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71 Commits

Author SHA1 Message Date
Lioncash
820bcee6a4 file_sys/card_image: Provide named members for the GamecardInfo struct
Fills out the struct according to information provided by SwitchBrew
2018-11-20 18:40:53 -05:00
bunnei
b6d2c64f4d Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
bunnei
e9265ac598 Merge pull request #1739 from lioncash/lm
lm: Implement SetDestination by doing nothing
2018-11-19 18:40:17 -08:00
bunnei
2caac4a395 Merge pull request #1738 from lioncash/res-limit
kernel/resource_limit: Clean up interface
2018-11-19 18:40:02 -08:00
Lioncash
5d46038c5c kernel/resource_limit: Clean up interface
Cleans out the citra/3DS-specific implementation details that don't
apply to the Switch. Sets the stage for implementing ResourceLimit
instances properly.

While we're at it, remove the erroneous checks within CreateThread() and
SetThreadPriority(). While these are indeed checked in some capacity,
they are not checked via a ResourceLimit instance.

In the process of moving out Citra-specifics, this also replaces the
system ResourceLimit instance's values with ones from the Switch.
2018-11-19 18:16:39 -05:00
Lioncash
34e4aaddd9 lm: Implement SetDestination by doing nothing
This service function was likely intended to be a way to redirect where
the output of a log went. e.g. Firing a log over a network, dumping over
a tunneling session, etc.

Given we always want to see the log and not change its output. It's one
of the lucky service functions where the easiest implementation is to
just do nothing at all and return success.
2018-11-19 18:09:40 -05:00
bunnei
048da7240d Merge pull request #1634 from DarkLordZach/better-hid-2
hid: Add support for multiplayer and multilayout controllers
2018-11-19 08:30:10 -08:00
Zach Hilman
aef0d88165 configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman
312ef596a5 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman
dd92db3fb0 configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman
e58c951a59 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman
3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman
3d1a221893 qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman
afe8df5020 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman
2e1dd9c649 qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman
f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman
55ded706d6 hid/npad: Update NPad to use player controller bindings and type 2018-11-18 23:22:36 -05:00
Zach Hilman
e9145c3e16 hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-18 23:22:36 -05:00
Zach Hilman
3b25426bd9 hid: Add controller bindings for Mouse controller 2018-11-18 23:22:36 -05:00
Zach Hilman
0fd45e78f4 hid: Add keyboard bindings for Keyboard controller 2018-11-18 23:22:36 -05:00
Zach Hilman
06cf050c0a hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-18 23:22:36 -05:00
Zach Hilman
d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
Zach Hilman
b8f7f9651e yuzu_cmd/config: Add config deserialization for multiplayer 2018-11-18 23:22:36 -05:00
Zach Hilman
c77454b9d0 settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-18 23:21:33 -05:00
Zach Hilman
fd5fa48674 settings: Add Native type for keyboard 2018-11-18 23:21:33 -05:00
Zach Hilman
152422bab1 settings: Add Native type for mouse buttons 2018-11-18 23:21:33 -05:00
David Marcec
0c3e7b7086 Added missing start/end touch attributes to touchscreen 2018-11-18 23:21:33 -05:00
David Marcec
f66c6fe554 Added debugpad skeleton 2018-11-18 23:21:33 -05:00
David Marcec
362b28d052 Added controller helper funcs 2018-11-18 23:21:33 -05:00
David Marcec
a69b9d73f5 Changed polling rate of hid and Right joycon rotation 2018-11-18 23:21:33 -05:00
David Marcec
7fbe2c83a7 Left joycon rotation button remapping 2018-11-18 23:21:33 -05:00
David Marcec
b9c1e4b0e7 Added automatic npad switch based on supported stylesets 2018-11-18 23:21:33 -05:00
David Marcec
beab38601b Added multi-input support and controller assignment at any port 2018-11-18 23:21:33 -05:00
bunnei
f02b125ac8 Merge pull request #1717 from FreddyFunk/swizzle-gob
textures/decoders: Replace magic numbers
2018-11-18 20:13:00 -08:00
bunnei
6dc33fb812 Merge pull request #1693 from Tinob/master
Missing ogl states
2018-11-18 19:59:10 -08:00
bunnei
5e6ad795cc Merge pull request #1555 from ccawley2011/clang-format-docker
travis: Use pre-built image for clang-format target
2018-11-18 19:54:38 -08:00
bunnei
997c3dc6ff Merge pull request #1619 from janisozaur/patch-12
Handle missing git info when building
2018-11-18 19:53:34 -08:00
Frederic L
11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 2018-11-18 19:53:03 -08:00
bunnei
3e93c30630 Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
bunnei
e34d47e6e3 Merge pull request #1620 from DarkLordZach/ldr-ro
ldr_ro: Complete LDR:RO implementation
2018-11-18 19:23:38 -08:00
bunnei
f08b4cbbc8 Merge pull request #1718 from ogniK5377/lets-go-softlock
Implemented CalculateStandardUserSystemClockDifferenceByUser
2018-11-18 19:22:47 -08:00
Schplee
9a47e40dd6 Correctly sets default system language for yuzu-CLI (#1727)
* Correctly sets default system language for yuzu-CLI

A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that.

* fix clang issue

deleted whitespace
2018-11-18 19:21:17 -08:00
bunnei
da238db6df Merge pull request #1730 from ReinUsesLisp/fix-intel
gl_rasterizer: Remove default clip distance
2018-11-18 19:19:43 -08:00
bunnei
611141e09f Merge pull request #1671 from DarkLordZach/vi-disconnect
vi: Implement TransactParcel for Disconnect and DetachBuffer
2018-11-18 19:18:46 -08:00
ReinUsesLisp
29e7c76d66 gl_rasterizer: Remove default clip distance 2018-11-18 23:57:52 -03:00
Mat M
9a1bac840e Merge pull request #1728 from FearlessTobi/reset-signal
svc: ResetSignal is not stubbed
2018-11-18 15:51:32 -05:00
Tobias
13f79cc5bd svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18 21:49:17 +01:00
Rodolfo Bogado
4d1a0a24cc drop support for non separate alpha as it seems to cause issues in some games 2018-11-18 03:44:48 -03:00
Zach Hilman
51af996854 ldr_ro: Add error check for memory allocation failure 2018-11-17 21:40:26 -05:00
Rodolfo Bogado
81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
b312cca756 small type fix 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
5297495c87 small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
e69eb3c760 fix for gcc compilation 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
53b4a1af0f add AlphaToCoverage and AlphaToOne 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8ed7e1af2c add support for fragment_color_clamp 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
02c22a3440 add missing MirrorOnceBorder support where supported 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1d60bb6544 set border color not depending on the wrap mode
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
6a2aa6dbdb set default value for point size register 2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1881e86c43 fix viewport and scissor behavior 2018-11-17 19:59:32 -03:00
Zach Hilman
c91dc417d5 vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17 17:10:19 -05:00
David Marcec
c440e8b8e1 Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17 14:01:16 +11:00
Frederic Laing
7a400e2191 textures/decoders: Replace magic numbers 2018-11-17 01:55:28 +01:00
Zach Hilman
c0a9abc3e1 ldr_ro: Implement UnloadNro (command 1)
Includes actual unmapping and address error checking.
2018-11-15 12:48:09 -05:00
Zach Hilman
056fa43dcd ldr_ro: Fully Implement LoadNro (command 0)
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15 12:48:09 -05:00
Zach Hilman
5e8e7b6019 ldr_ro: Implement UnloadNrr (command 3)
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15 12:48:09 -05:00
Zach Hilman
6cd504feb9 ldr_ro: Fully implement LoadNrr (command 2)
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15 12:48:09 -05:00
Zach Hilman
0276761a1e process: Make MirrorMemory take state to map new memory as
Credits to Subv
2018-11-15 12:48:09 -05:00
Zach Hilman
8aa17f0480 pl_u: Resize buffers in shared font data getter to what game requests
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-15 12:47:36 -05:00
Zach Hilman
52e7e8eed3 game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Michał Janiszewski
44c80e5d8b Handle missing git info when building 2018-10-29 23:39:33 +01:00
Cameron Cawley
34eaf3a366 travis: Use pre-built image for clang-format target 2018-10-24 00:08:38 +01:00
71 changed files with 5633 additions and 1863 deletions

View File

@@ -1,3 +1,3 @@
#!/bin/bash -ex
docker run -v $(pwd):/yuzu ubuntu:18.04 /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache citraemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.travis/clang-format/docker.sh

View File

@@ -1,3 +1,3 @@
#!/bin/sh -ex
docker pull ubuntu:18.04
docker pull citraemu/build-environments:linux-clang-format

View File

@@ -1,8 +1,5 @@
#!/bin/bash -ex
apt-get update
apt-get install -y clang-format-6.0
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh

View File

@@ -33,6 +33,10 @@ else()
endif()
if(NOT HEAD_HASH)
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
if(EXISTS "@GIT_DATA@/head-ref")
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
else()
set(HEAD_HASH "Unknown")
endif()
endif()

View File

@@ -32,7 +32,18 @@ enum class GamecardSize : u8 {
};
struct GamecardInfo {
std::array<u8, 0x70> data;
u64_le firmware_version;
u32_le access_control_flags;
u32_le read_wait_time1;
u32_le read_wait_time2;
u32_le write_wait_time1;
u32_le write_wait_time2;
u32_le firmware_mode;
u32_le cup_version;
std::array<u8, 4> reserved1;
u64_le update_partition_hash;
u64_le cup_id;
std::array<u8, 0x38> reserved2;
};
static_assert(sizeof(GamecardInfo) == 0x70, "GamecardInfo has incorrect size.");

View File

@@ -132,4 +132,11 @@ using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.
* The first two floats are X and Y device coordinates of the mouse (from 0-1).
* The s32s are the mouse wheel.
*/
using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
} // namespace Input

View File

@@ -105,7 +105,7 @@ struct KernelCore::Impl {
void Initialize(KernelCore& kernel) {
Shutdown();
InitializeResourceLimits(kernel);
InitializeSystemResourceLimit(kernel);
InitializeThreads();
InitializeTimers();
}
@@ -118,7 +118,7 @@ struct KernelCore::Impl {
process_list.clear();
current_process = nullptr;
resource_limits.fill(nullptr);
system_resource_limit = nullptr;
thread_wakeup_callback_handle_table.Clear();
thread_wakeup_event_type = nullptr;
@@ -129,63 +129,17 @@ struct KernelCore::Impl {
named_ports.clear();
}
void InitializeResourceLimits(KernelCore& kernel) {
// Create the four resource limits that the system uses
// Create the APPLICATION resource limit
SharedPtr<ResourceLimit> resource_limit = ResourceLimit::Create(kernel, "Applications");
resource_limit->max_priority = 0x18;
resource_limit->max_commit = 0x4000000;
resource_limit->max_threads = 0x20;
resource_limit->max_events = 0x20;
resource_limit->max_mutexes = 0x20;
resource_limit->max_semaphores = 0x8;
resource_limit->max_timers = 0x8;
resource_limit->max_shared_mems = 0x10;
resource_limit->max_address_arbiters = 0x2;
resource_limit->max_cpu_time = 0x1E;
resource_limits[static_cast<u8>(ResourceLimitCategory::APPLICATION)] = resource_limit;
// Creates the default system resource limit
void InitializeSystemResourceLimit(KernelCore& kernel) {
system_resource_limit = ResourceLimit::Create(kernel, "System");
// Create the SYS_APPLET resource limit
resource_limit = ResourceLimit::Create(kernel, "System Applets");
resource_limit->max_priority = 0x4;
resource_limit->max_commit = 0x5E00000;
resource_limit->max_threads = 0x1D;
resource_limit->max_events = 0xB;
resource_limit->max_mutexes = 0x8;
resource_limit->max_semaphores = 0x4;
resource_limit->max_timers = 0x4;
resource_limit->max_shared_mems = 0x8;
resource_limit->max_address_arbiters = 0x3;
resource_limit->max_cpu_time = 0x2710;
resource_limits[static_cast<u8>(ResourceLimitCategory::SYS_APPLET)] = resource_limit;
// Create the LIB_APPLET resource limit
resource_limit = ResourceLimit::Create(kernel, "Library Applets");
resource_limit->max_priority = 0x4;
resource_limit->max_commit = 0x600000;
resource_limit->max_threads = 0xE;
resource_limit->max_events = 0x8;
resource_limit->max_mutexes = 0x8;
resource_limit->max_semaphores = 0x4;
resource_limit->max_timers = 0x4;
resource_limit->max_shared_mems = 0x8;
resource_limit->max_address_arbiters = 0x1;
resource_limit->max_cpu_time = 0x2710;
resource_limits[static_cast<u8>(ResourceLimitCategory::LIB_APPLET)] = resource_limit;
// Create the OTHER resource limit
resource_limit = ResourceLimit::Create(kernel, "Others");
resource_limit->max_priority = 0x4;
resource_limit->max_commit = 0x2180000;
resource_limit->max_threads = 0xE1;
resource_limit->max_events = 0x108;
resource_limit->max_mutexes = 0x25;
resource_limit->max_semaphores = 0x43;
resource_limit->max_timers = 0x2C;
resource_limit->max_shared_mems = 0x1F;
resource_limit->max_address_arbiters = 0x2D;
resource_limit->max_cpu_time = 0x3E8;
resource_limits[static_cast<u8>(ResourceLimitCategory::OTHER)] = resource_limit;
// If setting the default system values fails, then something seriously wrong has occurred.
ASSERT(system_resource_limit->SetLimitValue(ResourceType::PhysicalMemory, 0x200000000)
.IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Threads, 800).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Events, 700).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::TransferMemory, 200).IsSuccess());
ASSERT(system_resource_limit->SetLimitValue(ResourceType::Sessions, 900).IsSuccess());
}
void InitializeThreads() {
@@ -208,7 +162,7 @@ struct KernelCore::Impl {
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
std::array<SharedPtr<ResourceLimit>, 4> resource_limits;
SharedPtr<ResourceLimit> system_resource_limit;
/// The event type of the generic timer callback event
CoreTiming::EventType* timer_callback_event_type = nullptr;
@@ -239,9 +193,8 @@ void KernelCore::Shutdown() {
impl->Shutdown();
}
SharedPtr<ResourceLimit> KernelCore::ResourceLimitForCategory(
ResourceLimitCategory category) const {
return impl->resource_limits.at(static_cast<std::size_t>(category));
SharedPtr<ResourceLimit> KernelCore::GetSystemResourceLimit() const {
return impl->system_resource_limit;
}
SharedPtr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const {

View File

@@ -24,8 +24,6 @@ class ResourceLimit;
class Thread;
class Timer;
enum class ResourceLimitCategory : u8;
/// Represents a single instance of the kernel.
class KernelCore {
private:
@@ -47,8 +45,8 @@ public:
/// Clears all resources in use by the kernel instance.
void Shutdown();
/// Retrieves a shared pointer to a ResourceLimit identified by the given category.
SharedPtr<ResourceLimit> ResourceLimitForCategory(ResourceLimitCategory category) const;
/// Retrieves a shared pointer to the system resource limit instance.
SharedPtr<ResourceLimit> GetSystemResourceLimit() const;
/// Retrieves a shared pointer to a Thread instance within the thread wakeup handle table.
SharedPtr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;

View File

@@ -28,7 +28,7 @@ SharedPtr<Process> Process::Create(KernelCore& kernel, std::string&& name) {
process->name = std::move(name);
process->flags.raw = 0;
process->flags.memory_region.Assign(MemoryRegion::APPLICATION);
process->resource_limit = kernel.ResourceLimitForCategory(ResourceLimitCategory::APPLICATION);
process->resource_limit = kernel.GetSystemResourceLimit();
process->status = ProcessStatus::Created;
process->program_id = 0;
process->process_id = kernel.CreateNewProcessID();
@@ -252,8 +252,8 @@ ResultCode Process::HeapFree(VAddr target, u32 size) {
return vm_manager.HeapFree(target, size);
}
ResultCode Process::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
return vm_manager.MirrorMemory(dst_addr, src_addr, size);
ResultCode Process::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
return vm_manager.MirrorMemory(dst_addr, src_addr, size, state);
}
ResultCode Process::UnmapMemory(VAddr dst_addr, VAddr /*src_addr*/, u64 size) {

View File

@@ -259,7 +259,8 @@ public:
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u32 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
MemoryState state = MemoryState::Mapped);
ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, u64 size);

View File

@@ -2,12 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstring>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/result.h"
namespace Kernel {
namespace {
constexpr std::size_t ResourceTypeToIndex(ResourceType type) {
return static_cast<std::size_t>(type);
}
} // Anonymous namespace
ResourceLimit::ResourceLimit(KernelCore& kernel) : Object{kernel} {}
ResourceLimit::~ResourceLimit() = default;
@@ -19,59 +23,22 @@ SharedPtr<ResourceLimit> ResourceLimit::Create(KernelCore& kernel, std::string n
return resource_limit;
}
s32 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
switch (resource) {
case ResourceType::Commit:
return current_commit;
case ResourceType::Thread:
return current_threads;
case ResourceType::Event:
return current_events;
case ResourceType::Mutex:
return current_mutexes;
case ResourceType::Semaphore:
return current_semaphores;
case ResourceType::Timer:
return current_timers;
case ResourceType::SharedMemory:
return current_shared_mems;
case ResourceType::AddressArbiter:
return current_address_arbiters;
case ResourceType::CPUTime:
return current_cpu_time;
default:
LOG_ERROR(Kernel, "Unknown resource type={:08X}", static_cast<u32>(resource));
UNIMPLEMENTED();
return 0;
}
s64 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
return values.at(ResourceTypeToIndex(resource));
}
u32 ResourceLimit::GetMaxResourceValue(ResourceType resource) const {
switch (resource) {
case ResourceType::Priority:
return max_priority;
case ResourceType::Commit:
return max_commit;
case ResourceType::Thread:
return max_threads;
case ResourceType::Event:
return max_events;
case ResourceType::Mutex:
return max_mutexes;
case ResourceType::Semaphore:
return max_semaphores;
case ResourceType::Timer:
return max_timers;
case ResourceType::SharedMemory:
return max_shared_mems;
case ResourceType::AddressArbiter:
return max_address_arbiters;
case ResourceType::CPUTime:
return max_cpu_time;
default:
LOG_ERROR(Kernel, "Unknown resource type={:08X}", static_cast<u32>(resource));
UNIMPLEMENTED();
return 0;
s64 ResourceLimit::GetMaxResourceValue(ResourceType resource) const {
return limits.at(ResourceTypeToIndex(resource));
}
ResultCode ResourceLimit::SetLimitValue(ResourceType resource, s64 value) {
const auto index = ResourceTypeToIndex(resource);
if (value < values[index]) {
return ERR_INVALID_STATE;
}
values[index] = value;
return RESULT_SUCCESS;
}
} // namespace Kernel

View File

@@ -4,31 +4,25 @@
#pragma once
#include <array>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
union ResultCode;
namespace Kernel {
class KernelCore;
enum class ResourceLimitCategory : u8 {
APPLICATION = 0,
SYS_APPLET = 1,
LIB_APPLET = 2,
OTHER = 3
};
enum class ResourceType {
Priority = 0,
Commit = 1,
Thread = 2,
Event = 3,
Mutex = 4,
Semaphore = 5,
Timer = 6,
SharedMemory = 7,
AddressArbiter = 8,
CPUTime = 9,
PhysicalMemory,
Threads,
Events,
TransferMemory,
Sessions,
// Used as a count, not an actual type.
ResourceTypeCount
};
class ResourceLimit final : public Object {
@@ -55,61 +49,51 @@ public:
* @param resource Requested resource type
* @returns The current value of the resource type
*/
s32 GetCurrentResourceValue(ResourceType resource) const;
s64 GetCurrentResourceValue(ResourceType resource) const;
/**
* Gets the max value for the specified resource.
* @param resource Requested resource type
* @returns The max value of the resource type
*/
u32 GetMaxResourceValue(ResourceType resource) const;
s64 GetMaxResourceValue(ResourceType resource) const;
/// Name of resource limit object.
std::string name;
/// Max thread priority that a process in this category can create
s32 max_priority = 0;
/// Max memory that processes in this category can use
s32 max_commit = 0;
///< Max number of objects that can be collectively created by the processes in this category
s32 max_threads = 0;
s32 max_events = 0;
s32 max_mutexes = 0;
s32 max_semaphores = 0;
s32 max_timers = 0;
s32 max_shared_mems = 0;
s32 max_address_arbiters = 0;
/// Max CPU time that the processes in this category can utilize
s32 max_cpu_time = 0;
// TODO(Subv): Increment these in their respective Kernel::T::Create functions, keeping in mind
// that APPLICATION resource limits should not be affected by the objects created by service
// modules.
// Currently we have no way of distinguishing if a Create was called by the running application,
// or by a service module. Approach this once we have separated the service modules into their
// own processes
/// Current memory that the processes in this category are using
s32 current_commit = 0;
///< Current number of objects among all processes in this category
s32 current_threads = 0;
s32 current_events = 0;
s32 current_mutexes = 0;
s32 current_semaphores = 0;
s32 current_timers = 0;
s32 current_shared_mems = 0;
s32 current_address_arbiters = 0;
/// Current CPU time that the processes in this category are utilizing
s32 current_cpu_time = 0;
/**
* Sets the limit value for a given resource type.
*
* @param resource The resource type to apply the limit to.
* @param value The limit to apply to the given resource type.
*
* @return A result code indicating if setting the limit value
* was successful or not.
*
* @note The supplied limit value *must* be greater than or equal to
* the current resource value for the given resource type,
* otherwise ERR_INVALID_STATE will be returned.
*/
ResultCode SetLimitValue(ResourceType resource, s64 value);
private:
explicit ResourceLimit(KernelCore& kernel);
~ResourceLimit() override;
// TODO(Subv): Increment resource limit current values in their respective Kernel::T::Create
// functions
//
// Currently we have no way of distinguishing if a Create was called by the running application,
// or by a service module. Approach this once we have separated the service modules into their
// own processes
using ResourceArray =
std::array<s64, static_cast<std::size_t>(ResourceType::ResourceTypeCount)>;
/// Maximum values a resource type may reach.
ResourceArray limits{};
/// Current resource limit values.
ResourceArray values{};
/// Name of resource limit object.
std::string name;
};
} // namespace Kernel

View File

@@ -736,13 +736,6 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
const auto* const current_process = Core::CurrentProcess();
// Note: The kernel uses the current process's resource limit instead of
// the one from the thread owner's resource limit.
const ResourceLimit& resource_limit = current_process->GetResourceLimit();
if (resource_limit.GetMaxResourceValue(ResourceType::Priority) > priority) {
return ERR_INVALID_THREAD_PRIORITY;
}
SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
return ERR_INVALID_HANDLE;
@@ -885,10 +878,6 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
}
auto* const current_process = Core::CurrentProcess();
const ResourceLimit& resource_limit = current_process->GetResourceLimit();
if (resource_limit.GetMaxResourceValue(ResourceType::Priority) > priority) {
return ERR_INVALID_THREAD_PRIORITY;
}
if (processor_id == THREADPROCESSORID_DEFAULT) {
// Set the target CPU to the one specified in the process' exheader.
@@ -1181,7 +1170,7 @@ static ResultCode CloseHandle(Handle handle) {
/// Reset an event
static ResultCode ResetSignal(Handle handle) {
LOG_WARNING(Kernel_SVC, "(STUBBED) called handle 0x{:08X}", handle);
LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
const auto& handle_table = Core::CurrentProcess()->GetHandleTable();
auto event = handle_table.Get<Event>(handle);

View File

@@ -298,7 +298,7 @@ ResultCode VMManager::HeapFree(VAddr target, u64 size) {
return RESULT_SUCCESS;
}
ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size, MemoryState state) {
const auto vma = FindVMA(src_addr);
ASSERT_MSG(vma != vma_map.end(), "Invalid memory address");
@@ -312,8 +312,8 @@ ResultCode VMManager::MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size) {
const std::shared_ptr<std::vector<u8>>& backing_block = vma->second.backing_block;
const std::size_t backing_block_offset = vma->second.offset + vma_offset;
CASCADE_RESULT(auto new_vma, MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size,
MemoryState::Mapped));
CASCADE_RESULT(auto new_vma,
MapMemoryBlock(dst_addr, backing_block, backing_block_offset, size, state));
// Protect mirror with permissions from old region
Reprotect(new_vma, vma->second.permissions);
// Remove permissions from old region

View File

@@ -189,7 +189,8 @@ public:
ResultVal<VAddr> HeapAllocate(VAddr target, u64 size, VMAPermission perms);
ResultCode HeapFree(VAddr target, u64 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size);
ResultCode MirrorMemory(VAddr dst_addr, VAddr src_addr, u64 size,
MemoryState state = MemoryState::Mapped);
/**
* Scans all VMAs and updates the page table range of any that use the given vector as backing

View File

@@ -6,9 +6,14 @@
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/hle/service/hid/controllers/debug_pad.h"
#include "core/settings.h"
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
Controller_DebugPad::Controller_DebugPad() = default;
Controller_DebugPad::~Controller_DebugPad() = default;
@@ -33,10 +38,43 @@ void Controller_DebugPad::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
// TODO(ogniK): Update debug pad states
cur_entry.attribute.connected.Assign(1);
auto& pad = cur_entry.pad_state;
using namespace Settings::NativeButton;
pad.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
pad.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
pad.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
pad.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
pad.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
pad.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
pad.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
const auto [stick_l_x_f, stick_l_y_f] =
analogs[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
analogs[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
cur_entry.l_stick.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
cur_entry.l_stick.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
cur_entry.r_stick.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
cur_entry.r_stick.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
std::memcpy(data, &shared_memory, sizeof(SharedMemory));
}
void Controller_DebugPad::OnLoadInputDevices() {}
void Controller_DebugPad::OnLoadInputDevices() {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons.begin(),
Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs.begin(),
Input::CreateDevice<Input::AnalogDevice>);
}
} // namespace Service::HID

View File

@@ -5,10 +5,13 @@
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
class Controller_DebugPad final : public ControllerBase {
@@ -35,11 +38,40 @@ private:
};
static_assert(sizeof(AnalogStick) == 0x8);
struct PadState {
union {
u32_le raw{};
BitField<0, 1, u32_le> a;
BitField<1, 1, u32_le> b;
BitField<2, 1, u32_le> x;
BitField<3, 1, u32_le> y;
BitField<4, 1, u32_le> l;
BitField<5, 1, u32_le> r;
BitField<6, 1, u32_le> zl;
BitField<7, 1, u32_le> zr;
BitField<8, 1, u32_le> plus;
BitField<9, 1, u32_le> minus;
BitField<10, 1, u32_le> d_left;
BitField<11, 1, u32_le> d_up;
BitField<12, 1, u32_le> d_right;
BitField<13, 1, u32_le> d_down;
};
};
static_assert(sizeof(PadState) == 0x4, "PadState is an invalid size");
struct Attributes {
union {
u32_le raw{};
BitField<0, 1, u32_le> connected;
};
};
static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
struct PadStates {
s64_le sampling_number;
s64_le sampling_number2;
u32_le attribute;
u32_le button_state;
Attributes attribute;
PadState pad_state;
AnalogStick r_stick;
AnalogStick l_stick;
};
@@ -52,5 +84,10 @@ private:
};
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>
analogs;
};
} // namespace Service::HID

View File

@@ -6,9 +6,11 @@
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/hle/service/hid/controllers/keyboard.h"
#include "core/settings.h"
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800;
constexpr u8 KEYS_PER_BYTE = 8;
Controller_Keyboard::Controller_Keyboard() = default;
Controller_Keyboard::~Controller_Keyboard() = default;
@@ -34,10 +36,24 @@ void Controller_Keyboard::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
// TODO(ogniK): Update keyboard states
for (std::size_t i = 0; i < keyboard_keys.size(); ++i) {
for (std::size_t k = 0; k < KEYS_PER_BYTE; ++k) {
cur_entry.key[i / KEYS_PER_BYTE] |= (keyboard_keys[i]->GetStatus() << k);
}
}
for (std::size_t i = 0; i < keyboard_mods.size(); ++i) {
cur_entry.modifier |= (keyboard_mods[i]->GetStatus() << i);
}
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
}
void Controller_Keyboard::OnLoadInputDevices() {}
void Controller_Keyboard::OnLoadInputDevices() {
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
keyboard_keys.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
keyboard_mods.begin(), Input::CreateDevice<Input::ButtonDevice>);
}
} // namespace Service::HID

View File

@@ -8,7 +8,9 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
class Controller_Keyboard final : public ControllerBase {
@@ -46,5 +48,10 @@ private:
};
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys>
keyboard_keys;
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
keyboard_mods;
};
} // namespace Service::HID

View File

@@ -5,6 +5,7 @@
#include <cstring>
#include "common/common_types.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/hle/service/hid/controllers/mouse.h"
namespace Service::HID {
@@ -14,7 +15,6 @@ Controller_Mouse::Controller_Mouse() = default;
Controller_Mouse::~Controller_Mouse() = default;
void Controller_Mouse::OnInit() {}
void Controller_Mouse::OnRelease() {}
void Controller_Mouse::OnUpdate(u8* data, std::size_t size) {
@@ -34,10 +34,29 @@ void Controller_Mouse::OnUpdate(u8* data, std::size_t size) {
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
// TODO(ogniK): Update mouse states
if (Settings::values.mouse_enabled) {
const auto [px, py, sx, sy] = mouse_device->GetStatus();
const auto x = static_cast<s32>(px * Layout::ScreenUndocked::Width);
const auto y = static_cast<s32>(py * Layout::ScreenUndocked::Height);
cur_entry.x = x;
cur_entry.y = y;
cur_entry.delta_x = x - last_entry.x;
cur_entry.delta_y = y - last_entry.y;
cur_entry.mouse_wheel_x = sx;
cur_entry.mouse_wheel_y = sy;
for (std::size_t i = 0; i < mouse_button_devices.size(); ++i) {
cur_entry.button |= (mouse_button_devices[i]->GetStatus() << i);
}
}
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
}
void Controller_Mouse::OnLoadInputDevices() {}
void Controller_Mouse::OnLoadInputDevices() {
mouse_device = Input::CreateDevice<Input::MouseDevice>(Settings::values.mouse_device);
std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
mouse_button_devices.begin(), Input::CreateDevice<Input::ButtonDevice>);
}
} // namespace Service::HID

View File

@@ -7,7 +7,9 @@
#include <array>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/frontend/input.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
class Controller_Mouse final : public ControllerBase {
@@ -35,7 +37,8 @@ private:
s32_le y;
s32_le delta_x;
s32_le delta_y;
s32_le mouse_wheel;
s32_le mouse_wheel_x;
s32_le mouse_wheel_y;
s32_le button;
s32_le attribute;
};
@@ -46,5 +49,9 @@ private:
std::array<MouseState, 17> mouse_states;
};
SharedMemory shared_memory{};
std::unique_ptr<Input::MouseDevice> mouse_device;
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons>
mouse_button_devices;
};
} // namespace Service::HID

View File

@@ -17,22 +17,13 @@
#include "core/settings.h"
namespace Service::HID {
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
constexpr u32 NPAD_HANDHELD = 32;
constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
constexpr u32 MAX_NPAD_ID = 7;
constexpr Controller_NPad::NPadControllerType PREFERRED_CONTROLLER =
Controller_NPad::NPadControllerType::JoyDual;
constexpr std::array<u32, 10> npad_id_list{
0, 1, 2, 3, 4, 5, 6, 7, 32, 16,
0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN,
};
enum class JoystickId : std::size_t {
@@ -40,7 +31,23 @@ enum class JoystickId : std::size_t {
Joystick_Right,
};
static std::size_t NPadIdToIndex(u32 npad_id) {
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
return Controller_NPad::NPadControllerType::ProController;
case Settings::ControllerType::DualJoycon:
return Controller_NPad::NPadControllerType::JoyDual;
case Settings::ControllerType::LeftJoycon:
return Controller_NPad::NPadControllerType::JoyLeft;
case Settings::ControllerType::RightJoycon:
return Controller_NPad::NPadControllerType::JoyRight;
default:
UNREACHABLE();
return Controller_NPad::NPadControllerType::JoyDual;
}
}
std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) {
switch (npad_id) {
case 0:
case 1:
@@ -63,6 +70,27 @@ static std::size_t NPadIdToIndex(u32 npad_id) {
}
}
u32 Controller_NPad::IndexToNPad(std::size_t index) {
switch (index) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
return static_cast<u32>(index);
case 8:
return NPAD_HANDHELD;
case 9:
return NPAD_UNKNOWN;
default:
UNIMPLEMENTED_MSG("Unknown npad index {}", index);
return 0;
};
}
Controller_NPad::Controller_NPad() = default;
Controller_NPad::~Controller_NPad() = default;
@@ -79,22 +107,32 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
break;
case NPadControllerType::JoyDual:
controller.joy_styles.joycon_dual.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.device_type.joycon_right.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
break;
case NPadControllerType::JoyLeft:
controller.joy_styles.joycon_left.Assign(1);
controller.device_type.joycon_left.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
controller.properties.is_horizontal.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::JoyRight:
controller.joy_styles.joycon_right.Assign(1);
controller.device_type.joycon_right.Assign(1);
controller.pad_assignment = NPadAssignments::Dual;
controller.properties.is_horizontal.Assign(1);
controller.properties.use_plus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
case NPadControllerType::Pokeball:
controller.joy_styles.pokeball.Assign(1);
@@ -104,6 +142,9 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
case NPadControllerType::ProController:
controller.joy_styles.pro_controller.Assign(1);
controller.device_type.pro_controller.Assign(1);
controller.properties.is_vertical.Assign(1);
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.pad_assignment = NPadAssignments::Single;
break;
}
@@ -113,14 +154,12 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.single_color.button_color = 0;
controller.dual_color_error = ColorReadError::ReadOk;
controller.left_color.body_color = JOYCON_BODY_NEON_BLUE;
controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE;
controller.right_color.body_color = JOYCON_BODY_NEON_RED;
controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED;
controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left;
controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left;
controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right;
controller.right_color.button_color =
Settings::values.players[controller_idx].button_color_right;
controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations
controller.properties.use_plus.Assign(1);
controller.properties.use_minus.Assign(1);
controller.battery_level[0] = BATTERY_FULL;
controller.battery_level[1] = BATTERY_FULL;
controller.battery_level[2] = BATTERY_FULL;
@@ -144,26 +183,109 @@ void Controller_NPad::OnInit() {
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
std::transform(
Settings::values.players.begin(), Settings::values.players.end(),
connected_controllers.begin(), [](const Settings::PlayerInput& player) {
return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected};
});
std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8,
[](const ControllerHolder& holder) { return holder.is_connected; });
// Account for handheld
if (connected_controllers[8].is_connected)
connected_controllers[8].type = NPadControllerType::Handheld;
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
// Add a default dual joycon controller if none are present.
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
supported_npad_id_types.resize(npad_id_list.size());
std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
npad_id_list.size() * sizeof(u32));
AddNewController(PREFERRED_CONTROLLER);
AddNewController(NPadControllerType::JoyDual);
}
for (std::size_t i = 0; i < connected_controllers.size(); ++i) {
const auto& controller = connected_controllers[i];
if (controller.is_connected) {
AddNewControllerAt(controller.type, IndexToNPad(i));
}
}
}
void Controller_NPad::OnLoadInputDevices() {
std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks.begin(), Input::CreateDevice<Input::AnalogDevice>);
const auto& players = Settings::values.players;
for (std::size_t i = 0; i < players.size(); ++i) {
std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>);
std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END,
sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>);
}
}
void Controller_NPad::OnRelease() {}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
const auto controller_idx = NPadIdToIndex(npad_id);
const auto controller_type = connected_controllers[controller_idx].type;
if (!connected_controllers[controller_idx].is_connected) {
return;
}
auto& pad_state = npad_pad_states[controller_idx].pad_states;
auto& lstick_entry = npad_pad_states[controller_idx].l_stick;
auto& rstick_entry = npad_pad_states[controller_idx].r_stick;
const auto& button_state = buttons[controller_idx];
const auto& analog_state = sticks[controller_idx];
using namespace Settings::NativeButton;
pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
const auto [stick_l_x_f, stick_l_y_f] =
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
}
void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
if (!IsControllerActivated())
return;
@@ -199,97 +321,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) {
continue;
}
// Pad states
ControllerPadState pad_state{};
using namespace Settings::NativeButton;
pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus());
pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus());
pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus());
AnalogPosition lstick_entry{};
AnalogPosition rstick_entry{};
const auto [stick_l_x_f, stick_l_y_f] =
sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
const auto [stick_r_x_f, stick_r_y_f] =
sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
if (controller_type == NPadControllerType::JoyLeft ||
controller_type == NPadControllerType::JoyRight) {
if (npad.properties.is_horizontal) {
ControllerPadState state{};
AnalogPosition temp_lstick_entry{};
AnalogPosition temp_rstick_entry{};
if (controller_type == NPadControllerType::JoyLeft) {
state.d_down.Assign(pad_state.d_left.Value());
state.d_left.Assign(pad_state.d_up.Value());
state.d_right.Assign(pad_state.d_down.Value());
state.d_up.Assign(pad_state.d_right.Value());
state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
state.zl.Assign(pad_state.zl.Value());
state.plus.Assign(pad_state.minus.Value());
temp_lstick_entry = lstick_entry;
temp_rstick_entry = rstick_entry;
std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
temp_lstick_entry.y *= -1;
} else if (controller_type == NPadControllerType::JoyRight) {
state.x.Assign(pad_state.a.Value());
state.a.Assign(pad_state.b.Value());
state.b.Assign(pad_state.y.Value());
state.y.Assign(pad_state.b.Value());
state.l.Assign(pad_state.l.Value() | pad_state.sl.Value());
state.r.Assign(pad_state.r.Value() | pad_state.sr.Value());
state.zr.Assign(pad_state.zr.Value());
state.plus.Assign(pad_state.plus.Value());
temp_lstick_entry = lstick_entry;
temp_rstick_entry = rstick_entry;
std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
temp_rstick_entry.x *= -1;
}
pad_state.raw = state.raw;
lstick_entry = temp_lstick_entry;
rstick_entry = temp_rstick_entry;
}
}
const u32 npad_index = static_cast<u32>(i);
RequestPadStateUpdate(npad_index);
auto& pad_state = npad_pad_states[npad_index];
auto& main_controller =
npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index];
@@ -304,8 +338,51 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
if (hold_type == NpadHoldType::Horizontal) {
// TODO(ogniK): Remap buttons for different orientations
ControllerPadState state{};
AnalogPosition temp_lstick_entry{};
AnalogPosition temp_rstick_entry{};
if (controller_type == NPadControllerType::JoyLeft) {
state.d_down.Assign(pad_state.pad_states.d_left.Value());
state.d_left.Assign(pad_state.pad_states.d_up.Value());
state.d_right.Assign(pad_state.pad_states.d_down.Value());
state.d_up.Assign(pad_state.pad_states.d_right.Value());
state.l.Assign(pad_state.pad_states.l.Value() |
pad_state.pad_states.left_sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() |
pad_state.pad_states.left_sr.Value());
state.zl.Assign(pad_state.pad_states.zl.Value());
state.plus.Assign(pad_state.pad_states.minus.Value());
temp_lstick_entry = pad_state.l_stick;
temp_rstick_entry = pad_state.r_stick;
std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
temp_lstick_entry.y *= -1;
} else if (controller_type == NPadControllerType::JoyRight) {
state.x.Assign(pad_state.pad_states.a.Value());
state.a.Assign(pad_state.pad_states.b.Value());
state.b.Assign(pad_state.pad_states.y.Value());
state.y.Assign(pad_state.pad_states.b.Value());
state.l.Assign(pad_state.pad_states.l.Value() |
pad_state.pad_states.right_sl.Value());
state.r.Assign(pad_state.pad_states.r.Value() |
pad_state.pad_states.right_sr.Value());
state.zr.Assign(pad_state.pad_states.zr.Value());
state.plus.Assign(pad_state.pad_states.plus.Value());
temp_lstick_entry = pad_state.l_stick;
temp_rstick_entry = pad_state.r_stick;
std::swap(temp_lstick_entry.x, temp_lstick_entry.y);
std::swap(temp_rstick_entry.x, temp_rstick_entry.y);
temp_rstick_entry.x *= -1;
}
pad_state.pad_states.raw = state.raw;
pad_state.l_stick = temp_lstick_entry;
pad_state.r_stick = temp_rstick_entry;
}
libnx_entry.connection_status.raw = 0;
switch (controller_type) {
@@ -316,9 +393,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
handheld_entry.connection_status.IsRightJoyConnected.Assign(1);
handheld_entry.connection_status.IsLeftJoyWired.Assign(1);
handheld_entry.connection_status.IsRightJoyWired.Assign(1);
handheld_entry.pad_states.raw = pad_state.raw;
handheld_entry.l_stick = lstick_entry;
handheld_entry.r_stick = rstick_entry;
handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
handheld_entry.pad.l_stick = pad_state.l_stick;
handheld_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::JoyDual:
dual_entry.connection_status.raw = 0;
@@ -331,25 +408,25 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
libnx_entry.connection_status.IsConnected.Assign(1);
dual_entry.pad_states.raw = pad_state.raw;
dual_entry.l_stick = lstick_entry;
dual_entry.r_stick = rstick_entry;
dual_entry.pad.pad_states.raw = pad_state.pad_states.raw;
dual_entry.pad.l_stick = pad_state.l_stick;
dual_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::JoyLeft:
left_entry.connection_status.raw = 0;
left_entry.connection_status.IsConnected.Assign(1);
left_entry.pad_states.raw = pad_state.raw;
left_entry.l_stick = lstick_entry;
left_entry.r_stick = rstick_entry;
left_entry.pad.pad_states.raw = pad_state.pad_states.raw;
left_entry.pad.l_stick = pad_state.l_stick;
left_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::JoyRight:
right_entry.connection_status.raw = 0;
right_entry.connection_status.IsConnected.Assign(1);
right_entry.pad_states.raw = pad_state.raw;
right_entry.l_stick = lstick_entry;
right_entry.r_stick = rstick_entry;
right_entry.pad.pad_states.raw = pad_state.pad_states.raw;
right_entry.pad.l_stick = pad_state.l_stick;
right_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::Pokeball:
pokeball_entry.connection_status.raw = 0;
@@ -357,30 +434,30 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
pokeball_entry.connection_status.IsConnected.Assign(1);
pokeball_entry.connection_status.IsWired.Assign(1);
pokeball_entry.pad_states.raw = pad_state.raw;
pokeball_entry.l_stick = lstick_entry;
pokeball_entry.r_stick = rstick_entry;
pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw;
pokeball_entry.pad.l_stick = pad_state.l_stick;
pokeball_entry.pad.r_stick = pad_state.r_stick;
break;
case NPadControllerType::ProController:
main_controller.connection_status.raw = 0;
main_controller.connection_status.IsConnected.Assign(1);
main_controller.connection_status.IsWired.Assign(1);
main_controller.pad_states.raw = pad_state.raw;
main_controller.l_stick = lstick_entry;
main_controller.r_stick = rstick_entry;
main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
main_controller.pad.l_stick = pad_state.l_stick;
main_controller.pad.r_stick = pad_state.r_stick;
break;
}
// LibNX exclusively uses this section, so we always update it since LibNX doesn't activate
// any controllers.
libnx_entry.pad_states.raw = pad_state.raw;
libnx_entry.l_stick = lstick_entry;
libnx_entry.r_stick = rstick_entry;
libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw;
libnx_entry.pad.l_stick = pad_state.l_stick;
libnx_entry.pad.r_stick = pad_state.r_stick;
}
std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(),
shared_memory_entries.size() * sizeof(NPadEntry));
} // namespace Service::HID
}
void Controller_NPad::SetSupportedStyleSet(NPadType style_set) {
style.raw = style_set.raw;
@@ -401,23 +478,24 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
if (!controller.is_connected) {
continue;
}
if (!IsControllerSupported(PREFERRED_CONTROLLER)) {
const auto best_type = DecideBestController(PREFERRED_CONTROLLER);
const bool is_handheld = (best_type == NPadControllerType::Handheld ||
PREFERRED_CONTROLLER == NPadControllerType::Handheld);
const auto requested_controller =
i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type)
: NPadControllerType::Handheld;
if (!IsControllerSupported(requested_controller)) {
const auto is_handheld = requested_controller == NPadControllerType::Handheld;
if (is_handheld) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
AddNewController(best_type);
AddNewController(requested_controller);
} else {
controller.type = best_type;
controller.type = requested_controller;
InitNewlyAddedControler(i);
}
had_controller_update = true;
}
}
if (had_controller_update) {
styleset_changed_event->Signal();
if (had_controller_update) {
styleset_changed_event->Signal();
}
}
}
@@ -450,15 +528,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
std::size_t controller_pos = i;
// Handheld controller conversion
if (controller_pos == NPAD_HANDHELD) {
controller_pos = 8;
}
// Unknown controller conversion
if (controller_pos == NPAD_UNKNOWN) {
controller_pos = 9;
}
std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i));
if (connected_controllers[controller_pos].is_connected) {
// TODO(ogniK): Vibrate the physical controller
}
@@ -477,7 +547,9 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons
Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
void Controller_NPad::AddNewController(NPadControllerType controller) {
controller = DecideBestController(controller);
if (controller == NPadControllerType::Handheld) {
connected_controllers[8] = {controller, true};
InitNewlyAddedControler(8);
@@ -495,6 +567,18 @@ void Controller_NPad::AddNewController(NPadControllerType controller) {
InitNewlyAddedControler(controller_id);
}
void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) {
controller = DecideBestController(controller);
if (controller == NPadControllerType::Handheld) {
connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true};
InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD));
return;
}
connected_controllers[npad_id] = {controller, true};
InitNewlyAddedControler(npad_id);
}
void Controller_NPad::ConnectNPad(u32 npad_id) {
connected_controllers[NPadIdToIndex(npad_id)].is_connected = true;
}
@@ -503,6 +587,36 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) {
connected_controllers[NPadIdToIndex(npad_id)].is_connected = false;
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) {
if (controller == NPadControllerType::Handheld) {
// Handheld is not even a supported type, lets stop here
if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
NPAD_HANDHELD) == supported_npad_id_types.end()) {
return false;
}
// Handheld should not be supported in docked mode
if (Settings::values.use_docked_mode) {
return false;
}
}
switch (controller) {
case NPadControllerType::ProController:
return style.pro_controller;
case NPadControllerType::Handheld:
return style.handheld;
case NPadControllerType::JoyDual:
return style.joycon_dual;
case NPadControllerType::JoyLeft:
return style.joycon_left;
case NPadControllerType::JoyRight:
return style.joycon_right;
case NPadControllerType::Pokeball:
return style.pokeball;
default:
return false;
}
}
Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
// These are controllers without led patterns
@@ -534,6 +648,36 @@ void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
can_controllers_vibrate = can_vibrate;
}
void Controller_NPad::ClearAllConnectedControllers() {
for (auto& controller : connected_controllers) {
if (controller.is_connected && controller.type != NPadControllerType::None) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
}
}
}
void Controller_NPad::DisconnectAllConnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) { controller.is_connected = false; });
}
void Controller_NPad::ConnectAllDisconnectedControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
if (controller.type != NPadControllerType::None && !controller.is_connected) {
controller.is_connected = false;
}
});
}
void Controller_NPad::ClearAllControllers() {
std::for_each(connected_controllers.begin(), connected_controllers.end(),
[](ControllerHolder& controller) {
controller.type = NPadControllerType::None;
controller.is_connected = false;
});
}
bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
const bool support_handheld =
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=

View File

@@ -5,13 +5,18 @@
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "core/frontend/input.h"
#include "core/hle/kernel/event.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/settings.h"
namespace Service::HID {
constexpr u32 NPAD_HANDHELD = 32;
constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
class Controller_NPad final : public ControllerBase {
public:
Controller_NPad();
@@ -107,11 +112,19 @@ public:
Vibration GetLastVibration() const;
void AddNewController(NPadControllerType controller);
void AddNewControllerAt(NPadControllerType controller, u32 npad_id);
void ConnectNPad(u32 npad_id);
void DisconnectNPad(u32 npad_id);
LedPattern GetLedPattern(u32 npad_id);
void SetVibrationEnabled(bool can_vibrate);
void ClearAllConnectedControllers();
void DisconnectAllConnectedControllers();
void ConnectAllDisconnectedControllers();
void ClearAllControllers();
static std::size_t NPadIdToIndex(u32 npad_id);
static u32 IndexToNPad(std::size_t index);
private:
struct CommonHeader {
@@ -164,8 +177,11 @@ private:
BitField<23, 1, u64_le> r_stick_down;
// Not always active?
BitField<24, 1, u64_le> sl;
BitField<25, 1, u64_le> sr;
BitField<24, 1, u64_le> left_sl;
BitField<25, 1, u64_le> left_sr;
BitField<26, 1, u64_le> right_sl;
BitField<27, 1, u64_le> right_sr;
};
};
static_assert(sizeof(ControllerPadState) == 8, "ControllerPadState is an invalid size");
@@ -189,12 +205,17 @@ private:
};
static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
struct GenericStates {
s64_le timestamp;
s64_le timestamp2;
struct ControllerPad {
ControllerPadState pad_states;
AnalogPosition l_stick;
AnalogPosition r_stick;
};
static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size");
struct GenericStates {
s64_le timestamp;
s64_le timestamp2;
ControllerPad pad;
ConnectionState connection_status;
};
static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size");
@@ -266,15 +287,20 @@ private:
static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
struct ControllerHolder {
Controller_NPad::NPadControllerType type;
NPadControllerType type;
bool is_connected;
};
NPadType style{};
std::array<NPadEntry, 10> shared_memory_entries{};
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
std::array<
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
10>
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> sticks;
std::array<
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
10>
sticks;
std::vector<u32> supported_npad_id_types{};
NpadHoldType hold_type{NpadHoldType::Vertical};
Kernel::SharedPtr<Kernel::Event> styleset_changed_event;
@@ -285,5 +311,8 @@ private:
void InitNewlyAddedControler(std::size_t controller_idx);
bool IsControllerSupported(NPadControllerType controller) const;
NPadControllerType DecideBestController(NPadControllerType priority) const;
void RequestPadStateUpdate(u32 npad_id);
std::array<ControllerPad, 10> npad_pad_states{};
bool IsControllerSupported(NPadControllerType controller);
};
} // namespace Service::HID

View File

@@ -41,16 +41,17 @@ void Controller_Touchscreen::OnUpdate(u8* data, std::size_t size) {
const auto [x, y, pressed] = touch_device->GetStatus();
auto& touch_entry = cur_entry.states[0];
if (pressed) {
touch_entry.attribute.raw = 0;
if (pressed && Settings::values.touchscreen.enabled) {
touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
touch_entry.diameter_x = 15;
touch_entry.diameter_y = 15;
touch_entry.rotation_angle = 0;
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
const u64 tick = CoreTiming::GetTicks();
touch_entry.delta_time = tick - last_touch;
last_touch = tick;
touch_entry.finger = 0;
touch_entry.finger = Settings::values.touchscreen.finger;
cur_entry.entry_count = 1;
} else {
cur_entry.entry_count = 0;
@@ -60,6 +61,6 @@ void Controller_Touchscreen::OnUpdate(u8* data, std::size_t size) {
}
void Controller_Touchscreen::OnLoadInputDevices() {
touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touch_device);
touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touchscreen.device);
}
} // namespace Service::HID

View File

@@ -4,6 +4,7 @@
#pragma once
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
@@ -29,9 +30,18 @@ public:
void OnLoadInputDevices() override;
private:
struct Attributes {
union {
u32 raw{};
BitField<0, 1, u32_le> start_touch;
BitField<1, 1, u32_le> end_touch;
};
};
static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
struct TouchState {
u64_le delta_time;
u32_le attribute;
Attributes attribute;
u32_le finger;
u32_le x;
u32_le y;

View File

@@ -34,8 +34,8 @@
namespace Service::HID {
// Updating period for each HID device.
// TODO(shinyquagsire23): These need better values.
constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
// TODO(ogniK): Find actual polling rate of hid
constexpr u64 pad_update_ticks = CoreTiming::BASE_CLOCK_RATE / 66;
constexpr u64 accelerometer_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr u64 gyroscope_update_ticks = CoreTiming::BASE_CLOCK_RATE / 100;
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;

View File

@@ -4,7 +4,10 @@
#include <memory>
#include <fmt/format.h>
#include <mbedtls/sha256.h>
#include "common/alignment.h"
#include "common/hex_util.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/ldr/ldr.h"
@@ -13,6 +16,38 @@
namespace Service::LDR {
namespace ErrCodes {
enum {
InvalidMemoryState = 51,
InvalidNRO = 52,
InvalidNRR = 53,
MissingNRRHash = 54,
MaximumNRO = 55,
MaximumNRR = 56,
AlreadyLoaded = 57,
InvalidAlignment = 81,
InvalidSize = 82,
InvalidNROAddress = 84,
InvalidNRRAddress = 85,
NotInitialized = 87,
};
}
constexpr ResultCode ERROR_INVALID_MEMORY_STATE(ErrorModule::Loader, ErrCodes::InvalidMemoryState);
constexpr ResultCode ERROR_INVALID_NRO(ErrorModule::Loader, ErrCodes::InvalidNRO);
constexpr ResultCode ERROR_INVALID_NRR(ErrorModule::Loader, ErrCodes::InvalidNRR);
constexpr ResultCode ERROR_MISSING_NRR_HASH(ErrorModule::Loader, ErrCodes::MissingNRRHash);
constexpr ResultCode ERROR_MAXIMUM_NRO(ErrorModule::Loader, ErrCodes::MaximumNRO);
constexpr ResultCode ERROR_MAXIMUM_NRR(ErrorModule::Loader, ErrCodes::MaximumNRR);
constexpr ResultCode ERROR_ALREADY_LOADED(ErrorModule::Loader, ErrCodes::AlreadyLoaded);
constexpr ResultCode ERROR_INVALID_ALIGNMENT(ErrorModule::Loader, ErrCodes::InvalidAlignment);
constexpr ResultCode ERROR_INVALID_SIZE(ErrorModule::Loader, ErrCodes::InvalidSize);
constexpr ResultCode ERROR_INVALID_NRO_ADDRESS(ErrorModule::Loader, ErrCodes::InvalidNROAddress);
constexpr ResultCode ERROR_INVALID_NRR_ADDRESS(ErrorModule::Loader, ErrCodes::InvalidNRRAddress);
constexpr ResultCode ERROR_NOT_INITIALIZED(ErrorModule::Loader, ErrCodes::NotInitialized);
constexpr u64 MAXIMUM_LOADED_RO = 0x40;
class DebugMonitor final : public ServiceFramework<DebugMonitor> {
public:
explicit DebugMonitor() : ServiceFramework{"ldr:dmnt"} {
@@ -64,9 +99,9 @@ public:
// clang-format off
static const FunctionInfo functions[] = {
{0, &RelocatableObject::LoadNro, "LoadNro"},
{1, nullptr, "UnloadNro"},
{1, &RelocatableObject::UnloadNro, "UnloadNro"},
{2, &RelocatableObject::LoadNrr, "LoadNrr"},
{3, nullptr, "UnloadNrr"},
{3, &RelocatableObject::UnloadNrr, "UnloadNrr"},
{4, &RelocatableObject::Initialize, "Initialize"},
};
// clang-format on
@@ -75,9 +110,123 @@ public:
}
void LoadNrr(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
rp.Skip(2, false);
const VAddr nrr_addr{rp.Pop<VAddr>()};
const u64 nrr_size{rp.Pop<u64>()};
if (!initialized) {
LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (nrr.size() >= MAXIMUM_LOADED_RO) {
LOG_ERROR(Service_LDR, "Loading new NRR would exceed the maximum number of loaded NRRs "
"(0x40)! Failing...");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_MAXIMUM_NRR);
return;
}
// NRR Address does not fall on 0x1000 byte boundary
if (!Common::Is4KBAligned(nrr_addr)) {
LOG_ERROR(Service_LDR, "NRR Address has invalid alignment (actual {:016X})!", nrr_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ALIGNMENT);
return;
}
// NRR Size is zero or causes overflow
if (nrr_addr + nrr_size <= nrr_addr || nrr_size == 0 || !Common::Is4KBAligned(nrr_size)) {
LOG_ERROR(Service_LDR, "NRR Size is invalid! (nrr_address={:016X}, nrr_size={:016X})",
nrr_addr, nrr_size);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_SIZE);
return;
}
// Read NRR data from memory
std::vector<u8> nrr_data(nrr_size);
Memory::ReadBlock(nrr_addr, nrr_data.data(), nrr_size);
NRRHeader header;
std::memcpy(&header, nrr_data.data(), sizeof(NRRHeader));
if (header.magic != Common::MakeMagic('N', 'R', 'R', '0')) {
LOG_ERROR(Service_LDR, "NRR did not have magic 'NRR0' (actual {:08X})!", header.magic);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_NRR);
return;
}
if (header.size != nrr_size) {
LOG_ERROR(Service_LDR,
"NRR header reported size did not match LoadNrr parameter size! "
"(header_size={:016X}, loadnrr_size={:016X})",
header.size, nrr_size);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_SIZE);
return;
}
if (Core::CurrentProcess()->GetTitleID() != header.title_id) {
LOG_ERROR(Service_LDR,
"Attempting to load NRR with title ID other than current process. (actual "
"{:016X})!",
header.title_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_NRR);
return;
}
std::vector<SHA256Hash> hashes;
// Copy all hashes in the NRR (specified by hash count/hash offset) into vector.
for (std::size_t i = header.hash_offset;
i < (header.hash_offset + (header.hash_count * sizeof(SHA256Hash))); i += 8) {
SHA256Hash hash;
std::memcpy(hash.data(), nrr_data.data() + i, sizeof(SHA256Hash));
hashes.emplace_back(hash);
}
nrr.insert_or_assign(nrr_addr, std::move(hashes));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void UnloadNrr(Kernel::HLERequestContext& ctx) {
if (!initialized) {
LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_INITIALIZED);
return;
}
IPC::RequestParser rp{ctx};
rp.Skip(2, false);
const auto nrr_addr{rp.Pop<VAddr>()};
if (!Common::Is4KBAligned(nrr_addr)) {
LOG_ERROR(Service_LDR, "NRR Address has invalid alignment (actual {:016X})!", nrr_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ALIGNMENT);
return;
}
const auto iter = nrr.find(nrr_addr);
if (iter == nrr.end()) {
LOG_ERROR(Service_LDR,
"Attempting to unload NRR which has not been loaded! (addr={:016X})",
nrr_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_NRR_ADDRESS);
return;
}
nrr.erase(iter);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_LDR, "(STUBBED) called");
}
void LoadNro(Kernel::HLERequestContext& ctx) {
@@ -88,33 +237,253 @@ public:
const VAddr bss_addr{rp.Pop<VAddr>()};
const u64 bss_size{rp.Pop<u64>()};
if (!initialized) {
LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (nro.size() >= MAXIMUM_LOADED_RO) {
LOG_ERROR(Service_LDR, "Loading new NRO would exceed the maximum number of loaded NROs "
"(0x40)! Failing...");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_MAXIMUM_NRO);
return;
}
// NRO Address does not fall on 0x1000 byte boundary
if (!Common::Is4KBAligned(nro_addr)) {
LOG_ERROR(Service_LDR, "NRO Address has invalid alignment (actual {:016X})!", nro_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ALIGNMENT);
return;
}
// NRO Size or BSS Size is zero or causes overflow
const auto nro_size_valid =
nro_size != 0 && nro_addr + nro_size > nro_addr && Common::Is4KBAligned(nro_size);
const auto bss_size_valid =
nro_size + bss_size >= nro_size && (bss_size == 0 || bss_addr + bss_size > bss_addr);
if (!nro_size_valid || !bss_size_valid) {
LOG_ERROR(Service_LDR,
"NRO Size or BSS Size is invalid! (nro_address={:016X}, nro_size={:016X}, "
"bss_address={:016X}, bss_size={:016X})",
nro_addr, nro_size, bss_addr, bss_size);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_SIZE);
return;
}
// Read NRO data from memory
std::vector<u8> nro_data(nro_size);
Memory::ReadBlock(nro_addr, nro_data.data(), nro_size);
// Load NRO as new executable module
const VAddr addr{*Core::CurrentProcess()->VMManager().FindFreeRegion(nro_size + bss_size)};
Loader::AppLoader_NRO::LoadNro(nro_data, fmt::format("nro-{:08x}", addr), addr);
SHA256Hash hash{};
mbedtls_sha256(nro_data.data(), nro_data.size(), hash.data(), 0);
// TODO(bunnei): This is an incomplete implementation. It was tested with Super Mario Party.
// It is currently missing:
// - Signature checks with LoadNRR
// - Checking if a module has already been loaded
// - Using/validating BSS, etc. params (these are used from NRO header instead)
// - Error checking
// - ...Probably other things
// NRO Hash is already loaded
if (std::any_of(nro.begin(), nro.end(), [&hash](const std::pair<VAddr, NROInfo>& info) {
return info.second.hash == hash;
})) {
LOG_ERROR(Service_LDR, "NRO is already loaded!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_ALREADY_LOADED);
return;
}
// NRO Hash is not in any loaded NRR
if (!IsValidNROHash(hash)) {
LOG_ERROR(Service_LDR,
"NRO hash is not present in any currently loaded NRRs (hash={})!",
Common::HexArrayToString(hash));
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_MISSING_NRR_HASH);
return;
}
NROHeader header;
std::memcpy(&header, nro_data.data(), sizeof(NROHeader));
if (!IsValidNRO(header, nro_size, bss_size)) {
LOG_ERROR(Service_LDR, "NRO was invalid!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_NRO);
return;
}
// Load NRO as new executable module
auto* process = Core::CurrentProcess();
auto& vm_manager = process->VMManager();
auto map_address = vm_manager.FindFreeRegion(nro_size + bss_size);
if (!map_address.Succeeded() ||
*map_address + nro_size + bss_size > vm_manager.GetAddressSpaceEndAddress()) {
LOG_ERROR(Service_LDR,
"General error while allocation memory or no available memory to allocate!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_MEMORY_STATE);
return;
}
ASSERT(process->MirrorMemory(*map_address, nro_addr, nro_size,
Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
ASSERT(process->UnmapMemory(nro_addr, 0, nro_size) == RESULT_SUCCESS);
if (bss_size > 0) {
ASSERT(process->MirrorMemory(*map_address + nro_size, bss_addr, bss_size,
Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
ASSERT(process->UnmapMemory(bss_addr, 0, bss_size) == RESULT_SUCCESS);
}
vm_manager.ReprotectRange(*map_address, header.text_size,
Kernel::VMAPermission::ReadExecute);
vm_manager.ReprotectRange(*map_address + header.ro_offset, header.ro_size,
Kernel::VMAPermission::Read);
vm_manager.ReprotectRange(*map_address + header.rw_offset, header.rw_size,
Kernel::VMAPermission::ReadWrite);
Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
nro.insert_or_assign(*map_address, NROInfo{hash, nro_size + bss_size});
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(addr);
LOG_WARNING(Service_LDR, "(STUBBED) called");
rb.Push(*map_address);
}
void UnloadNro(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
rp.Skip(2, false);
const VAddr mapped_addr{rp.PopRaw<VAddr>()};
const VAddr heap_addr{rp.PopRaw<VAddr>()};
if (!initialized) {
LOG_ERROR(Service_LDR, "LDR:RO not initialized before use!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_NOT_INITIALIZED);
return;
}
if (!Common::Is4KBAligned(mapped_addr) || !Common::Is4KBAligned(heap_addr)) {
LOG_ERROR(Service_LDR,
"NRO/BSS Address has invalid alignment (actual nro_addr={:016X}, "
"bss_addr={:016X})!",
mapped_addr, heap_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_ALIGNMENT);
return;
}
const auto iter = nro.find(mapped_addr);
if (iter == nro.end()) {
LOG_ERROR(Service_LDR,
"The NRO attempting to unmap was not mapped or has an invalid address "
"(actual {:016X})!",
mapped_addr);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERROR_INVALID_NRO_ADDRESS);
return;
}
auto* process = Core::CurrentProcess();
auto& vm_manager = process->VMManager();
const auto& nro_size = iter->second.size;
ASSERT(process->MirrorMemory(heap_addr, mapped_addr, nro_size,
Kernel::MemoryState::ModuleCodeStatic) == RESULT_SUCCESS);
ASSERT(process->UnmapMemory(mapped_addr, 0, nro_size) == RESULT_SUCCESS);
Core::System::GetInstance().ArmInterface(0).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(1).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(2).ClearInstructionCache();
Core::System::GetInstance().ArmInterface(3).ClearInstructionCache();
nro.erase(iter);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Initialize(Kernel::HLERequestContext& ctx) {
initialized = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_LDR, "(STUBBED) called");
}
private:
using SHA256Hash = std::array<u8, 0x20>;
struct NROHeader {
u32_le entrypoint_insn;
u32_le mod_offset;
INSERT_PADDING_WORDS(2);
u32_le magic;
INSERT_PADDING_WORDS(1);
u32_le nro_size;
INSERT_PADDING_WORDS(1);
u32_le text_offset;
u32_le text_size;
u32_le ro_offset;
u32_le ro_size;
u32_le rw_offset;
u32_le rw_size;
u32_le bss_size;
INSERT_PADDING_WORDS(1);
std::array<u8, 0x20> build_id;
INSERT_PADDING_BYTES(0x20);
};
static_assert(sizeof(NROHeader) == 0x80, "NROHeader has invalid size.");
struct NRRHeader {
u32_le magic;
INSERT_PADDING_BYTES(0x1C);
u64_le title_id_mask;
u64_le title_id_pattern;
std::array<u8, 0x100> modulus;
std::array<u8, 0x100> signature_1;
std::array<u8, 0x100> signature_2;
u64_le title_id;
u32_le size;
INSERT_PADDING_BYTES(4);
u32_le hash_offset;
u32_le hash_count;
INSERT_PADDING_BYTES(8);
};
static_assert(sizeof(NRRHeader) == 0x350, "NRRHeader has incorrect size.");
struct NROInfo {
SHA256Hash hash;
u64 size;
};
bool initialized = false;
std::map<VAddr, NROInfo> nro;
std::map<VAddr, std::vector<SHA256Hash>> nrr;
bool IsValidNROHash(const SHA256Hash& hash) {
return std::any_of(
nrr.begin(), nrr.end(), [&hash](const std::pair<VAddr, std::vector<SHA256Hash>>& p) {
return std::find(p.second.begin(), p.second.end(), hash) != p.second.end();
});
}
static bool IsValidNRO(const NROHeader& header, u64 nro_size, u64 bss_size) {
return header.magic == Common::MakeMagic('N', 'R', 'O', '0') &&
header.nro_size == nro_size && header.bss_size == bss_size &&
header.ro_offset == header.text_offset + header.text_size &&
header.rw_offset == header.ro_offset + header.ro_size &&
nro_size == header.rw_offset + header.rw_size &&
Common::Is4KBAligned(header.text_size) && Common::Is4KBAligned(header.ro_size) &&
Common::Is4KBAligned(header.rw_size);
}
};
void InstallInterfaces(SM::ServiceManager& sm) {

View File

@@ -18,7 +18,7 @@ public:
ILogger() : ServiceFramework("ILogger") {
static const FunctionInfo functions[] = {
{0x00000000, &ILogger::Initialize, "Initialize"},
{0x00000001, nullptr, "SetDestination"},
{0x00000001, &ILogger::SetDestination, "SetDestination"},
};
RegisterHandlers(functions);
}
@@ -178,6 +178,17 @@ private:
}
}
// This service function is intended to be used as a way to
// redirect logging output to different destinations, however,
// given we always want to see the logging output, it's sufficient
// to do nothing and return success here.
void SetDestination(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LM, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
std::ostringstream log_stream;
};

View File

@@ -351,6 +351,14 @@ void PL_U::GetSharedFontInOrderOfPriority(Kernel::HLERequestContext& ctx) {
font_sizes.push_back(region.size);
}
// Resize buffers if game requests smaller size output.
font_codes.resize(
std::min<std::size_t>(font_codes.size(), ctx.GetWriteBufferSize(0) / sizeof(u32)));
font_offsets.resize(
std::min<std::size_t>(font_offsets.size(), ctx.GetWriteBufferSize(1) / sizeof(u32)));
font_sizes.resize(
std::min<std::size_t>(font_sizes.size(), ctx.GetWriteBufferSize(2) / sizeof(u32)));
ctx.WriteBuffer(font_codes, 0);
ctx.WriteBuffer(font_offsets, 1);
ctx.WriteBuffer(font_sizes, 2);

View File

@@ -23,7 +23,8 @@ Time::Time(std::shared_ptr<Module> time, const char* name)
{300, nullptr, "CalculateMonotonicSystemClockBaseTimePoint"},
{400, &Time::GetClockSnapshot, "GetClockSnapshot"},
{401, nullptr, "GetClockSnapshotFromSystemClockContext"},
{500, nullptr, "CalculateStandardUserSystemClockDifferenceByUser"},
{500, &Time::CalculateStandardUserSystemClockDifferenceByUser,
"CalculateStandardUserSystemClockDifferenceByUser"},
{501, nullptr, "CalculateSpanBetween"},
};
RegisterHandlers(functions);

View File

@@ -299,6 +299,21 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
ctx.WriteBuffer(&clock_snapshot, sizeof(ClockSnapshot));
}
void Module::Interface::CalculateStandardUserSystemClockDifferenceByUser(
Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
IPC::RequestParser rp{ctx};
const auto snapshot_a = rp.PopRaw<ClockSnapshot>();
const auto snapshot_b = rp.PopRaw<ClockSnapshot>();
const u64 difference =
snapshot_b.user_clock_context.offset - snapshot_a.user_clock_context.offset;
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(difference);
}
Module::Interface::Interface(std::shared_ptr<Module> time, const char* name)
: ServiceFramework(name), time(std::move(time)) {}

View File

@@ -84,6 +84,7 @@ public:
void GetTimeZoneService(Kernel::HLERequestContext& ctx);
void GetStandardLocalSystemClock(Kernel::HLERequestContext& ctx);
void GetClockSnapshot(Kernel::HLERequestContext& ctx);
void CalculateStandardUserSystemClockDifferenceByUser(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> time;

View File

@@ -237,6 +237,22 @@ private:
Data data{};
};
/// Represents a parcel containing one int '0' as its data
/// Used by DetachBuffer and Disconnect
class IGBPEmptyResponseParcel : public Parcel {
protected:
void SerializeData() override {
Write(data);
}
private:
struct Data {
u32_le unk_0;
};
Data data{};
};
class IGBPSetPreallocatedBufferRequestParcel : public Parcel {
public:
explicit IGBPSetPreallocatedBufferRequestParcel(std::vector<u8> buffer)
@@ -554,6 +570,12 @@ private:
ctx.WriteBuffer(response.Serialize());
} else if (transaction == TransactionId::CancelBuffer) {
LOG_CRITICAL(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
} else if (transaction == TransactionId::Disconnect ||
transaction == TransactionId::DetachBuffer) {
const auto buffer = ctx.ReadBuffer();
IGBPEmptyResponseParcel response{};
ctx.WriteBuffer(response.Serialize());
} else {
ASSERT_MSG(false, "Unimplemented");
}

View File

@@ -170,17 +170,20 @@ static constexpr u32 PageAlignSize(u32 size) {
arg_data.size());
}
// Read MOD header
ModHeader mod_header{};
// Default .bss to NRO header bss size if MOD0 section doesn't exist
u32 bss_size{PageAlignSize(nro_header.bss_size)};
// Read MOD header
ModHeader mod_header{};
std::memcpy(&mod_header, program_image.data() + nro_header.module_header_offset,
sizeof(ModHeader));
const bool has_mod_header{mod_header.magic == Common::MakeMagic('M', 'O', 'D', '0')};
if (has_mod_header) {
// Resize program image to include .bss section and page align each section
bss_size = PageAlignSize(mod_header.bss_end_offset - mod_header.bss_start_offset);
}
codeset.DataSegment().size += bss_size;
program_image.resize(static_cast<u32>(program_image.size()) + bss_size);

View File

@@ -10,6 +10,56 @@
namespace Settings {
namespace NativeButton {
const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_lstick",
"button_rstick",
"button_l",
"button_r",
"button_zl",
"button_zr",
"button_plus",
"button_minus",
"button_dleft",
"button_dup",
"button_dright",
"button_ddown",
"button_lstick_left",
"button_lstick_up",
"button_lstick_right",
"button_lstick_down",
"button_rstick_left",
"button_rstick_up",
"button_rstick_right",
"button_rstick_down",
"button_sl",
"button_sr",
"button_home",
"button_screenshot",
}};
}
namespace NativeAnalog {
const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
}
namespace NativeMouseButton {
const std::array<const char*, NumMouseButtons> mapping = {{
"left",
"right",
"middle",
"forward",
"back",
}};
}
Values values = {};
void Apply() {

View File

@@ -60,36 +60,7 @@ constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_lstick",
"button_rstick",
"button_l",
"button_r",
"button_zl",
"button_zr",
"button_plus",
"button_minus",
"button_dleft",
"button_dup",
"button_dright",
"button_ddown",
"button_lstick_left",
"button_lstick_up",
"button_lstick_right",
"button_lstick_down",
"button_rstick_left",
"button_rstick_up",
"button_rstick_right",
"button_rstick_down",
"button_sl",
"button_sr",
"button_home",
"button_screenshot",
}};
extern const std::array<const char*, NumButtons> mapping;
} // namespace NativeButton
@@ -105,12 +76,273 @@ constexpr int STICK_HID_BEGIN = LStick;
constexpr int STICK_HID_END = NumAnalogs;
constexpr int NUM_STICKS_HID = NumAnalogs;
static const std::array<const char*, NumAnalogs> mapping = {{
"lstick",
"rstick",
}};
extern const std::array<const char*, NumAnalogs> mapping;
} // namespace NativeAnalog
namespace NativeMouseButton {
enum Values {
Left,
Right,
Middle,
Forward,
Back,
NumMouseButtons,
};
constexpr int MOUSE_HID_BEGIN = Left;
constexpr int MOUSE_HID_END = NumMouseButtons;
constexpr int NUM_MOUSE_HID = NumMouseButtons;
extern const std::array<const char*, NumMouseButtons> mapping;
} // namespace NativeMouseButton
namespace NativeKeyboard {
enum Keys {
None,
Error,
A = 4,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
N1,
N2,
N3,
N4,
N5,
N6,
N7,
N8,
N9,
N0,
Enter,
Escape,
Backspace,
Tab,
Space,
Minus,
Equal,
LeftBrace,
RightBrace,
Backslash,
Tilde,
Semicolon,
Apostrophe,
Grave,
Comma,
Dot,
Slash,
CapsLockKey,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
SystemRequest,
ScrollLockKey,
Pause,
Insert,
Home,
PageUp,
Delete,
End,
PageDown,
Right,
Left,
Down,
Up,
NumLockKey,
KPSlash,
KPAsterisk,
KPMinus,
KPPlus,
KPEnter,
KP1,
KP2,
KP3,
KP4,
KP5,
KP6,
KP7,
KP8,
KP9,
KP0,
KPDot,
Key102,
Compose,
Power,
KPEqual,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
Open,
Help,
Properties,
Front,
Stop,
Repeat,
Undo,
Cut,
Copy,
Paste,
Find,
Mute,
VolumeUp,
VolumeDown,
CapsLockActive,
NumLockActive,
ScrollLockActive,
KPComma,
KPLeftParenthesis,
KPRightParenthesis,
LeftControlKey = 0xE0,
LeftShiftKey,
LeftAltKey,
LeftMetaKey,
RightControlKey,
RightShiftKey,
RightAltKey,
RightMetaKey,
MediaPlayPause,
MediaStopCD,
MediaPrevious,
MediaNext,
MediaEject,
MediaVolumeUp,
MediaVolumeDown,
MediaMute,
MediaWebsite,
MediaBack,
MediaForward,
MediaStop,
MediaFind,
MediaScrollUp,
MediaScrollDown,
MediaEdit,
MediaSleep,
MediaCoffee,
MediaRefresh,
MediaCalculator,
NumKeyboardKeys,
};
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
enum Modifiers {
LeftControl,
LeftShift,
LeftAlt,
LeftMeta,
RightControl,
RightShift,
RightAlt,
RightMeta,
CapsLock,
ScrollLock,
NumLock,
NumKeyboardMods,
};
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
} // namespace NativeKeyboard
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
enum class ControllerType {
ProController,
DualJoycon,
RightJoycon,
LeftJoycon,
};
struct PlayerInput {
bool connected;
ControllerType type;
ButtonsRaw buttons;
AnalogsRaw analogs;
u32 body_color_right;
u32 button_color_right;
u32 body_color_left;
u32 button_color_left;
};
struct TouchscreenInput {
bool enabled;
std::string device;
u32 finger;
u32 diameter_x;
u32 diameter_y;
u32 rotation_angle;
};
struct Values {
// System
bool use_docked_mode;
@@ -120,10 +352,22 @@ struct Values {
s32 language_index;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::array<PlayerInput, 10> players;
bool mouse_enabled;
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
bool keyboard_enabled;
KeyboardKeysRaw keyboard_keys;
KeyboardModsRaw keyboard_mods;
bool debug_pad_enabled;
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
std::string motion_device;
std::string touch_device;
TouchscreenInput touchscreen;
std::atomic_bool is_device_reload_pending{true};
// Core

View File

@@ -34,8 +34,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
// Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is
// needed for ARMS.
for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
regs.viewports[viewport].depth_range_near = 0.0f;
regs.viewports[viewport].depth_range_far = 1.0f;
}
// Doom and Bomberman seems to use the uninitialized registers and just enable blend
// so initialize blend registers with sane values
@@ -66,6 +66,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {

View File

@@ -480,6 +480,67 @@ public:
};
};
struct ViewportTransform {
f32 scale_x;
f32 scale_y;
f32 scale_z;
f32 translate_x;
f32 translate_y;
f32 translate_z;
INSERT_PADDING_WORDS(2);
MathUtil::Rectangle<s32> GetRect() const {
return {
GetX(), // left
GetY() + GetHeight(), // top
GetX() + GetWidth(), // right
GetY() // bottom
};
};
s32 GetX() const {
return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
}
s32 GetY() const {
return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
}
s32 GetWidth() const {
return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
}
s32 GetHeight() const {
return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
}
};
struct ScissorTest {
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
u32 fill;
};
struct ViewPort {
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> width;
};
union {
BitField<0, 16, u32> y;
BitField<16, 16, u32> height;
};
float depth_range_near;
float depth_range_far;
};
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -505,55 +566,11 @@ public:
INSERT_PADDING_WORDS(0x2E);
RenderTargetConfig rt[NumRenderTargets];
std::array<RenderTargetConfig, NumRenderTargets> rt;
struct {
f32 scale_x;
f32 scale_y;
f32 scale_z;
f32 translate_x;
f32 translate_y;
f32 translate_z;
INSERT_PADDING_WORDS(2);
std::array<ViewportTransform, NumViewports> viewport_transform;
MathUtil::Rectangle<s32> GetRect() const {
return {
GetX(), // left
GetY() + GetHeight(), // top
GetX() + GetWidth(), // right
GetY() // bottom
};
};
s32 GetX() const {
return static_cast<s32>(std::max(0.0f, translate_x - std::fabs(scale_x)));
}
s32 GetY() const {
return static_cast<s32>(std::max(0.0f, translate_y - std::fabs(scale_y)));
}
s32 GetWidth() const {
return static_cast<s32>(translate_x + std::fabs(scale_x)) - GetX();
}
s32 GetHeight() const {
return static_cast<s32>(translate_y + std::fabs(scale_y)) - GetY();
}
} viewport_transform[NumViewports];
struct {
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> width;
};
union {
BitField<0, 16, u32> y;
BitField<16, 16, u32> height;
};
float depth_range_near;
float depth_range_far;
} viewport[NumViewports];
std::array<ViewPort, NumViewports> viewports;
INSERT_PADDING_WORDS(0x1D);
@@ -571,19 +588,9 @@ public:
INSERT_PADDING_WORDS(0x17);
struct {
u32 enable;
union {
BitField<0, 16, u32> min_x;
BitField<16, 16, u32> max_x;
};
union {
BitField<0, 16, u32> min_y;
BitField<16, 16, u32> max_y;
};
} scissor_test;
std::array<ScissorTest, NumViewports> scissor_test;
INSERT_PADDING_WORDS(0x52);
INSERT_PADDING_WORDS(0x15);
s32 stencil_back_func_ref;
u32 stencil_back_mask;
@@ -700,7 +707,9 @@ public:
u32 stencil_front_func_mask;
u32 stencil_front_mask;
INSERT_PADDING_WORDS(0x3);
INSERT_PADDING_WORDS(0x2);
u32 frag_color_clamp;
union {
BitField<4, 1, u32> triangle_rast_flip;
@@ -718,7 +727,12 @@ public:
u32 zeta_enable;
INSERT_PADDING_WORDS(0x8);
union {
BitField<0, 1, u32> alpha_to_coverage;
BitField<4, 1, u32> alpha_to_one;
} multisample_control;
INSERT_PADDING_WORDS(0x7);
struct {
u32 tsc_address_high;
@@ -1100,8 +1114,8 @@ private:
ASSERT_REG_POSITION(macros, 0x45);
ASSERT_REG_POSITION(tfb_enabled, 0x1D1);
ASSERT_REG_POSITION(rt, 0x200);
ASSERT_REG_POSITION(viewport_transform[0], 0x280);
ASSERT_REG_POSITION(viewport, 0x300);
ASSERT_REG_POSITION(viewport_transform, 0x280);
ASSERT_REG_POSITION(viewports, 0x300);
ASSERT_REG_POSITION(vertex_buffer, 0x35D);
ASSERT_REG_POSITION(clear_color[0], 0x360);
ASSERT_REG_POSITION(clear_depth, 0x364);
@@ -1136,10 +1150,12 @@ ASSERT_REG_POSITION(stencil_front_func_func, 0x4E4);
ASSERT_REG_POSITION(stencil_front_func_ref, 0x4E5);
ASSERT_REG_POSITION(stencil_front_func_mask, 0x4E6);
ASSERT_REG_POSITION(stencil_front_mask, 0x4E7);
ASSERT_REG_POSITION(frag_color_clamp, 0x4EA);
ASSERT_REG_POSITION(screen_y_control, 0x4EB);
ASSERT_REG_POSITION(vb_element_base, 0x50D);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(tic, 0x55D);
ASSERT_REG_POSITION(stencil_two_side_enable, 0x565);

View File

@@ -107,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
OpenGLState::ApplyDefaultState();
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
// Create render framebuffer
framebuffer.Create();
@@ -582,6 +580,8 @@ void RasterizerOpenGL::DrawArrays() {
ConfigureFramebuffers(state);
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
@@ -642,7 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
params.DispatchDraw();
// Disable scissor test
state.scissor.enabled = false;
state.viewports[0].scissor.enabled = false;
accelerate_draw = AccelDraw::Disabled;
@@ -733,9 +733,8 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
const GLuint s = sampler.handle;
const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
glSamplerParameteri(
@@ -777,30 +776,50 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex
MaxwellToGL::DepthCompareFunc(depth_compare_func));
}
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
wrap_p == Tegra::Texture::WrapMode::Border) {
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
config.border_color_b, config.border_color_a}};
if (border_color != new_border_color) {
border_color = new_border_color;
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
GLvec4 new_border_color;
if (config.srgb_conversion) {
new_border_color[0] = config.srgb_border_color_r / 255.0f;
new_border_color[1] = config.srgb_border_color_g / 255.0f;
new_border_color[2] = config.srgb_border_color_g / 255.0f;
} else {
new_border_color[0] = config.border_color_r;
new_border_color[1] = config.border_color_g;
new_border_color[2] = config.border_color_b;
}
new_border_color[3] = config.border_color_a;
if (border_color != new_border_color) {
border_color = new_border_color;
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
}
const float anisotropic_max = static_cast<float>(1 << config.max_anisotropy.Value());
if (anisotropic_max != max_anisotropic) {
max_anisotropic = anisotropic_max;
if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropic);
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropic);
}
}
if (info.tic.use_header_opt_control == 0) {
if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
}
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
static_cast<float>(info.tic.res_min_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
static_cast<float>(info.tic.res_max_mip_level.Value() == 0
? 16
: info.tic.res_max_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
const float lod_min = static_cast<float>(config.min_lod_clamp.Value()) / 256.0f;
if (lod_min != min_lod) {
min_lod = lod_min;
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, min_lod);
}
const float lod_max = static_cast<float>(config.max_lod_clamp.Value()) / 256.0f;
if (lod_max != max_lod) {
max_lod = lod_max;
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, max_lod);
}
const u32 bias = config.mip_lod_bias.Value();
// Sign extend the 13-bit value.
const u32 mask = 1U << (13 - 1);
const float bias_lod = static_cast<s32>((bias ^ mask) - mask) / 256.f;
if (lod_bias != bias_lod) {
lod_bias = bias_lod;
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias);
}
}
@@ -899,7 +918,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue;
}
texture_samplers[current_bindpoint].SyncWithConfig(texture);
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@@ -923,15 +942,15 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
viewport.depth_range_far = regs.viewport[i].depth_range_far;
viewport.depth_range_near = regs.viewport[i].depth_range_near;
viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
}
@@ -1022,7 +1041,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
void RasterizerOpenGL::SyncColorMask() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const std::size_t count =
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
for (std::size_t i = 0; i < count; i++) {
const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
auto& dest = state.color_mask[i];
dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
@@ -1032,6 +1053,17 @@ void RasterizerOpenGL::SyncColorMask() {
}
}
void RasterizerOpenGL::SyncMultiSampleState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.multisample_control.alpha_to_coverage = regs.multisample_control.alpha_to_coverage != 0;
state.multisample_control.alpha_to_one = regs.multisample_control.alpha_to_one != 0;
}
void RasterizerOpenGL::SyncFragmentColorClampState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.fragment_color_clamp.enabled = regs.frag_color_clamp != 0;
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -1043,43 +1075,40 @@ void RasterizerOpenGL::SyncBlendState() {
state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) {
auto& blend = state.blend[0];
blend.enabled = regs.blend.enable[0] != 0;
blend.separate_alpha = regs.blend.separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
const auto& src = regs.blend;
blend.enabled = src.enable[0] != 0;
if (blend.enabled) {
blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
return;
}
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
auto& blend = state.blend[i];
const auto& src = regs.independent_blend[i];
blend.enabled = regs.blend.enable[i] != 0;
if (!blend.enabled)
continue;
blend.separate_alpha = regs.independent_blend[i].separate_alpha;
blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
if (blend.separate_alpha) {
blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
}
blend.rgb_equation = MaxwellToGL::BlendEquation(src.equation_rgb);
blend.src_rgb_func = MaxwellToGL::BlendFunc(src.factor_source_rgb);
blend.dst_rgb_func = MaxwellToGL::BlendFunc(src.factor_dest_rgb);
blend.a_equation = MaxwellToGL::BlendEquation(src.equation_a);
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
}
void RasterizerOpenGL::SyncLogicOpState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Subv): Support more than just render target 0.
state.logic_op.enabled = regs.logic_op.enable != 0;
if (!state.logic_op.enabled)
@@ -1092,19 +1121,21 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
// TODO: what is the correct behavior here, a single scissor for all targets
// or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.scissor.enabled = (regs.scissor_test.enable != 0);
if (regs.scissor_test.enable == 0) {
return;
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
const auto& src = regs.scissor_test[i];
auto& dst = state.viewports[i].scissor;
dst.enabled = (src.enable != 0);
if (dst.enabled == 0) {
return;
}
const u32 width = src.max_x - src.min_x;
const u32 height = src.max_y - src.min_y;
dst.x = src.min_x;
dst.y = src.min_y;
dst.width = width;
dst.height = height;
}
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
state.scissor.x = regs.scissor_test.min_x;
state.scissor.y = regs.scissor_test.min_y;
state.scissor.width = width;
state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
@@ -1118,11 +1149,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
state.point.size = regs.point_size;
}
void RasterizerOpenGL::CheckAlphaTests() {

View File

@@ -88,7 +88,7 @@ private:
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
void SyncWithConfig(const Tegra::Texture::TSCEntry& info);
private:
Tegra::Texture::TextureFilter mag_filter;
@@ -100,6 +100,10 @@ private:
bool uses_depth_compare;
Tegra::Texture::DepthCompareFunc depth_compare_func;
GLvec4 border_color;
float min_lod;
float max_lod;
float lod_bias;
float max_anisotropic;
};
/**
@@ -160,6 +164,12 @@ private:
/// Syncs the LogicOp state to match the guest state
void SyncLogicOpState();
/// Syncs the the color clamp state
void SyncFragmentColorClampState();
/// Syncs the alpha coverage and alpha to one
void SyncMultiSampleState();
/// Syncs the scissor test state to match the guest state
void SyncScissorTest();

View File

@@ -381,11 +381,8 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
const u32 tile_size_y{GetDefaultBlockHeight(format)};
if (morton_to_gl) {
const std::vector<u8> data =
Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
Tegra::Texture::UnswizzleTexture(gl_buffer, addr, tile_size_x, tile_size_y, bytes_per_pixel,
stride, height, depth, block_height, block_depth);
} else {
Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
(height + tile_size_y - 1) / tile_size_y, depth,

View File

@@ -67,6 +67,7 @@ public:
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
state.draw.shader_program = 0;
state.draw.program_pipeline = pipeline.handle;
state.geometry_shaders.enabled = (gs != 0);
}
private:

View File

@@ -14,7 +14,10 @@ OpenGLState OpenGLState::cur_state;
bool OpenGLState::s_rgb_used;
OpenGLState::OpenGLState() {
// These all match default OpenGL values
geometry_shaders.enabled = false;
framebuffer_srgb.enabled = false;
multisample_control.alpha_to_coverage = false;
multisample_control.alpha_to_one = false;
cull.enabled = false;
cull.mode = GL_BACK;
cull.front_face = GL_CCW;
@@ -50,12 +53,12 @@ OpenGLState::OpenGLState() {
item.height = 0;
item.depth_range_near = 0.0f;
item.depth_range_far = 1.0f;
item.scissor.enabled = false;
item.scissor.x = 0;
item.scissor.y = 0;
item.scissor.width = 0;
item.scissor.height = 0;
}
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
for (auto& item : blend) {
item.enabled = true;
item.rgb_equation = GL_FUNC_ADD;
@@ -88,6 +91,7 @@ OpenGLState::OpenGLState() {
clip_distance = {};
point.size = 1;
fragment_color_clamp.enabled = false;
}
void OpenGLState::ApplyDefaultState() {
@@ -136,7 +140,7 @@ void OpenGLState::ApplyCulling() const {
}
void OpenGLState::ApplyColorMask() const {
if (GLAD_GL_ARB_viewport_array) {
if (GLAD_GL_ARB_viewport_array && independant_blend.enabled) {
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const auto& updated = color_mask[i];
const auto& current = cur_state.color_mask[i];
@@ -230,26 +234,10 @@ void OpenGLState::ApplyStencilTest() const {
}
}
void OpenGLState::ApplyScissor() const {
const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
if (scissor_changed) {
if (scissor.enabled) {
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
if (scissor.enabled &&
(scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
}
void OpenGLState::ApplyViewport() const {
if (GLAD_GL_ARB_viewport_array) {
for (GLuint i = 0;
i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
if (GLAD_GL_ARB_viewport_array && geometry_shaders.enabled) {
for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports);
i++) {
const auto& current = cur_state.viewports[i];
const auto& updated = viewports[i];
if (updated.x != current.x || updated.y != current.y ||
@@ -260,6 +248,22 @@ void OpenGLState::ApplyViewport() const {
updated.depth_range_far != current.depth_range_far) {
glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
}
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
if (scissor_changed) {
if (updated.scissor.enabled) {
glEnablei(GL_SCISSOR_TEST, i);
} else {
glDisablei(GL_SCISSOR_TEST, i);
}
}
if (updated.scissor.enabled &&
(scissor_changed || updated.scissor.x != current.scissor.x ||
updated.scissor.y != current.scissor.y ||
updated.scissor.width != current.scissor.width ||
updated.scissor.height != current.scissor.height)) {
glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width,
updated.scissor.height);
}
}
} else {
const auto& current = cur_state.viewports[0];
@@ -273,6 +277,21 @@ void OpenGLState::ApplyViewport() const {
updated.depth_range_far != current.depth_range_far) {
glDepthRange(updated.depth_range_near, updated.depth_range_far);
}
const bool scissor_changed = updated.scissor.enabled != current.scissor.enabled;
if (scissor_changed) {
if (updated.scissor.enabled) {
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
if (updated.scissor.enabled && (scissor_changed || updated.scissor.x != current.scissor.x ||
updated.scissor.y != current.scissor.y ||
updated.scissor.width != current.scissor.width ||
updated.scissor.height != current.scissor.height)) {
glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width,
updated.scissor.height);
}
}
}
@@ -290,27 +309,16 @@ void OpenGLState::ApplyGlobalBlending() const {
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
}
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
updated.dst_a_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquation(updated.rgb_equation);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
}
}
@@ -328,29 +336,17 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const {
if (!updated.enabled) {
return;
}
if (updated.separate_alpha) {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func ||
updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func ||
updated.dst_a_func != current.dst_a_func) {
glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
} else {
if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
updated.dst_rgb_func != current.dst_rgb_func) {
glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
updated.dst_rgb_func);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation) {
glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
}
if (blend_changed || updated.rgb_equation != current.rgb_equation ||
updated.a_equation != current.a_equation) {
glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
updated.a_equation);
}
}
@@ -481,9 +477,29 @@ void OpenGLState::Apply() const {
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
if (GLAD_GL_ARB_color_buffer_float) {
if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) {
glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE);
}
}
if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) {
if (multisample_control.alpha_to_coverage) {
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
} else {
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) {
if (multisample_control.alpha_to_one) {
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
} else {
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
}
}
ApplyColorMask();
ApplyViewport();
ApplyScissor();
ApplyStencilTest();
ApplySRgb();
ApplyCulling();

View File

@@ -39,6 +39,19 @@ public:
bool enabled; // GL_FRAMEBUFFER_SRGB
} framebuffer_srgb;
struct {
bool alpha_to_coverage; // GL_ALPHA_TO_COVERAGE
bool alpha_to_one; // GL_ALPHA_TO_ONE
} multisample_control;
struct {
bool enabled; // GL_CLAMP_FRAGMENT_COLOR_ARB
} fragment_color_clamp;
struct {
bool enabled; // viewports arrays are only supported when geometry shaders are enabled.
} geometry_shaders;
struct {
bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE
@@ -79,7 +92,6 @@ public:
struct Blend {
bool enabled; // GL_BLEND
bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
@@ -150,16 +162,15 @@ public:
GLfloat height;
GLfloat depth_range_near; // GL_DEPTH_RANGE
GLfloat depth_range_far; // GL_DEPTH_RANGE
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} scissor;
};
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} scissor;
std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
struct {
float size; // GL_POINT_SIZE
@@ -214,7 +225,6 @@ private:
void ApplyLogicOp() const;
void ApplyTextures() const;
void ApplySamplers() const;
void ApplyScissor() const;
};
} // namespace OpenGL

View File

@@ -180,6 +180,12 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::MirrorOnceBorder:
if (GL_EXT_texture_mirror_clamp) {
return GL_MIRROR_CLAMP_TO_BORDER_EXT;
} else {
return GL_MIRROR_CLAMP_TO_EDGE;
}
}
LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
return GL_REPEAT;

View File

@@ -37,8 +37,14 @@ struct alignas(64) SwizzleTable {
std::array<std::array<u16, M>, N> values{};
};
constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>();
constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>();
constexpr u32 gob_size_x = 64;
constexpr u32 gob_size_y = 8;
constexpr u32 gob_size_z = 1;
constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
constexpr u32 fast_swizzle_align = 16;
constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
constexpr auto fast_swizzle_table = SwizzleTable<gob_size_y, 4, fast_swizzle_align>();
/**
* This function manages ALL the GOBs(Group of Bytes) Inside a single block.
@@ -52,10 +58,7 @@ void PreciseProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, con
const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) {
std::array<u8*, 2> data_ptrs;
u32 z_address = tile_offset;
const u32 gob_size_x = 64;
const u32 gob_size_y = 8;
const u32 gob_size_z = 1;
const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
for (u32 z = z_start; z < z_end; z++) {
u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x;
@@ -90,23 +93,19 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const
u32 z_address = tile_offset;
const u32 x_startb = x_start * bytes_per_pixel;
const u32 x_endb = x_end * bytes_per_pixel;
constexpr u32 copy_size = 16;
constexpr u32 gob_size_x = 64;
constexpr u32 gob_size_y = 8;
constexpr u32 gob_size_z = 1;
const u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
for (u32 z = z_start; z < z_end; z++) {
u32 y_address = z_address;
u32 pixel_base = layer_z * z + y_start * stride_x;
for (u32 y = y_start; y < y_end; y++) {
const auto& table = fast_swizzle_table[y % gob_size_y];
for (u32 xb = x_startb; xb < x_endb; xb += copy_size) {
const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]};
for (u32 xb = x_startb; xb < x_endb; xb += fast_swizzle_align) {
const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]};
const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel;
const u32 pixel_index{out_x + pixel_base};
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
data_ptrs[!unswizzle] = unswizzled_data + pixel_index;
std::memcpy(data_ptrs[0], data_ptrs[1], copy_size);
std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align);
}
pixel_base += stride_x;
if ((y + 1) % gob_size_y == 0)
@@ -132,17 +131,15 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); };
const u32 stride_x = width * out_bytes_per_pixel;
const u32 layer_z = height * stride_x;
constexpr u32 gob_x_bytes = 64;
const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel;
constexpr u32 gob_elements_y = 8;
constexpr u32 gob_elements_z = 1;
const u32 gob_elements_x = gob_size_x / bytes_per_pixel;
constexpr u32 gob_elements_y = gob_size_y;
constexpr u32 gob_elements_z = gob_size_z;
const u32 block_x_elements = gob_elements_x;
const u32 block_y_elements = gob_elements_y * block_height;
const u32 block_z_elements = gob_elements_z * block_depth;
const u32 blocks_on_x = div_ceil(width, block_x_elements);
const u32 blocks_on_y = div_ceil(height, block_y_elements);
const u32 blocks_on_z = div_ceil(depth, block_z_elements);
constexpr u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z;
const u32 xy_block_size = gob_size * block_height;
const u32 block_size = xy_block_size * block_depth;
u32 tile_offset = 0;
@@ -173,7 +170,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
bool unswizzle, u32 block_height, u32 block_depth) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) {
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth);
} else {
@@ -229,29 +226,38 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
void UnswizzleTexture(u8* const unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
u32 block_depth) {
CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
bytes_per_pixel, Memory::GetPointer(address), unswizzled_data, true,
block_height, block_depth);
}
std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
(height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
block_height, block_depth);
UnswizzleTexture(unswizzled_data.data(), address, tile_size_x, tile_size_y, bytes_per_pixel,
width, height, depth, block_height, block_depth);
return unswizzled_data;
}
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
u32 block_height) {
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + 63) / 64};
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
gob_size_x};
for (u32 line = 0; line < subrect_height; ++line) {
const u32 gob_address_y =
(line / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
(line % (8 * block_height) / 8) * 512;
const auto& table = legacy_swizzle_table[line % 8];
(line / (gob_size_y * block_height)) * gob_size * block_height * image_width_in_gobs +
((line % (gob_size_y * block_height)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[line % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
const u32 gob_address = gob_address_y + (x * bytes_per_pixel / 64) * 512 * block_height;
const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % 64];
const u32 gob_address =
gob_address_y + (x * bytes_per_pixel / gob_size_x) * gob_size * block_height;
const u32 swizzled_offset = gob_address + table[(x * bytes_per_pixel) % gob_size_x];
const VAddr source_line = unswizzled_data + line * source_pitch + x * bytes_per_pixel;
const VAddr dest_addr = swizzled_data + swizzled_offset;
@@ -265,13 +271,13 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
u32 block_height, u32 offset_x, u32 offset_y) {
for (u32 line = 0; line < subrect_height; ++line) {
const u32 y2 = line + offset_y;
const u32 gob_address_y =
(y2 / (8 * block_height)) * 512 * block_height + (y2 % (8 * block_height) / 8) * 512;
const auto& table = legacy_swizzle_table[y2 % 8];
const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
((y2 % (gob_size_y * block_height)) / gob_size_y) * gob_size;
const auto& table = legacy_swizzle_table[y2 % gob_size_y];
for (u32 x = 0; x < subrect_width; ++x) {
const u32 x2 = (x + offset_x) * bytes_per_pixel;
const u32 gob_address = gob_address_y + (x2 / 64) * 512 * block_height;
const u32 swizzled_offset = gob_address + table[x2 % 64];
const u32 gob_address = gob_address_y + (x2 / gob_size_x) * gob_size * block_height;
const u32 swizzled_offset = gob_address + table[x2 % gob_size_x];
const VAddr dest_line = unswizzled_data + line * dest_pitch + x * bytes_per_pixel;
const VAddr source_addr = swizzled_data + swizzled_offset;
@@ -325,12 +331,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {
constexpr u32 gobs_in_x = 64;
constexpr u32 gobs_in_y = 8;
constexpr u32 gobs_in_z = 1;
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
return aligned_width * aligned_height * aligned_depth;
} else {
return width * height * depth * bytes_per_pixel;

View File

@@ -16,6 +16,13 @@ inline std::size_t GetGOBSize() {
return 512;
}
/**
* Unswizzles a swizzled texture without changing its format.
*/
void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
u32 block_depth = TICEntry::DefaultBlockHeight);
/**
* Unswizzles a swizzled texture without changing its format.
*/

View File

@@ -190,6 +190,7 @@ struct TICEntry {
union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
BitField<12, 12, u32> min_lod_clamp;
};
GPUVAddr Address() const {
@@ -284,13 +285,25 @@ struct TSCEntry {
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
BitField<10, 3, DepthCompareFunc> depth_compare_func;
BitField<13, 1, u32> srgb_conversion;
BitField<20, 3, u32> max_anisotropy;
};
union {
BitField<0, 2, TextureFilter> mag_filter;
BitField<4, 2, TextureFilter> min_filter;
BitField<6, 2, TextureMipmapFilter> mip_filter;
BitField<9, 1, u32> cubemap_interface_filtering;
BitField<12, 13, u32> mip_lod_bias;
};
union {
BitField<0, 12, u32> min_lod_clamp;
BitField<12, 12, u32> max_lod_clamp;
BitField<24, 8, u32> srgb_border_color_r;
};
union {
BitField<12, 8, u32> srgb_border_color_g;
BitField<20, 8, u32> srgb_border_color_b;
};
INSERT_PADDING_BYTES(8);
float border_color_r;
float border_color_g;
float border_color_b;

View File

@@ -29,8 +29,14 @@ add_executable(yuzu
configuration/configure_graphics.h
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_web.cpp
configuration/configure_web.h
debugger/graphics/graphics_breakpoint_observer.cpp
@@ -78,7 +84,10 @@ set(UIS
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_mouse_advanced.ui
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui
hotkeys.ui
main.ui

View File

@@ -5,6 +5,7 @@
#include <QSettings>
#include "common/file_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h"
@@ -47,40 +48,313 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
},
}};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons =
{
Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal,
};
const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = {
0,
0,
0,
0,
Qt::Key_A,
Qt::Key_B,
Qt::Key_C,
Qt::Key_D,
Qt::Key_E,
Qt::Key_F,
Qt::Key_G,
Qt::Key_H,
Qt::Key_I,
Qt::Key_J,
Qt::Key_K,
Qt::Key_L,
Qt::Key_M,
Qt::Key_N,
Qt::Key_O,
Qt::Key_P,
Qt::Key_Q,
Qt::Key_R,
Qt::Key_S,
Qt::Key_T,
Qt::Key_U,
Qt::Key_V,
Qt::Key_W,
Qt::Key_X,
Qt::Key_Y,
Qt::Key_Z,
Qt::Key_1,
Qt::Key_2,
Qt::Key_3,
Qt::Key_4,
Qt::Key_5,
Qt::Key_6,
Qt::Key_7,
Qt::Key_8,
Qt::Key_9,
Qt::Key_0,
Qt::Key_Enter,
Qt::Key_Escape,
Qt::Key_Backspace,
Qt::Key_Tab,
Qt::Key_Space,
Qt::Key_Minus,
Qt::Key_Equal,
Qt::Key_BracketLeft,
Qt::Key_BracketRight,
Qt::Key_Backslash,
Qt::Key_Dead_Tilde,
Qt::Key_Semicolon,
Qt::Key_Apostrophe,
Qt::Key_Dead_Grave,
Qt::Key_Comma,
Qt::Key_Period,
Qt::Key_Slash,
Qt::Key_CapsLock,
Qt::Key_F1,
Qt::Key_F2,
Qt::Key_F3,
Qt::Key_F4,
Qt::Key_F5,
Qt::Key_F6,
Qt::Key_F7,
Qt::Key_F8,
Qt::Key_F9,
Qt::Key_F10,
Qt::Key_F11,
Qt::Key_F12,
Qt::Key_SysReq,
Qt::Key_ScrollLock,
Qt::Key_Pause,
Qt::Key_Insert,
Qt::Key_Home,
Qt::Key_PageUp,
Qt::Key_Delete,
Qt::Key_End,
Qt::Key_PageDown,
Qt::Key_Right,
Qt::Key_Left,
Qt::Key_Down,
Qt::Key_Up,
Qt::Key_NumLock,
Qt::Key_Slash,
Qt::Key_Asterisk,
Qt::Key_Minus,
Qt::Key_Plus,
Qt::Key_Enter,
Qt::Key_1,
Qt::Key_2,
Qt::Key_3,
Qt::Key_4,
Qt::Key_5,
Qt::Key_6,
Qt::Key_7,
Qt::Key_8,
Qt::Key_9,
Qt::Key_0,
Qt::Key_Period,
0,
0,
Qt::Key_PowerOff,
Qt::Key_Equal,
Qt::Key_F13,
Qt::Key_F14,
Qt::Key_F15,
Qt::Key_F16,
Qt::Key_F17,
Qt::Key_F18,
Qt::Key_F19,
Qt::Key_F20,
Qt::Key_F21,
Qt::Key_F22,
Qt::Key_F23,
Qt::Key_F24,
Qt::Key_Open,
Qt::Key_Help,
Qt::Key_Menu,
0,
Qt::Key_Stop,
Qt::Key_AudioRepeat,
Qt::Key_Undo,
Qt::Key_Cut,
Qt::Key_Copy,
Qt::Key_Paste,
Qt::Key_Find,
Qt::Key_VolumeMute,
Qt::Key_VolumeUp,
Qt::Key_VolumeDown,
Qt::Key_CapsLock,
Qt::Key_NumLock,
Qt::Key_ScrollLock,
Qt::Key_Comma,
Qt::Key_ParenLeft,
Qt::Key_ParenRight,
};
const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = {
Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft,
Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight,
};
void Config::ReadPlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
Settings::values.players[p].connected =
qt_config->value(QString("player_%1_connected").arg(p), false).toBool();
Settings::values.players[p].type = static_cast<Settings::ControllerType>(
qt_config
->value(QString("player_%1_type").arg(p),
static_cast<u8>(Settings::ControllerType::DualJoycon))
.toUInt());
Settings::values.players[p].body_color_left =
qt_config
->value(QString("player_%1_body_color_left").arg(p),
Settings::JOYCON_BODY_NEON_BLUE)
.toUInt();
Settings::values.players[p].body_color_right =
qt_config
->value(QString("player_%1_body_color_right").arg(p),
Settings::JOYCON_BODY_NEON_RED)
.toUInt();
Settings::values.players[p].button_color_left =
qt_config
->value(QString("player_%1_button_color_left").arg(p),
Settings::JOYCON_BUTTONS_NEON_BLUE)
.toUInt();
Settings::values.players[p].button_color_right =
qt_config
->value(QString("player_%1_button_color_right").arg(p),
Settings::JOYCON_BUTTONS_NEON_RED)
.toUInt();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.players[p].buttons[i] =
qt_config
->value(QString("player_%1_").arg(p) + Settings::NativeButton::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.players[p].buttons[i].empty())
Settings::values.players[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.players[p].analogs[i] =
qt_config
->value(QString("player_%1_").arg(p) + Settings::NativeAnalog::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.players[p].analogs[i].empty())
Settings::values.players[p].analogs[i] = default_param;
}
}
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
}
void Config::ReadDebugValues() {
Settings::values.debug_pad_enabled = qt_config->value("debug_pad_enabled", false).toBool();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
Settings::values.debug_pad_buttons[i] =
qt_config
->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param))
->value(QString("debug_pad_") + Settings::NativeButton::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
if (Settings::values.debug_pad_buttons[i].empty())
Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.analogs[i] =
Settings::values.debug_pad_analogs[i] =
qt_config
->value(Settings::NativeAnalog::mapping[i], QString::fromStdString(default_param))
->value(QString("debug_pad_") + Settings::NativeAnalog::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.analogs[i].empty())
Settings::values.analogs[i] = default_param;
if (Settings::values.debug_pad_analogs[i].empty())
Settings::values.debug_pad_analogs[i] = default_param;
}
}
void Config::ReadKeyboardValues() {
Settings::values.keyboard_enabled = qt_config->value("keyboard_enabled", false).toBool();
std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
Settings::values.keyboard_keys.begin() +
Settings::NativeKeyboard::LeftControlKey,
InputCommon::GenerateKeyboardParam);
std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(),
Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
}
void Config::ReadMouseValues() {
Settings::values.mouse_enabled = qt_config->value("mouse_enabled", false).toBool();
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
Settings::values.mouse_buttons[i] =
qt_config
->value(QString("mouse_") + Settings::NativeMouseButton::mapping[i],
QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.mouse_buttons[i].empty())
Settings::values.mouse_buttons[i] = default_param;
}
}
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled = qt_config->value("touchscreen_enabled", true).toBool();
Settings::values.touchscreen.device =
qt_config->value("touchscreen_device", "engine:emu_window").toString().toStdString();
Settings::values.touchscreen.finger = qt_config->value("touchscreen_finger", 0).toUInt();
Settings::values.touchscreen.rotation_angle = qt_config->value("touchscreen_angle", 0).toUInt();
Settings::values.touchscreen.diameter_x =
qt_config->value("touchscreen_diameter_x", 15).toUInt();
Settings::values.touchscreen.diameter_y =
qt_config->value("touchscreen_diameter_y", 15).toUInt();
qt_config->endGroup();
}
void Config::ReadValues() {
qt_config->beginGroup("Controls");
ReadPlayerValues();
ReadDebugValues();
ReadKeyboardValues();
ReadMouseValues();
ReadTouchscreenValues();
Settings::values.motion_device =
qt_config->value("motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01")
.toString()
.toStdString();
Settings::values.touch_device =
qt_config->value("touch_device", "engine:emu_window").toString().toStdString();
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
@@ -126,6 +400,11 @@ void Config::ReadValues() {
.toStdString());
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
Settings::values.use_multi_core = qt_config->value("use_multi_core", false).toBool();
qt_config->endGroup();
qt_config->beginGroup("System");
Settings::values.use_docked_mode = qt_config->value("use_docked_mode", false).toBool();
Settings::values.enable_nfc = qt_config->value("enable_nfc", true).toBool();
@@ -230,18 +509,81 @@ void Config::ReadValues() {
qt_config->endGroup();
}
void Config::SaveValues() {
qt_config->beginGroup("Controls");
void Config::SavePlayerValues() {
for (int p = 0; p < Settings::values.players.size(); ++p) {
qt_config->setValue(QString("player_%1_connected").arg(p),
Settings::values.players[p].connected);
qt_config->setValue(QString("player_%1_type").arg(p),
static_cast<u8>(Settings::values.players[p].type));
qt_config->setValue(QString("player_%1_body_color_left").arg(p),
Settings::values.players[p].body_color_left);
qt_config->setValue(QString("player_%1_body_color_right").arg(p),
Settings::values.players[p].body_color_right);
qt_config->setValue(QString("player_%1_button_color_left").arg(p),
Settings::values.players[p].button_color_left);
qt_config->setValue(QString("player_%1_button_color_right").arg(p),
Settings::values.players[p].button_color_right);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
qt_config->setValue(QString("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(Settings::values.players[p].buttons[i]));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
qt_config->setValue(QString("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(Settings::values.players[p].analogs[i]));
}
}
}
void Config::SaveDebugValues() {
qt_config->setValue("debug_pad_enabled", Settings::values.debug_pad_enabled);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(Settings::values.buttons[i]));
qt_config->setValue(QString("debug_pad_") +
QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(Settings::values.debug_pad_buttons[i]));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(Settings::values.analogs[i]));
qt_config->setValue(QString("debug_pad_") +
QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(Settings::values.debug_pad_analogs[i]));
}
}
void Config::SaveMouseValues() {
qt_config->setValue("mouse_enabled", Settings::values.mouse_enabled);
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
qt_config->setValue(QString("mouse_") +
QString::fromStdString(Settings::NativeMouseButton::mapping[i]),
QString::fromStdString(Settings::values.mouse_buttons[i]));
}
}
void Config::SaveTouchscreenValues() {
qt_config->setValue("touchscreen_enabled", Settings::values.touchscreen.enabled);
qt_config->setValue("touchscreen_device",
QString::fromStdString(Settings::values.touchscreen.device));
qt_config->setValue("touchscreen_finger", Settings::values.touchscreen.finger);
qt_config->setValue("touchscreen_angle", Settings::values.touchscreen.rotation_angle);
qt_config->setValue("touchscreen_diameter_x", Settings::values.touchscreen.diameter_x);
qt_config->setValue("touchscreen_diameter_y", Settings::values.touchscreen.diameter_y);
}
void Config::SaveValues() {
qt_config->beginGroup("Controls");
SavePlayerValues();
SaveDebugValues();
SaveMouseValues();
SaveTouchscreenValues();
qt_config->setValue("motion_device", QString::fromStdString(Settings::values.motion_device));
qt_config->setValue("touch_device", QString::fromStdString(Settings::values.touch_device));
qt_config->setValue("keyboard_enabled", Settings::values.keyboard_enabled);
qt_config->endGroup();
qt_config->beginGroup("Core");
@@ -280,7 +622,6 @@ void Config::SaveValues() {
qt_config->setValue("use_docked_mode", Settings::values.use_docked_mode);
qt_config->setValue("enable_nfc", Settings::values.enable_nfc);
qt_config->setValue("current_user", Settings::values.current_user);
qt_config->setValue("language_index", Settings::values.language_index);
qt_config->setValue("rng_seed_enabled", Settings::values.rng_seed.has_value());

View File

@@ -22,10 +22,24 @@ public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
private:
void ReadValues();
void ReadPlayerValues();
void ReadDebugValues();
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
void SaveValues();
void SavePlayerValues();
void SaveDebugValues();
void SaveMouseValues();
void SaveTouchscreenValues();
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;

View File

@@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
InitializeRowComboBoxes();
this->setConfiguration();
// Force game list reload if any of the relevant settings are changed.
connect(ui->show_unknown, &QCheckBox::stateChanged, this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureGameList::RequestGameListUpdate);
}
ConfigureGameList::~ConfigureGameList() = default;
@@ -49,6 +59,10 @@ void ConfigureGameList::applyConfiguration() {
Settings::Apply();
}
void ConfigureGameList::RequestGameListUpdate() {
UISettings::values.is_game_list_reload_pending.exchange(true);
}
void ConfigureGameList::setConfiguration() {
ui->show_unknown->setChecked(UISettings::values.show_unknown);
ui->show_add_ons->setChecked(UISettings::values.show_add_ons);

View File

@@ -21,6 +21,8 @@ public:
void applyConfiguration();
private:
void RequestGameListUpdate();
void setConfiguration();
void changeEvent(QEvent*) override;

View File

@@ -3,10 +3,6 @@
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
@@ -23,6 +19,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
@@ -33,7 +32,6 @@ void ConfigureGeneral::setConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->enable_nfc->setChecked(Settings::values.enable_nfc);
}
@@ -41,33 +39,6 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
ui->widget->Populate(registry);
}
void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@@ -75,9 +46,5 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}

View File

@@ -25,7 +25,6 @@ public:
private:
void setConfiguration();
void OnDockedModeChanged(bool last_state, bool new_state);
std::unique_ptr<Ui::ConfigureGeneral> ui;
};

View File

@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>300</width>
<height>377</height>
<height>407</height>
</rect>
</property>
<property name="windowTitle">
@@ -71,13 +71,6 @@
<layout class="QHBoxLayout" name="EmulationHorizontalLayout">
<item>
<layout class="QVBoxLayout" name="EmulationVerticalLayout">
<item>
<widget class="QCheckBox" name="use_docked_mode">
<property name="text">
<string>Enable docked mode</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enable_nfc">
<property name="text">

View File

@@ -9,334 +9,202 @@
#include <QMessageBox>
#include <QTimer>
#include "common/param_package.h"
#include "configuration/configure_touchscreen_advanced.h"
#include "core/core.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/sm/sm.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "ui_configure_input_player.h"
#include "ui_configure_mouse_advanced.h"
#include "ui_configure_touchscreen_advanced.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
ConfigureInput::analog_sub_buttons{{
"up",
"down",
"left",
"right",
"modifier",
}};
static QString getKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return "";
default:
return QKeySequence(key_code).toString();
}
}
static void SetAnalogButton(const Common::ParamPackage& input_param,
Common::ParamPackage& analog_param, const std::string& button_name) {
if (analog_param.Get("engine", "") != "analog_from_button") {
analog_param = {
{"engine", "analog_from_button"},
{"modifier_scale", "0.5"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
static QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
} else if (param.Get("engine", "") == "keyboard") {
return getKeyName(param.Get("code", 0));
} else if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
return QString(QObject::tr("Hat %1 %2"))
.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("axis")) {
return QString(QObject::tr("Axis %1%2"))
.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("button")) {
return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
}
return QString();
} else {
return QObject::tr("[unknown]");
}
};
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
} else if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
} else if (param.Get("engine", "") == "sdl") {
if (dir == "modifier") {
return QString(QObject::tr("[unused]"));
}
if (dir == "left" || dir == "right") {
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
} else if (dir == "up" || dir == "down") {
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
}
return QString();
} else {
return QObject::tr("[unknown]");
}
};
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
players_controller = {
ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
ui->buttonLStickMod,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
ui->buttonRStickMod,
},
}};
players_configure = {
ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
};
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (!button_map[button_id])
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::released, [=]() {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
});
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
for (auto* controller_box : players_controller) {
controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon",
"Single Left Joycon"});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (!analog_map_buttons[analog_id][sub_button_id])
continue;
analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
Qt::CustomContextMenu);
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
handleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
});
connect(analog_map_buttons[analog_id][sub_button_id],
&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
QMessageBox::information(this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."));
handleClick(
analog_map_stick[analog_id],
[=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
InputCommon::Polling::DeviceType::Analog);
});
}
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
setPollingResult(params, false);
return;
}
}
});
this->loadConfiguration();
updateUIEnabled();
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureInput::restoreDefaults);
for (auto* enabled : players_controller)
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::updateUIEnabled);
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::pressed, this,
[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
}
connect(ui->handheld_configure, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
connect(ui->debug_configure, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
connect(ui->mouse_advanced, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
}
template <typename Dialog, typename... Args>
void ConfigureInput::CallConfigureDialog(Args&&... args) {
this->applyConfiguration();
Dialog dialog(this, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.applyConfiguration();
}
}
void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
void ConfigureInput::applyConfiguration() {
std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();
Settings::values.players[i].connected = controller_type_index != 0;
if (controller_type_index > 0) {
Settings::values.players[i].type =
static_cast<Settings::ControllerType>(controller_type_index - 1);
} else {
Settings::values.players[i].type = Settings::ControllerType::DualJoycon;
}
}
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected = ui->handheld_connected->isChecked();
Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
}
void ConfigureInput::updateUIEnabled() {
bool hit_disabled = false;
for (auto* player : players_controller) {
player->setDisabled(hit_disabled);
if (hit_disabled)
player->setCurrentIndex(0);
if (!hit_disabled && player->currentIndex() == 0)
hit_disabled = true;
}
for (std::size_t i = 0; i < players_controller.size(); ++i) {
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
}
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
!ui->use_docked_mode->isChecked());
ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
}
void ConfigureInput::loadConfiguration() {
std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
updateButtonLabels();
std::stable_partition(
Settings::values.players.begin(),
Settings::values.players.begin() +
Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD),
[](const auto& player) { return player.connected; });
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto connected = Settings::values.players[i].connected;
players_controller[i]->setCurrentIndex(
connected ? static_cast<u8>(Settings::values.players[i].type) + 1 : 0);
}
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
ui->handheld_connected->setChecked(
Settings::values
.players[Service::HID::Controller_NPad::NPadIdToIndex(Service::HID::NPAD_HANDHELD)]
.connected);
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
updateUIEnabled();
}
void ConfigureInput::restoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
players_controller[0]->setCurrentIndex(2);
for (std::size_t i = 1; i < players_controller.size(); ++i) {
players_controller[i]->setCurrentIndex(0);
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
}
void ConfigureInput::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (button_map[button_id] && button_map[button_id]->isEnabled())
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id] &&
analog_map_buttons[analog_id][sub_button_id]->isEnabled())
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
}
void ConfigureInput::updateButtonLabels() {
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id]) {
analog_map_buttons[analog_id][sub_button_id]->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
}
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
}
}
void ConfigureInput::handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
button->setText(tr("[press key]"));
button->setFocus();
input_setter = new_input_setter;
device_pollers = InputCommon::Polling::GetPollers(type);
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
for (auto& poller : device_pollers) {
poller->Start();
}
grabKeyboard();
grabMouse();
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}
void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
if (!abort) {
(*input_setter)(params);
}
updateButtonLabels();
input_setter = {};
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event)
return;
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
setPollingResult({}, true);
ui->use_docked_mode->setCheckState(Qt::Unchecked);
ui->handheld_connected->setCheckState(Qt::Unchecked);
ui->mouse_enabled->setCheckState(Qt::Unchecked);
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
ui->debug_enabled->setCheckState(Qt::Unchecked);
ui->touchscreen_enabled->setCheckState(Qt::Checked);
updateUIEnabled();
}

View File

@@ -18,6 +18,7 @@
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
#include "yuzu/configuration/config.h"
class QPushButton;
class QString;
@@ -37,57 +38,20 @@ public:
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureInput> ui;
void updateUIEnabled();
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
template <typename Dialog, typename... Args>
void CallConfigureDialog(Args&&... args);
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, and modifier, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
void OnDockedModeChanged(bool last_state, bool new_state);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
/// Clear all input configuration
void ClearAll();
/// Update UI to reflect current configuration.
void updateButtonLabels();
std::unique_ptr<Ui::ConfigureInput> ui;
/// Called when the button was pressed.
void handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter
void setPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
std::array<QComboBox*, 8> players_controller;
std::array<QPushButton*, 8> players_configure;
};

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QColorDialog>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
#include "input_common/main.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_player.h"
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
"down",
"left",
"right",
"modifier",
}};
static void MoveGridElement(QGridLayout* grid, int row_old, int column_old, int row_new,
int column_new) {
const auto item = grid->itemAtPosition(row_old, column_old);
// grid->removeItem(item);
grid->addItem(item, row_new, column_new);
}
static void LayerGridElements(QGridLayout* grid, QWidget* item, QWidget* onTopOf) {
const int index1 = grid->indexOf(item);
const int index2 = grid->indexOf(onTopOf);
int row, column, rowSpan, columnSpan;
grid->getItemPosition(index2, &row, &column, &rowSpan, &columnSpan);
grid->takeAt(index1);
grid->addWidget(item, row, column, rowSpan, columnSpan);
}
static QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return "";
default:
return QKeySequence(key_code).toString();
}
}
static void SetAnalogButton(const Common::ParamPackage& input_param,
Common::ParamPackage& analog_param, const std::string& button_name) {
if (analog_param.Get("engine", "") != "analog_from_button") {
analog_param = {
{"engine", "analog_from_button"},
{"modifier_scale", "0.5"},
};
}
analog_param.Set(button_name, input_param.Serialize());
}
static QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
} else if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0));
} else if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
return QString(QObject::tr("Hat %1 %2"))
.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("axis")) {
return QString(QObject::tr("Axis %1%2"))
.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("button")) {
return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
}
return QString();
} else {
return QObject::tr("[unknown]");
}
};
static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
} else if (param.Get("engine", "") == "analog_from_button") {
return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
} else if (param.Get("engine", "") == "sdl") {
if (dir == "modifier") {
return QString(QObject::tr("[unused]"));
}
if (dir == "left" || dir == "right") {
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
} else if (dir == "up" || dir == "down") {
return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
}
return QString();
} else {
return QObject::tr("[unknown]");
}
};
ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()),
player_index(player_index), debug(debug) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
};
analog_map_buttons = {{
{
ui->buttonLStickUp,
ui->buttonLStickDown,
ui->buttonLStickLeft,
ui->buttonLStickRight,
ui->buttonLStickMod,
},
{
ui->buttonRStickUp,
ui->buttonRStickDown,
ui->buttonRStickLeft,
ui->buttonRStickRight,
ui->buttonRStickMod,
},
}};
debug_hidden = {
ui->buttonSL, ui->labelSL,
ui->buttonSR, ui->labelSR,
ui->buttonLStick, ui->labelLStickPressed,
ui->buttonRStick, ui->labelRStickPressed,
ui->buttonHome, ui->labelHome,
ui->buttonScreenshot, ui->labelScreenshot,
};
auto layout = Settings::values.players[player_index].type;
if (debug)
layout = Settings::ControllerType::DualJoycon;
switch (layout) {
case Settings::ControllerType::ProController:
case Settings::ControllerType::DualJoycon:
layout_hidden = {
ui->buttonSL,
ui->labelSL,
ui->buttonSR,
ui->labelSR,
};
break;
case Settings::ControllerType::LeftJoycon:
layout_hidden = {
ui->right_body_button,
ui->right_buttons_button,
ui->right_body_label,
ui->right_buttons_label,
ui->buttonR,
ui->labelR,
ui->buttonZR,
ui->labelZR,
ui->labelHome,
ui->buttonHome,
ui->buttonPlus,
ui->labelPlus,
ui->RStick,
ui->faceButtons,
};
break;
case Settings::ControllerType::RightJoycon:
layout_hidden = {
ui->left_body_button, ui->left_buttons_button,
ui->left_body_label, ui->left_buttons_label,
ui->buttonL, ui->labelL,
ui->buttonZL, ui->labelZL,
ui->labelScreenshot, ui->buttonScreenshot,
ui->buttonMinus, ui->labelMinus,
ui->LStick, ui->Dpad,
};
break;
}
if (debug || layout == Settings::ControllerType::ProController) {
ui->controller_color->hide();
} else {
if (layout == Settings::ControllerType::LeftJoycon ||
layout == Settings::ControllerType::RightJoycon) {
ui->horizontalSpacer_4->setGeometry({0, 0, 0, 0});
LayerGridElements(ui->buttons, ui->shoulderButtons, ui->Dpad);
LayerGridElements(ui->buttons, ui->misc, ui->RStick);
LayerGridElements(ui->buttons, ui->Dpad, ui->faceButtons);
LayerGridElements(ui->buttons, ui->RStick, ui->LStick);
}
}
for (auto* widget : layout_hidden)
widget->setVisible(false);
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (!button_map[button_id])
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::released, [=]() {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
});
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (!analog_map_buttons[analog_id][sub_button_id])
continue;
analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
Qt::CustomContextMenu);
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
handleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
},
InputCommon::Polling::DeviceType::Button);
});
connect(analog_map_buttons[analog_id][sub_button_id],
&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]);
analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
});
context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
QMessageBox::information(this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."));
handleClick(
analog_map_stick[analog_id],
[=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
InputCommon::Polling::DeviceType::Analog);
});
}
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
setPollingResult(params, false);
return;
}
}
});
controller_color_buttons = {
ui->left_body_button,
ui->left_buttons_button,
ui->right_body_button,
ui->right_buttons_button,
};
for (std::size_t i = 0; i < controller_color_buttons.size(); ++i) {
connect(controller_color_buttons[i], &QPushButton::clicked, this,
std::bind(&ConfigureInputPlayer::OnControllerButtonClick, this, i));
}
this->loadConfiguration();
this->resize(0, 0);
// TODO(wwylele): enable this when we actually emulate it
ui->buttonHome->setEnabled(false);
}
ConfigureInputPlayer::~ConfigureInputPlayer() = default;
void ConfigureInputPlayer::applyConfiguration() {
auto& buttons =
debug ? Settings::values.debug_pad_buttons : Settings::values.players[player_index].buttons;
auto& analogs =
debug ? Settings::values.debug_pad_analogs : Settings::values.players[player_index].analogs;
std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
if (debug)
return;
std::array<u32, 4> colors{};
std::transform(controller_colors.begin(), controller_colors.end(), colors.begin(),
[](QColor color) { return color.rgb(); });
Settings::values.players[player_index].body_color_left = colors[0];
Settings::values.players[player_index].button_color_left = colors[1];
Settings::values.players[player_index].body_color_right = colors[2];
Settings::values.players[player_index].button_color_right = colors[3];
}
void ConfigureInputPlayer::OnControllerButtonClick(int i) {
const QColor new_bg_color = QColorDialog::getColor(controller_colors[i]);
if (!new_bg_color.isValid())
return;
controller_colors[i] = new_bg_color;
controller_color_buttons[i]->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
}
void ConfigureInputPlayer::loadConfiguration() {
if (debug) {
std::transform(Settings::values.debug_pad_buttons.begin(),
Settings::values.debug_pad_buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.debug_pad_analogs.begin(),
Settings::values.debug_pad_analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
} else {
std::transform(Settings::values.players[player_index].buttons.begin(),
Settings::values.players[player_index].buttons.end(), buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
std::transform(Settings::values.players[player_index].analogs.begin(),
Settings::values.players[player_index].analogs.end(), analogs_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
}
updateButtonLabels();
if (debug)
return;
std::array<u32, 4> colors = {
Settings::values.players[player_index].body_color_left,
Settings::values.players[player_index].button_color_left,
Settings::values.players[player_index].body_color_right,
Settings::values.players[player_index].button_color_right,
};
std::transform(colors.begin(), colors.end(), controller_colors.begin(),
[](u32 rgb) { return QColor::fromRgb(rgb); });
for (std::size_t i = 0; i < colors.size(); ++i) {
controller_color_buttons[i]->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(controller_colors[i].name()));
}
}
void ConfigureInputPlayer::restoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
Config::default_analogs[analog_id][sub_button_id])};
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
}
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (button_map[button_id] && button_map[button_id]->isEnabled())
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id] &&
analog_map_buttons[analog_id][sub_button_id]->isEnabled())
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
}
}
updateButtonLabels();
}
void ConfigureInputPlayer::updateButtonLabels() {
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id]) {
analog_map_buttons[analog_id][sub_button_id]->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
}
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
}
}
void ConfigureInputPlayer::handleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
button->setText(tr("[press key]"));
button->setFocus();
const auto iter = std::find(button_map.begin(), button_map.end(), button);
ASSERT(iter != button_map.end());
const auto index = std::distance(button_map.begin(), iter);
ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
input_setter = new_input_setter;
device_pollers = InputCommon::Polling::GetPollers(type);
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
for (auto& poller : device_pollers) {
poller->Start();
}
grabKeyboard();
grabMouse();
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}
void ConfigureInputPlayer::setPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
if (!abort) {
(*input_setter)(params);
}
updateButtonLabels();
input_setter = std::nullopt;
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event)
return;
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
setPollingResult({}, true);
}

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <unordered_map>
#include <QDialog>
#include <QKeyEvent>
#include "common/param_package.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_input.h"
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInputPlayer;
}
class ConfigureInputPlayer : public QDialog {
Q_OBJECT
public:
explicit ConfigureInputPlayer(QWidget* parent, u8 player_index, bool debug = false);
~ConfigureInputPlayer() override;
/// Save all button configurations to settings file
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureInputPlayer> ui;
u8 player_index;
bool debug;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
/// Each button input is represented by a QPushButton.
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
std::vector<QWidget*> debug_hidden;
std::vector<QWidget*> layout_hidden;
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
/// down, left, right, and modifier, respectively.
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
analog_map_buttons;
/// Analog inputs are also represented each with a single button, used to configure with an
/// actual analog stick
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
std::array<QPushButton*, 4> controller_color_buttons;
std::array<QColor, 4> controller_colors;
void OnControllerButtonClick(int i);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
/// Clear all input configuration
void ClearAll();
/// Update UI to reflect current configuration.
void updateButtonLabels();
/// Called when the button was pressed.
void handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter
void setPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
};

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>
#include "common/assert.h"
#include "common/param_package.h"
#include "input_common/main.h"
#include "ui_configure_mouse_advanced.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
static QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::Key_Shift:
return QObject::tr("Shift");
case Qt::Key_Control:
return QObject::tr("Ctrl");
case Qt::Key_Alt:
return QObject::tr("Alt");
case Qt::Key_Meta:
return "";
default:
return QKeySequence(key_code).toString();
}
}
static QString ButtonToText(const Common::ParamPackage& param) {
if (!param.Has("engine")) {
return QObject::tr("[not set]");
} else if (param.Get("engine", "") == "keyboard") {
return GetKeyName(param.Get("code", 0));
} else if (param.Get("engine", "") == "sdl") {
if (param.Has("hat")) {
return QString(QObject::tr("Hat %1 %2"))
.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("axis")) {
return QString(QObject::tr("Axis %1%2"))
.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
}
if (param.Has("button")) {
return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
}
return QString();
} else {
return QObject::tr("[unknown]");
}
}
ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureMouseAdvanced>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
button_map = {
ui->left_button, ui->right_button, ui->middle_button, ui->forward_button, ui->back_button,
};
for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
if (!button_map[button_id])
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::released, [=]() {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
});
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
button_map[button_id]->setText(tr("[not set]"));
});
context_menu.addAction(tr("Restore Default"), [&] {
buttons_param[button_id] =
Common::ParamPackage{InputCommon::GenerateKeyboardParam(
Config::default_mouse_buttons[button_id])};
button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
});
context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
});
}
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine")) {
setPollingResult(params, false);
return;
}
}
});
loadConfiguration();
resize(0, 0);
}
ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default;
void ConfigureMouseAdvanced::applyConfiguration() {
std::transform(buttons_param.begin(), buttons_param.end(),
Settings::values.mouse_buttons.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
}
void ConfigureMouseAdvanced::loadConfiguration() {
std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
buttons_param.begin(),
[](const std::string& str) { return Common::ParamPackage(str); });
updateButtonLabels();
}
void ConfigureMouseAdvanced::restoreDefaults() {
for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) {
buttons_param[button_id] = Common::ParamPackage{
InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])};
}
updateButtonLabels();
}
void ConfigureMouseAdvanced::ClearAll() {
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
if (button_map[i] && button_map[i]->isEnabled())
buttons_param[i].Clear();
}
updateButtonLabels();
}
void ConfigureMouseAdvanced::updateButtonLabels() {
for (int button = 0; button < Settings::NativeMouseButton::NumMouseButtons; button++) {
button_map[button]->setText(ButtonToText(buttons_param[button]));
}
}
void ConfigureMouseAdvanced::handleClick(
QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type) {
button->setText(tr("[press key]"));
button->setFocus();
const auto iter = std::find(button_map.begin(), button_map.end(), button);
ASSERT(iter != button_map.end());
const auto index = std::distance(button_map.begin(), iter);
ASSERT(index < Settings::NativeButton::NumButtons && index >= 0);
input_setter = new_input_setter;
device_pollers = InputCommon::Polling::GetPollers(type);
// Keyboard keys can only be used as button devices
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
for (auto& poller : device_pollers) {
poller->Start();
}
grabKeyboard();
grabMouse();
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}
void ConfigureMouseAdvanced::setPollingResult(const Common::ParamPackage& params, bool abort) {
releaseKeyboard();
releaseMouse();
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
if (!abort) {
(*input_setter)(params);
}
updateButtonLabels();
input_setter = std::nullopt;
}
void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) {
if (!input_setter || !event)
return;
if (event->key() != Qt::Key_Escape) {
if (want_keyboard_keys) {
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
false);
} else {
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
return;
}
}
setPollingResult({}, true);
}

View File

@@ -0,0 +1,68 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <optional>
#include <QDialog>
#include <QWidget>
#include "core/settings.h"
class QCheckBox;
class QPushButton;
class QTimer;
namespace Ui {
class ConfigureMouseAdvanced;
}
class ConfigureMouseAdvanced : public QDialog {
Q_OBJECT
public:
explicit ConfigureMouseAdvanced(QWidget* parent);
~ConfigureMouseAdvanced() override;
void applyConfiguration();
private:
std::unique_ptr<Ui::ConfigureMouseAdvanced> ui;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map;
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
/// keyboard events are ignored.
bool want_keyboard_keys = false;
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
/// Clear all input configuration
void ClearAll();
/// Update UI to reflect current configuration.
void updateButtonLabels();
/// Called when the button was pressed.
void handleClick(QPushButton* button,
std::function<void(const Common::ParamPackage&)> new_input_setter,
InputCommon::Polling::DeviceType type);
/// Finish polling and configure input using the input_setter
void setPollingResult(const Common::ParamPackage& params, bool abort);
/// Handle key press events.
void keyPressEvent(QKeyEvent* event) override;
};

View File

@@ -0,0 +1,261 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureMouseAdvanced</class>
<widget class="QDialog" name="ConfigureMouseAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>250</width>
<height>261</height>
</rect>
</property>
<property name="windowTitle">
<string>Configure Mouse</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="gridGroupBox">
<property name="title">
<string>Mouse Buttons</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="4">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="3">
<layout class="QVBoxLayout" name="verticalLayout_4">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Right:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="right_button">
<property name="minimumSize">
<size>
<width>75</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Middle:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="middle_button">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="1">
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_4">
<property name="minimumSize">
<size>
<width>54</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Back:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="back_button">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Left:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="left_button">
<property name="minimumSize">
<size>
<width>75</width>
<height>0</height>
</size>
</property>
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="3">
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_5">
<item>
<widget class="QLabel" name="label_5">
<property name="text">
<string>Forward:</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="forward_button">
<property name="text">
<string/>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QPushButton" name="buttonClearAll">
<property name="text">
<string>Clear All</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonRestoreDefaults">
<property name="text">
<string>Restore Defaults</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureMouseAdvanced</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>124</x>
<y>266</y>
</hint>
<hint type="destinationlabel">
<x>124</x>
<y>143</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureMouseAdvanced</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>124</x>
<y>266</y>
</hint>
<hint type="destinationlabel">
<x>124</x>
<y>143</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -0,0 +1,42 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "ui_configure_touchscreen_advanced.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_touchscreen_advanced.h"
ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchscreenAdvanced>()) {
ui->setupUi(this);
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureTouchscreenAdvanced::restoreDefaults);
loadConfiguration();
resize(0, 0);
}
ConfigureTouchscreenAdvanced::~ConfigureTouchscreenAdvanced() = default;
void ConfigureTouchscreenAdvanced::applyConfiguration() {
Settings::values.touchscreen.finger = ui->finger_box->value();
Settings::values.touchscreen.diameter_x = ui->diameter_x_box->value();
Settings::values.touchscreen.diameter_y = ui->diameter_y_box->value();
Settings::values.touchscreen.rotation_angle = ui->angle_box->value();
}
void ConfigureTouchscreenAdvanced::loadConfiguration() {
ui->finger_box->setValue(Settings::values.touchscreen.finger);
ui->diameter_x_box->setValue(Settings::values.touchscreen.diameter_x);
ui->diameter_y_box->setValue(Settings::values.touchscreen.diameter_y);
ui->angle_box->setValue(Settings::values.touchscreen.rotation_angle);
}
void ConfigureTouchscreenAdvanced::restoreDefaults() {
ui->finger_box->setValue(0);
ui->diameter_x_box->setValue(15);
ui->diameter_y_box->setValue(15);
ui->angle_box->setValue(0);
}

View File

@@ -0,0 +1,32 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QDialog>
#include <QWidget>
#include "yuzu/configuration/config.h"
namespace Ui {
class ConfigureTouchscreenAdvanced;
}
class ConfigureTouchscreenAdvanced : public QDialog {
Q_OBJECT
public:
explicit ConfigureTouchscreenAdvanced(QWidget* parent);
~ConfigureTouchscreenAdvanced() override;
void applyConfiguration();
private:
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.
void restoreDefaults();
std::unique_ptr<Ui::ConfigureTouchscreenAdvanced> ui;
};

View File

@@ -0,0 +1,199 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureTouchscreenAdvanced</class>
<widget class="QDialog" name="ConfigureTouchscreenAdvanced">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>298</width>
<height>339</height>
</rect>
</property>
<property name="windowTitle">
<string>Configure Touchscreen</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label_2">
<property name="minimumSize">
<size>
<width>280</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Warning: The settings in this page affect the inner workings of yuzu's emulated touchscreen. Changing them may result in undesirable behavior, such as the touchscreen partially or not working. You should only use this page if you know what you are doing.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QGroupBox" name="gridGroupBox">
<property name="title">
<string>Touch Parameters</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="2" column="1">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Touch Diameter Y</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLabel" name="label">
<property name="text">
<string>Finger</string>
</property>
</widget>
</item>
<item row="0" column="3">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Touch Diameter X</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QSpinBox" name="finger_box">
<property name="minimumSize">
<size>
<width>80</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Rotational Angle</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QSpinBox" name="diameter_x_box"/>
</item>
<item row="2" column="2">
<widget class="QSpinBox" name="diameter_y_box"/>
</item>
<item row="3" column="2">
<widget class="QSpinBox" name="angle_box"/>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="restore_defaults_button">
<property name="text">
<string>Restore Defaults</string>
</property>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureTouchscreenAdvanced</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>140</x>
<y>318</y>
</hint>
<hint type="destinationlabel">
<x>140</x>
<y>169</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureTouchscreenAdvanced</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>140</x>
<y>318</y>
</hint>
<hint type="destinationlabel">
<x>140</x>
<y>169</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -1372,7 +1372,13 @@ void GMainWindow::OnConfigure() {
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir,
UISettings::values.gamedir_deepscan);
}
config->Save();
}
}

View File

@@ -5,6 +5,7 @@
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QString>
@@ -63,6 +64,7 @@ struct Values {
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
std::atomic_bool is_game_list_reload_pending{false};
};
extern Values values;

View File

@@ -65,54 +65,246 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
},
}};
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
};
static const std::array<int, 0x8A> keyboard_keys = {
0,
0,
0,
0,
SDL_SCANCODE_A,
SDL_SCANCODE_B,
SDL_SCANCODE_C,
SDL_SCANCODE_D,
SDL_SCANCODE_E,
SDL_SCANCODE_F,
SDL_SCANCODE_G,
SDL_SCANCODE_H,
SDL_SCANCODE_I,
SDL_SCANCODE_J,
SDL_SCANCODE_K,
SDL_SCANCODE_L,
SDL_SCANCODE_M,
SDL_SCANCODE_N,
SDL_SCANCODE_O,
SDL_SCANCODE_P,
SDL_SCANCODE_Q,
SDL_SCANCODE_R,
SDL_SCANCODE_S,
SDL_SCANCODE_T,
SDL_SCANCODE_U,
SDL_SCANCODE_V,
SDL_SCANCODE_W,
SDL_SCANCODE_X,
SDL_SCANCODE_Y,
SDL_SCANCODE_Z,
SDL_SCANCODE_1,
SDL_SCANCODE_2,
SDL_SCANCODE_3,
SDL_SCANCODE_4,
SDL_SCANCODE_5,
SDL_SCANCODE_6,
SDL_SCANCODE_7,
SDL_SCANCODE_8,
SDL_SCANCODE_9,
SDL_SCANCODE_0,
SDL_SCANCODE_RETURN,
SDL_SCANCODE_ESCAPE,
SDL_SCANCODE_BACKSPACE,
SDL_SCANCODE_TAB,
SDL_SCANCODE_SPACE,
SDL_SCANCODE_MINUS,
SDL_SCANCODE_EQUALS,
SDL_SCANCODE_LEFTBRACKET,
SDL_SCANCODE_RIGHTBRACKET,
SDL_SCANCODE_BACKSLASH,
0,
SDL_SCANCODE_SEMICOLON,
SDL_SCANCODE_APOSTROPHE,
SDL_SCANCODE_GRAVE,
SDL_SCANCODE_COMMA,
SDL_SCANCODE_PERIOD,
SDL_SCANCODE_SLASH,
SDL_SCANCODE_CAPSLOCK,
SDL_SCANCODE_F1,
SDL_SCANCODE_F2,
SDL_SCANCODE_F3,
SDL_SCANCODE_F4,
SDL_SCANCODE_F5,
SDL_SCANCODE_F6,
SDL_SCANCODE_F7,
SDL_SCANCODE_F8,
SDL_SCANCODE_F9,
SDL_SCANCODE_F10,
SDL_SCANCODE_F11,
SDL_SCANCODE_F12,
0,
SDL_SCANCODE_SCROLLLOCK,
SDL_SCANCODE_PAUSE,
SDL_SCANCODE_INSERT,
SDL_SCANCODE_HOME,
SDL_SCANCODE_PAGEUP,
SDL_SCANCODE_DELETE,
SDL_SCANCODE_END,
SDL_SCANCODE_PAGEDOWN,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_UP,
SDL_SCANCODE_NUMLOCKCLEAR,
SDL_SCANCODE_KP_DIVIDE,
SDL_SCANCODE_KP_MULTIPLY,
SDL_SCANCODE_KP_MINUS,
SDL_SCANCODE_KP_PLUS,
SDL_SCANCODE_KP_ENTER,
SDL_SCANCODE_KP_1,
SDL_SCANCODE_KP_2,
SDL_SCANCODE_KP_3,
SDL_SCANCODE_KP_4,
SDL_SCANCODE_KP_5,
SDL_SCANCODE_KP_6,
SDL_SCANCODE_KP_7,
SDL_SCANCODE_KP_8,
SDL_SCANCODE_KP_9,
SDL_SCANCODE_KP_0,
SDL_SCANCODE_KP_PERIOD,
0,
0,
SDL_SCANCODE_POWER,
SDL_SCANCODE_KP_EQUALS,
SDL_SCANCODE_F13,
SDL_SCANCODE_F14,
SDL_SCANCODE_F15,
SDL_SCANCODE_F16,
SDL_SCANCODE_F17,
SDL_SCANCODE_F18,
SDL_SCANCODE_F19,
SDL_SCANCODE_F20,
SDL_SCANCODE_F21,
SDL_SCANCODE_F22,
SDL_SCANCODE_F23,
SDL_SCANCODE_F24,
0,
SDL_SCANCODE_HELP,
SDL_SCANCODE_MENU,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
SDL_SCANCODE_KP_COMMA,
SDL_SCANCODE_KP_LEFTPAREN,
SDL_SCANCODE_KP_RIGHTPAREN,
0,
0,
0,
0,
};
static const std::array<int, 8> keyboard_mods{
SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
};
void Config::ReadValues() {
// Controls
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.players[p].buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
if (Settings::values.players[p].buttons[i].empty())
Settings::values.players[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.players[p].analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.players[p].analogs[i].empty())
Settings::values.players[p].analogs[i] = default_param;
}
}
Settings::values.mouse_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
Settings::values.mouse_buttons[i] = sdl2_config->Get(
"ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
default_param);
if (Settings::values.mouse_buttons[i].empty())
Settings::values.mouse_buttons[i] = default_param;
}
Settings::values.motion_device = sdl2_config->Get(
"ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
Settings::values.keyboard_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
Settings::values.debug_pad_enabled =
sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
default_param);
if (Settings::values.debug_pad_buttons[i].empty())
Settings::values.debug_pad_buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
Settings::values.analogs[i] =
sdl2_config->Get("Controls", Settings::NativeAnalog::mapping[i], default_param);
if (Settings::values.analogs[i].empty())
Settings::values.analogs[i] = default_param;
Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
"ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
default_param);
if (Settings::values.debug_pad_analogs[i].empty())
Settings::values.debug_pad_analogs[i] = default_param;
}
Settings::values.motion_device = sdl2_config->Get(
"Controls", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
Settings::values.touch_device =
sdl2_config->Get("Controls", "touch_device", "engine:emu_window");
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =
sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
Settings::values.touchscreen.finger =
sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
std::transform(keyboard_keys.begin(), keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
std::transform(keyboard_mods.begin(), keyboard_mods.end(),
Settings::values.keyboard_keys.begin() +
Settings::NativeKeyboard::LeftControlKey,
InputCommon::GenerateKeyboardParam);
std::transform(keyboard_mods.begin(), keyboard_mods.end(),
Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
// Data Storage
Settings::values.use_virtual_sd =
@@ -139,6 +331,32 @@ void Config::ReadValues() {
Settings::values.rng_seed = std::nullopt;
}
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
// Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);