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__refs_pul
| Author | SHA1 | Date | |
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80cbd81276 | ||
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351d5a2227 | ||
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1fca683388 | ||
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0287b2be6d | ||
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1fa31cf74d | ||
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d8d557df86 | ||
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a9dc34ea5c | ||
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ed95ce6bb7 | ||
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ac8231ed10 | ||
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705300992e | ||
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7c70746ec4 | ||
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0bf24d310e | ||
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3b1e4c0995 | ||
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12c365b549 | ||
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7de8e36343 | ||
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6594853eb1 | ||
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58444a0376 | ||
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942def7831 |
@@ -121,7 +121,8 @@ CubebSink::CubebSink(std::string target_device_name) {
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const auto collection_end{collection.device + collection.count};
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const auto device{
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std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
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return target_device_name == info.friendly_name;
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return info.friendly_name != nullptr &&
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target_device_name == info.friendly_name;
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})};
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if (device != collection_end) {
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output_device = device->devid;
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@@ -395,7 +395,7 @@ static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_
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if (base.size() < begin + length)
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return false;
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return std::all_of(base.begin() + begin, base.begin() + begin + length,
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[](u8 c) { return std::isdigit(c); });
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[](u8 c) { return std::isxdigit(c); });
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}
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void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
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@@ -61,13 +61,12 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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// Game Updates
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const auto update_tid = GetUpdateTitleID(title_id);
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const auto update = installed->GetEntry(update_tid, ContentRecordType::Program);
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if (update != nullptr) {
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if (update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS &&
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update->GetExeFS() != nullptr) {
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LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
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FormatTitleVersion(installed->GetEntryVersion(update_tid).get_value_or(0)));
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exefs = update->GetExeFS();
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}
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if (update != nullptr && update->GetExeFS() != nullptr &&
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update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
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FormatTitleVersion(installed->GetEntryVersion(update_tid).get_value_or(0)));
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exefs = update->GetExeFS();
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}
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return exefs;
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@@ -202,6 +202,16 @@ public:
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return is_64bit_process;
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}
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/// Gets the total running time of the process instance in ticks.
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u64 GetCPUTimeTicks() const {
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return total_process_running_time_ticks;
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}
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/// Updates the total running time, adding the given ticks to it.
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void UpdateCPUTimeTicks(u64 ticks) {
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total_process_running_time_ticks += ticks;
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}
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/**
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* Loads process-specifics configuration info with metadata provided
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* by an executable.
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@@ -305,6 +315,9 @@ private:
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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/// Total running time for the process in ticks.
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u64 total_process_running_time_ticks = 0;
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/// Per-process handle table for storing created object handles in.
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HandleTable handle_table;
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@@ -9,6 +9,7 @@
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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@@ -34,6 +35,10 @@ Thread* Scheduler::GetCurrentThread() const {
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return current_thread.get();
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}
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u64 Scheduler::GetLastContextSwitchTicks() const {
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return last_context_switch_time;
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}
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Thread* Scheduler::PopNextReadyThread() {
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Thread* next = nullptr;
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Thread* thread = GetCurrentThread();
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@@ -54,7 +59,10 @@ Thread* Scheduler::PopNextReadyThread() {
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}
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void Scheduler::SwitchContext(Thread* new_thread) {
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Thread* previous_thread = GetCurrentThread();
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Thread* const previous_thread = GetCurrentThread();
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Process* const previous_process = Core::CurrentProcess();
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UpdateLastContextSwitchTime(previous_thread, previous_process);
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// Save context for previous thread
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if (previous_thread) {
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@@ -78,8 +86,6 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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// Cancel any outstanding wakeup events for this thread
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new_thread->CancelWakeupTimer();
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auto* const previous_process = Core::CurrentProcess();
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current_thread = new_thread;
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ready_queue.remove(new_thread->GetPriority(), new_thread);
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@@ -102,6 +108,22 @@ void Scheduler::SwitchContext(Thread* new_thread) {
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}
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}
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void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
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const u64 prev_switch_ticks = last_context_switch_time;
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const u64 most_recent_switch_ticks = CoreTiming::GetTicks();
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const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
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if (thread != nullptr) {
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thread->UpdateCPUTimeTicks(update_ticks);
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}
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if (process != nullptr) {
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process->UpdateCPUTimeTicks(update_ticks);
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}
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last_context_switch_time = most_recent_switch_ticks;
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}
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void Scheduler::Reschedule() {
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std::lock_guard<std::mutex> lock(scheduler_mutex);
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@@ -17,6 +17,8 @@ class ARM_Interface;
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namespace Kernel {
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class Process;
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class Scheduler final {
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public:
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explicit Scheduler(Core::ARM_Interface& cpu_core);
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@@ -31,6 +33,9 @@ public:
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/// Gets the current running thread
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Thread* GetCurrentThread() const;
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/// Gets the timestamp for the last context switch in ticks.
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u64 GetLastContextSwitchTicks() const;
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/// Adds a new thread to the scheduler
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void AddThread(SharedPtr<Thread> thread, u32 priority);
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@@ -64,6 +69,19 @@ private:
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*/
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void SwitchContext(Thread* new_thread);
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/**
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* Called on every context switch to update the internal timestamp
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* This also updates the running time ticks for the given thread and
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* process using the following difference:
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*
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* ticks += most_recent_ticks - last_context_switch_ticks
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*
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* The internal tick timestamp for the scheduler is simply the
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* most recent tick count retrieved. No special arithmetic is
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* applied to it.
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*/
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void UpdateLastContextSwitchTime(Thread* thread, Process* process);
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<SharedPtr<Thread>> thread_list;
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@@ -73,6 +91,7 @@ private:
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SharedPtr<Thread> current_thread = nullptr;
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Core::ARM_Interface& cpu_core;
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u64 last_context_switch_time = 0;
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static std::mutex scheduler_mutex;
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};
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@@ -467,6 +467,37 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
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LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id,
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info_sub_id, handle);
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enum class GetInfoType : u64 {
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// 1.0.0+
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AllowedCpuIdBitmask = 0,
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AllowedThreadPrioBitmask = 1,
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MapRegionBaseAddr = 2,
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MapRegionSize = 3,
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HeapRegionBaseAddr = 4,
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HeapRegionSize = 5,
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TotalMemoryUsage = 6,
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TotalHeapUsage = 7,
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IsCurrentProcessBeingDebugged = 8,
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ResourceHandleLimit = 9,
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IdleTickCount = 10,
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RandomEntropy = 11,
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PerformanceCounter = 0xF0000002,
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// 2.0.0+
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ASLRRegionBaseAddr = 12,
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ASLRRegionSize = 13,
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NewMapRegionBaseAddr = 14,
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NewMapRegionSize = 15,
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// 3.0.0+
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IsVirtualAddressMemoryEnabled = 16,
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PersonalMmHeapUsage = 17,
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TitleId = 18,
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// 4.0.0+
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PrivilegedProcessId = 19,
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// 5.0.0+
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UserExceptionContextAddr = 20,
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ThreadTickCount = 0xF0000002,
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};
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const auto* current_process = Core::CurrentProcess();
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const auto& vm_manager = current_process->VMManager();
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@@ -529,6 +560,36 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
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"(STUBBED) Attempted to query user exception context address, returned 0");
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*result = 0;
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break;
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case GetInfoType::ThreadTickCount: {
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constexpr u64 num_cpus = 4;
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if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id >= num_cpus) {
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return ERR_INVALID_COMBINATION_KERNEL;
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}
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const auto thread =
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current_process->GetHandleTable().Get<Thread>(static_cast<Handle>(handle));
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if (!thread) {
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return ERR_INVALID_HANDLE;
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}
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auto& system = Core::System::GetInstance();
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const auto& scheduler = system.CurrentScheduler();
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const auto* const current_thread = scheduler.GetCurrentThread();
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const bool same_thread = current_thread == thread;
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const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks();
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u64 out_ticks = 0;
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if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) {
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const u64 thread_ticks = current_thread->GetTotalCPUTimeTicks();
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|
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out_ticks = thread_ticks + (CoreTiming::GetTicks() - prev_ctx_ticks);
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} else if (same_thread && info_sub_id == system.CurrentCoreIndex()) {
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out_ticks = CoreTiming::GetTicks() - prev_ctx_ticks;
|
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}
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|
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*result = out_ticks;
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break;
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}
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default:
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UNIMPLEMENTED();
|
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}
|
||||
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@@ -24,37 +24,6 @@ struct PageInfo {
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u64 flags;
|
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};
|
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|
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/// Values accepted by svcGetInfo
|
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enum class GetInfoType : u64 {
|
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// 1.0.0+
|
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AllowedCpuIdBitmask = 0,
|
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AllowedThreadPrioBitmask = 1,
|
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MapRegionBaseAddr = 2,
|
||||
MapRegionSize = 3,
|
||||
HeapRegionBaseAddr = 4,
|
||||
HeapRegionSize = 5,
|
||||
TotalMemoryUsage = 6,
|
||||
TotalHeapUsage = 7,
|
||||
IsCurrentProcessBeingDebugged = 8,
|
||||
ResourceHandleLimit = 9,
|
||||
IdleTickCount = 10,
|
||||
RandomEntropy = 11,
|
||||
PerformanceCounter = 0xF0000002,
|
||||
// 2.0.0+
|
||||
ASLRRegionBaseAddr = 12,
|
||||
ASLRRegionSize = 13,
|
||||
NewMapRegionBaseAddr = 14,
|
||||
NewMapRegionSize = 15,
|
||||
// 3.0.0+
|
||||
IsVirtualAddressMemoryEnabled = 16,
|
||||
PersonalMmHeapUsage = 17,
|
||||
TitleId = 18,
|
||||
// 4.0.0+
|
||||
PrivilegedProcessId = 19,
|
||||
// 5.0.0+
|
||||
UserExceptionContextAddr = 20,
|
||||
};
|
||||
|
||||
void CallSVC(u32 immediate);
|
||||
|
||||
} // namespace Kernel
|
||||
|
||||
@@ -258,6 +258,14 @@ public:
|
||||
return last_running_ticks;
|
||||
}
|
||||
|
||||
u64 GetTotalCPUTimeTicks() const {
|
||||
return total_cpu_time_ticks;
|
||||
}
|
||||
|
||||
void UpdateCPUTimeTicks(u64 ticks) {
|
||||
total_cpu_time_ticks += ticks;
|
||||
}
|
||||
|
||||
s32 GetProcessorID() const {
|
||||
return processor_id;
|
||||
}
|
||||
@@ -378,7 +386,8 @@ private:
|
||||
u32 nominal_priority = 0; ///< Nominal thread priority, as set by the emulated application
|
||||
u32 current_priority = 0; ///< Current thread priority, can be temporarily changed
|
||||
|
||||
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
|
||||
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
|
||||
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
|
||||
|
||||
s32 processor_id = 0;
|
||||
|
||||
|
||||
@@ -273,8 +273,8 @@ public:
|
||||
{0, &IFileSystem::CreateFile, "CreateFile"},
|
||||
{1, &IFileSystem::DeleteFile, "DeleteFile"},
|
||||
{2, &IFileSystem::CreateDirectory, "CreateDirectory"},
|
||||
{3, nullptr, "DeleteDirectory"},
|
||||
{4, nullptr, "DeleteDirectoryRecursively"},
|
||||
{3, &IFileSystem::DeleteDirectory, "DeleteDirectory"},
|
||||
{4, &IFileSystem::DeleteDirectoryRecursively, "DeleteDirectoryRecursively"},
|
||||
{5, &IFileSystem::RenameFile, "RenameFile"},
|
||||
{6, nullptr, "RenameDirectory"},
|
||||
{7, &IFileSystem::GetEntryType, "GetEntryType"},
|
||||
@@ -329,6 +329,30 @@ public:
|
||||
rb.Push(backend.CreateDirectory(name));
|
||||
}
|
||||
|
||||
void DeleteDirectory(Kernel::HLERequestContext& ctx) {
|
||||
const IPC::RequestParser rp{ctx};
|
||||
|
||||
const auto file_buffer = ctx.ReadBuffer();
|
||||
std::string name = Common::StringFromBuffer(file_buffer);
|
||||
|
||||
LOG_DEBUG(Service_FS, "called directory {}", name);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(backend.DeleteDirectory(name));
|
||||
}
|
||||
|
||||
void DeleteDirectoryRecursively(Kernel::HLERequestContext& ctx) {
|
||||
const IPC::RequestParser rp{ctx};
|
||||
|
||||
const auto file_buffer = ctx.ReadBuffer();
|
||||
std::string name = Common::StringFromBuffer(file_buffer);
|
||||
|
||||
LOG_DEBUG(Service_FS, "called directory {}", name);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(backend.DeleteDirectoryRecursively(name));
|
||||
}
|
||||
|
||||
void RenameFile(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
|
||||
|
||||
@@ -36,6 +36,16 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file)
|
||||
|
||||
std::tie(nacp_file, icon_file) =
|
||||
FileSys::PatchManager(nsp->GetProgramTitleID()).ParseControlNCA(*control_nca);
|
||||
|
||||
if (nsp->IsExtractedType()) {
|
||||
secondary_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(nsp->GetExeFS());
|
||||
} else {
|
||||
if (title_id == 0)
|
||||
return;
|
||||
|
||||
secondary_loader = std::make_unique<AppLoader_NCA>(
|
||||
nsp->GetNCAFile(title_id, FileSys::ContentRecordType::Program));
|
||||
}
|
||||
}
|
||||
|
||||
AppLoader_NSP::~AppLoader_NSP() = default;
|
||||
@@ -67,26 +77,19 @@ ResultStatus AppLoader_NSP::Load(Kernel::Process& process) {
|
||||
return ResultStatus::ErrorAlreadyLoaded;
|
||||
}
|
||||
|
||||
if (nsp->IsExtractedType()) {
|
||||
secondary_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(nsp->GetExeFS());
|
||||
} else {
|
||||
if (title_id == 0)
|
||||
return ResultStatus::ErrorNSPMissingProgramNCA;
|
||||
if (title_id == 0)
|
||||
return ResultStatus::ErrorNSPMissingProgramNCA;
|
||||
|
||||
secondary_loader = std::make_unique<AppLoader_NCA>(
|
||||
nsp->GetNCAFile(title_id, FileSys::ContentRecordType::Program));
|
||||
if (nsp->GetStatus() != ResultStatus::Success)
|
||||
return nsp->GetStatus();
|
||||
|
||||
if (nsp->GetStatus() != ResultStatus::Success)
|
||||
return nsp->GetStatus();
|
||||
if (nsp->GetProgramStatus(title_id) != ResultStatus::Success)
|
||||
return nsp->GetProgramStatus(title_id);
|
||||
|
||||
if (nsp->GetProgramStatus(title_id) != ResultStatus::Success)
|
||||
return nsp->GetProgramStatus(title_id);
|
||||
|
||||
if (nsp->GetNCA(title_id, FileSys::ContentRecordType::Program) == nullptr) {
|
||||
if (!Core::Crypto::KeyManager::KeyFileExists(false))
|
||||
return ResultStatus::ErrorMissingProductionKeyFile;
|
||||
return ResultStatus::ErrorNSPMissingProgramNCA;
|
||||
}
|
||||
if (nsp->GetNCA(title_id, FileSys::ContentRecordType::Program) == nullptr) {
|
||||
if (!Core::Crypto::KeyManager::KeyFileExists(false))
|
||||
return ResultStatus::ErrorMissingProductionKeyFile;
|
||||
return ResultStatus::ErrorNSPMissingProgramNCA;
|
||||
}
|
||||
|
||||
const auto result = secondary_loader->Load(process);
|
||||
|
||||
@@ -51,6 +51,8 @@ add_library(video_core STATIC
|
||||
renderer_opengl/maxwell_to_gl.h
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
renderer_opengl/renderer_opengl.h
|
||||
renderer_opengl/utils.cpp
|
||||
renderer_opengl/utils.h
|
||||
textures/astc.cpp
|
||||
textures/astc.h
|
||||
textures/decoders.cpp
|
||||
|
||||
@@ -723,7 +723,11 @@ public:
|
||||
StencilOp stencil_back_op_zpass;
|
||||
ComparisonOp stencil_back_func_func;
|
||||
|
||||
INSERT_PADDING_WORDS(0x17);
|
||||
INSERT_PADDING_WORDS(0x4);
|
||||
|
||||
u32 framebuffer_srgb;
|
||||
|
||||
INSERT_PADDING_WORDS(0x12);
|
||||
|
||||
union {
|
||||
BitField<2, 1, u32> coord_origin;
|
||||
@@ -751,7 +755,14 @@ public:
|
||||
};
|
||||
} draw;
|
||||
|
||||
INSERT_PADDING_WORDS(0x6B);
|
||||
INSERT_PADDING_WORDS(0xA);
|
||||
|
||||
struct {
|
||||
u32 enabled;
|
||||
u32 index;
|
||||
} primitive_restart;
|
||||
|
||||
INSERT_PADDING_WORDS(0x5F);
|
||||
|
||||
struct {
|
||||
u32 start_addr_high;
|
||||
@@ -1079,9 +1090,11 @@ ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
|
||||
ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
|
||||
ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
|
||||
ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
|
||||
ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
|
||||
ASSERT_REG_POSITION(point_coord_replace, 0x581);
|
||||
ASSERT_REG_POSITION(code_address, 0x582);
|
||||
ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(primitive_restart, 0x591);
|
||||
ASSERT_REG_POSITION(index_array, 0x5F2);
|
||||
ASSERT_REG_POSITION(instanced_arrays, 0x620);
|
||||
ASSERT_REG_POSITION(cull, 0x646);
|
||||
|
||||
@@ -418,6 +418,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||
// Bind the framebuffer surfaces
|
||||
state.draw.draw_framebuffer = framebuffer.handle;
|
||||
state.Apply();
|
||||
state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
|
||||
|
||||
if (using_color_fb) {
|
||||
if (single_color_target) {
|
||||
@@ -429,6 +430,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||
// the shader doesn't actually write to it.
|
||||
color_surface->MarkAsModified(true, res_cache);
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
|
||||
}
|
||||
|
||||
glFramebufferTexture2D(
|
||||
@@ -446,6 +450,11 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even
|
||||
// if the shader doesn't actually write to it.
|
||||
color_surface->MarkAsModified(true, res_cache);
|
||||
// Enable sRGB only for supported formats
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
state.framebuffer_srgb.enabled |=
|
||||
color_surface->GetSurfaceParams().srgb_conversion;
|
||||
}
|
||||
|
||||
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
||||
@@ -537,7 +546,9 @@ void RasterizerOpenGL::Clear() {
|
||||
|
||||
ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
|
||||
regs.clear_buffers.RT.Value());
|
||||
|
||||
// Copy the sRGB setting to the clear state to avoid problem with
|
||||
// specific driver implementations
|
||||
clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
|
||||
clear_state.Apply();
|
||||
|
||||
if (use_color) {
|
||||
@@ -570,6 +581,7 @@ void RasterizerOpenGL::DrawArrays() {
|
||||
SyncBlendState();
|
||||
SyncLogicOpState();
|
||||
SyncCullMode();
|
||||
SyncPrimitiveRestart();
|
||||
SyncDepthRange();
|
||||
SyncScissorTest();
|
||||
// Alpha Testing is synced on shaders.
|
||||
@@ -924,6 +936,13 @@ void RasterizerOpenGL::SyncCullMode() {
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
state.primitive_restart.enabled = regs.primitive_restart.enabled;
|
||||
state.primitive_restart.index = regs.primitive_restart.index;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncDepthRange() {
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
|
||||
@@ -144,6 +144,9 @@ private:
|
||||
/// Syncs the cull mode to match the guest state
|
||||
void SyncCullMode();
|
||||
|
||||
/// Syncs the primitve restart to match the guest state
|
||||
void SyncPrimitiveRestart();
|
||||
|
||||
/// Syncs the depth range to match the guest state
|
||||
void SyncDepthRange();
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/textures/astc.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/utils.h"
|
||||
@@ -40,6 +41,10 @@ static bool IsPixelFormatASTC(PixelFormat format) {
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
@@ -56,6 +61,14 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
|
||||
return {8, 8};
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
return {8, 5};
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
return {4, 4};
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
return {5, 4};
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
return {8, 8};
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
return {8, 5};
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
@@ -108,8 +121,9 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
|
||||
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
|
||||
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
|
||||
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
|
||||
params.srgb_conversion);
|
||||
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
|
||||
@@ -166,6 +180,8 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
|
||||
params.block_height = 1 << config.memory_layout.block_height;
|
||||
params.block_depth = 1 << config.memory_layout.block_depth;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
|
||||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = config.width;
|
||||
@@ -201,6 +217,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
params.component_type = ComponentTypeFromDepthFormat(format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.srgb_conversion = false;
|
||||
params.width = zeta_width;
|
||||
params.height = zeta_height;
|
||||
params.unaligned_height = zeta_height;
|
||||
@@ -224,6 +241,8 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
|
||||
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
|
||||
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
|
||||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = config.width;
|
||||
@@ -289,14 +308,29 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
|
||||
false}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
// Compressed sRGB formats
|
||||
{GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
|
||||
ComponentType::UNorm, true}, // BC7U_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
@@ -361,6 +395,10 @@ static bool IsFormatBCn(PixelFormat format) {
|
||||
case PixelFormat::BC7U:
|
||||
case PixelFormat::BC6H_UF16:
|
||||
case PixelFormat::BC6H_SF16:
|
||||
case PixelFormat::DXT1_SRGB:
|
||||
case PixelFormat::DXT23_SRGB:
|
||||
case PixelFormat::DXT45_SRGB:
|
||||
case PixelFormat::BC7U_SRGB:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -432,7 +470,7 @@ static constexpr GLConversionArray morton_to_gl_fns = {
|
||||
MortonCopy<true, PixelFormat::RG16I>,
|
||||
MortonCopy<true, PixelFormat::RG16S>,
|
||||
MortonCopy<true, PixelFormat::RGB32F>,
|
||||
MortonCopy<true, PixelFormat::SRGBA8>,
|
||||
MortonCopy<true, PixelFormat::RGBA8_SRGB>,
|
||||
MortonCopy<true, PixelFormat::RG8U>,
|
||||
MortonCopy<true, PixelFormat::RG8S>,
|
||||
MortonCopy<true, PixelFormat::RG32UI>,
|
||||
@@ -440,6 +478,15 @@ static constexpr GLConversionArray morton_to_gl_fns = {
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
|
||||
MortonCopy<true, PixelFormat::BGRA8_SRGB>,
|
||||
MortonCopy<true, PixelFormat::DXT1_SRGB>,
|
||||
MortonCopy<true, PixelFormat::DXT23_SRGB>,
|
||||
MortonCopy<true, PixelFormat::DXT45_SRGB>,
|
||||
MortonCopy<true, PixelFormat::BC7U_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
|
||||
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
|
||||
MortonCopy<true, PixelFormat::Z32F>,
|
||||
MortonCopy<true, PixelFormat::Z16>,
|
||||
MortonCopy<true, PixelFormat::Z24S8>,
|
||||
@@ -491,7 +538,7 @@ static constexpr GLConversionArray gl_to_morton_fns = {
|
||||
MortonCopy<false, PixelFormat::RG16I>,
|
||||
MortonCopy<false, PixelFormat::RG16S>,
|
||||
MortonCopy<false, PixelFormat::RGB32F>,
|
||||
MortonCopy<false, PixelFormat::SRGBA8>,
|
||||
MortonCopy<false, PixelFormat::RGBA8_SRGB>,
|
||||
MortonCopy<false, PixelFormat::RG8U>,
|
||||
MortonCopy<false, PixelFormat::RG8S>,
|
||||
MortonCopy<false, PixelFormat::RG32UI>,
|
||||
@@ -499,6 +546,15 @@ static constexpr GLConversionArray gl_to_morton_fns = {
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::BGRA8_SRGB>,
|
||||
MortonCopy<false, PixelFormat::DXT1_SRGB>,
|
||||
MortonCopy<false, PixelFormat::DXT23_SRGB>,
|
||||
MortonCopy<false, PixelFormat::DXT45_SRGB>,
|
||||
MortonCopy<false, PixelFormat::BC7U_SRGB>,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
nullptr,
|
||||
MortonCopy<false, PixelFormat::Z32F>,
|
||||
MortonCopy<false, PixelFormat::Z16>,
|
||||
MortonCopy<false, PixelFormat::Z24S8>,
|
||||
@@ -546,6 +602,8 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.draw.draw_framebuffer = draw_fb_handle;
|
||||
// Set sRGB enabled if the destination surfaces need it
|
||||
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
|
||||
state.Apply();
|
||||
|
||||
u32 buffers{};
|
||||
@@ -808,8 +866,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
|
||||
SurfaceParams::SurfaceTargetName(params.target));
|
||||
|
||||
// Clamp size to mapped GPU memory region
|
||||
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
|
||||
@@ -881,7 +939,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_8X5:
|
||||
case PixelFormat::ASTC_2D_5X4: {
|
||||
case PixelFormat::ASTC_2D_5X4:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB: {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
@@ -913,7 +975,9 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
|
||||
case PixelFormat::G8R8U:
|
||||
case PixelFormat::G8R8S:
|
||||
case PixelFormat::ASTC_2D_4X4:
|
||||
case PixelFormat::ASTC_2D_8X8: {
|
||||
case PixelFormat::ASTC_2D_8X8:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB: {
|
||||
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
|
||||
static_cast<u32>(pixel_format));
|
||||
UNREACHABLE();
|
||||
@@ -960,8 +1024,8 @@ void CachedSurface::FlushGLBuffer() {
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
||||
ASSERT(!tuple.compressed);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
|
||||
gl_buffer.data());
|
||||
glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
|
||||
static_cast<GLsizei>(gl_buffer.size()), gl_buffer.data());
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
|
||||
params.height);
|
||||
|
||||
@@ -69,7 +69,7 @@ struct SurfaceParams {
|
||||
RG16I = 37,
|
||||
RG16S = 38,
|
||||
RGB32F = 39,
|
||||
SRGBA8 = 40,
|
||||
RGBA8_SRGB = 40,
|
||||
RG8U = 41,
|
||||
RG8S = 42,
|
||||
RG32UI = 43,
|
||||
@@ -77,19 +77,28 @@ struct SurfaceParams {
|
||||
ASTC_2D_8X8 = 45,
|
||||
ASTC_2D_8X5 = 46,
|
||||
ASTC_2D_5X4 = 47,
|
||||
BGRA8_SRGB = 48,
|
||||
DXT1_SRGB = 49,
|
||||
DXT23_SRGB = 50,
|
||||
DXT45_SRGB = 51,
|
||||
BC7U_SRGB = 52,
|
||||
ASTC_2D_4X4_SRGB = 53,
|
||||
ASTC_2D_8X8_SRGB = 54,
|
||||
ASTC_2D_8X5_SRGB = 55,
|
||||
ASTC_2D_5X4_SRGB = 56,
|
||||
|
||||
MaxColorFormat,
|
||||
|
||||
// Depth formats
|
||||
Z32F = 48,
|
||||
Z16 = 49,
|
||||
Z32F = 57,
|
||||
Z16 = 58,
|
||||
|
||||
MaxDepthFormat,
|
||||
|
||||
// DepthStencil formats
|
||||
Z24S8 = 50,
|
||||
S8Z24 = 51,
|
||||
Z32FS8 = 52,
|
||||
Z24S8 = 59,
|
||||
S8Z24 = 60,
|
||||
Z32FS8 = 61,
|
||||
|
||||
MaxDepthStencilFormat,
|
||||
|
||||
@@ -236,7 +245,7 @@ struct SurfaceParams {
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // SRGBA8
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
@@ -244,6 +253,15 @@ struct SurfaceParams {
|
||||
4, // ASTC_2D_8X8
|
||||
4, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
4, // ASTC_2D_8X8_SRGB
|
||||
4, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
@@ -255,6 +273,77 @@ struct SurfaceParams {
|
||||
return compression_factor_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
1, // R8U
|
||||
1, // R8UI
|
||||
1, // RGBA16F
|
||||
1, // RGBA16U
|
||||
1, // RGBA16UI
|
||||
1, // R11FG11FB10F
|
||||
1, // RGBA32UI
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
4, // DXN1
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // G8R8U
|
||||
1, // G8R8S
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16U
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // R32UI
|
||||
8, // ASTC_2D_8X8
|
||||
5, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
5, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32FS8
|
||||
}};
|
||||
ASSERT(static_cast<std::size_t>(format) < block_height_table.size());
|
||||
return block_height_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
static constexpr u32 GetFormatBpp(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
@@ -300,14 +389,23 @@ struct SurfaceParams {
|
||||
32, // RG16I
|
||||
32, // RG16S
|
||||
96, // RGB32F
|
||||
32, // SRGBA8
|
||||
32, // RGBA8_SRGB
|
||||
16, // RG8U
|
||||
16, // RG8S
|
||||
64, // RG32UI
|
||||
32, // R32UI
|
||||
16, // ASTC_2D_8X8
|
||||
32, // ASTC_2D_8X5
|
||||
16, // ASTC_2D_8X5
|
||||
32, // ASTC_2D_5X4
|
||||
32, // BGRA8_SRGB
|
||||
64, // DXT1_SRGB
|
||||
128, // DXT23_SRGB
|
||||
128, // DXT45_SRGB
|
||||
128, // BC7U
|
||||
32, // ASTC_2D_4X4_SRGB
|
||||
16, // ASTC_2D_8X8_SRGB
|
||||
32, // ASTC_2D_8X5_SRGB
|
||||
32, // ASTC_2D_5X4_SRGB
|
||||
32, // Z32F
|
||||
16, // Z16
|
||||
32, // Z24S8
|
||||
@@ -346,6 +444,7 @@ struct SurfaceParams {
|
||||
// TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
|
||||
// gamma.
|
||||
case Tegra::RenderTargetFormat::RGBA8_SRGB:
|
||||
return PixelFormat::RGBA8_SRGB;
|
||||
case Tegra::RenderTargetFormat::RGBA8_UNORM:
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::RenderTargetFormat::RGBA8_SNORM:
|
||||
@@ -353,6 +452,7 @@ struct SurfaceParams {
|
||||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
case Tegra::RenderTargetFormat::BGRA8_SRGB:
|
||||
return PixelFormat::BGRA8_SRGB;
|
||||
case Tegra::RenderTargetFormat::BGRA8_UNORM:
|
||||
return PixelFormat::BGRA8;
|
||||
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
||||
@@ -416,10 +516,14 @@ struct SurfaceParams {
|
||||
}
|
||||
|
||||
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||
Tegra::Texture::ComponentType component_type) {
|
||||
Tegra::Texture::ComponentType component_type,
|
||||
bool is_srgb) {
|
||||
// TODO(Subv): Properly implement this
|
||||
switch (format) {
|
||||
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
||||
if (is_srgb) {
|
||||
return PixelFormat::RGBA8_SRGB;
|
||||
}
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
return PixelFormat::ABGR8U;
|
||||
@@ -554,11 +658,11 @@ struct SurfaceParams {
|
||||
case Tegra::Texture::TextureFormat::Z24S8:
|
||||
return PixelFormat::Z24S8;
|
||||
case Tegra::Texture::TextureFormat::DXT1:
|
||||
return PixelFormat::DXT1;
|
||||
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
|
||||
case Tegra::Texture::TextureFormat::DXT23:
|
||||
return PixelFormat::DXT23;
|
||||
return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
|
||||
case Tegra::Texture::TextureFormat::DXT45:
|
||||
return PixelFormat::DXT45;
|
||||
return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
|
||||
case Tegra::Texture::TextureFormat::DXN1:
|
||||
return PixelFormat::DXN1;
|
||||
case Tegra::Texture::TextureFormat::DXN2:
|
||||
@@ -572,19 +676,19 @@ struct SurfaceParams {
|
||||
static_cast<u32>(component_type));
|
||||
UNREACHABLE();
|
||||
case Tegra::Texture::TextureFormat::BC7U:
|
||||
return PixelFormat::BC7U;
|
||||
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
|
||||
case Tegra::Texture::TextureFormat::BC6H_UF16:
|
||||
return PixelFormat::BC6H_UF16;
|
||||
case Tegra::Texture::TextureFormat::BC6H_SF16:
|
||||
return PixelFormat::BC6H_SF16;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
||||
return PixelFormat::ASTC_2D_4X4;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
|
||||
return PixelFormat::ASTC_2D_5X4;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
|
||||
return PixelFormat::ASTC_2D_8X8;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
||||
return PixelFormat::ASTC_2D_8X5;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
||||
case Tegra::Texture::TextureFormat::R16_G16:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::FLOAT:
|
||||
@@ -819,7 +923,7 @@ struct SurfaceParams {
|
||||
SurfaceTarget target;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
|
||||
bool srgb_conversion;
|
||||
// Parameters used for caching
|
||||
VAddr addr;
|
||||
Tegra::GPUVAddr gpu_addr;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/utils.h"
|
||||
|
||||
namespace OpenGL {
|
||||
@@ -89,7 +90,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||
shader.Create(program_result.first.c_str(), gl_type);
|
||||
program.Create(true, shader.handle);
|
||||
SetShaderUniformBlockBindings(program.handle);
|
||||
VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr);
|
||||
LabelGLObject(GL_PROGRAM, program.handle, addr);
|
||||
} else {
|
||||
// Store shader's code to lazily build it on draw
|
||||
geometry_programs.code = program_result.first;
|
||||
@@ -130,7 +131,7 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
||||
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
||||
target_program.Create(true, shader.handle);
|
||||
SetShaderUniformBlockBindings(target_program.handle);
|
||||
VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
||||
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
||||
return target_program.handle;
|
||||
};
|
||||
|
||||
|
||||
@@ -341,10 +341,10 @@ public:
|
||||
*/
|
||||
void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
|
||||
u64 dest_num_components, u64 value_num_components,
|
||||
bool is_saturated = false, u64 dest_elem = 0) {
|
||||
bool is_saturated = false, u64 dest_elem = 0, bool precise = false) {
|
||||
|
||||
SetRegister(reg, elem, is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value,
|
||||
dest_num_components, value_num_components, dest_elem);
|
||||
dest_num_components, value_num_components, dest_elem, precise);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -368,7 +368,7 @@ public:
|
||||
const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
|
||||
|
||||
SetRegister(reg, elem, func + '(' + ConvertIntegerSize(value, size) + ')',
|
||||
dest_num_components, value_num_components, dest_elem);
|
||||
dest_num_components, value_num_components, dest_elem, false);
|
||||
|
||||
if (sets_cc) {
|
||||
const std::string zero_condition = "( " + ConvertIntegerSize(value, size) + " == 0 )";
|
||||
@@ -416,7 +416,7 @@ public:
|
||||
}
|
||||
}();
|
||||
|
||||
SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem);
|
||||
SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem, false);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -757,7 +757,8 @@ private:
|
||||
* @param dest_elem Optional, the destination element to use for the operation.
|
||||
*/
|
||||
void SetRegister(const Register& reg, u64 elem, const std::string& value,
|
||||
u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
|
||||
u64 dest_num_components, u64 value_num_components, u64 dest_elem,
|
||||
bool precise) {
|
||||
if (reg == Register::ZeroIndex) {
|
||||
LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
|
||||
UNREACHABLE();
|
||||
@@ -774,7 +775,18 @@ private:
|
||||
src += GetSwizzle(elem);
|
||||
}
|
||||
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) {
|
||||
shader.AddLine('{');
|
||||
++shader.scope;
|
||||
// This avoids optimizations of constant propagation and keeps the code as the original
|
||||
// Sadly using the precise keyword causes "linking" errors on fragment shaders.
|
||||
shader.AddLine("precise float tmp = " + src + ';');
|
||||
shader.AddLine(dest + " = tmp;");
|
||||
--shader.scope;
|
||||
shader.AddLine('}');
|
||||
} else {
|
||||
shader.AddLine(dest + " = " + src + ';');
|
||||
}
|
||||
}
|
||||
|
||||
/// Build the GLSL register list.
|
||||
@@ -1510,8 +1522,9 @@ private:
|
||||
ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
|
||||
|
||||
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
|
||||
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD_C:
|
||||
@@ -1519,8 +1532,9 @@ private:
|
||||
case OpCode::Id::FADD_IMM: {
|
||||
op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
|
||||
op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
|
||||
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::MUFU: {
|
||||
@@ -1528,31 +1542,31 @@ private:
|
||||
switch (instr.sub_op) {
|
||||
case SubOp::Cos:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Sin:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Ex2:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Lg2:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Rcp:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Rsq:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
case SubOp::Sqrt:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "sqrt(" + op_a + ')', 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
instr.alu.saturate_d, 0, true);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
|
||||
@@ -1573,7 +1587,7 @@ private:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0,
|
||||
'(' + condition + ") ? min(" + parameters + ") : max(" +
|
||||
parameters + ')',
|
||||
1, 1);
|
||||
1, 1, false, 0, true);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::RRO_C:
|
||||
@@ -1602,7 +1616,7 @@ private:
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0,
|
||||
regs.GetRegisterAsFloat(instr.gpr8) + " * " +
|
||||
GetImmediate32(instr),
|
||||
1, 1, instr.fmul32.saturate);
|
||||
1, 1, instr.fmul32.saturate, 0, true);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FADD32I: {
|
||||
@@ -1625,7 +1639,7 @@ private:
|
||||
op_b = "-(" + op_b + ')';
|
||||
}
|
||||
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, false, 0, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2087,8 +2101,9 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + " + " + op_c, 1, 1,
|
||||
instr.alu.saturate_d);
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, "fma(" + op_a + ", " + op_b + ", " + op_c + ')',
|
||||
1, 1, instr.alu.saturate_d, 0, true);
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Type::Hfma2: {
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
namespace OpenGL {
|
||||
|
||||
OpenGLState OpenGLState::cur_state;
|
||||
|
||||
bool OpenGLState::s_rgb_used;
|
||||
OpenGLState::OpenGLState() {
|
||||
// These all match default OpenGL values
|
||||
framebuffer_srgb.enabled = false;
|
||||
cull.enabled = false;
|
||||
cull.mode = GL_BACK;
|
||||
cull.front_face = GL_CCW;
|
||||
@@ -24,6 +25,9 @@ OpenGLState::OpenGLState() {
|
||||
depth.depth_range_near = 0.0f;
|
||||
depth.depth_range_far = 1.0f;
|
||||
|
||||
primitive_restart.enabled = false;
|
||||
primitive_restart.index = 0;
|
||||
|
||||
color_mask.red_enabled = GL_TRUE;
|
||||
color_mask.green_enabled = GL_TRUE;
|
||||
color_mask.blue_enabled = GL_TRUE;
|
||||
@@ -86,6 +90,16 @@ OpenGLState::OpenGLState() {
|
||||
}
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
// sRGB
|
||||
if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) {
|
||||
if (framebuffer_srgb.enabled) {
|
||||
// Track if sRGB is used
|
||||
s_rgb_used = true;
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
}
|
||||
// Culling
|
||||
if (cull.enabled != cur_state.cull.enabled) {
|
||||
if (cull.enabled) {
|
||||
@@ -127,6 +141,18 @@ void OpenGLState::Apply() const {
|
||||
glDepthRange(depth.depth_range_near, depth.depth_range_far);
|
||||
}
|
||||
|
||||
// Primitive restart
|
||||
if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
|
||||
if (primitive_restart.enabled) {
|
||||
glEnable(GL_PRIMITIVE_RESTART);
|
||||
} else {
|
||||
glDisable(GL_PRIMITIVE_RESTART);
|
||||
}
|
||||
}
|
||||
if (primitive_restart.index != cur_state.primitive_restart.index) {
|
||||
glPrimitiveRestartIndex(primitive_restart.index);
|
||||
}
|
||||
|
||||
// Color mask
|
||||
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
|
||||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||
|
||||
|
||||
@@ -35,6 +35,10 @@ constexpr TextureUnit ProcTexDiffLUT{9};
|
||||
|
||||
class OpenGLState {
|
||||
public:
|
||||
struct {
|
||||
bool enabled; // GL_FRAMEBUFFER_SRGB
|
||||
} framebuffer_srgb;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_CULL_FACE
|
||||
GLenum mode; // GL_CULL_FACE_MODE
|
||||
@@ -49,6 +53,11 @@ public:
|
||||
GLfloat depth_range_far; // GL_DEPTH_RANGE
|
||||
} depth;
|
||||
|
||||
struct {
|
||||
bool enabled;
|
||||
GLuint index;
|
||||
} primitive_restart; // GL_PRIMITIVE_RESTART
|
||||
|
||||
struct {
|
||||
GLboolean red_enabled;
|
||||
GLboolean green_enabled;
|
||||
@@ -156,7 +165,12 @@ public:
|
||||
static OpenGLState GetCurState() {
|
||||
return cur_state;
|
||||
}
|
||||
|
||||
static bool GetsRGBUsed() {
|
||||
return s_rgb_used;
|
||||
}
|
||||
static void ClearsRGBUsed() {
|
||||
s_rgb_used = false;
|
||||
}
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply() const;
|
||||
|
||||
@@ -171,6 +185,9 @@ public:
|
||||
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
// Workaround for sRGB problems caused by
|
||||
// QT not supporting srgb output
|
||||
static bool s_rgb_used;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
@@ -283,7 +283,8 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
}
|
||||
|
||||
@@ -356,13 +357,20 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame
|
||||
// Needed because of this bug in QT
|
||||
// QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
state.Apply();
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
// Clear sRGB state for the next frame
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
38
src/video_core/renderer_opengl/utils.cpp
Normal file
38
src/video_core/renderer_opengl/utils.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
|
||||
if (!GLAD_GL_KHR_debug) {
|
||||
return; // We don't need to throw an error as this is just for debugging
|
||||
}
|
||||
const std::string nice_addr = fmt::format("0x{:016x}", addr);
|
||||
std::string object_label;
|
||||
|
||||
if (extra_info.empty()) {
|
||||
switch (identifier) {
|
||||
case GL_TEXTURE:
|
||||
object_label = "Texture@" + nice_addr;
|
||||
break;
|
||||
case GL_PROGRAM:
|
||||
object_label = "Shader@" + nice_addr;
|
||||
break;
|
||||
default:
|
||||
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
object_label = extra_info + '@' + nice_addr;
|
||||
}
|
||||
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
15
src/video_core/renderer_opengl/utils.h
Normal file
15
src/video_core/renderer_opengl/utils.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <glad/glad.h>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -173,6 +173,7 @@ struct TICEntry {
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> width_minus_1;
|
||||
BitField<22, 1, u32> srgb_conversion;
|
||||
BitField<23, 4, TextureType> texture_type;
|
||||
};
|
||||
union {
|
||||
@@ -227,6 +228,10 @@ struct TICEntry {
|
||||
return header_version == TICHeaderVersion::BlockLinear ||
|
||||
header_version == TICHeaderVersion::BlockLinearColorKey;
|
||||
}
|
||||
|
||||
bool IsSrgbConversionEnabled() const {
|
||||
return srgb_conversion != 0;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
|
||||
@@ -161,30 +161,4 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
|
||||
}
|
||||
}
|
||||
|
||||
static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
|
||||
std::string extra_info = "") {
|
||||
if (!GLAD_GL_KHR_debug) {
|
||||
return; // We don't need to throw an error as this is just for debugging
|
||||
}
|
||||
const std::string nice_addr = fmt::format("0x{:016x}", addr);
|
||||
std::string object_label;
|
||||
|
||||
if (extra_info.empty()) {
|
||||
switch (identifier) {
|
||||
case GL_TEXTURE:
|
||||
object_label = "Texture@" + nice_addr;
|
||||
break;
|
||||
case GL_PROGRAM:
|
||||
object_label = "Shader@" + nice_addr;
|
||||
break;
|
||||
default:
|
||||
object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
object_label = extra_info + '@' + nice_addr;
|
||||
}
|
||||
glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
||||
Reference in New Issue
Block a user