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55 Commits

Author SHA1 Message Date
Lioncash
6ddf8f34db kernel/mutex: Amend behavior of TransferMutexOwnership()
This was the result of a typo accidentally introduced in
e51d715700. This restores the previous
correct behavior.

The behavior with the reference was incorrect and would cause some games
to fail to boot.
2018-10-06 01:13:02 -04:00
bunnei
e6ee31a8e9 Merge pull request #1440 from lioncash/array
ui_settings: Place definition of the theme array within the cpp file
2018-10-05 22:54:01 -04:00
bunnei
d3bfb102d8 Merge pull request #1438 from ReinUsesLisp/quads
gl_rasterizer: Implement quads topology
2018-10-05 22:53:22 -04:00
bunnei
d43769f93f Merge pull request #1445 from lioncash/sched
thread: Make the scheduler pointer a regular pointer
2018-10-05 22:33:03 -04:00
balika011
1a5d6de0d4 thread: Make the scheduler pointer a regular pointer
Conceptually, it doesn't make sense for a thread to be able to persist
the lifetime of a scheduler. A scheduler should be taking care of the
threads; the threads should not be taking care of the scheduler.

If the threads outlive the scheduler (or we simply don't actually
terminate/shutdown the threads), then it should be considered a bug
that we need to fix.

Attributing this to balika011, as they opened #1317 to attempt to fix
this in a similar way, but my refactoring of the kernel code caused
quite a few conflicts.
2018-10-05 14:53:01 -04:00
bunnei
e51d715700 Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
2018-10-05 13:41:54 -04:00
bunnei
fe292573de Merge pull request #1442 from lioncash/format
text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
2018-10-05 10:48:58 -04:00
Lioncash
6f16826260 text_formatter: Avoid unnecessary string temporary creation in PrintMessage()
operator+ for std::string creates an entirely new string, which is kind
of unnecessary here if we just want to append a null terminator to the
existing one.

Reduces the total amount of potential allocations that need to be done
in the logging path.
2018-10-04 23:55:53 -04:00
Lioncash
30dfd89126 ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-04 09:43:51 -04:00
bunnei
f85f2b3728 Merge pull request #1415 from DarkLordZach/ips
file_sys: Add support for loading IPS patches
2018-10-04 09:42:37 -04:00
Lioncash
baed7e1fba kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.

The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.

Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
2018-10-04 00:14:15 -04:00
ReinUsesLisp
3e2380327a gl_rasterizer: Implement quads topology 2018-10-04 00:03:44 -03:00
bunnei
cf3a6dd4a1 Merge pull request #1434 from DarkLordZach/dlc-edge-case
aoc_u: Fix edge case with DLC that causes breaks
2018-10-03 21:39:23 -04:00
bunnei
af672d8abf Merge pull request #1428 from lioncash/qt
configure_graphics: Make functions internally linked where applicable
2018-10-03 21:38:29 -04:00
bunnei
839dbd9710 Merge pull request #1431 from lioncash/audio
configure_audio: Minor cleanup-related changes
2018-10-03 19:14:22 -04:00
bunnei
39f08e551d Merge pull request #1433 from lioncash/fs
services/fsp_srv: Amend service function table
2018-10-03 19:13:57 -04:00
bunnei
5ae5610c13 Merge pull request #1429 from lioncash/translate
configure_input: Make analog mapping strings translatable
2018-10-03 19:13:20 -04:00
bunnei
15b2e2ec13 Merge pull request #1436 from lioncash/view
submission_package: Cleanup and bug fixes
2018-10-03 19:05:19 -04:00
bunnei
e7e347a828 Merge pull request #1432 from lioncash/lbl
service/lbl: Update service function table
2018-10-03 18:45:15 -04:00
bunnei
137d43fa2f Merge pull request #1426 from FearlessTobi/port-4253
Port citra-emu/citra#4253: "common/string_util cleanup"
2018-10-03 18:44:51 -04:00
bunnei
8679934693 Merge pull request #1435 from lioncash/xci
card_image: Ensure program_nca_status is always initialized
2018-10-03 18:44:28 -04:00
Lioncash
024eec02a5 submission_package: Avoid dangling std::string_view within SetTicketKeys()
GetName() returns a std::string by value, not by reference, so after the
std::string_view is constructed, it's not well defined to actually
execute any member functions of std::string_view that attempt to access
the data, as the std::string has already been destroyed. Instead, we can
just use a std::string and erase the last four characters.
2018-10-03 02:13:51 -04:00
Lioncash
dade709f63 submission_package: Correct location of null check within SetTicketKeys()
If a ticket file was ever a null pointer, we'd cause a null pointer
dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03 02:06:30 -04:00
Lioncash
02841052aa submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()
When searching for a file extension, it's generally preferable to begin
the search at the end of the string rather than the beginning, as the
whole string isn't going to be walked just to check for something at the
end of it.
2018-10-03 01:51:01 -04:00
Lioncash
37ee05f7c0 submission_package: Ensure the 'extracted' member variable is always initialized
If an error occurs when constructing the PartitionFilesystem instance,
the constructor would be exited early, which wouldn't initialize the
extracted data member, making it possible for other code to perform an
uninitialized read by calling the public IsExtractedType() member
function. This prevents that.
2018-10-03 01:47:34 -04:00
Lioncash
ccf0a9cb38 submission_package: Move ExeFS and RomFS initialization to its own function
Like the other two bits of factored out code, this can also be put
within its own function. We can also modify the code so that it accepts
a const reference to a std::vector of files, this way, we can
deduplicate the file retrieval.

Now the constructor for NSP isn't a combination of multiple behaviors in
one spot. It's nice and separate.
2018-10-03 01:46:07 -04:00
Lioncash
fd312abedd submission_package: Move NCA reading code to its own function
This too, is completely separate behavior from what is in the
constructor, so we can move this to its own isolated function to keep
everything self-contained.
2018-10-03 01:35:41 -04:00
Lioncash
4f18d35888 submission_package: Move ticket key setting to its own function
This behavior is entirely independent of the surrounding code, so it can
be put in its own function to keep the behavior separate.
2018-10-03 01:20:57 -04:00
Lioncash
0d83f8f255 submission_package: Invert conditionals within NSP's constructor to reduce nesting
We can use early continues here to reduce the amount of nesting.
2018-10-03 01:11:16 -04:00
Lioncash
cf463a9b67 card_image: Ensure program_nca_status is always initialized
If any of the error paths before the NCA retrieval are taken, it'll
result in program_nca_status being left in an inconsistent state. So we
initialize it by default with a value indicating an error.
2018-10-02 23:16:05 -04:00
Zach Hilman
9aaf1c0df8 aoc_u: Fix edge case with DLC that causes breaks
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-02 21:56:32 -04:00
Lioncash
cba78dc70a services/fsp_srv: Amend service function table
Adds new functions that have been given names to the table. Information
is based off what is provided on Switchbrew.
2018-10-02 21:34:33 -04:00
Lioncash
d80dd2b812 service/lbl: Update service function table
Amends the lbl service table to include new names of functions that were
added to Switchbrew.
2018-10-02 21:15:59 -04:00
Lioncash
1c7c798e9e configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-02 20:24:30 -04:00
Lioncash
57e47bae32 configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-02 19:50:51 -04:00
Lioncash
226dc914b3 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-02 19:45:12 -04:00
Lioncash
8f5e2a2b83 configure_graphics: Make functions internally linked where applicable
These aren't used outside of this translation unit, so they can be
internally linked.
2018-10-02 19:24:43 -04:00
Zach Hilman
215b65fe75 nso: Optimize loading of IPS patches
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02 17:03:38 -04:00
Weiyi Wang
fdb35760a7 string_util: unify UTF8<->UTF16 conversion to codecvt 2018-10-02 16:10:34 +02:00
Weiyi Wang
bfe84f06f2 string_util: remove TString conversion for windows
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02 16:10:20 +02:00
Weiyi Wang
a4595bb939 string_util: remove ShiftJIS/CP1252 conversion function
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02 16:10:01 +02:00
Zach Hilman
6d441828e6 deconstructed_rom_directory: Force NSO loader to patch NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman
003b44822a nso: Add framework to support patching of uncompressed NSOs 2018-10-01 16:02:50 -04:00
Zach Hilman
42fb4e82d3 patch_manager: Add PatchNSO function
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01 16:02:50 -04:00
Zach Hilman
4c2a94fa94 patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
Zach Hilman
21b2411c44 file_sys: Implement function to apply IPS patches 2018-10-01 16:01:46 -04:00
Zach Hilman
3c9e70fefa nso: Replace NSOHeader padding bytes with build ID 2018-10-01 16:01:46 -04:00
bunnei
bd14f397ce Merge pull request #1407 from DarkLordZach/dlc
aoc_u: Implement functions and add support for DLC loading
2018-10-01 15:56:39 -04:00
bunnei
393042c09c Merge pull request #1422 from ReinUsesLisp/fixup-points
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 10:34:53 -04:00
ReinUsesLisp
1835911425 gl_rasterizer: Fixup unassigned point sizes 2018-10-01 01:18:24 -03:00
Zach Hilman
f72046099a aoc_u: Extract AccumulateAOCTitleIDs to separate function 2018-09-30 21:07:22 -04:00
Zach Hilman
7d86a008e2 aoc_u: Implement GetAddOnContentBaseId
Command #5
2018-09-30 21:01:35 -04:00
Zach Hilman
62225ae050 aoc_u: Implement Count, List and Prepare AddOnContent
Commands #2, #3, and #7
2018-09-30 21:01:35 -04:00
Zach Hilman
aa0c82e405 romfs_factory: Read from all locations with StorageId None
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-09-30 21:01:35 -04:00
Zach Hilman
32fc31fb13 patch_manager: Add DLC recognition to PatchManager 2018-09-30 21:01:35 -04:00
51 changed files with 1265 additions and 646 deletions

View File

@@ -344,14 +344,6 @@ ELSEIF (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
ENDIF (APPLE)
# MINGW: GCC does not support codecvt, so use iconv instead
if (UNIX OR MINGW)
find_library(ICONV_LIBRARY NAMES iconv)
if (ICONV_LIBRARY)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
endif()
endif()
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================

View File

@@ -285,7 +285,7 @@ private:
template <typename T>
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) {
#ifdef _MSC_VER
fstream.open(Common::UTF8ToTStr(filename).c_str(), openmode);
fstream.open(Common::UTF8ToUTF16W(filename).c_str(), openmode);
#else
fstream.open(filename.c_str(), openmode);
#endif

View File

@@ -31,7 +31,7 @@ std::string FormatLogMessage(const Entry& entry) {
}
void PrintMessage(const Entry& entry) {
auto str = FormatLogMessage(entry) + '\n';
const auto str = FormatLogMessage(entry).append(1, '\n');
fputs(str.c_str(), stderr);
}

View File

@@ -5,6 +5,7 @@
#include <algorithm>
#include <cctype>
#include <cerrno>
#include <codecvt>
#include <cstdio>
#include <cstdlib>
#include <cstring>
@@ -13,11 +14,7 @@
#include "common/string_util.h"
#ifdef _WIN32
#include <codecvt>
#include <windows.h>
#include "common/common_funcs.h"
#else
#include <iconv.h>
#endif
namespace Common {
@@ -195,11 +192,9 @@ std::string ReplaceAll(std::string result, const std::string& src, const std::st
return result;
}
#ifdef _WIN32
std::string UTF16ToUTF8(const std::u16string& input) {
#if _MSC_VER >= 1900
// Workaround for missing char16_t/char32_t instantiations in MSVC2015
#ifdef _MSC_VER
// Workaround for missing char16_t/char32_t instantiations in MSVC2017
std::wstring_convert<std::codecvt_utf8_utf16<__int16>, __int16> convert;
std::basic_string<__int16> tmp_buffer(input.cbegin(), input.cend());
return convert.to_bytes(tmp_buffer);
@@ -210,8 +205,8 @@ std::string UTF16ToUTF8(const std::u16string& input) {
}
std::u16string UTF8ToUTF16(const std::string& input) {
#if _MSC_VER >= 1900
// Workaround for missing char16_t/char32_t instantiations in MSVC2015
#ifdef _MSC_VER
// Workaround for missing char16_t/char32_t instantiations in MSVC2017
std::wstring_convert<std::codecvt_utf8_utf16<__int16>, __int16> convert;
auto tmp_buffer = convert.from_bytes(input);
return std::u16string(tmp_buffer.cbegin(), tmp_buffer.cend());
@@ -221,6 +216,7 @@ std::u16string UTF8ToUTF16(const std::string& input) {
#endif
}
#ifdef _WIN32
static std::wstring CPToUTF16(u32 code_page, const std::string& input) {
const auto size =
MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0);
@@ -261,124 +257,6 @@ std::wstring UTF8ToUTF16W(const std::string& input) {
return CPToUTF16(CP_UTF8, input);
}
std::string SHIFTJISToUTF8(const std::string& input) {
return UTF16ToUTF8(CPToUTF16(932, input));
}
std::string CP1252ToUTF8(const std::string& input) {
return UTF16ToUTF8(CPToUTF16(1252, input));
}
#else
template <typename T>
static std::string CodeToUTF8(const char* fromcode, const std::basic_string<T>& input) {
iconv_t const conv_desc = iconv_open("UTF-8", fromcode);
if ((iconv_t)(-1) == conv_desc) {
LOG_ERROR(Common, "Iconv initialization failure [{}]: {}", fromcode, strerror(errno));
iconv_close(conv_desc);
return {};
}
const std::size_t in_bytes = sizeof(T) * input.size();
// Multiply by 4, which is the max number of bytes to encode a codepoint
const std::size_t out_buffer_size = 4 * in_bytes;
std::string out_buffer(out_buffer_size, '\0');
auto src_buffer = &input[0];
std::size_t src_bytes = in_bytes;
auto dst_buffer = &out_buffer[0];
std::size_t dst_bytes = out_buffer.size();
while (0 != src_bytes) {
std::size_t const iconv_result =
iconv(conv_desc, (char**)(&src_buffer), &src_bytes, &dst_buffer, &dst_bytes);
if (static_cast<std::size_t>(-1) == iconv_result) {
if (EILSEQ == errno || EINVAL == errno) {
// Try to skip the bad character
if (0 != src_bytes) {
--src_bytes;
++src_buffer;
}
} else {
LOG_ERROR(Common, "iconv failure [{}]: {}", fromcode, strerror(errno));
break;
}
}
}
std::string result;
out_buffer.resize(out_buffer_size - dst_bytes);
out_buffer.swap(result);
iconv_close(conv_desc);
return result;
}
std::u16string UTF8ToUTF16(const std::string& input) {
iconv_t const conv_desc = iconv_open("UTF-16LE", "UTF-8");
if ((iconv_t)(-1) == conv_desc) {
LOG_ERROR(Common, "Iconv initialization failure [UTF-8]: {}", strerror(errno));
iconv_close(conv_desc);
return {};
}
const std::size_t in_bytes = sizeof(char) * input.size();
// Multiply by 4, which is the max number of bytes to encode a codepoint
const std::size_t out_buffer_size = 4 * sizeof(char16_t) * in_bytes;
std::u16string out_buffer(out_buffer_size, char16_t{});
char* src_buffer = const_cast<char*>(&input[0]);
std::size_t src_bytes = in_bytes;
char* dst_buffer = (char*)(&out_buffer[0]);
std::size_t dst_bytes = out_buffer.size();
while (0 != src_bytes) {
std::size_t const iconv_result =
iconv(conv_desc, &src_buffer, &src_bytes, &dst_buffer, &dst_bytes);
if (static_cast<std::size_t>(-1) == iconv_result) {
if (EILSEQ == errno || EINVAL == errno) {
// Try to skip the bad character
if (0 != src_bytes) {
--src_bytes;
++src_buffer;
}
} else {
LOG_ERROR(Common, "iconv failure [UTF-8]: {}", strerror(errno));
break;
}
}
}
std::u16string result;
out_buffer.resize(out_buffer_size - dst_bytes);
out_buffer.swap(result);
iconv_close(conv_desc);
return result;
}
std::string UTF16ToUTF8(const std::u16string& input) {
return CodeToUTF8("UTF-16LE", input);
}
std::string CP1252ToUTF8(const std::string& input) {
// return CodeToUTF8("CP1252//TRANSLIT", input);
// return CodeToUTF8("CP1252//IGNORE", input);
return CodeToUTF8("CP1252", input);
}
std::string SHIFTJISToUTF8(const std::string& input) {
// return CodeToUTF8("CP932", input);
return CodeToUTF8("SJIS", input);
}
#endif
std::string StringFromFixedZeroTerminatedBuffer(const char* buffer, std::size_t max_len) {

View File

@@ -72,31 +72,10 @@ std::string ReplaceAll(std::string result, const std::string& src, const std::st
std::string UTF16ToUTF8(const std::u16string& input);
std::u16string UTF8ToUTF16(const std::string& input);
std::string CP1252ToUTF8(const std::string& str);
std::string SHIFTJISToUTF8(const std::string& str);
#ifdef _WIN32
std::string UTF16ToUTF8(const std::wstring& input);
std::wstring UTF8ToUTF16W(const std::string& str);
#ifdef _UNICODE
inline std::string TStrToUTF8(const std::wstring& str) {
return UTF16ToUTF8(str);
}
inline std::wstring UTF8ToTStr(const std::string& str) {
return UTF8ToUTF16W(str);
}
#else
inline std::string TStrToUTF8(const std::string& str) {
return str;
}
inline std::string UTF8ToTStr(const std::string& str) {
return str;
}
#endif
#endif
/**

View File

@@ -34,6 +34,8 @@ add_library(core STATIC
file_sys/errors.h
file_sys/fsmitm_romfsbuild.cpp
file_sys/fsmitm_romfsbuild.h
file_sys/ips_layer.cpp
file_sys/ips_layer.h
file_sys/mode.h
file_sys/nca_metadata.cpp
file_sys/nca_metadata.h

View File

@@ -86,7 +86,7 @@ public:
parent.jit->HaltExecution();
parent.SetPC(pc);
Kernel::Thread* thread = Kernel::GetCurrentThread();
parent.SaveContext(thread->context);
parent.SaveContext(thread->GetContext());
GDBStub::Break();
GDBStub::SendTrap(thread, 5);
return;

View File

@@ -195,7 +195,7 @@ void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
uc_reg_write(uc, UC_ARM64_REG_PC, &last_bkpt.address);
}
Kernel::Thread* thread = Kernel::GetCurrentThread();
SaveContext(thread->context);
SaveContext(thread->GetContext());
if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
last_bkpt_hit = false;
GDBStub::Break();

View File

@@ -20,7 +20,9 @@ namespace FileSys {
constexpr std::array<const char*, 0x4> partition_names = {"update", "normal", "secure", "logo"};
XCI::XCI(VirtualFile file_) : file(std::move(file_)), partitions(0x4) {
XCI::XCI(VirtualFile file_)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(0x4) {
if (file->ReadObject(&header) != sizeof(GamecardHeader)) {
status = Loader::ResultStatus::ErrorBadXCIHeader;
return;

View File

@@ -0,0 +1,88 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/swap.h"
#include "core/file_sys/ips_layer.h"
#include "core/file_sys/vfs_vector.h"
namespace FileSys {
enum class IPSFileType {
IPS,
IPS32,
Error,
};
static IPSFileType IdentifyMagic(const std::vector<u8>& magic) {
if (magic.size() != 5)
return IPSFileType::Error;
if (magic == std::vector<u8>{'P', 'A', 'T', 'C', 'H'})
return IPSFileType::IPS;
if (magic == std::vector<u8>{'I', 'P', 'S', '3', '2'})
return IPSFileType::IPS32;
return IPSFileType::Error;
}
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
if (in == nullptr || ips == nullptr)
return nullptr;
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
if (type == IPSFileType::Error)
return nullptr;
auto in_data = in->ReadAllBytes();
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
u64 offset = 5; // After header
while (ips->Read(temp.data(), temp.size(), offset) == temp.size()) {
offset += temp.size();
if (type == IPSFileType::IPS32 && temp == std::vector<u8>{'E', 'E', 'O', 'F'} ||
type == IPSFileType::IPS && temp == std::vector<u8>{'E', 'O', 'F'}) {
break;
}
u32 real_offset{};
if (type == IPSFileType::IPS32)
real_offset = (temp[0] << 24) | (temp[1] << 16) | (temp[2] << 8) | temp[3];
else
real_offset = (temp[0] << 16) | (temp[1] << 8) | temp[2];
u16 data_size{};
if (ips->ReadObject(&data_size, offset) != sizeof(u16))
return nullptr;
data_size = Common::swap16(data_size);
offset += sizeof(u16);
if (data_size == 0) { // RLE
u16 rle_size{};
if (ips->ReadObject(&rle_size, offset) != sizeof(u16))
return nullptr;
rle_size = Common::swap16(data_size);
offset += sizeof(u16);
const auto data = ips->ReadByte(offset++);
if (data == boost::none)
return nullptr;
if (real_offset + rle_size > in_data.size())
rle_size = in_data.size() - real_offset;
std::memset(in_data.data() + real_offset, data.get(), rle_size);
} else { // Standard Patch
auto read = data_size;
if (real_offset + read > in_data.size())
read = in_data.size() - real_offset;
if (ips->Read(in_data.data() + real_offset, read, offset) != data_size)
return nullptr;
offset += data_size;
}
}
if (temp != std::vector<u8>{'E', 'E', 'O', 'F'} && temp != std::vector<u8>{'E', 'O', 'F'})
return nullptr;
return std::make_shared<VectorVfsFile>(in_data, in->GetName(), in->GetContainingDirectory());
}
} // namespace FileSys

View File

@@ -0,0 +1,15 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/file_sys/vfs.h"
namespace FileSys {
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips);
} // namespace FileSys

View File

@@ -2,22 +2,36 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstring>
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/ips_layer.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/vfs_layered.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
namespace FileSys {
constexpr u64 SINGLE_BYTE_MODULUS = 0x100;
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
struct NSOBuildHeader {
u32_le magic;
INSERT_PADDING_BYTES(0x3C);
std::array<u8, 0x20> build_id;
INSERT_PADDING_BYTES(0xA0);
};
static_assert(sizeof(NSOBuildHeader) == 0x100, "NSOBuildHeader has incorrect size.");
std::string FormatTitleVersion(u32 version, TitleVersionFormat format) {
std::array<u8, sizeof(u32)> bytes{};
@@ -32,15 +46,6 @@ std::string FormatTitleVersion(u32 version, TitleVersionFormat format) {
return fmt::format("v{}.{}.{}", bytes[3], bytes[2], bytes[1]);
}
constexpr std::array<const char*, 2> PATCH_TYPE_NAMES{
"Update",
"LayeredFS",
};
std::string FormatPatchTypeName(PatchType type) {
return PATCH_TYPE_NAMES.at(static_cast<std::size_t>(type));
}
PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
PatchManager::~PatchManager() = default;
@@ -68,6 +73,79 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
return exefs;
}
static std::vector<VirtualFile> CollectIPSPatches(const std::vector<VirtualDir>& patch_dirs,
const std::string& build_id) {
std::vector<VirtualFile> ips;
ips.reserve(patch_dirs.size());
for (const auto& subdir : patch_dirs) {
auto exefs_dir = subdir->GetSubdirectory("exefs");
if (exefs_dir != nullptr) {
for (const auto& file : exefs_dir->GetFiles()) {
if (file->GetExtension() != "ips")
continue;
auto name = file->GetName();
const auto p1 = name.substr(0, name.find('.'));
const auto this_build_id = p1.substr(0, p1.find_last_not_of('0') + 1);
if (build_id == this_build_id)
ips.push_back(file);
}
}
}
return ips;
}
std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso) const {
if (nso.size() < 0x100)
return nso;
NSOBuildHeader header;
std::memcpy(&header, nso.data(), sizeof(NSOBuildHeader));
if (header.magic != Common::MakeMagic('N', 'S', 'O', '0'))
return nso;
const auto build_id_raw = Common::HexArrayToString(header.build_id);
const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
LOG_INFO(Loader, "Patching NSO for build_id={}", build_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
const auto ips = CollectIPSPatches(patch_dirs, build_id);
auto out = nso;
for (const auto& ips_file : ips) {
LOG_INFO(Loader, " - Appling IPS patch from mod \"{}\"",
ips_file->GetContainingDirectory()->GetParentDirectory()->GetName());
const auto patched = PatchIPS(std::make_shared<VectorVfsFile>(out), ips_file);
if (patched != nullptr)
out = patched->ReadAllBytes();
}
if (out.size() < 0x100)
return nso;
std::memcpy(out.data(), &header, sizeof(NSOBuildHeader));
return out;
}
bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
const auto build_id_raw = Common::HexArrayToString(build_id_);
const auto build_id = build_id_raw.substr(0, build_id_raw.find_last_not_of('0') + 1);
LOG_INFO(Loader, "Querying NSO patch existence for build_id={}", build_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
return !CollectIPSPatches(patch_dirs, build_id).empty();
}
static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType type) {
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (type != ContentRecordType::Program || load_dir == nullptr || load_dir->GetSize() <= 0) {
@@ -135,31 +213,80 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset,
return romfs;
}
std::map<PatchType, std::string> PatchManager::GetPatchVersionNames() const {
std::map<PatchType, std::string> out;
static void AppendCommaIfNotEmpty(std::string& to, const std::string& with) {
if (to.empty())
to += with;
else
to += ", " + with;
}
static bool IsDirValidAndNonEmpty(const VirtualDir& dir) {
return dir != nullptr && (!dir->GetFiles().empty() || !dir->GetSubdirectories().empty());
}
std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNames() const {
std::map<std::string, std::string, std::less<>> out;
const auto installed = Service::FileSystem::GetUnionContents();
// Game Updates
const auto update_tid = GetUpdateTitleID(title_id);
PatchManager update{update_tid};
auto [nacp, discard_icon_file] = update.GetControlMetadata();
if (nacp != nullptr) {
out[PatchType::Update] = nacp->GetVersionString();
out.insert_or_assign("Update", nacp->GetVersionString());
} else {
if (installed->HasEntry(update_tid, ContentRecordType::Program)) {
const auto meta_ver = installed->GetEntryVersion(update_tid);
if (meta_ver == boost::none || meta_ver.get() == 0) {
out[PatchType::Update] = "";
out.insert_or_assign("Update", "");
} else {
out[PatchType::Update] =
FormatTitleVersion(meta_ver.get(), TitleVersionFormat::ThreeElements);
out.insert_or_assign(
"Update",
FormatTitleVersion(meta_ver.get(), TitleVersionFormat::ThreeElements));
}
}
}
const auto lfs_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (lfs_dir != nullptr && lfs_dir->GetSize() > 0)
out.insert_or_assign(PatchType::LayeredFS, "");
// General Mods (LayeredFS and IPS)
const auto mod_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (mod_dir != nullptr && mod_dir->GetSize() > 0) {
for (const auto& mod : mod_dir->GetSubdirectories()) {
std::string types;
if (IsDirValidAndNonEmpty(mod->GetSubdirectory("exefs")))
AppendCommaIfNotEmpty(types, "IPS");
if (IsDirValidAndNonEmpty(mod->GetSubdirectory("romfs")))
AppendCommaIfNotEmpty(types, "LayeredFS");
if (types.empty())
continue;
out.insert_or_assign(mod->GetName(), types);
}
}
// DLC
const auto dlc_entries = installed->ListEntriesFilter(TitleType::AOC, ContentRecordType::Data);
std::vector<RegisteredCacheEntry> dlc_match;
dlc_match.reserve(dlc_entries.size());
std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
[this, &installed](const RegisteredCacheEntry& entry) {
return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == title_id &&
installed->GetEntry(entry)->GetStatus() ==
Loader::ResultStatus::Success;
});
if (!dlc_match.empty()) {
// Ensure sorted so DLC IDs show in order.
std::sort(dlc_match.begin(), dlc_match.end());
std::string list;
for (size_t i = 0; i < dlc_match.size() - 1; ++i)
list += fmt::format("{}, ", dlc_match[i].title_id & 0x7FF);
list += fmt::format("{}", dlc_match.back().title_id & 0x7FF);
out.insert_or_assign("DLC", std::move(list));
}
return out;
}

View File

@@ -24,13 +24,6 @@ enum class TitleVersionFormat : u8 {
std::string FormatTitleVersion(u32 version,
TitleVersionFormat format = TitleVersionFormat::ThreeElements);
enum class PatchType {
Update,
LayeredFS,
};
std::string FormatPatchTypeName(PatchType type);
// A centralized class to manage patches to games.
class PatchManager {
public:
@@ -41,6 +34,14 @@ public:
// - Game Updates
VirtualDir PatchExeFS(VirtualDir exefs) const;
// Currently tracked NSO patches:
// - IPS
std::vector<u8> PatchNSO(const std::vector<u8>& nso) const;
// Checks to see if PatchNSO() will have any effect given the NSO's build ID.
// Used to prevent expensive copies in NSO loader.
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates
// - LayeredFS
@@ -48,8 +49,8 @@ public:
ContentRecordType type = ContentRecordType::Program) const;
// Returns a vector of pairs between patch names and patch versions.
// i.e. Update v80 will return {Update, 80}
std::map<PatchType, std::string> GetPatchVersionNames() const;
// i.e. Update 3.2.2 will return {"Update", "3.2.2"}
std::map<std::string, std::string, std::less<>> GetPatchVersionNames() const;
// Given title_id of the program, attempts to get the control data of the update and parse it,
// falling back to the base control data.

View File

@@ -39,36 +39,35 @@ ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() {
}
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, ContentRecordType type) {
std::shared_ptr<NCA> res;
switch (storage) {
case StorageId::NandSystem: {
const auto res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
return MakeResult<VirtualFile>(romfs);
}
case StorageId::NandUser: {
const auto res = Service::FileSystem::GetUserNANDContents()->GetEntry(title_id, type);
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
return MakeResult<VirtualFile>(romfs);
}
case StorageId::None:
res = Service::FileSystem::GetUnionContents()->GetEntry(title_id, type);
break;
case StorageId::NandSystem:
res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
break;
case StorageId::NandUser:
res = Service::FileSystem::GetUserNANDContents()->GetEntry(title_id, type);
break;
case StorageId::SdCard:
res = Service::FileSystem::GetSDMCContents()->GetEntry(title_id, type);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented storage_id={:02X}", static_cast<u8>(storage));
}
if (res == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
const auto romfs = res->GetRomFS();
if (romfs == nullptr) {
// TODO(DarkLordZach): Find the right error code to use here
return ResultCode(-1);
}
return MakeResult<VirtualFile>(romfs);
}
} // namespace FileSys

View File

@@ -18,6 +18,39 @@
#include "core/loader/loader.h"
namespace FileSys {
namespace {
void SetTicketKeys(const std::vector<VirtualFile>& files) {
Core::Crypto::KeyManager keys;
for (const auto& ticket_file : files) {
if (ticket_file == nullptr) {
continue;
}
if (ticket_file->GetExtension() != "tik") {
continue;
}
if (ticket_file->GetSize() <
Core::Crypto::TICKET_FILE_TITLEKEY_OFFSET + sizeof(Core::Crypto::Key128)) {
continue;
}
Core::Crypto::Key128 key{};
ticket_file->Read(key.data(), key.size(), Core::Crypto::TICKET_FILE_TITLEKEY_OFFSET);
// We get the name without the extension in order to create the rights ID.
std::string name_only(ticket_file->GetName());
name_only.erase(name_only.size() - 4);
const auto rights_id_raw = Common::HexStringToArray<16>(name_only);
u128 rights_id;
std::memcpy(rights_id.data(), rights_id_raw.data(), sizeof(u128));
keys.SetKey(Core::Crypto::S128KeyType::Titlekey, key, rights_id[1], rights_id[0]);
}
}
} // Anonymous namespace
NSP::NSP(VirtualFile file_)
: file(std::move(file_)), status{Loader::ResultStatus::Success},
pfs(std::make_shared<PartitionFilesystem>(file)) {
@@ -26,83 +59,16 @@ NSP::NSP(VirtualFile file_)
return;
}
const auto files = pfs->GetFiles();
if (IsDirectoryExeFS(pfs)) {
extracted = true;
exefs = pfs;
const auto& files = pfs->GetFiles();
const auto romfs_iter =
std::find_if(files.begin(), files.end(), [](const FileSys::VirtualFile& file) {
return file->GetName().find(".romfs") != std::string::npos;
});
if (romfs_iter != files.end())
romfs = *romfs_iter;
InitializeExeFSAndRomFS(files);
return;
}
extracted = false;
const auto files = pfs->GetFiles();
Core::Crypto::KeyManager keys;
for (const auto& ticket_file : files) {
if (ticket_file->GetExtension() == "tik") {
if (ticket_file == nullptr ||
ticket_file->GetSize() <
Core::Crypto::TICKET_FILE_TITLEKEY_OFFSET + sizeof(Core::Crypto::Key128)) {
continue;
}
Core::Crypto::Key128 key{};
ticket_file->Read(key.data(), key.size(), Core::Crypto::TICKET_FILE_TITLEKEY_OFFSET);
std::string_view name_only(ticket_file->GetName());
name_only.remove_suffix(4);
const auto rights_id_raw = Common::HexStringToArray<16>(name_only);
u128 rights_id;
std::memcpy(rights_id.data(), rights_id_raw.data(), sizeof(u128));
keys.SetKey(Core::Crypto::S128KeyType::Titlekey, key, rights_id[1], rights_id[0]);
}
}
for (const auto& outer_file : files) {
if (outer_file->GetName().substr(outer_file->GetName().size() - 9) == ".cnmt.nca") {
const auto nca = std::make_shared<NCA>(outer_file);
if (nca->GetStatus() != Loader::ResultStatus::Success) {
program_status[nca->GetTitleId()] = nca->GetStatus();
continue;
}
const auto section0 = nca->GetSubdirectories()[0];
for (const auto& inner_file : section0->GetFiles()) {
if (inner_file->GetExtension() != "cnmt")
continue;
const CNMT cnmt(inner_file);
auto& ncas_title = ncas[cnmt.GetTitleID()];
ncas_title[ContentRecordType::Meta] = nca;
for (const auto& rec : cnmt.GetContentRecords()) {
const auto id_string = Common::HexArrayToString(rec.nca_id, false);
const auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
if (next_file == nullptr) {
LOG_WARNING(Service_FS,
"NCA with ID {}.nca is listed in content metadata, but cannot "
"be found in PFS. NSP appears to be corrupted.",
id_string);
continue;
}
auto next_nca = std::make_shared<NCA>(next_file);
if (next_nca->GetType() == NCAContentType::Program)
program_status[cnmt.GetTitleID()] = next_nca->GetStatus();
if (next_nca->GetStatus() == Loader::ResultStatus::Success)
ncas_title[rec.type] = std::move(next_nca);
}
break;
}
}
}
SetTicketKeys(files);
ReadNCAs(files);
}
NSP::~NSP() = default;
@@ -242,4 +208,63 @@ VirtualDir NSP::GetParentDirectory() const {
bool NSP::ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) {
return false;
}
void NSP::InitializeExeFSAndRomFS(const std::vector<VirtualFile>& files) {
exefs = pfs;
const auto romfs_iter = std::find_if(files.begin(), files.end(), [](const VirtualFile& file) {
return file->GetName().rfind(".romfs") != std::string::npos;
});
if (romfs_iter == files.end()) {
return;
}
romfs = *romfs_iter;
}
void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
for (const auto& outer_file : files) {
if (outer_file->GetName().substr(outer_file->GetName().size() - 9) != ".cnmt.nca") {
continue;
}
const auto nca = std::make_shared<NCA>(outer_file);
if (nca->GetStatus() != Loader::ResultStatus::Success) {
program_status[nca->GetTitleId()] = nca->GetStatus();
continue;
}
const auto section0 = nca->GetSubdirectories()[0];
for (const auto& inner_file : section0->GetFiles()) {
if (inner_file->GetExtension() != "cnmt")
continue;
const CNMT cnmt(inner_file);
auto& ncas_title = ncas[cnmt.GetTitleID()];
ncas_title[ContentRecordType::Meta] = nca;
for (const auto& rec : cnmt.GetContentRecords()) {
const auto id_string = Common::HexArrayToString(rec.nca_id, false);
const auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
if (next_file == nullptr) {
LOG_WARNING(Service_FS,
"NCA with ID {}.nca is listed in content metadata, but cannot "
"be found in PFS. NSP appears to be corrupted.",
id_string);
continue;
}
auto next_nca = std::make_shared<NCA>(next_file);
if (next_nca->GetType() == NCAContentType::Program)
program_status[cnmt.GetTitleID()] = next_nca->GetStatus();
if (next_nca->GetStatus() == Loader::ResultStatus::Success)
ncas_title[rec.type] = std::move(next_nca);
}
break;
}
}
}
} // namespace FileSys

View File

@@ -59,9 +59,12 @@ protected:
bool ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) override;
private:
void InitializeExeFSAndRomFS(const std::vector<VirtualFile>& files);
void ReadNCAs(const std::vector<VirtualFile>& files);
VirtualFile file;
bool extracted;
bool extracted = false;
Loader::ResultStatus status;
std::map<u64, Loader::ResultStatus> program_status;

View File

@@ -209,7 +209,7 @@ static Kernel::Thread* FindThreadById(int id) {
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadId() == static_cast<u32>(id)) {
if (thread->GetThreadID() == static_cast<u32>(id)) {
current_core = core;
return thread.get();
}
@@ -223,16 +223,18 @@ static u64 RegRead(std::size_t id, Kernel::Thread* thread = nullptr) {
return 0;
}
const auto& thread_context = thread->GetContext();
if (id < SP_REGISTER) {
return thread->context.cpu_registers[id];
return thread_context.cpu_registers[id];
} else if (id == SP_REGISTER) {
return thread->context.sp;
return thread_context.sp;
} else if (id == PC_REGISTER) {
return thread->context.pc;
return thread_context.pc;
} else if (id == PSTATE_REGISTER) {
return thread->context.pstate;
return thread_context.pstate;
} else if (id > PSTATE_REGISTER && id < FPCR_REGISTER) {
return thread->context.vector_registers[id - UC_ARM64_REG_Q0][0];
return thread_context.vector_registers[id - UC_ARM64_REG_Q0][0];
} else {
return 0;
}
@@ -243,16 +245,18 @@ static void RegWrite(std::size_t id, u64 val, Kernel::Thread* thread = nullptr)
return;
}
auto& thread_context = thread->GetContext();
if (id < SP_REGISTER) {
thread->context.cpu_registers[id] = val;
thread_context.cpu_registers[id] = val;
} else if (id == SP_REGISTER) {
thread->context.sp = val;
thread_context.sp = val;
} else if (id == PC_REGISTER) {
thread->context.pc = val;
thread_context.pc = val;
} else if (id == PSTATE_REGISTER) {
thread->context.pstate = static_cast<u32>(val);
thread_context.pstate = static_cast<u32>(val);
} else if (id > PSTATE_REGISTER && id < FPCR_REGISTER) {
thread->context.vector_registers[id - (PSTATE_REGISTER + 1)][0] = val;
thread_context.vector_registers[id - (PSTATE_REGISTER + 1)][0] = val;
}
}
@@ -595,7 +599,7 @@ static void HandleQuery() {
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core)->GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x}", thread->GetThreadId());
val += fmt::format("{:x}", thread->GetThreadID());
val += ",";
}
}
@@ -612,7 +616,7 @@ static void HandleQuery() {
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadId(), core, thread->GetThreadId());
thread->GetThreadID(), core, thread->GetThreadID());
}
}
buffer += "</threads>";
@@ -693,7 +697,7 @@ static void SendSignal(Kernel::Thread* thread, u32 signal, bool full = true) {
}
if (thread) {
buffer += fmt::format(";thread:{:x};", thread->GetThreadId());
buffer += fmt::format(";thread:{:x};", thread->GetThreadID());
}
SendReply(buffer.c_str());
@@ -857,7 +861,9 @@ static void WriteRegister() {
}
// Update Unicorn context skipping scheduler, no running threads at this point
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
SendReply("OK");
}
@@ -886,7 +892,9 @@ static void WriteRegisters() {
}
// Update Unicorn context skipping scheduler, no running threads at this point
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
SendReply("OK");
}
@@ -960,7 +968,9 @@ static void Step() {
if (command_length > 1) {
RegWrite(PC_REGISTER, GdbHexToLong(command_buffer + 1), current_thread);
// Update Unicorn context skipping scheduler, no running threads at this point
Core::System::GetInstance().ArmInterface(current_core).LoadContext(current_thread->context);
Core::System::GetInstance()
.ArmInterface(current_core)
.LoadContext(current_thread->GetContext());
}
step_loop = true;
halt_loop = true;

View File

@@ -23,13 +23,13 @@ namespace AddressArbiter {
// Performs actual address waiting logic.
static ResultCode WaitForAddress(VAddr address, s64 timeout) {
SharedPtr<Thread> current_thread = GetCurrentThread();
current_thread->arb_wait_address = address;
current_thread->status = ThreadStatus::WaitArb;
current_thread->wakeup_callback = nullptr;
current_thread->SetArbiterWaitAddress(address);
current_thread->SetStatus(ThreadStatus::WaitArb);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(timeout);
Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
@@ -39,10 +39,10 @@ static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address)
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr arb_addr) {
const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
auto& thread_list = scheduler->GetThreadList();
const auto& thread_list = scheduler->GetThreadList();
for (auto& thread : thread_list) {
if (thread->arb_wait_address == arb_addr)
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == arb_addr)
waiting_threads.push_back(thread);
}
};
@@ -57,7 +57,7 @@ static std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address)
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
return lhs->current_priority < rhs->current_priority;
return lhs->GetPriority() < rhs->GetPriority();
});
return threads;
@@ -73,9 +73,9 @@ static void WakeThreads(std::vector<SharedPtr<Thread>>& waiting_threads, s32 num
// Signal the waiting threads.
for (std::size_t i = 0; i < last; i++) {
ASSERT(waiting_threads[i]->status == ThreadStatus::WaitArb);
ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb);
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->arb_wait_address = 0;
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
}
}

View File

@@ -42,14 +42,14 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
Kernel::SharedPtr<Kernel::Event> event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->wakeup_callback = [context = *this, callback](
thread->SetWakeupCallback([context = *this, callback](
ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index) mutable -> bool {
ASSERT(thread->status == ThreadStatus::WaitHLEEvent);
ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
callback(thread, context, reason);
context.WriteToOutgoingCommandBuffer(*thread);
return true;
};
});
if (!event) {
// Create event if not provided
@@ -59,8 +59,8 @@ SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
}
event->Clear();
thread->status = ThreadStatus::WaitHLEEvent;
thread->wait_objects = {event};
thread->SetStatus(ThreadStatus::WaitHLEEvent);
thread->SetWaitObjects({event});
event->AddWaitingThread(thread);
if (timeout > 0) {
@@ -209,7 +209,7 @@ ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(u32_le* src_cmdb
ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(const Thread& thread) {
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> dst_cmdbuf;
Memory::ReadBlock(*thread.owner_process, thread.GetTLSAddress(), dst_cmdbuf.data(),
Memory::ReadBlock(*thread.GetOwnerProcess(), thread.GetTLSAddress(), dst_cmdbuf.data(),
dst_cmdbuf.size() * sizeof(u32));
// The header was already built in the internal command buffer. Attempt to parse it to verify
@@ -268,7 +268,7 @@ ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(const Thread& thread)
}
// Copy the translated command buffer back into the thread's command buffer area.
Memory::WriteBlock(*thread.owner_process, thread.GetTLSAddress(), dst_cmdbuf.data(),
Memory::WriteBlock(*thread.GetOwnerProcess(), thread.GetTLSAddress(), dst_cmdbuf.data(),
dst_cmdbuf.size() * sizeof(u32));
return RESULT_SUCCESS;

View File

@@ -46,40 +46,40 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
bool resume = true;
if (thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll ||
thread->status == ThreadStatus::WaitHLEEvent) {
if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
thread->GetStatus() == ThreadStatus::WaitSynchAll ||
thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
// Remove the thread from each of its waiting objects' waitlists
for (auto& object : thread->wait_objects) {
for (const auto& object : thread->GetWaitObjects()) {
object->RemoveWaitingThread(thread.get());
}
thread->wait_objects.clear();
thread->ClearWaitObjects();
// Invoke the wakeup callback before clearing the wait objects
if (thread->wakeup_callback) {
resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
if (thread->HasWakeupCallback()) {
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
}
}
if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 ||
thread->wait_handle) {
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0;
thread->wait_handle = 0;
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
thread->GetWaitHandle() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
auto lock_owner = thread->lock_owner;
auto* const lock_owner = thread->GetLockOwner();
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
// and don't have a lock owner unless SignalProcessWideKey was called first and the thread
// wasn't awakened due to the mutex already being acquired.
if (lock_owner) {
if (lock_owner != nullptr) {
lock_owner->RemoveMutexWaiter(thread);
}
}
if (thread->arb_wait_address != 0) {
ASSERT(thread->status == ThreadStatus::WaitArb);
thread->arb_wait_address = 0;
if (thread->GetArbiterWaitAddress() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitArb);
thread->SetArbiterWaitAddress(0);
}
if (resume) {

View File

@@ -28,11 +28,11 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
SharedPtr<Thread> highest_priority_thread;
u32 num_waiters = 0;
for (auto& thread : current_thread->wait_mutex_threads) {
if (thread->mutex_wait_address != mutex_addr)
for (const auto& thread : current_thread->GetMutexWaitingThreads()) {
if (thread->GetMutexWaitAddress() != mutex_addr)
continue;
ASSERT(thread->status == ThreadStatus::WaitMutex);
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
++num_waiters;
if (highest_priority_thread == nullptr ||
@@ -47,12 +47,12 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_thread,
SharedPtr<Thread> new_owner) {
auto threads = current_thread->wait_mutex_threads;
for (auto& thread : threads) {
if (thread->mutex_wait_address != mutex_addr)
const auto threads = current_thread->GetMutexWaitingThreads();
for (const auto& thread : threads) {
if (thread->GetMutexWaitAddress() != mutex_addr)
continue;
ASSERT(thread->lock_owner == current_thread);
ASSERT(thread->GetLockOwner() == current_thread);
current_thread->RemoveMutexWaiter(thread);
if (new_owner != thread)
new_owner->AddMutexWaiter(thread);
@@ -84,11 +84,11 @@ ResultCode Mutex::TryAcquire(HandleTable& handle_table, VAddr address, Handle ho
return ERR_INVALID_HANDLE;
// Wait until the mutex is released
GetCurrentThread()->mutex_wait_address = address;
GetCurrentThread()->wait_handle = requesting_thread_handle;
GetCurrentThread()->SetMutexWaitAddress(address);
GetCurrentThread()->SetWaitHandle(requesting_thread_handle);
GetCurrentThread()->status = ThreadStatus::WaitMutex;
GetCurrentThread()->wakeup_callback = nullptr;
GetCurrentThread()->SetStatus(ThreadStatus::WaitMutex);
GetCurrentThread()->InvalidateWakeupCallback();
// Update the lock holder thread's priority to prevent priority inversion.
holding_thread->AddMutexWaiter(GetCurrentThread());
@@ -115,7 +115,7 @@ ResultCode Mutex::Release(VAddr address) {
// Transfer the ownership of the mutex from the previous owner to the new one.
TransferMutexOwnership(address, GetCurrentThread(), thread);
u32 mutex_value = thread->wait_handle;
u32 mutex_value = thread->GetWaitHandle();
if (num_waiters >= 2) {
// Notify the guest that there are still some threads waiting for the mutex
@@ -125,13 +125,13 @@ ResultCode Mutex::Release(VAddr address) {
// Grant the mutex to the next waiting thread and resume it.
Memory::Write32(address, mutex_value);
ASSERT(thread->status == ThreadStatus::WaitMutex);
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
thread->ResumeFromWait();
thread->lock_owner = nullptr;
thread->condvar_wait_address = 0;
thread->mutex_wait_address = 0;
thread->wait_handle = 0;
thread->SetLockOwner(nullptr);
thread->SetCondVarWaitAddress(0);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
return RESULT_SUCCESS;
}

View File

@@ -144,15 +144,15 @@ void Process::PrepareForTermination() {
const auto stop_threads = [this](const std::vector<SharedPtr<Thread>>& thread_list) {
for (auto& thread : thread_list) {
if (thread->owner_process != this)
if (thread->GetOwnerProcess() != this)
continue;
if (thread == GetCurrentThread())
continue;
// TODO(Subv): When are the other running/ready threads terminated?
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll,
ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynchAny ||
thread->GetStatus() == ThreadStatus::WaitSynchAll,
"Exiting processes with non-waiting threads is currently unimplemented");
thread->Stop();

View File

@@ -38,10 +38,10 @@ Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->status == ThreadStatus::Running) {
if (thread && thread->GetStatus() == ThreadStatus::Running) {
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.pop_first_better(thread->current_priority);
next = ready_queue.pop_first_better(thread->GetPriority());
if (!next) {
// Otherwise just keep going with the current thread
next = thread;
@@ -58,22 +58,21 @@ void Scheduler::SwitchContext(Thread* new_thread) {
// Save context for previous thread
if (previous_thread) {
previous_thread->last_running_ticks = CoreTiming::GetTicks();
cpu_core.SaveContext(previous_thread->context);
cpu_core.SaveContext(previous_thread->GetContext());
// Save the TPIDR_EL0 system register in case it was modified.
previous_thread->tpidr_el0 = cpu_core.GetTPIDR_EL0();
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
if (previous_thread->status == ThreadStatus::Running) {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.push_front(previous_thread->current_priority, previous_thread);
previous_thread->status = ThreadStatus::Ready;
ready_queue.push_front(previous_thread->GetPriority(), previous_thread);
previous_thread->SetStatus(ThreadStatus::Ready);
}
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->status == ThreadStatus::Ready,
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
@@ -83,15 +82,16 @@ void Scheduler::SwitchContext(Thread* new_thread) {
current_thread = new_thread;
ready_queue.remove(new_thread->current_priority, new_thread);
new_thread->status = ThreadStatus::Running;
ready_queue.remove(new_thread->GetPriority(), new_thread);
new_thread->SetStatus(ThreadStatus::Running);
if (previous_process != current_thread->owner_process) {
Core::CurrentProcess() = current_thread->owner_process;
const auto thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
Core::CurrentProcess() = thread_owner_process;
SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table);
}
cpu_core.LoadContext(new_thread->context);
cpu_core.LoadContext(new_thread->GetContext());
cpu_core.SetTlsAddress(new_thread->GetTLSAddress());
cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0());
cpu_core.ClearExclusiveState();
@@ -136,14 +136,14 @@ void Scheduler::RemoveThread(Thread* thread) {
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
ASSERT(thread->status == ThreadStatus::Ready);
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.push_back(priority, thread);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
ASSERT(thread->status == ThreadStatus::Ready);
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(priority, thread);
}
@@ -151,8 +151,8 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex);
// If thread was ready, adjust queues
if (thread->status == ThreadStatus::Ready)
ready_queue.move(thread, thread->current_priority, priority);
if (thread->GetStatus() == ThreadStatus::Ready)
ready_queue.move(thread, thread->GetPriority(), priority);
else
ready_queue.prepare(priority);
}

View File

@@ -120,10 +120,10 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
result = hle_handler->HandleSyncRequest(context);
}
if (thread->status == ThreadStatus::Running) {
if (thread->GetStatus() == ThreadStatus::Running) {
// Put the thread to sleep until the server replies, it will be awoken in
// svcReplyAndReceive for LLE servers.
thread->status = ThreadStatus::WaitIPC;
thread->SetStatus(ThreadStatus::WaitIPC);
if (hle_handler != nullptr) {
// For HLE services, we put the request threads to sleep for a short duration to

View File

@@ -156,7 +156,7 @@ static ResultCode GetThreadId(u32* thread_id, Handle thread_handle) {
return ERR_INVALID_HANDLE;
}
*thread_id = thread->GetThreadId();
*thread_id = thread->GetThreadID();
return RESULT_SUCCESS;
}
@@ -177,7 +177,7 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
/// Default thread wakeup callback for WaitSynchronization
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index) {
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
if (reason == ThreadWakeupReason::Timeout) {
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
@@ -204,10 +204,10 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
if (handle_count > MaxHandles)
return ResultCode(ErrorModule::Kernel, ErrCodes::TooLarge);
auto thread = GetCurrentThread();
auto* const thread = GetCurrentThread();
using ObjectPtr = SharedPtr<WaitObject>;
std::vector<ObjectPtr> objects(handle_count);
using ObjectPtr = Thread::ThreadWaitObjects::value_type;
Thread::ThreadWaitObjects objects(handle_count);
auto& kernel = Core::System::GetInstance().Kernel();
for (u64 i = 0; i < handle_count; ++i) {
@@ -244,14 +244,14 @@ static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64
for (auto& object : objects)
object->AddWaitingThread(thread);
thread->wait_objects = std::move(objects);
thread->status = ThreadStatus::WaitSynchAny;
thread->SetWaitObjects(std::move(objects));
thread->SetStatus(ThreadStatus::WaitSynchAny);
// Create an event to wake the thread up after the specified nanosecond delay has passed
thread->WakeAfterDelay(nano_seconds);
thread->wakeup_callback = DefaultThreadWakeupCallback;
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
@@ -266,7 +266,7 @@ static ResultCode CancelSynchronization(Handle thread_handle) {
return ERR_INVALID_HANDLE;
}
ASSERT(thread->status == ThreadStatus::WaitSynchAny);
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
thread->SetWaitSynchronizationResult(
ResultCode(ErrorModule::Kernel, ErrCodes::SynchronizationCanceled));
thread->ResumeFromWait();
@@ -425,7 +425,7 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
}
const auto current_process = Core::CurrentProcess();
if (thread->owner_process != current_process) {
if (thread->GetOwnerProcess() != current_process) {
return ERR_INVALID_HANDLE;
}
@@ -433,7 +433,7 @@ static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
return ERR_ALREADY_REGISTERED;
}
Core::ARM_Interface::ThreadContext ctx = thread->context;
Core::ARM_Interface::ThreadContext ctx = thread->GetContext();
// Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
ctx.pstate &= 0xFF0FFE20;
@@ -479,14 +479,14 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
thread->SetPriority(priority);
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
/// Get which CPU core is executing the current thread
static u32 GetCurrentProcessorNumber() {
LOG_TRACE(Kernel_SVC, "called");
return GetCurrentThread()->processor_id;
return GetCurrentThread()->GetProcessorID();
}
static ResultCode MapSharedMemory(Handle shared_memory_handle, VAddr addr, u64 size,
@@ -622,10 +622,14 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
CASCADE_RESULT(SharedPtr<Thread> thread,
Thread::Create(kernel, name, entry_point, priority, arg, processor_id, stack_top,
Core::CurrentProcess()));
CASCADE_RESULT(thread->guest_handle, kernel.HandleTable().Create(thread));
*out_handle = thread->guest_handle;
const auto new_guest_handle = kernel.HandleTable().Create(thread);
if (new_guest_handle.Failed()) {
return new_guest_handle.Code();
}
thread->SetGuestHandle(*new_guest_handle);
*out_handle = *new_guest_handle;
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
LOG_TRACE(Kernel_SVC,
"called entrypoint=0x{:08X} ({}), arg=0x{:08X}, stacktop=0x{:08X}, "
@@ -645,10 +649,10 @@ static ResultCode StartThread(Handle thread_handle) {
return ERR_INVALID_HANDLE;
}
ASSERT(thread->status == ThreadStatus::Dormant);
ASSERT(thread->GetStatus() == ThreadStatus::Dormant);
thread->ResumeFromWait();
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -694,17 +698,17 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr condition_var
CASCADE_CODE(Mutex::Release(mutex_addr));
SharedPtr<Thread> current_thread = GetCurrentThread();
current_thread->condvar_wait_address = condition_variable_addr;
current_thread->mutex_wait_address = mutex_addr;
current_thread->wait_handle = thread_handle;
current_thread->status = ThreadStatus::WaitMutex;
current_thread->wakeup_callback = nullptr;
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
current_thread->SetStatus(ThreadStatus::WaitMutex);
current_thread->InvalidateWakeupCallback();
current_thread->WakeAfterDelay(nano_seconds);
// Note: Deliberately don't attempt to inherit the lock owner's priority.
Core::System::GetInstance().CpuCore(current_thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -713,14 +717,14 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
auto RetrieveWaitingThreads = [](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr condvar_addr) {
const auto RetrieveWaitingThreads = [](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr condvar_addr) {
const auto& scheduler = Core::System::GetInstance().Scheduler(core_index);
auto& thread_list = scheduler->GetThreadList();
const auto& thread_list = scheduler->GetThreadList();
for (auto& thread : thread_list) {
if (thread->condvar_wait_address == condvar_addr)
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condvar_addr)
waiting_threads.push_back(thread);
}
};
@@ -734,7 +738,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
return lhs->current_priority < rhs->current_priority;
return lhs->GetPriority() < rhs->GetPriority();
});
// Only process up to 'target' threads, unless 'target' is -1, in which case process
@@ -750,7 +754,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
for (std::size_t index = 0; index < last; ++index) {
auto& thread = waiting_threads[index];
ASSERT(thread->condvar_wait_address == condition_variable_addr);
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
std::size_t current_core = Core::System::GetInstance().CurrentCoreIndex();
@@ -759,42 +763,43 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
// Atomically read the value of the mutex.
u32 mutex_val = 0;
do {
monitor.SetExclusive(current_core, thread->mutex_wait_address);
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
// If the mutex is not yet acquired, acquire it.
mutex_val = Memory::Read32(thread->mutex_wait_address);
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
if (mutex_val != 0) {
monitor.ClearExclusive();
break;
}
} while (!monitor.ExclusiveWrite32(current_core, thread->mutex_wait_address,
thread->wait_handle));
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
thread->GetWaitHandle()));
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
ASSERT(thread->status == ThreadStatus::WaitMutex);
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
thread->ResumeFromWait();
auto lock_owner = thread->lock_owner;
if (lock_owner)
auto* const lock_owner = thread->GetLockOwner();
if (lock_owner != nullptr) {
lock_owner->RemoveMutexWaiter(thread);
}
thread->lock_owner = nullptr;
thread->mutex_wait_address = 0;
thread->condvar_wait_address = 0;
thread->wait_handle = 0;
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
monitor.SetExclusive(current_core, thread->mutex_wait_address);
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
// Ensure that the mutex value is still what we expect.
u32 value = Memory::Read32(thread->mutex_wait_address);
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
// retries the initial read for this thread.
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
} while (!monitor.ExclusiveWrite32(current_core, thread->mutex_wait_address,
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
mutex_val | Mutex::MutexHasWaitersFlag));
// The mutex is already owned by some other thread, make this thread wait on it.
@@ -802,12 +807,12 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target
Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
auto owner = kernel.HandleTable().Get<Thread>(owner_handle);
ASSERT(owner);
ASSERT(thread->status == ThreadStatus::WaitMutex);
thread->wakeup_callback = nullptr;
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex);
thread->InvalidateWakeupCallback();
owner->AddMutexWaiter(thread);
Core::System::GetInstance().CpuCore(thread->processor_id).PrepareReschedule();
Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
}
@@ -913,8 +918,8 @@ static ResultCode GetThreadCoreMask(Handle thread_handle, u32* core, u64* mask)
return ERR_INVALID_HANDLE;
}
*core = thread->ideal_core;
*mask = thread->affinity_mask;
*core = thread->GetIdealCore();
*mask = thread->GetAffinityMask();
return RESULT_SUCCESS;
}
@@ -930,11 +935,13 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
}
if (core == static_cast<u32>(THREADPROCESSORID_DEFAULT)) {
ASSERT(thread->owner_process->GetDefaultProcessorID() !=
static_cast<u8>(THREADPROCESSORID_DEFAULT));
const u8 default_processor_id = thread->GetOwnerProcess()->GetDefaultProcessorID();
ASSERT(default_processor_id != static_cast<u8>(THREADPROCESSORID_DEFAULT));
// Set the target CPU to the one specified in the process' exheader.
core = thread->owner_process->GetDefaultProcessorID();
mask = 1ull << core;
core = default_processor_id;
mask = 1ULL << core;
}
if (mask == 0) {
@@ -945,7 +952,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) {
static constexpr u32 OnlyChangeMask = static_cast<u32>(-3);
if (core == OnlyChangeMask) {
core = thread->ideal_core;
core = thread->GetIdealCore();
} else if (core >= Core::NUM_CPU_CORES && core != static_cast<u32>(-1)) {
return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidProcessorId);
}

View File

@@ -70,7 +70,7 @@ void Thread::Stop() {
void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
thread->status = ThreadStatus::WaitSleep;
thread->SetStatus(ThreadStatus::WaitSleep);
}
void ExitCurrentThread() {
@@ -169,7 +169,7 @@ void Thread::ResumeFromWait() {
next_scheduler->ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = next_scheduler;
scheduler = next_scheduler.get();
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
@@ -233,7 +233,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = owner_process;
thread->scheduler = Core::System::GetInstance().Scheduler(processor_id);
thread->scheduler = Core::System::GetInstance().Scheduler(processor_id).get();
thread->scheduler->AddThread(thread, priority);
thread->tls_address = thread->owner_process->MarkNextAvailableTLSSlotAsUsed(*thread);
@@ -269,9 +269,9 @@ SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 pri
SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
// Register 1 must be a handle to the main thread
thread->guest_handle = kernel.HandleTable().Create(thread).Unwrap();
thread->context.cpu_registers[1] = thread->guest_handle;
const Handle guest_handle = kernel.HandleTable().Create(thread).Unwrap();
thread->SetGuestHandle(guest_handle);
thread->GetContext().cpu_registers[1] = guest_handle;
// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
thread->ResumeFromWait();
@@ -299,6 +299,18 @@ VAddr Thread::GetCommandBufferAddress() const {
return GetTLSAddress() + CommandHeaderOffset;
}
void Thread::SetStatus(ThreadStatus new_status) {
if (new_status == status) {
return;
}
if (status == ThreadStatus::Running) {
last_running_ticks = CoreTiming::GetTicks();
}
status = new_status;
}
void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
if (thread->lock_owner == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
@@ -388,11 +400,23 @@ void Thread::ChangeCore(u32 core, u64 mask) {
next_scheduler->ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = next_scheduler;
scheduler = next_scheduler.get();
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() {
return std::none_of(
wait_objects.begin(), wait_objects.end(),
[this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
}
bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index) {
ASSERT(wakeup_callback);
return wakeup_callback(reason, std::move(thread), std::move(object), index);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**

View File

@@ -65,6 +65,15 @@ public:
using TLSMemory = std::vector<u8>;
using TLSMemoryPtr = std::shared_ptr<TLSMemory>;
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
using ThreadContext = Core::ARM_Interface::ThreadContext;
using ThreadWaitObjects = std::vector<SharedPtr<WaitObject>>;
using WakeupCallback = std::function<bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index)>;
/**
* Creates and returns a new thread. The new thread is immediately scheduled
* @param kernel The kernel instance this thread will be created under.
@@ -105,6 +114,14 @@ public:
return current_priority;
}
/**
* Gets the thread's nominal priority.
* @return The current thread's nominal priority.
*/
u32 GetNominalPriority() const {
return nominal_priority;
}
/**
* Sets the thread's current priority
* @param priority The new priority
@@ -133,7 +150,7 @@ public:
* Gets the thread's thread ID
* @return The thread's ID
*/
u32 GetThreadId() const {
u32 GetThreadID() const {
return thread_id;
}
@@ -203,6 +220,11 @@ public:
return tpidr_el0;
}
/// Sets the value of the TPIDR_EL0 Read/Write system register for this thread.
void SetTPIDR_EL0(u64 value) {
tpidr_el0 = value;
}
/*
* Returns the address of the current thread's command buffer, located in the TLS.
* @returns VAddr of the thread's command buffer.
@@ -218,69 +240,193 @@ public:
return status == ThreadStatus::WaitSynchAll;
}
Core::ARM_Interface::ThreadContext context;
ThreadContext& GetContext() {
return context;
}
u32 thread_id;
const ThreadContext& GetContext() const {
return context;
}
ThreadStatus status;
VAddr entry_point;
VAddr stack_top;
ThreadStatus GetStatus() const {
return status;
}
u32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
u32 current_priority; ///< Current thread priority, can be temporarily changed
void SetStatus(ThreadStatus new_status);
u64 last_running_ticks; ///< CPU tick when thread was last running
u64 GetLastRunningTicks() const {
return last_running_ticks;
}
s32 processor_id;
s32 GetProcessorID() const {
return processor_id;
}
VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
u64 tpidr_el0; ///< TPIDR_EL0 read/write system register.
SharedPtr<Process>& GetOwnerProcess() {
return owner_process;
}
SharedPtr<Process> owner_process; ///< Process that owns this thread
const SharedPtr<Process>& GetOwnerProcess() const {
return owner_process;
}
/// Objects that the thread is waiting on, in the same order as they were
// passed to WaitSynchronization1/N.
std::vector<SharedPtr<WaitObject>> wait_objects;
const ThreadWaitObjects& GetWaitObjects() const {
return wait_objects;
}
/// List of threads that are waiting for a mutex that is held by this thread.
std::vector<SharedPtr<Thread>> wait_mutex_threads;
void SetWaitObjects(ThreadWaitObjects objects) {
wait_objects = std::move(objects);
}
/// Thread that owns the lock that this thread is waiting for.
SharedPtr<Thread> lock_owner;
void ClearWaitObjects() {
wait_objects.clear();
}
// If waiting on a ConditionVariable, this is the ConditionVariable address
VAddr condvar_wait_address;
VAddr mutex_wait_address; ///< If waiting on a Mutex, this is the mutex address
Handle wait_handle; ///< The handle used to wait for the mutex.
/// Determines whether all the objects this thread is waiting on are ready.
bool AllWaitObjectsReady();
// If waiting for an AddressArbiter, this is the address being waited on.
VAddr arb_wait_address{0};
const MutexWaitingThreads& GetMutexWaitingThreads() const {
return wait_mutex_threads;
}
std::string name;
Thread* GetLockOwner() const {
return lock_owner.get();
}
/// Handle used by guest emulated application to access this thread
Handle guest_handle;
void SetLockOwner(SharedPtr<Thread> owner) {
lock_owner = std::move(owner);
}
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle;
VAddr GetCondVarWaitAddress() const {
return condvar_wait_address;
}
using WakeupCallback = bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index);
// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
// was waiting via WaitSynchronizationN then the object will be the last object that became
// available. In case of a timeout, the object will be nullptr.
std::function<WakeupCallback> wakeup_callback;
void SetCondVarWaitAddress(VAddr address) {
condvar_wait_address = address;
}
std::shared_ptr<Scheduler> scheduler;
VAddr GetMutexWaitAddress() const {
return mutex_wait_address;
}
u32 ideal_core{0xFFFFFFFF};
u64 affinity_mask{0x1};
void SetMutexWaitAddress(VAddr address) {
mutex_wait_address = address;
}
Handle GetWaitHandle() const {
return wait_handle;
}
void SetWaitHandle(Handle handle) {
wait_handle = handle;
}
VAddr GetArbiterWaitAddress() const {
return arb_wait_address;
}
void SetArbiterWaitAddress(VAddr address) {
arb_wait_address = address;
}
void SetGuestHandle(Handle handle) {
guest_handle = handle;
}
bool HasWakeupCallback() const {
return wakeup_callback != nullptr;
}
void SetWakeupCallback(WakeupCallback callback) {
wakeup_callback = std::move(callback);
}
void InvalidateWakeupCallback() {
SetWakeupCallback(nullptr);
}
/**
* Invokes the thread's wakeup callback.
*
* @pre A valid wakeup callback has been set. Violating this precondition
* will cause an assertion to trigger.
*/
bool InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
SharedPtr<WaitObject> object, std::size_t index);
u32 GetIdealCore() const {
return ideal_core;
}
u64 GetAffinityMask() const {
return affinity_mask;
}
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
Core::ARM_Interface::ThreadContext context{};
u32 thread_id = 0;
ThreadStatus status = ThreadStatus::Dormant;
VAddr entry_point = 0;
VAddr stack_top = 0;
u32 nominal_priority = 0; ///< Nominal thread priority, as set by the emulated application
u32 current_priority = 0; ///< Current thread priority, can be temporarily changed
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
s32 processor_id = 0;
VAddr tls_address = 0; ///< Virtual address of the Thread Local Storage of the thread
u64 tpidr_el0 = 0; ///< TPIDR_EL0 read/write system register.
/// Process that owns this thread
SharedPtr<Process> owner_process;
/// Objects that the thread is waiting on, in the same order as they were
/// passed to WaitSynchronization1/N.
ThreadWaitObjects wait_objects;
/// List of threads that are waiting for a mutex that is held by this thread.
MutexWaitingThreads wait_mutex_threads;
/// Thread that owns the lock that this thread is waiting for.
SharedPtr<Thread> lock_owner;
/// If waiting on a ConditionVariable, this is the ConditionVariable address
VAddr condvar_wait_address = 0;
/// If waiting on a Mutex, this is the mutex address
VAddr mutex_wait_address = 0;
/// The handle used to wait for the mutex.
Handle wait_handle = 0;
/// If waiting for an AddressArbiter, this is the address being waited on.
VAddr arb_wait_address{0};
/// Handle used by guest emulated application to access this thread
Handle guest_handle = 0;
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle = 0;
/// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
/// was waiting via WaitSynchronizationN then the object will be the last object that became
/// available. In case of a timeout, the object will be nullptr.
WakeupCallback wakeup_callback;
Scheduler* scheduler = nullptr;
u32 ideal_core{0xFFFFFFFF};
u64 affinity_mask{0x1};
TLSMemoryPtr tls_memory = std::make_shared<TLSMemory>();
std::string name;
};
/**

View File

@@ -35,13 +35,15 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
u32 candidate_priority = THREADPRIO_LOWEST + 1;
for (const auto& thread : waiting_threads) {
const ThreadStatus thread_status = thread->GetStatus();
// The list of waiting threads must not contain threads that are not waiting to be awakened.
ASSERT_MSG(thread->status == ThreadStatus::WaitSynchAny ||
thread->status == ThreadStatus::WaitSynchAll ||
thread->status == ThreadStatus::WaitHLEEvent,
ASSERT_MSG(thread_status == ThreadStatus::WaitSynchAny ||
thread_status == ThreadStatus::WaitSynchAll ||
thread_status == ThreadStatus::WaitHLEEvent,
"Inconsistent thread statuses in waiting_threads");
if (thread->current_priority >= candidate_priority)
if (thread->GetPriority() >= candidate_priority)
continue;
if (ShouldWait(thread.get()))
@@ -50,16 +52,13 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == ThreadStatus::WaitSynchAll) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const SharedPtr<WaitObject>& object) {
return object->ShouldWait(thread.get());
});
if (thread_status == ThreadStatus::WaitSynchAll) {
ready_to_run = thread->AllWaitObjectsReady();
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->current_priority;
candidate_priority = thread->GetPriority();
}
}
@@ -75,24 +74,24 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
if (!thread->IsSleepingOnWaitAll()) {
Acquire(thread.get());
} else {
for (auto& object : thread->wait_objects) {
for (const auto& object : thread->GetWaitObjects()) {
ASSERT(!object->ShouldWait(thread.get()));
object->Acquire(thread.get());
}
}
std::size_t index = thread->GetWaitObjectIndex(this);
const std::size_t index = thread->GetWaitObjectIndex(this);
for (auto& object : thread->wait_objects)
for (const auto& object : thread->GetWaitObjects())
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
thread->ClearWaitObjects();
thread->CancelWakeupTimer();
bool resume = true;
if (thread->wakeup_callback)
resume = thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this, index);
if (thread->HasWakeupCallback())
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, this, index);
if (resume)
thread->ResumeFromWait();

View File

@@ -2,22 +2,57 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <numeric>
#include <vector>
#include "common/logging/log.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/aoc/aoc_u.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
namespace Service::AOC {
AOC_U::AOC_U() : ServiceFramework("aoc:u") {
constexpr u64 DLC_BASE_TITLE_ID_MASK = 0xFFFFFFFFFFFFE000;
constexpr u64 DLC_BASE_TO_AOC_ID_MASK = 0x1000;
static bool CheckAOCTitleIDMatchesBase(u64 base, u64 aoc) {
return (aoc & DLC_BASE_TITLE_ID_MASK) == base;
}
static std::vector<u64> AccumulateAOCTitleIDs() {
std::vector<u64> add_on_content;
const auto rcu = FileSystem::GetUnionContents();
const auto list =
rcu->ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
std::transform(list.begin(), list.end(), std::back_inserter(add_on_content),
[](const FileSys::RegisteredCacheEntry& rce) { return rce.title_id; });
add_on_content.erase(
std::remove_if(
add_on_content.begin(), add_on_content.end(),
[&rcu](u64 tid) {
return rcu->GetEntry(tid, FileSys::ContentRecordType::Data)->GetStatus() !=
Loader::ResultStatus::Success;
}),
add_on_content.end());
return add_on_content;
}
AOC_U::AOC_U() : ServiceFramework("aoc:u"), add_on_content(AccumulateAOCTitleIDs()) {
static const FunctionInfo functions[] = {
{0, nullptr, "CountAddOnContentByApplicationId"},
{1, nullptr, "ListAddOnContentByApplicationId"},
{2, &AOC_U::CountAddOnContent, "CountAddOnContent"},
{3, &AOC_U::ListAddOnContent, "ListAddOnContent"},
{4, nullptr, "GetAddOnContentBaseIdByApplicationId"},
{5, nullptr, "GetAddOnContentBaseId"},
{5, &AOC_U::GetAddOnContentBaseId, "GetAddOnContentBaseId"},
{6, nullptr, "PrepareAddOnContentByApplicationId"},
{7, nullptr, "PrepareAddOnContent"},
{7, &AOC_U::PrepareAddOnContent, "PrepareAddOnContent"},
{8, nullptr, "GetAddOnContentListChangedEvent"},
};
RegisterHandlers(functions);
@@ -28,15 +63,59 @@ AOC_U::~AOC_U() = default;
void AOC_U::CountAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
LOG_WARNING(Service_AOC, "(STUBBED) called");
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
rb.Push<u32>(std::count_if(add_on_content.begin(), add_on_content.end(), [&current](u64 tid) {
return (tid & DLC_BASE_TITLE_ID_MASK) == current;
}));
}
void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto offset = rp.PopRaw<u32>();
auto count = rp.PopRaw<u32>();
const auto current = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::vector<u32> out;
for (size_t i = 0; i < add_on_content.size(); ++i) {
if ((add_on_content[i] & DLC_BASE_TITLE_ID_MASK) == current)
out.push_back(static_cast<u32>(add_on_content[i] & 0x7FF));
}
if (out.size() < offset) {
IPC::ResponseBuilder rb{ctx, 2};
// TODO(DarkLordZach): Find the correct error code.
rb.Push(ResultCode(-1));
return;
}
count = std::min<size_t>(out.size() - offset, count);
std::rotate(out.begin(), out.begin() + offset, out.end());
out.resize(count);
ctx.WriteBuffer(out);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void AOC_U::GetAddOnContentBaseId(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
LOG_WARNING(Service_AOC, "(STUBBED) called");
rb.Push(Core::System::GetInstance().CurrentProcess()->GetTitleID() | DLC_BASE_TO_AOC_ID_MASK);
}
void AOC_U::PrepareAddOnContent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto aoc_id = rp.PopRaw<u32>();
LOG_WARNING(Service_AOC, "(STUBBED) called with aoc_id={:08X}", aoc_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void InstallInterfaces(SM::ServiceManager& service_manager) {

View File

@@ -16,6 +16,10 @@ public:
private:
void CountAddOnContent(Kernel::HLERequestContext& ctx);
void ListAddOnContent(Kernel::HLERequestContext& ctx);
void GetAddOnContentBaseId(Kernel::HLERequestContext& ctx);
void PrepareAddOnContent(Kernel::HLERequestContext& ctx);
std::vector<u64> add_on_content;
};
/// Registers all AOC services with the specified service manager.

View File

@@ -468,6 +468,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{80, nullptr, "OpenSaveDataMetaFile"},
{81, nullptr, "OpenSaveDataTransferManager"},
{82, nullptr, "OpenSaveDataTransferManagerVersion2"},
{83, nullptr, "OpenSaveDataTransferProhibiterForCloudBackUp"},
{100, nullptr, "OpenImageDirectoryFileSystem"},
{110, nullptr, "OpenContentStorageFileSystem"},
{200, &FSP_SRV::OpenDataStorageByCurrentProcess, "OpenDataStorageByCurrentProcess"},
@@ -495,6 +496,7 @@ FSP_SRV::FSP_SRV() : ServiceFramework("fsp-srv") {
{613, nullptr, "VerifySaveDataFileSystemBySaveDataSpaceId"},
{614, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId"},
{615, nullptr, "QuerySaveDataInternalStorageTotalSize"},
{616, nullptr, "GetSaveDataCommitId"},
{620, nullptr, "SetSdCardEncryptionSeed"},
{630, nullptr, "SetSdCardAccessibility"},
{631, nullptr, "IsSdCardAccessible"},

View File

@@ -21,29 +21,29 @@ public:
{0, nullptr, "Unknown1"},
{1, nullptr, "Unknown2"},
{2, nullptr, "Unknown3"},
{3, nullptr, "Unknown4"},
{4, nullptr, "Unknown5"},
{5, nullptr, "Unknown6"},
{3, nullptr, "GetCurrentBacklightLevel"},
{4, nullptr, "Unknown4"},
{5, nullptr, "GetAlsComputedBacklightLevel"},
{6, nullptr, "TurnOffBacklight"},
{7, nullptr, "TurnOnBacklight"},
{8, nullptr, "GetBacklightStatus"},
{9, nullptr, "Unknown7"},
{10, nullptr, "Unknown8"},
{11, nullptr, "Unknown9"},
{12, nullptr, "Unknown10"},
{13, nullptr, "Unknown11"},
{14, nullptr, "Unknown12"},
{15, nullptr, "Unknown13"},
{9, nullptr, "Unknown5"},
{10, nullptr, "Unknown6"},
{11, nullptr, "Unknown7"},
{12, nullptr, "Unknown8"},
{13, nullptr, "Unknown9"},
{14, nullptr, "Unknown10"},
{15, nullptr, "GetAutoBrightnessSetting"},
{16, nullptr, "ReadRawLightSensor"},
{17, nullptr, "Unknown14"},
{18, nullptr, "Unknown15"},
{19, nullptr, "Unknown16"},
{20, nullptr, "Unknown17"},
{21, nullptr, "Unknown18"},
{22, nullptr, "Unknown19"},
{23, nullptr, "Unknown20"},
{24, nullptr, "Unknown21"},
{25, nullptr, "Unknown22"},
{17, nullptr, "Unknown11"},
{18, nullptr, "Unknown12"},
{19, nullptr, "Unknown13"},
{20, nullptr, "Unknown14"},
{21, nullptr, "Unknown15"},
{22, nullptr, "Unknown16"},
{23, nullptr, "Unknown17"},
{24, nullptr, "Unknown18"},
{25, nullptr, "Unknown19"},
{26, &LBL::EnableVrMode, "EnableVrMode"},
{27, &LBL::DisableVrMode, "DisableVrMode"},
{28, &LBL::GetVrMode, "GetVrMode"},

View File

@@ -130,6 +130,7 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(Kernel::Process& process)
}
process.LoadFromMetadata(metadata);
const FileSys::PatchManager pm(metadata.GetTitleID());
// Load NSO modules
const VAddr base_address = process.VMManager().GetCodeRegionBaseAddress();
@@ -139,7 +140,7 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(Kernel::Process& process)
const FileSys::VirtualFile module_file = dir->GetFile(module);
if (module_file != nullptr) {
const VAddr load_addr = next_load_addr;
next_load_addr = AppLoader_NSO::LoadModule(module_file, load_addr);
next_load_addr = AppLoader_NSO::LoadModule(module_file, load_addr, pm);
LOG_DEBUG(Loader, "loaded module {} @ 0x{:X}", module, load_addr);
// Register module with GDBStub
GDBStub::RegisterModule(module, load_addr, next_load_addr - 1, false);

View File

@@ -10,6 +10,7 @@
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/patch_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -36,8 +37,7 @@ struct NsoHeader {
INSERT_PADDING_WORDS(1);
u8 flags;
std::array<NsoSegmentHeader, 3> segments; // Text, RoData, Data (in that order)
u32_le bss_size;
INSERT_PADDING_BYTES(0x1c);
std::array<u8, 0x20> build_id;
std::array<u32_le, 3> segments_compressed_size;
bool IsSegmentCompressed(size_t segment_num) const {
@@ -93,7 +93,8 @@ static constexpr u32 PageAlignSize(u32 size) {
return (size + Memory::PAGE_MASK) & ~Memory::PAGE_MASK;
}
VAddr AppLoader_NSO::LoadModule(FileSys::VirtualFile file, VAddr load_base) {
VAddr AppLoader_NSO::LoadModule(FileSys::VirtualFile file, VAddr load_base,
boost::optional<FileSys::PatchManager> pm) {
if (file == nullptr)
return {};
@@ -142,6 +143,17 @@ VAddr AppLoader_NSO::LoadModule(FileSys::VirtualFile file, VAddr load_base) {
const u32 image_size{PageAlignSize(static_cast<u32>(program_image.size()) + bss_size)};
program_image.resize(image_size);
// Apply patches if necessary
if (pm != boost::none && pm->HasNSOPatch(nso_header.build_id)) {
std::vector<u8> pi_header(program_image.size() + 0x100);
std::memcpy(pi_header.data(), &nso_header, sizeof(NsoHeader));
std::memcpy(pi_header.data() + 0x100, program_image.data(), program_image.size());
pi_header = pm->PatchNSO(pi_header);
std::memcpy(program_image.data(), pi_header.data() + 0x100, program_image.size());
}
// Load codeset for current process
codeset->name = file->GetName();
codeset->memory = std::make_shared<std::vector<u8>>(std::move(program_image));

View File

@@ -5,6 +5,7 @@
#pragma once
#include "common/common_types.h"
#include "core/file_sys/patch_manager.h"
#include "core/loader/linker.h"
#include "core/loader/loader.h"
@@ -26,7 +27,8 @@ public:
return IdentifyType(file);
}
static VAddr LoadModule(FileSys::VirtualFile file, VAddr load_base);
static VAddr LoadModule(FileSys::VirtualFile file, VAddr load_base,
boost::optional<FileSys::PatchManager> pm = boost::none);
ResultStatus Load(Kernel::Process& process) override;
};

View File

@@ -27,6 +27,8 @@ add_library(video_core STATIC
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_primitive_assembler.cpp
renderer_opengl/gl_primitive_assembler.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp

View File

@@ -744,6 +744,12 @@ public:
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
end_addr_low);
}
/// Adjust the index buffer offset so it points to the first desired index.
GPUVAddr IndexStart() const {
return StartAddress() + static_cast<size_t>(first) *
static_cast<size_t>(FormatSizeInBytes());
}
} index_array;
INSERT_PADDING_WORDS(0x7);

View File

@@ -34,7 +34,7 @@ GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size
}
AlignBuffer(alignment);
GLintptr uploaded_offset = buffer_offset;
const GLintptr uploaded_offset = buffer_offset;
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
@@ -57,13 +57,23 @@ GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t s
std::size_t alignment) {
AlignBuffer(alignment);
std::memcpy(buffer_ptr, raw_pointer, size);
GLintptr uploaded_offset = buffer_offset;
const GLintptr uploaded_offset = buffer_offset;
buffer_ptr += size;
buffer_offset += size;
return uploaded_offset;
}
std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::size_t alignment) {
AlignBuffer(alignment);
u8* const uploaded_ptr = buffer_ptr;
const GLintptr uploaded_offset = buffer_offset;
buffer_ptr += size;
buffer_offset += size;
return std::make_tuple(uploaded_ptr, uploaded_offset);
}
void OGLBufferCache::Map(std::size_t max_size) {
bool invalidate;
std::tie(buffer_ptr, buffer_offset_base, invalidate) =
@@ -74,6 +84,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
InvalidateAll();
}
}
void OGLBufferCache::Unmap() {
stream_buffer.Unmap(buffer_offset - buffer_offset_base);
}
@@ -84,7 +95,7 @@ GLuint OGLBufferCache::GetHandle() const {
void OGLBufferCache::AlignBuffer(std::size_t alignment) {
// Align the offset, not the mapped pointer
GLintptr offset_aligned =
const GLintptr offset_aligned =
static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
buffer_ptr += offset_aligned - buffer_offset;
buffer_offset = offset_aligned;

View File

@@ -6,6 +6,7 @@
#include <cstddef>
#include <memory>
#include <tuple>
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
@@ -33,11 +34,17 @@ class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBuffer
public:
explicit OGLBufferCache(std::size_t size);
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool cache = true);
/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
void Map(std::size_t max_size);
void Unmap();

View File

@@ -0,0 +1,64 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include "common/assert.h"
#include "common/common_types.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
namespace OpenGL {
constexpr u32 TRIANGLES_PER_QUAD = 6;
constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
PrimitiveAssembler::~PrimitiveAssembler() = default;
std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
}
GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
const std::size_t size{CalculateQuadSize(count)};
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
const u32 index = first + primitive * 4 + QUAD_MAP[i];
std::memcpy(dst_pointer, &index, sizeof(index));
dst_pointer += sizeof(index);
}
}
return index_offset;
}
GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
u32 count) {
const std::size_t map_size{CalculateQuadSize(count)};
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const u8* source{Memory::GetPointer(*cpu_addr)};
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
const u32 index = primitive * 4 + QUAD_MAP[i];
const u8* src_offset = source + (index * index_size);
std::memcpy(dst_pointer, src_offset, index_size);
dst_pointer += index_size;
}
}
return index_offset;
}
} // namespace OpenGL

View File

@@ -0,0 +1,33 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
namespace OpenGL {
class OGLBufferCache;
class PrimitiveAssembler {
public:
explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
~PrimitiveAssembler();
/// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
std::size_t CalculateQuadSize(u32 count) const;
GLintptr MakeQuadArray(u32 first, u32 count);
GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
private:
OGLBufferCache& buffer_cache;
};
} // namespace OpenGL

View File

@@ -42,6 +42,41 @@ MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(12
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
struct DrawParameters {
GLenum primitive_mode;
GLsizei count;
GLint current_instance;
bool use_indexed;
GLint vertex_first;
GLenum index_format;
GLint base_vertex;
GLintptr index_buffer_offset;
void DispatchDraw() const {
if (use_indexed) {
const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
if (current_instance > 0) {
glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
index_buffer_ptr, 1, base_vertex,
current_instance);
} else {
glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
base_vertex);
}
} else {
if (current_instance > 0) {
glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
current_instance);
} else {
glDrawArrays(primitive_mode, vertex_first, count);
}
}
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
@@ -172,6 +207,53 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
DrawParameters RasterizerOpenGL::SetupDraw() {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
DrawParameters params{};
params.current_instance = gpu.state.current_instance;
if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
params.use_indexed = true;
params.primitive_mode = GL_TRIANGLES;
if (is_indexed) {
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
params.count = (regs.index_array.count / 4) * 6;
params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
regs.index_array.count);
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
} else {
// MakeQuadArray always generates u32 indexes
params.index_format = GL_UNSIGNED_INT;
params.count = (regs.vertex_buffer.count / 4) * 6;
params.index_buffer_offset =
primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
}
return params;
}
params.use_indexed = is_indexed;
params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (is_indexed) {
MICROPROFILE_SCOPE(OpenGL_Index);
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
params.count = regs.index_array.count;
params.index_buffer_offset =
buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
params.base_vertex = static_cast<GLint>(regs.vb_element_base);
} else {
params.count = regs.vertex_buffer.count;
params.vertex_first = regs.vertex_buffer.first;
}
}
void RasterizerOpenGL::SetupShaders() {
MICROPROFILE_SCOPE(OpenGL_Shader);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -256,6 +338,13 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
return size;
}
std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
return static_cast<std::size_t>(regs.index_array.count) *
static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawArrays();
@@ -459,16 +548,23 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
static_cast<u64>(regs.index_array.FormatSizeInBytes())};
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
std::size_t buffer_size = CalculateVertexArraysSize();
if (is_indexed) {
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + index_buffer_size;
// Add space for index buffer (keeping in mind non-core primitives)
switch (regs.draw.topology) {
case Maxwell::PrimitiveTopology::Quads:
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
break;
default:
if (is_indexed) {
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
}
break;
}
// Uniform space for the 5 shader stages
@@ -482,20 +578,7 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
SetupVertexArrays();
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
MICROPROFILE_SCOPE(OpenGL_Index);
// Adjust the index buffer offset so it points to the first desired index.
auto index_start = regs.index_array.StartAddress();
index_start += static_cast<size_t>(regs.index_array.first) *
static_cast<size_t>(regs.index_array.FormatSizeInBytes());
index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size);
}
DrawParameters params = SetupDraw();
SetupShaders();
buffer_cache.Unmap();
@@ -503,31 +586,8 @@ void RasterizerOpenGL::DrawArrays() {
shader_program_manager->ApplyTo(state);
state.Apply();
const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
if (is_indexed) {
const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
if (gpu.state.current_instance > 0) {
glDrawElementsInstancedBaseVertexBaseInstance(
primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
gpu.state.current_instance);
} else {
glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset),
base_vertex);
}
} else {
if (gpu.state.current_instance > 0) {
glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
regs.vertex_buffer.count, 1,
gpu.state.current_instance);
} else {
glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
}
}
// Execute draw call
params.DispatchDraw();
// Disable scissor test
state.scissor.enabled = false;
@@ -909,7 +969,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.point.size = regs.point_size;
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. For now, if the point size is zero, assume it's
// OpenGL's default (1).
state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
}
} // namespace OpenGL

View File

@@ -23,6 +23,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -38,6 +39,7 @@ class EmuWindow;
namespace OpenGL {
struct ScreenInfo;
struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -192,12 +194,17 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
OGLFramebuffer framebuffer;
PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;
void SetupVertexArrays();
DrawParameters SetupDraw();
void SetupShaders();
enum class AccelDraw { Disabled, Arrays, Indexed };

View File

@@ -21,9 +21,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->addItem(sink_detail.id);
}
connect(ui->volume_slider, &QSlider::valueChanged, [this] {
ui->volume_indicator->setText(tr("%1 %").arg(ui->volume_slider->sliderPosition()));
});
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::setVolumeIndicatorText);
this->setConfiguration();
connect(ui->output_sink_combo_box,
@@ -37,32 +36,48 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ConfigureAudio::~ConfigureAudio() = default;
void ConfigureAudio::setConfiguration() {
setOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
updateAudioDevices(ui->output_sink_combo_box->currentIndex());
setAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
setVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::setOutputSinkFromSinkID() {
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id);
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index).toStdString() == Settings::values.sink_id) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
}
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
// The device list cannot be pre-populated (nor listed) until the output sink is known.
updateAudioDevices(new_sink_index);
void ConfigureAudio::setAudioDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id);
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index).toStdString() ==
Settings::values.audio_device_id) {
if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
break;
}
}
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
ui->volume_indicator->setText(tr("%1 %").arg(ui->volume_slider->sliderPosition()));
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::setVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
}
void ConfigureAudio::applyConfiguration() {
@@ -81,10 +96,10 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
ui->audio_device_combo_box->clear();
ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
for (const auto& device : device_list) {
ui->audio_device_combo_box->addItem(device.c_str());
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
}
}

View File

@@ -26,6 +26,9 @@ public slots:
private:
void setConfiguration();
void setOutputSinkFromSinkID();
void setAudioDeviceFromDeviceID();
void setVolumeIndicatorText(int percentage);
std::unique_ptr<Ui::ConfigureAudio> ui;
};

View File

@@ -13,7 +13,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->setupUi(this);
for (auto theme : UISettings::themes) {
for (const auto& theme : UISettings::themes) {
ui->theme_combobox->addItem(theme.first, theme.second);
}

View File

@@ -8,27 +8,7 @@
#include "ui_configure_graphics.h"
#include "yuzu/configuration/configure_graphics.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid())
return;
bg_color = new_bg_color;
ui->bg_button->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
});
}
ConfigureGraphics::~ConfigureGraphics() = default;
namespace {
enum class Resolution : int {
Auto,
Scale1x,
@@ -67,6 +47,28 @@ Resolution FromResolutionFactor(float factor) {
}
return Resolution::Auto;
}
} // Anonymous namespace
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGraphics) {
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
connect(ui->bg_button, &QPushButton::clicked, this, [this] {
const QColor new_bg_color = QColorDialog::getColor(bg_color);
if (!new_bg_color.isValid())
return;
bg_color = new_bg_color;
ui->bg_button->setStyleSheet(
QString("QPushButton { background-color: %1 }").arg(bg_color.name()));
});
}
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(

View File

@@ -119,7 +119,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
std::vector<std::unique_ptr<WaitTreeItem>> list;
constexpr std::size_t BaseRegister = 29;
u64 base_pointer = thread.context.cpu_registers[BaseRegister];
u64 base_pointer = thread.GetContext().cpu_registers[BaseRegister];
while (base_pointer != 0) {
u64 lr = Memory::Read64(base_pointer + sizeof(u64));
@@ -213,7 +213,7 @@ WaitTreeThread::~WaitTreeThread() = default;
QString WaitTreeThread::GetText() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString status;
switch (thread.status) {
switch (thread.GetStatus()) {
case Kernel::ThreadStatus::Running:
status = tr("running");
break;
@@ -246,15 +246,17 @@ QString WaitTreeThread::GetText() const {
status = tr("dead");
break;
}
QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(thread.context.pc, 8, 16, QLatin1Char('0'))
.arg(thread.context.cpu_registers[30], 8, 16, QLatin1Char('0'));
const auto& context = thread.GetContext();
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
.arg(context.pc, 8, 16, QLatin1Char('0'))
.arg(context.cpu_registers[30], 8, 16, QLatin1Char('0'));
return WaitTreeWaitObject::GetText() + pc_info + " (" + status + ") ";
}
QColor WaitTreeThread::GetColor() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
switch (thread.status) {
switch (thread.GetStatus()) {
case Kernel::ThreadStatus::Running:
return QColor(Qt::GlobalColor::darkGreen);
case Kernel::ThreadStatus::Ready:
@@ -284,7 +286,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
const auto& thread = static_cast<const Kernel::Thread&>(object);
QString processor;
switch (thread.processor_id) {
switch (thread.GetProcessorID()) {
case Kernel::ThreadProcessorId::THREADPROCESSORID_DEFAULT:
processor = tr("default");
break;
@@ -292,32 +294,35 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
case Kernel::ThreadProcessorId::THREADPROCESSORID_1:
case Kernel::ThreadProcessorId::THREADPROCESSORID_2:
case Kernel::ThreadProcessorId::THREADPROCESSORID_3:
processor = tr("core %1").arg(thread.processor_id);
processor = tr("core %1").arg(thread.GetProcessorID());
break;
default:
processor = tr("Unknown processor %1").arg(thread.processor_id);
processor = tr("Unknown processor %1").arg(thread.GetProcessorID());
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.ideal_core)));
list.push_back(
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.affinity_mask)));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
std::make_unique<WaitTreeText>(tr("ideal core = %1").arg(thread.GetIdealCore())));
list.push_back(
std::make_unique<WaitTreeText>(tr("affinity mask = %1").arg(thread.GetAffinityMask())));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadID())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")
.arg(thread.current_priority)
.arg(thread.nominal_priority)));
.arg(thread.GetPriority())
.arg(thread.GetNominalPriority())));
list.push_back(std::make_unique<WaitTreeText>(
tr("last running ticks = %1").arg(thread.last_running_ticks)));
tr("last running ticks = %1").arg(thread.GetLastRunningTicks())));
if (thread.mutex_wait_address != 0)
list.push_back(std::make_unique<WaitTreeMutexInfo>(thread.mutex_wait_address));
else
const VAddr mutex_wait_address = thread.GetMutexWaitAddress();
if (mutex_wait_address != 0) {
list.push_back(std::make_unique<WaitTreeMutexInfo>(mutex_wait_address));
} else {
list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
}
if (thread.status == Kernel::ThreadStatus::WaitSynchAny ||
thread.status == Kernel::ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAny ||
thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAll) {
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjects(),
thread.IsSleepingOnWaitAll()));
}

View File

@@ -60,14 +60,13 @@ QString FormatGameName(const std::string& physical_name) {
QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool updatable = true) {
QString out;
for (const auto& kv : patch_manager.GetPatchVersionNames()) {
if (!updatable && kv.first == FileSys::PatchType::Update)
if (!updatable && kv.first == "Update")
continue;
if (kv.second.empty()) {
out.append(fmt::format("{}\n", FileSys::FormatPatchTypeName(kv.first)).c_str());
out.append(fmt::format("{}\n", kv.first).c_str());
} else {
out.append(fmt::format("{} ({})\n", FileSys::FormatPatchTypeName(kv.first), kv.second)
.c_str());
out.append(fmt::format("{} ({})\n", kv.first, kv.second).c_str());
}
}

View File

@@ -6,5 +6,11 @@
namespace UISettings {
const Themes themes{{
{"Default", "default"},
{"Dark", "qdarkstyle"},
}};
Values values = {};
}
} // namespace UISettings

View File

@@ -15,9 +15,8 @@ namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
static const std::array<std::pair<QString, QString>, 2> themes = {
{std::make_pair(QString("Default"), QString("default")),
std::make_pair(QString("Dark"), QString("qdarkstyle"))}};
using Themes = std::array<std::pair<const char*, const char*>, 2>;
extern const Themes themes;
struct Values {
QByteArray geometry;