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__refs_pul
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__refs_pul
| Author | SHA1 | Date | |
|---|---|---|---|
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3b34bf2864 | ||
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8afaeda442 |
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
Submodule externals/dynarmic updated: a6d17e6bb0...bc73004dd5
@@ -55,7 +55,6 @@ enum class Class : ClassType {
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Service_CFG, ///< The CFG (Configuration) service
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Service_DSP, ///< The DSP (DSP control) service
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Service_HID, ///< The HID (Human interface device) service
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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HW, ///< Low-level hardware emulation
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HW_Memory, ///< Memory-map and address translation
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HW_LCD, ///< LCD register emulation
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@@ -120,20 +120,12 @@ add_library(core STATIC
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hle/service/nvdrv/devices/nvdisp_disp0.h
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hle/service/nvdrv/devices/nvhost_as_gpu.cpp
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hle/service/nvdrv/devices/nvhost_as_gpu.h
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hle/service/nvdrv/devices/nvhost_ctrl.cpp
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hle/service/nvdrv/devices/nvhost_ctrl.h
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hle/service/nvdrv/devices/nvmap.cpp
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hle/service/nvdrv/devices/nvmap.h
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hle/service/nvdrv/interface.cpp
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hle/service/nvdrv/interface.h
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hle/service/nvdrv/nvdrv.cpp
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hle/service/nvdrv/nvdrv.h
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hle/service/nvdrv/nvmemp.cpp
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hle/service/nvdrv/nvmemp.h
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hle/service/nvflinger/buffer_queue.cpp
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hle/service/nvflinger/buffer_queue.h
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hle/service/nvflinger/nvflinger.cpp
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hle/service/nvflinger/nvflinger.h
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hle/service/pctl/pctl.cpp
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hle/service/pctl/pctl.h
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hle/service/pctl/pctl_a.cpp
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@@ -1,46 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
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namespace Service {
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namespace Nvidia {
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namespace Devices {
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u32 nvhost_ctrl::ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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LOG_DEBUG(Service_NVDRV, "called, command=0x%08x, input_size=0x%lx, output_size=0x%lx", command,
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input.size(), output.size());
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switch (command) {
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case IocGetConfigCommand:
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return NvOsGetConfigU32(input, output);
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}
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UNIMPLEMENTED();
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return 0;
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}
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u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output) {
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IocGetConfigParams params;
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std::memcpy(¶ms, input.data(), sizeof(params));
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LOG_DEBUG(Service_NVDRV, "called, setting=%s!%s", params.domain_str.data(),
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params.param_str.data());
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if (!strcmp(params.domain_str.data(), "nv")) {
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if (!strcmp(params.param_str.data(), "NV_MEMORY_PROFILER")) {
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params.config_str[0] = '1';
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} else {
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UNIMPLEMENTED();
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}
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} else {
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UNIMPLEMENTED();
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}
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std::memcpy(output.data(), ¶ms, sizeof(params));
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return 0;
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}
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} // namespace Devices
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} // namespace Nvidia
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} // namespace Service
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@@ -1,48 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstdlib>
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#include <cstring>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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namespace Service {
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namespace Nvidia {
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namespace Devices {
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class nvhost_ctrl final : public nvdevice {
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public:
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nvhost_ctrl() = default;
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~nvhost_ctrl() override = default;
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u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
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private:
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enum IoctlCommands {
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IocSyncptReadCommand = 0xC0080014,
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IocSyncptIncrCommand = 0x40040015,
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IocSyncptWaitCommand = 0xC00C0016,
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IocModuleMutexCommand = 0x40080017,
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IocModuleRegRDWRCommand = 0xC008010E,
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IocSyncptWaitexCommand = 0xC0100019,
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IocSyncptReadMaxCommand = 0xC008001A,
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IocGetConfigCommand = 0xC183001B,
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};
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struct IocGetConfigParams {
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std::array<char, 0x41> domain_str;
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std::array<char, 0x41> param_str;
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std::array<char, 0x101> config_str;
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};
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u32 NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
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};
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} // namespace Devices
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} // namespace Nvidia
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} // namespace Service
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@@ -22,21 +22,20 @@ VAddr nvmap::GetObjectAddress(u32 handle) const {
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}
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u32 nvmap::ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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switch (static_cast<IoctlCommand>(command)) {
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case IoctlCommand::Create:
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switch (command) {
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case IocCreateCommand:
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return IocCreate(input, output);
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case IoctlCommand::Alloc:
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case IocAllocCommand:
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return IocAlloc(input, output);
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case IoctlCommand::GetId:
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case IocGetIdCommand:
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return IocGetId(input, output);
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case IoctlCommand::FromId:
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case IocFromIdCommand:
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return IocFromId(input, output);
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case IoctlCommand::Param:
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case IocParamCommand:
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return IocParam(input, output);
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}
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UNIMPLEMENTED();
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return 0;
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}
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u32 nvmap::IocCreate(const std::vector<u8>& input, std::vector<u8>& output) {
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@@ -48,12 +48,12 @@ private:
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/// Mapping of currently allocated handles to the objects they represent.
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std::unordered_map<u32, std::shared_ptr<Object>> handles;
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enum class IoctlCommand : u32 {
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Create = 0xC0080101,
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FromId = 0xC0080103,
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Alloc = 0xC0200104,
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Param = 0xC00C0109,
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GetId = 0xC008010E
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enum IoctlCommands {
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IocCreateCommand = 0xC0080101,
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IocFromIdCommand = 0xC0080103,
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IocAllocCommand = 0xC0200104,
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IocParamCommand = 0xC00C0109,
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IocGetIdCommand = 0xC008010E
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};
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struct IocCreateParams {
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@@ -69,12 +69,13 @@ void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
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void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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pid = rp.Pop<u64>();
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u64 pid = rp.Pop<u64>();
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u64 unk = rp.Pop<u64>();
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LOG_INFO(Service, "called, pid=0x%lx", pid);
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IPC::RequestBuilder rb{ctx, 3};
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LOG_WARNING(Service, "(STUBBED) called, pid=0x%llx, unk=0x%llx", pid, unk);
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IPC::RequestBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(0);
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}
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NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
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@@ -25,8 +25,6 @@ private:
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void SetClientPID(Kernel::HLERequestContext& ctx);
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std::shared_ptr<Module> nvdrv;
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u64 pid{};
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};
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} // namespace Nvidia
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@@ -6,11 +6,9 @@
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/interface.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvmemp.h"
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namespace Service {
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namespace Nvidia {
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@@ -21,7 +19,6 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto module_ = std::make_shared<Module>();
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std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
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std::make_shared<NVMEMP>()->InstallAsService(service_manager);
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nvdrv = module_;
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}
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@@ -30,7 +27,6 @@ Module::Module() {
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>();
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
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}
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u32 Module::Open(std::string device_name) {
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@@ -1,31 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvmemp.h"
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namespace Service {
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namespace Nvidia {
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NVMEMP::NVMEMP() : ServiceFramework("nvmemp") {
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static const FunctionInfo functions[] = {
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{0, &NVMEMP::Unknown0, "Unknown0"},
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{1, &NVMEMP::Unknown1, "Unknown1"},
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};
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RegisterHandlers(functions);
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}
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void NVMEMP::Unknown0(Kernel::HLERequestContext& ctx) {
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UNIMPLEMENTED();
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}
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void NVMEMP::Unknown1(Kernel::HLERequestContext& ctx) {
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UNIMPLEMENTED();
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}
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} // namespace Nvidia
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} // namespace Service
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@@ -1,23 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Service {
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namespace Nvidia {
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class NVMEMP final : public ServiceFramework<NVMEMP> {
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public:
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NVMEMP();
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~NVMEMP() = default;
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private:
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void Unknown0(Kernel::HLERequestContext& ctx);
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void Unknown1(Kernel::HLERequestContext& ctx);
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};
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} // namespace Nvidia
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} // namespace Service
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@@ -1,96 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/alignment.h"
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#include "common/scope_exit.h"
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#include "core/core_timing.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace NVFlinger {
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BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
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native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
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}
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void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
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Buffer buffer{};
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buffer.slot = slot;
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buffer.igbp_buffer = igbp_buffer;
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buffer.status = Buffer::Status::Free;
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LOG_WARNING(Service, "Adding graphics buffer %u", slot);
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queue.emplace_back(buffer);
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}
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u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
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auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
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// Only consider free buffers. Buffers become free once again after they've been Acquired
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// and Released by the compositor, see the NVFlinger::Compose method.
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if (buffer.status != Buffer::Status::Free)
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return false;
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// Make sure that the parameters match.
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auto& igbp_buffer = buffer.igbp_buffer;
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return igbp_buffer.format == pixel_format && igbp_buffer.width == width &&
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igbp_buffer.height == height;
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});
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ASSERT(itr != queue.end());
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itr->status = Buffer::Status::Dequeued;
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return itr->slot;
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}
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const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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auto itr = std::find_if(queue.begin(), queue.end(),
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[&](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr->status == Buffer::Status::Dequeued);
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return itr->igbp_buffer;
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}
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|
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void BufferQueue::QueueBuffer(u32 slot) {
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auto itr = std::find_if(queue.begin(), queue.end(),
|
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[&](const Buffer& buffer) { return buffer.slot == slot; });
|
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ASSERT(itr != queue.end());
|
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ASSERT(itr->status == Buffer::Status::Dequeued);
|
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itr->status = Buffer::Status::Queued;
|
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}
|
||||
|
||||
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
|
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auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
|
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return buffer.status == Buffer::Status::Queued;
|
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});
|
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if (itr == queue.end())
|
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return boost::none;
|
||||
itr->status = Buffer::Status::Acquired;
|
||||
return *itr;
|
||||
}
|
||||
|
||||
void BufferQueue::ReleaseBuffer(u32 slot) {
|
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auto itr = std::find_if(queue.begin(), queue.end(),
|
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[&](const Buffer& buffer) { return buffer.slot == slot; });
|
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ASSERT(itr != queue.end());
|
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ASSERT(itr->status == Buffer::Status::Acquired);
|
||||
itr->status = Buffer::Status::Free;
|
||||
}
|
||||
|
||||
u32 BufferQueue::Query(QueryType type) {
|
||||
LOG_WARNING(Service, "(STUBBED) called type=%u", static_cast<u32>(type));
|
||||
switch (type) {
|
||||
case QueryType::NativeWindowFormat:
|
||||
// TODO(Subv): Use an enum for this
|
||||
static constexpr u32 FormatABGR8 = 1;
|
||||
return FormatABGR8;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace NVFlinger
|
||||
} // namespace Service
|
||||
@@ -1,82 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <boost/optional.hpp>
|
||||
#include "common/swap.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
|
||||
namespace CoreTiming {
|
||||
struct EventType;
|
||||
}
|
||||
|
||||
namespace Service {
|
||||
namespace NVFlinger {
|
||||
|
||||
struct IGBPBuffer {
|
||||
u32_le magic;
|
||||
u32_le width;
|
||||
u32_le height;
|
||||
u32_le stride;
|
||||
u32_le format;
|
||||
u32_le usage;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le index;
|
||||
INSERT_PADDING_WORDS(3);
|
||||
u32_le gpu_buffer_id;
|
||||
INSERT_PADDING_WORDS(17);
|
||||
u32_le nvmap_handle;
|
||||
u32_le offset;
|
||||
INSERT_PADDING_WORDS(60);
|
||||
};
|
||||
|
||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
|
||||
|
||||
class BufferQueue final {
|
||||
public:
|
||||
enum class QueryType {
|
||||
NativeWindowWidth = 0,
|
||||
NativeWindowHeight = 1,
|
||||
NativeWindowFormat = 2,
|
||||
};
|
||||
|
||||
BufferQueue(u32 id, u64 layer_id);
|
||||
~BufferQueue() = default;
|
||||
|
||||
struct Buffer {
|
||||
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
|
||||
|
||||
u32 slot;
|
||||
Status status = Status::Free;
|
||||
IGBPBuffer igbp_buffer;
|
||||
};
|
||||
|
||||
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
|
||||
u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
|
||||
const IGBPBuffer& RequestBuffer(u32 slot) const;
|
||||
void QueueBuffer(u32 slot);
|
||||
boost::optional<const Buffer&> AcquireBuffer();
|
||||
void ReleaseBuffer(u32 slot);
|
||||
u32 Query(QueryType type);
|
||||
|
||||
u32 GetId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
|
||||
return native_handle;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 id;
|
||||
u64 layer_id;
|
||||
|
||||
std::vector<Buffer> queue;
|
||||
Kernel::SharedPtr<Kernel::Event> native_handle;
|
||||
};
|
||||
|
||||
} // namespace NVFlinger
|
||||
} // namespace Service
|
||||
@@ -1,161 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Service {
|
||||
namespace NVFlinger {
|
||||
|
||||
constexpr size_t SCREEN_REFRESH_RATE = 60;
|
||||
constexpr u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
|
||||
NVFlinger::NVFlinger() {
|
||||
// Add the different displays to the list of displays.
|
||||
Display default_{0, "Default"};
|
||||
Display external{1, "External"};
|
||||
Display edid{2, "Edid"};
|
||||
Display internal{3, "Internal"};
|
||||
|
||||
displays.emplace_back(default_);
|
||||
displays.emplace_back(external);
|
||||
displays.emplace_back(edid);
|
||||
displays.emplace_back(internal);
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
|
||||
Compose();
|
||||
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
|
||||
});
|
||||
|
||||
CoreTiming::ScheduleEvent(frame_ticks, composition_event);
|
||||
}
|
||||
|
||||
NVFlinger::~NVFlinger() {
|
||||
CoreTiming::UnscheduleEvent(composition_event, 0);
|
||||
}
|
||||
|
||||
u64 NVFlinger::OpenDisplay(const std::string& name) {
|
||||
LOG_WARNING(Service, "Opening display %s", name.c_str());
|
||||
|
||||
// TODO(Subv): Currently we only support the Default display.
|
||||
ASSERT(name == "Default");
|
||||
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.name == name; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
|
||||
return itr->id;
|
||||
}
|
||||
|
||||
u64 NVFlinger::CreateLayer(u64 display_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
|
||||
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
|
||||
|
||||
u64 layer_id = next_layer_id++;
|
||||
u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
|
||||
display.layers.emplace_back(layer_id, buffer_queue);
|
||||
buffer_queues.emplace_back(std::move(buffer_queue));
|
||||
return layer_id;
|
||||
}
|
||||
|
||||
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
|
||||
const auto& layer = GetLayer(display_id, layer_id);
|
||||
return layer.buffer_queue->GetId();
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
|
||||
const auto& display = GetDisplay(display_id);
|
||||
return display.vsync_event;
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
|
||||
auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[&](const auto& queue) { return queue->GetId() == id; });
|
||||
|
||||
ASSERT(itr != buffer_queues.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Display& NVFlinger::GetDisplay(u64 display_id) {
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
|
||||
auto itr = std::find_if(display.layers.begin(), display.layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
ASSERT(itr != display.layers.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
void NVFlinger::Compose() {
|
||||
for (auto& display : displays) {
|
||||
// Trigger vsync for this display at the end of drawing
|
||||
SCOPE_EXIT({ display.vsync_event->Signal(); });
|
||||
|
||||
// Don't do anything for displays without layers.
|
||||
if (display.layers.empty())
|
||||
continue;
|
||||
|
||||
// TODO(Subv): Support more than 1 layer.
|
||||
ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
|
||||
|
||||
Layer& layer = display.layers[0];
|
||||
auto& buffer_queue = layer.buffer_queue;
|
||||
|
||||
// Search for a queued buffer and acquire it
|
||||
auto buffer = buffer_queue->AcquireBuffer();
|
||||
|
||||
if (buffer == boost::none) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
VideoCore::g_renderer->SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& igbp_buffer = buffer->igbp_buffer;
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
auto nvdrv = Nvidia::nvdrv.lock();
|
||||
ASSERT(nvdrv);
|
||||
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
// on which display we're drawing (Default, Internal, External, etc)
|
||||
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
|
||||
ASSERT(nvdisp);
|
||||
|
||||
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
|
||||
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
|
||||
|
||||
buffer_queue->ReleaseBuffer(buffer->slot);
|
||||
}
|
||||
}
|
||||
|
||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
|
||||
|
||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
||||
vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
|
||||
}
|
||||
|
||||
} // namespace NVFlinger
|
||||
} // namespace Service
|
||||
@@ -1,84 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <boost/optional.hpp>
|
||||
#include "core/hle/kernel/event.h"
|
||||
|
||||
namespace CoreTiming {
|
||||
struct EventType;
|
||||
}
|
||||
|
||||
namespace Service {
|
||||
namespace NVFlinger {
|
||||
|
||||
class BufferQueue;
|
||||
|
||||
struct Layer {
|
||||
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
||||
~Layer() = default;
|
||||
|
||||
u64 id;
|
||||
std::shared_ptr<BufferQueue> buffer_queue;
|
||||
};
|
||||
|
||||
struct Display {
|
||||
Display(u64 id, std::string name);
|
||||
~Display() = default;
|
||||
|
||||
u64 id;
|
||||
std::string name;
|
||||
|
||||
std::vector<Layer> layers;
|
||||
Kernel::SharedPtr<Kernel::Event> vsync_event;
|
||||
};
|
||||
|
||||
class NVFlinger final {
|
||||
public:
|
||||
NVFlinger();
|
||||
~NVFlinger();
|
||||
|
||||
/// Opens the specified display and returns the id.
|
||||
u64 OpenDisplay(const std::string& name);
|
||||
|
||||
/// Creates a layer on the specified display and returns the layer id.
|
||||
u64 CreateLayer(u64 display_id);
|
||||
|
||||
/// Gets the buffer queue id of the specified layer in the specified display.
|
||||
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Gets the vsync event for the specified display.
|
||||
Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
|
||||
|
||||
/// Obtains a buffer queue identified by the id.
|
||||
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
void Compose();
|
||||
|
||||
private:
|
||||
/// Returns the display identified by the specified id.
|
||||
Display& GetDisplay(u64 display_id);
|
||||
|
||||
/// Returns the layer identified by the specified id in the desired display.
|
||||
Layer& GetLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
std::vector<Display> displays;
|
||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
u64 next_layer_id = 1;
|
||||
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
||||
/// layers.
|
||||
u32 next_buffer_queue_id = 1;
|
||||
|
||||
/// CoreTiming event that handles screen composition.
|
||||
CoreTiming::EventType* composition_event;
|
||||
};
|
||||
|
||||
} // namespace NVFlinger
|
||||
} // namespace Service
|
||||
@@ -8,7 +8,8 @@
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/service/nvflinger/buffer_queue.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
#include "core/hle/service/vi/vi.h"
|
||||
#include "core/hle/service/vi/vi_m.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
@@ -17,6 +18,9 @@
|
||||
namespace Service {
|
||||
namespace VI {
|
||||
|
||||
constexpr size_t SCREEN_REFRESH_RATE = 60;
|
||||
constexpr u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
|
||||
|
||||
class Parcel {
|
||||
public:
|
||||
// This default size was chosen arbitrarily.
|
||||
@@ -200,8 +204,8 @@ public:
|
||||
void DeserializeData() override {
|
||||
std::u16string token = ReadInterfaceToken();
|
||||
data = Read<Data>();
|
||||
ASSERT(data.graphic_buffer_length == sizeof(NVFlinger::IGBPBuffer));
|
||||
buffer = Read<NVFlinger::IGBPBuffer>();
|
||||
ASSERT(data.graphic_buffer_length == sizeof(IGBPBuffer));
|
||||
buffer = Read<IGBPBuffer>();
|
||||
}
|
||||
|
||||
struct Data {
|
||||
@@ -212,7 +216,7 @@ public:
|
||||
};
|
||||
|
||||
Data data;
|
||||
NVFlinger::IGBPBuffer buffer;
|
||||
IGBPBuffer buffer;
|
||||
};
|
||||
|
||||
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
|
||||
@@ -284,8 +288,7 @@ public:
|
||||
|
||||
class IGBPRequestBufferResponseParcel : public Parcel {
|
||||
public:
|
||||
explicit IGBPRequestBufferResponseParcel(NVFlinger::IGBPBuffer buffer)
|
||||
: Parcel(), buffer(buffer) {}
|
||||
explicit IGBPRequestBufferResponseParcel(IGBPBuffer buffer) : Parcel(), buffer(buffer) {}
|
||||
~IGBPRequestBufferResponseParcel() override = default;
|
||||
|
||||
protected:
|
||||
@@ -293,7 +296,7 @@ protected:
|
||||
// TODO(Subv): Find out what this all means
|
||||
Write<u32_le>(1);
|
||||
|
||||
Write<u32_le>(sizeof(NVFlinger::IGBPBuffer));
|
||||
Write<u32_le>(sizeof(IGBPBuffer));
|
||||
Write<u32_le>(0); // Unknown
|
||||
|
||||
Write(buffer);
|
||||
@@ -301,7 +304,7 @@ protected:
|
||||
Write<u32_le>(0);
|
||||
}
|
||||
|
||||
NVFlinger::IGBPBuffer buffer;
|
||||
IGBPBuffer buffer;
|
||||
};
|
||||
|
||||
class IGBPQueueBufferRequestParcel : public Parcel {
|
||||
@@ -353,38 +356,9 @@ private:
|
||||
Data data{};
|
||||
};
|
||||
|
||||
class IGBPQueryRequestParcel : public Parcel {
|
||||
public:
|
||||
explicit IGBPQueryRequestParcel(const std::vector<u8>& buffer) : Parcel(buffer) {
|
||||
Deserialize();
|
||||
}
|
||||
~IGBPQueryRequestParcel() override = default;
|
||||
|
||||
void DeserializeData() override {
|
||||
std::u16string token = ReadInterfaceToken();
|
||||
type = Read<u32_le>();
|
||||
}
|
||||
|
||||
u32 type;
|
||||
};
|
||||
|
||||
class IGBPQueryResponseParcel : public Parcel {
|
||||
public:
|
||||
explicit IGBPQueryResponseParcel(u32 value) : Parcel(), value(value) {}
|
||||
~IGBPQueryResponseParcel() override = default;
|
||||
|
||||
protected:
|
||||
void SerializeData() override {
|
||||
Write(value);
|
||||
}
|
||||
|
||||
private:
|
||||
u32_le value;
|
||||
};
|
||||
|
||||
class IHOSBinderDriver final : public ServiceFramework<IHOSBinderDriver> {
|
||||
public:
|
||||
explicit IHOSBinderDriver(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
|
||||
explicit IHOSBinderDriver(std::shared_ptr<NVFlinger> nv_flinger)
|
||||
: ServiceFramework("IHOSBinderDriver"), nv_flinger(std::move(nv_flinger)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, &IHOSBinderDriver::TransactParcel, "TransactParcel"},
|
||||
@@ -471,16 +445,6 @@ private:
|
||||
auto response_buffer = response.Serialize();
|
||||
Memory::WriteBlock(output_buffer.Address(), response_buffer.data(),
|
||||
output_buffer.Size());
|
||||
} else if (transaction == TransactionId::Query) {
|
||||
IGBPQueryRequestParcel request{input_data};
|
||||
|
||||
u32 value =
|
||||
buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
|
||||
|
||||
IGBPQueryResponseParcel response{value};
|
||||
auto response_buffer = response.Serialize();
|
||||
Memory::WriteBlock(output_buffer.Address(), response_buffer.data(),
|
||||
output_buffer.Size());
|
||||
} else {
|
||||
ASSERT_MSG(false, "Unimplemented");
|
||||
}
|
||||
@@ -516,7 +480,7 @@ private:
|
||||
rb.PushCopyObjects(buffer_queue->GetNativeHandle());
|
||||
}
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
|
||||
std::shared_ptr<NVFlinger> nv_flinger;
|
||||
};
|
||||
|
||||
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
|
||||
@@ -544,7 +508,7 @@ private:
|
||||
|
||||
class IManagerDisplayService final : public ServiceFramework<IManagerDisplayService> {
|
||||
public:
|
||||
explicit IManagerDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
|
||||
explicit IManagerDisplayService(std::shared_ptr<NVFlinger> nv_flinger)
|
||||
: ServiceFramework("IManagerDisplayService"), nv_flinger(std::move(nv_flinger)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{1020, &IManagerDisplayService::CloseDisplay, "CloseDisplay"},
|
||||
@@ -591,7 +555,7 @@ private:
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
|
||||
std::shared_ptr<NVFlinger> nv_flinger;
|
||||
};
|
||||
|
||||
void IApplicationDisplayService::GetRelayService(Kernel::HLERequestContext& ctx) {
|
||||
@@ -732,8 +696,7 @@ void IApplicationDisplayService::GetDisplayVsyncEvent(Kernel::HLERequestContext&
|
||||
rb.PushCopyObjects(vsync_event);
|
||||
}
|
||||
|
||||
IApplicationDisplayService::IApplicationDisplayService(
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
|
||||
IApplicationDisplayService::IApplicationDisplayService(std::shared_ptr<NVFlinger> nv_flinger)
|
||||
: ServiceFramework("IApplicationDisplayService"), nv_flinger(std::move(nv_flinger)) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{100, &IApplicationDisplayService::GetRelayService, "GetRelayService"},
|
||||
@@ -757,5 +720,209 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
|
||||
std::make_shared<VI_M>()->InstallAsService(service_manager);
|
||||
}
|
||||
|
||||
NVFlinger::NVFlinger() {
|
||||
// Add the different displays to the list of displays.
|
||||
Display default_{0, "Default"};
|
||||
Display external{1, "External"};
|
||||
Display edid{2, "Edid"};
|
||||
Display internal{3, "Internal"};
|
||||
|
||||
displays.emplace_back(default_);
|
||||
displays.emplace_back(external);
|
||||
displays.emplace_back(edid);
|
||||
displays.emplace_back(internal);
|
||||
|
||||
// Schedule the screen composition events
|
||||
composition_event =
|
||||
CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
|
||||
Compose();
|
||||
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
|
||||
});
|
||||
|
||||
CoreTiming::ScheduleEvent(frame_ticks, composition_event);
|
||||
}
|
||||
|
||||
NVFlinger::~NVFlinger() {
|
||||
CoreTiming::UnscheduleEvent(composition_event, 0);
|
||||
}
|
||||
|
||||
u64 NVFlinger::OpenDisplay(const std::string& name) {
|
||||
LOG_WARNING(Service, "Opening display %s", name.c_str());
|
||||
|
||||
// TODO(Subv): Currently we only support the Default display.
|
||||
ASSERT(name == "Default");
|
||||
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.name == name; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
|
||||
return itr->id;
|
||||
}
|
||||
|
||||
u64 NVFlinger::CreateLayer(u64 display_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
|
||||
ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
|
||||
|
||||
u64 layer_id = next_layer_id++;
|
||||
u32 buffer_queue_id = next_buffer_queue_id++;
|
||||
auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
|
||||
display.layers.emplace_back(layer_id, buffer_queue);
|
||||
buffer_queues.emplace_back(std::move(buffer_queue));
|
||||
return layer_id;
|
||||
}
|
||||
|
||||
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
|
||||
const auto& layer = GetLayer(display_id, layer_id);
|
||||
return layer.buffer_queue->GetId();
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
|
||||
const auto& display = GetDisplay(display_id);
|
||||
return display.vsync_event;
|
||||
}
|
||||
|
||||
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
|
||||
auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
|
||||
[&](const auto& queue) { return queue->GetId() == id; });
|
||||
|
||||
ASSERT(itr != buffer_queues.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Display& NVFlinger::GetDisplay(u64 display_id) {
|
||||
auto itr = std::find_if(displays.begin(), displays.end(),
|
||||
[&](const Display& display) { return display.id == display_id; });
|
||||
|
||||
ASSERT(itr != displays.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
|
||||
auto& display = GetDisplay(display_id);
|
||||
|
||||
auto itr = std::find_if(display.layers.begin(), display.layers.end(),
|
||||
[&](const Layer& layer) { return layer.id == layer_id; });
|
||||
|
||||
ASSERT(itr != display.layers.end());
|
||||
return *itr;
|
||||
}
|
||||
|
||||
void NVFlinger::Compose() {
|
||||
for (auto& display : displays) {
|
||||
// Trigger vsync for this display at the end of drawing
|
||||
SCOPE_EXIT({ display.vsync_event->Signal(); });
|
||||
|
||||
// Don't do anything for displays without layers.
|
||||
if (display.layers.empty())
|
||||
continue;
|
||||
|
||||
// TODO(Subv): Support more than 1 layer.
|
||||
ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
|
||||
|
||||
Layer& layer = display.layers[0];
|
||||
auto& buffer_queue = layer.buffer_queue;
|
||||
|
||||
// Search for a queued buffer and acquire it
|
||||
auto buffer = buffer_queue->AcquireBuffer();
|
||||
|
||||
if (buffer == boost::none) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
VideoCore::g_renderer->SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& igbp_buffer = buffer->igbp_buffer;
|
||||
|
||||
// Now send the buffer to the GPU for drawing.
|
||||
auto nvdrv = Nvidia::nvdrv.lock();
|
||||
ASSERT(nvdrv);
|
||||
|
||||
// TODO(Subv): Support more than just disp0. The display device selection is probably based
|
||||
// on which display we're drawing (Default, Internal, External, etc)
|
||||
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
|
||||
ASSERT(nvdisp);
|
||||
|
||||
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
|
||||
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
|
||||
|
||||
buffer_queue->ReleaseBuffer(buffer->slot);
|
||||
}
|
||||
}
|
||||
|
||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
|
||||
native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
|
||||
}
|
||||
|
||||
void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
|
||||
Buffer buffer{};
|
||||
buffer.slot = slot;
|
||||
buffer.igbp_buffer = igbp_buffer;
|
||||
buffer.status = Buffer::Status::Free;
|
||||
|
||||
LOG_WARNING(Service, "Adding graphics buffer %u", slot);
|
||||
|
||||
queue.emplace_back(buffer);
|
||||
}
|
||||
|
||||
u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
|
||||
// Only consider free buffers. Buffers become free once again after they've been Acquired
|
||||
// and Released by the compositor, see the NVFlinger::Compose method.
|
||||
if (buffer.status != Buffer::Status::Free)
|
||||
return false;
|
||||
|
||||
// Make sure that the parameters match.
|
||||
auto& igbp_buffer = buffer.igbp_buffer;
|
||||
return igbp_buffer.format == pixel_format && igbp_buffer.width == width &&
|
||||
igbp_buffer.height == height;
|
||||
});
|
||||
ASSERT(itr != queue.end());
|
||||
|
||||
itr->status = Buffer::Status::Dequeued;
|
||||
return itr->slot;
|
||||
}
|
||||
|
||||
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||
ASSERT(itr != queue.end());
|
||||
ASSERT(itr->status == Buffer::Status::Dequeued);
|
||||
return itr->igbp_buffer;
|
||||
}
|
||||
|
||||
void BufferQueue::QueueBuffer(u32 slot) {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||
ASSERT(itr != queue.end());
|
||||
ASSERT(itr->status == Buffer::Status::Dequeued);
|
||||
itr->status = Buffer::Status::Queued;
|
||||
}
|
||||
|
||||
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
|
||||
return buffer.status == Buffer::Status::Queued;
|
||||
});
|
||||
if (itr == queue.end())
|
||||
return boost::none;
|
||||
itr->status = Buffer::Status::Acquired;
|
||||
return *itr;
|
||||
}
|
||||
|
||||
void BufferQueue::ReleaseBuffer(u32 slot) {
|
||||
auto itr = std::find_if(queue.begin(), queue.end(),
|
||||
[&](const Buffer& buffer) { return buffer.slot == slot; });
|
||||
ASSERT(itr != queue.end());
|
||||
ASSERT(itr->status == Buffer::Status::Acquired);
|
||||
itr->status = Buffer::Status::Free;
|
||||
}
|
||||
|
||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
|
||||
|
||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
|
||||
vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
|
||||
}
|
||||
|
||||
} // namespace VI
|
||||
} // namespace Service
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include <memory>
|
||||
#include <boost/optional.hpp>
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/service/nvflinger/nvflinger.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace CoreTiming {
|
||||
@@ -17,9 +16,127 @@ struct EventType;
|
||||
namespace Service {
|
||||
namespace VI {
|
||||
|
||||
struct IGBPBuffer {
|
||||
u32_le magic;
|
||||
u32_le width;
|
||||
u32_le height;
|
||||
u32_le stride;
|
||||
u32_le format;
|
||||
u32_le usage;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32_le index;
|
||||
INSERT_PADDING_WORDS(3);
|
||||
u32_le gpu_buffer_id;
|
||||
INSERT_PADDING_WORDS(17);
|
||||
u32_le nvmap_handle;
|
||||
u32_le offset;
|
||||
INSERT_PADDING_WORDS(60);
|
||||
};
|
||||
|
||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
|
||||
|
||||
class BufferQueue {
|
||||
public:
|
||||
BufferQueue(u32 id, u64 layer_id);
|
||||
~BufferQueue() = default;
|
||||
|
||||
struct Buffer {
|
||||
enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
|
||||
|
||||
u32 slot;
|
||||
Status status = Status::Free;
|
||||
IGBPBuffer igbp_buffer;
|
||||
};
|
||||
|
||||
void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
|
||||
u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
|
||||
const IGBPBuffer& RequestBuffer(u32 slot) const;
|
||||
void QueueBuffer(u32 slot);
|
||||
boost::optional<const Buffer&> AcquireBuffer();
|
||||
void ReleaseBuffer(u32 slot);
|
||||
|
||||
u32 GetId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
|
||||
return native_handle;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 id;
|
||||
u64 layer_id;
|
||||
|
||||
std::vector<Buffer> queue;
|
||||
Kernel::SharedPtr<Kernel::Event> native_handle;
|
||||
};
|
||||
|
||||
struct Layer {
|
||||
Layer(u64 id, std::shared_ptr<BufferQueue> queue);
|
||||
~Layer() = default;
|
||||
|
||||
u64 id;
|
||||
std::shared_ptr<BufferQueue> buffer_queue;
|
||||
};
|
||||
|
||||
struct Display {
|
||||
Display(u64 id, std::string name);
|
||||
~Display() = default;
|
||||
|
||||
u64 id;
|
||||
std::string name;
|
||||
|
||||
std::vector<Layer> layers;
|
||||
Kernel::SharedPtr<Kernel::Event> vsync_event;
|
||||
};
|
||||
|
||||
class NVFlinger {
|
||||
public:
|
||||
NVFlinger();
|
||||
~NVFlinger();
|
||||
|
||||
/// Opens the specified display and returns the id.
|
||||
u64 OpenDisplay(const std::string& name);
|
||||
|
||||
/// Creates a layer on the specified display and returns the layer id.
|
||||
u64 CreateLayer(u64 display_id);
|
||||
|
||||
/// Gets the buffer queue id of the specified layer in the specified display.
|
||||
u32 GetBufferQueueId(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Gets the vsync event for the specified display.
|
||||
Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
|
||||
|
||||
/// Obtains a buffer queue identified by the id.
|
||||
std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
void Compose();
|
||||
|
||||
private:
|
||||
/// Returns the display identified by the specified id.
|
||||
Display& GetDisplay(u64 display_id);
|
||||
|
||||
/// Returns the layer identified by the specified id in the desired display.
|
||||
Layer& GetLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
std::vector<Display> displays;
|
||||
std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
|
||||
|
||||
/// Id to use for the next layer that is created, this counter is shared among all displays.
|
||||
u64 next_layer_id = 1;
|
||||
/// Id to use for the next buffer queue that is created, this counter is shared among all
|
||||
/// layers.
|
||||
u32 next_buffer_queue_id = 1;
|
||||
|
||||
/// CoreTiming event that handles screen composition.
|
||||
CoreTiming::EventType* composition_event;
|
||||
};
|
||||
|
||||
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
|
||||
public:
|
||||
IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
|
||||
IApplicationDisplayService(std::shared_ptr<NVFlinger> nv_flinger);
|
||||
~IApplicationDisplayService() = default;
|
||||
|
||||
private:
|
||||
@@ -35,7 +152,7 @@ private:
|
||||
void DestroyStrayLayer(Kernel::HLERequestContext& ctx);
|
||||
void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
|
||||
std::shared_ptr<NVFlinger> nv_flinger;
|
||||
};
|
||||
|
||||
/// Registers all VI services with the specified service manager.
|
||||
|
||||
@@ -23,7 +23,7 @@ VI_M::VI_M() : ServiceFramework("vi:m") {
|
||||
{3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
|
||||
nv_flinger = std::make_shared<NVFlinger>();
|
||||
}
|
||||
|
||||
} // namespace VI
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Service {
|
||||
namespace NVFlinger {
|
||||
class NVFlinger;
|
||||
}
|
||||
|
||||
namespace VI {
|
||||
|
||||
class VI_M final : public ServiceFramework<VI_M> {
|
||||
@@ -22,7 +18,7 @@ public:
|
||||
private:
|
||||
void GetDisplayService(Kernel::HLERequestContext& ctx);
|
||||
|
||||
std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
|
||||
std::shared_ptr<NVFlinger> nv_flinger;
|
||||
};
|
||||
|
||||
} // namespace VI
|
||||
|
||||
Reference in New Issue
Block a user