile_select.cpp
hle/service/am/applets/profile_select.h
hle/service/am/applets/software_keyboard.cpp
hle/service/am/applets/software_keyboard.h
hle/service/am/applets/stub_applet.cpp

View File

@@ -151,6 +151,7 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const {
config.tpidr_el0 = &cb->tpidr_el0;
config.dczid_el0 = 4;
config.ctr_el0 = 0x8444c004;
config.cntfrq_el0 = 19200000; // Value from fusee.
// Unpredictable instructions
config.define_unpredictable_behaviour = true;

View File

@@ -8,6 +8,7 @@
#include <thread>
#include <utility>
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/arm/exclusive_monitor.h"
@@ -40,7 +41,6 @@ namespace Core {
/*static*/ System System::s_instance;
namespace {
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
@@ -69,11 +69,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
}
if (FileUtil::IsDirectory(path))
return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
return vfs->OpenFile(path, FileSys::Mode::Read);
}
} // Anonymous namespace
struct System::Impl {
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
}
@@ -97,6 +99,8 @@ struct System::Impl {
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
/// Create default implementations of applets if one is not provided.
if (profile_selector == nullptr)
profile_selector = std::make_unique<Core::Frontend::DefaultProfileSelectApplet>();
if (software_keyboard == nullptr)
software_keyboard = std::make_unique<Core::Frontend::DefaultSoftwareKeyboardApplet>();
@@ -227,6 +231,7 @@ struct System::Impl {
bool is_powered_on = false;
/// Frontend applets
std::unique_ptr<Core::Frontend::ProfileSelectApplet> profile_selector;
std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
/// Service manager
@@ -422,6 +427,14 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::SetProfileSelector(std::unique_ptr<Core::Frontend::ProfileSelectApplet> applet) {
impl->profile_selector = std::move(applet);
}
const Core::Frontend::ProfileSelectApplet& System::GetProfileSelector() const {
return *impl->profile_selector;
}
void System::SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet) {
impl->software_keyboard = std::move(applet);
}

View File

@@ -9,7 +9,9 @@
#include <string>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/kernel/object.h"
#include "frontend/applets/profile_select.h"
namespace Core::Frontend {
class EmuWindow;
@@ -55,6 +57,9 @@ class TelemetrySession;
struct PerfStatsResults;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path);
class System {
public:
System(const System&) = delete;
@@ -237,6 +242,10 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
void SetProfileSelector(std::unique_ptr<Core::Frontend::ProfileSelectApplet> applet);
const Core::Frontend::ProfileSelectApplet& GetProfileSelector() const;
void SetSoftwareKeyboard(std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> applet);
const Core::Frontend::SoftwareKeyboardApplet& GetSoftwareKeyboard() const;

View File

@@ -29,8 +29,8 @@ struct Entry {
filename[copy_size] = '\0';
}
char filename[0x300];
INSERT_PADDING_BYTES(4);
char filename[0x301];
INSERT_PADDING_BYTES(3);
EntryType type;
INSERT_PADDING_BYTES(3);
u64 file_size;

View File

@@ -56,6 +56,10 @@ PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
PatchManager::~PatchManager() = default;
u64 PatchManager::GetTitleID() const {
return title_id;
}
VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
LOG_INFO(Loader, "Patching ExeFS for title_id={:016X}", title_id);
@@ -73,11 +77,15 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
const auto installed = Service::FileSystem::GetUnionContents();
const auto& disabled = Settings::values.disabled_addons[title_id];
const auto update_disabled =
std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
const auto update = installed.GetEntry(update_tid, ContentRecordType::Program);
if (update != nullptr && update->GetExeFS() != nullptr &&
if (!update_disabled && update != nullptr && update->GetExeFS() != nullptr &&
update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
@@ -95,6 +103,9 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
std::vector<VirtualDir> layers;
layers.reserve(patch_dirs.size() + 1);
for (const auto& subdir : patch_dirs) {
if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
continue;
auto exefs_dir = subdir->GetSubdirectory("exefs");
if (exefs_dir != nullptr)
layers.push_back(std::move(exefs_dir));
@@ -111,11 +122,16 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
return exefs;
}
static std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
const std::string& build_id) {
std::vector<VirtualFile> PatchManager::CollectPatches(const std::vector<VirtualDir>& patch_dirs,
const std::string& build_id) const {
const auto& disabled = Settings::values.disabled_addons[title_id];
std::vector<VirtualFile> out;
out.reserve(patch_dirs.size());
for (const auto& subdir : patch_dirs) {
if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
continue;
auto exefs_dir = subdir->GetSubdirectory("exefs");
if (exefs_dir != nullptr) {
for (const auto& file : exefs_dir->GetFiles()) {
@@ -228,6 +244,7 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
return;
}
const auto& disabled = Settings::values.disabled_addons[title_id];
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
@@ -237,6 +254,9 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
layers.reserve(patch_dirs.size() + 1);
layers_ext.reserve(patch_dirs.size() + 1);
for (const auto& subdir : patch_dirs) {
if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
continue;
auto romfs_dir = subdir->GetSubdirectory("romfs");
if (romfs_dir != nullptr)
layers.push_back(std::move(romfs_dir));
@@ -266,13 +286,12 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, ContentRecordType type,
VirtualFile update_raw) const {
const auto log_string = fmt::format("Patching RomFS for title_id={:016X}, type={:02X}",
title_id, static_cast<u8>(type))
.c_str();
title_id, static_cast<u8>(type));
if (type == ContentRecordType::Program || type == ContentRecordType::Data)
LOG_INFO(Loader, log_string);
LOG_INFO(Loader, "{}", log_string);
else
LOG_DEBUG(Loader, log_string);
LOG_DEBUG(Loader, "{}", log_string);
if (romfs == nullptr)
return romfs;
@@ -282,7 +301,12 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
const auto update = installed.GetEntryRaw(update_tid, type);
if (update != nullptr) {
const auto& disabled = Settings::values.disabled_addons[title_id];
const auto update_disabled =
std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
if (!update_disabled && update != nullptr) {
const auto new_nca = std::make_shared<NCA>(update, romfs, ivfc_offset);
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
new_nca->GetRomFS() != nullptr) {
@@ -290,7 +314,7 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
FormatTitleVersion(installed.GetEntryVersion(update_tid).value_or(0)));
romfs = new_nca->GetRomFS();
}
} else if (update_raw != nullptr) {
} else if (!update_disabled && update_raw != nullptr) {
const auto new_nca = std::make_shared<NCA>(update_raw, romfs, ivfc_offset);
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
new_nca->GetRomFS() != nullptr) {
@@ -320,25 +344,30 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
VirtualFile update_raw) const {
std::map<std::string, std::string, std::less<>> out;
const auto installed = Service::FileSystem::GetUnionContents();
const auto& disabled = Settings::values.disabled_addons[title_id];
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
PatchManager update{update_tid};
auto [nacp, discard_icon_file] = update.GetControlMetadata();
const auto update_disabled =
std::find(disabled.begin(), disabled.end(), "Update") != disabled.end();
const auto update_label = update_disabled ? "[D] Update" : "Update";
if (nacp != nullptr) {
out.insert_or_assign("Update", nacp->GetVersionString());
out.insert_or_assign(update_label, nacp->GetVersionString());
} else {
if (installed.HasEntry(update_tid, ContentRecordType::Program)) {
const auto meta_ver = installed.GetEntryVersion(update_tid);
if (meta_ver.value_or(0) == 0) {
out.insert_or_assign("Update", "");
out.insert_or_assign(update_label, "");
} else {
out.insert_or_assign(
"Update", FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
update_label, FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
}
} else if (update_raw != nullptr) {
out.insert_or_assign("Update", "PACKED");
out.insert_or_assign(update_label, "PACKED");
}
}
@@ -378,7 +407,9 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
if (types.empty())
continue;
out.insert_or_assign(mod->GetName(), types);
const auto mod_disabled =
std::find(disabled.begin(), disabled.end(), mod->GetName()) != disabled.end();
out.insert_or_assign(mod_disabled ? "[D] " + mod->GetName() : mod->GetName(), types);
}
}
@@ -401,7 +432,9 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
list += fmt::format("{}", dlc_match.back().title_id & 0x7FF);
out.insert_or_assign("DLC", std::move(list));
const auto dlc_disabled =
std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end();
out.insert_or_assign(dlc_disabled ? "[D] DLC" : "DLC", std::move(list));
}
return out;

View File

@@ -30,6 +30,8 @@ public:
explicit PatchManager(u64 title_id);
~PatchManager();
u64 GetTitleID() const;
// Currently tracked ExeFS patches:
// - Game Updates
VirtualDir PatchExeFS(VirtualDir exefs) const;
@@ -63,6 +65,9 @@ public:
std::pair<std::unique_ptr<NACP>, VirtualFile> ParseControlNCA(const NCA& nca) const;
private:
std::vector<VirtualFile> CollectPatches(const std::vector<VirtualDir>& patch_dirs,
const std::string& build_id) const;
u64 title_id;
};

View File

@@ -18,7 +18,11 @@ std::string SaveDataDescriptor::DebugInfo() const {
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
@@ -120,8 +124,11 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
case SaveDataType::TemporaryStorage:
return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
title_id);
case SaveDataType::CacheStorage:
return fmt::format("{}save/cache/{:016X}", out, title_id);
default:
ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
return fmt::format("{}save/unknown_{:X}/{:016X}", out, static_cast<u8>(type), title_id);
}
}

View File

@@ -39,4 +39,43 @@ VirtualDir NgWord1() {
return std::make_shared<VectorVfsDirectory>(files, std::vector<VirtualDir>{}, "data");
}
namespace NgWord2Data {
constexpr std::size_t NUMBER_AC_NX_FILES = 0x10;
// Should this archive replacement mysteriously not work on a future game, consider updating.
constexpr std::array<u8, 4> VERSION_DAT{0x0, 0x0, 0x0, 0x15}; // 5.1.0 System Version
constexpr std::array<u8, 0x2C> AC_NX_DATA{
0x1F, 0x8B, 0x08, 0x08, 0xD5, 0x2C, 0x09, 0x5C, 0x04, 0x00, 0x61, 0x63, 0x72, 0x61, 0x77,
0x00, 0xED, 0xC1, 0x01, 0x0D, 0x00, 0x00, 0x00, 0xC2, 0x20, 0xFB, 0xA7, 0xB6, 0xC7, 0x07,
0x0C, 0x00, 0x00, 0x00, 0xC8, 0x3B, 0x11, 0x00, 0x1C, 0xC7, 0x00, 0x10, 0x00, 0x00,
}; // Deserializes to no bad words
} // namespace NgWord2Data
VirtualDir NgWord2() {
std::vector<VirtualFile> files(NgWord2Data::NUMBER_AC_NX_FILES * 3);
for (std::size_t i = 0; i < NgWord2Data::NUMBER_AC_NX_FILES; ++i) {
files[3 * i] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b1_nx", i));
files[3 * i + 1] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b2_nx", i));
files[3 * i + 2] = std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_not_b_nx", i));
}
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_b1_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_b2_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::AC_NX_DATA.size()>>(
NgWord2Data::AC_NX_DATA, "ac_common_not_b_nx"));
files.push_back(std::make_shared<ArrayVfsFile<NgWord2Data::VERSION_DAT.size()>>(
NgWord2Data::VERSION_DAT, "version.dat"));
return std::make_shared<VectorVfsDirectory>(files, std::vector<VirtualDir>{}, "data");
}
} // namespace FileSys::SystemArchive

View File

@@ -9,5 +9,6 @@
namespace FileSys::SystemArchive {
VirtualDir NgWord1();
VirtualDir NgWord2();
} // namespace FileSys::SystemArchive

View File

@@ -56,7 +56,7 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x0100000000000820, "PlatformConfigCopper", nullptr},
{0x0100000000000821, "PlatformConfigHoag", nullptr},
{0x0100000000000822, "ControllerFirmware", nullptr},
{0x0100000000000823, "NgWord2", nullptr},
{0x0100000000000823, "NgWord2", &NgWord2},
{0x0100000000000824, "PlatformConfigIcosaMariko", nullptr},
{0x0100000000000825, "ApplicationBlackList", nullptr},
{0x0100000000000826, "RebootlessSystemUpdateVersion", nullptr},

View File

@@ -0,0 +1,19 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/frontend/applets/profile_select.h"
#include "core/settings.h"
namespace Core::Frontend {
ProfileSelectApplet::~ProfileSelectApplet() = default;
void DefaultProfileSelectApplet::SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
Service::Account::ProfileManager manager;
callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{}));
LOG_INFO(Service_ACC, "called, selecting current user instead of prompting...");
}
} // namespace Core::Frontend

View File

@@ -0,0 +1,27 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <optional>
#include "core/hle/service/acc/profile_manager.h"
namespace Core::Frontend {
class ProfileSelectApplet {
public:
virtual ~ProfileSelectApplet();
virtual void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0;
};
class DefaultProfileSelectApplet final : public ProfileSelectApplet {
public:
void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
};
} // namespace Core::Frontend

View File

@@ -6,6 +6,7 @@
#include "common/assert.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
namespace Layout {
@@ -42,4 +43,18 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
return res;
}
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
int width, height;
if (Settings::values.use_docked_mode) {
width = ScreenDocked::WidthDocked * res_scale;
height = ScreenDocked::HeightDocked * res_scale;
} else {
width = ScreenUndocked::Width * res_scale;
height = ScreenUndocked::Height * res_scale;
}
return DefaultFrameLayout(width, height);
}
} // namespace Layout

View File

@@ -9,6 +9,7 @@
namespace Layout {
enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
/// Describes the layout of the window framebuffer
struct FramebufferLayout {
@@ -34,4 +35,10 @@ struct FramebufferLayout {
*/
FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
/**
* Convenience method to get frame layout by resolution scale
* @param res_scale resolution scale factor
*/
FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
} // namespace Layout

View File

@@ -201,11 +201,11 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
modules.push_back(std::move(module));
}
static Kernel::Thread* FindThreadById(int id) {
static Kernel::Thread* FindThreadById(s64 id) {
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u32>(id)) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = core;
return thread.get();
}

View File

@@ -27,7 +27,7 @@ constexpr ResultCode ERR_SYNCHRONIZATION_CANCELED{ErrorModule::Kernel, 118};
constexpr ResultCode ERR_OUT_OF_RANGE{ErrorModule::Kernel, 119};
constexpr ResultCode ERR_INVALID_ENUM_VALUE{ErrorModule::Kernel, 120};
constexpr ResultCode ERR_NOT_FOUND{ErrorModule::Kernel, 121};
constexpr ResultCode ERR_ALREADY_REGISTERED{ErrorModule::Kernel, 122};
constexpr ResultCode ERR_BUSY{ErrorModule::Kernel, 122};
constexpr ResultCode ERR_SESSION_CLOSED_BY_REMOTE{ErrorModule::Kernel, 123};
constexpr ResultCode ERR_INVALID_STATE{ErrorModule::Kernel, 125};
constexpr ResultCode ERR_RESOURCE_LIMIT_EXCEEDED{ErrorModule::Kernel, 132};

View File

@@ -112,7 +112,7 @@ struct KernelCore::Impl {
void Shutdown() {
next_object_id = 0;
next_process_id = 10;
next_process_id = Process::ProcessIDMin;
next_thread_id = 1;
process_list.clear();
@@ -153,10 +153,8 @@ struct KernelCore::Impl {
}
std::atomic<u32> next_object_id{0};
// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
// reserved for low-level services
std::atomic<u32> next_process_id{10};
std::atomic<u32> next_thread_id{1};
std::atomic<u64> next_process_id{Process::ProcessIDMin};
std::atomic<u64> next_thread_id{1};
// Lists all processes that exist in the current session.
std::vector<SharedPtr<Process>> process_list;
@@ -242,11 +240,11 @@ u32 KernelCore::CreateNewObjectID() {
return impl->next_object_id++;
}
u32 KernelCore::CreateNewThreadID() {
u64 KernelCore::CreateNewThreadID() {
return impl->next_thread_id++;
}
u32 KernelCore::CreateNewProcessID() {
u64 KernelCore::CreateNewProcessID() {
return impl->next_process_id++;
}

View File

@@ -88,10 +88,10 @@ private:
u32 CreateNewObjectID();
/// Creates a new process ID, incrementing the internal process ID counter;
u32 CreateNewProcessID();
u64 CreateNewProcessID();
/// Creates a new thread ID, incrementing the internal thread ID counter.
u32 CreateNewThreadID();
u64 CreateNewThreadID();
/// Creates a timer callback handle for the given timer.
ResultVal<Handle> CreateTimerCallbackHandle(const SharedPtr<Timer>& timer);

View File

@@ -15,6 +15,7 @@ bool Object::IsWaitable() const {
switch (GetHandleType()) {
case HandleType::ReadableEvent:
case HandleType::Thread:
case HandleType::Process:
case HandleType::Timer:
case HandleType::ServerPort:
case HandleType::ServerSession:
@@ -23,7 +24,6 @@ bool Object::IsWaitable() const {
case HandleType::Unknown:
case HandleType::WritableEvent:
case HandleType::SharedMemory:
case HandleType::Process:
case HandleType::AddressArbiter:
case HandleType::ResourceLimit:
case HandleType::ClientPort:
@@ -32,6 +32,7 @@ bool Object::IsWaitable() const {
}
UNREACHABLE();
return false;
}
} // namespace Kernel

View File

@@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/program_metadata.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
@@ -48,8 +49,24 @@ SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
return resource_limit;
}
ResultCode Process::ClearSignalState() {
if (status == ProcessStatus::Exited) {
LOG_ERROR(Kernel, "called on a terminated process instance.");
return ERR_INVALID_STATE;
}
if (!is_signaled) {
LOG_ERROR(Kernel, "called on a process instance that isn't signaled.");
return ERR_INVALID_STATE;
}
is_signaled = false;
return RESULT_SUCCESS;
}
void Process::LoadFromMetadata(const FileSys::ProgramMetadata& metadata) {
program_id = metadata.GetTitleID();
ideal_processor = metadata.GetMainThreadCore();
is_64bit_process = metadata.Is64BitProgram();
vm_manager.Reset(metadata.GetAddressSpaceType());
}
@@ -133,17 +150,17 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
vm_manager
.MapMemoryBlock(vm_manager.GetTLSIORegionEndAddress() - stack_size,
std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size,
MemoryState::Mapped)
MemoryState::Stack)
.Unwrap();
vm_manager.LogLayout();
status = ProcessStatus::Running;
ChangeStatus(ProcessStatus::Running);
Kernel::SetupMainThread(kernel, entry_point, main_thread_priority, *this);
}
void Process::PrepareForTermination() {
status = ProcessStatus::Exited;
ChangeStatus(ProcessStatus::Exiting);
const auto stop_threads = [this](const std::vector<SharedPtr<Thread>>& thread_list) {
for (auto& thread : thread_list) {
@@ -167,6 +184,8 @@ void Process::PrepareForTermination() {
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
stop_threads(system.Scheduler(3).GetThreadList());
ChangeStatus(ProcessStatus::Exited);
}
/**
@@ -265,7 +284,25 @@ ResultCode Process::UnmapMemory(VAddr dst_addr, VAddr /*src_addr*/, u64 size) {
return vm_manager.UnmapRange(dst_addr, size);
}
Kernel::Process::Process(KernelCore& kernel) : Object{kernel} {}
Kernel::Process::Process(KernelCore& kernel) : WaitObject{kernel} {}
Kernel::Process::~Process() {}
void Process::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
}
bool Process::ShouldWait(Thread* thread) const {
return !is_signaled;
}
void Process::ChangeStatus(ProcessStatus new_status) {
if (status == new_status) {
return;
}
status = new_status;
is_signaled = true;
WakeupAllWaitingThreads();
}
} // namespace Kernel

View File

@@ -14,9 +14,10 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
namespace FileSys {
class ProgramMetadata;
@@ -117,8 +118,20 @@ struct CodeSet final {
VAddr entrypoint = 0;
};
class Process final : public Object {
class Process final : public WaitObject {
public:
enum : u64 {
/// Lowest allowed process ID for a kernel initial process.
InitialKIPIDMin = 1,
/// Highest allowed process ID for a kernel initial process.
InitialKIPIDMax = 80,
/// Lowest allowed process ID for a userland process.
ProcessIDMin = 81,
/// Highest allowed process ID for a userland process.
ProcessIDMax = 0xFFFFFFFFFFFFFFFF,
};
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
static SharedPtr<Process> Create(KernelCore& kernel, std::string&& name);
@@ -161,7 +174,7 @@ public:
}
/// Gets the unique ID that identifies this particular process.
u32 GetProcessID() const {
u64 GetProcessID() const {
return process_id;
}
@@ -212,6 +225,16 @@ public:
return random_entropy.at(index);
}
/// Clears the signaled state of the process if and only if it's signaled.
///
/// @pre The process must not be already terminated. If this is called on a
/// terminated process, then ERR_INVALID_STATE will be returned.
///
/// @pre The process must be in a signaled state. If this is called on a
/// process instance that is not signaled, ERR_INVALID_STATE will be
/// returned.
ResultCode ClearSignalState();
/**
* Loads process-specifics configuration info with metadata provided
* by an executable.
@@ -251,8 +274,7 @@ public:
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u32 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
MemoryState state = MemoryState::Mapped);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);
@@ -260,6 +282,17 @@ private:
explicit Process(KernelCore& kernel);
~Process() override;
/// Checks if the specified thread should wait until this process is available.
bool ShouldWait(Thread* thread) const override;
/// Acquires/locks this process for the specified thread if it's available.
void Acquire(Thread* thread) override;
/// Changes the process status. If the status is different
/// from the current process status, then this will trigger
/// a process signal.
void ChangeStatus(ProcessStatus new_status);
/// Memory manager for this process.
Kernel::VMManager vm_manager;
@@ -267,10 +300,10 @@ private:
ProcessStatus status;
/// The ID of this process
u32 process_id = 0;
u64 process_id = 0;
/// Title ID corresponding to the process
u64 program_id;
u64 program_id = 0;
/// Resource limit descriptor for this process
SharedPtr<ResourceLimit> resource_limit;
@@ -305,6 +338,10 @@ private:
/// specified by metadata provided to the process during loading.
bool is_64bit_process = true;
/// Whether or not this process is signaled. This occurs
/// upon the process changing to a different state.
bool is_signaled = false;
/// Total running time for the process in ticks.
u64 total_process_running_time_ticks = 0;

View File

@@ -4,10 +4,10 @@
#include <algorithm>
#include "common/assert.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
namespace Kernel {
@@ -34,6 +34,16 @@ void ReadableEvent::Clear() {
signaled = false;
}
ResultCode ReadableEvent::Reset() {
if (!signaled) {
return ERR_INVALID_STATE;
}
Clear();
return RESULT_SUCCESS;
}
void ReadableEvent::WakeupAllWaitingThreads() {
WaitObject::WakeupAllWaitingThreads();

View File

@@ -7,6 +7,8 @@
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/wait_object.h"
union ResultCode;
namespace Kernel {
class KernelCore;
@@ -39,8 +41,17 @@ public:
void WakeupAllWaitingThreads() override;
/// Unconditionally clears the readable event's state.
void Clear();
/// Clears the readable event's state if and only if it
/// has already been signaled.
///
/// @pre The event must be in a signaled state. If this event
/// is in an unsignaled state and this function is called,
/// then ERR_INVALID_STATE will be returned.
ResultCode Reset();
private:
explicit ReadableEvent(KernelCore& kernel);

View File

@@ -9,6 +9,7 @@
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -179,4 +180,69 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
ready_queue.prepare(priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard<std::mutex> lock(scheduler_mutex);
const u32 mask = 1U << core;
return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) {
return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority;
});
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread -- sleep for zero time and force reschedule to different thread
WaitCurrentThread_Sleep();
GetCurrentThread()->WakeAfterDelay(0);
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
const auto priority = thread->GetPriority();
const auto core = static_cast<u32>(thread->GetProcessorID());
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(priority < THREADPRIO_COUNT);
// Sleep for zero time to be able to force reschedule to different thread
WaitCurrentThread_Sleep();
GetCurrentThread()->WakeAfterDelay(0);
Thread* suggested_thread = nullptr;
// Search through all of the cpu cores (except this one) for a suggested thread.
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {
// And its better than the current suggested thread (or is the first valid one)
if (suggested_thread == nullptr ||
suggested_thread->GetPriority() > res->GetPriority()) {
suggested_thread = res;
}
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
}
} // namespace Kernel

View File

@@ -51,6 +51,75 @@ public:
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Gets the next suggested thread for load balancing
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
/**
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
* system to the new head of the queue.
*
* Example (Single Core -- but can be extrapolated to multi):
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
* Currently Running: ThreadR
*
* ThreadR calls YieldWithoutLoadBalancing
*
* ThreadR is moved to the end of ready_queue[prio=0]:
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: Nothing
*
* System is rescheduled (ThreadA is popped off of queue):
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: ThreadA
*
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
* or priorities at all.
*/
void YieldWithoutLoadBalancing(Thread* thread);
/**
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
* Moves the current thread to the end of the ready queue for its priority, then selects a
* 'suggested thread' (a thread on a different core that could run on this core) from the
* scheduler, changes its core, and reschedules the current core to that thread.
*
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
* single core):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* ThreadQ calls YieldWithLoadBalancing
*
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* A list of suggested threads for each core is compiled
* Suggested Threads: {ThreadC on Core 1}
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
* list. If there are more than one, the thread is selected by highest prio.
*
* ThreadC is core changed to Core 0:
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: None on Core 0 || ThreadP on Core 1
*
* System is rescheduled (ThreadC is popped off of queue):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
*
* If no suggested threads can be found this will behave just as normal yield. If there are
* multiple candidates for the suggested thread on a core, the highest prio is taken.
*/
void YieldWithLoadBalancing(Thread* thread);
/// Currently unknown -- asserts as unimplemented on call
void YieldAndWaitForLoadBalancing(Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;

View File

@@ -17,13 +17,13 @@ namespace Kernel {
SharedMemory::SharedMemory(KernelCore& kernel) : Object{kernel} {}
SharedMemory::~SharedMemory() = default;
SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, SharedPtr<Process> owner_process,
u64 size, MemoryPermission permissions,
SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_process, u64 size,
MemoryPermission permissions,
MemoryPermission other_permissions, VAddr address,
MemoryRegion region, std::string name) {
SharedPtr<SharedMemory> shared_memory(new SharedMemory(kernel));
shared_memory->owner_process = std::move(owner_process);
shared_memory->owner_process = owner_process;
shared_memory->name = std::move(name);
shared_memory->size = size;
shared_memory->permissions = permissions;
@@ -39,15 +39,15 @@ SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, SharedPtr<Proce
shared_memory->backing_block.get());
}
} else {
auto& vm_manager = shared_memory->owner_process->VMManager();
const auto& vm_manager = shared_memory->owner_process->VMManager();
// The memory is already available and mapped in the owner process.
auto vma = vm_manager.FindVMA(address);
ASSERT_MSG(vma != vm_manager.vma_map.end(), "Invalid memory address");
const auto vma = vm_manager.FindVMA(address);
ASSERT_MSG(vm_manager.IsValidHandle(vma), "Invalid memory address");
ASSERT_MSG(vma->second.backing_block, "Backing block doesn't exist for address");
// The returned VMA might be a bigger one encompassing the desired address.
auto vma_offset = address - vma->first;
const auto vma_offset = address - vma->first;
ASSERT_MSG(vma_offset + size <= vma->second.size,
"Shared memory exceeds bounds of mapped block");

View File

@@ -45,8 +45,8 @@ public:
* linear heap.
* @param name Optional object name, used for debugging purposes.
*/
static SharedPtr<SharedMemory> Create(KernelCore& kernel, SharedPtr<Process> owner_process,
u64 size, MemoryPermission permissions,
static SharedPtr<SharedMemory> Create(KernelCore& kernel, Process* owner_process, u64 size,
MemoryPermission permissions,
MemoryPermission other_permissions, VAddr address = 0,
MemoryRegion region = MemoryRegion::BASE,
std::string name = "Unknown");
@@ -139,7 +139,7 @@ private:
/// Permission restrictions applied to other processes mapping the block.
MemoryPermission other_permissions{};
/// Process that created this shared memory block.
SharedPtr<Process> owner_process;
Process* owner_process;
/// Address of shared memory block in the owner process if specified.
VAddr base_address = 0;
/// Name of shared memory object.

View File

@@ -35,6 +35,7 @@
#include "core/hle/lock.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/memory.h"
namespace Kernel {
namespace {
@@ -239,7 +240,7 @@ static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) {
}
const VMManager::VMAHandle iter = vm_manager.FindVMA(addr);
if (iter == vm_manager.vma_map.end()) {
if (!vm_manager.IsValidHandle(iter)) {
LOG_ERROR(Kernel_SVC, "Unable to find VMA for address=0x{:016X}", addr);
return ERR_INVALID_ADDRESS_STATE;
}
@@ -253,11 +254,52 @@ static ResultCode SetMemoryPermission(VAddr addr, u64 size, u32 prot) {
return vm_manager.ReprotectRange(addr, size, converted_permissions);
}
static ResultCode SetMemoryAttribute(VAddr addr, u64 size, u32 state0, u32 state1) {
LOG_WARNING(Kernel_SVC,
"(STUBBED) called, addr=0x{:X}, size=0x{:X}, state0=0x{:X}, state1=0x{:X}", addr,
size, state0, state1);
return RESULT_SUCCESS;
static ResultCode SetMemoryAttribute(VAddr address, u64 size, u32 mask, u32 attribute) {
LOG_DEBUG(Kernel_SVC,
"called, address=0x{:016X}, size=0x{:X}, mask=0x{:08X}, attribute=0x{:08X}", address,
size, mask, attribute);
if (!Common::Is4KBAligned(address)) {
LOG_ERROR(Kernel_SVC, "Address not page aligned (0x{:016X})", address);
return ERR_INVALID_ADDRESS;
}
if (size == 0 || !Common::Is4KBAligned(size)) {
LOG_ERROR(Kernel_SVC, "Invalid size (0x{:X}). Size must be non-zero and page aligned.",
size);
return ERR_INVALID_ADDRESS;
}
if (!IsValidAddressRange(address, size)) {
LOG_ERROR(Kernel_SVC, "Address range overflowed (Address: 0x{:016X}, Size: 0x{:016X})",
address, size);
return ERR_INVALID_ADDRESS_STATE;
}
const auto mem_attribute = static_cast<MemoryAttribute>(attribute);
const auto mem_mask = static_cast<MemoryAttribute>(mask);
const auto attribute_with_mask = mem_attribute | mem_mask;
if (attribute_with_mask != mem_mask) {
LOG_ERROR(Kernel_SVC,
"Memory attribute doesn't match the given mask (Attribute: 0x{:X}, Mask: {:X}",
attribute, mask);
return ERR_INVALID_COMBINATION;
}
if ((attribute_with_mask | MemoryAttribute::Uncached) != MemoryAttribute::Uncached) {
LOG_ERROR(Kernel_SVC, "Specified attribute isn't equal to MemoryAttributeUncached (8).");
return ERR_INVALID_COMBINATION;
}
auto& vm_manager = Core::CurrentProcess()->VMManager();
if (!IsInsideAddressSpace(vm_manager, address, size)) {
LOG_ERROR(Kernel_SVC,
"Given address (0x{:016X}) is outside the bounds of the address space.", address);
return ERR_INVALID_ADDRESS_STATE;
}
return vm_manager.SetMemoryAttribute(address, size, mem_mask, mem_attribute);
}
/// Maps a memory range into a different range.
@@ -273,7 +315,7 @@ static ResultCode MapMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
return result;
}
return current_process->MirrorMemory(dst_addr, src_addr, size);
return current_process->MirrorMemory(dst_addr, src_addr, size, MemoryState::Stack);
}
/// Unmaps a region that was previously mapped with svcMapMemory
@@ -349,7 +391,7 @@ static ResultCode SendSyncRequest(Handle handle) {
}
/// Get the ID for the specified thread.
static ResultCode GetThreadId(u32* thread_id, Handle thread_handle) {
static ResultCode GetThreadId(u64* thread_id, Handle thread_handle) {
LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
@@ -363,20 +405,33 @@ static ResultCode GetThreadId(u32* thread_id, Handle thread_handle) {
return RESULT_SUCCESS;
}
/// Get the ID of the specified process
static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
LOG_TRACE(Kernel_SVC, "called process=0x{:08X}", process_handle);
/// Gets the ID of the specified process or a specified thread's owning process.
static ResultCode GetProcessId(u64* process_id, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle=0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
if (!process) {
LOG_ERROR(Kernel_SVC, "Process handle does not exist, process_handle=0x{:08X}",
process_handle);
return ERR_INVALID_HANDLE;
const SharedPtr<Process> process = handle_table.Get<Process>(handle);
if (process) {
*process_id = process->GetProcessID();
return RESULT_SUCCESS;
}
*process_id = process->GetProcessID();
return RESULT_SUCCESS;
const SharedPtr<Thread> thread = handle_table.Get<Thread>(handle);
if (thread) {
const Process* const owner_process = thread->GetOwnerProcess();
if (!owner_process) {
LOG_ERROR(Kernel_SVC, "Non-existent owning process encountered.");
return ERR_INVALID_HANDLE;
}
*process_id = owner_process->GetProcessID();
return RESULT_SUCCESS;
}
// NOTE: This should also handle debug objects before returning.
LOG_ERROR(Kernel_SVC, "Handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
}
/// Default thread wakeup callback for WaitSynchronization
@@ -877,8 +932,35 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
}
/// Sets the thread activity
static ResultCode SetThreadActivity(Handle handle, u32 unknown) {
LOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}, unknown=0x{:08X}", handle, unknown);
static ResultCode SetThreadActivity(Handle handle, u32 activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
if (activity > static_cast<u32>(ThreadActivity::Paused)) {
return ERR_INVALID_ENUM_VALUE;
}
const auto* current_process = Core::CurrentProcess();
const SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
}
if (thread->GetOwnerProcess() != current_process) {
LOG_ERROR(Kernel_SVC,
"The current process does not own the current thread, thread_handle={:08X} "
"thread_pid={}, "
"current_process_pid={}",
handle, thread->GetOwnerProcess()->GetProcessID(),
current_process->GetProcessID());
return ERR_INVALID_HANDLE;
}
if (thread == GetCurrentThread()) {
LOG_ERROR(Kernel_SVC, "The thread handle specified is the current running thread");
return ERR_BUSY;
}
thread->SetActivity(static_cast<ThreadActivity>(activity));
return RESULT_SUCCESS;
}
@@ -905,7 +987,7 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
if (thread == GetCurrentThread()) {
LOG_ERROR(Kernel_SVC, "The thread handle specified is the current running thread");
return ERR_ALREADY_REGISTERED;
return ERR_BUSY;
}
Core::ARM_Interface::ThreadContext ctx = thread->GetContext();
@@ -1066,10 +1148,9 @@ static ResultCode UnmapSharedMemory(Handle shared_memory_handle, VAddr addr, u64
return shared_memory->Unmap(*current_process, addr);
}
/// Query process memory
static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_info*/,
Handle process_handle, u64 addr) {
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} addr={:X}", process_handle, addr);
static ResultCode QueryProcessMemory(VAddr memory_info_address, VAddr page_info_address,
Handle process_handle, VAddr address) {
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
if (!process) {
@@ -1077,26 +1158,34 @@ static ResultCode QueryProcessMemory(MemoryInfo* memory_info, PageInfo* /*page_i
process_handle);
return ERR_INVALID_HANDLE;
}
auto vma = process->VMManager().FindVMA(addr);
memory_info->attributes = 0;
if (vma == process->VMManager().vma_map.end()) {
memory_info->base_address = 0;
memory_info->permission = static_cast<u32>(VMAPermission::None);
memory_info->size = 0;
memory_info->type = static_cast<u32>(MemoryState::Unmapped);
} else {
memory_info->base_address = vma->second.base;
memory_info->permission = static_cast<u32>(vma->second.permissions);
memory_info->size = vma->second.size;
memory_info->type = static_cast<u32>(vma->second.meminfo_state);
}
const auto& vm_manager = process->VMManager();
const MemoryInfo memory_info = vm_manager.QueryMemory(address);
Memory::Write64(memory_info_address, memory_info.base_address);
Memory::Write64(memory_info_address + 8, memory_info.size);
Memory::Write32(memory_info_address + 16, memory_info.state);
Memory::Write32(memory_info_address + 20, memory_info.attributes);
Memory::Write32(memory_info_address + 24, memory_info.permission);
Memory::Write32(memory_info_address + 32, memory_info.ipc_ref_count);
Memory::Write32(memory_info_address + 28, memory_info.device_ref_count);
Memory::Write32(memory_info_address + 36, 0);
// Page info appears to be currently unused by the kernel and is always set to zero.
Memory::Write32(page_info_address, 0);
return RESULT_SUCCESS;
}
/// Query memory
static ResultCode QueryMemory(MemoryInfo* memory_info, PageInfo* page_info, VAddr addr) {
LOG_TRACE(Kernel_SVC, "called, addr={:X}", addr);
return QueryProcessMemory(memory_info, page_info, CurrentProcess, addr);
static ResultCode QueryMemory(VAddr memory_info_address, VAddr page_info_address,
VAddr query_address) {
LOG_TRACE(Kernel_SVC,
"called, memory_info_address=0x{:016X}, page_info_address=0x{:016X}, "
"query_address=0x{:016X}",
memory_info_address, page_info_address, query_address);
return QueryProcessMemory(memory_info_address, page_info_address, CurrentProcess,
query_address);
}
/// Exits the current process
@@ -1183,7 +1272,10 @@ static ResultCode StartThread(Handle thread_handle) {
ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
thread->ResumeFromWait();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
if (thread->GetStatus() == ThreadStatus::Ready) {
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
return RESULT_SUCCESS;
}
@@ -1200,18 +1292,38 @@ static void ExitThread() {
static void SleepThread(s64 nanoseconds) {
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
// Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread.
if (nanoseconds == 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
return;
enum class SleepType : s64 {
YieldWithoutLoadBalancing = 0,
YieldWithLoadBalancing = -1,
YieldAndWaitForLoadBalancing = -2,
};
// Sleep current thread and check for next thread to schedule
WaitCurrentThread_Sleep();
if (nanoseconds <= 0) {
auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
break;
case SleepType::YieldWithLoadBalancing:
scheduler.YieldWithLoadBalancing(GetCurrentThread());
break;
case SleepType::YieldAndWaitForLoadBalancing:
scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
}
} else {
// Sleep current thread and check for next thread to schedule
WaitCurrentThread_Sleep();
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
}
Core::System::GetInstance().PrepareReschedule();
// Reschedule all CPU cores
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
Core::System::GetInstance().CpuCore(i).PrepareReschedule();
}
/// Wait process wide key atomic
@@ -1433,17 +1545,24 @@ static ResultCode CloseHandle(Handle handle) {
return handle_table.Close(handle);
}
/// Reset an event
/// Clears the signaled state of an event or process.
static ResultCode ResetSignal(Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto event = handle_table.Get<ReadableEvent>(handle);
if (event) {
return event->Reset();
}
ASSERT(event != nullptr);
auto process = handle_table.Get<Process>(handle);
if (process) {
return process->ClearSignalState();
}
event->Clear();
return RESULT_SUCCESS;
LOG_ERROR(Kernel_SVC, "Invalid handle (0x{:08X})", handle);
return ERR_INVALID_HANDLE;
}
/// Creates a TransferMemory object
@@ -1476,9 +1595,9 @@ static ResultCode CreateTransferMemory(Handle* handle, VAddr addr, u64 size, u32
}
auto& kernel = Core::System::GetInstance().Kernel();
auto& handle_table = Core::CurrentProcess()->GetHandleTable();
const auto shared_mem_handle = SharedMemory::Create(
kernel, handle_table.Get<Process>(CurrentProcess), size, perms, perms, addr);
auto process = kernel.CurrentProcess();
auto& handle_table = process->GetHandleTable();
const auto shared_mem_handle = SharedMemory::Create(kernel, process, size, perms, perms, addr);
CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
return RESULT_SUCCESS;
@@ -1588,10 +1707,9 @@ static ResultCode CreateSharedMemory(Handle* handle, u64 size, u32 local_permiss
}
auto& kernel = Core::System::GetInstance().Kernel();
auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto shared_mem_handle =
SharedMemory::Create(kernel, handle_table.Get<Process>(KernelHandle::CurrentProcess), size,
local_perms, remote_perms);
auto process = kernel.CurrentProcess();
auto& handle_table = process->GetHandleTable();
auto shared_mem_handle = SharedMemory::Create(kernel, process, size, local_perms, remote_perms);
CASCADE_RESULT(*handle, handle_table.Create(shared_mem_handle));
return RESULT_SUCCESS;
@@ -1897,7 +2015,7 @@ static const FunctionDef SVC_Table[] = {
{0x73, nullptr, "SetProcessMemoryPermission"},
{0x74, nullptr, "MapProcessMemory"},
{0x75, nullptr, "UnmapProcessMemory"},
{0x76, nullptr, "QueryProcessMemory"},
{0x76, SvcWrap<QueryProcessMemory>, "QueryProcessMemory"},
{0x77, nullptr, "MapProcessCodeMemory"},
{0x78, nullptr, "UnmapProcessCodeMemory"},
{0x79, nullptr, "CreateProcess"},

View File

@@ -8,22 +8,6 @@
namespace Kernel {
struct MemoryInfo {
u64 base_address;
u64 size;
u32 type;
u32 attributes;
u32 permission;
u32 device_refcount;
u32 ipc_refcount;
INSERT_PADDING_WORDS(1);
};
static_assert(sizeof(MemoryInfo) == 0x28, "MemoryInfo has incorrect size.");
struct PageInfo {
u64 flags;
};
void CallSVC(u32 immediate);
} // namespace Kernel

View File

@@ -7,9 +7,7 @@
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
#include "core/hle/kernel/svc.h"
#include "core/hle/result.h"
#include "core/memory.h"
namespace Kernel {
@@ -75,7 +73,15 @@ void SvcWrap() {
template <ResultCode func(u32*, u64)>
void SvcWrap() {
u32 param_1 = 0;
u32 retval = func(&param_1, Param(1)).raw;
const u32 retval = func(&param_1, Param(1)).raw;
Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
template <ResultCode func(u64*, u32)>
void SvcWrap() {
u64 param_1 = 0;
const u32 retval = func(&param_1, static_cast<u32>(Param(1))).raw;
Core::CurrentArmInterface().SetReg(1, param_1);
FuncReturn(retval);
}
@@ -129,7 +135,12 @@ void SvcWrap() {
template <ResultCode func(u64, u64, u32, u32)>
void SvcWrap() {
FuncReturn(
func(Param(0), Param(1), static_cast<u32>(Param(3)), static_cast<u32>(Param(3))).raw);
func(Param(0), Param(1), static_cast<u32>(Param(2)), static_cast<u32>(Param(3))).raw);
}
template <ResultCode func(u64, u64, u32, u64)>
void SvcWrap() {
FuncReturn(func(Param(0), Param(1), static_cast<u32>(Param(2)), Param(3)).raw);
}
template <ResultCode func(u32, u64, u32)>
@@ -191,21 +202,6 @@ void SvcWrap() {
FuncReturn(retval);
}
template <ResultCode func(MemoryInfo*, PageInfo*, u64)>
void SvcWrap() {
MemoryInfo memory_info = {};
PageInfo page_info = {};
u32 retval = func(&memory_info, &page_info, Param(2)).raw;
Memory::Write64(Param(0), memory_info.base_address);
Memory::Write64(Param(0) + 8, memory_info.size);
Memory::Write32(Param(0) + 16, memory_info.type);
Memory::Write32(Param(0) + 20, memory_info.attributes);
Memory::Write32(Param(0) + 24, memory_info.permission);
FuncReturn(retval);
}
template <ResultCode func(u32*, u64, u64, u32)>
void SvcWrap() {
u32 param_1 = 0;

View File

@@ -50,7 +50,7 @@ void Thread::Stop() {
// Clean up thread from ready queue
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready) {
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
scheduler->UnscheduleThread(this, current_priority);
}
@@ -140,6 +140,11 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
if (activity == ThreadActivity::Paused) {
status = ThreadStatus::Paused;
return;
}
status = ThreadStatus::Ready;
ChangeScheduler();
@@ -158,6 +163,9 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAdd
context.cpu_registers[0] = arg;
context.pc = entry_point;
context.sp = stack_top;
// TODO(merry): Perform a hardware test to determine the below value.
// AHP = 0, DN = 1, FTZ = 1, RMode = Round towards zero
context.fpcr = 0x03C00000;
}
ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
@@ -388,6 +396,23 @@ bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> t
return wakeup_callback(reason, std::move(thread), std::move(object), index);
}
void Thread::SetActivity(ThreadActivity value) {
activity = value;
if (value == ThreadActivity::Paused) {
// Set status if not waiting
if (status == ThreadStatus::Ready) {
status = ThreadStatus::Paused;
} else if (status == ThreadStatus::Running) {
status = ThreadStatus::Paused;
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
} else if (status == ThreadStatus::Paused) {
// Ready to reschedule
ResumeFromWait();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**

View File

@@ -26,6 +26,7 @@ enum ThreadPriority : u32 {
THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps
THREADPRIO_LOWEST = 63, ///< Lowest thread priority
THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities.
};
enum ThreadProcessorId : s32 {
@@ -44,6 +45,7 @@ enum ThreadProcessorId : s32 {
enum class ThreadStatus {
Running, ///< Currently running
Ready, ///< Ready to run
Paused, ///< Paused by SetThreadActivity or debug
WaitHLEEvent, ///< Waiting for hle event to finish
WaitSleep, ///< Waiting due to a SleepThread SVC
WaitIPC, ///< Waiting for the reply from an IPC request
@@ -60,6 +62,11 @@ enum class ThreadWakeupReason {
Timeout // The thread was woken up due to a wait timeout.
};
enum class ThreadActivity : u32 {
Normal = 0,
Paused = 1,
};
class Thread final : public WaitObject {
public:
using TLSMemory = std::vector<u8>;
@@ -150,7 +157,7 @@ public:
* Gets the thread's thread ID
* @return The thread's ID
*/
u32 GetThreadID() const {
u64 GetThreadID() const {
return thread_id;
}
@@ -370,6 +377,12 @@ public:
return affinity_mask;
}
ThreadActivity GetActivity() const {
return activity;
}
void SetActivity(ThreadActivity value);
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
@@ -378,7 +391,7 @@ private:
Core::ARM_Interface::ThreadContext context{};
u32 thread_id = 0;
u64 thread_id = 0;
ThreadStatus status = ThreadStatus::Dormant;
@@ -438,6 +451,8 @@ private:
TLSMemoryPtr tls_memory = std::make_shared<TLSMemory>();
std::string name;
ThreadActivity activity = ThreadActivity::Normal;
};
/**

View File

@@ -25,19 +25,19 @@ static const char* GetMemoryStateName(MemoryState state) {
"CodeMutable", "Heap",
"Shared", "Unknown1",
"ModuleCodeStatic", "ModuleCodeMutable",
"IpcBuffer0", "Mapped",
"IpcBuffer0", "Stack",
"ThreadLocal", "TransferMemoryIsolated",
"TransferMemory", "ProcessMemory",
"Unknown2", "IpcBuffer1",
"Inaccessible", "IpcBuffer1",
"IpcBuffer3", "KernelStack",
};
return names[static_cast<int>(state)];
return names[ToSvcMemoryState(state)];
}
bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
ASSERT(base + size == next.base);
if (permissions != next.permissions || meminfo_state != next.meminfo_state ||
if (permissions != next.permissions || state != next.state || attribute != next.attribute ||
type != next.type) {
return false;
}
@@ -87,6 +87,10 @@ VMManager::VMAHandle VMManager::FindVMA(VAddr target) const {
}
}
bool VMManager::IsValidHandle(VMAHandle handle) const {
return handle != vma_map.cend();
}
ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
std::shared_ptr<std::vector<u8>> block,
std::size_t offset, u64 size,
@@ -111,7 +115,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMemoryBlock(VAddr target,
final_vma.type = VMAType::AllocatedMemoryBlock;
final_vma.permissions = VMAPermission::ReadWrite;
final_vma.meminfo_state = state;
final_vma.state = state;
final_vma.backing_block = std::move(block);
final_vma.offset = offset;
UpdatePageTableForVMA(final_vma);
@@ -136,7 +140,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapBackingMemory(VAddr target, u8* me
final_vma.type = VMAType::BackingMemory;
final_vma.permissions = VMAPermission::ReadWrite;
final_vma.meminfo_state = state;
final_vma.state = state;
final_vma.backing_memory = memory;
UpdatePageTableForVMA(final_vma);
@@ -173,7 +177,7 @@ ResultVal<VMManager::VMAHandle> VMManager::MapMMIO(VAddr target, PAddr paddr, u6
final_vma.type = VMAType::MMIO;
final_vma.permissions = VMAPermission::ReadWrite;
final_vma.meminfo_state = state;
final_vma.state = state;
final_vma.paddr = paddr;
final_vma.mmio_handler = std::move(mmio_handler);
UpdatePageTableForVMA(final_vma);
@@ -185,7 +189,8 @@ VMManager::VMAIter VMManager::Unmap(VMAIter vma_handle) {
VirtualMemoryArea& vma = vma_handle->second;
vma.type = VMAType::Free;
vma.permissions = VMAPermission::None;
vma.meminfo_state = MemoryState::Unmapped;
vma.state = MemoryState::Unmapped;
vma.attribute = MemoryAttribute::None;
vma.backing_block = nullptr;
vma.offset = 0;
@@ -298,6 +303,54 @@ ResultCode VMManager::HeapFree(VAddr target, u64 size) {
return RESULT_SUCCESS;
}
MemoryInfo VMManager::QueryMemory(VAddr address) const {
const auto vma = FindVMA(address);
MemoryInfo memory_info{};
if (IsValidHandle(vma)) {
memory_info.base_address = vma->second.base;
memory_info.attributes = ToSvcMemoryAttribute(vma->second.attribute);
memory_info.permission = static_cast<u32>(vma->second.permissions);
memory_info.size = vma->second.size;
memory_info.state = ToSvcMemoryState(vma->second.state);
} else {
memory_info.base_address = address_space_end;
memory_info.permission = static_cast<u32>(VMAPermission::None);
memory_info.size = 0 - address_space_end;
memory_info.state = static_cast<u32>(MemoryState::Inaccessible);
}
return memory_info;
}
ResultCode VMManager::SetMemoryAttribute(VAddr address, u64 size, MemoryAttribute mask,
MemoryAttribute attribute) {
constexpr auto ignore_mask = MemoryAttribute::Uncached | MemoryAttribute::DeviceMapped;
constexpr auto attribute_mask = ~ignore_mask;
const auto result = CheckRangeState(
address, size, MemoryState::FlagUncached, MemoryState::FlagUncached, VMAPermission::None,
VMAPermission::None, attribute_mask, MemoryAttribute::None, ignore_mask);
if (result.Failed()) {
return result.Code();
}
const auto [prev_state, prev_permissions, prev_attributes] = *result;
const auto new_attribute = (prev_attributes & ~mask) | (mask & attribute);
const auto carve_result = CarveVMARange(address, size);
if (carve_result.Failed()) {
return carve_result.Code();
}
auto vma_iter = *carve_result;
vma_iter->second.attribute = new_attribute;
MergeAdjacent(vma_iter);
return RESULT_SUCCESS;
}
ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
const auto vma = FindVMA(src_addr);
@@ -341,7 +394,7 @@ void VMManager::LogLayout() const {
(u8)vma.permissions & (u8)VMAPermission::Read ? 'R' : '-',
(u8)vma.permissions & (u8)VMAPermission::Write ? 'W' : '-',
(u8)vma.permissions & (u8)VMAPermission::Execute ? 'X' : '-',
GetMemoryStateName(vma.meminfo_state));
GetMemoryStateName(vma.state));
}
}
@@ -568,6 +621,66 @@ void VMManager::ClearPageTable() {
Memory::PageType::Unmapped);
}
VMManager::CheckResults VMManager::CheckRangeState(VAddr address, u64 size, MemoryState state_mask,
MemoryState state, VMAPermission permission_mask,
VMAPermission permissions,
MemoryAttribute attribute_mask,
MemoryAttribute attribute,
MemoryAttribute ignore_mask) const {
auto iter = FindVMA(address);
// If we don't have a valid VMA handle at this point, then it means this is
// being called with an address outside of the address space, which is definitely
// indicative of a bug, as this function only operates on mapped memory regions.
DEBUG_ASSERT(IsValidHandle(iter));
const VAddr end_address = address + size - 1;
const MemoryAttribute initial_attributes = iter->second.attribute;
const VMAPermission initial_permissions = iter->second.permissions;
const MemoryState initial_state = iter->second.state;
while (true) {
// The iterator should be valid throughout the traversal. Hitting the end of
// the mapped VMA regions is unquestionably indicative of a bug.
DEBUG_ASSERT(IsValidHandle(iter));
const auto& vma = iter->second;
if (vma.state != initial_state) {
return ERR_INVALID_ADDRESS_STATE;
}
if ((vma.state & state_mask) != state) {
return ERR_INVALID_ADDRESS_STATE;
}
if (vma.permissions != initial_permissions) {
return ERR_INVALID_ADDRESS_STATE;
}
if ((vma.permissions & permission_mask) != permissions) {
return ERR_INVALID_ADDRESS_STATE;
}
if ((vma.attribute | ignore_mask) != (initial_attributes | ignore_mask)) {
return ERR_INVALID_ADDRESS_STATE;
}
if ((vma.attribute & attribute_mask) != attribute) {
return ERR_INVALID_ADDRESS_STATE;
}
if (end_address <= vma.EndAddress()) {
break;
}
++iter;
}
return MakeResult(
std::make_tuple(initial_state, initial_permissions, initial_attributes & ~ignore_mask));
}
u64 VMManager::GetTotalMemoryUsage() const {
LOG_WARNING(Kernel, "(STUBBED) called");
return 0xF8000000;

View File

@@ -6,6 +6,7 @@
#include <map>
#include <memory>
#include <tuple>
#include <vector>
#include "common/common_types.h"
#include "core/hle/result.h"
@@ -43,26 +44,211 @@ enum class VMAPermission : u8 {
ReadWriteExecute = Read | Write | Execute,
};
/// Set of values returned in MemoryInfo.state by svcQueryMemory.
constexpr VMAPermission operator|(VMAPermission lhs, VMAPermission rhs) {
return static_cast<VMAPermission>(u32(lhs) | u32(rhs));
}
constexpr VMAPermission operator&(VMAPermission lhs, VMAPermission rhs) {
return static_cast<VMAPermission>(u32(lhs) & u32(rhs));
}
constexpr VMAPermission operator^(VMAPermission lhs, VMAPermission rhs) {
return static_cast<VMAPermission>(u32(lhs) ^ u32(rhs));
}
constexpr VMAPermission operator~(VMAPermission permission) {
return static_cast<VMAPermission>(~u32(permission));
}
constexpr VMAPermission& operator|=(VMAPermission& lhs, VMAPermission rhs) {
lhs = lhs | rhs;
return lhs;
}
constexpr VMAPermission& operator&=(VMAPermission& lhs, VMAPermission rhs) {
lhs = lhs & rhs;
return lhs;
}
constexpr VMAPermission& operator^=(VMAPermission& lhs, VMAPermission rhs) {
lhs = lhs ^ rhs;
return lhs;
}
/// Attribute flags that can be applied to a VMA
enum class MemoryAttribute : u32 {
Mask = 0xFF,
/// No particular qualities
None = 0,
/// Memory locked/borrowed for use. e.g. This would be used by transfer memory.
Locked = 1,
/// Memory locked for use by IPC-related internals.
LockedForIPC = 2,
/// Mapped as part of the device address space.
DeviceMapped = 4,
/// Uncached memory
Uncached = 8,
};
constexpr MemoryAttribute operator|(MemoryAttribute lhs, MemoryAttribute rhs) {
return static_cast<MemoryAttribute>(u32(lhs) | u32(rhs));
}
constexpr MemoryAttribute operator&(MemoryAttribute lhs, MemoryAttribute rhs) {
return static_cast<MemoryAttribute>(u32(lhs) & u32(rhs));
}
constexpr MemoryAttribute operator^(MemoryAttribute lhs, MemoryAttribute rhs) {
return static_cast<MemoryAttribute>(u32(lhs) ^ u32(rhs));
}
constexpr MemoryAttribute operator~(MemoryAttribute attribute) {
return static_cast<MemoryAttribute>(~u32(attribute));
}
constexpr MemoryAttribute& operator|=(MemoryAttribute& lhs, MemoryAttribute rhs) {
lhs = lhs | rhs;
return lhs;
}
constexpr MemoryAttribute& operator&=(MemoryAttribute& lhs, MemoryAttribute rhs) {
lhs = lhs & rhs;
return lhs;
}
constexpr MemoryAttribute& operator^=(MemoryAttribute& lhs, MemoryAttribute rhs) {
lhs = lhs ^ rhs;
return lhs;
}
constexpr u32 ToSvcMemoryAttribute(MemoryAttribute attribute) {
return static_cast<u32>(attribute & MemoryAttribute::Mask);
}
// clang-format off
/// Represents memory states and any relevant flags, as used by the kernel.
/// svcQueryMemory interprets these by masking away all but the first eight
/// bits when storing memory state into a MemoryInfo instance.
enum class MemoryState : u32 {
Unmapped = 0x0,
Io = 0x1,
Normal = 0x2,
CodeStatic = 0x3,
CodeMutable = 0x4,
Heap = 0x5,
Shared = 0x6,
ModuleCodeStatic = 0x8,
ModuleCodeMutable = 0x9,
IpcBuffer0 = 0xA,
Mapped = 0xB,
ThreadLocal = 0xC,
TransferMemoryIsolated = 0xD,
TransferMemory = 0xE,
ProcessMemory = 0xF,
IpcBuffer1 = 0x11,
IpcBuffer3 = 0x12,
KernelStack = 0x13,
Mask = 0xFF,
FlagProtect = 1U << 8,
FlagDebug = 1U << 9,
FlagIPC0 = 1U << 10,
FlagIPC3 = 1U << 11,
FlagIPC1 = 1U << 12,
FlagMapped = 1U << 13,
FlagCode = 1U << 14,
FlagAlias = 1U << 15,
FlagModule = 1U << 16,
FlagTransfer = 1U << 17,
FlagQueryPhysicalAddressAllowed = 1U << 18,
FlagSharedDevice = 1U << 19,
FlagSharedDeviceAligned = 1U << 20,
FlagIPCBuffer = 1U << 21,
FlagMemoryPoolAllocated = 1U << 22,
FlagMapProcess = 1U << 23,
FlagUncached = 1U << 24,
FlagCodeMemory = 1U << 25,
// Convenience flag sets to reduce repetition
IPCFlags = FlagIPC0 | FlagIPC3 | FlagIPC1,
CodeFlags = FlagDebug | IPCFlags | FlagMapped | FlagCode | FlagQueryPhysicalAddressAllowed |
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
DataFlags = FlagProtect | IPCFlags | FlagMapped | FlagAlias | FlagTransfer |
FlagQueryPhysicalAddressAllowed | FlagSharedDevice | FlagSharedDeviceAligned |
FlagMemoryPoolAllocated | FlagIPCBuffer | FlagUncached,
Unmapped = 0x00,
Io = 0x01 | FlagMapped,
Normal = 0x02 | FlagMapped | FlagQueryPhysicalAddressAllowed,
CodeStatic = 0x03 | CodeFlags | FlagMapProcess,
CodeMutable = 0x04 | CodeFlags | FlagMapProcess | FlagCodeMemory,
Heap = 0x05 | DataFlags | FlagCodeMemory,
Shared = 0x06 | FlagMapped | FlagMemoryPoolAllocated,
ModuleCodeStatic = 0x08 | CodeFlags | FlagModule | FlagMapProcess,
ModuleCodeMutable = 0x09 | DataFlags | FlagModule | FlagMapProcess | FlagCodeMemory,
IpcBuffer0 = 0x0A | FlagMapped | FlagQueryPhysicalAddressAllowed | FlagMemoryPoolAllocated |
IPCFlags | FlagSharedDevice | FlagSharedDeviceAligned,
Stack = 0x0B | FlagMapped | IPCFlags | FlagQueryPhysicalAddressAllowed |
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
ThreadLocal = 0x0C | FlagMapped | FlagMemoryPoolAllocated,
TransferMemoryIsolated = 0x0D | IPCFlags | FlagMapped | FlagQueryPhysicalAddressAllowed |
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated |
FlagUncached,
TransferMemory = 0x0E | FlagIPC3 | FlagIPC1 | FlagMapped | FlagQueryPhysicalAddressAllowed |
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
ProcessMemory = 0x0F | FlagIPC3 | FlagIPC1 | FlagMapped | FlagMemoryPoolAllocated,
// Used to signify an inaccessible or invalid memory region with memory queries
Inaccessible = 0x10,
IpcBuffer1 = 0x11 | FlagIPC3 | FlagIPC1 | FlagMapped | FlagQueryPhysicalAddressAllowed |
FlagSharedDevice | FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
IpcBuffer3 = 0x12 | FlagIPC3 | FlagMapped | FlagQueryPhysicalAddressAllowed |
FlagSharedDeviceAligned | FlagMemoryPoolAllocated,
KernelStack = 0x13 | FlagMapped,
};
// clang-format on
constexpr MemoryState operator|(MemoryState lhs, MemoryState rhs) {
return static_cast<MemoryState>(u32(lhs) | u32(rhs));
}
constexpr MemoryState operator&(MemoryState lhs, MemoryState rhs) {
return static_cast<MemoryState>(u32(lhs) & u32(rhs));
}
constexpr MemoryState operator^(MemoryState lhs, MemoryState rhs) {
return static_cast<MemoryState>(u32(lhs) ^ u32(rhs));
}
constexpr MemoryState operator~(MemoryState lhs) {
return static_cast<MemoryState>(~u32(lhs));
}
constexpr MemoryState& operator|=(MemoryState& lhs, MemoryState rhs) {
lhs = lhs | rhs;
return lhs;
}
constexpr MemoryState& operator&=(MemoryState& lhs, MemoryState rhs) {
lhs = lhs & rhs;
return lhs;
}
constexpr MemoryState& operator^=(MemoryState& lhs, MemoryState rhs) {
lhs = lhs ^ rhs;
return lhs;
}
constexpr u32 ToSvcMemoryState(MemoryState state) {
return static_cast<u32>(state & MemoryState::Mask);
}
struct MemoryInfo {
u64 base_address;
u64 size;
u32 state;
u32 attributes;
u32 permission;
u32 ipc_ref_count;
u32 device_ref_count;
};
static_assert(sizeof(MemoryInfo) == 0x28, "MemoryInfo has incorrect size.");
struct PageInfo {
u32 flags;
};
/**
@@ -71,6 +257,16 @@ enum class MemoryState : u32 {
* also backed by a single host memory allocation.
*/
struct VirtualMemoryArea {
/// Gets the starting (base) address of this VMA.
VAddr StartAddress() const {
return base;
}
/// Gets the ending address of this VMA.
VAddr EndAddress() const {
return base + size - 1;
}
/// Virtual base address of the region.
VAddr base = 0;
/// Size of the region.
@@ -78,8 +274,8 @@ struct VirtualMemoryArea {
VMAType type = VMAType::Free;
VMAPermission permissions = VMAPermission::None;
/// Tag returned by svcQueryMemory. Not otherwise used.
MemoryState meminfo_state = MemoryState::Unmapped;
MemoryState state = MemoryState::Unmapped;
MemoryAttribute attribute = MemoryAttribute::None;
// Settings for type = AllocatedMemoryBlock
/// Memory block backing this VMA.
@@ -113,16 +309,10 @@ struct VirtualMemoryArea {
* - http://duartes.org/gustavo/blog/post/page-cache-the-affair-between-memory-and-files/
*/
class VMManager final {
using VMAMap = std::map<VAddr, VirtualMemoryArea>;
public:
/**
* A map covering the entirety of the managed address space, keyed by the `base` field of each
* VMA. It must always be modified by splitting or merging VMAs, so that the invariant
* `elem.base + elem.size == next.base` is preserved, and mergeable regions must always be
* merged when possible so that no two similar and adjacent regions exist that have not been
* merged.
*/
std::map<VAddr, VirtualMemoryArea> vma_map;
using VMAHandle = decltype(vma_map)::const_iterator;
using VMAHandle = VMAMap::const_iterator;
VMManager();
~VMManager();
@@ -133,6 +323,9 @@ public:
/// Finds the VMA in which the given address is included in, or `vma_map.end()`.
VMAHandle FindVMA(VAddr target) const;
/// Indicates whether or not the given handle is within the VMA map.
bool IsValidHandle(VMAHandle handle) const;
// TODO(yuriks): Should these functions actually return the handle?
/**
@@ -189,8 +382,28 @@ public:
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u64 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
MemoryState state = MemoryState::Mapped);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state);
/// Queries the memory manager for information about the given address.
///
/// @param address The address to query the memory manager about for information.
///
/// @return A MemoryInfo instance containing information about the given address.
///
MemoryInfo QueryMemory(VAddr address) const;
/// Sets an attribute across the given address range.
///
/// @param address The starting address
/// @param size The size of the range to set the attribute on.
/// @param mask The attribute mask
/// @param attribute The attribute to set across the given address range
///
/// @returns RESULT_SUCCESS if successful
/// @returns ERR_INVALID_ADDRESS_STATE if the attribute could not be set.
///
ResultCode SetMemoryAttribute(VAddr address, u64 size, MemoryAttribute mask,
MemoryAttribute attribute);
/**
* Scans all VMAs and updates the page table range of any that use the given vector as backing
@@ -281,7 +494,7 @@ public:
Memory::PageTable page_table;
private:
using VMAIter = decltype(vma_map)::iterator;
using VMAIter = VMAMap::iterator;
/// Converts a VMAHandle to a mutable VMAIter.
VMAIter StripIterConstness(const VMAHandle& iter);
@@ -328,6 +541,44 @@ private:
/// Clears out the page table
void ClearPageTable();
using CheckResults = ResultVal<std::tuple<MemoryState, VMAPermission, MemoryAttribute>>;
/// Checks if an address range adheres to the specified states provided.
///
/// @param address The starting address of the address range.
/// @param size The size of the address range.
/// @param state_mask The memory state mask.
/// @param state The state to compare the individual VMA states against,
/// which is done in the form of: (vma.state & state_mask) != state.
/// @param permission_mask The memory permissions mask.
/// @param permissions The permission to compare the individual VMA permissions against,
/// which is done in the form of:
/// (vma.permission & permission_mask) != permission.
/// @param attribute_mask The memory attribute mask.
/// @param attribute The memory attributes to compare the individual VMA attributes
/// against, which is done in the form of:
/// (vma.attributes & attribute_mask) != attribute.
/// @param ignore_mask The memory attributes to ignore during the check.
///
/// @returns If successful, returns a tuple containing the memory attributes
/// (with ignored bits specified by ignore_mask unset), memory permissions, and
/// memory state across the memory range.
/// @returns If not successful, returns ERR_INVALID_ADDRESS_STATE.
///
CheckResults CheckRangeState(VAddr address, u64 size, MemoryState state_mask, MemoryState state,
VMAPermission permission_mask, VMAPermission permissions,
MemoryAttribute attribute_mask, MemoryAttribute attribute,
MemoryAttribute ignore_mask) const;
/**
* A map covering the entirety of the managed address space, keyed by the `base` field of each
* VMA. It must always be modified by splitting or merging VMAs, so that the invariant
* `elem.base + elem.size == next.base` is preserved, and mergeable regions must always be
* merged when possible so that no two similar and adjacent regions exist that have not been
* merged.
*/
VMAMap vma_map;
u32 address_space_width = 0;
VAddr address_space_base = 0;
VAddr address_space_end = 0;

View File

@@ -19,6 +19,7 @@
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/am/applets/profile_select.h"
#include "core/hle/service/am/applets/software_keyboard.h"
#include "core/hle/service/am/applets/stub_applet.h"
#include "core/hle/service/am/idle.h"
@@ -39,6 +40,7 @@ constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 0x2};
constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 0x1F7};
enum class AppletId : u32 {
ProfileSelect = 0x10,
SoftwareKeyboard = 0x11,
};
@@ -71,10 +73,13 @@ IWindowController::IWindowController() : ServiceFramework("IWindowController") {
IWindowController::~IWindowController() = default;
void IWindowController::GetAppletResourceUserId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
const u64 process_id = Core::System::GetInstance().Kernel().CurrentProcess()->GetProcessID();
LOG_DEBUG(Service_AM, "called. Process ID=0x{:016X}", process_id);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
rb.Push<u64>(process_id);
}
void IWindowController::AcquireForegroundRights(Kernel::HLERequestContext& ctx) {
@@ -565,7 +570,6 @@ private:
void GetAppletStateChangedEvent(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
applet->GetBroker().SignalStateChanged();
const auto event = applet->GetBroker().GetStateChangedEvent();
IPC::ResponseBuilder rb{ctx, 2, 1};
@@ -773,6 +777,8 @@ ILibraryAppletCreator::~ILibraryAppletCreator() = default;
static std::shared_ptr<Applets::Applet> GetAppletFromId(AppletId id) {
switch (id) {
case AppletId::ProfileSelect:
return std::make_shared<Applets::ProfileSelect>();
case AppletId::SoftwareKeyboard:
return std::make_shared<Applets::SoftwareKeyboard>();
default:

View File

@@ -16,11 +16,11 @@ namespace Service::AM::Applets {
AppletDataBroker::AppletDataBroker() {
auto& kernel = Core::System::GetInstance().Kernel();
state_changed_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:StateChangedEvent");
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopDataOutEvent");
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopDataOutEvent");
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::OneShot, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
kernel, Kernel::ResetType::Sticky, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
}
AppletDataBroker::~AppletDataBroker() = default;

View File

@@ -0,0 +1,77 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applets/profile_select.h"
namespace Service::AM::Applets {
constexpr ResultCode ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1};
ProfileSelect::ProfileSelect() = default;
ProfileSelect::~ProfileSelect() = default;
void ProfileSelect::Initialize() {
complete = false;
status = RESULT_SUCCESS;
final_data.clear();
Applet::Initialize();
const auto user_config_storage = broker.PopNormalDataToApplet();
ASSERT(user_config_storage != nullptr);
const auto& user_config = user_config_storage->GetData();
ASSERT(user_config.size() >= sizeof(UserSelectionConfig));
std::memcpy(&config, user_config.data(), sizeof(UserSelectionConfig));
}
bool ProfileSelect::TransactionComplete() const {
return complete;
}
ResultCode ProfileSelect::GetStatus() const {
return status;
}
void ProfileSelect::ExecuteInteractive() {
UNREACHABLE_MSG("Attempted to call interactive execution on non-interactive applet.");
}
void ProfileSelect::Execute() {
if (complete) {
broker.PushNormalDataFromApplet(IStorage{final_data});
return;
}
const auto& frontend{Core::System::GetInstance().GetProfileSelector()};
frontend.SelectProfile([this](std::optional<Account::UUID> uuid) { SelectionComplete(uuid); });
}
void ProfileSelect::SelectionComplete(std::optional<Account::UUID> uuid) {
UserSelectionOutput output{};
if (uuid.has_value() && uuid->uuid != Account::INVALID_UUID) {
output.result = 0;
output.uuid_selected = uuid->uuid;
} else {
status = ERR_USER_CANCELLED_SELECTION;
output.result = ERR_USER_CANCELLED_SELECTION.raw;
output.uuid_selected = Account::INVALID_UUID;
}
final_data = std::vector<u8>(sizeof(UserSelectionOutput));
std::memcpy(final_data.data(), &output, final_data.size());
broker.PushNormalDataFromApplet(IStorage{final_data});
broker.SignalStateChanged();
}
} // namespace Service::AM::Applets

View File

@@ -0,0 +1,50 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_funcs.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applets/applets.h"
namespace Service::AM::Applets {
struct UserSelectionConfig {
// TODO(DarkLordZach): RE this structure
// It seems to be flags and the like that determine the UI of the applet on the switch... from
// my research this is safe to ignore for now.
INSERT_PADDING_BYTES(0xA0);
};
static_assert(sizeof(UserSelectionConfig) == 0xA0, "UserSelectionConfig has incorrect size.");
struct UserSelectionOutput {
u64 result;
u128 uuid_selected;
};
static_assert(sizeof(UserSelectionOutput) == 0x18, "UserSelectionOutput has incorrect size.");
class ProfileSelect final : public Applet {
public:
ProfileSelect();
~ProfileSelect() override;
void Initialize() override;
bool TransactionComplete() const override;
ResultCode GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
void SelectionComplete(std::optional<Account::UUID> uuid);
private:
UserSelectionConfig config;
bool complete = false;
ResultCode status = RESULT_SUCCESS;
std::vector<u8> final_data;
};
} // namespace Service::AM::Applets

View File

@@ -146,11 +146,10 @@ void SoftwareKeyboard::WriteText(std::optional<std::u16string> text) {
if (complete) {
broker.PushNormalDataFromApplet(IStorage{output_main});
broker.SignalStateChanged();
} else {
broker.PushInteractiveDataFromApplet(IStorage{output_sub});
}
broker.SignalStateChanged();
} else {
output_main[0] = 1;
complete = true;

View File

@@ -20,6 +20,7 @@
#include "core/hle/service/aoc/aoc_u.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/settings.h"
namespace Service::AOC {
@@ -76,6 +77,13 @@ void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto& disabled = Settings::values.disabled_addons[current];
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end()) {
rb.Push<u32>(0);
return;
}
rb.Push<u32>(static_cast<u32>(
std::count_if(add_on_content.begin(), add_on_content.end(),
[current](u64 tid) { return CheckAOCTitleIDMatchesBase(tid, current); })));
@@ -96,6 +104,10 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
}
const auto& disabled = Settings::values.disabled_addons[current];
if (std::find(disabled.begin(), disabled.end(), "DLC") != disabled.end())
out = {};
if (out.size() < offset) {
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find the correct error code.

View File

@@ -45,8 +45,12 @@ public:
explicit IStorage(FileSys::VirtualFile backend_)
: ServiceFramework("IStorage"), backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IStorage::Read, "Read"}, {1, nullptr, "Write"}, {2, nullptr, "Flush"},
{3, nullptr, "SetSize"}, {4, nullptr, "GetSize"}, {5, nullptr, "OperateRange"},
{0, &IStorage::Read, "Read"},
{1, nullptr, "Write"},
{2, nullptr, "Flush"},
{3, nullptr, "SetSize"},
{4, &IStorage::GetSize, "GetSize"},
{5, nullptr, "OperateRange"},
};
RegisterHandlers(functions);
}
@@ -83,6 +87,15 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetSize(Kernel::HLERequestContext& ctx) {
const u64 size = backend->GetSize();
LOG_DEBUG(Service_FS, "called, size={}", size);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(size);
}
};
class IFile final : public ServiceFramework<IFile> {
@@ -796,9 +809,18 @@ void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext&
void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_FS, "(STUBBED) called");
enum class LogMode : u32 {
Off,
Log,
RedirectToSdCard,
LogToSdCard = Log | RedirectToSdCard,
};
// Given we always want to receive logging information,
// we always specify logging as enabled.
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(5);
rb.PushEnum(LogMode::Log);
}
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {

View File

@@ -408,13 +408,13 @@ private:
using SHA256Hash = std::array<u8, 0x20>;
struct NROHeader {
u32_le entrypoint_insn;
INSERT_PADDING_WORDS(1);
u32_le mod_offset;
INSERT_PADDING_WORDS(2);
u32_le magic;
INSERT_PADDING_WORDS(1);
u32_le version;
u32_le nro_size;
INSERT_PADDING_WORDS(1);
u32_le flags;
u32_le text_offset;
u32_le text_size;
u32_le ro_offset;
@@ -430,9 +430,10 @@ private:
struct NRRHeader {
u32_le magic;
INSERT_PADDING_BYTES(0x1C);
INSERT_PADDING_BYTES(12);
u64_le title_id_mask;
u64_le title_id_pattern;
INSERT_PADDING_BYTES(16);
std::array<u8, 0x100> modulus;
std::array<u8, 0x100> signature_1;
std::array<u8, 0x100> signature_2;

View File

@@ -317,8 +317,8 @@ private:
}
bool has_attached_handle{};
const u64 device_handle{Common::MakeMagic('Y', 'U', 'Z', 'U')};
const u32 npad_id{0}; // Player 1 controller
const u64 device_handle{0}; // Npad device 1
const u32 npad_id{0}; // Player 1 controller
State state{State::NonInitialized};
DeviceState device_state{DeviceState::Initialized};
Kernel::EventPair deactivate_event;

View File

@@ -137,6 +137,10 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector<
}
static void PushGPUEntries(Tegra::CommandList&& entries) {
if (entries.empty()) {
return;
}
auto& dma_pusher{Core::System::GetInstance().GPU().DmaPusher()};
dma_pusher.Push(std::move(entries));
dma_pusher.DispatchCalls();

View File

@@ -70,10 +70,6 @@
#include "core/hle/service/vi/vi.h"
#include "core/hle/service/wlan/wlan.h"
using Kernel::ClientPort;
using Kernel::ServerPort;
using Kernel::SharedPtr;
namespace Service {
/**
@@ -101,33 +97,33 @@ ServiceFrameworkBase::ServiceFrameworkBase(const char* service_name, u32 max_ses
ServiceFrameworkBase::~ServiceFrameworkBase() = default;
void ServiceFrameworkBase::InstallAsService(SM::ServiceManager& service_manager) {
ASSERT(port == nullptr);
port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
ASSERT(!port_installed);
auto port = service_manager.RegisterService(service_name, max_sessions).Unwrap();
port->SetHleHandler(shared_from_this());
port_installed = true;
}
void ServiceFrameworkBase::InstallAsNamedPort() {
ASSERT(port == nullptr);
ASSERT(!port_installed);
auto& kernel = Core::System::GetInstance().Kernel();
SharedPtr<ServerPort> server_port;
SharedPtr<ClientPort> client_port;
std::tie(server_port, client_port) =
ServerPort::CreatePortPair(kernel, max_sessions, service_name);
auto [server_port, client_port] =
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
server_port->SetHleHandler(shared_from_this());
kernel.AddNamedPort(service_name, std::move(client_port));
port_installed = true;
}
Kernel::SharedPtr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort() {
ASSERT(port == nullptr);
ASSERT(!port_installed);
auto& kernel = Core::System::GetInstance().Kernel();
Kernel::SharedPtr<Kernel::ServerPort> server_port;
Kernel::SharedPtr<Kernel::ClientPort> client_port;
std::tie(server_port, client_port) =
auto [server_port, client_port] =
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, service_name);
port = MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port)).Unwrap();
auto port = MakeResult(std::move(server_port)).Unwrap();
port->SetHleHandler(shared_from_this());
port_installed = true;
return client_port;
}
@@ -152,8 +148,7 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(Kernel::HLERequestContext
}
buf.push_back('}');
LOG_ERROR(Service, "unknown / unimplemented {}", fmt::to_string(buf));
UNIMPLEMENTED();
UNIMPLEMENTED_MSG("Unknown / unimplemented {}", fmt::to_string(buf));
}
void ServiceFrameworkBase::InvokeRequest(Kernel::HLERequestContext& ctx) {

View File

@@ -96,11 +96,9 @@ private:
/// Maximum number of concurrent sessions that this service can handle.
u32 max_sessions;
/**
* Port where incoming connections will be received. Only created when InstallAsService() or
* InstallAsNamedPort() are called.
*/
Kernel::SharedPtr<Kernel::ServerPort> port;
/// Flag to store if a port was already create/installed to detect multiple install attempts,
/// which is not supported.
bool port_installed = false;
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
InvokerFn* handler_invoker;

View File

@@ -54,13 +54,11 @@ ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> ServiceManager::RegisterService
return ERR_ALREADY_REGISTERED;
auto& kernel = Core::System::GetInstance().Kernel();
Kernel::SharedPtr<Kernel::ServerPort> server_port;
Kernel::SharedPtr<Kernel::ClientPort> client_port;
std::tie(server_port, client_port) =
auto [server_port, client_port] =
Kernel::ServerPort::CreatePortPair(kernel, max_sessions, name);
registered_services.emplace(std::move(name), std::move(client_port));
return MakeResult<Kernel::SharedPtr<Kernel::ServerPort>>(std::move(server_port));
return MakeResult(std::move(server_port));
}
ResultCode ServiceManager::UnregisterService(const std::string& name) {
@@ -83,7 +81,7 @@ ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> ServiceManager::GetServicePort(
return ERR_SERVICE_NOT_REGISTERED;
}
return MakeResult<Kernel::SharedPtr<Kernel::ClientPort>>(it->second);
return MakeResult(it->second);
}
ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ServiceManager::ConnectToService(
@@ -147,12 +145,13 @@ void SM::RegisterService(Kernel::HLERequestContext& ctx) {
const std::string name(name_buf.begin(), end);
const auto unk_bool = static_cast<bool>(rp.PopRaw<u32>());
const auto session_count = rp.PopRaw<u32>();
const auto is_light = static_cast<bool>(rp.PopRaw<u32>());
const auto max_session_count = rp.PopRaw<u32>();
LOG_DEBUG(Service_SM, "called with unk_bool={}", unk_bool);
LOG_DEBUG(Service_SM, "called with name={}, max_session_count={}, is_light={}", name,
max_session_count, is_light);
auto handle = service_manager->RegisterService(name, session_count);
auto handle = service_manager->RegisterService(name, max_session_count);
if (handle.Failed()) {
LOG_ERROR(Service_SM, "failed to register service with error_code={:08X}",
handle.Code().raw);

View File

@@ -33,7 +33,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}

View File

@@ -22,7 +22,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}

View File

@@ -12,6 +12,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/vfs.h"
namespace Kernel {
@@ -131,7 +132,7 @@ public:
* Returns the type of this file
* @return FileType corresponding to the loaded file
*/
virtual FileType GetFileType() = 0;
virtual FileType GetFileType() const = 0;
/**
* Load the application and return the created Process instance
@@ -243,6 +244,15 @@ public:
return ResultStatus::ErrorNotImplemented;
}
/**
* Get the developer of the application
* @param developer Reference to store the application developer into
* @return ResultStatus result of function
*/
virtual ResultStatus ReadDeveloper(std::string& developer) {
return ResultStatus::ErrorNotImplemented;
}
protected:
FileSys::VirtualFile file;
bool is_loaded = false;

View File

@@ -37,7 +37,7 @@ FileType AppLoader_NAX::IdentifyType(const FileSys::VirtualFile& file) {
return IdentifyTypeImpl(nax);
}
FileType AppLoader_NAX::GetFileType() {
FileType AppLoader_NAX::GetFileType() const {
return IdentifyTypeImpl(*nax);
}

View File

@@ -31,7 +31,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override;
FileType GetFileType() const override;
ResultStatus Load(Kernel::Process& process) override;

View File

@@ -29,7 +29,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}

View File

@@ -33,7 +33,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}

View File

@@ -37,7 +37,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}

View File

@@ -151,4 +151,11 @@ ResultStatus AppLoader_NSP::ReadTitle(std::string& title) {
title = nacp_file->GetApplicationName();
return ResultStatus::Success;
}
ResultStatus AppLoader_NSP::ReadDeveloper(std::string& developer) {
if (nacp_file == nullptr)
return ResultStatus::ErrorNoControl;
developer = nacp_file->GetDeveloperName();
return ResultStatus::Success;
}
} // namespace Loader

View File

@@ -31,7 +31,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}
@@ -43,6 +43,7 @@ public:
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadTitle(std::string& title) override;
ResultStatus ReadDeveloper(std::string& developer) override;
private:
std::unique_ptr<FileSys::NSP> nsp;

View File

@@ -120,4 +120,11 @@ ResultStatus AppLoader_XCI::ReadTitle(std::string& title) {
title = nacp_file->GetApplicationName();
return ResultStatus::Success;
}
ResultStatus AppLoader_XCI::ReadDeveloper(std::string& developer) {
if (nacp_file == nullptr)
return ResultStatus::ErrorNoControl;
developer = nacp_file->GetDeveloperName();
return ResultStatus::Success;
}
} // namespace Loader

View File

@@ -31,7 +31,7 @@ public:
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
FileType GetFileType() const override {
return IdentifyType(file);
}
@@ -43,6 +43,7 @@ public:
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadTitle(std::string& title) override;
ResultStatus ReadDeveloper(std::string& developer) override;
private:
std::unique_ptr<FileSys::XCI> xci;

View File

@@ -125,14 +125,13 @@ void RemoveDebugHook(PageTable& page_table, VAddr base, u64 size, MemoryHookPoin
* using a VMA from the current process
*/
static u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
const auto& vm_manager = process.VMManager();
const auto it = vm_manager.FindVMA(vaddr);
DEBUG_ASSERT(vm_manager.IsValidHandle(it));
u8* direct_pointer = nullptr;
auto& vm_manager = process.VMManager();
auto it = vm_manager.FindVMA(vaddr);
ASSERT(it != vm_manager.vma_map.end());
auto& vma = it->second;
const auto& vma = it->second;
switch (vma.type) {
case Kernel::VMAType::AllocatedMemoryBlock:
direct_pointer = vma.backing_block->data() + vma.offset;
@@ -188,6 +187,7 @@ T Read(const VAddr vaddr) {
default:
UNREACHABLE();
}
return {};
}
template <typename T>

View File

@@ -6,8 +6,10 @@
#include <array>
#include <atomic>
#include <map>
#include <optional>
#include <string>
#include <vector>
#include "common/common_types.h"
namespace Settings {
@@ -411,6 +413,9 @@ struct Values {
std::string web_api_url;
std::string yuzu_username;
std::string yuzu_token;
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
} extern values;
void Apply();

View File

@@ -103,13 +103,8 @@ bool VerifyLogin(const std::string& username, const std::string& token) {
TelemetrySession::TelemetrySession() {
#ifdef ENABLE_WEB_SERVICE
if (Settings::values.enable_telemetry) {
backend = std::make_unique<WebService::TelemetryJson>(Settings::values.web_api_url,
Settings::values.yuzu_username,
Settings::values.yuzu_token);
} else {
backend = std::make_unique<Telemetry::NullVisitor>();
}
backend = std::make_unique<WebService::TelemetryJson>(
Settings::values.web_api_url, Settings::values.yuzu_username, Settings::values.yuzu_token);
#else
backend = std::make_unique<Telemetry::NullVisitor>();
#endif
@@ -180,7 +175,8 @@ TelemetrySession::~TelemetrySession() {
// This is just a placeholder to wrap up the session once the core completes and this is
// destroyed. This will be moved elsewhere once we are actually doing real I/O with the service.
field_collection.Accept(*backend);
backend->Complete();
if (Settings::values.enable_telemetry)
backend->Complete();
backend = nullptr;
}

View File

@@ -164,6 +164,7 @@ public:
return 3;
default:
UNREACHABLE();
return 1;
}
}
@@ -871,6 +872,7 @@ public:
return 4;
}
UNREACHABLE();
return 1;
}
GPUVAddr StartAddress() const {

View File

@@ -575,7 +575,7 @@ union Instruction {
union {
BitField<39, 2, u64> tab5cb8_2;
BitField<41, 3, u64> tab5c68_1;
BitField<41, 3, u64> postfactor;
BitField<44, 2, u64> tab5c68_0;
BitField<48, 1, u64> negate_b;
} fmul;
@@ -609,7 +609,7 @@ union Instruction {
BitField<31, 1, u64> negate_b;
BitField<30, 1, u64> abs_b;
BitField<47, 2, HalfType> type_b;
BitField<28, 2, HalfType> type_b;
BitField<35, 2, HalfType> type_c;
} alu_half;
@@ -1049,6 +1049,7 @@ union Instruction {
BitField<49, 1, u64> nodep_flag;
BitField<50, 3, u64> component_mask_selector;
BitField<53, 4, u64> texture_info;
BitField<59, 1, u64> fp32_flag;
TextureType GetTextureType() const {
// The TEXS instruction has a weird encoding for the texture type.
@@ -1064,6 +1065,7 @@ union Instruction {
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
static_cast<u32>(texture_info.Value()));
UNREACHABLE();
return TextureType::Texture1D;
}
TextureProcessMode GetTextureProcessMode() const {
@@ -1144,6 +1146,7 @@ union Instruction {
LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
static_cast<u32>(texture_info.Value()));
UNREACHABLE();
return TextureType::Texture1D;
}
TextureProcessMode GetTextureProcessMode() const {
@@ -1549,7 +1552,7 @@ private:
INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),
INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"),

View File

@@ -102,6 +102,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
return 1;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
return 1;
}
}
@@ -119,6 +120,7 @@ u32 DepthFormatBytesPerPixel(DepthFormat format) {
return 2;
default:
UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
return 1;
}
}

View File

@@ -171,6 +171,7 @@ u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b)
default:
UNIMPLEMENTED_MSG("Unimplemented ALU operation {}", static_cast<u32>(operation));
return 0;
}
}
@@ -268,6 +269,7 @@ bool MacroInterpreter::EvaluateBranchCondition(BranchCondition cond, u32 value)
return value != 0;
}
UNREACHABLE();
return true;
}
} // namespace Tegra

View File

@@ -192,6 +192,7 @@ static MortonCopyFn GetSwizzleFunction(MortonSwizzleMode mode, Surface::PixelFor
return linear_to_morton_fns[static_cast<std::size_t>(format)];
}
UNREACHABLE();
return morton_to_linear_fns[static_cast<std::size_t>(format)];
}
/// 8x8 Z-Order coordinate from 2D coordinates

View File

@@ -27,4 +27,16 @@ void RendererBase::UpdateCurrentFramebufferLayout() {
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
}
void RendererBase::RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout) {
if (renderer_settings.screenshot_requested) {
LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request");
return;
}
renderer_settings.screenshot_bits = data;
renderer_settings.screenshot_complete_callback = std::move(callback);
renderer_settings.screenshot_framebuffer_layout = layout;
renderer_settings.screenshot_requested = true;
}
} // namespace VideoCore

View File

@@ -9,6 +9,7 @@
#include <optional>
#include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
@@ -21,6 +22,12 @@ namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
// Screenshot
std::atomic<bool> screenshot_requested{false};
void* screenshot_bits;
std::function<void()> screenshot_complete_callback;
Layout::FramebufferLayout screenshot_framebuffer_layout;
};
class RendererBase : NonCopyable {
@@ -57,9 +64,29 @@ public:
return *rasterizer;
}
Core::Frontend::EmuWindow& GetRenderWindow() {
return render_window;
}
const Core::Frontend::EmuWindow& GetRenderWindow() const {
return render_window;
}
RendererSettings& Settings() {
return renderer_settings;
}
const RendererSettings& Settings() const {
return renderer_settings;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
/// Request a screenshot of the next frame
void RequestScreenshot(void* data, std::function<void()> callback,
const Layout::FramebufferLayout& layout);
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;

View File

@@ -79,6 +79,26 @@ struct DrawParameters {
}
};
struct FramebufferCacheKey {
bool is_single_buffer = false;
bool stencil_enable = false;
std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
u32 colors_count = 0;
GLuint zeta = 0;
auto Tie() const {
return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
zeta);
}
bool operator<(const FramebufferCacheKey& rhs) const {
return Tie() < rhs.Tie();
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
buffer_cache(*this, STREAM_BUFFER_SIZE) {
@@ -90,9 +110,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
OpenGLState::ApplyDefaultState();
// Create render framebuffer
framebuffer.Create();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
@@ -361,6 +378,44 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SyncClipEnabled(clip_distances);
}
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
OpenGLState& current_state) {
const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
auto& framebuffer = entry->second;
if (is_cache_miss)
framebuffer.Create();
current_state.draw.draw_framebuffer = framebuffer.handle;
current_state.ApplyFramebufferState();
if (!is_cache_miss)
return;
if (fbkey.is_single_buffer) {
if (fbkey.color_attachments[0] != GL_NONE) {
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, fbkey.color_attachments[0], fbkey.colors[0],
0);
}
glDrawBuffer(fbkey.color_attachments[0]);
} else {
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
if (fbkey.colors[index]) {
glFramebufferTexture(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
fbkey.colors[index], 0);
}
}
glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
}
if (fbkey.zeta) {
GLenum zeta_attachment =
fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, zeta_attachment, fbkey.zeta, 0);
}
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -444,10 +499,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
// Bind the framebuffer surfaces
current_state.draw.draw_framebuffer = framebuffer.handle;
current_state.ApplyFramebufferState();
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
FramebufferCacheKey fbkey;
if (using_color_fb) {
if (single_color_target) {
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
@@ -463,14 +518,12 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
}
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
color_surface != nullptr ? color_surface->Texture().handle : 0, 0);
glDrawBuffer(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target));
fbkey.is_single_buffer = true;
fbkey.color_attachments[0] =
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
} else {
// Multiple color attachments are enabled
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
@@ -485,22 +538,17 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
color_surface->GetSurfaceParams().srgb_conversion;
}
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
GL_TEXTURE_2D, color_surface != nullptr ? color_surface->Texture().handle : 0,
0);
fbkey.color_attachments[index] =
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] =
color_surface != nullptr ? color_surface->Texture().handle : 0;
}
glDrawBuffers(regs.rt_control.count, buffers.data());
fbkey.is_single_buffer = false;
fbkey.colors_count = regs.rt_control.count;
}
} else {
// No color attachments are enabled - zero out all of them
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index), GL_TEXTURE_2D,
0, 0);
}
glDrawBuffer(GL_NONE);
// No color attachments are enabled - leave them as zero
fbkey.is_single_buffer = true;
}
if (depth_surface) {
@@ -508,22 +556,12 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
// the shader doesn't actually write to it.
depth_surface->MarkAsModified(true, res_cache);
if (regs.stencil_enable) {
// Attach both depth and stencil
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
} else {
// Attach depth
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
depth_surface->Texture().handle, 0);
// Clear stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
}
} else {
// Clear both depth and stencil attachment
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
fbkey.zeta = depth_surface->Texture().handle;
fbkey.stencil_enable = regs.stencil_enable;
}
SetupCachedFramebuffer(fbkey, current_state);
SyncViewport(current_state);
}

View File

@@ -40,6 +40,7 @@ namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
struct FramebufferCacheKey;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -195,11 +196,12 @@ private:
OGLVertexArray>
vertex_array_cache;
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
OGLFramebuffer framebuffer;
PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
@@ -214,6 +216,8 @@ private:
void SetupShaders(GLenum primitive_mode);
void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;

View File

@@ -101,8 +101,18 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
params.srgb_conversion);
if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
// causes GetFormatType to properly return 'Depth' below).
params.pixel_format = PixelFormat::Z16;
}
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
params.type = GetFormatType(params.pixel_format);
UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled);
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.unaligned_height = config.tic.Height();
@@ -257,7 +267,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
{GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI

View File

@@ -2,7 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <boost/functional/hash.hpp>
#include "common/assert.h"
#include "common/hash.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
@@ -66,14 +68,17 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
// stage here.
setup.SetProgramB(GetShaderCode(GetShaderAddress(Maxwell::ShaderProgram::VertexB)));
case Maxwell::ShaderProgram::VertexB:
CalculateProperties();
program_result = GLShader::GenerateVertexShader(setup);
gl_type = GL_VERTEX_SHADER;
break;
case Maxwell::ShaderProgram::Geometry:
CalculateProperties();
program_result = GLShader::GenerateGeometryShader(setup);
gl_type = GL_GEOMETRY_SHADER;
break;
case Maxwell::ShaderProgram::Fragment:
CalculateProperties();
program_result = GLShader::GenerateFragmentShader(setup);
gl_type = GL_FRAGMENT_SHADER;
break;
@@ -140,6 +145,46 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
return target_program.handle;
};
static bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
// sched instructions appear once every 4 instructions.
static constexpr std::size_t SchedPeriod = 4;
const std::size_t absolute_offset = offset - main_offset;
return (absolute_offset % SchedPeriod) == 0;
}
static std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
std::size_t offset = start_offset;
std::size_t size = start_offset * sizeof(u64);
while (offset < program.size()) {
const u64 inst = program[offset];
if (!IsSchedInstruction(offset, start_offset)) {
if (inst == 0 || (inst >> 52) == 0x50b) {
break;
}
}
size += sizeof(inst);
offset++;
}
return size;
}
void CachedShader::CalculateProperties() {
setup.program.real_size = CalculateProgramSize(setup.program.code);
setup.program.real_size_b = 0;
setup.program.unique_identifier = Common::CityHash64(
reinterpret_cast<const char*>(setup.program.code.data()), setup.program.real_size);
if (program_type == Maxwell::ShaderProgram::VertexA) {
std::size_t seed = 0;
boost::hash_combine(seed, setup.program.unique_identifier);
setup.program.real_size_b = CalculateProgramSize(setup.program.code_b);
const u64 identifier_b = Common::CityHash64(
reinterpret_cast<const char*>(setup.program.code_b.data()), setup.program.real_size_b);
boost::hash_combine(seed, identifier_b);
setup.program.unique_identifier = static_cast<u64>(seed);
}
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {

View File

@@ -67,6 +67,7 @@ public:
6, "ShaderTrianglesAdjacency");
default:
UNREACHABLE_MSG("Unknown primitive mode.");
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
}
}
@@ -81,6 +82,8 @@ private:
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
u32 max_vertices, const std::string& debug_name);
void CalculateProperties();
VAddr addr;
std::size_t shader_length;
Maxwell::ShaderProgram program_type;

View File

@@ -50,6 +50,14 @@ public:
using std::runtime_error::runtime_error;
};
/// Generates code to use for a swizzle operation.
static std::string GetSwizzle(u64 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
}
/// Translate topology
static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
switch (topology) {
@@ -356,6 +364,7 @@ public:
return value;
default:
UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
return value;
}
}
@@ -618,6 +627,7 @@ public:
return "floatBitsToInt(" + value + ')';
} else {
UNREACHABLE();
return value;
}
}
@@ -920,7 +930,7 @@ private:
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))";
return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
@@ -1004,14 +1014,6 @@ private:
}
}
/// Generates code to use for a swizzle operation.
static std::string GetSwizzle(u64 elem) {
ASSERT(elem <= 3);
std::string swizzle = ".";
swizzle += "xyzw"[elem];
return swizzle;
}
ShaderWriter& shader;
ShaderWriter& declarations;
std::vector<GLSLRegister> regs;
@@ -1343,7 +1345,7 @@ private:
regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
}
void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
void WriteTexsInstructionFloat(const Instruction& instr, const std::string& texture) {
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
@@ -1368,6 +1370,38 @@ private:
}
}
void WriteTexsInstructionHalfFloat(const Instruction& instr, const std::string& texture) {
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
// float instruction).
std::array<std::string, 4> components;
u32 written_components = 0;
for (u32 component = 0; component < 4; ++component) {
if (!instr.texs.IsComponentEnabled(component))
continue;
components[written_components++] = texture + GetSwizzle(component);
}
if (written_components == 0)
return;
const auto BuildComponent = [&](std::string low, std::string high, bool high_enabled) {
return "vec2(" + low + ", " + (high_enabled ? high : "0") + ')';
};
regs.SetRegisterToHalfFloat(
instr.gpr0, 0, BuildComponent(components[0], components[1], written_components > 1),
Tegra::Shader::HalfMerge::H0_H1, 1, 1);
if (written_components > 2) {
ASSERT(instr.texs.HasTwoDestinations());
regs.SetRegisterToHalfFloat(
instr.gpr28, 0,
BuildComponent(components[2], components[3], written_components > 3),
Tegra::Shader::HalfMerge::H0_H1, 1, 1);
}
}
static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D:
@@ -1559,23 +1593,21 @@ private:
process_mode == Tegra::Shader::TextureProcessMode::LL ||
process_mode == Tegra::Shader::TextureProcessMode::LLA;
// LOD selection (either via bias or explicit textureLod) not supported in GL for
// sampler2DArrayShadow and samplerCubeArrayShadow.
const bool gl_lod_supported = !(
(texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
(texture_type == Tegra::Shader::TextureType::TextureCube && !is_array &&
depth_compare));
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture(";
std::string texture = read_method + sampler + ", coord";
if (process_mode != Tegra::Shader::TextureProcessMode::None) {
UNIMPLEMENTED_IF(process_mode != Tegra::Shader::TextureProcessMode::None &&
!gl_lod_supported);
if (process_mode != Tegra::Shader::TextureProcessMode::None && gl_lod_supported) {
if (process_mode == Tegra::Shader::TextureProcessMode::LZ) {
if (gl_lod_supported) {
texture += ", 0";
} else {
// Lod 0 is emulated by a big negative bias
// in scenarios that are not supported by glsl
texture += ", -1000";
}
texture += ", 0.0";
} else {
// If present, lod or bias are always stored in the register indexed by the
// gpr20
@@ -1613,15 +1645,15 @@ private:
if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) {
coord += ",0.0";
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coord += ',' + regs.GetRegisterAsFloat(depth_register);
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
return std::make_pair(
coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0));
@@ -1649,20 +1681,20 @@ private:
for (size_t i = 0; i < coord_count; ++i) {
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i);
if (!last) {
if (i < coord_count - 1) {
coord += ',';
}
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coord += ',' + regs.GetRegisterAsFloat(depth_register);
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
return std::make_pair(coord,
@@ -1670,6 +1702,99 @@ private:
is_array, (coord_count > 2 ? 1 : 0)));
}
std::pair<std::string, std::string> GetTLD4Code(const Instruction& instr,
const Tegra::Shader::TextureType texture_type,
const bool depth_compare, const bool is_array) {
const size_t coord_count = TextureCoordinates(texture_type);
const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
const size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
constexpr std::array<const char*, 5> coord_container{
{"", "", "vec2 coord = vec2(", "vec3 coord = vec3(", "vec4 coord = vec4("}};
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
const u64 coord_register = array_register + (is_array ? 1 : 0);
std::string coord = coord_container[total_coord_count];
for (size_t i = 0; i < coord_count;) {
coord += regs.GetRegisterAsFloat(coord_register + i);
++i;
if (i != coord_count) {
coord += ',';
}
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
std::string texture = "textureGather(" + sampler + ", coord, ";
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
texture += regs.GetRegisterAsFloat(instr.gpr20.Value()) + ')';
} else {
texture += std::to_string(instr.tld4.component) + ')';
}
return std::make_pair(coord, texture);
}
std::pair<std::string, std::string> GetTLDSCode(const Instruction& instr,
const Tegra::Shader::TextureType texture_type,
const bool is_array) {
const size_t coord_count = TextureCoordinates(texture_type);
const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
const bool lod_enabled =
instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
constexpr std::array<const char*, 4> coord_container{
{"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}};
std::string coord = coord_container[total_coord_count];
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// if is array gpr20 is used
const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
const u64 last_coord_register =
((coord_count > 2) || (coord_count == 2 && !lod_enabled)) && !is_array
? static_cast<u64>(instr.gpr20.Value())
: coord_register + 1;
for (size_t i = 0; i < coord_count; ++i) {
const bool last = (i == (coord_count - 1)) && (coord_count > 1);
coord += regs.GetRegisterAsInteger(last ? last_coord_register : coord_register + i);
if (i < coord_count - 1) {
coord += ',';
}
}
if (is_array) {
coord += ',' + regs.GetRegisterAsInteger(array_register);
}
coord += ");";
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false);
std::string texture = "texelFetch(" + sampler + ", coords";
if (lod_enabled) {
// When lod is used always is in grp20
texture += ", " + regs.GetRegisterAsInteger(instr.gpr20) + ')';
} else {
texture += ", 0)";
}
return std::make_pair(coord, texture);
}
/**
* Compiles a single instruction from Tegra to GLSL.
* @param offset the offset of the Tegra shader instruction.
@@ -1742,9 +1867,6 @@ private:
UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0,
"FMUL tab5cb8_2({}) is not implemented",
instr.fmul.tab5cb8_2.Value());
UNIMPLEMENTED_IF_MSG(instr.fmul.tab5c68_1 != 0,
"FMUL tab5cb8_1({}) is not implemented",
instr.fmul.tab5c68_1.Value());
UNIMPLEMENTED_IF_MSG(
instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
instr.fmul.tab5c68_0
@@ -1754,7 +1876,26 @@ private:
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
std::string postfactor_op;
if (instr.fmul.postfactor != 0) {
s8 postfactor = static_cast<s8>(instr.fmul.postfactor);
// postfactor encoded as 3-bit 1's complement in instruction,
// interpreted with below logic.
if (postfactor >= 4) {
postfactor = 7 - postfactor;
} else {
postfactor = 0 - postfactor;
}
if (postfactor > 0) {
postfactor_op = " * " + std::to_string(1 << postfactor);
} else {
postfactor_op = " / " + std::to_string(1 << -postfactor);
}
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + postfactor_op, 1, 1,
instr.alu.saturate_d, 0, true);
break;
}
@@ -1923,6 +2064,8 @@ private:
std::to_string(instr.alu.GetSignedImm20_20())};
default:
UNREACHABLE();
return {regs.GetRegisterAsInteger(instr.gpr39, 0, false),
std::to_string(instr.alu.GetSignedImm20_20())};
}
}();
const std::string offset = '(' + packed_shift + " & 0xff)";
@@ -2766,33 +2909,33 @@ private:
const bool depth_compare =
instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
const auto scope = shader.Scope();
const auto [coord, texture] =
auto [coord, texture] =
GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
shader.AddLine(coord);
if (!depth_compare) {
shader.AddLine("vec4 texture_tmp = " + texture + ';');
} else {
shader.AddLine("vec4 texture_tmp = vec4(" + texture + ");");
if (depth_compare) {
texture = "vec4(" + texture + ')';
}
shader.AddLine("vec4 texture_tmp = " + texture + ';');
WriteTexsInstruction(instr, "texture_tmp");
if (instr.texs.fp32_flag) {
WriteTexsInstructionFloat(instr, "texture_tmp");
} else {
WriteTexsInstructionHalfFloat(instr, "texture_tmp");
}
break;
}
case OpCode::Id::TLDS: {
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
ASSERT(texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(is_array == false);
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
@@ -2800,54 +2943,16 @@ private:
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
"MZ is not implemented");
u32 extra_op_offset = 0;
const auto [coord, texture] = GetTLDSCode(instr, texture_type, is_array);
ShaderScopedScope scope = shader.Scope();
const auto scope = shader.Scope();
switch (texture_type) {
case Tegra::Shader::TextureType::Texture1D: {
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
shader.AddLine("float coords = " + x + ';');
break;
}
case Tegra::Shader::TextureType::Texture2D: {
UNIMPLEMENTED_IF_MSG(is_array, "Unhandled 2d array texture");
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
extra_op_offset = 1;
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
}
const std::string sampler =
GetSampler(instr.sampler, texture_type, is_array, false);
const std::string texture = [&]() {
switch (instr.tlds.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::LZ:
return "texelFetch(" + sampler + ", coords, 0)";
case Tegra::Shader::TextureProcessMode::LL:
shader.AddLine(
"float lod = " +
regs.GetRegisterAsInteger(instr.gpr20.Value() + extra_op_offset) + ';');
return "texelFetch(" + sampler + ", coords, lod)";
default:
UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
return "texelFetch(" + sampler + ", coords, 0)";
}
}();
WriteTexsInstruction(instr, texture);
shader.AddLine(coord);
shader.AddLine("vec4 texture_tmp = " + texture + ';');
WriteTexsInstructionFloat(instr, "texture_tmp");
break;
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
@@ -2857,56 +2962,29 @@ private:
"NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
"PTP is not implemented");
auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare =
instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
auto texture_type = instr.tld4.texture_type.Value();
u32 num_coordinates = TextureCoordinates(texture_type);
if (depth_compare)
num_coordinates += 1;
const bool is_array = instr.tld4.array != 0;
const auto [coord, texture] =
GetTLD4Code(instr, texture_type, depth_compare, is_array);
const auto scope = shader.Scope();
switch (num_coordinates) {
case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
break;
}
case 3: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled coordinates number {}",
static_cast<u32>(num_coordinates));
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
texture_type = Tegra::Shader::TextureType::Texture2D;
}
shader.AddLine(coord);
std::size_t dest_elem{};
const std::string sampler =
GetSampler(instr.sampler, texture_type, false, depth_compare);
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
if (depth_compare) {
regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
} else {
std::size_t dest_elem{};
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
++dest_elem;
shader.AddLine("vec4 texture_tmp = " + texture + ';');
for (std::size_t elem = 0; elem < 4; ++elem) {
if (!instr.tex.IsComponentEnabled(elem)) {
// Skip disabled components
continue;
}
regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
dest_elem);
++dest_elem;
}
break;
}
@@ -2920,27 +2998,31 @@ private:
const auto scope = shader.Scope();
std::string coords;
const bool depth_compare =
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
const std::string sampler = GetSampler(
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
shader.AddLine("vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");");
} else {
shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
}
std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
if (depth_compare) {
texture = "vec4(" + texture + ')';
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
coords = "vec2 coords = vec2(" + op_a + ", ";
std::string texture = "textureGather(" + sampler + ", coords, ";
if (!depth_compare) {
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
coords += op_b + ");";
texture += std::to_string(instr.tld4s.component) + ')';
} else {
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
coords += op_b + ");";
texture += op_c + ')';
}
WriteTexsInstruction(instr, texture);
shader.AddLine(coords);
shader.AddLine("vec4 texture_tmp = " + texture + ';');
WriteTexsInstructionFloat(instr, "texture_tmp");
break;
}
case OpCode::Id::TXQ: {
@@ -3234,6 +3316,7 @@ private:
return std::to_string(instr.r2p.immediate_mask);
default:
UNREACHABLE();
return std::to_string(instr.r2p.immediate_mask);
}
}();
const std::string mask = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
@@ -3697,7 +3780,10 @@ private:
}
break;
}
default: { UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName()); }
default: {
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
break;
}
}
break;
@@ -3852,4 +3938,4 @@ std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u
return {};
}
} // namespace OpenGL::GLShader::Decompiler
} // namespace OpenGL::GLShader::Decompiler

View File

@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/assert.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@@ -16,6 +17,8 @@ static constexpr u32 PROGRAM_OFFSET{10};
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
out += "// Shader Unique Id: VS" + id + "\n\n";
out += Decompiler::GetCommonDeclarations();
out += R"(
@@ -84,6 +87,8 @@ void main() {
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
out += "// Shader Unique Id: GS" + id + "\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_geometry();\n";
@@ -117,6 +122,8 @@ void main() {
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
std::string out = "#version 430 core\n";
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
out += "// Shader Unique Id: FS" + id + "\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_fragment();\n";

View File

@@ -177,6 +177,9 @@ struct ShaderSetup {
struct {
ProgramCode code;
ProgramCode code_b; // Used for dual vertex shaders
u64 unique_identifier;
std::size_t real_size;
std::size_t real_size_b;
} program;
/// Used in scenarios where we have a dual vertex shaders

View File

@@ -138,7 +138,12 @@ void RendererOpenGL::SwapBuffers(
// Load the framebuffer from memory, draw it to the screen, and swap buffers
LoadFBToScreenInfo(*framebuffer);
DrawScreen();
if (renderer_settings.screenshot_requested)
CaptureScreenshot();
DrawScreen(render_window.GetFramebufferLayout());
render_window.SwapBuffers();
}
@@ -383,14 +388,13 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
/**
* Draws the emulated screens to the emulator window.
*/
void RendererOpenGL::DrawScreen() {
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
if (renderer_settings.set_background_color) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
}
const auto& layout = render_window.GetFramebufferLayout();
const auto& screen = layout.screen;
glViewport(0, 0, layout.width, layout.height);
@@ -414,6 +418,37 @@ void RendererOpenGL::DrawScreen() {
/// Updates the framerate
void RendererOpenGL::UpdateFramerate() {}
void RendererOpenGL::CaptureScreenshot() {
// Draw the current frame to the screenshot framebuffer
screenshot_framebuffer.Create();
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB8, layout.width, layout.height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
DrawScreen(layout);
glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
renderer_settings.screenshot_bits);
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
renderer_settings.screenshot_complete_callback();
renderer_settings.screenshot_requested = false;
}
static const char* GetSource(GLenum source) {
#define RET(s) \
case GL_DEBUG_SOURCE_##s: \
@@ -427,6 +462,7 @@ static const char* GetSource(GLenum source) {
RET(OTHER);
default:
UNREACHABLE();
return "Unknown source";
}
#undef RET
}
@@ -445,6 +481,7 @@ static const char* GetType(GLenum type) {
RET(MARKER);
default:
UNREACHABLE();
return "Unknown type";
}
#undef RET
}

View File

@@ -16,6 +16,10 @@ namespace Core::Frontend {
class EmuWindow;
}
namespace Layout {
class FramebufferLayout;
}
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen
@@ -66,10 +70,12 @@ private:
void ConfigureFramebufferTexture(TextureInfo& texture,
const Tegra::FramebufferConfig& framebuffer);
void DrawScreen();
void DrawScreen(const Layout::FramebufferLayout& layout);
void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
void UpdateFramerate();
void CaptureScreenshot();
// Loads framebuffer from emulated memory into the display information structure
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
// Fills active OpenGL texture with the given RGBA color.
@@ -82,6 +88,7 @@ private:
OGLVertexArray vertex_array;
OGLBuffer vertex_buffer;
OGLProgram shader;
OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;

View File

@@ -65,6 +65,7 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return PixelFormat::S8Z24;
}
}
@@ -141,6 +142,7 @@ PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format)
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return PixelFormat::RGBA8_SRGB;
}
}
@@ -327,6 +329,7 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
static_cast<u32>(component_type));
UNREACHABLE();
return PixelFormat::ABGR8U;
}
}
@@ -346,6 +349,7 @@ ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
return ComponentType::UNorm;
}
}
@@ -393,6 +397,7 @@ ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}
@@ -403,6 +408,7 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return PixelFormat::ABGR8U;
}
}
@@ -418,6 +424,7 @@ ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}

View File

@@ -226,7 +226,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
return 1;
}
}

View File

@@ -3,6 +3,8 @@
// Refer to the license.txt file included.
#include <memory>
#include "core/core.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h"
@@ -13,4 +15,10 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
}
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
return !Settings::values.resolution_factor
? renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
: Settings::values.resolution_factor;
}
} // namespace VideoCore

View File

@@ -22,4 +22,6 @@ class RendererBase;
*/
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
u16 GetResolutionScaleFactor(const RendererBase& renderer);
} // namespace VideoCore

View File

@@ -7,6 +7,8 @@ add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
applets/profile_select.cpp
applets/profile_select.h
applets/software_keyboard.cpp
applets/software_keyboard.h
bootmanager.cpp
@@ -31,10 +33,14 @@ add_executable(yuzu
configuration/configure_input.h
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_per_general.cpp
configuration/configure_per_general.h
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_web.cpp
@@ -85,7 +91,9 @@ set(UIS
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui

View File

@@ -0,0 +1,168 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <mutex>
#include <QDialogButtonBox>
#include <QLabel>
#include <QLineEdit>
#include <QScrollArea>
#include <QStandardItemModel>
#include <QVBoxLayout>
#include "common/file_util.h"
#include "common/string_util.h"
#include "core/hle/lock.h"
#include "yuzu/applets/profile_select.h"
#include "yuzu/main.h"
// Same backup JPEG used by acc IProfile::GetImage if no jpeg found
constexpr std::array<u8, 107> backup_jpeg{
0xff, 0xd8, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02,
0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x06, 0x06, 0x05,
0x06, 0x09, 0x08, 0x0a, 0x0a, 0x09, 0x08, 0x09, 0x09, 0x0a, 0x0c, 0x0f, 0x0c, 0x0a, 0x0b, 0x0e,
0x0b, 0x09, 0x09, 0x0d, 0x11, 0x0d, 0x0e, 0x0f, 0x10, 0x10, 0x11, 0x10, 0x0a, 0x0c, 0x12, 0x13,
0x12, 0x10, 0x13, 0x0f, 0x10, 0x10, 0x10, 0xff, 0xc9, 0x00, 0x0b, 0x08, 0x00, 0x01, 0x00, 0x01,
0x01, 0x01, 0x11, 0x00, 0xff, 0xcc, 0x00, 0x06, 0x00, 0x10, 0x10, 0x05, 0xff, 0xda, 0x00, 0x08,
0x01, 0x01, 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
};
QString FormatUserEntryText(const QString& username, Service::Account::UUID uuid) {
return QtProfileSelectionDialog::tr(
"%1\n%2", "%1 is the profile username, %2 is the formatted UUID (e.g. "
"00112233-4455-6677-8899-AABBCCDDEEFF))")
.arg(username, QString::fromStdString(uuid.FormatSwitch()));
}
QString GetImagePath(Service::Account::UUID uuid) {
const auto path = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
return QString::fromStdString(path);
}
QPixmap GetIcon(Service::Account::UUID uuid) {
QPixmap icon{GetImagePath(uuid)};
if (!icon) {
icon.fill(Qt::black);
icon.loadFromData(backup_jpeg.data(), static_cast<u32>(backup_jpeg.size()));
}
return icon.scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent)
: QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) {
outer_layout = new QVBoxLayout;
instruction_label = new QLabel(tr("Select a user:"));
scroll_area = new QScrollArea;
buttons = new QDialogButtonBox;
buttons->addButton(tr("Cancel"), QDialogButtonBox::RejectRole);
buttons->addButton(tr("OK"), QDialogButtonBox::AcceptRole);
connect(buttons, &QDialogButtonBox::accepted, this, &QtProfileSelectionDialog::accept);
connect(buttons, &QDialogButtonBox::rejected, this, &QtProfileSelectionDialog::reject);
outer_layout->addWidget(instruction_label);
outer_layout->addWidget(scroll_area);
outer_layout->addWidget(buttons);
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setIconSize({64, 64});
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 1);
item_model->setHeaderData(0, Qt::Horizontal, "Users");
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
scroll_area->setLayout(layout);
connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser);
const auto& profiles = profile_manager->GetAllUsers();
for (const auto& user : profiles) {
Service::Account::ProfileBase profile;
if (!profile_manager->GetProfileBase(user, profile))
continue;
const auto username = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
list_items.push_back(QList<QStandardItem*>{new QStandardItem{
GetIcon(user), FormatUserEntryText(QString::fromStdString(username), user)}});
}
for (const auto& item : list_items)
item_model->appendRow(item);
setLayout(outer_layout);
setWindowTitle(tr("Profile Selector"));
resize(550, 400);
}
QtProfileSelectionDialog::~QtProfileSelectionDialog() = default;
void QtProfileSelectionDialog::accept() {
ok = true;
QDialog::accept();
}
void QtProfileSelectionDialog::reject() {
ok = false;
user_index = 0;
QDialog::reject();
}
bool QtProfileSelectionDialog::GetStatus() const {
return ok;
}
u32 QtProfileSelectionDialog::GetIndex() const {
return user_index;
}
void QtProfileSelectionDialog::SelectUser(const QModelIndex& index) {
user_index = index.row();
}
QtProfileSelector::QtProfileSelector(GMainWindow& parent) {
connect(this, &QtProfileSelector::MainWindowSelectProfile, &parent,
&GMainWindow::ProfileSelectorSelectProfile, Qt::QueuedConnection);
connect(&parent, &GMainWindow::ProfileSelectorFinishedSelection, this,
&QtProfileSelector::MainWindowFinishedSelection, Qt::DirectConnection);
}
QtProfileSelector::~QtProfileSelector() = default;
void QtProfileSelector::SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const {
this->callback = std::move(callback);
emit MainWindowSelectProfile();
}
void QtProfileSelector::MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid) {
// Acquire the HLE mutex
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
callback(uuid);
}

View File

@@ -0,0 +1,73 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <QDialog>
#include <QList>
#include "core/frontend/applets/profile_select.h"
class GMainWindow;
class QDialogButtonBox;
class QGraphicsScene;
class QLabel;
class QScrollArea;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
class QtProfileSelectionDialog final : public QDialog {
Q_OBJECT
public:
explicit QtProfileSelectionDialog(QWidget* parent);
~QtProfileSelectionDialog() override;
void accept() override;
void reject() override;
bool GetStatus() const;
u32 GetIndex() const;
private:
bool ok = false;
u32 user_index = 0;
void SelectUser(const QModelIndex& index);
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;
QGraphicsScene* scene;
std::vector<QList<QStandardItem*>> list_items;
QVBoxLayout* outer_layout;
QLabel* instruction_label;
QScrollArea* scroll_area;
QDialogButtonBox* buttons;
std::unique_ptr<Service::Account::ProfileManager> profile_manager;
};
class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet {
Q_OBJECT
public:
explicit QtProfileSelector(GMainWindow& parent);
~QtProfileSelector() override;
void SelectProfile(
std::function<void(std::optional<Service::Account::UUID>)> callback) const override;
signals:
void MainWindowSelectProfile() const;
private:
void MainWindowFinishedSelection(std::optional<Service::Account::UUID> uuid);
mutable std::function<void(std::optional<Service::Account::UUID>)> callback;
};

View File

@@ -14,6 +14,8 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
@@ -333,6 +335,22 @@ void GRenderWindow::InitRenderTarget() {
BackupGeometry();
}
void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
auto& renderer = Core::System::GetInstance().Renderer();
if (!res_scale)
res_scale = VideoCore::GetResolutionScaleFactor(renderer);
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
renderer.RequestScreenshot(screenshot_image.bits(),
[=] {
screenshot_image.mirrored(false, true).save(screenshot_path);
LOG_INFO(Frontend, "The screenshot is saved.");
},
layout);
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);

View File

@@ -8,6 +8,7 @@
#include <condition_variable>
#include <mutex>
#include <QGLWidget>
#include <QImage>
#include <QThread>
#include "common/thread.h"
#include "core/core.h"
@@ -139,6 +140,8 @@ public:
void InitRenderTarget();
void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
public slots:
void moveContext(); // overridden
@@ -165,6 +168,9 @@ private:
EmuThread* emu_thread;
/// Temporary storage of the screenshot taken
QImage screenshot_image;
protected:
void showEvent(QShowEvent* event) override;
};

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